#are dragons Just a thing there or were they everywhere? are they just stories to people outside the area? etc etc
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Special Feature: Vana'diel - Digital Archaeology in 2025 and the Soul of Adventure (Final Fantasy XI, 2002)
Acquired Stardust is back after a long hiatus from writing with this special feature! Want to know what we've been up to over the holidays? Click through to read Ash's long story about uncovering a living fossil and checking off a bucket list item together with Larsa through their adventures in Final Fantasy XI's Vana'diel!
The love of and desire for 'adventure', even vicariously, is something that has been etched into the very soul of humanity from the earliest stages of our history - the oldest surviving literary narrative, Sumer's Epic of Gilgamesh, is over four thousand years old. From the time written language came into being we have dreamed of stories of great heroes roaming the land, contending with crisis and gods in equal measure.
The subject of today's feature is a series that itself often hearkens back to the Epic of Gilgamesh with abundant references throughout its now 16 mainline entries and countless spinoffs, and to really understand it in context is difficult given just how much the world has changed since the release of Final Fantasy XI in 2002 (arriving in America two years later). So different in fact it almost sounds like another world itself.
The early aughts were an incredible time to grow up, and it's one of the times in my life I've personally felt a sense of adventure most strongly. As a child of the first generation to grow up with easy access to computers in the home it felt like a time of infinite possibilities. Large numbers of emergent technologies and innovations had begun to rapidly change youth culture as well as erode the old order of isolated regional cultures. The rollout of broadband 'high speed' internet in 2001 to my area was a huge deal, finally breaking upstate New York out of dial-up internet limitations now unimaginable. Video games and the hardware on which they ran got infinitely more complex. Media from Japan continued its controlled flow into the west as anime like Dragon Ball Z left its indelible mark on my generation.
Somewhere in this confluence of rapidly expanding technology and rapidly shrinking cultural borders I found myself coming of age. Growing up in upstate New York with Knox's Headquarters quite literally in my backyard gave me an early love of history, but growing up a 'latchkey kid' afforded me control of my own time - I could do what I wanted when I wanted to do it all with minimal, if any, supervision. I was able to throw myself into whatever pursuit I wanted to without anyone looking over my shoulder, to decide for myself what I was interested in and who I was to become. The opportunity to find myself on my own is one I'm eternally grateful for, and to have done it in a time before far-right pipelines were anywhere near as omnipresent as they are now was a real blessing.
How this shaped up was, unsurprisingly, that I played a lot of primarily Japanese video games and watched a lot of anime. But in the early aughts there was still a comparatively very slow trickle of those things available in the west, and I was drawn primarily to two outlets that could expand my awareness of them. One was Cartoon Network's [Adult Swim] brand which would become a huge cultural player in itself and is perhaps a story for another time. The other was twice-defunct television channel G4, focused largely around video game programming such as documentaries in its series Icons and even airing thematically structured compilations of trailers, cutscenes and gameplay with Cinematech.
My love for history really blossomed in this period into complete obsession with hobbies. History was in my backyard, but it was also everywhere and In every little thing. And there were so many more 'little things' than I had ever previously known. The world was far bigger than I had ever imagined. There was always something new to see, each with its own universe of things to know about it. It was like surfing an incredible alternative cultural wave, topping the peak alongside countless other misfit kids of the Bush years. It's an experience unlike many others I've had in my life, and an incredibly special time that I will never forget. It created innumerable core memories, sometimes even from the slightest of things. One such core memory leads us directly to today's article.
The day itself was not unlike any other. I'd arrived home from school to an empty apartment and sat myself in front of the TV to spend my time on what I really wanted to be studying. As the aforementioned program Cinematech aired a rerun of one of its regular episodes I was caught off guard by a commercial for the then-upcoming Final Fantasy XI. It was a quick 30-second spot, but utterly arresting to someone who had up until that point (and indeed to this day) been completely obsessed with Final Fantasy. The game itself looked like one of the coolest things I'd ever seen, but the narration and logo noting that the game was 'online' blew my mind at the time. While certainly not the first Massively Multiplayer Online Role Playing Game, it was the first one I'd personally encountered and the prospect of being able to interact with other Final Fantasy fans within the specific context of a Final Fantasy game rather than discussion of it was extremely tantalizing.
But there were a lot of questions to be asked. What was an online game? How did an online adapter work and how much did it cost? You'd have to pay a monthly subscription to play it? And what exactly was an HDD, anyway? Rather than deal with the hassle of answering these questions (which were likely to be met with a swift and completely understandable 'no' when the inevitable monetary costs were discussed) I drifted away into other areas of my hobbies. But the core memory of seeing this game for the first time had stayed with me all these years, and Final Fantasy XI had become something of a white whale to me. A game I'd always wanted to experience but never had the time or extra money for. An opportunity I missed out on, a time and place I should have been in. Part of that great cultural wave I should've surfed.
