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#at this point i might just look into emulating the game on pc and playing it there instead
yo9urt · 6 months
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video games....
#mine#i love my steam deck sooooooooo much im so happy i can actually play games again like a big proper library of them#and everything#everything on steam AND emulators is available to me. do you know how many games that is!#i started a new beegee3 playthrough on the HARDEST DIFFICULTY (!) today. which is also a single-save difficulty#and im in one of the most difficult parts of the game right now (level 4) and kind of nervous lol#but at the same time im really proud of myself for learning the game to the point i feel comfortable challenging myself in it#and im happy i get to at all :D i love you video games#and sooner or later ill come back to stardew valley cause there was that big update and i have some games on my wishlist too#and its not verified yet but i might play that pomeranian making the house dirty game cause it looked cute#oh and yakuza also because my friend got two of the yakuzas for me#YAYYYYY GAMES#also kind of sad though because tomorrow i pack and sunday i go back for babys last quarter of college#and im worried about how busy its going to be with classes and job apps and then of course actually graduating#and moving out and haivng a job and stuff#when all i want is to enjoy being able to play video games again.... sig#sigh*#WHATEVER...future mes problem#oh i almost forgot...one of the best parts of the deck imo is the versatility because with games like beegee3#you can play it in controller mode which has its pros and cons but you can also swap to computer mode#which also has its pros and cons so like. i can adjust as needed#when im just exploring or trying to loot an area etc i go controller#but when im in combat i go computer because the hotbar is REALLY helpful for decision making#its really nice to have the option to choose since no console players have that it seems#and the only pc players who can do that are the ones who have and are willing to connect controllers#and most of them dont seem to be into that#but im really glad to be able to do both#ok done yapping now
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rottingcompost · 2 years
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Im still like a year later debating resetting my animal crossing save file but also I dont know if i want to since i have gotten so far and I dont really want to lose it but I also want to reply the game. I HATE how nintendo basically made the save system in the game as being one island per console. No matter how many save files you make you still have the same island unless you reset the save entirely! Why the fuck should I have to buy a new console to be able to keep my current island but also replay the game from the start? Its the same bullshit as we had with the old DS games where you had to get a new game cartridge, but at least for that it wasnt an entirely new game console! Even pokemon had the fucking courtesy to stop with the one save per game cartridge when it switched from 3DS to switch, and that was probably the best decisiok they have ever made! I love the games nintendo makes but it feels like they take a step forward and then three steps back with how they handle the save file systems they have. How can it be harder for the switch to handle two different AC Islands on one system over 5 saves per game for the pokemon games all with different levels of completion and different teams and shut like that? How can the switch handle 5 different minecraft save files, all with several different worlds that are randomized entirely and get new updates occasionally and also can have huge generated and player built structures, but it cant handle two different animal crossing islands, so it has to have the same island with the same progress and look and all that on all save files on the system, only you add a new house to the island per save file. Its so stupid. I hate it. I shouldnt have to get a whole new console to be able to play on a new island!
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ourlittleuluru · 21 days
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Hiii how do you get those wide pics of lnds? Is there a pc version of the game?
(≧∇≦)ノ Hi there Anon!
And I WISH there was a PC version! 😭 I'm actually running a PC Android Emulator - MuMu Player 12 to play the game and capture the wide shots!
I'll put the method out here for others that are curious too and want to take their own pics :3 ⤵⤵
Mainly for Windows PC:
Firstly, is to grab a emulator! one that works with your PC. (Personally I have had issues with LD Player and Bluestacks u-u so I ended up with MuMu Player 12. But others might have issues with MMP12 and use LDPlayer instead. So it really depends!)
Download the game, of course! And also this other app called "Screen Orientation Control" by OHMAE Ryosuke on the Play Store (this app will force the game to take the landscape pics)
Next is to ensure your emulator display settings are wide enough. For the Extra Wide ones, I used these custom values! (refer to image below the list)
And then, you'll want to make sure to fire up the Screen orientation app, and select the landscape option
Now, fire up the game and use the in-game camera and snap away! (Don't worry, the game will look not much different from usual at this point, but the key is in the camera snaps!)
Finally, save your the pictures from the game album into Local, and you got yourself all the wide wide pics~
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You can also do similar steps for your Android phones! Just need to skip step 3, since phones are limited to their actual device resolutions u-u
And big apologies for Apple users... I have 0 clues on that front 🥺
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blueskittlesart · 1 year
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how do u play zelda games... or are u just very familiar w the lore without having played all of them? i only have a switch and have played botw and totk it's the only console i've ever had and i'd like to play more games like ocarina of time and wind waker and majoras mask but idk how to access them and also. expensive 😭
i've played every game I talk about on here! I try not to talk about ones i havent played bc i don't have a full understanding of them lol. for me it's been about 10 years since I started playing zelda games so I've had some time to get this many under my belt but I can definitely recommend some good games & methods for new players!
since you said you only have a switch, i'll start with legal ways to get older zelda games on the switch. many of these will be expensive and arent actually the method i recommend to play them but. for the sake of being thorough. im gonna mention them.
skyward sword HD remake (highly recommend!!) this game would probably be a pretty good starting point after botw and the remake is notably easier to play than the original. it is $60 tho when the original game was $30. so
NES and SNES virtual consoles which are free with a nintendo online subscription have the original zelda, zelda II, and a link to the past on them. as a new player i wouldnt SUPER recommend any of these but alttp is definitely worth it if you DO end up liking some of the more modern games in the series.
the dreaded n64 virtual console has oot on it but im just straight up gonna tell you not to buy that shit. oot is a must play but there are millions of better ways to play it
the fucking $60 links awakening remaster. don't buy this
the way I personally played most of my games is either via console or hacked console. if you're willing to invest in a secondhand wii to hack you can emulate basically any console that came before it, including the n64 for oot and the gamecube for wind waker. if you're willing to invest in OR you have an old 3ds lying around (preferably that hasnt been updated recently but you can get around that) you can hack it to play GB/GBA/DS/3DS games, which includes link's awakening, minish cap, albw, oot 3d, and majora's mask 3d!
if you're looking for a COMPLETELY free option, my next suggestion is emulation. you want a decent PC to be able to run most of this shit without speed drops, and some newer consoles won't run perfectly no matter what. wii games especially are really dicey because of their reliance on motion control so there's not a lot of emulators out there for them.
for anything before the N64 (majora & any game released before it) I recommend the MAME vintage game emulator. this thing was originally built for arcade games but runs a lot of vintage consoles pretty well too and is generally intuitive and user-friendly.
Visual Boy Advance is a good option for GBA games (link's awakening, 4 swords, minish cap, oracle games.) these may also work on MAME
Desmume for DS games (phantom hourgass, spirit tracks)
Citra for 3DS games (requires high processing speed & decent graphics card, most laptops will not run it) (oot & mm 3d, albw)
for gamecube (wind waker) I used dolphin emulator on my hacked wii so I can't vouch for how it'll run on anything else but i believe it should also be able to emulate wii games? (sksw, tp)
hope this helps fuel your loz adventures! if you ever have specific questions about emulation or hacking i might be able to help also lol i hate paying for games so i do this a lot
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sabrinahawthorne · 24 days
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CLASH! Devlog, September 4, 2024 - Mastery Rework and NPCs
Sorry for the long absence, everyone - I'm back on the horse and I have developments.
