#bakuten matching
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mon3trous · 5 months ago
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beyblade fandom doesn't talk enough about that moment in grev where kai literally grabbed garland's booba while they fought their very physical battle being all ";))"
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grab-my-digits-dude · 1 year ago
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Tyson doodle~
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sigmarette · 9 months ago
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...a responsible use of my adult money.
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Extremely responsible.
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fictional-twink-bracket · 2 months ago
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The first four options will go forward ! The last two will not go forward into the tournament, but I may bring them back for some redemption rounds at the end.
Propaganda:
(PT: Propaganda)
Shoutarou Futaba
He's the protagonist of a series about men's rhythmic gymnastics... c'mon.
James Wilson
he died a twink and was born a dilf
Mhin
No propaganda submitted
Nagahiro Sakiguchi
No propaganda submitted
Ray
No propaganda submitted
Thistle
No propaganda submitted
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meowstix · 8 months ago
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ok so uh. here's my Big List Of Changes I'd Make To Bakuten Shoot Beyblade. off the top of my head.
s1:
be less 🤨 about some of the one-off teams. racism in beyblade is a whole can of worms that i don't feel super confident in talking about overall (seeing as how i am well. very much white) but at the very least there's a couple things that stand out as questionable and this is definitely the easiest fix in regards to that
that's about it
v-force/2002:
WHY THE HELL IS EVERYONE LIKE NOTICEABLY PALER. give them some fucking sun jfc (this also applies to g-rev)
this is one of the larger ones but include atleast an episode or two showing teams from s1. in particular i'm imagining neo-borg early on (see ozma defeating yuriy in the manga), the ppb team during the america eps, and. ok i'm admittedly not sure how you'd work baihuzu and the euro team in there but whatever
psykick should not exist. make zagart be responsible for everything from the start and call him out on all of the fucked up shit he's responsible for
instead of doing a bunch of random goon episodes make them do silly filler things with Maybe a goon thrown in at the end
g-revolution:
rubs hands together. there's a LOT to go over here for starters either treat daichi better or don't include him at all. if you were to opt to remove him then have kyojyu fight alongside takao instead
i don't actually know what to do with the world tournament but it definitely needs a full overhaul. on one hand the character balancing was doomed from the start but also i do kind of wish team cybers was there.
on the topic of the world tournament remove tao entirely. we did not fucking need the "pervy old man" archetype in beyblade. who the fuck thought that was not only okay but necessary
MAKE BARTHEZ SOLDAT MORE RELEVANT FOR THE LOVE OF GOD THEY'RE ONE OF LIKE TWO INTERESTING THINGS HAPPENING.
speaking of which lean more into takao's struggles with fame
let kai and yuriy be anything more than Edgy. let them have depth. please. (i know yuriy did get to have depth for a bit but in his case i mean during the world tournament)
ideally i think takao vs kai, and really takao's battles with all of his teammates, would be a showcase of how far they've come since the start of the series. call back to their first encounters, show how they've changed, all of that stuff.
and speaking of kai. oh boy. time for the bega arc. for a long ass time i struggled to think of a reason for kai to join, but i think i've got it. after not only his loss to takao but possibly other fights during the world tournament, kai genuinely feels like he's falling behind. volkov takes advantage of this and while kai ultimately knows not to trust him, he's desperate.
this then ties into his conflict with brooklyn. brooklyn is in a similar position to how kai used to be at the start of the show, albeit less uh. Violent. so, kai not only learns how to deal with his own conflict, but also helps brooklyn deal with that same inevitability of burnout.
also, remove the whole aspect of brooklyn not enjoying beyblading because i can definitely see why the beyblade anime would be hesitant to have a character quit beyblading because they fucking hate it. this also fully allows the moral of brooklyn's story to change from "just work hard lol" to "you will never be perfect, and that's okay."
god dammit this could also tie into takao abandoning what the media and public expect of him i just now realized this one IT'S ALL COMING TOGETHER I TELL YA.
you know the clip that's like "you're taking everything i say out of context to make it sound like i think coolsville sucks" and they cut it down to "i think coolsville sucks". i want more of that vibe
here's probably The most major change. the justice 5 matches? to hell with that. instead go for a hades city-style break in, allowing everyone to showcase their own unique strengths even outside of beyblading, and letting all of the main characters win their own respective fights.
and lastly, and this is the most crucial thing: cut it with that attitude of being Cool and Edgy. you are a fucking beyblade anime, embrace that! stop trying to act like you're Above power of friendship and silly spinning tops! have some fucking whimsy in your life.
oh also i guess like. acknowledge sacred beasts existing even if they're not really plot relevant. i kind of forgot about that
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transcendersmedia · 1 year ago
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Making sports into drama (and games?)