Larsa and I discussed getting into the game almost every year we've known each other (note: that's a long time) and always ultimately decided against it as we were already busy enough. That all changed in the later days of 2024 when we finally took the plunge and bought the game on Steam, a bundle containing all of the expansions for the game as well as a free 30 day subscription.
There are no two ways about it, Final Fantasy XI is extremely antiquated. In fact it's a game so old that it was released before Squaresoft even became Square-Enix. Setup of the game's PlayOnline launcher, notoriously referred to as 'the first boss of the game', is a pain and can alone filter out many looking to experience the game proper and we admittedly ran into a snag or two that at first did not look good for our future with it. But managing to make it through the initial hurdles was rewarded almost immediately precisely because the game is so antiquated. The PlayOnline launcher is a living fossil reminiscent of an earlier, intermediary intersection of culture and technology - a less connected world without social media or smartphones. Built-in mail services, profiles with information sections like hobbies, 129 pages of selectable avatars many of which from then-contemporary Square games such as Threads of Fate (1999), Ehrgeiz (1998) and Brave Fencer Musashi (1998) as well as other Final Fantasy games. It presents a shared language and collective frame of reference for culture of the era with the inclusion of some of those games that are now functionally extinct.
The PlayOnline launcher feels like walking the hallowed halls of not just a museum, but a genuine slice of time rather than a recreation or kayfabed reenactment. It feels like walking through a time portal directly to the transitional period between web 1.0 and 2.0. Absolutely remarkable to the point that I felt speechless fiddling around in its menus, its ability to remain untouched by modernization is nothing short of astounding. They say that you can never truly get your childhood back but the PlayOnline launcher feels like it manages to genuinely capture the way the world, and indeed the way we, were at the time. Like returning home after two-plus decades away only to discover everything is exactly the same as you left it.
There's a real sense of peace, wonder and belonging unlike much I've ever felt before. It was like spotting land from ocean and I was simply overcome with emotion. Overcome with the sudden acute awareness of loss, and having managed to regain some of what was lost. Overcome with the feeling of many people, each with their own lives and complex as my own, having tread these same halls over the course of what was now decades. Fiddling around with the launcher was genuinely one of the most surreal and vivid experiences of my life. And the absolute whirlwind of nostalgia wasn't through with me yet, the opening scene of the game featuring the iconic Uematsu-composed Prelude and narration by the actor who first made me want to get into the arts in Michael McConnohie. The game's English cast in general features many actors who defined that generation of voice acting and adds to the overall feeling of being a moment trapped in time.
Players are able to create one singular character (with the option to purchase more character creation slots for an additional fee), selecting from different playable races with their own distinct physical features, stat advantages and disadvantages. Character creation is rather limited by current standards, with each playable race having two 'genders', each having a number of preset faces and hairstyles. You are able to alter your character's height, but that is all the player can do in terms of customization beyond selecting preset faces and hairstyles, which are themselves tied to each other. The playable races are by and large the same initial races available in Final Fantasy XIV, though I find the Mithra preferable to XIV's Miqo'te as they're a bit more bestial and less anime catgirl. Much of the aesthetic is also rather similar to XIV, with plenty of recurring gear visuals recycled into XIV (along with plenty of monsters), though some of the cloth armor is more elaborate and creative as opposed to XIV's deluge of generic healer robes you will be inundated with. After creating your character you select one of three nations to hail from, each with their own storyline that ultimately converges by the time the final battle of the base game rolls around.
Larsa and I (playing Mithra and Tarutaru, respectively) embarked on Windurst's story, and the antiquated nature of the game is felt pretty much immediately. There are no quest markers and very little information about where to go or what to do, or even how. You will be thrown right into the deep end and expected to find your own way and make your own adventure. Maps are invaluable items able to be purchased by players for most of the game's expansive and sometimes rather empty areas, otherwise they will be flying blind. which can be very troublesome but helps the overall feeling of an adventure. It helps you connect more with the world and learn where things are. Roughly the first thirty hours of gameplay was spent exclusively on leveling our characters, figuring out the battle system and exploring, without nearly a single story scene due to focusing on experiencing the game naturally rather than following one of countless sometimes variously outdated guide.