Stats are called Stances!
I just want to get this one out of the way - I've been looking for a bespoke term for this since I drafted the original prototype, and I finally landed on language I like.
Mastery Rework
I've been having trouble with the Powerhouse's Playbook progression mechanic - I have a very clear idea of the narrative moment I want to emulate, but nothing I've thought of has really jived with the universal Mastery Mechanic. Eventually, I realized it was because there was a problem with Mastery itself.
(If you don't remember how Mastery works, you can read about it here.)
So to clean it up, I've altered how Mastery works, just a little. It used to be that you gain a point of Mastery whenever you used a Tech that you're currently learning (previously called Unmastered, now called Imperfect). That Mastery would then automatically be invested into the used Tech, until you finished learning it.
Not so any more. instead, Mastery now functions more like XP in other games. It's earned in a number of circumstances - activating Imperfect Techs and activating Relationship Techs, among others. From there, you have some choices about where you spend your Mastery. You can invest it into learning new Techs, but you can also spend it to improve your Stances, or even give it away to give an ally some extra Potential.
From here, I was able to actually implement the Powerhouse's Progression mechanic! But I won't get into that here - you'll have to read it for yourself.
NPCs
Does anyone else get scared of writing GM-facing rules? It's not a rational fear; it just feels overwhelming every time I have to write them out for a new game. Especially so in this case.
A particularly daunting hurdle in the case of CLASH! has been NPCs. This is a game about combat against interesting, developed characters, which means that I somehow need to make playing multiple complex NPCs manageable for the GM. It's been eating at me for months.
The solution came in three parts: Traits, Types, and Tiers.
Among the three, the only term that carries any mechanical weight are Traits - but All three are useful pieces of language.
Traits are simple tags attached to some NPCs which describe their motivations and behavior. They aren't Techs; they don't describe a character's powers or weaknesses. Instead, they're about a character's priorities, both in and out of combat. For example:
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Or, something more specific to combat:
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These serve several purposes. First and most significant is that they make managing a potentially large cast of antagonists easier on the GM. Every important NPC has a list of personality traits that inform their actions, and those traits are written down, so if you ever forget that one bad guy's whole deal, you can just double check.
It also means that running combat is simpler. The GM doesn't need to worry about a characters actions being consistent - they essentially have a very simple AI to follow - a set of procedures that generate consistent behavior and tactics for their baddies. Hopefully.
I also anticipate that this will add an additional layer for the players, who I hope will have a lot of fun deducing the priorities and strategies of their opponents, and finding interesting ways to take advantage of that knowledge.
Types are a soft distinction between two styles of NPC. It doesn't make sense for every rando the Fighters encounter to have fully fledged Stances and Techs to use - that's simply too much work to put on the GM. So instead, the majority of NPCs are what I'm calling Noncombatants - their more complex counterparts of course being Combatants.
Combatants are the ones with Stances, Techs, and Traits. They're any NPC you expect might be getting in a fight with the PCs, and any Noncombatant can be hooked up with some of the above if the need arises. But Noncombatants just have a name, some pronouns, and a listed motivation. If you want, you can even use a Trait or two for this - but you don't have to.
Finally, Tiers are essentially a way to make constructing Combatants easier. The tiers are Goon, Lieutenant, and Boss. With one or two minor rules exceptions (Goons will flee when they lose a Contest), these are all identical - it's just that each tier has better stats and more personality than the ones below them. Lieutenants are more colorful and interesting than Goons, etc.
This manifests really simply - higher Stances, more Techs, and more Traits. It's just an easy way to create a hierarchy of villains that ranges from your average nondescript Soul Reapers, to your Captain Alvidas, to your Orochimarus.
I've got another Devlog coming this week! It's smaller than this one, but I figured I'd keep engagement high and split the updates up just a little to keep people reading.
If this is your first time hearing about CLASH!, you can check out the open beta play materials Here! And keep that link open - I'm working on an updated booklet with more cool stuff.
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callmearcturus · 2 years
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What made you choose the odin over other similar game boxes?
GREAT question because there are a LOT of options out there, I even did a big post about them a while ago when folks were curious.
I actually started out with a Retroid Pocket 2+ as my first device. I hugely enjoyed it, played a bunch of DS games on it as well as a lot of PSX games. I think the current iteration of it, the Retroid Pocket 3+, is an excellent pick if you want a midtier device. At this point, the RP3+ is like a Odin Lite Lite.
My issue with my RP2+ was that I really wanted the ability to stream games from my PC, because I am a pirate yo ho ho and I wanted access to that much more robust library. Also, my interest in the Dreamcast/Gamecube/PS2 console generation is at its peak right now and that's the library I want to play comfortably.
So when I got a bonus from work, I bit the fucking bullet and got the AYN Odin Lite, because it also happened to be like 50$ off at the time.
(Oooh, which it currently is right now too, go figure!)
For the curious, I loaded my RP2+ with literally as many games as I could stuff into the things and I gave it to a friend as a gift.
I was worried that I wouldn't use the Odin enough to justify the purchase..... but then I immediately put like 20 hours into Pokemon Unbound and I completed Persona 3 Portable. And then I used Parsec to play the entirety of Persona 4 Golden and I am now 80 hours into Persona 5 Royal. And now I might spin up a playthru of SMT4 or the PS2 version of SMT 3 Nocturne, unsure.
Here's the reasons I like the Odin, even though its one of the pricier devices you can get:
Yes, it costs 200USD for the Lite model. But the Lite model does pretty much everything the more expensive Base and Pro models do with minimal compromises. Also for 200USD, you get extremely good components, very comfortable professional feeling buttons and joysticks-- like, this thing feels slightly better than a Switch Lite, honest to god. Unless you wanna dual boot Windows, you don't need more than the Lite.
It has Wifi 6 so it streams like a fucking dream. If the Odin itself can't handle emulating a game but my computer can, I can play flawlessly from Parsec. As I mentioned before, a few weeks ago I was sitting in a cute coffee shop literally like 25 miles away but was playing Persona 5 via Parsec. It also works natively with Game Pass streaming perfectly.
Even without streaming, this fucker is BEEFY. I personally love it for PSP games. Playing at 4x or 5x resolution makes the games look stunning.
My biggest problem with my CFW 3DS is the battery. I tend to play games for 4ish hours at a time, and then put the thing aside for a few days. With my 3DS, the thing will HAVE to be left plugged in or it will be dead by the next time I wanna play. This also means I can't just drop it into my bag to wait around for time to play, it'll inevitably be dead. My Vita and Odin can live in my bag for over a week before I have to worry about the battery. That is HUGE for me.
The Retroid Pocket 2+ very comfortably and ably played up to the DS and most Dreamcast games, but PSP was a crapshoot and even some PSX games weirdly could only run at x1, which was disappointing to me. The Odin Lite can play everything I want to play and as a bonus it can do what seems like half the 3DS library and about 40% of the PS2 library, which I would like to revisit.
Cracked devices and emulation are becoming a hobby of mine as everyone sans Microsoft works around the clock to make their enormous back catalogs fucking inaccessible. The fact the 3DS shop is closing soon pisses me off so much I can barely express it, I think that shit should be illegal. There are so many games and frankly works of art that are going to be completely inaccessible legally! FUCK THE ESA!
