#art couple (bsp)
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trying new things
if you like my work, consider supporting me on patreon
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♪ I wanted to be your whole world, I wanted it all… I wanted it all… ♪
AHHHHHH ASPEN AND AQUA!!! ¡¡¡¡¡THE COUPLE!!!!!!
WAAHHHHHH THEY’RE SO CUTEEEEEEEE! I should have posted this on Pride Month… but… I didn’t come up with this until yesterday… but ASPEN AND AQUA SHIP ART… here you go! My July project! And it only took…
… two days?!?!?!
Good art DOESN’T have to take a month to produce? Wow. Though… this is pretty simple. I didn’t do shading because I actually kinda like the no shade look here.
These two are made for each other… land and sea are good together, you know? Well, more plants and water.
Though… my only criticism is that it’s a bit stiff. You know, it just feels like there’s not enough motion…
Inspo and life updates below!
This is blatantly inspired by Lake Street Dive’s album Bad Self Portraits, more specifically Rental Love. I like BSP, good album. I think it’s Aspen-core because it reminds me of the 20s and 30s for some reason, which is what inspired Aspen’s dress style, both male and female. I like drawing Aspen in his dress… god I love my little guys…
Anyway, the song that actually prompted me to draw this was What About Me, because that song specifically made me think Aspen. I am obsessed with Lake Street Dive rn… if I knew anatomy I would draw so much fanart…
So, in general? Life is okay. Finally exited artist block after I got some advice from a fellow tumblr (thank you nyanbinary-87) and it kinda motivated me to do art again. Still can’t study tho. It’s a whole thing. *sigh*
Also… follow me on twitch please! If you want, ofc. I try to stream once a week, but my schedule is… difficult. Right now, I’m playin’ OneShot! Such a good game… but I will die of a heart attack on stream. Also I will NEVER play that game at night. I’m a coward.
Good night y’all.
Oh, and PLEASE GOD LET PHILIPPINES WIN ANOTHER GOLD MEDAL AT THE OLYMPICS PLEASSSEEEEEEEEEEEEEEEE!
#kirby oc#kirby oc art#aspen#aqua#art#i personally am not gay as a disclaimer but whoever is deserves as much respect as anyone else#love is love and love is cool is hell#waddle dee oc#waddle dee#kirby#lake street dive#honestly aspen and aqua being a thing was not the plan#but like#it makes so much sense?#i would write a story about how they fell in love but I AM NOT A GOOD WRITER#anyway GO TEAM PHILIPPINES!!!#PARIS IS YOUR TIME#100 YEARS OF COMPETING AND YOU AIN’T STOPPING!
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Working on the Glacier DLC Expansion Pack 1 Ultimate Collectors GOTY Edition
Week 9 is the first week of development sprint 3 and the first week back from the “uni break”. I got a bit creative with the landscape, solved a worrying bug or two, and added more assets.
Monday
Today was our first day back from our self imposed mini break or extended long weekend. It was also the beginning of sprint 3 of our production pipeline. Everyone was well rested and ready and reading to go (aside from one ill member). We talked about what we did in the weekend which included Nathan and his experience at GDC and my games that I played and took inspiration from. Also things like general things like where people went and such.
Xav had a new idea. Based on feedback from the GDM we wanted to make the space around the initial cave a shear cliff face that the player would not want to climb. Zav’s idea is to have a huge glacier in our landscape, potentially serving as the cave itself. This is a great idea and I started implementing it. However, adding a glacier means moving the environment from a central north island bush to a South island landscape. This means repainting the entire thing and rethinking entirely what flora I have, how much and where it goes. Lots of work for me.
Mark is working on modeling a hut. Should be finished end of today or first half tomorrow.
I think Kavita is now working on glacier art.
Tuesday
Today I used a couple BSP brushes to block out where a glacier might go near spawn. This is on the cold version I made yesterday. I then added a metal to it that was white with a blue emissive. This looked better than expected. I then put a crevasse down the middle and a temp player sized block for scale reference. It was then I realized how huge this ice block is. I then gave it a nice looking texture with macro variation and a variety of texture maps.
I will show this to the team (and Aldo) and ask them weather then want to pursue this, go back to the original project or find a compromise somehow. My vote will be to go back to the original project but take cool screenshots of this project for promotional purposes. This would mean we still need someone to model rock face static meshes. This will probably be me. At the very least I proved I could do it. A thought I just love. In saying that though it needs work to look good.
