#are dragons Just a thing there or were they everywhere? are they just stories to people outside the area? etc etc
Explore tagged Tumblr posts
drcuriousvii · 2 days ago
Note
I think the crux of the matter is more that just, D&D (and pretty much all RPGs) are, by nature, inherently opinionated about the kind of story they want to tell. Regardless of the setting set dressing you use, if you play Dungeons and Dragons Fifth Edition and make use of the core, basic mechanics, there are several assumptions that are baked into the game about the kind of story you want to tell - that players are controlling distinct individuals and reacting to the world, that actions with uncertain chances of success will occur, that the degree of uncertainty can be changed by circumstance, that the outcome of attempting these uncertain actions is typically binarily categorized into 'success' or 'failure', that these actions are resolved non-simultaneously, and so on.
While various systems are optional to the core gameplay, and the text even calls attention to some of them, if you look at what systems are actually present for inclusion or exclusion there's also a clear focus on combat (of the skirmish variety) and exploration of dungeon or wilderness environments. There's not an optional social combat system presented in the player's handbook, or a drop-in economic model for if a player establishes a keep, or things like that. There's firearms and laser pistols, and sanity for if you find any eldritch spookums, and different paces of resting to regain your actions and spell slots. This makes sense, because it's ultimately, yknow, Dungeons and Dragons. It's derived from Gary Gygax's dungeon crawling miniature skirmish game. It's telling a specific kind of story - a story about going somewhere, fighting guys, acquiring material wealth and getting stronger to do it again.
Could you tell, for instance, a love story, in D&D? You could undeniably do so in the social framework of what we understand as Dungeons and Dragons - I'm given to understand it's quite popular, with certain values of 'love story' - but with the actual gameplay mechanics of Dungeons and Dragons the published game by Wizards of the Coast, there's no real support for it! You would either be homebrewing your own full game for the type of story you want to tell from scratch, importing systems from other game(s) that you should probably just be playing instead, or doing freeform RP and occasionally stopping to clumsily attempt to make concessions to the game system you're nominally using when you encounter a situation with which the rules are actually concerned (this is the approach a lot of 5e podcasts seem to take).
D&D is less of a Golden Corral (which some systems do attempt to be with, I am told, very mixed results) and more of a frozen yogurt shop. There's certainly customization - there's a toppings bar - but at the end of the day it's still a dessert. It's frozen yogurt, in different flavors, with sweet (or sweet-complementing) toppings on it. You're never going to get authentic Mexican cooking out of a frozen yogurt shop no matter what combination of flavors and toppings you try, and the closest you could get to it is not very close at all.
And in trying to market itself as either a universal roleplaying game or a game focused on character's social interactions, personalities, et al., 5e is also more like a frozen yogurt shop making a huge marketing push to position itself as the best pizzeria in the city. And every time you say you'd like pizza, your friends go 'hey, why don't we try that one that's advertising everywhere?', and you have to explain that it's a frozen yogurt shop. And they either don't believe you, try to get pizza there, fail, and are disappointed; they bring their own pizza that they made at home or got from another restaurant, pay full price for a frozen yogurt that they don't eat, and say that you were wrong for thinking it couldn't be a pizza place; or they just eat there anyway because they like frozen yogurt too. I don't know. This reblog is kind of falling apart.
im confused about the dnd 5e hatred. yall arent just ignoring rules that are dumb? ur dm actually follows every single thing in the book for real?
if you have to ignore some of the rules for the game to be good then the game is not good
6K notes · View notes
hyperions-light · 2 days ago
Text
Here are my personal reasons for being fine that Varric is dead for real:
> Tired of them dragging this old man around everywhere. Let him rest!
> Was always the best in DA2, his natural environment. If I want to hang out with my bestest buddy Varric, I will do it as Hawke in the blood magic ritual hellhole that is Kirkwall
> DAI did not do anything interesting with his character. It looked like from previews that we were supposed to get an arc for him that never materialized. He was just there bc he was a fan fave, not bc it actually served the narrative or his character development. EA/BW execs or whoever were probably going to insist this continue forever bc money.
> I liked his dynamic with Rook in DATV, which was very different from Hawke and Inquisitor
> It was his choice. It was HIS choice! He tells you! He knew what might happen, and he chose to try and talk Solas down anyway. He prioritized someone he cared about over his own safety, which is an extremely Varric thing to do. He died fighting for his personal convictions and principles. That’s a good fucking death!
> He literally haunts the entire narrative and is integral to the story’s discussions of death
> He’s still there, you know? Stories make you immortal. Telling stories, being part of them; and he is everywhere. He is immortal within the diegesis of the narrative and externally, because he is the weaver and the heart of them. As long as there is Dragon Age, there’s Varric.
Thanks, Varric, and thanks Mary Kirby. It was a great ride <3
90 notes · View notes
mllemaenad · 1 day ago
Text
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
Huh. Well, now I'm very annoyed. Bioware couldn't be arsed to keep track of the world state changes anymore, so they're just torching everything. And the thing is, this is exactly what those world state imports are for.
You can certainly critique Mass Effect 3, but I've always felt it used its save import well. The world is very literally ending in that game and any reasonable player is immediately going to ask: where are my friends? Your companions foremost, obviously, but also NPCs you've helped or who helped you, or even just random people you encountered. You start doing a head count day one. Some characters made actual appearances, but there were also emails and ambient dialogue. Sometimes you found out that a character was fine – and that was a delightful relief. Sometimes you found out that they weren't – and that hurt. The point is, it made it feel as though your world was ending. Not just a world.
This is the moment where every change you've saved across the previous three games comes into play.
I'm certainly not saying this must be the last Dragon Age game. But it does feel like the end of an arc. We're answering all the big questions first posed in Origins: where did the Blight come from; what became of Arlathan, why are the dwarves in a constant apocalyptic state? Any new game will be about something else.
And here, as in Mass Effect 3, we are facing the end of the world.
The thing is. The thing is. I did not explicitly prep for this scenario. But bloody hell am I prepped for this scenario.
The King of Ferelden and the White Divine are both veterans of the Fifth Blight. The Hero of Ferelden is alive and well (since they have not told me otherwise) and well prepared at Amaranthine – and her sister is queen in Orzammar. She also has Awakened darkspawn allies to call on. The Grey Wardens were not expelled from the south, so should be on hand to face the crisis. And hey – the leader of the newly freed College of Enchanters is herself a former Warden. We are as Blight ready as it's possible to be!
I want to hear about how the king worked out that Denerim was beyond saving in time to evacuate the civilians because he could sense the oncoming horde well before anyone else could.
I want to hear how Warden-Commander Brosca, flanked by Nathaniel Howe and Sigrun, came out to lead the refugees to safety.
I want to hear that Prince Endrin led the Orzammar reinforcements that saved Redcliffe, and his aunt beamed with pride.
I want to hear that the Divine herself took command of the defence of Val Royeaux, and that the mages came out in force to assist the woman who backed their fight for freedom.
I want to hear that the Champion of Kirkwall returned with her Warden lover in the city's darkest hour, defending the people as they fled, and that with Merrill's assistance the alienage elves made it onto the last ship to escape the harbour.
If we're going to bloody Starkhaven, of all places, I want an acknowledgement that the Blight has forced a reconciliation – because last I heard Sebastian was getting his arse handed to him by Aveline.
I want to hear that the Grey Wardens are everywhere, because they never left.
I want to hear about intelligence gathered from Awakened darkspawn, and their bewildered frustration that these new invaders are different.
I'm not going to work out who lives and who dies right now, because this is new information and I'm still processing it. And in any case, it's not my point.
If they're destroying the world, I want it to be my Thedas, not a Thedas. I want these stories to have mattered.
104 notes · View notes
smokbeast · 11 months ago
Text
Tumblr media Tumblr media Tumblr media
poe thoughts and scribbles for my aching soul
#He’s a really old oc#based off my plush rabbit when I was 10 so my first oc ever next to Craig and hope who were made at the same time.#i used to draw him as any thing I was obsessed with as a kid like digimon or Pokémon and still call him poe#cause I was also obsessed with Calvin and Hobbes and I would imagine him like Hobbes for fun and bring him everywhere and make comics of#poe hanging out with me as a scary cool monster who secretly turned into a plush rabbit like Barney the dinosaur#and that’s like his origin story LMAo I didn’t do imaginary friends or anything like that#I’d just grab a plush toy or poe and pretend I was in an adventure with them. But poe was my personal comfort one causw my abuela got him#for me and he would be gripped allot when I was sad or upset so he was my coping toy#another would be a big red dragon I have since I was five too. And I would be silly and be like that’s poes girlfriend and she is PFGN#and now with my eclipse toy hehe :) but yeah poe origin lore from my backyardigan kid times#GOD THAT SHOW ALSO MADE ALLOT OF INFLUENCE TOO LOL DOKFJF I was a massive daydreamer lol#but now poe has his own insane story now it was silly when I was a kid but it’s cool now I swear I prommy im not cringe (disclaimer I am PF#anyway that’s crazy#art#my art#my ocs#poe#monster#monster oc#furry#kinda#creature#wife ocs#harbinger#hope#Craig#hes their dad dadadada#Tired dream guardian monster raising to literal eldritch entity children in a summary pretty much
59 notes · View notes
milf-harrington · 2 years ago
Text
*staring at the ceiling* i was a weird kid
33 notes · View notes
thefatfemme · 2 months ago
Text
Tumblr media
(hope you don't mind OP, just wanted to include your tags for context)
I love this take. I don't entirely believe Bioware fully realizes it at this point, or at least they haven't verbalized the series' overarching themes in this way, but they need to so they can do it better. This is a series about the inevitable march forward, empires rise and fall and change the world and in the end no one really remembers, life just keeps going until the moments you thought etched in stone are less than specks on the horizon. Your choices matter within each game, in the immediacy of the moment, but like all history they are flattened and forgotten as time moves on. Nothing matters but it *all* matters, you understand? Dragon Age is about how one person or one small group can simultaneously do so much, have such an impact on the world, and yet barely leave a scuff behind. Bioware just needs to listen to Dolly Parton and do it on purpose.
Mfw the game about the futility of choice and the horror of living in an oppressive system where individual actions can do very little even when well intentioned isn't narratively important in its minutae a decade+ after its close
Tumblr media
18 notes · View notes
lizzybeeee · 22 days ago
Text
Calling it now:
If there's ever any future installments of Dragon Age there will be no mention of the differentiation between the Dalish or City Elves.
Like in DATV they will simply all be 'elves' and the vallaslin will be reduced to 'cool looking tattoo's that some veil jumpers have' - no mention of the elven pantheon either, because why bother! They're all dead now!
They're all dead and responsible for every lore plot point in Thedas, and there's nothing of mystery or substance left in the world now.
No mention of the culture in the alienage, of the vhenadahl tree, of the horrific racism and systematic abuse the elves have been through...now its just elves. With the way the Veil Jumpers have been set up, and the fact that the elven gods were the enemy in DATV, I find it extremely unlikely that the Dalish will even exist as a group either. Why would they? Their Gods returned and blighted the world - not that the fact is even truly discussed in the game. Elves are just elves, and the notable elves are Veil Jumpers.
Maybe you'll walk in a city, pick up a codex, and get a copy and pasted explanation of history from a DAO codex - a reminder of what we used to have and what BioWare absolutely demolished in their attempt to build a new IP on the bones of Dragon Age. The absolute whiplash in writing, story, and character between DAI and DATV is staggering. How on earth could the studio that made such a gorgeous, rich world of lore surrounding the elves in one game end up utterly bastardizing and reducing it to nothing?
How can you look at a place like the Temple of Mythal and go from those gorgeous golden murals and emerald tiled roofs that reached to the heavens to a place like the Lighthouse? From the Emerald Graves to the ruins of Arlathan - devoid of halls that reach to the heavens and golden murals replaced with stained glass? The entirety of the Trespasser DLC had more character and reverence for what the elven empire once was, and DATV feels as though it's approaching it with the perspective of 'generic elven bullshit with triangles everywhere'. All that unique architecture has been obliterated by adding in World of Warcraft focus crystals and automatons.
How can you go from the atmospheric/environmental storytelling of the Lost Temple of Dirthamen to Solas just blurting everything out? No weight, no double truths or hidden meanings - just blurting it out, getting it said and done with no gravitas? That was Solas' entire thing! People have made threads literally dissecting what Solas says and does not say - now he spits lore out as though it were common, everyday knowledge.
How can anyone justify the sudden emergence of magical automatons everywhere in old elven ruins? As if Dragon Age didn't have a host of enemies/creatures available to use in their stead - or the ability to create something unique to the forest of Arlathan. What happened to the spirit guardians? What happened to the lingering echoes of the elves slaughtered by humans in wars ages past like in DAO? Magic was their very existence - spells taking years or centuries to cast, weaving in and about each other - and you're telling me the ancient elves spent their time creating magical transformers?! It feels/looks so utterly seperate from everything we know of the elves from Dragon Age.
Or look at the Crossroads - listen to how Morrigan speaks of it - the reverence for the past, the misty atmosphere, and the heaviness of this pocket of the world that carries the fading memories of a world and people that no longer exists...now it's reduced to a hub world! People are just popping in and out of it at will!
In Trespasser, the few eluvians that we were available to travel to led to the most lonely, desolate spots of Thedas, which ensured their survival over the past millennia. The mirror in the Deep Roads, the mirror in the ancient stronghold in Ferelden...now they're everywhere!The 'few surviving' eluvians are in every major settlement of Thedas and all are in operating order! More than that, everyone who sees an eluvian knows what it is - this ancient marvel of a world long gone has lost all worth and is reduced to a 'world building' justification for fast travel.
Poor Merrill, slaving for a near decade to try and restore a small sliver of her history, only to have all gravitas and wonder of her discovery utterly made void. All that accomplishment wasted, especially when Bellara can wave her magic omni-tool and fix an eluvian in a matter of hours.
If you took every specific Dragon Age terminology out of the Veilguard and replaced it with generic fantasy bullshit you would never be able to tell the difference. The world of DATV is so divorced from its predecessors its astounding.
