#because the artists aren't human
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gumnut-logic · 6 months ago
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Art in the 2020s
Thinking of doing a painting, so I'm looking for reference photos of waterlillies online. I have some of my own, but I thought I would see what else is out there as I was pondering colours.
Stock photography is now full of AI generated pics that probably took seconds to make, including works that look like they were painted.
Why should I even bother?
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sunderwight · 1 year ago
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aziraphale and crowley are so bad at convincing anyone that they don't know where gabriel is
it's funny because even when crowley actually didn't know what was going on he still somehow gave off vibes as though he did
and it's not just that the vibes! strategically they suck at it!
at any point they could have actually let the angels or demons search the bookshop top to tip, with "Jim" standing there waving and offering snacks the entire time, and they would have actually not found anything and been forced to look elsewhere
but it never occurs to them to actually do that because THEY know that they know where gabriel is, so they just panic and fixate on keeping all the angels and demons away as much as possible, which makes it really obvious that they know something they're not sharing with the class
how are you both so bad at this?!
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starscreamingg · 25 days ago
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Detroit Become Human and why does this game decide that the problem in society is individual people treating androids poorly because those androids are choking them out of the workforce and NOT the corporations and governments who deliberately designed the androids to do this
#AUGHHGHH#I promise you dbh is still one of my favourite games I really do#But ohhhhhhhjghh my GODDDD it makes me mad#Like ESPECIALLY this year. With artists and writers being so fucked by ai#Like the game has less than no sympathy for people who were screwed over by cyberlife deciding their labour wasn't worth anything#Like everybody has to be a strawman. Everybody has to be the violent 'android bad because (some vague reason that draws on the#'immigrants are stealing our jobs' line despite the fact that these things aren't equivalent at all)#Like yes. Robots being placed in positions where a real human would be paid a real wage to do that job is bad. This is a bad thing#But the game. Does not CARE#It's so morally neutral for cyberlife to be allowed to mass produce androids in the middle of a poverty epidemic that they created#It's fine! Says Detroit Become Human because everyone rendered homeless or struggling by this company's actions is a violent drug addict#Or something#It's like HUH#H U H#This game was so enamoured with it's weird bad civil rights allegory that it forgot that people do actually need jobs to uh. Pay to live#Because things are hell#And I think it could've been SO much better if the game acknowledged this AS WELL as acknowledging that no android chose this#Like a fresh deviant didn't ask to cause a real person to not have a job. The company who made them did#But dbh doesn't care. Cyberlife is morally neutral in this. I swear#Loses my mind this game is such a mess#Uhhh if anyone's reading this please don't get mad at me I promise I do really love this game. Like this game is the reason I#Met the love of my life. I am physically incapable of hating this game#I just think it's so worth discussing the ways it fails in (what I think is) a constructive manner#detroit become human#game analysis#I guess#If anyone has any contributions or disagrees with me I would LOVE love to hear. Genuinely I love talking about things like this#Essay in tags
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aceforwhatevenisthis · 1 year ago
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OC-Tober Day 18: Swap!
Rosemary is half-fairy -> now she's full human!
Jackson is fully human -> now he's a fairy! with magic!
Chronologically, this specific moment, where Jackson can control his powers, would probably be around when they were younger.
[under the cut are their normal designs]
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frozenartscapes · 3 months ago
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Alright, I'm just going to say it:
I think Disney listened when every critic under the sun made fun of the unnecessary CGI Lion King remake for all of the characters having about as much expression as a stale piece of toast. And then they proceeded to completely overcompensate with this even more unnecessary Mufasa sequel
If the animation in the movie is as bad as the trailer made it look...
