#atelier corneria
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Corneria ; Atelier Sophie ☆ Alter
#corneria#atelier sophie#atelier corneria#atelier series#atelier games#atelier#alter#anime#anime figure#figure#figure collecting#anime figurine#figurine#anime collecting#scale figure#myfigurecollection#manga
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New Years Lottery artwork for Atelier Sophie: The Alchemist of the Mysterious Book. Illustration by: NOCO
#atelier series#atelier sophie#sophie neuenmuller#oskar behlmer#monika ellmenreich#corneria#harol simens#noco
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☆ Corneria // Atelier Sophie: The Alchemist of the Mysterious Book ☆ 1/7 / Alter ☆ January 2024 ¥25,080 ☆ Sculpt Aketagawa Noboru Paint Watanabe Takamasa
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Corneria • Atelier Sophie: The Alchemist of the Mysterious Book 1/7 Scale Figure by Alter
#corneria#atelier series#atelier sophie#video games#figure#anime figure#1/7#scale figure#prepainted#upload#alter
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225 - Corneria (Atelier Sophie)
5/2/23
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[Vayne in Atelier Resleriana's 3D Model Character Showcase Review Part 3] 25 February - 13 March 2024
This is first time Vayne going Synthesis to making Tranquil Salve or Thunder Armor
I can explain why he's looks like Sora from Kingdom Heart during Synthesis.
His Al-Revis collar uniform still error!
Woooow…!
He's so cool~
but it still problemly his front hair, Haaaa-ha-ha-ha-ha-ha…! I'am notice, i tried my best to caught screenshots so bad...
Wooooo….
A Lights became bright white than previous bright yellow that's mean it's much more highest traits. every i get SSR V/VI well. It's because wanna on Event Mission: Synthesize! Synthe-prize! Campaign i don't have time to make lot battle-items before event over, i will but the next event be appear next day. However i'am still didn't get SSR V/V while SR V/V had only got 2 for Lightning Equipments: Thunder Armor and King of Thunder Ring.
Why he's looks like Riku from Kingdom Heart again?! during Synthesis was finish.
I don't know when Vayne and Meruru seen pot inside, that's mean it got highest traits lucky. No maaan…
Vayne's poses had similar Logy's poses during Synthesis Also Raze and other male characters has too in menu character & party but not all.
Oh yes i have something important about... Vayne can use alchemy- wait what???
It's only know found posted from twitter by kuuki099: [Part 1] and [Part 2]
"For now, since Vayne is one of the items in Chapter 4, it doesn't seem like alchemy is impossible to use."
"I've been thinking about the difference between the "mana" in the Mana Khemia world, but Vayne said, "It's different from the mana in my world"... It is unclear whether this is saying that "mana as energy" is different, or whether they are "comparing mana as a spirit with materialized mana."
I did use to translated if important post has gone forever on next year. I feel confused about Vayne can use alchemy…?
#atelier#atelier games#atelier series#atelier resleriana#mana khemia#screenshot#vayne aurelius#logix ficsario#corneria#shallistera argo#escha malier#linca#esty dee#merurulince rede arls#valeria#razeluxe meitzen#cordelia von feuerbach#tao mongarten#oskar behlmer
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Nelke and the Legendary Alchemists ~ateliers of the New World ~ Thoughts!
So! I just finished my 100% playthrough of Nelke! literally less than 5 minutes before i started typing out this post! So let's get started. So Nelke (I am not typing that full title out every time!!!) is a town building style JRPG following an original set of characters led by Nelke, an alchemist obsessed Noble lady out to look for a magic tree and prove herself to her father back home who sets all these time sensitive tasks for her that she must complete, or come back home. This style of time sensitive tasks will be very familiar to people who have played the older Atelier games, however the overall gameplay is otherwise very different. As Nelke, unlike every other Atelier protagonist, has 0 alchemy proficiency. She instead relies on other alchemists to get things done. Which brings us to the main pull this game had for me.
For some mysterious reason, and these alchemists from other worlds are teleporting to this seemingly random location!! So you'll see familiar characters from all atelier games up until Atelier Lydie & Suelle (Which is my favourite), including side characters, such as my favourite Corneria from the Mysterious games! I basically 90% bought and played this game just to have another game that has Sophie, Firis, Lydie and Suelle in it. Didn't really care for most other character simply because i don't know them, but that's on me, not this game. So i won't fault it for that. Basically the more Atelier games you've played, the more little enjoyable character interaction moments you'll find fun.