An anime analysis from a game design perspective
I admit: I am a great sports anime nerd (and I’ve previously written about the volleyball anime Haikyuu and its fandom) – something that also affects my thinking around game design. What makes sports anime so good – better than watching the sports themselves – is that they usually combine the thrill and achievements of those sports with portrayal of the characters performing them. For me, that adds an invaluable component, since I’m also a character and fictional relationships nerd.
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Ookiku Furikabutte - manga by Higuchi Asa
I’ve categorized the series based on how much of the dramatic content focuses on the game or sport itself and how much it relies on other factors, such as relationships between characters outside of sports. I’ll put my main focus on the series that primarily revolve around the sport. Many are based on manga, but not all. (Whether the series originates as manga or not might actually also affect the content, but it’s not something that I’ll go into in this post.)
Categorizing the shows
Series where the drama is primarily built around the content of the sport:
Ookiku Furikabutte/Big Windup (baseball)
Diamond no Ace/Ace of the Diamond (baseball)
Haikyuu!! (volleyball)
Kuroko no Basket/Kuroko’s Basketball (basketball)
Series where the drama is built around a combination of the sport’s content and other factors:
Kaze ga Tsuyoku Fuiteru/Run with the Wind (running)
Tsurune: Kazemai Koukou Kyuudoubu (archery)
Yuri!!! on Ice (figure skating)
2.43: Seiin Koukou Danshi Volley-bu/2.43: Seiin High School Boys Volleyball Team (volleyball)
Days (soccer)
Re-main (water polo)
Ping Pong the Animation (ping pong)
Series where the drama is primarily built around content outside of the sport:
Free! (swimming)
Hoshiai no Sora/When Stars Align (soft tennis)
Keppeki Danshi! Aoyama-kun/Clean Freak Aoyama-kun (soccer)
Cheer Danshi!!/Cheer Boys!! (cheerleading)
Bakuten!!/Backflip!! (rhythmic gymnastics)
Taisou Zamurai / The Gymnastics Samurai (gymnastics)
It’s interesting to see that the focus on sports content could in part be related to which target group the series is aimed towards. It seems like shounen anime (“for boys”) has a larger focus on sports content, whereas shoujo (“for girls”) and seinen (“for grown-ups”) revolve more around relationships.
Could set-based sports with clear positions be easier to dramatize?
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Haikyuu!! - manga by Haruichi Furudate
Both volleyball and baseball translate well into anime format. Volleyball’s set-based play makes it easy to create exciting match portrayals. The game involves turn-taking and players’ positions on the court, including who serves and rotates, creating clear recurring moments of suspense. Since the objective is to win the most sets out of a predetermined number, the outcome of a match isn’t known until the decisive set is played.
The psychological play and complexity
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Ookiku Furikabutte - manga by Higuchi Asa
The complexity of baseball could be seen as a disadvantage due to its difficulty to comprehend, but it’s a double-edged sword, since the complexity also adds excitement. Baseball matches as a whole can become slow, especially if the teams are adept at defense and don’t allow scoring hits. However, in anime, unlike in reality, there’s the possibility to cut or quickly summarize dull parts of the match.
Baseball and volleyball gameplay loops
A Gameplay Loop is a game design term that is used to describe the repetitive activities that a player will take while playing a game. It, essentially, defines what the player DOES while playing. – Engaged Family Gaming
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Diamond no Ace - manga by Terajima Yuuji
In volleyball, a loop begins with one team serving, the ball is then moved between teams by players with various roles (such as setter, wing spiker, blocker, libero) until it hits the floor on one side of the net, determining which team scores a point. This loop is integrated into the larger system by having the first team to reach a certain number of points win the set, while the overall match aims to win the most sets out of (usually) five.
Do shorter loops and turned-based sports make for better drama?
The smallest loops in baseball and volleyball are clear and quite short, allowing for detailed focus on the characters executing decisive actions. The moments before a serve/pitch provide space for inner monologues and character communication. Side changes and innings/sets frame the matches, making it easier for viewers to follow, compared to more fluid sports like basketball or soccer. In turn-based sports, breaks are incorporated into the game’s design. Therefore, I believe that turn-based sports, where players also have very specific roles, are more favorable to portray, than sports where players have more similar roles and the game is more fluid. (Perhaps this is why Kuroko no Basket assigned supernatural abilities to the players, adding an extra dimension to the game that makes it a little more video game-like? Well, it could also be because the creator wanted to make a series about basketball players with supernatural abilities. Personally, I find that supernatural abilities detract from the intrigue of sports, but that’s a matter of taste.) 