Point is, this stuff is important to me. I back up games I never intend to actually play on my external hard drive just in case. But out of all the devices I have played with, my favorites are easily the Odin and my cracked Vita. Both are miraculous, and I feel like I'm literally defeating my "hmmmmm what do I wanna play" indecision thanks to them.
That said, depending on your needs, I still think the Miyoo Mini and the Retroid Pocket 3+ (current iteration of Retroid) are excellent choices. As is a Vita! My god I love my Vita! I've never been a fan of any of the Anbernic devices and would avoid them.
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everygame · 8 months
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Alter Ego (Apple Macintosh)
Developed/Published by: Peter J. Favaro / Activision Released: 27/04/1986 Completed: 21/11/2023 Completion: Died of old age in my bed, single, but a millionaire. Little Richard’s “Thinkin’ About My Mother” was playing on the radio as I played. “I swear I'm gonna love her… Yes, until the day I die.”
Alter Ego is a dated, sexist mess that basically doesn’t work at all.
I am so fond of it.
One of those games I found in my earliest forays on the internet, digging around for “abandonware” Alter Ego was immediately interesting to my teenage self–a game that let you live an entire life! Sure, it did it in a text-only, choose-your-own-adventure style, but I was already fiddling around with Infocom games and it wasn’t that many years out from owning an Amstrad CPC; the limitations had no effect upon the promise I imagined.
The interesting thing about when I played it then is that I remember playing it into Young Adulthood and never further. Until now I couldn’t remember why. Did I get bored? Was I overwhelmed with options?
Well, here’s a hint. Alter Ego was designed in 1986 by Peter J. Favaro, a psychologist who at the time was just 28 years old (which I am forced to admit is younger than I am now.) It becomes very quickly clear that past a certain point he doesn’t know what the fuck he’s talking about.
But let’s take a step back here and discuss how Alter Ego actually works. Really it’s one of the earliest examples of a hypertext game (it actually predates Hypercard, if you can believe it.) You progress through seven stages of life from infancy to old age, and in each, you progress through a kind of… card map? choosing cards which each contain a vignette where you have to make a few decisions–if you’re a toddler, do you share your toys? If you’re a teenager, do you act sulky to your parents when they won’t let you do what you want? And then have that effect your stats and have time pass as a result.
As the game progresses, it adds several cards that you can flip over whenever you feel like it. A card that lets you try and meet people, or have experiences with your current partner, for example. A card that lets you make big purchases that you might have to pay off with a loan. 
The goal in Alter Ego is, simply, to… see what happens, and it’s here that the game’s highest pleasures and greatest mistakes are found. I decided to play this via a classic Mac emulator (as I believe that Favaro created this on a Mac) and although I originally played this on PC, the convergence of playing this via a system that I haven’t touched since I was at high school made the early sequences of this game a brush with nostalgia I haven’t felt before. The game is at its highest when you get to in some ways relive, but not quite, the past.
Like most people who play this (at least the first time) I chose to play it making the kind of decision I would make, as best I could, at the time I’d make them, and each experience was a moment of–oh, remember when something like this happened? 
It’s not perfect. Designed in 1986 by a young, white American, there’s this strange sense of re-living your life by way of “Leave It To Beaver” even if, like me, you only know the reference second or third hand. Personally I looked at it as asking: what if I’d gone to an American high school and lived my John Hughes dreams? The game was developed in the same era, I watched The Breakfast Club as a teenager around the same time I was messing around with abandonware and using classic Macs at school... it all intertwines.
And really, if the game had stayed there, I think it could have worked. A kind of… growing up simulator. Add lots of different vignettes, not all which play every time, and then the player plays until they leave college and the game goes “congratulations! You became a CORN FARMER. You married ONE wife and had SIX children. Your dog is called JEFF.”
Sadly, it does not do that, and it becomes pretty clear that Favaro didn’t really have a clear plan or concept for how adulthood was going to work. Childhood and Adolescence, after all, are fairly clear cut. You have to go to school, your parents take care of most other responsibilities. From a western, middle-class perspective, you’ll mostly have the same kind of experiences. As an adult however, all kinds of things can happen at all stages of life. 
It goes wrong immediately. You can go to college, but there’s no clear pay-off, you never seem to graduate! Jobs are just… something you have. Purchases and money quickly turn out to be totally meaningless (there may be a fail-state if you run out of money with huge debts, but I didn’t see it.)
The problem is that Favaro is forced to flatten everything into the most generic experiences once he reaches adulthood as the biggest decisions we make in our lives–who to partner with, our careers–cannot really interact with the canned vignettes of the main path. The box art is like “become a baseball player or a nun!” but even if you could the actual experience is “what if you were a white collar worker in the 1980s” as your nun deals with getting chewed out by their boss and refused a promotion or whatever.
In many ways it’s simply a fault of coming so early. A modern game in even just Twine can far more easily modify its text based on the information you’ve given it, and more easily offer events that either relate to your stats and relationships. In many other ways, it’s the fault of the culture that Favaro lived in and which, sadly, he could not see beyond. I played the “Male” version, and attitudes to women are beyond poor; many later vignettes are basically Penthouse letters (actually, another American reference I only know second hand, I swear) and one vignette featuring your discovery that a friend is gay is… er… not good.
It’s made even weirder by how… judgemental the game’s “narrator” (read: Favaro) is when it comments on your decisions. He definitely has an idea how you should be living your life, and hell mend you for not following it.
All that said, however, there’s still some amusement and possibly revealing moments to be had in the later stages of the game. I for one was surprised by my complete inability to maintain a steady relationship and how borderline panicked I got as I aged about it! It seems like it might be fairly random, which makes how unforgiving it is almost hilarious: I had been living with a woman for years, we’d invested in a company and became millionaires, at least according to one vignette I got on amazing with her son from another marriage… I popped the question and she said no because I was “untrustworthy.” Relationship over.
I probably should have indulged less in those Penthouse letters vignettes… It was… research. For this article. Yeah. Not just because playing this made me feel like a teenager again and the teenager I was would have made all those decisions.
Anyway. As much as Alter Ego doesn’t work, what stands out about it is what stands out about, say, an Infocom game. The text-based nature of it draws you in as deeply as a book, and it simply engages the imagination to make the game something more than it is. I can see Floyd in Planetfall, and I can see my weird picket-fences middle-America alternate life here. For weaving that sort of magic, it does deserve some respect. Just don’t take it too seriously.
Will I ever play it again? As I expressed above, I’ve only ever played the Male version, and the Female version is supposed to have a series of bug-fixes and less instant-death situations, but far, far more sexism. I might take a look at it, but even if I don’t I can imagine noodling on this again, at least as a mirror into memory.
Final Thought: Worth noting that you don’t have to take my word on this game, it can easily be played in-browser, which is probably fine if you don’t have a dense, multi-layered nostalgia attached to it. Support Every Game I’ve Finished on ko-fi! You can pick up a digital copy of exp. 2600, a zine featuring all-exclusive writing at my shop, or join as a supporter at just $1 a month and get articles like this a week early.
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lil-melody-moon · 9 months
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Year Summary #3
We're going with games today so without further ado!
