#bc half of the game is the story
Explore tagged Tumblr posts
leighsartworks216 · 2 years ago
Text
I think its crazy how there are legitimately gamers who only play for the gameplay
My dad is playing God of War Ragnarok rn and I asked him who somebody was and he was like "i have no idea". He doesn't read any of the little lore notes they give you or understand anything that's happening in the plot. He is literally only playing to play
Meanwhile I know Breath of the Wild front to back, could explain all the lore of Silent Hill 2, and even give you some rough Metal Gear Solid lore
88 notes · View notes
a2zillustration · 5 months ago
Text
Tumblr media
Makin our way
| First | | Previous | | Next |
[[ All Croissant Adventures (chronological, desktop) ]]
[[ All Croissant Adventures (app) ]]
199 notes · View notes
basims · 6 months ago
Text
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
Assassin's Creed Shadows | Official World Premiere Trailer
"We are the shadows that serve the light."
146 notes · View notes
ganondoodle · 2 months ago
Text
"to even give people the mere chance of starting to understand how you feel about this character and this story you made up around them you have to actually draw that comic, you are at chapter 2, even just the rough draft for it took you a year despite your best efforts on being faster"
Tumblr media
68 notes · View notes
vendettapandav · 9 days ago
Text
“Curly deserved better” “curly deserved so much more” “curly didn’t deserve what happened to him”
No no no no that’s the POINT. Curly is just as bad as Jimmy. He let so many of the giant red flags that tumbled out of Jimmy’s mouth slide. He was told multiple times about the abuse Jimmy was inflicting on Anya. He ignored Anya even when she pushed so far as to hide the gun on the ship bc she genuinely feared what Jimmy would do to her. Curly heard it all- saw it all- and he chose to do nothing. He had every opportunity to intervene before the crash but he didn’t. He chose not to. He blathered on and on about responsibility, about his willingness to do anything for his crew, but when they needed him most he did nothing. He just stood there and watched and let it happen.
And now he can’t do anything. He has lost the ability to make that choice. He physically can’t intervene now. His chance to change things and take responsibility has passed him by. Now, he has to just sit there and watch how the mask formed from all those red flags he so willfully ignored peels away and reveals the monster that was always there beside him. Now, he has to just sit there and watch as one by one, Jimmy manipulates and drives each and every one of the people that he swore up and down he would protect to the very edge, and kills them. Now, he just has to sit there and watch as Jimmy justifies each of his actions by blaming everyone else for the situation he put them in- the situation that Curly allowed him to put them in. He has to sit there and watch as Jimmy does everything in his power to create a palatable, sanitized narrative of what happened all so he can cover up what he was doing.
And Curly chose to stand there passively and allowed all of it until he physically didn’t have a choice anymore.
And in the end, Curly is the only one left to tell the story. The story of how it was all his responsibility, how he was supposed to do anything for his crew. And now, it’s all his fault because he couldn’t do just one thing. He has to live with that fact for the rest of his life. He has to live with the fact that his willful ignorance, his choice not to act, cost four people their lives. He will live with those physical and mental scars forever. But even worse, he has to live knowing that that’s the truth. And that in some cruel, twisted way, Jimmy was right.
The truth doesn’t really get rid of that awful taste in your mouth though, does it?
25 notes · View notes
puhpandas · 2 months ago
Text
when u think about it SB catered to the fandom fun silly character oriented side of fnaf and SOTM is catering to the og lore oriented checking cameras finding secrets side of fnaf
22 notes · View notes
xdraonarts · 1 year ago
Text
Tumblr media
found out league has a new pause mechanic in quite possibly the most scuffed way possible
71 notes · View notes
goldensunset · 1 month ago
Note
do not EVER think its annoying to liveblog stuff this is like parasocial equivalent of getting a friend into something and waiting for The Thing to happen (and in my experience pokesp fans are just rabidly desperate to get new ppl into it in general lol) im sure its not at the top of ur radar by any means but if u ever get round to the hoenn manga arcs one day PLEASE liveblog that. its not as philosophical or anything but it gets so much crazier. u have no idea how much crazier. i love pokesp. sinnoh arcs are also extremely good
Tumblr media
12 notes · View notes
wizardsix · 4 days ago
Text
so I'm wondering what the general consensus is on the companion relationships bc from what ive seen so far they're so lackluster compared to the previous games.
