#basin designs
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interiorartisan · 2 years ago
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walzerjahrhundert · 1 year ago
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Hermann Gradl (designer)
Villeroy & Boch Keramische Werke (manufacturer) & Orivit AG (manufacturer)
Art Nouveau wall fountain
around 1899
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dixt · 8 months ago
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the josephine by london basin company
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unfoxmeart · 1 month ago
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Day two of sanctasangeltober - Holy Water
A basin to catch the tears that would drown the world. Posting an alt version of this separately.
Caption deleters & self promoters blocked| No unauthorized use or reposts| Commissions open| insta: unfoxme| twitter: unfoxme| click for better quality or check my artstation
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departmentofinteriors · 2 years ago
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oceaniawashbasin · 1 month ago
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https://www.oceaniawashbasin.shop/product-page/natural-stone-marble-sink-washbasin-for-bathroom
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spearxwind · 1 year ago
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as someone who. does not keep up with games pre-release, like, at all. what was below zero like before it was changed? i don't think i even heard about BZ until after it was released which is shocking considering how obsessed i am with the first game lmao
God so. It was actually pretty dang different. Jacksepticeye has a playlist where he played through the early access below zero builds. If you were unsatisfied with below zero (as i very much was), I greatly recommend looking up the playthroughs and checking them out cause the whole arc is sooo much better than what we ended up getting
for starters, robin's sister sam wasnt dead. Robin and her spoke to each other, as her sister was on a space station orbiting 4546B, and the main plot was about thwarting alterras meddling with the planet and keep the precursors and their tech from their knowledge, with robin as an actor on the surface doing stuff, and robins sister on the satellite using her admin job to keep alterra off of robins back. it was actually a pretty dope setup!
Another major difference is what pushed robin into the ocean, which was a huge avalanche destroying the base she was in. As in, robin was ACTUALLY stationed in the frozen zone working, when an avalanche destroys her base and forces her to go into the water to survive.
All of this was changed in the final cut to remove sam from the plot and having robin instead just crash land on 4546B to try to find her.
I think they also changed Maida's purpose a LOT because she was hinted at being more useful and it feels like, if the whole 'keeping alterra off your back' arc had remained, she would have had much more to do with it than she ended up having in the final cut. which was bossing you around to fetch a single thing and then not being relevant again
It just really feels like something went wrong and the story of the game is half baked at MOST (not to mention the design of the map but that's for another rant...) because like... when robin gets al-an in her head she is just so adamant on removing her and then SHE STAYS THAT WAY basically the whole game? al-an is nothing but a sweetheart to her and shes so fucking mean to him all the time i actually just didnt get it while i was playing. its so unnecessary, constantly cuts him off, shuts him up, etc etc. pretty much all the way until the end.
and then suddenly for the ending cutscene they are practically in love with zero warning. shes like oh my god i would follow you anywhere i would go anywhere with you. Bestie you hated his guts the whole 10 hour runtime of game what are you talking about................
It genuinely feels like something went wrong for sure.
And like, the alpha game pre-release was practically done!! The last major update they did to the early access was up until you create the body for al-an, which is literally the second to last thing you do for the story. You give him a body, and then immediately after that you can trigger the ending scene (at least in the final release, they might have had more planned after that in the original writing bu we will never know)
Which just made it so insanely jarring when you played the final release, which released over a year after that (i think), and the whole story arc was just. Gone. Replaced with what we got. I might be insane and the story got more and more replaced as early access went on, I am just going off of my memories of watching Jack's playthrough so take what I say with a grain of salt in terms of timeline accuracy, but the game was definitely changed beyond recognition from early access to final release as it went a complete and total rewrite more than halfway into production when they let go of their lead writer
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maryyspringg · 7 months ago
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Incorporating practical basin mixers is one of the most effective ways to optimise a small bathroom while adding a touch of elegance and style.✨
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zayn-all-night · 1 year ago
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San Francisco Fountain Landscape
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Inspiration for the stone landscaping of a sizable Mediterranean courtyard with partial sun.
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lairofdragonagelore · 2 years ago
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DLC: Jaws of Hakkon - Frostback Basin, Elvhen Tomb
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Due to the quest The Mystery of Winter, we are informed that the cold emanating from this tomb is “familiar”. The only reason why we could perceive it like that must be because it is similar to the frozen gate, since it makes little sense to connect this cold with the unnatural one in Emprise du Lion [which, by the way, we never learnt its origin but seemed to be more related to Imshael anyway].
[This is part of the series “Playing DA like an archaeologist”]  
[Index page of Dragon Age Lore ]
This familiarity may suggest that the entity related to this tomb and the massive ice conjured at the frozen gate of the citadel because the presence of Hakkon, may be connected.
