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Coming in November 2024
For the past four years, I have spent November publishing one story from different fandoms on a daily basis over at archiveofourown.org under my pen name "Sehin" from the 1st to the 30th. The first time was simply whatever I came up with on the day and no editing whatsoever. Since then, I've been planning ahead of time and last year I spent October writing all of them. I have continued that trend for this year too and am rather excited with the stories I have set up this year.
The stories range from fluff to AUs to canon compliant to my personal headcanons to OC inserts to the Explicit Smut I know quite a few people enjoy. What I most enjoy are any comments people make and I love sharing stuff with others. Heck, those encourage me more to write more than anything else and even change some of what I've been writing. I can only edit so much personally despite having a Cert IV in Professional Writing and Editing myself and had studied most of the Diploma before life sent me in another direction.
As to this years chosen stories, well here is what is coming each day this year (at least as of October 10th 2024 and this may change but I'll just add to this post in advance):
1st - Naruto 2nd - Avatar: The Last Airbender 3rd - DC Comics / Batman / Robin / Red Robin 4th - Soul Eater 5th - Attack on Titan 6th - Star Trek: The Original Series 7th - My Hero Academia 8th - Ben 10 / Ben 10: Alien Force 9th - Battlestar Galactica 1978-1979 10th - Star Wars 11th - Naruto 12th - Avatar: The Legend of Korra 13th - DC Comics 14th - Mobile Suit Gundam Wing 15th - Attack on Titan 16th - Star Trek: Deep Space Nine 17th - Marvel Comics 18th - Ben 10 / Ben 10: Alien Force 19th - Battlestar Galactica 2003-2009 20th - Star Wars 21st - Naruto (Explicit) 22nd - Avatar: The Legend of Korra (Explicit or Mature) 23rd - DC Comics / Batman / Robin / Red Robin (Explicit) 24th - Soul Eater (Explicit or Mature) 25th - Attack on Titan (Explicit) 26th - Neon Genesis Evangelion: Campus Apocalypse (Explicit or Mature) 27th - TBA * 28th - Ben 10 / Ben 10: Alien Force (Explicit or Mature) 29th - Shadowhunter Chronicles / The Dark Artifices (Explicit or Mature) 30th - Star Wars **
Initially the 27th was a Mobile Suit Gundam Wing story with Mature or Explicit material but it wasn't working in my head so it's scrapped. Still working out what could take its place. Also, I never write Explicit or Mature Star Wars stories, unless it involves Luke Skywalker and Mara Jade since I favour that pairing like crazy.
Anyway, keep an eye out and I'll post the "Series" tag here when I begin. See you November 1st on AO3 as Sehin :).
#naruto#avatar the last airbender#dc comics#batman#robin#red robin#soul eater#attack on titan#shingeki no kyojin#star trek#star trek the original series#my hero academia#boku no academia#ben 10#ben 10 alien force#battlestar galactica#battlestar galactica tos#battlestar galactica 1978#star wars#clone wars#tales of the empire#avatar the legend of korra#mobile suit gundam wing#gundam wing#g wing#star trek deep space nine#marvel comics#spiderman#x-men#battlestar galactica trs
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But if you do political sci-fi, please keep your eye on the ball and don't lose the plot. It helps if you actually have a plot, and weren't winging it all along!
GOD i fucking LOVE IT when the sci fi shows are also political dramas. PLEASE give me more complicated inter-planetary governmental issues and also sprinkle in some silly pseudo science laser things NOWtysm
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2024 SDCC – Bear McCreary Panel
Greetings all!
I continue my experience at 2024 SDCC with the Bear McCreary panel titled, “Musical World building!”
Before the panel came to the podium, heavy metal music filled the packed auditorium! 👂 Turns out, this music was from “The Singularity.” You can hear more of this composition by following this link: https://bearmccreary.com/thesingularity/
After the muscial intro, the panelists then came out individually and introduced themselves:
First to the stage was Bear McCreary! 👏🏻👏🏻👏🏻
We Outlander fans honor Bear who has brought us, over the seasons, the most wonderful renditions of the Sky Boat Song! And, of course, we fans are keenly aware of his numerous musical accomplishments beyond Outlander!
Next was Kyle Higgins who was unknown to me but, given the applause, was recognized by many audience members. He is best known for his work on the Batman franchise at DC Comics, namely writing the miniseries Batman: Gates of Gotham and for the Nightwing and Batman Beyond titles, the Mighty Morphin Power Rangers franchise at Boom! Studios, and Radiant Black at Image Comics.
Matias Bergara was next. He lives in Uruguay and is a video game designer, comic book writer and artist. After winning numerous awards in South America, he works almost exclusively for the international market, and illustrated a children‘s book by Neil Gaiman, “Odd and the Frost Giants.”
Last, but certainly not least, was Raya Yarbrough! Raya is Bear’s spouse who was beautiful and poised as always. Raya, is an eclectic poet, singer and songwriter based in Los Angeles. Although she is most recognized as the singer of the theme for Outlander, her voice and original music have been featured in many TV series, including Battlestar Galactica, Marvel’s Agents Of Shield, Da Vinci’s Demons, and Agent Carter. Her album “Raya Yarbrough,” was released internationally on Telarc/Concord records.
We were not allowed to video record this session, but I did make an audio recording. I hope you enjoy hearing the session in its entirety. Here it is!Audio Player
00:00
00:00
Use Up/Down Arrow keys to increase or decrease volume.
The following are highlights from the discussion in case you missed them.
*Bear talked about working on The Singularity, a graphic musical novel that required collaboration between numerous heavy metal groups and artists of word and graphics including Kyle, Matias and Raya. His goal was to develop one cohesive vision and bring it to life by collaboration. This is the backbone of musical world-building.
