#best 2d and 3d game development company
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im not excited for pokemon z because i have zero faith in gamefreak, as we all should at this point, but i do hope it is good. i do hope it’s another chance for kalos to really wow people. i remember getting Y back when it came out, and it was. Fine. the most Fine pokemon game i’ve ever played, then and now. it had the unfortunate fate of being a follow up to black/white 2 (some of the best pokemon games ever made) and being the mainline transition to 3D (something they’re still struggling with tbh.) they suffer a lot from those growing pains, a lot of x/y feels underdeveloped or bland. but i really hope this game gives the region new life because all the pieces were there.
#pokemon company bring back the 2d games im no longer asking#the 3d games are ugly!!! can we all admit this!!! they look like dogshit!!! they run like dogshit!!! it isnt worth it to have them in 3D!!!#god at least go to 2.5D or something. the team clearly isnt big enough or skilled in making 3D games!!! esp under the time crunch they#usually get stuck in!!!#(which is not a knock against the people who actually have to make these games. these are very difficult products to develop.)#like. not to be nostalgic or anything. actually no fuck that i will be. because im nostalgic For 3D games too. i played pokepark. its a#gorgeous game for the wii. it really is. its also much smaller in scope.#but anyway. i miss the spritework. for the trainers for the locations for the pokemon. the visuals really did peak with black/white + 2.#those are some damn gorgeous games. they really are. and while pokemon *has* had some pretty moments since. they’re vastly outnumbered by#the game looking. boring at best. or bad at worst.#sorry im up on my soapbox. we deserve better pokemon games. most companies would be embarrassed to have that shit outline effect in the#caves that arceus had to be in their betas. pokemon put it in the final release of the game.
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In this post, we will certainly discover the myriad reasons you're complying with video game needs to accept VR Game Development Company's modern technology.
#best 3d game development company in us#best nft game development company in us#game design and development company in us#game development company in usa#nft game development company in usa#online games#3d games#metaverse avatar development services in us#across the spiderverse#top 2d game development company in us
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BelthaInfotech: Leading Game Development Company in Auckland, New Zealand | Unity 3D, Android & Web 3 Games
Discover BelthaInfotech, the most trusted mobile game development company in Auckland, New Zealand. Specializing in Android game app development, 2D & 3D game development, and Unity game development services. Elevate your gaming experience with the best Unity game development company in Auckland. Hire our expert 2D/3D Unity game development company today!
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On the topic of game reception, what are your thoughts on the current state of pokemon?
OK THIS ASK WAS SENT BEFORE THE HUGE LEAK LOL but I have a lot to say:
I watched VHS tapes, played the games, and owned merch since a young age so the series is very special to me. But I don't like the current direction at all and it's not because of the designs or nostalgia. The quality and game performance plummeted so how can I enjoy playing when there's mad lag or low frame rate that hinders my progress and worsen the experience??
It took too many years for them to realize they need to put quality over quantity after the SWSH mess, seeing that they can get away with pretty much ANYTHING and still make huge profit. You see people say that Pokemon should've never went 3D and stay 2D but tbh, it's a series that improves it's graphics as technology advances so it's not a surprise for them to finally go 3D and personally I think that's fine but just keep it looking good and fun (though I would love a 2D/3D hybrid). XY introduced a lot of new features but still lacked in some aspects that still haven't really been solved or added.
Reusing assets is common in the industry but only to a certain extent. They claimed that SWSH was taking a while to make because they were making brand new models which turned out to be a lie and they look like bootleg figures with the new lighting. The 3DS models were ripped from Pokepark, including some animations, but a lot of them still barely have any character. They have their own in-house team (Creatures Inc) so they made the decision NOT to have pokemon properly animated or look alive.... Also they made spin-offs like Ranger, Colosseum, Pokepark, and Pokken which look AMAZING
FRLG took only one year while HGSS was being developed at the same time as Platinum and took 3 years to finish that turned into one of the best games and remakes ever made. As the franchise expands, the team also needs to add more manpower but Game Freak can definitely afford to get more resources to help them?? They can't continue having a ragtag team of like 20 people to make a game back then and do the same now then expect good results... Hire more people who know how create with current gen consoles IT'S COMMON SENSE PLS also I can't believe they had a different company create BDSP knowing how beloved and groundbreaking DPPT was?? No redesigns like the previous remakes and thought it was a good idea to keep it looking a carbon copy to the DS style...
Also it's shocking to see how fan reception can change how the devs direct the next gen ESPECIALLY when it's not even real constructive criticism?? When Unova came out, I remember seeing all the online outcry about "OH THEY HAVE AN ICE CREAM CONE POKEMON AND A TRASH BAG, THEY'RE RUNNING OUT OF IDEAS EW" then actually hear it being repeated at school.... I WAS TRYING TO SURVIVE SINCE DAY 1 IN THE TRENCHES DEFENDING THIS GAME IT WAS ALWAYS GOOD AND DIDN'T NEED 10 YEARS TO AGE WELL. It's crazy how these are the same people who want another Kanto when Trubbish is Grimer (garbage waste) and Vanillite is Voltorb (based on literal items) then you could not catch any other pokemon from different regions in the main game. And the leak confirmed that the disgruntled hate from the west made the devs not release new pokemon in B2W2 and move them over to XY instead AND NOT GIVE A SINGLE GEN 5 MEGA EVOLUTION. So we were robbed because of genwunners who were fixated on the wrong things and ignored all the great content Unova brought us. It's strange how players keep complaining they want a different and fresh game, but want it to continue being super formulaic and binary like wtf do you want make up your mind
None of the switch titles really got me invested and I always end up replaying the older games but hopefully PLZA will break the curse and finally give us a nice game. Also why don't we have more spin-offs on the switch if there's so many of them floating around like the DS had a bunch??? STOP BEING COWARDS I WANT A POKEMON NINTENDOGS GAME OR THAT FIRE EMBLEM CROSSOVER WE WERE SUPPOSED TO GET. I JUST WANT TO HAVE FUN AGAIN ;w;
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Sega Saturn - Thunder Force V Special Pack
Title: Thunder Force V Special Pack / サンダーフォースV Special Pack
Developer/Publisher: Technosoft
Release date: 11 July 1997
Catalogue No.: T-1812G
Genre: 2.5D Horizontal Shooting
Good old Technosoft who have now disappeared from the public eye ever since their acquisition by Pachinko enterprise Twenty-one Company have always been popular with Sega fans with their Mega Drive Thunder Force games and other excellent titles such as Elemental Master, Herzog Zwei, and Devil Crash MD. Now they've brought their excellent Thunder Force series to the Saturn. It's just a shame that their planned Thunder Force 6 for Dreamcast never got released. (Thunder Force 6 was released on the PlayStation 2 in 2008 but it was developed and published by Sega CS3 this time.)