407 notes · View notes
comicaurora · 6 months ago
Note
hi red!! i'm doing an analysis of sun wukong's (and journey to the west in general's) impact on modern culture for my world mythology final, and for some reason i'm having a hard time finding sources. is there anything you can recommend?
The fact that Journey to the West has contributed an enormous number of tropes to modern media is very clear when the media in question is examined, but I don't know of a specific secondary source that's already done that analysis for you. However, this IS a very good excuse for you to plow through a metric buttload of shonen manga, since the lineage is basically Sun Wukong -> Son Goku -> like a solid third of all shonen action heroes written in the last forty years.
Dragon Ball kicks things off:
Tumblr media
Started in 1984 and almost unquestionably the most influential manga ever made. Its first arc features the weird super-strong monkey-kid Son Goku - which is just the japanese pronunciation of the characters of Sun Wukong's name - meeting up with a wacky crew of thinly-veiled expys of the Journey to the West crew, with teen inventor Bulma filling the role of Tripitaka, Oolong the pig-man filling Zhu Bajie's role and Yamcha the desert-based bandit as Sha Wujing.
Tumblr media
Hijinks ensue, and while the story drifts pretty far from Journey to the West's original plot, it actually stays pretty solidly referential in weirdly unexpected ways. Several the villains of the week are JttW references, and even the later appearance of three more Saiyans lines up with the surprise reveal of three more Wukong-like mystical apes in the original story.
Tumblr media
The connection between Dragon Ball and JttW is very unsubtle and a frequent reference in the chapter covers and supplemental art.
Tumblr media Tumblr media
Not every subsequent JttW reference is the result of Dragon Ball popularizing it or anything, since it was already enormously popular, but I think it's pretty hard to extricate Dragon Ball's influence on anime and manga from the original influence of Journey to the West itself.
One way that a distinction can be drawn is in the differences in characterization between Goku and Sun Wukong himself. A lot of the next generation of shonen protagonists were kind of Goku-alikes - pure-hearted dumbasses who only care for the three Fs: Food, Fighting and Friendship.
Tumblr media Tumblr media
But the original characterization of Sun Wukong is not really all that similar. He's a trickster, sure, but he's far from a young, friendship-motivated goober. He's profoundly intelligent, pretty much the most well-educated entity on the planet, and routinely brings up that he's centuries older than most of his peers. The Goku-alikes from the later decades of shonen anime are tellingly far-removed from that original characterization. So you get characters based on Goku's cheerful idiocy, but it's just a small subset of the broader influence of Journey to the West on the space of literature.
In general, Journey to the West frequently shows up in very small, bite-sized tropes in other stories. It's less "this is wholly based on Journey to the West" and more "oh, I know where they maybe got this idea/aesthetic/power/weapon/villain of the week from." There are way too many to list, but some of the ones that tend to jump out at me are-
Sneaky characters with monkey motifs:
Tumblr media
Tricksy, highly mobile characters who fight with a staff:
Tumblr media Tumblr media
Characters afflicted with a magical restraint artifact that allows a much weaker character to stop them from misbehaving:
Tumblr media
Specific esoteric weapons, eg. magical fans, rakes, gourds, namedropping The Sword of Seven Stars, etc.
Tumblr media Tumblr media Tumblr media
Villains with prominent ox or pig design motifs:
Tumblr media Tumblr media
Characters whose primary combat strat is just making Shitloads Of Disposable Copies Of Themselves:
Tumblr media Tumblr media
Honestly it just keeps going like this. It's kinda everywhere. Finding the JttW in things is my favorite conspiracy theory rabbit hole because it's 100% harmless and more often than not completely correct.
677 notes · View notes
wonyowonyo · 5 months ago
Text
Tales of Arcana (Y. "Karina" Jimin X M! Reader)
Tumblr media
Alas! The much awaited Karina oneshot is finally here. I actually was wrong when I stated earlier that I was finished with the story, since I had to do many last minute revisions that my back hurts like a bitch rn. I actually tried new things in this fic, such as using your perspective instead of the usual 3rd Person stuff. This is also my first time writing a fantasy-themed oneshot! So I'm apologizing in advance if it may seem like a mess, as I tried my best to finish this as a whole before I take my awaited rest. And this is also my longest work right now, reaching 7.5k! I never knew I could write that much lmao. Anyways, enough with the yapping and let's actually get into this one! Hope yall enjoy this one and I'll catch yall next time, wonyowonyo out!
Tumblr media
New Arcadia is a city of contrasts, where magic and technology intertwine in a delicate dance. The neon lights of the skyscrapers illuminate the streets below, casting eerie glows on the cobblestones and alleyways. Magic is everywhere—in the air you breathe, the water you drink, and the very fabric of reality itself.
You, Y/N, are a Disenchanter, a specialist in nullifying magical artifacts and spells. Once, you had a promising career at the Arcane Institute, a prestigious institution dedicated to the study and control of magic. But an experiment and an incident gone wrong five years ago changed everything. Branded a pariah and a traitor, you were banished and forced fled into the underbelly of the city, where you now work at 'The Gloom,' a bar that caters to New Arcadia's magical misfits and outcasts.
The Gloom is a haven for those who live on the fringes of society. The patrons are a mix of spell-slingers, rogue alchemists, and enchanted creatures, each more bizarre than the last. Your boss, Grimgar, is a grumpy old troll who treats you like just another cog in his crumbling empire. Your coworkers are a motley crew of fae and shapeshifters who come and go like the wind.
Tonight is like any other. The bar is packed with its usual clientele, and you're busy mixing potion-infused cocktails behind the bar. As you work, you notice a familiar figure enter the bar. It's Karina, a former colleague from the Arcane Institute. Her eyes meet yours, and a flicker of recognition crosses her face.
"Y/N! You're here? I thought you were... well, vanished into the ether."
Your heart skips a beat. You quickly make your way over to her, grabbing her arm and dragging her outside before she can say more. As you leave, you hear her tell her companions she'll be back soon, claiming, "My old friend wants a private chat. Who am I to refuse?" Their laughter echoes as you exit out the back door into a dimly lit alley.
————————————————————
Once in the alley, you release Karina and hiss, "What the hell are you doing here?"
Karina's eyes glint in the dim light. "I didn't even know you were still around. Rumor was that you angered the Elder Council, and they put a curse on you. Every bounty hunter in the city was after you."
You shove her away. "That's right. I had no place to hide, so I fled to this corner of New Arcadia to lay low... What was supposed to be temporary became five years."
Karina smirks. "Actually, I'm working on a big heist. There's a relic in the heart of the city, guarded by a dragon and a squad of enchanted knights. My team isn't up to the task, but you... you could nullify the defences."
You shake your head, turning away. "Not a chance. That life is over. I have a new one now."
As you start to return to the bar, you hear the distinct click of a magical ward activating. Karina's voice is cold. "You know, Y/N, there's still a bounty on your head, and I'm willing to collect."
You freeze, realizing the trap you're in. You turn slowly to face her, your mind racing. "What's your game, Karina?"
Karina steps closer, her expression softening slightly. "I don't want to turn you in, Y/N. I need your help. This heist is important. It's not just about the relic—there's more at stake than you know."
You narrow your eyes. "And why should I trust you?"
Karina sighs. "Because we were friends once. Because I know you, and I believe you're the only one who can pull this off. And because if you don't help me, the consequences will be far worse than anything the bounty hunters could do to you."
Reluctantly, you agree to hear Karina out. She leads you to a hidden safehouse in the depths of New Arcadia, where her team is waiting. The team is a ragtag group of specialists, each with their own unique skills.
Karina lays out the plan. The relic they're after is an ancient artifact known as the Heart of Thalos, hidden deep within a fortified vault in the heart of the city. The vault is guarded by a dragon and a squad of enchanted knights, and protected by powerful magical wards. Your role is crucial—you'll need to nullify the wards and the dragon's defences to give the team a fighting chance.
The plan is risky, but you can't deny the thrill of the challenge. It's been years since you've done anything like this, and part of you misses the excitement. As you listen to Karina's detailed strategy, you begin to see the pieces falling into place.
However, you're still hesitant. The life of a Disenchanter isn't what you want anymore. You've built a new life, a quieter one, away from the chaos of magic and danger. Just as you're about to decline, a commotion erupts outside the safehouse. A group of bounty hunters has tracked you down, having followed Karina's trail.
————————————————————
The bounty hunters storm the safehouse, weapons drawn and spells at the ready. Karina's team springs into action, defending their hideout with everything they've got. You find yourself in the thick of it, your Disenchanter skills becoming the key to survival.
As spells fly and blades clash, you focus on nullifying the attackers' magic. With each gesture, you dispel their enchantments, turning the tide in your favor. Giselle's brute strength keeps the enemies at bay, while Winter's agility and Ninging's illusions create confusion and chaos among the bounty hunters.
Karina fights alongside you, her combat prowess just as sharp as you remember. Together, you push back the attackers, slowly gaining the upper hand. The battle is fierce, but eventually, the last bounty hunter falls, their spells fizzling out as they collapse.
In the aftermath of the fight, you realize the gravity of the situation. The bounty on your head isn't going away, and neither is the danger that comes with it. You look at Karina, who is nursing a minor wound from the battle.
"Fine," you say, breathing heavily. "I'll help you with the heist. But this doesn't mean I'm back for good."
Karina nods, a relieved smile spreading across her face. "That's all I ask, Y/N. Just this one job. After that, you can decide what you want to do."
Over the next few days, as you prepare for the heist, you find yourself growing closer to Karina again. The shared danger and old camaraderie bring back memories of your time at the Arcane Institute. You catch her smiling at you more often, and you can't help but notice the way her eyes light up when she talks about the heist.
One evening, as you're fine-tuning the final details of the plan, Karina pulls you aside. "Y/N, I've been thinking... After this heist, maybe we could—"
Before she can finish, Winter interrupts with an urgent update on the vault's security changes. You share a knowing look with Karina, silently agreeing to revisit the conversation later.
————————————————————
The night of the heist arrives. The team assembles at the edge of the city, ready to embark on the mission. You feel a mix of anticipation and anxiety as you don your gear and prepare to face the dangers ahead.
Karina leads the way, her confidence and determination infectious. You follow her through the winding streets and alleys, moving silently and swiftly. The closer you get to the vault, the tighter the security becomes. You use your Disenchanter skills to disable the magical wards and traps, clearing the path for the team.
Finally, you reach the vault. The dragon is a formidable guardian, its scales glinting in the dim light. The enchanted knights stand ready, their weapons poised to strike. This is the moment of truth.
With a deep breath, you step forward, focusing your energy on the dragon and the knights. Your powers surge, nullifying their enchantments and rendering them vulnerable. The team moves in, engaging the dragon and the knights in a fierce battle.
As the dragon falls and the last knight is defeated, Karina makes her way to the vault door. She uses a combination of spells and lockpicking skills to unlock the door, revealing the Heart of Thalos—a glowing, pulsating artifact of immense power.
Karina carefully retrieves the Heart, her eyes shining with triumph. "We did it," she says, turning to you with a smile.
But before you can celebrate, the ground beneath you shakes. The vault begins to collapse, triggered by the removal of the Heart. The team scrambles to escape, racing against time as the structure crumbles around you.
You and the team make a mad dash for the exit, dodging falling debris and collapsing walls. Your heart pounds in your chest as you push yourself to the limit, using every ounce of your strength and agility to stay ahead of the destruction.
As you reach the exit, a massive piece of rubble falls towards you. Karina shouts your name, her voice filled with fear. In that split second, you realize just how much she means to you. You throw yourself out of the way, narrowly avoiding the falling debris.
Outside the vault, you collapse to the ground, panting and exhausted. The team is safe, but the Heart of Thalos is gone, buried beneath the rubble. Karina kneels beside you, her eyes filled with concern.
"Y/N, are you okay?"
You nod, struggling to catch your breath. "Yeah, just... barely made it."
Karina helps you to your feet, her grip steady and reassuring. "Thank you, Y/N. We couldn't have done this without you."
————————————————————
In the aftermath of the heist, you and the team return to the safehouse. The Heart of Thalos is secured, and the danger has passed. As the team celebrates their success, you find yourself alone with Karina.
She takes your hand, her touch gentle but firm. "Y/N, I need to tell you something."
You meet her gaze, your heart pounding. "What is it, Karina?"
She takes a deep breath, her eyes searching yours. "I've missed you. These past five years, I've thought about you every day. Seeing you again, working with you... it's made me realize that I still care about you. A lot."
You feel a warmth spread through you, a sense of connection that you've longed for. "Karina, I..."
She steps closer, her voice soft but earnest. "I know you said this was just one job, but... what if it wasn't? What if we did this together, for real? It's complicated, and I know we've both changed. But I want to see where this goes. If you're willing."
You turn to her, your heart pounding. "You mean, like old times?"
Karina nods, her eyes hopeful. "Yeah. Like old times. But better. We can make a difference, Y/N. We can use our skills to protect the city, to fight for those who can't fight for themselves."
You take a deep breath, considering her words. The life of a Disenchanter is dangerous and unpredictable, but it's also where you belong.
You look into her eyes, seeing the hope and vulnerability there. In that moment, you realize that despite everything, you still care deeply for her too. The heist has reminded you of the thrill of adventure, but more importantly, it's shown you that there's still a place for love in your life.
With a smile, you squeeze her hand. "I'm willing, Karina. Let's see where this goes."
She smiles back, her eyes shining with happiness. "Thank you, Y/N."
————————————————————
The day after the heist, you and Karina wake up in the safehouse, the morning light filtering through the cracks in the boarded-up windows. The team is still asleep, exhausted from the previous night's escapades. You feel a mixture of relief and anticipation as you think about the Heart of Thalos, now securely hidden in a magical vault beneath the safehouse.
Karina stirs beside you, her eyes fluttering open. She smiles, her face soft and relaxed. "Morning, Y/N."
Tumblr media
"Morning," you reply, your heart warming at the sight of her.
Before you can say more, Giselle enters the room, her booming voice shattering the peaceful moment. "We've got a problem."
You and Karina jump to your feet, following Giselle to the main room where the rest of the team is gathering. Winter and Ningning look tense, their eyes darting to the entrance.
"What's going on?" you ask.
