#asymetry
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In design, it's all about striking the perfect balance between visual elements. Whether it's creating symmetry or asymmetry, balancing your design is key to creating a harmonious and visually appealing composition 🌈. En el diseño, se trata de lograr el equilibrio perfecto entre los elementos visuales. Ya sea que esté creando simetría o asimetría, equilibrar su diseño es clave para crear una composición armoniosa y visualmente atractiva ��💫 #designprinciples #balance #contrast #alignment #proximity #repetition #space #eurekastudio #graphicdesign #composition #asymetry https://www.instagram.com/p/CoaxTDxOm9J/?igshid=NGJjMDIxMWI=
#designprinciples#balance#contrast#alignment#proximity#repetition#space#eurekastudio#graphicdesign#composition#asymetry
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Für dich war ich nur eine Seite , für mich warst du das ganze Buch.
Von Julien Coleman
#poesie#poetry#deutsche sprüche#sprüche#spilled ink#poetisch#deutscher text#love letters#liebessprüche#quotes#deutsche lyrik#lyrik#persönliches#personal#personal thoughts#reflektion#gefühle#feelings#asymetrie
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(Note the drawing on the left is supposed to be captioned “no spikes” rather than just “spikes”)
I was gathering reference for a future project related to designing the “original dragon” when I noticed something interesting about base-form Kyurem. I had always assumed that base form Kyurem didn’t have asymmetry, but in some official art it does, and sometimes it doesn’t. At first I thought I might just be misreading the artwork and sprites before I looked at its Trozei icon which pretty obviously has asymmetrical features. I think the stuff like the Smash Bros Trophy and what I think is artwork from the Adventures Manga is expected (whoever was drawing it/modeling was looking at artwork from only one angle), but it seems like the OG Gen 5 battle sprites are also not asymmetrical (maybe they changed something between the creation of the sprites and the creation of the OFFICIAL official art). The 3D model also seems to change between the 3DS vs the model used in Sw&Sh even though from what I understand they are the same model (maybe they’re just positioned in slightly different ways?).
IDK it’s not really something important just kind of weird, like a more obscure version of the Pikachu Mandela effect thing
#all of the images except for the sketches I stole off Bulbapidia#I haven’t seen Kyruem out of battle like in camp and stuff in Sw and Sh#that could probably reaveal wether on not there is Asymetry on that model#Pokémon#Pokémon kyruem#Pokémon Gen 5#Pokémon BW#pokémon b2w2#my art#procreate#digital art#2023
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Had this oc idea sitting in my brain for a while.... maybe I should draw it soon
#ramblings#maybe i could finally finish a drawing for the first time in weeks#it's another furry oc. a spider android that runs a repair shop#and some of their limbs are mismatched bc they repaired themselves with different kinds of parts and stuff#maybe their eyes could be different colors too#challenge myself to make a super asymetrical design#with asymetry being a core component instead of just in small details like in my other ocs#i think it'd be fun :]#lets ignore the fact that i have another spider oc that i literally never draw bc of how many limbs he has
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one of ym nostril piercings fell out in my sleep and won't go back in FUCK
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Do you have a "messed up" eye. (Messed up in quotes cause I think asymetry in eyes is beautiful and honestly just good character design in real life)
I have very visible big small eyes and one of my eyes have horrible visuals, it’s been my insecurity since elementary school so seeing character that are like me makes me feel better :’]
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God I really hope they change the designs. We don't even need a lore reason, they aren't officially in the game yet. Just fuckin give the characters some melanin. And even if it wasn't just the cultural disrespect isn't everyone tired of the same pale character design at this point. And also you're definitely right about the character design in general. Some of the outfits and characters look like bad genshin ocs they shoved into the game.
I'm not even talking about the skin color at this point. I've accepted that hyv is a chinese company and wont do shit unless the CN community riots.
CASE in point. Spin-to-win Neuvi nerf was mass reported by the CN community as consumer fraud and I bet they're gonna fix that immediately.
It's just... idk common sense??? It may be a fictional world but it does take inspirations from Latin America / African that has... idk hot climates!! Therefore darker skin!! And for some reason you drop this pasty ass vampire cowboy lady???? In NATLAN???? Like they wouldn't get this much of a backlash if most of these characters we as black as Iansan atleast.
My gripe now is just the designs itself. The first 3 characters don't look that bad, i can get behind that. They're cute and colorwise very complimentary. Even the pyro archon(?) even though she looks like she doesn't even belong in Natlan, red black and yellow goes well together.
The cowboy and leopard lady tho...