On that front, the gameplay is certainly of a very slow pace for better or worse. Battles are menu-based like classic Final Fantasy games as opposed to the more modern action game style, and players' main form of damage in combat will be through auto attacks against creatures that for the first time appear in the world rather than as separate random encounters one loads into. These auto attacks can be quite quick (with some of the quicker classes being able to land more than one blow per attack) although some weapons will attack significantly slower. Actions taken during battle charge a TP meter that the player will be able to spend on 'weaponskills', damaging named attacks with their own built-in typing that can react to and resonate with other weaponskills resulting in an even more damaging 'skillchain', itself being further able to be paired with a magic spell for a 'magic burst' that applies even more escalating damage.
Figuring this system out is fun and can considerably speed up combat, and is another area in which the game encourages experimentation, rewarding those willing to invest time in tinkering with the game's six basic jobs (the player is able to freely swap to any of these basic jobs, and later the many advanced jobs as they are unlocked, in their housing) and multitude of available weapon types. Jobs are additionally able to be expanded through combination, assigning another unlocked job as a sub job that grants you access to that job's abilities, stats and gear in addition to those of your main job.
The pace of the game being rather slow works in its favor in regards to how its multitude of mechanics function together. It feels like every single action and event matters. Status effects such as poisoning, silencing and blinding can now turn the tide of battle one way or another. MP, which the player uses primarily to cast spells, recovers extremely slowly and so their use of it must be carefully managed lest they be forced to literally sit down for minutes at a time to rest and recover. Items such as potions and ethers are incredibly valuable as a consequence of this. There is genuinely so much room for skill expression, planning and executing battles and it's very refreshing compared to many modern games.
The system itself, while deep and rewarding of knowledge, also has lots of little touches that help keep the experience from being excruciating. One example is the cursor memory effect that allows you to quickly recast spells and abilities as needed. Just as well in the years since release the game has seen the additon of the Trust system, an array of collectable NPC summons that scale to the player's level and fill multiple roles in the party that helps mitigate the declining playerbase and the large variance in levels and progress between the players that do still play.
These Trusts are able to be summoned at nearly any time and resummoned after falling in battle on a short timer, and they really help the experience of progressing through the game a ton. Speaking of timers and the overall pace of the game, it seems to be a recurring and somewhat intrusive element of the experience that you will likely have an opinion on one way or the other. On the one hand it makes actions matter tremendously, and on the other it can sometimes feel like every action including map traversal is stretched in hopes of milking players for subscription money.
Time gates themselves are not terribly uncommon to run into, with the quest that unlocks the samurai job featuring a several-hour real world wait associated with it that is wholly unnecessary. Final Fantasy XI is very much unafraid to make you spend your time with things like RNG drops for quests and conditional monster spawns. Some of this design philosophy also crept its way into the original version of Final Fantasy XIV, the notorious 1.0 that nearly spelled financial doom for Square Enix after a turbulent period.
The base game's story scenes are few and far between, with a certain level of gravitas to the fade-to-black that comes with a cutscene due in part to that infrequency but just as much with how purposefully they are interspersed. The story itself is, at least at first, a bit simplistic and reminiscent of a rather vanilla Dungeons and Dragons campaign. Which works in the game's favor quite well as a platform for authentic and spontaneous adventure.
To that point, each job has roles to play in a party and depending on the situation you may find yourself in need of another player to help you through a particular challenge. While the majority of this can be mitigated through Trusts or clever uses of items such as Prism Powder to sneak by aggressive monsters, it is entirely possible for you to be stuck at various points if you don't already meet the qualifications or have another player on hand able to help you.
This was a particularly fascinating element of the experience to me and highlighted some of the ways in which culture has changed. While it is true that this is yet another way in which the experience can be stretched out, it hearkens back to some of the origins of the series in its obsession with Dungeons and Dragons. There are ample opportunities for 'hero moments', not all of which will be yours and yours alone. These days if we're holding the controller we want to feel like the hero at all times, but Final Fantasy XI is not afraid to give different people in your party the chance to shine at different times which very much feels in line with the tabletop roleplaying experience.
As a consequence of things taking so long it creates a real, genuine feeling of thankfulness for the players having their hero moments. The gratitude can really help forge some bonds among players which isn't necessarily something we collectively like doing anymore. Much of the design of the game facilitates a great sandbox for authentic adventure and is almost entirely player driven outside of the main story quest.
The sound design is also quite strong, with a strong team of composers including series veteran Nobuo Uematsu handling the game's staggering workload. There's a lot of standout songs, such as "Heavens Tower", but even those without direct experience with the game might be familiar with the Uematsu-composed "Ronfaure" which has been a fixture of live performances associated with the series at large for virtually as long as there have been such concerts. Plenty of nostalgic nods to previous games aurally help the game feel more connected to its predecessors as well, such as certain classifications of armor sounding identically to Final Fantasy IX party member Adelbert Steiner's armor when running.
