#bitterbug
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bigfatbreak · 4 months ago
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The Charity Ball Part One // Part Two // Part Three // Part Four // Part Five
Goliath Viceroy's powerups:
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aaaand a play by play down below if the animatic doesn't slap for ye. it's been heavily cut because there are CLEARLY more than 30 frames in this animatic, so its just the main meat of the matter
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zoe-oneesama · 9 months ago
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Why yes I'm still falling in love with the Viceroy/Dad Villain AU by @bigfatbreak, aren't you?
Ko-fi | Patreon
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rimmi1357 · 1 year ago
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Benny Strong. He not only can catch the big guy in full set, but also can just hold him like that without any problems. Very interesting why it's like that.
+ OOPS I DID IT AGAIN. Here is a short sfw story under this line \/
Evening sun was shining onto the beautiful Perennial Pass, illuminating with its orangish-pink light a row of majestic cherry trees that were filling the air with the sweet aroma of their blossoms. 
On this perfect evening Gordon and Benny were heading back to Gildegaran after dealing with a pack of genprey and an enraged Gendrom that was causing the ruckus in this little zone of peace. It was so peaceful in fact that even a pink rathian, who was the 'queen' of this little patch of land, never caused any troubles for anyone who wanted to pass by and was respectful. But instead of enjoying this perfect evening both of them were in deep discussion of something that was more important for them right now. 
"I don't think you would be a Seregios if you were a monstie. Seregios is agile and quick when you are strong but not that dexterous. " playfully said Benny while gesturing to the wyvern that was stomping beside Gordon, "Look at him. This fine specimen was everywhere while we were dealing with that pack when you slowly did your sidesteps and big swings. Even I am better suited for that role than you."
Gordon looked mildly offended by it. He knew that he built himself to be more strong to carry a big greatsword but he fully thought that his skills were on the same level as Benny's. 
"I don't remember if I ever saw you doing anything dexterous. That role usually was put on me." Benny continued.
"If you didn't see what i can do, it's not the argument that I can't do it." Gordon mumbled. "I think I'm no worse than you."
Benny stopped in his place. "You wanna compete with ME in Dexterity?" He began laughing. After a long laugh that almost turned into a cough Benny composed himself "Gordie, my sweet big boy, It's me who lived in the wild for a better half of a DECADE. Don't try me and just accept that you aren't as agile as me." 
Gordon felt like he was taunted by that reaction. He turned back to look at Benny only to see the short man being all red from the laugh that he had. 
Gordon needed to say one word that will turn this silly discussion into a small competition. 
"Bet?"
Benny instantly changed his face. He fully expected Gordon to be silent about the matter and just accept his loss. But this changed everything.
"Bet." He replied. 
Benny loved competing with Gordon about small things, especially when he knows that he is 100% better but Gordon's ego isn't allowing him to accept it. 
He looked around while putting away his hunting horn into the holder on his monstie's saddle. 
"What we will do. I can see two different trees where I spot a bitterbug on the high branch. Who can do it quicker wins. And because you are so going to lose, I'm letting you choose which one you'd be climbing."
Benny pointed onto two similar looking trees. Indeed Gordon spotted a few bitterbugs on both of them. 
While he was putting his weapon away and Benny looking for a pocket clock Gordon chose one of them. 
Small rider gave Gordon the clock and told him that he was ready to go first. 
Benny rushed atop of that tree without hesitation. His moves were honed to perfection. He quickly moved from one branch to another, skipping some of them in the process. Even the clunky armor of his wasn't an obstacle. Gordon didn't even begin to get amused as Benny was already down with a few bitterbugs in his hands.
That was quick. 
It did make Gordon worry when he looked at the clock. No way he would beat this time, but competition is a competition afterall. His ego wouldn't survive the blow of he would back up right now. 
Time has come for him to climb. As soon as Benny gave him the signal he began his ascent. It was harder than he thought. Big shoulder guards were desperately trying to get stuck on smaller branches and even spikes on his shoes, which Gordon thought were useful in his endeavor, were a complete nunsense. 
All things quickly turned against him. Gordon understood why Benny was skipping some branches when one of them broke under his foot with a loud crack. That sounds scary to the majority of the bugs that he was trying to catch. 
Gordon slowed down, he already understood that in the time that he got to this point Benny was already finished. Right now the big priority was to prove that he was a dexterous person and not fall down. 
Gordon carefully stretched out his hand forward to grab the bug. With some miracle he сaught it. Pweh. Half of the job is done, now he needs to get down. That should be easier because he already knew where to step. He slowly but surely began trying to get down. But this evening decided to do things it's way. 
With an audible and loud crack the thick branch that Gordon was holding on to snapped, making the big man lose his footing and fall backwards from that tree. Gordon was preparing for an impact from meeting the ground back first he closed his eyes and somewhat but something caught him. 
He opened his eyes only to see the scared face of Benny right beside him. After a couple seconds of letting the fear let go and both of them catching up to their breath Benny's face changed from worried to smug.
"Wouldya look at that. I caught a Seregios with my own hands,"Benny said loudly. "And it's a good specimen too. Interesting if The Guild let me keep him." 