This version of Thunder Force V is the limited Special Pack as written on the front. The game is the same as the standard version (as far as I could tell) but comes with a great music CD titled "Best of Thunder Force" which features remixes from Thunder Force 2 to 4. (Thunder Force 1 does not belong since some of the ports only play William Tell Overture.)
Thunder Force V is a mix of traditional 2D shooting action mixed with some very nice 3D action. Technosoft has produced one fine game here on the Saturn with using the hardware very well. TFV features such "Saturn can't do" effects as colored light sourcing, 3-level transparencies, and some amazing uses of polygons mixed with 2D sprites. TFV was also released on the PS1 - the PS1 version saw an American release thanks to Working Designs and their SPAZ label - but believe it or not, the Saturn version is much better. It's faster, has more transparency (YES THIS IS NOT A MISTAKE!!), and has faster loading that you can't really notice. The PS1 does have smoother textures but I'd go for the Saturn version any day.
The disc print on the Special Pack is also different than the normal version of Thunder Force V as you can see below along with the music CD. All the sounds of the Best of Thunder Force CD can be accessed here.
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Squideo’s Favourites: Toy Story
Pixar Animation Studios arrived with a bang when its first feature-length film, Toy Story, was released in 1995. What would follow was a franchise beloved by children, spawning multiple spin-offs, theme park rides, video games and merchandise. Nominated for 4 Academy Awards, Toy Story is now considered one of the best animated films of all time.
Toy Story is credited with opening up the world of 3D computer animated films, which still rules the industry to this day. With the sponsorship of Disney, Pixar used this technology to create a film that visually stood apart from everything else at the box office and helped complete Pixar’s journey from a small computer division at Lucasfilm to an award-winning studio that has produced some of the best animated films of the past thirty years.
We’re diving into the production behind this animated film, exploring the style and techniques which came together to create this compelling story. In the meantime, if you have an idea for an animated video of your own get in touch with the Squideo team.
Creating a Story
To any fan of animation, Buzz Lightyear and Woody are well-known characters. Yet without Tinny, who reached nowhere near as much fame, they may never have graced our screens.
Pixar Animation Studios had produced a number of animated shorts before it ventured into feature length production, starting with Luxo Jr. (which introduced Pixar’s mascot). Red’s Dream followed, but it was Tin Toy that caught Disney’s attention. Financed by Steve Jobs, Tin Toy was a five-minute short created and directed by John Lasseter. Seen through the perspective of a toy running away from a destructive infant, Tin Toy laid down the groundwork for Toy Story – another Lasseter creation.
Disney had only recently allowed films to be made outside its own production company, starting with Tim Burton’s Nightmare Before Christmas (1993).
In a 2011 interview with Entertainment Weekly, [John Lasseter] said: "Disney kept trying to hire me back after each of the short films I had made. I kept saying, 'Let me make a film for you up here.” They always said, 'No, a Disney animated film will always be made at Disney.' They had no interest in doing an outside project." Lasseter continued: "What changed their mind was Tim Burton. Tim and I went to college together, and he had developed a feature idea called 'The Nightmare Before Christmas.' He went on to become a successful live-action director and was trying to buy 'Nightmare' back from Disney. And they said, 'Why don’t you just make it for us?' That opened the door for Disney to think of these niche animated films that could be done. They said, 'Okay, we’re willing to talk with you. We’ve got puppet animation going [with Tim Burton] and now we’ll be willing to develop the computer animation.' They said to come back when we had an idea. So we started thinking…" John Lasseter
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3D computer animation developed alongside CGI in the 1970s, but a fully created computer animation television show or film didn’t debut until the 1990s. Yet animation companies, including Disney, had already played with the new technology before then. The Great Mouse Detective (1988) was the first Disney film to extensively use CGI: creating a two-minute sequence which was heavily promoted in the film’s marketing.
Their CGI was developed in cooperation with Pixar, the two companies coming together to make CAPS, the Computer Animation Production System which was relied upon heavily during the Disney Renaissance.
The technology was new, which put giant animation studios at a disadvantage. Their artists were trained in 2D animation techniques, leaving a void for computer companies who had the expertise to utilise this new technology.
Animation Style
The use of this new technology resulted in a film that looked vastly different from everything that predated it. Not only did 3D computer animation provide greater realism, but the independence of these early animators also meant they were not constrained by an existing “style” favoured by a company.
To this day, animated characters start life at Disney as 2D concept drawings which influences the style once it is converted to 3D. Pixar on the other hand is at home in that format, and their animators create greater complexities and detailed textures in their work.
“There are differences between Pixar and Disney. If you reduced Pixar to a phrase it would be: ‘Wouldn’t it be cool if?’ Like if a kid was looking at their toy: What if the toy could talk? All their films are like this. If you reduced the Disney films it would be: ‘Once upon a time…’.” Glen Keane
The filmmakers designed the minor characters using memories of their childhood toys, but the two leads were a different story. Woody and Buzz Lightyear went through several redesigns, along with the addition and removal of multiple human characters. Thankfully, Disney brought Joss Whedon onboard as a co-writer after reviewing the initial drafts. Now best known for directing and writing Marvel’s The Avengers (2012), Firefly (2002) and Buffy the Vampire Slayer (1997-2003), Toy Story was his first hit for which Whedon shared an Academy Award for Best Original Screenplay.
