#atom zombie smasher
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oh-no-my-hand-slipped · 2 months ago
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Hope this isn't too oddly specific of a request but I would love to see you do some micro/macro snz art involving the d/c comics version of the character at/om sm/asher! I think it would be really great if he suddenly had to sneeze at giant size and tried to hold it back out of fear of potential destruction but after some intense build ups ends up sneezing anyway and maybe even saving the day by defeating [insert villain of your choice here] with a powerful giant sneeze. Here are some links with pics of the big guy for reference but of course feel free to simplify his design or change it as needed: comicnewbies[.]com/2020/10/18/atom-smasher-becomes-a-zombie-dceased/ imgur[.]com/a/JgSI1 64[.]media[.]tumblr[.]com/1b2e015d42d256318f7a7e92c7a520aa/8d91c4f4d664244f-c2/s1280x1920/0fdf47cc5cdf4ee265bd110e8ddcde55604c1d64[.]pnj 64[.]media.tumblr.com/680ca2730bd907a598a23c2085d30f5e/99b8c4bf1a448a98-61/s500x750/da423bc623abd85402ed6f521de531acaa875052[.]jpgreddit[.]com/r/respectthreads/comments/3exepa/respect_atom_smasher/
Links should work with the "[ ]" removed!
To be honest, I only like Batman when it comes to DC, and I usually prefer fantasy scenarios when it comes to macro/micro scenarios. So the amount of research I’d have to do for this doesn’t really make sense, and I’m sure you’d want someone with a little more ✨passion✨ making this for you.
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omegaremix · 11 months ago
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Omega Radio for July 1, 2013; #23.
Agro “Space Is The Place”
Testratte “I Shoot You In The Mouth”
DJ Scud “Mash The Place Up!”
ADC “Roma 1943”
Electromeca “Biker D’Amour”
Society Of Unknowns “Vector”
Base Force One “Dynamite & Fire”
Kovert “Soundboy”
Krackhead “Breakneck”
EC8OR “Overload”
Paul Snowden “12 Gauge”
Tech Level 2 “Teknological”
Sonic Subjunkies “Formula For Terror”
Converter “Zombi”
Torque “Frozen”
Not Breathing “National Anthem Of Wor”
Nomex “Stop 2000”
Council Estate Electronics “Hall Hayes”
Techno Animal “The Mighty Atom Smasher”
Electric Kettle “Shoot The Moon”
Parasite “Corporate States Of America”
16-17 “Digitized”
Hydrus / D.J. The Neck “Moonstalker” (RMX)
Noisex “Plasmid”
A’Simetric “Refusal”
Killout Trash “I Got Straight Edge”
DJ 6666 feat. The Illegals “Dead Nation”
Xanopticon “The Shift”
Somatic Responses “Artificial Disintegration”
Slaughter Politics “You Must Help Yourself”
Salt “Feed Me”
Imminent Starvation “Tentack” (live)
P.A.L. “I Set My Dog On Fire”
Solaris BC “2”
Bonus Omega; first-ever tech showdown.
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mysteamgrids · 2 years ago
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Atom Zombie Smasher
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g4zdtechtv · 5 years ago
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THE PILE PRESENTS: X-Play - PAX Prime 2011, Day 2 | 9/7/11
PAXcellente!
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why-i-love-comics · 5 years ago
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DCeased: Hope at World's End #10 (2020)
written by Tom Taylor art by Marco Failla & Rex Lokus
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hawkgirlz · 3 years ago
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to say the JSA didn't care for the people of kahndaq like tumblr really watched the movie with their eyes closed.... cyclone & atom smasher were literally helping the people of kahndaq fight those zombies that were attacking the citizens while hawkman was busy fighting sabbac. sabbac was also ishmael who was basically the leader + spy for the intergang operations in kahndaq. hawkman & dr. fate also protected adrianna + amon during the blasts. they clearly didn't know about the operations in kahndaq either which is why they're confused and stop pursuing black adam in the end. dr. fate even frees black adam and hawkman loses dr. fate in the end which clearly hit him hard.
