#basalt towers
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Os acordáis de Encuentros en la tercera fase, una más de las empalagosas películas de Steven Spielberg. Es la columna de basalto conocida como la Torre del Diablo en Wyoming.
#devil's tower#torre del diablo#wyoming#encuentros en la tercera fase#close encounters of the third kind#geology#geologia#basalt#basalto
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a few day's progress at spawn in my singleplayer, large biome world. the lighthouse (incomplete) is now mostly a mob farm using the scaffold water dispensers from ianxofour's design, but super compacted and a different shape because i don't even want high-volume output, just something i can let run passively or AFK at if i'm pausing to go do a chore or whatever.
the green part has an enchanting room & i think i might try to make fake light beams to hide the scaff tower for AFKing if i can stomach another 7000 block boat trip.
once I get the lighthouse a little better off I wanna focus on the farming/animal area, which will be behind the bamboo across from the wheat farms. there's a big ole plain just north of here that i might convert wholly to farmland, so it'll just be practical small scale for now to give a pretty view.
#peter plays#minecraft#does that tower happen to look like my ethog*rls base? yes bc this spawn is a huge basalt delta.#and w hat ELSE am i gonna do with thirty stacks of basalt.#speaking of chores it's back to tidying before i LEAVE TOMORROW. augh
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#i build a hundred or more blocks of bridge to get to a nether fortress only to die on the way back and losing all the loot#the loot was one (1) piece of diamond :D#welp at least i got the bridge done#also the basalt delta ambiance music is weirdly comforting i may go build a base in one so i could just listen to the ambience#im gonna spend the remaining 4 hours copper and stone mining#the tower is now on its 2nd stage oxidizing... and i still dont have a final layout for the towers so AAAAAA!!#panick#wyn talks :)
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Nevarran Locations & Landmarks
Nevarra City– This is the capital of Nevarra. Home to the Grand Necropolis among other things. This is also primarily where most festivals and balls are held, as well as where the Palace of King Markus is located. Nevarra City is also home to the residence of the Anaxas house, and location of the Duchess Games. [Though the current ruler of Cumberland hails from this family: Duke Sandral Anaxas.] It is also home to the Castrum Draconis as well as the Minanter River which carves through it.
Castrum Draconis– Vast Botanical Gardens with hundreds of statues depicting Royalty and Heroes of legend [Powerful Generals, Dragon Hunters etc.] Along the roadways leading up to the Castrum are stately columns of black marble amidst which statues of Kings & Queens of Nevarras past are on prominent display. In Autumn there is a festival held [ see Ancestral Pageant in my Nevarran Culture Post] where many great families hire performers to recreate famous moments in the statues lives by lantern light. Often draping the statues themselves with their house colors. Notably the Pentaghasts and Van Markhams tend to compete for the best show each year.
Blackthorne Manor– The estate was gifted to a family who then took on it’s name by Queen Vanneska the Fourth. [codex: ‘A Tale of the Blackthornes’] Twenty Generations have walked its halls, [meaning if a generation is estimated at 25-30 years, I would potentially date both the manner and Vanneska to 500-600 years ago, placing somewhere around 3:50 Towers to 4:50 Black.] That said, the codex this is from is annotated by Emmrich stating this must have been written in better days– that no one knows what horrible fate befell the Blackthornes. Noting rumors of suspicious deaths, untended crypts and salacious affairs. [This means that my date estimates could be to young and the manor could be even older.] At some point since its abandonment, it became the base for the Necromancer Johanna Hezenkoss.
Grand Necropolis– A large mausoleum sometimes said to be at the heart of Nevarra city while other sources say it's on the outskirts of the city. This is the main base of operation for all Mortalitasi, including the Mourn Watch. There are open-air gardens, crypts, and mausolieums. The structure is as large as a city in its own right, some royal burials being described as palaces of their own. [Lead concept artist Matt Rhodes remarked while designing the structure that, at least in early concepts, his inspiration was an inverted Tower of Babel. The Mortalitassi, instead of seeking knowledge from the stars, they seek it from their dead.] It is also of note that the geography of the Necropolis shifts quite a bit. Chambers are known to shift and change sporadically. [Note the Memorial Gardens being lost until Rook discovers they had moved to the Vault of the Beloved & also the lack of panic over the Basalt Hypogeum at first because it was thought they moved within the Necropolis, not that they were stolen.] Though Emmrich does say during the 'Walking the Graves' questline that it is unlikely for a section to move while people are inside of it, impling it's more common for less traversed chambers to shift. Unless I am mistaken it appears the cause of this is shift is largely unknown, if not gently implied that it's something to disuade tomb raiding. [I cannot remember which dialogue it is said in, I will search, but I am pretty sure looting deterents are mentioned at one point.] While some areas like the gardens are open to the public for days of mourning, many of the lower wings are heavily restricted even among the order.
Basalt Hypogeum– A vast section of the Necropolis that was stolen and transported to Blackthorne Manor to facilitate Johanna Hezenkoss’ experiments. Many Watchers were curious of its disappearance as it was sudden, though the Necropolis does tend to shift often. Myrna noted it was a ‘matter of strange obliquity’. Once Johanna is defeated Myrna notes a great magic will be required to attempt to transport and restore the wing to its place in the Necopolis. Design wise we know this is one of the more impressive and old sactums within the Necropolis, the basalt being shipped from Rivain in 4:57 Black. We also know the name of the Stonemason who crafted its impressive halls: Othmar Gerdebrand.
Cascades– One of the ‘Lost Watcher’s Wings’
Chamber of the Unforged– This is a hexagonal chamber with several small treasure caches on each spoke. Notably this is where Rook faces the Formless One when it possessed the body of a taxidermied high dragon. It is considered one of the ‘Lost Watcher’s Wings’. The hallway leading to this chamber seems to hold several important memorials, as statues, paintings and gated off rooms of gold and urns line each side. [Knowing that the Tanhausen family commissioned the high dragon to be taxidermied it could possibly be a wing for their quite prominent family. However we do know that the ‘last’ crypt of the Tanhausen’s is in the Memorial Gardens.]
Charnel Bridge– Mentioned briefly in banter between Bellara and Emmrich for good places to learn more about undead. It’s briefly mentioned that the ‘nightmare fog’ has overwhelmed it.
Charnel Pyramid– A section of the Necropolis that is ‘disagreeably cursed.’ [Codex entry: From Myrna, on Rediscovering the Gardens] Myrna recommended that the Pyramid should go through a lustration before the next Equinox. [Lustration: a policy that removes public officials or beings from positions of power associated with a repressive regime; this makes me wonder if it is similar to the situation with undead during the War of Banners.] The area surrounding the pyramid must also be quite sizeable as it was debated to be used as a backup location for public days of mourning in the event the location of the Memorial Gardens was not rediscovered in time.
Cobalt Ossuary– A resting place for skulls within the Necropolis. This is the location of the spiritual disturbance in the short story ‘A Flame Eternal’ in which a skull began to hiss and scream from it’s niche. [We know that some royal families and high nobility have full Palaces as their resting places. I would assume an Ossuary with skulls in niches more than likely is for lower nobility, or even commoners if they are able to be inturned in the necropolis, based oh how unextravagant in sound in comparison. But this is just a guess.]
Crescent Fane– Another chamber of burial, described vaguely as having sunken black walls, with bowls of silver flames [I am not sure if this is a descriptor for veilfire or something else entirely.] around each coffin. [‘A Flame Eternal’] The only known person interred here is a woman named Mathilde, whose husband’s skull became restless until they were once again joined together. [Fane, also means a temple or shrine, so it is possible this is a temporary resting place for the recently dead, maybe to prepare them or just until they are moved to a more final resting place, as Emmrich mentions Mathilde passed ‘in her sleep, last midnight.’]
Hollow Belfry– This seems to be a common area, or main spoke. Several hallways branch off into the other chambers of the Necropolis. The center has a lowered portion where Myrna and Vorgoth tend to be stationed, alerting watchers to hauntings & providing the guild market. It also has an upper atrium. Above the chamber sets a massive bell called the Sunken Star. It is responsible for keeping malign spirits from entering certain chambers of the Necropolis (but probably not 100% of them). A ritual is need to ring the bell, so more than likely it happens intermittently through the year as the wards weaken. The direct quote when pertaining to the Sunken Star’s ability: “…in fact any malicious spirit that hears the tolling of the bell will be banished back into the Fade.”
The Memorial Gardens– This is where public days of mourning are held, while we don’t know it’s original location we do know that this chamber went missing before appearing at the vault of the Beloved [Which, in my opinion is in some way the Necropolis foreshadowing Emmrich & Rook getting together (conditional) since this seems to be Emmrich’s favourite spot to wander, and well Vault of the Beloved… anyways I digress.] The Garden is a cemetery that spralls outward amongst an array of flowers and statues. This includes the Tableau of the Dead, created from real skeletons in 7:20 Storm. As well as the large statuary monument ‘Love in Life and Death’ which displays two skeletons kissing among other posed figures, overgrown with a flower called shrouds kiss. This is a statue dedicated to the enduring passion of those bound by love. We know that the Rites of Rememberance can be performed by Watchers here as well as a meditative puzzle involving the cleansing bells. In addition to that, the only known/named people to be buried here are Rupert & Elannora Volkarin [Emmrich’s parents], and the last tomb of the Tanhanhausen line.
The Path of Glory– Just off to the Side of the Memorial gardens. It holds rooms featuring boardgames, grave mist, and such along with it’s skeletons. This is alo where Emmrich prepares an intimate dinner date for Rook if Romanced. [Trying to confirm]
The Path of Sighs– One of the ‘Lost Watcher’s Wings’.
Shrouded Halls– One of the ‘Lost Watcher’s Wings’.
Spectral Court– One of the ‘Lost Watcher’s Wings’.
Unspoken Valley- Mentioned briefly in banter between Bellara and Emmrich for good places to learn more about Spirits. It’s briefly mentioned that the ‘nightmare fog’ has overwhelmed it.
Upper Mortuary- in banter with Neve, Emmrich mentions he left several of his books in his apartment at the Necropolis. When questioned if most Mourn Watchers live on the Necropolis grounds, he simply replies that the ‘Upper Mortuary is quite pleasant.’ this to me signifies that he is not the only one, and/or this could be one of many more residential areas within the Necropolis. I would assume if this is an area for high up faculty, students and trainees may be housed elsewhere.
Vault of the Beloved– One of the ‘Lost Watcher’s Wings’. This is the new resting place of the Memorial Gardens.
Weeping Vale– We simply do not know much about what the Weeping Vale is, but dialogue between Emmrich and Rook (conditional to Mourn Watch) tells us that recently there was a problem solved by the Mourn Watch to stop wandering cenotaphs from appearing. [A cenotaph is a memorial or monument to someone whose body is buried elsewhere. This is typically done to honor those who died in war, but not always.]
Flora of the Necropolis– I cannot find much on plants related to Nevarra specifically, but some are mentioned directly: variegated weeping widower, shrouds kiss, & unknown willows capable of making their own noises [Codex: New Fauna].
Hunter Fell– A small city west of the capital. This is where King Caspar Pentaghast is from, as well as the location of the tea house that Charter calls a meeting of spies to discuss the movements and motivations of Solas. [Tevinter Nights: The Dread Wolf Take You] The only other thing to really note is that when Tylus Van Markham seized the throne from King Nestor Pentaghast [5:37 Exhalted], several surviving Pentaghasts fled to Hunter Fell. Eventually in 9:42 Dragon, the Inquisiton was called in to investigate Duke Tythas Pentaghst, ruler of Hunter Fell. He commanded a network of spies and warriors called the ‘Five Belles of Hunter Fell’ suspected of being tied to the Venatori.
Cumberland– One of the largest cities in Thedas, it sits South of Nevarra city, where the Imperial highway forks and portside to the Waking Sea. Not only does it function as a major trading port but also as a seat of immense knowledge. Home to the College of Magi, which is thought to bear the brightest mages and scholars throughout Thedas. It is also where many tournaments of combat, and archery are held. The current ruler is Duke Sandral Anaxas.
College of Magi– The college of Magi sits at the center of the city the Sun Dome’s golden exterior and massive spires making the city itself seem gilded and brilliant. The palace itself was gifted to the Chantry by a Nevarran Duchess. Keeping with the Nevvarran tradition of statues, the College of Magi is no different, the entryway featuring busts of ever Grand Enchanter from the last 600 years since this is the place from which they are chosen by a council of First Enchanters. The College of Magi is thought to bear the brightest mages and scholars throughout Thedas, some of which then move on to recruitment with the Mortalitasi.
Additional notes about historical events at the College of Magi [& some Dorian and Ashur lore]: In 9:38 following the Kirkwall Rebellion, the Chantry disbands meetings of the College of Enchanters [Based on context and what I am able to find, it seems the College of Enchaters is the name of the council of First Enchanters.], as well as any unsanctioned mage gatherings. This meant the dissolving of mage fraternities. This is also around the time that former Warden Fiona is elevated to the position of Grand Enchanter. [Wynne blames this as the reason the conclave was disbanded.] Grand Enchanter Fiona was quick to begin campaigning for independence, leading a vote among the College of Enchanters to secede from the Chantry entirely. Though the vote did not pass, the existence of the vote was enough for the Templar order to call for the dissolution of the College of Enchanters. More political unrest insues leading to Divine Justinia II calling for a meeting of the College of Enchanters, now disbanded, to the White Spire instead of their traditional seat in Cumberland. This lead to Grand Enchanter Fiona once again pleading for secession, causing High Seeker Lambert to declare the College of Enchanters treasonous. After a daring rescue of some of the enchanters, Fiona once again led a vote on succession in Cumberland. This time since too few first enchanters remained, some having died in capture, the fraternities casted their votes. This lead ultimately to the dissolution of the circles and the movement towards mage freedom. The factions mentioned above include:
Aequitarians– This is the most dominant of the fraternities in the College of Magi. Their ideology is moderate, and thus popular. It is that mages must use their abilities ethically, and responsibly within society regardless of Chantry law. They believe mages have the power to help people, and should be doing so. Historically leaders of this group include Wynne & Rhys.
Isolationists– While less popular, this smaller faction simply believes mages should separate from the Chantry, and society as a whole. Creating their own systems and culture without any scrutiny towards the practice of magic or danger towards those without.
Libertarians– This group desires the Circle to become self governed and separate rom the chantry. While on the surface the Libertarians seek to do this peacefully, a subgroup of resolutionists within the faction have no issue usng violent means to achieve this. This group has been led historically by Fiona & Adrian.
Loyalists– As the name implies this group is the most devout, following the word of the Chantry. They are often viewed negatively by other mages for being apologists to the oppression faced by mages.
Lucrosians– the smallest fraternity amongst the College of Magi, these mages simply align themselves with the priority of gaining wealth, and political influence over any social cause.
In Veilguard we receive a conversation between Dorian Pavus and Ashur [who may or may not be Divine Aequitas II] in which Dorian comments, ‘Speaking of brash rebels, remember Cumberland? Spring of ‘38?’ to which Ashur replies ‘I wish I didn’t.’ This has had me so curious as to why they were present, were they part of the fraternities that helped vote against the circles since fraternities voted in the place of first enchanters? Or were they simply there as support to keep templars from intervening the College of Enchanters meeting. Either way. Super interesting additional lore on Dorian & Ashur. We know Dorian was part of the Lucerni [a faction dedicated to redeeming and restoring Tevinter] but that is a group exclusive to the Magistirium and not one of the fraternities of the College of Magi. In fact it is more than likely closer tied to the Shadow Dragons. [If you want a less summarized version of 9:38 Dragon, most of the information comes from Dragon Age: Asunder.]
Diamond Lass– in the ‘Dragon’s Den’ district of Cumberland, this is a luxury inn. Drinks are said to be served with crystal goblets alongside runes said to keep the beverage cold.
‘Dragon’s Den’– This is a walled off sector of town, adjacent to the more wealthy quarters of the city. It functions as a Dwarven trading hub and due to his most of the buildings are described to have distinctly Dwarven Architecture.
Forsythia Estate– This is the ancestral residence of the noble house Forsythia
Thank you all for the kind words on my first lore post. In this next section I tried to break down several key locations. If there are ones you'd like to see that I did not explore please let me know! If there is anything I missed or got incorrect, I am open to corrections! Additionally I would love any additional descriptions or information about the sections of the Necropolis, information is scarce, so any additional notes are welcomed. For more posts on this topic, they will be marked on my page under the tag Nevarran lore.
I hope for this to be a resource for fic writers but also knowledge for my fellow lore nerds. More will be posted soon as feel sections become complete.
Update Edits: More insight on the shifting chambers of the Necropolis, and additional lore on the Basalt Hypogeum. Info on the Sunken Star.
Thank you guys for the feedback <3
#nevarra#nevarran lore#thedas#thedosian lore#dragon age#dragon age veilguard#emmrich volkarin#emmrook#emmrich x rook#veilguard#mortalitasi#mourn watch#college of Magi
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Черный пляж Фаускасандур расположен на южном побережье Исландии, недалеко от небольшого городка Вик-и-Мюрдал. Этот регион характеризуется суровым вулканическим ландшафтом, который является результатом миллионов лет геологической деятельности. До пляжа можно добраться по национальной дороге № 1, известной как Хрингвегур, которая проходит вокруг всей Исландии, соединяя самые важные города и туристические достопримечательности.
Регион, в котором расположен Фаускасандур, отличается исключительным ландшафтным разнообразием. Рядом с пляжем расположены величественные скалы, вулканические скальные образования и многочисленные пещеры. Одной из самых впечатляющих особенностей ландшафта является гора Рейнисфьялль, которая возвышается над пляжем, откуда открывается захватывающий вид на океан и окрестности.
