#as you can tell I love Siege Studios and their work
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thegodemperorsmycopilot · 6 months ago
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natalieironside · 2 years ago
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Masters of the World, part 1
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Hey there, Age of Mythology fans! You can head on over to https://www.patreon.com/posts/77895021 and download the first map in a campaign I been working on (nothing is for sale, I'm just hosting it there while I work on my big-girl website)
Heyyy everybody, here's one of my side projects!  I'm making a custom campaign for the super great historical fantasy RTS game Age of Mythology: Extended Edition,which I'm pretty sure at least one other person on Earth still plays.  You can get it here if you don't have it:  https://store.steampowered.com/app/266840/Age_of_Mythology_Extended_Edition/  It's been a lifelong favorite since I was a kid and it's a great relic of the early 2000s RTS golden age; highly recommend.  Once you've got the base game plus the Titans and Tales Of The Dragon xpacks, you can just drop this bad boy into the "scenarios" folder in your game files and you'll be good to go.  More on the technical issues in a minute, but if you run into any problems try opening it in the editor and just selecting one of Player 1's units and that should fix it. 
First, a word on the production.  To put it bluntly the AoM scenario editor absolutely stinks.  A lot of stuff just straight up doesn't work.  For one thing, I've confirmed with other mapmakers that the campaign maker is irreparably broken and the only way to knit all the scenarios into a campaign is to manually write an XML document, which . . . I am not doing that.  Also, a lot of the text-based storytelling elements from AoE2 were cut and replaced with visual ones, and listen Ensemble Studios I love you but I am not going to sit here for hours and make an entire claymation movie one if-then statement at a time.
All this is to say that this scenario is not done, but it is as done as it's ever going to get, so I'm just gonna send it.
Masters of the World part 1 is a single-player battle royale (well technically it's 1v1v1v1v1v3 but who's counting) build-and-destroy map with 7 AI players.  Much like Swords of Outremer, I went a little wild with this one and as a consequence it's mad chunky.  I recommend playing with your video settings turned alllll the way down.  Also much like Swords of Outremer, I used an RMS for the skeleton; this one is Alfheim.  I'm planning on telling this story in about 7 or 8 single-player maps, and you can expect Masters of the World part 2: The Fields of Pentecost sometime soonish.
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Masters of the World is a high fantasy scenario where you play as Ajax Ironroot, king of the dwarves, who has come south out of his mountains to deal with an ancient threat:  The Master of the World.  The Masters, a band of mighty and nigh godlike wizards, lorded over by the mysterious figure known only as "the Wizard," have long scourged the land and laid it waste as they vie against each other for ultimate mastery.  Ajax, afraid that this destruction may spread across his borders, will march forth to challenge the Masters on their own terms . . . But, to challenge them means becoming a Master of the World oneself.  
Featuring a robust cast of characters, including the vain and proud Lady Pentecost, queen of the elves, and the mysterious vampire lord Gretta, Duchess of Shadows, as well as various and sundry other original the characters (do not steal).  If you like protracted mountain sieges and massive endgame doomstack fights, like I do, this should serve; during playtesting I let the AI duke it out amongst themselves and they whupped on one another with no clear contender for like 6 or 7 hours until the game ran out of memory and crashed. 
Have fun and let me know what you think!  :)
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c-40 · 2 years ago
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A-T-3 099 Art Of Noise - Into Battle
I was curious at how the Art Of Noise's Beat Box compared to The B Boys' Two, Three, Break (posted yesterday). They're both pretty abstract - AON get their name from Luigi Russolo's Futurist music manifesto “The Art Of Noises.” The Futurists had an obsession with machines and both The B Boys and AON are using machines to make music, the former record decks and an 808 the latter a Fairlight CMI sampler - so I was wondering how they'd mix together if you slowed Beat Box down a touch
The Art Of Noise
J. J. Jeczalik had been in the group Landscape and worked for Geoff Downes (The Buggles, Yes, and Asia) programming the Fairlight CMI, Anne Dudley was a keyboard player/string arranger working as a session musician, Gary Langan worked as an engineer at Sarm East Studios. They became members of Trevor Horn's production team in 1981 and with Horn as producer worked on ABC's Lexicon Of Love, Malcom McLaren's Duck Rock, and Yes's 90125. In 1982 Horn and his wife Jill Saunders (co-founder of SARM Studios) bought Basing Street Studios from Island Records and renamed in SARM West Studios. It was here where ZTT had it's offices. I've read part of the sale of Basing Street Studios was that Island would get the distribution deal for ZTT. ZTT - Zang Tumb Tuum, another Futurist reference - was launched in 1983, the label was founded by Horn, Saunders, Paul Morley, and Gary Langan
Like everything about Art Of Noise their are a few genesis stories and their debut release. These include the project came out of reworks of outtakes from the Duck Rock sessions, or the Red + Blue Mix of Yes's Owner Of A Lonely Heart was the template, and their debut shares samples that also appear on 90125, whatever it is, it could be all of those things or something entirely different, the production team of Jeczalik, Dudley, Langan, and Horn had a good thing going and the Art Of Noise was preparing for battle
The fifth member of Art Of Noise was the journalist Paul Morley who came up with the groups name (see above). In spectacular 1980s style Morley joined the group as a provider of concepts, art direction and marketing ideas. The group signed to ZTT (Morley also did the ZTT's marketing.) In machine music fashion there were no pictures of members of the Art Of Noise for their initial campaign. The title of the debut release Into Battle With The Art Of Noise references the content of Filippo Tommaso Marinetti's sound poem Zang Tumb Tumb. Every art student learns about the Futurists at A Level, well I did when I studied art, Zang Tumb Tumb is foundational artwork. The poem is an account of the Siege of Adrianople (Into Battle) 'Zang Tumb Tumb' is intended to mimic the sound of machine-gun fire. Typographically the poem is set Parole in libertà in a freeing expressive way. Graphic designers were referencing Futurists and Russian Constructivists on sleeve designs in the 80s, ZTT surprisingly didn't so much, it was more of the ideology. This brings us to probably what Zang Tumb Tumb author Filippo Tommaso Marinetti is best known for, that is co-authoring the Fascist Manifesto. An A Level art student will tell you, the Italian Futurists were fascists. You can also see Morley's approach as a nod to Tony Wilson at Factory Records and his comical bastardisation of Situationism. My uncle who was a teenager at the time and a fan of Frankie Goes To Hollywood (whose debut album was produced by these same people) proudly told me ZTT stands for Zang Tumb Tuum
The debut release Into Battle With The Art Of Noise comes out late 1983 in the UK
"The first of many Art of Noise releases to confound collectors with artist and title information incorporated in Paul Morley's oft-pretentious and sometimes-cryptic prose, "Into Battle" is, according to Morley c. 2009, 'neither an album or a single or an EP - just a length of music that we put on a 12" record.' At the time of release, ZTT's own advertisements called it a single, it had a single's catalog number, and it charted as such, prompting chart rules to be adjusted to clarify just how long a 'single' could be. The ZTT website refers to it as an EP, an album, or neither (just a 'record' or 'release'). Morley himself called it an EP during the Value of Entertainment concert in 1985. Meanwhile, the music press called it an EP or a mini-album. On the U.S. dance chart, the format was unspecified when listing it as the source of the long version of "Beat Box", but it later climbed the Black LPs chart, despite being advertised as a 12" by Island in January 1984
"The cover art [for Into Battle] is based on that of The Dave Brubeck Quartet's Time Further Out (1961), and incorporates a section of the panel "The Knights of Christ" from Jan van Eyck's "The Adoration of the Mystic Lamb" (1432)"
Different mixes of Beat Box are released as a single with the names Diversion 1 and 2 in 1984, Diversion 2 was released as Close (To The Edit) in the US. Close (To The Edit) also uses The Andrews Sisters sample used in The Army Now. "Although the original 10-minute version [of Moments In Love] appeared on both the Into Battle release in 1983 and the Who's Afraid album in 1984, "Moments In Love" wasn't released globally as a commercial single until 1985, when the song was featured on the Pumping Iron II: The Women soundtrack" The 1985 12" also has an edit of Beat Box (Diversion 1) now titled Diversion 10
Beat Box was popular in the US with black audiences, "they were awarded Best Black Act of 1984. Beat Box was the track that everyone went crazy over and boosted the EP to number one in the dance charts in the USA. Moments In Love made its first appearance on that record too, along with The Army Now that sampled the Andrews Sisters. Nobody had ever heard a record that had been created using what is now known as 'cut and paste' techniques before or an instrumental love song with the sound of hammers being hit instead of the sound of a drum. Art of Noise soon gained a huge cult following in the USA that has remained to this very day"
Moments In Love has been sampled to death since its release, including Moments In Soul by J.T. And the Big Family in 1989 when Italian DJs were putting Soul II Souls Back To Life beat behind anything and everything
The Art Of Noise - Beat Box (Into Battle version)
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The Art Of Noise - The Army Now
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The Art Of Noise - Moments In Love (Into Battle/Who's Afraid version)
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courtorderedcake · 4 years ago
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Majestically Too Far Beyond : CSSNS 2020
It’s finally here! Yaaaay! Here’s my @cssns​ for 2020, Majestically Too Far Beyond, title based on the Poem written by Komal Kapoor. You can read my explanation of how this mess all got started Here. Art is by @kmomof4​ and I threw in some too for fun. 
Summary :  Emma Swan has never been that type of girl, you know, the one that cries and sinks into a pint of ice cream after a break-up. She's never ever cared about anyone other than completely out of survival, but then came Neal, and then came the final big break up with someone maybe she sort of kind of loved. So now she is one of those girls who are homeless, living with her adopted brother and his wife at their farm in a long abandoned Victorian keeper's home, desperately trying to save to get her own place while working her difficult government job and as a merc witch on the side.  When a desperate Witch calls on her to do a spell, it's all bad news - but then said Witch revealed a mountain of gold coins, and whimpered that Emma is her only hope. How can she not be a bad ass magic savior for this poor soul? All seems to be well, until the consequences are suddenly very real.  Killian may be a Demon, a fallen Angel that now delights in the practice of revenge, but first and foremost he's a gentleman. Sort of.  Especially when his ruddy Angel brother is focused on bureaucracy and keeping mankind out of chaos, while Killian barely keeps his denizens as safe as he can in a world that wants Demons dead. Witches and Warlocks use them for parts, Werewolves see them as a threat, Angels mostly still hold on to the ancient feud regardless of their treatise, Fae stay chaotic neutral, Vampires don't care for others affairs - it's a perilous world where hate crimes happen without consequence. When Killian goes above to plead for more safety laws in the metropolis of Hyperion Hills, the city that lies over a major portal to hell, he does not expect to meet a council that the elemental five sit on. He especially doesn't expect that the council would ever take him seriously in his campaign for demon safety. Regina, Snow, Ariel, Elsa, and Belle seem dead set on making it their pet project - each for their own very different reasons. Especially when they bring up hiring a tempestuous security consultant, Emma Swan. When they adjourn, he can say that he is optimistically apprehensive. An optimistic Demon never leads to good things, unless by good things you mean throwing back rum while chasing a pretty woman for plundering. He's unsure of what to expect when challenged to do shot for shot by a mysterious blonde Witch, who didn't care who (or what) he is, but he does like a challenge. Too much in fact, the challenge raising the stakes, because from there on it becomes a blur, and yeah, he's bloody well in it now. The idea of a contract sounds fantastic when they stumbled into the strange tower, half naked and wanting. It's the ritual she does instead that he should have been paying attention to. So, maybe now he's missing a hand, and has only the vaguest idea of what happened from the mess of blood he's woken up to, his and someone else's, a mirror's accursed magic the only thing to tell him what took place: he's a prisoner until someone lets him free… And a woman that he’s positive did not exist in his life yesterday, who just happens to not only be a Witch but a complete stranger, is pregnant with his child. 
Rated E, but really falls in at more of a M. Fluffy angst with some adult themes and hinted undertones.  READ ON AO3 HERE.
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Chapter 1 - Long ago, eclipses were feared as well:
To say that the Jones 'Brothers' had been fighting since time began, was not an understatement, but also not exactly truthful. They had actually been fighting before recorded time, and before there was even a concept of the perception of anything besides the aether or eternity.
That's why he'd fallen, actually. Loss was a powerful motivation, enough even to question the utmost Authority - and the Authority despised questioning. Fighting was in the nature of the divine Celestials, as it seemed, and in Her infinite curiosity that She defined as 'Wisdom', God had let Lucifer burn too brightly. Their war was a lover's jealous quarrel turned violent. 
Although Liam was created moments before Killian, they were brothers (as it were) even amongst a host of angels, and they were close regardless of their stubborn spats. They fought over the world and its workings, Liam given a flaming sword while Killian was given books. They fought over knowledge of the divine arts, arguing whether humans were worthy of the Arcane. They fought over Killian's love of a mortal woman, and his questioning of commandments. 
They fought over Killian standing behind Lucifer, and Liam fought Killian right before he fell. In some ways, it was Liam's own hand that pushed Killian, but in his last angelic act, Killian forgave his brother. 
While Earthborne and some remnant Angels believed Demons were not capable of love, they were of course wrong. Demons loved, lost, and forgave just as any others. Even after the schism, even after years of passive aggressive pettiness between both sides, Demons were still seen as wayward, dark, demented creatures. Angels had done little to fight this stereotype, instead reveling in their continued status as goodwill ambassadors. 
Even their name amongst mortals was a cosmic joke, the Creator and her lover-made-antagonist too long gone to bother with proper names. They were Angels or Demons to some cultures as humans grew on God's abandoned project, while others called them by their new names. 
The Angel Diana was called a Goddess alongside Hecate, Freya, Gabriel, Uriel, and many others. The Demons Zeus, Odin, Loki, Hades, and Poseidon happily took on roles that suited their carnal needs. Angels mixed with mortals along with Demons, God's secret seeds of elemental magics taking life along beside them as Druids, Fae, and Elementals.  Some of the Celestials even birthed life as their lost parents had, Demons begetting Demons, Angels begetting Angels, and everything or anything in between. 
Humans gained magical prowess as the world changed, Witches, Druids, Warlocks, Mortismals, and Mesmerels becoming the norm for human bloodlines. 
Still, Demons were given less, all because God had cursed them irrevocably before disappearing with Lucifer into the abyss. They were cellularly different now than any of the Angels they had once been, a yoke around their neck that they could be forced to obey. Like Angels, they could be worshipped, called, trapped, or contracted even as their powers and bodies twisted into the curse stained strangeness God graced them with. They were looked on with disgust, pity, horror, and anger for it despite their best attempts.
Which was why his sodding Ponce of a brother working as an Angel ambassador for a Prince of Hell was so important - and so bloody frustrating. 
It wasn't as if being a Prince of Hell wasn't stressful enough - his people always under siege or afraid of some Witch summoning them to place a brand, then using them as a charcuterie board - no. It was that his brother was a baked potato when it came to convincing the public they were not what millennia of ingrained hatred had established Demons as. 
Bosch had died before Killian could uppercut him, regardless of his depiction of Liam as a trumpeting ferret bird or the even less flattering version of Killian. Dante had been another great PR stunt his brother had botched miserably. The Rings of Hell weren't even used, Lucifer gone before he could put God's plans for punishment into place. Now as a museum and reenactment park, it was a popular attraction that helped generate funds for the denizens that lived in the spacial plane that surrounded it, but Dante's review had been swayed by Liam taking him into The Kingdom right after. How could Hell ever live up to the paradise God herself had planned for humans? Only Cedar Point, Busch Gardens, Disney, or Universal Studios could come close as far as themed parks. It was a complete disaster. 
This newest idea of Killian sitting on the board of Hyperion Heights to work with the world's premier intersectional coven, 'StoryBrooke', was another terrible idea in the making, and Killian had no qualms letting his brother know it.
"This is absolutely ridiculous Liam," Killian gritted out, itching under the glamor that made him look mortal. Being confined in a skin suit had his molecules vibrating so loudly he could hear his canines, starlight and cosmic fire sending pinpricks of goose flesh down the dark hairs of his arms and legs. Wearing this was torture enough without Liam staring at him in disdain, his own heavenly image unblemished. Even his halo was a polished gold around his fat head. "While I am a dashing rapscallion in my original skin, don't you think it's bad form for them to see me like this instead of how I actually look? Isn't the point of this to show that even if we're not as pretty as your lot, we're still beings that deserve respect?"
Liam grunted, rolling his eyes. Blue fire from explosions of stars and galaxies lit in mirrors of Killian's own, but framed by rosy cheeks and tawny curls instead of moving shadow, a ghoulish pallor, and dark hair the color of ink or raven's feather. The Angelic glamor contained the haze of darkness that moved like smoke around him, the length of his fingers and claws, and made his flesh look pale but not tinted the color of the universe's light. It did not hide his horns (remnants of shattered halo) or his twitching tail if someone chose to leave eyes on him too long, but that was another Demonic burden to bear. 
"First impressions, little brother. Even the most progressive Witch is still a Witch. I'd rather them see you like this instead of wondering if you truly need all your giblets."
Killian swallowed hard, nodding once before grumbling, "Younger brother. Younger."
"Go over your notes again. You'll need to be your nauseatingly charming self for this, especially if they bring the males in their midst," Liam asked of him, and Killian looked out the dark windows of the car as his tail moved in agitation. 
"Regina. Head of the Coven, Witch and Mortismal that inherited her throne from her mother. Began the integration method and broke away from the Misthaven Coven to create the StoryBrooke one," Killian intoned. 
"Right. She's a tough nut too, and her ghosts do the most of her dirty work. She's not someone to cross unless you want your chairs stacked to the ceiling every morning by some bloody poltergeist." 
"Aw, well, I'm unfortunately haunted by you already, I doubt a poltergeist could do more damage." Killian slanted a look at his brother, who gave an annoyed huff as his pure white feathers ruffled. Killian was thankful in part that he did not have wings at all times, even if the trade off was painful. "While Regina is the head of the Coven, the head of the Council is Elsa Frost of the Frost twins. She's a direct descendant of the Giant Ice Sorceresses with powerful magic, but her passion is creating legislation for Hyperion Heights. Her sister Anna is the family's public relations face, and runs their fashion empire, Arendelle Designs with her Druid husband."
"Good. Good, tell me about Ariel Poisson."
"Siren and Mermaid, with four years on the council. Made history as the first water Elemental to sit on the council, beating the long seated Witch, Ursula, by a large margin. Opponents argue that her father's position as King of the seas and his dominion over fair weather and fishing made voters nervous to not cast ballots for her. Her campaign slogan was 'Part of your World', which could be beneficial to my campaign." 
"Right. Snow Blanchard?" 
"Would-be heir to the Misthaven Coven who ended its elitist reign by breaking tradition and leaving, sending them into chaos." Killian smirked. "She sounds like someone who I could get along with."
