#game key provided to randomised gaming
Explore tagged Tumblr posts
Text
New promotional artwork drawn for the 2023 release by ININ Games, Bliss Brain & Ratalaika Games:
Wonder Boy Anniversary Collection
Gameplay and impressions video here: https://youtu.be/hFNO014fx-s
Follow Randomised Gaming on Tumblr, for video game, art, reviews, features, videos and more. You can also find us on YouTube, Twitch & Twitter for even more gaming & video content! Buy us a tea on Ko-fi
#Game key provided to randomised gaming#SEGA#ININ Games#Arcade#Mega Drive#Genesis#SG-1000#Mark III#Master System#Game Gear#Wonder Boy Anniversary Collection#Art#2023
78 notes
Ā·
View notes
Text
A Postmortem for Phylogenesia Automatorum
It's finally time for the retrospective on my 2 week roguelite/incremental cellular automata game jam hybrid!
It all started when, in late December, I saw a post on Reddit about the New Years Incremental Game Jam. I was both excited and hesitant to participate - excited because I had, for a long time, wanted to try my hand at an incremental-style game, and hesitant because I had already spent a few months working only very sporadically on my main game, Stellar Terminus. Nevertheless I thought it was a good opportunity to learn some more about Gamemaker Studio 2, and also to get back into regular programming.
What went right
There were a few defining moments when it came to developing this game. My favourite types of incrementals were ones that had awesome visuals that evolve over the course of the game, in the forefront of my mind as I had recently played and enjoyed (the) Gnorp Apalogue. With that in mind, I chose to base my game on Conway's Game of Life - a dynamic, interesting interface that could directly present and represent the choices you make in the game. When I streamed my first programming session to Z, which was just a 1:1 implementation of the Game of Life, he suggested a roguelite direction for this game, and that immediately resonated with me - I could absolutely see randomised upgrades (styled as genetic mutations) being a way to shape your simulation, while keeping things fresh and interesting over the course of the game.
I am a sucker for music in videogames that dynamically changes. When I asked @weaponizedslob for another (who's doing a similar thing for the music for Stellar Terminus), he suggested that each unique plant would have their own looping instrument, and I fell in love with the idea. Having a song that you personally build up depending on your choices and combination of plants was very appealing, and he worked in the background to provide this while I kept on programming.
The next key moment in the game's development was adding all 10 plants, but specifically the 0range. What started as just a dumb pun (all of its values were set to 0 (except point values) so it had 0% chance to spawn and generate points) turned into one of the defining characteristics of the game whereby you had to manage buying it not so early that it would impact your points, but not so late that you'd need to spend a ton of points fishing for the right mutations to make it produce points.
And the final moment was something I have already previously talked about - Lucinius suggested the player be given 5 free resets at the start of each game. This solved so many problems at once: the fact that point gain was probabilitic and variable, that some plants were more tempramental than others, mitigation of bad luck when it came to upgrades, etc. It also provided a metric in which I could balance each plant such that on average, they would yield at least 1 and at most 2 upgrades within those 5 resets, more than enough in most runs to get a foothold.
Other positive aspects:
It was my first true solo game that I had completed and released! I had previously done some gamejams with the help of Lucinius and Maza, of course, but relying only on yourself is a feeling I enjoy.
I was able to stick to a timeline and scope. While there was a bit of scope creep, I had accounted for it and had the majority of the planned features done by week 1, allowing time for polish and balance.
Testing commenced early and often, although I have a bad habit of not playtesting things myself, which I need to do more of!
Porting the aesthetics and some generic UI code from Stellar Terminus saved me a heap of time and headache
The logo for the game, despite me doing it 1 hour before submission, turned out really well and I always discount how a little bit of effort presentation-wise can have a huge impact on people's perception of things.
So what could have been improved upon?
The biggest issues people have raised through both playtesting and comments on the game, were that the game could use more work on its balance. I completely agree with this assessment, and I touched on this in my previous blog. I think incrementals in general are incredibly hard to balance as humans do not have a very good sense for exponentially increasing numbers. Without completely reworking some systems, I tended towards an easier game. Making the game brutally hard would have stifled creativity, experimentation, and different builds, as players would have to tend towards an optimal strategy every game. There is definitely a balance to be struck, but considering the appeal of a lot of roguelites is "popping off" with a certain build, I was not too dissatisfied with how things turned out. Plus, players could always compete with others or themselves for the least amount of simulation resets to victory.
The simulation and overall concept of the game was also quite difficult to understand. This was something I really should have realised earlier, as given an initial configuration of the Game of Life, it is almost impossible to predict how it will evolve. When you throw in multiple plants with different rulesets, a random starting configuration, and probabilistic spawning and dying, a player has no real chance to understand the ins and outs of the system. Of course, I had designed it with a vision that you wouldn't need to, rather, the aim was to just get a sense of the overall vibe (for lack of a better word) of the simulation, and nudge it in the direction you want it to go. Given more time, I would have had a before/after demo play when you're hovering over each upgrade to help players' understanding.
My biggest technical misstep was definitely not having a web version of the game on release. The incremental genre is largely played in a browser, and while previously we had always submitted downloadables for gamejams, I really neglected to think about the audience for this one. I ended up rectifying this about a week later, but the web version is not at parity with the downloadable version, with its performance being worse, and its lack of music. And in the end, the most amount of votes came in the initial rush, and so I definitely missed the boat there!
Other negative aspects:
Some plants definitely could have felt/behaved in more unique ways. However, that would have required adding more parameters into the database, which would further muddy the underestanding of the entire simulation, so I decided against it for this version of the game.
UI is still an ongoing struggle for me. Everything here had buttons and mouseover text which was great, but low-res pixel art and my lack of artistic talent doesn't lend itself well to UI-heavy games.
The spaghetti code was REAL, especially within the button object. There was quite a bit of technical debt I had to overcome implementing new features, but at the same time some features were implemented blazing fast by disregarding encapsulisation and robust coding principles.
The name. Argh! It's not bad, but it doesn't really tell the average player what the game's about, and, confession time, every time you've seen me write it, I've just copy-pasted it from the itch.io page because I'm afraid I'm going to spell it wrong. At least it ranks well on Google (when it stops trying to auto-correct it)!
BONUS: Stuff I learned about Gamemaker Studio 2!
They reverted back to a 1-time payment model, a huge step in the right direction from their previous monthly subscription model. Not only that but now, you can export your game for any platform (except consoles) for free, and you pay a $100 1-time fee if you want to then make money from your game.
Having CSV files open doesn't result in compilation errors, unlike GMS1. This saved so much time as I was able to tweak plant values on the fly. Also, GMS2 now has a native CSV import function, which is nice.
Its code flagging features were really nice. I honestly hated Feather, which is their smart code comprehension system, but just simple things like "hey you haven't used this variable name yet", and color-coding for local vs instance variables were awesome when it came to intercepting bugs early.
There were some weird editor behaviours that I noticed - from the sometimes blurry rendering of text, having multiple of the same code window open, and inconsisten behaviour when it came to tabbing/highlighting text, it was definitely something I had to get used to, and felt like a step backward from GMS1. The way the windows were arranged were a lot nicer though which partially makes up for it.
My .exe files don't get flagged by windows! I think GMS1 is just too old at this point but sending files to friends for testing was a lot smoother here.
And that wraps up the postmortemā¦ well, almost. I'm going to make another small post later because this one is already getting to be a monster, regarding future directions and wishes for the game. But in terms of positives and negatives, that pretty much everything I wanted to say. On the whole? Super happy with how this turned out and the wonderful comments from everyone wherever I posted about the game. I felt it was a nice, self-contained project that was able to nicely achieve the very specific vision I had for it upon conception, and it even resonated with some of my playtesters who were either indifferent to, or actively disliked, incrementals, which is a huge plus in my book!
Here are some bonus stats from itch.io regarding how it has gone over the past week and a bit:
Thanks for reading as always!
#gamedev#videogame#gamemaker#devblog#programming#pixel art#indiedev#codeblr#postmortem#roguelite#roguelike#indiegame#incremental
14 notes
Ā·
View notes
Text
PokƩmon Unite Shutting Down in Belgium and the Netherlands


PokƩmon Unite Shutting Down in Belgium and the Netherlands due to compliance
The PokĆ©mon Company has announced that they will be terminating service for their popular MOBA title, PokĆ©mon Unite, in both Belgium and the Netherlands. The decision comes amidst growing challenges related to regulatory compliance within these regions. Starting October 31st, 2024, players in Belgium and the Netherlands will no longer be able to register new accounts, renew their memberships, or purchase premium currency within the game. PokĆ©mon Unite will continue to function normally until November 30th, 2025, giving affected players just over a year to enjoy the game before its official shutdown in these territories. This move is part of a broader trend for The PokĆ©mon Company, as other titles such as PokĆ©mon Masters EX and PokĆ©mon TCG Pocket are similarly unavailable in these countries. Although no official reason was given for PokĆ©mon Uniteās discontinuation, it is widely believed that Belgium and the Netherlandsā stringent anti-loot box regulations played a key role in this decision. Both countries have imposed some of the strictest regulations on games containing loot boxes, classifying them as a form of gambling. These laws make it challenging for developers to implement in-game mechanics involving randomised rewards without risking legal repercussions.

Impact on Players and the Community The shutdown news has left many Belgian and Dutch players disappointed, as PokĆ©mon Unite has cultivated a loyal and competitive community in the region since its launch. While players will still have access to the game for over a year, the inability to make new purchases or renew memberships will affect gameplay progression and the acquisition of premium items. Players who have invested in premium currency are advised to use up any remaining balance before the final closure date in 2025, as refunds will not be provided once services end. PokĆ©mon and Regulatory Compliance Challenges This isnāt the first time The PokĆ©mon Company has faced challenges in Belgium and the Netherlands. Both PokĆ©mon Masters EX, a popular mobile game with gacha mechanics, and PokĆ©mon TCG Pocket, which features randomised booster packs, are already unavailable in these markets due to similar compliance issues. While the anti-loot box laws aim to protect consumersāespecially minorsāfrom spending money on games of chance, it has also led to the removal of several prominent titles from these regions, limiting player choice. The PokĆ©mon Company has yet to announce any plans for adjusting PokĆ©mon Uniteās mechanics to meet these regulatory standards, suggesting that a full withdrawal is a more feasible option for the company. Whatās Next for PokĆ©mon Unite? For now, players in Belgium and the Netherlands can continue enjoying PokĆ©mon Unite until November 2025. However, the community will likely see reduced support and engagement from the developers, who will be winding down operations in these markets over the coming months. Itās uncertain whether PokĆ©mon Uniteās shutdown in Belgium and the Netherlands will impact other regions with similar regulations, but it highlights the ongoing struggle between game developers and international regulatory bodies regarding loot boxes and randomised in-game purchases. Stay tuned for more updates on this story as new information becomes available. Read the full article
#PokƩmon#Pokemon#pokemoncenter#pokemoncommunity#pokemonfan#pokemongame#pokemontrainer#PokƩmonUnite#PokƩmonUniteShuttingDowninBelgiumandtheNetherlands
0 notes
Text
HOW TO BOOST CYBER SECURITY?

In todayās hyperconnected world, cyberattacks are a painful reality that both individuals and organisations must deal with. Poor cybersecurity can lead to ransomware attacks and data leaks, among other terrible consequences. Donāt panic, though; there are tried-and-true techniques to improve your internet security and fend off hackers. Weāll go over ten useful tactics to strengthen your online defences in this piece. Weāll provide you the skills and resources you need to protect your sensitive data viaĀ cyber security training video, from creating strong passwords to putting multi-factor authentication into place. Weāll also discuss the significance of regularly backing up data, updating software, and using caution when navigating the perilous waters of public Wi-Fi networks.
1. Maintain Software Updates
Similar to a well-kept landscape, your software requires consistent upkeep in order to flourish. Antiquated software acts as an open invitation for online thieves to enter and cause chaos. Keeping up with software updates allows you to acquire the newest features as well as essential security updates that close any holes that malicious actors might try to exploit. One easy, yet incredibly powerful, strategy to improve your cybersecurity is to update your operating system, web browsers, office suites, and any other software you use on a regular basis.
2. Use Robust Password Techniques
Weak passwords are like leaving the front door wide open for hackers. Passwords are the keys to your digital kingdom. Make sure every account you have has a long, complicated, and one-of-a-kind password to up your password game. To develop an unbreakable code, aim for a minimum of 12 characters and incorporate both capital and lowercase letters, numerals, and special characters. Better still, have strong, randomised passwords created and stored for you by a reliable password manager. Eliminate the use of phrases that are simple to figure out or using the same password for several accounts.
