#better replayability
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turtlemagnum · 1 month ago
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god, i suck at mario 2. i'm disparaging my legacy.... seriously, how the fuck have i beaten the lost levels without save states but can't get past 1-3 in american mario 2???? why am i not instantly good at a game i've never really played, god!!!! my mother would be disappointed in me
post writing the tags turtle here: i started rambling about my childhood made the tags longer than the actual post and don't feel like putting them onto the actual post because that'd be too much work and i'm feeling lazy. read em if you want personal bullshit! or don't. i'm not care
#one of the few luxuries we had growing up was a super nintendo#it was pretty much exclusively my mom's. and some of my earliest memories are watching her play super mario all stars and a link to the pas#she only specifically ever played mario 2 and 3. i never saw mario 1 or the lost levels as a kid#guess they're not as replayable to her. she says she's beaten both once#for some reason i remember playing a fair amount of donkey kong country. we had all 3 of them#i think as a kid i got farthest in the 3rd one? always got weird vibes from that one but it was still fun#growing up *my* home console was an N64. mom didn't really like it for whatever reason so it usually lived in my room#i still remember buying majora's mask from a toy store that's not in business anymore. i think that was one of my only games that wasn't a#hand-me-down. i think it was that and turok rage wars#as far as i remember everything else was given by a relative or a relative's boyfriend or something#still don't know where a lot of them went#i used to have the tony hawk games on there. and i think i remember gex? i think those were my cousins boyfriends stuff#i guess he took em back at some point#last i heard about that cousin she was in jail wacked out on drugs#i remember her boyfriend being a good guy. i think she got him on drugs or something. bad influence i guess#i hope he's doing better now. as an adult i'd say he's too good for her#or maybe i'm just nostalgic for one of the only positive male figures i had as a child. hell if i know#tags are now longer than the actual post. i don't feel like movin em to the post now. too much work#oh well! such is life#or as the franch say... Say Luh V!#i hope reading that made a francophone physically hurt. i hope they feel pain because of me#sorry that's not very nice. i'm not gonna delete that though.
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lunar-fey · 2 months ago
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btw do any of you care abt harvestella at all. i mean i know noone played it and a lot of people didnt like it. but i am thinking about adding it to the stream rotation bc i gotta send my laptop in to hopefully get fixed next week and last time i ended up being computerless for a few months (last time the motherboard died so it was inoperable and it took over a month to get the check + time for me to find and purchase a new one) so i like want to have something to do. and basically i do expect to be just chilling and talking to myself but im curious if anyone WOULD want to be there for that
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iturbide · 1 year ago
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My husband informs me, with a grain of salt for the fact it's been a few years, that Alm even questions why the hell they're in the Thabes Labyrinth upon entering and whether it's worth it or not to disturb what's basically a slumbering tomb for some treasure. So the justification for them being there is ?????? and you have to go through multiple maps ahead of it (including the sea) in order to reach it so it just kinda. Happens. We suspect it's to loosely connect to the Valm arc we guess??? It's just a farming dungeon you can get great items from easily, but narratively... No reason.
okay so between that and confirmation from @fayesdiary it sounds like Alm and Celica really did just decide to hare off to Archanea for no discernible reason because they wanted to add a post-game dungeon with Grima.
And I mean. I'm all for Grima content but they could at least have tried to come up with a better excuse for it???
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memorys-skyscraper · 1 year ago
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what do i have to do to get gamefreak to make another legends game. i will do anything, bribe anyone
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reapers-shmeapers · 6 months ago
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God I hate the deep roads in theory but every play through I still scour the entire map for every conceivable bit of loot/codex entries. I have it memorized
Will I use any of that loot? No. Will I actually sell it? Of course not. Am I enjoying myself by doing this? Again, no. I just can't explain why I keep playing.
At the end of the day I've just accepted that after so many playthroughs the lyrium has finally gotten to me. To the deep roads I will always return, and in my dying hour it's endless sopping caverns will bekon me home with the siren squeals of nugs and the sweet promise of never-ending darkspawn shortbows
you wouldn't last a day in the asylum where they raised me
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kingdomoftyto · 6 months ago
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You want asks, huh?
How about: What's your favorite game and why?
Legend of Zelda: Majora's Mask!
I had a complicated relationship with the Zelda series over the last year because of the latest entry in the series, but deep down I know it's still my favorite game franchise despite its hiccups. I just love that little blond elf too much.
And as for why MM specifically: it's such an oddball, experimental game for the series, both in terms of atmosphere and mechanics, that it kind of stands in a class of its own. The entire game is set up as a short repeating time loop, which means you get to know all the characters and their schedules intimately. By the end of the game, the entire world feels like one giant puzzle box that you have to figure out how to solve by doing the proper steps in the proper order--at least if you want to grant a happy ending to all the quirky townsfolk you befriended along the way.
It's also kind of dark and spooky compared to most Zelda games, with lingering themes of loss and grief throughout much of the story, which just makes all the happy moments even brighter and more memorable. There are countless multi-hour video essays out there discussing the layers of symbolism and possible interpretations of the story, but even on a surface level it feels in turns thoughtful and stubbornly optimistic.
Plus it's just cute and fun.
There are some other games that probably should be my "favorite" because I love their stories and characters even more than MM's (for just one example, if the FF7 Remake manages to REALLY stick the landing with the third game, then it'll easily make that list!), but my gut tells me that a true "favorite" should also be infinitely replayable, and frankly there are few games I've replayed more times than Majora's Mask.
I remember an old post that said something like, "everyone has a video game music track that feels like coming home," and for me that's the Clock Town theme:
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(And thank you for the ask, anon!! <3)
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vermiliondrug · 9 months ago
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Playing Persona 3 Reload is super fun because I enjnoy finally seeing everyone in 3D!! (I've only played Portable), but you just blissfully ignore the fact that the game is going to make you freaking cry.