I know tumblr tends to lack basic comprehension skills but this is a new level of stupidity, especially since the jsa will be getting spin-offs. they'll never be seen as the villains in the eyes of dc lmao, they've always had moral boundaries like this even in the comics 😭
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youvebeenlivingfictional · 2 years ago
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in the spirit of what I did with Morbius, I think there's a way Black Adam could've worked—by turning its second half into its own sequel.
Hear me out
Disclaimer: I personally did not enjoy the movie, but if you did, I'm happy for you! This isn't a personal attack, just some brainstorming. Also there are Black Adam spoilers. Obviously.
Get rid of the first five minutes. It's laborious and clunky, and the groundwork that it lays is relayed again five minutes later when they explore where the crown is kept. It's also told in a way better way. And the fake-out of the younger voice trying to make you think that the son was Black Adam was....Not convincing.
Define Ishmael better. The turn of him while looking for the crown right up front? Great. Give us more time with him. Show us more time of him leading Intergang. Show us what the flippity fuck Intergang is. Show us the second in command that must be running things on the policy front, managing checkpoints. Make your villain actually intimidating and not just a big devil guy in the third act.
Amon? Great kid. Make him two kids. Give Adrianna two boys, one that's fourteen and the other that's, like. Six. Have Adrianna constantly telling Amon to mind his brother rather than being a revolutionary because they're both children, and have his not paying attention lead to the kid and the crown getting kidnapped. Also you can't have a character that you're trying to baby-fy use lines like "What you are is a neo-imperialist enforcer...Sent to steal my country's natural resources...Oppress our heritage..." And then also have him running around in a fucking cape like he's playing dress-up for a large swath of the third act. Just. Two kids.
Also, making Amon two kids would bring some conflict between Amon and Black Adam—Amon is trying to show him the lay of the land, get him to be a real superhero, Black Adam is reminded of how easy it is to lose a child if you're not careful. He gets on Amon's case as much as Adrianna does, giving Black Adam and Adrianna a point of commonality that's not just 'hey i woke you up thanks for killing those dudes that were trying to kill me'
Don't give me Hawkman and Cyclone, Atom Smasher and Dr. Fate right up front. Give me, like Hawkman and maybe Atom Smasher. Have Waller explain that the Justice League and Suicide Squad are engaged elsewhere, all we can spare is the kid. Keep the Henry Winkler cameo if you must. But this would tie the movie more tightly into the universe.
Also, explain how the flipping heck Dr. Fate and Hawkman know one another??? What good old days??? Have Atom Smasher ask Hawkman about how he knows his uncle, ask why his uncle doesn't talk about that stuff. Have Dr. Fate ask if he should be there and have Hawkman retort, "You tell me."
Have Dr. Fate arrive in the third act, explain to Black Adam that he knows all sees all possibilities, blah blah blah, convince him to give up his powers after Black Adam's blast levels the facility and puts the younger of Adrianna's kids (who we have added) into some kind of critical condition. It turns Amon against superheroes and the idea of a protector. It makes Black Adam rethink his willingness to kill more critically. It gives the movie stakes because the kid needs something more than a bandaid and a nap.
End the first movie with Black Adam giving up his powers. Make that stinger scene Ishmael's skeleton glowing. Hook people into the idea of a second movie.
Speaking of a second movie
Open with some kind of rising darkness—not the zombies, not yet.
Increased Intergang raids? Maybe they're looking for another artifact, or a new leader, considering that Ishmael appears to be dead. Maybe the number two that's been reintroduced in the first movie has taken over, or some other DC universe baddie has stepped in. I dunno. Something.
Have Adrianna helping people, but not actively working for the Resistance. Same with Amon. Both have sworn it off, but they're both getting stuck into it in private.
Have Adrianna still artifact hunting, looking for clues to explain what's happening, doing a deep-dive back into the crown
Have Amon mistrustful of the superheroes that are coming to help. Bring in Cyclone, have the four from the Justice Society trying to help out. Introduce MORE OF THE KAHNDAQ RESISTANCE BECAUSE RIGHT NOW IT JUST FEELS LIKE IT'S FIVE PEOPLE. WAS IT JUST THOSE FIVE PEOPLE???? AND ONE OF THEM WAS ISHMAEL, WHO WAS EVIL, SO WAS IT JUST. THOSE FOUR PEOPLE???????????