3. Turn on two-factor verification (2FA).
Two-factor authentication (2FA) is a crucial first level of protection since even the strongest passwords can be cracked. Two-factor authentication (2FA) enhances security by requiring an additional form of verification, such as a biometric factor like fingerprint or facial recognition or a one-time code delivered to your phone. Consider two-factor authentication (2FA) as a virtual guardian that posts themselves at the entrance to your accounts to request appropriate documentation before allowing admittance. You greatly lower the chance of unwanted access by turning on this function whenever you can, even in the event that your password is hacked.
4. Make Use of Malware and Antivirus Programs
In The foot troops of cyber attackers, viruses, malware, and other dangerous software are out to destroy your systems by infiltrating them and turning them into a digital battlefield. Thatās why enhancing your cybersecurity requires having solid antivirus and anti-malware software installed. These electronic sentries put in endless effort to identify, isolate, and get rid of any possible dangers before they have a chance to do any damage. You can better defend your digital castle and repel these sneaky cyber attackers by keeping your antivirus and anti-malware software updated and scanning your devices on a regular basis.
5. Frequently Make Data Backups
Thereās always a danger that anything could go wrong, even with strong cybersecurity protections in place. Because of this, routinely backing up your data is a crucial precaution against any data loss or damage. Consider backups as your electronic lifesaver: a redundant, safe copy of your valuable data that you can depend on in an emergency. Whether your backup plan is cloud-based, on external hard drives, or a combination of both, you can rest easy knowing that your priceless data is secure and recoverable no matter what disaster may strike if you have a thorough backup plan in place.
6. Protect Public and Residential Wi-Fi Networks
The internet is a huge and amazing digital thoroughfare, but itās also rife with dangers that could appear at any time. Because of this, improving your cybersecurity requires that you secure both your private and public Wi-Fi networks. For your home Wi-Fi network, start by creating a strong, one-of-a-kind password and turning on encryption to safeguard your data while it passes via the air. Use caution when utilising public Wi-Fi and refrain from sending private information or logging into sensitive accounts because these networks are frequently popular targets for hackers and cyber snoopers.
7. Guard Against Phishing Attempts
Phishing scams are the baited hooks that cybercriminals deploy in the murky seas of the digital world to entice gullible victims into their traps. These dishonest strategies can take the kind of phoney phone calls, texts, or emails that are intended to deceive you into divulging private information or jeopardising your online security. Itās important to remain watchful and dubious in order to avoid falling for the trap. communications that are not requested, particularly those that instil a sense of urgency or call for quick action.
8. Put network security and firewalls into practice
Firewalls and other network security tools act as virtual fortresses, defending your devices and network against malicious attacks and illegal access, much like a physical fortress does the same for a kingdom against invaders. While network security technologies like virtual private networks (VPNs) and secure socket layers (SSL) encrypt and secure your data as it travels the digital highways, firewalls serve as gatekeepers, monitoring and managing incoming and outgoing network traffic.
9. Get Knowledge About Cybersecurity Best Practices for Yourself and Your Team.
In the constantly changing field of cybersecurity, information truly is power. By learning about best practices, you and your team will be more capable of spotting and averting such dangers. Furthermore foster a cyber vigilance culture throughout your company. Attend pertinent workshops or training sessions and subscribe to reliable cybersecurity sites to stay up to date on the newest cyber trends and dangers. Promote transparent communication and knowledge exchange among team members, creating an atmosphere where all feel empowered to voice concerns or report questionable activities.
10. Examine and update your cybersecurity measures on a regular basis.
The greatest threat in the dynamic field of cybersecurity is complacency. To remain ahead of the curve, your security measures must also change and adapt in tandem with cyber threats. Make sure your cybersecurity procedures, policies, and tools are up to date and efficient by reviewing and updating them on a regular basis. To find such weaknesses, conduct regular risk assessments and put the appropriate countermeasures in place.
Conclusion
Cybersecurity is now a need rather than a luxury in the digital age. By putting the ten tactics listed in this article into effect and utilising cyber security course video, which range from using strong passwords and keeping software up to date to training your team and yourself on best practices, youāll be well on your way to improving your cybersecurity and protecting your digital assets. Recall that the fight against cyber attacks is a never-ending one that demands alertness, flexibility, and initiative. Encourage everyone in your organisation to contribute to strengthening your digital defences by embracing a cybersecurity culture.
0 notes
Text
Pseudo-Random Algorithms

Randomiser software has been utilized in virtually all businesses and industries as a means of data collection and analysis in order to understand customer behaviour, predict trends, and optimize marketing strategies.
For example, online stores use randomiser software to randomly select customers to participate in market research surveys; financial institutions utilize randomisers to select transactions that require extra scrutiny or approval; scientific researchers use them to randomly assign experimental groups or participants; schools use the software for lottery-style student selection when there's not enough space for everyone interested in participating. In each instance, the user of the randomiser is looking for a fair and impartial method of selecting data points without bias, which often requires a pseudo-random number generator (PRNG) algorithm.
A PRNG algorithm is an algorithm that uses mathematical formulas to generate sequences of numbers perceived as random even though they are created from a system with predetermined parameters and state. This allows for repeatable outcomes since each ārandomā selection can be recreated if the starting parameters are known.
youtube
Randomiser software developers frequently employ various PRNG algorithms dependent upon their own application requirementsāfor example, the Lehmer algorithm may be used for games, while an Ornstein-Uhlenbeck process could be used for business applications like stock analysis. By understanding these algorithms and how they work, one can more accurately design and develop customised randomiser software suited for their business application.
Discussions on Potential Challenges
Developers who work with pseudo-random algorithms often face numerous challenges. To begin with, as the algorithms are only beginning to be understood, it is difficult to accurately predict their results and know what kind of pattern to expect at any given moment. Furthermore, handling large numbers for a simulation that requires randomness often results in more predictable patterns which may not provide an accurate representation of actual randomness. This can lead to discrepancies between the predicted results and actual events when using such software.
In order to overcome some of these issues, developers must familiarise themselves with the pseudo-random algorithms being used and clearly understand how they operate before attempting any kind of practical usage. Other potential solutions involve implementing multiple layers of randomness or slightly varying parameters within a given algorithm to avoid persistent patterns sometimes seen in simulations or rendered outputs. Additionally, a variety of test cases should also be run in order to evaluate the accuracy worthiness provided by the particular pseudo-random algorithm being used when coding software.
Impact of Randomiser Software in the Business World
Randomiser software has revolutionized the way businesses operate in the modern world, particularly in terms of efficiently managing data and other business activities. By utilizing algorithms based on pseudo-random numbers, these computer programs are able to generate true random values that can be used to accomplish specific tasks such as predicting outcomes and appropriately generating prices.
Working in tandem with artificial intelligence technologies, datasets produced by these applications can be employed for predictive analysis purposes where software agents are trained to recognize key trends and subsequently take action upon predetermined signals.
From a practical perspective, randomiser software has been enormously beneficial to a wide variety of industries that make use of large amounts of online data. Its impact is evident in marketing and advertising departments where it is employed to capitalize on key trends as they occur, while also helping companies better understand their customers by gaining valuable insights from analyzing their behavior patterns.
Furthermore, randomiser software tools have become invaluable tools for entrepreneurs seeking to establish reliable models for pricing commodities or financial products offered through digital channels.
Overall, there is no denying that algorithms based on pseudo-random numbers have had a profoundly positive effect on the way businesses operate today. By aiding in financial decision making and helping organizations capitalize on emerging trends effectively, valuable insights derived from predictions generated by such software have become increasingly integral elements of business operations across virtually all industries today.
youtube
Troubleshooting Common Problems
Pseudo-random algorithms are often used when developing randomiser software, as they can generate data that appears as if it is randomly generated. However, there is a certain science to creating and implementing these algorithms. Unfortunately, this means that developers can often run into issues while trying to implement them.
Common problems encountered when using pseudo-random algorithms include difficulty controlling the size of the dataset generated (as is done in randomisation testing), and difficulty managing internal states for multiple invocations across a single session of operation (e.g. a server). Other problems can include general bugs related to mistakes or misunderstandings of the algorithm implementation or API documentation surrounding its usage.
The key to resolving such issues lies in having an understanding of the principles behind these algorithms, such as modular arithmetic, prime numbers and linear recurrences, so that developers have the skills needed to customise their own implementations according to their needs.
Additionally, it is important for developers to read up on existing pseudo-random libraries created by experts and understand why particular settings are employed in those implementations before they embark on writing their own code from scratch. Finally, post implementation debugging techniques should emphasise investigating how well the produced sequence fulfils all its requirements; this could involve running tests on already known sequences whose output runs are known to contain many desirable statistical properties such as disorderness/lack of pattern among other evaluation metrics used for assessing whether a specific sequence qualifies as pseudo-random or not.
Comparison to Other Algorithms
Pseudo-random algorithms are algorithms used to generate non-repeating, yet predictable, sequence of numbers. They come in the form of mathematical formulas and utilize the concepts of iteration and permutation to provide different sequences for each software system. Pseudo-random algorithms are often used in gaming systems as well as many other software applications that require a sense of randomness without compromising on accuracy. The significance of such an algorithm lies not only in its randomness but also its performance: pseudo-random algorithms are typically very efficient and reliable due to their ability to provide accurate simulations.
When it comes to developing a randomiser software, developers must consider both the level of randomisation needed and the ease with which a program can be created. Pseudo-random algorithms offer developers significant flexibility and convenience when it comes to designing these types of programs since they can tailor their algorithms accordingly.
As far as comparison is concerned, pseudo-random algorithms have mostly been found to outperform competitive approaches such as linear congruential generators (LCG) or shift register sequences (SRS). This is because LCG mechanisms tend to produce more predictable patterns whereas SRS can become bogged down easily by high loads due to complex calculations needed for more rigorous sequences. Therefore, pseudo-random algorithms offer an optimal balance between simplicity and robustness when it comes to creating effective randomisers.
1 note
Ā·
View note
Text
31 Days of Apex Legends
Little bit behind, but I combined Days 1 & 2 (Pride & Friendship)
Chapter 1 of an upcoming fic I am still writing.
-----------------
Title: Pride & Assumed Prejudice
Chapter 1: Masks
Something sour lingered on the tip of his tongue, on the razorās edge of every thought; like a granule of poison sinking slowly into a beverage, unseen as the hapless victim takes a sip. Unnecessary, unnerving, and oddly enough, inducing a curiously debilitating sensation of anxiety for the first time in well over a decade. An emotion long-ago thought cordoned off, and utterly aggravating in its resurgence.
One could theoretically shut it out with enough mental fortitude and regimented distraction, but this tended to only provide short-term relief, for it always returned; faster, stronger, more pervasive than the last time. A creeping sense of wrongness that seemed to seep through every vein, clutching tightly to each breath as it worked to enter his lungs, twisting his stomach at random intervals, and reigniting old memories best left buried in unmarked graves. Unmourned and unwelcome.
At least, that is what Caustic tells himself.
There seems to be some level of psychological impairment at work, he rationalises in the depths of the night when he can barely think for the voiceless fears that make his heart race and air withdraw from ravaged lungs before it can fully impart its gift. The only hypothesis that makes even the vaguest sense is that there is likely a chemical agent of some kind, a poison, being introduced into some facet of his daily routine that is affecting his mental faculties?
Caustic is perplexed to find that his bloodwork runs clean each time, as do random samples of his food stores, lab equipment, clothing, cleaning products, furniture, air filtration units, plants and even toothpaste. Though he runs them often, at random, in hopes of locating the culprit for these uncomfortable sensations, these distractions from his research. Randomising events on his mental schedule each day in order to avoid any other human or non-organic being from identifying his routine again; if they ever even had. And yet, it persists.
Denial is perhaps the only shield that he will not admit to using, in this instance. Though for all his great logic, his knowledge and emphatic belief in the fundamental laws of scienceā¦ there is still a strange feeling that persists in coursing through his veins. If he would allow himself but a moment to acknowledge it, to let it in and experience the sensation then it may lead to a breakthroughā¦ but at what cost? If the facade falls, then who would he be?
Yet still his whole body feels electrified from within; as if sensing a change coming, like the increased atmospheric pressure before a thunderstorm. Everything that had been built was starting to decay, and it was not clear why now, why this yearā¦ why this ridiculous event was the catalyst. Even though such an obvious connection between this heightened emotional state and the particular time of year never actually occurred to the unnaturally overwrought man.