Also clinging to the stupid hope that Atlus will make a DLC with FeMC, but I know it will never happen. 🥲
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flash-from-the-past · 9 months ago
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A Duck Has an Adventure
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no1ryomafan · 1 year ago
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My beloved bf gifted me mario wonder for my bday and while this isn’t my first mario game bc I had the one on the ds-just sucked at it lol-im having a blast going through it since I always like playing other plaformers then my usual even if I’m always comfy with Mega Man. However, playing this along with other platformers made me realize mega man misses a common aspect in most platformers: collectibles tied to progression/general items to pick up in stages that aren’t upgrades.
Mega Man does have its fair share of items to pick up but almost always it’s a health or power upgrade. The general structure of Mega Man is less of jumping on enemies like others and more so being strong enough you can take down your enemies with your weapons, the usual challenge comes from fighting bosses without their weakness or tight platforming segments. Not to mention, the entire appeal of Mega Man’s structure is you can do bosses in any order, so having stuff like collecting a object for progression just to access the next stage or area would ruin that freedom. (Also in terms of if mega man would collect coins or rings or gems I’m not sure if that would fit either given he’s a robot… What would a robot collect unless it’s like stated it’s apart of his energy source or something? Or maybe screws? Even though that’s the currency in classic for just buying stuff)
This isn’t necessarily a bad thing since it gives mega man it’s own unique appeal and some people may not like other platformers compared to it-even if I say the challenge universally sticks so others are worth checking out, especially when in other games it’s waaaay easier to die despite how brutal mega man is with lives and Insta kill stuff-but it’s something I noticed when playing Mario and other platformers so I’m definitely gonna be rotating this for awhile.
#meg text#for once I’m rambling about games and not old anime#but god I’m rotating this hard because I’m like- picturing a mega man game like this ngl#idk if I’d go the lock progression route but it could be something like Klonoa or certain sonic games#where you can collect stuff but it’s completely optional even if you get cool unlockables#that way it doesn’t ruin the flow or free level select but each stage has more of a reason to revisit past “I missed one upgrade”#mega man is still super replayable though but having more stuff to collect I think would benefit it#I talked about it before-albeit I think on Twitter-but I really liked what gravity circuit did to the approach#having little guys you can recuse in each stage and they actually benefit you getting upgrades#Granted I also have no idea where like making a platformer mega man game like this would fit in the lore💀#it would be weird to come after ZX so it either have to be a fuck off classic game or a new series completely#since testing a new approach like this even if they stuck to the structure could cause some mixed reactions#that said though the only aspect I really want implemented from other platformers aside from this is a new life system#cause g o d#I know if you grind enough enemies they’ll drop lives but it ain’t worth it half the time LMAO#it would be so much better if they either did no lives but a endless checkpoint system that could have consequences#or some way to implement the Mario/Klonoa route where after collecting 100 of one thing you get a life#or whatever sonic does because earlier sonic games love to hand you lives like it’s nothing
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jesterjamz · 1 year ago
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i think it’s unfair to compare splatoon 3, a game that hasn’t even been out for a year, to splatoon 2, which has been out for 6 years
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tsundereace · 5 months ago
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Gender and the Mojave Wasteland or why i think New Vegas is so popular amongst trans women
In summary someone's gender (including the player's character) does matter to greater or lesser extents amongst the various societies and some characters that they can encounter which is likely to prompt someone to think more about gender, and or will have the game recognise and affirm theirs depending on the individual anyway
I have to assume other RPG's from a similar time and or quality presumably also did this to some extent but not as prominently as NV due to it typically being singled out in this regard
There's a few re occurring elements that do add to this such as the perks that allow you to flirt with them to be more cooperative largely only working on people of a compatible orintation, and Ceasers Legion's frequent misogyny but since thats more about gender as a whole withen the game here's a few things that would have resonated with trans women specifically
First is an unmarked companion quest where you are tasked to find Veronica a dress
(For the record her default outfit is baggy with a hood make your own jokes)
"I just like 'em, you know? They make you feel like a woman. Those ladies before the War, they knew what they were doing."
Even if you forget about this she will make a remark upon placing one in her inventtory but due to how the game is coded will not actualy put it on herself
next is from the in game Radio New Vegas where between the songs one of the presenters lines is
"The women of New Vegas ask me a lot if there's a Mrs. New Vegas. Of course there is. You're her. And you're still as perfect as the day we met."
and last but not least in the player's house within the Old World Blues DLC comes with an AI assistant who is hardcoded to call the player sir but will apologise when that is misgendering
"Sir? You are aware that I'm a woman, right?" "Indubitably, sir, but it is with a great lugubriousness that I must disclose that my programmers installed only the masculine honorific, sir. Moreover they neglected to enclose a parameter by which said honorific might be omitted altogether - over my most strenuous of remonstrances, sir."
all of these factors together would have likely catalysed some thoughts and new vegas being a very replayable game would have remained in discussion long enough for said thoughts to take shape
or maybe trans women just have better taste in video games ¯\_(ツ)_/¯
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magua-vida · 6 months ago
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SLAY THE QUEEN THORN
I was inspired by Abby's sketch of a hypothetical Queen version of the Princess, so I tried my hand at it with a few vessels, including this one. I... ended up drawing something akin to a fashion design concept art rather than a practical design that won't be tiring to draw over and over after a handful of sprites later. I also had to use a bit more artistic license growing unnatural poppies on the dress and the thick twirly prickly noodles.