In other news, Bear is working on a broadway show titled “Particle Fever!” It is based on the Higgs boson, aka the God Particle, discovered at the CERN large particle accelerator in Switzerland. He claims molecular physic’s time has come! 🤓
Bear said his musical score for Battlestar Galactic is tattooed on his heart because he got his start there at age, 24! However, his favorite score is from Godzilla: King of Monsters!
He revealed that he decided to score an original piece for the ending credits of Godzilla. When the film was first reviewed by the bigwigs, they started to leave as the credits rolled, but Bear asked them to wait. After the credits were done, they exclaimed they hadn’t authorized money for a final piece but he explained he knew that, he just wanted to do it! Presumably, for free! 🤩
*Kyle was asked what he would tell his young self. His answer: “just finish things!” 🤗 He also said clarity is very important. And, conflict with its tension and release plays an essential role in his creative efforts.
*Matias made a comic book out of music. He advised the audience to do things honestly and directly. 😇
*Raya is a poet, song writer and singer and is now a mother of two! She told us her mother wrote “Night Terrors” for Star Trek: the Next Generation. something I did not know! As a busy mom, she has to find time during the day to compose. She says while writing lyrics, she may not know what she is trying to say until she gets to the last line! 😮
Her latest project is a collaboration with Bear based on 82 ancient wheels and cogs found in the sea near Athens. These remnants comprise the oldest known analogue computer, an orrery (model of the solar system), known as the Antikythera mechanism (image below). Raya sings the voice of the machine as they explore its psychology! 🤔
There is much more to hear in the recording so I will close with gratitude for the gifts that Raya and Bear have given to the Outlander community. Looking forward to the second half of season 7! 🤗
The deeply grateful,
Outlander Anatomist
Follow me on:
Twitter: @OutLandAnatomy
Facebook: OutlandishAnatomyLessons
Instagram: @outlanderanatomy
Tumblr: @outlanderanatomy
Youtube: Outlander Anatomy
Photo and video credits: www.wikipedia.com, Outlander Anatomy, Bear McCreary
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4x17 || Someone to Watch Over Me
#battlestar galactica#kara thrace#katee sackhoff#bsg#kara remembers#bear mccreary#lee adama#william adama#gaius baltar#laura roslin#ronald d moore#ronald d. moore#battlestar galactica trs#starbuck#caprica six#caprica#kobol#cylons#cylon
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Notice the octagonal theme going on in this set? They did the same thing in Ron Moore's Battlestar Galactica ... an in-joke about "cutting corners" everywhere. It fits in with the whole seat-warmer attitude of all the corpos, and the corporate mentality of going with the lowest bidder.
The best part is the computer-like prop on the Chief Inspector's desk ... it's a TRS-80 that was common in U.S. schools in the early 1980s. Back then, it was commonly nicknamed the "Trash 80" due to its technical inferiority and out-datedness compared to the competing home computers. So, even the top dog in this corpo outfit has some junky "Trash" on his desk rather than proper equipment.
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Typodermic’s Raymond Larabie Talks Type, Technology & Science Fiction
[Call for Entries: The International Design Awards]
Raymond Larabie, known for creating ubiquitous futuristic and sci-fi fonts, has been involved with type since he “was about five years old” and was using type at that early age as well. His experience with typography, especially when it came to the hands-on-use of Letraset, helped him understand how typefaces looked, and how typography worked. By the mid-1980s he edited fonts and made his own fonts on his first computer, doing everything on a TRS-80 in bitmap. He eventually graduated to the Commodore Amiga.
Neuropol was created in 1997 and was used for the logo for the Torino Olympics in 2006. It’s been updated and expanded a lot over the years and also comes in a more buttoned up X style. The truncated arms were inspired by a malfunctioning vectorbeam screen on an old Tempest arcade machine.
Larabie earned a Classical Animation Diploma at Sheridan College in Oakville, and went on to work as an art director in the video game business working on games for the Nintendo Entertainment System (NES) and Super NES (SNES), as well as the Playstation and Playstation 2. During that time, he maintained his love for type and type design, and made free fonts, releasing them on the Ray Larabie Freeware Typeface of the Week website. This soon became Larabie Fonts. In 2001, he started a commercial font venture, and quit his job two years later to work on fonts full-time.
Influenced by Letraset at age five, Larabie says his own Letraset sheets got “used up decades ago,” in the mid-1980s. “I wonder if younger readers realize that fonts were once something that you’d buy and they would get used up. These are replacement copies of catalogs because I wore the originals to shreds. I don’t know why I was so obsessed with this stuff as a kid.” Photo by Raymond Larabie
Inspired by the Pinto Flare typeface, Larabie created his own groovy version called Pricedown. You might also recognize it from Grand Theft Auto‘s wordmark. “I worked for Rockstar at the time but they weren’t aware that they were using a font which was created by one of their employees before the company existed.”
Larabie moved to Japan in 2008, where he operates Typodermic Fonts. Larabie provided a behind the scenes look at his design process for HOW readers, and answered questions about his work and his influences.
How Raymond Works
Step 1
“When starting a new typeface, my first step is to draw a few heavy sample characters to establish dimensions and sidebearings.”
Step 2
“Once I’ve got a few sample characters for the heaviest weight, I add a weight axis and design a light version of those characters. This way I can test interpolation, alter the x-height, sidebearings and width, then note the scale percentages—afterwards, I delete the light test characters. I’m using a uniform line width since this will be an interpolation target which will be thrown away later. I usually use an interpolation of between 10 to 20% of the heaviest weight as my extra-light so it retains some of flavor of the heavy weight.”