Ishmael returns, big crown, suddenly a devil for some reason? ? Fine.
Now bring in Adrianna figuring out whatever the hell the crown says.
Now have Dr. Fate tell Black Adam either A) You have to come back or B) You have to give your powers to someone else. Maybe that someone else is too...Good is the wrong word, but not willing to take matters into their own hands like Teth Adam. Maybe they're worse than Teth Adam. Give him a reason to feel he needs to redeem himself further after nearly killing a six year old (which we added)
Have him come back in the third act after reclaiming his power
Act three fight happens, Dr. Fate dies
Amon's trust in superheroes is restored, Kahndaq has a protector that's like....Earned his way back to the throne
I just....I think one of the biggest issues that I had with this movie was that it should've been too movies. At two hours, it's got a shorter run time than most superhero movies and it still feels too long because the exposition just keeps. coming. We're still explaining shit at the end of the second act because the groundwork was laid improperly and didn't give the audience a chance to get comfortable because launching into fucking Paint It Black mother of god
Anywhoo, yeah, that's my pitch. I think that's how Black Adam could've taken its base and been two decent movies instead of one...not so great one.
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indiegamesofcolor · 4 years ago
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“Atom Zombie Smasher” is a strategy game about evacuating civilians before they fall prey to a zombie apocalypse! With up to 3 players, tactically instruct snipers, artillery crews, orbital bombardments, and more as you fight off hordes.
For Windows, Mac, and Linux.
Developed by LA-based studio Blendo Games, an independent studio founded by Brendon Chung. Blendo Games is known for rich worlds storytelling, and superb gameplay.
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spacedhamlet · 8 years ago
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Nick and me playin’ a fave, + a game which good at dramatizing our ineptitude
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crashional-thinker · 3 years ago
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many indie games are masters of taking a single concept and executing it brilliantly.
supergiant games are fantastic at telling a story while keeping the gameplay fun, challenging, and fair. you can customize the difficulty by adding various modifiers to tailor it to your specific tastes, or leave it on the relatively easy default difficulty (even enable assist modes, because they have those!!) to experience just the story.
vlambeer was excellent at pure condensed gameplay packaged into a single game. super crate box is free. nuclear throne is $15 and one of the biggest blasts i've ever had. LUFTRAUSERS is $10. there's barely any story to these games; you just press play and then you're in the game! that's what make them so good
other indie games serve more as love letters to the industry as a whole. New Blood's developers all basically just make boomer shooters. shovel knight harkens back to Ye Olde Days of SNES. metroidvanias in general provide a challenging experience with lots of exploration. post void? trippy, epilepsy-inducing FPS where every run takes five minutes tops!
granted: there are some AAA studios that consistently make fantastic releases, but these are usually developed over multiple years and with tons of playtesting. FromSoftware and Valve i have high respect for because their games are consistently solid on release, and i like valve's obsessive playtesting making every release a banger (half-life alyx is still the best VR game i've ever played)
below the cut is a list of indie titles that i'm a huge fan of and that you should definitely check out
Downwell - $3
Swarmlake - $3 (this one pretty much always participates in big sales and goes for like 80 cents)
Hacknet - $10 ($17 w/ DLC, which i highly recommend!! great expansion)
Post Void - $3
SNKRX - $3
VVVVVV - $5
Opus Magnum - $20 (zachtronics games are very difficult open-ended puzzle games, but they're all fantastic)
Nidhogg - $10 (don't buy nidhogg 2, it's worse)
Geneshift - $15 (still in active development, harkens back to GTA2 days - try out the demo version and join the discord if you like it!)
Crimsonland - $14
Devastator - $7 (keep an eye on radiangames, their twin-stick shooters are BALLER)
FEZ - $10
140 - $5
Gunpoint - $10 (spoiler: doesn't involve many instances of holding people at gunpoint
Super House of Dead Ninjas - $7
Atom Zombie Smasher - $10
They Are Billions - $30
Barotrauma - $30 ($39 with DLC)
Risk of Rain - $10 (original) $25 (sequel) $40 (sequel + DLC) - play the original with mods, if you can! learn more at rainfusion.ml
Reassembly - $15 ($20 with DLC)
Nuclear Throne - $15
Space Pirates And Zombies - $10
Black Mesa - $20
Get To The Orange Door - $15
Loop Hero - $15
Dead Cells - $25 ($40 with DLC)
FTL: Faster Than Light - $10
Into The Breach - $15
ULTRAKILL - $20
Spelunky (Original) - $15
I agree with this entirely actually like this is just the correct take to have
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rugeon · 7 years ago
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Learning to butterfly the videogame chicken breast
New year new potential projects. For final year project 2018-2019. Might as well start with the new ‘ideation document.