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some explanations behind the process
For the "mended" Thorn, I pretty much just removed the foreground thorns and added the dirt.
rambling/fangirling/screenshots below:
The Thorn is one of my favorites. If I had to choose only five vessels to offer to Shifty and there's no replayable feature, she'll definitely be one of them. I'm one of those suckers who's into Hurt/Comfort stories. Almost like a masochist for those fics, you could say. If the climax to an Action-heavy story is the defeat of one party, then the catharsis of Hurt/Comfort is when the two characters... well, comfort each other- either due to hurt from each other or someone else. In The Thorn's case, she started off rather innocently, Damsel-like, but not quite. She still had caution. It was until she was literally stabbed in the back that she learned that it was a mistake. And when Long Quiet offered sincere regret and admission of fault, she stabbed him... but she didn't feel the relief she thought she'd get from it. I think many relate to having been betrayed and/or betraying someone they trusted, and the scratches are felt by many players.
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The thorns curve inward, as if it's more painful to leave her than it is to approach her.
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Poppies grow around along the bramble. Many mistook them for roses because they're red and there are brambles (tbh, I actually dunno if they're brambles or briars, I looked them up and I got confused, forgive me, plant enthusiasts ;.;) that grow around the patches of those poppies. Death and romance~
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This brings back to Chapter 1 where Hero was kinda-sorta-maybe-definitely crushing on the Princess and wants to give her the benefit of the doubt, not only because of feelings, but for a reasonable cause of wanting to rescue someone who possibly may actually be a victim of circumstance.
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Look, I have reasons why Thorn route is one of my favorites and it definitely doesn't have anything to do with both characters having massive trust issues and the capability to change themselves for better or worse and the emotional moments hitting me like a lovely diamond-dusted dagger. Both of them are rather cat-like with pointy ears too.
I appreciate that you're still given the options to leave or stab Thorn, as if the situation isn't pitiable enough. Even her tiara looks like a crown of thorns. It's as if she views the thorns as both a form of penance and a defence mechanism to protect herself from being hurt again, even though she's hurt by her own making this time.
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I chose for the Long Quiet to save her and leave the cabin together.
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This part stabbed me the most. Even when shown genuine help, she shrinks back.
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This part burns a bit of the jadedness away. Trust is a scary thing, so is love. How can you be so sure that you won't be hurt by the one you love again? But just like what The Prisoner says, it's about trust- blind trust. Thorn looks more human than her previous self- less animalistic, softer. A part of The Damsel returns, even in the music.
I recall weighing on whether I prefer the version with the Voice of the Cheated or Voice of the Smitten. I vaguely remember wondering if there was an option to ask her if it's okay to kiss her. I guess the ideal would be is to have that choice, but I suppose the climactic moment calls for it and she doesn't mind it, at least. It's like the option to hug Astarion from BG3, but you're not sure whether he'd be comfy with it after being hurt so much. He gave approval for it too~
As much as Thorn is one of my favorites, I'm not attracted to her and any of the vessels. Instead, I ship her with the Long Quiet- the character himself. I don't really see myself AS the Long Quiet, more like choosing what actions on what he does and I separate myself from him a lot for many reasons. It's a bit like the Harry situation from Disco Elysium in terms of seemingly blank-slate protagonists.
Instead, I kinda put myself into her situation to feel how she felt in this route. The poppies not only felt symbolic of her nature as part of the Shifting Mound, but also specifically the end of the mutual treachery you've inflicted on each other, potentially beginning anew on a path of healing.
==============ramble-bramble over===================
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retronator · 1 year ago
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This post has been 9 months in the making. 1 day for playing the wonderfully-illustrated city builder that is LakeSide by Massive Galaxy Studios, 1 day for trying to capture pixel-perfect GIFs, and 9 months for agonizing over the fact that it's sometimes impossible to capture or post pixel-perfect GIFs, therefore, it's better to not post anything at all until you feel so bad for your blog hiatus that you say enough is enough, get over it, and post this beauty of a game and talk about it because, really, that's what matters. Apologies to Gonçalo Monteiro, the main developer, for waiting this long.
LakeSide is a bit of a rougelite in that you're not building one eternal city over many sessions. Instead, it offers quick turnaround and replayability as you receive different building upgrades each time and experience random events. It's currently in Early Access on Steam ($11 at 25% off right now, Windows-only) with new features coming out regularly, most recently the addition of armies and sieges. Oh, and if you're wondering why the game looks this pretty, it's simple: art is made by @kirokazepixel.
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wihellib · 6 months ago
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12 Wants For WHB
Disclaimer: This is completely my opinion and you are free to disagree. I am also not a game dev, so I do not know how easy or difficult these things would be to implement in game. Though, I have played a lot of gacha games, and many of the things I want do feature in other games, so I don’t think anything I say here is too unrealistic.
With that out of the way, here are some things that I want added or changed in WHB in no particular order. This is not an exhaustive list, but still ended up being way longer than I initially thought it would be.
Will edit parts as green if they are added into the game at some point.
Text Messages
I would like the bug that makes chats disappear to be fixed.
Chat replayability. You can already replay L Card chats, so I don’t think it would be too hard to implement that for regular chats.
Change chat time gate so that it works when the app is closed. Currently, you can only get a new text message after you spend 30 minutes in the app. I find this very annoying. I’m fine with waiting 30 minutes but I want to be able to close the app in the meantime. So, my idea is, once you log in for the day, the countdown starts even if you close the app, then once you open the app after 30 min you can read the chat, then the next countdown starts and so on and so forth.
Voice Calls
We don’t have these currently in the game, but I think any gacha game with a phone feature should have them included. This could implemented in a few ways. They could tie them to L Cards. Or it could be we get a new call like once a month or something. Then, maybe, some calls for special occasions like your birthday, his birthday, the launch anniversary, etc.
Home Page
It would be nice if we could change the expression on the demon’s face that we put on the home page. We can unlock expressions as we increase likability for the demons, so I’d like to be able to see those expressions on the home page.
They said at one point they’ll allow us to change the Satan icon on the Secret Club to different demons, which will be nice and I hope they implement that soon.