Черный песок пляжа состоит из измельченного базальта, образовавшегося в результате извержений вулканов. Базальтовый песок чрезвычайно мелкий и мягкий, благодаря чему пляж кажется почти сюрреалистическим. Рядом с пляжем можно увидеть впечатляющие базальтовые колонны Рейнисдрангар, которые по легенде являются окаменевшими троллями. Пляж Фаускасандур так же примечателен своим черным песком и огромным монолитом, возвышающимся над его берегом. Почти прямоугольная гигантская скала выглядела неуместно, выступая как недостающая часть окружающих горных оснований. С ее вершиной, покрытой зеленой листвой, которая сползает по скалистым склонам, это естественное скальное образование добавляет уникальный элемент темной береговой линии.Также стоит упомянуть поразительный контраст между белыми изломами в волнах и черным песком.
В целом, уникальный вид Фаускасандура делает его особенно идеальным местом для фотографов. Фаускасандур можно посещать круглый год. Летом, когда погода хорошая, а световой день достигает своей максимальной длины, посетители могут наслаждаться долгими прогулками по песчаному берегу, наблюдая за волнами, разбивающимися о темный песок под полуночным солнцем в течение 20 часов в день. Так же в теплый сезон окрестности становятся зеленее и ярче, а зима подчеркивает завораживающий контраст между белым снегом и черным песком.
The black beach of Fauskasandur is located on the south coast of Iceland, near the small town of Vik y Myrdal. This region is characterized by a rugged volcanic landscape, which is the result of millions of years of geological activity. The beach can be reached via National Road 1, known as Hringvegur, which runs around the entire country of Iceland, connecting the most important cities and tourist attractions.
The region in which Fauskasandur is located has an exceptional landscape diversity. Near the beach there are majestic cliffs, volcanic rock formations and numerous caves. One of the most impressive features of the landscape is the mountain Reynisfjall, which rises above the beach, offering breathtaking views of the ocean and the surrounding area.
The black sand of the beach consists of crushed basalt, formed by volcanic eruptions. Basalt sand is extremely fine and soft, making the beach seem almost surreal. Near the beach, you can see the impressive basalt columns of Reynisdrangar, which according to legend are petrified trolls. Fauskasandur beach is also notable for its black sand and the huge monolith that towers over its shore. The almost rectangular giant rock looked out of place, protruding as a missing part of the surrounding mountain bases. With its top covered in green foliage that creeps down the rocky slopes, this natural rock formation adds a unique element to the dark coastline. Also worth mentioning is the striking contrast between the white breaks in the waves and the black sand.
Overall, Fauskasandur's unique appearance makes it an especially ideal place for photographers. Fauskasandur can be visited all year round. In the summer, when the weather is fine and the daylight hours are at their longest, visitors can enjoy long walks along the sandy shore, watching the waves crash against the dark sand under the midnight sun for 20 hours a day. Also, during the warm season, the surroundings become greener and brighter, and winter highlights the mesmerizing contrast between the white snow and black sand.
Источник://t.me/divo_planeta,/guidetoiceland.is/travel-iceland /drive /fauskasandur-black-sand-beach,/park4night.com/en/place/111259, //sophiecarr.blogspot.com/2018/04/iceland-14-day-7-from-wonderful. html,/www.hatlastravel.com/destination/Iceland/?category=Highland &place=Fauskasandur#pictures,/sandee.com/iceland/east-region/ starmyri/fauskasandur,/ru.gancarczyk.com/Черная-площадь-Фаускасандур-доступ-автостоянка-достопримечательности/, /www.irishroots.pl/czarna-plaza-fauskasandur.htm , /35photo.pro / tags/fauskasandur/.
#Iceland#nature#coast#beach#Fauskásandur#black sand#basalt#monolith#mountains#moss#fog#clouds#nature aesthetic#wonderful#landscape photography#nature video#Исландия#природа#пейзаж#берег#пляж#Фаускасандур#черный песок#базальт#монолит#горы#мох#туман
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The Forgotten Island, AKA The Kingdom of Stars
A ISAT and Sky:Cotl Mix list of headcanons for a possible sequel of the main game.
MAP HERE!
Basic Information and Assumptions from the game:
From what we know, The Country is a rocky, forest, and mountain-filled island, close enough to be seen from Bambouche. Because of the cold climate, I’ll assume that it's located more northern than anything else in the ISAT world. Let’s also assume that it’s a highly humid country (it’s an island, so). Therefore, for a society built principally on the study of stars, I will further assume that the mountains there are high enough to well surpass the level of the clouds.
Another post also pointed out how the Country closest reference would be Iceland, which I couldn’t agree more ( even though I don’t think it would be THAT cold, I think the cold is more from the altitude than the position on the globe itself)
My personal take:
If even children are aware from a very young age of the physics and rules of the cosmos, then it’s safe to assume that these things not only are being taught in schools but are also present in their everyday lives in their homes. Just like the Change god is present in the form of statues and figurines around every house of Dormont, we could imagine that every house of The Country could have had its own observatory floor.
For an entire town, or city, or even country, to be able to see the stars perfectly at night, they would need to have their buildings more elevated than wide, so that the upper floors aren’t so affected by street lights pollutions or other form of illuminations for the roads.
As for the materials, we can drop down to at least:
Wood, from probably evergreen trees such as birch or even pine and spruce?
Basalt, from the (most likely) volcanic beach. It has also wonderful heat-keeping properties so It wouldn’t be strange to assume they use it in their buildings as well. The dark color also reflects less light during the night and would increase the star's visibility.
Other grey stones or concrete, from which they build at least the base of their tower-based architecture to be able to sustain multiple floors.
While an island such as The Country should technically be poor in metal, the presence of volcanic terrain and geysers should, on the positive side, mean that there is the presence of gold! So yes, shiny gold decorations for observatories or other star-related rooms are realistically allowed :)
I will take as a reference from the world of Sky 3 main realms for this AU:
Isle of Dawn: can be used as a reference for the surroundings part of the kingdom, using the same rocky and sandy morphology. Sky also has many boats scattered around the kingdoms, and since the Country mostly based its economy on trade and fishing was its main source of protein, I’ll take those as a reference as well.
Valley of Triumph: for its peaks, mountains, and climate. Also maybe for their transportation methods and house architecture from the Village of Dreams
Vault of Knowledge: the Vault itself is just one big building that could be well used as a like the main capitol center building for archive, research, and study of Wish Craft and stars. The architecture itself can also be used as an inspiration for other buildings such as libraries and schools.
I'll be updating this thread with possible more personal designs and sketch about the architecture!
Let me know if you finds errors in what I wrote or personal suggestions!
#kyri45#isat spoilers#in stars and time#siffrin#sky cotl#sky children of the light#isat sky AU#isat sky cotl AU
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Flying over mossy rocks and lush trees, towards a magnificent waterfall flanked by towering basalt cliffs—nature’s grandeur on full display ...🌲🌳🌲
by Matthew Swack on Instagram
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from eden, part VII
Word count: 15,641
Warnings: Strong language, mild body horror, violence, blood/injury, mild gore, death, manipulation/deception, fictional bigotry, discussion of fictional eugenics (I guess??)
Summary: As Bravo continues working with Hels Tek to create a portal, the frequent complications and delays start to wear on his patience- not to mention the aggressive behavior of the Hels players he’s forced to associate with. But over the years, he finds himself treading deeper and deeper water to get what he wants. And after a shocking revelation is made about Tango, Bravo will have to confront exactly what kind of player he is.
A/N: I can’t believe I once thot I’d cover all of Bravo’s time in Hels in just one chapter. Holy shit. This is now the longest chapter by far, over 15k words. But I can safely say that we’re done w this mini-arc, and next time we’ll get back to the Ranchers in the Double Life times.
Disclaimer: I don’t understand a lot of redstone, and what they’re trying to do with redstone here isn’t even a thing in Minecraft irl, so just go with it. Also, mind the gore warning. There’s a death in here that isn’t super descriptive, not any more than Bravo’s various deaths in part 2, but the way it occurs is kinda disturbing. Hope y’all enjoy, please reblog if you do! - Aqua
~*~
from eden, part VII - babe, there’s something wretched about this, something so precious about this, oh what a sin
~*~
Somewhere in Hels, one player follows another through a gate.
Pistons lurch as the door closes behind them. But Bravo can hardly hear it above the sudden cacophony of noise beyond the walls of New Helington.
There’s far more life and activity here than he’d been expecting, a virtual sea of movement as players rush past each other. Mismatched buildings crowd the busy streets on either side, accented by flashing lamps and the occasional puff of steam. The air is filled with shouting and the sound of machinery; loud, chaotic, violent.
Over the years, Bravo’s grown accustomed to the various scents within Hels, from the ash-choked basalt detlas to the deep caves of sulfur. Every biome with trees in it smells like smoke, because inevitably, some part of it is always burning. Here, though, there’s a new smell added to the mix; the thick smog of coal and the metallic tang of iron. It reeks of industrialization- which might’ve been comforting, except he can see that New Helington is still very clearly uncivilized.
Much of the things being shouted between players are threats and insults. Players shove and scowl at each other as they pass. Several fist fights are currently taking place right before Bravo’s eyes, and that’s just what he can see out on the streets; the muffled sounds coming from within the ramshackle buildings are just as discouraging.
Bravo reminds himself to be careful. They may be more technologically advanced, but they’re still just as savage as the rest of Hels.
Atlas takes in the sights without comment, expression unchanging. He’s been here before, Bravo recalls. “Now,” he says lowly, “I do believe someone has been sent to collect us-”
“Hey man, how’s it going?”
Bravo jumps at the new voice, whirling around. A player is looking down at them from his perch on one of the wall’s watch towers. But it’s not his precarious position that makes Bravo’s heart jolt; he actually recognizes the player.
A well-built man, with a neatly trimmed beard and bright, teal eyes. The trident strapped to his back is further evidence- this is bXMiner, the player who killed Bravo the last time he tried to come to this city, years ago.
“Ah, Mr. bX,” Atlas says with a smile, seeming not at all surprised as bX drops to the ground in front of them. “Always a pleasure. This is my associate, Mr. Bravo.”
bX nods at him. “What’s up?”
Bravo blinks. “What’s up?” he repeats, struggling to keep his voice even as his temper flares. “That’s- that’s all I get? What, you don’t have anything else to say to the guy you murdered in cold blood?”
Rather than look taken aback, bX chuckles. “Oh man, you’re gonna have to be more specific,” he says with a rueful grin. “I kill a lot of people. Nothing personal.”
“Right,” Bravo says tersely, folding his arms. He’s not sure what stings more; that bX killed him, or that bX doesn’t even have the decency to remember killing him.
Atlas shoots him a warning look. “Of course, that’s not why we’re here.”
“Yeah, I gotta say, I was surprised to hear you were coming by.” bX’s tone is light, conversational- but there’s a knowing glint in his eyes as he studies Atlas. “Bit early for our next visit, isn’t it?”
Atlas’s grin tightens. “I assure you, Mr. bX, this is no ordinary house call. But I’d much prefer to discuss the details once we’re inside.”
“Sure, yeah.” Nodding, bX turns and starts walking towards the main street. “Follow me.”
Atlas steps in close, grabbing Bravo by the arm. “Mind yourself,” he says, still smiling.
Bravo jerks his arm away with a huff. “Fine! I’ll play nice.” As if he has a choice.
They follow bX into the street. Fortunately, it’s easy to keep track of him because the other players hasten to get out of his way. Clearly, bX holds some sort of status here. His presence must be fairly common, however, because Bravo and Atlas seem to be garnering most of the attention. Bravo tries not to bristle when he feels the weight of curious eyes on him.
He’s fully aware of how dangerous this is. Nearly every Hels player he’s met has been unpleasant at best, and outright hostile at worst. He’d once thought that a structured civilization like this could only exist due to cooperation and common decency. It’s obvious now that he was wrong. The players here must be kept in line by nothing short of brute force. The tension in the air is like a misplaced block of TNT, just waiting to explode.
Atlas, of course, doesn’t seem at all bothered by this. He keeps his chin up and his eyes forward as he walks, shoulder set and grin firmly in place. Like he has absolutely nothing to be nervous about.
Bravo desperately tries to channel that energy as they delve deeper into the city.
~*~
“Wait here,” bX says, slipping through the door.
Bravo opens his mouth to protest, but is quickly silenced by the warning look Atlas gives him. They’re in Papa Al’s house, now, he reminds himself. They must tread carefully.
bX has taken them to a lavish quartz mansion, much bigger than any other structure in the city, complete with a fenced-in, fully landscaped garden. Everything on the premises is impeccably maintained; a sharp contrast to the rest of the city. It was clearly designed with aesthetics in mind, and seems well-staffed. If Bravo had any doubts about just how powerful and wealthy Papa Al is, they’ve been thoroughly refuted.
After leading them through the mansion, bX took them up a rather impressive piston elevator, stopping at a floor that consisted of a single hallway with a single door at the end. It’s this door that they’re now waiting in front of, as bX presumably speaks with Papa Al inside.
Bravo definitely isn’t nervous. He definitely doesn’t try to listen to the conversation through the door- to no avail. And he definitely doesn’t jump out of his skin when the door suddenly swings open, almost smacking him in the face. Quickly straightening up, he takes a breath to compose himself, hoping bX didn’t notice.
bX definitely noticed. “Come on in, guys,” he says, amused.
“Thank you,” Atlas says graciously, pulling Bravo into the room behind him. “Ah, Papa Al, it’s good to see you!”
Bravo has to make a conscious effort not to let his mouth fall open. The floor and ceiling of Papa Al’s office are completely paved with solid diamond blocks. Oh, that’s so… tacky. So, so tacky. But it’s the most expensive kind of tacky Bravo’s ever seen. The fact that this guy has so many excess diamonds, he can build with them...
“Spank you, queenie,” the man sitting behind the desk tells bX. He turns to beam at them. “Doctor Sinny! Come in, come in, take a seat!”
Papa Al. He’s dressed to match the room, in an obnoxious teal suit and multiple diamond rings. His own features are rather plain, aside from the countless thin lines hatched across his face. And his voice is… not what Bravo was expecting. Strange accent aside, there’s a playful nature to it. It’s extremely unsettling, coming from a man with this kind of reputation.
bX moves to stand beside Papa Al, who reaches a hand up to caress the side of bX’s face. It’d be a possessive gesture if it weren’t so affectionate, if bX didn’t smile softly back at him. Bravo’s taken aback- seems like this crime boss is full of surprises.
“Of course,” Atlas says, “thank you for seeing us.” He takes one of the two chairs sitting in front of the desk, gesturing for Bravo to follow suit. As Bravo sits down, Papa Al gasps.
“And oh wow, look at dis beautiful face!” he coos. “Now, look into my eyes, and nufin’ but my eyes…”
Then the rest of his eyes open up.
Atlas warned him not to stare, but Bravo can’t help it. Being told that the man has a bunch of extra eyeballs on his face is one thing, but it’s another thing to see it. To see them all mismatched and misshapen, moving and blinking completely out of sync. It’s horrifying.
Rather than take offense, Papa Al almost seems pleased by Bravo’s reaction. His grin widens, and he leans forward, resting his elbows on the desk. “Wassa matter, sweetface?” he asks innocently, cocking his head to the side. The motion makes his various eyes roll around in a dizzying manner.
A cold sweat trickles down Bravo’s neck. “Nothing,” he grits out, averting his gaze. “Uh, sorry. Sir.”
Luckily, Atlas swoops in. “Now, Papa Al, I know you’re a busy man,” he starts smoothly, “so in the interest of saving time, allow me to be brief. I believe I’ve found the solution to our Tango problem. Mr. Bravo here-”
“Ain’t from dese parts, humm?” Papa Al says thoughtfully, his eyes dragging over Bravo’s form. “Or even from dis world.”
Bravo suppresses a shudder. He’s never been scrutinized so intently before; it feels like layers of his skin are being peeled back. And how Papa Al can tell he’s from another world just by looking at him, he has no idea.
Atlas recovers quickly. “Yes, that’s correct. Mr. Bravo came to Hels by accident through a portal, the same time Tango disappeared. I know you never meet Tango, but their similarity is quite striking, too much to chalk up to mere coincidence. I believe they share a connection that we could utilize to open a portal and track Tango down, to retrieve the information he stole, and get our project back on track.”
“Is dat so?” Papa Al hums. His eyes are split between looking at Atlas and Bravo; an expression that’d almost be goofy if it weren’t so off-putting. “Den what’chu waitin’ for?”
Atlas pauses, his face twitching the way it does when he’s trying very hard not to let his annoyance show. “We’ve run into some difficulties with actually isolating this connection,” he explains carefully. “See, we still have Tango’s communicator, which we’ve been comparing to Mr. Bravo’s, but my team is sorely lacking a specialist in data analysis.”
“Ooh, I see…” Papa Al nods earnestly. “You need a real smart guy, huh?”
Atlas’s grin is so tight, it’s a miracle his teeth haven’t cracked. “This degree of analysis is a bit beyond our scope, yes,” he admits, begrudging.
Papa Al taps his chin- the eye located there quickly squeezes shut. “Hmmm… I fink I know a guy,” he says after a moment. “But he’s a vewy hard guy to track down, so it could take some time. Could be a bit scary, a bit hairy.”
Satisfaction flickers across Atlas’s expression. “Who do you have in mind?” he asks, leaning forward.
“Uh uh uh!” Papa Al tuts, wagging his finger. A few of his eyes close for a second- is he trying to wink? “All you need ta know is that he’s da best of da best in dis kinda fing. An’ he reaaaally likes his privacy.”
Atlas purses his lips. Clearly, he’s displeased, but isn’t willing to argue. “Well, if you think he’s the man for the job, I trust your judgement. I’d be happy to speak to him myself to explain the-”
“No, no, no, no, nooo,” Papa Al interrupts, waving a hand dismissively. “Don’t you worry your purdy little head about it. If I can get him ta take da job, he’ll find you, mkay?”
“Of course. As you wish.” Atlas inclines his head. “Though I must stress that this is rather sensitive information, and the utmost care should be taken to ensure-”
“Oh, Sinny,” Papa Al sighs. He rests his head in his hands. “You really fink I got to where I am today wifout knowin’ how ta keep my mouth shut? I know what’s at stake, same as you do.”