Okay now let's get into the actual gameplay shall we? So there are 10 main aspects to this game you need to keep track of. Town building, Synthesis, Sales, Production, Dispatch, Requests, Tasks, Visits, Research, and Investigation. Town building. The main part of this game. You need to build facilities for your alchemists to synthesise, your merchants to do sales, your workers to produce materials, and you can't just place at random either. It's good to have districts, as different things you can build have bonuses to specific things, and even specific types of sales. Plus everything needs to meet a road, so efficient usage of space is needed to actually place all the buildings you need. Synthesis. This one is straightforward. You have your alchemists synthesise things you need to sell, things you need for research, or things you need to construct better facilities. Makes sense that in an Atelier spin-off game that Alchemists are your most important and useful people. Alchemists can also perform any role, but only alchemists can do synthesis. Sales. Also pretty straightforward. You sell the things your alchemists make. There's also several categories of items. General, Grocery, Weapon, Boutique and Drug (Sounds weird and illicit. Guess it's an american translation. If it was translated her, it would be called a pharmacy) Now this can be a little annoying to manage, and certain building can only sell certain things, and if you don't have fairly balanced sales, you can lose support in the town. Production. So for this one, you build things like Flower patches, veggie gardens, orchards and ranches, all to produce materials every turn. Definitely don't ignore this one. If you just forget about it, you'll suddenly find yourself using, say, way too much vegetable oil for what you're trying to make, and your whole production>synthesis>sales line will quickly break down.
Dispatch. You can send your people to areas you have cleared in battle investigation, and gather materials each turn. this one is also super important for the same reason as production. You can dispatch at most 5 people to each area. Requests. These are mostly optional requests you get each turn that ask for things to be done within a specified time limit. Like.... "Product 20x of Y item in 4 turns" And you'll get a money reward, or sometimes you'll get a population boost from it. ALWAYS do those ones, as you will hit a point in the game where if you don't have at least 50,000 population, you just lose, and have to start over. Which happened to me. Keep on top of requests! Tasks. These are your main directions for the game. Time limited tasks that if you fail, it's instant game over. Visit. You can visit and chat to all your town members, which consist entirely of characters from the mainline Atelier game. There's a limited number of these you can do each day. Research. This is how you unlock more land to develop, required items for advanced synthesis, and even resolve random time limited disasters. Make sure you're checking the materials you need for things, as past a certain turn number, research locks. Investigation. This is how you unlock new areas for dispatch, or level up characters. It's super super basic turn based combat that is so easy that as long as you don't neglect levelling up, you can win every battle on auto.
So overall i thought this game was.... fine. If it wasn't for the fact that i was playing alongside my favourite characters from the Mysterious games, I probably would have given up, and if it wasn't so short, I probably would not have gone for the 100%. Speaking of. If you go for the 100%, it was super grindy. I beat the game in about..... 30 hours? and then the next 8.4 hours were grinding out the like, 10 achievements I had left.
I think if you're a fan of the Atelier games, and you like town building games, you'll probably have fun here. And that's my thoughts! Thanks if you read this far.
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コルネリア 21/11/30
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corneria — atelier sophie
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Wow I thought Remplir core was such a hard boss but turns out if u have lightning crystals with the right traits u can defeat that hoe in like less than 10 minutes
#was looking online but damn i went for the lazy route#made 1 bomb and asked Corneria just to copy whoop whoop#almost done with atelier Lydie & Suelle#i also got atelier Lulua and the arland trilogy dx bc it was on sale#idek what to play next
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TODAYS GIRL OF THE DAY:
Corneria from Atelier
1/26/20
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i bought Atelier Sophie
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Sophie: Cory, your eyes are so red... have you been eating my edibles again?!
Corneria: Maybe...
Sophie: CORY!! I JUST MADE THAT, IT’S MY GOOD STUFF!! >o<
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Cornelia from Atelier Sophie. Verily cute, and small.
#cornelia#atelier sophie#corneria#fan art#digital painting#cute#pink#smol#atelier series#the picture wasn't turning out as i'd like so i left it as it is
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[Vayne in Atelier Resleriana's 3D Model Character Showcase Review Part 2] 25 February - 13 March 2024
~Welcome to the Atelier Resleriana~
There's where random people as appeared in atelier, as beginning first play, it's easy finding Vayne in Atelier Finally, Vayne is here then i caught words when Vayne says
Let's see-let's see~
^ Add one lastest screenshot at 24 March 2024 ^
After Learned on main chapters and character's title name:
Alchemy can grant Wish Saskia says who repair Resna's ribbon
Synthesise using Mana
Vayne's Title name: The Power to Grant Wishes
...やべー!