Artifacts
Better organization. I want to be able to organize by the same artifact, so I can easily see how many I have of each specific artifact.
Increased storage. Let us store more than 200 artifacts. I like to have lots of artifacts for fodder for other artifacts.
Weekly achievement. I think the achievement of raising artifacts by 20 levels each week is excessive. I keep having to raise artifacts that I’ll never use just to complete this achievement and it’s wasteful. Either reduce the number of levels needed or get rid of the achievement and replace it by an achievement for playing panty party or something like that.
Gacha
They recently changed it so you have a slightly increased rate for the demon that you pick on the gacha screen. This is nice, but I would prefer it if the increased rate was like 5% because the current 1% really is a negligible difference.
I would like banners of general pool L cards that use red keys, not solomon seals. Maybe they last a week twice a month or something like that. For example, Attacker Levi could be featured at the start of the month. That card and his artifact are the only L items that can be pulled from that banner. Using red keys, after 110 total pulls, you are guaranteed his artifact and, after 220 total pulls, you are guaranteed his card. This banner lasts a week. Then there is no banner for a week. Then, for example, Attacker Beel has a banner the third week. Then no banner, etc. I would also like the pity to carry over between these theoretical red key banners.
Currently, we can skip the entire gacha animation and pulled character showcase, if we didn’t pull an S rank or above. I want to be able skip it no matter what, unless I pull an L character.
Currently, the gacha animation flashes gold when you get an L Card or L artifact. I would prefer for the L artifact to flash a different colour, like pink for example. I’ve gotten my hopes up too many times seeing gold, thinking I got an L card, and then being disappointed as I instead got Satan’s hair for the 20th time.
Action Power
I would like to be able to come back at certain times of the day, for example, 12pm and 6pm, and get like 50 AP each time. This is a feature in many other gacha games.
I would also like the ability to watch ads for more AP. I know some people are against this type of thing, but I really don’t mind it as long as it’s not mandatory and is non-intrusive.
Translation
The translation is very poor compared to most other gacha games. There’s odd English syntax, a lot of typos, and seemingly missing words. I don’t even know what the characters are trying to convey at times and it really takes me out of the story. So I want them to hire some good English translators. If I could only get one thing on this list implemented into the game, it would be this.
Also I want them to do better about making sure to use the correct pronouns for the MC.
Panty Party
I feel like this feature could be improved a lot. Bring back gold panties in every level. Remove gold from the item list. Gold panties can give you advanced candy choice chest, whole pie choice chest, red keys, or solomon seals. Normal panties can give you beginners / intermediate candy choice chest, slice pie choice chest, pretzels, and gold keys. Also if you fail a level, you can choose to watch an ad to continue from that level if you want.
Events
I’m glad that they added quick plays to events.
The event tab needs to be separated from all other tabs, to always be easily able to select it. It was cumbersome when the Leraye event tab was combined with the limited achievement tab, lucifer gacha tab, and event replay tab. It would constantly switch between each tab, and you’d have to take extra time to switch back to the event tab.
For event replays, currently they cost a small amount to buy to replay. But as more and more events are added, that will be unsustainable. I think if you play an event, then for a certain amount of event currency you can purchase an event replay ticket to be redeemed later. If you didn’t play the event, then there can be other ways to get event replay tickets.
They should allow us to access the event shop for a couple days after the event ends. Just so we can focus on the event and then spend all the currency we earned after it ends.
I do think it is a good idea to use events to flesh out the universe and tell important stories pre-MC to not bog down the main story. However, I would like it if some of the events were MC focused. I would love to know more about how we’re adapting to Hell and interacting with others when we’re not being constantly forced to keep moving forward by the main story.
Pies
We need to have a way to farm pie slices and whole pies. I’m surprised the game has been out this long and they still haven’t introduced a way for us to get them more easily.
The amount of pie slices we need to increase a characters skills from level 4 to level 5 is 60, which is beyond excessive. I also don’t get why the jump between the amount of pies needed is so large. Going from needing 0 pies at level 4 to 60 pies at level 5 is odd game design. So, I think it should be reduced to 30 pies slices at most. For level 8, it should be 60 whole pies at most, not 160.
Characters
Another odd game choice is that the S characters need the exact same amount of materials to level up as the L characters. This doesn’t make sense as the S characters are generally less valuable gameplay-wise than the L ones. So why would I waste my precious resources on them, when for the same amount I could raise a much better L unit. Having S characters cost less than the L ones gives incentive to level them up.
This one is the least likely to ever happen, but I’d like for the A+ characters to have likeability rewards. It’s really nice being able to hear voice lines, change the expressions, and get some info on the S/L characters. I’d like to be able to do that for the A+ characters. Yes, it has been confirmed that A+ characters can get L versions, so then they would have expressions/voice lines available in that case. However, there’s no guarantee every single A+ rank will get an L version, and even if they did that could be years in the future. So I would like A+ characters to have a likeability section, but, to balance it out, the item rewards you get from them could be half of the S/L characters. For example, instead of 50 gold keys for a node, you get 25.
Miscellaneous
When they conduct maintenance, I’d like for them to give us more than just some AP. As an example, if they did maintenance for 2 hours, they should compensate us with 2 red keys, or 20 solomon seals.
I’d like to be able to quick play battles in the story chapters. If not unlimited, then at least 5 quick plays a day.
There’s a bug that places me at the beginning of a story chapter instead of where I should be at the end (the node to farm the candy chests). Then I have to scroll all the way to the end which actually takes quite a bit of time. I don’t know if this is affecting anyone else but it is affecting me and it’s annoying so I want it fixed.
When promoting a character or levelling up their skills above level 4 or completing a node on the unholy board that requires Solomons tears, pies or candies, I would like a window that pops up that asks if we’re sure that we want to consume those materials. I misclicked a few times, and that is a lot of resources to waste by accident. So I would like a pop up window to help prevent this.