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Haikyuu!! - manga by Haruichi Furudate
Teams are great for drama
I believe team sports are better suited for storytelling than individual sports. This might be because team sports allow for more complexity in the narrative, as players within a team can be rivals, while also depending on each other to develop and win. Opposing teams are obvious antagonists, but the most interesting events often happen within the teams, between the characters that viewers have come to know, and whose development they are following. Team sports also have recurring tournaments where teams can face the same opponents multiple times, enabling long series that maintain suspense. This exists in individual sports too, but individual competition feels more one-dimensional than team-based competition. So, aside from game (sports) design itself, the setup around teams, tournaments, and matches also influences the narrative. Series centered on individual sports tend to focus more on character relationships outside of competitions, possibly because the sport itself doesn’t provide enough material to build drama solely around it.
Translating sports into drama - and games!
When translating sports into drama, there are factors that can both facilitate and complicate the dramatic buildup. If the focus is on the game itself, it’s advantageous if the game has a high level of complexity, clear/short loops, and specific roles, preferably with inherent conflicts. Among the sports I’ve seen depicted, I would say that baseball has the greatest potential to create compelling drama. However, with that said, the storyteller’s skill will likely have a bigger impact on the story than the design of the sport itself.
I’ve based this analysis on anime series, and they have their aesthetics, structures and way of portraying things. I’m very curious as to whether the components of a great sports anime – sports/game content together with character development and relationships – could also be made into great games. The content of digital games and anime series are very different, but I think there are still learnings to be made from analysing and also comparing those media forms.
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Please let me know through our social channels which games you have played that include sports mechanics and relationships. I have played Pyre, which I think combine those things well. I also have Roller Drama on my to play-list, but I would like to know of more games that focus on sports and relationships (sports relation games!).
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A last side note: When there was finally an anime about Water Polo – Re-main – the creators missed the opportunity of telling the amazing story on how this sport might have come into fruition – as a water based version of horse polo, called Polo Aquatic, where players rode on barrels hitting a ball with sticks… I mean, that’s something you can’t exclude!
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seventeenlovesthree · 7 months ago
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Digimon Doodles Masterpost 2023
Since Tumblr seems to be broken as of right now when a post contains too many links, I need to come up with a contingency plan!
General:
Taishirou: [The Beginning - Valentine’s Sap] [March 4th Anniversary] [Recharging] [Gentleness] [Taikouvember Cover] [Pride Month Dance] [The Beginning Countdown - UsaMamo Redraw] [Taikouvember Countdown]
Taiora: [Hug - Revisted]
Koukari: [Doll Kisses]
Taichi Yagami: [Official Art Redraw] [Crest Test Doodle]
Sora Takenouchi: [Workout]
Koushirou Izumi: [Corrupted]
Hikari Yagami: [Dolls]
Groups: [Baby Digimon + Items] [Baby Digimon + Items, Team Light/Team Hope edition] [Taikourato Harem] [The Beginning - Partner themed shirts]
Others: [Koromon doodle] [Fei Commission] [Colour Theory - Taichi Yagami] [Colour Theory - Koushirou Izumi] [Bakuten Shoot Beyblade - Reimax Doodle] [Hotaru Izumi - OC Taishirou Lovechild] [Dai/Ken vs. Barbie/Ken] [Miraculous Ladybug - Marichat Birthday Art] [Art Summary 2023]
Comics:
Taishirou: [The Beginning - Reassurance] [The Beginning - Senpai] [Reboot English Dub - Baby’s First Crush]
Others: [Taichi + Motimon: Belief] [Koura - Romantic Chronicles] [Gomamon is pro Pan/Polysexuality] [Jyoumato - matching haircuts] [Jyoumato - matching haircuts II]
Character / Ship weeks:
Taichi Yagami Week 2023: [Thank You]
Koushirou Izumi Week 2023: [Izumi Family Reunion] [Four AU Concepts] [Headcanon Musings] [Hugs For Senpai] [Confessions]
Taikouvember 2023: [Canon vs. AU: Miraculous AU] [Past & Future: Future Family Bonding] [Trauma & Healing: Self-Sacrifice] [Visible & Invisible Signs of Affection: Goggle Kisses] [Brave Knowledge & Curious Courage: Semiconductor Proposals] [Free Day: Light of Hope - Beginning Spoilers] [Free Day: 2023 Collage]
Taiora Week 2023: [Theatre] [Pirates]
2021
2022
2024
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darkened-storm · 2 years ago
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Mayblade Day 24
Throwback to Grandpa’s Hall of Fame for today’s prompt! From Chapter One of No Sacrifice, No Victory
Memories 