Because 3D computer animation was so new, even the lead actors didn’t know what the film would look like. Tom Hanks, who voiced Woody, said: “The shading and the light and its starting to look crisp and clean it looks surreal and real, it had a really neat 3-D quality to it without that fuzzy eyeball stuff.”
While Tim Allen, who voiced Buzz Lightyear, said: “When I first saw it I thought, 'I don't know if kids are gonna buy this, adults especially not, it's too high tech, it looks too much like a video game. And they got the second generation, third generation, it started looking slicker and slicker and then they finally finished with a shot of the soldiers going 'one, two, three, let's go!' and they went down the rope, wow! What a view!”
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Pixar’s software was key to the animation of Toy Story. From RenderMan to Menv, the latter of which has since been replaced at Pixar by Presto, it took over 400 computer models to make the film. And it was worth every second of development. Toy Story showed the world that – not only was Pixar the new kid on the animation block – but that they also held the key to the future of animated film.
Get Started With Your Video
Inspired to create a unique animated video of your own? Watch the video below to get a better understanding of how Squideo can help promote your business, then get in touch with us to find out more!
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#toy story#pixar animation studios#pixar#disney#walt disney animation studios#3d computer animation#3d animation#computer animation#buzz lightyear#woody#tin toy#tinny#steve jobs#john lasseter#tim burton#nightmare before christmas#CAPS#computer animation production system#glen keane#joss whedon#tom hanks#tim allen#renderman#menv#presto#youtube#2d animation#animation#small business on tumblr#small business
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Cannon Dancer Osman - Not so random review - Vol.3
Format: PlayStation 4 (Reviewed) Also on PC, Nintendo Switch, PlayStation 5, Xbox One & Xbox Series X/S Publisher: United Games Entertainment (ININ Games / Strictly Limited Games) Developer: Mitchell Corporation (Port by Ratalaika Games S.L.) Release year: 2023 (1996 Original Arcade Release) Genre: Platformer Official Website: https://www.iningames.com/games/cannon-dancer-en
Randomised Gaming reviewed the PlayStation 4 digital download version of Cannon Dancer, the code was provided to us by PR Hound to cover the game.
Over the last few years we've had a real renaissance in older games from the 80s, 90s and 00s getting long overdue re-releases. Mitchell Corporation was one such company whose games have largely remained lost to time, best remembered for the PANG series of games they did with Capcom. In 1996 the designer of the Capcom arcade platformer Strider, Kouichi “Isuke” Yotsui decided it was time to make a sequel to the game and so set about at Mitchell to make his version of Strider 2.
With Capcom owning the rights to Strider, there had to be a few changes, but aside from the look of the hero and the name of the game. This really is a true sequel to Strider in all but name. Unfortunately this was a 2D game released in 1996 when 3D was becoming all the rage in arcades and that's not mentioning the fact its 2D visuals look very dated compared to rival arcade games like Marvel Super Heroes and Metal Slug which came out around the same time period.
Cannon Dancer as it was called in Japan and Osman in the rest of the world, didn't do that well. Selling okay in Japan and flopping overseas, the arcade is rare to say the least and to date I have never seen the raw PCB board in action. For most people emulators like MAME are most likely the place where they played this first, which is true of myself.
I always had a soft spot for Capcom's Strider even if the game was somewhat messy in places. So finally in 2023 United Games Entertainment have teamed up once again with Ratalaika Games to bring you a near perfect version of Cannon Dancer and its first ever home release. I say near perfect as Ratalaika Games have made an error in not allowing users to access the game's dipswitch / options menu at present hidden in the service test mode . Which massively reduces the replay value of the game as it means you can't set the difficulty, change the number of lives, set the size of your starting life bar or change the extend settings or even turn the gore on or off. Certain enemy attack moves only appear on the harder settings as well.
That major issue over, which hopefully United Games Entertainment and Ratalaika Games will patch fairly quickly in the future and I'll be sure to update this review as and when they do, if they do. Is the only issue I really have with the port as the emulation here is the best to date of the game.
The missing options as shown in the arcade's service test mode via MAME.
As you would expect from former Capcom staff Cannon Dancer is a superbly crafted action platformer, if somewhat unforgiving. The first few times you play Cannon Dancer you will lose a credit on the first stage and even more on the later stages. It does take awhile to learn the stage layout and design, but once you spend some time practising you can really master each stage and your opponents. The starting level of difficulty certainly would have put off arcade players in the 90s, many players would have likely turned their back on it after one go, but give it a chance and there is a true gem here.
Osman kicks and climbs his way through each stage and has a decent selection of moves in his arsenal, even if the air suplex, rolling throw and running from slide moves aren't detailed in the game and a moves list would have been very welcome. There's also the super bomb attack which is limited to 3 uses per life and acts a a screen clearing move and deal heavy damage to bosses.
Gameplay wise the controls are spot on with Osman using his kicks to attack. Each time you grab a power up orb you get a shadow Osman that will appear and remain in place for a few seconds. Up to a maximum of four with the last upgrade also giving you a kick limited super long range kick that deals out heavy damage. What makes this game tough is any damage you take, reduces your attack by one level and the super kick only lasts for 20 kick attacks, this limit increases each time you collect the super kick, so long as you don't ever take damage.
The 2D pixel visuals are first class, but they look more on par with arcade games from 1993 not 1996. Each stage has a very different visual theme and look. The city feel of the first stage, which clearly homages Strider is very different to the sunken desert of stage three and the submarine of the sea on the forth. The bosses are also a vibrant cast of characters, from machines made of trash and metals, a flaming man, huge monsters, rival assassins and a dark goddess that wants to enslave the world.