Wednesday
Nathan has finally cracked how to build our project. He's had to jump through so many hoops to get it working. I'll record specifics when I get them.
Mark finished the shed model but had issues unwrapping it so much we had to get the modeler from Aldo's team to help who really knows what he's doing with blender.
Xav painted it in Substance Painter and I will figure out how to import it tomorrow.
Kavita wants to move into modeling tasks. I didn't have a specific job to give her at the time and might have to follow this up tomorrow.
Garian made a night ambience track. It's dark and grand sounding. I think it could be good.
I had a bit of trouble finding the most up to date project among all my duplicate testing and debugging versions. The current one has been renamed kowhai 0_4.
Thursday
I implemented the steel shack and everyone was impressed with how good it looked including me. I now have Kavita working on a more advanced shack that she drew from her concept art.
I went to a small presentation run by our lecturer Stefan about his recent trip to Germany and the VR research he did there. It was very interesting and I'm glad I went. It did however leave me away from my team for another hour after I hadn't been in all morning. (they didn't see most of this though because they were on a apparently tortuous field trip this morning). When I got back however I was pleasantly surprised to see that Mark had made a drinking bottle canteen and it was being painted by Xav and Nathan has been doing some interesting and useful research into the effects of hypothermia.
I moved one of my trees into a file folder higher up in an attempt to fix some save errors and subsequently broke all my foliage. At the moment I am repainting it all and will drop the landscape between the two lakes in an attempt to make more of a canyon that funnels the player more effectively. In this canyon I will put a path up to the hut.
We plan to make a broken boat by the dock in the first lake. This is where the player will find the fire kit and will hopefully use it to warm up after they go through the water.
Friday
Mark, Kavita and I were in today. I played with the foliage, saved and went to have lunch or something. When I came back UE4 couldn't load my map. I went through the backup folder to find the most recent version of my map and was able to successfully load and work from that. I renamed that 0_4_2. The foliage is in in a logical manner and the groove cut in the landscape been the two lakes. I put the metal shed on the hill upper hut location and also by the first lake. Mark made a longer pier that I implemented also. I will surround it with foliage so much so that it hides the shed from the ridge and is seen when the player comes out of the lake. Mark also programmed a teleportation function that will make testing different areas of the map during play much easier.
I played the latest Just Dance game. I'm not very good but I think I have potential. I might get a dance game for my Xbox one Kinect. :P
Just kidding about the DLC. For now...
@aldovisini, @markyeoh, @ncyrocks, @vintagexvr, @kavitacreativetech, @garianleighton-anderson
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Fairy Bomb post-mortem
I’ve neglected the blog once again, so to make up for it I’ll try to write not one, but hopefully three postmortems over the next week explaining what I’ve been doing these past months besides gaming.
I’ll start with the most recent: Fairy Bomb, my entry for last week’s #7DRL challenge.
Play it here
In case you don’t know, the challenge involves creating a roguelike game in seven days, with completeness being the main objective.
You may remember Rob-like, my first foray into roguelike development, which has been canned for quite a while now (I keep fooling myself saying I might resume it, but then I say the same about most of my game jam projects and...ahem). Then, late last year I went for a second attempt with Sacrifice-like. That would have been my entry for the 43th Ludum Dare if I’d managed to submit it. Unfortunately, I both miscalculated the scope and burnt out from yet another game jam that had taken place the week before. Since that will hopefully be the second post-mortem I will not spoil more.
Back to Fairy Bomb, I went for a relatively straightforward idea for a game, with some twists: The map would be hexagonal rather than a square-based grid, and the combat would be fully based in bombing like in classic Bomberman (At first I’d considered that monsters could also use melee andI even implemented a basic pass or projectile-based ranged combat, but cut it out because it didn’t feel right at the time).
Last, I decided to make the bombs paint the ground conferring side effects to entities occupying those tiles.Those side effects would range from status changes to healing or other crazier stuff, and could even become the game objective in itself if I had decided to pivot to territory control instead of your usual “escape a dungeon” goal.
I’m pretty happy with the idea and somewhat satisfied with the result.