"She gets along with everyone except her family, which is more than normal it would seem," Liam replied back, and Killian snorted out a chuckle. 
"Druid, Elf, and Green Witch. Runs a high profile herbal apothecary chain Enchanted Forest Supplies, focused on holistic medicinals, herbs, and spices. Nolan Farms is a subsidiary that sells produce to the Heights, which is her husband's 'pet' project."
"Watch yourself, brother," Liam warned. "While you might get away with that if it's just the Witches, if David and Ruby sit in today you'll find that will not stand."
"Ah, yes. Ruby Reddings and David 'Charming' Nolan. You only circled that they are Werewolves in red ink everywhere you could. David is Snow's husband, and her lead farm hand. Ruby is Snow's cousin who introduced the two. Ruby is currently in a high profile relationship with your colleague, Inspector Wolfe, and they both are very active in pack politics. Many are betting they will create their own pack if the current Alphas do not abandon some of the more ancient doctrines. Nothing new there."
"Don't forget Livre and Fa."
"Belle Livre, Witch turned Vampire, runs a community literacy foundation and bookstore chain. Known ally to Demon rights. Soft spoken but brutally intelligent. Introduced a synthetic blood that allows for daytime living via plant cells collaborating with Enchanted Forest, which made history 6 years ago," Killian listed. "Mulan Fa, Vampire. Cultural Development head of the Heights, and curator of The Hyperion Heights Museum of Art, History, Science, and Culture. Teaches part time at Hyperion Heights University as an adjunct professor. Fa is married to a Fae Elf, Merida Ursa."
"Good. That's as far as we know besides the whole Swan fiasco, which is not to be brought up."
"What Swan fiasco?" 
"Oh, little brother. If you had done your research outside of the profiles I gave you, you would know all about the criminal history of the black and heartless sheep within the Misthaven and StoryBrooke covens. It's better off that you don't know."
"Er. Well. Alright. I didn't look into them because I don't bloody well care about their lots as long as we get protection. There was another slaying this weekend. A Lower Demon."
"I'm aware. Did you know her?" 
"Not really, but that's not enough either. I owe my people more. The other Lords of Hell are fine telling Demons to stay below and never use their name, which is fine for the new blood. It's the old, the weak, and the abused that are at risk."
"Careful, Killian. Your lust for vengeance will never be welcomed by mortals."
"I'm well aware Liam. They like my kind for an entirely different kind of lust."
"Could you please not." Liam sighed, sitting back against the seat. After a moment, his brother spoke quietly. "There was another attack as well, this time in broad daylight in Camelot Town. The Anti-Integration Movement has claimed responsibility."
"Of bloody course they have!" Killian hissed, clenching his fists. He pinched the bridge of his nose, grimacing. "Brilliant. Just absolutely marvelous -" 
"They were going to run a story in the Times. I managed to block it for now, but we need a sympathetic writer on the inside, or we risk them running another story with their bias."
"I have a guy. I'll reach out, he's an old school Warlock who I've worked with in the past on push back. What's their excuse this time?" 
"They said that the Succubus was, quote, 'asking for it by the way she was dressed'."
Nausea rose in Killian's throat, and he swallowed it down with bitter practice. "I wasn't aware that how someone dressed meant their lives were not only void, but taking pieces of them was fine as well."
"We know they're being funded well, and we will get arrests as soon as possible. This won't be forever, Killian."
"That's easy for you to promise when this has been my - our forever." Killian bit out, glaring at his feet.
The car came to a stop, the driver opening the door to let them out. Killian moved briskly up the steps of the council building, as Liam followed behind. They moved through the lobby with an easy flash of Liam's ID that Killian scoffed at, moving into the elevator. 
"After that display, I'm going drinking after this," Killian gritted through his teeth. 
Liam blinked, straightening his tie in the door's polished reflection. "What display? They were nice."
"Exactly. If I came here alone, I would have been in that security line for an hour." 
Liam rolled his eyes, taking down his halo to polish the golden ring. "You absolutely exaggerate how you're treated. Not everyone is out to get you, especially when you look like this. Give others a break."
"I'll give myself a break after this with as much rum as I can safely consume, instead."
The doors pinged open to reveal a small atrium, dark wood flooring in stark contrast to the birch tree covered walls. A secretary stood behind a rounded desk against the far wall, motioning for them to sit. 
"They'll be with you in a moment," she offered, glancing at them with a thin smile. Killian could practically taste her distrust as he scratched behind his ear. Liam swatted at him lightly in a bid to get him to stop, both of them tense when the doors finally opened to reveal a petite woman dressed in a powder blue skirt and blazer. 
"Come in gentleman. The council will see you now." She smiled icily. His brother stood, his feathers slightly puffed in an indication of his own nervousness. 
Killian followed a second later, walking with them as they made forced, but pleasant conversation all the way into the boardroom. 
Women sat at a long table that curved slightly, facing their own small table similar to a courtroom. He was reminded of the tribunals in the old days when law had begun, but the courtiers were far different than the strange group of women scrutinizing them. 
To his surprise, the majority of them seemed actually curious instead of repulsed or bored. 
"The council recognizes Liam Jones and Killian… Jones. These are your chosen surnames, correct? And you identify as… brothers?" 
"Yes," Liam stated firmly with a curt nod. Killian watched from his peripheral as his shoulder muscles twitched, his wings held stiffly upright to keep them from the floor. 
Killian nodded, careful to keep his tail curled around his legs. The skin suit itched as it clung to him, not abated by his attempt to sit more casually. 
"Interesting," remarked the dark haired witch at the far right. A nameplate sat in front of her, marking her as Regina. He wondered idly if her stare was due to the blood on his hands only an eternal existence could bring. 
"You are here to ask for help in creating safety measures and a potential council commitment to Demon rights, correct?" Ariel, a fiery haired lass with a heart face, asked. 
"Our major point of concern is the influx of hate groups that seem to fall in line with smuggling operations and planned violence," Killian said slowly. Attention snapped to him, and he brought up the slide presentation he had prepared. "We have had some luck stopping shipments and arresting bit players, but we can't find the heads of these operations."
"You can't find them, or you are barred from digging deeper?" Mulan asked, and he chuckled darkly. 
"The latter, I'm afraid. We have consistently come to the same dead end again and again. I'm sure I don't have to explain to you ladies how difficult a foe powerful covens behind corporate entities are." He let a grimace creep onto his face, and saw the majority of the women nod in acknowledgement. 
"This could make many enemies for us, if approached in the wrong way." Belle stated quietly. "Specifically with our good friends in the Storybrooke Coven."
Snow nodded, exchanging a bitter look with her. "We may need a professional from our coven, but she's unable to get clearance without special notation."
"Oh? Who is this?" Liam asked. 
Elsa and the rest of the coven smiled in varying degrees of fondness. "The best in the business, and in my Coven. If you need to find someone, Emma Swan can always find them, and she's good at criminal magical activities. She knows the system, knows how and where to hide, and where to seek."
They'd found what the coven wanted, and their stake in the venture. Killian caught Liam's face falling, his eyes narrowing into slits. 
"You can't be serious. Involving Swan in this after -" 
"That was all a misunderstanding, and was blown completely out of proportion. We have long held up our end of the blame and accountability, while Misthaven has shirked theirs in the name of slandering her." Elsa steepled her fingers. "If you desire the best, which I assume is why you are here, you need to rehab not only Demons’ image, but hers as well. She should be sitting here with us."
Liam tried in vain to tip the scale back in their favor, his face going red. "We'll consider this as part of our negotiations."
"Negotiations? Liam, you are a detective. You should have deduced by now that you have no leverage. You have only decisions to make." Regina closed her planner, regarding them with her dark gaze. "So, make them quickly, before our patience wanes."
Killian bit back a laugh at Liam’s sudden blustered stuttering. These witches were good, and as the meeting ran on for hours he realized just how much liquor he would need to recover. 
 "Well that went well." 
Liam’s sour expression and slumped shoulders were just visible in his peripheral, even as his feathers were still quite literally ruffled. He huffed out a noise of disapproval, too vexed to even reply back. 
"Aye to that, brother." Licking his lips, they stepped into the cool dusk air. "I'm going for that drink, are you…?" Killian glanced at Liam, who shook his head with annoyance. 
"Seriously? You really -" 
"Really shouldn't what Liam?" Killian smiled, venom leaking into his tone. "Go get drunk in a town that would rather pretend I don't exist or sell me in a fine powder to the nearest bidder? I think I'll be okay, although the concern is duly noted."
He turned on his heel, his glamor falling away in a puff of smoke. The air hit his itchy, overheated skin, his tail whipping around in sharp, agitated flicks. 
"Take care of yourself, little brother! No need to be a self destructive bastard. We lost a battle, not the war!" Liam called after him, stepping into his sleek car. Killian snorted. 
Hailing a cab with some difficulty, the driver asked where he was headed with the same slight resignation he was used to for his kind. 
"A bar, Demon friendly please. Some place without swill."
The driver nodded, dropping him at a dimly lit corner of the city. A red neon sign spread crimson light along the sidewalk, soft light also spilling out the doors accompanied by loud guitar. Looking up, the looping, swirled lettering made him smirk. 'The Jealous Flask' was as good a place as any in his neck of the underworld woods. 
The inside was smoky, deep red damask wallpaper paired with dark, pitch stained wood panels, booths, and bartop. The liquor selection was displayed neatly, unlike the few early patrons sitting scattered around. The jukebox played warbly rock music, some punchy chords and an easy to memorize refrain. 
'one two three four, can I have a little more, five six seven eight nine ten, I love you' 
The bar stools were empty, and Killian slung himself onto one, the bartender nodding his head by way of a greeting. 
"Rum, neat," Killian stated, pointing to his preferred vice. The bartender did not stop polishing the glass in his hand, but the bottle floated down gently, pouring itself into a tumbler before the glass set itself down in front of Killian. "Thanks, mate."
The bartender nodded again, continuing his work with the aid of his magic. People began to trickle in as the time ticked forward, a witch or two eyeing him suspiciously, vampires playing pool in the front, a group of young werewolves forcing change into the jukebox to get edgier music playing through the speaker system. The Clash crooned out words against the Fae Queen ruling over greater Eld, the pack jumping around excitedly and thrashing their heads back and forth. By this time Killian had moved to the far curve of the bar, his glass refilled to the point of the bottle sitting next to him like a patient date. There were still no other Demons in his presence. It shouldn't have surprised him, shouldn't have even made him angry with the amount of violence they were privy to, but he burned away the emotions with the alcohol flowing down his throat. 
A soft touch on his shoulder caught his attention, and he turned with a growl. It died in his throat when large eyes met his, blonde curls falling in front of her eyes in loose tendrils. 
"I'm so sorry, I didn't mean to bother you," she stammered, biting her lip. Pointing to a drink that was clearly not his, umbrella and all, she continued. "I was trying to reach my drink. It’s gotten crowded and I thought, I mean, I am sorry I wasn't trying to -" 
"Aye." He nodded, throwing back his drink. "S'alright lass. I'm sorry, I s'pose I'm just a bit out of place here."
She smiled, blushing. "Yeah, I uh, I get that. I haven't seen you around before."
"First time here. I was in the neighborhood for business." He poured himself more, and to his surprise she pushed and elbowed her way to sit next to him. 
"Business?" Her eyes were curious while her fingers toyed with the umbrella in her drink. "Should I be concerned?" 
It was clearly teasing, and Killian felt himself loosening up around her. She seemed to read him well, or at least the alcohol was working. "Not any of the good kind, I'm afraid." He grinned with a wink. 
"Ah, so we're just ships passing in the night?" She leaned in and he could smell the floral and herbal scent of her, her eyelashes batting coquettishly as she sipped her drink in his space. 
"Passing closely, I hope," he murmured. His heart raced; it had been ages since any mortal had shown interest in him that was mutual. 
His head spun as she met him drink for drink, hand unsubtly creeping higher up his hip. 
"Would you be opposed to… Maybe, I don't know… getting out of here?" 
"Are you saying you would fancy a nightcap, lass?" She smiled from under her lashes while biting her lip, and his heated blood grew hotter. 
"Perhaps." She stood with grace as she extended a hand to him. "My place is a quick and easy teleportation spell away from here, and my bed doesn't require any sort of magic outside of what I can do with my tongue." 
Killian hesitated, her golden hair in the glow of the lights making her seem to shimmer. "I don't even know your name -" 
"Eloise. It's Eloise." She pulled him up, letting him stumble into her body. Her lips met his, and soon he was pulling her closer as their mouths slanted across one another's in hunger. She bit his lip and he felt the tightness that had bloomed in his belly spread fire down his spine. 
"Lead the way, love," he whispered huskily, grinding into her. 
She smiled broadly, the world shifting until he was in her dimly lit home. A lone window twinkled starlight, moon huge outside as it hung in the sky. Her tongue slid past his lips, the bitter herbal taste overwhelming while the world shifted again, this time pulling him apart. 
 In a perfect world, Emma Swan would not be doing anything remotely close to what she was currently debating doing. It truly wasn't her fault; it fell on Neal and his stupid family if anyone was to blame, and his stupid coven with their stupid leader. She should have known back then it had been a set up, should have known that Neal was a fucking liar. How many times did the same drawn out plot have to play out? Apparently, too many, considering she had still warmed his bed until a week ago. 
This time it was final. Emma wouldn't accept him back when Neal slithered out from under the rock he had his affair in. She wouldn't be charmed by his smooth talking silver tongue, and if he so much as breathed near her, she would take another five years for breaking his smarmy Fae nose. Final. It had to be final. 
But finality meant certain conditions had to be met, especially if she was to ward him away. For one, the beautiful loft that belonged to Neal in the Heights downtown could definitely not be her base of operations any more. Neither could the various in between places she found where Emma could grieve until he took her back, damaged goods and all. No more hotel rooms, no more abandoned apartments, no more warehouses, vacation rentals, or quiet empty offices. She had to get her own place, and it had to be able to handle her particularly finicky magic. Neal's place wasn't great for her particular practice, but the view had been killer enough to ignore it. Neal's fortune had meant she didn't need to work, and with her record (or, as his coven would sneer, 'notoriety') that was just as well. 
Working added a wrinkle to her life; she would have to find somewhere that allowed her enough space for her magic to keep her employed. That would require a hefty chunk of gold - if she was lucky. The prices in the downtown area were steep, only high profile Witches, Warlocks, Fae, and Celestials could afford accommodation that close to the capitol buildings and Ley Lines. Initially when Emma had glanced through the apartment listings on the bulletin board, she had almost had a panic attack at the amount of gold they demanded. 
Her brother David, blessings be, had been her knight in shining armor. There was a large Victorian home that lay in shambles at the edge of their farm lands, its beautiful scalloped details in need of paint, and the gutters growing weeds as thick as her forearm. But, it was within her budget if she could get the down payment placed before the scheduled demolition. She put what she had down to stall as much as she could, but it was not enough in the least. 
One big job was all she needed. One big job that she could cash out on. A dip of her toes back into the waters of peddling illegal magic, just quickly in and out without a splash. 
She didn't need any more jail time, that was for certain. 
Putting out the word she was available in the whisper market was always dangerous, but listening in was free and without a snag if you were smart. 
Emma heard tell of a desperate woman willing to give a truckload full of gold to the right Witch who could perform delicate, esoteric, deeply Arcane and forbidden magics. Luckily for both of them, that's what Emma excelled at. 
She had always been good at her craft, and her magical workings were beyond powerful. She could do things that other practitioners only dared to dream of, if they could even conceive it. It was why Neal had kept her around, and why his coven's dislike would melt away if she said she would consider joining. 
(If she did that around Yulesmas for better gifts, was it really so bad?) 
The request itself was intriguing, the woman herself a Witch that could not do the spell alone. She wanted an equivalent exchange of unbreakable magical bonds, which while tricky, was not forbidden in most circumstances. The offer was too good to pass up on, but Emma didn't like leaving things to complete chance. 
Cue her sister-in-law, Snow. If anyone could throw runes, read the winds, divine from the mundane, and not keep any of it a fucking secret, it was Snow. 
Emma knocked on their cheery red door in the early morning, which must have been a surprise to Snow considering she was half dressed in business wear. She pulled up her stockings in a one footed hop, motioning for Emma to come in as she balanced the phone receiver against her neck. The coiled cord spun around her, and she groaned loudly. 
"Yes, Regina, I know. I'll be there, I'm literally - it's 2 hours away. I will be there in thirty minutes at latest, but - Well, yes, Emma just walked in." Snow gestured at a chair, and Emma sat, looking at her with an eyebrow raised. "Yes, I know it's early for her. I know. Uh huh. Yes. We will definitely put her on the table; it's absurd not to, considering - yes, I would love to talk to you about this in person as I've said - alright. Yes. Okay then, buh-bye." 
Sighing, Snow twirled, untwisting herself from the phone cord. She smoothed down her pencil skirt and blouse before looking straight at Emma with a curious stare. Her mouth twitched with annoyance as she spoke. 
"Now. To what do I owe the pleasure? I have a meeting with Celestials shortly, so." She waved a hand indicating the clock in the background. Turning to the counter, she opened up a cookie jar and removed a rolled cannabis cigarette, putting it between her lips and lighting it. 
Emma swallowed, watching the petite woman slide the purple lighter back in its space on their counter. "I just need you to divine something for me. A situation, with a woman who wants me to… to uh, do something."
Snow rolled her eyes, narrowing them to glare at Emma. "We are bringing you up as collateral in our meeting today, trying to get you a seat where you belong - on the council," Snow hissed. She pinched the bridge of her nose, taking a breath. 
"Please?" Emma asked innocently, batting her eyelashes for good measure. 
Snow sighed. "Alright. Picture the situation and the woman."
Emma focused on the description, the spellwork requested, the woman's pleas. She could feel Snow's magic engulf her, and the fuzziness that came with it as she wove threads out into the natural universe, time and space sending her back answers. 
A moment passed, and the feeling abruptly stopped as Snow shook her head. 
"This doesn't feel right," Snow said, taking a drag of her blunt. She exhaled, the thick smoke swirling into the shape of birds that dove through the air. Emma coughed, waving a hand in front of her face. "That woman… I don't know. She feels off."
Emma frowned, petulant that the answer was negative. "She's a Witch, and in trouble." 
"Have you rolled your runes?" Snow began to pull on her loafers, gathering her things. 
Emma chewed her lip. She had divined, or tried to, but had not found a concrete result. "Yeah, and they said it's… Questionable, but the end result leaves all parties happy. Tarot said basically the same thing."
Snow let out a little twittering laugh, pulling her purse up on her shoulder. "And how does Neal feel about it?"
