#audio design
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prokopetz · 7 months ago
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Look, I'm willing to put up with a lot from a self-consciously meta liminal spaces walking sim. The inappropriate use of ray-traced specular reflection; the clearly asset-flipped androgynous white marble statues; the corridor-that-makes-four-left-turns-without-intersecting-itself bit that was impressive when Duke Nukem 3D did it in 1996 but has since become practically expected – all this I will forgive. However, that wooden ladder I just climbed clearly made the sound of stepping on metal rungs, and this I cannot abide.
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eternalcreative · 11 months ago
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Ojas Sound System Exhibition
New York, 2022
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devsgames · 2 years ago
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Are you too lazy to search for a bunch of variations of a sound effect and spend time implementing them all? Me too!
Here's my favourite gamedev trick to avoid audio fatigue and get away with using one audio clip repeatedly - just deviate the pitch slightly whenever you play it.
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It's a small polish thing but it really help make 'grating' sound effects that can potentially get on a player's nerves blend in and feel way less repetitive. Really useful if you have limited resources or in situations like Game Jams where finding or generating lots of different audio can be too time consuming.
Here's what it sounds like:
Patreon | Discord | Wishlist Bombing!! 2
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jam-does-audio · 1 year ago
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Fear; a short audio story TMA tribute: The Dark
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You're studying late at night and the lights go out.
Warning: slight flashing lights, best watched with headphones.
Short audio story tribute to The Magnus Archives, all editing, writing, voices, sounds and art by Jam Wright.
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paleopinesofficial · 7 months ago
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Join us tomorrow for what is sure to be a delightful AMA with Joe and Cassie from PitStop- the audio team behind our dino sounds 🦖and some of the soundtrack of Paleo Pines! 🎶
⏰ April 17th 1pm BST
🗺️ FIND OUR DISCORD HERE
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rie-kay · 2 months ago
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I think it is settled: Next year I’m gonna get a zoom field recorder and go audio hunting.
These were all stock sounds. But using your own sounds is satistfying in a different way. It is always so magical when you mix all the recorded sounds you gathered into a game.
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willowuponavon · 8 months ago
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Dune (the second one) has me thinking thoughta ™️ and when that happens I have to write about it
Like the audio, there was no music in the final fights and the way the machine to summon worms is a recurring audio motif and it makes me so happy (big sounds like that scratch such an itch in my brain)
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gemaydin · 4 months ago
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good thing about learning audio design from me: if I ever learn a new trick, I'll run to you to teach you how to do it.
bad thing about learning audio design from me: if you ask "what does it do?" don't expect the answer to be comprehensible.
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thematteblackstudio · 1 year ago
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How do you like the blend of Retro + HD?
Follow the KICKSTARTER help support my love letter to gaming!
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foggystezi · 7 months ago
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Please watch it
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mortalcrux · 10 months ago
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Idle monks now have voices 🔊
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moonthemagical · 2 years ago
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I'm sorry, your boyfriend got turned into a WAV file but he was a bit too clippy so I had to condense him down. He may have gotten squished in the process, he's now a pancake. Sorry again about that.
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skyshardmusic · 2 years ago
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Endless Labyrinth and ambiance from The Borderline.
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So, basically this blog is my thread from Twitter but in all in one!
The idea is to talk about some of my music once in a while, tell interesting details and stuff. So here we go.
I re-discovered this ambiance piece recently, when I was re-listening some of my stuff with new headphones.
This headphones are way more professional than what I used, and its a huge jump forward, I'm still getting used. The main feature is that I can now hear the bass placement correctly, since my previous headphones (Sennheiser HD 251) lacked bass.
Anyway, I was expecting most stuff to be bad, but to my surprise the quality amazed me. I think my monitors helped a lot during the mixing.
The point is that I could hear stuff that I tried to do but couldn't say if I nailed it or not yet, with my old headphones. Very spatial audio, anxious automation of the sub-frequencies (really, makes ya feel anxious), good placement for different FX and stuff which was happening on the "scene" and all of that pretty clean too.
My goal with the ambiance pieces from The Borderline was to give the feeling of an horror game. For example, if you play any Silent Hill game without sound, it doesn't fill scary at all. The secret is in the sound. Messing up with your brain to induce a feeling of discomfort, anxiety, fear. Make you feel like you're in a bad place ya know?
And I think I got kinda close to that. Y'all can tell me better if you got uncomfortable while listening. If you did, then great! It means I kinda nailed it!
Of course The Borderline is not all about making you uncomfortable. The horror ambiance is mixed with melodic and chill songs before and after, to advance the story and give a sense of calm before or after the scary parts.
But in overall I think so far those might be my best works on ambiance. Stuff like "The Other Side" too, I was expecting it to be bad on this studio headphones, but I found out its actually pretty well nailed.
I probably could do better now with automated binaural movement, but I think not everyone will hear it since we're going into deep audio territory.
One day I would love to mix a horror ambiance piece on a Dolby system. That would be so nice to do ~
But ye, that's what I wanted to comment today on my stuff. If you haven't heard it, The Borderline is free/pay-what-you want on my Bandcamp page.
With that said, this Friday is Bandcamp Friday, if you want to support me with any amount and getting The Borderline in your collection. I strongly recommend getting it on FLAC/WAV, however I can proudly say that the MP3 320kbps sounds pretty good too.
So ye, that's all for today, and I'll be back another day with another thread about another song.
Be good to each other. Behave. Don't drink too much cider. Peace.
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bwabbitv3s · 2 years ago
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How Audio Enhances the Horror of Five Nights At Freddy's
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jam-does-audio · 8 months ago
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I listened to the video in your pinned post. Thought it was pretty cool, along with the other few things on your channel. We should recreate that art of cuddling spooning gals post you just reblogged :3
AWW thank you! i really should upload a new project soon...
Also that's a wonderful idea, would really be a pleasant ambience :3
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krissiefox · 1 month ago
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I'm hoping to revise my review of this product once if I can get the feedback revision request from them, but in the mean time I wanted to put out a good word for them.
I bought this fluffy wind protector for my portable audio recorder a bit ago and felt disappointed when I first tried it after I was still getting wind noise in my recordings. I assumed this to mean it was somehow defective, but today I saw that the seller had offered to refund my money when I left a negative review saying it didn't seem to help. Before accepting any refund, I was determined to test it more and make sure I wasn't just doing something wrong.
Turns out I had been wrong and it does work, it just has an upward limit of how much wind it can block, is all! I tested my recorder with and without the fluffy with my ceiling fan and it made a big difference. I also got inspired by one helpful YouTube video I watched, and tried combing the wind fluffy with an umbrella for twice the wind blockage, and that seemed to work quite well outside, too! It's not a very wind day, so I tested it on an AC unit fan outside and I could hear the difference still.
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