ESPECIALLY the vampire cowboy goth lady. She literally is just beta clorinde they lazily put in Natlan for a bigger roster. I just hate how messy and out of place she looks even by Natlan's messy standards.
Feathery (?) strandy hat, very convoluted shirt (?), the long coat tails attacked to the short revealing shirt gimmick, pants that only has one leggings (????)
What is this? Genuinely. It's asymetry for the sake of asymetry. I hate it. Theres no purpose in this, this outfit highlights nothing. I see her and its just a blotch of black-purple-red with super contasting pasty pale skin. Worst of all she doesn't even look like she's from Natlan, she looks like a messy ruffed up travelling cowboy with none of those Natlan symbols or tattoos or patterns or anything. Just normal leather and straps.
It is ugly. It doesnt work. Its not nice to look at. I hope she doesnt play a role where she shows up on screen alot. Im sorry.
Same point for the leopard lady. Doesn't look Natlan at all. Just a leopard lady with revealing clothes. SHORT JEANS TOO MIGHT I ADD. Something you probably don't see in Natlan. She is less hated by me because atleast her color palette works.
Its facking Acheron again but I can excuse Archeron because ITS SPACE.
#yeah idk i just hate the cowboy lady the most#if iansan is with her im just skipping idc#this region looks so messy and thrown together randomly#it doesnt work#we have expectations for the land of war and aztec influenced country hyv set us up with#if they do this shit where oh look silly character is actually super serious and important to the plot bit like emilie#im gonna riot#and if you say 'just dont play the game'#BITCH I WANT TO#I WANNA RUN AROUND IN NATLAN AND JUMP INTO LAVA AND WALK AROUND AND SIGHT SEE#I WANNA WALK AROUND ANIME AFRICA#I DONT WANNA DO THAT WITH UGLY CHARACTERS#to hyv characters ARE content#they treat the process of building new characters and using them as content#SO MAKE GOOD CONTENT#lyssten to my rambles
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中 refers to it being in the middle of the east and west. It's a horizontal middle, not a vertical middle. Notice the vertical asymetry, with the rectangle being slightly closer to the top than bottom. That it is used in the name 中国 refers to the nation being in the middle of the map, yet slightly to the north
No, it refers to the Yellow River valley。The character 中 is pictographic and represents a flag.
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You know what. Actually Im gonna stop feeling bad because of how my face has a very evident asymetry
#i recovered fully from my bells palsy#but you can tell one side of my face is different from the other#and I used to feel so bad about it#but fuck it. other people are hot why am I not hot too#i AM hot
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The Selk'nam (II): Mythology overview
So, in my last post we quickly saw the story of the Selk'nam or Ona people, their (speculated) origins, interaction with the outside world, the genocide perpetrated against them and, in a more positive note, how they're currently fighting to reclaim a spot in history for their culture. But, what did they actually believe? What was their religion, idea of the supernatural and the like? Let's take a quick glance.
A tehuelche (aka patagonian) native. They're believed to be the main culture they split and originated from, sharing a vaguely similar language. The Selk'nam acquired their world vision and beliefs from both them and the Haush they displaced while moving towards the south, around the XIV century.
About their storytelling
For starters, all their beliefs came from oral tradition and all we know comes from their remaining members by the beginning of the XX century.
Most of the stories and mythos was passed down by the male elders of each village to the children, an adulthood initiation ritual known as H'ain, who recalled all that knowledge for decades. Their society was, like most, very divisive in gender roles, and women never took any initiative in such matters (until Lola Kiepja compiled all the chants she remembered so they would be preserved forever). I would like to explore their gender asymetry, but thats for another post.
Selk'nam dancers dress up a male teenager to participate in the H'ain. Children from 14 to 18 years old were supposed to become adults in this ceremony, and had to go through different trials.
It was a common practice to add bits of one's own experiences and life sprinkled here and there, which made very difficult to reconstruct them after a few generations, specially so since they lacked a writting script. Think of a broken telephone experiment, at a far slower pace, a process very common even in cultures that DO have written scriptures.
The cosmology and supreme beings
The Selk'nam revered the skies (Sho'on) as the home of many legendary creatures. They divided them by 4, one for each cardinal direction. Such skies were considered infinite and eternal, which makes sense, since the sky was the biggest and most omnipresent body known (and even then, it's very interesting that they were aware of the idea of ''infinity'' as a neverending space!)
The beautiful skies of the Patagonia, under which the Selk'nam lived for centuries.