The ones I've started and finished: 1. Pokemon Moon - Second/third time that I played it. I had started a save a long time ago, but I borrowed my 2DS to a dear friend of mine, so I just started everything from beginning. I enjoyed it as much as the first time actually, getting different Pokemon this time - or kind of? This is also where I discovered that tiny Pancham looks like Paul McCartney. Don't ask me from where I took it, but yeah. I named my Pancham Paul XD
2. Final Fantasy IX - I figured out that there has to be at least one Final Fantasy game during the year and this time it happened to be this one. Again, a replay, third fucking save. I had a new pc at that time, had to install Moguri again but you know. The worst was the fact that the old saves were gone, along with the one where I almost did everything in the time before the final boss. My first, almost complete save was gone, I was sad about that. That didn't discourage me tho, I played the game again, only to regret that I didn't use other names than default - it would be so fun, I have to do it next time. Anyway, I still love this game, I will gladly come back to it at any day really - crying at the end again, God, the credits song ;A;
3. Rayman 3: Hoodlum Havoc - I think this platformer will come back to the list of "play at least once a year". I love this games to bits, first platformer, my entire childhood and beginning of being a nerd is stored there - and again, Polish dub in this game is *chef's kiss*
4. Rayman Legends - replay after a few years and as much as I love the musical levels, the game itself is fun to certain point, I think halfway through, it gets kind of repetitive - or it might be me who played this game way too much in the past. Either way, I'm not coming back to it anytime soon. Had fun nevertheless tho <3
5. Murder by Numbers - got Epic Games Store, got my hands on free games and there I went, choosing this one as the first one. It has repetitive mechanic over finding clues - it's a detective kind of game, similar to Ace Attorney, but much more tame - but like, if you're bored you can cheat through them just to get on with the plot. I did that at the very end and really, I enjoyed the plot, characters, music. The tiny computer who helped the main heroine was adorable <3
6. Earthbound - you thought I will forget to play it? HAH, jokes on you! The end of year is nearing and my mind is already set on to play it again! I will never grow bored of this game and this time the team consisted of Ringo, me, John and Paul, Beatles themed team and truth be told, I WAS SO FUCKING UNLUCKY ON THIS SAVE. Like, I even did simplest mistakes, forgetting about the freaking shields which got me an instant kill. Had to repeat the last cave three fucking times, I never had such a bad playthrough in my life! Ringo borrowed his luck this time it seems
7. Spyro the Dragon - what did I do when I got a new PC? Downloaded PSX emulator and played Spyro. I'm a whole mood as my friend described me and honestly I don't regret this decision, even if I had to take this game in parts. The camera made me sick to my stomach - oh God I hope it'll be better in later parts and in the remaster - but like taking one level per day was a good idea to solve the problem. Plus the soundtrack - Copeland my beloved! - is just so good. One of those games which soundtracks I'll be listening to when I have time. ...Which reminds me that I have to make cleaning on yt with the games' music. MAJOR CLEANING *looking at my young self* You did fucked it up
8. Deponia - Oh yes, I came back to his fuckery and now I'm having a break before tackling the second game which I don't like very much, but about this one! The beginning is kinda long, but once out of town the game shows what it is capable of with puzzle solving, plot, humor, characters. I still love it and will probably nerd the third part like I usually do, because it's my favorite, but this time I did one major change. I've played with English dub, not like always with German and fuck, it is better somehow so I'm sticking to that <3
Now to the ones I've dropped: 1. The Legend of Zelda: Twilight Princess - Being younger I loved this game, but this time I just couldn't get into it anymore. Might be because my smart ass thought about erasing the save I didn't finish years ago and starting a new one, but who might know. I do regret I didn't finish the game for some weird reason those years ago, but maybe it was for the better? Either way, I sold it with a few other Nintendo Wii games, leaving only two Kirby games for myself so yeah
2. Mario and Luigi: Partners in Time - now I really had high expectations for this one. I always heard good opinions about it and so I started it, curious, only to discover that I'm bored of it in the long run. There's not much variety in the battle mechanics. You either do that or this and push buttons. There's no excitement like it is in Final Fantasy for example, it's simpler, much much simpler and the same goes too...
3. Super Mario RPG - while having an amazing soundtrack, this game suffers the same thing as the previous. Repetitive battle mechanics and like this is probably the worst thing you can do to rpg. I know a lot of people love it and I can see why. The plot is great, dialogues, characters and world building is amazing, but for me if the battle mechanics ain't anything good, then I'm gonna drop the game and move on
4. Kirby Mass Attack - I always wanted to play this game. It was actually the first ROM I've downloaded on Nintendo DS emulator right after getting new PC and I had fun in the first world. I love the mechanics with the touch screen, the fact that there's 10 tiny Kirbys running around, but what threw me off guard is the fact that even if you have 10 Kirbys, you're gonna end with one at the beginning of the next world. I felt like all the progress was lost and I had to start from the very beginning. It somehow didn't feel fair you know. This was a big let down
And the ones I'm playing now: 1. Cave Story - first time after hearing what a good game it is, and I finally agree with an opinion! It's smooth, like the older games, the graphics are cute, music is amazing, plot simple, but engaging somehow. And true, some part for a new player are difficult - I'm playing on easy, I don't think of myself as of a great gamer and I still find it difficult. One boss was really unreadable for me, the one who was driving, I don't know the name of it, but like I had to have a few tries to figure out what to do and that is the only complaint I have about this game. Second would be no checkpoints between bosses at the very end, but like there was a chance for me to get a life refill, but like I didn't know about it, so I screwed myself on my own wish. Plus, I'm having a break from it because I'm stuck at final bosses. In the meantime I jumped to this one:
2. Yooka Laylee - which I bought on sale on steam and honestly, I don't remember when I had such a great time with a 3D platformer since Rayman 3. I know a lot of people are saying that it's not the same as Banjo-Kazooie - which I didn't play YET - but like, is it really worthy to compare instead of having fun with a game? I mean, the plot is simple, characters are fun, mechanics are great, the moveset is good, it's not limiting the player at all, the freaking soundtrack is a whole orchestra really, always giving the vibe of the world in a great way. There are a few bugs here and there, but they are not game breaking or anything. I was only throw off my guard when I learned that I need 100 pagies to get to the end. Guess what I am doing as of lately XD
And that would sum up this year. Thank you for reading all of this and i wish all of you a Happy New Year <3
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demonfox38 · 5 months
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Completed: Ys I: Ancient Ys Vanished
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Place your bets on how many times I mention the words "Zelda" and "salmon" in this evaluation.
One term may be self-explanatory. The other…you'll find out.
I think I've been exposed to a fair amount of video games. If I've beaten hundreds of games, it's only because I've played thousands. What's limited my ability to fully experience as many video games as possible? Well, time and money are obvious restrictions. I'd put my nationality as a strong third contender. Which, yes, you're allowed to call bullshit on that, what with my nationality being American and all. I didn't have to go through half of the shit that someone from Brazil, Poland, or Russia had to just to play a damn video game. But, my tastes are Japanese, tainted Nintendo-red from the recovery of the home console market in the 1980s. Even with as much cultural and fiscal exchange that goes on between Japan and the United States, there are still going to be keystones and touchpoints that I am going to miss. Influences, spectral as they are, that I want to discover.
The "Ys" series is one such case.
