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enigmaticjblake · 5 years ago
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Best Video Games of the last decade
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The last decade was sensational, a lot of stuff happened, there were dramatic changes all across, especially in videogames. Technological advancements in computer hardware pushed graphical limits and the visual fidelity in gaming kept evolving. Games got more immersive and believable.
The videogame industry saw major changes like the rise of digital gaming platforms such as Steam, Origin, Epic Games Store and so on.
Even the Consoles saw dramatic changes. The PS4 was a major player in the market but Steam on the other hand dominated the PC landscape. Epic Games Store also got a lot of attention.
Even VR stepped out of the shadows and major companies like Microsoft, Google, HTC, Samsung, Facebook and many others discovered the potential of the medium and embarked on the ultimate quest of making the best VR headset in the market. Even Sony made a VR headset for the PS4.
Technological advancements are fine but it is important for us to understand that Videogames cannot just solely depend on technology to be an immersive and unforgettable experience.
They have to have an engaging story, solid and balanced game play mechanics, immersive sound design, perfect balance between narrative and pacing and a few other major factors are what determine a good game and a great game. Ultimately they have to deliver an unforgettable experience.
So after all the trials and tribulations, a few games have emerged to show the world how powerful the medium can be.
So without any further ado, lets jump into the list of best games of the last decade.
  Read Dead Redemption 2
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The critically acclaimed open world wild west adventure game comes straight from Rockstar Games, the same team that has made the GTA Series. RDR2 is considered as one of the most successful titles of the last decade as it gives you a vast sprawling open world with staggering amount of detail. This is one of the most detailed games of the decade, coming somewhere close the end of the current generation of consoles; it utilizes the fullest potential of modern day hardware and delivers a stunning dynamic open world experience like never before.
 CS:GO
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Yes, you might be wondering why is CS:GO on this list, well it is there for a good reason. Not only this online classic tactical shooter still among the largest and most played games of all time, it is fun to play even in this age and day. CS:GO manages to bring back an old formula and still keeps it relevant at this age. Countless events and tournaments are centered around CS:GO. Back in the day CS was mod out of another legendary game which we will definitely discuss some day. CS single handedly showed the world what mods are capable of achieving and gave birth to the mod culture. There are quite many games which were mods of the past and apart from that, the game is still fun as hell and me and my friends still play it.
 Fortnite
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Fortine has a very strange history, it was originally a defense game like minecraft where you build during the day and protect during the night but it wasn’t that successful. People had already seen the idea before, so when Battle Royale was gaining popularity, Fortnite decided to mix its defense formula with BR. The ratings for Fortnite just went off the charts and many people played it as it was released as a free to play title. It had a cosmetic market though which got Epic tons of revenue and that’s how Epic Games Store came into picture. So if a game can do so much for a company, you can definitely process the impact it had on the industry overall.
DOTA 2
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Talk about mods again, DOTA was originally a genre defining mod of War Craft 3 but someone else saw its potential. DOTA was more of an underground thing, it was never so popular in the mainstream and very few knew a genre like MOBA even existed. It was around 2009 when I first saw DOTA in a cyber café where some young kids were playing it on LAN. At first, it looked like War Craft 3 but the mechanics were totally different. Soon I learnt it had a cult underground following and Valve made the smart move of acquiring the talent behind this mod and decided to make this thing into a fully blown sequel. DOTA 2 which pushed MOBA into the mainstream. Obviously there were others who joined the bandwagon of MOBA and tried to distinguish themselves. League of Legends is also another MOBA game which is popular but DOTA 2 is still considered as the king and despite of its age is still among the top played games on steam world wide. There are people who have played the game for a staggering 10000 hours and still find new and interesting things. It’s a game which is easy to learn but difficult to master.
Batman Arkham City
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Batman needs no introduction, for those who do not know, Batman is a fully ripped grown man who wears Egyptian cotton underwear over a grey suit and is passionate about jumping from building to building during the night and saves the city from bad peeps. He is THE Superhero.
If you haven’t played any of the Batman games of the Arkham trilogy, stop reading this list right away and immediately go and play it! Its really good.
It is debatable which one of the trilogy is the best and its very difficult to make that choice. I personally like all the games but Arkham City is amazing for several reasons as it is an ultimate battle between Batman and Joker, the game goes open world and Gotham City is such well crafted. The Unreal Engine does a marvelous job of putting it all together and the game runs so well AND this is why I could not chose Arkham Knight over Arkham City. Arkham Knight is miles ahead of Arkham City but I made the ultimate mistake of playing it on the PC which was a bad experience. Infact the game was such a mess, Steam had to pull it off and give out refunds to the buyers. It was a great experience on consoles but this misstep was the sole reason why I did not chose it for this list.
BUT now the game has been patched extensively and is in good shape. So if you are a PC gamer and want to be like Batman, this has to be the Ultimate Batman Experience.
Bloodborne
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Ever heard of souls like titles? These are considered to be difficult as combat in them is of a different nature. These are not your ordinary action games where you go in front of your enemy and start spamming attacks on them. Souls like titles have be played tactically, timing and accuracy are the name of the game. When to strike, when to dodge and parry are crucial for every encounter and even the most basic enemy can strike you down if you are not paying attention.
Bloodborne is an Action RPG title developed by From Software exclusively for the PS4, set in a dark Victorian world we are tasked to hunt down to take down perils of an odd strange world. Blood Bourne stands out for its unique art style, game play mechanics and an engaging narrative, atmospheric and immersive world design and ruthless difficulty. This game has a deep and interesting lore so a lot of content awaits.
Be warned, this game can crush your soul.
Neir Automata
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Set in a dystopian cyberpunk future where sprawling urban scapes are retaken my mother nature, humanity is wiped out by what was considered as their best creation.
Take role of an enhanced cybernetic warrior who is deadly and beautiful at the same time and hack N slash your way through hoards of deadly AI constructs as you make your way to the answers of all the questions that surround the collapse of civilization.
The stunning art style, the graphics, the immersive world and level design blended with fast paced combat makes Neir Automata an unforgettable experience.
INSIDE
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Inside is developed by Playdead, the same studio who made Limbo. Inside is a staggering achievement in the 2D side scroller category of games. You take role of an unknown kid who just appears in this strange dystopian world where society has changed. The world is hostile and humanity is engulfed into some kind of a strange social experiment where a few selected individuals of the upper echelon are on the verge of creating something far beyond anything we can possibly imagine.
Inside is ruthless, deadly and hostile but the art style, presentation, pacing and its subtle yet effective gameplay pulls out the unimaginable out of a genre that is so old. It redefines the side scroller genre.
Inside manages to pull you in right from the get go and as you play further, you are just lost in it.
Its depressing, dark, bold and ambitious.
Don’t miss this one out.