Atlas exhales slowly. “Of course.”
“Now,” Papa Al continues, “step outside wif bX for a second, mkay? I wanna talk ta Mistah Bravo.”
Bravo jolts in his seat. What? This wasn’t part of the plan!
Atlas stiffens. “If you require any more information about the project, I’m sure I can-”
“Dat wasn’t a request, sweetface,” Papa Al says, his tone deceptively light.
Atlas falls silent. With a terse nod, he rises from his seat and follows bX out the door. As he does, he gives Bravo a look that isn’t so much reassuring as it is saying ‘don’t mess this up.’ Normally, Bravo would roll his eyes, but he’s just as worried about messing this up as Atlas is. Atlas was supposed to do all the talking, Bravo doesn’t know how to navigate Hels business like this-
“Soooo,” Papa Al drawls, “Mistah Bravo… you come from other worlds outside a’ Hels, is dat right?”
Now that they’re alone, Bravo bears the full weight of Papa Al’s gaze. He straightens his back unconsciously. “Yeah. Uh, yes sir, Papa Al.”
Papa Al hums noncommittally. “Tell me… what are da other worlds like?”
Bravo blinks. “Um- you mean like, just in general? I guess… they’re usually a lot nicer than Hels.” He scratches the back of his head. “See, other worlds have a separate nether from the overworld, and- and we travel between them using portals.”
Papa Al nods, motioning for him to go on. Evidently, he’s familiar with the concept.
Bravo swallows. “Okay so, all the biomes with ash and lava and fiery stuff, that’s- that’s nether stuff.” He counts on his fingers. “Basalt deltas, warped and crimson forests, soul sand valleys, nether wastes- that’s all pretty much the same. I mean, it’s fine if that’s what you like, but uh, I prefer the overworld.”
Papa Al’s expression is utterly unreadable, those many eyes watching him with rapt attention.
“So, the overworlds,” Bravo continues haltingly. “There are… okay, so- so overworlds have tons of different biomes, right? The biomes here are sorta like uh, hybrid biomes, so you’ve got like, netherrack veins in a stone mountain or a jungle filled with crimson fungus. But in a normal overworld, the biomes don’t have any features of the nether. And other than a few specific kinds, they all usually have some kinda grass and trees, and they’re green. Not brownish-green like the ones here.”
His tone turns wistful, despite himself. “And the sky- there’s no bedrock ceiling in the overworld, just an endless blue sky… there are clouds sometimes. The air’s clear. And the sun… it’s this giant, yellow ball of fire way up in the sky, too far to reach, and when it shines down on your skin, it’s just the most amazing feeling. Warm, but not painful. And- and at night, the sky turns black, and you can see a bunch of tiny bright lights called stars, and one big, white moon. Like a smaller sun. The moonlight isn’t warm, but it’s beautiful in its own way. I…” He trails off, rubbing the back of his neck sheepishly. “Sorry, I uh- I didn’t realize I missed it so much…”
A gentle smile spreads across Papa Al’s face, forcing several eyes into a squint. “Oh, das alright,” he murmurs. “It must be hard, ta be away from home for sooooo long. And I bet you’d do whatever it takes ta go back, hmm?”
Bravo is immediately on edge again. “I suppose,” he says warily.
“Now tell me dis…” Papa Al leans in, his voice low. “Do you trust Atlas?”
Well. That’s not what Bravo was expecting. He knits his brows together, trying to figure out how he should answer. Is this some kind of test? “I… trust that he wants a portal opened as much as I do,” he says eventually.
Papa Al tilts his head. “Is dat so?”
It’s impossible to tell whether he approves of the answer or not. Bravo makes a frustrated noise. “I- I don’t- look, compared to how other players here have treated me- I mean, Atlas is one of the few who didn’t just kill me on sight.”
“Oh, sweetface…” Papa Al clicks his tongue. “Dere are so many fings a player can do ta you dat are worse dan killing.”
Irritation flares through Bravo. He hates being treated like he’s naive; he didn’t make it on his own here for several years through the power of friendship. “Okay, so- so what, are you sayin’ I shouldn’t trust the guy who’s working for you?” he asks, folding his arms. “I mean, what- what do you want here?”
“I want ta know dat you’re committed,” Papa Al says, holding his gaze evenly. His earlier playfulness has fallen away into the cool demeanor of a hardened businessman. “Dat you’ll uphold your end of da deal. Cuz- cuz if you don’t, den I’m wastin’ a lotta time and energy for nufin’, mhmm. You get me?”
“I- yeah, I get you,” Bravo says shortly. In his opinion, it’s a stupid question. There is so much more on the line for him than there is for them. They want to get back important research. He wants to get back his entire way of life and an infinite universe. It’s almost insulting, for Papa Al to question Bravo’s commitment.
“Good, good.” Papa Al nods. “Cuz ah, little word to da wise; I am not someone you wanna cross.”
Bravo grits his teeth. He generally considers himself a nice guy, but god, he’s so tired of all the posturing. “Yeah? Well, well maybe I am, too,” he says lowly.
For a moment, Papa Al just stares at him, as if he hasn’t fully processed the threat. Then he throws his head back and laughs, all his eyes squeezing shut. “Oh, I knew I liked ya,” he says cheerfully. “Alright, you’ve convinced me. Tell Doctor Sinny dat I’ll work on sending da specialist over pronto, mkay? And in da meantime, he should tell me if dere are any updates or probbylems. Got dat?”
“I- yeah, sure,” Bravo says, taken aback. “Uh-”
“Great! You can go, now.” Papa Al sits back in his chair, waving his fingers. “Buh bye! Spank you! See ya next time!”
Well, that’s that.
Bravo steps out of the room almost in a daze, into the hallway where Atlas and bX are waiting. bX nods at him in greeting and leads them back out of the mansion, through the city, and to the gate before bidding them farewell.
Atlas waits until they’re on the flying machine back to Hels Tek to start pestering Bravo about his meeting with Papa Al. Bravo tries to relay the odd conversation the best he can, still trying to make sense of it himself. But he leaves out the part where Papa Al asked if he trusts Atlas.
Somehow, he doesn’t think Atlas would take that well.
~*~
“What? That’s it?”
Bravo jumps a little as Tyrannicide slams his hands on the conference table. Atlas sighs, looking almost bored as he waits for the other scientist to stop shouting.
“Are you fucking kidding me? All we get is some flimsy promise that he’ll send for a specialist, without even knowing who?”
“Dr. Tyrannicide, indoor voice, if you please,” Atlas says dryly. “I understand it’s not ideal, but-”
“It’s a rip off, is what it is,” Phantonym cuts in, her arms folded as she leans back in her chair. Her shoulders are hunched, jaw set. “I thought this guy was supposed to be our top sponsor!”
The tension in the room is palpable. Bravo knew that the rest of the portal team wouldn’t be thrilled by the news of their visit with Alisker, but he’s unsettled by all the hostility. It’s like they’re going to leap over the table at Atlas any second now. Surely they wouldn’t actually attack each other here- Hels Tek is better than that, right?
“Alisker is our top sponsor,” Atlas replies, giving Phantonym a stern look. “I’m sure he has his reasons for all the secrecy. All we have to do is be patient.”
“And what if this so-called specialist never even shows up?” L8R_H8R demands. He’s tense, hands gripping the armrests of his chair so hard his knuckles are white.
Atlas smiles, shrugging a shoulder. “Well, in that case, I suppose we carry on as we have been.”
H8R frowns. “At the rate we’ve been going, it’ll take years just to figure this data thing out, much less build a working portal from it,” he points out. “Isn’t Alisker’s patience with us already running thin?”
Atlas’s smile widens. “Yes, yes it is. So if I were you, I’d stop wasting time throwing fits over things beyond our control and get back to work. Do I make myself clear?”
The scientists mutter their agreement, a reluctant, “Yes, sir.” The tension dissipates, and Bravo remembers to breathe again.
It’s fine. This is fine. The specialist will come, they’ll figure out how Bravo is connected to Tango, they’ll finally be able to make a portal, and this nightmare will be over. He’ll go home and forget about this horrible place. He just has to be patient for a little bit longer.
It can’t take more than a few days, right?
~*~
Several days come and go, with no news.
Atlas is starting to get annoyed by how often Bravo asks if he’s heard from Alisker. But he can’t help it; he hates feeling out of the loop like this, feeling completely and utterly powerless. He tries to keep himself busy, but progress on the portal has screeched to a halt. The rest of his team is once again trying to teach themselves how to read and analyze data, the lab covered with pages and pages of code, and all his attempts to help are met with stiff rejection. Even just being in the room with them is getting increasingly uncomfortable; tempers are short, and there’s a lot of bickering.
The other scientists seem to tolerate his presence better. His assistance on the various projects at Hels Tek isn’t always necessary, but they don’t mind him hanging around to observe and ask questions. They seem to be in higher spirits than the portal team- probably because their projects aren’t stuck on the backburner, waiting for some mysterious specialist to show up out of the blue. So long as they’re being productive, they’ve got nothing to fight about.
At least, that’s what Bravo thinks until he walks in on a scientist throwing one of the interns against the wall.
“How many times do I have to fucking tell you?” the scientist snarls, a piece of paper clenched in his first. “Double check your calculations before showing them to me. If you can’t even do basic math, you’re-” He pauses when he notices Bravo, all his fury suddenly vanishing. “Oh, hey. Didn’t know you were dropping by today.”
The intern has quickly recovered himself, standing with a carefully composed expression.
“Right,” Bravo says uncertainly, a pit forming in his stomach. “Uh, sorry- I’ll come back later.”
He leaves before the scientist can protest, his heart pounding. He’s never seen violence used so casually around Hels Tek, the way it is elsewhere in Hels. The closest time was when Atlas had to snap Clear out of a breakdown, and even that hadn’t been done so lightly.
Atlas told him that Hels Tek was different. That it was better than the rest of Hels, that he’d be safe here.
It’s… probably not that big of a deal. Everyone loses their temper from time to time. And Bravo can’t hold them to the same standards he would normally, because they’re still from Hels. Things just… work differently here. It doesn’t matter anyways; as soon as that portal is working, he’ll be out of here for good.
He just has to be patient.
~*~
Days turn into weeks.
~*~
“-informed me that they should have the entire lexicon fully transcribed by now,” Atlas says, his quick footsteps bouncing off the empty hall.
Bravo keeps pace with him as they make their way to the portal lab. “Yeah, well, that’s what H8R said last week-”
He breaks off when he hears a sudden crash. Behind one of the doors to another lab, he can make out the sound of furious shouting- two scientists he’s vaguely familiar with- and more heavy thunks and crashes.
Bravo turns to ask Atlas about it, but he’s already slipping inside the door. The sounds immediately stop. After a minute, Atlas comes back out, smoothing down the front of his lab coat.
“Just a little work dispute,” he tells Bravo with a smile. “Nothing to worry about.”
“Right,” Bravo says flatly. He almost lets it drop there, but something prompts him to keep going. “Y’know, I- I’m not stupid. I know you guys are trying not to be so… so Hels around me. What, do you think a- a few harsh words and fist fights are gonna scare me off?”
“Of course not,” Atlas says, raising his eyebrows. “It’s true that my staff are attempting to be more conscientious than what’s standard for the rest of Hels, but I instilled those rules even before you got here.” He looks at Bravo from over the brim of his shades. “Contrary to what you might believe, we Hels players don’t all thrive on chaos and violence. Some of us would prefer a little more civility and order.”
“Oh, okay.” Bravo glances away, almost sheepish. “Sure, yeah. Sorry.”
Atlas hums noncommittally, continuing down the hall. “Now, where were we…?”
~*~
Weeks turn into months.
~*~
“I’ve told you, I’m working on it!” Tyrannicide snaps. “Who died and made you queen?”
“Well, someone has to keep us on schedule,” Phantonym shoots back, her eyes narrowed, “and it’s clearly not you!”
Bravo pinches the bridge of his nose. The two scientists have been arguing all morning about things he can barely follow. Something something, responsibilities, something something, timelines. It’s really getting hard to bear. If this is the best redstone lab that Hels has to offer, he shudders to think about how the others must function…
“I’m sick of your shit!” Tyrannicide pushes away from the lab bench, his chair toppling over with a loud thud as he jumps to his feet. “If you don’t like the way I do things then you can just-”
He doesn’t get to finish his sentence; a sword suddenly appears in his chest, splattering blood across the lab bench. Instantly, he vanishes in a puff of respawn smoke, the sword dropping to the ground with a clank.
Phantonym calmly leans over to pick it up. Shock crashes over Bravo as he processes what just happened, only two feet away from him.
H8R sighs loudly. “For godsakes…” he groans, rising from his chair. He shuffles over to grab the mop leaning against the wall. “Couldn’t you have taken this outside? Papers, ruined…”
Bravo finally finds his voice. “You killed him,” he says, stunned.
Phantonym rolls her eyes. “Sorry, yeah, I know that was rude,” she huffs, putting the sword back in her inventory. “But whatever, maybe he’ll come back with a better fucking attitude.”
Bravo isn’t sure how to respond to that. Fortunately, Atlas is quick to arrive, having noticed the death message in chat. He lectures Phantonym about ‘appropriate workplace conduct’ and then pulls Bravo to the side.
“I apologize for that,” Atlas says lowly. “With respawn anchors set up, death has little consequence, and as such, players can sometimes get careless- even those who should know better. But I can assure you, no one here would even think about harming you.”
“Oh, yeah?” Bravo demands. He finds that hard to believe. “Why’s that? Has- has my sparkling personality endeared me to them?”
Atlas sighs; he has little patience for Bravo’s sarcasm. “No. I’ve simply impressed upon them that, if such an unsightly event were to occur, there would be dire consequences.”
“Oh.” Bravo swallows. “Uh. Thanks?”
“You’re welcome,” Atlas says, stepping away. “Now, all of you, get back to work.”
Bravo runs a hand through his hair, pausing as he feels a few strands stuck together with still-warm blood. A lump forms in his throat, but he forces it down.
Business as usual at Hels Tek.
~*~
“I don’t know why this couldn’t wait,” Atlas grumbles, rubbing his eyes behind his shades. “I’m all for starting work early, but this is a bit excessive.”
“Because,” Bravo says impatiently, ushering him down the hallway, “every time I try to get a straightforward explanation with the rest of the team there, it always turns into an argument. And I’m sick of being out of the loop. I- I need to know exactly where we’re at with this project, okay?”
There’s only a few more months to go before Bravo will have been at Hels Tek for two years. Not that they’ll throw him an anniversary party or anything. Most players don’t pay much attention to the yearly passage of time; the only reason he even knows how long it’s been is because he’s made a point to keep track on his communicator.
(It’s hard to tell for certain, but Bravo thinks he might’ve stopped aging at this point. He wonders if Tango’s stopped aging too, or if he’ll look younger or older than Bravo when they finally meet.
He supposes it doesn’t really matter. Since all players are immortal, they usually only keep track of age until they reach adulthood. After that, players continue to age up to a certain point that’s completely random; a player who looks twenty might actually be decades older than a player who looks forty. Socially, there’s no difference- an adult is an adult.
But privately, Bravo had been hoping to physically age at least a little bit more, to look more mature than he does currently. Maybe it’d help others take him more seriously.)
Atlas hums noncommittally. “Do you not trust your team?”
Bravo snorts. “I trust my team to get distracted by bickering, that’s what. So- so that’s why I just need you to catch me up to speed on everything, before the rest of ‘em get in this morning.”
“Very well,” Atlas sighs, fishing his keycard out of his inventory as they stop in front of the lab door. He swipes them in. “If it’ll make you feel better, I’d be happy to-” He breaks off as soon as they step through the door, blinking in confusion.
The lights in the lab are already on.
Bravo’s immediately on edge, quickly glancing around. He deliberately dragged Atlas down here at the crack of dawn so they could get here before anyone else on the team-
“Hey, everybody.”
That’s a new voice.
Bravo cranes his head up in the direction the voice came from, and his heart jolts. A player is sitting up in the metal rafters of the lab, balancing on the thin beam in a crouch. Before either of them can respond, the player drops off the side- and catches himself in a rapidly-placed block of water, which disappears back into its bucket and into his inventory just as quickly. He straightens up, standing only a few feet away from them with his hands in his pockets.
The first thought Bravo has is, ‘What a show off.’ Seriously, what kind of guy places water in a redstone lab just to pull off a silly MLG trick?
The player in question is a man with a tall, lanky frame- made even more apparent by the baggy bomber jacket he’s wearing. The gray jacket is old but well-maintained, with patches on the elbows and the collar lined with matted white fur. Complimenting it is a pair of dark cargo pants tucked into trim combat boots. A clock hangs at his hip, suspended on a delicate chain.
His white hair is in the style of an undercut; shaved around the sides and back, with only the top left long and tied into a small bun. His whole left eye is glowing bright red- artificially red, like redstone- with a white iris. The skin surrounding it is thick and mottled, like some kind of burn or chemical scar, standing out in sharp contrast against his pale complexion. It’s impossible to tell the extent of it, though, because the entire lower half of his face is covered by a black mask.
Bravo’s never seen him before. But Atlas inhales sharply, eyes widening from behind his shades.
“Well, well, well.” Atlas spreads his hands, breaking into a broad grin. “If it isn’t Mr. Patho, of Patho’s Lair!”
“Oh, you know who I am?” the player, Patho, asks. It’s difficult to read his expression with so much of his face hidden, but he almost sounds amused.
“But of course.” Atlas is practically vibrating with excitement as he approaches Patho, coming to a stop in front of him. Bravo follows him cautiously. “Any competent redstoner knows who you are, Mr. Patho. It’s an honor to have you here, I don’t know why my staff didn’t inform me of your arrival-”
“I let myself in,” Patho says casually.
It takes a second for the meaning to register; he snuck into Hels Tek completely undetected.
