#arquebusier
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redarmyscreaming · 2 years ago
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Musketeer equipment
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domjordanillustration · 2 years ago
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arquebusier
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f16dblock60femboidilf · 1 year ago
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Since my tablet is broken, and I can't figure out how to make my not specifically drawing tablet, tablet, do the drawing thing without doing a million other things I don't want. I drew this with a mouse, and vectors, and a lot of clipping masks. Like so many fucking clipping masks. It's probably one of the worst things I've ever made but it has a kind of Adventure Quest charm to it.
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This lil scrimblo is my, like attempt at making my own goblins for my pseudo original fantasy P&P setting. that I'm running in a PF2e game. I wanted to make my goblins and kobolds not all like, culturally homogeneous so these specific goblins are from a far southern mountain steppe region that have merged with several other goblin and kobold tribes to make a Tsardom. What they lack in tillable land they make up for in trade minerals, marble, and metals. Their metallurgically focused magics have helped them bring up their engineering capabilities far beyond their distant neighbors, who are eager to trade them grains, timber and food stuffs that the Tsardom has in short supply in exchange for their resources, mercenaries and technology that simply can't be as readily reproduced.
I tried really hard to look up like, any art of frilly ruthenian/prussian goblins, and couldn't find anything, so I just broke down and drew one.
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tomoleary · 12 days ago
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Jean-Adrien Mercier (1899-1995) “Au Pavillon Bleu” (1926) Source
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Jean-Adrien Mercier (1899-1995) "La Naïade Endormie" L'Illustration Magazine Noel (1941) Source
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Jean-Adrien Mercier (1899-1995) “L'Eblouissement” (1938) Source
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Jean-Adrien Mercier (1899-1995) “Cozenot Arquebusier” (1920s) Source
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Jean Adrien Mercier (1899-1995) “À Nous la Liberté” Vintage French Film Movie Poster (c.1932) Source
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Jean Adrien Mercier (1899-1995) “Reliure” Source
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Jean Adrien Mercier (1899-1995) “La Fin du Monde” (1930s) Source
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Jean Adrien Mercier (1899-1995) “Salon de la Marine” (1957) Source
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Jean Adrien Mercier (1899-1995) “MAÏK” (ca. 1929) Source
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Jean Adrien Mercier (1899-1995) “Raquel Meller dans Carmen” (1925) Source
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phospolipid-bilayer · 6 months ago
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Voice doodles compilation 3? ft. Some random guy..
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crusaderiguess · 9 months ago
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What is something you've always wanted to do?
I’d love to visit so many places, but if I leave travel out the answer is to have/do a full 16th century infantryman cosplay.
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leavingautumn13 · 2 years ago
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having to design a character's outfit around the fact that they use a rifle just really drives me bonkers
but i keep making stoic sniper girl ocs so like... i'm also bringing this on myself
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felipe-v-fanblog · 1 year ago
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enkinaru · 23 days ago
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Hegemony of Embersig - Black Legion Arquebusiers 2/4
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disease · 1 year ago
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"DRINKING HORN" [ARQUEBUSIERS] attrib. ARENT CORNELISZ COSTER | 1547 [silver (metal) | 38 × 61 cm.]
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howtofightwrite · 2 years ago
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Recently saw a post about streltsy. Was wondering on the upsides and downsides of using long guns and what is essentially a two handed axe at once.
Would you toss the gun to the side when the enemy got to close Or just hold it in one hand and use the axe one handed?
I can’t imagine it was terribly effective since we didn’t see copycat designs and formations all over the place…
So, an important piece of context, I'm not exceptionally familiar with the streltsy in particular. The streltsy were an early Russian gunpowder unit from around the 1550s until the 1700s. The name itself translates (basically) to “rifleman.” These were soldiers armed with arquebuses. Technically, the organization itself had both infantry and mounted units.
An important detail, that's not a two-handed axe, it's a bardache. These were a shorter polearm designed to function as a stabilizer for a handgun or arquebus. (Keep in mind, in this case, the “handgun,” refers to a longarm.) I'm not sure how many nations used this specific combination, but Russian and Polish forces both fielded units armed with arquebuses and bardaches. (I think the Austrians did as well, but I'm not certain of that.)
The general combination of melee and gunpowder was very prominent at this point in history, so in the contemporary context, the streltsy weren't that unusual.