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wachi-delectrico · 2 years ago
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Tbh i don't know what to think of AI art anymore. I don't find any utility, personally, in centring the discussion on law and copyright; there are far more interesting things to discuss on the topic beyond its use as a replacement for human artists/workforce by the upper class
#rambling#i am not saying i think using AI image generation to replace human artists and leave them jobless is a good thing - i do think that is bad#there are real concern on the ethics of its use and creation of image generation models#but i think focusing only on things like how ''off'' or ''inhuman'' it looks or how ''soulless'' it is are not only surface level complaint#but also call to question again the age old debate of what is art and what isn't and why some art is and why some isn't#and also the regard of painting and other forms of visual art production as somehow above photography in the general conscience#i would love to really talk about these things with people but talking about ai art and image generation is a gamble between talking to#an insufferable techbro who only sees profits and an artist who shuts the whole idea off without nuisance#i have seen wonderful projects by human artists using ai image generation software in creative ways for example#are those projects not art? if they are are they only art because they were made by someone already regarded as an artist?#there are also cool ai-generated images by random people who don't regard themselves as artists. are they art? why or why not?#the way AI image generation works - using vast arrays of image samples to create a new image with - has been cited#as a reason why ai-generated images aren't ''real art''. but is that not just a computer-generated collage? is it not real because it was#made by an algorithm?#if i - a human artist - get a bunch of old magazines and show them to an algorithm to generate new things from them#or to suggest ways in which new things could be made#and then i took those suggestions and cut the magazines and made the collage by hand. is that still art? did it at some point become art#or cease to be art?#i think these things are far more intriguing and important to get to the root of ethical AI usage in the 21st century than focusing on laws
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jlf23tumble · 2 years ago
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saw another absurd receipt anon that's been going around surrounding AOTV and I swear to god why does people post these kind of things and the fact that it's so detailed and indepth, also insider info, it's so fake and I don't get why people bother to post them, why, for clout?? Receipts like those always causes hysteria and endless discussions, it's dumb tbh
anon 2: jen have you seen the anon who’s apparently watched aotv? i really want your thoughts on that i don’t know what to think or what to believe but i’ll be really disappointed if what they’re saying is true
+++++++++++++
I'm just gonna group these together--I've been out today, and it took me a while to figure out what everyone was all in a lather about, but it looks like a lot of other people have answered this, and a lot more coherently than I ever could! Check out this one, this one, and this one! And my tags!
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mariposakitten · 1 year ago
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"And on your left, you'll see a fascinating example of the phenomenon known as 'moving the goalposts'..."
"homosexuality is unnatural! there's only two genders! it's a sin-"
I'm sorry, have you seen NATURE???
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and there's so many more species than this that exhibit homosexuality, varying genders, etc. SO! MANY!
it's very much a natural thing. it always has been. unfortunately, while homosexuality is found in many species, homophobia is only found in one
ALSO THE ARTIST IS HUMON, FIND THEM AT HUMONCOMICS.COM!! was so sure I had included that but apparently I forgot, so sorry!
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leebrontide · 30 days ago
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I want to tell a story to the artists and would-be artists out there.
When I was 19, I made a large oil painting of the nerd I would eventually marry. I poured all my attention and care into this painting. It's the only art I have from back then that still holds up as a work I'm proud of today.
I entered it into a judged show at the local art center. It got an honorable mention. I went to see the show with my beloved model. One of the judges came up to talk to me, and highlighted that all the judges really liked the painting. It would have placed, except, you see, the feet were incorrect. They were too wide and short, and if I just studied a bit more anatomy-
I called over my future wife, and asked her to take off her shoe. Being already very used to humoring me, she did. The judge looked at her very short, very wide little foot. Exactly as I'd lovingly rendered it. I would never edit her appearance in any way.
The judge looked me in the eye, and to his credit, he really looked like he meant it when he said "Oh I'm so sorry."
Anyways the moral of the story is that all of those anatomy books that teach you proportions are either showing you averages, or a very specific idea of an idealized body. Actual bodies are much more varied than that.
So don't forget to draw from observation, and remember that humans aren't mass produced mannequins. Delight in our variation. Because it's supposed to be there.
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halcyoncyrus · 8 months ago
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I got distracted last night and spent Too long just watching that one guy who really likes trains and. yeah man. there's something so beautiful about people who are passionate about stuff
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deep-space-netwerk · 9 months ago
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What do you mean by Venus floating cities?
I'm hoping to write a science fiction story about visiting Venus as part of the space race and I would love your input
Alright so the thing with Venus is that we're all very familiar with her horrible hell-death clouds and 900°F surface temperatures. We all understand the surface of Venus is not a fun place for humans to be.