“Ah.” If Atlas is disturbed by this information, he doesn’t show it. “Well, this is a pleasant surprise! It’s an honor to meet you,” he says emphatically, holding out his hand. “I’m Dr. Atlas, the head scientist here.”
Patho just stares at him, hands still in his pockets, making no move to shake Atlas’s hand. It seems to Bravo as if the temperature in the room has dropped by ten degrees.
Atlas, to his credit, recovers quickly. “Thank you so much for coming,” he says, tucking his arms behind his back. “I wasn’t aware that Alisker knew you.”
Patho nods. “Oh yeah, me and Papa Al go way back.”
Now that Bravo’s getting a closer look, he realizes that Patho’s red eye is mechanical; he can see the little metal plates that make up the iris, moving to change the diameter of the pupil. That, combined with the scar around Patho’s orbit, mean it’s probably a cybernetic replacement.
Injuries that kill a player are healed upon respawn, but they occasionally leave a mark, depending on the nature and severity of the wound. The likelihood of retaining some sort of damage increases the longer a player has an injury without actually dying. Bravo’s seen players with all sorts of scars in Hels, but never one that’s missing an actual body part. He wonders what sort of circumstances could lead to an entire eye being permanently lost, and shudders.
“Well, we’re happy to have you,” Atlas says. Man, he’s really laying it on thick. “I’m certain with your help we’ll be able to-”
“So, this is the overworlder?” Patho interrupts, turning his keen, mismatched gaze onto Bravo. There’s something calculating in his expression, and the intensity of his robotic eye is a little disconcerting- like it’s evaluating Bravo on some level he can’t understand.
“My name’s Bravo,” Bravo says, feeling a spike of irritation. He folds his arms. “So Alisker sent you? You know uh, we talked to him about sending a specialist months ago. Like, almost a year ago.”
Atlas shoots him a warning look. Clearly, he holds this player in very high regard- for whatever reason.
But Patho shrugs a shoulder. “Yeah, well, I’m a busy guy,” he says, completely unapologetic.
Bravo’s jaw tightens. He’s trying really hard not to let his annoyance show, but this guy is quickly getting on his nerves. “I just don’t- what, he- he couldn’t just send a quick whisper, asking you to drop by?”
“No, actually.” Patho finally takes his hands out of his pockets, pushing up the sleeve of his left arm. The entire limb is mechanical- a prosthetic, Bravo realizes, just like his eye- and there’s a familiar screen embedded in his forearm. “I don’t get whispers anymore. I permanently disabled chat.”
He’s built his communicator into his own arm. And disabled the chat. In a world without an admin who can just replace his communicator if something were to go wrong.
Bravo stares at him. “Wh- why would you do that?!”
Patho gives him a curious look, huffing a laugh. Like Bravo’s some kind of dumb animal that’s doing something mildly amusing. “Sorry, that’s actually none of your goddamn business,” he says, tone deceptively light. “Now let’s get to work, yeah?”
Bravo’s too stunned to respond. But Atlas swiftly intervenes, sweeping an arm out towards the lab benches. “Of course! Our set up is right over there, Mr. Patho. Feel free to take a look at our progress thus far while I call the rest of our portal development team over.”
Patho simply nods and turns away, sidling over to the lab benches. Atlas seizes Bravo by the arm and leads him aside.
“Do you remember,” Atlas asks lowly, speaking through the clenched teeth of his grin, “how I told you that a long time ago, a very smart player used data analysis to figure out that Hels is made of two distinct realms fused into one?”
Bravo quirks a brow. “Yeah?”
“Patho is that player.”
“What?” Bravo jolts in surprise. “But that’d make him-”
“One of the oldest players in Hels, yes,” Atlas says, nodding. “I know he doesn’t look it; he stopped aging a long time ago. But trust me when I tell you that this player is ancient, and someone you do not want to cross.”
Bravo frowns. “Seems to be a running theme here, with the sorta people you work with.”
Atlas tilts his head. “Let me put it this way. If I had to choose between having Alisker or Patho as my enemy, I’d choose Alisker any day.” His grip on Bravo’s arm tightens. “You must be on your best behavior.”
“Okay, okay, jeeze!” Bravo huffs, shaking Atlas’s hand off. Despite his annoyance, he can’t deny the concern that Atlas’s words have instilled in him. This must be serious. “Relax, I’m- I’m not gonna do anything stupid.”
“I should hope not,” Atlas responds cooly, pulling up his communicator. “We can’t afford to waste this opportunity.”
Bravo manages not to roll his eyes. “Don’t have to tell me that,” he mutters under his breath as he turns away.
~*~
It only takes a few minutes for the other three to arrive. Introductions are a rushed affair, with far too much fangirling for Bravo’s taste. Apparently, Patho is some kind of celebrity in the redstone community here. Go figure.
Once everything’s settled down again, Atlas explains the situation to Patho in excruciating detail, with frequent interjections from the other scientists. They’re all so eager to prove how much they know about the subject. The hostility between them from the last few months has been all but forgotten; clearly, they wouldn’t dream of devolving into petty bickering in front of Patho.
If nothing else, at least this visit has given them a serious attitude adjustment.
Patho listens to them with rapt attention, speaking only to ask an occasional clarifying question. There’s absolutely nothing in his expression to give away what he’s feeling about the information. Certainly not the excitement Bravo might’ve expected, from someone learning that there’s a way out of Hels.
Maybe Patho’s always suspected. Or maybe he just doesn’t care.
Patho also spends some time looking over Bravo’s and Tango’s communicators- which makes Bravo more than a little nervous. Patho’s inspection goes beyond a cursory glance; he actually starts digging through data logs and memory banks, reading the embedded codes.
“Lotta early deaths, huh, Bravo?” he comments at one point, making Bravo flush.
To top it all off, Patho pops open a panel on his robotic arm and tugs out a little cord. He uses this to plug into each of the communicators for a few minutes, his expression blank as his cybernetic eye rapidly scans back and forth. It’s… a little disturbing to watch. By the time he finishes up and gives Bravo his communicator back, Bravo’s practically ready to snatch it out of Patho’s hands. He quickly stows it in his inventory while simultaneously trying to look as though he isn’t at all bothered.
Jury’s still out on whether he was successful or not.
“Okay, so here’s what I’m thinking,” Patho announces finally, after all these minutes of information-gathering.
They’ve all settled at the chairs by the lab benches now. Tyrannicide, Phantonym, and L8R_H8R each have notepads out. Atlas doesn’t, but he can’t disguise the interest in his eyes as he leans forward slightly in his seat.
“In the worlds outside Hels,” Patho starts, “you can make portals two ways; a nether portal to travel between overworld and nether, or a portal from your communicator to travel between worlds. In Hels, we can’t do either. But um, there’s actually a difference in how these mechanisms have been blocked here. Aha.”
“You see, buried deep inside every communicator’s memory is a command for creating a new world, and a command for traveling to an existing world- like, a derivative of the ‘summon portal’ command. These commands are locked on a Hels player’s communicator, just like, completely nonfunctional. No amount of tampering can activate them again, so one of these communicator portals has never physically existed in Hels.”
“Now, a nether portal, on the other hand, can still be created in Hels. The uh, the frames just don’t ignite. This is because they were designed to travel between two distinct realms that are now fused in Hels, so the portal gets confused. It’s like, you’re asking it to teleport you somewhere, but you’re already there. So it just crashes. But, theoretically, if you gave a nether portal in Hels a new destination, outside of Hels, you could trick it into teleporting you there.” He finally pauses, gaze drifting around the table. “With me so far?”
Eager nods from the scientists as they scribble down notes.
Bravo frowns. “So why hasn’t anyone successfully done that yet?” he asks.
Patho blinks at him. “It’s a paradox,” he says slowly. “In order to make a portal out of Hels, you need to anchor it to something outside of Hels. But in order to find something outside of Hels to act as an anchor, you need to make a portal out of Hels. So um, historically, there’s been no way for anyone in Hels to access anything from other worlds.” He shrugs. “Until you showed up.”
Atlas looks pleased. “So, you’re saying Mr. Bravo is the key to interworld travel?” His tone makes it clear he already knew that, but is now having it confirmed by a top authority on the subject. It must be extremely validating.
Patho nods. “Yeah, so player data is actually influenced by the world you spawn in. Sort of like, an origin ID tag. I could tell just from reading him that he’s not from Hels. All we have to do is use his data to create an anchor point to another world and link it to a nether portal.”
There are surprised and agreeable little murmurs from the scientists.
“Oh, genius-”
“Of course!”
“-yes, I see.”
“Uh…” Bravo clears his throat. “Hey, so- so as the aforementioned ‘he’, would this uh, hypothetical scenario be in any way painful or damaging? Or permanent? I mean, it’s not gonna- it won’t turn me into a portal, right?”
Patho waves him off. “No, no, it shouldn’t be. It’d be like um, a fingerprint or retina scanner. You’d just need a setup that can read your data and feed it to the portal, and it’ll ignite inside the frame.”
That’s something, Bravo supposes. “Okay… but we aren’t trying to go to just any other world, or my homeworld, we’re trying to find Tango,” he points out. “And- and we have no idea where he is.”
“Ah, you didn’t let me finish,” Patho says good-naturedly. “Based on what I can tell from this Tango guy’s communicator compared to Bravo’s, you can use Bravo’s data to create an anchor point to Tango, too.”
Oh, that’s all kinds of strange. “But why?” Bravo asks, throwing his hands up. “How exactly are Tango and I connected? Is it like that- that thing when one chicken egg spawns in multiples? Like, twins?”
Patho shakes his head. “No, you’d be completely identical if that were the case, and I can tell from your communicators that you aren’t.” He gives Bravo a considering look. “The real answer is, um... more complicated than that. You sure you can handle it?”
Well, that’s not concerning.
Despite his sudden unease, Bravo huffs a laugh. “Uh, yeah? I mean, that’s- that’s what we’re here to find out, right?”
“Alright, then,” Patho hums. He pulls a potion out of his inventory- night vision, Bravo thinks. “So like, imagine that this bottle is Bravo. And all his data- all his code, like everything that makes Bravo who he is- is represented by the potion in the bottle. And that potion is made up of different ingredients, right?”
Bravo knits his brows together. “Where are you going with this?”
“Just stay with me.” Patho pulls another bottle out, but this one is empty. “So when Bravo was spawned, he had all these different ingredients in him. But for whatever reason, the uh, the universe took certain things out and dumped them into a second bottle, making a new potion.” To demonstrate, he tips the potion into the empty bottle, letting some of the shimmering liquid pour into it. “That’s Tango.”
Bravo balks. “Wh- so Tango’s my clone?!”
Patho gives a rueful sigh, like he’s patiently trying to teach an actual child some very simple concept. “No, not a clone. Again, you’d be identical.” He scoops up some stray redstone from the lab bench and pours it into the second potion, swirling it around until the liquid turns reddish. “He’s a derivative of you, like some part of you that has been given its own sentience and form before getting spawned here. I don’t know why. But uh, I predict this is the case for every player spawned in Hels.”
There’s a moment of silence. The redstone particles in the potion eventually settle on the surface, like blood on water.
“Mr. Patho,” Atlas ventures finally, his tone careful, “surely you don’t mean... you’re suggesting we all have doppelgängers outside of Hels?”
“That’s right,” Patho says, putting the potions away. “It’s simple inductive logic based on the construction of the data of every player I’ve ever seen.”
The scientists don’t look quite so eager anymore, pens hovering motionless over notepads.
Bravo exhales slowly, running his hands through his hair. This is… so much more than he could’ve guessed. He’d thought there was a chance the universe purposefully spawned the worst players here in Hels, as some kind of preemptive punishment. But what Patho’s suggesting… it’s different.
“But... but why would the universe do that?” Bravo asks quietly.
“Like I said, I don’t know.” Patho scratches at his jaw over his mask. “Um, I’d need Tango here to do a direct comparison in order to figure out what ‘ingredients’ he’s made of. But we can estimate. So like, what similarities does Tango share with you?”
Bravo shrugs helplessly. “I- I mean- I’ve never met him, but-”
“Their tempers,” Atlas interrupts, his eyes widening with realization. “Mr. Bravo does a fine job keeping it under control, but when Tango got truly angry, he’d fly into an uncontrollable, destructive rage.” He gives Bravo a thoughtful look. “I was never certain how much of that was solely attributed to his blaze hybrid status, but now it seems to me that he got it from you.”
Something about that sentence rankles Bravo. He shoves it to the back of his mind.
“There you go.” Patho waves a hand. “Hels players are made of the worst parts of overworld players. Aha.” He winks. “Explains a lot, right?”
Bravo can only shake his head. “I just- I don’t understand how you can know all that just by looking at me and our communicators-”
“This is what you hired me for, right?” Patho asks, inclining his head. “It’d take way too long to explain. Look, trust my expertise or don’t. I get paid either way.”
“Apologies, Mr. Patho,” Atlas says quickly, “of course we trust your expertise. It’s just… quite a lot to take in.”
“Really?” Patho sounds genuinely surprised. “Seems pretty simple to me.”
Atlas’s smile is strained. “You mean to say you aren’t at all bothered by the concept of your existence being owed to some player in another world? That you’re nothing more than the most undesirable parts of them trimmed away and given shape, locked into an inescapable prison for the simple crime of existing?”
“Nope,” Patho says easily. “So I uh, I just foot the bill to Papa Al, right?”
The sudden change in topic throws Bravo for a moment. “Uh- what do you mean?”
“My payment,” Patho says, stretching his arms above his head before standing up. “Job’s done, so…”
“What?” Bravo demands, rising from his seat. His chair scrapes loudly against the floor. “That’s it? You- you’re leaving, just like that?”
“Yeah?” Patho chuckles, shoving his hands in his pockets. “Like, what else do you want, a kiss on the cheek? That’ll cost extra.”
Bravo feels himself flush. He’s not sure how much of it is from embarrassment and how much is from anger. “I thought you were supposed to be helping us open a portal,” he says, stalking up to Patho.
Atlas frowns at him. “Now, Mr. Bravo-”
“Well,” Patho says, tilting his head, “I already told you everything you need to know to open a portal to Tango.”
“Yeah, well,” Bravo snarks, glaring up at Patho, “knowing and doing are two very different things. We’ve waited months for you to show up, only for you to leave after ten minutes, are you serious? I- I mean, aren’t you gonna help us actually build the portal?”
Patho scoffs at him. “I’m a consultant, not a contractor,” he says, turning away.
Rage flares inside Bravo, like his blood’s turned to lava. “Hey! Don’t you have any idea how important this is?” He grabs Patho by the arm. “You can’t-”
Pain cuts across Bravo’s stomach, before he’s even processed that Patho’s moving. He sees the briefest glint of metal in Patho’s hand- some kind of blade- and something warm presses against his legs. He looks down and- oh. Those are his intestines. He’s looking down at his intestines, spilling from a neat slice that Patho has made through his abdomen.
All the air leaves Bravo’s lungs in a strangled gasp. He has a second to look up at Patho, who stares back impassively, those mismatched eyes cold and hard as stone, before Patho reaches forward with his other arm- the robot arm, easily pulled from Bravo’s grasp- and he plunges it into Bravo’s open body, grabs a fistful of viscera, and pulls-
Bravo sees a spray of red, then everything goes black.
He wakes up on the floor of his bedroom.
Oh. So that happened. Residual adrenaline crashes over Bravo like a bucket of cold water. Quickly he glances down, finding no sign of injury. This does little to calm him. His breath comes in short, ragged bursts, and his hands are shaking as he scrambles for his communicator.
Bravo was slain by Patho.
What the hell.
Putting his communicator away, Bravo forces himself to take a few slow, deep breaths. Okay. He respawned in his room. He’s fine. The respawn anchor is now missing one little wedge of light. It almost seems to mock him, like a solitary eye. That’s less fine. It’s been so long since his last death, damn it, he thought he was done with the random murder stuff!
As he gathers his composure, rising to his feet, he finds that his shock is quickly giving way to anger. He doesn’t care how smart or famous Patho is, he’s not going to take this laying down. Hels players might be fine with casually killing someone every time they get on each other’s nerves, but Bravo isn’t.
All he’s asking for is some basic fucking humanity.
Grabbing his spare sword out of his ender chest, Bravo smacks the button on the wall and darts out the door. His heartbeat is pounding in his ears. His feet swiftly take him back to the lab, the route subconsciously memorized after all the time he’s spent in this damn place, and he’s so angry he almost rips his keycard up as he swipes in.
“Hey!” Bravo shouts, rushing into the lab. “What’re you…”
He trails off. Patho is standing not far from where Bravo left him, casually talking to Atlas. His hands are in his pockets, his body language totally relaxed. There’s a splatter of blood across the front of his jacket. Atlas is smiling pleasantly and nodding.
Tyrannicide and Phantonym are hunched over the lab benches, comparing notes. H8R is mopping up the blood on the floor. Bravo’s blood. They all look up at his entrance, expressions disinterested, before turning back to what they were doing.
It’d be terribly unnerving, if it weren’t so infuriating.
Bravo storms right up to Atlas and Patho. “What’s going on here?” he demands furiously.
“Ah, there you are.” Atlas turns to him with a beseeching look. “Mr. Patho has agreed to stay and help work on the portal for a bit longer,” he informs Bravo, as if this is gracious news.
“Oh, has he?” Bravo rounds on Patho with a snarl. His grip tightens around his sword.
Patho shrugs, not at all concerned by Bravo’s very clear threat. “Your friend’s very persuasive.”
“Um, excuse me?” Bravo gives an incredulous laugh, made harsh with anger. “So- so are we just not gonna address what happened?!”
Patho chuckles. “Okay, okay. Here, I’ll use my words this time.” He stares directly into Bravo’s eyes, his cybernetic pupil constricting to match his natural one. “Don’t touch me again, or I’ll fucking kill you. Got that?”
The hair on the back of Bravo’s neck stands up. He can’t even respond, his voice dying in his throat.
Atlas takes the opportunity to grab Bravo by the arm. “Mr. Bravo, a word, please,” he says, steering Bravo away.