Horizon Zero Dawn
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A PS4 exclusive developed by Guerrilla games, HZD is an open world action RPG where civilization has moved beyond its post apocalyptic phase and mankind has once again emerged out of the darkness of this cataclysmic event and is facing a whole new world.
Civilization is rebooted but is engraved on the remnants of a past civilization. It is still unknown what cause the wiping of the earlier race.
What is known are the strange metallic beasts which roam around the waste lands of earth.
Imagine fighting a giant robotic T-Rex with a bow and arrow.
That’s HZD in one line.
Metal Gear Solid 5
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You wake up in a hospital one day and the doc informs you that you were in comma for 9 years, how will you feel?
Well, Snake doesn’t feel bad at all. Only few hours after waking up you are hunted down by an unknown mercenary group who simply wants you dead for reasons unknown and weird things happen that night. You still manage to make an escape, thanks to your buddy who was undercover as a patient and was protecting you all these years. Soon you embark into a Journey into the heart of Afghanistan to find the answers.
MGS5 is developed my Konami, this is when the legendary Hideo Kojima was part of the team.
MGS5 had a rough development cycle but it turned out to be a great game.
It’s a sandbox stealth action title where you can approach your target or objective anyhow you like or find it convenient. There is a lot of freedom in this game.
You can even hide in a cardboard box and turn it into a makeshift stealth device.
There is base building, you recruit captured soldiers and make them a part of your team.
It’s a damn fine game and the story sometimes just catches you by surprise.
Portal 2
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Portal 2 is a first person puzzle platformer developed by Valve. These guys are magical, whatever they touch becomes gold. Portal 2 puts you in the shoes of a test subject who is a part of a scientific experiment where they are testing teleportation technology, you get hands on a portable teleportation device or simply put, a portal gun. It shoots portals of walls.
You solve puzzles by shooting portals and make use of physics. Stuff such as gravity, momentum, reflection and so on come into the picture. Thanks to the Source engine. The story is also engaging and characters are really deep and well written.
You teleport your way out of these test chambers only to discover all is not what it seems.
Portal 2 is definitely one of the finest games of this decade.
GTA 5
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Seriously? Wondering why this is on the list. Go play it!
Elders Scroll 5 Skyrim
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Its not everyday that you bump into a fellow adventurer who has stopped adventuring cause one fine day he took an arrow in his knee.
Skyrim is open world action RPG that is bold, ambitious and probably the best game made by Bethesda Game Studios.
Skyrim takes place in an enigmatic fantasy world which is engulfed in a political conflict and suddenly an old prophesied threat emerges and is bent on destroying the world.
You take role of an unknown traveler who happens to be in the wrong place at the wrong time, but as events unfold. Turns out you are not an ordinary person, you are THE dragon born. The only thing that stands between the dragons and the destruction of Skyrim is you.
Skyrim has a lot of content, side quests and the story is deep. You can keep playing Skrym for hours and hours and get lost in a different dimension.
The last of Us
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Naughty Dogs knows what it does. They are the masters of their craft when it comes to developing breathtaking narrative driven experiences. The sheer amount of attention to detail which was earlier observed in the Uncharted games successfully transcends into The Last Of Us.
Exclusive to the PS4, The Last Of Us puts you into the shoes of a man who has lost many things. The world has collapsed and strange mutants ravage the world. As the man of a family it is upto you to protect your loved ones from the perils of the new dangerous world.
The production quality of the game is what sets it apart. A dark and mature story backed by well choreographed cinematics, well acted characters and a blend of stealth horror action gameplay totally set this game apart from anything on this list.
You should get a PS4 only to play this game. Its that good!
Battlefield 1
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This in my opinion is the best battlefield game in recent years, obviously there are other battlefield games and I was thinking of voting for BFBC2, this one won for many reasons.
BF1 is a fast paced action multiplayer experience with a solid punch of World War 1.
The originality and the attention to detail BF1 offers is insane, right from the vast deserts in the middle east to conquests in various parts of Europe, Dice has made the perfect formula for World War 1. Its frantic combat is better than ever, tweaking a few mechanics the game is now more enjoyable and fast paced. Its like the perfect spot between fast paced combat and quick general perception of reaction to things.
The game looks beautiful and environments, animations weapon and character models are so well detailed, they all scream authenticity.
64 vs 64 players never gets dull. Also EA was less greedy about this one, I still feel bad for the Star Wars Battlefront games.
Black Mesa
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This one is not a game, it’s a mod but it has to be on the list because it’s a Half-Life fan remake on the source engine, if you are unaware of Half-Life, you are dead to me.
Black Mesa is a masterpiece and it totally reimagines the original Half-Life in a way just like Valve would have. Seeing new areas in Source Engine is a visual delight, its hard to believe Wwhat limits can be Source pushed to, considering its such an old engine. Valve was truly thinking long term when they made the source engine.
Basically Half-Life puts you into the shoes of the theoretical physicist who works at a the Black Mesa Research Facility. One day an experiment goes horribly wrong and you rip open a dimension into an alien world and now its upto you to fix things.
Half-Life 1 was revolutionary and helped defined the FPS genre. SO YOU HAVE TO PLAY THIS.
The Xen levels are out now and the game has left early access, so now is the perfect time to play this timeless masterpiece.
Crowbar Collective has done a neat job.
Overwatch
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This one is my eyes is the true spiritual successor to Team Fortress 2. Made ground up by Blizzard, this one was a very different thing from them.
Overwatch borrows heavy inspiration from TF2 and manages to fuse it with MOBA perfectly.
On the surface I’ve seen many people complaining this is a TF2 ripoff and its rich dudes Paladin, tbh it is like Paladin but both games have different dynamics.TF2 is more of an old school class based shooter at this point and OW is more fast and streamlined.
The wide variety of characters in OW may seem unnecessary but believe me, each one of them is well made and balanced. Its like Blizzard has a secret recipe of game balance and it becomes very clear how important it is to nail that balance in this hybrid genre when you get your hands on similar titles who achieve this perfection.
The art style is spot on and meant to age well. The graphics will never go old, such is the art style.
Jump into a few games and you wont even realize how the hours pass.
Resident Evil 2
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Later this decade a legendary face re-emerged from the mythical shadows of mystery. Resident Evil is Capcoms that comes into everyones mind when we speak of survival horror games, this was the title that created the genre back in the day.
The remake is very faithful to the original, it successfully captures the tense atmosphere and the struggle of managing resources while scavenging the same old corridors of Racoon City Police Station.
While graphics and other things are aligned with 2019 standards, what is more surprising is the fact that the game is so perfectly transferred from those pre rendered 3D environmental backgrounds with fixed cameras into true 3D yet it manages to retain the whole essence of the thing. Its is big achievement and the game does its own thing in a great way.
Animations, Models, Textures, Sounds, Gunplay and the Zombie AI are perfect and the all new Mr. X is totally rad!