With all that said, I truly like the premise of this game, the character designs, the VA performances, the art by Nori and the fact that this is an 18+ game aimed at men-loving people, which is a very rare thing. So I am glad it exists and hope that it succeeds. The wants I’ve listed here are just things that would increase my enjoyment even more.
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brainrot-goes-brrrrrr · 6 months ago
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Savannah Squad Presentation Night Headcanons/Drabble [2/3]
it has been forever :'D (everyone say thank you to @moonbiine)
ANYWAYS, here's part 2 :}
Part 1: Taylor & Logan Part 2: Ben & Tyler Part 3: Aiden & Ashlyn [WIP]
Logan's POV
Two hours and twenty-eight minutes. It has been two hours and twenty-eight minutes and we've been stuck at 76% complete for forty minutes. Whoever made Windows deserves to burn and I stand by that, cause what do you mean that they can push an update and force restart my laptop.
"Logan when was the last time you updated this?" "Logan, why are there fifteen updates that need to be downloaded?" "Bro, when was the last time you actually shut down your laptop?" ... "I've been busy, okay--"
So it might be my fault. Partially. I will admit that much, but the laptop's never given me a problem before and it was running fine. It's just old, and has a few odd... kinks? I mean, the left half of the mousepad is jammed to the point where it can't click, and, sure, the screen does go black every now and again, but just hit it a few times it works! It's character, charm even (and I can't be bothered to fix it...)!
It was, honest to God, easier for Aiden to run back to his place and grab his laptop.
"So we agree that Logan is off electronic duty right?" Taylor had asked as Ben was setting up the other computer to the television screen with Aiden helping. It was a unanimous decision. Ben and Aiden are the new tech guys.
"Yeah, that's probably for the better," I had conceded.
Ben Clarke
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Ben goes next because he saved the groups sanity by suggesting that Aiden just gets his laptop. Everyone, thank Ben for the night not failing.
To address the obvious, Ben has a text to speech app on his phone, which is connected to a speaker, that he uses to present. I will say that there is a sort of humor in this for two reasons. One, the voice can either be monotoned like a typical text-to-speech program with funny pronunciation errors, or two, it will sound like one of those videos on tiktok where an AI is reading a tumblr post about SuperBats or something and gets progressively more expressive as time goes on. Personally, I want to hear exasperated robot Ben voice explaining to Aiden why "Life is a Highway" on repeat can and will be considered a torture method.
Ben's music taste is GODLY. And he's more of a eclectic listener too so he has experience with a good amount of genres. This man does not bash other genres of music that he doesn't care for, he thinks its rude to the person he's talking to and to the artist.
Aiden is the exception to this rule^^
DESPISES having to subscribe to music platforms. What do you mean that you can't listen to a song on repeat without paying, what do you mean that you will interrupt his carefully crafted playlist with a recommended song that does not fit the vibe. This end up derailing his presentation couple times.
He has a set criteria that he judges on: length, vibes, transitions, and replayability. Good playlists should at minimum be an hour, have similar vibes/sound while still being unique, the transitions between songs shouldn't be jarring, and the playlist shouldn't be painful to listen to after a month.
Taylor and Ashlyn helped him judge everyone's playlists by acting as secondary perspectives. Taylor is more open to everyone's music tastes while Ashlyn scrutinizes them more. They pretty much just took a playlist that everyone listens to regularly, one that they made but listen to it every so often, and their liked songs.
I would also like everyone to remember that the series is set in 2016... they would have songs mostly from the 2000s-2010s with the exceptions of some 90s and 80s songs. I'm not saying that's a bad thing, I'm just saying that I looked up 2010s hit songs and I'm filled with nostalgia.
Overall, Ben's criticisms and recommendations are genuinely thoughtful. Especially the recommendations. For each person, after critiquing their playlists, Ben made a slide of genres and artists that each person should check out to expand their tastes.
(I'll probably make a bit about what songs were on their playlist, idk tho)
Group Reaction (how they ranked in comparison to each other)
Personally, Tyler and Logan getting the best ratings because their playlists are very consistent in their vibes and are replayable. I also think that Ben's music taste fits the most with these two for some reason, so they got the most song recs out of everyone.
Ashlyn is third in the ranking. She has one or two that she listens to occasionally, and they're pretty short. They are absolute polar opposites though. One of the playlists is rock, since she canonically likes Paramore (if you don't, get well soon), and the other is classical music for her ballet performances.
Taylor is next. Her playlist isn't bad, its just... a bit everywhere. Like it starts pretty good, but you can tell that somewhere along the lines of creating this playlist she just added songs that she remembered that she likes. It mostly fits the same genre. Ben makes her a more organized playlist after the presentation.
Aiden is dead last. It's not because his music taste is shit. Aiden actually has a pretty good music taste. No. Its because he only listens to his liked songs on repeat like a monster. It is musical whiplash. You go from a movie theme song, to crying, to listening to white girl club music, to rock, to crying again, and then for some reason the Home Depot jingle???? The only playlists that he makes are for jokes really. Do you know the John Mulaney bit where he plays "What's New Pussycat?" 27 times. Yeah, that's Aiden.
Tyler Hernandez
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Tyler's next, and, I'm letting you know now that he sprayed the fuck out of Aiden for interrupting. Yeah, Ash pulled them a part.
Motherfucker is so pleased with himself, like its honestly so funny. Aiden had him by the collar and Tyler was just fucking smiling. Taylor does throw her slipper at him for being rude, but he could honestly care less.
The slideshow itself is the most soulless thing ever made, man used the Blank Google Slides template and called it a day. Like one stock image on each slide, and its so pixelated. He probably did it like an hour ago. That's why his presentation is funny because he's just jabbing at Aiden over and over with a basic slideshow that you'd see someone pull out in a Spanish 1-2 class.