Starting in the mid-fifteenth century, European militaries fielded “pike and shot” units and formations. The firearms of the time were single shot and required considerable time to reload. The were also not particularly accurate (by modern standards), and not particularly powerful. This created a situation where handgunners would be vulnerable while reloading. A number of units (including the streltsy) practiced various forms of volley fire, where one group of gunners would fire, and then fall back and reload while another line would step forward, and fire, before repeating the processes. However, even under the best circumstances, units of handgunners were vulnerable to melee infantry, and didn't have the firepower necessary to keep enemy soldiers from wandering over and poking them full of holes. The implementation of pike and shot was specifically intended to provide a counter to this. Instead of a unit of handgunners (or arquebusiers), pike and shot formations would include a mix of handgunners and pike infantry. If the enemy attempted to engaged the handgunners in melee, the pike infantry would move in and intercept those attackers. (Specifically, pike and shot units were often arranged with the pike wielders in the center of the column, flanked by wings of handgunners. Alternately, the pike infantry may be located directly behind the firing line, and able to move forward to counter any advancing infantry who reached the handgunners.) The exact mix of pike and gunpowder varied wildly over the centuries. But, the basic concept of a mixed melee and gunpowder unit wasn't that strange historically. As firearms became more powerful, and with the development of the bayonet, pike and shot units became historical footnotes.
The most unusual element with the streltsy was simply that they had both a melee weapon and firearm. Normally in a pike and shot formation, a soldier would be equipped with one or the other.
If attacked in melee, I suspect the proper response would have been to sling or stow the arquebus and then fight using the bardache. Though, some streltsy carried sabres, which would have been another defensive option. Also (somewhat unsurprisingly) some streltsy units included actual pike infantry. So, there were conventional pike and shot streltsy units.
Ultimately, for the time, the combination of a melee weapon and firearm was not particularly strange, and the specific combination of an arquebus and bardache wasn't random. Those were weapons that worked well together.
-Starke
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pinturasdeguerra · 2 years ago
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1476 Morat, Burgundian Wars, Swiss arquebusiers - Aleksandr Kozachenko
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bimboficationblues · 2 years ago
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being a switch in a relationship with another switch is like a vicious struggle between warring Italian city-states. complex political jockeying. siege warfare designed to wear down your enemies until they submit. there are arquebusiers involved.
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corvidous · 2 years ago
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Baruk Khazâd! Khazâd ai-mênu!
The Hold Guard are the greatest warriors that the Dwarves can call on. Their armor impenetrable, their shields impassable, their fury unstoppable, their line unbreakable.
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These are the elite of the Dwarven armies, the guardians of the innermost halls and the holy places, sworn to defend their homes and bring honor to their families, their clans, and their holds.
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They do not flinch, they do not break, they do not run. To charge against a shield wall of the Hold Guard is to attack the sheer stone face of a mountain. They embody the best qualities of the dwarves: relentless, immovable, hardy enough to endure any difficulty with honor and pride. Any that fall know that their names will be remembered forever, carved into the walls of the very hold sanctums they defend. There are none greater amongst the ranks of the Dwarves.
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I'm so stoked to have finished these guys I never want to paint shields ever again They're Oathmark Dwarven Heavy Infantry from Northstar, with pavise shields (and horn) from the Dwarven Arquebusiers set by Fireforge Games. I've got 20 more of these lads to do, there will be 10 build with 2 handed weapon and then 10 built using spears and shields from the standard Oathmark Dwarf Infantry kit. Only these 10 are the Hold Guard, the rest will be other, less prestigious formations. I really love this kit, the Oathmark sets just do not miss, I swear. When I finish the next 20 I'm going to have a real force for Dragon Rampant, with a possible 5 melee infantry, 2 ranged (bows, and muskets), and 1 ranged cavalry (pistoliers) unit ready to go. Then I've got a unit of light scouts and a unit of "barbarian mercenary" gnolls that I'll paint up as well. What I really need now is some commanders, some standout centerpieces and some Characters. Possibly Fireforge Games. Someday I might even find an opponent to play with, lmao. Or maybe I'll use them for One Page Rules fantasy. Hell I might even cave and check into using them for Age of Sigmar or something.
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grison-in-space · 2 years ago
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Still listening to 1632, and honestly I forgot how much I like its narrative choices.