Mumbling her thanks, Steph headed downstairs, where Tyson had cleared a drawer for the two girls to share. On her way, a collection of frames on the wall caught her attention and she stopped to inspect them closer. Grandpa had framed newspaper cuttings that dated back to the very beginnings of Tyson’s beyblading career. The first frame was from the Japanese Nationals five years earlier, where Tyson had defeated Kai for the first time. In the picture, a twelve year old Tyson was holding a small trophy and wore a grin from ear to ear. The following articles depicted each of the Bladebreakers achievements that followed in that year, their championship wins in China and America, their exhibition match against the Majestics and the World Championships in Russia. Newer articles and photos chronicled the BBA Revolution’s journey around the world in their third Championship. She was just reading the article from the BEGA tournament when a door at the end of the hallway opened and Hiro Granger stepped out. “I thought I heard a commotion over suitcases,” he said, a hint of humor in his voice. “Am I being overly ambitious expecting Tyson and Becky to get along while living under the same roof?” “Only if you don’t adhere to the bathroom schedule,” Steph advised him. Hiro chuckled. “I’ll keep that in mind.” He turned to the wall. “So you found Grandpa’s Hall of Fame?” he said. He pointed to one of the frames. This frame was even older and dustier than the one from Nationals, and the newspaper was yellowed with age. The headline read; Small town teenager wins Japanese Beyblade Championships. The picture depicted a thirteen year old Hiro Granger, wearing the blue and white cap he’d handed down to Tyson. The year was dated 1997. “This is mine,” he said, and there was a hint of nostalgia in his voice. “Back then, the BBA was only a few years old, and we didn’t make as many headlines as the Bladebreakers did. The WBBA didn’t exist back then either, so there was no international competition.” “Really?” she asked, surprised. The World Beyblade Battle Association was the international governing body of Beyblading - they organised the World championships. Hiro shook his head. “Nope,” he said. “That was all Dickenson’s doing in the coming years. He approached Secretary Douglas of the PPB and the heads of the European and Asian Leagues to create the WBBA.” “Was this the last year you competed?” she asked curiously. He nodded, and his smile faded. “Mom died shortly after. I think Grandpa is still a bit disappointed I retired after that.” “Grandpa has always been our biggest fan,” she reminded him. “Oh - this one is new.” The ink on the final article hadn’t faded yet and it was dated a mere twelve months earlier following the exhibition match with BEGA. There was no trophy in this photo, but an older Tyson still wore that same grin from the first photo, his fist pumped triumphantly into the air. Max and Kenny stood with him as always, both of them smiling, but this time they were joined in a huddle by Ray and Steph. Beside them, Kai stood with his arm around Becky’s shoulders. While Becky looked as ecstatic as her teammates, the Russian wore what Steph could only describe as a sad smile - he had lost Dranzer only hours earlier. In the middle of the photo was a newcomer, clearly younger than the rest of the team, and, standing next to Steph, he barely reached her shoulder. The younger boy was Daichi Sumeragi - the only member of the former G Revolutions who hadn’t accepted the scholarship to Bakuten Academy this year. “Think we can do it all over again?” she asked, jabbing her thumb towards the photo. When he didn’t answer, she turned and saw that the smile on Hiro’s face faded completely, replaced by an uneasy expression. “That’s the idea,” he said, somewhat stiffly. Then he shrugged and changed the subject. “What did I hear earlier about a bookcase?” “Oh,” Steph said, unable to suppress a giggle. "About that..."
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snowboyclarkov · 1 year ago
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Rago 101 - The God of Destruction
Rago, known as the Child of the Black Sun and the 10th legendary blader, is regarded as the most powerful blader in the Beyblade verse by most of anyone who isn't a Ryuga fanboy/fangirl, and almost certainly a Brooklyn fanboy/fangirl. I've seen Brooklyn and Rago fans fighting in the comments. This is a series in which power scaling is quite difficult, especially for Burst which if using the same criteria as for Bakuten Shoot or Metal Fight could be anywhere from Wall level to Galaxy level, but can be done. Someone power-scaled and said that the Beyblade Burst verse in particular was Universe level via scaling to Dante and Gwyn, their personal realms/spaces where their Spirit (their bey partner/friend/creation) resides and various moves by the 'master' of their respective beyblades. To put that idea into perspective, it means that if Arthur Peregrine and Origami Tobiichi were to battle, Arthur would curb-stomp Origami into the dirt.
Regardless, there's a reason Rago was chosen by Nemesis itself as the only person worthy of wielding it in battle. It ended up taking the combined power of all the world's bladers, likely over 6,000,000,000 people, to even match Rago and his partner/Spirit/deity Diablo Nemesis. More accurately, since by that point Rago had died and had his spirit absorbed into the God of Destruction, the power of all bladers was up against Nemesis. It's still the same bey though, so whether it was Rago or Nemesis blading with Diablo doesn't really matter. The fact that he didn't even use Armageddon in the final clash with Gingka's Super Cosmic Nova to me suggests that Nemesis wasn't quite at full tilt. No surprise, that deity was rather cocky believing that 'worms' as it called humans could never beat it, even when all together at once.