The graphics variously hold up quite well. Character designs are largely strong (with many feeling right at home in this era of Square game) and much of the clothing design is pretty good as well, not featuring (to my knowledge) as many of the deviations that Final Fantasy XIV does with, for example, its recent 'streetwear' additions to the game. It's a rather cohesive aesthetic that looks somewhat like a cross between Final Fantasy Tactics and Final Fantasy XII. Geometry can be a bit blocky and skyboxes can be a bit splotchy, but there is still plenty in the way of beautiful vistas and cool sights to see even if they're roughly what a PS2 was capable of rendering (sometimes with great dips in frame rate on that system).
When launching the game it warns you to not play to the detriment of your real life, and when launching for the first time I assumed that a funny little quirk of when it was released and the relative unfamiliarity the world had with MMOs in a time before Blizzard's genre-defining World of Warcraft. This is not the case, and if the gameplay grabs you it is extremely easy to play for huge amounts of time without noticing it. We did not heed this warning and making our way through the base game took roughly 98 hours, mostly taking up just about all of our free time.
The game is also great about allowing the player to make lateral progress, which is to say grinding up various jobs to combine with each other, and not feeling like you've wasted your time despite making no forward progress through the game. It is shockingly addictive if the gameplay appeals to you. Final Fantasy XIV, clearly a spiritual successor of sorts to Final Fantasy XI, indeed recycles quite a bit of its predecessor but impressively many of the elements that do get rolled into XIV don't all necessarily feel like they've made their original incarnations' irrelevant.
One particular highlight of the experience was the usage of a ferry that shuttles players between two locations in the world. Said boat's arrival must be waited for in real time, boarded and then rode for a trip that takes several minutes in real time. This ferry trip is not privately instanced and can see you bumping shoulders with other players also looking to make the trek aboard the ship. It was just one of many examples of the game design going to great lengths to encourage organic, player-driven sandboxy adventures where you're able to socialize rather easily.
Both games have tons to offer and there is plenty of reason to dip your toes into Final Fantasy XI to experience an incredible slice of history, all the more now with the Rhapsodies of Vana'diel storyline helping catch newer players up and Final Fantasy XIV featuring a crossover raid series with Final Fantasy XI. It is an incredibly large experience not meant to be pursued to 100% completion, so I urge you to pick your path carefully and divert only for what interests you, primarily for unlocking jobs to progress through the main story with. You will encounter plenty of outdated and dubious information on the internet for the game, with plenty of discussion dating back to 2007 being the last time things of a relevant nature were discussed in an easily findable way.
Vana'diel likely hasn't seen the last of Larsa and I, and I'm sure we'll resubscribe at some point to continue our adventure. Perhaps after reading some impressions of the experience in the current day you might decide take the plunge yourself. Rest assured, even now after all this time adventure indeed still courses through the veins of Vana'diel. And after all, hasn't adventure been what humanity has been chasing since time immemorial?
-- Ash
#gaming#video games#final fantasy xi#final fantasy#squaresoft#final fantasy 11#written post#retro gaming#ffxi#ff11#games writing#written posts#game spotlights#square enix#final fantasy series#games blogging#long reads#video games writing#essay#writing about games#game review#game recommendations#games journalism#vana'diel#mmo gaming#mmorpg#nostalgia#spotlights
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POV: You’re sad and wanting comfort but the character you’d usually find comfort in was deemed unlikabled and totally undeserving of love by the narrative. So instead of feeling comfort thinking of that character now you just feel even worse. Because every time you try to immerse yourself back into the story they came from you have to constantly be reminded by it that they never got to receive any sort of affection and the story wanted the audience to know the reason was because it never felt they deserved any. Even when intentionally making them sympathetic at moments, at the end it’s clear that they were always planning on kicking the dog with them.