Okay, we have the climactic battle scene where the giant marauding mercenary army of pikemen and arquebusiers menaces the brave little 2000s era West Virginia town, right? With the substantial benefit of an M60 machine gun someone smuggled home from Vietnam and buried out in the back of his property. ("look, I'm not like a survivalist weirdo or anything. It seemed like a prank more than anything else at the time!") That did happen sometimes, but that sure was a lucky stroke, yeah? And of course our ragged band of hillbilly heroes, armed with their deer rifles, slaughter the shit out of the giant experienced army of seasoned veterans. Sure. Everybody cheer: remember, this is the army we first encounter raping and killing the shit out of civilians for maximal earnings. The ranks of men begin to fall like a glacier cleaving flesh rather than ice: what an image. Everyone sit back and bask in American technological superiority. USA! USA!
Except.... er, we just took the time to humanize one of the soldiers in that army a couple of scenes ago. He's just joined up to protect his family. His big sister's a camp follower; their family got attacked a year or two ago, and she's pretty, so she got picked as the kept woman in their band. He's just gotten old and big enough to be useful as a soldier, so he's been taken on as a recruit, and he's drinking the crap out of anything he can keep down so he can always be mysteriously too drunk to participate in the looting.
He's pretty sure he's in hell. And then he marches off into that scene of technological carnage.
So this does a bunch of things. One: it's real hard to surrender into treating that slaughter as a total victory when you know that Hans is out in it. We like Hans. He's doing his best and we really hope he lives, okay? (Spoiler: he does live.) Two: it forces you to think about everyone involved--we get a lot of POV from his sister Gretchen next--is experiencing and perceiving these American loons from a specific context that exists beyond them.
There has also just been an absolutely delightful scene where a couple of 2000s-era American doctors are proposing a joint practice with a local Sephardic doctor and he casually suggests they check over everything in Avicenna before they prescribe that in case it works. He's mildly startled when they gape at him like a fish and essaying "uh, you can read Arabic, right?" and when it becomes clear that the answer is definitely no, adds "oh, well, you're in luck, I have a Greek translation!" One of the Americans asks, very cautiously, how many languages he speaks, and he rattles off nine that he's fluent in, another four he's proficient in at least enough to read, and a fifth he's currently picking up for political reasons.
At which point the high school history teacher wanders into the room and asks what's going on, to be told by the Sephardic man's daughter "ah, it turns out my father is a more accomplished linguist even if he doesn't know some things":
"Well, of course!" Melissa snorted. "Americans are ignorant louts when it comes to language." The schoolteacher planted her arms akimbo and gave Nichols and Adams the same glare which had cowed thousands of students over the years. "What?" she demanded. "Did you think you were actually smarter than these people?"
God I love Melissa.
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satoshi-mochida · 1 year ago
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Some thoughts and details on my last Gamefly rental, Valthirian Arc: Hero School Story.
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The player, no name given, is selected to become the new principal of a school after the previous one stepped down, and must raise it and it's students to be the best it can be.
There's more going on behind the scenes, however, as the queen is getting on in years and without an heir, as her daughter has gone missing, with queens of other kingdoms vying for her throne.
To bring the school back up to good condition, the Principal(as they're always referred to in-game after getting the position) must recruit students, raise them and send them off to work for the kingdom after graduating them, construct the school's facilities, and raise the school's reputation to help with all of the above.
At the school section, it plays like a simulation game, with teachers and enrolled/ready to be enrolled students wandering the campus, where you can:
Check a Tasklist, which will give you rewards for certain goals, such as changing into a class for the first time or clearing certain Missions
Enroll or reject students waiting to enroll.
Check the Graduation request once it arrives.
Build facilities
Forge equipment
Check on the students and get them ready for missions/class change them/graduate them
Send the students out on missions.
Like other simulation games, there'll be a cursor to move and select with here. It moves pretty fast, though, and it's speed can't be changed, so this part might be easier to play on PC.
As you increase the school's renown, it'll Rank Up, giving you more room for facilities, more facilities that can be built, and higher level caps for students. The highest rank for the school is A.
The various facilities/buildings(which can also be upgraded, with some exceptions) for the academy can provide boosts/buffs in battle missions, such as Classrooms, which give you more experience(and I highly recommend building/upgrading as many of these as possible).
At the forge, you can use Scrap and other materials to craft weapons and accessories, though you need a recipe first. Those can be found ither as drops from enemies or from the traveling salesman. When crafting, you can also add on a few components from the building materials to further boost them by having up to random 3 stats get an increase during the crafting.
Speaking of the traveling salesman, Shilekka, she pops up every few weeks, then leaves after a couple weeks as well. She sells you crafting materials, base weapons(no boosts) and recipes. I recommend at least buying out her crafting materials every time she arrives, as they can go quick if you craft a lot.
