#bastion (supergiant games)
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lemurballing · 1 month ago
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excellent news. im definitely coming back
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tangle as ‘the kid’ from bastion. she looks very angry and quiet in these specific poses but she is. well is plenty angry and quiet but still has enough whimsy to make creatures like pecker birds and squirts and anklegators into pets.
whisper’s going to be zia, whenever i draw her :]
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theunconventionalking · 2 years ago
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in light of the Hades 2 announcement, i just wanna say play Transistor snd Bastion and Pyre please for the love of god i know Hades was huge but the others are getting pushed to the side and it wouldve been nice to see something brand new from supergiant (who i love dearly i am still hyped for hades 2)
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ketsuarting · 4 months ago
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Thinking about Transistor and how, even though I was Obsessed with Hades, it always paled in comparison for me.
Wanna point out the objectively Hades is a much more developed title, but something about the mood struck within transistor just hit me so much deeper. With Hades I at some point start to feel how much of it is a 'game', meanwhile in Transistor I can literally replay in thrice in a week and it'll still have me in a vice. (Speaking literally, here I just cried and then immediately felt uncomfortable at the alternative voice line that you get for Recursing again. I feel such visceral emotions every time)
I kinda knew that it would end up like this from the beginning too. When I heared that Hades (the first one) was coming out from the same people that have made my favourite game ever (discounting paper mario 2 because that only trumps transistor bcs of nostalgia) I was disinterested because I knew it wouldn't be the same, because what makes Transistor so uniquely horrifying to me (in a good way) is what many would call flawed in game design. The way that it tells it's stories (plural) withing the containment of only 10 enemy types, two human models (+Sybil???), 3 ½ voiced characters... The level design and art style.
Such a short and linear story too.
It was clear that every rough edge that I liked to glide my hands over would be sanded down with future games.
I am glad that I did eventually check out Hades, it's impressive in its own rights and I thoroughly enjoyed that one. 90 hours I think., which is about four times the time that i spent on transistor. and I've already spent 30 hours in Hades 2. Some hardcore gamers might scoff but I don't spend more than 100 hours ona game, if I reach that marker I tend top drop the game. Even if I am far from actually done.
I was never very consciously aware of developers until playing Hades so I wasn't particularly familiar with Supergiant, and I do still keep my distance from interviews for personal reasons, but I've been thinking about playing bastion and pyre too now. A little anxious though.
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a-couple-of-notes · 6 months ago
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I’m considering writing a longer piece on this, but I’m so curious and excited about what Hades 2’s endgame is going to be. Hades 1 is unique in that it virtually has no end; the story content may stop but the narrative supports infinite replayability, as Zagreus has reconciled everyone and turned it into a slice of life. Thematically, it works: life amidst death, the fact that Zagreus meshes his joy in fighting with his responsibilities.
But this isn’t gonna work with Melinoë. The Crossroads isn’t a home, it’s a war camp. Mel doesn’t like fighting, she’s a soldier with a duty. The narrative of Hades 2 as it stands is shaping up to be a lot like the previous Supergiant titles in its interest with war, revenge, and systemic critique.
And the power in previous Supergiant endings has always come from putting down the weapons.
(Or, well, thematically at least. Sorry, Red.)
It’s choosing to live in the Transistor with Red’s sword boyfriend instead of remaking a corrupted society. It’s standing aside and letting Oralech have a chance at his freedom. And, of course, it’s choosing to put aside the Battering Ram to save Zulf.
In truth, Mel as a character reminds me a lot of the Kid—raised from a young age to do a hard task, no real parents, a sense of responsibility and duty. And like the Kid, I think the most satisfying ending for her would be to stop fighting. I definitely don’t see her incorporating fighting into her post-Chronos world like Zagreus—at least not healthily.
So I wonder what they’ll do here. I guess what I’m thinking right now is that you’ll be able to play as long as you want after the final bosses but won’t be able to gain the true ending till you make the decision to stop entirely. It might present like Bastion’s final choice, like you can go back and keep playing or stop and finish the narrative.