Step 3
“One by one, I add completed heavy characters, making sure each one harmonizes with the existing characters. I don’t draw them in alphabetical order but I try not to leave the hard letters like a and e for last. The interplay between f,r,t,z is particularly difficult so they should be drawn all at the same time to make sure they work together. There’s no separate spacing phase—I’m adjusting and thoroughly testing the spacing for each character as I go.”
Step 4
“Next I create composite accented characters and finish the rest of the character set. I use a set of reduced height accents for the capital letters and more generous ones for the lowercase.”
Step 5
“After lots of testing and minor adjustments, I’ll create kerning classes and create all the kerning pairs. It’s important to spend a lot of time setting up the kerning classes. Not only does it make the kerning process much faster but it reduces the possibility of error and omission.”
Step 6
“Now it’s time to create the light interpolation weight. I’ll use the notes I made earlier to make everything narrower, decrease the x-height and pad the sidebearings. I’ll also create a quick, disposable outline version to use as a guide in the background.”
Step 7
“Next I’ll complete all the light characters. I need to adjust the sidebearings on thin characters like lowercase L, I, 1 etc. The accents no longer line up so they all need adjustment. The kerning will need to be done all over again. Some pairs won’t need adjusting but they’ll all need to be checked.”
Step 8
“Next, I experiment with the interpolation and make adjustments to refine the middle weights—it’s a bit like pulling strings. You can see how I need to cut away a piece of the Q so the tail goes through only on the lighter weights. This stage can involve a lot of manual cleanup and vector surgery. Now I decide which weights I’m going to export. Then I fill in the style names, do some autohinting, more testing, more adjustments and I’m done.”
Q&A with Raymond
Q. What inspired you to create your own type design foundry?
I like to call it a font company. Foundry makes it sound like I work with molten metal.
What’s behind the name? What does Typodermic mean, and why did you go with that name?
During the indie font gold rush near the turn of the millennium, font puns were in short supply so I jumped at that one as soon as I thought of it. I used it as a font name first and later a company name. “For font junkies” is my slogan but I thought of that much later.
What software do you use for finalizing, editing, and producing the font files, and why do you use it?
I use FontLab Studio because it’s been the dominant type design tool in Windows for almost two decades. On a Mac there are several other viable options but in Windows, if you want to create interpolated typefaces, it’s the only way to go.
What prior font software did you use, before the tools you currently use?
I used Fontographer but then stopped using it because it hadn’t been updated for close to a decade. I miss the vector drawing in that one but without interpolation, it’s a no-go.
When you started out as a type designer, who or what motivated you to get into type design, and why?
It was the emergence of type design tools. I was making fonts as soon as I got my first computer, a TRS-80 in the early 80s. But there was only so much you could do with those old bitmap editors. The urge was still there but dormant until I got my hands on Fontographer in 1996.
Larabie calls Conthrax “a techno typeface that’s designed to hide in the background” and he strived to make it look technological without being loud and flashy.
The average person who looks at your type catalog might see a strong science fiction influence. How has sci-fi shaped your typographic tastes, and the type designs you make?
When I started in the late 1990s that category was underserved. You’d see that style in logo designs but not much as typefaces. I think now, techno is considered a legitimate category but not long ago, that style of type was passed off as Microgramma or Bank Gothic clones. I do love sci-fi and video games and that’s definitely an influence. The choice of going square is often an attempt to make type that harmonizes with our environment. We live in a high-tech, rectilinear world. When I started seeing my techno fonts used on consumer electronics, it guided me more towards those sorts of projects.
Typography has a prominent place in many science fiction comic books, films, and cartoons. What movies or comic books get the typography right, in your opinion, and why?
Sci-fi type like in Robocop (1988), Star Trek the Next Generation (STNG), or Demolition Man were amped up versions of popular type styles in the times they were made. The STNG typeface feels like a late 1980s software company logo—perfect for the times. Sci-fi type often fails when it regurgitates old sci-fi ideas. We’ve seen decades of the Blade Runner line gap trick. It was a stark vision of the future in 1982 but maybe we should be extrapolating the visuals of today to develop new visions of the future.
Something that constantly annoys me is the use of Bank Gothic to imply “futuristic.” Bank Gothic was designed in 1930 and was based on a popular sign painting style from around 1900. It was the kind of thing you’d see on rail cars, gravestones, stock certificates etc. When I see it, it looks very old-fashioned to me so it’s a bit like seeing a Model-T Ford in a sci-fi future. Famous movie examples: Moon, Terra Nova, Edge of Tomorrow, Battlestar Galactica, Hunger Games, Falling Skies, Jumper and several Stargates. I think Bank Gothic is often chosen because it’s a square font that a lot of people already have on their computer. It’s not a bad font by any means but it’s very American, circa 1900 to me.
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When it comes to your process, do you begin working directly on paper during the initial design phases, or do you go right to the computer, and what benefit does that method of working provide?
I usually don’t use paper at all. I jot down notes as I’m working such as sidebearing numbers and accent offsets. I feel like the design of each glyph should be as open as possible so they can be formed by their neighbors. If I decide what glyphs are going to look like ahead of time, I can paint myself into a corner. A far more useful visual aid is to keep a reference photo on my desktop wallpaper or pinned to my cork board—usually not of anything typographical but more of a thematic image. For one job, I needed to create a tough, military looking typeface so I pinned a picture of a Humvee to my board. To me, that’s more useful than sketching out the alphabet. Even if I don’t use visual reference, there’s some kind of doctrine I can use to help me make decisions. Otherwise, I tend to smooth the edges down until the typeface has no character.