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But, nobody ever talks about the fact that ABOVE the hell-death clouds, Venus is a paradise. The most Earth-like environment we know of in the solar system, beyond Earth itself, is actually in the skies of Venus.
About 30 miles above the surface, the pressure is ~1 atmosphere, and the temperature ranges from 30 - 100°F, which is Happy Human™ standard pressure and temperature.
What's more, a breathable mix of oxygen and nitrogen provides over 60% the lifting power on Venus that helium does on Earth. In other words, a balloon full of human-breathable air would float to the habitable range of Venus's atmosphere. We could float a ship with the very air we breathe.
The other great thing about this is that it avoids one of the big problems with Mars colonization. On Mars, any habitat on the surface full of breathable air is vulnerable to leaks and explosive decompression, a la the Martian.
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Floating on Venus, a balloon full of breathable air doesn't have a significant pressure difference between the inside and the outside. Which means, any leaks or tears would be very slow and manageable. You could fix that shit with duct tape!
Similarly, because the environment outside the balloon is so Earth-like, humans living there wouldn't need any big fancy pressurized suits for extravehicular work. We'd need air to breathe, maybe some heat protection, and protection against the acid rain. That's it. 
Venus also provides the tools to keep us fed! It's atmosphere is made primarily of carbon dioxide, even above the dense horrible clouds. What likes carbon dioxide? Plants from Earth!! Lets grow FOOD on FLOATING PLATFORMS in the SKIES of VENUS.
This whole idea actually came out of a NASA effort exploring potential Venus colonization. The program was called HAVOC - the High Altitude Venus Operational Concept.
It hasn't really gone anywhere, and as far as I know there are no real plans to revisit it. Unfortunately, from a practicality standpoint, Mars is a much more viable target for human colonization. Not only is it better poised for outer solar system exploration, being farther away from the sun, but living on Venus would come with too many complicated contingencies. In the event of a major failure on Venus, you'd need to fly to another base, or fuck off all the way to orbit. I understand why people aren't really in a hurry to live somewhere where landing on the surface means certain death.
But that doesn't mean I won't be forever and always enamored by the skies of Venus. Here's one of the artist concepts to come out of HAVOC.
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I want to be there.
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chipped-chimera · 1 year ago
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ok not to hijack this post and shit but like I have words on this because I’m going insane with regards to Cyberpunk 2077 modding, but mostly lore. YEAH LORE.
Cos if there’s been one thing driving me absolutely insane since reading some of the Cyberpunk RED manual it was reading this:
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Furries are Cyberpunk canon. Furries. Are. Cyberpunk in universe CANON. (Source, for realsies)
Honestly, you really expect given the free-for-all on bodymodding by 2077 that full on, honest to god, living and breathing furries wouldn’t just be a normal part of the population? You think they WOULDN’T go hog wild on the bodymods?
Where is my side mission where I bust a furry crime gang or something? Or you team up with a mysterious merc with the handle ‘wolf’ and no it’s just legit because he’s a furry. He’s a wolf man.
Like legitimately, I think it’d be common enough that I should be seeing them as random ambient npcs. Catboys on a sliding scale between just the ears and tail and just a full on tiger dude.
So uh furry modders - consider this ‘you’re canon compliant’ notice going forward.
they are doing things on the fallout 4 nexusmods page God doesnt even know about
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whumpster-fire · 5 months ago
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Broke: Chilchuck Tims is child coded.
Woke: Chilchuck Tims isn't child coded, he's a middle-aged, divorced man with grown up children.
Bespoke: Chilchuck Tims cannot be accurately described as either "child coded" or "not child coded" because he is a deliberate commentary on the idea of "child coding" itself.
Chilchuck, and half-foots in Dungeon Meshi in general, are given significantly more neotenous proportions and appearances (e.g. larger heads and eyes, rounder faces) than the other races. This is not universal for depictions of hobbits / halflings in Tolkien / D&D inspired fantasy fiction. Compare Chilchuck relative to the "tallmen" (humans) in Dunmeshi to how small races are drawn in something like Legend of Vox Machina (many of those characters are gnomes but whatever) or in basically any official D&D art. It was an intentional artistic decision to make him look like that. This is reinforced when he's temporarily transformed into a tallman (human) and in addition to becoming much taller he gains features that make him look more visibly middle-aged (stubble, eye bags / wrinkles, a more oval face) that he doesn't have as a half-foot. See also Marcille's transformed form and supplemental drawings of what all of the main party would look like as other races. However they do NOT look indistinguishable from actual children as portrayed by Dunmeshi's artstyle and have distinguishing features e.g. larger ears.