#the dragon prince#tdp#viren#lord viren#tdp viren#viren tdp#tdp critical#every single time I rewatch the scene with viren dying I just feel sick#like not sad or angry just sick#it just feels incredibly off to me like it’s not how it’s supposed to go#like it’s just wrong#and I feel even crazier interacting in the fandom space cuz it feels like everyone feels completely differently then me about him#I get that he was an abusive parent and I don’t think there’s anything fundamentally wrong with disliking him#but oh my gosh where did all this he’s a narcissist and the lesson of his story is karma’s a bitch talk come from?#like the latter is literally the opposite lesson a series like tdp should teach#I get not liking a character but outright mischaractizing them as a result and using your dislike to justify the handling of them#by the narrative is a whole other thing#but I get the fandom’s perspective when the writers have handled his character in such a way that would make him so disliked#what I genuinely don’t get however is why the show seems to hate his character so much#there is evident moments 2 seasons worth even of the show setting him up to be someone that’s not so disliked#and then turning around and saying actually that set up was all a farce he doesn’t deserve any sense of forgiveness or the right to atone#yk how we were exploring how there’s always a choice and you have the freedom to change at any given moment with this character?#yeah well apparently we’re going to show that’s not actually the case by having him going crazy locked up in a jail cell#and showing him yelling at the walls about how he’s free with the symbolism of a spider eating a fly caught in a web to prove that he’s not#and we’ll even drop some hints that he was being manipulated and controlled till the end by a bigger antagonist#(regardless of whether or not the theory is true there are hints everywhere)#like why#just why#I feel like I’m not allowed to like him anymore cuz the show doesn’t want me to lol cuz they’ve decided he’s a bad person to the bone#and nothing could have ever had changed that
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poe thoughts and scribbles for my aching soul
#He’s a really old oc#based off my plush rabbit when I was 10 so my first oc ever next to Craig and hope who were made at the same time.#i used to draw him as any thing I was obsessed with as a kid like digimon or Pokémon and still call him poe#cause I was also obsessed with Calvin and Hobbes and I would imagine him like Hobbes for fun and bring him everywhere and make comics of#poe hanging out with me as a scary cool monster who secretly turned into a plush rabbit like Barney the dinosaur#and that’s like his origin story LMAo I didn’t do imaginary friends or anything like that#I’d just grab a plush toy or poe and pretend I was in an adventure with them. But poe was my personal comfort one causw my abuela got him#for me and he would be gripped allot when I was sad or upset so he was my coping toy#another would be a big red dragon I have since I was five too. And I would be silly and be like that’s poes girlfriend and she is PFGN#and now with my eclipse toy hehe :) but yeah poe origin lore from my backyardigan kid times#GOD THAT SHOW ALSO MADE ALLOT OF INFLUENCE TOO LOL DOKFJF I was a massive daydreamer lol#but now poe has his own insane story now it was silly when I was a kid but it’s cool now I swear I prommy im not cringe (disclaimer I am PF#anyway that’s crazy#art#my art#my ocs#poe#monster#monster oc#furry#kinda#creature#wife ocs#harbinger#hope#Craig#hes their dad dadadada#Tired dream guardian monster raising to literal eldritch entity children in a summary pretty much
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(hope you don't mind OP, just wanted to include your tags for context)
I love this take. I don't entirely believe Bioware fully realizes it at this point, or at least they haven't verbalized the series' overarching themes in this way, but they need to so they can do it better. This is a series about the inevitable march forward, empires rise and fall and change the world and in the end no one really remembers, life just keeps going until the moments you thought etched in stone are less than specks on the horizon. Your choices matter within each game, in the immediacy of the moment, but like all history they are flattened and forgotten as time moves on. Nothing matters but it *all* matters, you understand? Dragon Age is about how one person or one small group can simultaneously do so much, have such an impact on the world, and yet barely leave a scuff behind. Bioware just needs to listen to Dolly Parton and do it on purpose.
Mfw the game about the futility of choice and the horror of living in an oppressive system where individual actions can do very little even when well intentioned isn't narratively important in its minutae a decade+ after its close
#I get why people are reacting this way to the three choices thing#and I mean this is why I don't want Fenris back because I know he won't be the Fenris my Hawke knew by the end of 2#He'll be a flattened version just like Morrigan will be if her personality isn't influenced by the different ways her life can have gone#But ultimately I want to see them go further this direction#From what I'm hearing within the game the branching storylines and reactivity is incredible#I like little carryovers and references but ultimately I want the games to be contained stories#And together I want them to build the living history of Thedas as a whole#Basically I want Unprepared Casters in game form#Anyway I'm not preordering cause I have moral objections but I'm not writing the game off until we actually get our hands on it#And this is mostly me rambling anyway DA is my favorite hyperfix#Dragon age#dragon age the veilgaurd#Datv spoilers#Sort of?#But like we even get a microcosm of this exact theme in the Soldier's Peak DLC for Origins#Wardens rebelled against a tyrant and fought a grand battle and they summoned demons and used blood magic and were thrown out of Ferelden#And by Origins no one remembers#Not why the Wardens were thrown out not that King Arland was a tyrant#Look at Caridan and the golems#It's literally EVERYWHERE in this series please please please work it into the actual game design from now on
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Calling it now:
If there's ever any future installments of Dragon Age there will be no mention of the differentiation between the Dalish or City Elves.
Like in DATV they will simply all be 'elves' and the vallaslin will be reduced to 'cool looking tattoo's that some veil jumpers have' - no mention of the elven pantheon either, because why bother! They're all dead now!
They're all dead and responsible for every lore plot point in Thedas, and there's nothing of mystery or substance left in the world now.