It's sounds like had big spoiler alert ever seen, Oh no ヤバイ! How long taken to new chapter for him! I wonder if Vayne as appeared in main story or… a event story okay. I only found at chapter 3 due Valeria on harbor once. where's Vayne chat with Firis.
And i was already seen about Event happy new year 2024 in Japan version.
Wow, look at that!
It this first time i did caught screenshot during Esty and Vayne going Synthesis so rare had pink petal aura that's mean, we got highest traits.
let's showcase about vayne in atelier his Al-Revis male uniform it something found error? Yeah that's it, well i don't know much about learn what's type clothes?
Hmmmmm…
My friend from twitter says: Just realized that his collar looks kinda weird in this part… A bit of chaotic clipping happening here
Collar? I only know it's Necklace for animal pets.
Ooooooohhhhh!
I see-i see i do not know, haaaa-hhahahaa… it should be needs learn about type clothes someday, because there are still many who don't know. I need his character reference…
I have to something about screenshot quality, forgive me there's screenshots had somewhat low, mid and high quality
At first play this game I did setting had no anti aliasing or FXAA at beginning after tested MSAAx2 at next day, it's getting better than no anti aliasing or FXAA however MSAAx8 is more better well, i just needs learn what is anti aliasing?
It's be useful to caught screenshot with highest quality but it be become lagged and lame speed animation if setting:
[ Highest x Ultimate x MSAAx8 ]
It did caught screenshots after previous first part in Menu Character and Party.
I have do question about his front hair looks so weird detail?
やべー and his Al-Revis male collar uniform got error again.
#atelier#atelier games#atelier series#atelier resleriana#mana khemia#screenshot#vayne aurelius#logix ficsario#reisalin stout#marlone#resna sternenlicht#esty dee#monika ellmenreich#cordelia von feuerbach#shallistera argo#viorate platane#merurulince rede arls#valeria#ayesha altugle#escha malier#iksel jahnn#razeluxe meitzen#linca#oskar behlmer#corneria#rorolina frixell
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If you are a follower of LadiesGamers.com you have probably been wondering what’s keeping the review for Atelier Lydie & Suelle: The Alchemists and the Mysterious Paintings. The game was released at the end of March on the PS4, the PS VIta and the Switch.
I’m a fan of the Atelier series, and I was so glad this one would be released on the Switch too. A first time experience I’m sure for many Nintendo gamers. And the simple truth is, I have been dragging my feet with this one.
Let’s look at the world of the twins first
The way Gust always works in the Atelier series, is that they work in threes. This game is the third in the Mysterious series, set eight years after Atelier Sophie and the Mysterious Book and four years after Atelier Firis and the Mysterious Journey. The story follows the alchemist twins – the reserved but caring Lydie Malen, and the eccentric, carefree Suelle Malen. They both work alongside their father at the family atelier.
Their mother has died some years ago, and it seems their father hasn’t gotten over losing her yet. He is an alchemist too, but doesn’t amount to much. The twins are pretty much left to take care of themselves. Due to his inexperience in alchemy they rarely see any customers. Their daily life changes when the duo uncovers a mysterious-looking painting, and as they reach out to investigate, the girls are drawn inside a world bountiful with rare materials perfect for alchemy.
Assignment after assignment: better get synthesizing!
Atelier Lydie & Suelle is the nineteenth game in the Atelier series, just about every year a new installment is released. Most of the time on Playstation devices, but this one made it to Steam and even to the Switch. Even though I’ve played all the other games on the Vita, I was happy for the slightly bigger screen of the Switch to sate my Atelier hunger.
As was introduced in this trilogy and used throughout, synthesizing isn’t just a matter of throwing ingredients in a pot. A puzzle like template is used to put the ingredients together, aided by a catalyst that can change up the puzzle. The story is progressed by doing assignments, that follow the Alchemist ranking system. But in order to do that, the twins first have to make sure their notoriety goes up by doing various tasks in their Ambition Notebook.
Anyone who has played an Atelier game before knows how this works, and the crafting is one of the soothing parts of the game. Fiddling around with traits and special effects to get that elusive special item that is requested. I really like doing that!