What went well
Code reuse. This time I was able to benefit from some bits of code from past projects.For example, I ported the BSP generator from a procedural generation demo I’d done a couple of years ago (and before that I’d used a similar implementation I did for Rob-like, but had to scrap it). Other areas where I could use existing code were the battle logic, back when I was thinking of using normal combat for the AI and the “play contexts”, which determine the context the player interacts with the game under certain circumstances (normal interactions, multiple-input interactions, etc).
Learned new things. In particular, I had to do some research about hex maps. Unity’s Tilemap functionality already helps a lot, and for the missing bit I can’t help but recommending strongly Red Blob Games’ Hexagonal Grids article.
Code architecture ideas + Data driven game logic. If/when I develop the game a bit further and can clean it up, I might share some tech design docs or code. If you’re masochistic, though, you can check the repo on Github.
Feature scoping and adaptations. As time crept in, I decided to scrap several of the features listed on the backlog. For example, instead of adding normal consumable items, like potions, I decided to exploit the terrain paint’s side effects. Also, doing without melee combat resulted in more symmetric gameplay, which would make easier to playtest the core bombing mechanic and reduce the number of interactions available.
What went wrong
No art. I could only rush some tile and bomb art and ended up using the character graphics I’d used during development. I have a very clear idea for the main character and some hints for the enemies, and I would like to try to take this a bit further.
Barebones content design => Bland experience. I did have a number of systems in place that I believe are really promising, but in its current state I think I’m not exploiting them to their full potential. Map generation, monster spawning and loot rules are there, but they don’t offer anything interesting right now, and the terrain painting is not super useful at the moment. I need to rebalance everything, create more content and try to structure everything into a fun whole.
Juggling a game jam with a work week is exhausting. While this time I did manage to submit my days reduced to work-jam-work-jam, except for Friday, when I took some time off for the IWD. Needless to say, this is not healthy and I should not do this again (especially when my last LD failed for similar reasons -although not exclusively)
Code architecture misuse. Because of the rush some good ideas I had about how to structure the code ended up twisted. Also, I probably overcomplicated things in some areas.
In the end, I overscoped once again.
Learnings
Simple can be better. Reduce scope as much as you can, and then try to reduce a bit more.
REST.
Make a strong commitment to avoiding programmer bias. In Spanish we use “la cabra tira al monte”, meaning something like “the leopard never changes its spots”, and a constant in most, if not all my game jams, is the fact that I spend most of the time coding instead of doing art of some low level game design. I need to step out of my comfort zone and try to develop those areas if I want to improve my games.
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going away to college
Summary: Exam Week, Returning Home, and Top 10 Tips 1) Be prepared to not get the classes you want. The UH school system allows you to generally pick your courses, pick when you want your courses, and pick the teacher you want your courses to be with. At NUS, things won’t be the same. The process to apply for business courses also differs from that of other majors. There is a bidding process and then an additional add/drop period which happens during the first couple of weeks of school, which means new people might be moving in and out of the classes and there might be readjustments to your time schedule. 2) There’s WIFI virtually everywhere. I strongly recommend getting a carrier in the US that has a good international plan (T-Mobile gave me unlimited data everywhere except Macao and Vietnam) as this will aid you in traveling and you won’t have to buy a sim card everywhere you go. However, in Singapore, you will generally find WIFI in most places that you need it, and the university just extended its coverage for internet into the individual resident hall rooms now so you no longer need to purchase a router. 3) Dress for the heat. South East Asia is hot. If you’re going to be traveling around other countries, it’s a good idea to bring some modest, comfortable clothes for the heat. Singapore isn’t strict on dress, but most students do dress nicer even in terms of the heat. Clothing can easily be bought in Singapore malls or nearby markets. You also have the option to select AC or NON-AC dorm rooms (you have to pay for the AC per usage). Spring is also the country’s rainy season, so make sure to pack or buy a lightweight rain jacket or an umbrella. 4) Cashless is the way to go. NUS is trying to become a cashless campus by the next academic year. This poses a couple of challenges for the exchange student because this means that you probably will have to open a bank account while you are there. Although I didn’t have to, I know a lot of people who had bank accounts and said that they did have limited or no fees and you can keep them open indefinitely. Mobile apps like Paylah (Singapore’s version of Venmo/Paypal) are also popular and accepted at most food chains in NUS. Some vendors, like my favorite boba place Gong Cha, are 100% cashless already, meaning that you have to use your EZ-card or NETS Flash Pay card in order to purchase drinks or food items. 