Chilchuck is frequently mistaken for a child in-universe, or treated / perceived as one even by members of other races who know he's a half-foot, and he hates this. His infantilization and that of half-foots in general isn't just a running gag, it's a significant plot point and source of discrimination. Like when the party gets impersonated by shapeshifters copying everyone based on the others' memories of them, and most of the Chilchuck clones look and behave more childish than the real one, and they almost get away with it, even though his party should know better than to think of him as a kid.
The narrative consistently takes the position that the people infantilizing Chilchuck are wrong, and are being ignorant/racist.
Conclusion: Chilchuck is definitely not "child-coded" in the way that a 700 year old shapeshifter that looks and behaves indistinguishably from a little kid for contrived reasons. However, he is intentionally designed to make it seem plausible for people who know he's an adult to still not fully believe it and this can make the viewers fall for it too. Which I guess is "child-coding" in a sense. But the message the work is trying to send is very clearly "Don't decide that grown-ass adults are equivalent to children and treat them like children because they have physical characteristics that remind you of a child you dipshit."
While hobbits aren't real and Chilchuck's traits that get him mistaken for a child are exaggerated compared to the vast, vast majority of real people, infantilization of grown-ass adults due to ableism, racism, or just people being dumbasses who forget short people exist is a real issue, and if you start shit with people for shipping Divorced Dad Chilchuck Tims with other characters or whatever you are displaying the exact attitude that's being criticized.
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inkskinned · 1 year ago
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the thing about art is that it was always supposed to be about us, about the human-ness of us, the impossible and beautiful reality that we (for centuries) have stood still, transfixed by music. that we can close our eyes and cry about the same book passage; the events of which aren't real and never happened. theatre in shakespeare's time was as real as it is now; we all laugh at the same cue (pursued by bear), separated hundreds of years apart.
three years ago my housemates were jamming outdoors, just messing around with their instruments, mostly just making noise. our neighbors - shy, cautious, a little sheepish - sat down and started playing. i don't really know how it happened; i was somehow in charge of dancing, barefoot and laughing - but i looked up, and our yard was full of people. kids stacked on the shoulders of parents. old couples holding hands. someone had brought sidewalk chalk; our front walk became a riot of color. someone ran in with a flute and played the most astounding solo i've ever heard in my life, upright and wiggling, skipping as she did so. she only paused because the violin player was kicking his heels up and she was laughing too hard to continue.
two weeks ago my friend and i met in the basement of her apartment complex so she could work out a piece of choreography. we have a language barrier - i'm not as good at ASL as i'd like to be (i'm still learning!) so we communicate mostly through the notes app and this strange secret language of dancers - we have the same movement vocabulary. the two of us cracking jokes at each other, giggling. there were kids in the basement too, who had been playing soccer until we took up the far corner of the room. one by one they made their slow way over like feral cats - they laid down, belly-flat against the floor, just watching. my friend and i were not in tutus - we were in slouchy shirts and leggings and socks. nothing fancy. but when i asked the kids would you like to dance too? they were immediately on their feet and spinning. i love when people dance with abandon, the wild and leggy fervor of childhood. i think it is gorgeous.
their adults showed up eventually, and a few of them said hey, let's not bother the nice ladies. but they weren't bothering us, they were just having fun - so. a few of the adults started dancing awkwardly along, and then most of the adults. someone brought down a better sound system. someone opened a watermelon and started handing out slices. it was 8 PM on a tuesday and nothing about that day was particularly special; we might as well party.
one time i hosted a free "paint along party" and about 20 adults worked quietly while i taught them how to paint nessie. one time i taught community dance classes and so many people showed up we had to move the whole thing outside. we used chairs and coatracks to balance. one time i showed up to a random band playing in a random location, and the whole thing got packed so quickly we had to open every door and window in the place.