I have seen claims that Rago has the power of all the world's bladers in his bey, but that isn't the case. Rago himself said that Nemesis has the powers of every blader it has fought and of every blader it's opponents have ever fought as well. But then Pluto blatantly said that it does have exactly that, so perhaps it is a trickle-down effect. (e.g. Power absorption/translation: Rago/Nemesis <- Opponent <- Everyone who Opponent battled <- Every adversary of everyone who battled Opponent <- So on and so forth). To avoid a no-limits fallacy, it is likely needed to apply a simple limit that Nemesis can't gain the powers of someone who is more powerful than it at the time of attempt. It's still one of the most overpowered hax ever.
"When it absorbed your legendary beys, that was not the end. It gained the power of every bey you've ever fought as well, from the first time you battled to the last." - Rago | "Nemesis possesses the power of every bey in the world, you understand? Every bey, and surpasses all in attack, defence and stamina. It is the strongest bey in history." - Pluto
To point out something, there are three Nemesis'. The bey, the god and the star, but they are all one existence too. It seems to be equivalent to the Holy Trinity, with the star Nemesis as the Father, the god Nemesis as the Son and the beyblade Nemesis as the Holy Spirit.
The Black Sun is meant to be the hypothetical star Nemesis. There was a theory in astrophysics that the Sun had a dwarf star twin that would periodically pass by the Oort Cloud or the Kuiper Belt (one of the two) in its incredibly long orbit, and send bodies hurtling into the solar system. The star known as Nemesis was a potential candidate for various mass extinctions that Earth has suffered.
This post is a simple list of a few things that Rago can do. I'd say become more powerful in every category via centrifugal force but to me that's a moot point. Frankly, Beyblade is absurd. It's on the same level as the Touhou Project verse, which is absurd in and of itself. That goes for the Metal Saga, and it may also go for Bakuten Shoot and even Burst. The latter of which would push the boundaries of absurdity.
The Many Things Rago (and Nemesis) Are Capable Of:
Corrupt people to become mind slaves to the will of Nemesis. (Pluto did this to Dynamis via the Black Sun's energy, which Nemesis is basically made of. This one seems to be restricted to whoever has the pendant Dynamis wears, so it's not really effective on anyone else.)
Absorb people and/or their souls into itself.* (Nemesis did this to Hades, then to Rago and Pluto - in Rago's case, Nemesis took on his voice and personality though it briefly used Pluto's voice.)
Cause natural disasters such as severe thunderstorms, wildfires, earthquakes, tsunamis, hurricanes, firestorms and volcanic eruptions at unnaturally high levels on a global scale. (Rago did this before Ryuga turned up, and Nemesis did it as a side-effect while battling Gingka.)
Cause global electrical black-outs. (Rago did this as a side-effect before Ryuga arrived to challenge him to battle.)
Correctly foresee future events.* (Nemesis predicted its own revival thousands of years before it happened.)
Absorb a person's power and gain their abilities, plus gain the abilities of everyone said person has ever fought with. (Nemesis absorbed power from various sources over thousands of years in preparation for its revival, and when it absorbs the powers of its opponent, it also gains the abilities of everyone that opponent has ever battled.)
Summon the Black Sun from its 26,000,000 year orbit cycle to the Earth. (Nemesis did this shortly after breaking out of Zeus' Barrier.)
Open up gateways to different universes. (Rago seemingly did this against Ryuga.)
Create barriers to protect itself or trap others. (Rago pulled this against the legendary bladers, to prevent them from being able to seal Nemesis.)
Seemingly be made of the universe itself, like some kind of abstract eldritch horror.* (Nemesis is basically a hulking divine mass of fluctuating intergalactic space given shape.)
Destroy spirits and/or souls. (Diablo Nemesis does this to all of the Spirits of the legendary bladers' beys when battling Gingka.)
Replicate the spirits of those whose powers they have taken in. (Rago and Nemesis both do this repeatedly against their opponents, it's their go to battle method.)
Erase all of existence itself on a universal scale at minimum. (Rago stated that once he and Nemesis were done, literally nothing would be left, and that they would create a new existence out of that nothingness, like the birth of a new reality.)
Resurrect itself after being killed. (The Spirit of the bey Diablo Nemesis can return after being destroyed, though a bey usually stops spinning once the Spirit is killed with exceptions, as long as the bey itself can still spin. Basically every bey with a Spirit can do this.)
Be resistant if not immune to power absorption. (Ryuga tried and failed to absorb the power of Diablo Nemesis into L-Drago.)