Resident Evil 2 being a new comer in this decade has made a solid spot on this list.
Star Wars: Jedi Fallen Order
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The game that saved Star Wars, honestly there were not that many good Star Wars titles in the recent years, both Battlefront games had their issues, while the 2nd one had a good production value, it stirred up the hive with its surprise mechanics. It was basically a Star Wars themed Casino and was brutally P2W. They have patched it now and is pretty playable but whats gone is gone.
Jedi The Fallen Order takes places after order 66 is executed. The Jedi order has fallen and the remnants are forced into exile. The empire has gripped the galaxy with its iron fist and the game puts you into the shoes of a young jedi who is accidently discovered by a high ranking Sith Inquisitor, the event propels the young Jedi into an epic journey of self discovery.
You travel across various planets in the galaxy and learn stuff about the lore which gives the series a fresh angle. It is clear that Respawn entertainment has put a lot of heart and soul into this game, it shows deep respect to the source material.  Star Wars needed that. Also, the combat is fresh. It borrows the best of all the successful mechanics introduced in various games of the generation like platforming, souls like combat give a realistic sense to saber battles. It feels like a true Star Wars game.
Overall, this one just came out at the end of the decade and took all of us by surprise.
The Legend of Zelda Breath Of The Wild
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Zelda always hands over the torch to the next generation of Nintendo Consoles. BOTW is a fresh take on the long running Zelda series. The series departs from its previous gameplay styles and throws Link into an open world filled with perils. But unlike most games, Zelda is a very relaxing game, the art style is soothing and the game is fun.
You can play this one at your own pace and follow your objectives the way you like. The game looks simple on the surface but whatever goes down the hood is very complex as the game takes interactivity to a whole new level. Climb huge rock faces, cut trees, cook food, find rare loot, craft rare stuff and do all this at your own pace.
DOOM
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Rip and Tear baby! Doom 2016 is simply awesome, its fast, brutal, frantic and fluid. Story is classic as ever, where the UAC accidentally opens a portal to hell and now all the demons are pouring in from everywhere. The key difference between the previous Doom games and this one is, earlier you were stuck in a room with demons, now the demons are stuck in a room with you.
Doom gives you a huge arsenal of weapons at your disposal and heaps of demons to kill, kill them the way you see fit.
The Witcher 3 Wild Hunt
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OOF…..Witcher 3….what can I say…..
CDPR has dethroned Valve in terms of game design, this is what has happened this decade. There was a time when Valve used to make the best games, now its these guys.
You step into the shoes of Geralt, a professional monster slayer who has embarked on a journey to find his missing daughters in a land that is engulfed in conflict.
Witcher 3 takes place on a vast open world which is stunningly detailed, every 45 seconds you bump into something fresh and exciting. The world of Witcher 3 is well crafted, every section of this world feels vivid. The main story line is engaging but even the side quests are meaningful which is not commonly seen in most games.
The game lets you make choices and the story branches out as per the choices you make which drastically alter the outcome of the game which also gives it a high replay value.
If you call yourself a gamer, you have to play this.
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ink-logging · 6 years ago
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Detective Comics #1000, Chris Conroy & Dave Wielgosz, eds.: I bought this on impulse because it was on the new releases shelf and people were talking about Batman online. It’s a 100-page anthology tribute for the Batman character’s 80th year and the one thousandth issue of “Detective Comics”. I don’t think anyone is ever at their best in a tribute anthology, but that makes them kind of interesting to look at, you know? There are eleven stories, which I will now spoil in their entirety.
1. “Batman’s Longest Case”, Scott Snyder, Greg Capullo, Jonathan Glapion, FCO Plascencia, Tom Napolitano: The first of two stories in which Batman is doing something that looks grim, but is actually happy and anniversary-ish - both with similar titles, and both from major Batman writers. This is the better one, because I think Capullo is an interesting artist. He’s comparable to Jae Lee, in that he’s someone who had some work in comics under his belt prior to being ushered into the second ‘generation’ of popular Image artists, and has continued to evolve quite vividly over the years. The Capullo of today dials up the use of shadows and silhouette that used to sort of decorate the folds of Spawn’s flowing cape and such - here, they’re used more to focus attention on storytelling fundamentals: geography; gesture; etc. I also generally like the colorist, FCO Plascencia, who’s done some Varleyesque color-as-mood work on earlier comics with this team, though the story here is subdued... very classy, dressed for the gala.   
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Hints of ‘90s grotesquerie only pop up once Batman has solved a large number of flamboyantly abstruse riddles and discovered that the titular Longest Case is really an initiation test fronted by wrinkly old Slam Bradley, the original Siegel & Shuster-created star of “Detective Comics” back in 1937, who welcomes Batman to a Guild of Detection. This is clever of the writer, Scott Snyder, because Batman as a basic concept is hugely derivative of earlier pulp, detective and strip hero characters - and, if you’re being honest about paying homage to the character’s origins, you might as well play up lineage as your metaphor.
2. “Manufacture for Use”, Kevin Smith, Jim Lee, Scott Williams, Alex Sinclair, Todd Klein: In contrast, this story shoots for the quintessential. Smith, of course, is the filmmaker and longtime geek culture celebrity who’s written comics off and on, so maybe it’s his distance from the continuum of superhero writing that has inspired a short story that could have run as a backup in any Batman comic since the 1970s, give or take few cultural references. Matches Malone (Batman, when he is being an undercover cop) descends into the secretive world of true crime memorabilia to buy the gun that killed Bruce Wayne’s parents, which he then melts down to form the metal bat-symbol plate Batman wears on his chest, verily steeling his heart with the memory of this tragedy to fortify him in his neverending battle against crime! NANANANANANANANA BATMAAAAAN! Jim Lee and his usual crew makes everything look like it’s ‘supposed’ to, provided you see this type of statuesque posing as the best sort of superhero art, which many DC comics readers presumably do, given how a lot of these things look.
3. “The Legend of Knute Brody”, Paul Dini, Dustin Nguyen, Derek Fridolfs, John Kalisz, Steve Wands: Dini has written tons of comics, with not a few of those drawn by Nguyen, but this feels mostly like DC1k (acronym’s resemblance to “DICK” a purely innocuous reference to Nightwing, I assure you) acknowledging the extensive legacy of “Batman: The Animated Series”, on which Dini was a writer and producer. The story takes the form of a biography of an infamously clumsy hired thug for supervillains, whom even the most novice reader will have figured out is a Batman Family asset about halfway down page 4 of 8, leaving a whole lot of laborious and narration-heavy slapstick to wade through. Admittedly, this might work better as an animated cartoon, with voice acting leavening the pace of the gags, but I’m also not sure ‘this would be better in a different art form’ is the impression superhero comics should be giving right now.