Winter holds up a small, enchanted device. "This was found outside the safehouse. It's a tracker. Someone knows we're here."
Your blood runs cold. The bounty hunters must have planted it during the siege. Karina's face hardens with determination. "We need to move. Now."
You and the team quickly gather your belongings, preparing to leave the safehouse. As you step outside, you hear the distant sound of engines revving. A squadron of bounty hunters on motorcycles is speeding towards you, their eyes gleaming with greed.
"Go! I'll hold them off!" Giselle roars, her enchanted strength crackling with energy.
You hesitate, but Karina pulls you along. "We need you, Y/N. Giselle  can handle them."
Reluctantly, you follow Karina and the team through the winding alleys of New Arcadia. The bounty hunters are relentless, their engines echoing through the narrow streets. You and the team split up, hoping to confuse your pursuers.
As you run, you use your Disenchanter skills to nullify the magical trackers the bounty hunters are using. The air is thick with tension, every corner potentially hiding an ambush.
Finally, you reach an abandoned warehouse on the outskirts of the city. The team regroups, panting and exhausted. Giselle  arrives last, battered but victorious. "We need to lay low for a while," he says, his voice grim.
Inside the warehouse, you and Karina find a quiet corner. The adrenaline from the chase slowly fades, leaving you both feeling drained. Karina leans against you, her head resting on your shoulder.
"Y/N, I was so scared we'd get separated again," she whispers.
You wrap your arm around her, pulling her close. "I won't let that happen. Not again."
She looks up at you, her eyes filled with emotion. "I don't want to lose you, Y/N. Not after we've found each other again."
You tilt her chin up, your lips brushing hers in a tender kiss. The world fades away, leaving only the two of you in that moment. When you finally pull back, you smile at her. "We'll face whatever comes together."
The team gathers in the center of the warehouse, discussing their next move. The Heart of Thalos needs to be kept safe, and the bounty hunters won't stop until they have it.
"We need to take the fight to them," Karina suggests, her eyes blazing with determination. "If we can find their leader and take him down, we can buy ourselves some time."
You nod, agreeing with her plan. "And I can use my Disenchanter skills to disrupt their operations. We need to hit them where it hurts."
Winter, Giselle , and Ningning agree, their resolve matching yours. Together, you formulate a strategy to infiltrate the bounty hunters' headquarters, a fortified building in the heart of New Arcadia.
————————————————————
Under the cover of night, you and the team make your way to the bounty hunters' headquarters. The building is heavily guarded, its perimeter bristling with magical wards and security measures. You take a deep breath, focusing your energy on nullifying the enchantments.
Karina leads the way, her nimble fingers deftly disabling the locks and traps. Winter and Giselle follow, their movements silent and precise. Ningning uses her illusion magic to create distractions, drawing the guards' attention away from your group.
Inside, the headquarters is a maze of corridors and rooms. You move cautiously, avoiding patrols and security cameras. Finally, you reach the central chamber where the bounty hunters' leader, a ruthless mage named Vesper, is holding court.
————————————————————
Vesper is a formidable opponent, his presence commanding and intimidating. He stands surrounded by his elite guards, his eyes narrowing as he spots your group.
"Well, well, well," he sneers. "The infamous Disenchanter and his ragtag team. You've caused me quite a bit of trouble."
You step forward, your voice steady. "It's over, Vesper. We're taking you down."
Vesper laughs, a harsh, grating sound. "You think you can stop me? With the council’s support, I’ll be more powerful than ever! You're all nothing but a thorn in my side."
The group was surprised with the sudden mention of the council. It seems that the figureheads of the city wasn’t as clean as they present themselves.
Karina eyes flash with anger. "We're more than that. We're here to end your reign of terror."
The battle erupts, a whirlwind of magic and steel. Vesper's guards are skilled, but your team fights with a fierce determination. You focus on nullifying Vesper's spells, creating openings for Giselle and Winter to strike.
Karina and Ningning work together, their combined magic creating powerful attacks that push Vesper back. The room crackles with energy as spells clash and swords meet.
Finally, with a powerful surge of your Disenchanter energy, you break through Vesper's defences. Giselle and Winter seize the opportunity, their combined strength overwhelming him. Vesper falls, his body crumpling to the ground.
With Vesper's defeat, the bounty hunters' organization crumbles. The team breathes a collective sigh of relief, the tension finally easing. You and Karina share a triumphant smile, the weight of the past few days lifting from your shoulders.
As you leave the headquarters, the dawn breaks over New Arcadia, the city bathed in a golden light. You feel a sense of hope and renewal, knowing that you've made a difference.
————————————————————
The next few weeks are a whirlwind of activity. Karina introduces you to her network of allies and informants, each with their own unique skills and connections. Together, you form a new team, dedicated to protecting New Arcadia from the hidden threats that lurk in the shadows.
Your days are filled with intense training sessions, honing your Disenchanter abilities and learning new techniques from your teammates. You work closely with Karina, who teaches you advanced combat tactics and spellcasting methods. The bond between you grows stronger with each passing day, rekindling the friendship and trust you once shared.
One evening, after a particularly gruelling training session, you and Karina find yourselves alone in the training room. Sweat drips from your brows as you catch your breath, the air heavy with the scent of exertion and magic.
Karina grins, wiping her forehead with the back of her hand. "You're getting better, Y/N. I can barely keep up with you now."
You smile back, feeling a sense of pride and accomplishment. "Thanks, Karina. I couldn't have done it without you."
She steps closer, her expression serious. "There's something I need to tell you. The Heart of Thalos... it's more than just a powerful artifact. It holds the key to a greater mystery, one that could change everything we know about magic."
Your curiosity piqued, you listen intently as Karina explains. "According to legend, the Heart is connected to an ancient source of magic known as the Nexus. If we can find the Nexus, we might be able to harness its power and protect New Arcadia from any threat."
The weight of her words sinks in. This mission is far more significant than you initially realized. The stakes are higher, and the risks greater, but the potential reward is too important to ignore.
"I'm with you, Karina," you say firmly. "We'll find the Nexus and unlock its secrets."
————————————————————
The quest for the Nexus takes you and your team to the far corners of New Arcadia. You follow leads and decipher cryptic clues, piecing together the puzzle one step at a time. The journey is fraught with danger, as powerful enemies seek to stop you at every turn.
One night, you find yourself deep within the city's ancient catacombs, searching for a hidden chamber said to contain vital information about the Nexus. The air is damp and musty, the only light coming from the faint glow of enchanted torches.
As you navigate the labyrinthine tunnels, you hear the faint sound of footsteps echoing behind you. You signal to the team to halt, your senses on high alert.
Winter, ever the keen observer, whispers, "We're being followed."
Karina nods, her eyes narrowing. "Prepare for an ambush. Stay sharp, everyone."
Moments later, a group of shadowy figures emerges from the darkness, their eyes glinting with malevolent intent. You recognize them as members of a notorious organisation, known for their ruthless pursuit of magical power.
The leader of the organisation, a tall figure shrouded in dark robes, steps forward. "You've meddled in matters beyond your understanding, Disenchanter. The Nexus is ours."
Without warning, the enemies attack. Spells crackle through the air, and weapons clash in a flurry of violence. You and your team fight with everything you've got, the confined space of the catacombs amplifying the intensity of the battle.
Karina unleashes a torrent of fireballs, her movements fluid and precise. Giselle wades into the fray, her enchanted strength allowing her to overpower multiple foes at once. Winter darts between enemies, her daggers flashing in the dim light. Ninging conjures illusions to confuse and disorient the cultists, creating openings for the team to strike.
You focus on nullifying the cultists' spells, disrupting their magical attacks and turning the tide in your favor. The battle is fierce, but your training and teamwork prevail. One by one, the cultists fall, until only their leader remains.
Desperation flickers in the cult leader's eyes as he realizes he's outmatched. With a snarl, he raises his staff, channelling a powerful spell aimed directly at you. You react instinctively, raising your hand and nullifying the spell just before it reaches you.
The cult leader's eyes widen in shock, and he stumbles backward. "No... this can't be..."
Karina steps forward before she knocks the leader out cold. The group managed to hold captive a disarmed member of the organization. Karina points her sword at the man, her voice cold and commanding. "Tell us everything, What is your purpose and what you know about the Nexus, or you'll wish you hadn't crossed us."
The member, now disarmed and defeated, reluctantly reveals what he knows. “We’re a shadow organization for The Council, tasked to find the Nexus. The Nexus is a source of unimaginable power, hidden deep beneath the city. Only the Heart of Thalos can unlock its true potential. The Council plans to use the nexus as leverage to gain more power and to expand their control over the nation."
You exchange a glance with Karina, the pieces of the puzzle falling into place. The cult leader's information confirms your suspicions and provides a crucial lead.
With the cultists neutralized, you and your team press on, following the clues deeper into the catacombs. After hours of searching, you finally discover the hidden chamber. The walls are covered in ancient runes and symbols, glowing with a faint, otherworldly light.
In the center of the chamber stands an ornate pedestal, upon which rests a stone tablet. The tablet is inscribed with a detailed map, marking the location of the Nexus.
Karina carefully examines the tablet, her eyes scanning the intricate markings. "This is it, Y/N. The Nexus is real, and we've found the key to its location."
You can't help but feel a surge of excitement. The journey is far from over, but you've made significant progress. The map points to a secluded area in the heart of the city, a place known as the Veiled Sanctum.
————————————————————
The Veiled Sanctum is a place of legend, shrouded in mystery and protected by powerful wards. As you approach the sanctum, you feel the air hum with latent magic. The entrance is hidden behind a waterfall, accessible only by solving a series of complex puzzles.
Working together, you and your team navigate the challenges, using your combined knowledge and skills to unlock the sanctum's secrets. Each puzzle is more intricate than the last, but you press on, determined to reach the Nexus.
Finally, you stand before the entrance to the sanctum, a massive stone door adorned with ancient glyphs. Karina places the Heart of Thalos into a recessed slot in the door, and with a deep rumble, the door begins to open.
Inside, the sanctum is a breathtaking sight. The walls are lined with glowing crystals, casting a soft, ethereal light. In the center of the room stands a grand altar, upon which rests the Nexus—a swirling vortex of raw, untamed magic.
As you approach the altar, you feel a surge of power, unlike anything you've ever experienced. The Nexus pulses with energy, its potential both awe-inspiring and terrifying.
Karina steps forward, her voice reverent. "This is it, Y/N. The source of all magic in New Arcadia. With the Nexus, we can protect the city from any threat."
Before you can respond, a powerful force slams into you, knocking you to the ground. You look up to see the cult leader, now imbued with dark magic, standing at the entrance to the sanctum.
"You fools," he snarls. "You think you can control the Nexus? It belongs to us!"
The final battle begins with a thunderous clash of magic and steel. The leader, empowered by the dark magic, is a formidable opponent. His attacks are relentless, and his spells crackle with malevolent energy.
You and your team fight with everything you have, determined to protect the Nexus and stop the cult leader. Karina unleashes her most powerful spells, while Giselle, Winter, and Ninging work together to keep the cult leader off balance.
The sanctum shakes with the intensity of the battle, crystals shattering and debris falling from the ceiling. You focus on nullifying the cult leader's dark magic, countering his spells and weakening his defences.
As the battle reaches its climax, the cult leader summons a massive, swirling vortex of dark energy, aiming to destroy you all. You feel the pull of the dark magic, threatening to consume you.
But in that moment, you draw upon the power of the Nexus, channelling its raw energy to counter the cult leader's attack. The two forces collide, creating a blinding explosion of light and dark.
When the light fades, you find yourself standing victorious. The cult leader lies defeated, his dark magic dissipating into the air. The Nexus pulses with a calming, soothing energy, its power now under your control.
Karina steps forward, placing a hand on your shoulder. "We did it, Y/N. The Nexus is safe, and New Arcadia is protected for now."
You look at her, feeling a deep sense of gratitude and pride. "We couldn't have done it without you, Karina. We're a team."
Karina then stared at the horizon. “However, we still have more battles coming our way.”
In the heart of the Elder Council’s command chamber, tension hung thick in the air, charged with failure. The Elder of the Council, a tall figure draped in dark robes, slammed his gnarled fist against the ornate wooden table, sending inkpots and scrolls flying. His face was contorted with rage, the flickering candlelight revealing the deep lines of frustration etched into his skin.
"You incompetent fools!" he roared, his voice echoing off the stone walls. Council members flinched, shifting uneasily in their seats as they awaited his next outburst. "The Nexus was ours for the taking, and yet you let it slip through your fingers! How could you let this happen?"
One advisor, shaking like a leaf, took a cautious step forward. "Elder, the shadow organization reported that their plans were compromised during the heist. They encountered unexpected resistance—"
The Elder cut him off, his patience evaporating. "Resistance? Is that all you have to offer? What good are your shadows if they cannot perform a simple task? We had everything arranged!"
The room fell silent, tension mounting. The Elder’s fury radiated like heat from a forge, and the air seemed to crackle with his barely-contained wrath. He paced like a caged beast, his mind racing with thoughts of retribution.
Finally, he turned sharply, pinning the advisor with a steely glare. "And who was responsible for this fiasco?" he demanded, his voice low and dangerous.
"Reports indicate it was Y/N L/N," the advisor said, voice trembling. "They orchestrated the heist of the Heart of Thalos and led the resistance that thwarted our plans."
At the mention of your name, the Elder's fury ignited anew. "Y/N L/N! The banished pariah returns to haunt me?" He slammed his fist down again, this time hard enough to crack the table's surface. "After all these years, they dare to defy the Council? They will pay dearly for this!"
His breath quickened, a storm brewing in his chest. Memories of your betrayal flooded back, intertwining with the present chaos. You had once been one of his brightest students, but now you stood as a symbol of everything he despised—defiance, rebellion, and the power of unity.
"You think you can simply waltz back into my domain, Y/N L/N? You will regret ever crossing me!" The Elder's eyes gleamed with a mix of anger and determination, his mind already plotting revenge. "Prepare the enforcers. Mobilize every resource we have. Y/N L/N and their little band of rebels will be crushed beneath my heel."