"Well, at least i Caught that Bug." Gordon smiled shyly and lifted his arm to show that, indeed, the bug was still moving in his hands. He was shooketh from the experience, not because the smaller rider was quicker and more agile than him but because he Caught him and was holding on in his arms.
It gave Gordon time to finally notice how beautiful this evening is and how nicely Benny get's illuminated by the evening sun. Pink petals from the cherry blossoms were adding a very nice touch to the already perfect view of the smaller man's face. 
Benny continued to look incredibly smug while observing Gordon's face turn more red with every second of the tiny man holding him. 
Even his "If I let you go, will you behave like a good monstie and not try to bite my face off?" The joke couldn't break this moment too much.
Gordon just nodded and Benny carefully let him go and helped the man regain his footing.
After a few seconds the both began to laugh at how stupid and childish all this situation was. Gordon admitted how wrong he was and gushed about how it's so cool that Benny has such a high dexterity. Even Benny admitted that he is pleasantly surprised that Gordon, indeed, could do this in his full set nonetheless.
"So with this in mind, yes, you would be a Seregios." Said Benny after snatching a bitterbug from Gordon's hands, "A very clumsy one but still Seregios, HA!" 
Gordon didn't get that to bother him. He still was somewhat in the moment, just admiring his partner on the gorgeous evening. He was amused that Benny not only was able to do all of the shenanigans but also catch him and hold him steadily. That was something. Not a bad experience from any means. It was a pleasant amusement.
After a few minutes of looking for a small clock, boys packed bugs up and headed back to their destination.
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wisteriasymphony · 8 months ago
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Coyote+Ladybug Unification: Wileybug! (Karra would get on their nerves so much but it'd be so worth it for this cutie to exist tbh)
(coloring is partially inspired by @bigfatbreak's bitterbug, partially to compliment the "true" light browns of a proper coyote. also her pigtails are supposed to look like coyote ears :3 )
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victoriouszee · 1 month ago
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Hammer Beak Bird
Conniving Cuckoo
Bird Wyvern
Element
None
Ailment
Fireblight(with fire herb)
Waterblight(with flowfern)
Iceblight(with snow herb)
Thunderblight(with thunderbug)
Dragonblight(with dragonfell berry)
Poison(with toadstool)
Blastblight(with bomberry)
Stun
Paralysis(with parashroom)
Sleep(with sleep herb)
Elemental Effectiveness
Fire⭐️⭐️
Water⭐️
Ice⭐️⭐️⭐️
Thunder⭐️⭐️
Dragon⭐️⭐️
Ailment Effectiveness
Poison⭐️⭐️⭐️
Blast⭐️⭐️⭐️
Stun⭐️
Paralysis⭐️⭐️
Sleep⭐️⭐️
Habitat
Jungles, forests and deserts with available oases
Diet
Scavenges for plants, fungi and insects
Physiology
A black raptorial Wyvern with colorful feathers and markings found in the males. These birds possess a throat pouch that serves a specific purpose, it stores a mix of different herbs, nuts, fungi and insects that it can use for medicinal and defensive purposes. By grinding and mixing certain items with its saliva and spitting it out, it can inflict ailments against any threatening adversaries, but it’s not immune to these ailments itself. If one were to hit its head with enough force while it’s grinding, the impact would force it to swallow whatever was in its mouth, which can be detrimental if it was grinding something like a parashroom or a bomberry. Hitting the pouch hard enough will force it to spit out all of the items it has stored. Even without its wide variety of ailment causing herbs its massive hammer like beak, usually used for digging up seeds and cracking hard shells of nuts, can bludgeon and crack the skulls of most monsters.
Behavior
While the females live in large groups along with their young, the males are mostly solitary, only entering these groups to mate.
These bird wyverns have a rudimentary understanding of the local herbs and bugs it collects, knowing the green herbs and bitterbugs can help with healing wounds and flushing out toxins, more experienced individuals are able to use a larger variety of items. Though not particularly aggressive, they can still become a nuisance, especially during the breeding season were they’ll engage in acts of mischief, such as spitting at any unsuspecting creature or hunter or spooking traveling merchants.
Carves
Low Rank
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Cocka-Ya-Ku Scale
Cocka-Ya-Ku Hide
Cocka-Ya-Ku Plume
Cocka-Ya-Ku Heavybeak
High Rank
|
Cocka-Ya-Ku Scale+
Cocka-Ya-Ku Hide+
Cocka-Ya-Ku Plume+
Cocka-Ya-Ku Hammerbeak
Bird Wyvern Gem
Master/G Rank
|
Cocka-Ya-Ku Shard
Cocka-Ya-Ku Thickhide
Cocka-Ya-Ku Rainbow Feather
Giant Cocka-Ya-Ku Hammerbeak
Fey Wyvern Gem
Notes
Cocka-Ya-Ku at higher ranks use a larger variety of items, the G rank ones have access to dragonfell berries, might seeds and adamant seeds
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chaifootsteps · 4 months ago
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Please please please share what your care bear grimedark RP is I think that looks so sick and awesome.