4. “The Batman’s Design”, Warren Ellis, Becky Cloonan, Jordie Bellaire, Simon Bowland: 
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Most of the drawing in DC1k is the kind of stuff you can easily trace to a few popular and fairly narrow traditions of ‘realistic’ superhero art. Becky Cloonan is the only woman to draw an entire comic in here -- Joëlle Jones co-pencils a story with Tony Daniel later on, and Amanda Conner does a pinup, mind -- and her work is the only place in this book where you catch glimpses of a global popular comics beyond the superhero provinces in the Hewlettian wild eyes of the hapless human opponents of her Batman, lunging through velvet layers of cape and smoke, lipless mouth parted on a shōnen ai jaw. It is really very impressive. 
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The writer, Warren Ellis, does a pathos-of-the-hard-man story, in which Batman explains his combat strategies via narration while carrying them out, occasionally making reference to the medical bills his prey will incur and their timely motivations as terroristic white men who feel ignored by the world, and at the end Batman asks the last guy U WANT TO LIVE IN MY NIGHTMARE, LITTLE BOY and the guy is like n- no dr. batman sir, and gives up because Batman’s is too dangerous and scary a life model. It is made clear from the text that Batman has programmed himself into a system of reactionary violence that he inevitably reinforces, but this message is so heavily sugared with cool action and tough talk that the reader can easily disregard such commentary, if so inclined, which has been a trait of Ellis’ genre comics writing since at least as far back as “The Authority” in the late 1990s. It fits Batman as naturally as the goddamned cowl.  
 5. “Return to Crime Alley”, Dennis O’Neil, Steve Epting, Elizabeth Breitweiser, ‘Andworld Design’: I was surprised that there weren’t other writers from across the Atlantic in DC1k, given the extensive contributions of Alan Grant and Grant Morrison to the character. I was maybe not as surprised to see Dennis O’Neil as the lone credited writer to pre-date the blood and thunder revolution of Frank Miller et al. in the mid-1980s, as that commercial shadow is far too long to escape. Of course, O’Neil was one of the architects of superhero comics as a socially relevant proposition and Batman as a once-again ‘serious’ character in the 1970s, and it may be a reflection of his standing as a patriarch that this story contains no sugar whatsoever: on the anniversary of his parents’ death, Batman is confronted by a childhood caregiver who has figured out his dumb secret identity, and castigates him for doing stupid shit like dressing up as an animal and punching the underclass when he could actually do something as a wealthy man to improve the world. Then Batman starts beating the shit out of young masked teens who have stolen a gun, after which Batman, who is also a masked thug, is told that he is, at best, a figure of pity. The end! 
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What emerges from this story, to my eye, is that Batman is a terrible fucking idea if examined with any sort of serious realism - and Steve Epting draws the story as close to photorealism as anything in this book gets. I also think it is not insignificant that O’Neil, the writer here most unplugged from superhero comics as a commercial vocation, is the one to make these observations; to believe in superhero comics is to understand that there is play at the heart of these paper dolls, and to make your living from these things is to contemplate new avenues for play. Maybe Batman is dark, obsessive! Should he... kill? Sure, Bill Finger made him kill. The Shadow killed lots of dudes. So did Dick Tracy. Ramp up the verisimilitude too much, though, and you’ve got a guy wearing a hood going out by the cover of night to scare the shit out of superstitious cowards who’ve been taking from the good people of society, which, in terms of motivational narratives, is the same origin as the Ku Klux Klan. To play nonetheless, is the craftsman’s burden.
6. “Heretic”, Christopher Priest, Neal Adams, Dave Stewart, Willie Schubert: Meanwhile, on the other side of the coin, is veteran Batman artist and frequent Dennis O’Neil collaborator Neal Adams. And while Adams is not credited as the writer on this story, it bears all the hallmarks of his 21st century work at DC: whiplash pacing; uneasy expository dialogue; and eager callbacks to Adams’ earlier work. This is the Batman comic as a continuity-driven adventure, and I found it largely incomprehensible as a story, not unlike Adams’ recent “Deadman” miniseries. I still like his husky Batman, though. 
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7. “I Know”, Brian Michael Bendis, Alex Maleev, Josh Reed: Hey, did you know Brian Michael Bendis, writer of approximately ten and one half zillion Marvel comics, is writing comics at DC these days? Here he teams with longtime collaborator Maleev for a story that brings to mind the old line from Grant Morrison’s & Dave McKean’s “Arkham Asylum” about Batman being the real person and the guy under the mask being the mask. The Penguin, of all villains, figures out Batman’s secret identity, but elects not to pursue Bruce Wayne in his private life, because destroying Bruce Wayne would create a pure Batman far too dark and twiztid for anyone to handle. Or, maybe that is all just an image the perfectly sane Batman has deliberately encouraged as part of his umpteenth contingency plan. I would argue that this is a gentle spoof of people taking Batman too seriously, which clicks with what I’ve read of Bendis’ idea of the character in those 100-page comics they sell at Walmart: a globetrotting detective-adventurer, appropriate for all ages. Bear in mind, I’ve read maybe 0.2% of all Brian Bendis comics.  
8. “The Last Crime in Gotham”, Geoff Johns, Kelley Jones, Michelle Madsen, Rob Leigh: Whoa, now we’re talking! Kelley Jones! Just look at this: 
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Such totally weird stuff, coming from the artist who drew all those classic ‘90s covers with the huge bat-ears and wildly distorted musculature, the cape this absurd, unreal shroud. It looks like he’s working from photo reference with some of this comic, but also just tearing out these drawings of huge jawlines and shit, this total what-the-fuck-is-going-on haze, which perfectly matches Geoff Johns’ furiously ridiculous story about an elderly Batman and his wife, Catwoman, and their daughter, and Damian, and a dog, who all investigate a mass murder that turns out to be the Joker’s son committing suicide, and then Batman unplugs the Bat-Signal because crime is over in Gotham forever, and then we find out it’s all the birthday wish of Batman, who is blowing out the candles on his birthday cake, in costume, in the Batcave. Is “Doomsday Clock” like this? Should I pirate it??
9. “The Precedent”, James Tynion IV, Alvaro Martinez-Bueno, Raul Fernandez, Brad Anderson, Sal Cipriano: Inevitably, we come to the story that argues that Batman is actually a great guy, and his pressing of children into action as vigilantes under the cover of night is an amazingly positive thing. This is what I mean by “play” - it doesn’t literally make sense, we all know that, but if you buy into the superhero idea, you can buy into this universe of metaphor where the Batman Family is a vivification of finding your company of people, and belonging, and being loved. Lots of talk in here about snatching young people out of the darkness and forging them in light, and helping them find a better path - it sounds like Batman is signing these kids up for the Marine Corps, which is one of several organizations that recognizes the power of these arch-romantic impulses.