You offer a lot of free fonts, as well as fonts that cost money. Why so many fonts for free?
It’s promotional. Those free font sites get so much traffic. I’ve had over 60 million downloads from DaFont alone. The free fonts can lead to sales of web, app and eBook licenses or other weights like heavy or ultra-light.
What are your best-selling paid fonts?
Korataki is a techno font commissioned for the Mass Effect game series that’s always done really well. Meloriac is mixed case, extremely bold geometric sans which has been a steady seller. Conthrax is a more recent success. It’s a squarish, soft, ultramodern deliberately sedate.
What are your most frequently downloaded free fonts?
Coolvetica. It’s downloaded almost twice as much as the next one down the list. Then there’s Steelfish. That was a bit of a dud until I spruced it up a few years ago. I’ve been constantly going over the old ones and freshening them up or rebuilding from scratch. Then Budmo, Neuropol and Pricedown.
The Budmo typeface, influenced by marquee signs.
What type designers, foundries, or visual culture do you look at for inspiration these days, and why do you look at that work?
I spend a lot of time on Pinterest. I try to avoid looking at design blogs, or anything tagged as typography. I feel like it’s a bit like visual dieting. It’s not just what I look at, it’s what I don’t look at. And more than ever, as a species, we’re all feeding from the same visual trough. An example of a recent tangent was diving deep into the world of reel-to-reel tape decks and obsolete audio cassette formats, strange auto-reverse mechanisms. If you don’t swerve, you’ll end up making the same typeface someone else already made.
In addition to offering your fonts through your own site, they can be found at fonts.com as well as Fontspring and other sites. What advice would you have for the budding type designer, who wants to get their fonts picked up by those distributors?
When you’re developing your typeface, you should try to imagine the kind of customer that’s going to purchase it. Give it some kind of reason to exist. It’s not enough to make an attractive or interesting typeface. It’s fine if you want to get experimental but those sites aren’t the place for that sort of thing. They’re like department stores rather than galleries. For example, if you’re making a font that looks like neon lights, you can look at what’s available and think about the kind of customer who might need one. What kind of projects would they use it for? Is there something missing in the current selection of neon light fonts?
Korataki was commissioned by Bioware for the Mass Effect game series.
Some of your influences, such as the TRS-80 and 1980s pop culture, are also found in Ernest Cline’s novel Ready Player One, which Steven Spielberg has made into a feature film. You’ve got such a deep catalog of future-forward and sci-fi fonts. Leading up to Ready Player One’s release, if we see a 1980s renaissance—and especially one with sci-fi and gaming influences from that era—what new creations can we expect to see from Typodermic Fonts?
I think the console games of the 1980s and 1990s have been well fetishized—the aesthetic is well known. Younger generations have developed a visual style based on that type of look but it’s based on a relatively narrow view on games in the 1980s. There’s an aspect of gaming that’s been largely ignored and is in danger of being lost forever: microcomputers. While some people were playing Atari and Nintendo in the living room, the rest of us were at desks, patiently waiting for games to load from cassettes. Those types of games haven’t been popular with collectors and they’re often ignored. Cassettes and floppy disks fail—manuals and packaging get thrown in the trash. Some of the Japanese microcomputers like MSX, NEC PC Series, X-1, FM-7 had specific technical limitations that created their own unique visual style. A lot of the console game franchises we know and love started off on these systems before people played them on their living room game consoles. Many microcomputer games that were released in this era will never be recovered. A few years ago I made Rukyltronic which was a tribute to 1980s UK microcomputers like Beeb and the Speccy. That’s the kind of thing I’ve got my eye out for and it’ll inevitably make its way into my upcoming typeface releases.
Where do you see type design heading in the future?
Typography has a fashion cycle so you’ll see the same kinds of typefaces come and go. But when they cycle back each time, new ideas will be applied and they’ll required upgrading as user expectations keep getting higher. Things like optical scaling which will compensate for the environment. What makes a typeface perform better in small print on a smartwatch is different from what works best on a billboard and it’s not just the weight. In the 1990s, a basic character set with a few accents and stock mathematical symbols was the norm. Typefaces rarely came with more than regular, bold and italics. Now we expect a weight range, more language coverage, cohesive symbols and OpenType features galore. Also, new font technology will allow us to finally produce convincing handwriting. I think some of the innovations required to make Arabic writing work properly will provide us with some interesting tools. Once type designers have access to these tools, who knows what we’ll come up with?
Edited from a series of online and email interviews. Captions for Neuropol, as well as Toxigenesis type design process provided by Raymond Larabie. Check out Typodermic Fonts online and follow Larabie on Twitter and Instagram.
The post Typodermic’s Raymond Larabie Talks Type, Technology & Science Fiction appeared first on HOW Design.
Typodermic’s Raymond Larabie Talks Type, Technology & Science Fiction syndicated post
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Gooch: You could be honest with me here Thor, so what do you really think of the Diane character? Not Laura Dern or anything about that, but the character?
I don't know why she's so angry. At first I thought she's a victim of sexual assault by Mr C. But now I don't know after getting that text from him. Also, why is she decked in silk oriental style? What was her title when receiving tapes from Dale?
I don't think she ever had a title But then again I didn't know she was texting with Mr. C. I am just not catching anything in these episodes ha ha I guess I should be making stronger coffee for these viewings
Mr C texted "at the dinner table the conversation is lively" on his burner phone before Tim Roth shot it. Later while Tammy is interviewing Hastings, Diane reads that text on her phone. According to Dom, he said the two texts are slightly different, namely Cooper's text is all caps and Diane's received text is upper/lowercase.