OH BOY, STRAP YOURSELVES IN, KIDS.
This was back in the days when my then-RP partner and I would make RPs out of the most batshit insane stuff you can imagine, and I have zero memory of why we did Care Bears. I do know that this one was 100% born out of this one scene in Adventures in Care-a-Lot that freaked me right the hell out in which Grumpy's upset for a legitimate reason -- I want to say something of his was broken -- and he was down about it. They decide to do the Care Bear Stare on him, he realizes this with audible dread, and they use the stare on him while he's in the middle of telling them repeatedly not to. Then he breaks off mid-sentence, all smiles, and says that he feels better, and thanks them.
In this RP, everything is basically the same except the characters are gijinka forms of themselves and Grumpy is literally swallowing handfuls of pills to get through the days. He knows that any strong negative emotion or even moderate discontent will earn him a Stare, and he lives in constant fear of the next one. One day he meets Brave Heart, not knowing he's one of Noble Heart's generals, and they run away together in Brave Heart's airship.
It's not well-written because were a lot younger, but my absolute favorite thing about this was that Grumpy wears a glove-like device of his own invention on his left hand, and if he says a certain phrase, it will inject him with a poison that will kill him instantly.
That phrase? "Bumbling bitterbugs."
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ssxdz2 · 2 years ago
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Bitter kibby, nothing more.
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urfavepunchesnazis · 6 years ago
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stanley pines from gravity falls punches nazis!
requested by: bitterburg
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skelabra · 2 years ago
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Hell hath no fury like a woman seeing a video game review written by someone who fundamentally Does Not Get It
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briarworthandoleander · 2 years ago
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The talk of Demon and Armor drugs got me wondering. Of all the standard issue consumables Hunters take out into the feild, what are the most and least pleasent to use? Excluding the good old ration and steak, those feel like easy awnsers.
Most pleasant? Sushifish. They're delicious and I'd happily down a cartful if they weren't both very fattening and also full of bones. If you chew them thoroughly enough or just know how best to get at the meat without hitting bone, you won't choke.
Least pleasant... is antidotes. Antidote herbs are just as bitter as bitterbugs... which I've also eaten to stave off the worst of monster venoms and poisons in a pinch. The best things for you taste the worst, and there's nothing much to do about it.
... Dust of Life also gets absolutely everywhere and I hate it, even if it helps to soothe aches and wounds. Even making the stuff is a pain. At least it smells nice, though.
-Oleander
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bigfatbreak · 9 months ago
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The Charity Ball part one / part two / part three / (you are here!)
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bonus! rehauled Mayura~
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I wanted. something. more dynamic to draw when she was getting thrown around-
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flesvian · 3 years ago
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roswell was in a library ✨most of their life✨ and had no friends so here’s a list of some of their hyperfixations, in chronological order:
fiction books
drawing
ghosts and spectres
horror stories
undead
vampires
pascing
canvas painting
botany
entomology
chemistry
alchemy
candy making
ship anatomy
sailing
hydrology
rowboats
construction
retrieval of sunken boats
repurposing destroyed sailboats
furniture construction
furniture painting
mural painting
adventurers and heroes
solrei bitterbug
paladins
swords and swordfighting
mending swords
travel
elisrythian landmarks
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tanza-the-trickster · 4 years ago
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The Dolusimul
After five months in the making, I’m proud to finally present my fanmade monster!
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Taxonomy
Domain: Eukaryota
Kingdom: Animalia
Phylum: Chordata
Class: Cryptopoda
Order: Draconia
Family: Mist Dragon
Genus: Dolusimul
Species: Socialis
Physiology
The dolusimul is an exceptionally unique monster, for a variety of reasons. These diminutive elder dragons are roughly 351 centimeters from snout to tail tip, with roughly 49% of that being their tail. They stand 99 centimeters at the shoulder and 24 centimeters from shoulder to shoulder. Each wing is 203 centimeters wide, giving them a total wingspan of 467 centimeters. They typically weigh around 47 kilograms. Their scales come in a variety of colors with a faint iridescent sheen, and throughout their life cycle, they go through the whole color spectrum, being red at birth, and gradually shifting through the rainbow until they reach violet after sixty years. The bright colors serve as aposematism. Their body is lined with vibrant fins and frills that aid in gliding, and a pair of small frills at the base of the jaw. Their twin wings are similar to that of a butterfly in appearance, but take on the vibrant colors of the rest of the monster. No two dolusimul will have the same pattern on their wing membranes. Each talon has three claws, however, the front pair have a smaller, fourth claw on the inner side of the talon, almost like a thumb, capable of grasping things. The long tail also ends in an elegant blade.