"Neal doesn't need to feel any way about it. I… We… I broke it off." Emma looked at her shoes, then idly inspected the counters formica. "Forever this time." 
"Oh. Is that why you're here so early?" Snow's eyes went wide, a hand covering her mouth. "Oh, Emma, honey. I'm so sorry, I've just been under so much stress with Regina and this council. Wait, where are you staying? Oh no - are you homeless!? You mean it, you're never going back to that creep?"
"Never," Emma said firmly, even as her voice caught. "I'll find a place though, Snow. Don't worry." 
"So you are homeless, oh Emma, if I wasn't late - no. No. You know, I'll call Regina and cancel it, you need me more than -" 
"No, well, I mean -" Emma shook her head. "No. I'll stay here tonight if I have to, but you need to get to your meeting. I don't need Regina's wrath on top of everything else."
"You know you can stay here with us as long as you need, oh, Emma, I wish you had told me -" 
"I don't want to stay here. I can't work here, and I love you guys but you both are gross with your lovey dovey hippie -" 
"I get it, I get it." Snow grimaced. 
"So yeah, I need the money. I can't stay here, I need my own place… I put a tiny deposit on that Victorian down the road, but I need the full down payment to keep it." Emma shrugged. 
"The house at the --- Emma, that place is a breeze away from being condemned!" 
"No it's not," Emma groaned, rubbing her temple. "It's got good bones, and character. It just needs some… help."
"Well. I mean…" Snow hesitated, heading towards the door, as Emma followed. "Alright then. I'm just warning you, I get a terrible vibe from that woman and I could cancel this today, we could work out a plan. We have the money from the harvest. You could work for us or with David and help us with the roll outs in exchange for a loan. I'm organized, but the help would be appreciated if you're living so close… especially since I'm making sure that house is safely remodeled for you. I don't want you to end up with the roof falling on you or some gas line exploding." 
"You worry way too much, Snow."
"I hear the future through nature, and it's generally terrifying. Nature is terrifying. Excuse me for being cautious, and wanting to help you out."
Emma laughed as they walked out the door together, Snow rummaging in her bag for lipstick which she quickly applied. "Yeah well, you're also smoking weed so potent it could put an elephant to sleep. I don't want a loan from you."
"I'm not an elephant, Em. I'm an Elf. It'll take more than this to knock me on my ass." She smiled, extending a hand to squeeze Emma's shoulder. "Be careful, okay? No repeats."
"That wasn't -" Emma protested, but Snow cut her off with a sharp look. "Yeah, alright. 
"Good. I'll see you tonight, you're coming for dinner. No buts." Snow grinned, before disappearing with a puff of periwinkle smoke. 
Emma groaned, kicking dirt as she stalked away towards her new potential home. 
 In the final days before moving from the small basement apartment Emma rented, the dingy, unused, bare studio finally found some decoration in chalk outlines, herbs, and a large bubbling cauldron. It hadn't ever been a home or remotely close to one when Neal presented a better option, the bed untouched and unmade. It reminded Emma more of her prison cell than anything else, which offered a strange duality of comfort mixed with dread. It was fitting that she would meet to do this ritual here. 
Gothel arrived promptly for their 10 am arranged meeting in a well worn taupe cloak. She looked as desperate as the correspondences between them indicated, but Emma resolved to get this over with as quickly as possible. They shared a nod in the form of hellos, then Emma pointed to the cauldron.
"Let's begin, shall we?" Emma asked, and Gothel drew back her cloak to reveal her tired and gaunt looking face. 
"Yes. Let's. Your payment, with more upon completion." Gothel dropped a large purse on the counter, Emma immediately grabbing it and checking the contents. It was real, her heart soaring as she shoved it in her bag. 
"So, you are to give me a token of your will, usually blood, an animal you raised, or something that's valuable to you . Something you care about, that you are tied to that a severing will make you -"
"I give you the life of my first child," Gothel interrupted. 
Emma's eyes widened in surprise. "Oh." Biting her lip, she brushed back her braid. "That's… That's super Illegal. I…" 
"You wanted something heavy, you got it. There's a reason why I came to you; you have a reputation for doing things quietly. The reason you chose me is because you need the coin. Now, my terms. I know you provide healing. I want to keep myself young and strong - youthful immortality. Grant me this." The grin on her face unsettled Emma, Snow's warning in her mind. Nevertheless, the satchel of gold meant a secured home.
"Um. Alright. Are you sure, the life of your firstborn? That's a ways off, and the strength won't happen until -" 
"Do it. Do it now, I know the spell will be enacted when payment is due. I'm well studied - Breaking a bond with a child, specifically your first, will grant me the power I need. I know that I can't do this spell myself either, so here I am."
Emma gulped. "Okay. Let me get the texts."
Emma returned with her copper cauldron, pile of books, and spell components. Gothel's grin grew wider, her eyes gleaming at the sight of the tongues, eyes, crushed butterflies, and other more macabre ingredients the spell required. 
Feeling a low tug in her gut that something was wrong, Emma backed away from the altar. The other Witch seemed to shimmer, slightly in alarm, a glamor of some sort possibly covering her skin. Feeling even more unsettled, Emma shook her head. 
"I can't do this, listen -" 
"Please. Please you must, I need this to escape a curse. It's blood magic, almost unbreakable and impossible to escape on my own. Please." Emma heard no lies in her speech. "I admit that I have not been entirely truthful. While I was able to send you the gold easily, I am trapped, held against my will. I can only project myself to you. I was afraid to tell you, because I am desperate to rid myself of this curse." When no lies continued to register, Emma felt a deep sense of pity for the other witch. A blood magic binding was no joke; someone truly must have hated the poor woman. 
"Fine," Emma said, throwing her hands up. Gothel perked up slightly, hope in her eyes. Throwing the ingredients in the cauldron, a shimmering mist roiled over the edge as she spoke ancient words and stirred in the shape of long unused runes. Adding bones that melted in soapy bubbles and stirring with a long Pegasus feather that gradually turned to ash, she looked up at Gothel, who was wringing her hands anxiously.
"Your tokens?" Emma asked. 
Gothel waved a hand over the stained cloth; several of the woman's teeth, a long braid of her hair, and a large chunk of skin fell into the cauldron. The cauldron's contents began to boil, smoke curling in darkened serpentine tangles. 
Emma began the words, Latin, Arameric, the old tongue of the Pagans, Celtic, remnants of Gaul, flowing them together until speaking plainly to her own magic. 
"Blood of one that is two, child, mother, 
Blood of my own, tear them asunder, 
Thicker than wine, thicker than water, 
Ties that bind, bound to another, 
The womb that grows life, 
Kin cared for in kind, 
A payment for power, 
Remake the ties, lift, and unbind."
Scraping her hand against a dagger, Emma let her blood drop slowly into the brew, the words flowing out in the crimson rivulets. As she pulled away the wound closed from her own healing energy. 
"Cradle of moon within flesh, 
Remake that which is to be made, 
Your reflection removed, 
Mine in its stead.
Your burden is mine, 
Carried and held as your first, 
Blood of the two, child, mother, 
As they are born, you are cursed."
She looked at Gothel, who was still wringing her hands, long nails cutting into her palms. This magic was hopefully worth the price the woman had so freely paid. Breaking an infant and mother's bond to give to another was a great sacrifice, the magic comparable to true love, if not greater. The power the Witch would receive would hopefully free her from the curse, but also give her the strength she desired.
"It's done. You must cast your brand over the cauldron, and when you, you know," Emma turned around, holding herself tightly. Caught up in the thought of what she, Emma Swan, would even do with a child, she was unaware of the other Witch behind her scrambling to the cauldron or her deep disregard for anything she was saying. "Get pregnant, let me know. I'll handle that - Wait, what are you -" 
Gothel chuckled lowly, her brand in its arcane circle around the cauldron, neon lines of electricity like power that sparked and crackled. Emma felt her hair stand on end, small pebbles lifting off the stone floor as the cauldron shook. Smoke rose in heavy plumes, purple and a noxious mauve that made the air feel sticky, her lungs not able to fill all the way. Gothel's chuckle had turned into a wild cackle, her braided and matted hair like vines or a visage of Medusa. 
Gothel's voice was crazed, shrill as she pointed a gnarled finger at Emma. "This is it. This is it! I've done it, I'm free! Oh, you silly, stupid girl. Now nothing will ever stop me again!" 
Her laugh grew into a shriek of triumph as magic swirled around them, Emma watching as the woman in front of her disappeared. Gaping at what happened, Emma checked herself for any signs of curses or hexes, unsure of what had just taken place. 
To her surprise, no sign of magic lay on her that she could see. She wasn't cursed, the room wasn't jinxed, and the second payment… Emma quickly checked her purse, finding the large satchel of gold easily. The second sat where Gothel had discarded it without looking twice, and she picked it up hesitantly. It was heavy in her hands as she checked it again and again, realizing that for once in her life, everything was going right. 
 Three hours later, she owned the Victorian home down the road from her brother's farm, the first home she had ever truly called hers. 
 Living near her brother's home had its perks, and disadvantages, as Snow had hinted. For one, Snow was cooking for her every day, and Emma was positive she was going to gain several dress sizes if she didn't stop gorging on various pasta dishes while pouring her magic into restoring the wooden floor. 
A major downside was having her brother constantly fixing her house without her being aware. She'd been woken by him cleaning the gutters, fixing her porch, and of all things, roofing. It had only been a few days, but between his insistence on the outside being presentable and her own work inside, the house was coming along faster than she ever dreamed. It was frightening, and David kept her on edge with his very obvious attempts at snooping around. 
"So, you're done with Neal for good," he said, startling her as she sat out on a newly hung porch swing. She wrinkled her nose at him in protest, and he grinned. "And… You're making doors again."
She froze, panic gripping her. 
"It's alright, I'm not mad. I'm just - just be careful. I trust you, but I know that before -" 
"I made a mistake. I know it, you know it, the Coven knows it, and so does everyone else in the Heights that saw me fall from grace." Emma curled her arms around her knees, bitterly forcing out words. "I won't make the same mistake again. I am on the straight and narrow; these doors are for commuting and hunting skips only." 
David laughed, poking her in the side. "Back to hunting skips, huh? Damn. Don't you ever settle down and enjoy the simple life?" 
Emma laughed, shaking her head. "What the hell is the simple life? Nothing is simple."
"Well, yeah, but… I mean the simple life." He brushed a hand through his hair, looking at her with a gentleness that she instantly felt uneasy with. "House, a pet maybe, hobbies, a partner, kids -" 
"If you are trying to set me up again -" 
"Not me," David raised his hands defensively. "No, I was just -" 
"I don't deserve that life," Emma stated, shrugging. The sun was sinking lower, crickets singing in the cool air. "That life isn't for me. That life is for people like you and Snow, people that are worth something."
"Oh, Emma. You know that's not -" 
"Don't you have somewhere to be?" Emma snapped, standing with a start. David looked at her with a hurt expression, and she felt pure rage. "Goodnight."
She stepped back into the house, letting the screen door slam shut behind her. 
"Emma, come on," David called from the porch, but Emma wasn't listening to him as she fought the immediate urge to be ill. The sudden nausea ripped through her, and despite her attempts, vomit burst from her throat. 
She panted, holding on to the wall with one hand. The other hand gripped her side, fierce cramping making her double over in a scream of agony. She lurched forward, unable to breathe as pressure rose in her stomach. To her terror, her skin grew taut and she seemed to bloat, the pain of it ripping through her. 
David splintered the door, his arms around her as she lost consciousness. 
She woke in an ambulance, David holding her hand like he'd done when they were children. He was always the best big brother she could have asked for, always protective of her, and always pushing her to be better. He had convinced her to trust Ruth, convinced her to take a chance with the older woman who was willing to adopt both of them, and they had found another home together. When she was scared or sick, he was right there to hold her hand. Even now as pain ripped through her, he was there. She tried to understand, but her body burned until the flame became too much to bear. 
She woke again to the beeping of machines and David's yelling, her body aching but no longer in the same searing pain. Lifting herself up to try and hear what David was saying, she struggled to make out more than just fragments. 
"I'm not leaving, that's my sister ---- How did -- she wasn't, she --- I don't know, she never said anything ----- A WHAT? No! I'm --- not leaving!" 
Emma's stomach lurched, and she shifted to get out of bed. The sheets slid from her middle, and she gasped. Her middle was rounded, as if she was pregnant. But that was impossible, that was absolutely and completely impossible. 
A knock sounded, a petite woman entering. 
"I'm Doctor Mullins, Emma. I know that this may take some time to fully process, but… you're pregnant."
Emma hissed out a breath into a hysterical laugh. "What? No. No. This is not how babies work, or pregnancy, or even - I haven't even had sex since - "
"I know, and I understand that you must be frightened." The doctor attempted to console her, but Emma could not stop her rising panic. She touched the rounded skin of her stomach, the firm smoothness lined with stretch marks. Letting out a low wail, the doctor tried to speak over her still. "It's some ancient and dark magic, but it's very real. We have an inspector on the way to take your statement, and we performed a few tests -" 
"No. No, this is a bad dream, this isn't real, this isn't happening to me!" Emma closed her eyes, trying to focus. 
" - most concerning of which is the results on paternity, which indicate that the father has non-human presenting DNA. Normally that's not terribly unusual, but this is clearly not a planned pregnancy considering your… your conception being, well, this, and the genomic markers show that the parentage is half Celestial. I need to ask, have you had any relationships with an Angel?"
Emma shook her head, trying to understand what the doctor was asking. 
"Alright, what about anyone with proximity to dark, Arcane, or Demonic magics? Anyone who associates with Demons? Do you associate with them?" The doctor eyed her curiously, and Emma shook her head again. 
"I don't know any Demons, Angels, or Celestials." Emma bit her lip, frustrated at the question. Rolling it between her teeth, she murmured a thought out loud. "I did recently perform a ritual that was older. It didn't call for this though, I don't know anything about this…" 
"Well, it doesn't just happen." Emma looked at the doctor with enough venom in her stare to curdle milk. The doctor laughed nervously. "I mean, it did but -" 
"This cannot be happening," Emma moaned, throwing her head back against the hospital bed's pillow. "This has to be a bad dream."
"I'm afraid it is all very real. Considering the circumstances, an inspector of magical law will be assigned to question you regarding the situation. Because of the issues of legality, you may not leave or have visitors until then." The doctor stood, brushing her hands on her slacks. "Baby looks healthy despite wanting to grow at an accelerated rate, and we have slowed that as much as we can. Welcome to motherhood Miss Swan, and, er… Congratulations." Giving a last placid smile, she left the room, leaving Emma alone. 
Emma sat stunned, unable to do anything but focus on her steady breathing. 
(Fuck)
The single word came to mind again and again, escaping from her lips as her breath finally began to turn into sobs. 
"Fuck."
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blueikeproductions · 4 years ago
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Cyberverse remains a fascinating little isolation to me. It doesn't appear to be that popular at all, outside of its budding fan base, heck it seems to be outright failing in Japan, and yet I see people parading it around as if it's the next Beast Wars. I don't particularly understand why. I can see it was a show made with love, but the story telling is all over the place. Character motivations don't make sense, pacing is all off, the weird obsession with trying (and failing) to make Megatron a hero fallen from grace like IDW? It all feels very amateurish, but devoid of the charm of a fan made product.
I do kinda feel bad for the staff as they tried their best, but were saddled with half of a half of a shoestring budget. On top of being way too ambitious, Cyberverse feels bloated with big ideas that barely go anywhere but horribly rushed to fit the 10 minute mark.
To their credit I think they did manage to tell a decent story with the Quintesson arc, as it feels like that's what they wanted to do in the first place. The lack of interest in the usual Autobot/Decepticon conflict is apparent up until now, as they clearly wanted an IDW style Anti-Vocationist League vs Functionists thing instead. It works, but it feels a bit clunky. Hot Rod and Soundwave as the Bot/Con leaders during the conflict was neat though and refreshing.
On top of a lot of post war stuff that just... kind of happens rather than feeling meaningful.
Cyberverse feels like yet another kids show trying desperately to appeal to adults despite saying for its for kids and it shows. Kids largely want nothing to do with. I see more kids look at Studio Series or Bakugan instead. Toys are constantly on clearance or are peg warming. Even discount stores like TJ Max couldn't get rid of them. The Alpha Trions had a sizable layer of dust on them! Despite Hasbro trying to capitalize on the apparent adult audience CV cultivated with the BAF line, general reports I get point to it shelf warming hard too. Those weird sets with the Quintessons and Monsterbots at Target we're whittled down to three bucks! No one is buying the toys, I'm sorry. Despite trying to trick kids by making Bumblebee the focus in the third phase, it's laughable because the yellow guy isn't even in the show much by that point. It's like Beast Hunters and Combiner Force all over again. And I imagine that will repeat itself in the next thing since it appears to be a trend now.
The only people I saw actively buying them were the show creators, and the same staff had to practically BEG the fans to support the show leagally back when people were pirating the final season. I don't think many listened and most who loved or hated it pirated the show and moved on to Siege, barely looking back.
while I do appreciate the show for trying some new spins here and there, (I rather liked how Maccadam/Alchemist Prime was a fun character, and Quintesson Starscream was neat to name a few) I think the cons outweigh the pros, and I think the fan base is slowly starting to forget about CV now that Netflix WFC is underway (mind you the general attitude is mixed to negative there too, but people seem much more happy with it than CV by leaps and bounds).
I can only hope for the moving forward, but despite the show/toys' reception being Meh to lukewarm at best, there's a rumor the next show is going to still be helmed by largely the same crew. I hope you like losing money, HasTak, because you're gonna be strapped for it if you keep going this route. (And I say this about Netflix WFC too).
with tighter writing, a better end goal, and giving the staff an ACTUAL BUDGET, Cyberverse really could've been great and worthy of its praise. Same with the toyline.
So I can only hope the toy quality improves for the next kid show thing, and offers a plot and characters kids actually WANT. Kids are sticking to the movies and RiD15 from what I saw when it comes to Transformers, so maybe combine aspects of those two if you want your target audience back.
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liquidink21 · 4 years ago
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If I were doing the Avatar Remake
Just a list of things changes and tweaks to the original I would make to Avatar if I was in charge of this netflix remake, given that we’ve all lost hope in it and now I’m just speculating to make myself feel better. I’ve already made a list of things it really needs, and this list includes them, but I’m just going to go hog wild with my imagination and opinions on Avatar. In a rough order of when I think and them and what episode it becomes relevant.
How long are these new episodes going to be? I’d like to extend them for more story content, though am wary of overdoing it. How does thirty minutes sound? Enough for some more depth to some episodes.
I think it should be pointed out earlier on that there are more villages across the South Pole. This is canon, and would make the Southern Water Tribe feel more alive.