That was Tim Roth? Lol. I give up....
You are too funny… Any correspondence with Dom? I have not heard from him for nearly 20 days now
Yea. Was texting with him yesterday Re: the spiderman movie.
Have you seen Arrival? I'm really looking forward to seeing that, I hear it is a really great intelligent movie. And I believe it has a killer soundtrack. … The same guy who is doing the new Blade Runner [Jóhann Jóhannsson].
I tried to watch it a couple times. Fell asleep. Seems that is my biggest problem with watching TV now, everything puts me to sleep. Maybe that's why I have been going to the theater more. I do remember you were talking about the composer but I don't recall the music. Seems I am just an old stuck in the mud now.
Well, good I'm glad you're getting out some. I cannot seem to justify the price of movie tickets in our days, and I'm sure it's a good five dollars more where you live [in LA]. I only go to a few select films each year, mostly Star Wars — or I should say only Star Wars — and now that I'm living in New Hampshire I want to go see that in IMAX. Viewing "Game of Thrones" might get you back into being more alert and attentive while viewing TV. That is such a magnificent series, I envy the time when you finally get to it with virgin eyes. Will be interesting to see how The Return is packaged for DVD release. I guess they just announced FWWM to be released in the Criterion Collection.
I honestly have not one drop of interest in Game of Thrones You don't have to tell Domi that. Lol. But that's just me. I don't seem to like the big huge popular shows. I couldn't stand "the Sopranos" I don't think they announced it but the Internet has drawn conclusions from some evidence out there that it might be a criterion release at some point. So they must have a big plan to roll out probably a huge box set of the entire series in the movie And yeah I noticed that all of the Twin Peaks episodes expire September 26
Hmmm, curious. Lynch has said it is a long 18-hour movie. I guess that qualifies as a cinematic film release, thus Criterion eligible.
Breaking bad was pretty good for the first two seasons but it got convoluted and turned into just a series of character monologues and was kind of boring kind of picked up at the end Yeah I can see Dom reacting like I do sometimes And that is not to say that I didn't try to watch Game of Thrones or the Sopranos or curb your enthusiasm or homeland. I at least try them out. I just didn't like them.…
I thought BB was better with each progression season. I thought season two was a masterpiece season, and felt each season there after got more intense just like Walter getting more "breaking bad." Very rich character studies all the way around. And Saul is even better than BB. Perhaps it's because it's the only surviving series, but I see it as more mature than Bad.
There is a trend that a lot of shows follow building their main character as an antihero and often for me they go too far. I ended up [hating] Walter White. And I guess that's what they wanted me to do but honestly it made me not like the show That's what they're doing with Diane They have struck the perfect balance with the two Cooper's maybe because there are two of them ha ha Walter White/Diane have absolutely no redeeming qualities that make them a character I am invested in and want to care about
Yeah, there is so much prime TV now that it's perfectly justifiable to not watch every single A+ rated series. There is no harm or foul in not viewing everything. It is enough to find a series that we like and enjoy, and that's the end of it rather than making sure everyone else knows about it and designate as most view TV.
Again I'm an old fart, but I miss the days of three networks and HBO and that was it ha ha You know what makes the Mona Lisa an incredible painting? Because there is only one. Now every network has five hit shows that you must see. Whatever... i'll wait for the next Mona Lisa And this summer is Mona Lisa… Baby Driver. Now that's a reason to see movies in the theater, going to be the best soundtrack since the peak soundtracks came out ha ha
Yes, I read a little blurb recently how baby driver soundtrack is re-creating the soundtrack, Or somesuch. I remember the word remix in the headline.… I also hear the new planet of the apes is very good, how there's a moment that transcends cinema, I think it was some scene where humans are victorious over something while all the apes were watching and stunned at violent human nature. Something like that… It's too bad the movies are relying on tent pole franchise action hero comic book fare. None of that stuff really interests me, case in point: why are they rebooting Spiderman for the fourth time? And now another "The Batman"…. That is the chief reason why I am home bound watching many TV series, mostly dramas, because all the movie talent is going over to TV to tell longer, richer, more in depth and interesting stories than what can be told in a 90–120 minute feature. And cinematic production value has carried over into TV because that's where movie A listers have migrated.
Yeah four out of 10 movies I've seen this summer or comic book based. And on the surface I agree that Spiderman is rebooting again, but now I think maybe we are using that term too much. We didn't say they rebooted James Bond when they changed from Sean Connery to Roger Moore to Timothy Dalton to Pierce Brosnan it was always just James Bond So there's a new Spiderman after but kind of still it's just Spiderman Bond didn't get the reboot moniker until they change the tone completely with the new guy Well we'll see if Tom Hanks finally returns to television ha ha But I ain't holding my breath. Lol More like C & B listers, The A-listers are not going to be on the little screen. Because TV can't afford a $20 million paycheck. Pit, Cruise, Roberts, Pacino, Clooney
Yes, A-list actors may not find their way into TV series as easy but that is definitely changing because there are many A-list people who have found – Spacey, Thornton, Hopkins, and many UK acting talent. Yes, and like comic book serials, new storylines are created after one ends. So a reboot is just another term for a new story being introduced. I would like to see more movie trilogies as a way to counter the glut of TV programming. Which is why I do like Star Wars, because it is a continuing storyline.
So you're saying as well that reboot is a misused term? We have a reboot, we have a remake, we have a sequel, we have a prequel. Twin Peaks was supposed to be a sequel but is really a reboot I found a discussion about all of these terms last year I wish I knew where it was. All four categories have very specific elements that make them what they are There are always exceptions to the rule of course, MASH the TV series was a sequel and a reboot Maybe that's more like what Twin Peaks is
Yes, "reboot" is much overused, if not wrongly used. I believe TR is a sequel, but the media brands it as a reboot. I guess both are correct but technically it is a sequal – it is 25 years later in a continuing storyline.