Back to small town living
In Atelier Firis we got to explore at random, without having to go from A to B; the developers have abandoned this open world concept again in favor of living in a small town. Probably because I was one of the few people who actually enjoyed the open world concept in Atelier Firis a lot!
I guess it makes sense too, as it’s the mysterious paintings that give the sense of exiting horizons to explore. It’s one of the things that makes the game interesting, wondering what kind of world you’ll see next. New enemies, new materials to gather. And enabling the girls to come up with new ideas too.
The paintings unlock slowly: first you have to do the tasks in the Ambition notebook, then the tasks acquired to gain another Alchemy Level and then you get to see a new painting. The paintings are a nice touch and they make the adventure a bigger and better one.
Turn based fighting with added features
All Atelier games have a couple of staple components: crafting, assignments, people stories and turn-based fighting. Crafting the best possible equipment and bring along all sorts of bombs you can make is the way to go.
Once you come to the point where you can add more people to your fighting team, you can put them in the front row for attacks and the back row for support. If Lydie or Suelle is in the back row, they can even perform a limited kind of synthesis to help the battle. Everyone takes attacks in turn and provide follow-up support depending on their placement in the lineup.
Later in the game the twins are able to “paint” over the battlefield using special items, granting passive effects that correspond to each of the game’s Mysterious Paintings.
Easy travel and lots of guidance
The travel system in the game is great. I like it that I don’t have to trudge through the streets to go from A to B. It’s quick and efficient, and the game guides you buy adding a star next to where you need to go to progress the story. And an ! for a destination that’s a sub-quest.
With the usual dungeon areas, the town itself and the various painting, this could have gotten cluttered. But they solved that nicely by adding screens for the outskirts of town, and on for the paintings.
I do like that, but when you’re rushing through, you don’t have an eye for the beautiful surroundings anymore. Because visually, the game is really nice and colourful.
Characters can make or break a game
For me, the Atelier games are synonymous to good stories and finding out what makes the protagonist tick. I’ve loved seeing Sophie grow from a good and kind girl to a competent and kind woman and I rooted for Ayesha as she went out to find her sister.
This is where Atelier Lydie & Suelle disappointed me the most. The sisters are annoying and tedious in equal parts, each in their own way. Suelle just shouts at everything, is belligerent, screams at bugs and just tends to be obnoxious. I’m playing as Lydie, as she is slightly more acceptable to me, but the way she blushes at everything and portrays such a weak damsel in distress really makes me impatient.
The other characters are just weird. Hagel, the manly Smith? Eeew! The twins father Roger has no idea what his daughters are up to and is just out of it. Seeing familiar faces helped a little. Fritz Weissberg and Corneria and of course Sophie and Plachta. Firis and Liane made an appearance too, though once again, Firis and her creepy doting sister Lia annoyed me. Firis seems to have grown up a little but her sister really says the most cringe-worthy things!
Juvenile writing
On top of the characters it’s the things they say! In some cases I just couldn’t believe what I read, the writing is so juvenile. These are thing young teenagers say to impress their friends! And even though I know the twins are indeed teenagers, this isn’t what I want to see in an Atelier game.
It doesn’t help that for the first time, the game isn’t dubbed in English. We have to make do with sub titles and endure the baby-talk voices in Japanese. After a few hours I just turned the volume way down, it really got on my nerves.
Excuse me…Dummy Daddy?
Lydie can’t take Hagel’s masculine temperament?
They can gossip too!
Prinses Mireilla is drunk??
Conclusion
It really saddens me to say this, but I can’t give the game more then a 6,5 out of 10. This game feels as if they made a quick new entry, wanting to bring the Mysterious trilogy to an end and having to put out one game a year.
The battle and synthesis system is what we have come to expect from an Atelier game, and having the storyline revolve around small town living is okay. The landscapes look pretty and the music is good too. For that, I added 0,5 to the 6 I had originally wanted to give.
The characters and the writing aren’t okay at all, it’s what annoyed me the most in this game. Sure, the protagonist can be young and it’s nice to see them evolve as a person. But they don’t have to be so weak and infantile!
The mysterious paintings are a nice new addition, which I hope they will keep in the next Atelier games in future. I guess I will plod on for some time though waiting for another game to catch my interest.
Review Atelier Lydie & Suelle If you are a follower of LadiesGamers.com you have probably been wondering what's keeping the review for Atelier Lydie & Suelle: The Alchemists and the Mysterious Paintings.
#fan of atelier games#mysterious paintings#perfect combination of crafting and fighting#the malen twins#weak characters in atelier lydie
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