As he raged, the advisors exchanged anxious glances, knowing full well the consequences of angering the Elder. "We will not let them gain any more power," one advisor stammered, trying to placate him. "We will gather forces and track them down."
"See that you do!" The Elder snapped, his voice a thunderous declaration. "For every moment they breathe free air, they mock our authority. This ends now." His voice simmered with menace, sealing the fate of New Arcadia in his vengeful hands.
————————————————————
The next morning, as you and Karina are planning your next steps, a messenger arrives at the safehouse. He hands you a sealed letter bearing the mark of the Elder Council. You break the seal and read the letter, your heart sinking with each word.
The Council has learned of your involvement in the heist and demands your immediate surrender. They threaten to unleash their full force against you and anyone who harbors you if you do not comply. The bounty on your head has doubled, and they are now actively mobilizing their forces to hunt you down.
Karina reads the letter over your shoulder, her expression hardening. "We can't let them do this, Y/N. We need to find a way to fight back."
You nod, feeling a mix of fear and determination. "But how? The Council is too powerful. We don't stand a chance against them."
Karina places a hand on your shoulder, her eyes filled with resolve. "We need allies. There are others in New Arcadia who oppose the Council's tyranny. If we can unite them, we might have a chance."
————————————————————
Over the next few days, you and Karina reach out to old friends and contacts, seeking allies in your fight against the Council. You find support among the city's disenfranchised, those who have suffered under the Council's oppressive rule.
One by one, you gather a diverse group of rebels, each with their own reasons for joining the cause. Few notable members also decided to join the cause. There's Irene, a former Council enforcer turned rogue; Key, a tech-savvy hacker with a grudge against the establishment; Wendy, a wind mage with a deep connection to the city's underground networks; Winter, a nimble thief who can slip through the tightest of spaces; Giselle, a warrior with enchanted strength; and Ningning, a spellcaster with a talent for illusion magic.
One night, you hold a clandestine meeting in a hidden underground chamber. The air is filled with tension and excitement as the gathered rebels discuss their grievances and share their hopes for a better future.
Irene speaks up, her voice steady and resolute. "The Council has ruled with an iron fist for too long. They've crushed anyone who dared to oppose them. It's time we stand together and fight back."
Key nods in agreement, his eyes flashing with determination. "We have the skills and the numbers. We can disrupt their communications, hack their systems, and turn their own technology against them."
Wendy adds, her voice filled with a quiet strength, "And I'll ensure we move swiftly and unseen through the city. The Council won't know what hit them."
Giselle, her muscles rippling with enchanted strength, clenches her fist. "Let them come. I'll take them all on."
Winter, slipping a dagger into her belt, grins. "And I'll make sure we get in and out without a trace."
Ningning conjures an illusion of the Council's command center, the room flickering with magical light. "I'll create distractions and keep them guessing. They won't know what's real and what's not."
Suddenly, the ground trembles as a group of Council enforcers burst into the chamber, having tracked your location. A fierce battle erupts, your newly formed resistance group immediately put to the test.
Irene moves with deadly precision, her training as a former enforcer evident in her swift, lethal strikes. She disarms an enemy and uses their weapon against them in a fluid motion. "We can’t let them break us now!" she shouts over the chaos.
Key and Wendy work in tandem, the hacker disrupting the enforcers’ communications while the wind mage creates a barrier of swirling air to deflect incoming attacks. "Watch your backs, I'm rerouting the turrets!" Key yells, fingers flying over his portable console.
Giselle charges forward, her enchanted strength allowing her to take on multiple enforcers at once. She lifts a heavy piece of debris and hurls it at the enemies, scattering them like bowling pins. "Is that all you've got?" she taunts, her voice ringing with confidence.
Winter darts through the fray, using her nimbleness to slip past the enforcers' defences. She appears behind them, striking with precision before vanishing into the shadows again. "Over here!" she calls, drawing their attention and leading them into traps.
Ningning weaves illusions that confuse and misdirect the enforcers, causing them to strike at phantoms and shadows. "This way, no, that way!" she giggles, enjoying the chaos she creates.
Karina, her eyes blazing with magical energy, unleashes a torrent of fire to keep the enforcers at bay. You join her, using your Disenchanter skills to neutralize their magical wards and weapons. Together, you form an impenetrable defence.
The battle is intense, the small chamber echoing with the sounds of clashing steel and explosive magic. Despite the surprise attack, your group fights with a fierce determination, each member holding their ground. One by one, the enforcers fall, and the chamber falls silent once more.
As the dust settles, you look around at your allies, their expressions a mix of relief and determination. "This was just a taste of what’s to come," you say, your voice steady. "We need to be ready for anything."
————————————————————
The night of the assault arrives. The resistance moves through the city in small, coordinated groups, avoiding detection as they make their way to the Council's command center. The air is thick with tension and anticipation.
You and Karina lead the main strike team, your hearts pounding as you approach the heavily fortified building. Using your Disenchanter skills, you disable the magical wards protecting the entrance, allowing the team to breach the outer defences.
Inside, a fierce battle erupts. The Council's guards and enforcers are well-trained and heavily armed, but the members of the resistance fight with a fierce determination born of desperation and hope. Spells and bullets fly, the clash of steel and the roar of magic filling the air.
Irene charges ahead, her combat skills unmatched as she takes down guard after guard. "We need to push forward!" she yells, her voice cutting through the chaos.
Key, tapping into the building’s security system, manages to turn some of the automated defences against the Council’s own forces. "Watch your backs, I'm rerouting the turrets!" he shouts, as the sound of automated gunfire joins the fray.
Wendy uses her control over the wind to disorient the guards, creating gusts that knock them off balance and leave them vulnerable. "Focus on the weak points!" she calls out, her voice carried by the wind.
Giselle charges through the enemy lines, her enchanted strength allowing her to overpower the guards with ease. She lifts a massive steel door, using it as a shield to block incoming fire. "Keep moving! I'll cover you!" she shouts.
Winter slips through the chaos, using her agility to navigate the tight spaces and flank the guards. She appears behind them, taking them out silently and efficiently. "We're almost there!" she calls, her voice a whisper in the tumult.
Ningning creates illusions that bewilder and distract the guards, making them strike at empty air or turn on each other. "Just a little more confusion," she murmurs, her fingers weaving intricate patterns in the air.
Karina, her magic blazing brighter than ever, fights by your side. Together, you make your way through the building, each step bringing you closer to the control room. You nullify the guards’ magical attacks while Karina counters with her own, creating a devastating combination.
The battle rages on, the corridors of the command center echoing with the sounds of conflict. Despite the overwhelming odds, your group fights with relentless determination, inching closer to your goal with every passing moment.
————————————————————
The final battle reaches its peak in the control room. The remaining Council leaders unleash their most powerful spells and weapons, determined to crush the rebellion once and for all.
You and Karina fight side by side, your movements perfectly synchronized. As you nullify the Council's spells, Karina counters with blasts of fire and lightning, her eyes burning with fierce determination.
Irene engages one of the leaders in a deadly dance of blades, her movements swift and precise. "You're going down!" she yells, striking with lethal accuracy.
Key, hacking into the command center's systems, disrupts their communications and disables their automated defenses. "I've got their security down! Focus on the leaders!" he calls out, sweat pouring down his face.
Wendy uses her wind magic to create a barrier, shielding the resistance from the leaders' attacks. "Hold the line!" she shouts, her voice carried by the wind.
Giselle charges at one of the leaders, her enchanted strength allowing her to overpower their defences. She grabs them and hurls them across the room, her voice a roar of defiance. "You're finished!"
Winter uses her agility to navigate the chaos, slipping through the tightest spaces to strike at the leaders from unexpected angles. "Keep them off balance!" she calls, her voice a whisper in the storm.
Ningning creates illusions that confuse and disorient the leaders, making them strike at phantoms and shadows. "They won't know what's real and what's not," she murmurs, her fingers weaving intricate patterns in the air.
The head of the Council, now cornered and desperate, summons a massive, swirling vortex of dark energy, aiming to destroy you all. You feel the pull of the dark magic, threatening to consume you.
But in that moment, you draw upon the power of the Nexus, channelling its raw energy to counter the dark spell. The two forces collide, creating a blinding explosion of light and dark.
Karina, sensing the moment of vulnerability, unleashes a powerful surge of magic that disrupts the vortex, causing it to collapse in on itself. "Now, Y/N! Finish it!" she yells, her voice filled with urgency.
With a surge of determination, you focus all your energy on the head of the Council, nullifying his dark magic and leaving him defenceless. Irene, Key, Wendy, Giselle, Winter, and Ningning join the final push, their combined efforts overwhelming the remaining Council members.
The head of the Council falls, his dark magic dissipating into the air. The command centre falls silent, the resistance standing victorious amid the wreckage. You and Karina share a triumphant look, knowing that the hardest part is over but that the fight for New Arcadia's future has only just begun.
————————————————————
In the aftermath of the battle, the resistance works to stabilise the city and establish a new order. You and Karina play key roles in the rebuilding efforts, using your skills and knowledge to help create a fairer, more just society.
The people of New Arcadia, inspired by your courage and determination, begin to rally around the new leadership. The city's magical misfits and outcasts find new hope and purpose, their talents and abilities finally recognized and valued.
One day, as you and Karina oversee the reconstruction of a devastated neighborhood, a young girl approaches you. Her eyes are wide with adIrenetion, and she clutches a small, hand-drawn picture of you and Karina fighting the Council.
"Thank you for saving us," she says, her voice filled with sincerity. "You're heroes."
You kneel down to her level, smiling. "We did it together. And now, it's up to all of us to make sure New Arcadia remains a place where everyone is free."
Karina places a hand on your shoulder, her expression filled with pride. "We've come a long way, Y/N. And we still have a lot of work to do. But I know we can build a better future."
————————————————————
As the city begins to heal, you and Karina take a moment to reflect on how far you’ve come. The bond between you has grown stronger, forged in the fires of battle and tempered by shared struggles and triumphs. The neon lights of New Arcadia shimmer in the distance, painting the night sky with vibrant hues.
Standing on a rooftop overlooking the city, you can hear the distant hum of life below, the mix of magic and technology creating an enchanting symphony. You turn to Karina, her face illuminated by the soft glow of the lights, and feel a rush of warmth.
With a soft smile, Karina gazes into your eyes, her expression a mixture of vulnerability and strength. “Y/N,” she starts, her voice barely above a whisper, “after everything we’ve been through, I feel like I’ve found a part of myself again. And that’s because of you.”
Your heart swells at her words, and you take a step closer, closing the distance between you. “I feel the same way, Karina. You’ve brought light back into my life when I thought it was lost forever.” The sincerity in your voice resonates in the quiet night.
She reaches up, cupping your face in her hands, her thumbs brushing your cheek. “I know we’ve faced so much uncertainty, but I want you to know that I love you, Y/N. I truly do.” Her confession hangs in the air, filled with the weight of truth.
Tumblr media
You smile, warmth spreading through your chest. “I love you too, Karina. With all my heart.” The words come out effortlessly, a promise wrapped in passion and commitment.
With a gentle smile, you tuck a loose strand of hair behind her ear. “What’s next for us?” you ask, your heart racing at the thought of the future.
Karina’s eyes glimmer with excitement, and she takes a step closer, her breath mingling with the cool night air. “Whatever it is, we’ll face it together. Always.” Her voice is filled with determination, but there’s also a tenderness that makes your heart swell.
You lean in, and the world around you fades away. At that moment, nothing else matters but the two of you. As your lips meet, it’s as if the city itself holds its breath. The kiss is soft at first, a gentle exploration, but it deepens, fueled by the unspoken promise of adventure and the intensity of your shared experiences.
When you finally pull away, both of you are breathless, the city lights reflecting in her eyes like a thousand stars. “I never thought I’d find someone like you in all this chaos,” you whisper, your forehead resting against hers.
Karina chuckles softly, her breath warm against your skin. “And I never thought I’d get a second chance to be with you.” Her fingers intertwined with yours, and you can feel the strength and comfort in her grip.
“I know there will be challenges ahead, but as long as we’re together, I’m ready to face them,” you say, your heart steady with resolve.
Karina nods, a playful smile lighting up her face. “Let’s make a pact. No matter what happens, we never lose sight of each other. Promise?”
“Promise,” you reply, sealing it with another kiss, this one filled with hope and longing. You pull back slightly, studying her face, and in that moment, you realize how lucky you are to have found love amidst the chaos.
As the night deepens, you both take a moment to savor the city’s magic—the flickering lights, the distant sounds of laughter, and the vibrant energy that surrounds you. Hand in hand, you step into the night, the world unfolding before you like a canvas waiting to be painted with your adventures.
With Karina by your side, you’re ready to embrace whatever the future holds—be it danger, excitement, or the sweet moments of peace in between. Together, you’ll write a new story, one filled with passion, courage, and endless possibilities. And as you walk towards the horizon, you know this is just the beginning of your incredible journey.
Tumblr media
356 notes · View notes
saturnniidae · 3 months ago
Text
I'm pretty sure that's just a semi-popular head canon based off the various locations where vikings were. Like, it could technically be anywhere from the general areas of norway to scotland to greenland, etc.
Honestly, other than Hiccup saying 'Icelandic cod' I'm pretty there's like no confirmation of any real world locations in the movie's universe. Especially considering the time period is just vaguely 'viking age' which was like anywhere from 800 - 1050 AD (this is from memory, don't quote me on that), though I think once they did put a year in one of the 'viking-dragon games' vignettes they did for the 2010 Olympics, can't remember what it was though (also those probably aren't really canon).
Anyways, this plus the substantial historical inaccuracies is why there's so many popular headcanons about it. I supposed httyd could even be considered high fantasy in the sense it might just take place in its own, illogical and made up world (rather than just in the past + dragons) for all we know.
so like. berk is canonically in norway isn't it?
like it's not any other nordic country it's specifically norway, right?
9 notes · View notes
bitter-me · 1 year ago
Text
The Never Ending Rain
Imbibitor Lunae . Dan Heng | M. Reader as Neuvilette [Genshin Impact]
Tumblr media
----------
"It's raining... Why is it still raining..?"
----------
The day Imbibitor Lunae decided to do the unthinkable was a tragic one.. So many people have lost faith and trust.