10. “Batman’s Greatest Case.”, Tom King, Tony S. Daniel, Joëlle Jones, Tomeu Morey, Clayton Cowles: This is just unbearable. Oh god, what absolute treacle. It’s the second story in this book about Batman being serious and mysterious, but it turns out something nice is going on - he really just wants a photo of the whole Batman Family, because he lost his family when his parents got shot, but then he cracked his greatest case by finding a new family, which is the Batman Family!
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All of this is communicated via clipped dialogue in which various Batman Family superheroes trade faux-awkward quips and cutesy ‘moments’ that are supposed to embody the endearing traits of the characters, but read as the blunt machinations of art that is absolutely desperate to be liked. This is art that is weeping on my shoulder and insisting I am its friend, and I want to get away from it, immediately. Tom King is the most acclaimed superhero writer of this generation, and I can only presume his better work is elsewhere.
11. “Medieval”, Peter J. Tomasi, Doug Mahnke, Jaime Mendoza, David Baron, Rob Leigh:
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Finally, we have the obligatory story-that-leads-into-next-issue’s-serial, thereby demonstrating that Batman endures. It’s done as a series of 12 splash pages, depicting Batman in battle with his greatest foes, and it benefits immeasurably from the presence of artist Doug Mahnke (some inks by Jaime Mendoza), whose been a favorite of mine since those early, blood-splattered issues of “The Mask” at Dark Horse decades ago. Broadly speaking, Mahnke is working in a similarly muscular vein as many contributors to DC1k, but his sense of composition, of spectacle -- that boot-in-the-face energy the British call thrill-power -- adds an important extra crackle, and an element of humor; his Batman looks like a hulking maniac dressed in garbage bags, beating the shit out of monster after leering monster. What we are seeing is the fevered imagining of a new villain, the Arkham Knight (a variant of a character introduced in a video game), whom writer Peter J. Tomasi characterizes via the old trick of having the villain narrate to us a bunch of familiar criticisms of the hero, which the hero will presumably react to and overcome, or acknowledge in an interesting way, or something, in future installments. This probably would have worked better if other stories in this book hadn’t already made a lot of the same points in a manner that is not an advertisement for the rebuttal of those points... or if I were even capable of reading a story like this without imagining a final dialogue bubble coming in from off-panel going “SIR, THIS IS A BURGER KING DRIVE-THRU.” But something’s gotta go in issue #1001.
-Jog
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bi-honor · 6 years ago
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Why the “Batman should just kill the Joker” argument is stupid.
Pre-scriptum: This turned out a bit longer and a lot more complicated than I’ve expected. Please bear with it.
Sunday night, before heading back to uni, I decided not to sleep (like a sensible person would), and instead started watching Gotham.
And shit, son.
A show that actually understands the underlying themes of Gotham?
I can't believe it.
This realization reminded me of the million times, when I've been hit with the good ol’ "Batman should just kill the Joker, he is so stupid" argument.
Hearing this always drove me crazy, but now I can actually present a (somewhat) coherent debunking, so strap in for a little rant.
So the two main arguments, that come up are as follows: Killing the villains would more effectively reduce crime.
Batman’s presence is just worsening Gotham’s situation by creating/pulling supervillains into Gotham causing even more death and suffering in the process.
Now, depending on the exact iteration, these are correct observations, but they miss the goddamned point of everything.
Batman is not a person. He is an ideology. He is not a man, as much as the idea, that justice is real and is coming to kick your ass, in a city where major criminal offenses are justified with “this is Gotham, kid. Get over it”. It is not a coincidence that Bruce is commonly referred to as the mask of Batman and not the other way around.
He is trying to uphold the power of law and correct the system where it is goes to shit. This is the reason why many of his small scale opponents are corrupt cops and why several of his allies are people such as Jim Gordon (who is trying to fix the police from the inside) and pre-Two Face Harvey Dent (who does the same on a legal/political plane). How he uses his personal financial and political power reflects the same.
Now, the reason why I’m harping on about this is that one of the core tenets of human civilization is the “no kill” rule, which is also the most important element of Batman’s backstory. Killing is viewed as necessary evil by many people, but the end goal should always be minimizing it, and shifting the focus to rehabilitation. It is not a coincidence that Arkham is an asylum, not a prison. Due to writers wanting to use the same villains, and their relevant themes, they cannot be cured (long-run comics be damned), but that does not change the fact that it IS an asylum (a facility or rehabilitation), not a prison or the Phantom Zone (which are only for containment, and are linked to much more “wholesome” heroes).
Batman is often praised for his rouge’s gallery and for good reason. Besides packing style and AWESOME in troves, they are all (at least the good ones) defined by a single or a few overriding flaws and deviations from order. Here is a (non-conclusive) list: Wanting to demolish all order as a reaction to its flaws (Anarchy), declaring oneself above the rest due to outstanding intellect or some other quality (Riddler), wanting to abolish civilization and let nature take over (Posion Ivy), taking arbitrary laws too seriously (Two Face) or my personal favourite: putting one’s personal trauma above the rest of humanity (Dr. Freeze), they all represent real and understandable ideologies that are constantly up against the ideal of law and order. And don’t forget the antithesis of Bats and literal definition of LE, Joker, who quite literally represents men’s tendency to be evil just cause, and who also happens to be the ultimate cynic (more on that in a minute).
But the villains are not the main opposition of Batman. It is Gotham itself (thus the name of the show). Batman doesn’t become Batman because people are being abducted for experimentation or because the Joker is killing people. He becomes Batman, because he is living in a city, where two people are shot in front of their child for a necklace and everyone just waves it off as yesterday’s news. The real enemy is cynicism, the idea that things cannot and will not change for the better. He is one of the few, who faced with cynicism and neglect for such things, stands up and says ‘No. It does not have to be like that.” He is dead-set on bringing a better world to fruition and breaking the fundamentals of his beliefs would equal to ceasing to exist as what he is and the resistance he signifies. He can be cynical in his approach, but always within bounds, and never on an ideological level (barring deconstructions, but those are deconstructions for a reason).
(I don’t want to write an entire dissertation, so I swore I wouldn’t bring up paladins or Sanderson, therefore I assume the dear reader can make the connection)
In the faithful Batman stories, both his unrelenting realism and fundamental care for others are emphasized. He approaches situations with a level head, and almost always asks the villains to put the weapons down, before actually engaging in combat. For example, in the animated Justice League series (the be all, end all of animated superheroism) we see Batman tell the entire JLA that they can either kick him out or see why a contingency is needed for their own power, and we also see Batman sitting down on a swing with a little girl who might be a danger to the fabric of reality, so she wouldn’t have to spend her last minutes alone.
One could say that Batman himself is quite the broken and hypocritical character as he exhibits many of the traits which identify his villains. He is a vigilante (Anarchy), almost solely inspired by personal trauma and loss (Freeze), constantly imposes an arbitrary moral code on others (Two-face), and so on. However there are many reasons why this only betters the whole thing.