Now Battlestar Galactica, maybe the greatest fucking television show in the last 20 years, was a 100% reboot and 100% successful and should be the shining example of how to do a reboot well
I'm still working my way through the new Battlestar Galactica. It is very good… maybe we should compile our own list of enjoyable shows etc.
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Typodermic’s Raymond Larabie Talks Type, Technology & Science Fiction
[Call for Entries: The International Design Awards]
Raymond Larabie, known for creating ubiquitous futuristic and sci-fi fonts, has been involved with type since he “was about five years old” and was using type at that early age as well. His experience with typography, especially when it came to the hands-on-use of Letraset, helped him understand how typefaces looked, and how typography worked. By the mid-1980s he edited fonts and made his own fonts on his first computer, doing everything on a TRS-80 in bitmap. He eventually graduated to the Commodore Amiga.
Neuropol was created in 1997 and was used for the logo for the Torino Olympics in 2006. It’s been updated and expanded a lot over the years and also comes in a more buttoned up X style. The truncated arms were inspired by a malfunctioning vectorbeam screen on an old Tempest arcade machine.
Larabie earned a Classical Animation Diploma at Sheridan College in Oakville, and went on to work as an art director in the video game business working on games for the Nintendo Entertainment System (NES) and Super NES (SNES), as well as the Playstation and Playstation 2. During that time, he maintained his love for type and type design, and made free fonts, releasing them on the Ray Larabie Freeware Typeface of the Week website. This soon became Larabie Fonts. In 2001, he started a commercial font venture, and quit his job two years later to work on fonts full-time.
Influenced by Letraset at age five, Larabie says his own Letraset sheets got “used up decades ago,” in the mid-1980s. “I wonder if younger readers realize that fonts were once something that you’d buy and they would get used up. These are replacement copies of catalogs because I wore the originals to shreds. I don’t know why I was so obsessed with this stuff as a kid.” Photo by Raymond Larabie
Inspired by the Pinto Flare typeface, Larabie created his own groovy version called Pricedown. You might also recognize it from Grand Theft Auto‘s wordmark. “I worked for Rockstar at the time but they weren’t aware that they were using a font which was created by one of their employees before the company existed.”
Larabie moved to Japan in 2008, where he operates Typodermic Fonts. Larabie provided a behind the scenes look at his design process for HOW readers, and answered questions about his work and his influences.
How Raymond Works
Step 1
“When starting a new typeface, my first step is to draw a few heavy sample characters to establish dimensions and sidebearings.”
Step 2
“Once I’ve got a few sample characters for the heaviest weight, I add a weight axis and design a light version of those characters. This way I can test interpolation, alter the x-height, sidebearings and width, then note the scale percentages—afterwards, I delete the light test characters. I’m using a uniform line width since this will be an interpolation target which will be thrown away later. I usually use an interpolation of between 10 to 20% of the heaviest weight as my extra-light so it retains some of flavor of the heavy weight.”
Step 3
“One by one, I add completed heavy characters, making sure each one harmonizes with the existing characters. I don’t draw them in alphabetical order but I try not to leave the hard letters like a and e for last. The interplay between f,r,t,z is particularly difficult so they should be drawn all at the same time to make sure they work together. There’s no separate spacing phase—I’m adjusting and thoroughly testing the spacing for each character as I go.”
Step 4
“Next I create composite accented characters and finish the rest of the character set. I use a set of reduced height accents for the capital letters and more generous ones for the lowercase.”
Step 5
“After lots of testing and minor adjustments, I’ll create kerning classes and create all the kerning pairs. It’s important to spend a lot of time setting up the kerning classes. Not only does it make the kerning process much faster but it reduces the possibility of error and omission.”
Step 6
“Now it’s time to create the light interpolation weight. I’ll use the notes I made earlier to make everything narrower, decrease the x-height and pad the sidebearings. I’ll also create a quick, disposable outline version to use as a guide in the background.”
Step 7
“Next I’ll complete all the light characters. I need to adjust the sidebearings on thin characters like lowercase L, I, 1 etc. The accents no longer line up so they all need adjustment. The kerning will need to be done all over again. Some pairs won’t need adjusting but they’ll all need to be checked.”
Step 8
“Next, I experiment with the interpolation and make adjustments to refine the middle weights—it’s a bit like pulling strings. You can see how I need to cut away a piece of the Q so the tail goes through only on the lighter weights. This stage can involve a lot of manual cleanup and vector surgery. Now I decide which weights I’m going to export. Then I fill in the style names, do some autohinting, more testing, more adjustments and I’m done.”
Q&A with Raymond
Q. What inspired you to create your own type design foundry?
I like to call it a font company. Foundry makes it sound like I work with molten metal.
What’s behind the name? What does Typodermic mean, and why did you go with that name?
During the indie font gold rush near the turn of the millennium, font puns were in short supply so I jumped at that one as soon as I thought of it. I used it as a font name first and later a company name. “For font junkies” is my slogan but I thought of that much later.
What software do you use for finalizing, editing, and producing the font files, and why do you use it?
I use FontLab Studio because it’s been the dominant type design tool in Windows for almost two decades. On a Mac there are several other viable options but in Windows, if you want to create interpolated typefaces, it’s the only way to go.
What prior font software did you use, before the tools you currently use?
I used Fontographer but then stopped using it because it hadn’t been updated for close to a decade. I miss the vector drawing in that one but without interpolation, it’s a no-go.