As the days between the present and the event grew shorter, and the other Legends began to ramp up their ridiculous displays of personal expression, the odd physiological effects increased exponentially, until simply existing in the same dwelling had become almost unbearable. It was merely because the others were younger, more prone to ludicrous displays of ebullience, constantly impeding his research with their tomfooleryā¦ yes, that must be it. The reassurances ring hollow, even to his own mind.
Yet still the simple fact remainedā¦ that the year previous, as a new Legend, this whole event had been laughably easy to ignore. So why did it bring such distress, such melancholy? What variable had changed between these two points in time that was bringing this insidious juggernaut of disruption to his mind, body and experiment schedule?
Despite what he, at the time, perceived as his best efforts to provide a front of general indifference and borderline contempt for the ānonsensical festivitiesā of the majority of the other Legends; it became apparent that these actions were not nearly enough to stave off the eyes of the irritating coworkers. Without even realising, Caustic was shrinking away, becoming distant once more and this, in turn, naturally raised a few eyebrows.
Certainly, he was not the most extroverted or beloved amongst their ranks, but at the insistence of Miss Pacquette, that damnable Gibraltar, and the unerringly difficult to evade Salvonian he had been making small forays into socialising in the name of increasing battle compatibility with the others. In the name of increasing battle efficiency, of course.
Causticās sudden detraction from even the few low-key communal activities he had begrudgingly begun to attend on a generally regular basis in their shared lodgings, such as the occasional movie night or weekly shared meal, was a blatant signal to the more empathetic and suspicious of the Legends that something was not right here. Some moved immediately to paranoid delusions, others queried if the scientist was unwell or had been caught up in work and forgot; Caustic could always feel Miss Pacquetteās eyes on him these days. Waiting for him to do something she could no longer forgive.
The sting of her derision only made matters worse, silencing all explanations he might give to the others when they arrived at his assigned room; so that all any who arrived saw was a brief silhouette before the door slammed shut in their faces. Assuming hostility, when the words were simply trapped inside; not wanting to admit this disgusting weakness that clawed, bit and screamed every moment of every day.
However, it was the unintended actions that gave rise to what came next; and he could blame none other than himself. For, as the foolish often do, a handful of those in the complex began to conjectureā¦ rumour, if you will, and they spread like an unchecked wildfire. Caustic was not able to tell if they had been an errant thought turned unintentionally malicious or the deliberate attempt of one of his detractors like Loba or Crypto; and as much as he wished to close off the side of himself that felt anguish at these new beliefs swirling between his coworkersā¦ he could not.
To say the rumours were incorrect would be an understatement, but even he could see how the gossip-mongers amongst their ranks had extrapolated a tenuous but alluring hypothesis that slandered his character, from such limited data points as were available. Especially after their foray toā¦ the planet of his youth, most recently.
It seemed wherever he went, that blasted Crypto seemed to be hovering nearby with a smug look on his face; as if waiting for the opportune moment to mention a few inconvenient truths. Did the younger man realise what was happening to him? Could he use that drone of his to deliver a toxic compound into Causticās chambers when the scientist was absent? No, no of course not. Mystik would never forgive himā¦ unless he could provide a plausible alibi. Even that particular train of thought was beginning to wear on him, feeling more tangible each time his brain brought the concept up. Actual poison was not the hackerās style; but social poison, the slow and cruel kind that seeped from mouth to mouth, assassinating without a bladeā¦ that might be plausible.
These days, Caustic found his pulse always quickened when he caught sight of the hacker in the living complex, the anxiety making his mind rush through the worst possible scenarios of his secret being openly divulged to the masses without warning; even though some seemed utterly ridiculous. What would happen, after all? The worst case scenario? Repulsion from the others would be one thing, a natural consequence of their newfound awareness of his misdeeds and discovering the depths of his past, somewhat less than legal, activities. A strong possibility that perhaps the Legends would take the rash step of immediately contacting authorities to attend the Legend dwellings; something even Caustic would understand as rational.
Yet still, with his normally formidable intellect being absolutely and utterly subsumed under false assumptions and fallacies; the kind only a mind shuddering on the verge of collapse could generateā¦ far worse fates arose like apparitions behind his eyelids. Such as the bizarre and somewhat infuriating insistence of his anxiety-ridden mind that the other Legends could hear of his past and simply decide to take matters into their own hands; pretending all is well until an opportunity arose to publicly execute Caustic themselves, mid-match with his beacon deactivated, for all the world to see. To denounce him in such a way that none could ever assume they had kept his secret; the disgust on their faces as they would wipe his blood from their skin would be proof enough.
Often in the depths of night Caustic muses on this highly improbable outcome. Yet, he finds that the variable of the scenario that keeps him awake is simply that, in this outcome there was the uncomfortably very real possibility of his Mother inadvertently bearing witness to the second death of her son; a thought that makes his chest constrict with a nameless horror. She loved to watch the games, according to that brat she favoured so muchā¦ and he could not put her through that grief again.
No matter how nonsensical, the idea and an uncountable number of similarly impossible scenarios would repeat over and over again every waking moment of the day. And again throughout every second of sleep he managed to wrest from this endless void of uncertainty, until it felt like the only true outcome. Caustic was aware he was not thinking logically, or even assessing all the variablesā¦ but his mind clouded it all out with whispered worries to distract, to isolate and distress.
These imagined ends and their outcomes added an almost unfathomable heaviness to his existence; adding unearned gravitas to the myriad of little concerns, worries and secret guilts until they felt like a thick fog that obscured all rational thought. Every little concern, so often hidden from his own conscious mind by a never-ending series of experiments and day-to-day tasks he employed to quiet the thoughts he did not wish to entertain, was now screaming inside. Some days he felt not unlike a speaker, reverberating from the harsh beating of his heart, and almost surprised none other than himself could hear.
No, this was ridiculous. He could not allow this to continue, not if he wished to remain Caustic. As a Legend, as a researcher with endless funding as long as he gave the right results in battle, as a scientist seeking additional data, andā¦ as reluctant as Caustic was to admit it, as a member of the rag-tag team that shared the Apex-funded lodgings. A collective, almost like a-...
The thought always shut off there, twisting to a rapid mental analysis of the other Legends for the sake of anything else to focus on. Certainly some of the other āchampionsā were irritating and he found it difficult to deal with them for long; but others he had to concede were fascinating, and startlingly brilliant in their fields, many of whom were willing to engage in discussions about their expertise and experiences. Even with mild distrust guarding their words to begin with, until passion for the subject overtook their misgivings.
But, as loathe as he was to admit this to even himself; to Caustic... the legends themselves were something he was starting to feel part of. Somewhat like they were a-... the word lodged in his chest like a blunt knife, something that could cause harm if he ever admitted how far he had fallen into the illogical void of social intelligence. He railed against the term, but logically it was the only apt one available to describe this group of strange people; and that wasā¦ family.
Bile scorched the back of his throat as he allowed the thought to flow through him like a soundwave, the sentiment of it far more distressing than the physical sensations; as Caustic been under the strong impression of having successfully managed to cut off all sense of sentimentality, along with his fingers, on Gaea. This feeling, this potential vulnerability, was therefore repulsive.
Howeverā¦ it could not be denied that recently the increased socialisation had brought out some surprising connections and insights with the others. Even simple interactions such as providing a gruff thank you to a teammate for pinging a weapon component whilst looting was noted by the others; and the way that Caustic made certain to inoculate his squadmates before a match. Inconsequential activities, but seenā¦ apparently. He had never noticed their eyes on him during these moments beforeā¦ and now he felt as if they never ceased their burning gazes on his every breath, every twitch and thought.
As it stood, he was closer to some Legends than others; and had forged several, somewhat tenuous but holding, connections he was not wholly ashamed to admit.
For example, Caustic found Horizonās expertise on astrological matters an excellent way to pass sleepless nights, when both found themselves in the kitchen for coffee at 2am. Minds full of half formed ideas, or regrets, and unable to speak them aloud to anyone; there was an odd companionship between the Legends, so close in age and so vastly apart in lived experiences. Or, at the least, the experiences of their alibis.
Even through the distress he felt, Caustic could not help but smile as he recalled that their first two meetings at such a location and hour had not gone quite so well as in recent times. For the good Dr Somers had been blissfully unaware that a rather prominent side effect of Causticās initial and continued toxin exposure often expressed itself as a bright green glow about his irises; therefore the first time they had met in the pitch-black kitchen at an ungodly hour, the astrophysicist had said some truly profane things and thrown a mug of hot coffee in his direction. Lifeline had not been pleased to deal with burns at that time, no matter how Horizon had insisted they needed a proper assessment of the damage, but the young woman seemed to have found the whole situation quite humorous in hindsight. Often making smart āBe careful, Doctor, thatās hot!ā quips when she caught either of them holding coffee.
Ah, but their second meeting of this nature had been different. Caustic had merely been resting his eyes at the kitchen island when Horizon had carefully crept inside the darkened room, footsteps barely audible, and proceeded to make herself coffee on the quietest setting possible. It was, in fact, the sound of her sipping the beverage that had roused Caustic, and Horizon had promptly performed an almost perfect spit take in shock at his āsudden appearanceā. The stain in the wall had never quite come out and neither of the older Legends had bothered to inform the younger Legends how it had manifested. Though some had their suspicions...
There was a calming energy to Dr Somers, and she seemed to have a distance in her eyes that he could relate to without ever broaching the subject. When they spoke of stars, of technology to traverse the time and space between the worlds, there was a communion of unspoken camaraderie there that soothed in an inexplicable manner.
Of the others, Caustic had occasionally found himself ensconced in fascinating discussions and discourse with Mirage when the pair had found themselves trapped in a social setting, such as lunch in the common area, fumbling for topics. Or more accurately, Mirage visibly sifting for a safe topic to be polite, and Caustic pointing at whatever the man was tinkering with at that moment, in silent question. It was rather intriguing how the younger manās stutter settled when he was intensely focused on a subject he enjoyed. Although it must be said that now the scientist knew entirely far too much about holographic projection technology, and he was hard pressed to find an application for just such knowledge in his research.
On a more irritating note, was Gibraltarās continued attempts to convince Caustic that attending events such as karaoke night or some roleplaying adventure evening with the rest of the Legends would be fun, positive, and a good bonding experience; and not at all humiliating, bizarre or definitely subjecting himself to the mortifying ordeal of being known by the other champions. Disgustingly, Makoa Gibraltar was a weapons-grade optimist with a sharp mind behind that disarming smile of his.
Recognising that the current stratagem was not working as it allowed the subject too much free will, Gibraltar had added additional variables to his socialisation experiments with Caustic. Even since, Gibraltar had been occasionally dropping by with a small portion of some homemade meal or other; often with one of the other Legends as an unspoken form of backup. More often than not, in recent times, Fuse would be the person of choice.
The rescue specialist was a very large, very polite man who had gracefully accepted the times Caustic would shut the door in his face to avoid allowing anyone to breach his inner sanctum of isolation and research. Walter Fitzroy was decidedly not.
Fuse was a very charming man, but he genuinely believed that any closed door was an invitation to trial his knuckle clusters on it, āin the name of friendshipā. The pair would then invite themselves inside, and somehow a conversation would occur about the most randomised of topics, amidst the hidden garden-like interior of Causticās quarters. After weathering the scientistās myriad of multisyllabic protestations about property damage and right to privacy, with mildly amused expressions on their faces, of course. Now that he thought about the subject in detail, the visits had been increasing in duration rapidly in the past two months or so; detracting from his research, yes, but at the same timeā¦ Caustic had begun to find himself not wanting to reduce this contact in the slightest.
Rampart had recently asked Caustic, in a quiet moment, if he wanted something strong enough to withstand a knuckle cluster barrage whipped up, because he was more often without a door than with one these days. Caustic had found himself smiling under the mask as he declined; not catching her sly grin of understanding in response. āItās your funeral mateā¦ā she teased as she left. He still had not had a chance to analyse her meaning or motives in relation to that interaction.
Still skeptical of his motives, but warming, was Lifeline. On the odd occasion, the healer would simply come into the common area to āhang outā with whomsoever was present, and initially this had been a frustrating strain on his limited social endurance. Especially if the runner joined in, or she decided that the volume was far too low for her chosen programs at the time. They had engaged in arguments, which tended to resolve when he left, seeking solitude and silence in his own quarters.
Although, to review the past month or so in subjective data; Caustic was intrigued to find himself less irritated by Lifelineās choice of audible and visual entertainment than previously.
However, the womanās unerringly pleasant but smug grin as she would turn and catch Causticās fingers tapping the datafile laden table in subconscious adherence to the rhythm of the background music, was still a nuisance. At present, if he attempted to tell her so, Lifeline would laugh or roll her eyes and throw a quick, āWhatever yuh say, Doctorā¦ā in his direction.