The skies were the following ones:
Kamuk (northern): Asociated with spring and summer
Kéikruk (southern): Asociated with the winter
Kenékik (western): Asociated with the autumm
Wintek (eastern): The most important of them all.
Wintek is a whole beast on it's own. This sky was considered the one that spawned all the others. While the other three have seasons linked to them, Wintek encompassed them all, and in turn, time itself, as all the cyclical, time-bound stations already belonged to it. Temáukel, the supreme and most powerful god, resided here (we'll talk about him next time).
Like some other religions, the Selk'nam gave a physical location to the Wintek and Temáukel residence, somewhere beyond the Staten Island, the easternmost territory in their coordinates.
Some Selk'nam argued the mountain filled island (which they called K’oin-harri) resembled a mighty ancient fortress in the distance, worthy of being a god's house (a supreme one, at that!). Temáukel protected Wintek from there to prevent tresspasers (the fact that there was a huge ocean probably had a major role shaping this mythos, it was the only cardinal point the Selk'nam couldn't physically expand into).
The creation mythos
The Selk'nams were neither animists nor exactly polytheists. They were Henotheists, which means that they believed in many diferent supernatural beings, among which one, the actual god, was truly supreme and of unmatched power and wisdom (the aforementioned Temáukel).
Let's discuss some other matters first, so we can reach an understanding of the world he ruled.
The Selk'nam believed in spirits that controlled the rules of their world. From what I gather, the most ancient a spirit was, the more powerful and mythical it was, to the point that the oldest of them all were considered true forces of nature and drivers of earthly change (again, all of them under the rule of Temáukel).
The old ancestors were known as the Howenh, and the first inhabitants of what the Selk'nam refer as the ''primitive earth'' (fun fact, the Howenh were so important that the Selk'nam language had an extra verbal tense for events that happened in their times, the mythical past, set well beyond the time of the regular humans).
The most important one descended from Wintek, and was named Kenos. He's considered as the closest one to godhood (and according to some sources, the only son of Temáukel). His purpose was to organize the world. He arrived by climbing down a long string, that was cut when he set foot, trapping him on the plains of patagonia (the Karukinká).
The Karukinká park, named after the Selk'nam mythos.
The earth Kenos found was all chaos and disorder, everything mixed and trapped in a constant cycle of disrepair and destruction. The sea (ko'oh) washed away everything on it's path, and that's why Kenos raised mountains and many geographical heights to placate them (the Andes mountain range, most likely, at the westernmost point of their land, and also the most remote from the Wintek).
He quickly realized, he needed others to fulfill some of the roles of the earth, since he wouldn't just stay there forever doing everything. And that's why he created the rest of the Howenh, ancestors of mankind similar to him, yet diferent in purpose and power.
The first one was Kren, the sun, born at the Kenékik, who would sheed the most light at noon, and then retire. After him he made his wife, Kre, the moon, at the Kéikruk who would sheed a faint light before and after her husband. They both also had a daughter called Tamtam, but that's another story.
In the meantime, Kenos also lifted the skies up, so they made room for trees to grow.
All of this was made in a single day, leaving Kenos tired and idling by the evening. Then, distracted, he mindlessly squeezed the water out of some soil from a swamp, and made two pieces of genitalia (male, sees and female, asken), leaving them aside. Right after he went to sleep, both started copulating, and from them... the first Selk'nam came to life!
All started with a couple lumps of clay...
Going back to the mythos, the process repeated for many days, and eventually, thousands of selk'nams lived. Kenos gave them different territories and split them among them, so they could find food and shelter, which explains the 3 diferent factions among them that existed by the XIX century, each located in a diferent space, and at a semi-constant conflict with the other two. Their religion stated those lands belonged only to them, and no one couldn't kick them away (If only that actually came to be the reality...).
Kenos got bored eventually, and made the humans able to speak, he gifted them the ability to craft a language. The Selk'nam learnt quickly, and would never again stop talking (and their language is still spoken as of now!).
Now that they could talk to him, he also gave them the gender roles, taught them how to have children on their own, and also taught them morals (treating elders with care and passing down traditions and wisdom to children).
That second part of his mission took him many years, and by the time he was finished, he fell asleep, now a very old man. He waited for death, but it didn't come, and eventually woke up. He left the humans, then, to chase death by himself, accompanied by other elders, the most wise of them all.
They travelled north, to unknown lands (probably at some point north of the Tehuelche, the farthest fellow civilization they probably were aware of and also their actual ancestors), until they fell exhausted. Wrapping themselves in guanaco skins (some kind of wild llamas), they finally found death. But not for long!