5) Getting around. As of 8 May, 2018, Uber went offline as Grab completed its Southeast Asian acquisition of the company. However, other countries in Asia might still use the Uber app, so it might be helpful to keep it on your phone. Another helpful application for getting around is the NUS NextBus app which states the shuttle times. The shuttle starts working at 7 AM and takes you all across campus. From University Town to the Biz School, you can take the D1, D2, or B1 shuttle. 6) Study…. Everywhere. The NUS community has a lot of places to study, and you’ll quickly learn that the best way to make friends and hang out with local students is by studying with them. Take advantage of Singapore’s largest Starbucks open 24/7, conveniently located in University Town, various libraries (including a business library), or other open spaces where students frequent to study. 7) Learn some Singlish. It was a little confusing at first to understand what my local friends were talking about as they switched between English and the Singaporean “Singlish” language. You’ll easily be able to pick up some quick phrases like “jio” for an invitation or “lah” which is a tag at the end of a sentence used for emphasis or confirmation. 8) Leave the bulky items at home. One of the most convenient things about NUS is its proximity to other places. I was able to find all of my bedding items at a nearby IKEA which was around a 15 to 20 minute cab ride away, as well as all of my electronics, including a router and outlet adapters, at Clementi Mall, a one mile walk or short bus ride away. When I went home, I was able to leave a lot of my stuff in our lounge area for others on my floor to use, or NUS provides a donation box outside the dorms to get rid of other bulky items. 9) Singapore is generally safe, but take caution. Singapore has a reputation for being safe, and you can tell that people know that in the way that local students leave their stuff on tables to save their seat while they go elsewhere or how people on my floor frequently left their door open. However, even with how safe Singapore’s reputation is, there are countless signs that tell students to take caution with their stuff and to take their things with them when they leave. 10) Try new things! NUS offer so many diverse activities for students to take part in, and my biggest tip is to be open to trying new activities, especially at the start of the school year. There are various sports, dance, arts, and more events that often offer a free trial if you normally have to pay for the course that you can take advantage of. NUS also boasts various academic opportunities and speakers that come to talk to students which exchange students can participate in as well.
My final exams for my finance courses were a mix of multiple choice and free response, making them different than my only multiple choice midterms but just as difficult and tricky. My BSP 2001 had a multiple choice exam with 50 questions instead of 40 this time, and my MKT 1705X course had a 100 MCQ final. Both of my finance courses had their finals before reading week. NUS’ exam week stretches over 2 weeks, so I had my BSP final on the first Thursday and my MKT final on the following Monday. I left for home the day after my last exams. A lot of exchange students opted to travel after the semester instead; however, I would just caution the logistical practicalities including where you would keep your luggage and if you would go back to Singapore to finalize everything before you head home. I flew on Jetstar from Singapore to Taiwan and then Taiwan to Osaka, and then met up with my parents to fly back from Osaka to Honolulu on Hawaiian Airlines. The Jetstar flight cost a little over USD $300, including 40 kg of luggage. It was nice to see my parents again after four and a half months, and in typically fashion, they greeted me by screaming in the middle of the airport while my mom ran up to me and hugged me. It was a nice time. I have been home for two days, have found comfort in how Hawaii seems to be a little cooler temperature wise than South East Asia ever could be, and am figuring out the best way to process this entire four and a half months and reflect on what this experience has truly meant to me. Stay tuned for a final reflection post from me! going away to college // blink-182
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super soaker? I barely know er!
drawing wet tshirts is pretty hard, i think i need to study some refs
#art#digital art#art couple (bsp)#supersoaker#wet tshirt#waterfight#monochrome#screentone#cute#mild nsft
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This is a nice safe for work version of a picture I've done quite a few more tumblr-illegal versions of. You can see them all right now on my patreon, or check them out as I release them on my twitter over the coming few days
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She got some new piercings. Show her som lov and maybe she'll show you two more?
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Ok you convinced her
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I made a perfectly innocent variant of my recent work. Look at these two lovers just hanging out in a disused train tunnel, how sweet <3
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Some cute sketches
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They still don't have names, but I think they're cute
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Hey look, it's most of my OCs
#OCs#bsp#art#character design#character sheet#art couple (BSP)#Tough Customer#Wells (BSP)#Brooke (BSP)#wells brooke and ro#Rö (BSP)#yellow demon lady#orange demon girl
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I can't post all of this one here
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A perfectly innocent couple on a bus heading home
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