I don't have sales figures for "Ys I: Ancient Ys Vanished." I can't definitively say that this series has influenced dozens of video games that I have enjoyed. What I can do is point at certain scenes within the game and go, "Shit, Nintendo ripped this part off in "The Legend of Zelda: A Link to the Past."" The amounts of ports this title has received over the years may also be a good indicator that "Ys I" was a darling of the 1980s Japanese home computer market. The PC-88 seemed like a good home for the title, but it damn well didn't stay there. Hopping to the MSX2, MS-DOS, X68000, TurboGrafix-16, Sega Master System, Nintendo Famicom, PlayStation Portable, and the gosh darn Steam market is testament to just how far this game has gone over the years. Hell, that's not even half of the consoles and computers this game has turned up on. It's a Blanche Devereaux of video games—old, present in more places you think, and enjoyed by a surprising amount of people.
"Ys I" (and the series at large) stars Adol Christin, a man driven by a salmon-like instinct to dive face-first into danger the first chance he gets. Such reckless behavior leaves him shipwrecked on an island after managing to plow through a wall of storms that has killed everyone else that has dared to cross it. (You are free to check off "Link's Awakening" from your "Potential Zelda Games Ys Influenced" bingo card.) After recovering from his little escapade, Adol plunges head-first again into the troubles of the island, seeking the goddesses that seemingly have left the island abandoned, as well as six tomes containing the great knowledge and destruction of the mighty civilization Ys that fell long ago. Who else seeks these tomes? Where are all of these demons coming from? Why does this island have so many blue-haired chicks, and why does Steam want to give me three achievements for harassing one of them?
Look, I don't think the original game was designed by delinquent perverts. Whoever made the achievement list might have been, though.
As you may suspect, a lot of how I understand "Ys I"'s design is through my understanding of "The Legend of Zelda" and its subsequent games. Is that a fair comparison to make? Well, they are roughly the same age, one being published in 1986 and the other in 1987. Different systems, sure. Same environment. It's not like "The Legend of Zelda" is the be-all, end-all of top-down fantasy action games. But, more games of this build are likely to emulate "Zelda" than "Ys," even when I talk about "Ys" being an influential younger sibling plot-wise to the former's later titles. If we want to be a bit more diverse, we can throw "Hydlide" into the mix. But, there's always a danger with having an American talk about "Hydlide." Especially, if they don't put that game's age into context!
Look, it's way fairer to compare games from 1986 and 1987 than games from 1984 and 1987. Three years of difference then is like decades of difference now. People and technology evolved that fast. The Japanese economy and Moore's law were amazing like that.
Because I am familiar with the "Zelda" game style, "Ys I" was initially difficult for me. (Okay, it was extremely difficult at two specific points later in the game, but let's just start with the initial play style.) See, one important design detail about "The Legend of Zelda" is that its main hero is left-handed. This helps a player center their shots, often putting them square with their foes. Adol, as you may have guessed, is not Link. Adol is a "Dungeons and Dragons" rogue in a weapon and armor set that should be way too heavy for him. His modus operandi is to crash into an enemy's back or sides, slamming in that flanking bonus for all its worth. He is not a salmon jumping into a bear's mouth (although, I suppose he is that narratively.) He is a salmon plinking off the side of a bear until it inexplicably explodes.
This style of fighting can feel messy to a "Zelda" veteran. It's not something that can't be overcome, but it does require some study. However, it does feel more natural than the "hold A to go offensive / release A to defend yourself" situation that "Hydlide" had going on. At least, a person is way more likely to figure out "Ys I" naturally than they would "Hydlide." I guess playing "Ys I" after "The Legend of Zelda" is a bit like learning how to drive a car with a manual stick, then being given an automatic car. Like, sure, the automatic is simpler. But, if you're used to taking control, you'll feel uncomfortable having that control removed from you. At least, a bit on ice.
I don't know how "Hydlide" fits into that analogy. Maybe it's like going from a manual car to a car that operates on "Red Light Green Light" rules, but you don't figure that out before crashing it into an electrical pole.
Don't expect much in terms of combat evolution with "Ys I." The tools that Adol gets are meant more for hocking or trespassing than any changes in how you attack. There's no bow or boomerang to give him some range. If you get a weapon, it's just another sword with more power. Nothing much outside of a little numerical boost. (Okay, a power bonus, and actually allowing damage on two bosses, but we'll…we'll get to those damn bosses.)
Everything comes down to you hauling ass into combat, then tearing Adol's ass back out. The poor boy has almost no invincibility frames to speak of, so it's very easy to make silver sashimi out of him if you aren't careful. While he does have some automatic health recovery, it requires him to be still and either in an open area or using a particular ring that you get later in the game. Sure, you can pop a healing potion from time to time. Just maybe not when you'd need it, like in a damn boss fight!
Seriously, man. What's up with that? Do you need to set out the fine china before you can take a sippy, Adol? That's very un-salmon-like behavior of you.
Because so much of the combat revolves around this hit-and-run style of swordplay, a lot of the boss design and tactics will devolve into "run at that guy the first chance you get" and "run in circles until you can stab that guy." About the only major curveball the game throws at you with this is requiring silver equipment for precisely two bosses. These bosses are also infuriating in the "Ys I" variant I played. Like, I easily spent 20-30 minutes killing a boss that only takes a minute to kill when done correctly. It's never a good sign when you open up an FAQ only for it to go "LOL, good luck." It got to the point where I had to mute the game just so that I would stop getting distracted by the awesome music. That's what these bosses did to me. They drove me into committing audio felonies.
Now, this boss issue is something I lay at the feet of the designers for the "Ys I" variant I played (the Chronicles+ Steam port.) See, when I look at PC-88 footage for these bosses, I don't see the particle hell that I had to endure. Even other ports aren't as aggressive as the Chronicles+ version. I don't know if someone had bullet hell brain rot or wanted to throw as many projectiles on screen as possible just for a computational flex, but man, was it aggravating. 
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If everything about "Ys I" was as frustrating and repulsive as those bosses, the game wouldn't have survived past its inaugural entry. Lucky for it, the game has a lot of things going for it aesthetically. The game puts a great deal of effort into its character portraits and sprite work, blending top-down action with full portraits like something out of a visual novel. It can be a remarkably peaceful game to look at. Like, I did end up taking breaks while digging through an abandoned mine or a massive tower's annex just to admire what little sunlight came down upon gently swaying bridges. The Chronicles+ version is at least pretty. I'll give it that! Even the original release has its charms with its sprite work. Frankly, I think the main screen and final boss portraits look better in the PC-88 version, if for nothing else than for the feelings of imaginary nostalgia and subtle chills I get looking at them.
While "Ys I" doesn't have the most complex plot in the world, it was certainly leaps and bounds ahead of most games from the 1980s. The game puts a great amount of effort into its NPCs, giving several their own portrait artwork and side quests. Hell, in the Chronicles+ version, you even get an achievement for talking to everybody. While never being fully conclusive on the exact nitty-gritty of Ys' fall, it's clear to understand what has happened to this place, as well as its goddesses. There are a lot of games that run Shintoism through European trappings, sure. Multitudes of goddesses, talking to sacred trees, sometimes getting swords out of them—I can think of at least two "Zelda"s and two "Tales" RPGs that work with the same tropes. However, this was one of the first games to do this, and it did it very well. There were at least two twists that I didn't see coming, one of which was quite shocking. Half of it was me not assuming that all brunets are related, sure. The other half? Well, let's just say I got more of a response out of it than when a certain "Final Fantasy" character got notoriously shafted.
