#bloom and 4k rendering fog haze doesnt do anything but dilute atmosphere. clarity is what makes graphical engines feel rich
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between Dread continuing from a game on GBA (and really every game prior to that too) and Prime 4 continuing from 2 games on GameCube and Original DS, Metroid has the longest narrative endurance of any multi-creator series I've ever seen. Threads left in stasis decades ago when the series was shelved picked right back up once development resumes—an entire generation of developers later—like nothing ever happened
#metroid#time to play Hunters#I literally wrote like 2 months ago “if they do this right Sylux will be a series household name the same way Dread is now”#theyre doing it#honestly footage they showed looks like absolute garbage though.#utterly unevolved gameplay with worse graphics and animation than Prime Remastered#hopefully it's an extremely alpha engine version with overdeveloped visuals for a teaser.#pray it's another dread/luigis mansion 3/fe echoes scenario where the barebones trailer footage doesnt do the real game justice#currently a Prime Remastered romhack would look and play better than what they showed#and shots STILL dont even cast light. How are you supposed to have immersive environmental atmospherics without dynamic lighting#the Gamecube games UNDERSTOOD that. N64 GAMES UNDERSTOOD THAT#bloom and 4k rendering fog haze doesnt do anything but dilute atmosphere. clarity is what makes graphical engines feel rich#anyways samus' Prime 4 suit design is Peak. THATS Samus. not this form fitting “Zero Suit+Armor” early game bs from the new 2Ds (love u)#ALSO METROIDS ACTUALLY BEING DEPLOYED AS WEAPONS [homer rain gif]
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