You know what? He probably had another presentation about what piercing he think would suit the group best, and just did this one out of spite cause Aiden was being loud. I take back my previous statement about him doing it an hour before getting to Logan's place, he did this on his PHONE WHEN THE LAPTOP WAS UPDATING!!!! Like Logan was taking a walk, Ben was trying to fix the computer, the girls went to make sandwiches, Aiden was running errands, and Tyler made this in an hour.
His presentation is based off a tier system where it gets more effective with each method. Methods 1-3 are pretty basic where its just stuff like duct taping his mouth shut, 4 and onwards just gets funny
I'll be completely honest, each way he put is wild, and it gets progressively more deranged as the presentation goes on. These one's my favorite
"Number 9: Dying You know, I thought this would be the best way, but the bastard got crushed by a ceiling and walked it off. I want you to try and convince me that Aiden wouldn't crawl out of hell just to ruin my day. " "Number 10: Put him in a room alone with Ashlyn's mom and dad *insert a picture of Aiden sitting not so comfortably in between Ashlyn's parents* I don't even think I need to say anything else, I mean, I will, but like... look at him"
This is honestly the shortest presentation of the night but so far it's the most chaotic (he will quickly lose this title).
Tyler went through two spray bottles, mainly for Aiden, but he did spray Taylor once or twice. She threw a shoe at him. It's only fair.
Groups Reaction
Aiden is standing to the side with a towel around himself because Logan said his grandparents would kill them for ruining their couch. He's not exactly pissed but he is kind of sulking. Honestly this just makes his presentation so much better for him.
You know how Tyler asked for suggestions in the beginning, Ben and Ashlyn give him genuine ideas. Mainly Ben, just out of good humor you know. And Tyler's taking notes.
Taylor is giggling, but she does feel a bit bad for Aiden. At some point she gives him a consolation sandwich to raise his spirits.
Logan, however, doesn't and he's just quietly enjoying the scene that's unfolding around him.
The end of these two presentations are by far more chaotic than the first two, and it feels like its only going to get worse from here(/pos). Because right now Aiden is fighting with Tyler, getting him soaked too, Taylor is filming them while Logan provides commentary, and Ashlyn is standing with Ben setting up the next powerpoint.
While it was initially decided that Aiden would go last, Ashlyn suggested that she and him switch. Mainly so that he can drip dry while presenting, and sit down when he's done.
Aiden is following a presentation that was just jabbing at him, how do you think his is going to end up now?
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murfeelee · 5 months ago
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TS3 vs TS4 Features - Supernatural
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I saw @moonbiscuitsims' comment here about how EA added "way more features" in their TS4 occult packs, and I wanted to talk about it in depth, cuz that's a misleading statement. Y'all know TS4's my trigger.
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Cuz yes, on paper, EA offers a LOT of stuff in TS4 packs. But the saying goes: as broad as an ocean and as deep as a puddle. 😬 QUALITY, versus QUANTITY, which is crucial for replayability, customization, variability, and ultimate longevity. And another thing is the TIMEFRAME that that content was released. Sure, if it takes you 10 years to develop/dripfeed your frikkin game, ofc you can add more content over more packs; than if you'd just stuck to ONE dedicated pack, developed it in 1-2 years, and given people arguably BETTER, if not MORE content.
My gut reaction's to say EA had BETTER be offering more content! 😤 Not even to justify the ridiculous pricetag or anything, but for the simple fact that TS4's supposed to be NEXT GEN. It's SUPPOSED to be bigger & better than everything that came before it. Why are we sitting here for 10 years with TS4 if it ain't gonna increase ANYTHING but my rising blood pressure & trust issues?!
So Imma just examine TS3 SN in comparison with TS4's packs, and give my take on what's been going on, from 2012 (SN EP) to now.
Missing Features: TS4 Fairies
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A fairy was the very first sim I ever made in TS3 back in 2009 (my avatar sim, Sakura). Watching the SN announcement trailer for the first time dang near made me cry. TS4 could never; moving on.
Missing Features: TS4 Zombies & Toadsims
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TS4 Tragic Clowns are a W for the apple juggling & costume. I think EA was lazy by slacking on the clown just cuz he's already dead in Sunset Valley; and I guess they don't expect players to resurrect his ghost. SN EP did nothing to actually improve/expand him, just creating the alchemy Clown Potion; I guess to better integrate fishing the Clownfish into the lore.
TS4 Vampires GP (2017)
This is an easy one. I've said since TS3 Late Night EP (2010) that TS3's vampires are utter dogtrash, and the SN EP did eff all to patch/improve them, and I will die on that hill (until someone figures out how to give convert TS4's functional coffins & vampire fights & special FX). Compared to every other occult, I have more mods installed just to try to fix how effing busted & stupid vamps are; and these sparkling Twilight dumb AF bloodsuckers STILL get on my dang nerves.
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IMO, TS4 Vampires is hands down the best pack EA ever made for TS4. 10/10, the attention they put in that pack outclasses darn near everything else they did until TS4 Seasons. Undisputed W, yes. 👏
TS4 Realm of Magic GP (2019)
Disputed W. I gave it an 8/10 at BEST, cuz magic/fantasy's a win, but I am disappointed. If this had been a home run for EA, I'd've shut my dang mouth, ISTG. But alas. I went on a long AF tirade against RoM when I realized that a lot of its so-called "new" features were things we could already do in TS4, with a flashy coat of paint--let alone things TS3 & the SN EP did, and better. Some things I didn't mention though:
Muggles who ask spellcasters how to do magic are sent on a fetch quest for Magic Motes, which is EXACTLY what the ITF EP Time Traveler occult Emit Revelart makes normies do to, finding Power Cells to learn how to use the Time Portal.
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The Witch's perks/ranks system works just like the Vampires one, so kudos to EA for not fixing something that ain't broke I guess.