No mention of the culture in the alienage, of the vhenadahl tree, of the horrific racism and systematic abuse the elves have been through...now its just elves. With the way the Veil Jumpers have been set up, and the fact that the elven gods were the enemy in DATV, I find it extremely unlikely that the Dalish will even exist as a group either. Why would they? Their Gods returned and blighted the world - not that the fact is even truly discussed in the game. Elves are just elves, and the notable elves are Veil Jumpers.
Maybe you'll walk in a city, pick up a codex, and get a copy and pasted explanation of history from a DAO codex - a reminder of what we used to have and what BioWare absolutely demolished in their attempt to build a new IP on the bones of Dragon Age. The absolute whiplash in writing, story, and character between DAI and DATV is staggering. How on earth could the studio that made such a gorgeous, rich world of lore surrounding the elves in one game end up utterly bastardizing and reducing it to nothing?
How can you look at a place like the Temple of Mythal and go from those gorgeous golden murals and emerald tiled roofs that reached to the heavens to a place like the Lighthouse? From the Emerald Graves to the ruins of Arlathan - devoid of halls that reach to the heavens and golden murals replaced with stained glass? The entirety of the Trespasser DLC had more character and reverence for what the elven empire once was, and DATV feels as though it's approaching it with the perspective of 'generic elven bullshit with triangles everywhere'. All that unique architecture has been obliterated by adding in World of Warcraft focus crystals and automatons.
How can you go from the atmospheric/environmental storytelling of the Lost Temple of Dirthamen to Solas just blurting everything out? No weight, no double truths or hidden meanings - just blurting it out, getting it said and done with no gravitas? That was Solas' entire thing! People have made threads literally dissecting what Solas says and does not say - now he spits lore out as though it were common, everyday knowledge.
How can anyone justify the sudden emergence of magical automatons everywhere in old elven ruins? As if Dragon Age didn't have a host of enemies/creatures available to use in their stead - or the ability to create something unique to the forest of Arlathan. What happened to the spirit guardians? What happened to the lingering echoes of the elves slaughtered by humans in wars ages past like in DAO? Magic was their very existence - spells taking years or centuries to cast, weaving in and about each other - and you're telling me the ancient elves spent their time creating magical transformers?! It feels/looks so utterly seperate from everything we know of the elves from Dragon Age.
Or look at the Crossroads - listen to how Morrigan speaks of it - the reverence for the past, the misty atmosphere, and the heaviness of this pocket of the world that carries the fading memories of a world and people that no longer exists...now it's reduced to a hub world! People are just popping in and out of it at will!
In Trespasser, the few eluvians that we were available to travel to led to the most lonely, desolate spots of Thedas, which ensured their survival over the past millennia. The mirror in the Deep Roads, the mirror in the ancient stronghold in Ferelden...now they're everywhere!The 'few surviving' eluvians are in every major settlement of Thedas and all are in operating order! More than that, everyone who sees an eluvian knows what it is - this ancient marvel of a world long gone has lost all worth and is reduced to a 'world building' justification for fast travel.
Poor Merrill, slaving for a near decade to try and restore a small sliver of her history, only to have all gravitas and wonder of her discovery utterly made void. All that accomplishment wasted, especially when Bellara can wave her magic omni-tool and fix an eluvian in a matter of hours.
If you took every specific Dragon Age terminology out of the Veilguard and replaced it with generic fantasy bullshit you would never be able to tell the difference. The world of DATV is so divorced from its predecessors its astounding.
#datv spoilers#dragon age#dragon age the veilguard#bioware critical#bioware what the fuck#elves of thedas#dalish elves#city elves#one good thing about how bad this game is: it's easy to just separate it from the rest of the games#I wanted to explore every corner of the ruins in Inquisition#I wanted to read every codex#fun fact! it's all gone now!#Never forget the bioware fucking nuked southern thedas from existence#weeping into the void#duncan didn't die for this#datv critical#edited to add in that I think the 'dalish' won't even exist as a group anymore thanks to DATV#veilguard critical
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Hi, I was wondering if you could do a Diasomnia and Scarabia x Reader, where after an accident causes Reader to lose their memory, The character in this scenario must help them remember their love story?
I do this now for Sebek and Malleus
Kalim and Lilia are here (coming soon)
Jamil and Silver are here (coming soon)
Sebek Zigvolt
It would be really hard to hear that you had an alchemy accident in class and that you had lost consciousness because of it.
Sebek was certainly not happy about this.
He won't meet you until a couple of hours after you regain consciousness.
Although you will definitely hear his voice before that.
Poor Crowley who has to listen to Sebek talk about incompetent security measures.