But one thing stood out from the rest...
It's raining... How..? This is the first time the Luofu ever rained... Is it even possible? For the ship to rain like that...
The Vidyadhara was as clueless as them. They don't remember ever doing something that may cause rain to happen. Even the Divination Commission was confused. In the entirety of their lives, never had they thought they'll ever see rain as a thing they now should worry about. It was strange.. A phenomenon of great mystery..
And so, the Seat of Divine Foresight search day and night for any information that might tell them what's happening, was it a prophecy? An old legend?
That's when they found it, in an old scroll, they say...
The legend says that, a dragon of water once resided in Luofu. Though the Luofu doesn't know where the dragon went, every time they weep the skies will cloud up and pour out rain. And they say that if you want to go out while the skies are clouded, yell out toward the sky at the top of your lungs.
"Hydro dragon, Hydro dragon, don't cry!"
Soon this Hydro Dragon became a normal legend you'll hear everywhere on the Luofu, even visitors had become accustomed with the legend.
Some poets write about it, some storytellers make up some stories about the legend, and so on and so on. Some even made theories as to why the dragon cries on that specific day... The day that Imbibitor Lunae was banished...
Some of them made sense, while the others are just words being put together and hope something sticks.
.
.
Then... The Nameless arrived...
Kafka had informed them about the Stellaron but she never said anything about the rain.. At first they thought that it was the Stellaron's doing until Miss Tingyun told them about the legend.
Never have they thought such a legend exists but here it is, the cloud up skies and the pouring rain.
March was more than excited when she found out about the legend, yelling out those words in the efforts that the dragon heard it and stopped crying. She expresses her sympathy to the dragon, talking to Mr. Yang and Stelle of how sad it is and start to make her own theories as to why the dragon is crying.
.
.
But on Dan Heng's side...
He was immediately met by rain the moment he steps on the Luofu, he knows full well why that is, his chest hurts at the thought of it before mumbling out an apology and heading out to wherever the trio is at.
During the course of his journey, Luocha and Sushang talk regarding the seemingly endless rain. Some say that it hasn't stopped raining since a specific day, sure there are some days where the skies are clear but that's only for a moment as rain pours out once again. As if the pain and suffering the dragon felt won't go away no matter how hard they try to forget about it.
This got Dan Heng thinking...
It hasn't stopped raining since back then..? This only adds up to his guilt.
To think that... That man cried that much... For a man that was banished...
He can't help but feel guilty because of it.
.
.
While the trio's journey continues, they soon meet the Chief Justice, [Name] [L.Name].
The man could be seen as aloof, distant, maybe even cold as his expression never changes from a neutral one. But despite that he's quite kind to people. As March would put it "Nicer Dan Heng."
They were surprised when the Judge leap from his seat and took care of the Disciples of Sanctus Medicus that invaded the courtroom, they never thought the ever so calm Judge could fight.
As time went on, [Name] insisted on going with them with the excuse that they needed all hands on deck with this crisis. Which isn't wrong.. So they let him. Then... They finally arrived at Scalegorge Waterscape... The flash of hurt and recognition on [Name]'s eyes as he saw the very person that had abandoned him...
As if clockwork, the skies began to cloud up once more.
"It's going to rain again." Stelle says as she looks up to the cloud sky. "Yeah you're right, and here I thought the sky's going to be clear a lot longer. Hydro dragon, Hydro dragon, don't cry!" March yelled out, looking at the sky with hope in her eyes, she actually likes that phrase because it sounded like she was comforting someone.
"Miss March I would appreciate it if you focus on our main objective here, I believe the Stellaron is a much bigger threat than the Hydro dragon." Jing Yuan spoke up, reminding them of their current objective.
"Not to mention it's just a legend, I don't think the skies will clear up just because you say that." Fu Xuan added.
Dan Heng only stays silent before approaching [Name] with a heavy heart. He knew what caused the rain.. Or rather... He knew who the Hydro dragon is...
[Name] is standing far away from the group as if he's collecting his thoughts, this doesn't surprise the group as the man would usually be like that. Like March says, a "Nicer Dan Heng." With hesitation, Dan Heng wrapped his arms on the dragon's waist as he hugged him from behind, burying his face on the taller man's back and mumbled out. "Hydro dragon, Hydro dragon, don't cry."
This caught the Judge off guard, did he hear that right? Did Dan Feng—No... Dan Heng just said that to him? As if a weight has been lifted from his shoulders and maybe his heart...
The skies cleared up.
"See! Did you guys see that!" March pointed out with excitement, her words have reached the dragon!
The group looked up at the clear sky with wide eyes, the sky had cleared up... So the legend is real..? People from the Cloud Knights usually think that the legend is just that.. A legend... But to see it for themselves as the skies cleared up once March said those words...
...Unknown to them it was Dan Heng who had comforted the dragon.
[Name] placed his glove hand on top of Dan Heng's before mumbling a small "thank you." But what was it for? Thank you for comforting him? Or was it a thank you for coming back?
Only [Name] knows.
He then patted his hand as if silently telling him to let go, Jing Yuan's right they have more important matters to attend to and Phantylia needs to be stop. Dan Heng reluctantly let go as he took a few steps back. He needs to separate the sea to get to Scalegorge Waterscape.
As Dan Heng gets ready, he tries to use his powers. Only for it to falter as if he's missing something.
Dan Heng tries again. "Hearken, as arbor revives and foe nears, we call forth the mighty waters of ancient sea, to flood abodes of heaven and quell roots of evil. We etch this in stone for all to heed."
It didn't work.
He tries to remember what he was missing he had said the incantation perfectly, and his power is completely at its peak... so what is he missing..?
He tries again, with his hand reach out he say the incantation one more time. "Hearken, as-"
Dan Heng stopped himself once he heard [Name] saying the incantation with him, he turn his head to the side and saw the other man standing next to him with his right hand stretched out, [Name] looks at Dan Heng and gave him a small nod before looking straight ahead. Giving a small nod in return, Dan Heng looks back at the ancient sea.
"Hearken, as arbor revives and foe nears, we call forth the mighty waters of ancient sea, to flood abodes of heaven and quell roots of evil. We etch this in stone for all to heed."
And just like that... the ancient sea separates...
The group was taken aback by this sudden revelation. Dan Heng wasn't able to do it on his own... and needed [Name] to do it with him...
But that can't be... a normal man can't just separate an ancient sea...
Unless...
"Your Honor... are you...?" Jing Yuan spoke up as he looks at [Name] in disbelief. The said man only sigh before giving him a firm nod. Jing Yuan smiles at the answer he was given, a confirmation.
[Name] [L. Name], the Chief Justice of the Luofu... a Judge in a courtroom... is the Hydro dragon.
2K notes · View notes
jamieontheroof · 7 months ago
Text
Random things I noticed while playing What Remains Of Edith Finch
There was a poster of the cannery that Lewis worked at on the boat.
Tumblr media
2. Edith Jr wears what appears to be an engagement on a necklace. Whether this is her ring or her mothers is not mentioned.
Tumblr media
3. At the start of the game, Milton's missing posters are EVERYWHERE. There is even a giant pile of them in a nearby lake.
4. The dragon slide that crushed and killed Sven is still outside.
5. As you walk toward the house, the music gets louder.
6. The swing that Calvin flew off decades ago is still looped around the branch.
7. There was a spare peep hole in the garage that didn't have any names or dates on it.
8. At multiple points throughout the game you can hear a train in the background, despite the fact that the train tracks are clearly destroyed.
9. There are multiple pots throughout the Finch house that looks like they have eyes.
10. One of the books the Finches possessed was 'King in Yellow', a book known for making anyone who read it insane.
Tumblr media
11. The house sounds alive, or like there are people constantly moving around it.
12. Walters bedroom is painted with both ocean and train designs. One of the paintings is the old house that Odin tried to bring to America.
Tumblr media
13. There are drag marks on the ground of Walters bedroom (most likely made when his drawers were taken out of his room.)
14. The entrance to the tunnels is hidden by a book called 20,000 Leagues Under the Sea, a classic sci-fi story about a sea monster.
15. Molly's room is filled entirely with animal books.
16. There is a jelly fish on Molly's bed (possible connection to the monster??).
17. Molly has a chalkboard in her bedroom where she is a princess in an underwater castle and Sven is about to get attacked by a sea monster (slightly resembling the dragon slide).
Tumblr media
18. As shark!Molly starts falling down the cliff, she passes a road where headlights are briefly scene.
19. When the monster gets back to Molly's room, the window that cat!Molly jumped through is still open.
20. There are still Christmas decorations in Molly's room.
21. The curse is 500 years old. That is a lot of dead people.
22. In Odin's viewfinder, it states "His [Odin's] daughter, Edie, is already dreaming of new Finch house" showing that even though her own father died not even a week ago, Edie has already moved on.
23. The house is filled head to toe with books about death, including two that Odin wrote.
24. Sven's shrine does not have a log painting like the rest of the family. His portrait is painted on a simple canvas.
25. Edie has a number of strange tapes in her room including one titled "conspiracy now".
26. The toys from Gregory's final bath are still in the bathroom.
27. There is an old bottle of alcohol in the bathroom bin.
28. A lot of Sam's photos are based on Calvin (a swing, astronauts).
29. All of Milton's drawings are based on the death. (Molly = cat, Barbara = pumpkin)
30. There are cigarettes and gin on Sam's side of the room he shared with Calvin.
31. Calvin already had bruises, Band-Aids and a cast on his leg when he died.
32. Sam blames himself for challenging Calvin.
33. In the story, Calvin doesn't fall. He keeps flying.
34. Barbara's birthday cake is still in her room.
35. Barbara is holding crutches in her portrait.
36. There are totem-esc styles statues of both Calvin and Molly
Tumblr media Tumblr media
37. Barbara's outfit is over the railing.
Tumblr media
This is the same way the Hook-Man falls
Tumblr media
38. "Performance of her life" can also mean that it is the performance she is known for.
39. There are spare portrait logs in the basement.
40. There is a fake window in the basement.
41. Edie's grave is finished despite her dying and then nobody else going to the house.
42. There is no grave for Milton.
43. Lewis' grave has a crown on it.
44. There are times wear it seems like you can hear sobbing (this one may just be me).
45. There is a box of Kay's old stuff in Sam's bedroom.
46. Odin has a park named after him.
47. This isn't a fact but I think this may be one of the funniest photos of the game (LIKE SIR? YOUR DAUGHTER IS SOBBING!).
Tumblr media
48. Both Calvin and Dawn are on Sam's shrine.
49. Gus has a skateboard over his name.
50. Gregory has the soap bottle from his final bath in his shrine.
51. The music cuts out when Gregory isn't moving.
52. Same also blames himself for Gregory.
53. Gus never met his step mother.
54. Gus was crushed by the (totem) statues of his deceased relatives.
55. Dawn's light switch is the only one on
Tumblr media
56. Most of the rules are about past deaths. (No playing outside without permission : Calvin, No answering door for strangers : Barbara, No messes after dark : Molly (???)).
Tumblr media
57. Milton's garden has a castle (reference to the Unfinished Swan)
Tumblr media
58. There is a small Sanjay shrine in the classroom
Tumblr media
59. Edith JR did an assignment on her family history.
Tumblr media
60. Lewis drew on his desk.
Tumblr media
61. There is no death date for Milton on his peephole.
62. Edith JR wrote Milton's death date as 2003 (the year he disappeared).
63. The door from the flip book is in Milton's room.
Tumblr media
64. Lewis' dream Palace is decorated with fish.
65. The gnomes scattered around the house are outside the original house in Edie's story.
Tumblr media
66. The credits roll in reverse order.
AND THAT'S IT!! I had a few others I thought didn't need to go in.
404 notes · View notes
witchthewriter · 9 months ago
Text
Tumblr media Tumblr media Tumblr media
𝑫𝒓𝒂𝒈𝒐𝒏 𝑫𝒊𝒓𝒆𝒄𝒕𝒐𝒓𝒚
𝐇𝐞𝐚𝐝𝐜𝐚𝐧𝐨𝐧𝐬 𝐰𝐢𝐭𝐡 𝐲𝐨𝐮𝐫 𝐛𝐨𝐧𝐝𝐞𝐝 𝐝𝐫𝐚𝐠𝐨𝐧 | 𝒑𝒂𝒓𝒕 𝟑
⤷ gender neutral, Valyrian blood (dragon rider), and any size reader. Requests are open, thank you for reading!
a/n: I kinda personified this group of dragons more than I have with the others...
ᴹᵃˢᵗᵉʳˡᶤˢᵗ | ᴹᵃˢᵗᵉʳˡᶤˢᵗ ᴵᴵ
Tumblr media
𝐒𝐇𝐄𝐄𝐏𝐒𝐓𝐄𝐀𝐋𝐄𝐑
・You're actually apart of the royal family, your siblings already having bonded with either eggs from their crib or great beasts already living
・It felt embarrassing being the only one without a mount. It was true that not everyone in your family were dragonriders, but you didn't want to be anything but a dragonrider.
・You had heard stories of untrained dragons and with great bravery or stupidity, you went to find one
・Sheep Stealer and Grey Ghost have always stayed out of each other's ways. Not knowing what kind of dragon the other is (especially when the other wild dragon was a CANNIBAL)
・So neither Sheepstealer nor Grey Ghost stay in the Dragonpit
・With you, Sheepstealer is a lot more soft. It took time to build up that trust and reliance on one another.
・But once he realised that you weren't going to hurt or leave him, then the bond became one of the deepest ever seen
・When you're dreaming, it's as if you're in Sheep's head. Not controlling him, but seeing things from his eyes.
・And you can feel each other's emotions (like all dragon riders and their dragons) but it feels a lot deeper
・His favourite song would absolutely Sweet Carolina by Lana Del Rey. It would actually make him cry.
Tumblr media
𝐆𝐑𝐄𝐘 𝐆𝐇𝐎𝐒𝐓
・Doesn't like to share food (not that you'd eat his food? Never once have you tried to either. But every time he's eating, he you're near - he frowns and grunts)
・He was just used to being independent and fighting for his food.