They possess unique vocal cords capable of emitting chirps and squeaks in a wide vocal range, allowing them to imitate other monsters, and even human speech if trained. The blade at the end of their prehensile tails are capable of injecting weak poison that doubles as a tracking pheromone. Their breath smells of dragonfruit, and they possess a crop. Sharing an ancestor with chameleos, these tiny dragons have both the ability to become completely transparent, which acts as a safeguard in the event that their warning coloration fails, but they can also spray a pale pinkish, dragonfruit scented and flavored mist from their mouths. This short lived, short ranged mist acts as a weak anesthetic and potent euphoriant drug when inhaled, causing sluggish movement, loss of balance, dizziness, lightheadedness, disorientation, and, most importantly, an overall reduction in rational thought. The mist itself is actually solid at room temperature, kept liquid by the dragon’s body heat, and when it hits a solid surface, it crystallizes into a pinkish ‘frost’. This can be remedied through the consumption of a bitterbug. 
The dolusimul is capable of creating small visual and auditory illusions. It is uncertain how exactly this is accomplished, but it is believed that rapid, precise muscle vibrations and pigment manipulations in the wings and head frills can filter light to project these illusions. These become more vivid if one is under the effects of their mist. The mist can be counteracted through the use of a psychoserum, and the illusions themselves are completely imperceivable under the effects of psychoserum, so long as the hunter doesn't inhale any mist. They are swift, and live a primarily arboreal lifestyle, using their tail to swing on branches and glide between trees, and serrated claws to cling to the trunks of trees. These claws can also be used as a surprisingly painful weapon. Finally, they possess surprising strength for their size, capable of lifting something up to two times their body weight while staying aloft, which means that a single one is capable of carrying a human.
Behavior
The dolusimul, like most elder dragons, is docile until provoked. Although rare, they’re usually found alone, perched in high up spots. They are diurnal, and the flock has a communal den, usually within the hollowed trunk of a large tree or a cave high up on a cliff face, too high and too narrow for predators, where they all sleep together in a large pile. Much like monkeys, these intelligent creatures are naturally curious, and will often cause mischief when they come across humans. Typically, they will just steal food, making use of their invisibility to easily steal from hunters, and if there’s no food, they will just take whatever looks the most shiny. They tend to taunt people by holding belongings out of reach, and sometimes may even barter with the stolen items in exchange for food. In the event they can’t get what they want from a deal, they will swallow the stolen item, and keep it in their crop to regurgitate and offer to someone else later. Things that aren’t traded are usually kept in a ‘treasure hoard’ in the communal nest. They remember the faces of those they meet, and if they see someone who attacked them in the past, their mostly harmless tricks become far more impish and dangerous in nature, although, the worst documented result of one of these hostile tricks was a few broken bones. While at first glance they may seem rather weak as far as an elder dragon goes, they exhibit a unique behavior never before seen by other monsters. When threatened, they will let out a series of cries, alerting all other individuals within a two kilometer radius. 
Upon hearing this distress call, they will swarm together to form the vague shape of a far larger dragon, and when in these large groups, usually numbering around thirty-five, they are extraordinarily dangerous. They lack any queen or leader, and organize themselves by age, with the oldest violet being at the very front, and the youngest red being at the very back, making the dragon take on a color scheme akin to a rainbow. They use their advanced vocal cords to communicate and give detailed orders and feedback to one another, resulting in fluid, organized movements of this faux dragon. In addition, they are capable of building upon one another’s illusions, allowing them to create much larger, vivid, and far more complex projections. In addition, they can work together to lift large objects, which, outside of their illusions, is their primary means of offense, using trees and boulders to batter and beat aggressors. If the opportunity arises, they may even pick up their opponent, where the rest of the group can claw and bite at them. 
The illusions they use can range from a wide variety of things, from floating balls of light, to forest fires and large monsters, to other hunters. While these illusions are harmless, they can cause the hunter to trip up or hesitate, providing a chance for the swarm to attack. Solitary dragons can create projections of itself, or small, floating balls of light to distract and annoy. When fighting large monsters, they will often deceive the monster into harming itself, or putting itself in a position where it is vulnerable. For example, they may project a phantom nergigante when facing another elder dragon, or a rajang when facing a kirin. Their illusions are situational, depending on what they’re facing. 
They raise young as a community, meaning that there are no specific parents/guardians for newborns, and they don’t keep track of who’s eggs belong to who, just having one group nest. To avoid accidental incestual breeding, they perform a mist test. One of them sprays their mist onto a spot on the ground, and then another sprays in the same spot. If the crystals left by the first grow, the composition of their mist is similar, meaning they are too closely related to breed. If the second  breath simply covers the patch in more frost, they’re unrelated enough to breed safely. Only green dolusimul are able to breed. Typically, the hatchlings will cling to an older dolusimul, with a preference for green, and will learn and be fed by the individual they choose to stick with. They never choose the same guardian two days in a row. When the flock needs to swarm, any red dolusimul too young to fight will retreat to the communal den.
Ecology
Dolusimul are primarily found in the Ancient Forest, as well as the Primal Forest, Flooded Forest, and Jungle of the Old World, offering a multitude of places to nest, rest, and perch, as well as plenty of food. Dolusimul are omnivores, eating fruits, nuts, berries, as well as fish, insects, and red meat. They will happily eat cooked food offered to them by humans, and suffer no ill effects from consuming prepared meals. They have three favored foods in the wild, however, cacao beans, mangoes, and salmon. Due to their camouflage and warning colors, they rarely experience competition, and due to their size, many elder dragons that might provide competition simply ignore them. They flee from monsters like deviljho, who aren’t worth the risk of fighting. In fact, the only monsters that may compete with them for food would be pukei-pukei. Of course, they don’t stand any chance against a swarm, meaning that the dolusimul can generally flourish, which is for the better, as these dragons are currently endangered.