Their bodies regained their youth, and ascended into the cosmos itself. They became the stars above the Patagonia, Kenos being the one known as Aldebarán, shining fiercely.
During this period, death was transitory, and by Kenos decree, many could rejuvenate as many times as they wanted, and when they didn't want to anymore, they would get turned into landscape elements (hills, rivers...) or even, if ancient enough, into other howehn (many of them were formerly humans).
Hell and other aspects of the afterlife wouldn't come to be until later.
A guanaco, surrounded by what once were Selk'nam.
I would love to keep going, but unfortunately this post is already becoming too long and I feel that every paragraph leaves out so much. Next time, we'll keep going over mythology, and explore many other ancient beings, Temáukel himself, and other, remaining myths here and there. I hope I can finish it sooner!
Until next time!
Sources used:
https://selknamstudy.blogspot.com/
https://pueblosoriginarios.com/sur/patagonia/selknam/kenos.html
Carlos R. Gallardo - Los Onas (1910) - published in Buenos Aires, Argentina
https://www.patagonie-voyage.com/blog/peuple-Selknam.php
And of course, the ol' reliable, Wikipedia (which actually sources who once was the most knowledgeable anthropologist on Selk'nams, Martin Gusinde, so it's legit).
#culture#anthropology#history#selknam#ona tribe#ona#mythology#mythical creatures#folklore#creation myth#religion#religious imagery#patagonia#chile#argentina
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Okay, storytime.
Před pár měsíci k nám na španělskou školu měli přijít fotbalisté ze španělského týmu Betis, což se nakonec po 20 minutách zpoždění a chabé omluvě (hustá doprava v 11 hodin dopoledne, aha) ukázal být jejich komerční tým (nebo jak se to jmenuje). Pak nám, asi 60 studentům, chvíli povídali o tom, jak je jejich tým speciální tím, že je ekologický a začali se ptát na otázky.
Nejprve se ptali na věci jako: "co je to udržitelnost?" (imagine tohle vysvětlovat ve španělštině), když jim jedna holka odpověděla, začali hlasitě tleskat, všichni jsme jásali, a nakonec jí dali velkou vlajku jejich týmu. Každopádně tyhle otázky se dostaly trochu z ruky a brzo člověk dostal vlajku za otázky typu:
"Jakou barvu má náš tým?"
"Zelenou"
Jásot.
Tak jsme se bavili asi hodinu, nakonec jsme zpívali jejich hymnu až na jednoho spolužáka, fanouška Sparty, který celou dobu odmítal spolupracovat. Nakonec rozdali tyhle vlajky všem, abychom se s nimi vyfotili. Já věděli, že vlajku nechci ale tak jednu jsem si vzali, protože mi to přišlo vtipný, ale než jsem jim stihli vlajku po focení vrátit, vytratili se.
Takže teď ta důležitější část, nemáte někdo zájem o velkou vlajku týmu Betis? Předám vám ji zdarma v Praze nebo za poštovné. Prosím... Kdokoliv.
Já nemůžu z té asymetrie. A taky nemám rádi fotbal.
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Some more recent art of Orion, including the current header. I often struggle against the urge to change major design elements when i pick up characters I haven't touched in a while. Orion however, is one of the few characters I have who's design always felt like it told a very clear story. Like a volcano threathening to erupt, he cracks and smolders. A stony, inflexible suface threathening to give way to years of supressed pain and anger. His asymetry too aluding to this internal sense of imbalance.
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1st time noticing Olivier's eye asymetry LOOOLLL.
(Probably had to do with the head injury or sth?)
(Anyways, my gimbops mind's at it again...🧐🧐🧐)
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We all talk about the frostbite outfit, but can we take a second to appreciate the froggy armor for its asymetry and for showing Link’s sides?
#célyne talks#all of his outfits are skin tight or show skin and I'm here for it#totk#tears of the kingdom
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[charcoal on A1 format]
Svoje umění zásadně na soc. média nepostuju, ale na tuhle kresbu jsem zrovna hrdá :) Moje interpretace téma "Symetrie / Asymetrie"
#měla jsem možnost to dělat v ateliéru a nějaká paní co tam se mnou byla si to vyfotila B)#art#hezky česky#tradice#tradition#folklore#charcoal#drawing#czech#čumblr#folklore not taylor swift#maypole
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“Uhhhhmm actually you shouldn’t sleep on your side because it makes your face asymetri-“ SHUT THE FUCK UP!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
#its literally just how your face was developed it has nothing to do with how you sleep#what’s next are we telling people to not sit because it’ll give them a flat ass? give me a break!#ginger.txt
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