Also poor person who acted as your lab partner.
Sebek would surely blame them for what happened.
The crocodile would be really upset.
Although your beginning together was difficult, Sebek cares for you a lot.
Sebek would be happy when you wake up but really worried when you can't remember anything.
Someone should calm him down so he doesn't get too loud again.
After that, Sebek would do his best to make you remember him again.
First, Sebek would make sure you were okay, he would bring you food and take you to places where you spent a lot of time.
It could take a while here, but Sebek is sure that your memories will return with time.
Malleus Draconia
Cursed be the alchemy class and the accidents it causes.
Malleus really just wants to burn the entire alchemy class.
However, as Lilia says this might scare you.
Malleus really doesn't want you to be afraid of him.
You are one of the people who doesn't and Malleus wants to keep it that way.
Of course, everything can be difficult for you at first.
You don't remember anything and suddenly a two-meter-tall fae comes to tell you that you are basically engaged.
Malleus tries to treat you normally.
However, when you are weak his dragon side becomes really overprotective.
At one point it feels like the Malleus is following you everywhere.
The worst thing about all this is that Malleus doesn't know how long this will last.
Believe that Malleus did everything to find out about this.
However, he does not give up.
When you get better, Malleus would take you to the place where you met for the first time.
Maybe that would jog your memory.
You two spend a lot of time in places that are important to you.
However, if this doesn't work, you'd have to come up with some other options.
Maybe true love's kiss could heal you?
A really good cure and not just an excuse for Malleus to kiss you again ;)
#twisted wonderland#twst#twisted wonderland x reader#twst x reader#twst x you#twisted wonderland x you#Malleus Draconia#malleus draconia x reader#twst malleus#malleus x reader#twst headcanons#twst imagines#twst hcs#twisted wonderland headcanons#twisted wonderland imagines#twisted wonderland hcs#sebek zigvolt#sebek zigvolt x reader#twst Sebek#sebek x reader
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hi red!! i'm doing an analysis of sun wukong's (and journey to the west in general's) impact on modern culture for my world mythology final, and for some reason i'm having a hard time finding sources. is there anything you can recommend?
The fact that Journey to the West has contributed an enormous number of tropes to modern media is very clear when the media in question is examined, but I don't know of a specific secondary source that's already done that analysis for you. However, this IS a very good excuse for you to plow through a metric buttload of shonen manga, since the lineage is basically Sun Wukong -> Son Goku -> like a solid third of all shonen action heroes written in the last forty years.
Dragon Ball kicks things off:
Started in 1984 and almost unquestionably the most influential manga ever made. Its first arc features the weird super-strong monkey-kid Son Goku - which is just the japanese pronunciation of the characters of Sun Wukong's name - meeting up with a wacky crew of thinly-veiled expys of the Journey to the West crew, with teen inventor Bulma filling the role of Tripitaka, Oolong the pig-man filling Zhu Bajie's role and Yamcha the desert-based bandit as Sha Wujing.
Hijinks ensue, and while the story drifts pretty far from Journey to the West's original plot, it actually stays pretty solidly referential in weirdly unexpected ways. Several the villains of the week are JttW references, and even the later appearance of three more Saiyans lines up with the surprise reveal of three more Wukong-like mystical apes in the original story.
The connection between Dragon Ball and JttW is very unsubtle and a frequent reference in the chapter covers and supplemental art.
Not every subsequent JttW reference is the result of Dragon Ball popularizing it or anything, since it was already enormously popular, but I think it's pretty hard to extricate Dragon Ball's influence on anime and manga from the original influence of Journey to the West itself.
One way that a distinction can be drawn is in the differences in characterization between Goku and Sun Wukong himself. A lot of the next generation of shonen protagonists were kind of Goku-alikes - pure-hearted dumbasses who only care for the three Fs: Food, Fighting and Friendship.
But the original characterization of Sun Wukong is not really all that similar. He's a trickster, sure, but he's far from a young, friendship-motivated goober. He's profoundly intelligent, pretty much the most well-educated entity on the planet, and routinely brings up that he's centuries older than most of his peers. The Goku-alikes from the later decades of shonen anime are tellingly far-removed from that original characterization. So you get characters based on Goku's cheerful idiocy, but it's just a small subset of the broader influence of Journey to the West on the space of literature.
In general, Journey to the West frequently shows up in very small, bite-sized tropes in other stories. It's less "this is wholly based on Journey to the West" and more "oh, I know where they maybe got this idea/aesthetic/power/weapon/villain of the week from." There are way too many to list, but some of the ones that tend to jump out at me are-
Sneaky characters with monkey motifs:
Tricksy, highly mobile characters who fight with a staff:
Characters afflicted with a magical restraint artifact that allows a much weaker character to stop them from misbehaving:
Specific esoteric weapons, eg. magical fans, rakes, gourds, namedropping The Sword of Seven Stars, etc.