・It took a long time for him to warm up to you. Not liking human interactions
・Knows many, many good secret hide outs... you love hiding in them with him. You aren't a people person either
・Once bit a handler... on the butt. It sounds comedic, but there was blood everywhere and holes in the man's buttcheek.
・Your father had to spend a lot of money for the man to be healed.
・(Grey Ghost wasn't chastised, your father too thought it hilarious)
・No one is allowed near Ghost except for you, I'm talking even existing near him.
・He likes his personal space
・Ghost actually got a bit of colour once you spent more time flying. He turned a beautiful silver instead of a dull grey and had a bit of a glimmer to his scales
Tumblr media
𝐕𝐄𝐑𝐌𝐀𝐗
・A pyromaniac; likes to hear the command 'Dracarys' (it's the fastest one he responds to)
・Likes hitting you with his tail and when you turn around to look at him, he's obviously looking somewhere else - but his lil dragon laugh gives him away
・But you got used to it and remember to duck everytime your back is towards him
・Is very competitive, especially against Arrax, who is the closest in age to him
・Crushing on Morning; likes her pretty pink scales. You know this because he rolls in anything pink (especially pink flowers)
・Would love country music unironically.
・Gives Dennis the Menace vibes but he is acutely aware of the trouble he causes. Loves chaos.
・Likes to gently bite your shoulder when your attention isn't on him
・IS afraid of cats. Pretends he's not but once when he was a baby dragon, your pet kitten swiped at him and from then on he was terrified...
・Vermax loves being called a "beautiful boy," "handsome man," etc but DO NOT DO IT IN FRONT OF ANYONE, HE WILL GET EMBARRASSED.
Tumblr media
𝐀𝐑𝐑𝐀𝐗
・Bit shy for a dragon, still courageous and honorable. But prefers to be away from ... everyone
・Does like Tyraxes though; they seem to have similar souls. Some say they could've come from the same clutch of eggs
・Definitely a Libra or Pisces.
・For a long time he was scared of getting into trouble. But you've been working on it ... constantly reminding him he's a goddamn dragon.
・When Arrax is happy, he makes a trilling noise and the red scales/flaps on his neck and head shimmy
・Vermax has made fun of him for it but Moondancer growled at Vermax (therefore he never made fun of him ever again)
・LoVES LAYING HIS HEAD IN YOUR LAP. A very affectionate dragon, loves pets, being brushed down, having his wings gently touched.
・It's safe to say his love language is physical touch
・It took some time for him to be a confident flyer. But once he took off, he never looked back.
Tumblr media
𝐓𝐘𝐑𝐀𝐗𝐄𝐒
・A good boi, a very good boi. Does as he's told because his trust in you is unwavering
・When you look into his eyes, they almost seem ... human. They're a beautiful blue/green colour and seem to stare into your very soul
・You realised that at a young age, and swore to treat him exactly how you'd like to be treated
・Has youngest sibling energy (but the kind where the parents have a bunch of older children and for some reason have a baby in their 50s by accident)
・So technically youngest but basically grew up as an only child vibes
・...Loves baths. Like proper baths. You would bathe him as a little dragon. A tradition you and your mother started (because you, yourself hated bathing. So poor Tyraxes was subjected to it as well)
・Now that he's grown ... well ... the blacksmith had heavy pockets and no extra time on his hands for quite a while
・When the bath tub arrived just on the outskirts of the dragonpit, Tyraxes' tail wouldn't stop thumping. He knew exactly what it was for
Tumblr media
𝐌𝐎𝐑𝐍𝐈𝐍𝐆
・Aquarius asf
・Always pliant when it comes to be saddled up. Very good girl, you trained her yourself (or you were there for the majority of it)
・From a young age you found yourself talking to her as if she could understand you perfectly well. And now you still do it;
・She gives huffs and chuffs in response, smoke coming out of her nose when she heavily disagrees with something
・Knows about Vermax's crush on her but expects a lot of romantic gestures.
・She's also an Aquarius so they're pretty difficult to shack up with; their independence is highly important to them.
・Like a dog with bad experiences with men, Morning can sense when a person is trustworthy or not
・If they aren't ... SCORCHED. If they are ... UNSCORCHED.
・Literally takes it upon herself to administer justice
Tumblr media
𝐌𝐎𝐎𝐍𝐃𝐀𝐍𝐂𝐄𝐑
・Quite calm in stressful situations
・Definitely more than you - not trying to be shady to you but Moondancer seems to know exactly what to do in like ... every situation?
・Nuzzles you with her nose
・Does adore when you clean her horns, I mean they're PEARLESCENT! (or chrome, however you want to see it)
・Absolutely adores music and will fly you to towns that are having festivals. (She's learned from experience that she can only fly over the top of the crowd and sit from afar...there have been some messy incidents in the past)
・Seems calm but is VERY overprotective of you. Will let you handle arguments until she can feel your heart racing and then she jumps in
・Likes adventure but not dangerous adventure. More so like finding pretty fields or lovely waterfalls.
423 notes · View notes
goosita · 1 year ago
Note
first of all i love you. really. everything that you're writing is making my life so much better, so thank u <3 if that's okay for u, could you write something where reader is a single mom, she has a little girl and her daughter is very attached to billy? and it's the most sweetest thing ever cause billy loves her, calls her little princess (very sweet tooth 😭) one night, her daughter asks billy to read a storie for her to sleep and he does so and in the end, she says something like "i wish you were my dad" and it's just so cute and funny cause she gagged everyone, reader is like "babe!!!!" while billy is in shock but at the same time his heart is melting 🥺🥺 (sorry if this is too much, just write if u want!)
oh im. gonna cry and sob and piss everywhere this is the sweetest softest thing ive ever read yes oh my god
Tumblr media
billy would be so so sweet with your daughter, especially if she was around 4-6 years old. at first you were worried that a man like him wouldn’t want anything to do with a single mother, especially one as young as you. but he never asked you to explain, and never judged you for it. all he ever did was treat you like a queen, and your daughter like a princess.
and your little girl is just enamored with him. she follows after him like a little duckling, so much so that billy starts to call her “ducky”. it makes her giggle every single time, always makes billy smile all warm and fond. they get on like a house on fire, your man and your baby girl. billy teaches her things like how to ride a horse, how to tie all kinds of knots, how to rope a little goat even. your daughter tells you one evening, her little face very serious, that she thinks “billy knows everything, mama. everything!” you want to let her believe it for as long as possible.
on this particular day, all 3 of you had spent the day together. billy had showed up bright and early to take you for a picnic out in a meadow behind your house, a daylong excursion that lasted until the sun slowly set. it was late spring, cicadas beginning to sing in the tall grass. once it got dark outside, billy pulled out a jar and showed your daughter how to catch fireflies. once they had about 10 of them, they sat on the blankets with their heads ducked together to observe them, giving each one a unique name.
“let’s call this one tommy,” she says, pointing at a bug near the bottom.
“perfect name, ducky. how’d you get so good at this?”
your little girl giggles, shrugging and letting billy name the next one. it makes your heart so happy to see a man with so much patience and love for your daughter.
when you finally return to the house, it’s time to get your kid ready for bed. tired and pliant from her long day outside catching bugs and weaving flower crowns (that of course billy taught her how to do), she goes down without much of a fight. she does ask billy to stay and tell her a bedtime story, though, and he’s never been one to deny that sweet little face whatever she wants.
you half-listen as billy spins some wild tale about a princess who slay dragons herself, one who doesn’t need a prince to come and rescue her. she’s strong and brave and guess what? she looks just like your little girl, same hair color and little lilac colored dress. his story makes her smile, even as her sleepy eyes begin to blink more slowly. when he finishes, he leans down to kiss her forehead softly and tuck her blanket around her small little body.
“i wish you were my daddy,” she murmurs sleepily, rubbing her eye with one small fist. you see billy freeze and slowly look to you, unsure what to say.
“oh, baby—“ you start, taking a step forward. billy gently cuts you off, which you welcome, not sure what to tell her.
“you know, ducky, sometimes i wish that too,” he whisper conspiratorially. her eyes light up curiously.
“really?” she asks, looking up at him.
“mhm,” he says with a nod. “but i think this little thing we have going here is even more special. you know why?”
she waits for an answer, eyes full of curiosity and wonder at the man sitting on the edge of her bed.
“because i didn’t help to give you life, life gave you and me to each other. and that’s pretty special, don’t you think?”
your little girl smiles, nodding her head. you swallow hard, your eyes feeling a little misty at the way he loves your baby and she loves him. it’s so pure, so unconditional the way they’ve attached themselves to each other.
billy smiles at her and brushes her hair away from her face, giving her chubby cheek a soft caress.
“sweet dreams, baby girl.”
“goodnight billy,” she says with a little yawn, snuggling down into her pillow. billy blows out the oil lamp beside her bed, following you out of her bedroom and closing the door softly.
“i’m sorry if i overstepped, i didn—“ he’s cut off by you grabbing his face and pulling him down into a dizzying kiss. you smile against his mouth when he doesn’t hesitate for even a second to kiss you back, his arms winding around your waist to pull you closer.
“thank you,” you whisper when you finally break away for air. “for loving both of us, for taking care of us.”
“sweetheart, you don’t have to thank me for that. i’ll always be here to take care of my two best girls,” he says with a grin, tucking a lock of your hair behind your ear. “and who knows? maybe one day soon you’ll let me put a ring on that pretty little finger and that little girl in there can call me whatever she wants.”
440 notes · View notes
abyssal-werewolf · 9 months ago
Text
Fluid kintypes - identity doesn't need to be static
I used to be a wolf, once. Not in a past-life sense, but in a therian sense - I was a wolf therian and then I wasn't. Sounds weird to you? I'm not surprised!
Something that I have repeatedly been told by other therians and otherkin is "you are what you are and if you find out you are something else - well, then you never were the first thing at all." Especially when I joined the community several years ago, I saw this statement everywhere. But let me tell you: it's not true. I had several different kintypes over the years (side note: we are plural and for the sake of this post I am simplifying some internal structure things. if you want the complicated details, feel free to ask! /gen), started as a wolf therian, then I was a cryptid, a dinosaur, a dragon and some kind of monster. Now I am Khhanivore (from Love, Death and Robots) and Mewtu (from Pokemon, Mewtu is the German spelling) - and a raptor kintype is coming back. (I am also a werewolf, but that's not a kintype, that's just Purely Me And My Whole Essence)
"Okay Istasha, but isn't that just questioning or maybe flickertypes?", you might ask. Fair point, but no.
I honestly never really questioned my kintypes - if I truly question something, it turns out to either be a hearttype or Nothing at All. As for kintypes, I just know - all of us just know what we are, it's like chilling and one day, suddenly, one of us is like "oh, I am a horse. alright, carry on" and that's it. Our kintypes stay with us for several months at least, theoretically they could stay forever but tend to change along the way - which brings me to the next point. They aren't flickertypes either. We only really get fictionflickers and sometimes animalflickers and those are extremely short and always tied to media we are currently consuming - they feel, technically, like kintypes to me. For example, if I watch a lot of Supernatural, I sometimes get an intense feeling of belonging there, of being a non-canon character, of being part of the story, etc. I am this non-canon character in that moment, I might even get pseudo-memories or shifts, but as soon as I don't engage with that show too much again, it instantly fades.
Our kintypes don't work like that. Take my re-emerging dinosaur kintype as an example. I was walking somewhere a few days ago and suddenly had a pahntom sensation in my legs and feet and in the same moment I knew "ah shit, new kintype". I gave it a day because maaayyybe it's nothing? But deep down I already knew what was going on, so I have an Utahraptor kintype now. I am this. I identify as this through and through and it feels like I've always been this way. But it wasn't - a week ago I wasn't a dinosaur and now I am. I did not choose it, I did not engage with any dinosaur media at all, it just happened.
My kintypes have always been changing and trust me when I say I had a complete identity crisis when my wolf kintype first went away. But over the years Ive learned to accepot it - my identy is not static, it never was and it never will be and that's okay!
It doesn't make my kintypes less important or less real and it also doesn't mean I never was a wolf. I was. And then I wasn't.
I honestly think it is so, so damaging to still have this "kintypes are static"-sentient floating around in the community, because that's simply not true for all of us. For me, it honestly even makes more sense this way. Our brain has always been unstable, I lacked a true identity for so long. We grew up with untreated BPD andf although the symptoms are 95% under my control now (read: it's in remission), our brain still has a ton of habits from that time, like clinging onto different things to try and form an identity, to try and fill the void where a person should be. And the fact that the void is filled now, that I finally am enough of a person to fill it, this habit never changed. Our brain still randomly grabs things and makes them one of us, leading to fluid kintypes.
Let me end this with saying: being wrong about a kintype is fine. Figuring out you are X instaed of Y and never were Y is fine. But it is also fine to be X today and Y tomorrow.
I think I've said this before but I'll say it again: we, as a community, need to take our identities less and more serious at the same time. Let's stop the gatekeeping and policing others, let's stop overanalyzing ourselves so much. Let's stop looking for rules and asking "is it possible to be this?" over and over again - because the answer is yes. There are literally no rules as to how, why and what you can be. In order to be otherkin you need to do exactly one thing: identify as The Thing in question. Nothing else. On the other hand, we need to kindly educate those who confuse identify as and identify with, we need to kindly educate young therians who "choose their theriotypes", we need to make sure we are not watered down to being "a fun thing you can do".
I sometimes feel like the focus and effort of this community is in good faith but in the wrong place - static kintypes is one of them.
There are no limits. Be who you are today and if you are something else tomorrow, be that then. <3
308 notes · View notes
dalishious · 2 years ago
Text
Catching up with Thedas
We’re getting another time-skip between Dragon Age: Inquisition’s Trespasser DLC and Dragon Age: The Veilguard. Here’s a summary of things that have happened in the supplementary material leading up to this. Obviously, major spoiler warning for everything discussed here.
If this summary intrigues you, I would definitely suggest checking out the full stories for yourself. They’re all great—especially the comics. The characters in the comics are so good and that’s not something you get to appreciate just in summaries.