Caustic believed that the newfound camaraderie between Lifline and himself was either in relation to a number of recent matches wherein he had had to shield her bodily from a hail of incoming fire while she revived a teammate; or pertaining to his begrudging assistance in formulating an altered version of stim for Octane, with lower health impacts. While it seemed counterintuitive to his stated goal of wiping out humanity; the challenge of forcing a volatile substance into a different composition to improve health on use rather than detract from it, had been exhilarating. While the current formula, Stim 2.3, was by no means perfect, it could always be improved in future testing. In fact, Caustic had been surprised to find himself looking forwards to improving upon the newly created formula with Miss Che in future. Her mind was agile, quick and experienced around medical, political and Octane-related matters. Verbal sparring with Miss Che was akin to mainlining caffeine, and possibly her persuasive arguments may have something to do with how thin his facade was feeling at present. How he was starting to regret his actions, when previously they were buried deep, untouchable, as Lifeline skillfully pointed out fallacies in his logic and ideologies.
Of all the Legends, the hunter Bloodhound, he hunter, was a mystery that continued to intrigue and distract from his research. Caustic had honestly been certain that there it would be highly improbable for the pair to have anything in common; given they were from a world that despised the very technology that his homeworld had embraced with open arms.
He had also felt that perhaps the hunter would avoid him, given Gaeaās reputation around such things as diversity in attraction and gender identification; he knew what was said and not all of it undeserved.
Somewhat surprisingly, it was a shared interest in plants that began their interactions; as the hunter had peered from their room at the right moment to catch Caustic returning home with a new specimen of unknown origin. The GAVN 1.2 bot stationed at the nearby Solace City plant nursery had no knowledge of what species it may be of, but the important matter was that the machine had recalled Causticās request to contact him if anything āinterestingā came through. Bloodhound had stopped him to ask how a Crentular Vynth bush had made its way to this planet; and Caustic had been so distracted by the conversation that followed that he did not realise they had moved to Bloodhoundās room until his second cup of herbal tea.
That had been the oddly auspicious beginning ofā¦ whatever this was. Whether they were now coworkers, or something slightly below comrades in arms, their companionship had been cemented nearly a full three months later on Olympus, when a bullet shattered Causticās mask mid-match.
Things had not been going optimally at the time. Their third squadmate was dead; some nameless human who had dreamt of glory and fame, and was now likely in a respawn pod beyond the arena commiserating their loss with the other failures.
Bloodhound was in the process of scouting for activity within and without the building they were currently camping inside; at the far end, if the faintest of footsteps could be believed. Skirting carefully about Causticās traps despite the pre-match inoculation provided that assured temporary immunity for the other two.
He had been calculating the potential ring trajectory of the next round, and automatically reloading the mozambique in his hands mechanically, when a careless step had placed him directly before one of the many damnable slatted windows of the building. The first he became aware was a crack, and a split-second realisation that made him jerk back just in time for the kraber shot to hurl his mask clean off and away.
Ducking automatically, not risking a second looking for the person who was definitely chambering a new round in anticipation of taking him out, Caustic had snatched the shattered mask up and slid through the rails to the floor below. Landing with a jarring impact that raised dust, forced air from his lungs, and inspired a violent coughing fit. Panic began to stir, as the reality of his vulnerability became apparent.
To counter this, Caustic set off a nearby gastrap deliberately, obscuring himself amidst the swirling green smog; allowing a moment to focus purely on the issue at hand, and forestall the intense anxiety that the cameras could be observing his features or condition too closely. He could already see the mask was beyond repair, the hoses hissing upon his shoulders as his filtered supply fed into nothing; despair was starting to claw at his chest, tightening it until it burned...
And then Bloodhound was there. Without a word, those impassive goggles took in the scene in its entirety as they crouched down by his side; pulling a small spare mask from one of the many pouches on their belt, without the slightest hesitation, and pressing it to Causticās face. āHere, breathe easy felagi fighter.ā they said, nothing more, nothing less.
The filtration hoses hissed a moment more before the hunter had them shut off at the valve, so as not to waste more of the carefully balanced components. The mask adhering quickly and filtering the more violent components out of the air automatically; as Bloodhound needed, given their own damaged airways. Caustic may not believe in their All-Father, but he could almost admit to himself that it was very fortuitous they had been there that day.
When the smog cleared, vanishing as it dispersed to a minimal level, the crisis was over and his panic subsumed. Bloodhound clapped a hand to his shoulder and rose, making a statement of thanks in relation to receiving ammunition. A weak cover, but one they hoped viewers would be satisfied with; feel no great desire to dig for more information on this brief āgreen-outā.
āCome, there are three squads remaining, we have foes to slatra.ā they offer, and he rises quickly to follow. Win or Lose, Caustic had felt confusingly like he had already received some small victory that day; though to put it in words was beyond even his skill.
Unfortunately, the downside of increased awareness of other human beings was that they tended to request opportunities to strengthen the bond. Of all things, the Hunter and the Salvonian now wished Caustic to go camping with them; in Kings Canyon or some equally feral locale, where they may all die of undercooked food or rabid wildlife. As disagreeable as he found the idea, Caustic found himself rapidly running out of excuses as to barriers that would forestall his presence on such an experience. And just the other day, before this intense sensation of dread descended, he found himself considering purchasing a prowler-proof sleeping bagā¦ which had been a definite call for self-reflection at the time.
Indeed, when he thought back over the past few monthsā¦ Caustic found that he had had at least one small interaction of moderate-to-positive success with all of the other Legends. Even with that know-it-all Crypto. Though Caustic strictly maintained that the whole scenario had been pure happenstance; and not any display of coworkerly or implied sibling affection.
If the young brat had just so happened to be tinkering with his little drone at the kitchen island and required a tool that Caustic, also present and working on his own project, had just so happened to have on him at the timeā¦ so be it. Truly, Caustic was not even certain if Park had realised who had supplied the multitool that had readily slipped into his grip on request; although, the fact that it had been returned nonetheless to his quarters, possibly by drone through a window he had forgotten to close overnight, gave a different impression.
Ironically, whenever Caustic finds himself thinking about the other Legends recently, shades of distress, distrust and uncertainty began to fill his limbs with lead and his mind with a million illogical questions. Did Lobaās smile at breakfast mean she was intending to out him to the others? Was it normal for Revenant to ask to view his research on gases with compounds that could corrode organic metals? Was the laughter between Wattson and Wraith about him? What made Bangalore watch him instead of the screen during the movie night two weeks before? Why did so many whispers stop when he moved closer? When was the last time Gibraltar had used the phrase āhey buddy, you doinā okay?ā with any other Legend?
Who. When. Why. How. What. An endless merry-go-round in a carnival of horrors, all of his own devisingā¦ and there was no way to signal to the ride operator that he wished to exit. What was wrong with him?
Or, was there something wrong with him, at all?
Perhaps this was normal, for someone whose life was close to its ending. Didnāt people feel distress over regrets and mistakes in their life?
Desperate for a concrete reason, Caustic ran diagnostics on his blood and biometrics at least twice a day, and yet felt disappointed to find no significant progression in the disease. For if not the diseaseā¦ then what was this?
Days wore on as he remained confined to his quarters for all but the most necessary outings. He did not see or hear how the household was becoming more and more colourful and the Legends pre-celebrating. Glancing out his window at the billboards in the city beyond, his lip curled derisively; ah, the corporations became more sycophantic as time wore on, disgusting. But all he could focus on was the manner in which this swelling sensation of anxiety was drowning him; Caustic was awash in a sea of tumultuous negative emotions with no sign of rescue. Quietly hoping that none would come.
It felt, constantly, as if he had an anchor bound to his ankles; the chain a cruel twisting thing, cold and rattling in the currents, always just long enough so he could bob above the despair for short periods of time before another wave crashed down. Caustic was beginning to wonder if it was worth trying not to drown at all...
Unbeknownst to the scientist, his absence was noted, and some were more concerned than others. The sudden withdrawal from household life drew attention from concerned parties with irritating accuracy; and he found himself subject to gentle half-questions that sent his blood pressure skyrocketing, his hands balling into fists to hide their shaking, and his mind racing to decode the hidden trap within the questions. Overwhelmed, Caustic responded by pulling back from the internal life of the Legends with greater fervour, trying to handle this situation himself; hating that it had come to such a ludicrous turn of events as this.
It was only when he was in the depths of despair and fighting to hide this from himself, that Caustic himself began to hear the rumours swirling about. Abhorrent, pervasive, and inaccurateā¦ but easily believable if you lacked critical thinking skills. They made him feel more vile and misrepresented than the original advertisement campaigns for his arrival as a legend ever had. All that fabricated nonsense about being a verified and diagnosed sociopath; when it was only partially true, mixed with showmanās flare for the sake of selling him as the villain to the public. But these rumoursā¦ gossip rag conjecture, utter debasement and filth. Easy to believeā¦ and in the mouths, hearts and minds of the people he had somewhat began to trust.
~)0(~
āIt aināt his fault, heās from Gaea, yuh know?ā whispers one legend to another, in a tone so casual that the sentence was doubly alarming to have come from seemingly out of nowhere. Caustic nearly drops the mug he is holding, mind shocked into momentary pause, at the statement. At the implication behind it.
The other sighs, āI know theyāre, uh, different about thingsā¦ but I thought that being in Solace City this whole time might haveā¦ā Thereās a pause. āWell, you know, shown him a different realityā¦ heās already made progress in being an okay human, or something like it. Thought things were going okay, caught him smiling at one of Rampartās jokes the other dayā¦ ā
āYuh best keep it quiet though, donāt want the media gettinā wind of this or itāll be a problem.ā hisses the first, acutely aware of how the media at large takes any vague hint of something, right or wrong, and runs with it. For the last six months magazines had been declaring that she was āgoing to propose to Wraith anyday nowā because theyād been snapped shared a sandwich at a Legend event a while back. The online forums were a constant minefield, even if some of the fanart was well-done.
āOh yeah, Iām not going to put anyone through that deliberately, my dearest fiance-to-beā¦ā the other laughed back. āYou think surprise-portalling him into the middle of the parade would help? Or do Gaeans drop dead if confronted with new ideas without any warning?ā
Just as despair was filling his heart like a lead weight, the rumours like tiny knives in his heart, filleting the memories he held about someone now lostā¦ another combatant enters the ring. So to speak.
āEnough!ā snaps a third, highly unexpected but nonetheless welcome, voice. The word hissing between what can only be clenched teeth, in a normally serene face.
Caustic finds himself holding his breath as he presses close to the kitchen wall nearest the common room entrance; desperate to hear more, despite his stomach churning, wanting him to flee this whole situation. It boggled the mind, after all he had doneā¦ Miss Pacquette, coming to his defence? How could she find it in herself to speak on the behalf of such as him?
āListen to me, and hear me when I say that not all of Gaeaās citizens think in such a backwards mannerā¦ you cannot assume because people are poor, from a small place on their world, or work on farms that they all perceive things so narrow-mindedly. There is acceptance on Gaea, in much the same way that there are pockets of intolerant people on Psamanthe and Salvo who believe that robots are not sentient, or people of different races cannot be allowed to love one another. There are good people there too...ā Wattson says, voice rising with the internal fervour of righteous anger. She was so very like her father, unable to allow someone she cared about to go undefended when people brought slander to their doorsteps. If someone raised a knife to his back, she would put up a fence to bar their way, and then continue to tell him off for his inappropriate actions from the months before.
In the brief silence following her statement, shuffling is heard, and it is clear something is happening though he dare not attempt to see in. He would be sighted for certain.
In a calmer tone, almost too soft, Wattson continues. āI once knew a man from Gaea when I was very small. He wasā¦ very important to my Papa, and to me. They worked together for many years, and I believe that they loved each other just as deeply as Papa and Mama did. He was always very kind to me, like a father you could say, even on his darkest days he was always ready to make me feel happy.ā She took in a shaky breath. āMany of my youngest memories involve him, from my first baking soda volcano, to my recovery from the āghostā incident; not to mention the first attempt to create my sparksā¦ and then the hour or so we spent resetting the powergrid for the whole map due to the short we made. He was a good man, if very obsessed with his work; as Papa was. Driven, you could say.ā She sighed sadly, in a way that made even Causticās shaking arms want to wrap around the younger woman in comfort. āBut he was forced to go home many years ago because he was having a disagreement with the company overseers about a new project they assigned to his research team. He was so angry when he left, and I wish I could have had a happier memory to keep of him. I only discovered later why he was soā¦ you see, Papa mentioned that his team was assigned the goal of manufacturing a way of purging unwanted biological urges through aerosolised disbursement in the general population, and, wellā¦ he did not agree.ā
Thereās a sharp inhalation of breath from a few too many voices for simply two other people to be present in the common room. Given what the ruling bodies of Gaea were known to stand against, it did not take much guesswork around the applications of such a project.