Ideation Document
Contexts:
Systemic gameplay - systemic narrative, and otherwise
Gamefeel/ Player Satisfaction/ Juicing
Strong unusual sense of place and people
Unique methods of interactive media storytelling (NITW Text boxes)
Coziness in games
Non traditional methods of mechanical interaction ie. traditional control methods, with more unique player expression
Having an Interesting failure spectrum (Tom Francis thoughts on why MGSV is a fun stealth game, due to its wide array of failure states)
Analogue/varied means of  expression within one mechanic or activity (jumping in mario, building a snowman in NITW prologue game, Lost Constellation)
Ethos of messy fast prototyping iterartion and production (inspired by Jenny Jiao Hsia talk about prototyping)
Affecting audio  
Techniques 
Interaction Design
Branching Narratives + Dialogue
Games AI
Procedural Generation
Advanced Audio and Visual Processing
Inspiring Works 
Heat Signature - Suspicious Developments, Tom Francis
Roguelike, top down action/ stealth/ heist game where you play as different intergalactic heist/bounty hunter people that breaks into spaceships. Extremely systemic game that encourages players to find interesting solutions to problems by providing a wide variety of interesting sci-fi tools to the player. Systemic gameplay+ systemic player narratives as told through gameplay plans  being made and then changing/going awry as well as conditions constraining players to be creative.
Hotline Miami - Dennaton Games, Jonatan Söderström. Dennis Wedin
Surreal, hyperviolent top down action game about the trancelike sprees that a masked killer enacts, that strongly highlights the violent obsession of videogames and culture. Has several factors that contribute to a sense of good gamefeel, and making what should be a frustrating experience instead induce a flow state.
Sid Meier's Covert Action - MPS Labs, MicroProse
Interesting systemic narrative that the player experiencing by foiling and interacting with various agents and stages of a spy plot. Systemic narrative that is expressed by the gameplay systems. Feeling of the ai acting irrespective to the player. Narrative experience of player feels quite systemic.
Night in the Woods (NITW) - Infinite Fall, Scott Benson, Alec Holowka, Bethany Hockenberry + Finji Adam Saltsman, Rebekah Saltsman, Em Halberstadt
Anthropomorphic animal narrative, platforming, adventrue game that tells the story of a 20 year old that comes back to her home town and and friends after leaving college. Tells an emotive story unconventional by games standards in a very playful way that has some traditional gameplay elements (platforming) but also makes interactive more unusual verbs (a pizza eating section, and pretzel stealing microgame). Creates an extremely strong, cozy sense of place. Expressive within the limits of its digital medium+storytelling (wide variety of personality conveyed through text box animation).
Minit - Vlambeer, Jan Willem Nijman, Kitty Calis, Jukio Kallio, Dominik Johann
Small, short adventure game where you die and every minute and respawn at the same space, learning about the world, optimising your route and changing the world slightly with each successive run. Very polished game with superb gamefeel (all vlambeer games have great gamefeel+juice)
Kentucky Route Zero - Cardboard Computer- Jake Elliott, Tamas Kemenczy, Ben Babbitt
The great american novel in game form. A magical realist story about debt to the past. Extremely important and affective narrative game. ‘The Entertainment’ - Interlude, elucidates relationship and interplay between player and developers that creates the game experience. Creates a powerful atmosphere + utilises branching narrative
I also wrote down a bunch of other stuff I’ve been thinking about in a big jumbled list for help during ideation process. This is just junk floating around, mood board of my head.