Bravo’s too stunned to argue. But once they’re at the other side of the lab, he finally finds his voice again. “Wh- are you kidding me with this?!” he snaps, not bothering to whisper. “This guy shows up out of nowhere after months and months of waiting, sneaks in unannounced, and then decides to fucking shank me just for grabbing his arm? And- and you’re okay with this? You actually want to keep working with him?”
“I do regret that such an unfortunate incident occurred,” Atlas says somberly, as if Patho killing Bravo in cold blood was some kind of freak accident. “I meant it when I said Hels Tek strives to be better than the rest of Hels in that regard. But you must understand that this is simply the way things are here. And with certain recent… revelations… realize that it goes beyond culture or tradition or just simple crassness. It’s in our nature, our very data itself.” He gives Bravo a knowing look. “Some are better at fighting that instinctual coding than others, but none of us will ever operate at the same level as an overworlder.”
Bravo pauses, his anger starting to fade. He hadn’t thought about it like that. He’d assumed most Hels players acted the way they did just because they could get away with it. Hels is a world with no rules and no admin to keep order, so common decency falls by the wayside. But he’d thought, he’d thought, that surely they were capable of being better? That there’d be some innate sense of humanity, deep down inside them, that would guide them if only they cared enough to listen.
But now. Now, it seems as if they aren’t capable of it. Not just because they don’t know any better, but because something inside of them is actively rebelling against it, spurring them on to ever more horrible, violent deeds. Bravo’s always felt he was different from Hels players, but now he has actual scientific evidence supporting the fact.
It’s… almost comforting.
“I… I guess that’s true,” Bravo says uncertainly. He puts his sword away, folding his arms. “But I mean- come on, do we really have to keep him around?”
Atlas smiles. “Patho is one of the most brilliant minds in all of Hels. He practically invented the field of data analysis. He is likely the only player who will be able to help us open a portal in a matter of years rather than decades. With your assistance, I’m certain we can figure it out.” He puts a hand on Bravo’s shoulder, and his grin sharpens. “I’m still willing to uphold my end of our deal. Are you?”
The reality of the situation sinks in slowly, a cold dread.
Bravo’s spawn is set here via respawn anchor. He’s outnumbered and outmatched. This is a secure facility that would be near impossible to escape from. With what Patho’s learned, they don’t need Bravo’s cooperation to create a functioning portal. They just need him, his physical data. And he knows they’d be willing to hold him here against his will to get what they want, to keep him trapped like some kind of experiment, like an animal.
Atlas is offering him a chance to not do that. To work with them willingly. And to maybe, just maybe, still go home at the end of all this. He doesn’t know if the portal will require his continuous presence to work. He doesn’t know if Atlas will let him leave, if he’s their only way out of Hels. But it’s a chance.
The only chance he’s got.
“Yeah,” Bravo says, forcing a smile. “Yeah, of course. I mean, we’ve come this far, right?”
“I’m so glad to hear it,” Atlas says, releasing his grip on Bravo’s shoulder. “Now, play nice with Mr. Patho. Without his help, you just might be stuck here forever. Understand?”
Bravo’s throat tightens. “Loud and clear.”
~*~
“So I’ve got the blueprints done,” Patho announces nonchalantly, dropping a roll of paper on the table. “Have a look.”
Atlas quickly scoops up the blueprint, moving aside cups and bowls to make space. Bravo fights back a scowl and keeps eating his lunch.
The other scientists in the cafeteria have taken notice, whispering to each other excitedly and casting not-so-subtle looks at the portal team’s table. Patho’s arrival yesterday caused quite the stir, but this is the first time many of the other scientists are actually seeing him- though Bravo’s definitely noticed a few players snooping by the door to the portal lab.
After studying the blueprint for a moment, Atlas raises his eyebrows. “I must admit, I wasn’t expecting such a compact design,” he says. His tone is a bit mixed; he’s clearly impressed with Patho’s work, but is irritated that the solution has turned out to be so simple. “Is this really all it will take?”
Patho nods. He seems content just to stand by their table with his hands in his pockets, making no move to sit down with them. “For the most part, yeah. I mean, you know, I’m not sure what kind of power source this thing will need yet but the data processing itself isn’t bad.”
“Power source?” Tyrannicide chimes in, looking over the blueprint with knitted brows. “What do you mean? Isn’t opening a portal like punching open a doorway? Once it’s open, it should stay open.”
“Well, normally, yeah,” Patho says, “but this portal isn’t supposed to exist. We can force the portal to open a door for us by feeding it coordinates, but it’ll be updating every tick. And every time it updates, it’ll check its input and output coordinates, and once it tries to process the uh, the coordinates from Hels, it’ll crash. Because, you know, portals aren’t supposed to exist in Hels. But, if we keep sending our own updates to it, like in a constant stream of power, it’ll keep resetting the checker. Sort of like an update suppressor. And um, that way, it’ll remain open and stable.” He taps the side of his head. “Aha.”
Small murmurs and exclamations of realization and agreement around the table. Bravo sets his bowl of mushroom stew down with a little more force than necessary.
“You said that all we needed to open a portal was my player data,” he accuses.
“To ignite it, yeah, but not stabilize it.” Patho makes a noncommittal noise. “It’s like…imagine you’ve got this door, right? And you want the door to stay open. But there’s, like, a big windstorm on the other side, constantly trying to slam the door shut. So you have to provide your own opposing force to hold the door open. Too little, and you won’t be able to stop the door from closing. Too much, and you’ll blow the door off its hinges, and the uh, the doorway will collapse. It’s gotta be just the right strength. And uh, it’s gotta be 100% reliable, too. No stalling or malfunctions.”
Bravo exhales through his nose. “Wonderful.”
Atlas puts a hand on Bravo’s arm. “I’m sure we’ll find a solution when we get to that point,” he says mildly. “There are plenty of options for powering redstone, should be fairly simple.”
Grumbling, Bravo shifts over on the bench so he can see the blueprints a little better. He scans the diagrams with careful attention, from the portal frame to the rows of data processors all the way down to the input chamber, where he sees what’s clearly supposed to be a player standing on-
“Is that a redstone ore block?” Bravo asks, taken aback.
“Yeah?” Patho quirks an eyebrow. “What, don’t you guys have any redstone ore in this place?”
Bravo snorts. “Uh, no. There’s like, a whole system of double chests filled with redstone blocks if you-”
“No, no good, you need the ore,” Patho says, shaking his head.
Bravo frowns. “Why?”
“There’s a neat little trick you can do with redstone ore,” Patho explains. “It like, lights up when you step on it, right? Turns out it’s actually reading your presence. Like a player detector.”
“Wait, really?” Phantonym asks, leaning forward in her seat. “I thought the particles were simply reacting to kinetic energy.”
“That’s a pretty common assumption, but there’s more to it than that.” Patho idly scratches at the side of his mask. “To keep it short, something about redstone in its raw, unmodified form allows it to, like, take in and process information at a higher level. Of course, we ruin that when we mine it into dust. So you can either use a super complex player detector that’ll take weeks to build and cover up the entire floorspace of this lab… or we can use a block of redstone ore. It’ll be able to read Bravo’s data and transform it into a signal that we can feed to the portal- after it goes through a data processor, of course.”
Bravo is begrudgingly impressed. However, he can’t help but jab, “If redstone ore is that useful, why don’t you have any?”
“Oh, I do,” Patho replies matter-of-factly. “I keep plenty in my ender chest. But like, I don’t really use my own materials on consults like this, so…”
“Right,” Bravo says flatly, less impressed. This guy won’t even give up a single block of redstone ore for a job? What a jerk.
Atlas rolls the blueprint back up into a neat scroll. “Well, this is just splendid work, Mr. Patho,” he gushes. Then he grins at the rest of them. “Anyone up for some mining?”
~*~
After a few days of work, the lab looks like a completely different place.
Several chests have been stacked up and stocked with all the materials Patho’s design requires. In the meantime, he’s laid out where everything is going to go using outlines made of redstone dust. The lab benches are littered with blueprints- Atlas had the good sense to make plenty of copies- and pages of notes.
(There’s also a new wooden platform up in the rafters, only the bottom of it visible from below. Bravo thinks that might be where Patho is actually sleeping, strangely enough. It’s not like they don’t have any spare rooms.)
Once all the preparations have been made, Patho runs the team through the details of his design. The portal is straightforward enough; just an obsidian frame with a redstone line feeding into it. But after that, the outlines quickly become more complicated.
“So, there’s a lot of information in a player’s data, right?” Patho starts. “If we tried to feed it all into the uh, the portal, it would completely overload it. Like, it might try and do some crazy things. So we’ll keep it simple by giving it only the coordinates we want it to open up at. But in order to get those coordinates, we’ve gotta take all that raw data and filter it to get what we want. Aha.” He gestures vaguely at the redstone outlines. “That’s what this is for.”
Bravo squints at the outlines. “And- and what’s this repeater circuit for?”
Patho shrugs. “Well, right now, the coordinates we get from your ID tag lead directly to Tango. Like, the coordinates would open a portal up directly on top of him. Since you guys are trying to get something back from him, I imagine you’ll wanna be able to sneak up on him, right?” A knowing look glints in his eye. “So this circuit is gonna add about fifty blocks of distance in the X axis. Just so you’re not right in front of him when you come through the portal. That way, you keep the uh, the element of surprise.”
“Oh, I see,” Atlas murmurs approvingly. “Very clever.”
Bravo folds his arms. “Unless Tango happens to be standing fifty blocks away from a cliff,” he points out.
Patho’s eyes slant upward in what might be a grin. “Guess you’re just gonna have to take that chance,” he says simply, before moving on. “So uh, after the signal passes through this circuit, it’ll-”
The lab door flings open with a metallic clunk.
Dr. Clear sweeps into the lab, hastily shoving his ID card back in his coat pocket. He doesn’t even look over or acknowledge them at all as he beelines towards the stack of chests. Mumbling under his breath, he pops open the nearest chest and starts rummaging around in it.
Patho blinks at the unexpected interruption. Atlas looks like he might have an aneurysm.
“Excuse me, Dr. Clear?” Atlas calls, his voice and smile incredibly strained.
“Huh?” Clear pauses, glancing over his shoulder. He seems mildly surprised to see them, like he didn’t realize anyone else was there. Typical.
Atlas folds his arms behind his back. “Is there any particular reason you’re interrupting us while we work with Mr. Patho?”
Clear stares dimly at them. “Who?”
If Bravo’s not mistaken, Patho’s face twitches a little at that.
“Mr. Patho,” Atlas stresses. “You know, Patho’s Lair?”
“Patho Slair?” Clear cocks his head to the side. “Huh. Slair. Kinda sounds like stair. Anyone ever call ya that? Patho Stair?”
Bravo manages not to laugh, but it’s a near thing. Atlas looks like he could strangle Clear.
“Anyways.” Clear goes back to digging through the chest. “Don’t you worry none, just ‘ave ta grab somethin’...”
“Is your own lab not sufficiently stocked?” Atlas asks pointedly.
That gets Clear’s full attention. He steps back from the chest, letting it slam shut, and looks around. “Oh. This ain’t me lab. Right, then.” Without another word, he turns on his heel and exists just as quickly as he’d come, leaving the lab in baffled silence.
Atlas turns to Patho with an apologetic smile. “I’m so sorry for the interruption, Mr. Patho. Dr. Clear isn’t exactly-”
“It’s fine,” Patho chuckles, waving him off. “Let’s uh, let’s get back to work.”
‘Yes sir, Mr. Stair,’ Bravo thinks to himself.
~*~
“Okay, everybody,” Patho calls. “This is gonna be a simple test.”
Bravo sighs impatiently. Putting together the actual redstone for the portal generator took much longer than it ought to have. For someone with such an impressive reputation, Patho barely contributed to the building process, the real laying-down-blocks part. Instead, he mostly supervised and criticized. Apparently, he’s very particular about how his redstone works.
It wasn’t made any easier by the number of times random scientists would stop by the lab with flimsy excuses just to talk to Patho. They’d always end up asking him to explain the project, which he was always happy to do (because he’s a massive show off, too big for his combat boots) so everything would grind to a halt.
They haven’t even properly hooked up the portal itself yet, as Patho insisted on testing their data processing unit beforehand. And of course, Bravo would voice his complaints if it weren’t for the little issue of Atlas not-so-subtly reminding him that the only way to get what he wants is by cooperating with Patho.
So. Here they are.
“All we’re gonna do is have Bravo stand on the ore block,” Patho continues, “and see how the data reads out. Just to make sure everything’s accounted for, so like, nothing extra accidentally travels to the portal. If we’ve done everything correctly, we’ll find the coordinates properly counted in these hopper clocks.”
Tyrannicide, Phantonym, and H8r are standing by with notepads at the ready. Atlas is watching from the side with a smile that might’ve been meant to be encouraging, if Bravo didn’t know him better.
Patho glances over at Bravo. “Whenever you’re ready.”
Bravo pushes down a sudden surge of irritation (as if he’s the one they’re waiting on) and steps onto the redstone ore block. Particles gather at his feet as the veins of ore light up. He watches the signal travel along the redstone line, like a lit fuse, and enter the data processing series.
Dispenser clocks tick and observers flash. The signal makes it way through the circuit before reaching the end of the line and fizzling out. The other scientists wait with bated breath as Patho checks the input coordinate hoppers. His expression betrays nothing.
“Alright,” he says finally, “so uh, the hoppers all filled to exactly two and a half stacks before locking. Can anyone tell me where the problem is?”
All three scientists’ hands go up. Bravo groans and puts his face in his hands.
~*~
“Okay, that’s ready to go.” Patho straightens up, dusting the redstone off his hands. “Bravo, stand on the redstone ore.”
“Alright, I’m standin’,” Bravo huffs.
Patho turns to the others. “I wanna stress again, if this works, the portal that generates is not gonna be stable. No one is going in or out of it, okay? I mean, like, we might see it only for a couple seconds, if we’re lucky. Everyone ready?”
Enthusiastic nods from the sidelines.
“Alright, here goes.” Patho stoops over and hits the button.
A piston extends, pushing a redstone block out to complete the circuit. The signal from Bravo darts across the newly created path, into the data processor. They all wait with bated breath as the signal inches closer to the portal frame-
The temperature drops, a static charge filling the air. Light flashes in the portal frame for just a second, just long enough for Bravo to process the color of it (or colors, rather; an ever-changing rainbow) before there’s a loud crack, and it’s gone, leaving behind an empty frame.
For a moment, the room is filled with stunned silence.
“Amazing!”
“I can’t believe-”
“Did you see that?”
Bravo finally finds his voice. “Oh, finally.” He jumps off the redstone ore block, pumping a fist in the air. Excitement courses through him like electricity, and the relief is overwhelming. “Yes! We’ve got a portal, we’ve got a portal- oh my gosh, this is fantastic!”
Atlas shakes his head. “We’ve got the means to create a portal,” he corrects, though he can’t hide how pleased he is.
“Yup.” Patho nods, his satisfied gaze sweeping over the redstone. “Now all that’s left is to set up a sufficient power source to maintain the portal once it’s open. Can’t overdo it, though, or the whole thing will blow up.”
Bravo exhales slowly. “Right, can’t forget about that tiny little detail.”
“I have some ideas,” Atlas says with a grin. “Rest assured, we’re in the home stretch now.”
~*~
One day, they wake up to find Patho gone.
Just disappeared in the middle of night, without so much of a word to anyone. Atlas speaks with Alisker over whispers for a while, but the crime boss has no further information and insists there’s nothing he can do. Evidently, Patho’s decided that they’re far enough along as to no longer require his assistance, and whatever business he has elsewhere in Hels is more important to him than witnessing the creation of a portal.
Bravo really doesn’t get it. But he can’t say he’s not happy about it.
Good riddance.
~*~
“How’s it looking?” Bravo asks, straining to see without leaving his redstone ore block.
Phantonym makes a noncommittal noise. “Still not strong enough.”
In their search for the perfect power source, they’ve decided to start simple. Redstone torches and levers weren’t enough, so now they’ve moved on to a full redstone block, hooked up to the frame with a bit of dust. After that wasn’t sufficient, they hooked up multiple redstone blocks around the portal before finally just building a complete frame around it. But it seems even that isn’t providing the power they need to keep the portal open for more than a couple seconds.
“Alright,” Atlas says, “tear it out. Cross redstone blocks off the list.”
Bravo steps off the ore block with a sigh. “Well, what now?”
“Hey,” Tyrannicide says thoughtfully, scanning his notepad, “Patho said that redstone ore is more powerful than the mined stuff, right? What if we…?”
~*~
“Hit the deck!”
The light inside the portal frame is swirling madly now, almost violently as the air fills with an electric humming. Bravo dives behind a lab bench just as an ear-splitting boom shakes the entire lab.
Once everything is still and quiet, Bravo carefully peeks his head back out. His stomach drops.
There’s now a large crater where their entire portal machine used to be. Everything’s gone; the circuits, the data processor, the hoppers. All that’s left is the obsidian frame, floating above the newly-formed hole as concrete blocks and miscellaneous redstone items litter the ground- including the redstone ore block they used to try and power it.
“Damn it,” H8R swears. “Overloaded the circuit.”
Phantonym rounds on Tyrannicide with a furious snarl. “You idiot!”
“I was just-”
“Stop it,” Atlas interrupts sharply, glowering at them from behind his shades. “We knew this was a possibility. Go get another copy of the blueprints, we need to rebuild.”
‘I’m in hell,’ Bravo thinks. ‘I’m literally in hell.’
~*~
“And now, we- we’ve gotta do all this work to find the perfect power source to keep the portal open. Not too much, not too little, but just right. Can’t use any kinda mob power because that can fluctuate, and if we’re off by even one tick the whole thing will collapse. After all the years of research that went into this project, the last step is just to power the dang thing and it’s taking forever!”
Clear hums, attention completely focused on the flying machine he’s working on. “Mmm, yeah, sounds tricky.”