Aang’s friends from the past: in addition to Kuzon and Bumi, give him a Northern Water Tribe pal. He’s never been to the South Pole, and was deliberately coming to make new friends somewhere the Monks wouldn’t think to look for him. We can reference this friend again when we reach the North Pole.
Somebody, probably Iroh, mentions Zuko’s name in front of Aang. It’s always infuriated me that the Gaang know’s Zuko’s name suddenly in Warriors of Kyoshi without anyone telling them what it is. I don’t think it needs its own episode, just somebody says it while he’s captured.
The terms of Zuko’s banishment don’t restrict him from the colonies in the Earth Kingdom, so they don’t consider those colonies to be proper Fire Nation territory. I feel they should have their own name, just to make the politics of the show feel deeper. “The Eastern Protectorate” is a nice reference to the Chinese “Protectorate of the Western Territories.” Zhao can namedrop it when they go to his port.
The fact that Kyoshi Island has such a different culture from the main Earth Kingdom should be brought up. The answer is a mix between isolation and cultural exchange with the Southern Water Tribe. Katara and Sokka probably have a passing knowledge of the island. “Oh, that’s where we are.” Also, if Aang knew to come here for the Koi fish, how didn’t he know about there being Kyoshi revering settlements there?
There should be an adult Kyoshi Warrior training the others. She approves of Suki training Sokka, and comments on the rarity of outsiders and men being Kyoshi Warriors. I feel Sokka is the first outsider, but there was another man. Adult warrior gives the explanation that when she was a young trainee, a man working on the docks was teased for “fighting like a girl” so warriors taught him exactly like a girl.
There should be an Earthbending Kyoshi Warrior. I mean Kyoshi herself was a bender, the art can’t be exclusively a non-bending form.
Maybe point out that there are multiple villages on the island. This is in fact canon.
Haru’s mother and village could use some actual names.
We never see any non-bending Earth Kingdom soldiers. I loved how the Fire Nation has different uniforms for its bending and non-bending warriors, and I’d like to see the same for the Earth Kingdom troops.
I want to know more about those pirates? The captain is ethnically a Fire Nation citizen. Is there a story behind that? A navy deserter? Like an opposite of Jeong Jeong, deserting not for ethics but because he didn’t like duty getting in the way of fortune? I’m probably just overthinking it.
The names of the Freedom Fighters are obviously pseudonyms, and Jet probably urges the Gaang to adopt some themselves.
While I don’t actually feel that Aang lying to the two groups in The Great Divide is an unforgivable wrong, I feel the lie itself was a little demeaning and could have been a little more sophisticated.
I have seen that post saying there needs to be more Indians in Avatar than just Guru Pathik, given how many Indian concepts are in the show. Many people also share the opinion that there should be Indian airbenders, so yes they should appear in the flashbacks in The Storm (and The Southern Air Temple as well). Also some Earth Kingdom villages should be Indian based as well. I think the market from The Waterbending Scroll could be a good place to start, maybe the port from The Storm as well, though probably somewhere that isn’t just a background place as well. Maybe the nuns in Bato of the Water Tribe too.
Iroh could be less creepy with June.
Ah, The Northern Air Temple. Honestly I feel that while the ultimate message of Aang being okay with the Mechanist and his people settling in the Air Temple is okay, I feel it needs to end with a greater emphasis on the Mechanist’s people being more respectful to the site. Ramming pipes through historical mosaics and demolishing statues is really not on. Also, while Sokka being cool with industrialisation is in character, I do think he’d disapprove the desecration.
I feel the fact that a lot of the Fire Nation’s technological might (not all of it, though) is riding off the back of a blackmailed Earth Kingdom citizen is something that could be brought up more often.
Yue’s story with the Moon Spirit needs to be explained almost immediately, so that it’s not kind of an arse-pull when the plot needs it.
Legend of Korra makes a big deal about the South gaining independence from the North, but they’re already treated as separate nations? I think it should be mentioned somewhere, probably from Hahn, that the South is technically subservient to the North, though operates with a great deal of autonomy that comes with not being able to contact each other.
The North is pretty sure it’s the original Water Tribe, but can’t say for sure. Hahn thinks of the South as nothing but a colony, though Arnook is more progressively minded and notes there are no records of who came first and treats the South as a sister tribe.
I think there’s another character worth adding, a captain of the Northern warriors. He can appear several more times throughout the series, which I’ll elaborate on.
Zhao comments “there’s a reason they’ve survived a hundred years of war” whereas other comments suggest the Northern Water Tribe has been sitting out of the war. Apparently the North did take uniforms from soldiers 85 years ago, so I think the idea should be that they received one big siege back then, and since then they’ve been experiencing raids since then culling their villages and forcing them into that single fortified city-state. Since then, their ability to send ships out has been impeded by Fire Nation ships patrolling those water but not engaging the city itself until Zhao’s siege.
Yue, when mentioning the waterbenders learning from the Moon, should reference humanity receiving bending from the Lion Turtles, just to introduce the concept that bending could be given and therefore by implication taken away.
There’s a historical character I want to introduce: an Earth Kingdom general that was nearly able to push the Fire Nation out of the Earth Kingdom around half-way through the 100 Year War, but was taken down by internal Earth Kingdom politics. The Fire Nation had to do its conquests all over again because of him. It would help fill out a century of history that is poorly explained. I think he could be introduced by Sokka asking General Fong how they still have an outpost on the west coast when most of that region has been occupied by the Fire Nation.
Azula’s blue fire should be depicted like blue flames are in real life: very straight jets rather than the flickering things you see in the animation. Since it’s basically just powerful fire, I think it should be seen with a couple of other firebenders, though Azula is the only one that exclusively uses it. Jeong Jeong and Iroh would be good people to use it.
I saw a post once by a Korean rightfully upset that the only Korean characters in the show (Song and her village) are lumbered in with the essentially Chinese Earth Kingdom as if they’re the same culture despite Korea obviously being separate and having a poor history of China attempting to enforce hegemony over it. I think maybe something could be made of Song and her people being a distinct culture that has had a generally poor relationship with the Earth Kingdom at large. Maybe the previously mentioned Earth Kingdom general was screwed over for being of this culture.
I’m not sure how to depict the Swampbenders. They'll no longer be caricatures of the guys in the next studio, so they’ll be more respectfully treated and not hillbillies. I’m not sure if they should be Vietnamese (given the original characters have Vietnamese names) or southern Native Americans (given they’re waterbenders, and the other waterbenders are Inuits).
After failing to get Bumi as Aang’s earthbending teacher, they throw around suggestions. Since Aang is learning waterbending from Katara they consider a similarly aged Earthbender. Katara suggests they go find Haru, while Sokka suggests the earthbending Kyoshi Warrior I mentioned before.
I saw a post once suggesting that the Beifongs were collaborators, and while I think this is somewhat extreme, I would like to explore the interplay between their wealth and their position in the war. Also, the fact that Toph had been sheltered from the war and has far less of an emotional stake in it needs to be explored in more detail.
In the Zuko Alone flashbacks Azula really needs to be made out as a normal child with a bad influence (her father) instead of an inherently bad child. My sister points to this episode and claims Iroh or Ursa should have just drowned her and that’s something incredibly fucked up to say about a ten(?) year old.
In that vein, Iroh’s “no she’s crazy and needs to go down” line really needs to be changed to something more compassionate. Most Avatar meta states that Iroh doesn’t actually hate Azula; he’s just prioritising Zuko’s safety, and his line here needs to reflect that.
Aang should recognise the Lion-Turtle, and know that they gave humanity their bending powers. Just to keep that concept in mind, so that when it comes to the energybending climax it’s less of an arse-pull.
Wan Shi Tong’s morale compass and lumping a bunch of kids attempting to avoid genocide in with conquerors needs to be called out more, and I feel Katara should be the one to do it.
Suki gets to stay on for one extra episode and help fight the Drill. It also makes for a better explanation of how she got back. Right now it’s implied she went back across the Serpent’s Pass; in my own she’d explicitly head along the wall and go back with the ferries.
I want more discussion of Ba Sing Se’s social stratification. Was Jin able to visit the Jasmine Dragon? Or was she blocked from entering higher rings?
Toph’s lie detecting thing made into a spiritual or chi related thing. The whole heartbeat thing is pseudoscience.
The Northern Water Captain I mentioned earlier reappears, having met and joined his men with Hakoda’s. Hakoda praises his son with helping bridge the gap between the two water tribes.
Ty Lee gets more appearances in Book 3, even if just in the background. She got some nice development in The Beach and I want to see more of it as Azula’s brought her out of that circus and back into the Fire Nation nobility.
Sparky Sparky Boom Man’s tattoo has a different design that is not a villainised appropriation of a Hindu symbol. Something nice and geometric, maybe sun based.
Hawky at some point returns to Team Avatar. I want them legitimised as a member of the Gaang! Equal status to Momo and Appa! Also I suppose bringing a letter back from the Beifongs could have significance to Toph. But let Hawky return!
Hama has a more compassionate ending. I feel after she’s led away, Sokka figures it’s pretty fucked up that they’re handing one of their own over to the Fire Nation so they go and rescue her. They give her a choice between joining them to fight during the eclipse or returning to the South Pole to help rebuild the Southern Water Tribe (given that there’s Notherners helping rebuild she could help make sure they rebuild it in the style of the south and not a facsimile of the north). She chooses the latter.
No weird Guru Pathik during Aang’s hallucinations please.
While discussing the allies that Hakoda picked up, he mentions some people he couldn’t get: they couldn’t find the Kyoshi Warriors, the Sandbenders didn’t want to come, the Omashi Resistance wanted to use the eclipse to retake their city, and General Fong’s outpost had been overrun. Just flesh out things a little.
Sokka and the other Water Tribe warriors should be wearing that facepaint for the Invasion.
I want more interaction with The Duke, Haru, and Teo with the Gaang.
Chit Sang’s girlfriend and friend join with the second escape instead of being strangely absent. Also, who is he? Sokka probably looks him up to make sure they’re not bringing a serial killer into their midst. Preferably not, I like to think they were thrown in there for opposing the war.
I’d like Suki to learn from Hakoda that the other Kyoshi warriors are alive, if imprisoned.
Suki doesn’t like wearing prison clothes and attempts a facsimile of Kyoshi islander clothes by stealing Katara and Haru’s clothes.
Some more emotions between Sokka and Suki relating to her imprisonment please. There’s a lot of pent up trauma there and I’d like them to work through it.
People like to play up Katara’s “you obviously didn’t love her as much as I did” line into an insight to a horrible character rather than just something stupid said in the heat of the moment, though I do think Katara should apologise, if only to show the haters that this isn’t her personality.
Training with Aang, Zuko finds out he has the peace of mind to do lightning. He wouldn’t use it against Azula, but it would be a nice demonstration that his inner turmoil is more or less resolved.
The adult Kyoshi Warrior I mentioned at the very beginning of this reappears as a White Lotus member. She, for whatever reason, has a replacement warrior uniform for Suki, because I feel Suki shouldn’t have to go through the climax in a Fire Nation disguise. Also maybe Sokka should be wearing his warpaint too? I mean it’s culturally significant to him.
You want lightning? No I don’t. Azula’s growing inner turmoil denies her the use of lightning, mirroring Zuko’s original inability to use it when he was lost and confused. So when it comes to sneakily zapping Katara it’s just her fire, but a flame more concentrated (and by implication, rage-fueled) than we’ve ever seen from her. A veritable beam that Zuko has to put his all into deflecting, opening him up to an attack. A non-lethal attack; Azula still has that line about “the family physician”. She doesn’t want Zuko dead and leaves him be when he’s down. Despite going off the deep end there is a spark of compassion in her that stops her from doing that.
As I’ve stated previously, Aang needs to do something slightly more significant and spiritual in order to access the Avatar State again rather than that stupid rock. Some sort of spiritual lesson.
As I’ve said a few times now, the Lion-Turtles should be known to the audience by now, along with their ability to give bending to humans, so that the ability to take bending has been implied.
The weird orange-vs-blue lightshow with the energy bending was kind of melodramatic, though the corruption-vs-purity thing could still be visually represented by Ozai trying to physically overpower Aang and failing.
Possibly to be continued.
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battle-of-alberta · 5 years ago
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BoAB Meta Essay 1: 5 W’s
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Hello and welcome to this strange and silly yet semi-serious project of mine. Battle of Alberta is a Hetalia-inspired comic and ask blog following the adventures and mishaps of rival Canadian cities Edmonton and Calgary. I started this blog in 2018, though I first created the characters a decade ago in 2010 as fan characters for the I Am Matthewian Project. This little illustrated essay is just an introduction to me, my orientation towards this project, and why the heckaroonie I’m doing this.  
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Who: About the Author 
My name is Hapo. As I’m writing this, I’m a graduate student at the University of Toronto and hope to have that wrapped up in the spring of 2020. Though I’ve been dragged around the continent for one reason or another (usually the result of a gravitational pull of a university town), I consider Edmonton to be my hometown and fully acknowledge and relish in the resulting bias I was raised with. I am a 3rd or 5th generation Albertan depending on how you count it and a settler on Treaty 6 territory. My educational background is in Classics, Ancient Societies and Cultures, Linguistics, Archives, and Museum Studies; my academic interests kind of revolve around the construction of culture and memory. I also tend to enjoy challenging stereotypes and misconceptions and disturbing ideas about seemingly hierarchical top-down, center-periphery relationships. Most of all, I love drawing satirical comics of varying degrees of silliness and sharing them with people. I currently use a Wacom tablet and Clip Studio Paint for my comics.
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What: Writing About Cities
I chose to focus on cities because it’s the kind of granularity I like to write about; I find writing from a national perspective too broad and difficult to rationalize from my own experience and while I’ve written from the provincial level in the past, I most enjoy the level of nuance and every day information that comes from living in and studying cities. My other comic, @athensandspartaadventures​, kicked off my love of writing city-states, and my travels to other Canadian cities over the course of my post-secondary studies fueled my desire to learn more about municipal histories. 
Listening to the news, joining protests, and navigating my way through adulthood pushed me to learn how to participate politically on a local level as well. The 10th Annual Hurtig Lecture at the University of Alberta featuring mayors Don Iveson and Naheed Nenshi on the future of cities is an event I feel shaped my attitude towards cities in general, but it also encouraged me to look at the cities I knew with a different, optimistic perspective. I want to inspire readers to understand their own municipalities as complicated, messy, and in need of love and support from the inside.  
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When: Then and Now
While I wouldn’t define myself as a historian per se, I tend to look at many things through a historical lens. The history is an integral part of the story that shapes these characters, and while I don’t mean to use history to justify one narrative over others, I do have to make some decisions and choices about the stories that I tell and the characters I am building for consistency’s sake. 
What sets interpretations of personifications apart is the author’s own experience, and at the end of the day it’s my interpretations, gut reactions, and personal experience that colour my work and my view of history. I recognize that I have my own biases and ways of thinking that are rooted in my view of the world as it is today, and I also recognize that those understandings can change. This blog is less a chronicle of one monolithic view of history and more a chronicle of my own perspective and growth. 
During this project, I won’t be shying away from certain historical periods and certainly not modern politics. That said, I also will not be answering asks that are deliberately politically or historically insensitive, nor will I be going out of my way to render explicit periods of great pain or violence. My own discretion is not perfect, but I will be using it as I see fit and trying my best to be responsive about it.
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Where: Oil Country
Gavin Crawford probably says it best in his Wild West miniseries satirizing a wide cast of provincial stereotypes: “What do I like best about Alberta? It’s where I live.” My family settled in Alberta before it was a province and while I was not born there originally, it is where I would always leave from and come home to, it was where I went to school and kept all my things, it was where I formed my fond childhood memories and my political attitudes as an adult, and whether I was living in sub-rural or suburban Alberta or across the continent from it, it was always Where I Lived and Where I Would Go if I could click my heels three times. 
I was born in the economic fall out after the NEP reinforced divisions with the rest of the country. I was in grade school while Klein was handing out prosperity bonuses at the height of the boom when we still couldn’t afford textbooks from after the fall of the Soviet Union let alone teacher’s salaries. I didn’t really understand the ire we drew from the rest of the country and the world until I joined the I Am Matthewian Project in high school, and suddenly I had to make a lot of decisions about my own political identity I hadn’t previously considered. 
I understand what it’s like to live in a (tongue-in-cheek) ‘petro-archy' and the culture shock of stepping outside it. I know how it is to feel constantly under siege by the rest of the world to the point that all rhetoric is reduced to calling out hypocrisy while refusing to analyze yourself. I have felt inexplicable rage boil up when hearing jokes or perceptions of my backyard from people in central Canada or other countries, and then having nothing to fall back on when being accused of having no history or culture. Most of all, I get what it’s like to be bombarded with all this stuff as a teenager and as a young adult, and I get how difficult it can be to navigate when you’re constantly and almost exclusively met with “everybody hates Alberta”. My province is dumb, it should be criticized, but I also love it fiercely and I dare everyone, Albertan or otherwise, to start to imagine it better.
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Why: Battling it Out
We’ve been through why I am writing about cities, why I’m looking through a historical lens, and why I am a little obsessed with the problematic image of my home province. I think the final question is: why frame it with the Battle? The Battle of Alberta is an age-old rivalry that transcends the sporting events it is commonly associated with, as I touch on in Chapter 1. It’s the source of a lot of amusement for me when reading headlines and listening to petty jabs whether on the radio or in restaurants. It’s something that dies down with each new generation only to flare up again over some issue or another. 
Most of all though, I like to think of it as the start and the end of a healthy relationship, a competitive spirit that makes us strive to be better than each other and better than ourselves. It’s the thesis statement of this project and the wish I have for the future. I don’t mind whether you want to read it as petty or serious, as platonic or romantic, but it’s enduring, it’s constant, and I believe at the end of the day it can be used for good.  
That’s all from me for now, I look forward to your questions and comments as well as to writing more meta stuff like this!  
Hapo
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thecomicsnexus · 5 years ago
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SUPERMAN #423, ACTION COMICS #583 SEPTEMBER 11986 BY ALAN MOORE, CURT SWAN, GEORGE PEREZ, KURT SCHAFFENBERGER AND GENE D’ANGELO
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This is an imaginary story (which may never happen, but then again may) about a perfect man who came from the sky and did only good. It tells of his twilight, when the great battles were over and the great miracles long since performed; of how his enemies conspired against him and of that final war in the snow-blind wastes beneath the Northern Lights; of the two women he loved and of the choice he made between them; of how he broke his most sacred oath; and how finally all the things he had were taken from him save one. It ends with a wink. It begins in a quiet midwestern town, one summer afternoon in the quiet midwestern future. Away in the big city, people still sometimes glance up hopefully from the sidewalks, glimpsing a distant speck in the sky... but no: it's only a bird, only a plane. Superman died ten years ago. This is an imaginary story... Aren't they all?