This isn't even getting into the powers Rago has due to absorbing the abilities of countless people. Basically, just research every single decent blader in the Metal Saga verse and count what they can do. Rago can do all of that too. This includes:
Universe creation [Faust/Damian/Dynamis]
Revealing the past via a separate realm [Dynamis]
Control over gravity [Julian]
Creating an electromagnetic field [Zeo (Byxis)]
Creating auroras [Dynamis]
Opening the gates to Hell [Damian]
Teleporting to different places [Ryuga]
Warping the fabric of reality in a universe** [Kyoya/Damian]
Transporting people between universes [Dynamis]
Creating an empty space of non-existence [Chris]
Astral projection at sizes dwarfing a galaxy [Faust]
Complete control over wind [Kyoya]
Full control over time and space, including creating seemingly hyper-massive black holes within which space-time becomes broken and ceases to exist*** [Faust]
*The asterisk means only Nemesis can do these. Rago can't.
**Kyoya did this when Hades (basically Hell) was turned into the Wild. Damian then reversed it by turning the Wild back into Hades.
***Faust's power is based on the Theory of Relativity, most likely General Relativity but maybe also Special Relativity. It's almost certain that the inside of Tempo's black holes are based on the Singularity, a potentially 0-D point of possibly infinite density where the laws of reality break down. The fact that Pegasus and Striker were still spinning but had stopped in place, and that Gingka and Masamune were frozen solid, alongside the scientific basis of Tempo suggests that time itself doesn't exist inside Tempo's black holes, and space with it. It is just a void of nothingness. Similar to non-existence then, but not quite that. Probably Rago's pipe dream.
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mach-speed-spin · 2 years ago
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Looking at bey types for main heroes and villains
Season 1 of Bakuten Shoot had attack (Dragoon), defense (Draciel), and balance (Driger and Dranzer) in the main 4. But no stamina. Kenny’s bey is classified as a defense type. Why? I don’t know
The main villains had stamina (Wolborg), defense (Seaborg), and balance (Wyborg). Falborg was never released irl and thus has no official typing, but it uses the semi-flat base hinting at balance. In season 1, both the hero and villain teams feature one defense type and 2 balance types. Takao and Yuriy both have a bey type not present anywhere else on their team or the main opposing team
V-Force doesn’t change anything for the heroes. For villains, Burning Cerberus is a stamina type. Orthros is a balance type. Cyber Dragoon is a balance type. The other Cyber beys have no official type, so still no attack type
Flash Leopard and Vanishing Moot are stamina types. Vortex Ape is defense. Sharkrash is balance. Yet another 4-person team with all types but attack represented
Dark Dragoon and Dark Gaia Dragoon are stamina types. Dark Draciel is a defense type. Dark Driger and Dark Dranzer are balance types. All beys match the original’s type except for when the original is an attack type. Seeing as attack hasn’t been represented in any main villain team so far, this has to be deliberate
G-Rev cuts down the main team down to Dragoon (attack), Gaia Dragoon (attack), and Hopper (defense), but adds Dranzer, Driger, and Draciel back in later.
The BEGA Bladers have stamina (Zeus and Venus), attack (Apollon and Poseidon) and balance (Gigars). No defense this time, but 2 attack types. That’s 2 more than any previous villain team in bsb
Fusion didn’t have a defined main team, but if I were to put one together based on story relevance, it’d have attack (Pegasus and maybe Aquario), defense (Leone and Aries), stamina (Sagittario), and balance (Bull and Eagle). Finally all types represented within a team, and even if you cut out the less present members (Hyoma and Hikaru), you still have all 4 types
The Dark Nebula had, within its core team, attack (L-Drago) and balance (Wolf and Serpent). Adding their other bladers gives us stamina (Libra and Pisces) and defense (Orso), attack (Capricorn) and balance (Gemios and Gasher). The core team only has 2 types, but the secondary members have far more variety. The Dark Nebula is a collection of wacky characters, so this variety is expected
Masters gives mfb a defined team. We have attack (Pegasus and Striker), stamina (Libra), and balance (Eagle), but no defense. This was unexpected (in-universe) since Kyoya left at the last minute
Starbreaker had stamina (Kerbecs) and balance (Befall and Byxis). When the rest of Hades is added, we get attack (Spiral Capricorn) and defense (Tempo). If you consider the Garcias, that’s 3 more attack types (all but Selen’s), and one balance (Selen’s Gasher)
The movie villains had balance (Sol Blaze) and defense (Poseidon)
Fury didn’t give us a set team either. So screw it, all legendary bladers it is. We have attack (Anubius, Pegasus, L-Drago), defense (Leone, Jupiter, VariAres), stamina (Sagittario, Kronos, Orion), and balance (Quetzalcoatl)
The Nemesis bladers have balance (Nemesis, Hades, and Lynx), defense (Cygnus), stamina (Uranus), and attack (Beelzeb). All types represented, with the main bladers using balance
Shogun Steel’s main cast has attack (Ifrit and Phoenix), defense (Leviathan), stamina (Orochi), and balance (Salamander). Add major allies for more attack (Dragoon) and balance (Griffin)