When you started out as a type designer, who or what motivated you to get into type design, and why?
It was the emergence of type design tools. I was making fonts as soon as I got my first computer, a TRS-80 in the early 80s. But there was only so much you could do with those old bitmap editors. The urge was still there but dormant until I got my hands on Fontographer in 1996.
Larabie calls Conthrax “a techno typeface that’s designed to hide in the background” and he strived to make it look technological without being loud and flashy.
The average person who looks at your type catalog might see a strong science fiction influence. How has sci-fi shaped your typographic tastes, and the type designs you make?
When I started in the late 1990s that category was underserved. You’d see that style in logo designs but not much as typefaces. I think now, techno is considered a legitimate category but not long ago, that style of type was passed off as Microgramma or Bank Gothic clones. I do love sci-fi and video games and that’s definitely an influence. The choice of going square is often an attempt to make type that harmonizes with our environment. We live in a high-tech, rectilinear world. When I started seeing my techno fonts used on consumer electronics, it guided me more towards those sorts of projects.
Typography has a prominent place in many science fiction comic books, films, and cartoons. What movies or comic books get the typography right, in your opinion, and why?
Sci-fi type like in Robocop (1988), Star Trek the Next Generation (STNG), or Demolition Man were amped up versions of popular type styles in the times they were made. The STNG typeface feels like a late 1980s software company logo—perfect for the times. Sci-fi type often fails when it regurgitates old sci-fi ideas. We’ve seen decades of the Blade Runner line gap trick. It was a stark vision of the future in 1982 but maybe we should be extrapolating the visuals of today to develop new visions of the future.
Something that constantly annoys me is the use of Bank Gothic to imply “futuristic.” Bank Gothic was designed in 1930 and was based on a popular sign painting style from around 1900. It was the kind of thing you’d see on rail cars, gravestones, stock certificates etc. When I see it, it looks very old-fashioned to me so it’s a bit like seeing a Model-T Ford in a sci-fi future. Famous movie examples: Moon, Terra Nova, Edge of Tomorrow, Battlestar Galactica, Hunger Games, Falling Skies, Jumper and several Stargates. I think Bank Gothic is often chosen because it’s a square font that a lot of people already have on their computer. It’s not a bad font by any means but it’s very American, circa 1900 to me.
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When it comes to your process, do you begin working directly on paper during the initial design phases, or do you go right to the computer, and what benefit does that method of working provide?
I usually don’t use paper at all. I jot down notes as I’m working such as sidebearing numbers and accent offsets. I feel like the design of each glyph should be as open as possible so they can be formed by their neighbors. If I decide what glyphs are going to look like ahead of time, I can paint myself into a corner. A far more useful visual aid is to keep a reference photo on my desktop wallpaper or pinned to my cork board—usually not of anything typographical but more of a thematic image. For one job, I needed to create a tough, military looking typeface so I pinned a picture of a Humvee to my board. To me, that’s more useful than sketching out the alphabet. Even if I don’t use visual reference, there’s some kind of doctrine I can use to help me make decisions. Otherwise, I tend to smooth the edges down until the typeface has no character.
You offer a lot of free fonts, as well as fonts that cost money. Why so many fonts for free?
It’s promotional. Those free font sites get so much traffic. I’ve had over 60 million downloads from DaFont alone. The free fonts can lead to sales of web, app and eBook licenses or other weights like heavy or ultra-light.
What are your best-selling paid fonts?
Korataki is a techno font commissioned for the Mass Effect game series that’s always done really well. Meloriac is mixed case, extremely bold geometric sans which has been a steady seller. Conthrax is a more recent success. It’s a squarish, soft, ultramodern deliberately sedate.
What are your most frequently downloaded free fonts?
Coolvetica. It’s downloaded almost twice as much as the next one down the list. Then there’s Steelfish. That was a bit of a dud until I spruced it up a few years ago. I’ve been constantly going over the old ones and freshening them up or rebuilding from scratch. Then Budmo, Neuropol and Pricedown.
The Budmo typeface, influenced by marquee signs.
What type designers, foundries, or visual culture do you look at for inspiration these days, and why do you look at that work?
I spend a lot of time on Pinterest. I try to avoid looking at design blogs, or anything tagged as typography. I feel like it’s a bit like visual dieting. It’s not just what I look at, it’s what I don’t look at. And more than ever, as a species, we’re all feeding from the same visual trough. An example of a recent tangent was diving deep into the world of reel-to-reel tape decks and obsolete audio cassette formats, strange auto-reverse mechanisms. If you don’t swerve, you’ll end up making the same typeface someone else already made.
In addition to offering your fonts through your own site, they can be found at fonts.com as well as Fontspring and other sites. What advice would you have for the budding type designer, who wants to get their fonts picked up by those distributors?
When you’re developing your typeface, you should try to imagine the kind of customer that’s going to purchase it. Give it some kind of reason to exist. It’s not enough to make an attractive or interesting typeface. It’s fine if you want to get experimental but those sites aren’t the place for that sort of thing. They’re like department stores rather than galleries. For example, if you’re making a font that looks like neon lights, you can look at what’s available and think about the kind of customer who might need one. What kind of projects would they use it for? Is there something missing in the current selection of neon light fonts?
Korataki was commissioned by Bioware for the Mass Effect game series.
Some of your influences, such as the TRS-80 and 1980s pop culture, are also found in Ernest Cline’s novel Ready Player One, which Steven Spielberg has made into a feature film. You’ve got such a deep catalog of future-forward and sci-fi fonts. Leading up to Ready Player One’s release, if we see a 1980s renaissance—and especially one with sci-fi and gaming influences from that era—what new creations can we expect to see from Typodermic Fonts?