The Spells: At MTS I actually broke down what each of TS4's spellcasters do that's largely nothing sims couldn't do in TS3, even before SN came out (via SHT Genies or SSNS Aliens, or the Store).
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TS3 Witches (let alone other lifestates) can do most of this either through alchemy or inherited features from older TS3 packs. This was a huge RoM dealbreaker for me, as I'd been hoping for WAY more innovative features in TS4's spells--the whole point of Spellcasters--than just an elaborate set of cheats. TS3's Witch's main features are fewer, but far more cohesive, IMO. (Granted, NONE of the packs holds a single candle to the GOAT that is TS1's Makin Magic, which had WAY more features than TS2, TS3 & TS4; and was CHEAPER. But I digress.)
There's no unique features with TS3/TS4 wands; they act the same way; the effects are just different, and TBH I'm not a fan of either--I wish wand/magic FXs could be modded in different colors at least (like BLACK 😈). But I DO like that in TS4 they can duel for rewards.
TS4 brooms do EFF ALL in a closed world; EA made them exactly they way they were in TS2, with zero innovation. (IIRC kids can't even use them--EA's hatred for kids & elders ALMOST matches MY hatred of EA.)
IMO beekeeping doesn't count, cuz TS3 included it as a small feature for alchemy ingredients in the SN EP, while TS4 integrated it far better in SSNS to work with gardening, which is genius.
Speaking of SSNS, there's the Weather Stone that only appears if you have both SN & SSNS, so occults can conjure magical weather effects over the whole world. (I'll talk about the best perk under Crystals SP.)
Familiars are the certified W for me with RoM. They're the best & most unique & most well-thought out & feature of the GP, IMO. ❤️
Extra TS4 features I think are supremely cool are spellcasters' books floating whenever they read anything. And their cauldrons have much cooler animations, and I'm so jealous that y'all can cook food in them; EA should've added that to the Store Cauldron, although I guess I understand why they didn't in the SN EP Alchemy Cauldron.
A lot of RoM's features are wrapped around Glimmerbrook. Access to Glimmerbrook comes with the Glimmer Stone key--and I WOULD use that as a segue into the Crystals SP, but I'll hold off. I already vented about Glimmerbrook in my Werewolves GP rant--but I'll get to that in a minute, too. The bigger issue is what even constitutes a TS4 "world"--those non-customizeable tiny AF clusters of tiny AF lots and huge swaths of decorative set dressing--let alone the Diagon Alley ripoff EA loves promoting like I was born yesterday and never saw Harry Potter. GORGEOUS realm, of course, like many EA worlds are. But they're largely just set-dressing, which irritates me to no end.
TS4 Paranormal SP (2021)
I've ranted & raved about Paranormal before: 7/10 at best.
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TS4 Seances with the crystal ball work very differently from TS3's Soothsayer's Crystal Ball, which wasn't about banishing ghosts, but improving progression for SN's Witches & Fortune Telling (career). Fortune Telling's NOT a ghostly job, although the boho aesthetic carried over to TS4 Paranormal. (On top of the fact that they promised this whole NOLA Voodoo vibe, but delivered ZERO cultural accurate features reflecting ANYTHING from Haitian Voodoo, wtf? It's all hippie boho New Age BS--why TF does the tutorial ghost look more like Johnny Depp and less like Dr. Facilier, I ask you, EA.) Granted, some of the interactive objects are nice, like the calming dollbaby & magic candles to purify lots--kinda like TS3 incense. But again: 1-trick ponies. Yes, the animations look great, but crystal balls are typically for divination, asking spirits about the past/present/future, not removing haunting poltergeists, so I don't really get it. Stylish & gorgeous! But GENERIC AF substance-wise.
IMO, TS4's Ghosts are an L across the board; all the way from the base game--that bafflingly launched in 2014 WITHOUT ghosts until they were patched in a whole month later after everyone rose a stink (IIRC TS4 kids can't be ghosts!?)--to present. EA's been over/course-correcting from that gaffe ever since, with like double the amount of Death types than TS3. I DO NOT like how TS4 ghosts colors are tied to Eeemotionnsss~! (more like they're a sentient Plumbbob). TBF, kudos to TS4's smoky cloudy effect when ghosts appear. But the lack of unique deaths & ghost types in RoM (aside from Spellcaster Overload & the Night Wraith) made me roll my eyes, as SN EP's ghost types are some of my faves (ITF & SHT are also my top 3).
IIRC it was the SN patch that unlocked all types in (basegame?) CAS to make playable Ghosts. SN's Philosopher's Stone allows sims to summon new playable Ghosts (and ofc allows for transmutating cheap objects into gold ingots--more on that later), or it can just kill you and make YOU the new ghost, LOL.
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But as for features, sure, TS4 ghosts have more interactions--though they're all pretty, rather than scary (vs TS2 ghosts, which were SCARY). TS4 ghosts lost the HORROR to just be silly/goofy or just CUTESY--especially the little spectres from Paranormal.
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Speaking of horror, I can't talk about ghosts w/out bringing up TS3's AMB EP, cuz the Ghost Hunter (profession) is the real parallel with TS4's Paranormal Investigator (freelancer). In TS3, they actually stuck to their promised main premise (Ghostbusters). Overall, TS4 Seances are nowhere near as fluid as TS3 ghostbusting. In TS3 you can run all over the world using gidgets-gadgets to detect/fight ghosts & sprites, not just inside haunted houses, but anywhere they happen to spawn (ofc inc. graveyards). You're not just locked to a lot/house the player already knows is haunted (cuz you just toggle Haunted Lot to trigger the feature--SN's Ghost Gnome object isn't exactly the same, but it does spawn hauntings on the lots you put them in). ANY TS3 indoor/outdoor residential/community lot can randomly get haunted during a Ghost Hunter's shift; and you never know which one it'll be, or what kind of shenanigans will happen--EVIL ghost or just some sprites--which skyrockets replayability & keeps things fresh & interesting.