Shogun Steel’s villains have balance (Bahamoote and Fenrir), stamina (Behemoth, Genbu, Wyvern, and Byakko), defense (Golem and Garudas), attack (Zirago). DNA had a heavy focus on stamina, but its leader used balance, with its star blader switching from stamina to balance later
The Beigoma Academy Beyclub has attack (Valkyrie and Deathscyther), balance (Spriggan), defense (Kerbeus and Wyvern), and stamina (Ragnaruk). It has a good balance of all types
Rideout has attack (Longinus) and balance (Gaia). The generic beys have 2 defense types and one attack type. That means no stamina
BC Sol has attack (Valkyrie), defense (Satan), stamina (Ragnaruk and Fafnir), and balance (Chronos). Again, a balance between all types
The New York Bulls have defense (Jinnius) and stamina (Fafnir and Shadow Ragnaruk). The generic bladers have attack types, and Spriggan was balance (mainly off-screen)
The Snake Pit’s bladers during the final arc have balance (Spriggan), attack (Nemesis), and defense (Bahamut). If you count the masked guys, all types are represented
Cho-Z’s main cast has balance (Achilles), stamina (Ragnaruk and Hercules), and defense (Forneus). If you expand it a bit, there is some attack (Valkyrie, Xcalibur, and Leopard), plus more stamina (Hercules and Trident) and balance (Salamander)
Cho-Z didn’t have a group for the main antagonist, opting for a single villain. Phi uses defense (Phoenix), and his only ally also uses defense (Egis). The Dead Gran, besides Egis, has balance (Hades and Eclipse) and defense (Kerbeus). If you count the automated beys, you add attack (Artemis) and more defense (Apollo)
GT’s main cast has attack (Dragon), defense (Ashura), and balance (Diabolos). Fumiya isn’t part of the main team, but is prominent enough that I count him as a main blader and he has a stamina type (Fafnir)
HELL has attack (Apocalypse), defense (Genesis and Bahamut), and balance (Joker). It has no stamina type. GT really hated stamina (GT’s stamina bladers were only Fumiya and Pot)
Sparking’s main characters had attack (Hyperion) and balance (Helios). The legends encompass all types. The villain uses defense (Uranus/ Lucifer) and his only ally uses balance (Spriggan)
DB’s main characters have attack (Belial and Valkyrie), balance (Solomon), defense (Bahamut), and stamina (Ragnaruk). The main antagonists have balance (Raphael and Ifrit) and defense (Bahamut)
To add it all up, I’m going by season. So Valt adds +1 to the attack type count for every season he’s in as a main character. I am not counting mid-season upgrades (Dynamite Belial to Dangerous Belial) as separate beys. Kira, Lain, and Basara get two entries in a single season because they change avatars
Final score: Heroes
Attack: 24 Defense: 18 Balance: 19 Stamina: 13
Final score: Villains
Attack: 14 Defense: 19 Balance: 29  Stamina:18
What does this mean?
I don’t know. There is probably some meaning to this, seeing as the lack of attack types on villain teams had to be deliberate in Bakuten Shoot (until the very final villain team). With the exception of Lui, every Burst villain has used a balance or defense type. Every main villain of Bakuten Shoot used a stamina type. The more prominent Nemesis bladers all used balance types, while the less present ones used the other types. I just don’t know what to make of this
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maryydixon · 2 years ago
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Let It Rip at Our Beyblade Store: Everything You Need to Know
Welcome to our Beyblade Store the ultimate destination for all Beyblade enthusiasts! If you're passionate about the art of spinning tops and crave thrilling battles, then you've come to the right place. Our store is a haven for both seasoned bladers and newcomers to the exciting world of Beyblades. Whether you're seeking top-of-the-line launchers, high-performance blades, or a range of accessories to customize your Beyblade, we've got you covered. Our mission is to bring together a community of bladers who share a common passion for this captivating hobby. With a vast selection of products from various brands and generations, you can discover rare finds, limited editions, and the latest releases to stay on top of the Beyblade game. Get ready to Let It Rip with us as we provide you with everything you need to know to become a Beyblade master. our beyblades store is the ultimate destination for all beyblade enthusiasts, offering everything you need to know about this thrilling hobby.
The History and Origins of Beyblades: Unveiling the Spinning Top Phenomenon
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One of the most exciting aspects of the Beyblade hobby is customization, where bladers can create their perfect battling top tailored to their strengths and strategies. Our store offers an extensive selection of parts, allowing bladers to mix and match components to achieve the desired performance characteristics. From choosing the right energy layer that determines a Beyblade's weight and shape to selecting a performance tip that governs its movement, customization offers endless possibilities. Experimentation and understanding how different parts interact are key to crafting a formidable Beyblade. Whether you prefer a balance between attack and defense or a specialty in stamina for prolonged battles, our store's customization experts are eager to guide you on your journey to building a personalized Beyblade that reflects your unique battling style.