SYNOPSIS (FROM SUPERMAN HOMEPAGE)
Summer has come to the Midwest, and the only thing that breaks the warm peacefulness of this little village this afternoon is the ring of a doorbell. The door opens framing a beautiful woman. "Ms Lane?" a young man asks. "It's Mrs. Lois Elliot, now," corrects the woman, opening the door for him to enter. "You must be Tim Crane, from the Planet," she says, and the young reporter the Daily Planet had sent to interview Lois for the Superman Memorial Edition makes himself at home on the couch.
To break the ice, Tim Crane tests his tape recorder then begins by asking about the two year period leading up to Superman's disappearance. "Were those happy times?" he asks. "Happy?" puzzles Lois. "I don't know... at least they were quiet," she begins. As if in a trance, Lois starts to tell her story. "Luthor had been quiet," she began, and "Brainiac had been pounded into scrap metal, save for the head that had never been recovered." Mostly, Superman worked in space doing research for the government, until one day he returned and found complete city blocks horribly destroyed. Jimmy rushed up to tell him that Bizarro had gone berserk, smashing buildings and injuring innocent people.
Walking into the shell that had once been a department store, Superman saw the destruction Bizarro has caused, and called to his imperfect replicate. "This am part of genius Bizarro self-improvement plan," laughed the grotesque creature, telling Superman that he had already destroyed Bizarro world, as Krypton had been destroyed. Then, realizing that to be the perfect imperfect double he must do everything opposite of Superman. If Superman cannot kill, Bizarro must kill millions, and if Superman is alive, then Bizarro must die. Holding a large piece of blue Kryptonite before himself, Bizarro collapsed to the floor, smiling. "Everything...him go dark," whispered Bizarro. "Hello, Superman. Hello." It didn't make sense even by Bizarro standards; genocide, homicide then suicide.
Several days later, at the WGBS television studios, two packages arrived just before Clark Kent made his daily newscast. Opening the smaller box, Lana Lang saw a group of Superman action figures and told Clark that they worked when the legs were squeezed together. Lifting one from the box, Lana demonstrated on one, and suddenly heat rays shot from its eyes. Suddenly, all of the figures became animated, and flew out of the box focusing their beams on Clark. "They're slicing him up," screamed Lana racing toward Clark, but Jimmy grabbed her. "It's too late. We can't save him," he yelled. But as the smoke cleared, Clark stands before them, his suit torn and burned revealing the familiar blue and red costume of Superman. Lana stared at him in amazement. "Clark, it was you. All of these years...it was you all of the time."
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Their amazement is challenged when the voice of the Toyman and the Prankster crackled over small speakers in the figures. "He just combed his hair and stuck on a pair of glasses!" they laugh. "What a great gag!" "How did you know that I was Clark Kent?" screamed Superman. "Why don't you look in the big box," they replied, laughing wildly. The box was lead lined, but when Superman ripped it open the body of Pete Ross, who had known Superman's true identity since they were boys in Smallville, fell into view. The Prankster and Toyman continued to laugh hysterically at their apparent victory. "Do you know what radio waves look like..." Superman yelled, taking off faster than the eye can follow. Seconds later he smashed through the walls of their hideout. "...Because I do!" The next day, the world is shocked to read the headlines of the Planet that no one would have ever thought true: "Clark Kent Exposed as Superman." Later, at Pete Ross' funeral, Superman mused, "They were all just nuisances. What turned them into killers? If the nuisances from my past are coming back as killers, what will happen when the killers come back?"
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Using a sophisticated detector, Lex Luthor searched the arctic circle, and finally located Brainiac's head. At first Luthor is ecstatic, but then he noticed the mask amazingly disassemble, then moved rapidly up Luthor's body to his head. With a disgusting "sludge", probes attached themselves to Luthor's skull, and took control of his motor and vocal pathways. The new Brainiac-Luthor team had been born. Turning slowly, Luthor began walking, stiffly, inexorably toward civilization one step, and another, and another, and another, and another, and another...
Several days passed before another event, almost as an omen, took place. In front of the Daily Planet building, an army of Metallos, hundreds of them, began climbing up the sides of the building, crashing through the glass breaking into the newsroom. Each of the Metallos attacked a member of the staff, a friend of Superman. But one sought Lois Lane, grabbed her, and threw her out of the broken window. "You alien loving tramp," he screamed at her. The reds and blues flowed together as Superman sped down and saved Lois as he has done countless times before, then turned upward to the roof. Using super-speed, he magnetized the giant planet on the top of the building and used it to gather up all of the Metallos.
But the danger was obvious. Superman decided that he must take all of his closest friends to the Fortress for safety. One by one, Superman transported Perry and Alice White, Lois and Lana, then Jimmy Olson. Almost on cue, Krypto returned from space, and stared at a life-size photo of Supergirl, almost tearing that she was killed in Crisis. The tension was so thick that focused heat vision could not cut through. Perry and Alice, at ropes end in their marriage, headed off to separate rooms. Lois and Lana, for so long rivals, consoled one another and themselves in their own fears.
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Suddenly, the air crackled and the time bubble of the Legion of Super-Heroes appeared. Stepping from the bubble were all of the Legionnaires, including a young Kara... Supergirl. Brainiac V moved forward. "We thought you might appreciate the sight of a few friendly faces," he said. Then Kara greeted her cousin with a hug. "Is it cheating if you tell me if I grow up to be pretty," she asks. "You... grew up beautiful, Kara," choked back Superman. As the Legionnaires looked around the Fortress, Brainiac V took Superman aside and presented him with a gold statue of him holding a Phantom Zone projector. "We came here to meet with you again, and salute you," said Brainiac V solemnly. Superman looked at him sadly. "And pay your last respects, is that it?" Supergirl interrupted the tense moment. "I just thought of something," said Kara. "I thought I couldn't materialize in an era where you already existed?" "You're right," says Superman. "Right now, Supergirl is in the past."
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Tearfully, the Legionnaires boarded their time bubble and slowly disappeared in an electric crackle. Left alone, Superman and Krypto sat quietly among their many trophies, the tributes to their heroic deeds... and their thoughts. "He never told me exactly what had happened the night before the siege began," says Lois. "But as soon as I saw him the next morning I knew something had upset him. He looked funny. He looked as if he had been crying."
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Lois and Tim Crane take a break to have a cup of coffee. The wonderful aroma attracts Jordan Elliot, Lois' husband into the room. Sitting at the table, Crane looks at Elliot and asks whether he minds that his wife is being interviewed about her life with Superman. "Nah, I can live with it," dismissed Elliott. "He weren't nothin' special. Us workin' slobs, we're the real heroes." Turning, he left them to resume to their interview and Lois continued. "We stood on the balcony and watched as he destroyed the golden key. I think that's when we first realized that he was preparing for a siege... Superman's last stand."
Inside, the people were tense. Perry and Alice bickered. Lois and Lana waited. Outside, the villains gathered. Brainiac-Luthor and the Kryptonite Man emerged from Brainiac's rebuilt ship and to their amazement, Saturn Woman, Cosmic King and Lightning Lord, members of the Legion of Super Villains, arrived from the future hoping to share in the victory. "Why should I share," asks Brainiac-Luthor. "Because, in the future, we know things," said Saturn Woman. "According to legend...Superman met his greatest foe in battle and was no more," said Lightning Lord. "It is said that during Superman's last days, all of earth's champions flocked to help him," added Cosmic King. Brainiac-Luthor returned to his ship. "I shall erect an impenetrable force-screen immediately," the voice drones and a huge bubble, two miles across appeared enclosing the fortress.
Around noon, they began firing on the fortress with weapons from Brainiac's ship. Superman was able to destroy most of the weapons with his heat vision, but the force generator was too well protected, and a frontal assault by him and Krypto was turned back by Kryptonite Man. Soon, other heroes arrived. Friends, rivals, lovers; none of them could get through the barrier. And when night finally fell, everyone assumed that they had until morning.
As quiet came, Superman sought out Perry white. The two men spoke of fear, and dying in hushed voices. "I think I'm going to die," said Superman sadly, "and I have so much to get straight, like me and Lois, and me and Lana. They've wasted their love on me while I couldn't love either of them the way they deserved. I wish I had explained. I wish I hadn't been such a coward." His voice tailed off. The noble are always the ones most troubled by conscience.
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Suddenly, a flickering flashlight captured a figure moving in the darkness. "Lana, what are you doing here?" asked Jimmy. They looked at each other realizing that each had come to help. Locating the serum that had once transformed him into Elastic Lad, Jimmy lifted the flask with a wry smile then drank. Before them is a pool of water that had once given Lana temporary super-powers. Telling Jimmy to turn his back, Lana immersed herself in the water, and one-by-one her senses expanded: x-ray vision, microscopic vision, and super-hearing... then overhearing a voice... of Superman. "When I was Superboy, Lana was the only girl I loved, but since I've grown to become a man, there's only ever been one woman for me. Lois. I love her Perry, but I can't tell her without hurting Lana. I'd never hurt Lana, so I'll just walk around with this secret, the weight in my heart. I'll carry it in my heart, and neither of them will ever know."
Standing, Lana lifted herself from the pool and dressed in the costume hung in the trophy case behind her. "Are you ready yet," asked Jimmy. "We'll show 'em," Lana says. "Nobody loved him better than us. Nobody!" and they sped from the fortress.
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Brainiac had assumed that Kryptonite Man would keep Superman and Krypto at bay, so what happened took them totally by surprise. First Lana pummeled Kryptonite Man while Jimmy ran to disable the force projector. Then Lana turned on Brainiac-Luthor. The Brainiac portion spoke in bravado, but the part that was still Luthor pleaded with Lana. "Kill meee... Lana... Please... Kill me... Do it now," said Luthor, his voice feeble and weak. Lana landed a thundering blow which snapped Luthor's neck, collapsing him into the snow.
But then the Legion of Super Villains took command. Cosmic King used his elemental transmutation powers to turn the radioactive particles of the pool into normal body salts stealing Lana's powers from her. Lightning Lord approached Lana, offering a hand, but electrocuted her. Elastic Lad had watched this, and leapt at the villains from the future. "You murdering scum," he screamed. "The force screens wrecked and you're finished," but no sooner have the words left his lips when a blast from a ray pistol struck a fatal blow, and Jimmy lay dead in the snow.
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The Villains wondered where the blast had come from, and then saw Brainiac stand clumsily, stiffly. "I.. am Brainiac...reducer of Kandor...and his greatest foe. My victory...is preordained. Do you think... that I would let... the death of this body... stand in my way?" The villains look at the scene in amazement. Kryptonite Man then noticed that even though Jimmy had destroyed the force generator the screen had not collapsed. "Some other force must be maintaining the screen," wheezed Brainiac who then ordered that they prepare for their final strike and launched a nuclear missile.
The nuclear blast had little effect on the fortress other than to open a gaping hole in one side. Inside, Perry rushed from his room and saw a wall begin to crumble on Alice. Quickly, he knocked her aside, saving her life. Safe for the moment, the two look at each other and realize that, even now, they still had love one another. The thing they did not have was time.
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The first villain to approach the fortress was Kryptonite Man. Passing through the hole in the fortress wall, he called out defiantly, "Where are you Kryptonian?" The response came from a different Kryptonian than he expected, when Krypto blasted through the wall. Kryptonite Man radiated the dog, but Krypto kept coming, biting a slashing at the villain. "I'm killing you, you stupid animal. Don't you understand?" Krypto did understand and was unrelenting. In a pool of green blood, Kryptonite Man died, and with his final breaths, Krypto emitted a mournful howl then joined the green man in death.
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With Lois in his arms, Superman flew through the fortress witnessing the destruction. Using his x-ray vision he located Perry and Alice, but told Lois that Jimmy and Lana were nowhere to be seen. "Perhaps they're dead," laughed Lightning Lord. "Want to buy yourself some time, Kryptonian? Why not throw me the woman to fry the way I fried your other girlfriend." "You hurt Lana?" Superman screamed. His eyes glow red, with the heat of many suns, and slash out slicing Lightning Lord's shoulder. Saturn Woman is completely taken aback. "He's prepared to kill," she says and the trio, knowing that Superman is to be defeated this day, rushes hurriedly to their Time Bubble and escape to the future.
Together, Superman and Lois fly off to face Brainiac. As they approach, Superman can see that rigor mortis has developed and Brainiac can no longer control muscular function. Luthor's body betrayed Brainiac in death, collapsing in the snow. Disengaging himself from Luthor's skull, Brainiac walks, crablike toward Superman. "I am coming for you Kryptonian. My victory in inevitable.' But Brainiac could only move a few inches, powered only by pure malice. In a blink, it, too, expired.
It's over. But no! There are too many loose ends. The force field is still intact. No one can enter or leave. As they return to the fortress, the truth suddenly dawned on Superman. "Mxyxptlk!" he screamed, and the 5th Dimensional imp appeared, changed somehow, darker. "What do you do when you're immortal," he asks, "other than fill time." Part of the time he was good, part of the time funny now he is evil. "Did you honestly believe that a 5th Dimensional sorcerer would resemble a funny little man in a derby hat? This is how I really look," he screams and again changes into a distorted, grotesque apparition with height, length, breadth and a couple of other things.
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Suddenly, Brainiac V's meaning dawned on Superman. The statue he was given... facing his greatest foe... he was holding a Phantom Zone projector. Racing through the fortress, Superman sped to the chamber where the projector was hidden, with Mxyxptlk right behind him. "Time to die!" screamed Mxyxptlk. "That's right, Mxyxptlk," says Superman. "Time to die."
It takes a moment for Mxyxptlk to recognize what Superman had in his hands, and in that moment, he realized that there is no escape for him, save one. As the Phantom Zone projector beam hits Mxyxptlk, he yelled out his name backwards. A numbing scream rends the air. As he attempted to return to the 5th Dimension, he was also sent to the Phantom Zone; torn in half between dimension.
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And now it is over. But was it. In the fortress Superman appeared distraught. "I broke my oath," he sighed. "I killed him. Nobody has the right to kill. Not Mxyxptlk... not you... not Superman. Especially not Superman." "Superman turned and walked down a hallway," continues Lois to Tim Crane. "I ran after him, calling his name. He didn't reply. Opening a chamber labeled "Gold Kryptonite" he entered and walked into the gold light. He turned and looked over his shoulder. He smiled at me... I never saw Superman again."
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The force field crackled and disappeared and the heroes of earth approached the fortress. "Carnage and destruction was everywhere," adds Lois sadly. "Bodies of his enemies, and his most loyal friends were strewn on the ground. They found me outside of the Gold Kryptonite chamber, but Superman was gone. They found a passageway leading out of the fortress and it is believed that he walked out, powerless. They never found his body. As far as I am concerned, Superman died in the arctic. I was there."
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As Tim Crane gathers his notes and prepares to leave, Jordan Elliot walked into the living room with his son, Jonathan. Once alone, the couple settled in for the evening. "I guess the media won't be bothering us for at least another 10 years now," says Lois. "Let's hope so," added Jordan. Sitting Jonathan down beside the fireplace, the couple hugged lovingly. "Work was great," began Jordan. A friend brought in a photo of his grandchildren and they had worked on a '48 Buick. "You really love it, don't you? Going to work everyday, taking out the garbage, changing Jonathan's diapers... all the normal stuff," says Lois knowingly. "Yep. Can't beat it," laughed Jordan who casually glanced at his son, now black from coal soot.
"You were pretty hard on Superman earlier," admonished Lois. "Superman was over-rated," laughed Jordan. "Too wrapped up in himself. 'Thought the world couldn't get along without him." At his feet, young Jonathan playfully squeezed the coal in his hand. Opening it he stared gleefully at a large, glimmering diamond.
"What's for dinner," asked Jordan. "Pizza, then bed, a bottle of wine," winked Lois, "then we can live happily ever after. Sound good to you? Grinning widely, Jordan walked to the door, and stared out at us. He nodded, then winked, then closed the door.
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CONTEXT
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REVIEW
Yes, the dog dies.
There aren’t many sad Superman stories (at least not that many that do not end with some kind of hope). To me this story gets sadder with the Legion sequence. Everything about those pages is sad, including the last splash page. That is the moment Superman confirms he is about to die.
Some fun facts: Jordan Elliot is a homage to Jor-El. Lois’s son is named Jonathan for the reasons you already know. (Jonathan Kent).
On the cover of Action Comics #583, you can see DC people, Murphy Anderson, Curt Swan, Jenette Khan and and Julius Schwartz.
There are some things I consider “off” in this story that I forgive for the emotional factor. Time travel logic in particular seems fishy. There are a couple of rules mentioned, but the intervention of the Legion of Super-Villains kind of breaks history (unless of course, that they were there all along in some kind of loop). The same way with the golden statue, was that there all along?
It’s unclear to me if the force shield covered everything under earth as well, as Superman could have easily made an underground tunnel and put all his loved ones in another safe place.
Then what about the crazy room full of Golden Kryptonite? Is that safe to have around?
One thing is cool about the “suicide” ending. We saw Bizarro take his life earlier with Blue Kryptonite, and he does the opposite, so I take that as a clue that he is not dying.
I also like the small character moments. Lana and Lois in particular as they weren’t treated with respect all along (one of the reasons Byrne did away with the love triangles). But also Perry and Alice have a beautiful moment.
Lana, Jimmy and Krypto sacrifice themselves. As Jimmy said, “it’s time to pay the price for being Superman’s pal”. Lana died a hero and Lois pretty much helped Superman figured out how to end the menace.
Moore did good use of Superman’s supporting cast, something that most writers usually ignore (as they are usually used to fill pages or help with quick expositions).
I always forget George Perez inked the first chapter. It is clearly Perez without losing Swan’s style (but you can find Perez’s style in the backgrounds).
This is the end of the Bronze Age for Superman. To be honest, I do not know if this is a Bronze Age or a Modern Age story. I think both would be correct, but because it feels more in harmony with Modern Age stories, I decided to put it in that category.
I give this story a score of 10.
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collinnmckinley · 6 years ago
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Siege OC: Anna Fisher (SS Agent), unique questions.
#squad: who’s friends with who? what are the squad dynamics like? Alex Reed, her only long term friend friend. Her Protective Detail Team. Collinn “Warden” McKinley.
microscope: zoom in – describe the little, insignificant details about an OC. Anna has a scar under her left ear, it was caused by her childhood friend Alex, when they used to not like each other.
fragrance: what do your OCs smell like? Most likely leather and dry cleaning suit smell (idk how to describe her smell) and she uses YSL’s Black Opium now and then (it was a gift from her team for her birthday). Note: my sister has it, and its the closest thing I could think of.
photo album: describe one of your OCs’ favorite memories. When she defeated Collinn in CQC for the first time. That day she laughed and smiled like she never had before, even Collinn was surprised by it because she’s always stoic and has this resting bitch face.