First and foremost, Batman is trying to create the synthesis of the ideal and the realistic and make it into a comprehensive and ordered system, which just so happens to be the fundamental challenge of legislation and governance. Secondly the best Batman stories and his meta villains (Arkham series, Red Hood) can very effectively bounce off of these “flaws” allowing for a further exploration of the themes. Thirdly, when his fundamentals are broken (the original Dark Knight) and it is not fucked up (LOOKIN’ AT YOU SNYDER) it makes for a very effective deconstruction. There is also a fourth reason, but let me get back to that later.
Now, on the show itself. In one of the first scenes we witness Gordon being ridiculed, after not shooting an obviously miserable junkie and taking a more circumvent approach, just so killing could be avoided. Later we see police applaud a serial killer for killing crooks, right up until he targets a policeman (who is also a crook btw), where they suddenly go all “we don’t kill a policemen, hurrdurr”. Said serial killer turns out to be a guy who worked with orphans for decades and thought the only way to change the city would be to start killing the corrupt. He doesn’t even have to pick his targets, because anyone, who has the slightest smidgen of power in Gotham would be a proper target.
The villains in the show are also shown to be evil, but also fundamentally broken as people, which is the cause of their villainy. Cobblepot is very obviously a bullied loner, Nigma is viewed as a loser by everyone while he just wants to share what he finds interesting, Selina’s only brush with authority was getting thrown into institutions and Ivy experienced an abusive family. Being broken doesn’t excuse their choices, but it does give rise to them, tying into the fact that there is a root cause for evil other than human nature and that it can be treated.
Now the final reason why Batman not being perfect is not a problem, is that he is not actually the ideal hero of the world of Gotham. Due to all his hypocrisies and nigh superhuman nature, he is not actually the best synthesis of order and Gotham. The real ideal is Jimmy Gordon himself.
Why? He shares, both the unrelenting idealism and humanity of Batman, but he does so without having to resort to terror tactics or vigilantism. And without access to ALL THE MONEY or superhuman intellect. This is the reason why he is the main of the show and not Bruce and also why in some versions of the story, Batman falls, giving rise to more perfect heroes and Gordon is the one who tidies up the GCPD and/or becomes mayor.
Take for example the pier scene from the show [mild spoliers]. Harvey (a different one) takes Jim and Cobblepot out to the pier and says that Jim must shoot the guy into the water or their ass is grass. Now, Jim is presented with two options here. Comply (give in to status quo) or Resist (and die shortly thereafter, also feeding into the status quo). Batman would choose Resist, which is a valid choice, but only for him and not the layman. However, Jim recognizes the false ‘agency’ inherent in the choice and breaks the system by coming to a third solution. This moment, in one scene summarized, what the struggle for a better Gotham is and how it can be achieved.
(Struggling not to bring Geralt into this)
Which ties us back to the main point of this whole thing. Killing the Joker or any other villain for that matter, does not solve the problem, because the Joker is not the problem. The problem is that Gotham is a place which produces people like him on a consistent and reliable basis and that its own habitants believe that this cannot be changed. Viewing killing as the only solution only strengthens the very core of the problem and at best momentarily cures some of the symptoms, but not the sickness itself.
In the spawn of 4 episodes, the show demonstrated, what is the problem of Gotham, how it affects everyday life and thinking, how truly superhuman Bruce is even as a kid, how the city creates its own broken people, what challenges someone has to face if they want to produce change and it managed not to be crowded to incomprehensibility or made into a cheese-fest. I hope it will not go off its rails, as I don’t know if anything ever inspired this type of positive excitement from me. Rant over
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kaelin-bct-blog · 6 years ago
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Data Objects - First Attempts Within the Group
As I have not posted in quite a while, I shall be making one very long post in relation to the Data Objects assessment. So please bear with me while I do my best to explain my thought and iteration process.
First of all I would like to address my perception of this assignment. I have really struggled to DO anything with it as it has taken weeks for me to come to any kind of real understanding of what we are doing and why we are doing it. The introduction to this assessment was pretty vague and trying to find examples of Data Objects proved pretty pointless as there seems to be a lack of them out there in the world. Perhaps I simply did not look in the right places, but this made me even more uneasy about the project and it's lack of solid direction or ‘rules’ so to speak. Furthermore, the examples provided to us in the briefing seem to me to simply be reinterpretations and physical representations of graphs and various other methods of viewing data (which are fundamentally better for visualizing and communicating this kind of information). For the past three weeks the old adage, “If it ain’t broke, don’t fix it” has been popping into my head. Why try to reinvent a more complex, less efficient method of interacting with data? The whole thing comes across as a bit of a ‘You obviously don’t understand ART my dear’ gallery owner, who then turns around wafting some awful perfume into your face and flouncing out of the room.  Again, maybe that's just me seeing it through my own filters. Regardless of how I feel about it I must press on, quietly suffocating my frustration and annoyance with a pillow of anxiety as the due date draws ever closer.  
Initially, my Data Object (DO) when I was working solo was oriented around video gaming. Specifically I was interested in the differences between male and female gamers when it came to the reasons they played video games. I found a data set that looked at the primary drivers for male and female players (exploration, destruction, competition, etc) and started to think of an object that might suit such a set. After speaking with several people in the class there was the suggestion of dice, and I figured this fit in with the data set nicely. I set out making a ten-sided die that had different symbols on it, each one a representation of a primary drive for male or female gamers. The idea behind this was to create an object that would change how you approach video games, by using the die before playing something it would dictate whether you played the game with a focus on exploration, or on competition, etc. This I tested on games ranging from things like Batman: Arkham Knight and The Elder Scrolls V: Skyrim which tend to be more open-ended in terms of player approach, to see if the DO did indeed change how I was playing and experiencing these games. In something like Skyrim it's very easy to see how focusing on exploration rather than destruction can very much alter the experience, but it becomes difficult to find elements such as community or competition seeing as it's a single player experience. After talking with Charles about ways in which to test the DO he suggested something like Minecraft as this has online play with community servers focused in different aspects of play (such as community building servers, or player versus player environments). Unfortunately I did not get an opportunity to test the object using this game as we had started the group phase.
I joined a group comprising of Callum Healey, Gohanne Galletes, Jarem Cabamongan, Khai Gan, Alyssa Kerrigan and Liam O’Reilly-Givert. Together we wanted to bring a mixture of people interested in technology, diet and fashion to see if we could make something truly unique. After much discussion we ran through a few ideas on how to combine our interests and talents. We discussed interactive fashion, or the idea of combining digital tech like LED displays to show information relevant to our data sets. There was even discussion about placing a clock on a shirt and seeing if we could somehow use that as almost a sort of pie chart. Or using the fabric of the shirt itself as a way to show different data. After struggling to find a connection between our interests we did some brainstorming, and after writing down all the key aspects of what we were looking to dissect we saw the underlying theme that we all agreed on, consumerism. Through consumerism we could touch on the fashion industry, fast food and diet (and there for things like BMI which was what Liam had been hoping to focus on) as well as technology and the role it plays in consumerism in the modern day. This seemed like a great way to have everyone in our rather large group of seven focusing on a singular theme in order to work on something as a unit.