While looking around the campus, small '?' may appear at different rooms/facilities. Clicking on them while the ? is there will have a small text event happen, some with choices, that may give you a small reward or not, such as choosing to turn in or keep a lost student wallet, or getting funds for the school from doing well.
As the school gains floors, you can hit L1/R1 to switch between which are shown to see if any ? events are there or to just watch the students and teachers wandering around.
Though starting small, and apparently lacking a roof(which I thought was a joke at first because of how simulation games work, but may actually be true), once it's fully ranked up, the academy and campus can look pretty impressive.
There's a class system for the students, starting from 'Apprentice':
-Knight
Paladin
Arcus Draconus
-Magi
Scholarsage
Medica
-Scout
Arquebusier 
Harlequin
You can't Promote classes right away, however; you need to progress the story and do missions that have you recruit Mentors for those classes, and also need to construct a room/facility for them in the school before you can finally change students' classes.
Each class has it's own weapon type, though a few overlap with their promotion line.
The initial student level cap is 10, and rises as the school improves, however it won't change the cap of students currently enrolled/ready to enroll.
Each class learns skills that can be passed on when they class change. It needs to be done manually, though, as the ones gained from leveling up aren't learned automatically. As the level cap is 10 at the start, they won't be able to learn them all at that point(Apprentice's last skill is at 15, Mid Tier Classes' is at 16, and Third Tier Class' is at 25).
Controls for battle sections:
X to attack or interact
Circle for a Class specific skill(I think they learn a second one at level 25)
L1/R1 or the indicated button on the D-Pad to switch between up to 4 party members
Aside from the class specific attack skills for pressing Circle, some skills they learn are passive while others trigger at random, I believe.
There's thankfully no permadeath if the students get KO'd during a quest; they'll revive at the end or if you abandon the mission, and still get any EXP rewarded for clearing it. They won't gain any EXP from enemies that are defeated during the mission after being KO'd, though(any gained beforehand is kept). The Medica class is the only one that can heal the party in battle, and they also learn Revive, but not unless they can reach level 25.
There are two types of missions:
Ones where you send the students out and control them while they explore, fight, etc., with a set amount of weeks passing while they're away(there's no real penalties for failing a mission, as you'll keep anything you got during it that wasn't related to the story/mission, i.e. experience, money and items, though time will still pass).
Errand Missions, where you send a team off on their own, and won't return until the set amount of weeks for it have passed, whether they succeeded or failed.
There's no way to make time flow faster, so if you have all currently available students away on Errand Mission, you'll need to wait an agonizingly long time for them to finish if you don't want to cancel their mission(s), especially if their missions are set to take a huge amount of weeks.
At the end of each semester(6 months), you'll be required to have at least 1 student who is at level 10 graduate. You're given certain requests for the graduating student(s), mainly their class or sending more than one, though you can just send any you want I believe. Selecting one early will get you more rewards(money and school renown, even more if the student(s) hit their max level), while selecting on the day of will get you penalized with lower rewards(and I think a student less than 10 will be forced to graduate if none are at 10, though that didn't happen to me). I'd say try to have one ready to send off as early if possible.
Aside from the deadline to get a student ready to graduate, there's no actual time limit, so you can play for as many in-game years as you want, and not have it affect the main story.
The AI is usually good about it, but on occasion, party members or enemies can get caught on the environment. Larger enemies actually seem to end up going above them to pass by, which is amusing if it's trees or the like. XD ...though they can get stuck there and out of range for a bit.
Party members and guests/escort NPCs are 'solid', if that makes sense, so you can't just 'walk through' them on the field, which may cause you to get stuck sometimes, usually on stairs.
There's 3 endings, based on how many missions you did that were affiliated with the Five Queens, the best being from doing all of them, which I got, and the worst from only doing ones that are required(Green Gift, Blue Banquet, Black Brawl, White Wandering, and Red Reception).
Some little tricks I found:
You can aggro an enemy, then lure it so that it gets mobbed by your other party members while it's focused on you until the aggro wears off.
If you're at least gaining some experience in missions that you can't beat, I'd say try them over and over to do a small bit of grinding that way, as the two missions clearly meant for grinding, Novice Training I and II, stop being as quick/effective for the higher classes after a while, even with a lot of EXP Boosters.
It took me a bit, but I eventually got into it and enjoyed it overall. It could get repetitive, but also a bit addicting. This wasn't the next game on my queue last time, but I am glad I got to play it.
I hope the sequel improves on the issues I had with this.
Next game being sent is: Granblue Fantasy Versus(they don't have Versus: Rising available to rent yet, unfortunately, so no Anila, darn it)
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