The plot is just bonkers and doesn't make much sense, most of the English text in Osman is best described as Engrish at best and a better translation of the text would have been welcome. Not that the plot in the game matters, as you are trying to take down all the enemies around you. The only real average area of the game is the music and sound effects, which don't really standout from the crowd.
This home port comes with both revisions of the arcade that's Cannon Dancer and Osman. It also features a standard mode, which lets you play with any number of all new extras and bonus features turned on or off, to help make the game easier. These extras included a much needed double jump, various invulnerable moves and attacks along with auto fire. Many of them help give Cannon Dancer a new lease of life and improve the quality of the game.
Sadly one extra I would have liked to have seen, would have been to allow the player to remain in the final super kick upgrade state until they take a hit, as the fact it runs out so quickly after you obtain it, is really annoying. Also the fact the super attack (Bomb) uses don't reset after you clear a stage is another downer and one a perk to address this issue would have been most welcome also.
Adding to the gameplay is the new challenge mode, which allows players to take up to two of the extra perks to try and beat the game with and unlock the included trophies and achievements. As the game will take you to the cleaner the first time you play it you will have to get in some practice in order to overcome slaver and her forces. It took me a good couple of hours of practise and I ended up using the invulnerable attack and 4 credits perk to beat the game. The challenge mode adds in a lot of fun and the perks help to make it a far better game. Common place features like rewind and save state which you expect with these types of modern emulation releases are also included.
While overall the game is very well designed there are a few bits that are just insanely hard. The sudden introduction of reset points on the last stage is one. Forcing you to restart various boss fights on death results in a few frustrating moments and one that will cause you just to spam your super attack lots. While I can clear the last stage without issue now, I still end up using multiple lives clearing the last five bosses back to back. The fake Osman fight is very hard to avoid damage on. As are the three assassins together as Cannon's robot makes it impossible in some parts to avoid hits from the other two, making that fight more luck than skill.
Finally the lack of bonus content is somewhat disappointing, there isn't anything like an art gallery, sprite viewers, moves list or sound test in sight. Considering I was able to find the original arcade flyers and instruction manual detailing all the moves on the internet, it would have been nice to see this content included in this release.
Arcade flyer and instructions taken from the arcade-museum and arcade flyers websites.
In the end Cannon Dancer is a challenging cult arcade game from 1996 that perfectly captures the spirit and gameplay of its predecessor. This is everything you would expect from an arcade title developed by a seasoned veteran of the industry. This version is only hampered by the lack of extra content and the missing dipswitch options, which needs patching in. The emulation has improvements over what is seen in MAME right now, making this the best way to play the game.
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Pros + First home release since 1996 + Superb 90s arcade gameplay + Responsive and tight controls + Great stage design and enemy visuals + Strider 2 in all bar name
Cons - Dipswitches are all missing - No extra content, arcade flyers, sound test, moves list, etc.. - Music and audio is very average
Review by Random Gamer Riven. Twitter: RDGamerRiven Email: [email protected]
Follow Randomised Gaming on Tumblr, for video game, art, reviews, features, videos and more. You can also find us on YouTube, Twitch & Twitter for even more gaming & video content! Buy us a tea on Ko-fi
#Cannon Dancer#Osman Arcade#inin games#strictly limited games#1996#2023#Mitchell Corporation#Kouichi “Isuke” Yotsui#game key provided to randomised gaming#Nintendo Switch#PlayStation4#Xbox#PlayStation5#arcade#Youtube
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Key Benefits of Using Unity for Game Developement
Unity game development allows all types of developers to create full-fledged version games without having to pay costs of any kind. Now let’s take a peek into what makes Unity Game Development a preferable choice.
1. free to use Platform
Unity provides both a free and a paid version, each with its own set of features. To begin your experience, select the free version and have access to the primary game features highlights. When you're ready to take it to the next level, employ different focal points with the pro-version to create games with high-end features like sound channel, 3D composition booster, feature playback, and so on.
2. Advantages of Using Several Platforms
That is undeniably one of the primary reasons why Unity is the preferred platform for all game developers. It enables developers to construct, manage, and deliver cross-platform games, which means they may render the game on numerous devices, including mobile, PC, console, television, and, most recently, AR and VR.
3. Community of Unity Developers
Creating a game needs a lot of ideation and imagination, but it may also be difficult. At times, an extra brain is required to negotiate the challenges, and a developer community can aid far more effectively. This is an additional benefit of adopting Unity game development; it provides continuous support and assistance through the Unity Developer Community.
4. The Asset Storage Facility
Unity provides game creators with a massive asset marketplace where they can locate all of their gaming needs. It enables creators to construct games without getting stuck while developing characters, backgrounds, and buildings.
5. The several Renderings
Unity game development is best recognized for creating 3D games. Yet, it is a powerful framework for creating entertaining 2D games for mobile devices, PCs, and even gaming consoles. In fact, Unity 4.3 has an implicit 2D motor that assists game creators in creating engaging 2D games.
6. Multiplayer Online Games
Games with two or more players are popular in the industry. It creates a competitive and interesting platform for users while providing a big number of downloads for developers. To create multiplayer games, the Unity game development engine provides a configurable, quicker, more scalable platform.
7. Analytics by Unity
Each game developer or client can use the built-in analytics within the Unity game development engine's editor section. It aids in gaining insight into the game and identifying opportunities for improvement. It aids in the development of a better platform and the implementation of modifications to provide an exceptional experience for the players.
8. Simple to Use
The Unity engine is thought to be a challenging machinery tool for game production based on its name and powerful capabilities. Surprisingly, even without a supervisor, Unity game development is fairly simple to utilize.
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As someone who was a part of a company (and was contracted to do tons of AI work as a developer, myself), I was fully against AI Art.
In fact, our contract with Disney was nearly cut because we actually spent time with people going over the intricacies of AI (about how the data would be used) and paid them for their time to be trained upon.