(putting the rest under the cut bc this got unintentionally long...)
and you know what? yeah, I will compare it to bg3, bc I vividly remember so many developers, including bioware ones, being against bg3 being the standard. maybe they meant graphically or scale wise, but it's obvious that we meant the diversity of choices and quality/depth of the companions. larian made it a point that they wanted the relationships to be complex, it wasn't about pressing all the right dialogue for approval, and that sometime you have to challenge your friend's beliefs, sometimes you have to argue w loved ones. and when it came to romance, it was especially stressed that sex wasn't the end goal like so many other games have treated romance.
so yeah, the veilguard companions are disappointing, because it is a massive step backwards from their previous complex companions. you can't be friends, you can't be rivals, and you certainly can't have any kind of deep or complex romance. you don't even have a say in recruiting these people. there's no options for any kind of player, because bioware clearly only had a very specific player in mind. no matter what you do, it forces the illusion of friendship with characters you might not even like, it forces you to be nice and supportive no matter what, stripping the player of the agency and roleplay we were promised.
and there's the part I'm the most sore about. if bioware wanted a more linear game with a more fixed protagonist, fine, but 1) da2 exists and there was still more choice there, and 2) don't fucking lie about it. bioware lied up and down about this game for ten years straight and everyone just accepted it right up to release day. we shouldn't have to accept the bare minimum, especially from a $90cad game. that's money most people don't have to spare anymore, the least you could do is be honest about what people are paying for, especially when those who will buy it are faithful dragon age fans who thought this game was going to be faithful back and finally give them answers about the world they cared so much about.
(and don't get me wrong, larian isn't perfect either and I've made a lot of posts criticising them too, but bg3s success shows that people Do appreciate depth of choice and complex companions (see astarion's success))
to me, it feels like they only included romance bc the previous games had it and they knew people wanted it, but they didn't really care for it or just ultimately had no idea Why these romances worked. I don't get any feeling of care or effort went into these relationships (minus emmrich, but especially with lucanis') and it continues to puzzle me as to why writers even bother writing stuff they don't like or care for. and I don't want to assume it's just for money, bc I want to hope people actually do care about the work they do, so im not saying that, but it definitely doesn't feel good. I've said this before and I'll say it again, I would rather have a few characters with depth in friendship/rivalry with no romance, rather than ones that clearly have depth but is never explored. it's so frustrating to see wasted potential and it's even more frustrating to have my time and money wasted.
15 notes · View notes
waywardsalt · 4 months ago
Text
picked up a copy of and read the king in yellow (signalis reasons) and going in was like hmmmmm this probably wont end up being something i take inspiration from for the fic it’d be too on the nose to take inspiration from the king in yellow and i dont want much horror inspiration haha. and then like half of the book is romance anyways im so fucked either way yayyyy
10 notes · View notes
digisurvive · 3 months ago
Text
I wish Survive were a better srpg. Most of the time, you don't really have to think hard about what units to include beyond 1) Including Falcomon, the god and 2) Making sure you have the right attribute (which means you're gonna favor the vaccine types, since most enemies are the virus kind).
If you play in hard and only use the kids mons without grinding (except in that piemon fight lol Guilmon clutch...), the route-specific stretches can be a bit more fun since the kenzoku have elemental weaknesses and actually have killer status effects. Keeping in mind the elemental nature of your units' attacks and the equipment you have did make playing Wrathful more fun for me (and the Moral route does have a handful of non-kenzoku difficult fights due terrain and status effects); yet fighting the master and Plutomon (orz) was way too easy still lol
Anyway, I still wish there was more to think about wrt the partnermon as units; Labramon going from support unit to being mostly offensse-based is a really fun thought (Cerberumon also having strong defense —wherein she will still guard even if you pick an action— due the armor really tickles me). But most of the partnermon are all-rounders, and the way they all got only two moves (the physical one and their signature) plus their passive supports makes the experience very half-baked. Kaito's support is about strengthening physical damage, and he's our resident brawler, so it'd be fun if Dracumon and evos reflected this with having more physical attacks and a bit more mobility (but less than Falcomon). Funnily enough, the one partnermon with broken physical attacks is actually Plutomon LMAO To begin with, she has a three-tile range in any direction with it. But if you deploy her alongside Mugendramon, whose passive extends physical attack range, then you get a 4-tile range LOL I wish these kinda combinations were relevant when playing.
12 notes · View notes
szkicel · 2 months ago
Text
anyway sorry for being inactive for like a month - i was busy and also i got into my first dnd campaign and unfortunately i developed brain worms for it and my half orc cleric 😔
i might post later some doodles i did for it :3c
6 notes · View notes
one-of-us-must-be-crazy · 3 months ago
Text
While you'd think the relationship would have moved at a truly glacial pace, once together, it's only eh....five or six months before Samuels comes back to their flat with an actual honest-to-god engagement ring. Logically, they're living together, they've exchanged words of intentions for this to be a long term relationship, so he figures he should do this the proper human way.
Unfortunately, Amanda balks at the concept of being/engaged/ because what the fuck, Chris, (not counting cryo) I haven't known you for a year yet??? Poor thing assumes her distaste is because he grossly misread their situation and his place in her life. She has to stress to him that it's not him, not the color of his blood ("Amy, it's not really blood,") just that its awfully fast. Its enough to calm him down but he's still embarrassed, and then the horror of having to return the ring occurs to him and--
"Why would you return it?"
"You said--"
"Hold on to it, for a little while." She never wanted to be anyone's wife, anyone's mother, anyone's possession...But if anyone on the planet would understand the hesitation she had with commitment, it would be the man she helped carve company logos out his fingerprints.
"Do you mean it?"
