#blizzard diablo
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rosemoofin · 2 years ago
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holyknight3000 · 2 years ago
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The Fiery Runes are Reborn for Diablo IV deviantART gallery: https://www.deviantart.com/holyknight3000/gallery/78952707/fiery-runes-reborn-embers
deviantART: http://fav.me/966887948 twitter: https://twitter.com/Holyknight3000/status/1668413791913082881
I wanted to try a blend of some wall art I have used over the last few months to compliment the new runes. I'll make a variant for Inarius later this month when work isnt eating up my time. Enjoy everyone and thank you for checking out all of my works over the years. In a couple of weeks (as of writing/posting this June 12th) I will be celebrating 15 years making wallpapers for all of you to enjoy. It's been a wild ride with many full circles. There are a few I wish could happen but I don't think they ever will. But I am thankful for EVERYONE. All of you comments (good & bad) it all helps me be a better artist. Thank you for everything. Seriously sending all of the love. Aaron, Holyknight3000 The Runeweaver Lilith art based on Lilith by Brom Art by the Blizzard Cinematics team & Team 3. Original runes and glyphs by Fernando Forero Fiery Runes Reborn: Embers Effects by Me Using Adobe Photoshop CS3 & Corel Photo-paint 10
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theomeganerd · 2 years ago
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Diablo IV Cosplay by Cinderys
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madame-helen · 2 months ago
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fhtagn-and-tentacles · 23 days ago
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CORRUPT TROLL DEMON
by Russell Dongjun Lu
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nintendumpster · 3 months ago
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ultraviolencegaming · 2 years ago
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Diablo IV (2023)
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ohnoitstbskyen · 1 year ago
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Why do you think Diablo has disenged on it's core themes? (I mean I agree) I've always considered it to be a franchise with some insane wasted potential, but my perspective comes more from Diablo 3 and 4. Id be nice if you could expand on that.
I mean, my argument is that Diablo 1 was a dungeon crawler with a randomized loot mechanic that existed mostly to enable the roguelike random level generation that ensured replayability for the adventure. Players shouldn't be able to simply beeline it to the most powerful items in the game once they figure out exactly where they are, so randomization made each journey into the Tristram Cathedral a new process of discovery.
It's a game that, yes, wants to provide engaging gameplay, but just as much as the discovery of loot, it is driven by discovery of its world and story - multiple NPCs in the game exist that have no function or benefit to the player except as characters to interact with. You find lore tomes in the labyrinth which give you exposition about the world, but offer no tangible benefits. Shrines will randomize your stats, transform your potions, curse your items, randomly teleport you into a horde of monsters. The world is populated by objects, people and events that entice a player with curiosity to see what happens as much as they entice the player with the power fantasy of Making Number Go Up, and plenty of interactions have no hard gameplay benefit. "Sub dungeons" in the labyrinth, like the Halls of the Blind or Chamber of Bone, exist in part to give the player lootable rewards and monsters to fight, but also each of them have their own exposition, lore and worldbuilding (however limited by budget and technical limitations).
Diablo 2 realized that the skinner box thrill of randomized loot drops and number-go-up optimization was by far the most primally emotionally engaging part of Diablo 1's gameplay, and began the process of reorienting the franchise ENTIRELY to enable that specific pleasure. The loot system expands exponentially, crafting, gem slotting, etc all get introduced, and loot mechanics are given pride of place in terms of how the game engages the players. Shrines all provide knowable, specific benefits, every NPC is either a quest-giver or a merchant, there are HUNDREDS of randomized sub-dungeons on every map, and the vast majority of them have absolutely no narrative content whatsoever, they are merely slot machine arms for the player to pull, hoping for a chance of a jackpot loot drop.
Diablo 3 is the apotheosis of this process - a game which drops all pretense that the nature of your loot matters in favor of orienting every part of it around chasing the high of Getting A Bigger Number. You're a sorcerer running around with a greatsword? No problem! You cast all your spells as normal. So long as the greatsword has Bigger Numbers, anything works. Templar with a Wand? Equally viable! Damage numbers inflate into the millions, hordes of monsters swell with ever greater numbers, your spells and abilities clear entire screens in seconds, and everything in the game revolves around enabling the player's power fantasy.
In Diablo 1 you are an unimportant adventurer, the latest in a long line of unremarkable hopefuls, stepping alone into the bowels of a middle-of-nowhere village church, creeping slowly through its doors and hallways, fighting its monsters primarily one by one. Any group of ranged monsters can kill you in seconds, even in the late-game, and if you get surrounded, likely as not you are quite simply dead. It's tense, lonely, unglamorous and often desperate. Unwieldy inventory management puts constraints on your ability to heal and restore mana. You can only carry so many potions while leaving room for loot, and remember to leave room for your Town Portals and Identify scrolls, and for your all-important gold, which will clog your inventory almost totally by the end. Slay a unique monster and hope to god that the item it dropped wasn't cursed. Touch a shrine and you might lose 2 Strength points and suddenly be unable to equip your armor. When you kill Diablo, you find he is nothing but the possessed body of a young boy who was abducted and abused by a corrupt priest, an ugly and mundane tragedy leading to extraordinary suffering.