I feel what you just said is probably the best articulation of why I am against it now but not against it in the future.
So many times I have seen people argue, from the abstract perspective you mentioned, of "well if we lived in a perfectly sane world, it would be a great tool" or "you're not against automation in other industries" or "it's progress, so being against it means being anti-technology". I'm sorry, we don't live in that world, we can work towards it but using it as a justification because you like the pretty pictures AI makes does not override human suffering.
If we did live outside of capitalism then using a little chatbot to answer questions about the world, writing some code to make a game, or generating some cool looking art would be awesome!
It would drive creativity but people seem to have weaponised that idea to justify its existence in a world where creativity is the most valuable component of humans under capitalism. You make something new, people enjoy it, you make lots of money, rinse and repeat. AI has essentially become another aspect of hustle culture where you get an AI to do something cheaply then sell that thing as a service with a markup to other people until a massive tech company buys you out.
Does it learn like a human, does it think like a human, are neural networks in TPUs the same as human brains, have we made an artificial brain even?? Maybe! And if we didn't oppress and force humans to live under capitalism we could all enjoy and learn about this technological marvel. Unfortunately, the people currently living on the streets don't get to partake in this progress because the end goal of capitalism is to devalue humans completely.
The best comparison I can draw to this situation is the use of Virtual Production (my industry) and 3D VFX in favour of 2D and practical sets. Wonder why everyone moved over in recent years despite practical sets and 2D animation still holding up today? Fun fact, it's because 2D animators and set designers (among others) unionised whereas a large part of 3D VFX work and Virtual Production (basically just CGI) is not unionised and therefore cheaper. The BBC people worked 9-5, no exceptions, whereas we worked 7-7, with no pay for overtime because the show "needed to happen tonight".
I remember my dad told me practical sets were called "old" and "outdated" and that a lot of the work of set designers could be "automated with virtual scenes" so CGI needed to be embraced as the new technology to optimise TV show and movie making.
You want practical sets because the original Star Wars still holds up today because of it? You're not anti-CGI are you? You're not anti-Toy Story are you?
It's the same arguments but this time with different buzz words.
So here's the thing about AI art, and why it seems to be connected to a bunch of unethical scumbags despite being an ethically neutral technology on its own. After the readmore, cause long. Tl;dr: capitalism
The problem is competition. More generally, the problem is capitalism.
So the kind of AI art we're seeing these days is based on something called "deep learning", a type of machine learning based on neural networks. How they work exactly isn't important, but one aspect in general is: they have to be trained.
The way it works is that if you want your AI to be able to generate X, you have to be able to train it on a lot of X. The more, the better. It gets better and better at generating something the more it has seen it. Too small a training dataset and it will do a bad job of generating it.
So you need to feed your hungry AI as much as you can. Now, say you've got two AI projects starting up:
Project A wants to do this ethically. They generate their own content to train the AI on, and they seek out datasets that allow them to be used in AI training systems. They avoid misusing any public data that doesn't explicitly give consent for the data to be used for AI training.
Meanwhile, Project B has no interest in the ethics of what they're doing, so long as it makes them money. So they don't shy away from scraping entire websites of user-submitted content and stuffing it into their AI. DeviantArt, Flickr, Tumblr? It's all the same to them. Shove it in!
Now let's fast forward a couple months of these two projects doing this. They both go to demo their project to potential investors and the public art large.
Which one do you think has a better-trained AI? the one with the smaller, ethically-obtained dataset? Or the one with the much larger dataset that they "found" somewhere after it fell off a truck?
It's gonna be the second one, every time. So they get the money, they get the attention, they get to keep growing as more and more data gets stuffed into it.
And this has a follow-on effect: we've just pre-selected AI projects for being run by amoral bastards, remember. So when someone is like "hey can we use this AI to make NFTs?" or "Hey can your AI help us detect illegal immigrants by scanning Facebook selfies?", of course they're gonna say "yeah, if you pay us enough".
So while the technology is not, in itself, immoral or unethical, the situations around how it gets used in capitalism definitely are. That external influence heavily affects how it gets used, and who "wins" in this field. And it won't be the good guys.
An important follow-up: this is focusing on the production side of AI, but obviously even if you had an AI art generator trained on entirely ethically sourced data, it could still be used unethically: it could put artists out of work, by replacing their labor with cheaper machine labor. Again, this is not a problem of the technology itself: it's a problem of capitalism. If artists weren't competing to survive, the existence of cheap AI art would not be a threat.
I just feel it's important to point this out, because I sometimes see people defending the existence of AI Art from a sort of abstract perspective. Yes, if you separate it completely from the society we live in, it's a neutral or even good technology. Unfortunately, we still live in a world ruled by capitalism, and it only makes sense to analyze AI Art from a perspective of having to continue to live in capitalism alongside it.
If you want ideologically pure AI Art, feel free to rise up, lose your chains, overthrow the bourgeoisie, and all that. But it's naive to defend it as just a neutral technology like any other when it's being wielded in capitalism; ie overwhelmingly negatively in impact.
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How the UAE is Becoming a Center for Game Development Company
The United Arab Emirates is becoming a major point of attraction due to continuous innovation in the gaming industry. This is possible due to UAE-based top game development companies that are working to transform the game industry and make the UAE a hub for game development. The UAE government is also playing an important role in making the UAE a hub for game development companies by investing in infrastructure, and tourism and supporting small—and medium-scale game development companies. Market reports show that the UAE gaming market is going to reach USD 754.2 million by 2030. This article will give you a walkthrough regarding how the UAE is becoming a center for game development company along with how the UAE government is supporting gaming industries.
UAE Top Game Development Companies
Top game development companies play an important role in developing the gaming industries in the UAE by developing high-quality thrilling games by integrating the latest technologies such as virtual reality, augmented reality, artificial intelligence, and many more technologies. Some of the UAE-based top gaming companies are mentioned below which will give you an overview of them.