Major takeaways:
The Venatori are still active, especially in Tevinter, where a woman named Aelia (who is now imprisoned by the templars) took over after Corypheus was defeated and attempted to raise a powerful demon buried under Minrathous. The demon is still resting there, and the remains of the Venatori are still about. Although, the Antivan Crows have been hired to assassinate Venatori agents, and are picking them off one by one
The Qunari are invading the north again, and the following cities have been taken over: Ventus (Tevinter), Carastes (Tevinter), Neromenian (Tevinter), and Treviso (Antiva). They plan to move further into Rivain. However, the Antaam are on thin ice with the rest of the Qun, having acted against orders in the city of Ventus – suggesting there may be fracturing of leadership. This is further implied through the Ben-Hassrath declaring neutrality on the war with Tevinter. At the same time, the Qunari are also searching elven ruins trying to gather information about the Dread Wolf
There is a group of elves known as the Agents of Fen’Harel infiltrated all over Thedas and stirring up shit, including fanning the flames of war between Tevinter and the Qunari
The red lyrium idol has been everywhere, man… It was taken out of Meredith’s statue by the Carta, somehow wound up Tevinter, possessed by House Qintara, where it was traded it for information to House Danarius, where it was then stolen by Cedric Marquette, who gave it to Tractus Danarius, who brought it to Nevarra hoping Mortalitasi would help unlock it, where it was then taken back to Tevinter, only to somehow end up in Solas’s hands
Speaking of red lyrium, guess who is also still active? The red templars. And they are serving none other than an awakened but still crystalized Meredith Stannard in Kirkwall, who is known as “The Crimson Knight” by her followers
All Grey Wardens have been summoned to Weisshaupt for reasons unknown
The Grey Wardens have uncovered the remains of a dwarven thaig called Hormok, where beneath it they found elven ruins with signs it was a place of worship for Ghilan’nain. In these elven ruins, they find a magic pool that turns creatures into spliced-up monsters with parts of different beings melded together. While the wardens destroy this place, there are still eleven others out there somewhere
The Arlathan Forest has come alive with magic, changing place and time within it
Solas is in possession of an elven artifact called “the crucious stone”, with unknown powers
Dragon Age: Knight Errant (9:44)
Vaea is an elven squire to wandering knight Ser Aaron Hawthorne. She is recruited by Charter to rescue Tessa Forsythia and Marius (from the Magekiller comics) from where they were caught on their mission. They were sent by the Inquisition to infiltrate Starkhaven’s palace and steal a book with research on red lyrium in Sebastian Vael’s possession. Vaea successfully rescues them and then steals the book herself, but not without a fight with Cedric Marquette, an Orlesian scholar who is also after the book on behalf of the lingering Venatori. It’s found out from the book that the Venatori may already be in possession of red lyrium, and Vaea offers to go to Tevinter to investigate. Aaron agrees to join her, aware and supportive of her work for the Inquisition.
Dragon Age: Deception (9:44)
Olivia Pryde is a con artist working in Ventus, Tevinter. The city is under high tension because of an imminent Qunari invasion. She pretends to be a Magister investigating Calix Qintara, the son of a reclusive fellow Magister, until it’s discovered that Calix is also a con artist. They try to outdo one another in a con contest against sister and brother, Francesca and Florian Invidus, but both are revealed as liars. In their fleeing, they run into Ser Aaron Hawthorne, who coaxes them into helping with his and Vaea’s mission. Vaea’s goal is to steal the red lyrium that was taken from Kirkwall supposedly held in the Qintara estate. Also ending up as part of their plan is a deal with two Antivan Crows, (later revealed in Tevinter Nights to be Teia Cantori and Viago De Riva). While the Crows create a distraction—though one that ends up with the death of Florian—Olivia and Calix con their way into getting floor plans of the Qintara estate, which Vaea uses to successfully break in. Unfortunately for everyone, Francesca pushes her way through and demands to speak to Magister Qintara to reveal Calix has been posing as his son, only to find out that Magister Qintara has been dead for years, and his former elven slave Gaius has been posing as him in order to collect valuable information to pass on to the Agents of Fen’Harel. Vaea discovers that the vault that was supposed to contain the red lyrium is empty, having already been sold to House Danarius. At the exact same time, the Qunari attack the city of Ventus, throwing their mission into a very time sensitive window to escape. Olivia sacrifices herself in order for Vaea, Aaron, Calix, and Francesca to flee the city.
Dragon Age: Blue Wraith (9:45)
Outside Carastes, which has been overrun by Qunari, Cedric Marquette flees from a chasing squad of them with a strange sarcophagus-like device in his possession that he is taking to Magister Nenealeus, who trains slaves into perrepatae; mage-killers. (He was the Magister who trained Marius.) Also chasing after Cedric is Vaea and her crew, hoping he will lead them to Castellum Tenebris, home of House Danarius, where they want to recover the red lyrium. Francesca leaves the group, and Vaea decides to chase after her to convince her to stay with them. Francesca is told by a family friend that her father was taken by the mysterious Blue Wraith (AKA Fenris). She decides to pursue Fenris and rescue her father in an attempt to prove her worth to him, with Vaea tagging along. They find Fenris, but it turns out he did not in fact take Francesca’s father, but rather her father is working with Magister Nenealeus. Inside the Nenealeus’s estate, they discover it has been overrun by Qunari, and overhear an enslaved elf tell the Qunari that the Magisters plan on using an elven sarcophagus artifact to infuse an elven perrepatae with lyrium. Fenris flips out and attacks, recognizing that they have restored the means of which he was experimented on. Meanwhile, Aaron and co. track Cedric down to his meeting with Nenealeus, and the Magister, realizing they are being watched, uses the sarcophagus on a human slave. The slave goes crazy and attacks Aaron’s party, before exploding. With Aaron’s party as well as the Qunari in pursuit of Nenealeus, Cedric, and Francesca’s father, they launch several more human explosives to escape, but Francesca “rescues” her father. He is furious at her for this, and attacks, forcing Francesca to kill him. Calix realizes he’s not cut out for such death and destruction, and departs from the group. Fenris joins them, and together Vaea, Aaron, Francesca, Tessa, Marius, and Fenris head for Castellum Tenebris.
Dragon Age: Dark Fortress (9:45)
Tractus Danarius, bastard son of Magister Danarius, welcomes Nenealeus and Cedric to Castellum Tenebris, which sits on the outskirts of Neromenian. Nenealeus reveals his plan to infuse the elven perrepatae, Shirallas, with red lyrium, believing he will be so powerful as to drive out the Qunari and then expand Tevinter’s control of Thedas back to the glory days of the empire. Vaea and Fenris capture and interrogate Tractus while the others act as lookout, and gather the information needed. Fenris wants to kill Tractus, but Vaea convinces him not to, as they need to get out of Neromenian ASAP since the Qunari picked the perfect time to invade. The Qunari find Tractus still tied up and he tells them about the ritual as well, so they prepare to go to Castellum Tenebris too. Vaea manages to sneak into the castle and then lets in the others through a secret passage. At the end of the tunnel they find a chained up high dragon. Vaea and Fenris attempt to flee the dragon while Aaron, Francesca, Tessa and Marius fight off the Venatori, while the Qunari attempt to break in through the front gate. While all this is going on, Nenealeus completes the ritual on Shirallas, infusing him with red lyrium. Fenris makes a deal with the Qunari to join forces against the Venatori. Marius and Vaea are able to take out Nenealeus, and Fenris and Aaron are able to defeat Shirallas, with the help of Cedric who switches sides at the last minute and reveals his weakness. This comes at the cost of Aaron’s life, though. Tractus gets away, and forces Cedric to hand over the red lyrium idol he stole. Solas watches this from an eluvian.
Dragon Age: Tevinter Nights (post-9:44, exact times unknown)
[RELATED POST – Dragon Age: Tevinter Nights Review]
(For more information on Tevinter Nights, I recommend checking out my review linked above.)
Three Trees to Midnight
After the Qunari took over the city of Ventus, they sent the healthy men into work camps on the outskirts of the Arlathan Forest, put to work cutting down trees. Myrion is one such worker, but is secretly a mage. He is chained up to an elf named Strife and immediately calls him a “filthy knife-ear” three times in the same paragraph, insulted to be paired with him. (He continues to do so the entire story, by the way.) They get in trouble for fighting. Strife is revealed to be an undercover Dalish, (though originally from Starkhaven). He was sent to rescue another Dalish elf named Thantiel who uncovered the Qunari invasion plans, though Thantiel was poisoned with an overdose of qamek, irreversibly turning him into a mindless labourer as well. Strife uncovers the plans and he and Myrion escape into the Arlathan Forest, after Myrion uses his magic to help them get away. In the forest they meet up with Irelin, a shapeshifting member of Strife’s clan, who takes off to spread word to other Dalish Clans of the Qunari plans to move into Rivain. The Qunari are also tracking the two escapees, and when the lead Qunari catches up to them, they take him out with the power of teamwork. When the rest of the Qunari catch up, the Huntsmaster reveals himself to actually be Saarbrak of the Ben-Hassrath, sent to investigate the Antaam working against the Qun’s orders in Ventus. Saarbrak kills the lead Qunari and lets the escaped prisoners go. They free themselves from the chains tying them together, and Strife leaves with Irelin, who came back for him.
Down Among the Dead Men
Audric Felhausen, a new member of the Funeral Guard, is recruited by the Mortalitasi’s Mourn Watch, (an elite fraternity among the Mortalitasi that act as guardians of the Grand Necropolis,) to track down and find the pre-maturely possessed corpse of nobleman Penrick Karn in the Grand Necropolis. Karn is after Duke Janus Van Markham, who also died in the mutually-fatal duel Karn perished from. Audric and Mourn Watcher Myrna head into the tombs after Karn. In their exploration, Audric comes to realize that the human Audric was killed at Karn’s funeral, and is actually a spirit possessing Audric’s body. Myrna hoped that taking Audric with her would help settle him into peace. In the end, Audric challenges Karn to a duel, but when Karn breaks the rules of the duel, Myrna rids the body of the spirit of Pride within it. Back in the Mourn Watch headquarters, Audric is offered a position in their library.
The Horror of Hormak
I actually already wrote out a long summary of this story here: [LINK]
Callback
(I’ll be honest: I only skimmed this one. It’s boring as fuck and I told myself I’d never read it again the first time I slogged through it, but here we are… So if I missed something actually important, my apologies. But I doubt it.)
Sutherland and Company, as well as a bunch of other NPCs from Skyhold, return to the Skyhold fortress to investigate why the remaining caretakers have gone silent. They end up fighting a demon of Regret, formed out of the plaster of Solas’s murals. They send the spirit back to the Fade, and leave Skyhold abandoned.
Luck in the Gardens
This story is told in the form of “Hollix” (an alias), the Lord of Fortune protagonist who is a master of disguise, recounting it at a tavern in Dairsmuid. Hollix tells a story about how they were hired by Dorian Pavus and Maevaris Tilani to hunt down a monster that was terrorizing Minrathous, called the Cekorax. The monster was first encountered by the Venatori, who were searching for an old cave under the city. It steals the heads of its victims and makes them part of it. They are able to destroy the Cekorax with the help of Dorian and a little girl named Mizzy.
Hunger
On their way to Weisshaupt, the dwarven woman Evka Ivo from Orzammar and elven man Antoine from Orlais, both Grey Wardens, stop in a small Anderfells village called Eichweill. They come to find out that people are disappearing in the village. The two come to uncover that it is werewolves responsible for the disappearances. The son of a noble named Renke starved in the woods and attracted a hunger demon, turning him into the first werewolf. Evka and Antoine hunt Renke down and fight him, and Antoine ends up getting bitten himself. However, they set a successful trap back at the village and kill Renke, believing Antoine and the others affected are now safe from the curse with its source defeated, and the demon banished.
Murder by Death Mages
Lord Henrik, a Mortalitasi, tips off the Inquisition that there is a plot to assassinate a noble in Nevarra. Sidony (from Dragon Age Inquisition’s multiplayer) is sent by the Inquisition to stop this, as she was raised by Henrik. She goes to meet Antonia, another Mortalitasi mage and friend of Henrik, who invites Sidony to attend a party hosted by a noble named Nicolas Reinhardt, where she will be able to meet with a man named Cyrros. Cyrros is an elf who has everyone in debt to him by knowing the secrets of every noble in the city, and Antonia suggests he will be able to help Sidony discover the assassin. Sidony recruits Cyrros as a partner in her investigation, after he says he believes it’s a Mortalitasi responsible. They find Reinhardt’s dead wife, and Cyrros attacks Sidony. She wakes up and overhears Nicolas Reinhardt reveal that he hired Cyrros to assassinate his political rivals and blame it on the Mortalitasi, but now thinks Cyrros killed his wife, which Cyrros denies. Sidony raises the corpse of Reinhardt’s wife and commands it to attack them both, killing Reinhardt and Cyrros. Sidony believes everything to be over, and goes to Henrik’s funeral, where she meets Antonia again. Antonia spills that she was the one who killed Henrick and Reinhardt’s wife, and traps Sidony in the tomb. Sidony somehow escapes though and goes after Antonia, planning to kill her.
The Streets of Minrathous
Neve Gallus is a private investigator hired by Otho Calla to uncover if Quentin Calla (his nephew) has fallen back in with the remains of the Venatori. Neve follows Quentin and witnesses his fatal stabbing by a figure in a bronze mask. The next day, Neve is told by Knight-Templar Rana Savas that another suspected Venatori was murdered the same night, named Lady Varantus. Neve is invited into the Templar investigation, up until the Varantus family request it closed to avoid bad press. Neve then meets a mysterious man who tells her the murderer, named Aelia, is after a set of clay discs held by Venatori agents, and gives her one of these discs. Aelia ends up attacking Neve for the disc—or rather, the “seal” as she calls it, and leaves Neve for dead. Neve saves herself though, and meets the mysterious man again, who is really a man named Flavian Bataris. Flavian reveals that there is an extremely powerful demon sealed beneath the city of Minrathous, and Corypheus planned on releasing it to destroy the city and build the centre of his new empire over it. The plan fell to the wayside when Corypheus was defeated, up until Aelia took over the remains of the cult, and now plans on summoning the demon herself. Neve informs Knight-Templar Savas of this plan, but storms out in frustration over the Order’s lack of willingness to do anything about it. Neve then heads into the Catacombs where Flavian told her the ritual would be held, and tries to stop it. At first she is unsuccessful on her own, but then three templars, including Savas, show up to back her up. They defeat the Venatori and arrest Aelia.