It breaks her heart, the way he's beaming at her like she actually accepted instead of requesting an extension, but his sheer /joy/ is infectious. He's like her, so very dry and to the point, their shared sense of humor is subtle, sarcastic, and often dark--yet she cracks, and she's giggling. Samuels can't laugh: almost no synthetic can by design, it's too complex of a biological process to bother mimicking but she knows if he could, he'd be joining her.
He over thinks how long "a while" is and goes through a monthly crisis, takes to carrying the ring in his coat, but never asking out of fear it hasn't been long enough. Amanda finds it there one day about four months later, while looking for a missing key. Christopher finds her sitting on the bedroom floor, glassy eyed, coat over her knees, twisting the ring around (of course it fits perfectly he probably laser measured her hands)
"If...you want, you can keep it on." Amanda nods slowly, the realization of the 'yes' sinking in belatedly she she has to stand shakily to hug him. Tightly.
8 notes · View notes
wreckedhoney · 5 months ago
Text
a while ago on the discord i brought up the "which desk at the station is forrest's desk" question when the answer should probably have been obvious. he's been at the job for approx. one week, so it's the desk with all the unpacked boxes. it just didnt occur to me because thats Frankly A Lot Of Boxes and my first thought was this is where all the storage and junk are piled on, but no. it's all stuff forrest brought (/hc). he's a heavy packer. he spite packed all the stuff he didn't want his old job to keep even if he doesnt need or even like them all that much but now that he's blacklisted then no one in the entirety of chicago can have them
#killer frequency#forrest nash#i'm also half convinced tbh that the bulk of what he brought in are station supplies lmao#so to disingeniously bring up a further point in the tags again instead of sensibly adding to the main post#the game has this narrative tension btwn audio storytelling vs visual storytelling#especially in regards to forrest's character/impression vs the impression we the viewers have of The Town#environmentally- this town is Filthy lmao i'm so sorry everyone but like#forrest bringing up A Smell after we are Surrounded the whole game by dead bugs left everywhere#and both inside and outside the station just Looking Like That#like he's Not just being mean but he is absolutely not being gentle about it either#this touches on the town being in disrepair perhaps bc of local officials not doing much to promote/maintain upkeep#as well as clive the station janitor being BUSY with other projects lmao#but in the protag's POV where he's been upended from his life and then finds himself in a building infested with bugs#also with a brand new sleep schedule. ok he is going to be A Bit Grumpy About It (better or worse depending how you RP him lol)#but yeah i do like that very subtle tension bc this is largely an audio driven story#and in that sense it's easy to just brush off all of forrest's pettiness to him just being a mean person full stop#ALL THIS TO SAY that i think forrest packed five or more boxes of bug repellent ty for coming to my ted(dy) talk#and also more music/soundbites & tech bc KFAM is a bit lacking from what he's used to#\o/ UNCALLED FOR CHARACTER BUILDING!!
18 notes · View notes
ganondoodle · 1 year ago
Text
im listening to some zelda music compilations again and i gotta say 2 things
damn does the hyrule warriors, aoc included, line have some bangers or what
and damn, if you ignore the absolut blast i was having fighting koga, does totks music on its own make me feel things the game never did, like i dont wanna sound like i keep hating on it but man the music is SO GOOD in ways the game didnt deliver on and when i hear it i just kinda drift off into what id imagine the game being like with music like this and then be sad about the real one like the trailer music alone is just GOD what it made me think theyd dare do with the story after turning what was largely considered THE zelda gameplay so on its head, now surely totks gonna be daring in terms of story, its the most logical progressio-
oh :(
108 notes · View notes
motheatenscarf · 1 month ago
Text
God, I hope patch DT msq is good.
Tumblr media
#i just want to be able to talk about msq with good faith criticism again.#endwalker patch content breaking the trend of not being as good or better than base expansion was a fluke right?#we're gonna address the several elephants in the room of rushed plotlines that DT fumbled hard right?#we're gonna put in fun unique duties for u to play in instead of just making it all cutscenes right? cuz it's a game and therefore#an interactive medium right? u can even let me play as The Character Whose Name Summons Hellfire that's fine! that duty was fun!#and i love getting to see characters' unique strengths like that in gameplay!#some of my favorite story moments are from getting to FEEL the struggle of characters who aren't the wol! it's always impactful!#and we did not get enough this time.#all of her trials should have been interactive.#how cute would it have been to have to play as her trying to catch a llama? the spit gets on u and gives u heavy debuff.#how much fun to actually have to remember what ingredients went where and when they came in for a silly cooking mini game?#how RAD would that train scene have been if u had to play a duty to defend it with turrets and not just a cutscene!?#other expansions would have done this! this is why people were bored! half of it was low stakes non-interactive filler that didn't matter.#and the other half had no room to breathe and threw out insane shit with huge leaps in logic and felt contrived as hell bcs it was rushed.#just... be a cute beach episode but still be a fun game to play! or be the epic feelings jrpg but give shit time to marinate! pick! ONE!!!
4 notes · View notes