Caustic had always liked to break accepted ethical conduct on the odd occasion to get breakthroughs that pushed science to the edge of a new frontier, but even he had been abhorred by the very concept. Caustic closed his eyes, recalling the very arguments he had had with his then-superiors about the situation; and how he had even held out the āimpeding human rightsā card as a final way to thwart the project. The cold smirk on thin lipped faces as he was informed that none who would be affected could be counted as a true human until they were cured of their odd notionsā¦ it was a miracle he had restrained from using his fists there and then.
His ācomplianceā was bought with a simple reminder of how very important the companyās healthcare policy was to Causticās mother, at the time, and how it would be a shame to have it terminated alongside his employment. Feigning defeat, and hating himself, he had made a show of deferring to their wishes. Those pompous, self-inflated fools had taken him at his word. That was their first mistake.
Caustic jerks slightly, as if he has fallen out of his own memories and back to the present, bodily. Finding Miss Pacquette still speaking, her voice growing ragged with emotion.
āHeā¦ he died shortly after leaving us. I was devastated that he was gone, but even more so for the way it had happened. I could not imagine the fear and sadness he must have felt as the lab burned around him, with his entire research team. All they ever found was a charred corpse and two fingers that had enough DNA remaining to confirm his identity.ā A soft sob shocked out, before she masterfully pushed it back. āU-Unfortunately for the company it seemed that all of his research and specimens on the topic burned with him; and some kind of alternate chemical residue coating the lab after the fire made the building unusable. Sometimesā¦ I wonder if it was deliberate, for him to have taken it all with him. To be honest it would not surprise me in the least, he was as stubborn as Papaā¦ā Natalie trailed off, clearly upset by the recollections. āOh mon dieu, I do not mean to be so sillyā¦ I just miss him and Papa so much! And now you are all being so awful about the only person whoā¦ who reminds me of them, and I know he is difficult but there is good there, somewhere.ā
Causticās teeth grind until it is agony. He longs to comfort her, even now as a full fledged adult and not the doe-eyed little girl who always wanted his attention... but how would that look to their comrades? Would she accept it after what he had tried to do? The anxiety wrings his stomach out like a wet rag, and locks both legs firmly in place. The scientist is disgusted with his weakness, debasing himself internally even as he countered with the simple truth of not being able to fight your own brain when it had decided on a Freeze response to distress.
He can clearly hear Lifeline and Wraith providing quiet soothing statements to Miss Pacquette, and it lessens his own distress over hers. Until he hears the one voice he would prefer never have been party to the conversation, speak up. āWhat was his name?ā A general query, curiosity and a hint of foreboding there, as if the puzzle pieces were sliding together in the younger manās mind.
Causticās heart freezes in his chest. Of all the Legends, why must Park be the one to overhear this tale? He who knows too much already...
Thereās a soft muffled sniffle, muted most likely by Wraithās shoulder, before Wattson replies; utterly unaware of how she was putting the final nail in his aliasesā coffin. āOh, did I not say? His name was Alexā¦ or I suppose Alexander. Dr Alexander Noxā¦ā
The sound of Cryptoās drone clattering to the floor almost swallows the high pitched shattering of the ceramic mug meeting the kitchen floor. Almost, being the operative word.
By the time anyone has a chance to check the kitchen, Caustic has long since made a tactical retreat to his room. The racing thoughts feel like they are wrapped about his throat, constricting his chest until he can barely breathe. Hoping that none saw his frantic flight back to the safety of familiar walls.
~)0(~
#apex legends#caustic#please tell me if its too ooc#i have been agonising over chapter 2#it was meant to be a short little fic and now chapter 2 feels very ooc#31 days of apex
5 notes
Ā·
View notes
Text
Skyrim Mod Finally Makes Stealth Interesting in Bethesda Rpg

If youāve ever felt underwhelmed by Skyrim sneaking, a new Skyrim mod overhauls the stealth system of the Elder Scrolls RPG game. Thatās right: no more easily cheesing the oblivious enemy AI as you creep around just outside their search radius with stealth archery. Instead, youāll have to deal with smarter, more thorough enemy checks and searches as they treat that surprise arrow to the knee as more than a minor inconvenience. Listen, I love the simple pleasure of Skyrim stealth archery as much as the next person. You crouch in the shadows, ping off a cheeky headshot crit at the nearest foe, then chuckle maniacally to yourself as the other nearby enemies stumble around before declaring that it mustāve just been the wind. However, the idea of actually demanding stealth promises to completely overhaul the experience of exploring Skyrim dungeons. Skyrim mod Sneaking Out Sneaks comes from creator Aixcalibur, and it provides a number of key changes to enemy AI and behaviour aimed at making stealth more challenging, while still ensuring that itās a viable (and fun) playstyle. Firstly, enemies wonāt be so quick to dismiss the threat to their lives after being struck themselves or seeing a companion fall. Once they set out to search, āintelligentā enemies such as humanoids, automatons, and dragon priests will actually patrol the dungeon for intruders, with behaviour somewhat randomised but potentially taking them all the way to the lairās entrance. Not only that, but theyāll often decide to pair up with a pal to make it a little tougher for an assassin to pick them off one-by-one, though youāll occasionally still catch a foolish lone wanderer. You can watch the mod in action courtesy of JustMeMatt below: https://www.youtube.com/watch?v=XwosRTVHhZs If youāre ready to truly test your sneaking skills, you can find The Elder Scrolls V: Skyrim ā Sneaking Out Sneaks at Nexus Mods. Excalibur says theyāre contemplating ways to make enemy behaviour even more sophisticated in the future, and even implementing a dungeon lighting system where enemies can relight areas that you have plunged into darkness. Weāre still waiting for news on The Elder Scrolls 6 release date, with no showing from the next entry at the recent The Game Awards 2022 showcase. Fortunately, weāve got some of the best games like Skyrim to play on PC while you wait for more information. Read the full article
0 notes
Text
Screenshots from the 2023 release of the classic arcade from Mitchell Corporation:
Cannon Dancer / Osman
You can watch our playthrough video here: https://youtu.be/mJcvd8b496Y
Follow Randomised Gaming on Tumblr, for video game, art, reviews, features, videos and more. You can also find us on YouTube, Twitch & Twitter for even more gaming & video content! Buy us a tea on Ko-fi
#Cannon Dancer#Osman Arcade#inin games#strictly limited games#1996#2023#Mitchell Corporation#Kouichi āIsukeā Yotsui#game key provided to randomised gaming#Nintendo Switch#PlayStation4#Xbox#PlayStation5#arcade
22 notes
Ā·
View notes
Text
Lucien: Development Post
Progress
At this stage, Iāve finished the implementation of the gameplay mechanics: the movement mechanics and Shadow Arts have been finalised, which are all detailed in the progress report below this post. Learning from previous mistakes with the platformer prototype, tutorials and controls menu have likewise been added to hopefully remove confusion with controls. All thatās left to do is to find ways to vary the moment-to-moment gameplay further to reduce repetition, whether thatās through improving enemy AI or adding new mechanics.
Things learnt while using Gdevelop
One of the most valuable features that I have discovered while using Gdevelop is the extensions, which can provide new events, objects, conditions, actions and more. A collection of community-created extensions is directly available through the software, which I have utilised during the development of Lucien.
One of the most useful extensions is the StayOnScreen extension, which forces the object to stay visible on the screen. Combining this extension with the āCenter the camera on an object within limitsā action, where the camera stops following the object when itās out of specified limits, I made the player character stay within the map boundary without the need for placing collision objects.
Readings that influenced my game design

Fullerton was once again a significant factor in my game design. In chapter 3 of her book, she discusses the subject of designing game rules and the importance of ensuring the players understand those rules "so that they do not feel cheated by the consequences of certain rules" (Fullerton, 2018). Too many rules might make it difficult for the players to understand the game, while leaving rules unstated or poorly communicating them might confuse or alienate players (Fullerton, 2018).
This was the problem that I faced with the platformer Einar, as some playtesters were perplexed with the mechanics due to a lack of their explanation. Therefore, the key for Lucien was to create a balance so that rules aren't overwhelming yet clearly explained via the 'How to play' level.
Another reading which influenced the prototype design was Hoffman's article about player choices. In the article, he touches on numerous topics regarding player choices, but one of them was concerning avoiding repetitive situations. Presenting the player with the same scenarios repeatedly will cause players to repeat the same decisions, consequently creating boredom (Hoffman, 2004). Thus, I made the AI spawning location randomised so that the encounters are unpredictable, and thus the micro-choices players make during the game are varied.
References
Fullerton, T. (2018). Game Design Workshop: A Playcentric Approach to Creating Innovative Games, Fourth Edition (4th ed.). CRC Press LLC. http://ebookcentral.proquest.com/lib/qut/detail.action?docID=5477698
Hoffman, S. (2004, March 10). Improving Player Choices. Game Developer. https://www.gamedeveloper.com/design/improving-player-choices
0 notes
Text
Diablo 3 For Mac Air
You may also sync your account between your Mac and smartphone so that you can access your messages anytime anywhere, and read and reply to the messages right on your desktop. Download facebook messenger for mac.
Serato dj crack for mac. In addition, it provides the beat coordination component with a simple interface to assist in coordination.
āDeath, at last, shall spread its wings over all . . .ā
Diablo 3 For Free
Improve Diablo 3 Performance in Mac OS X Diablo 3 system requirements are fairly lenient but as many Mac users have discovered, performance on some computers just isnāt that great. Even some of the newest Macs with the best GPUās are experiencing performance issues. Download games and applications from Blizzard and partners. The older my MacBook Pro gets, the more its cooling fan spins, and the less pleasant it is to use. If your MacBook is also prone to running hot, there are seven ways you can keep it cool and quiet. Owners of MacBook Airs, if you have the 13-inch that I have, youāre fine. Diablo III will run on it and be perfectly playable. Take a look at the video here to see it run on my late-2011 Air at.
The defeat of Diablo, Lord of Terror, should have given rise to an age of hope. Instead, it has drawn out a shadowy being of immense power, whose malevolent purpose is yet to be revealed. Diablo III: Reaper of Souls, the upcoming expansion to Diablo III, opens a dark and terrifying new chapter in the ongoing conflict over the mortal realm of Sanctuary.
Malthael, the fallen Archangel of Wisdom, vanished after the events depicted at the end of Diablo II: Lord of Destruction. In Reaper of Souls, he returns as the Angel of Death and seizes the Black Soulstone, which contains the essence of the Prime Evil. It now falls to the players to track down Malthael and stop him before he unleashes irreversible havoc on the world.
Fortunately, a new hero is ready to join the cause and bring Malthael to justicethe Crusader. Driven by a centuries-long quest to cleanse the corruption blighting their beloved Zakarum faith, Crusaders are warriors of righteousness who have been hardened through relentless, brutal combat with the foul evils plaguing eastern Sanctuary. In addition to wearing immensely heavy armor and wielding a wide range of cruel and punishing weapons, this new playable class in Reaper of Souls uses battle magic to strengthen allies and weaken foes. A natural walking tank, the Crusader adds power and versatility to any party of adventurers.
In addition to taking the story of Diablo III from the legendary city of Westmarch to the unhallowed halls of the Pandemonium Fortress in Act V and introducing the incorruptible Crusader class, Diablo III: Reaper of Souls increases the gameās level cap to 70. Players continuing on with their existing Barbarian, Witch Doctor, Demon Hunter, Wizard, and Monk characters will benefit from an array of fearsome new spells and abilities as they advance in level.
Microsoft exchange outlook for mac os. The expansion also accentuates the key features of the Diablo franchise, with a greater emphasis on randomised environments to explore; epic new quests; horrific new monsters to defeat; and substantial updates to the loot experience, enabling players to further customize their characters with new and improved multilevel Legendary items, new Blacksmith and Jeweler item-crafting options, and more.

Diablo IIIās Paragon progression system is also being majorly upgraded for the expansion, adding even more end-game character advancement and replayability. Two new game modesLoot Runs and Nephalem Trials are being added as well, providing fun and rewarding challenges for players to tackle when theyāre not busy saving the world.