Yakuza, Moby Dick, Dark Souls/Absolver, Atom Zombie Smasher+Brendon Chung, Papers Please+Return of Obra Dinn, FTL+Into The Breach, Hylics, High Hell, devolver, Hyper Light Drifter, Flinthook, Jalopy, Jet-Set Radio, Mark of the Ninja, MGS V, Luftrausers, Shadow of Mordor, The Norwood Suite, Small radios, big televisions, The Endless Express, Alan Wake+remedy games, Assassins Creed 1, Banner Saga, F.E.A.R. ,  Helldivers, invisible inc. , Monaco, Westerado,  spectacle fighters dmc, thomas was alone, reigns, evil dead, sorcerer, valhalla rising, a field in england, hard to be a god, stalker, man with a movie camera, bomb city, taking of pelham 123, assault on precinct 13,  escape from new york, fruitvale station, playtime, drive, thief, collateral, taxi driver, lost in translation, tekkonkinkreet, ki-ki delivery service+ghibli, REDLINE, cagliostro, 2049, che, motorcycle diaries, man with movie camera, koyaanisqatsi,VVitch,Sacco e Vanzeti, nocturnal animal, die hard, ghost in the shell, atlanta, twin peaks, fear and loathing,only god forgives,donnie darko, mad max, satoshi kon films, eyes wide shut, dog day afternoon, seventh seal, whiplash, brazil, t2 trainspotting, hellboy comic, fargo, rocky horror, gozu, juno, clerks, slacker, daria, almost famous, lady bird, frances ha, fury, wes anderson colour+ framing, NOIR + lighting, there will be blood, no country for old men, unforgiven, dollars trilogy, run lola run, phone booth, die hard, dr strangelove, apocalypse now/heart of darkness, the wire, adult swim+space ghost stuff, home movies+squigglevision, hannibal, bojack, flcl, true detective, desert punk, QOTSA, them crooked vultures, grunge, idles, talking heads, wu, green kingdom, lizard gizzard, acoustic wizard, tobacco, diiv, mbv, spooky+ over the garden wall, bowie, clash
Initial Ideas
A game where you play as a witch exploring a modern magical realist city at night. Should have an interesting traversal mechanic. All about traversal, dancing and screaming in a city at night, strong sense of place + atmosphere: inspired by films such as playtime, thief, drive, collateral, fruitvale station, lost in translation as well as games like NITW. Thought about more in this doc: one pager section on 2nd page: https://docs.google.com/document/d/1O3NC8HqwmERq57Dcqqc2d2Ih34ZVO4-vEQPnVTKRyOk/edit?usp=sharing
Some kind of game themed around the desert/stoner rock music genre which includes acts like Red Fang, Kyuss and Sleep. Make use of AAVP to have a dynamic soundtrack responding to gameplay that impacts the visuals. The game’s mechanics should be directly inspired by the theming, and common features of the genre, could be action oriented, with rhythm game influences. One game that would probably be worth looking at in relation to this is the recently released Tetris Effect, while I would not be as interested in a game as abstracted as tetris, how they achieve a flow state, and have music and visuals informed by gameplay would be worth looking in to. I feel this game is more likely to involve rapid prototyping.
Create a languid game about chilling out on a ship with crew and passengers. Setting could be sci-fi or more historic - chatting on computer to far flung galactic friends and doing menial space jobs/ tasks aboard ship. The setting and experience of the place can draw from ideas about coziness in games + make use of Branching Narrative/Dialogue. Potentially also think about how procedural narrative could be a factor. Inspired by Moby Dick, NITW and Purgatory
Hotline Miami/Goap/Diehard - ‘Create a systemic top-down stealth action game where the player is asked to foil a developing plot/heist by a group of AI agents whose plan and activities respond to the players attempts to derail it. The focus should be on the player feeling like they are responding to the AI’s adaptations to the player interrupting their plot. Each level would be one plot/ situation the player is thrust into. The project is inspired by the evolving plots of covert action, the setting/circumstances of Die-Hard and the gameplay/perspective of hotline miami. This project will involve development of a complex AI system that could be implemented via a GOAP method.