Either way, I’m thoroughly enjoying Hades 2, and the return to some narrative themes that the first game didn’t deal with. I suppose we’ll see in time…
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vgtrackbracket · 6 months ago
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Video Game Track Bracket Round 2
Don't Ever Forget... from Pokémon Mystery Dungeon: Explorers of Time/Darkness/Sky
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vs.
A Proper Story from Bastion
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Propaganda under the cut. If you want your propaganda reblogged and added to future polls, please tag it as propaganda or otherwise indicate this!
Don't Ever Forget...:
I played this game as a kid. This song is so heartbreaking and beautiful, and this scene was a defining moment of my childhood.
give it a chance! i haven't play the game but i love this ost anyway
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juiceboix · 4 months ago
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wow almost forgot but happy 13th anniversary Bastion :) just some quick profiles I did of the main cast since it's been over 2 years since I've drawn all of them
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diathadevil · 2 months ago
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Kid Dia design done for my Bastion playthrough thumbnail!
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chthonicmoons · 4 days ago
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the thing thats just like so amazing about darren korb and ashley barrett is like. specifically with ashley's vocals, obviously its the same person singing on each soundtrack, but the style/composition/etc of each soundtrack is so distinct and it just meshes perfectly within the world of each game. for example i'm playing bastion rn and i just got to zia's theme, and i've also been playing transistor for like four months before this and listening to that soundtrack constantly, but when i heard ashley's voice i wasn't like "oh that's red". it was completely believable as a new character's voice. same with good riddance, like that's just eurydice. AUGH idk if i'm making sense but its so cool and it makes me insane
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coolpikachu · 2 years ago
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🌿 some art i did for bastion's anniversary this year!! thanks for changing my life forever 🥺
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lungblossom · 9 months ago
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i lovea her
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andmaybegayer · 6 months ago
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Bastion is a wild game because if I think too hard about Zulf I go crazy and even if you dig really hard into the game you get like. Two paragraphs of information about him total.
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aryisacapricat · 4 months ago
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Moira ain't got time for that nonsense.
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Next
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cryptvokeeper · 1 year ago
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Started this thought in a discord so it may not be coherent but the pre-hades supergiant games really had a thing for cities didn’t they.
Caelondia, that city on a hill, built on stolen land and watered with the blood of the native people the settlers killed to expand their borders. Positioned as a city of culture and enlightenment while it oppresses and grinds down its most vulnerable citizens. Lined with walls manned by poor orphaned kids and built to enforce the city’s will. Blasted to pieces by a weapon they built to commit genocide.
Cloudbank, the ultimate democracy. The shining city completely in its citizens control. A city of absolute choice and an absolute lack of it. A city where everyone gets to follow their dreams and do what they like, so long as it’s approved by committee. A city that may not even be real, may simply be lines of code. Wiped out by a program within itself, one literally called “the process” (trust the process, isn’t that what people say about voting?) that turned everything to monotone.
And then there’s the Commonwealth. A city born from the ashes of a fallen empire, built on good intentions. A proud city, one that boasts of its diversity, its mercy, its freedom. The city where literacy is a crime and books are contraband. The city where it seems like the only punishment is banishment, and the only way to repent is competition. Another city embroiled in war, with a race of ‘others’ as the enemy. A city you’re not trying to destroy, but change from the inside, from within the system and without.
Yeah. Supergiant’s got a thing for cities.
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marithefriendlyghost · 2 months ago
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SHUT UP!!! OFFICAL SUPERGIANT 15 YEAR ANNIVERSARY HODDIE !!! STAY CALM!!!
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spicedhotchoco · 1 year ago
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Kid of the bastion
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pamithatheyn · 9 months ago
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Revitalizing the old fan-server!
A place to talk about all Supergiant games: 🍃 Bastion 🎙️ Transistor 🌟 Pyre 🩸 Hades
Whether you played just one game or all of them, we would love to talk to old and new fans alike. The server is currently sparsely active, but the community is welcoming and excited to see more people join and participate!
We also have plenty of off-topic channels for sharing music, art, and the likes, as well as a voice channel for anyone who wants to stream or just chat!
Depending on how active the server may get again, also looking for more mods 👀
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