The best quality of "Ys I", by far, is its soundtrack. I'm not kidding when I say this is how I was originally exposed to the game. A lot of what I listen to while working is video game soundtracks from the 1980s and 1990s. When this came up in my recommendations, I definitely took note of it. When it's not being eerie and mystical, it's driving with that sort of intensity rarely seen outside of late 80s/early 90s Japanese rock. If you are a synth fan, you owe it to yourself to listen to it. At least, give it three and a half minutes.
Hell, if you need a professional recommendation: former Capcom sound designer and current music professor / bird aficionado Hideaki Utsumi owns at least two variants of this game. I would imagine he would be much better at articulating how awesome this soundtrack and its programming is than I would.
As an additional note—one of the original composers for this game (Yuzo Koshiro) went on to make his own audio company, as well as contributed to a crapton of additional video games. (Not that Mieko Ishikawa is a slouch! She's holding the "Ys" series and other Nihon Falcom titles down just fine.) The particular interest I have with Mr. Koshiro is his contributions to "Castlevania: Portrait of Ruin." Like, yeah, the "Kid Icarus Uprising" stuff is mildly interesting, and anyone who is anyone in the Japanese video game music industry has ended up in a "Super Smash Bros." soundtrack at some point. But, ya know. I might like "Castlevania" a little bit. I could easily see his work slotting right into that series. (Or, hear, I guess.) Frankly, I'm surprised he wasn't called in to do more.
And, hey—if you're looking for more soundtracks that the pair worked on, check out "Sorcerian." Really confuse your YouTube recommendations. (Unless you're already on whatever pulse wave I'm already surfing, I guess! Then, I'm certain it's easy for us to shoot soundtracks we've both already heard to each other.)
I am curious about the limited amount of animation used by the Chronicles+ version of "Ys I." Originally, the animated intro was what made me think this game was based on a re-release set on the first PlayStation console. (I suppose it could have been a PlayStation 2 re-release as well.) It's a lovely intro! I dig it. I just don't know why the ending didn't have that quality to match it. I mean, I guess a still image was all the original "Ys I" had as well. It just feels weird to not have that same effort extended to the ending—especially, after all the effort I put into getting to it.   
Maybe the "Ys II" ending has a bit more going on with it.
I may have one or two ways to find that out…
I'm left in a weird place with "Ys I." It was mostly a good experience, but when it was bad, it was godawful. I can't imagine most modern gamers would have the patience or undead ego it requires to beat either of the bastard bosses I mentioned before. It's only 9 hours if you're going in raw, but man, will you come out raw in at least one of those hours. If you need a test of your ability to overcome absolute bullshit, then I guess you can give the Steam version a try. Honestly? I'm more prone to recommend an older version, even without my having played the older versions. The PC-88 version at least looks like something an average human could have beaten. At least, something that would have become a mind worm to the general development of games that followed in its wake. The Chronicles+ version…man, I don't know. At least don't pay full price for that. Especially not when my recommended solution would be…let's just say, not using any silver. Running black flags to ruin magical black capes.
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Honestly, Adol should have just jacked that cape like Dorothy Gale and the Ruby and/or Silver Slippers. Clearly, its previous owner isn't getting any more use out of it. Might have been a pain in the ass to wash out and mend after the stupid sword fight, though.
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gravedice · 2 years
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Look, $80 for three games might seem reasonable, especially knowing that $80 is a discount and they're selling them separately for a total of $120.
But there's no new maps, as far as we know, no advertised new content. Whether or not they remade the music has yet to be seen. The graphics aren't remade, just up scaled, with a very basic font choice on the simplest UI, which is all together readable but feeling divorced from the original aesthetic, and ugly.
The adaptation of moving the map, and making it usable without a second touch screen, is something that you could probably adapt in maybe a week and it's something your average emulator can do for free.
Now, that last point is technically unfair. It's something you could do in a week, but I don't think that's the case in this instance. That would imply they weren't already working on an engine for a new Etrian Odyssey game for Switch, which Atlus has been hush about but confirmed they've been playing with for awhile now, and it would take nothing to use that engine for this remake. Essentially just lifting and inserting up scaled assets. It's monotonous work for sure, but it's nothing difficult.
And it's digital only, $80 for something like this that's digital that you can have taken away from you at any moment by the person selling it to you is just gross.
So at the end of the day, the $80 price tag is paying for either a game you've never been able to experience before, because you never had access to the original or emulation wasn't an option, or you're paying $80 for a handful of new portraits and either the comfort of playing on your TV or mod support on your PC.
Either way, we already have enough price inflation in the game industry as it is. I personally would have priced the collection together at $40, but $60 is a much more reasonable price in the current industry for what you're getting.
I'm not telling anyone not to buy the game, I just hate to see people defending greedy corporate acts. Atlus isn't some tiny indie studio, it's one arm of the biblically accurate corporate angel that is Sega, and is just preying on manufactured scarcity and nostalgia.
So in conclusion.
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hospitalterrorizer · 13 days
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diary360
9/14-15/24
saturday - sunday
sleepy now.
instead of troubleshooting music like usual... i was trying to figure out how to best play sh3, i got the pc version working fiiiiineeee....basically except there's screen tearing and that's more than the emulator, so i'll just emulate it i suppose... the emulation looks good now i remember it was a few years ago the fog wouldn't show up in 3, it would in 2, i got like mostly thru 3 but got caught up with work forever ago so i'm gonna finish that, but i know i love it already... i love silent hill... i love ... silent hill... and then i wanna play 4... and then there are no more good silent hill games to play ... i love silent hill ....
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this is how i feel when i'm in any public restroom.
speaking of:
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kinda bad lighting but there i am in a public bathroom and then here's more pixxxxx:
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i really like this outfit, i should have buttoned my little cardigan lacy thing, it's like punk rock grandma.
currently just listening to snow strippers. i think i might have a ... "cover" of one of their songs, it's like def a cover, mostly, except i did some really stupid stuff. that's something i spent a lot of time working out today, although that was fun, and that helped me figure out an idea for guitars... excited about using something else to read the impulse responses i have.
didn't read today... i hopefully will tomorrow. i also need to get back on the soundtrack (wow... how many times have i said that?).
oh here's some other pics from the other night taken on my psp:
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i spat on this car because of how stupid it is.
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i also took a video when they started playing hey qt at the event, it sounds really messed up thru the psp and i wanted that just becuz i guess, i think i could use it for something.
i feel like i might end up using the i'm perfect you adjust image for something... it's so dark i could just make it into a layer in something else, that would be fun + cool.
oh here's an old pic i found i took when i was a dishwasher:
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yuck!!!
now i'm wondering about the cover, maybe that song's gotten too popular now and i'd look like stupid? i dunno. i think it sounds really fucked and that's part of the point and people will just be like, what even is this, andthat's also the point.
well i'm just so sleepy i shouldn't take much of what i say to myself really seriously. today has been a really good day though i think. strange too. but good.
i keep thinking about my uncle andy, and how my dad and his other brother called him "brother andy", and how they all called eachother things like brother john, brother michael, brother andy, and my uncle andy brother andy. it feels so odd, the position they put me in, the syntax that arrives because of the weird way they all spoke, or speak, and stuff like that. brother andy my uncle andy did wayne newton's hair in the 80s, isn't that insane?
so,
byebye!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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sadandpoutyandfrench · 6 months
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Idol Land update is out and no end of service announcement. Are we all a bunch of Chicken Littles squawking that the sky is falling or is there something there to the doomsaying? Well, regardless our MyCharas will live to die another day.