i don't think i can tell you how much people want to be making art and engaging with art. they want to, desperately. so many people would be stunning artists, but they are lied to and told from a very young age that art only matters if it is planned, purposeful, beautiful. that if you have an idea, you need to be able to express it perfectly. this is not true. you don't get only 1 chance to communicate. you can spend a lifetime trying to display exactly 1 thing you can never quite language. you can just express the "!!??!!!"-ing-ness of being alive; that is something none of us really have a full grasp on creating. and even when we can't make what we want - god, it feels fucking good to try. and even just enjoying other artists - art inherently rewards the act of participating.
i wasn't raised wealthy. whenever i make a post about art, someone inevitably says something along the lines of well some of us aren't that lucky. i am not lucky; i am dedicated. i have a chronic condition, my hands are constantly in pain. i am not neurotypical, nor was i raised safe. i worked 5-7 jobs while some of these memories happened. i chose art because it mattered to me more than anything on this fucking planet - i would work 80 hours a week just so i could afford to write in 3 of them.
and i am still telling you - if you are called to make art, you are called to the part of you that is human. you do not have to be good at it. you do not have to have enormous amounts of privilege. you can just... give yourself permission. you can just say i'm going to make something now and then - go out and make it. raquel it won't be good though that is okay, i don't make good things every time either. besides. who decides what good even is?
you weren't called to make something because you wanted it to be good, you were called to make something because it is a basic instinct. you were taught to judge its worth and over-value perfection. you are doing something impossible. a god's ability: from nothing springs creation.
a few months ago i found a piece of sidewalk chalk and started drawing. within an hour i had somehow collected a small classroom of young children. their adults often brought their own chalk. i looked up and about fifteen families had joined me from around the block. we drew scrangly unicorns and messed up flowers and one girl asked me to draw charizard. i am not good at drawing. i basically drew an orb with wings. you would have thought i drew her the mona lisa. she dragged her mother over and pointed and said look! look what she drew for me and, in the moment, i admit i flinched (sorry, i don't -). but the mother just grinned at me. he's beautiful. and then she sat down and started drawing.
someone took a picture of it. it was in the local newspaper. the summary underneath said joyful and spontaneous artwork from local artists springs up in public gallery. in the picture, a little girl covered in chalk dust has her head thrown back, delighted. laughing.
#writeblr#warm up#this is longer than i wanted i really considered removing that part about myself and what i went thru#but i think it really fucking bothers me that EVERY time i talk about being an artist#ppl assume i just like. had the skill and ability to drop everything and pay for grad school.#like sir i grew up poor. my house wasn't a safe space. i gave up a FREE RIDE TO LAW SCHOOL. for THIS. bc i chose it.#was it fucking hard? was i choosing the hard thing?? yes.#but we need to stop seeing artists as lazy layabouts that can ''afford'' to just ''sit around and create''#when MANY - if not MOST - of us are NOT like that. we have to work our fucking ASSES off. hard work. long and hard work#part of valuing artists is recognizing the amount we sacrifice to make our art. bc it doesn't just#like HAPPEN to us. also btw it rarely has anything to do with true talent.#speaking as someone with a chronic condition i hate when ppl are like u have it easy. like actively as i'm writing this my hands r#ACTIVELY hurting me. i haven't been posting bc my left hand was curled in a claw for the last week#this isn't fucking luck. after a certain point it's not even TALENT. it's dedication & sacrifice.#''u get to flounce around and do nothing with ur life'' is a narrative that is a direct result of capitalism#imagine if we said that about literally any other profession.#''oh so u give up 10 yrs of ur life to be a doctor? u sacrifice having a social life and u get SUPER in debt?#u need to work countless hours and it will often be thankless? well i wish i was that lucky''#we should be applying that logic to landlords ONLY#''oh ur mom and dad gave u the money to buy a house? and all u did was paint it white and rent it? huh.''
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neolithicsheep · 3 months ago
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I've been meaning to write this down for some time because there are some fundamental errors that people keep making in crowdfunding/sales that shoot their campaigns in the foot. So here's a list of easy principles.