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Functionally, Paranormal had no right to be that dang good for a Stuff Pack. That was a Game Pack; IDKY EA insists otherwise; esp. when it offered more & better things than some actual GPs. I'm confused. However, a serious problem TS4 has is that it gameifies everything to the point that TS4's numerous features lose their spontaneity, and just become rote--BORING. The ectoplasm everywhere just becomes another mess in your (haunted) house you have to clean--CHORES. On top of me not liking TS4 ghosts' look & vibe (and I HATE TS4's Bonehilda). Quality over quantity, EA!
TS4 Werewolves GP (2022)
Speaking of ghosts, waaaay back in 2020 I told the spirits precisely what I wanted from a potential Werewolf dedicated TS4 pack. Did they listen? HAYUL NAW. So in 2022 I said everything I had to say about the Werewolves GP, and accepted the fact that EA's INEPT.
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Do TS4's wolves have MORE features than TS3? YES ofc (even in 2012 everyone complained that Witches & Faeries got the lion's share & Werewolves got shafted--they're basically glorified Familiars for Witches/Alchemist to find collectibles--more on that below). But was most of it GOOD features though? Debatable! I LOATHE the 2 wolf packs, which was what I'd most looked forward to; plus the whole world's aesthetic was ugly homeless-grunge, without a single bit of creativity or originality--only EA could make monsters as terrifying as werewolves effing cartoony hipster squatters. 🤦 7/10 at best.
TS4 Crystals SP (2024)
These crystals are ugly, EA. Which is weird, cuz the basegame TS4 gems & esp. space rocks are GORGEOUS. I have no idea which vision-impaired dev at EAxis thought these nasty looking opaque poorly-painted rocks were pretty.
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Features-wise, granted, having TS4's bonafide Gemology skill from the Crystals SP's nice, instead of TS3's basegame hidden Collector skill. But the functioanlity's largely the same: cut more, unlock more (which I prefer to cheat my way through--TS3 thinks I have time for all this gameplay, LOL). (Not to mention all the extra features TS3's Aliens, Simbots & Plumbbots have when interacting with gems, space rocks, or metals.) TS4 only got 10 gem cuts for 27 crystals (=270), (+25 metals); compared to TS3's 16 gem cuts for 28 gems (=448), (+16 metals with their own separate ingots). Of TS4's 10 cuts, the Skull Cut is the ONLY one I think looks better (ignoring the atrociously flat textures ofc) than TS3's (which TS4 copy/pasted--no agates, no crystal ball, wtf).
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The Garden Gnome cut isn't unique to TS4, as TS3 has several craftable (glass-only) Garden Gnome cut from the Glassblowing Machine (more on that soon).
The only TS3 gem that genuinely affects sims is radioactive Tiberium from the WA EP, so more features is definitely a plus. The best addition is TS4's Charging Grid feature--I LOVE that TS4 crystals can be imbued with magic energy--it's like TS3's Store Crystal Tree, ITF EP's magic crystal plants & the SN EP Mood Lamp all rolled into one. @greenplumbboblover's WIP Interests & Hobbies mod brainstormed integrating that functionality that back in 2020.
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The functionality of the TS3 SN EP Gem Cutter & the TS4 Crystal Tree are similar, though ofc the tree's wallet & eco-friendly; and it's a plant, not a hunk of machinery, so it naturally has that going for it.
There's also the SN-SSNS Weather Stone, which gives werewolves the ability to summon a Hunter's Storm, raining a hail of gems, rocks & metals over the whole world for easy loot farming. (The best perk, though my fave is the Faeries' Reviving Sprinkle for gardening.)
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Aside from SN, TS3's real equivalent is actually the Prism Art Studio Venue's Artisan skill. Cuz the REAL seller's the jewellery-making. There's ~100 CAS items in Crystals SP (plus 30+ regular Build/Buy mode objects). At $10, the Crystals SP is a steal, at least when compared to the BONKERS $20 tag on TS3's Prism Art Studio at the Store (2014). IIRC the Glassblowing Machine newly added 16 craftable CAS items & 13 craftable glass objects (as SN already gave us the Gem-Cutting Machine & AMB already gave us the Widgets work station); and 8 Build/Buy objects (inc. the goated L-shaped "spiral" stairs). It also added 5 craftable Perfumes for sims to use.
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So while the Crystals SP added NICE features, I wouldn't say they added MORE features. Rather, they added more content: Quantity. But as for Quality, I think TS3 beats it out--the Prism Studio's a effing ripoff, but AFAIK it added features TS4 still doesn't have yet (craftable glassblowing & perfumes, spiral stairs); and the objects it did add are pretty nifty.
Timeframe-wise, we got the 2014 Prism Art Studio's Glassblower 2 years after the SN EP's Gem-Cutter; 5 years after the 2009 basegame. Compared to TS4's wait for the Crystals SP 2 years after Werewolves, 3 after Paranormal, 5 after RoM; and a whopping DECADE after the basegame launched in 2014. Wtf, EA?
Still, I'd say the Crystal SP's a 7/10 (there's not enough gem cuts, the gems textures are ugly, and most of the features were lifted from things TS3 had innovated 10+ years earlier).
TL;DR
Quantity =/= Quality.
EA's been taking way too long releasing packs to have the nerve to present debatable content--it should be goated releases EVERY time; esp. since everyone agrees TS4 is easier to create content for, so much smaller in scale/scope, and with an infinitely larger budget & fanbase than The Sims franchise ever had. There's zero excuse for EAxis' mediocrity, when TS3 was churning out EPs like it's life depended on it: SHT, SN, and SSNS all came out the SAME EFFING YEAR. 2012 was LIT.
EA, you suck.
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