We then needed to find a method of communicating our data as well as specific data sets related to consumerism as it manifested in those three spheres (technology, fast food and fashion). We decided to focus on a garment of some kind, as we believed it would give us a fair amount of creative breathing room so to speak.
In order to simply get started we used a dataset that had already been used by a team member for their original DO (Jarem). This was to do with technology usage in teens. This is where we started going back to ideas surrounding the shirt with a clock on it, or different fabrics to represent different parts of the data. My issue with this stage was the relevance of the data set to consumerism. It seemed there was a general panic involving this project and how little anyone seemed to understand it, so the reaction was to try and make something as fast as possible regardless of its relevance. While members of our group discussed these aspects I started brainstorming other ideas, with a heavy focus on interactivity. I realized that if we could make something that causes someone to have to interact with our DO it may do a better job of communicating the data set, or at least making it more interesting and memorable. I had a few ideas surrounding things like the use of temperature to communicate data, there was even the concept of creating our own data set using the graphs and info that most OS on peoples smartphones now record in relation to app usage. For example on Android you can go into your phone information and see the amount of time you spend on specific applications. Although it wasn’t a bad idea it again did not seem to connect very strongly with our desired focus on consumerism.
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We were still struggling to gain traction on this project, so I decided to create a Statement of Intent in order to give us a better idea of what we wanted to achieve. Something we could compare our ideas to and make sure they were falling in line, so as to retain focus and direction. (PIC OF STATEMENT NOTES HERE). After breaking down the main components of what we all wanted to focus on I managed to come up with this.
“Our intent is to use a DO to communicate the harmful impact if fast paced consumerism on both the planet and ourselves as a species. In specific, consumerism as represented by the fast food and fast fashion industries, as well as the effects of modern technology on us socially, physiologically and/or mentally.”
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samleheny · 6 years ago
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Actually DOING SOMETHING with Mary-Jane Watson.
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Marvel’s Insomniac’s Sony’s Spider-Man Not The Movie The Game 2018 is out, y’all!
S’alright, innit?! Not quite up to the standards Sony exclusives have been setting this generation – it’s a bit heavy on exactly the kind of inconsequential sandbox side-questing I’d prayed we’d moved past in a post Witcher 3 world, and blame myself all I want, but me and the combat just do not like eachother – but it’s still easily the best Spider-Man game ever and then some if only for the story.
And I wanna talk about a specific aspect of its narrative - its characterisation of long time Spidey love interest Mary-Jane Watson and why it’s the best ever.
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MJ is today thought of as integral to the Spider-Man mythos. Peter Parker’s one true love whom he is ultimately destined to be with (no matter how much your personal Spider-fantasy insists that Black Cat is the obviously correct decision). So if she is such an important character… then why does she suck?!
That is perhaps a product of her publication history.
Strange as it might sound to our modern ears, Mary-Jane was not conceived by Spider-Man’s writers to be anybody important. Way back in the original Amazing Spider-Man comics, MJ was a background accessory. A running gag who Aunt May would repeatedly try and set Peter up on a date with. Mary-Jane’s did even make an appearance until much later, she was just talked about.
It wasn’t until years later, in 1987, that writers very hurridly reintroduced MJ to the Spider-Man story, got her and Peter married, more-or-less as an attention-getting publicity stunt.
And it turns out weddings, however fictional, aren’t the sort of thing one should rush into.
Spider-Man’s married life as Peter Parker immediately became less interesting to read and write about and Marvel writers would spend the next twenty years trying to undo it without breaking continuity and without putting the blemish of a divorce on Peter Parker’s permanent record.
The solution they ultimately went with? Spider-Man made a bargain with Satan.
Oh, I’m not joking.
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But by then an entire generation who would eventually go on to create the next batch of Spider-Man cartoons, comics, films, videogames, etc. had already grown up reading of a Spider-Man whose one true love had to be Mary-Jane Watson, so it appears she’s here to stay as a permanent fixture within Spidey lore.
What’s so wrong with that, you ask? Well, Mary-Jane is boring. Think of the Sam Raimi films, or the classic 90’s cartoon. Peter only definitively ‘get’s the girl’ right at the end, because the writers know that Mary-Jane’s role as a perpetual object of Peter’s desire doesn’t give them much to work with once she’s been obtained. And now knowing the editorial history of her character, it’s pretty obvious why – She’s not a character. She’s a background decoration of the world in which Peter Parker lives who was hastily turned into Spidey’s ultimate romance. And writers were in no hurry to have her grow into a more substantial character in her new role because they regretted getting them hitched almost immediately.
Insomniac’s new Spider-Man game too is of the opinion that there can surely be no Spider-Man without a Mary-Jane to long for. So how do they handle the character?
Well, I initially thought the timeline of this new take on Spider-Man was an odd choice. Normally you’d expect if they’re starting a new videogame series based on a pre-existing superhero they’d either start at the beginning (either with the origin story, or within the infancy of their superhero career) or at the far other end, the big sell being “This is veteran crime fighter Spidey’s toughest challenge yet!”
But Spider-Man The Game No Not That One, Or That One, Or That One starts somewhere in the middle. Peter’s been Spider-Man for eight years -hardly a veteran, but still with an established presence in New York, a rich rogue’s gallery, and with certain characters already having grown past their classic roles, eg. J. Jonah Jameson has left his newspaper, The Daily Bugle, and become the Marvel world’s answer to Alex Jones. Decrying Spider-Man as a menace on the airwaves 24/7 and branding any evidence to the contrary as fake news.
But this starting point was actually a really interesting choice, because it gave Insomniac the opportunity to give characters rich historical relationships. Case in point – Mary-Jane is introduced to us already long aware of Peter Parker’s superhero persona, and already having had a relationship with him. At first I felt robbed of a dramatic coming out of the Spider-closet scene, but that would have been too easy.
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This imagining of MJ is an investigative journalist working for the Daily Bugle (itself now a more sympathetic outlet without J.J. Jameson).
Stop and think about that for a second. How do you make interesting the boring, long time love interest who exists for no other reason then to be a love interest? Give them a career! Why’d it take us so long to think of that?!
Yeah, yeah. I know. She already had a career. She was a supermodel. And how little of that did we actually hear about? How relevant was that to the events of the story? That wasn’t a role for her to play, it was just an extension of her desirability.