Who am I and why should you listen to me? I am a freelance chaos marketer who has raised well over $100,000 when totaling up various crowdfunding campaigns, mostly for aid to Afghanistan. In addition I've managed to successfully market everything from stuffed plush koalas to hydration salts. Why am I putting this out here for free? Because despite a years long track record of success in social media marketing no one will hire me because I don't have a college degree, so I might as well help people out who can't afford to hire full time marketing. 
If you'd like to hire me to help you evaluate your marketing and sales and teach you better skills on a 1 to 1 basis then hit me up, I am often willing to barter, esp with artists in a variety of mediums! 
Anyway on to HOW TO CONVINCE PEOPLE TO GIVE YOU MONEY:
TL;DR: use positive messaging that humanizes everyone involved and make it as easy as possible for people to give you money.
1. Shame and guilt are demotivators. They will not inspire people to give you money. “Why aren't people helping” “I guess people don't care” “This isn't getting enough shares/donations” etc etc. Online fundraising is often frustrating, heartbreaking, and will make you angry, especially when there's a humanitarian crisis involved. It is critical that if you are raising funds for someone else that you have a place to vent that is not the audience you would like to donate to the cause. 
2. Use motivating messages instead! “You can help!” “Even a small donation is important because it tells Recipient they're not alone, and people care” “We can't fix the whole world, but we can make this one thing right, and that means something”. Emphasize that this is a problem that the reader can help fix with even a small effort. With items for sale, tell a story. "I drew this thinking about how safe I always felt under a tree in my childhood backyard". "I chose the colors in this shawl to remind me of sagebrush and piñon pine in my favorite place."
3. Make it easy for people to give you money. Never talk about your product or cause without a link that leads directly to where people can give you money. They should be able to click one link on your post and land at the fundraiser or your shop. Every required click is going to lose people, so minimize the number of them required. This also means if you have a list of fundraisers for people to choose from the ones at the bottom will be neglected - people will hit the ones at the top. Be sure to take those off when they're met or periodically shuffle the list around to make sure everyone gets a chance to be in the first 5 spots. In online stores people will often only look at the first page or two of items so be sure to shuffle things around and remove out of stock items that are taking up prime real estate.
4. Humanize the recipient - this can be tricksy when raising charitable aid because you don't want to be exploitative. But to use my last Afghan campaign as an example, “We need to raise $500 for an Afghan family” is less effective than “This Afghan family's home was damaged in heavy rains that caused extensive flooding. They only need $500 to repair and rebuild so they can stay in their home and not become displaced.”  If possible, tell as much of the recipient's story as they consent to. Eg “Fred is seven and loves dinosaurs. His favorite is brontosaurus, and he carries a stuffed one with him everywhere. He wants to be a paleontologist when he grows up and discover a complete brontosaurus skeleton that he can give the same name as his stuffed friend. Unfortunately he's also a trans boy living in Texas and his family needs $1500 to rent a Uhaul and get to Colorado so he can grow up in safety and do that.”
5. If you're not the recipient, humanize yourself while you're at it! “I'd be really grateful if you all could share or donate” “This fundraiser really means a lot to me because…” “Thank you so much for any help, whether sharing or donating” 
6. Treat the audience like humans. Speak to them like they are people you're having a conversation with, not ATMs. This ultimately is the goal of not using shame/guilt and humanizing yourself and the recipient. 
7. Set low goals and bump them up when met. One of the weird things about people is they prefer to give to successful fundraisers. Yeah I don't know either. So you're more likely to get the full amount you need if you set a partial goal initially and then raise it when that's met. Raise it in small increments and raise it repeatedly as those goals are hit to keep momentum going. You can't always control this so if you're boosting someone else's fundraiser you can do it artificially via asks like “Hey y'all can we get together and put $500 on this?”
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i-like-your-nolaces · 2 years ago
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y'all, the problem isn't that people are expecting Stop-Motion Animators to quintuple their workload, it's that people are using "AI" Algorithms to "smooth out" and "increase the framerate" of these Animations, which is disrespectful of the Work that Animators do and completely ruins the Aesthetic of Stop-Motion
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why would you say such a horrible thing
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