Human Interactions
Until recently, they were simply believed to be little more than fairy tales due to their invisibility, and in fact, were often called fairy dragons in these stories. Stories of children vanishing for a day, only reappearing at sundown claiming to have played with little dragons are easily dismissed as a kid’s vivid imagination. Unfortunately, humans are, in fact, the reason this species is endangered. Their main means of defense is their numbers, so if an individual is captured with its mouth bound, it will be unable to call for help. This was found out shortly after their discovery, and initially was used purely for the capture of specimens for research purposes. However, once the wealthy became aware of these beautiful creatures, they came into high demand as pets. Poachers, wanting to capitalize on this, began capturing dolusimul in large numbers, oftentimes injuring the creatures in the process. The Guild took notice and began hunting down the poaching groups responsible. Unfortunately, the damage to the population had already been done, and they became a rare sight. As of late, however, they’ve made a resurgence, bouncing back from the brink of extinction. They are still endangered, though, but the Guild gives them a similar treatment to other monsters, now, meaning that it is legal to slay them, if one is on a quest to fight a swarm. 
As mentioned earlier, they will play tricks on humans, and other creatures in the region. Much like the fairytales, they do actually very much enjoy the company of human children, likely due to their own tendency for childish, playful behavior. They will steal things, too, primarily food, and if there’s no food to steal, they will take something shiny instead. Due to their natural camouflage, it’s difficult to notice one stealing from you until it’s too late. They will trade stolen objects, either ones stolen from the one trading, or other hunters, in exchange for food. They’ll actually do quite a bit in exchange for food. In fact, they’ll even offer to let a hunter ride them! The only downside to this is that they’re nowhere near as dull as the tailraides used for raider ride. They’re fast, and they can fly, but they’re very disobedient. They’ll loosely track down the monster you’re hunting, but they’ll often get distracted, or just go off and take their rider for a joyride. However, this is the only LEGAL way to tame a dolusimul, as repetition of this gradually builds a bond. It’s a lengthy, and very frustrating process, but all other methods of taming would require capturing and training them against their will. Eventually the dragon will choose to stay with humans instead of its flock, if it likes the person who’s been training it, that is. The Guild refers to these individuals as Palisimul, which can serve as a fourth member of a solo hunter’s party, alongside the palico and palamute. 
Hunting Them Ingame
Here’s the stuff everyone wants to know. “How do I kill it?” While this is a good question, with this being in Monster Hunter, but the better question is WHY kill it? On occasion, a flock may hold resentment towards humans in general, due to the history of poaching. These flocks will make themselves a nuisance, and even a danger, attacking humans who stumble into anywhere they settle down. When these areas overlap with trade routes, entire caravans often end up vanishing into the jungle, usually found crashed on the side of the road, covered in claw marks, with no bodies to be found, and any food missing. Reports from survivors make the culprit easy to determine, usually detailing vivid, bizarre events that make little to no sense. Now, as for how these quests work…
In order to complete a quest for a dolusimul, the swarm must be repelled or slain. It’s only possible to slay an entire swarm if they are extremely stubborn, or if the hunter is very efficient. As the fight progresses, more and more dolusimuls will fall to the ground and die. The weakest color will begin dying first, and the next color will only begin to die once there are no more of the previous color. There are ten reds, eight oranges, five yellows, four greens, three blues, three indigos, and two violets. Once they reach under five, they will attempt to flee. In a cooperative party of four, hunters should have little difficulty splitting up to take down these last few, or a resourceful solo hunter could make use of flash bombs to pick them off. In the event that they fail to slay these final four, the quest will still be considered completed, because the objective is to slay or repel the swarm. Each color has its own carve as well, which are detailed below.
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They actually have some entertaining interactions that they have with items and gestures. If a flash pod is thrown into the swarm, they will throw it back, stunning the hunters instead, however, if it is thrown at the ground in front of them, or it goes off in the air in front of them, the entire swarm will fall to the ground. Similarly to flash pods, they will throw dung pods back at the one who threw it, inflicting soiled. They present similar behavior with most thrown objects. In addition, using the clutch claw will have two possible effects, depending on your aim. If you hit a dolusimul with the clutch claw, it’ll get yanked out of the swarm and fall down right in front of you. If you miss the clutch claw, multiple dolusimul will grab onto the claw and pull you into the swarm, pinning you. Due to this, and the lack of breakable parts, use of the clutch claw is ill advised. Using the kick gesture on a lone, non-agro dolusimul will send it flying. It will whip around midair to hiss at the hunter, and then call the swarm, which is enraged upon formation. 