Abhiwan Technology: It is one of the best game development companies in the UAE this company has expertise in 2d game development, 3d game development, and metaverse game development. This company has successfully delivered high-quality games with high-quality game graphics which makes games more engaging and thrilling. As a result, many top game development companies are collaborating with this company and investing in the UAE.
Juego Studios: It is a well-known game development company in the UAE having specializes in developing games such as mobile games, nft games, metaverse games, and VR games. This company has years of experience in game development and they have developed games by integrating the latest technologies which makes the game more engaging and thrilling.
HitBerry Games: It is one of the best game development studios in UAE having specialization in full cycle of game development. This company has an experienced team who have expertise in game graphic designing, game development, and game animations. Due to all these features, this company has delivered services such as 2d game development, 3d game development, and metaverse game development to various domestic client and international clients.
Benefits of Gaming Industries in UAE
Gaming Industries provides various benefits which help in various ways and it also opens a door for various opportunities. Some of the benefits are mentioned below which will give you an overview of them.
Economic Growth: Continuous innovation in the gaming industry and the increase in demand for games opens the door to various opportunities such as new job creation in gaming creation, investment opportunities in the UAE gaming market. Market reports show that the UAE gaming market is expected to reach USD 754 million by 2030.
Different Sources of Income: Gaming industries provide the opportunity for the UAE to earn high returns on investments by investing in gaming companies. This helps the UAE to minimize its dependency on earnings through the oil business.
Technological Innovation: Continue transformation in the gaming sector leads to the integration of new technologies in game development and providing customized game solutions. Due to this many top gaming companies are investing in technologies in order to reach a global audience.
How the UAE Government is Supporting Game Development Industries
The United Arab Emirates Government is acting as the backbone of developing the game industries. The UAE government has initiated various policies, events, and many more programs. Some of the points are mentioned below which will give you an overview of this.
Dubai Program for Gaming 2033: This program was launched in November 2023 with a focus on making UAE a hub for the game market. The UAE government is planning to create 30,000 new jobs in the gaming sector, to make the GDP of Dubai $1 billion by 2033.
Dubai Gaming Visa Program: This program is started in order to make the Dubai hub for game development by 2033. This program provides benefits such long-term living program which is attracting gaming audiences, investors, and top gaming companies from all over the world to set up their offices in the UAE.
Gaming Events: The UAE is going to organize events like Games of the Future 2025 which focus on bringing thousands of athletes and esports professionals from up to 100 countries to Dubai for the tournament. This will help in the growth of gaming industries in UAE, tourism sector in UAE as well as bringing new investment opportunities in UAE which will boost the UAE GDP.
Conclusion
The United Arab Emirates has emerged as a global leader in the game development industry due to continuous innovation in developing games by UAE-based companies. The UAE government is acting as the backbone in making the UAE a hub for game development by initiating programs such as visa programs, and gaming programs which result in developing the economy of UAE, increasing job opportunities in UAE, and technological advancement in the UAE. Due to all such benefits, the UAE has become the hub for game development company.
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The top iOS game developer in India is Knick Global, one of the top software development firms in the nation. With a group of extremely talented and knowledgeable developers, Knick Global has carved out a place for itself in the gaming sector. The company's specialty is creating intriguing and interesting iOS games that captivate players for extended periods. To create excellent gaming experiences, the Knick Global team blends creative thought with technical competence.
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BelthaInfotech: Leading Game Development Company in Auckland, New Zealand | Unity 3D, Android & Web 3 Games
Discover BelthaInfotech, the most trusted mobile game development company in Auckland, New Zealand. Specializing in Android game app development, 2D & 3D game development, and Unity game development services. Elevate your gaming experience with the best Unity game development company in Auckland. Hire our expert 2D/3D Unity game development company today!
#Game Development Company in Auckland Newzealand#Most Trusted Mobile Game Development Company In Auckland Newzealand#Mobile Game Development Company Auckland Newzealand#Android Game App Development#2D&3D Game Development#Web 3 Game Development in Auckland Newzealand#Unity Game Development Company Auckland Newzealand#Unity 3D Game Development Services in Auckland Newzealand#Unity 3D Game Development Company Auckland Newzealand#Unity Game Development Company in Auckland Newzealand#Best Unity Game Development Company in Auckland Newzealand#Hire 2D/3D Unity Game Development Company in Auckland Newzealand
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Animation Courses in Mumbai
Best Animation Course in Mumbai with ZICA
Animation is no longer just about entertainment; it is an essential tool in various industries, including gaming, advertising, education, film production, and digital marketing. As a growing field with immense opportunities, pursuing an animation course in Mumbai can set the foundation for a highly rewarding career. Mumbai, being the hub of India's entertainment industry, offers an ideal environment to thrive in animation, and ZICA Animation Borivali stands out as the leading institution to kickstart your journey.
About ZICA Animation Borivali, Mumbai
ZICA Animation, Borivali, Mumbai, has established itself as a pioneer in providing top-notch education in animation and multimedia. With a legacy of excellence and innovation, ZICA offers certificate and diploma courses ranging from six months to 27 months. Our programs cater to aspiring animators, graphic designers, and VFX specialists, ensuring that students are equipped with the skills demanded by the industry.
Key Highlights of ZICA Animation
State-of-the-Art Facilities: Our campus is equipped with modern labs, cutting-edge technology, and industry-standard software like Autodesk Maya, NUKE, Adobe After Effects, and Blender.
Experienced Faculty: Learn from seasoned professionals who bring real-world experience into the classroom.
Placement Assistance: ZICA boasts a strong track record of placing students in leading media houses, animation studios, and VFX companies.
Industry Connections: Proximity to Mumbai's bustling entertainment and media sector provides unparalleled networking opportunities.
Comprehensive Animation Courses at ZICA
Diploma in Animation and VFX
This flagship course is designed to provide a deep understanding of 2D and 3D animation, visual effects, and motion graphics. Students gain hands-on experience with tools and techniques used in the industry, including compositing, rotoscoping, and rendering.