Game Features
Charge forth as the Crusader ā Impenetrable armor, gleaming weapons, and heavy, heavy damagewield the power of the Crusader, unbreakable new hero of the mortal realms.
Take Act V by storm ā From the sprawling streets of Westmarch to the ancient walls of the Pandemonium Fortress, battle with a host of deadly new enemies throughout the all-new Act V of the Diablo III storyline.
Rise to new heights of power ā Advance your hero of choice through additional levels of supremacy, mastering bold new powers of raw, demon-slaying potential along the way.
Conquer new gameplay modes ā The new Adventure Mode opens up all of Sanctuary ā you can travel to any waypoint in any Act. It also introduces Bounties and Nephalem Rifts, two new game features with boundless replay value.
Discover powerful new treasures ā A redesigned loot system improves your Diablo III experience with targeted āsmart dropsā, new and improved Legendary items, and the item-augmenting powers of the Mystic.
Catch-22
Joined
Feb 22, 2010
Messages
10
Reaction score
0Points
1
Diablo 3 For Free
I installed Diablo 2 on my MacBook Air a few months ago. Last week I decided to pick it up again, but the game is running extremely slow. It loads up well enough, but after about 3-4 minutes of play the game becomes unplayably slow/choppy. I don't recall having problems like this when I first installed Diablo II on my MBA. I've been playing single player, so internet connections aren't an issue. Specs: MacBook Air running OS X v10.5.8 Intel Core 2 Duo 2.13 GHz processor 2 GB memory NVidia GeForce 9400M Graphics 256 MB VRAM Not sure if I need anything else. Does anyone know what the problem is?
0 notes
Text
Life style Articles
reklamĆ³wki z nadrukiem - zamĆ³w tu
In purchase to safeguard your pursuits of the partners, which are not necessarily wedded, however cohabit with each other; professional family legal professionals may created certified contracts called cohabitation agreements. Spotting the potential for a spike in violence in Chicago this summertime, people of the Relationship are also collaborating to support an instant treatment by grassroots and regional groups working to maintain our city's interests radiant and secure. The collaboration, known in your area as the United Says Injury Prevention Relationship or USIPP, has proved helpful since June 2015 to gather unknown info on the location and timing of chaotic events and using that information with existing rules enforcement records to generate regional maps of where assault takes place.
Irrespective of the target populace, interventions led by theory possess been demonstrated to be more effective than those without a theoretical foundation 27 Theoretical frameworks are tested http://www.emgraf.pl/ versions that can help the specialist understand antecedent and moderating factors and consider principles that may be relevant to the phenomenon of interest.
The Game Modification program is usually one component of a $1.5 million home violence and sexual assault prevention effort developed by the Kraft Family and the New Britain Patriots Charitable Basis. Go to the link below to find out more about this initiative, how it aims to address the impacts of extractive industries on the intimate and reproductive system health and privileges of Indigenous organizations, how you can get included or share your understanding, or other methods you can support.
Youngsters assault is certainly a significant general public wellness issue that causes considerable damage to youthful people, households, and neighborhoods. Mexico - from Government to civil society - provides been a key participant within the End Violence partnership since day time one. The SAVP Division assists interests stay concentrated and moving towards their prevention goals by trading time and work into utilizing the Strategic Avoidance Structure (SPF).
Although encountering IPV was not a criterion for taking part in the research, the descriptive analyses revealed that more than half the ladies in both groupings (61% in the control and 67% in the involvement group) screened positive for IPV. If a friend or enjoyed one is definitely not departing an violent romantic relationship, you may feel frustrated at moments.
Variants had been observed in literacy levels, which were higher among males in the treatment supply (76%), likened to those in the control arm (68%). This approach serves as a platform for DOJ to straight indulge with metropolitan areas to identify and prioritize resources that will help regional interests address their violent crime crises. By empowering guys to initiate their personal initiatives to prevent violence against females and young ladies within their interests, the Male Advocacy Programme's influence appears most likely to endure.
The partnership launched today seeks to bring jointly governments, UN firms, civil culture, the personal sector, research workers and teachers to build political can, promote solutions, accelerate action and strengthen cooperation to prevent assault against children. In reality, more than half of ladies in Viet Nam report experiencing violence at some point in their lifetime, according to the Authorities and the United Nations' Country wide Study on Household Assault Against Females in Viet Nam.
Follow-up investigations after data collection by the intervention team found no adverse results from involvement in the analysis. This work was backed by funding from the Novo Base, the Sigrid Rausing Trust and the Economic and Sociable Research Authorities (ESRC). Data gathered in 2005 discovered that females experience two million accidental injuries from partner violence each yr.
Pronyk PM, Hargreaves Junior, Kim JC, Morison LA, Phetla G, Watts C, Busza L, Porter JD: Effect of a structural treatment for the avoidance of intimate-partner violence and HIV in rural Southerly Africa: a group randomised trial. On the basis of the study outcomes, national and comparative analysis reviews plus a set of politics recommendations were created and distributed among specialists and policy-makers across Europe.
Accomplishments of the avoidance sub-group to day have got included support for the development of local violence workplace procedures including disseminating concepts for employers to apply the plan into practice. Challenges stay however in applying these laws, limiting females and women' gain access to to protection and justice. Primary prevention of assault against women and girls.
1 note
Ā·
View note
Text
Catherine: Full Body Review - Put A Rin On It
New Post has been published on https://gamerszone.tn/catherine-full-body-review-put-a-rin-on-it/
Catherine: Full Body Review - Put A Rin On It

Imagine that you wake up one morning and, to your horror, discover that you had inadvertently committed an act of infidelity. Think about the kind of confusion and dread that might race through your head at that moment. How did it happen? What the hell are you going to do? How on earth are you going to explain and amend the relationships with all parties involved? What kind of deep-seated anxieties might have led to this moment? In 2011, Atlusā Persona studio explored this predicament with Catherine, using a peculiar blend of social simulation and Sokoban-influenced action-puzzling. Eight years later, Catherine: Full Body is a remaster that demonstrates how well the gameās distinctive premise and exploration of adult themes still hold up, even if its new additions to the plot donāt fit in seamlessly.
Vincent is a 32-year-old man in a long-term relationship with his girlfriend, Katherine, and at a stagnant point in his life where he isnāt exactly sure what he wants for his future. His core group of friends are in different circumstances, but they share similar dilemmas; being in your thirties is hard. Vincent has recently found himself plagued by frequent nightmares of scrambling up a crumbling tower, and heās losing sleep and in a constant haze because of them. One morning, after a big night of drinking, he wakes up next to someone who is absolutely not his girlfriend, and what follows is a frantic, weeklong crusade to try and deal with the repercussions and decide what he wants to do with his life before Katherine can discover whatās really going on.











Central to Vincentās coping process is his aforementioned core group of friends. Every night after work, they all get together at their local bar, The Stray Sheep, to hang out. Itās in these regular social scenarios where Vincent can confide in his friends, talk through his state of mind, sound off on his next course of action, and, hopefully, find a resolution. The conversations between characters are mostly predetermined, though the onus to spend Vincentās limited time having them is on you. A key component which you do have influence over, however, is your cell phone. Vincent will regularly be contacted throughout the night (by Katherine and his new fling, Catherine), and how you choose to respond to their text messages and calls, if at all, will impact Vincentās ethical compassārepresented as a meter with opaque binaries.
Time ticks along as you perform actions in the bar, and its patrons will come and go. You can skip these social sections entirely if you wish, but doing so robs you of the gameās most engrossing component. Vincentās journey is a deeply introspective one, and though the plotās major beats unfold in the cutscenes that bookend each day, the nuances of his character come through in his interactions with other people. Managing Vincentās connection to his phone, and, in turn, how he treats the women in his life from a distance, sways how he might later react to significant plot points and revelations. Getting to know Vincentās deeply flawed but sympathetic friends, as well as peeling away at the backstories of the other bar patrons as the week goes on, helps to explore themes revolving around maturity and the nature of human relationships. Full Bodyās inclusion of the Japanese vocal track also provides an interesting and different take on character performances if youāve already experienced the English version before.
The ebb and flow of your social actionsāchatting to your friends, ordering another drink, checking your phone intermittently, and spending time with Vincentās idle thoughtsāmake the ritual of whittling away time at the Stray Sheep strangely satisfying in its mundanity. The evocative soundtrack helps to foster this relaxed contemplative state, as does the gameās holistic but understated audiovisual style. Itās an incredibly pleasant atmosphere to be in, and it succeeds in replicating the quiet delight of spending a night drinking with friends with no particular occasion.











Itās nice to have that safe haven, because when Vincent goes home to bed each night, the nightmares start, and thatās when things get really stressful. Whatās causing the nightmares is a mysterious unknown at first, but from the outset, itās clear that they act somewhat as a lucid metaphor for Vincentās internal strife. You need to guide Vincent up a sheer, crumbling tower constructed entirely of cubes and other cuboids, sometimes while being chased by a monstrous personification of one of Vincentās objects of anxiety. The tower is rarely more than three cubes deep, and while its construction might sometimes form a natural staircase for Vincent to climb, youāll frequently need to create a path upward yourself by pushing and pulling the cubes around in strict, grid-based arrangements.
This task quickly escalates in difficulty, as the sheer tower faces become higher and harder to navigate. There will be fewer pieces to work with, while blocks with unique properties will also appear, such as being immovable or shattering after being stepped on twice. These scenarios stop you from creating an ordinary staircase, and they force you to think of more unorthodox ways to arrange and move around the tower. Vincent can hang on the edges of blocks, and blocks will support each other so long as a horizontal edge connects; both these rules are fundamental to many of the techniques required to work your way up.
Finding that potential path takes careful consideration and forward-thinking, and this can be nerve-wracking. You need to keep up your momentum, lest the stage crumble under your feet and you fall, and the soundtrackārousing renditions of an inspired selection of classical piecesāratchets up the urgency of your ridiculous predicament to a high degree. Itās very easy to put yourself in a dead-end situation, even with the gameās generous undo mechanic, and at times you might stare at the pieces you have to work with for what seems like an eternity without any inspiration. But when you do have a sequence of moves in mind, successfully put them into practice, and start flying up the tower without pause, that sense of mastery and accomplishment is incredibly exciting.











This remaster also includes a number of additional difficulty options and assists, however, if reaching those moments of elation are too few and far between. These include, among other things, a āSafetyā difficulty level, which eliminates failure, and an auto-climb option that can be disabled on a whim. Catherineās puzzle difficulty does spike in places, so itās a boon over the original for anyone who wants to keep up the momentum with Vincentās story. If you love the puzzles, though (and I certainly do), Full Body also includes a handful of additional modes, which dramatically increase the amount of available stages. The story mode offers a āRemixā variant featuring new block types and stage layouts; the in-game āRapunzelā arcade cabinet boasts a buffet of new stages in the same vein, too. Babel returns as a discrete puzzle mode with challenging, randomised stages for one or two players, and thereās also a head-to-head competitive mode with local and online options. Thereās a lot here, but the biggest addition to Catherine is the inclusion of another potential love interest for Vincent, named Rin.
While Katherine is sensible and Catherine is uninhibited, Rin acts as a sheepish but wholehearted personality for Vincent to fawn over. Sheās introduced right from the get-go and woven into the gameās existing story beats, both in new cutscenes and into the social segments at the Stray Sheep. However, perhaps unsurprisingly, Rinās integration isnāt an entirely seamless one.
On a superficial level, story moments involving Rin will often play following whatever cinematics were part of the original game, and with that come some pacing issues. These new scenes have a strong, stylish direction, featuring more interesting edits and creative shot compositions than existing ones, but they unfortunately make the rhythm of cycling between social simulation, nightmare puzzles, and stretches of cinematics feel a little unbalanced. More significantly, though, the integration of Rin completely dismantles the gameās enigmatic sense of mystery.
If youāve played the original version of Catherine through to one of its many different endings, then youāll have at least some idea of how Vincentās real-world difficulties and his nightmarish tribulations are related. However, it was previously hard to get any tangible sense of how things might fit together until the original gameās penultimate chapter. Conversely, as soon as Rin appears on screen in Full Body, it is immediately clear that something is amiss, and this feeling of peculiarity is ever-present whenever Rin is involved in a scene. Even though her arc is an enticing new mystery in itself, and does feel additive to someone who already knows everything about the original Catherineās narrative, itās a shame. As soon as Full Body starts, Rin acts as a big, flashy distraction from the largely grounded and plausible story that Catherine revels in during its real-world sequences for most of its running time.