Wardrobe: what’s your OC(s) style like? Dress shirt, suit jacket, suit trousers, black boots, black necktie, sunglasses, black leather gloves. Typical SS Agent wardrobe.
lightning: who’s the most impulsive character? and who is their impulse control? Collinn, He taught her to control her anger and and not to act impulsively, and when she’s about to do it he’s there to remind her in one way or another.
ufo: identity! what are some key identifying qualities or traits of your OC(s)? how to they identify in regards to gender/sexuality? Anna has sharp jawlines and short hair, some people mistake her as a “pretty boy”. She got that reputation grow for her pretty quickly and Collinn would tease her for it, calling her: “Hey! Pretty kid! you ready to roll?” and she would give him the death mixed annoyed stare. Collinn would just chuckle at he expression, he always found it cute.
love note: who likes who? crushes? relationships? are they mutual or unrequited? Collinn was her mentor for the longest time (until he moved to Rainbow), she looked up to him, admired him, but never thought of him as a man until later on. When team Rainbow visits DC for a mission, and they meet again after a long time. She realizes that she missed him more ways than she could ever think. As for Collinn, he never saw her as anything beyond this kid who he mentored, until she got injured pretty badly one day and he realized he could’ve lost her that day.
poison: vices/bad habits? what are they? how do they affect your OC? Anger issues, Anna has had them from when she was a teenager. It slips from time to time, but she learned how to control it. Anna also avoids being with people, she likes to do her job but hates being around people. Ignores what people say to her, she doesn’t do it intentionally she’s just more interested in what the higher ups in the room has to talk about. (a habit she got from Collin). Also she’s WAY to blunt for he own good, she doesn't get a good first impression that much.
compass: who’s the moral compass? in general: what are your OCs’ morality like? do they have high morals, or not? are their morals self imposed, or do they base their morals on religion/family/influence of others? Anna’s moral is based on logic and truth. If she senses something fishy, she would dig it up until she actually finds the dirt. And she would used that dirt to straighten people’s act or to protect what needs to be protected. And she’s not afraid to get her hands dirty in order to maintain peace. She hates her family so there’s no way she puts her belief in them.
track & field: which (if any) of your OCs are athletic? what sports to they play? which of your OCs would go HARD in P.E.? Anna would go HARD in P.E, that's one of the methods she uses to control her anger issues. Also she likes to play basketball when she can, something she got used to do when she was in the navy. She somehow persuaded her protective detail squad in making that habit.
parachute: who does your OC(s) trust the most? who makes them feel safe? who would they do absolutely anything for? Collin (Warden) lmao even tho he tells her not to trust him blindly as much as she shows but she does it anyways, also Alex, her only friend.
conspiracy theory: what are your OC’s beliefs? are they skeptics or do they believe easily? who acts on blind faith? who needs to see to believe? Anna doesn’t believe in crap like that, she believes in logic but She thinks that there is some form of god somewhere.
zodiac: what’s their sign? does it influence their personality? do they care about astrology? Virgo, again, no Anna doesn't believe in stuff like that.
contact: how does your OC(s) feel about touch/physical contact? are they affectionate? if so, how do they display affection to others? Anna doesn’t do physical contact, unless it’s a combat/protecting someone matter. Other than that, she’s not affectionate at all. That changes later on tho, With Collinn( ͡° ͜ʖ ͡°).
interiors: describe your OC(s) bedroom/home/or a place they consider “theirs”. what’s in it? do certain items have a special significance to your OC? Anna lives in a studio apartment, and it’s pretty dull, how ever she has a collection of her medals from the NAVY, and her high school certificate. Also her cameras that she collected it in time since she was a teen and some of the picture she had taken from her journey.
hobby: what do they love? what captivates them? what are their passions? Anna has a an odd habit of random stuff, it’s one of the things she enjoys doing and it’s very very rare that she does it, Collinn caught her taking pictures only ONE time when they were on a trip with the president in Norway. She lays a bit of guitar as well, something she learned from Alex, he’s a music producer. Besides that, beating up people, holding dirt on people, more protection.
psyche: what’s their head space like? do they have any mental illnesses? how do they process difficult or emotional situations? what are their coping mechanisms? Anger Issues. I have mentioned this more than one time lmao, she deals with it by in the practice range, or at the gym, however if it was in a tight situation, she would try to calm down for the moment as much as she can, so later on she would get it out in a CQC match with the person who angered her. She never received any affection since she was 10 so she doesn’t know what it feels like nor recognizes it when someone else shows it.
shooting star: if your OC(s) could have one wish what would it be? To fix the poverty problem her hometown, Detroit, has in some places. To Remove all the bad roots of the politicians. To expose the dirty people who think that they work for the righteousness. To be able to meet her nephew.
wild card: talk about any OC! anything you want! Anna isn’t in team Rainbow, Collinn (Warden is the only connection to Rainbow she has. However, she might join in late on, who knows (I still don’t have a gadget for her).
Thanks @zephours for suggesting these, quite the unique questions they are. 
Also @tsarethan, I know you would like to these as well.
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doomedandstoned · 6 years ago
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Mountain Doomers Wizzerd Cast Heavy Spell in New Single “King of Esbat”
~Doomed & Stoned Debuts~
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Album Art by Burning Moon
They are one of without doubt one of the most exciting live acts among young doom metal and stoner rock bands today. Absolute professionals and top notch musicians in every respect, the five mystics that make up WIZZERD came to my attention three years ago and have been impressing me a little more every year since. DIY to the core, this Kalispell, Montana quintet is making the impossible dream come alive, from building their own recording studio to linking with international acts like Norway's Kal-El to break into the congested heavy music circuit of the West Coast. These guys really impressed me with their brash, youthful energy, well-placed riffs, and self-effacing humor.
Wizzerd is:
Jhalen Salazar aka Dragon - Guitars/Vocals/Violin
Layne Matkovich aka Warrior - Bass/Cello
Jamie Yeats aka Wizard - Guitars/Mandolin
Sam Moore aka Phoenix - Drums/Percussion
Wayne Randall aka Wraith - Synth/Audiomancy
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Photography by Cierra Long/The Lurking Class
I stumbled upon them on Bandcamp when they self-released Doomchild in 2016 and gave them some love. "Let's file this one under nomadic doom," I wrote of their debut LP, "with songs reflecting the loneliness and isolation of the wanderer's life, relentless drive that will remind you of Egypt and Sleep and vocals that hearken to The Sword." The first time I saw them perform, star guitarist Jamie Yeats (who I'm confident we'll all be hailing among the greats one day) wasn't quite old enough to enter the bars they played in and had to hover around the parking lot until Wizzerd took the stage, missing some of great bands they opened for as a result.
That's all history now, as the band aims to conquer new peaks with their forthcoming sophomore spin, 'Wizzerd' (2019). Today, Doomed & Stoned presents you with the first single, which I've enjoyed hearing them perform and now am delighted they've recorded for our playlists. From hopeful upstarts to savvy navigators of the doom-stoner scene, Wizzerd's career is a joy to watch unfold. I asked the band how they see their evolution and how this is reflected in the new record:
We’ve all been playing together for many years now, and Wizzerd as a project recently turned four years old. We’ve had all the songs for the new record for quite some time now, but it has taken us a lot of time and work to build it up to what we thought it should be sonically. We recorded and mixed it all in our basement, then decided that wasn’t good enough so we re-recorded nine of the songs at Wayne’s recently opened Black Magick Studios here in Kalispell. We had done a lot of touring in between the first and second attempts at recording, which really helped us tighten up for the recording that ended up on the record. Tony Reed mastered it and gave it the polish that makes it sound how it does now.
Film by Billy Goate
The album is a concept album, a continuation of our first album, that tells a story of the rise of evil, and the five beings who fight back to restore balance. We’re stoked to be working with Burning Moon again for the album cover, and a local artist Collin Hamman for the illustration for the single. The song is about a benevolent king who has been usurped from the throne of a grand and ancient kingdom by an ever present being of chaos. It is the story of his fall from grace, and his journey to ascension. We’ll be playing this one and lots more from the record on our upcoming west coast tour, and many other tours this year!
Without further ado, Doomed & Stoned presents "King of Esbat," a tantalizing Sabbathian dirge that charges forward with one unrelenting purpose: the conquest of your headspace. There's some more lore connected with it, which I've included below. Look for the new record to drop on March 29th. You can pre-order the CD at this location.
Give ear...
King of Esbat by Wizzerd
Some Buzz
A mysterious figure has usurped the throne of the Great King... the lands are in turmoil and people are dying. A plague has spread across the lands, from ocean to ocean... but there is still hope!
Four Heroes, accompanied by an immortal spirit, are on a journey to kill the usurper, end the plague, and save the land. They come from the four corners of Great Gaia's green world:
The Dragon, a fearsome rogue, a legend of his time, he slayed the Grand elder Dragon of the Great Desert bringing a permanent end to the age of fire.
The Warrior, his family was killed in the first siege of the Doomed. Mortally wounded, he dragged himself into the magickal ancient Forest where he was blessed by the Dryad of the Elder Wood to become the protector of the natural world.
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The Wizard, an elderly Wiseman, a reclusive intellectual known by no name, who wields the power to bend reality. He has witnessed mountains crumble, and Oceans dry. He has seen the Apprentice become the Adversary
The Phoenix, an undying madman, his origin and purpose shrouded in mystery. He has dwelled where the mountain tops meet the moon, and flown to where the sea meets the Sky.
The Wraith, an aeons-old inter-dimensional immortal spirit, whose purpose is to bring about and maintain balance between all realities. He resides within the Æther, observing all of times most crucial events.
The Wizzerd, the evil ruler who has usurped the throne from its rightful king. He is the mastermind behind the devastating plague known as "The Doom." His lust for power, driven by Kæos, has lead him to use his powerful crystal talisman to rob the people of the world of their souls, giving him magickal power beyond comprehension.
Will our heroes bring balance to their world, or will they perish at the hand of the Wizzerd? Tune in to find out...
Follow The Band
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eddycurrents · 6 years ago
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For the week of 27 August 2018
Quick Bits:
A Walk Through Hell #4 focuses largely on flashbacks to the case the agents were working before whatever’s currently happening happened and...I’m not really sure of anything that’s going on. I think that’s kind of the point, unsure as to how everything is supposed to connect and what any of it all adds up to. Great art from Goran Sudžuka and Ive Svorcina, though.
| Published by AfterShock
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Beyonders #1 is off to a great start. Between this and The Lost City Explorers, it seems like AfterShock right now has pseudoarchaeology stitched up and it’s wonderful. Paul Jenkins, Wesley St. Claire, and Marshall Dillon kick this one off with a wee bit more crunch, though there’s a very interesting upheaval this issue that will make you wonder what’s going on.
| Published by AfterShock
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Blackwood #4 brings this series to an end and it is dark. Very dark. Evan Dorkin, Veronica & Andy Fish have crafted a wonderful horror story here, with some interesting twists, and one hell of an ending.
| Published by Dark Horse
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Bone Parish #2 takes a deep dive in to some of the foundational moments of the Winters clan, even as they begin to deal with the fallout of one of their dealers dying from an overdose. This is great stuff. The art from Jonas Scharf and Alex Guimarães is incredible. Great detail and atmosphere, perfectly bringing to life the premise and characters from Cullen Bunn.
| Published by BOOM! Studios
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Brothers Dracul #5 circles back around to the beginning of the story, as we reach the end of this interesting retelling and interpretation of the intersection of both the historical and legendary story of Vlad the Impaler, from Cullen Bunn, Mirko Colak, Maria Santaolalla, and Simon Bowland. There’s an interesting twist here that certainly paints Vlad’s action in a different light, and I hope we see it followed up upon in a second series.
| Published by AfterShock
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Cyber Force #5 is a nice change of pace as Bryan Hill, Matt Hawkins, Atilio Rojo, and Troy Peteri introduce us to another old familiar face. This incarnation of the team definitely is taking its time to be brought together, but when the storytelling is as entertaining and the artwork is as gorgeous as this, it doesn’t really matter. To note, though, this is not the kind of decompression that feels empty or padded, it’s just fleshing out characters and their lives more than what we’ve seen before.
| Published by Image / Top Cow
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Daredevil Annual #1 presents a standalone story of Misty Knight’s days as a detective and her first meeting with Daredevil. It’s good. It feels a bit more like a pilot for a Misty Knight series than necessarily a Daredevil tale, but, as I said, it’s good. The art from Marcio Takara and Marcelo Maiolo is nice. I really like Takara’s style which gives me hints of Phil Hester, Jim Mahfood, and Tomm Coker.
| Published by Marvel
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Dungeons & Dragons: Evil at Baldur’s Gate #5 is another fun one, with a focus this issue on Boo. I’ve really enjoyed this series, with Jim Zub giving the party a bit of a breather between larger adventures and giving a great look at them as individual characters. Great art, too, including this issue from Francesco Mortarino and Jordi Escuin.
| Published by IDW
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Edge of Spider-Geddon #2 gives us a view into another alternate Spiderverse, circling back around to SP//dr, and giving us a new twist on the power and responsibility rubric and VEN#m. It’s nice to see Lonnie Nadler and Zac Thompson play with more technological horror, with some incredible artwork from Alberto Alburquerque and Tríona Farrell.
| Published by Marvel
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Euthanauts #2 is a thing of beauty. Nick Robles and Eva De La Cruz are seriously delivering some of the best art in comics right now with this series. The page layouts, character designs, use of colour, and incorporation of lettering choices from Aditya Bidikar, just elevate the storytelling immensely. Not even to mention how Tini Howard is making the weird science seamless in the dialogue. This is great.
| Published by IDW / Black Crown
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Exiles #7 concludes the Old West-ish arc with cowboy T’Challa. Drop dead gorgeous artwork from guest artist Rod Reis. His depiction of the ultimate villain here shows some nice influence from Bill Sienkiewicz.
| Published by Marvel
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Extermination #2 brings the fight to the school, even as the team (and the reader, although it’s not a bad thing) is still confused as to what is really going on. I love this, the tension that Ed Brisson, Pepe Larraz, and Marte Gracia are building is palpable, and the hints of kid!Cable’s actions are chilling. Also, the art is just phenomenal. 
| Published by Marvel
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Harbinger Wars 2 #4 is kind of the end to this, but the ramifications and fallout are all supposed to appear in the Aftermath issue. That being said, Matt Kindt, Tomás Giorello, Renato Guedes, Diego Rodriguez, and Dave Sharpe go all out for the spectacle in this final confrontation between Livewire and X-O Manowar. It is still kind of insane how Capshaw could possibly consider what GATE and OMEN have done as being “good”, especially in light of Palmer going absolutely batshit insane, but it does lead to interesting set-up for future conflicts.
| Published by Valiant
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Hillbilly: Red-Eyed Witchery From Beyond #1 begins the next adventure of the black-eyed tramp. I get a bit of a Beowulf vibe from Eric Powell’s set-up and I’m interested to see where it goes. This series sees Powell passing on the artistic duties to Simone Di Meo, Brennan Wagner, and Warren Montgomery and it’s an interesting visual shift from the washes of Powell’s own work in the original series. I quite like Di Meo’s style, which reminds me a bit of James Harren and Troy Nixey.
| Published by Albatross Funnybooks
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House Amok #1 is something I’m not sure I can describe. It’s kind of a family drama, but if that family were all collectively sharing a hallucinatory experience or delusion. It’s a very interesting concept that’s only partially revealed by Christopher Sebela, Shawn McManus, Lee Loughridge, and Aditya Baker, but it leads to a very compelling start here. Gorgeous artwork from McManus and Loughridge.
| Published by IDW / Black Crown
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Hunt for Wolverine: Dead Ends #1, like all four of the Hunt for Wolverine mini-series, is kind of a bit of treading water. I cannot say it or any of the previous series are bad, taken on their own separated from this “event”, they’re usually quite good, but as a whole it’s kind of disappointing. It’s a search for Wolverine that kind of comes up empty, acting as a prequel to the return of Wolverine, despite already having returned in Marvel Legacy and hopped across numerous different titles, before apparently being used for evil, as per throwaway bits in the fourth issues of those previously mentioned minis that didn’t necessarily connect with the plots of those minis. It feels a bit scattered and unnecessary, unfortunately, especially when it comes to comparing notes, coming up with the organization we already knew was behind it, and a bit of hand-waving mystery and grandstanding that still tells us a whole lot of nothing. It’s sound and fury. All of which is a bit of a shame because I otherwise generally enjoy the work of Charles Soule and Ramon Rosanas.
| Published by Marvel
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Isola #5... Just look at the artwork. Karl Kerschl and Msassyk just keep delivering page after page after page of beauty.
| Published by Image
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Jessica Jones #2 reaffirms that this is one of the best things that Marvel is currently publishing, with the next two chapters in this story. Kelly Thompson’s dialogue, narration, and banter throughout this issue is spot on, propulsive, and funny as hell when it needs to be, but what elevates it is that this isn’t your typical talking heads approach. The characters are doing stuff, like hunting sea monsters, instead of sitting at a desk or whatever. It’s a refreshing change that overall just makes this all the better. Not to mention Mattia De Iulis’ stunning artwork. It’s slick and polished with a line style that somewhat reminds me of Paul Gulacy and a bit of Rick Mays, and an approach to shadow and colour similar to Frazer Irving. This is a great series that really shouldn’t be missed.
| Published by Marvel
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Judge Dredd: Under Siege #4 wraps up this entertaining series from Mark Russell, Max Dunbar, Jose Luis Rio, and Shawn Lee. I really like Dunbar’s take on Dredd and the Russell’s idea of people creating their own law in the absence of law is an interesting philosophical counterpoint to the idea of man naturally sliding towards a state of chaos. Even the mutants striving for society is an interesting challenge to the typical idea of things falling apart.
| Published by IDW
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New Mutants: Dead Souls #6 concludes the series with Illyana putting the pieces together for what actually has been going on, it isn’t a pretty picture. This has been a great series from Matthew Rosenberg, Adam Gorham, Michael Garland, and Clayton Cowles and the revelations this issue are heavy. The implications for the X-universe is huge and I want more.
| Published by Marvel
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The New World #2 essentially reveals itself as a romance comic, amidst the ultraviolence and social engineering. Didn’t really see that coming, but it’s an interesting move. Trippy art from Tradd Moore, Heather Moore, and Ludwig Olimba.
| Published by Image
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Paradise Court #2 continues to be an entertaining horror comic from Joe Brusha, Babisu Kourtis, Leonardo Paciarotti, and Taylor Esposito. This gives us the part of the story where our protagonist is experiencing the horror and everyone else is telling her she’s just imagining it, but it’s still well told and well illustrated.