Now, here’s where attacks come in. When in a swarm, they will grab fallen trees, and swing them around with violent force. When the mock dragon swings a talon down or its tail around, individuals within the limb will lash out with their talons or tails respectively. Due to their serrated talons, they can inflict bleeding with enough consecutive hits. Their tails inflict poison for one second, as well as a new debuff, Marked, which can be cured with a cleanser. All that Marked means is that the swarm will focus on them until the effect wears off. This can actually be exploited, much like how one can draw the attention of safi’jiiva and behemoth so the rest of the party can deal damage. While these attacks may seem simple enough to avoid, the illusions they cause can be confusing, and cause hunter’s to trip up.
They can make a projection of any large monster currently in the locale, which will try to attack hunters. These illusions are trackable via the target cam, if you haven’t found it yet on the quest, the fake monster will give the notification that it’s been discovered, but it does no damage whatsoever. If the projected monster had its own battle theme, this theme will begin playing, as well. In addition, due to their illusions, when swarmed together, they project this large dolusimul over the whole swarm, giving the impression that, rather than just being a bunch of dragons working together, it’s one large, rainbow dolusimul that just formed from a bunch of them fusing together. Of course, these illusions are vaguely translucent, meaning they can be slightly seen through, offering a big tell as to whether or not something is real. They can also project fake versions of a teammate, and can project fire on the ground.
Their breath attack is executed by the large dragon leaning forward, and the individuals near the head simultaneously shoot their mist. When hit by their mist, a hunter is inflicted with another new status effect, Hazed. This causes the animations of most actions to draw out, muffles sounds, and slightly blurs visuals. However, the illusions will appear completely opaque, meaning they’re indistinguishable from what’s real. Again, this can be remedied with a psychoserum, returning illusions back to their normal appearance. Drinking a psychoserum when not Hazed will cause the illusions to be completely unperceivable. They have no part breaks. They are immune to all status effects and mounts, due to having a shared health pool and there being so many, with the exception of elderseal, which disables their illusions, and stun when a flash bomb is used. They have a resistance to fire and water, a one star weakness to dragon, a two star weakness to thunder, and a three star weakness to ice.
Passive Ingame Interactions
While they’re primarily found within their own quests, they can spawn in regular quests and expeditions as well, given there is room. A single group of them will take up one large monster slot, and, unlike other elder dragons, two other monsters may be on the map at the same time as a dolusimul flock, and they can spawn regardless of rank or progression, albeit rarely. They will leave tracks behind, however these are primarily for the purpose of increasing the research level, because due to their numbers, the scoutflies can’t properly track them, and get confused. Tracks include Pink Crystals, Footprints, Gashes, Ravaged Carcass, Fruit Pulp, and Fish Bones. They all have a low chance to give a dolusimul scale, scale+, or pearlshard, depending on rank. 
In the field, they can be found watching hunters from the branches overhead, and will occasionally attempt to steal an item, by turning invisible and appearing behind the hunter. Surprisingly, if attacked while attempting to steal, they will flee and go back to watching, rather than call the flock. Sometimes, they may offer items, in exchange for specific consumables, usually food. It’s random which item it wants, but it will never request something the hunter isn’t carrying on them. The items offered are usually potions, but can also include armor/power charms/talons, ores, bones, and parts from jagras, pukei-pukei, and the scales of large monsters in the area. Rarely, they will offer unappraised decorations.
When hunting a large monster while they’re on the map, they will gather in the branches overhead and watch. Not just one or two, either. The whole flock. Randomly, they will jump into the fight, either toppling the monster with vines, or knocking it to the ground with a boulder or large branch, before returning to observing. This does actually count as a turf war, and will add research points towards dolusimul.  
Palisimul
In exchange for a specific food item, a red one may also allow the hunter to climb onto its back like what can be done with most herbivores. However, it will act more akin to a hyperactive, winged raider ride. While being ridden, they will run, glide, and jump around at breakneck speed, only very loosely tracking the monster set as your target. It gets distracted easily, inspecting random objects in the environment, or stopping to follow another monster. However, it does eventually focus and actively seek out the large monster after around two minutes. Initiating this interaction will cause the same dolusimul to spawn in a random place the next time you hunt in that map, given there is room, without its flock. This is all explained through a tutorial prompt given upon mounting the dolusimul, which also triggers a line from the Handler about how “That might not be the best idea, pard...”
The scoutflies will actually be able to track it down, now, but ravaged carcasses cannot spawn, unlike other tracks. Finding the dolusimul will allow another opportunity to feed it in exchange for a ride, however it will request the same thing it did the first time. The dolusimul will now focus after a minute and thirty seconds of being ridden, and, once again, spawn when you return to the locale. This continues eight more times, totalling to ten feedings, with the dolusimul taking less and less time to focus. By the tenth time, the dolusimul will focus immediately, and will be recruited as a tailraider for the duration of the quest or expedition, and the Handler will make some comment about it seeming to be fond of you. After this, returning to Astera will cause a cutscene to trigger, of the dolusimul stealing food from the Canteen, much to the Meowscular Chef’s displeasure. Going to the Canteen will force you into dialogue, and you’ll be sent to your room after being scolded for the misbehavior of your ‘pet,’ and trigger a new tutorial. Here, you’re given the prompt to name the new palisimul, who can then be managed at the palico equipment box. The color is specifically tied to the palisimul’s level, changing every ten levels. Leveling a palisimul is identical to leveling a palico, and you are allowed to change its appearance if you prefer any of its previous colors. D Equipment is the palisimul equivalent to palico equipment, and the same materials of equipment are available for them as well, with the exception of dolusimul, because that’s just wrong. 