“And- and the worst part,” Bravo continues, angrily pacing back and forth, “is that I’d only need it open for a couple of seconds to get back home! But because of this stupid deal with Atlas, I have to hang around until it’s stable enough for them to track down Tango.”
“Track down Tango?” Clear repeats, quirking a brow. He snorts. “Well, that’s really quite simple. Tango Tek’s in the south wing, innit?”
Bravo stops pacing. “What?”
“The blaze farm,” Clear says, squinting at one of the observers. “S’what Atlas said, anyhow. Now uh, d’ya mind handing me that-”
“Wait, wait, wait, hold up. A blaze farm?” Bravo whirls around, kneeling beside Clear and grabbing his shoulders. “You guys don’t have a blaze farm here, Atlas said the spawning conditions weren’t right for them.”
“For who?” Clear asks absently.
“For blaze!”
“What blaze?”
“Wh- I dunno!” Bravo pinches the bridge of his nose, taking a deep breath. This is why he doesn’t often hang around Clear. “You said something about blaze, and- and Tango, and the south wing-”
“The south wing?” Clear makes a dismissive noise. “Oh, that’s under renovation.”
Bravo pauses. “... still? I… huh.”
He remembers being told the south wing was under renovation when he first got to Hels Tek, years ago. He didn’t think much of it at the time. But he can’t imagine what sort of renovations would take so long to complete, for a facility as well-supplied and well-staffed as Hels Tek.
That’s… suspicious.
Clear coughs into his sleeve. “Right. Now uh, would ya mind handin’ me that piston?”
~*~
Bravo stands in front of the door to the south wing, hesitating.
Squinting through the slats in the door, he can see the hallway beyond it entirely unchanged from the last time he stood here, years ago. The uneasy feeling in his stomach grows stronger with every passing minute. But really, he’s not the one in the wrong here; if Atlas is keeping something hidden from him, after the years they’ve spent working together, it can’t be for any innocent reason. He tightens his grip on his ID keycard, taking a steadying breath, before swiping it into the dispenser.
The keycard is quickly spat back out from under the floor, but the iron door doesn’t open.
Oh, that’s a bad sign. He doesn’t have access to this doorway. Swallowing, Bravo puts the keycard away and pulls out his pickaxe. He knows there’s redstone in the walls that’ll notify the security system if any door is broken, but he doesn’t have a choice. He’ll have to be quick.
Bravo breaks down the door, hastily placing it back up behind him before darting down the hallway. There are more iron doors lining the hall on either side; he quickly peers through these only to find them empty. Moving on, he finally stops at the final door at the end of the hallway.
There’s a sign next to this one that reads, ‘Tango Tek.’
Bravo’s heart is hammering against his ribcage. This is his last chance to back out, to claim that he was just curious but didn’t see anything besides empty rooms. To go back to their tenuous partnership, rife with tension and unspoken words, fighting to keep his head above the choppy water.
He lifts his pickaxe.
The room beyond the door is dimly lit by a couple carelessly placed torches, flickering against the checkered floor. Three of the walls are completely bare. The last one, facing Bravo, is acting as a facade for some sort of redstone contraption.
It’s a small glass enclosure, just big enough for a single player to stand in. The floor is made of soul sand, from which vines of wither roses sprout and curl haphazardly within the glass chamber. Among them are two short chains, as if broken, that hang limply at either side. The glass itself is stained with a dry splatter of something dark. There’s a dispenser embedded at one side, and a drained respawn anchor on the other. Three hoppers are arranged above the chamber, presumably connected to long hopper lines hidden behind the wall.
It hits Bravo suddenly. He’s looking at a farm; a kind of farm the likes of which he’s never seen before. But Clear had said there was a blaze farm-
“Well, well, well.”
Bravo whirls around, swapping his pickaxe for his sword.
Atlas is standing in the doorway with his arms folded neatly behind him, a wide smile fixed on his face. The light from the hallway behind him reflects in his shades, obscuring his eyes from view, his shadow looming long across the floor.
“I figured it was only a matter of time before Dr. Clear let something slip. I do wish you had come to me first.” His tone is deathly calm. “Though I suppose it’s my fault for leaving the farm in this state.”
Bravo raises his sword. “What is this?” he demands, though his voice comes out more fearful than angry. “Explain, now!”
Atlas seems unbothered as he steps fully into the room. “This was the best blaze farm Hels had ever seen, powered by a single blaze hybrid.”
“What are you- oh.” Bravo inhales sharply. “You mean Tango. He- he was in the farm? You put him in a farm?”
“I’m afraid I haven’t been fully honest with you, Mr. Bravo,” Atlas says with a rueful grin. “You see, Tango did work here for a couple years, but he wasn’t exactly gainfully employed. It took much trial and error, but eventually we were able to construct a fully automatic and extremely efficient blaze farm, just in the space you see here. It was a work of art, really. My crowning achievement.”
Bravo’s mind is reeling. “Tango never stole anything from Hels Tek, did he?” he realizes. “He just escaped. This whole time, you’ve been trying to track him down to catch him again, to put him back in-”
“Finally putting it all together now, are we?” Atlas hums. “Yes, the plan has always been to recapture Tango. He’s a clever devil; he waited until his respawn anchor was drained, and then drowned himself in his own blood.”
Horror seizes Bravo. He glances back at the enclosure, at that dark smear on the glass-
“What we never figured out, though,” Atlas muses, “was how he created that portal. That much of the story is true. It was solely his actions, his creation of the portal to… trade places, in a sense. I haven’t the foggiest idea how he knew about you and your connection, but clearly, he was able to utilize it. And once he had the chance, he took it.”
Bravo’s breath rings shallowly in his ears. It’s so much to take in- he never really knew how to feel about his missing counterpart. Second-hand accounts from the scientists didn’t paint the kindest picture, and he always knew Tango was responsible for getting him stranded here, but…
“You should be happy, Mr. Bravo,” Atlas tells him earnestly. “This is good news for you. I know you’ve been worried about whether or not I’ll uphold my end of the bargain, once the portal is made. You’re worried that I’ll try to keep you here, against your will. But now I can tell you for certain that you don’t have to worry about that.”
“Oh, really?” Bravo spits. “And- and why is that?”
Atlas holds his hands up. “All I want is to get Tango back, so I can continue my work. And my work is here. My entire life’s aspirations, my purpose, is here.” His eyes flash from behind his shades. “The rest of the universe can rot for all I care. Once I have what I want, you can go home and leave this whole mess behind you, forever. You have my word.”
Bravo narrows his eyes. “Wha- why should I believe anything you say?”
“Because once we have a stable portal, you are of no further use to me,” Atlas answers cooly. “I have no reason to keep you here.”
That throws Bravo for a moment. He frowns, doubtful. “Not even as insurance? I mean, in case something happens to the portal?”
Atlas tilts his head. “To keep you here against your will is to risk you breaking out and causing further damage in retaliation. We’d also have to put in the time and effort to sustain you with virtually no benefit. No, better to let you go on your way. And in any case, I only need it open long enough to recapture Tango.”
Bravo swallows. “But if I help you catch him, he… he’ll be in that farm because of me.”
Atlas shrugs. “What does it matter? Tango is a mob hybrid- not a true player like us. Before we captured him, all he ever did was cause chaos and suffering wherever he went. At least at Hels Tek he was good for something.”
Bravo hesitates. “I don’t-”
“Besides,” Atlas continues smoothly, “it’s evident he didn’t give the same consideration to you. He took the first chance he had to switch places. For all he knew, you might’ve been a blaze hybrid as well. He had no issue sentencing you to his fate.”
It’s like a knife twisting in Bravo’s side. “You… you don’t know that,” he says, but it sounds weak even to his own ears.
Atlas gives a bitter laugh. “Oh, come now,” he says harshly. “Do you really think he’d feel any sort of loyalty to you? Why, because you happen to have some data in common? From everything you’ve seen and experienced at the hands of Hels players, do you really think we’re capable of feeling anything besides greed and spite and hatred? Oh, you are lost. You’re letting your overworld sensibilities get the better of your sound judgement.”
Atlas spreads his arms wide, black lab coat swishing around him, his grin manic. “It’s a dog-eat-dog world out here, Mr. Bravo,” he declares. “This is the nature of Hels. It always has been, and always will be. We were always going to hurt each other, to use each other- it’s how we were fucking made. There is nothing you can do to change that. Tango belongs here, and you don’t. Whatever else happens is none of your fault or concern.”
Bravo’s grip on his sword wavers. He knows he shouldn’t help Atlas. Deep down, he knows. Living in a farm must be a miserable existence for a player, one that he wouldn’t wish on his worst enemy.
Except…
Is it really the same if the player isn’t really human? If the player is hardly more than a monster? Hels players are different, and mob hybrids even more so. Tango didn’t care about what would happen to Bravo when he swapped their places, didn’t care that he’d be stranding Bravo in this terrible prison forever. If he cared, he would’ve come for Bravo by now. But he wouldn’t risk his own safety, his own freedom, in order to save Bravo.
So why should Bravo? Why should he risk his one chance to go home just to protect an evil doppelgänger who couldn’t care less about him? Why should he have to keep suffering in this world as punishment for crimes he didn’t commit?
Tango’s had nearly ten years outside of Hels- ten years that he stole from Bravo. There’s no getting those back. But Bravo can make sure it ends here; he can finally right this wrong and get back to his life.
“Now,” Atlas says lowly, having once again regained his composure. He looks at Bravo over the brim of his shades. “Are you going to help me open a portal, or not?”
Bravo takes a final look at the empty farm. Then he puts his sword away.
“I’m in.”
~*~
Bravo stares at the portal in shocked silence.
It’d only taken a few more days of testing for them to find the right power source. Blaze powder, of all things. Now that they aren’t hiding the existence of their nearly-infinite blaze rod stockpile from Bravo, Atlas suggested they try it. And lo and behold, it turned out to give off the perfect amount of power.
They’ve set up a circuit of glass tubing around the portal frame, inside of which the blaze powder flows along in a steady stream. The constant movement provides endless updates to the portal, preventing it from ever catching up to the fact that it shouldn’t exist.
The portal ignited right away, lighting up with a mixture of red, yellow, and green. The colors are holding constant rather than shifting and changing like they did in prior attempts, and Bravo can feel with certainty that Tango lies somewhere beyond it.
“Okay, Mr. Bravo,” Atlas murmurs, watching the portal intently. “Go ahead.”
Holding his breath, Bravo steps off the redstone ore block. The portal doesn’t change, colors still lazily swirling about in its frame. He lets out a sigh of relief.
Atlas nods. “Alright, shut it off.”
Tyrannicide gawks at him. “But it’s stable-”
“Now.”
He quickly shuts the portal off, hitting the button that pulls the redstone block back out of the circuit. The signal dies, and the portal extinguishes.
Atlas rounds on Tyrannicide with a tight grin. “Need I remind you that we don’t know who else is in the world that Tango’s currently inhabiting? The last thing we need is one of them to discover the portal sitting idly. We’d completely lose our advantage.”
“Right. Sorry, sir,” Tyrannicide mutters.
Bravo stares longingly at the unlit portal frame. It was right there. He could’ve reached out and touched it…
“Chin up, Mr. Bravo,” Atlas says mildly, putting a hand on Bravo’s shoulder. “Now the final preparations can begin. Everyone, take the rest of the night off. Meet me in the conference room first thing tomorrow morning to discuss our plan of attack.”
“Yes, sir.”
Atlas looks at Bravo out of the corner of his eye, smiling. “You’ll be home soon.”
Bravo nods. “Yeah, I know.”
~*~
“Are you ready?” Atlas asks, his quiet voice almost lost in the anxious chatter of the lab.
Bravo exhales slowly. “Yeah.”
“Have everything?”
“Yup.” Bravo’s checked his inventory no less than five times in the last three minutes.
“Remember the plan?”
“In my sleep.” Like they haven’t run through it enough times over the last few days.
“Good. Said your goodbyes?”
Bravo snorts. “Oh, yeah, sure. It was super heartfelt. Tears were shed.”
“Mmm.” Atlas is unamused. “You know, I recall a certain blaze hybrid liked to use sarcasm, too…”
“Not helping.”
“Just stick to the plan, and everything will be fine. Once you step through this portal, you never have to return to this place ever again. Help us with this one thing, and we’ll be out of your hair forever.”
“I know. Let’s- let’s get a move on, huh?”
“Very well.” Atlas lifts his voice to address the rest of the room. “Attention, everyone. We’re activating the portal now. Everyone in formation. Yes, yes, you too- no, you’re following Dr. Tyrannicide in, remember? No, not you- you’re all with Dr. Phantonym. There you go.”
Bravo makes a noncommittal noise. “Not instilling a lotta confidence…”
Atlas gives him a dry look. “Alisker didn’t select them for their intelligence, but they’ll serve us well when it comes to dealing with Tango.”
“Right.”
Atlas turns away. “Dr. H8R, start the countdown, if you please.”
“Yes, sir. Portal launch in ten… nine… eight-”
“Oh shit. Oh fuck.” It’s starting to sink in. Bravo’s leaving- he’s really, really leaving Hels.
“-seven… six-”
“Having second thoughts?” Atlas asks, his tone almost teasing.
“- five…”
Bravo scoffs. “What, you kidding? I can’t-”
“... four… three-”
“-wait to get out of here.”
“- two…”
Atlas hums. “About time, isn’t it?”
“... one.”
“You’re telling me,” Bravo breathes.
“Initiate.”
H8R presses the button. The piston extends, pushing the redstone block into the circuit. Bravo’s signal courses along the redstone line like it has every other time they tested this, filtering through the data processor and sending coordinates to the portal.
The frame ignites. A familiar tricolor light floods the room; swirls of red, yellow, and green. A hushed silence falls over the room as Bravo slowly, carefully, steps off the redstone ore block. The portal holds- of course it does, they’ve tested it enough. He faces the portal, heart pounding, tears inexplicably gathering at the corners of his eyes.
“Good luck, Mr. Bravo,” Atlas says with a smile.
Bravo takes a deep breath and steps into the portal.
~*~
Somewhere in Double Life, a player steps out of a portal.
The sunlight is nearly blinding. For a second all he can do is stand there, blinking, one arm braced on the obsidian frame behind him as his eyes slowly adjust. The portal’s still stable, he notes absently; on this side, the light inside the frame is blood red.
He takes in his surroundings. He’s standing in some kind of field- wheat, he realizes belatedly. It’s been so long since he’s seen this much wheat. It’s growing along rolling hills that are otherwise covered in lush green grass, occasionally dotted with great big oak trees. The blue sky above him is peppered with fluffy white clouds. A gentle breeze plays with his hair, and the sun is shining high above him.
It’s beautiful.
He can hear animals nearby; he turns his head and sees a pasture filled with cows, another with sheep and goats. There’s one with pigs, and a little coop with clucking coming from inside. Somewhere nearby, a horse neighs loudly. He scans the horizon and sees a winding path that cuts through the wheat field, leading up to a house- some kind of modest, rustic farmhouse. A ranch, maybe.
Taking a shaky breath, he pulls out his communicator to check which world he’s on. As he does, he catches the last message just as it fades from chat.
Bravo has joined the game.
~*~
#life series smp#traffic smp#hels to pay au#HTP fic#hels hermits#my writing#bravo's theme song for this chapter is 'sharks' by imagine dragons#so u can imagine (hah) he's in for a bad time
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"The Husk" terminal of Jormara 25x35
In the north of Jormerun... in fact in the north at all, at the antipodes of all civilization, at the end of the world, you'll find the Jormara ice pack. A wild, inhospitable desert of ice. An expanse of shifting, all-consuming, ever-changing pack ice. Instead of fine sand dunes, you'll find titanic icebergs frozen in time or floating in deathly calm along the shores of this sea of ice.
In this labyrinth of frozen teeth and fangs, you'll sometimes catch a glimpse of great black columns silhouetted against the blizzard. These gigantic peaks of basalt rock are Jormara's only fixed points, the summits of lost mountains. Dating back to a time when civilizations and men still slept the benevolent sleep that preceded their birth. The banished gods is the name given by the few inhabitants of this white hell to the mountains that rip through the depths of this frozen ocean.
If your eyes see one of these black towers emerge, after weeks of travel in the blind blizzard, you'll be able to contemplate the flickering, fragile glow of hundreds of torches on all sides of the peak, staking out the body and entrails of the rock. If you get any closer, you'll be able to hear the song of these gods, a symphony of clatters and sharp blows. The pickaxes of dozens of miners echoing in the wind.
That's why there's life here, barely surviving, eating the snow and chasing all forms of heat so as not to die out. The treasure of the dead gods, the heritage of an entire people, glory and wealth for deserters and adventurers. Mithril.
Veins of mithril almost outcropping! Mines so abundant and rich that sometimes you only have to stoop to pick it up. This is the honey that attracts bees of all races and all countries to this great chase: the mithril hunt of the Jormara ice floe.
That's where you set off, hoping with all your soul not to end up like all those pioneers, frozen for eternity on their knees in the middle of nothing, frozen with their hope and their life's fortune packed in their bag.
After two months by boat, you arrive at the furthest point from inhabited land. Zigzagging between icebergs that have become mountains, you can't go any further. You're at the gates of Jormara, one of the departure camps for the Great Devourer.
Welcome to the Husk, home to 3 and a half people and a few sled dogs.
On the menu for the year: fish in fish fat, all cooked in melted ice.
It's best to book your bed in advance if you don't want to brave the polar night and enrich the next day's ordinary.
Make the most of the fire fed by the remains of ships that weren't lucky enough to arrive, like yours, in one piece.
As you watch your nave sail away into the dawn, you'll realize that you are now a resident of Jormara. Your wealth, perhaps, your prison, surely, and your grave, no doubt.