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The Beyblade hobby extends far beyond individual play; it fosters a vibrant and supportive community of bladers worldwide. In our store, we not only provide the equipment and knowledge for Beyblade enthusiasts, but we also serve as a hub for tournaments, events, and gatherings that bring like-minded bladers together. Participating in local tournaments offers opportunities to showcase skills, learn from experienced bladers, and build lasting friendships with fellow enthusiasts. Our store hosts events catering to various skill levels, ensuring that everyone can participate and have fun. The Beyblade community celebrates the spirit of competition, camaraderie, and sportsmanship, making it a welcoming space for bladers of all ages. Whether you're a seasoned blader or a newcomer, joining the Beyblade community at our store opens doors to exciting experiences and shared passion for Letting It Rip.
Conclusion 
In conclusion, Let It Rip at Our Beyblade Store is more than just a retail destination; it is a gateway to a captivating world of spinning tops, camaraderie, and endless excitement. We take pride in offering a comprehensive experience for Beyblade enthusiasts, from delving into the rich history and origins of Beyblades to providing the essential gear needed for epic battles in the stadium. Our store celebrates the diversity of Beyblade brands and generations, enabling bladers to explore and appreciate the unique features each has to offer. Moreover, we encourage creativity and strategic thinking through Beyblade customization, allowing bladers to build their perfect battling top tailored to their style.
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miyamiwu · 1 year ago
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LMAAAAO that tldr 😂
Also, I have to stop reading BL as “Boys Love” skhjkjdhskhfk.
And yeah, also in a separate reblog of this post, I had filed Blue Lock under #2 exactly because of the whole ego thing. The reason I ultimately put it in #1 is because the ego is also directly tied to one’s capability to win. The ego is not a technical thing, per se, but it’s treated as such in Blue Lock. It’s presented like any other sports skill in that you have to develop it correctly if you want to win. A few chapters back, Isagi even formed several theories about the ego, like what to do when egos clash and how everybody is a protag, etc., and those all sound very technical to me.
Whereas, in absolutely #2 shows, the personal aspect is unrelated to the winning aspect. Sk8 is about skating with someone you love, Bakuten is about soaring with friends and inspiring others to do the sport, Yuri on Ice is about.... fuck this is hard… but something about finding life and love on the ice (YoI fans, don’t come after me. I haven’t watched the show since it ended).
Characters may perform better once they’ve realized what the sport means to them, and it may even lead to a win… but not all the time. And that’s fine. At the moment of understanding the significance of the sport, winning becomes not as significant. But in Blue Lock, even with a defined ego, if you lose, you have to rethink things (e.g. Kunigami on being a hero, Barou on being the king, Kaiser on being the emperor or whatever his deal is, Reo on making Nagi the #1 player, etc.)
And if I were to put Haikyuu in #2, it’s because, at its core, it’s about being able to keep playing volleyball. To keep that ball up in the air for as long as you could. Because you could just… not be playing at all. Winning is not the end goal; it’s just the means to keep on playing. (In the beginning, Hinata couldn’t even play in proper matches, so I think this message is just right)
But yeah, as I said before, Haikyuu is also very much #1. I even bought a volleyball because of it HAHAHAH
But yes, I get your point, though. And well, I guess we can never clearly categorize these shows, and that’s fine. As for KnB, though, yeah I really don’t remember much of it. It’s been ten years since I watched it, after all 😭
But oooh I do like the rivalry vs friendship thing. In Haikyuu, I never really cared much about who beats who, and I think that’s mainly because of how predictable they were from a writing perspective. In contrast, Blue Lock rivalries are just insane, with their developments being also some kind of plot twist.
As someone who’s watched a lot of sports anime, I have noticed that there are essentially two types of it:
Sports-driven – focuses on winning, competing, and the technical aspects of the game. Discusses a lot about how you can improve as a player. Character development is often related to skills development. Competitions are of utmost importance.
Examples: Blue Lock, Kuroko no Basuke
Character-driven – focuses on being able to play the game with friends, making memories, and getting over one’s personal issues. Competitions are secondary to the show’s overall theme and/or the main character’s principles.
Examples: Haikyuu, Sk8 the Infinity, Bakuten
Although I gave examples, these categories aren’t exactly clear-cut. Most shows are a mix of both, but with a preference on one over the other.
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skarletnova · 3 years ago
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Algunos match icons de los Bladebreakers en la primera temporada de Beyblade ♥~
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mi6sumi · 4 years ago
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Like or Reblog if you use/save!!
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nequi-or · 4 years ago
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misato ryoya×futaba shotaro
⭒don't repost | like or reblog if you use⭒
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froglegsz · 4 years ago
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fang boyfriends
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