| Published by Zenescope
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Rick and Morty vs. Dungeons & Dragons #1 is about as perfect a crossover of two properties as you can get. Morty trying to get into D&D because he thinks it will get him laid is the perfect in to the world of the game and the cartoon, perfectly blending the two for fans of both without alienating or diminishing either. Jim Zub, Patrick Rothfuss, Troy Little, Leonardo Ito, and Robbie Robbins are faithful to both and in doing so deliver a wonderful beginning to this story, that also educates along the way.
| Published by IDW & Oni Press
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Runaways #12 is easily one of the best issues in what has already been an exemplary series. Rainbow Rowell, Kris Anka, Matthew Wilson, and Joe Carmagna focus here on forgiveness, acceptance, and second chances, with some truly beautiful character work between Gert & Victor and Nico & Karolina. If you don’t have a giant grin on your face by the end of the issue, I question your humanity.
| Published by Marvel
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Submerged #2 is still weird, very weird, but there’s some really good bits in here demonstrating some of the emotional manipulation that family members sometimes employ. Beautiful, ethereal artwork from Lisa Sterle and Stelladia.
| Published by Vault
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Venom: First Host #1 is somewhat strange to see in light of where Donny Cates and Ryan Stegman have taken the character, but this limited series from Mike Costa, Mark Bagley, Andrew Hennessy, Dono Sánchez-Almara, and Clayton Cowles serves as both an interesting addendum to the symbiote’s history and as a continuation (and likely capstone) to the previous creative team’s run. It’s pretty decent.
| Published by Marvel
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Web of Venom: Ve’Nam #1 is a one shot fleshing out the backstory of Rex Strickland and the SHIELD experiment that bonded the early symbiotes to soldiers set loose during the Vietnam War. It’s an entertaining tale with some nice guest stars and sweet art by Donny Cates, Juanan Ramírez, Felipe Sobreiro, and Clayton Cowles. I particularly like the scratchy, faded look in the art to make it look a bit “old”.
| Published by Marvel
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X-23 #3 is great. Mariko Tamaki has nailed the characters and the art from Juann Cabal and Nolan Woodard is incredible. The page designs alone elevate the storytelling immensely.
| Published by Marvel
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The X-Files: Case Files - Hoot Goes There? #2 concludes the second of this new approach of a series of mini-series and it’s...weird? Funny, but weird. Definitely taking a page out of some of the more outlandish episodes of the series, where you question whether or not what you saw happened actually happened. Still, it’s entertaining, which is all that really matters. Fun from Joe and Keith Lansdale, Silvia Califano, Valentina Pinto, and Shawn Lee.
| Published by IDW
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X-Men Blue #34 looks like it largely serves as a capstone to Cullen Bunn’s work with Magneto over the past four years or so, as he winds down his run here and continues to tidy the characters up a bit before he’s done and hands the reins off to the next band of storytellers. It feels like there’s a lot more here that he would have like to have told, but what we get here is still excellent. The hints at the next stage for Magneto and mutantkind are intriguing. Great art from Marcus To and Matt Milla. 
| Published by Marvel
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X-O Manowar #18 gives an interesting transition from this flashback of Aric’s pre-Shanhara life to his return to Earth, focusing on how ideas, people, and culture keeps changing. Matt Kindt delivers a pretty chilling reaction to it. All with some nice artwork from Trevor Hairsine, Brian Thies, and Diego Rodriguez. 
| Published by Valiant
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Other Highlights: Deadpool: Assassin #6, GI Joe: A Real American Hero #255, KINO #9, Marvel Two-in-One #9, Mighty Morphin Power Rangers: Shattered Grid #1, Modern Fantasy #3, Moon Knight #198, Ms. Marvel #33, Red Sonja #20, Rick & Morty #41, StarCraft: Scavengers #2, Star Wars: Lando - Double or Nothing #4, Star Wars: Poe Dameron Annual #2, Star Wars Adventures #13, TMNT: Bebop & Rocksteady Hit the Road #5, Wayward #28, X-Men: Grand Design - Second Genesis #2
Recommended Collections: 2021 - Volume 1, 30 Days of Night, Big Trouble in Little China: Old Man Jack - Volume 1, Black Cloud - Volume 2: No Return, DuckTales Classics - Volume 1, Eugenic, Factory, Femme Magnifique, I Hate Fairyland - Volume 4, James Bond: Hammerhead, Judas, Killer Instinct, Stray Bullets: Sunshine & Roses - Volume 2
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d. emerson eddy is not the very model of a modern major general. Nor a scientist salarian for that matter.
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fibula-rasa · 6 years ago
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(Content Warning: anti-Latino bigotry in coded language)
Romantic Romero
by Elisabeth Badger
Excerpt from Modern Screen (August 1939)
Full article & transcription after the JUMP
ONE OF Hollywood’s most contradictory personalities is tall, dark, sinister-looking Cesar Romero. If you belong to the misguided group who take Cesar at his face value and think of him as a cross between a gangster and a parlor snake, prepare to readjust your opinions—for Cesar has the most misunderstood face in town.
Though he has never given a bad performance, Cesar hasn’t been allowed to get very far in the movies, chiefly because his physiognomy isn’t the dimpled, curvaceous type that is the mark of the glamor boy, and manna at the box-office. The planes of his face, the implications of his mysterious eyes and sometimes cruel mouth, have more significance and less sunshine than is seemly in a public idol, especially a movie hero.
But in private life, Cesar is one of the most sympathetic, amiable and universally well-liked men in pictures. You can’t find a girl or man of his acquaintance who doesn’t say, “What a sweet guy!”
In the field of romance, likewise, he’s far from what he seems. Confirmed column-readers get the impression that Cesar is a philanderer, an accomplished side-stepper of matrimony. Actually, he has more good, sound old-fashioned ideals about women and marriage than most of the dimpled delegation.
“Everyone has the idea that I go with a different girl every night,” he said reproachfully, “whereas very few of those items in the columns are true. One girl at a time is enough for me.”
Red-headed Ann Sheridan was the girl at the time. But Cesar didn’t specify how much time is allotted to each girl, so I can’t guarantee that the romance still thrives—what with Ann being elected Oomph Girl, and Cesar having to wear a beard for weeks and weeks for his role in “The Return of the Cisco Kid.” However, Ann’s case will serve to exemplify Cesar’s point of view about women.
“Why do we have to marry?” he demanded, when I asked about their intentions. “Isn’t it possible to be attracted to each other, fond of each other’s company, without being expected to end up in matrimony? I’m very fond of Ann, I love her company, and we have loads of laughs. But I don’t intend to marry her, and I know she wouldn’t want to marry me.
“I’m the last person in the world that Ann should marry. A girl like that, with a career that interests her more than anything else, should marry someone who can help her. A producer or a director. Certainly not an actor.
“Besides,” he continued, distributing his six-feet-two more comfortably on the divan, “I have a lot of ideal about what I want marriage to be. I’ll be very cautious about whom I marry because when I do, I expect it to last forever. No divorce for me! And I can tell you one thing—my wife will be a non-professional. It isn’t possible to have two careers in one marriage—not mine anyway.”
CESAR DISMISSED the idea that an actor’s leading women are a threat to marriage. Even though stars do with great regularity discard their mates in favor of the most recent leading lady, the surprising Mr. Romero has no fear of such pitfalls. He thinks it would be a poor husband who couldn’t withstand that temptation.
“What would worry me would be clash of temperament, ambition and working hours. That’s what I’ll never marry an actress. An actor’s wife has to efface herself, in a sense, and adapt herself to his way of life, and care more for his success than her own.”
I pointed out that if marriage is his ultimate object, he’s wasting a lot of valuable time these evenings, for Cesar seldom goes out with anyone but actresses.
He nodded assent. “But I don’t know anyone else,” he said simply. “I have been very much in love—once, in the East, before I came to Hollywood. She was a woman ten years older than I and she had two children, but I was completely in love with her. I never wanted to be apart from her. That, to me, is the real test of love.
“I’m afraid that has spoiled me for everything else. I’m sure if it hadn’t been for that experience. I would have thought many times since that I was in love. But because I know what it is really like, I’ve never been able to deceive myself. I’ve always known it wasn’t the real thing. That thought has probably cheated me out of a lot of fun.
“I’ve been infatuated, of course—crazy about various girls for the moment. But really being in love, to me, is being unhappy unless that person is with you every minute—the feeling that you want her with you, must have her with you, all the time. I’ve never felt that way about any other woman.”
Few men have been exposed to more high-powered blandishments. Cesar has been in Hollywood since the first “Thin Man” picture, which is quite a span of years. In that time his career has gone through various phases, but he has never really had a real break professionally. He’s become well-known principally through his extra-studio activities which included going to the most prominent parties, dancing with stars who could appreciate his professional smoothness, and beauing all the glamor girls to places well within the range of the candid camera’s eye.
It was rather a strange set-up—young man with a relatively small salary and a minimum of fame, finding himself always in the thick of the most successful and celebrated. But that role was a familiar one to Cesar. His adult life had always been that way.
ELDEST SON of a well-to-do Cuban family, he lived in comparative luxury for fourteen years in New York City, where he was born. Just as he reached an age when money begins to have some meaning, his father’s business crashed with the collapse of the sugar market. The Romeros took refuge on the New Jersey shore where they had always spent their summers, and devoted themselves to painful economy. When he wasn’t in school, Cesar worked in various lowly capacities at a big New Jersey department store.
But the social standing of the Romeros did not stop with their income, so Cesar found himself in the anomalous position of delivering packages at a lady’s door in the afternoon, and brushing shoulders with her at a fashionable dance in the evening.
He had quite a career in the department store—progressing from wrapper to stock boy to truck driver. One summer, he endured the rigors of a soldier’s life at the Plattsburg Military Training Camp because his father saw an advertisement in the paper: “Send your boy to Plattsburg and swap him for a man.” Cesar went under protest, and doesn’t think the swap quite came off. His family moved back to New York so he could have his last three years of schooling at the Collegiate School there.
“That period of my life seemed very glamorous and exciting,” he recalled. “The Collegiate boys used to take the Spence School girls out every afternoon that we could afford it. I had just enough money to walk to the girl’s house, take her in a taxi to the Ambassador tea dance, and get her back to her house in a taxi—and then walk home. It was not considered cricket (Continued on page 84)
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ROMANTIC ROMERO
(Continued from page 29)
for a girl to order anything more expensive than cinnamon toast and tea, and if she did, she was never invited again.”
There must be honor among glamor girls in those matters, too, for though Cesar still takes out girls whose expensive whims are far beyond his income, figuratively speaking, they stick to the cinnamon toast and tea.
AFTER graduation, his father’s friends got him a job as a runner for a Wall Street bank. He lived alone in a little hall bedroom and continued his double life. At night he was the perfect dancing partner at innumerable debutante parties. While by day he tramped around Wall Street with a pouch full of valuables shackled to his wrist. This being handcuffed to a mail-bag, for practically nothing a week, was what got Cesar down. It was inevitable that a boy who could dance that well wasn’t going to see much of a future in Wall Street. He was ripe material for a girl friend who itched to go on the stage and urged him to become her dancing partner.
They worked, they rehearsed, and at last they were engaged for a spot in a musical show. Cesar gave up his job, and sent word to his family that he had gone on the stage. They were staggered. So was the audience. The act lasted exactly one night. But Cesar now had his foot in the door of a theatrical career, and wouldn’t remove it. He worked hard on new routines, changed partners several times, and finally, after a long heartbreaking siege of ups and downs, became a successful ballroom dancer. He was featured at all the smartest night spots, among them the famous old Montmartre—which is where producer Brock Pemberton saw him and gave him the lead in the road company of “Strictly Dishonorable.”
That tour was Romero’s start as a legitimate actor. Shows on Broadway followed, and then M-G-M’s screen test which brought him to Hollywood and a long series of villainous roles.
Cesar’s swarthy coloring, and particularly the bony structure of his face, give it a sinister cast, but when you look closely you see that his eyes are kind; his mouth, gentle. On the day I talked to him he looked positively spiritual, because he was wearing a beard. It was grown for his role as a dirty but benevolent Mexican in “Cisco Kid,” but seen without the serape and sombrero, it made him look as if he might perform miracles.
The tragedy is that no one will cast Cesar in the kind of role his sympathetic personality deserves. Even at Fox, where he is now under contract, more often than not he gets parts that don’t do his popularity any good. But the protests are mine, not his. Cesar doesn’t feel sorry for himself at all.
“I’m grateful to be earning enough to take care of my family,” he said, “so my father has no more worries. They are all out here now—my mother and father, two sisters and a brother. They don’t live with me. Oh, no!” He shook his head with a laugh. “I’ve lived alone too long to be able to live with my family again. But they have an apartment in the same building. I’m very happy to be able to take care of them and have them with me.
THE greatest disappointment I’ve had was not getting the part of Dr. Saffi in “The Rains Came.” I wanted it terribly and I think I could do it well,. But they won’t give me a chance. Tyrone Power’s going to do it. He isn’t the right type for the part, but I’m not a great star and I’m not box-office.
That’s the sort of thing that can happen to a man when his bone structure is against him.
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allspark · 6 years ago
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Jeffrey Harris from 411Mania got a chance to sit down with Transformers lead-designer John Warden at SDCC 2018. While there’s no major scoops in the interview there are some interesting tidbits. Also related to the continuing focus on the upcoming Siege toyline, Hasbro released a brief Q&A set on Instragram today
From 411Mania:
Jeffrey Harris: What would you say are the hot ticket items from Hasbro for the brand at Comic-Con?
  John Warden: I think here at Comic-Con 2018, we couldn’t be more exciting about Bumblebee the movie release. We’ve got great Studio Series items. We’ve got reveals of the new Bumblebee from the film — screen-accurate Bumblebee who’s able to convert from vehicle to robot — a licensed VW Bug. For the first time, fans are going to be able to see the other vehicle mode of Dropkick, which is one of the adversaries for the film. This is actually a licensed SuperCobra helicopter, which has been really fun to work on. We’ve also got a bunch of other toys for Bumblebee the movie, including a Studio Series Bumblebee Bluetooth, and you can actually hear with your phone and stream music as well as the “Bee Vision” helmet. The Bee Vision helmet is a mixed reality experience. It’s really, really awesome. There’s things for adults. There’s things for kids, and there are things for people in the middle.
Jeffrey Harris: I notice that Bumblebee for the movie is back in his classic VW Beetle form?
John Warden: Oh yeah. It’s so exciting. We all love the 2007 Bumblebee. It was really an earth-shattering moment, but I think for us G1 fans, it was really, really exciting. It’s a softer, gentler Bumblebee that Yoko-san described as a “sweet boy.” He has a level of innocence and relatability. It’s going to be neat to see him come alive onscreen.
Jeffrey Harris: I want to know if you can debunk an urban legend. There was a story going around that Volkswagen was not on board with the franchise using the Beetle for Bumblebee in the 2007 movie because it was too violent and didn’t want to be associated with the violence of Transformers. Is that myth or fact?
John Warden: I really don’t know for sure. I hate to give you the political answer, but I can say Volkswagen has been an incredible partner this time around. They have been so excited to be able to work with us. We actually have licensed Bumblebee vehicles in almost every assortment, including the rerelease of the original G1 toy from back in the day.
Jeffrey Harris: So, you have had no problem working with them for the new film?
John Warden: Not at all. They’ve been an awesome partner.
Jeffrey Harris: What would you say is the key theme of the Bumblebee film?
John Warden: The key theme is I think love and kindness and wanting to belong and feeling like you can make a difference.
Jeffrey Harris: It’s a separate brand, but Hasbro also made a big move by purchasing the Power Rangers franchise. What do you think that means for the future of Hasbro?
John Warden: I can’t speak directly to what’s happening with Power Rangers, but I can say that more and more when I come here to San Diego Comic-Con, I’m meeting more fans that are from that age bracket. These are guys that grew up with Beast Wars and Power Rangers. I know that there’s a lot of really exciting things on the horizon for Power Rangers. Fans will have to stay tuned for what’s coming, but I know from working there and friends that work on that part of the business, there’s some really, really cool stuff coming their way.
Jeffrey Harris: How is work going on the Transformers and Power Rangers crossover movie going?
John Warden: *Laughs* I did not ever say that.
Jeffrey Harris: I didn’t say you did. I just asked how work is going on that?
John Warden: I don’t know. There’s no such movie *Laughs*.
Jeffrey Harris: It was very sad this year that the industry lost Toys R Us. How has that affected Hasbro, and is that an adjustment going forward?
John Warden: Well, I mean, Toys R Us — it was always a very special thing for my family and I to be able to go there. My kids grew up in the aisles of Toys R Us. I think when you think about something like that, I cherish those memories. It was a very special experience, but I stay positive and think about the future. Hasbro is doing so many creative things with our great partners around the world, whether they’re brick-and-mortar retailers or online — places like Amazon.com — if you look at some of the Generations items we just put out, we had some really kind of cool excitement happen with the pre-orders. It’s all about, how do you satisfy that hunt? How do collectors hunt Transformers? Are they driving to stores? Are they searching around for the greatest deal online or on eBay? I think how do you give fans the hunt in ways they’ve never done before? In lieu of that, I try to stay positive about all the good things in the future. And certainly, the future is very bright for Hasbro.
Jeffrey Harris: Can you clarify if the new Bumblebee movie is a prequel to the 2007 film, or is it a soft reset that can go its own way in the future?
John Warden: It’s hard to say. From what we understand in the movie right now, it’s set in 1987. Although there are cues from the original G1 series, as evidenced in the panel yesterday, I think that there’s also elements from the 2007 franchise as well like how Bumblebee loses his voice. I think it’s important to remember that for a lot of Transformers fans, even one of our designers who works on the brand right now, Bumblebee is embodied in that 2007 film. So, I think that there’s something in this new film for everybody.
Jeffrey Harris: Do you know the name of John Cena’s character in the film?
John Warden: I do not, but I’m sure it’s going to be awesome because John Cena is awesome.
Jeffrey Harris: From what I’ve seen of the movie, the Transformers don’t look radically different from the previous films, but they do look different. Can you speak at all of the design changes for the film?
John Warden: Absolutely. The new Bumblebee movie characters have kind of a softness to them in a lot of ways. I think they do borrow cues from G1 in a lot of respects.
Jeffrey Harris: The Michael Bay movies aren’t very soft.
John Warden: Sometimes — yeah — there was an aggressive feeling to some of those. I understand why he did it. But I think Travis [Knight] is really trying to tell a different kind of story. He wants someone to feel like they can get close to Bumblebee, and he can hold somebody without hurting them. I think the softness of Bumblebee does speak to the softness of his character, his vulnerability. He can still kick butt when he needs to, but he plays a very different role in this movie. He’s scared. He’s trying to understand what’s going on. He’s being hunted down by bad guys like Blitzwing.