On quests, it can be ridden like a raider ride, but it’s slow, and takes time to track the monster down. It gets faster as it levels, eventually reaching around three times faster than other tailraiders, but its only half that when ridden anywhere except the Ancient Forest. They cannot be ridden in the Hoarfrost Reach. It will attack large monsters much in the same way the palico does, but cannot heal you or use any kinds of gadgets, and it will not attack if you’re riding it. The largest benefit is obviously its aerial capabilities, working as both a flying raider ride, and a helper that can easily attack airborne monsters.
Trivia
Dolusimul was originally created by the passing idea of “What if there was an elder dragon that was a small monster?”
The monster is inspired by many things, most notably Faerie Dragons from Dungeons and Dragons, the Night Terrors from Dreamworks Dragons, Macaque Monkeys, various species of birds in the order Psittaciformes (Parrots), and Ravens.
They were intended to be exclusive to the Old World, but this was changed due to the number of people who are unaware of the locales in the older Monster Hunter games.
There is a real world adaptation of the dolusimul I have created, to act as a standalone creature independent of the Monster Hunter Franchise.
The name Dolusimul is derived from two latin words. Dolus, meaning deceit or trick, and Simul, which means together or at the same time. This means their name effectively means “Trick Together.”
You may use this species to make a character, but you must credit me. If you are to use them, you may not alter their design, anatomy, behavior, or ecology in any way. This doesn’t mean they can’t possess scars, permanent injuries, deformities, or unique personalities. You just aren’t allowed to change how the species itself looks.
This creature was actually completed months before it was posted. This is due to the fact that I had considerable difficulty finding someone to commission in my community.
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callsignbaphomet · 5 years ago
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Gathering because you ain’t just a hunter, pal
So you started the game and got through that long ass, though not as long as Fallout 4′s, intro and tutorial to the game. YAY! Bet you’re just itching to get started on the story or maybe get through it as fast as you can to get to the end game. Well, slow the fuck down, bitch. We’re going exploring and gathering some shit. Why? Because it’s important. We’re gonna cover a lot here, from gathering items, to recipes, to pets, fishing, making traps and so on.
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So the first thing you’ll do when you get the chance to is go on an expedition, if you do this early enough you’ll only be able to explore the Ancient Forest, that’s okay. So open your map and spawn in at the South Camp in the forest. Since this will be your first time I need you to gather everything you can get your hands on. Everything! Yes, I realize there is a finite amount of items you can carry but that’s ok, just drop an item or better yet go back to camp, go into the tent and put all your items away. When you grab an item it’ll get marked on your map making it much easier to find when you want to find something very specific later on. So make your way across the map, explore every corner, go down every hill, crawl through every opening, climb every vine, jump from every ledge. This serves to discover every part of the map, gather monster clues, unlock investigations, find camp locations, mark down every item, environmental trap and so on. It’s also a lot easier if you just jog slowly so your scoutflies can mark things for you and so you can get a better feeling of the map. It’s a lovely walk enjoy it, unless you bump into a monster that’s quick to aggro (Rathalos, Pukei-Pukei, Anjanath) in that case
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So you explored and found everything, what now? Now we’re gonna get specific. You’re at a low level and every bit helps because your rarity 1 armor and weapons suck ass! So you’re going to prioritize the following items:
Herb
Honey
Godbug
Bitterbug
*Might Seed
Adamant Seed
Blue Mushroom
Mandragora
Spider Web
Sleep Herb
Parashroom
Ivy
* As far as I can tell there are no Might Seeds in Ancient Forest. They’re found in the Wildspire Waste. That’s ok, that map is unlocked fairly fast.
Okay, so why these items in particular? Herbs make potions. When you mix honey with potions you get mega potions. You know what? Here’s a shitty visual of the items and what they make. FOR THE LOVE OF ALL THAT IS GOOD AND SANE IN THIS WORLD PLEASE START CRAFTING AND CARRYING LIFEPOWDER! Lifepowder will heal you, your cat and other players that may be in trouble. Say your partner took one too many hits and now they are stunned that means they can’t move at all for a few seconds but on top of that they barely have any health. That’s when you use lifepowder, you heal them and yourself and you avoid an unnecessary cart. Lifepowder can really make a difference between a completed quest or a failed quest. You can only carry 3 at a time and at low levels I won’t expect any of you to carry the materials to make more on the fly. So say you and 3 other people in your party are carrying 3 that’s a total of 12 lifepowders that are available for when the shit hits the fan. THERE IS ABSOLUTELY NO VALID REASON NOT TO CARRY LIFEPOWDER WITH YOU. It’s easy to make and you find the materials as soon as you start the game and I gave you, right below, the recipe. 