In Diablo 3 you are the most specialest most important incredible super-hero that has ever existed. You are a half-angel half-demon unstoppable killing machine, mowing down hordes of demons and corrupted angels like nothing, absolutely BATHING in infinite showers of ultra-powerful legendary loot, each more ultra-powerful and legendary than the last. You deal ten million damage with a single ability. You fight Ultra Diablo, the special super-powered SUPER SAIYING MEGA ULTRA super-powered extra special Prime Evil who is the most powerful evil bad guy who has ever existed and YOU are the only one in the whole universe who can beat him because you're SO special, yes you are! Identify shit by clicking on it! Cast town portal whenever you want! Enemies drop infinite health potions whenever you need them! Fuck it, you even KILL DEATH by the end because you are invincible and immortal and unstoppable and perfect. Fear has no hold on you, never in your life will you know uncertainty or doubt. AND it's your birthday! Buy a sword that is 3.2% better than your magic wand with real money in the auction house as a treat!
tl;dr Diablo 1 is an adventure game, Diablo 3 is Cookie Clicker.
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digiflohw · 4 months ago
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Arttrober Day18: Lilith (Diablo IV)
What a great antagonist. She did nothing wrong (for the most part).
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nmzuka · 4 months ago
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more work on these left is the actual gods (Sauron, Blizzard, and Diablo) the right is the avatar in their god form (Arik, Kaze, and Sinjin)
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devileaterjaek · 23 days ago
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Diablo (PC) Join our community on //Discord// Support me on //Ko-Fi//
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mente-the-mage · 10 months ago
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Diablo - Keith Parkinson
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holyknight3000 · 10 months ago
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Diablo III: Seasons - A Mega Project
Part One: http://fav.me/1028655890 Part Two: http://fav.me/1031111857 Part Three: http://fav.me/1033503128 Part Four: http://fav.me/1035741195 Part Five: http://fav.me/1045439613
Ultra-wide Part One: http://fav.me/1031850704 Ultra-wide Part Two: http://fav.me/1035755519
Super Ultra-wide Part One: http://fav.me/1045602262 Super Ultra-wide Part Two: http://fav.me/1045602285
The Finale: http://fav.me/1045602323
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echo-of-hatred · 4 months ago
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As a woman playing in a male-dominated game space (Diablo), I've realized a few things.
Now understandably, anyone with a semblance of understanding of the Diablo gameplay, you eventually want to find better gear to optimize and max your build to its greatest potential. Everyone can agree to this.
But. There's this underlying habit of everyone just... complaining. Complaining. Trolling. Why? Can you not just enjoy the game? Yes, Blizzard is notorious for screwing shit up. We know this. So why does everyone keep acting like it's such a surprise? Also, if you hate it so much, why are you still playing it?
Someone said to me, well, I enjoy playing the game, but Blizzard needs to get their shit together.
Okay. That's fair. I attest to this.
But it's not going to happen today. Nor will it happen tomorrow. So maybe take a step back on the bitching and complaining and just enjoy the game for what it is, if you enjoy it so much. Or go play Path of Exile, I don't fucking know.
There's also this general lack of care for the lore and plot. Again, everyone is just focusing on the game itself. Fair. To each their own. But shitting on others for expressing interest in the lore, and wanting to chat about the lore to better understand it shouldn't be something that's like... frowned upon. I don't even know if that's the right word I want to use, but the bottom line is Diablo is more than just farming to the point of incel behavior to find the best mythics and uniques. Don't complain that the season is almost done 2 weeks into the season. That's nobody's problem but your own.
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a-bluedream-posts · 2 years ago
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Lilith II by MonoriRogue
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askafennekinwitch · 24 days ago
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Humans/Nephalem: Lore
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Human notes: If overly exposed to a demon or angelic influence, humans can and will develop demonic and angelic features. These features can be minor or significant and differ for every human.
Pure Demonic influence: The first thing to come from a demonic influence is a change of eye color. First, the eyes will get a tint of barely noticeable color. This color can be red, white, blue, green, etc. The next thing to change is fingernails. Nails will slowly grow into claws. Much to the human's dismay. When humans notice this, they attempt to hide it by wearing gloves or cutting their nails. However, they are only delaying the inevitable. They also grow fangs, and their senses become sharper.
If humans can leave the demonic influence, they can stop further changes in their tracks. However, if they can't, more changes can be made to the body and mind. There are many types of demons, including bird-like, lizard-like, snake-like, bug-like, and spider-like demons. Since humans are kin to demons, no matter how they deny it, they can also start to show their traits if overly exposed to a demon.
They can grow cloven hooves, paws, and Horns, some even demonic wings, extra arms, and legs. The list goes on. They will start to resemble the demon they are most genetically linked to, much to the human's dismay. If overly exposed to demonic influence, the humans could be lost to demons forever.
Pure Angelic influence: The first thing to come from angelic influence is a glow. The humans will have a light glow wherever they go. Some humans can heal plants, animals, and people. The next thing is a black covering, slowly but surely growing all over their bodies A black void-like color grew all over them the longer they spent under the angel's influence. Then, tendril wings of light grow from their back. Colors depend on the person. Then, the growth of armor all over their body.
Angelic and Demonic Influence: If exposed to both for a long time. The human in question will develop a combination of both kin. This can differ depending on the human. They can have horns, tails, and fangs with tendril-glowing wings. They can have black covering skin with demonic wings but an angelic halo. Have you ever seen a hybrid bug demon with angelic features? For a lot of demons and angels, this is quite stomach-churning.
Honestly, Inarius finds Nephalem barely tolerable.
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