Analogous to the one in Forbidden Oasis, this is an elvhenan tomb sealed with shards that can only be found when the Veil gets weakened. However, in Leather-Bound Hakkonite Journal, we learn that Hakkon allowed the ancient hakkonites to see the shards, making them able to open this tomb in the past [referred in the codex as “cave”] and learn the secrets of the winter, so they could open the Frozen Gates. This suggests that the Frozen Gates were made by Tevinter magic and not Hakkon’s presence itself [Hakkon was communicating with the hakkonites, so he was not bound to the mortal form yet]. When Hakkon was bound to a mortal form, he lost contact with the hakkonites, so they had to relay on Tevinter oculara to see these shards. This codex finishes saying that the hakkonites need to recover the “mystery of winter”
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The tomb, as I said in the post of Razikale’s Reach, is almost the same [in symbols and details] than the one in the Forbidden Oasis: Solasan Temple: it requires shards to open, has a symbol of 5 rhomboids overlapped at the top, and a swirly arabesque pattern around the door.
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Inside we see the typical ancient chamber of this elvhen design: fading circular flowers, and columns which lower and upper parts are decorated with a pile of squares. There is a sarcophagus with little more of interest in this place.
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The only detail that highlights in this tomb is the inscription on the wall. At a simple glance it depicts a rhomboid or a square at 45º, which could be related to the main symbol we see in the door. This square is also part of the set of glyphs we already saw in the game. In the inside there is a circle, that, with the subtle shadow projected outside, allows us to think of the reiterative symbol of this game: the golden circle.
I tried to see if the letters could belong to some place easy to identify, but I had no luck. They look similar to the letters of the other magical glyphs, but not completely.  See with more details General glyphs and magical symbols
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This glyph triggers a unique codex called Geldauran's Claim.  According to the name of the codex, these are the direct words of Geldauran, a forgotten one: they claim that there are not gods, only power relationships of slavery. This entity sounds like a rebel, denying the power of the Evanuris upon him, but waiting for the right time to seize it and use it on his benefit.
As a forgotten one, it is not clear if he follows ideas of freedom or dominance. 
As a curious detail, he mentions June associated with fire, which is something I would have expected from Sylaise.  And when he claims "I refuse those who would exert will upon me", he only names Andruil and June. I’m not saying they are the only tyrannic ones, but if they are the main ones in this enumeration, it could be because they are the most radical ones in doing so.  So, we can potentially consider that Andruil and June have been the ones more interested into applying dominance.
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Looking into the sarcophagus is not too relevant. There is only an Accuser's Staff, which is a cold-damage weapon, reinforcing the idea that Geldauran and Hakkon are related like different sides of the same coin. Or maybe it’s just a confirmation of the codex implying that this tomb may have been open by the ancient Hakkonites centuries ago.
It’s description is very hard to interpret:
Andrastian mages once used staves like this one to exact justice against maleficarum. None have been made since the Towers Age.
So, we are having a staff that looks like a naked Andraste in an elvhen tomb that clearly predates the Blights and Andraste herself which has been opened around the Second Blight by Hakkonites. The tower age is during the age in which the Third Blight happened and the Chantry Schism happens [The imperial Chantry and the Orlesian Chartry became different institutions]
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cuntstable · 2 years ago
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got out of blighttown and decided i wanted to be above ground for a bit so i unlocked that door in the forest and the little mushroom guys….. im sorry this is the first enemy in the game i refuse to kill. their parents i mean like the little guys are non hostile so i dont wanna fight their parents either. i just spent like maybe 5 minutes following them around and cooing a little
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sophstonebathware · 2 years ago
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Sophstone Architectural and Commercial Division Bathware
Sophstone is a manufacturing and trading company for luxury bathware products. Headquartered in California, every piece is beautifully handcrafted in Indonesia. Born in 2017, Sophstone market is growing all over the world.
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planet4546b · 2 years ago
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i tend to get mean about destiny new vs old environment design for like a lot of reasons. but god i love the throne world so much. genuinely and actually i think that seeing that is what latched me onto destiny like a year ago. my beloved <3
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scottland-manor · 7 months ago
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people used to fill basins with water to wash their face long before they washed their hands after every piss, and just for a moment i want you to imagine having water in your eyes and then punching your centered faucet and subsequent sink full of water trying to take out the drain plug. people also have been washing babies in sinks/basins full of water for centuries!
why are bathroom sinks designed like that. infuriating
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rocaindia · 4 days ago
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etrrosanitarywares · 5 days ago
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