I think the console games of the 1980s and 1990s have been well fetishized—the aesthetic is well known. Younger generations have developed a visual style based on that type of look but it’s based on a relatively narrow view on games in the 1980s. There’s an aspect of gaming that’s been largely ignored and is in danger of being lost forever: microcomputers. While some people were playing Atari and Nintendo in the living room, the rest of us were at desks, patiently waiting for games to load from cassettes. Those types of games haven’t been popular with collectors and they’re often ignored. Cassettes and floppy disks fail—manuals and packaging get thrown in the trash. Some of the Japanese microcomputers like MSX, NEC PC Series, X-1, FM-7 had specific technical limitations that created their own unique visual style. A lot of the console game franchises we know and love started off on these systems before people played them on their living room game consoles. Many microcomputer games that were released in this era will never be recovered. A few years ago I made Rukyltronic which was a tribute to 1980s UK microcomputers like Beeb and the Speccy. That’s the kind of thing I’ve got my eye out for and it’ll inevitably make its way into my upcoming typeface releases.
Where do you see type design heading in the future?
Typography has a fashion cycle so you’ll see the same kinds of typefaces come and go. But when they cycle back each time, new ideas will be applied and they’ll required upgrading as user expectations keep getting higher. Things like optical scaling which will compensate for the environment. What makes a typeface perform better in small print on a smartwatch is different from what works best on a billboard and it’s not just the weight. In the 1990s, a basic character set with a few accents and stock mathematical symbols was the norm. Typefaces rarely came with more than regular, bold and italics. Now we expect a weight range, more language coverage, cohesive symbols and OpenType features galore. Also, new font technology will allow us to finally produce convincing handwriting. I think some of the innovations required to make Arabic writing work properly will provide us with some interesting tools. Once type designers have access to these tools, who knows what we’ll come up with?
Edited from a series of online and email interviews. Captions for Neuropol, as well as Toxigenesis type design process provided by Raymond Larabie. Check out Typodermic Fonts online and follow Larabie on Twitter and Instagram.
The post Typodermic’s Raymond Larabie Talks Type, Technology & Science Fiction appeared first on HOW Design.
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Update (22nd Oct '24): All finished. First drafts anyway. Got all week to edit them and add on to the drafts in certain places.
Also there has been a slight change:
27th November will be The Shadowhunter Chronicles story while the 29th November will be an Original Work (5,686 words). That was a fun one to write. And creepy even for me.
Onward to November 1st.
Coming in November 2024
For the past four years, I have spent November publishing one story from different fandoms on a daily basis over at archiveofourown.org under my pen name "Sehin" from the 1st to the 30th. The first time was simply whatever I came up with on the day and no editing whatsoever. Since then, I've been planning ahead of time and last year I spent October writing all of them. I have continued that trend for this year too and am rather excited with the stories I have set up this year.
The stories range from fluff to AUs to canon compliant to my personal headcanons to OC inserts to the Explicit Smut I know quite a few people enjoy. What I most enjoy are any comments people make and I love sharing stuff with others. Heck, those encourage me more to write more than anything else and even change some of what I've been writing. I can only edit so much personally despite having a Cert IV in Professional Writing and Editing myself and had studied most of the Diploma before life sent me in another direction.
As to this years chosen stories, well here is what is coming each day this year (at least as of October 10th 2024 and this may change but I'll just add to this post in advance):
1st - Naruto 2nd - Avatar: The Last Airbender 3rd - DC Comics / Batman / Robin / Red Robin 4th - Soul Eater 5th - Attack on Titan 6th - Star Trek: The Original Series 7th - My Hero Academia 8th - Ben 10 / Ben 10: Alien Force 9th - Battlestar Galactica 1978-1979 10th - Star Wars 11th - Naruto 12th - Avatar: The Legend of Korra 13th - DC Comics 14th - Mobile Suit Gundam Wing 15th - Attack on Titan 16th - Star Trek: Deep Space Nine 17th - Marvel Comics 18th - Ben 10 / Ben 10: Alien Force 19th - Battlestar Galactica 2003-2009 20th - Star Wars 21st - Naruto (Explicit) 22nd - Avatar: The Legend of Korra (Explicit or Mature) 23rd - DC Comics / Batman / Robin / Red Robin (Explicit) 24th - Soul Eater (Explicit or Mature) 25th - Attack on Titan (Explicit) 26th - Neon Genesis Evangelion: Campus Apocalypse (Explicit or Mature) 27th - TBA * 28th - Ben 10 / Ben 10: Alien Force (Explicit or Mature) 29th - Shadowhunter Chronicles / The Dark Artifices (Explicit or Mature) 30th - Star Wars **
Initially the 27th was a Mobile Suit Gundam Wing story with Mature or Explicit material but it wasn't working in my head so it's scrapped. Still working out what could take its place. Also, I never write Explicit or Mature Star Wars stories, unless it involves Luke Skywalker and Mara Jade since I favour that pairing like crazy.
Anyway, keep an eye out and I'll post the "Series" tag here when I begin. See you November 1st on AO3 as Sehin :).
#naruto#avatar the last airbender#dc comics#batman#robin#red robin#soul eater#attack on titan#shingeki no kyojin#star trek#my hero academia#star trek the original series#boku no academia#ben 10#ben 10 alien force#battlestar galactica tos#battlestar galactica#battlestar galactica 1978#star wars#tales of the empire#clone wars#avatar the legend of korra#mobile suit gundam wing#gundam wing#g wing#star trek deep space nine#marvel comics#spiderman#x-men#battlestar galactica trs
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