Chasing Rin through the new branching path in the story feels a little inelegant overall, too. Actively choosing to pursue either Catherine or Katherine as Vincentās ultimate goal always feels like trying to hit a moving target. Trying to push Vincent in a certain direction on the gameās ethical meter was difficult because of how hard it was to decipher which choices represented whatānot just in Vincentās text messages, but also during the series of confronting āconfessionalā questions that youāre asked in-between nightmare levels (eg. Would you rather kiss an alien or a corpse?). Pursing Rin feels far more blatantāa series of questions are flagged upfront as opportunities to ābreakā the meter and set off on a whole new path.











Once you do break onto that new path, things go to some fascinating places. But the broad feeling of the new story branch is that it feels, well, too broad. Rinās enthusiastic earnestness rubs off on the direction of the new content a little too much, and even though the scenarios posited are genuinely interesting to see unfold, it lacks a more grounded subtlety that invites a similar level of contemplation to the existing branches for Katherine and Catherine. Whatās more dismaying is that the ultimate conclusion to Rinās story branch actually feels like it undermines the otherwise positive themes the new chapters work so intensely to convey, seeming to suggest that the kind of love that Rin and Vincent can potentially share is fantastical in nature.
But Rinās presence still brings an intriguing new edge to Vincentās crisis, and Full Body still tells a fascinating, personal tale. The nightmarish block puzzles are still weirdly intense and satisfying to surmount, and the Stray Sheep is still a wonderful bar to spend your nights in. Full Body does a great job in refining and refreshing the Persona studioās fascinating foray into the social lives of adults, and Catherine continues to stand out as a game that feels both incredibly bizarre and authentically intimate.
Source : Gamesport
0 notes
Text
Stay Home. Make Mods. Win Prizes. - Week 4
Are you bored being stuck at home? Looking for some inspiration to finally realise that mod idea you've been thinking about? Well then: [b]Stay Home. Make Mods.[/b] for your chance to win prizes each week between [b]6th April and 4th May[/b]!Ā In light of recent world events, we wanted to do our part in helping our community cope with social distancing and self-isolation by giving you something to focus on during this challenging time. So why not make some mods?Ā We've also teamed up with our friends at [b]GOG[/b], [b]Warhorse Studios[/b], and [b]Bethesda[/b] to offer you a different selection of prizes each week.Ā [b]Week 4 Prizes (27th April - 4th May 2020) [/b] [list] [*]1x Game of your choice (up to Ā£50) - for an entry selected randomly from the top 20 mods of the week - ranked by unique downloads.Ā [/list] This week we've partnered with [url=http://GOG.com?pp=a120fe5cad51f0d0942d7c283478628047d6cfce]GOG.com[/url] who have generously provided the following game keys for the event: [list] [*]5x [url=https://www.gog.com/game/crypt_of_the_necrodancer?pp=a120fe5cad51f0d0942d7c283478628047d6cfce]Crypt of the Necrodancer[/url]ļ»æļ»æ [*]5x [url=https://www.gog.com/game/machiavillain?pp=a120fe5cad51f0d0942d7c283478628047d6cfce]Machiavillain[/url]ļ»æļ»æ [*]5x [url=https://www.gog.com/game/witcher_adventure_game?pp=a120fe5cad51f0d0942d7c283478628047d6cfce]The Witcher Adventure Game[/url]ļ»æļ»æ [*]5x [url=https://www.gog.com/game/dead_cells?pp=a120fe5cad51f0d0942d7c283478628047d6cfce]Dead Cells[/url]ļ»æļ»æ [*]5x [url=https://www.gog.com/game/frostpunk?pp=a120fe5cad51f0d0942d7c283478628047d6cfce]Frostpunk[/url]ļ»æļ»æ [*]5x [url=https://www.gog.com/game/blade_runner?pp=a120fe5cad51f0d0942d7c283478628047d6cfce]Blade Runner[/url]ļ»æļ»æ [*]5x [url=https://www.gog.com/game/thronebreaker_the_witcher_tales?pp=a120fe5cad51f0d0942d7c283478628047d6cfce]Thronebreaker[/url]ļ»æļ»æ [*]5x [url=https://www.gog.com/game/the_messenger?pp=a120fe5cad51f0d0942d7c283478628047d6cfce]The Messenger[/url]ļ»æļ»æ [*]5x [url=https://www.gog.com/game/chuchel?pp=a120fe5cad51f0d0942d7c283478628047d6cfce]Chuchel[/url]ļ»æļ»æ [/list] Any mod uploaded with the tag "Stay Home. Make Mods." this week will be entered into a randomised draw to win ones of these keys. [b]How to enter[/b] [list=1] [*]Upload a new mod for [b]any [/b]game between [b]27th April - 4th May 2020[/b] (Safe for work mods only).Ā [*]Include the competition tag "[b]Stay Home. Make Mods.[/b]". [*]That's it! Your mod has been entered. [/list] You can add the tag either by choosing the new "Classification" option at the bottom of the mod upload form or by adding it with the other tags.Ā [img]https://staticdelivery.nexusmods.com/mods/2295/images/26/26-1586179188-1566464397.jpeg[/img] [b]Get involved [/b]Even if you aren't uploading mods, there are plenty of things you can do to get involved in the event. [list] [*]Download and endorse awesome new mods to support your favourite authors. [*][url=https://www.nexusmods.com/images/add]Share screenshots in our image share[/url]ļ»æ to showcase mods you're enjoying. [*][url=https://www.nexusmods.com/videos/add]Add your YouTube videos [/url]ļ»æshowing off your top picks. [*]Use the hashtag #StayHomeMakeMods on [url=https://www.facebook.com/pages/Nexus-sites/71629282833]Facebook[/url]ļ»æ, [url=https://twitter.com/nexussites]Twitter[/url]ļ»æ, Twitch and anywhere you find the conversation about mods.Ā [*]Join us on the [url=http://discord.gg/nexusmods]Nexus Mods Discord server[/url]ļ»æ where we'll be hanging out in the voice channels and hopefully showing off some of the new mod content.Ā [/list] [b]Terms and Conditions [/b] Participants - Entries - Mods [spoiler] [list] [*]Participants are required to submit at least one (1) mod in order to enter the event and become eligible for winning a prize. [*]Submitting several mods is possible, however, prizes are limited to one per selected winner each week. [*]A maximum of 5 mods may be entered into the draw by a single user. If more than 5 mods are entered, the newest 5 will be considered valid entries. [*]All entries must be submitted between the dates posted on this article. [*]Unless otherwise specified, the weekly entry period runs from 12:00:00am on the starting day until 11:59:59pm on the last day (GMT+1). [*]Mods must be uploaded to the Nexus Mods website and assigned the "Stay Home. Make Mods. 2020" tag. Mods that do not include the tag at the end of the competition period are not eligible to win prizes. [*]Mods in a "Work in Progress" state will be allowed provided they are in a playable state. [*]You may collaborate with others on entries, but only one prize will be issued if your mod wins. [*]You must be the copyright holder i.e. creator of the mod content. [*]Mods must not include assets from other creators without explicit permission and should display appropriate credit. [*]Mods entered must conform to our site rules (inappropriate content) and must not contain any adult content (as defined by our [url=https://help.nexusmods.com/article/19-adult-content-guidelines]Adult Content Guidelines[/url]ļ»æ). [*]Entries found to be in violation of any of those rules and/or our general terms and policies will be disqualified. [/list][/spoiler] Prizes - Winner Selection [spoiler] [list] [*]A different selection of prizes will be available during each of the four (4) weeks of the event, as detailed in the article at the start of the relevant week. [*]One (1) "Game of your choice" prize will be awarded to the uploader of a randomly chosen entry featured in the top 20 most downloaded or endorsed for that week. [*]The "Game of your choice" prize consists of either:ļ»æ [list] [*]Any game that can be purchased as a redeemable code, up to the maximum value of Ā£50. [*]OR If we cannot source your chosen game, Ā£50 gift card to be redeemed in the Steam game store. [/list] [*]Additional prizes will be contributed by the weekly partner of Nexus Mods as specified in the article for that week.Ā [*]Additional prizes from our partners will be awarded to randomly selected entries with the competition tag excluding the winner of the "Game of your choice" prize.Ā [*]A maximum of 1 prize per user, per week will be issued.Ā [*]Prizes will be issued to winners via private message on the Nexus Mods forums by the Nexus Mods Community Managers.Ā [*]Some prizes may feature an expiration date by which they must be used. If the prize expires before it is redeemed you will not be able to request an alternative.Ā [*]The Nexus Mods team reserves the right to disqualify any entry at their sole discretion, with or without providing a reason.Ā [/list][/spoiler] General Terms and Conditions [spoiler] By submitting a competition entry, you are agreeing to be bound by these terms and conditions. [list] [*]Promoter name. Black Tree Gaming Limited incorporated in England and Wales with company number 06360077 of Balliol House, Southernhay Gardens, Exeter, EX1 1NPĀ (referred to throughout these terms as the āPromoterā, āweā, āusā and āourā). [*]Deadline. All competition entries must be received by the Promoter by no later than the Closing Date. All competition entries received after the Closing Date are automatically disqualified. [*]How to Enter. You may enter by sharing a mod on the Nexus Mods website and adding the appropriate tag. You must complete this initial entry to be eligible to win. You do not have to pay to enter the competition, however, you are responsible for any phone or internet charges you may incur when entering. If you are unsure about these charges, you should contact your phone or internet operator before entering. Entries will not be acknowledged and we do not accept responsibility for entries that are lost, delayed or which we do not receive. [*]Eligibility. You must be aged 18 or over at the time of entry in order to enter this competition. We may require you to provide proof that you are eligible to enter the competition. No purchase necessary. You must enter the competition yourself. Entries which are incomplete, removed, corrupt or ineligible will not be accepted. We reserve the right to verify any entries and winners and may refuse to award prizes and/or disqualify you if you make or attempt to make any entry to this competition which is in our reasonable opinion contrary to these terms and conditions or by its nature unfair to other entrants. This might include entries which are made by automated means, fraudulent, made in bulk, made on behalf of another person, or made by hacking, cheating or deception. You must comply with the laws that apply to you in the location that you access the competition from. If any laws applicable to you restrict or prohibit you from entering the competition, you must comply with those legal restrictions or, if applicable, refrain from entering the competition. [*]Prize conditions. Prizes are subject to availability with no cash alternative. Prizes are not negotiable, exchangeable or transferable. The winner(s) will be contacted via Private Message on the Nexus Mods website. You must claim your prize personally within 1 month of the Closing Date otherwise your claim will become invalid (you are solely responsible for this). The decision of the Promoter is final. We have the right to substitute any prize for an alternative prize of equal or greater value. [*]Excluded participants and entries. Employees of the Promoters, its holding or subsidiary companies, its agents or suppliers or anyone else professionally connected with the competition, or members of their families or households. The Promoter will not admit entries which: are automatically created by a computer or bot or script or other automated technology, created in bulk, have been altered or forged or tampered with, are illegible or incomplete or which generally in Promoterās reasonable opinion are inappropriate to admit. [*]Selection of winners. The winner will be chosen by the Nexus Mods team. If you cannot be reached by private message or email address when entering we may choose a new winner. [*]Ownership of competition entries and intellectual property rights. The Promoter does not claim any rights of ownership in your competition entry. The promoter is granted a non-exclusive, worldwide, irrevocable license to use, display, publish, transmit, copy, edit, alter, store, re-format and sublicense the competition entry and any accompanying materials for its marketing or other commercial purposes. [*]Data protection and publicity. If you are a winner of the competition, you agree that the Promoter may use your provided information to announce the winner of this competition and for any other reasonable and related promotional purposes without any payment to you. You represent that all of the information which you provide to us in connection with this competition shall be and shall remain complete and accurate. You represent that your entry will not contain anything (i) that is or could reasonably be viewed as harmful, harassing, defamatory, libellous, obscene or invasive of anotherās privacy; or (ii) which you do not have a right to make available lawfully (including any material which infringes the rights of any other). By entering this competition, you agree that any personal information provided by you with the competition entry may be held and used only by the Promoter, its affiliates, its agents and suppliers to administer the competition. [*]Limitation of liability. Insofar as is permitted by law, the Promoter, its agents or distributors will not in any circumstances be responsible or liable to compensate the winner(s) or runner(s)-up or accept any liability for any loss, damage, personal injury or death occurring as a result of taking up the prize except where it is caused by the negligence of the Promoter, its agents or distributors or that of their employees. Your statutory rights are not affected. The Promoter will NOT accept responsibility for competition entries that are lost, mislaid, damaged or delayed in transit for any reason or in any way. [*]Social media. You acknowledge that the competition is in no way sponsored, endorsed, administered by, or associated with any of our partners, Facebook, or Twitter. You agree to release our partners, Facebook, and Twitter from any responsibility to you in relation to the competition. [*]General. (a) We may use the information which you provide in entering this competition to contact you for the purposes described in these terms and conditions. We will process and store your information in accordance with our privacy policy which can be found at: http://help.nexusmods.com/article/20-privacy-policy [*](b) We may wish to transfer all or a part of our rights under these terms to someone else without obtaining your consent. You agree that we may do so provided that the transfer does not significantly disadvantage you. (c) If there is any reason to believe that there has been a breach of these terms and conditions, the Promoter may, at its sole discretion, reserve the right to exclude you from participating in the competition; (d) The Promoter reserves the right to hold void, suspend, cancel, or amend the competition where it becomes necessary to do so; and (e) These terms and conditions shall be governed by the laws of England and the parties submit to the non-exclusive jurisdiction of the courts of England. [*]For questions, Please contact [email protected] [/list][/spoiler] Published first at Stay Home. Make Mods. Win Prizes. - Week 4
0 notes
Text
Japanese & Europe arcade flyers for the 1996 title from Mitchell Corporation:
Cannon Dancer / Osman
New home version is out today.