-Sileas Kel Pionner of Jormara
more in my patreon
#dnd art#dnd5e#dnd#dungeons and dragons#dnd oc#rpg#oc rpg#roleplaying#roleplaying games#maps#battlemap#ttrpg#dungeon master#dungeonsanddragons#homebrew#dnd maps#rpg map#battle map#roll20
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When I first came to Ajax, when I stepped out of the red-and-yellow shuttle to plant my feet in the planet's sand, what I noticed before anything else was how pale the buildings are. On Mars, even in the warmest and most equatorial provinces, human habitation is universally black (or its best approximation), built from fulcrete and basalt and painted wood, to absorb the warmth of the sun against the bitter cold. On Ajax, far closer to its sun than Mars or even Earth, and with its 39-hour days, they must build for the opposite, towers of white or reflective silver with burrowed basements and sub-basements and sub-sub-basements underneath. The Ajactes live in cities the color of bone. The second thing I noticed, the thing that probably any other person would notice first, was the surfeit of salt in the air. I noticed this because it stung my eyes, like the threat of tears. As it happens, Ajax's oceans are significantly more saline than Earth's or Emieni's, and even its topsoil is a kind of hardpan composed of sand and dust cemented in a salt matrix. For the first several centuries of its habitiforming, it hosted an extremely carefully managed tight ecosystem of halophilic algae, bacteria and lichen painstakingly shipped from Earth and Mars, fed upon by a few species of brine shrimp. Gradually, the Hesperides introduced more species as the previous ones found their foothold: turtleweed and saltbush and cordgrasses, periwinkles and blue crabs and flamingos, suites of genetically-modified mangroves whose knees whistled in the morning and evening hours, bananas and maize and halotolerant rice. Most recently (within the last two hundred and fifty years) the Ajax Planetary Authority had grown increasingly bold and experimental: a breed of sheep brought out of cryogenic vaults on Old Earth to eat the masses of seaweed that washed ashore around the Southernmost Continent, whitetail deer both to manage the turtleweed scrubland that was covering the northern half of the Great Continent and to provide a stable meat source more robust than flamingos and periwinkles, a kind of gopher tortoise/diamondback terrapin hybrid that had proved encouragingly robust in the prairies of Mars, and even tigers to laze about in the shade of the forests that bordered saltmeadows full of bounding deer. All the Ajactes I spoke to seemed both personally invested in and extraordinarily proud of these tigers, showing me images and videos on their utility wedges, and several of the state television channels would cut away to live feeds of the animals sleeping or bathing their cubs or stalking prey.
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Château du Sailhant is a 1000 year old château-fort in Auvergne region, central France. It stands on a triangular basaltic spur. The walls of the castle just like its 7 towers are made of ancient gray lava blocks while the roofs are covered with stone slabs. The first fortification at the site was a wooden tower protected by a wall and a dry moat – actually this is now the only side one can access the chateau. In the early 11th c. the Lords of Sailhant replaced the wooden tower with a square stone keep. The Saillans family kept expanding the fortress – by the 13th c. the spur was closed off by a curtain wall with ramparts and 2 towers and a deep, dry moat. By the 18th c. the chateau was in a dilapidated state, some structures were demolished. In 1997 the ruined castle was bought by architect Joseph Pell Lombardi from New York, who made it his residence following 25 years of restoration efforts.
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Uwaaa been working a lot on the ne
ther hub for the shrine! It's really fun making a smaller nether version that's still pretty big.
Mining netherrack to get it out of the way of the project space was the most exhausting. Now that I'm back in the building tower portion it's more engaging to work on. Like in the overworld version (shown above), I'll extend the wall with stone and such and have the top of wall paths. I think I'll have some sort of fancy tunnel leading from floor level to the main nether hub, to make it easier to enter.
We don't have mob damage or fire spread turned on because no thanks heehee
On both versions I also wanna extend the support basalt down to the seafloor / lavafloor, so it'll look more natural.
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Okay, so I'm pretty sure that everyone who's watched the Mozenrath episodes has had at least similar thoughts to what I've had about black sand, but I've never seen anyone else bring it up, so I'm making a post to clean my brain out.
The quick version: Is the substance that Mozenrath used in The Secret of Dagger Rock the same substance that he used in Black Sand? Is the substance of Black Sand the same as the black sand that covers Mozenrath's kingdom? ...Where did that sand even come from?!
So Mozenrath lives in the Land of the Black Sand, which seems to be an area completely covered in black sand, as opposed to the brown or yellow sand that we see in most other places in the franchise.
(Also, this shot is gorgeous and would probably make the Land of the Black Sands a place I would want to live in, if only it weren't for the towers on that giant slab held up by an uneven geological column that gives me anxiety.)
Aside from just being the sand that covers Mozenrath's kingdom, Black Sand is also the name of a substance that he uses in the episode Black Sand in order to ensnare and imprison his opponents in what looks to be some sort of pocket dimension.
Note that the first image there has the Black Sand sticking to Mozenrath, which is interesting to me because the same episode has Iago pull out some grains of Black Sand, let it slide through his feathers, and then dust his wings off...
...which means that the Black Sand that Mozenrath uses to trap his opponents in the adhesive substance may be similar to the regular black sand that covers his own land, if it isn't outright the same.
While we don't see Mozenrath use the substance in the same way he did in the episode Black Sand, we did see something similar in the earlier episode The Secret of Dagger Rock.
What's interesting about this one is that while the substance is never given a name, it does share a slightly similar appearance and serve a similar function to the substance in Black Sand. The main difference is that the Black Sand of the episode Black Sand seemed to almost work on its own, spreading out and ensnaring people after it was blown from Mozenrath's palm. It occasionally sucked people into it, but it also seemed to work like a liquid too, with people splashing after falling directly into it. Meanwhile, the substance in Dagger Rock seemed to work more like tar, with Aladdin sinking further into it the more that he struggled. We see something similar later on where Aladdin is hanging directly beneath Dagger Rock with ropes of the substance around his wrists. Near the end of the episode, the substance has covered his hands and forearms, and the ropes of the substance holding Aladdin up are sagging low enough for Mozenrath to grab Aladdin directly.
We also see Genie cut through the ropes with scissors, but the goo-like substance sticks to him the moment that he presses his fingers against it.
All this is to say that these are all different substances or that the sand that covers Mozenrath's kingdom may have different properties depending on the moment. Maybe it's due to Mozenrath enchanting his sand or something.
But that's half of it for me, because I'm really curious as to where this sand came from in the first place.
(Heads up, much of the rest of this post consists of me, a person with little to no knowledge of geology, relaying information that I found after some quick internet searches that usually led to Wikipedia, so take it with a grain of... basalt.)
So, I don't know enough about geology to ask more specific questions, but I'll give it a shot; What is the more normal black sand made of, and why is it there? The most popular types of black sand that I know of are from black sand beaches, consisting of basalt fragments and are the remains of lava flows that made contact with salt water. A desert consisting entirely of sand that is black, however... well, doesn't really exist. You've got things like the Karakum Desert, known for its sand that looks black due to the darker soil beneath it, and the Black Desert in Western Egypt has mounds capped by basalt sills which gives them their darker appearance.
Iceland has some interesting examples because much of the country is technically a desert, having little rain, but it has areas covered in black sand due to glacial outburst floods (jökulhlaup) that result from geothermal heating and the occasional volcanic subglacial eruption. The water that melts from the glacier mixes with the volcanic debris, and that's how you get the black sand.
So right now, a black sand desert that's far away from any oceans or glaciers doesn't really exist. It would be difficult to realistically place one right next to the orange sandy deserts of and around Agrabah, especially if you believe from the movie's demos that Agrabah is the replacement city for Baghdad in Iraq, which doesn't have much access to the ocean. If we went realistically, it could be the location of a dried-up ocean from long ago that was also prone to volcanic activity. Maybe it's the result of black rust from a massive deposit of iron.
Or maybe it's magic.
#rambling#mozenrath#aladdin the series#aladdin the animated series#the land of the black sand#Disney#aladdin#black sand
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Caving Couple
Original story
Ao3 version
"Clara" is my wittewife.
Commission art here
The caves in the Boiling Isles were breathtaking works of art, attracting travelers with their towering basalt columns and statuesque stalagmite formations.
In the cave that Caleb and Clara were currently exploring, the sound of their couple banter and giddy giggles echoed off the crystalline structures that made up the walls as the two walked side by side down the rocky passage, holding hands and giving each other their best smiles.
Due to the beautiful scenery they saw and new discoveries they made, caving dates were always fun and exciting for them.
Futhermore, they enjoyed assigning names to the caves they explored after exiting them.
Calara, a cute combination of their first names, was the name they had in mind for the cave they were in.
As Caleb's and Clara's cheerful chatter continued, small hearts began to appear alongside them, their irises even taking on the same shape.
For hours, they could converse about the sparkle in the other's eyes.
However, it was not known to the human and witch that they were being stalked secretly followed and carefully watched.
By whom, exactly?
A bearded individual with glowing blue eyes who was familiar to the couple.
Judging by his furious expression and gritted teeth, he didn't look too keen on seeing them so cheery together.
#the owl house#owl house#toh#clara clawthorne#wittewife#oc#original character#caleb wittebane#calara (caleb x clara)#witteclaw#oc x canon#canon x oc#emperor belos#belos#philip wittebane#beardo philip#ao3#a03#ao3 link#a03 link#ao3 writer#a03 writer#fanfic#fanfics#fanfiction#fanfictions#writing#my writing
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WIP Tour Tag!
Finally getting to this! Thank y'all for the tags @paeliae-occasionally, @illarian-rambling, @willtheweaver, and @topazadine!
For the sake of simplicity I'll be showing you around a single city, the Grand City by the Lake, Labisa.
(There is a 99.9999 chance that I missed at least one typo, please be forgiving haha)
Stop 1: The Serpent Road
You find yourself walking down a worn and dusty road, one which stretches far behind you, curling serpent-like through the forested hills, as well as farms and villages, eventually vanishing into the looming Red Cedar Mountains. At first glance you may believe it to be little more than a wide dirt path, but as you look closer you can see the faint outlines of cobblestones, laid in times long forgotten, their surfaces sanded down by centuries of feet, hooves, and wagon wheels. Other travellers surround you, many dressed in strange clothing, some are Kishite some come from far more distant lands. They have come to partake in the Festival of Humbalibal, Goddess of the Mountains. Performers draped in the skins of leopards and boars, dancers bedecked with bells and ribbons, and poets bearing harps and drums ply their trade. Over the excited chatter, they sing of great heroes and tragedies, of beautiful Hiru and sorrowful Lat. Through the people, on either side of you are steles, dozens of them, some as small as a child, others as large as a house, pillars of stone their surfaces carved and chiselled with decrees of kings and queens, living and dead. Gods and beasts glare down at you as you pass beneath their stony gaze. Woe the Thief, Woe the Murderer, Woe the Traitor they seem to whisper. Or perhaps the whispers come from the lips of the heads, their eyes plucked by birds, cheeks sunken, skewered upon the poles of pine wood which line the roadside, their crimes scrawled in black coal upon their foreheads. To your left glittering under the mid-day sun is Lake Shebali, its massive expanse seems to swallow the horizon. White-feathered shorebirds stalk black sand beaches and weave amongst reeds. Ships bob lazily at the docks, grandest among them is the royal barge, a floating palace, its two masts extend high into the air like two massive trees. Beyond the docks you can see the fishing village, humble buildings of mud and timber, racks where fish dry, and leather cures. Children run between the houses whooping and crying, waving sticks and dolls of hair and cloth above their heads. Neither you, nor your fellow travellers have the time to ponder as to their games.
Stop 2: The Outer Walls of Labisa: The Black Walls of Tamel and the Serpent Gate
This rural scene does not hold your attention for long, for now you have reached the walls of Labisa. They tower above you, their stony surface rising 70 ft, and almost as thick, each one of the tens of thousands of blocks is the size of a horse. The lowest stones are made from black basalt, dragged from the looming mountains. Above these are yellow limestone, the surface of the stones each lovingly carved with scenes of animals, forests, battles, gods, and spirits, most so worn by the ravages of time that are all but incomprehensible. One could spend a lifetime inspecting all the images. The upper most layer and the towers placed at regular intervals are made from snowy marble. Long ago these walls had been built by the demigods Tamel, Sadaric, and Mikrab alongside thousands of workers and artisans. These walls had been made to withstand all enemies from armies to dragons. No tree or shrub grows against the imposing stone, nature kept at bay by fire and bronze. Before you, rearing high above, are two gargantuan stone serpents, one is crooked, its snarling face cracked. Any of the excitable travellers will tell you that the story goes that it was Narul that cast down the serpent while fleeing from the city with the fugitive princess Ninma. How any one person could do this, you do not know. But now is not the time chat, you are approaching the gates. Doors of thick cedar, 30 ft tall, freshly painted, as blue as the sky, bolts, and rivets of bronze glimmering in the sun. Guards stand on either side, inspecting the wagons and carts as they pass through. They wear armor of bronze, scaled like dragonskin. Their tall helms are bedecked with red feathers. In their hands are gripped spears, shields of bronze and oak hang from their backs. They stand stern and proud, these are not the men of Hutbari, untrained and inattentive, these men serve Akard, King of Kings. As you reach the gates they look you over. After a thorough but quick glance, they beckon you inside.
Stop 3: The Grand Square and The Tomb of Tamel
You enter a grand square, larger than most villages. Tents and makeshift ovens have been placed around the square to feed the hungry people. Honey cakes, stretched flatbreads, snails, sausages, olives, wine, beer, fried fish, fruits, nuts, fried dough, cups of stewed beans, dozens of different choices, each with a hungry crowd jostling for the next spot in line. The smell of fried foods hangs heavy in the air. Surrounding the square are buildings, many are beer halls from which sounds of laughter and twangs of harps emanate. Still others are brothels, men and women hang from windows cooing and calling to passers-by.
Musicians blow on flutes and pound at drums, while men dressed in naught by ram's skin, their faces and bodies painted, dance their arms raised above their heads, their eyes rolling in their heads as if in a trance. Sages awe children and terrify adults with streams of fire and crackling electricity which arcs from their fingertips. Exotic animals pace in cages under the curious eyes of Kishite children. If you look closely among the crowd, you may notice hillfolk, short and broad, their thick fur and long arms easily distinguishing them from their human neighbors, or perhaps you might see the amethyst hair of an Ikopeshi, or rarer yet the great winged form of a kiriki, their feline bodies draped with beads of amber and bone.
Laborers are hard at work, constructing a massive stage at the center of the square, here is where priests from the Temple of Humbalibal will perform odes and songs in honor of the goddess. But it was what lies beyond that catches your attention. At first you assume you must be hallucinating, for it seems that somehow a mountain has sprung up here in the middle of a city, complete with lush forests and trilling birds. As you draw near, you can see marble steps among the greenery leading up to the summit, three hundred feet above you.
This is the Tomb of Tamel, built to house the bones of the founder of the city. What appears now as a massive mountain, is in actuality a tiered structure, composed of thousands of stones, concealing a burial chamber within. As is the tradition of the Kishites, the tomb has been covered by soil and planted with a lush garden, fed by manmade rivers, the water drawn up from underground sources. Entire orchards of fruit trees inhabit each rounded tier. Tamel alone has been given the honor of being buried in the city, the tombs of his successors dot a nearby mesa. While magnificent in their own right, none can match the grandeur of this tomb. Kishites pour bowls of crimson wine at the tomb's base, libations in dedication to the spirits said to guard the dead king's bones. A man approaches you, offering you a bowl for a small fee. However, as the crowd grows you are quickly forced to continue on with your exploration of the city.
Stop 4: The Temple of Humbalibal
The city is marked by three hills, aside from Tamel's Tomb. The first of these, which stands opposite to the square, is the Temple District. As you walk up with stone steps, statues of many armed gods and animalistic spirits dance on either side of you, freshly painted with vibrant shades of red, green, yellow, and blue. Dozens of temples flank the steps, some little more than huts, others grand structures of stone and wood. The smell of burning incense combines with the aroma of sacrificial fires and of the city below. The greatest temple lies before you, dedicated to the patron of the city, Humbalibal. The red doors are swung open to allow all entrance. Priests and priestesses, devotees of the Mountain Goddess, go about their work, some tending to the statues, others kneel, their heads bowed in reverence, hands raised with palms flat in silent prayer to the watching divinities. Their white robes swish as they walk, their horned headdresses click and rattle as they walk, adorned with pins in the shape of poppies. Also, among them are many of the city’s sages. They are recognizable by the ivory circlets rested upon their brows, traditionally sourced from the dwindling Kishite elephants of the southern cedar forests, though increasingly, the city’s ivory supply is reliant on the elephants of Namut.
The great statue of Humbalibal, sits within the eastern alcove. As with the other various statues and reliefs that fill the great altar room, Humbalibal is painted with garish colors, her skin the color of ice, her nude form draped in iridescent dragon skin. The muscles and veins in her four powerful arms have been carved with loving detail, as have been the curling ram horns which sprout from her jet hair. Her silvery eyes, creased with the cold fury of the avalanche, look down at the mortals milling around her feet. Opposite her in another alcove sits a simple wooden throne, it is from here that the king of the city listens to the concerns of his people. Between the throne and Humbalibal, sits the grand altar where sacrifices to the goddess are made. The flame there has burnt, uninterrupted since the days of Tamel. At that moment another one of the temple doors is opened and six cattle, five geese, four sheep, three pigs, two gazelles, and a lioness are guided into the temple, flanked by priestesses wielding knives of cruel obsidian. Rather than sticking around to see the sacrifices, you decide to travel on to the next part of the city.
Stop 5: The Markets
You descend one of the other staircases, winding back down into the city proper. You can see ships approaching on Lake Shebali, carrying yet more visitors to the already crowded city. To the north, hugging the Black Wall, you can see the so-called Lower City, named for its elevation rather than its position on the map. It is marked by many small, cramped hovels of mudbrick and straw, interconnected through various doors and halls to form a sort of hive. There is no such thing as a private home in the Lower City. A man could walk from one end of the district to the other without ever stepping onto the street. Peasants lie on their roofs, chatting, trading, and playing games of dice. There are fewer travellers there, for it is there the city's poorest live. There are no statues, the beer halls are puny, and the shops ill-supplied. Yet cramped and humbled as the lower city may be, you have heard stories of how it once looked under the reign of the previous king, Hutbari, crumbling and filthy. Under the reign of King Akard, no longer do children pick through piles of rubbish, no longer do disease and fleas run rampant, nowhere else in the city are the praises to Akard sang so loudly.