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By the way, when you see an herb or a mushroom or some honey with some bright sparkles emitting from it that means you’ll get twice the amount from that one.
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So we talked about which items to gather and which to make. We’re gonna take a small pause to talk about the endemic life. By now I’m sure you noticed these super cute little critters running around the map, some look like rabbit ferrets and there are some pink birds and some bugs you can’t grab. Those become pets. Equip your net and catch them. There are some really rare pets that will net you a whopping 500 Research Points every time you catch one. Easiest one is the Prism Hercudrome. You can find 1 in the Ancient Forest and in Wildspire Waste but ONLY AT DAWN OR DUSK! Remember that! These are easy to catch as they won’t run away like a certain fluffy bird...
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Eeeeeey 500 easy points and you can catch one every time you go into the map. So you can switch between the forest and wasteland. Speaking of the wasteland, that’s where you’ll find the Might Seed to make demon powder and demon juice.
Fishing!
I strongly suggest you get to fishing as fast as you can so that means that as you gather items you should also be fishing. Every time you catch certain fish you get one of their scales and these have different uses. Sushifish drop sushifish scales which cures bleeding, gives you fast recovery for a few seconds and heals 50 points of your health. I personally use these as healing items since they’re super fast and can be a life saver for when a monster is about to attack and I have very low health which cannot withstand an incoming attack. These saved my ass during AT Nergigante! There are other fishscales but I’ll cover them later.
Traps! And why you should be capturing instead of killing monsters!
So by now you got a good number of materials and made yourself some traps and are wondering what the heck these hecking things are for. So glad you asked!
Traps allow you to capture monsters and take them back to HQ so that the scholars can study them like aliens do with people minus the anal probing...I hope...There is a huge benefit to capturing them instead of killing them and that’s when you finish the quest and you captured that monster you get some extra materials for you to craft some armor or upgrade some weapons. Neat!
You’ll also open up arena quests to fight said captured monster and in the arena you can totally go ham and kill it and then dance over its corpse. Also it’s important to note that those arena quests will net you a red complete next to the optional quest list. If it’s a blue complete that means there are some quests missing and since there is no way to tell if it’s because you failed to catch a monsters instead of killing it your ass while have to repeat EVERY SINGLE OPTIONAL QUEST UNTIL YOU ACTUALLY COMPLETE IT! So unless you think that sounds like fun I strongly suggest you capture all the freaking monsters! By the way, you’ll also need to capture them again in High Rank because you’ll then get HR arena quests and LR and HR monsters are “different” so don’t slack on capturing them.
Why bother? Because once you have a red complete for Optionals Quests 1 - 8 and the optional Xeno’Jiiva and Zorah Magdaros quests you’ll unlock an optional quest called The White Winds of the New World. This quest will give you the much coveted Research Commission Ticket that will be used for some veeeeeeeeeeeeeery useful weapons, charms and even some armor sets. So to recap capture, do not kill!
The only exception to that are Elder Dragons. Those cannot be captured, only killed. Do not waste your traps on them! You can’t even hold them in place to go ham on them because they don’t even set off traps.
So how the heck do you capture monsters? Easy, ignore the tutorial the game gave you on capturing because it’s misleading as fuck. Here’s how: start the quest like normal, find the target monster and go ham on it. When the monster is near death it will retrieve to its nest to sleep or in Kulu-Ya-Ku’s case eat an egg. As it walks away it either limps and whimpers or flies away kinda clumsy like. There will also be a small white skull coming from the monster on your map so be watchful.
Once at it’s nest throw 2 tranq bombs close to it’s body, anywhere on its body, and then set down the shock or pitfall trap and presto you got yourself a captured monster!
Now, some people like to use traps to immobilize monsters so that’s why I said to throw the tranq bombs first and then set the trap. The more traps you use on a monster the faster it’ll escape. Plus, you never know what might happen so the monster is already tranqed and all you need to do to recover is just set the trap under it and tada! you’re done.
And there you go another wordy af guide to having a hell of an easier time in Monster Hunter World as a new player! I’ll do some more during the weekend. 
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dragonkingteo · 6 years ago
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"The ask was, 'since Luna and Teo are blue and red, does it mean their cub will be purple'? And the answer is no, simply no! It does not MEAN the cub will be purple!
Now, I didn't say it was impossible, did I? The chances are low, as far as I know – I have never met a 'purple' Stra in my 352 years of life yet – but I have seen Furious Rajangs, Raging Brachydios, Porcupine Akantors and whatnots. So, yeah, I can imagine a purple Stra to be a thing; I mean, everything's possible in this damn world.
The only thing I am sure of is that, purple cub or not, Luna and I will love it and cherish it to the point of wrecking anything that wants to hurt it into pieces smaller than a bitterbug's eyes. And trust me I've never bothered to check whether those critters had eyes."
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maybeinmykitchen · 6 years ago
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Bless 4 bows
having 4 capable ice bows for P1 KT is so nice. It’s not as fast as when I HBG for CC but it’s so much more relaxed and I don’t have to burn through 800 catalysts/honey/bitterbug in 3 days. 
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