The Wigmaker Job
In Vyrantium, Ambrose Forfex, a successful wigmaker, is told by Crispin Kavlo and Felicia Erimond that he should cancel his wig show because The Antivan Crows have been assassinating Venatori agents. Ambrose decides to put on the show anyway. Sure enough, Lucanis Dellamorte and his cousin Illario Dellamorte prepare to infiltrate the party. There is a bit of tension between them, because Illario wants to become the next head of the House after their grandmother Caterina steps down, but people talk about how Lucanis should take that position, despite him having no desire to do so. They are interrupted by someone poorly trying to listen in on their conversation, and kill the eavesdropper. In his pocket, they find a letter sighed ‘A’, believing him to be sent by Ambrose. After sneaking into the party in the courtyard, Illario distracts a guard with his charm in order for Lucanis to get the keys to the place. They regroup after Lucanis kills the other guards inside. They find an enslaved elf girl, but Lucanis refuses to kill her, and she is all too happy that they are there to kill Ambrose, so they let her go. In Ambrose’s work room, they uncover the secret to his perfect wigs: He feeds his slaves red lyrium to create red-lyrium infused hair. Lucanis destroys the elven artifact Ambrose keeps in his workshop to prevent the veil from tearing, and while the party is erupted with demons. Illario leads the slaves of the estate that are able to escape to safety and freedom, while Lucanis confronts Ambrose. Ambrose shovels his magic wig hair into his mouth and becomes an abomination, but Lucanis still successfully kills him. The following day, Crispin and Felicia visit Magister Zara Renata and inform her that Ambrose is dead. Crispin says Zara will likely soon be a target herself, to which she responds that she has plans to take down Lucanis.
Genitivi Dies in the End
This story is impossible to make a summary of, because it’s told in the form of Philliam writing down what happened but full of fabrication, making it unclear what is real and what is fake. So nothing really matters. The only known fact is Rasaan, (a Qunari tamassran introduced in the Those Who Speak comics,) is leading a search for elven ruins trying to find information on the Dread Wolf. That’s really all that matters, I promise.
Herold Had the Plan
Dwarf Bharv and elf Elim, two Lords of Fortune, were after an amulet held at the Grand Tourney. Their friend Herold already died, and now they are on the run from Starkhaven guardsmen, along with their hired help, Panzstott. It turns out Panzstott is the real reason they guards are after them, as he stole the precious Celebrant sword, supposed to be given to the winner of the Tourney. He is working for a woman named Lady Lucie, who promises that she will help Panzstott find his sister, who left to become a Grey Warden and has never been heard of since. Lucie believes the Celebrant belongs to her, because her dead husband was the last Champion. A fight between everyone and the guards ensues, where Elim and Bharv are mortally wounded—however, it turns out the amulet has magic healing powers, and saves Bharv’s life. He heads to the pre-arranged meeting spot and gives the amulet to Vaea (from the Knight Errant-onward comics.)
An Old Crow's Old Tricks
After a group of Tevinter soldiers led by Magister Bicklius attack the Dalish clan Oranavra, the remaining clan members reach out to make a contract with the Antivan Crows to kill the soldiers. Lessef, an elderly Crow but still deadly, fulfills the contract, killing the soldiers one by one. In the end, she stands off with Bicklius, and in addition to killing him, steals back a precious halla statue he stole from the clan. Lessef then runs to her getaway boat yelling in Qunlat so that the soldiers she let chase her believe the attack was from the Qunari. Her partner Tainsley sails them away, happy that his uncle’s clan will get their halla statue back.
Eight Little Talons 🖤
All Eight Talons (the leaders of the most powerful Crow branches) are called to a meeting at the Verdant Isle of Lago di Novo by First Talon Caterina Dellamorte, to discuss the impending Qunari invasion of Antiva. Fifth Talon Viago De Riva is the last to arrive, where he meets Seventh Talon Andarateia “Teia” Cantori, (both of whom were first introduced in the Deception comics.) At their first meal together, the group argue while Third Talon Lera Valisti is notably absent. Viago and Teia are sent to investigate where Lera is, and find her dead, with her body displayed mimicking an infamous Crow murder of the past. The finger-pointing starts immediately and Caterina puts Verdant Isle on lockdown, forbidding anyone from leaving. This especially pisses off Sixth Talon Bolivar Nero. The next morning, they find all the servants have been murdered. Eighth Talon Giuli Arainai was also murdered the same night. Both again, in the style of famous Crow events. Caterina orders Viago and Second Talon Dante Balazar confined to their quarters, as they are the number one suspects. Teia ignores the rule about no visitors and breaks into Viago’s room anyway, where the two come up with a plan to coax the truth out of Dante, with a mixture of Teia’s natural silver tongue and a truth poison of Viago’s making. They are able to confirm Dante is not the killer. That evening, Teia and Fourth Talon Emil Kortez find Dante dead, while at the same time, Viago is attacked by a poisonous snake hidden in his clothing. Before he perishes, Teia returns to his room and finds anti-venom among Viago’s many alchemical vials. They figure out the killer is Emil, and upon confronting him, Catrina takes him out with her cane. Before Emil dies, he reveals he was contacted by the Qunari, and made an agreement with them that if he could destroy the Crows, they would invade peacefully and Antivans could keep their way of life, without submitting to the Qun. The remaining Crows then all stab Emil to death. With the killer dealt with, Catrina, Viago and Teia all make a plan, and send written orders to the head of each House, (the heirs, in the case of those now dead.)
Half up Front
Vadis, runaway daughter of a Magister, and Irian Cestes, former elven servant, are thieves for hire working in Minrathous. They are hired by a mysterious elven woman to steal back an artifact known as Dumat's Folly, which is said to be a piece of the Black City, from the Archon’s palace. They discover that the artefact has been stolen by the Qunari, and are able to track the thieves to Kont-aar in Rivain using blood magic. The two travel to Kont-aar and sneak onto a dreadnaught holding a ton of magic objects the Qunari are studying. But the whole thing turns out to be a set-up by the mysterious elf. She reveals several things in her villainous gloating: That she works for the Dread Wolf, that she has possession of the real Dumat’s Folly, and that the “Dumat’s Folly” that Vadis found on the dreadnaught is actually a magic bomb soon to explode. Her goal is to implicate a Tevinter mage in the destruction of Kont-aar. Vadis and Irian overpower the elf, but the elf bites down on a poison pill hidden in her mouth and dies. Vadis blows the dreadnaught out to sea using wind magic, and she and Irian escape on a lifeboat just in time to avoid the giant explosion. Back on shore, they are interrogated by Ben-Hassrath agent Gatt (from Dragon Age Inquisition), who shares that they were tricked into stealing the artifact in the first place by an Agent of Fen’Harel among their ranks. Gatt says that the Ben-Hassrath will remain officially neutral on the invasion. Gatt suggests they go to Kirkwall, but Vadis and Irian decide to go to Val Royeaux for a vacation instead.
The Dread Wolf Take You
Charter (from Dragon Age Inquisition) attends a meeting with some of the best spies across Thedas at a place called the Teahouse in Hunter Fell, Nevarra. At the table is a dwarf from the Carta, an Orlesian bard, a Mortalitasi mage, and a mysterious Executor from across the sea. She says she invited someone from Tevinter and the Ben-Hassrath, but they both declined. First, the dwarf tells a tale about how he and his crew used a special solvent that softens lyrium, allowing them to extract the red lyrium idol from Meredith’s statue in Kirkwall. At the meeting location a man from House Qintara (from the Deception comics) shows up and takes the idol. Also at the meeting were former templars looking for the solvent that softens red lyrium, but they were all killed in their sleep by the Dread Wolf. The Mortalitasi speaks next, about how a man from House Danarius, (that being Tractus from the Dark Fortress comics), brought the idol to her group of mages, asking for help unlocking it. They do so in a ritual, but it draws the attention of the Dread Wolf, who is angered by them using his idol to “vandalize the sea of dreams”. One of the Mortalitasi mages fled with the idol leaving the rest to die, but the speaker managed to escape with her life. Finally the Orlesian bard speaks of how the idol wound up in auction house in Llomerryn, where the Dread Wolf himself took possession of it. By this time though, Charter has come to realize that the Orlesian Bard is actually Solas in disguise, and asks for her life. Solas kills the other attendees, but spares Charter. She tells him he doesn’t have to do this, but Solas insists he does, before leaving.
Dragon Age: Absolution (post-9:44, exact time unknown)
Elven rogue Miriam and Orlesian human warrior Roland, a couple of mercenaries, are recruited by Fairbanks (DA:I) to join his group, who are tasked by the remains of the Inquisition to steal a magic artifact known as the Circulum Infinitus from the Summer Palace of Nessum in Tevinter. The group also consists of the dwarf warrior Lacklon, the tal-vashoth mage Qwydion, and lastly human mage Hira, who Miriam has a romantic history with. Miriam and her deceased twin brother Neb were formerly enslaved by the man now studying the Circulum, Rezaren Ammosine. She is reluctant to return to Nessum, but Hira convinces her to help. Their heist does not go as planned however, and Hira is captured while Miriam is gravely wounded, but the others scoop her up and flee. Rezaren uses blood magic to contact Miriam in her dreams and tries to convince her to return to him so they can be like his idea of a family, but she refuses. It’s also revealed through flashbacks that Miriam was forced to kill Neb when Rezaren’s mother put a demon inside him to prevent Rezaren from failing his Harrowing, except Rezaren used blood magic to bind a spirit to his body that he now controls. Rezaren’s hope is to use the Circulum to bring Neb back to life for real. Miriam and the rest of the gang stage a rescue mission for Hira, but when they regroup back at their base, it’s revealed that Hira was planning on betraying them to “The Crimson Knight”. Rezaren chases after them, and manages to begin the blood ritual to try and bring Neb back. Neb’s spirit destroys his body rather than return though, and Miriam is able to kill Rezaren. She then asks Hira to choose their relationship over her quest to destroy the Tevinter Imperium, which Hira refuses, and flees with the Circulum, intending to bring it to none other than an alive once more Meredith Stannard from DA:2. Meredith is leading what remains of the red templars. Miriam and her friends vow to chase after Hira and stop her.
Dragon Age: The Missing (post-9:44, exact time unknown)
Varric Tethras and Lace Harding are tasked by Charter to try and track down Solas, all the while stalked by a mysterious figure in Venatori Assassin clothes. Their adventure first takes them to the Deep Roads under Marnas Pell in Tevinter, where they encounter two Grey Wardens, Evka Ivo and Antoine (from the Tevinter Nights story, Hunger). They find an abandoned hideout with an invitation to the home of Lady Crysanthus in Vyrantium, where they investigate next. When they arrive in Vyrantium though, they find it under siege by the Qunari. This doesn’t stop them from breaking into Lady Crysanthus’s estate though, where they meet the Antivan Crows Viago De Riva and Teia Cantori (from the Tevinter Nights story, Eight Little Talons). Viago and Teia were there to kill Lady Crysanthus, but Solas beat them to it by turning her to stone. They discover evidence that Crysanthus was working for the Venatori, who are after an elven artifact called “the crucious stone” located in the Arlathan Forest. Viago and Teia share that the Crows are working against the Venatori, before they all part ways. In the Arlathan Forest, Varric and Harding encounter a group of “Veil Jumpers”, led by Strife (from the Tevinter Nights story, Three Trees to Midnight). The Arlathan Forest has turned into a place of chaotic magic, where space and time mix and mingle in strange ways. The Veil Jumpers help Varric and Harding get to the temple where the crucious stone is said to be located. Within the temple though, they only find a note left by Solas asking them to stop interfering with his plans – Solas now has the stone. Varric and Harding next travel with Minrathous to meet private investigator, Neve Gallus (from the Tevinter Nights story, The Streets of Minrathous). Neve says that Solas has been busy in Minrathous, attacking Venatori, stealing their artifacts, and freeing their elven slaves, who in turn are rising up in his name. Neve shares that there is a group called the Shadow Dragons that helps those who have escaped slavery as a lead about the elven rebels. They find an elf that Solas freed, who shares that there’s a meeting of escaped slaves planned that night at the docks, but Varric and Harding piece together that the Venatori know about the meeting and will attack. They decide to give up chasing Solas in order to help the elves. Varric realizes that there’s no way they will catch Solas at this point, because he knows them too well – so he says they need new help.
Short Stories
Minrathous Shadows (post-9:44, exact time unknown)
A templar named Tarquin plays a card game with a magister, and confronts her on being a Venatori cultist. It’s revealed that Tarquin and the deal are part of a group called “the Viper”?
Ruins of Reality (post-9:44, exact time unknown)
Strife and Irelin (from Tevinter Nights) are lost in the Arlathan Forest, as the forest has come alive with magic, changing and shifting to the point where Strife’s map is no longer reliable, nor is the passage of time. Strife carries an ancestral journal from the Morlyn that began rewriting itself. They find copies of themselves—Irelin says either a mirage or an echo—running around. Irelin turns into a bird to snatch a crystal halla figurine off a statue they find, and the spell ends for a time.
The Wake (post-9:44, exact time unknown)
Viago de Riva, Illario Dellamorte, and Teia Cantori (from Tevinter Nights) all attend an Antivan Crow funeral, implied to be Lucanis’s from Illario���s drunken story-telling about the two as children and him saying “I was always right behind him, you know? Now there’s nobody for me to follow.”
Won't Know When (post-9:44, exact time unknown)
Evka Ivo and Antoine (from Tevinter Nights) fight off a darkspawn horde so a group of miners can escape. They ponder the dangerous nature of being Grey Wardens, before Antoine asks Evka to marry him, and Evka says yes.
As We Fly (post-9:44, exact time unknown)
Neri de Acutis and his sister Noa are old Antivan Crows fighting the Qunari occupation of Treviso.
-----
Like these kinds of meta pieces? Please consider supporting me on Patreon, where you could have viewed it a few weeks earlier!
2K notes · View notes