Also released today via Instagram, Hasbro did a brief Q&A with fans on the Siege toyline. While most are your basic vague corporate answers it does offer a hint that there might be a new Titan release on the way, although considering we get one every year now, that really isn’t all that surprising.
411mania Interview with John Warden at SDCC and Hasbro Instagram Q&A Jeffrey Harris from 411Mania got a chance to sit down with Transformers lead-designer John Warden at SDCC 2018.
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entergamingxp · 4 years ago
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Ultimate Knockout Review — Don’t Get Eliminated!
August 6, 2020 2:30 PM EST
Fall Guys: Ultimate Knockout is a joy to play, fun for all levels of video game players, and will only get better from here.
Fall Guys: Ultimate Knockout was always going to hold a special place in my heart. Around the time my late grandpa was diagnosed with cancer, the two of us got really into the Japanese version of Ninja Warrior and Ultimate Banzuke. I would come home from college and we’d spend all day watching marathons on G4. So, seeing someone make a video game partially based on my last good memories with my grandpa was pretty awesome. What makes it even better is that Fall Guys is really good.
If you haven’t seen Fall Guys in action, it’s a 60-player battle royale. Except, instead of trying to murder your fellow blob men, you’re hoping to outrace or outlast them in the most ridiculous virtual game show since Professor Genki’s Super Ethical Reality Climax.
The game currently has about 25 stages that range from races through falling, giant fruit to a four-team version of tag to several climatic last stages. My favorite of which will remind 90s kids of afternoons watching GUTs on Nick. It’s a smorgasbord of absurdity that is a joy to play.
Each round, a certain number of players are eliminated. As far as I can tell, that number changes based on which stage you’re on. I’ve made the final stage several times and almost always had a different number of new frienemies joining me. I assume there are maths involved, but who really has the time for that?
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“Fall Guys takes minutes to learn and then gamers of all sorts can hop in for some good times.”
For most competitive games, tight controls are of utmost importance. You never want to feel like you don’t have control over an outcome in a game of Rainbow Six Siege. Sure, you might get outplayed, but you can understand why.
In comparison, Fall Guys is a floaty mess. The little jelly bean people flop all over the place. You point the stick in a direction, but the little dudes feel like they’re reluctantly meandering in the direction you’re pointing rather than you having full control. That left stick is more a suggestion to them.
On paper, that sounds terrible. But somehow, like magic, it works. Between the art, the premise, and just the general vibe Fall Guys gives off, this is a game where you can fail into success. If you had more control over your jelly bean, it just wouldn’t be as special.
Now, to be clear, there is involved. Good players will absolutely have a leg up in most instances. However, the floaty controls and randomness of the levels ensure that everyone has a chance. For me, that’s a big selling point. Fall Guys takes minutes to learn and then gamers of all sorts can hop in for some good times.
Of course, it’s not a perfect game. Fall Guys had some serious server issues on launch day.  At the time of this writing, they’re getting much better though aren’t completely ironed out. That said, when you’re a small indie studio whose game hits the #1 most-watched slot on Twitch your first day out of the gate, it’s to be expected. I’m not going to knock them for it because I fully expect them to work it out by the weekend. However, it’s worth mentioning.
My actual issues are, frankly, minuscule. The camera can be a little wonky at times. I think the way your jelly bean person falls down when they jump from too high makes See Saw more of a crapshoot than it should be. At least, I think that’s what’s happening. It’s not completely clear, but it is frustrating. And the game has microtransactions in addition to charging an upfront fee (if you don’t get it through PS Plus).
That last one is a bit of a personal sticking point for me. Sure, the things you can buy are purely cosmetic. However, charging an upfront fee and having MTX and utilizing a battle pass just seems like too much. So, while buying Kudos (the game’s currency) isn’t as scummy as something like buying packs in FIFA 20, it’s still something I don’t love. Though it does help the devs keep working on the game for the foreseeable future. Which leaves me a bit torn on how to feel about it. You and your wallet will have to make your own decision on that front.
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“[Fall Guys] is just sublime.”
With those small things out of the way, there’s one more “problem” I want to bring up. Obviously, Mediatonic had to stop building out the game at some point to actually ship something. That said, this game is begging for a local multiplayer mode. The pure glee I would have sitting on the couch and playing with my friends is off the charts. You can join parties and play together online, but it’s just not the same. If Fall Guys were playable locally, it would finally be the game that supplants Gang Beasts in my group’s rotation.
In almost every other way, the game is just sublime. I mean, look at the levels on offer. Of the 20+ there is maybe one stinker (Hoopsie Daisy is just so meh). Other than that, they are all great.
Levels are broken into three basic categories: Race, Survival, or Team. Then, there are three others that can serve as the game’s end. As far as I can tell, you always start with one of the races. While the goal (making it to the end) is always the same, no two races feel anywhere close to similar.
One has you mastering spinning discs. Another is just a series of doors. Some of them open, others don’t. You have to make your way through as quickly as possible. Sadly, there’s no giant samurai man waiting to spook the pants off of you. Yet another is just a huge series of tiles. Seems easy, but most of them fall out from under you. You have to find the secret path to the end to make it.
From there, every other level is thrown into the hopper and one is randomly selected. In my early time, I feel like I’m seeing a good bit of variety, though some levels don’t seem to pop up until you make it to later rounds.
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“Seriously, just take Fall Ball on its own and it’s some of the most fun I’ve had playing video games in 2020.”
Which is a shame. Games like Fall Ball would be a riot if you had huge teams. The game is basically Rocket League without cars. Technically, that’s just soccer. However, since you’re using your body as a homing missile to kick the ball around, Rocket League seems like the more apt comparison. Also, there are two balls on the field. And sometimes the ball is a football. It’s wonderful.
Seriously, just take Fall Ball on its own and it’s some of the most fun I’ve had playing video games in 2020. It might be the most exhilarating 90 seconds I’ve ever experienced. Which, maybe is an indictment on my thirst for adventure, but whatever. Heck, I nearly had a heart attack on a video we put up during the beta.
Then you add in 20 or so more games and you might as well forget about it. Fall Guys is absolutely the game fans of shows like Takeshi’s Castle, Ninja Warrior, and It’s a Knockout have been dreaming about.
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It’s like the team at Mediatonic took those shows, added a wacky color palette, and then just mixed it all together until they could bake a cake made out of pure bliss. Even in defeat, I always have this doofy grin on my face. Sitting here typing out this review, all I can think about is playing more Fall Guys.
Truly, that’s what you should take from all this. Fall Guys is, by far, the most fun game that’s released this year. Maybe even this console generation. It’s also something that’s going to hold a special place in my heart for recapturing the pure joy I had sitting down with grandpa on a Saturday afternoon ready to see how Makoto Nagano and the Sasuke All-Stars would do in this year’s version of Ninja Warrior.
So, in a year full of big releases like The Last of Us Part 2 and games that are uniquely up my alley like Desperados 3, it’s hard to see anything beating out Fall Guys as my favorite game of 2020. And remember what we always say: “Don’t get eliminated!”
August 6, 2020 2:30 PM EST
from EnterGamingXP https://entergamingxp.com/2020/08/ultimate-knockout-review-dont-get-eliminated/?utm_source=rss&utm_medium=rss&utm_campaign=ultimate-knockout-review-dont-get-eliminated
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aion-rsa · 5 years ago
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WandaVision Hints at Vision and Scarlet Witch Kids
https://ift.tt/2UonPFu
The WandaVision trailer may show us the children of Vision and Scarlet Witch, and this could have grave consequences for the MCU.
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Marvel’s Disney+ commercial from the Super Bowl is a loaded few seconds. The stuff shown from Falcon and the Winter Soldier is relatively the most straightforward. The brief stinger for Loki asks a lot of questions. But the true highlight of the ad is WandaVision, starring Elizabeth Olsen and Paul Bettany. Even though it shows just as much footage as Falcon and the Winter Soldier, there’s far more head-scratchery in what we see and, more than the other two shows, it has potential for the biggest fallout for the Marvel Cinematic Universe.
Of course, if you haven't seen it already, watch the trailer.
Video of “Big Game” Spot | Marvel Studios | Disney+
It isn’t enough that Vision is alive or that Scarlet Witch and Vision are living in various sitcom-like realities. And it's not seeing the comic-accurate Scarlet Witch costume. Not even Vision’s swanky fashion, taken directly from his Tom King/Gabriel Hernandez Walta solo series. It’s the fact that one shot makes Wanda Maximoff seem pregnant and then she’s acting surprised in front of two cribs.
Seeing Wanda and Vision in front of two cribs is just as ominous a tell as when we first saw Thanos or when the Collector namedropped “Infinity Stones.” This could very well be the next step in something bad hitting the MCU.
Now, in the movies, Wanda’s powers have ranged from telekinesis to mind-manipulation. In the comics, it’s a bit more complex. She started out able to control probability. Like if you flip a coin, she can make it more likely of landing heads-up than just 50%. Just how much depended on the writer and that led to some interesting questions and directions about her powers. Comic book superhero stories make the impossible possible, but how much is too impossible?
For instance, Wanda and Vision did get married in the comics and we, as comic readers, are fully able to accept that Vision – basically an advanced robot – is capable of love and other emotions. He’s based on the technology of Jim Hammond, the original Human Torch, and is essentially a synthetic human being. But HOW synthetic? More specifically, can he procreate? Does Vision have sperm? Does it work?
When writing Avengers stuff in the 1980s, Steve Engelhart decided that, yes, such a thing is possible if Wanda uses enough hex magic to beat the odds. Wanda and Vision settled down and started raising their twin sons Thomas and William. Things were happy...for a brief time.
At some point, Vision stepped a bit over the line in his attempts to better the world and went full-on SkyNet. He was stopped and in doing so, was broken down and rebuilt without his previous personality. More disturbing was that the autopsy showed that Vision wasn’t genetically equipped in the way people originally thought and he wasn’t as advanced as Jim Hammond after all. In other words, writer John Byrne didn’t like the concept of Vision being capable of putting a bun in the oven, no matter how much Scarlet Witch upped the probability. Her having Vision’s children was simply impossible.
read more: Every Upcoming Marvel and MCU TV Series
So then...what were her children? The actual explanation is too bonkers for me to fully get into (God, I hope Immortus never shows up in the MCU), but the gist of it is that Thomas and William were not so much actual babies, but lost pieces of a soul that Wanda summoned. These soul shards belonged to the villain Master Pandemonium. Pandemonium’s power is that he has monsters for hands and, in this case, he had fire-breathing babies for hands.
Guys, the MCU in 2020 might actually give us demonic baby hands. Oh my God.
Naturally, Pandemonium was defeated and all, but all these plot twists did some real damage on Wanda’s psyche. She had a brief run as a psychotic villainess, but ultimately had her memories of Thomas and William removed so she could go back to being a regular member of the Avengers. That too lasted a while and she even rekindled her relationship with Vision for a time.
Then the shit hit the fan. A casual discussion with an intoxicated Wasp unlocked the memories of the whole baby episode. By this point, Wanda had been dabbling in “chaos magic,” which was increasing her powers to reality-altering levels. Having the ability to change reality while not being mentally well were not a great combination. Not only did she secretly summon her “sons” to live in her quarters, but she decided to take revenge on the Avengers (who would take her “children” away if given the chance) by conjuring inexplicable and contrived threats and situations that ended up killing several of them.
Vision included.
This story, Avengers Disassembled, was pretty major for being the beginning of Brian Michael Bendis’ legendary run on the Avengers books, where the team’s adventures became the true backbone to the Marvel Universe. The team was reborn with the likes of Spider-Man and Wolverine among others while leading towards such major stories as Civil War, Secret Invasion, and Siege.
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During this era, Wanda returned as a major threat in the event House of M, where she rebuilt reality completely into a world where mutants ruled over humans and her family was royalty. This included her sons, rumored to be the children of Wonder Man. During the climax, she acted out against her father Magneto and tearfully wished for, “No more mutants.” In the aftermath, reality returned to normal, except with all but a few hundred mutants left with their powers.
Something to keep in mind when it’s time to introduce mutants into the MCU. Maybe Wanda’s breakdown will somehow bring us opposite results.
Over time, Marvel loosened up on Wanda’s villainy and returned her to the status quo. Well, except for getting back with Vision. Although he was brought back, he didn’t take kindly to her Disassembled actions and wanted nothing to do with her. The real interesting development was the return of their children.
After the events of Disassembled, when the Avengers had disbanded for several months, a team of Young Avengers came together. One member was the magic-using Billy Kaplan, known as Wiccan (formerly called Asgardian). During the team’s adventures, they came across Tommy Shepard, codename Speed. Not only did Billy realize that Tommy was his long-lost twin brother, but it became apparent that they were also the reincarnated souls of Wanda’s children.
I...don’t have answers for how that works. Even Wanda isn’t sure. Did her powers cause them to be born in the past? Did their souls take over existing bodies? No idea. But hey, her kids are real and aged a decade and a half. Go figure.
The MCU borrows ideas from major events, but rarely ever goes word-for-word. Will we really get demon baby hands and a couple Young Avengers out of it? Probably not. But thematically, the pieces are starting to land. Vision was dead. Now the Avenger with ill-explained powers is living with him in a reality that doesn’t seem stable. The same Avenger who will star in Doctor Strange in the Multiverse of Madness shortly after WandaVision wraps up.
She’s one of the few heroes who could take on Thanos one-on-one. God save the rest from what she’s about to unleash.
Gavin Jasper writes for Den of Geek and still finds it hilarious that there’s a Vision show in 2020. Read more of his articles here and follow him on Twitter @Gavin4L
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Gavin Jasper
Feb 3, 2020
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from Books https://ift.tt/2UtOS26
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doomedandstoned · 7 years ago
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Belfast’s ELDER DRUID Debuts Deadly LP ‘Carmina Satanae’
~Doomed & Stoned Debuts~
By Jamie Yeats
Belfast, Northern Ireland's occult-laced riff dealers ELDER DRUID have been turning heads in the scene ever since their inception in early 2015. With the marriage of melodic dual guitar riffs and crushingly heavy vocals and low end, they've already begun to make their mark upon the world of doom, stoner, and sludge. Raw energy is at the core of the young band's unique approach to the heavy doom sound, and now they have finally recorded and are about to release their long awaited debut full length record entitled 'Carmina Satanae' (2017).
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Today, Doomed & Stoned is giving the album its world premiere, ahead of its release on Friday, October 6th. You can pre-order the CD here. While you listen, check out my recent interview with the band, below!
Carmina Satanae by Elder Druid
What was it like recording at Start Together Studio in Belfast?
Start Together was absolutely killer from the get-go. Niall Doran was the man at the helm and strangely enough he was the first guy to ever buy an Elder Druid shirt so that, among other reasons, helped our decision to record there. It’s an incredible studio and after seeing some of the albums that have been created in that building, it seemed like the obvious choice. We recorded the entire album in a live environment and that really helped us get the raw, heavy doom sound we wanted.
Tell us a bit about the name, 'Carmina Satanae', and why you chose it.
‘Carmina Satanae’ loosely translates to ‘Songs of Satan’. We were throwing around ideas for Latin phrases and I just happened to think ‘Hmm… I wonder what Songs of Satan translates to’. We all just liked the phrase and thought it’d be something different to go with. The songs have always had some form of occult inclination so it seemed fitting.
Do you feel that you took many new musical directions as a band during the writing of this record?
Yes, definitely. These new tracks have so much more primal heaviness to them compared to the previous releases. We just wanted a total wall of dropped down guitars and bass and this is the first time it has sounded so full and heavy. The styles of songs are definitely a little different too. We have a couple faster, grooving tracks compared to the very slow, sludgy stuff we’re used to playing. Dale also added some synth this time round so that was something completely new for us but fuck does it sound good.
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Photo by Tyrell Black
Any plans for vinyl?
We definitely do. At this stage we are a month away from the album launch and our main objectives are getting CDs and shirts printed but hopefully closer to Christmas time we’ll have some vinyl available. I know it’s very high on everyone’s wish list.
After releasing a series of EPs and live sessions over a couple of years, you guys have definitely defined your sound as your own. Do you feel you have grown and changed sonically since the release of 'Magicka', nearly a year ago?
Yeah there’s no doubt about that. When we released ‘Magicka’ we had only been a band for about a year and half. We’ve now played a shit ton more gigs and have had way more time to play together as a unit and find out what works for us best. There’s a few tracks we don’t play at all anymore and some we’ve chopped up and made into new songs, using the bits we really liked. In general, we have way more of a complete sound now that we’ve had time to season ourselves more.
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Music Video for "Witchdoctor" by Matthew Johnston
You guys just played the inaugural Emerald Haze fest in Dublin. How cool of an experience was that?
Emerald Haze was a great experience. A year ago, the festival had barely even been conceived and it went off without a hitch. We got to open proceedings on The Obelisk stage which was a total honor. JJ Koczan from The Obelisk had made the journey from the States to Dublin for the fest as one of the stages was named after his site. There were so many incredible bands including Church of the Cosmic Skull, Lord Vicar, Ten Ton Slug, Electric Octopus, to name a few.
Any big shows coming up?
We have our album launch show in Belfast soon with Nomadic Rituals, Molarbear and Voodoo Blood. In October we play the Siege of Limerick for the first time in Dolans, Limerick. That should be a very hefty gig, with Orange Goblin as the main headliners. We have a London show in Camden in November with Witch Tripper, Sinners Sermon and Master Charger then we play the second annual United in Fuzz Festival in Mansfield, England in December. Also highly looking forward to an Irish Invasion on St Patrick’s Day 2018 when we play The Dev in Camden with Chubby Thunderous Bad Kush Masters, Ten Ton Slug and Mount Soma.
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Music Video for "Rogue Mystic" by Gryphus Visuals
Stoner-doom has quite the tight knit and ever expanding scene. How do you feel that Northern Ireland fits into that, locally and in the bigger picture?
Locally, the Northern Ireland stoner-doom scene is pretty damn strong. We are never short of finding likeminded bands in both Northern Ireland and Republic of Ireland. The bigger picture speaks for itself as well with the lords of our scene, Slomatics, playing at Psycho Festival in Las Vegas this year. People dig riffs and this country is overflowing with them!
Following the release of 'Carmina Satanae', what's next for Elder Druid?
We have a fair few shows coming up over the next few months so probably play the album 'til we’re sick of hearing it and then get stuck straight into album #2. We have a couple tours planned for 2018, as well, but will have more concrete information about that further down the line. We’d love to try and hit some festivals next year, so that’s another priority but we’ll see how things pan out. Cheers for chatting dude and cheers to Billy and Doomed & Stoned for their continued support.
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