Personally I'm optimistic. I'd like to believe Idol Land can make it at least to its first anniversary. Naïve? Maybe. In denial? Definitely. Am I in denial about being in denial? Most certainly.
But thinking about idol Land ending got me thinking about other end of service games I've lived through.
This got long so . . .
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Naturally, PriPuz is one of the first that comes to mind. This was before I had either my smartphone or my tablet so instead I played it on my PC via emulation on BlueStacks. Oof, that was a bit rough. Playing with a computer mouse for dragging was not intuitive at all. Most times I was lucky to get a decent score.
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Next, Wake Up, Girls! Shinsei no Tenshi aka WUGten. This was a browser game, one of many boneheaded decisions made by the people in charge of the WUG group and franchise. The game was available through Rakuten and for a very short period available worldwide until quickly being locked to Japan only. So despite having my tablet I had to resort to my computer and a VPN (any attempt I made to get it working on a tablet didn't go through). I actually have a video of me playing this one!
youtube
The audio is Not Great. The sound effects will probably hurt your ears a bit. This was one of my early attempts at recording anything through my computer. This video has been up for five years and sits below 700 views. Look at that very ambitious Episode 1 on the thumbnail.
As you can tell, it's a bit laggy. Doing those flick notes on the computer was tricky but it looks like I managed. Watching this kind of reminds me of Idol Land in ways. I was just so excited to be playing a Wake Up, Girls! themed rhythm game that I was 100% willing to look past any jankyness involved.
It's impossible to disassociate the end of WUGten with the dissolution of the Wake Up, Girls! idol group itself. I wonder if the game would have lasted longer if they were still around. Of course, I wonder a lot of things about Wake Up, Girls!, questions that will likely remain with me, unanswered, for a long time.
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Mega Miracle Force, a fighting game crossing over a bunch of Compile Heart games. Of course, I was in for it exclusively for Hyperdimension Neptunia. One of the key selling points was two different characters fused together to make a new one.
I understood almost nothing about how to play and there weren't many helpful English resources in the long run but I think I managed to make my way around well enough.
I had three different accounts. I lost the first one and stopped playing on my second run after some point. The transfer system at the time was similar to Idol Land in that the code only lasted for a short while so when I got my smartphone I had to start anew. Fortuitous as the game went down a few months later.
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Magia Record EN. This was a frustrating one. I got into the game when the anime started airing. Sadly seems the anime wasn't enough because Aniplex shut this one down before season 2 even aired. I don't remember how far I got in but I don't think it was much.
And finally, she is the one named
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Sailor Moon Drops! This was my Candy Crush, a Sailor Moon themed Match 3 game? Heaven. It's also the only English translated Sailor Moon game we're ever going to see, probably.
I get why Bandai might have closed this one down? Yeah, I guess. Do I still wish they had kept it up in some form, even without providing any new content? Hell yes. Other Match 3 games just don't scratch that same itch
So there it is, my wall of death, a reminder of how brutal the live service model can be when it comes to mobile games and that no game's lifespan is ever certain.
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amogii · 1 year
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NES Computer build. Part 0/??
For anyone that actually reads these,
I'm building my own NES PC. I have some fond memories of playing NES games on unlicensed plug n plays. And when I found out that an NES was a thing I wanted one. To be specific I want the shell and got to thinking that the NES looks cool, but I want to be able to run all the classics AND Eldenring on it. So my want of a PC in an NES had come.
With that being said there will be a lot of research to be done so that the thing doesn't melt itself and so it can be at a reasonable price.
So if anyone wants to (and if I can remember), I can compile all my research here or elsewhere so you too can build your own PC and then shove it into an NES shell. I will be making progress logs and hopefully uploading them with pictures. In any case if you decide to join me on my journey I hope you can at least learn something.
Now with all the fancy preamble out of the way, heres my thought process and how I got to the final decision of what to make.
There are three categories that I have decided for an NES PC that I wanted
1) emulation station. The first idea I had and possibly the easiest and cheapest option. But it's only purpose for me at least would be to play retro games from Ps2 and before and nothing more. The biggest challenge with this is finding an old laptop or computer small enough to fit into the NES shell to call it a day.
2) office computer. More expensive but far more useful. I can take it most places that have a table, plug it in and use excel for my job. It can do most modern comforters and can even run light PC games. However it's too much effort for what it returns. At that point I might as well just upgrade what's in my current computer
3) Gaming computer. This is the most difficult and is also the most expensive. Difficult because the NES doesn't actually have a lot of room inside of it to stuff things into it and depending how you want to use the NES shell, your cable management has to be on point. It's also an issue for ventilation since the temperature can get very high. However, this will be a replacement for my current computer, the lovely Sputnik, and will be just adorable to have. It's also meant to out do my current computer while staying at a reasonable price. No need to buy $5000 worth of computer parts if I can spend only $900 to run games at medium settings.
When I get my NES shell I'll start to properly give a log and what not. Till then, you can give me ideas for what to aim for or what games I should test on it first. Also I need your help deciding on the name. Voyager or Sputnik II. If this is all just a stupid idea, feel free to be ignored in the comments and reblogs.
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volfoss · 2 years
Note
where can i begin with king of fighters kjlljk i am looking for playthroughs and the anime but theres so much content xd
OK. this might be a long post so um. under the cut
THERE IS A TON of media for kof. so like lemme break it down into sections:
Games:
So, if ur wanting to watch the main storyline in order, I have made a handy dandy playlist of playthroughs here! (each game is abt a half hour of video!) U can also emulate the first 5 (kof 94-99) on pc which i have a guide for here. i need to like rq explain. the first several games are really fucking hard. but like genuinely if ur into fighting games dont let that deter u!! theyre rly fun and the combos are really enjoyable and its just like. genuinely a VERY fun series to play! but the canon order of games separated into story arcs is:
kof 94 (in its own little arc, sets up the concept of the game and stuff!)
orochi saga:
kof 95
kof 96
kof 97
nests chronicles:
kof 99
kof 2000
kof 2001
tales of ash:
kof 2003
kof xi
kof xiii
shun'ei saga
kof xiv
kof xv
so let me like rq explain smth! so each saga has a dream match (basically non canonical and just like is a ton of fighters who fans wanna see come back) and those are kof 98, kof 2002, and kof xii. i realize this is like. a lot. but imo id stick w the main canon stuff as the dream matches dont have a plot as far as i know! there are like. a million side games (i literally dont even wanna think about how many there are. it is INSANE) but id rec personally starting at kof 95 (kof 94 is way way harder and if u watch the anime u p much get the story of kof 94). kof xv just came out this february so its p recent! onto the anime/movies now!
Anime/Movies:
There are technically four animes/movies so I'll really quick go thru each!