Walkie talky/radio gameplay mechanic to solicit/disseminate information
Research into the effectiveness of procedural vs authored content in games, as large games increasingly find themselves trying to use procedural generation to meet the demands of growing content demand they are finding it difficult to reconcile this with a desire to create quality, curated content, narrative or otherwise. I propose research into the various ways procedural vs authored content has been divvied up in games, the amount of people working in each area, how much curated work is required for procedural work to be effective and the reception/perception of these two methods to create content for games. The means by which this could be investigated is perhaps by creating some data sets of very simple different possible mechanical games in Unity or more narrative ones in twine, that are sorted into different groups of procedural / authored games. We would then measure the level of player engagement over the course of their time with the games and within the context of how long it took to make the given games. Context + techniques: procedural generation + branching narratives
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mysteamgrids · 5 years ago
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Atom Zombie Smasher
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Why is Atom Zombie Smasher so woke
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crashional-thinker · 3 years ago
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i mean theres a zombie tower defense game called "atom zombie smasher" sometimes a game just has a dumb name because it sounds cool
day 12836 of sleepless nights trying to figure out why risk of rain is called risk of rain
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Getting Rich's is Worthless and being poor fucking Suck's -
Getting rich is a bitch, no friend's, no joy no Time to your Self and once that get that money ... there a zombie with hollow pride after thay where granted this false achievement
thay have no Mind, thin body and No Soul -
there really nothing of them - there mindless and thay go threw life being smug, and there family's SUCK, it's not a gang of soul's in Order if each other is a house of pig's, there parasitic-ing off one and other and only when he's old will he see, what a dip shit He is, Most women already Automatically do not care about 80% of all homo women are parasite's cold blooded parasite's, that only care about them self and thay think the world is always Closeing in on them, there in constant fear and at the same time anger -
So there going to right off the bat nothing going to care and be actting 24/7 for that Sweet Coin, he punp's out he bought a classy Whore,
he bought a whore he doesn't even fuck -
And like all Whore all thay want is money thay live in a house of mirror's, and hold one in there hand and yet there made of glass and have no heart inside, the body is made of ice water as the breath is made of winter, the Eye's are hollow and dead Even tho the heart beat's
he live's his life thinking money, Money, a man made object is the greatest thing in less the realizes' that money CAN'T BUY Him happiness just like so many before, that have fallen for this trap, and the rich do 3 thing's thay either go mad, kill them self's with at Golden rope and or Throw it all away ad go kinda crazy and start spend like crazy - Becuz thay have detached them from reality and life thay have money and yet no life as the poor have life and yet no money
Money was infect want people could not trust one and other on trade, it was a way to keep people from stealing, and it was a attempt to create order in the human race
Don't chase the coin rolling down the street, the Golden Coin that roll's down the street in the night - it's not worth it roll's right into hell - and all the way into circle 9 ...
There is a string on that fukcing coin and a price too high to pay
fuck the golden coin -
i'd say chase love but love is a fucking illusion -
idk what to say for you to do - i guess to do as thou wilt, it's not like any thing fucking matter's -
i rather not say it's CERN becuz there are so many alien's, With shit so much Greater why on earth ( no pun Intending ) With, There little Atom Smasher do anything - with alien's And Tech light year's, beyond us ???
I guess the best i can give you is do whatever you want - when ever how ever the holy order of the universe is dead, all the is sacred - Special is dead
So go do as thou want's, becuz it's like you need to give a fuck any way -
God might be alive but i'll be not surprised if it kill's it self after seeing the crazy shit that want doesn't  here on earth, you see the thing about free will is this
even Tho God can see all that you'll ever do, it doesn't mean your going to do it - god the creator and all like's to watch your action's it can see all possible out come's and yet not Kno that out come - it' has a hunch, that the thing about free will, it oddly Keep's god from being to depress's in all of existence's, reality is tragic and god try to make it a little better With a little Magic it was a big bang, that god started all of life to be quite honest life is quite depressing, becuz beyond god there is nothing, no life no soul's no world's
And, god still Search's, On how it was created ??? God doesn't even know -
All the omniscience's in God can't understand who or what made it - No Bull Shit, at it's apex God's want's to find it's mother and it wonder's if it even needed a father - God is NOT it's own Father but look's and hunt for It's creator -
and at that god's look's, for the Meaning of life - God created the universe BUT not Existence's -  
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epicmeetsfail · 6 years ago
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Have You Played… Atom Zombie Smasher? http://bit.ly/2Zx0WQg April 24, 2019 at 03:11AM
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