In front of you, to the south, can see the palatial hill, rearing high above the city, the Blue Walls, those that separate the hill and the palatial olive grove from the rest of the city. You decide to head in that direction to see the Palace for yourself, but first you must pass through the Market Districts. Called the 26 Streets, these form the economic and production backbone of the city. The streets are as follows: The Potter's Street, The Perfumer's Street, The Weaver's Street, The Butcher's Street, The Slaver's Street, The Bronzesmith's Street, The Coppersmith’s Street, The Carver's Street, the Brewer's Street, The Vintner's Street, The Jeweller's Street, The Plantbrew's Street, The Scribe's Street, the Ropemaker's Street, The Tanner's Street, The Spicer's Street, The Painter's Street, The Dyer's Street, The Stonemason's Street, The Fishmonger's Street, The Carpenter's Street, The Basket weaver’s Street, The Papermaker's Street, The Musicians’ Street, The Farmer’s Street, and the Candlemaker’s Street. Your path through towards the castle will take you through the first three: Potter's, Perfumer's, and Weaver's. You start with the Weaver's Street.
As with the Square, the market streets are bustling, crowds of people, mostly visitors, rush to gawk at and purchase bits and pieces of Labisian clothing. Garments of silk, linen, and wool of every color are waved by enthusiastic shop owners and hawkers seated in front of the flat-topped brick and wood buildings that function as store, workshop, and home. The shops are colourfully painted with blues, reds, and greens, in the hopes that their bright tones will draw in curious patrons. The pungent smell of dye lays over the distract like a blanket and the squeals and clicks of the looms and wheels fight to be heard over the many chattering voices.
You may have heard of the state of these streets thirteen years ago, when Hutbari and before him, his predecessors reigned. Then mounds of various kinds of filth had formed stinking barriers along the road. Human muck had clogged the streets, bodies of livestock, broken pottery, and every other imaginable pollutant rendering the market district and the surrounding city a stinking cesspit of disease. There were and are tunnels beneath the city, meant to carry waste out of the city. But these had been neglected for years, with monarch after monarch failing to delegate the duties of their upkeep. Upon taking the throne Akard and his new court had undergone a disgusting and arduous quest to see that the tunnels were returned to their former functionality, and the grime removed from the city. This was later derisively called, The Shit War. Methane gas, collapsed tunnels, and dark things living below the city made the endeavour a nightmare, one which claimed the lives of many guards and even a nobleman or two. And yet after 3 long years of constant work, the city was cleaner than it had been in the last 90 years.
This is not to say that the city is in anyway perfect. As you pass into the Perfumer's district The smell of dye is quickly overwhelmed by a headache-inducing melange of fragrances. Jugs and bottles of dozens of sizes, from the size of a child’s palm to the height of a grown man, line the street, images have been painted on their surface to advertise their contents. Perfume is of immense importance throughout the lands of the Green Sea, but especially in Kishetal. No person leaves their home without first scenting themselves, slaves are typically the only exception. Indeed, among some peoples like the Makurians and the Korithians, the Kishite people were thought of as feminine for their love of perfume, adornment, and their extravagant bathing practices, even the presence of public toilets was at times considered to be unduly opulent. As you look at the various decorated perfume bottles, a thought occurs to you. You recognize visitors from Korithia, Shabala, Makur, Ikopesh, Knosh, and beyond, but there is a group that is missing. Despite being one of the largest and most wealthy kingdoms you see no one from Apuna. Perhaps it’s not surprising, after all Labisa is currently war with Apuna.
At least that is what you think at first, until you look closer. There are Apunians here, slaves. They follow behind Kishite masters or else can be seen cleaning the streets and do other kinds of menial labor. Many are missing eyes, a hand, a thumb, or other parts. Kishite Palaces have a long and proud tradition of mutilation when it comes to their prisoners of war. You quickly avert your attention, but it lands on something else, the figure of a woman, sat in an alley, her knees tucked beneath her chin, her eyes hooded. At first you assume she is a beggar, though thus far they have been a rarity in this city, until you see the pustules. Her face and arms are covered in hundreds of angry red swellings, her teeth are chattering, her eyes vacant. Disease is an inescapable reality of living in a city, particularly one as massive as this. There are no hospitals or hospices, and in favor of the festival most of the temples have temporarily banished those being cared for there. And so, the ill gather here in the Perfume District, where the sweet smells may in some way cover the smell of pestilence.
In recent years Pyrian Fever become an increasingly dire problem throughout the domain of Akard. Though Kishites may not know what bacteria or viruses are, they have managed to identify where this particular outbreak originated from. As is often the case, war is a flashpoint for plague. Some of the same prisoner's war and slaves, you had previously noticed, brought the deadly disease with them. Now every slave is inspected for any signs of disease, but it is too late, they sickness is already here. You notice the plantbrews, medicine women, marching up and down the street, tending to the sick who huddle in alleys and under doorways. Some of the treatments seem to be working, certainly the disease seems less virulent than it has been in the past. Even still, you take note of the warnings scrawled on wooden boards. " Enun Nadolul Na Lumiga" "Do not touch the sick." You quickly decide to move on from the perfume district.
Soon enough the smell of rose and cinnamon declines, replaced by the earthy scent of clay and the sharp tang of kiln smoke. Potters line the streets, hawking their wares, hands stained with the rich red brown of freshly fired earth ang glaze. From tiny, ornate perfume bottles to massive pithoi, many of which you recognize from the previous district. The pots, jugs, and jars are adorned with intricate designs, some depicting scenes of daily life, others abstract patterns that seemed to dance around the curves of the vessels, still others are unglazed, fiery orange or ashy grey. A group of Korithians, immediately recognizable by their short colourful kilts and their long-braided hair, are gathered around one such shop, gawking at the erotic imagery that adorns those particular bowls and plates. You stop to look for yourself, though you quickly find that the going price is far too high for your tastes.
As you leave the Market Districts and approach the Palatial Hill, you enter the area where many of the richer families dwell, minor nobility, and wealthy merchants. Here too are the grand estates were visiting dignitaries stay. Buildings of stone and cedar wood, one, two or even three stories tall. Their surfaces painted and carved with stylized frescos of nature and festivity, curling palms, and leaping gazelles alongside bell-adorned dancers.
Kishite nobles, lounging in front of their homes, sipping wine, and eating dates and olives can be seen dressed in expensive clothing, their hair bedecked with many beads, ribbons, and rings, their necks and wrists choked with chains, collars, and baubles. Their robes are made from silk and soft linen, purple, red, and saffron yellow, their hair and beards are slicked with scented perfumes. Some wear capes and cloaks of lion and leopard fur.
The Kiriki Gates now stand before you.
Stop 6: The Palatial Hill
The Blue Wall separates the Palatial Hill from the rest of the city, while considerably smaller than the Black Wall, at only 32ft in height, it is no less magnificent. The wall itself is made from limestone. Unlike the carved surface of the Black Wall, the stones of the Blue Wall have been sanded and smoothed until it almost seems to sparkle in the afternoon sun. Even the cracks and gaps between the stones have been filled in to create a uniform surface. It is named for the upper most layer of stones, each one painted with a mixture of cobalt and copper to produce a vibrant blue. The only break is the Kiriki Gate, named for the two massive guardians which stand at either side, stone statues of Kiriki, each larger than an elephant. Kiriki are bull-horned and winged lions with the human-like faces. They are culture is secretive, their language indecipherable to most humans, yet they are seen on occasion, you had even seen earlier at this very festival.
While the statues are immobile, the same cannot be said of the guards, eight of the, standing on either side of the open cedar doors. They carry spears and axes, and massive shields in the shape of hourglasses. As you approach one of the guard's holds out his hand. You place a small tablet, no larger than a postage stamp in his palm. Carved on its surface in miniscule writing is a number of Kishite glyphs. This tablet acts as your permission to enter the palatial grounds. After a minute he nods and steps back. He does not return the tablet, this particular privilege is only being afforded, once.
You walk through the gates, head respectfully bowed. It is as if you had just been transported miles away to the countryside. An olive grove stands around you, gnarled trunks twisting and turning. Many of these trees have been here for hundreds of years since the time of Tamel and his children. Currently the workers and caretakers are lounging by ponds and pools, a handful are pruning and attending to the trees, but overall, with the harvest still being months away, the Palatial Olive Grove is tranquil. A few of the laborers wave as you pass by. Stags, gazelle, pheasants, and other peaceful creatures roam through the rows of trees, their presence meant to simulate a rural farm or hillside orchard. A gazelle approaches you, hoping for handouts, upon finding none it goes back to nibbling at the grass.
You spot a small stone shrine tucked among one particularly thick grouping of olive trees, you are not sure which god it is meant to honor, for there are no markings on the alter. Before the shrine is a ring of stones placed on the ground. You immediately recognize this structure as one of those in which Kishite dead are placed, allowing their flesh to be reclaimed by nature before their bones are buried or placed in tombs. However, this particular ring has never held a corpse, rather this ring is used as part of the naming ceremony performed on Noble Kishite children upon reaching the age of 4. The child is made to sleep here, and upon awakening, they symbolically rise up from their "old life".
Beyond the olive grove you enter an area filled with fig, pomegranate, regalu, and quince trees. You even spot a peach tree, still a rarity this far west. Myrtle and laurel trees also make an appearance, their trunks seemingly wrapped in grape vines. The fragrance of these trees mingles with the dry scent of earth and old wood. A few more workers, dressed in simple linen wraps, tend to the trees, and prune the vines, their movements slow and deliberate.
You spot a number of terraces built into the hill side; great blocks of limestone topped with soil. Here is where the king's plantbrews grow their stock, exotic berries, tubers, and flowers.
The ground is crisscrossed by stone pathways, like the one that you are walking on, however it seems that most of the laborers choose to ignore these, instead walking over grass and roots.
The White Wall waits before you.
Stop 7: The Palace
The last and smallest of Labisa's three great walls, at only 24ft is The White Wall, which separates the palatial complex from the rest of the hill. In similar fashion to the Black Wall, the White Wall is made from massive blocks of stone rather than many smaller bricks like the Blue Wall, the lintel above the king's gate is the single heaviest stone in all three of the walls, at nearly 20 tons. The White Wall is the only one with stones that were not quarried in Kishetal, rather its stones were sourced from the original homeland of Tamel and his followers, Shabala. Each massive stone was transported by ship, barge, and finally by rope and manpower over hundreds of miles to the top of the hill, thus while the wall itself may be the smallest, its construction was arguably the most expensive. At first glance you might be confused as to why it is called the White Wall, the stone used is a pale grey, distinctly not white. The name comes from a thin layer of marble tiles that once covered the entirety of the wall, placed there by Tamel the Second, the last monarch of his namesake's line and the last king of a united Kishite kingdom. The tiles cut from the ruins of Arkodian temples, their capture viewed as the symbolic end of the war that had ravaged both Kishetal and Arkodai for decades, the single most destructive war in the recorded history of the Green Sea.
The tiles were stuck to the walls, with the plans for the white marble to be painted not only with images of the valiant heroes of Kishetal, but also those of Arkodai, their faces meant to stand guard over the palace as a memorial of the terrible war. After the last of the tiles had been placed but before the first of the paint could be applied, Tamel the Second was assassinated by his own son, Kerim. United Kishetal died with Tamel. Kerim cancelled the plans to paint the walls.
After Kerim was himself, killed by his younger brother, Farut, the tiles were taken ripped down and instead used to decorate the tomb of Tamel the Second. If one were to venture to the mesa where the royal tombs sit, the tomb of Tamel the Second would be easily identifiable by the snowy white Arkodian marble which still peaks from under the greenery.
The King's Gate is surprisingly plain, there are no great guardians looking over you as you pass under the massive lintel. The eyes of the guards burn into you as you pass, though they do not stop you.
The main palace along with the other palatial buildings function as a miniature city of sorts. The royal residence, a temple, storage buildings, a smithy, a pottery workshop, several workshops reserved for the palace weavers, two different sets of kitchens (and several massive outdoor ovens), the slave quarters, the bathhouse, and the stables are all contained within the White Wall, forming a large palatial citadel dotted with oleander, chestnut, and beech trees. The nobility and their guests who visit palace bathed in the grand bathhouse which stands directly beside the palace, constructed from polished granite, built atop an ancient spring, its interior is decorated with exotic plants and birds, carvings of dancing gods and heroes adorn the walls, and steam curls constantly from its high-set windows. Three similar though decidedly less extravagant baths can be found in the lower city, open to the people of Labisa. The palatial slaves make do with a large pond which lay at the edge of the courtyard.
The palace stands like a fortress atop the rugged hill, its thick stone walls towering above, as imposing as the demigod Tamel the First, who both ordered and assisted in its construction. Built from massive limestone blocks and mudbrick, it seems to have risen from the earth itself, sturdy and timeless. At six stories tall, it is the highest structure in all Labisa, save for the Tomb of Tamel. The outer walls are fortified with battlements and defensive towers, making the palace not just a seat of power but a stronghold overseeing the sprawling city below. Black soot still scars the walls, a grim reminder of Barunaki's brutal raid during Akard’s coup, when soldiers snuck in, murdered Hutbari’s children, and accidentally set the ancient structure ablaze. Only heroic effort saved the palace from complete destruction.
As you pass through the massive stone gate, you enter beneath an arch adorned with reliefs of lions, leopards, and horned men. Inside, the vast central courtyard opens before you, its stone floors smooth from centuries of footsteps. This space, often the site of ceremonies and rituals, is now empty—the king is far to the south. Yet, the palace is far from abandoned; at least two hundred nobles, along with their servants and slaves, occupy its thousand rooms, overseeing its care and performing sacred rites.
The halls are vast and labyrinthine, easy to get lost in. The lofty ceilings are supported by cedar beams and painted columns, every surface intricately adorned. Walls, pillars, ceilings, and even floors are decorated with colorful cloth, carvings, and frescoes. The murals depict royal processions, epic battles, dragons, divine figures, and tales from the Age of Glass and Metal, drawn from "Ti Jali Chasma," the Great History. You pause to admire a fantastical depiction of an ancient city, its twisting, impossibly shaped buildings a testament to the imagination of the artisans. Peeking into some rooms, you find many to be storage spaces, filled with pithoi and vessels holding oil and grain. One door nearly costs you your head, as the Chief of Wine glares at you with a spear in hand, clearly protective of his charge. Hastily, you move on, climbing stone stairs worn smooth from use, the center dipped from countless feet. Banquet halls line the next level, each filled with ornately carved furniture inlaid with pearl and ivory. Large hearths and massive braziers warm the rooms, the scent of smoke and wood blending with resin, stale perfumes, and the earthy smell of stone. Light filters through narrow windows, casting sharp contrasts of shadow and brightness across the floors. As you ascend further, you pass thick wooden doors fitted with bronze, marking private chambers—most are closed, and you wisely choose not to linger. The throne room is at the heart of the palace, both intimate and imposing. A raised platform holds a richly adorned stone throne, carved from black rock streaked with gold. Frescoes and tapestries line the walls, depicting heroic figures battling savage beasts. High above, barely visible, are the words of long-dead kings carved into the ceiling, some written in dialects so ancient only a handful of scholars can decipher them. At the back of the room are doors leading to upper floors, reserved for the royal family and palace sages. As you approach, a guard blocks your path, his stern expression and sharp spear making it clear that your tour ends here. As you leave the palace, the painted eyes follow you. Descending the palatial hill along with stern guard, you are guided back towards the bustling city. Somehow in your brief time away, the streets have become even more hectic, alive with color and activity. With the festival’s opening drawing near, you ponder your options for the time being. You could choose to explore the vibrant market districts, engage with the locals, or simply enjoy the lively atmosphere, the city offers a myriad of experiences. Perhaps if you can find a good beerhall or city corner, you may just be able to hear one of the many tales of Princess Ninma and the giant Narul. Regardless, the festival promises to be a grand affair, the likes of which no other city in the region can match.
I hope that you enjoyed your tour!
Tagging @kaylinalexanderbooks, @melpomene-grey, @mk-writes-stuff, @elizaellwrites, @unrepentantcheeseaddict
Also gonna go ahead and leave this one open
@patternwelded-quill, @persnickety-peahen
@elsie-writes, @the-ellia-west, @the-octic-scribe, @the-golden-comet
@finickyfelix, @theprissythumbelina, @autism-purgatory, @diabolical-blue , @tildeathiwillwrite
@katenewmanwrites, @leahnardo-da-veggie
@drchenquill, @marlowethelibrarian, @phoenixradiant, @pluttskutt
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@flaneurarbiter, @dezerex, @axl-ul, @surroundedbypearls
@treesandwords, @skyderman
#testamentsofthegreensea#writeblr#fantasy writing#worldbuilding#narul#fantasy world#world building#fantasy#wip tour#tag game
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Vorstadt Vi
The city is impossible, that is the first thought that any newcomer has. They are all correct. No sky should have so many moons, nor so few suns. Still, you will be glad for its shelter.
The possible things beyond its walls are hungry and unceasing.
The image(s) above in this post were made using an autogenerated prompt and/or have not been modified/iterated extensively. As such, they do not meet the minimum expression threshold, and are in the public domain. Prompt under the fold.
Prompt: a city built from buildings with various forms of art hanging, in the style of digital neo-expressionism, qajar art, photo montage, illuminated visions, ricoh r1, terraced cityscapes, multidimensional abstracts:: a towering city made of giant fungus made of basalt, surreal landscape art, by René Magritte, Jack Kirby and Carl Updike, starry night sky with strange nebulas, lights like dying embers, 5k
#unreality#midjourney v6#generative art#ai artwork#public domain art#public domain#free art#auto-generated prompt#landscape#ai landscapes
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