The King of Fighters: Another Day: this is basically like. if u wanna see every character and the plot not make a ton of sense from episode to episode, this is good. its an ona (original net animation) and u can find it on like. basically any anime piracy site (i havent searched for it legally bc i um. dont wanna etc, i found it on 9anime). its honestly really fun when u like recognize the characters and its about a half hour to watch all episodes (theyre each like 7 to 8 min or less) so its def a good point to start at!
The King of Fighters: Destiny: this basically covers most of the plot of KOF 94 which is really good! Its literally all on Youtube for free which is rly good! It's a p short series and honestly just really fun! the animation is 3d so it might take a bit to get used to! Heres a link to the youtube playlist!
The King of Fighters: Awaken: this is a movie coming out this year! based on context clues i would assume its before the tales of ash arc and after the orochi saga, so its not smth u need to worry about yet since its not out
Last but um. definitely least: The King of Fighters. Thats the entire movie title and its a live action movie. This is like the one piece of KOF media i wouldnt recommend to anyone, its very out of character and just has like nothing good other than i suppose confirming two characters as lesbian. it has insanely low scores like everywhere online and its not worth it at all
TLDR:
If you wanna play it instead of playthroughs- id mess w the emulation a bit since its free that way and honestly. very easy to set up. i personally watched KOF: Destiny to understand the plot of 94 and started playing from 95 onwards. u can like always start at later games and stuff but the plot might be confusing and the plot is like genuinely good! each team has their own endings so its like a lot of replay value and its rewarding to improve at it!
the playthrough playlist i made follows the canonical winners of each tournament but like u can always look into other characters ur interested in and watch their endings too! most of the older games have pretty much every ending on youtube! I would like def recommend if u are curious about the characters to just like look thru the character list on the wiki here, its SO fun to just look thru them! there are also some crossovers w the capcom characters but i havent played them so like i dont really have much experience w that! i hope this like kinda makes it a bit easier to understand whats going on!
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ysp-sz · 3 years
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hey!!!! uhm . . . anon i'm sorry i completely missed the mark on ur question, so i'm rewriting everything lmfao
ok so!! i received a question about how to play lsdde, i'll try to sumarize it as best as i can
lsdde is basically, well, a dream emulator! each time you press "start" at the beginning, you get different dream-like sections where you can interact with things in your surroundings. bumping into walls, npcs, and other objects takes you to another map (that's often called linking)
each map has its different music, its different npcs, and its different layout in general. the point of the game, well, is just . .. walking around and seeing every map and its artistic value. it's basically a walking simulator. there's no story, no goal, nor anything that would normally be required for a game to be good, i guess.
sometimes the game has different unskippable cutscenes play instead of the regular gameplay; but that also doesn't mean you did anything wrong, it's just. the game being itself
so yea! i guess that's pretty much it. i'd advise you to maybe take a look at the lsd dream emulator fandom wiki, there's a lot of stuff there that might help you. i'm sorry for the original reply not answering anything :'')
original answer
i usually play it through an emulator. idk if you're having problems with emulating it or playing it, so i'll just write everything down in a neat little post :)
this video contains the download for the game, plus the necessary steps to set up your emulator. https://www.youtube.com/watch?v=dpCTm1bFNMM&ab_channel=ImStupidButFunny
the default controls consist of: arrows to walk, enter to pause, z to run, a and x to move the camera and s to select. f12 is also useful if you'd like to take a screenshot!
that's assuming your on windows, ofc. idk if the process is the same for macOS.
now when it comes to cellphone emulation, you might need a few more things. (my phone is an android device btw) i often use the epsxe emulator - for it to work you'll need to download a psx bios, which is quite easily available online; and then just use the same .bin and .cue for the game that you'd use for pc emulation.
if you'd like, i can try and record a video to demonstrate how to run lsdde both on pc and on mobile :) i'm sorry for my broken english, i'm trying my best though lmao
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rayomz · 3 years
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pour one out for all the people who dont want to give beyond good & evil a chance bc of what the second one is/will be, perceived to be yet another realistic generic openworld sandbox ubisoft game, space GTA, whatever when the first game is not like that at ALL
i didn’t play the first game bc i thought it would be “just another ubisoft game” despite it coming out in 2003, i wasn’t interested until i actually sat down and watched gameplay, ofc then i played it, fell in love, became a major SI for me
if you put bge1 fans and bge2 “fans” in a venn diagram there would be very little to no overlap bc they are completely different audiences
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thinking of this for many reasons, one of which is bc a lot of bge1 fans, if not most, are rayman fans. yet i can’t think of a single rayman fan on here who has played bge. like... this game is on NOBODY’S radar despite it being by michel ancel and the fact that it feels EXACTLY like a mishmash of rayman 2 and rayman 3. i went into this game really desperately wanting a rayman 4, played this, and was satisfied afterwards. it feels like a rayman game more than anything else
another reason i was thinking about bge’s appeal was that it’s a CARTOON. thats something bge2 ISN’T and people might look that over when looking at bge1. not only is it a cartoon in style but there are SO MANY JOKES and even GAMEPLAY MECHANICS in the game that rely on it being a CARTOON. if they were to make a realistic remake of the game, not only would the charm be lost, but a lot of the jokes wouldn’t make sense if they tried to make it 1:1, and the mechanics wouldn’t work. you can’t simply remake beyond good & evil. the way you defeat the alphas, peyj’s jetboots, the mr decastellac joke at the end of black isle, double h’s introduction, the slaughterhouse hovercraft puzzles, all of these rely on cartoon logic and can NOT work in a realistic setting with realistically-rendered characters. you would have to reboot the whole thing
speaking of humour, this game is actually more humorous than rayman 2. like i can think of very few jokes in rayman 2 but bge has so many. albeit they’re all in the beginning of the game bc it gets more serious midway through, but never grim. there’s always this silliness to the game the whole way through
the enemies in the game look like this ffs
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this guy straight up looks like a reject rayman 3 enemy
we’re back to getting like 1 fanart per 6 months and its always like.. a sketch of jade and nothing else. bge supposedly has “a loyal fanbase” like yeah, the game has fans, people have played it, people LOVE bge, yet there’s no *community*
there’s no *fandom*
there’s a new fanfic like once every 2-3 years and even then, it’s usually just a short one-shot. fanart in general is few and far between and it’s usually just jade. i LOVE jade but good luck if you’re a fan of any of the other characters (double h...)
also the game is like $3 on sale but i’d recommend like... emulating it over anything lol. this isn’t the most accessible game due to it not being on modern consoles and the PC port being shit. HD versions are shit too but are slightly more accessible if you have a ps3 or something. best versions are the originals if you have access to those, if not, bge on gamecube runs well on dolphin. it’s a short game at no longer than 10-15 hours if you try to 100% it on a first run. my personal best is like 4 and a half hours but a casual run for me takes no longer than like 6-8 hours depending on how much i complete. it’s fairly easy too i think, no rayman 1 nonsense. the final boss can be tricky but at that point you can just watch it on youtube imo lol
or if you prefer, i recommend chipcheezum’s recent letsplay of the game. i recommend this one over others bc of how familiar him and ironicus are with the game, they’re able to comment on things in a meaningful way. and it’s also really funny
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tldr everyone play beyond good & evil it’s a funny cartoon adventure game if you like funny cartoon games you’ll probably like this one
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