The firsts time we see new MJ, she’s sneaking around, sporting an impressive looking camera lens - imagery historically associated more with Peter.
What’s this? A shared interested? Just like that, these two already have more chemistry than in any previous incarnation.
This version of MJ is introduced to us crossing paths with Spider-Man investigating some villainy, but it’s because she’s pursuing a story for her paper independent of his actions. They’ve been broken up for six months.
She’s happy to see him sure, and you know they’re going to hook up again by the time the credits role, but when we meet her for the first time, she’s doing her own thing. Being a hero in her own way.
She has an involvement in the plot important enough for us to care about without being directly connected to Peter Parker. Which is good because if we’re to care about their romance, we need to care about them both as individuals first.
A journalist is a terrific choice for her, because she lives in New York City, which means her escapades are naturally likely to overlap with Spidey’s, and when they do she has a role to play in the adventuring. And that’s exactly what happens. The player is given direct control of MJ for recurring stealth segments (which in defiance of most obligatory stealth segments are not even that painful) wherein she sneaks around and uncovers secrets relevant to Spider-Man’s ongoing battle with the today’s villain, Mr. Negative. The two correspond to help each other, and as they become part of each other’s lives again, MJ puts a lot of weighty emphasis on wanting to be his “partner” as opposed to a “sidekick”.
The story Insomniac crafted is very satisfying (if a little bloated near the end, with its villain switcheroo). Rather than going the Batman Arkham route of giving us just a taste of every Batman character under the sun, they focused the narrative on a smaller cast but explored more fleshed out relationships, and the standout in my opinion is realising how little there was to Mary-Jane’s character considering the gravity often afforded to her presence in the Spider-Man universe. And so they basically had grounds to constructed an entirely new love interested for Spider-Man and call her MJ, and they did so by making her a character first, love interest second.
There’s been so much Spider-Man stuff. Too much. The media landscape is saturated with Spider-Man. Every now and then something will stick and be properly absorbed into the collective consideration for how we think about Spider-Man lore. Usually because they add something to it, while dreck like the Amazing Spider-Man films, or most of the videogames from the last decade are swiftly forgotten.
The thing I hope future creatives remember about Spider-Man 2018 Buy a Playstation 4 The Game is that this is how you make the character of Mary-Jane not feel utterly token.
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soonerborntwerp-blog · 8 years ago
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Can You Play PS3, PS2 And PSOne Games On The Console?
As brilliant as gaming is right now, it's unavoidable that a few components will prompt to exacerbation and frustration. Such is reality, correct? It's not all drain and nectar. All things being equal, the PlayStation 4 is an astonishing amusement reassure — it's the most effective machine on the commercial center, and it's home to a few uncommon recreations you can't find anyplace else. In any case, it is by the by a long way from great.
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At the point when another comfort shows up on the commercial center, some amusement firms discharge their recreations on each the more established reassure and the more up to date support to cross over any barrier. The recreations on the fresher support normally have far superior design. On account of the PS4/PS3, a few diversions are offered on both frameworks.
The PlayStation three improves unwavering quality than the Xbox 360. It had a few episodes of its inconveniences, yet that can be said for all consoles. No, your PS3 amusements won't work in your PS4. They are not in reverse you need to hold playing your PS3 amusements you need to hold your PS3. In the event that you are playing an amusement and need to change to yet another gadget, you can spare your diversion on a solitary screen and start playing immediately on the other.
It hit PS4 introductory, and before advancing toward PS3 on Might 12 2015. In the long run PS Now will spread to PS Vita and PS Television. It'll even come to 2014 Sony Bravia TVs too alongside pick Sony Blu-beam players and the most up to date Samsung Smart TVs. Decisively when has not been declared yet, despite the fact that.
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For the PS4, they would need to incorporate a cell processor or emulator to run the PS3 amusements notwithstanding the PS4 recreations. My wager is that future discharges (PS5?) are significantly more inclined to be in reverse perfect since Sony has backpedaled to more industry standard segments.
Despite the fact that this point won't be important perpetually, gigantic titles are regardless getting discharged on the PlayStation 3. Metal Gear Solid V: The Phantom Discomfort , Destiny: The Taken King , Alien Isolation , and the destined to-be-discharged LEGO Marvel Avengers are all on PlayStation three. On the off chance that you happen to be not very stressed over having more than 25-30 outlines a moment then you can at present welcome these on your more seasoned comfort. Truth be told, some multi-stage titles don't look altogether far superior on the more up to date consoles, for example, the 2013 Tomb Raider reboot.
Copyright © Gearburn. All rights held. No post could be distributed or recreated with no earlier composed authorization from Memeburn. I fondle the fasten is the planning. All these magnificent principle titles just turned out, or are turning out, for PS3. GTA V, GT6, Arkham Origins. Yet, there are huge amounts of prominent diversions that various who missed the PS3 era might need to make up for lost time with. I know it's totally incredible, yet recently keep up the PS3 moreover. Genuinely the most you'd get from exchanging it in is no doubt $one hundred-150 and no more.
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Sony Playstation 4 is one specific of the top notch gaming comforts equaled just by Xbox One specific and Nintendo Wii. Being at the apex of the gaming business for a great deal over two decades now, the PS proceeds with its commercial center predominance fundamentally to the pleasure of Sony Playstation fans all around!
This fairly consolidates the ideas of MMO gaming and great gaming with cloud matched up savegames for a few recreations like the Batman Arkham Series or Assassins Creed, where you either begin off the latest relevant point of interest (out of mission) or in a close-by zone to the area where you can proceed with the sans cost meander that sandbox amusements like these give you.
Playing Xbox 360 recreations on Xbox One specific has turned out to be greatly simple on account of Microsoft's solid selection of in reverse similarity, with access to a tremendous assortment of physical and computerized amusements you may right now individual or can acquire on the shop. PS Now is most likely to be fixing to Sony's up and coming cloud-principally construct live and in light of interest Tv/Film gushing administration, which was additionally declared at CES. All in all, would you be able to play PS3 diversions on the PS4? Viably, not absolutely, but rather there is a cure. It truly is known as PlayStation Now, and it will give you a chance to stream more established PlayStation diversions to your PS4 over your home net association.
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floydllawtonarchive · 11 years ago
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inmemoryofopie replied to your post: Forever fucking bitter about the shitty treatment...
I’m only half way through asylum but fuck everything that isn’t treating Harley like a queen
HARLEY'S REVENGE JUST HAD SUCH. A GOOD. SETUP. THAT THEY NEVER DID ANYTHING WITH.
I just hate how it basically stuck a massive middle finger up to all the development they gave her through the comics bridging Asylum and City and even right through Arkham City.
(I got all three games the other day and decided to play them in chronological order rather than release order, so I'm about halfway done with the main story of Origins because I want to wring Riddler's scrawny neck for being such a pain in the ass xD)
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