Duration: 27 months
Key Modules:
Fundamentals of Art and Design
2D Animation Principles
3D Animation (Modeling, Rigging, Texturing)
VFX Compositing
Certificate Course in Graphic Design and Motion Graphics
Perfect for those looking to enter the world of visual storytelling, this course focuses on the essentials of graphic design and motion graphics. Students learn to create compelling visuals using tools like Adobe Photoshop, Illustrator, and After Effects.
Duration: 6 months
Key Modules:
Design Principles
Typography and Branding
Motion Graphics Essentials
Advanced VFX Specialization
Take your VFX skills to the next level with this course tailored for budding visual effects artists. From learning the nuances of green screen compositing to mastering complex simulations, this program ensures you're ready for high-profile projects.
Duration: 18 months
Key Modules:
Rotoscoping and Keying Techniques
Dynamics and Simulations
Advanced Compositing with NUKE
Career Opportunities After Completing Animation Course
ZICA's animation courses open doors to a wide array of career paths, including:
2D/3D Animator: Create lifelike characters and environments for films, games, and TV.
VFX Artist: Add stunning visual effects to movies, advertisements, and digital content.
Motion Graphics Designer: Develop engaging visuals for marketing campaigns and media presentations.
Graphic Designer: Design impactful visuals for websites, branding, and print media.
Our alumni have successfully contributed to major national and international projects, making ZICA a trusted name in the animation education sector.
Why ZICA Stands Out for Animation Courses in Mumbai
Strategic Location: Situated in Mumbai, ZICA offers students a unique advantage by placing them at the heart of India's media industry.
Holistic Training: From theoretical knowledge to practical application, our courses are structured to nurture creativity and technical expertise.
Alumni Success: Our graduates have worked with leading studios like DreamWorks, MPC, and Technicolor, contributing to renowned projects across the globe.
Customizable Learning: Choose from a variety of course durations and specializations to suit your career goals.
Student Testimonials
Rohan S., VFX Artist: "Joining ZICA Animation Borivali was the best decision of my career. The hands-on training and expert guidance helped me land a dream job in a top VFX studio."
Priya M., Graphic Designer: "ZICA's motion graphics course gave me the skills to excel in the competitive field of digital marketing. The faculty and infrastructure are top-notch!"
How to Enroll in ZICA Animation Courses
Enrolling at ZICA is simple. Visit our website or contact our admissions team for guidance on selecting the right course based on your interests and career aspirations. We also offer counseling sessions to help you make informed decisions.
Scholarship Opportunities
ZICA believes in empowering talented individuals. We offer merit-based scholarships to help deserving students achieve their dreams without financial constraints.
Conclusion
If you’re looking to build a successful career in animation, look no further than ZICA Animation Borivali, Mumbai. With comprehensive courses, experienced faculty, and excellent placement opportunities, ZICA is your gateway to the world of creativity and innovation.
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Choosing the Best Cross-Platform Mobile App Development Framework for Your Next Big Idea
In the dynamic world of mobile app development, reaching users across multiple platforms seamlessly is a necessity. Cross-platform mobile app development has emerged as a popular solution, offering cost-efficiency and reduced development time while maintaining quality. Businesses often turn to a trusted Android app development company or a similar expert to create apps that work flawlessly on multiple platforms.
In this article, we will explore the best cross-platform mobile app development frameworks, delve into their advantages, and discuss why they’re the top choice for businesses. We’ll also highlight the role of expert developers in maximizing their potential. Don’t forget to check out our related blog on the top frameworks for cross-platform mobile development.
Why Choose Cross-Platform Mobile App Development?
Cross-platform app development enables the creation of apps that can operate on multiple platforms like Android and iOS using a single codebase. Here’s why it’s a game-changer:
Cost-Efficiency: By developing a single app for multiple platforms, businesses save significantly on development and maintenance costs.
Faster Time-to-Market: Developers can build and deploy apps more quickly compared to native app development.
Wider Audience Reach: A single app reaching both Android and iOS users maximizes potential customer engagement.
Easier Maintenance: Updates are easier and more uniform since there’s only one codebase to manage.
Top Cross-Platform Mobile App Development Frameworks
Let’s examine the best frameworks that dominate the market:
1. Flutter
Flutter, developed by Google, is an open-source framework known for its speed and flexibility. It uses Dart as its programming language and provides a rich set of pre-designed widgets for creating beautiful user interfaces.
Features: Hot reload, native performance, and strong community support.
Ideal For: Apps requiring expressive designs and rapid prototyping.
2. React Native
React Native, powered by Facebook, allows developers to write code once and deploy it across platforms. Its vast library and community make it a favorite among many developers.
Features: Reusable components, third-party plugins, and a rich ecosystem.
Ideal For: Apps needing high performance and a native-like experience.
3. Xamarin
Owned by Microsoft, Xamarin leverages C# for building apps. It integrates seamlessly with the .NET framework, making it a robust choice for enterprise-level applications.
Features: Native UI, access to platform-specific APIs, and strong performance.
Ideal For: Enterprise applications with complex functionalities.
4. Ionic
Ionic is a popular choice for building hybrid apps. It uses web technologies like HTML, CSS, and JavaScript to create interactive mobile applications.
Features: Wide range of plugins, scalability, and robust community support.
Ideal For: Apps requiring high scalability and web-based functionality.
5. Unity
While primarily known for game development, Unity’s cross-platform capabilities make it a strong contender for interactive and immersive mobile apps.
Features: 2D/3D rendering, extensive asset store, and real-time analytics.
Ideal For: Gaming apps and VR/AR applications.
For more detailed insights, visit our guide to 5 top frameworks for cross-platform mobile development.
Choosing the Right Framework for Your Project
The choice of a framework depends on several factors, such as:
App Complexity: Complex apps with advanced features may require frameworks like Xamarin or Flutter.