Follow Randomised Gaming on Tumblr, for video game, art, reviews, features, videos and more. You can also find us on YouTube, Twitch & Twitter for even more gaming & video content! Buy us a tea on Ko-fi
#Cannon Dancer#Osman#Arcade#inin games#strictly limited games#1996#2023#Mitchell Corporation#Kouichi āIsukeā Yotsui#game key provided to randomised gaming
24 notes
Ā·
View notes
Text
Brief Article Teaches You the Ins and Outs of the Forest on Pc and What You Should Do Today
The Forest is an incredible open world sandbox adventure game that occurs in a large scary forest. It can be purchased for 10.99. It is really amazing survival game. It is critical to cut down trees to find firewood or maybe to create a shelter. Trees also gain from fertilizer based on the appropriate schedule for the particular tree. In fact, irrespective of your finances, you shouldn't stray from figuring out how to grow your own trees. Attempting to remain alive long enough to collect wood to continue to keep your fire going so that you can sleep for enough hours to get the strength to gather more firewood puts you able of wondering if there's any point in attempting to go on.
Key Pieces of the Forest on Pc
The internet edition, such as, for instance, a lot of the games produced by IGT is quite much like the original real money slot machine in Las Vegas. Not a lot of folks are aware that there are a few additional versions of Google Earth apart from the totally free edition readily available to anybody on Internet. The actual money play edition of Pixies of the Forest slot machine is found in nearly every casino in Las Vegas.
All About the Forest on Pc
Joined cronix onlineonline pvp, completely free games play free internet. It's full and total game. The game also has a bonus story, which you are able to unlock after completing the most important story, though you may have to devote real money to unlock it. It's a game showed in the very first person view FPP with horror genre together with strong survival effects. Overall among the best games ive ever played the forest pc download . Not only is it useful, but nevertheless, it may also be utilised to create amazing text-based games! Don't panic, you are able to still find a good deal of good absolutely free games, but you want to sign as much as a casino.
In the event the player would like to remove a structure, they need to disable the mode in the game menu screen initially and reload the present game save. The players assume the function of a guy who is the sole survivor of a plane crash. It permits the player to produce their structures invunrable which can produce the game easier in the event the player wants a more peaceful game. The player is provided complete freedom to learn more about the world. Thatas when he needs to watch out for them. There isn't going to be a set missions, so players will need to simply go out and learn more about the world.
As of 2017, however, it appears as though the only method to find the program is by way of download stores including CNET.com. It's possible to search about and try this software out. You don't need to worry whenever your kids use this computer software.
Online, the actual money game is available if you reside in the united kingdom and some other restricted European nations. At this time, you wish to be actively involved and walk the website, conduct surveys and look at different all-natural processes. The crash website is randomised, so every time you begin a new game you'll appear on another portion of the map. The portal is extremely simple to create also.
0 notes
Text
Summoners War Cheat
Google's play around website undoubtedly made the sport seem attractive with the help of its ābreathtaking graphicsā and āenormous variety of in 400 monsters,ā but i have been told every thing ahead of when and wasnāt probably going to be so quickly happy. Though, just after i got all the counteract i was very stunned. You will see the rest that bunch medical care insurance and maximize shields or sequence therapeutic. |The confusing counteract application is a superb pull to get that unlimited generator. Approximately 30 of people crystals could very well be gathered each day, that could be 1/3 for the mystical summon, nonetheless they could also be used for one of a kind buildings, excess energy level, or more area combats. Each individual monster has 6 slot machines for rune updates which can take a crack at anything from raise fitness to produce a chance to stun. Anyone looking around with an unbelievably pleasurable and addictive mobile unlimited generator should preferably undoubtedly give that certain a aim for that notable counteract and artwork by themselves. At the an entire world of free of cost-mium tools, you can actually quite frankly rely on them actually so-and-so reasonable time-wasters with little identity (once they have, then whomever engineered them into could very well be charging for the). unlimited generator play around it's a great deal of that is a lot like another fashionable prevent assortment program, courageous frontier, which adds the game player becoming a summoner who calls forth diverse pests inside of the gameās local library to try and do Prevent application prevent is a lot like basic gaming console rpg patterns that will each and every one system, your team along with the enemyās, adhere to a become-structured application determined by their targeted efficiency stats. The gameās an item an item one distinct point to consider about Summoners War Pc Hack would be that the monster compendium is not totally that expansive. |Summoners conflict need heavens area has relatively staid monsters, each and every one accessible in 5 various a number of flavors shape for almost every elemental type. This depends upon the monsterās ability and stats, and if you want to create a formidable squad, youāll hope to use power up-up and develop your monsters, or make use of the most recently-announced monster combination have. Runes are embeddable methods that supercharge your monstersā stats. Summoners conflict knowledge each and every one model of monster has their very own team of distinct animated graphics in prevent, in glory and also in nonproductive says. Inspite of the typical action in each energy level application, there is even so a great deal to try and do in this jewel. For most, after you burn off relationship, itās a computerized deficit, so itās a tremendous awesome touching on the subject of website. which this headline may just be actually worth fitting for holds. Summoners conflict is definitely a mobile mmog perfected and imprinted by com2us, a south korean tools manufacturer. Some runes would raise defence, whenever yet another can potentially boost assault or preciseness. |An amazing have of Summoners War Pc Hack is the reason that gamers can leave reviews of monsters. Excellent. Very best multiple-person that means that you can most definitely play around as frequently whenever you drive. Toucharcade mentioned the sport was "recommended-have for gamers who will like better tactical controlling in their ccgs or maybe more personalization in their method tools. A range of factions prevent for control of the land's process to secure awesome mana crystals through the help of efficient "summoners" who can potentially manipulate a range of great monsters. Also, gamers are frequently recommended to buy facts, along with the leveling application will depend on tedious hrs of rep, subsequently it will require perseverance and the chance to subdue the longing of developing in-program expenses when motivated. Which implies there's some component of the unlimited generator that could be churning a dependable assortment of gamers and requires iteration. There needs to be some help to extra cash, nevertheless the becoming how the person must spend some revenue (as opposed to ending up with a significant amount pleasurable that they wish to take) will angry them. A great deal analysis computer data can bring a better provide answers to. |That is a huge complication, on the grounds that citizens irritated gamers will probably be early to churn. Your known fighters (monsters) certainly are a outdoors mixture of monsters and manga information, work amazingly in reality. Monsters have as much as 3 energetic counteract ability as well as a passive or team benefit. minimal into the valley of grind. Though this are not able to conceal the past due midgame and endgame is definitely mincing and much more mincing, more costly with much less energy level kickback on hardest challenge. Town Extraordinary action/rpg unlimited generator with all the components of a retro!!! In addition to, via the internet dating selections for better replay value for money!!! I go well with it up unlimited generator to ultimate fantasy by satisfies pocket legends this can be most definitely one of the better monster obtaining tools i've executed however. Farmville has in 400 monsters. |Though this, farmville possession us another kind of actually feel to the old fashioned monster obtaining tools we executed. These summoners wield horrific magical throughout the battlefield, cold their foes in position, draining their enemies of power up, and in addition gaining rains of fireside minimal inside of the heavens. Practices pinpoint the power of individuals cards in prevent. I have been told a great deal concerning this game for virtually any extensive time, so i am hoping for a number of really amazing unlimited generator play around and several pleasurable out of your unlimited generator that had been picked out to get that dice towerās āgame out of your yearā award in '09. To triumph in a game headline of summoner wars you have to be the only real person taking part a summoner unit card. Walls cards are thought incident cards and so are executed during the entire āplay incident cardsā cycle. The board is among the most significant i have constantly felt for virtually any unit card unlimited generator. I canāt complete a realm the places when a system is attacked, it wouldnāt react to that assault in certain method. I comprehended applying just a few spins in just after i should really be summoning, moving about, assaulting, or possibly making cards from my possession into the magical pile during the entire construct magical cycle. |Good luck also determines your first step person building a perish roll - however the launching person doesn't are able to carry out the originally three phases, they are able to move and assault employing their machines. Staying them full of life for a longer time by applying my wall structures similar to a buffer would routinely denote my challenger will need to found me. Picking something which appears to be it fits you is probably the most beneficial. The inventors were being so happy by using the admirer method they even owned the skill set imprinted as replacement I enjoy taking part summoner wars a tremendous amount. If you havenāt felt the enjoyment of walls-summoning however, youāre totally losing out. Thee's a multitude of monsters dangling near, just after finish the tutorial you'll end a record of a hellhound, fairy, and vagabond to acquire initiated. This mixture of outdoor patio-putting together inside the vein developed by magical 2013 [] with tactical controlling like this viewed in hero academy [] and outwitters [] is definitely a efficient pairing for gamers who're fans of simultaneously genres. |Otherwise, it's possible to get the combination prepare for all those 8 factions for $7.99 (50 % of total price). The guild dwarves are stalwart along with the cave goblins use The game's ai is fairly very good, idea the asynchronous multiple-person is just how the sport totally shines. near to find the places it's. That you totally puzzles me. I like it, i quite frankly imagine the graphical user interface is very seriously controlling backwards the game's opportunities. I comprehended i would personally as if it and paid for In addition to stat monitoring rocks !. |To complete it off, the $8 to get that electronic option is with singleortenth of the cost of the bodily option (and in addition, a lot of the factions accessible in this box are presently from produce). Honestly, if you find yourself a methodordreamorchange-structured/async multiple-person admirer - have this :) just after ability to hear enough hype about summoner wars (who has two bottom models: elves v. Or what kind of event he deems perfect for successful a unit card unlimited generator. I recognize that it will require much more energy to level a game headline the places You commence the sport with a large number of machines throughout the board, and you'll have relatively couple of (or no) spins that you choose and don't prevent each other. An key to say that's neither of the two a specialized nor a downside about summoner wars is a expandability out of your unlimited generator. We do not thoroughly achieve my points about this - like i mentioned, i'm uncertain exactly how i enjoy this part of the unlimited generator, but the truth is i did imagine it was worth noting. Effectively, |The good thing is the races inside the expert set in place don't enter almost every other type, if you opt for any expansions, you will understand you will be not being given replicated cards. Previously magical: the product range unit card tests started off switching up on the internet, fearful gamers noticed how the internet access was hastening the conclusion for the precious passion. randomisation is overwhelming as it can certainly undoubtedly dash the biggest and most ingenious types of items, nonetheless it does measure the area approximately new and felt gamers a little. What totally works to make summoner wars sparkle on the subject of unlimited generator play around is having the capacity to assistance 6 a number of tools at the same time. During summoner wars not delivers the endorphin rush of beginning a foil enhancer prepare to seek out an incredibly hard to find unit card awaiting you, it will certainly verify that premium unit card-structured method tools is without a doubt possible on cellular tools. You are able to only wager more phone numbers the elves, but the truth is, you can easily alter the computer system to the opposite outdoor patio. Cheers tom vasel labeled as summoner wars āabsolutely fantasticā and āone for the finest tools of 2009ā. |Happily, you don't really need to provide my mistakeā¦ as the men and women at plaid cap tools have an awesome role throughout the pack method to get that summoner wars expert set in place. my compliment out of your pack actually gets to this area insert - there's area not only for to get that 6 faction decks integrated inside the pack but in addition slot machines for three better decks.
0 notes