Budget: Ionic or React Native may be suitable for projects with limited budgets.
Performance Needs: Apps requiring native performance may benefit from Flutter or Xamarin.
Developer Expertise: Choosing a framework familiar to your development team ensures a smoother process.
The Role of a Professional Android App Development Company
An experienced Android app development company can guide businesses in selecting the right framework and executing the development process efficiently. Here’s how:
Expertise Across Frameworks: Professionals understand the nuances of each framework and can recommend the best fit for your project.
Seamless Development: With a skilled team, they ensure efficient coding, testing, and deployment.
Post-Launch Support: Continuous updates and support ensure your app remains competitive in the market.
Emerging Trends in Cross-Platform Application Development
Increased Use of AI: Integrating AI-powered features, like chatbots and predictive analytics, into cross-platform apps.
IoT Integration: Cross-platform apps are increasingly being used to control IoT devices.
5G Optimization: Frameworks are evolving to leverage the speed and low latency of 5G.
Conclusion
Cross-platform mobile app development has revolutionized how businesses approach app creation, offering a seamless and efficient way to reach users on multiple platforms. By choosing the right cross-platform mobile app development framework and collaborating with an experienced Android app development company, businesses can achieve success in today’s competitive digital landscape.
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Best Animation Design, Graphic Design, & Interior Design Courses in Pune for 2025
Pune has become a thriving hub for creative education, offering diverse opportunities for those passionate about animation design, graphic design, and interior design. For aspiring designers looking to hone their skills, INSD Institute (International School of Design) stands out as a premier destination. With its state-of-the-art facilities, industry-relevant curriculum, and experienced faculty, INSD Pune ensures that students are equipped to excel in the competitive design world. Here's an in-depth look at the best animation design, graphic design, and interior design courses available at INSD Pune for 2025.
Why Choose INSD Pune?
Reputation and Excellence: Established in 2011, INSD Pune has a stellar reputation as an award-winning institute, offering practice-based vocational courses across various design disciplines.
Comprehensive Curriculum: The courses are meticulously designed to meet industry standards, integrating theoretical knowledge with practical application.
State-of-the-Art Infrastructure: From advanced computer labs to fully equipped design studios, INSD Pune provides an ideal environment for creative exploration.
Expert Faculty: The faculty comprises industry veterans and experienced educators who mentor students to achieve their creative potential.
Placement Support: INSD Pune offers excellent placement opportunities, collaborating with top companies and studios to kickstart students' careers.
Animation Design Course in Pune
Animation is a dynamic field that combines art, storytelling, and technology. INSD Pune’s animation design courses provide students with the skills needed to create stunning visual narratives for films, games, and digital media.
Key Highlights:
Course Modules: The curriculum covers essential topics such as 2D and 3D animation, character design, motion graphics, and VFX.
Tools and Software: Students gain hands-on experience with industry-standard tools like Adobe Animate, Autodesk Maya, and Blender.
Industry Projects: Practical exposure through real-world projects and collaborations with animation studios.
Career Opportunities:
Graduates can pursue roles as animators, storyboard artists, visual effects specialists, and more in the media, entertainment, and gaming industries.
Graphic Design Course in Pune
Graphic design is the art of visual communication, crucial in branding, advertising, and digital marketing. INSD Pune’s graphic design courses are tailored to equip students with creativity and technical expertise.
Key Highlights:
Course Modules: The curriculum includes typography, logo design, UI/UX design, packaging design, and digital media design.
Practical Training: Students work on live projects to develop a professional portfolio.
Software Training: Proficiency in tools like Adobe Photoshop, Illustrator, InDesign, and Figma is emphasized.
Career Opportunities:
Graphic design graduates from INSD Pune can pursue careers as brand designers, web designers, UX/UI designers, and art directors in advertising agencies, startups, and multinational corporations.
Interior Designing Courses in Pune
Interior design blends creativity and functionality to create aesthetically pleasing and practical spaces. INSD Pune offers comprehensive courses that inspire and prepare students to transform ordinary spaces into extraordinary environments.
Key Highlights:
Course Modules: The curriculum covers space planning, furniture design, color theory, lighting design, and sustainable design practices.
Practical Exposure: Students engage in hands-on projects, including model-making and designing real-world spaces.
Design Software Training: Proficiency in AutoCAD, SketchUp, and 3ds Max is part of the course.
Career Opportunities:
Graduates can work as interior designers, space planners, or furniture designers in architectural firms, or design studios, or start their own design consultancy.
What Sets INSD Pune Apart?
Industry Collaborations: INSD collaborates with leading design companies, providing students with exposure to real-world challenges.
Workshops and Seminars: Regular workshops by industry experts keep students updated with the latest trends and technologies.
Focus on Innovation: INSD encourages students to think creatively and experiment with new ideas and techniques.
Global Recognition: INSD’s certifications are globally recognized, opening doors to international career opportunities.
Admissions and Eligibility
Eligibility Criteria:
For diploma and certificate courses: 10th/12th-grade pass
For undergraduate programs: 12th-grade pass or equivalent
For postgraduate programs: Graduation in any field
How to Apply:
Admissions at INSD Pune are straightforward. Prospective students can visit the official website or campus to fill out an application form. Scholarships are also available for meritorious students.
Success Stories from INSD Pune
Many INSD Pune alumni have made their mark in the design industry. From working with top design studios to starting their ventures, these success stories highlight the institute’s commitment to nurturing talent.
Conclusion
For aspiring designers in Pune, INSD Institute offers the perfect platform to kickstart a creative career. Whether your passion lies in animation design, graphic design, or interior design, the comprehensive courses at INSD Pune ensure you are industry-ready. With its focus on innovation, practical learning, and global exposure, INSD Pune is undoubtedly the best choice for design education in 2025.
Take the first step towards your dream career by enrolling at INSD Pune today. Explore your creativity, gain industry-relevant skills, and transform your passion into a profession.
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