Villains with prominent ox or pig design motifs:
Characters whose primary combat strat is just making Shitloads Of Disposable Copies Of Themselves:
Honestly it just keeps going like this. It's kinda everywhere. Finding the JttW in things is my favorite conspiracy theory rabbit hole because it's 100% harmless and more often than not completely correct.
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I'm pretty sure that's just a semi-popular head canon based off the various locations where vikings were. Like, it could technically be anywhere from the general areas of norway to scotland to greenland, etc.
Honestly, other than Hiccup saying 'Icelandic cod' I'm pretty there's like no confirmation of any real world locations in the movie's universe. Especially considering the time period is just vaguely 'viking age' which was like anywhere from 800 - 1050 AD (this is from memory, don't quote me on that), though I think once they did put a year in one of the 'viking-dragon games' vignettes they did for the 2010 Olympics, can't remember what it was though (also those probably aren't really canon).
Anyways, this plus the substantial historical inaccuracies is why there's so many popular headcanons about it. I supposed httyd could even be considered high fantasy in the sense it might just take place in its own, illogical and made up world (rather than just in the past + dragons) for all we know.
so like. berk is canonically in norway isn't it?
like it's not any other nordic country it's specifically norway, right?
#idk its rlly vague and again unlike the books (they interact with/#fight romans) theres no other actual confirmation of like real world locations#well i think some of the places johann talked about could be but also hes johann and the shows arent technically canon to the movies#sorry this is a lot its just the subject of berks location is smth i think about so so so much#httyd#isle of berk#moth.txt#this is part of why fics and aus exploring places outside the archipelago are so much fun bc its like.#are dragons Just a thing there or were they everywhere? are they just stories to people outside the area? etc etc#sorry if none of this makes sense its like 1am 😭#deyas dragons
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Doctor's In - Holiday Special
Summary: You get ready for your first Christmas with the Maximoffs, but not everything goes according to plan.
Part 2 of 3 of the Holiday Special
A/N: Can you spot the major character we're introducing?
Wanda Maximoff x F!R
Wanda wakes up, alone and confused. The light outside tells her it’s later than usual, and she suddenly remembers it’s a school day.
The woman hurries down the stairs, finding you in the kitchen.
“Hey, chatty patty” you say with a smile, loving her disheveled state. “Hungry?”
“What time is it?”
“Almost 11” you look at your wrist watch, pushing a plate towards her.
“School! The kids!”
“I already drove them to school, and yes they had breakfast that wasn’t just cereal” you explain. Wanda finally sits, and looks at the french toast you’re offering.
“This is really good” she praises as she takes a bite.
“I know I call you cute when you’re cooking, but that’s not the only reason I watch you do it, baby” you smile, kissing her temple as you stand up to pour her some coffee. “In Medicine you learn by watching and doing. I’m trying to learn cooking as if it was the same”
“You’re on the right track. Thank you” she comments as you hand the mug. “I’m just a little lost, why did I not wake up?”
“You really don’t remember?” you say, amused.
“No. Did we…?” she says, suddenly afraid that she fell asleep in the middle of sex.
“Oh, no. If we did, you’d remember. Trust me” you say in a low voice, moving closer. Wanda’s eyes drift to your lips and you smile, pleased with her reaction. “No, we didn’t have sex, baby. You woke up at two in the morning talking about a book idea and I wrote it all down until you went back to sleep”
Wanda notices the notebook on the counter, and she takes it. The story is about a girl that makes a drawing of her perfect pet. Her brother sees it and adds things like dragon wings and fangs. By night, the drawing comes to life, and it follows the girl everywhere she goes.
“This is a full story”
“Mhm”
“This is like three months work”
“Glad to hear we were productive” you nod, not understanding her issue with saving months of work.
“This never happens!”
“Counterpoint, you never had a light sleeper that woke up to your mumbling” you point out, stealing some of her toast.
“Yeah… that’s a good point” Wanda says, frowning. You miss the way she looks at you, as you lean forward to read over everything she said while asleep. Honestly, the story is sweet and very original. To think it was something she came up while asleep is bonkers.
“Wow” you laugh as Wanda lunges forward, kissing every inch of your face.
“You’re so hot right now” she says against your neck and you sigh, pleased.
“Well, let me show you what other stuff we could do to lose some sleep” you propose, carrying her to the couch.
—
For the next day, while you’re at work, Wanda is focused on meeting with Laura and her publisher. You get a few texts here and there, but you know she’s in the middle of a creative storm and you’re happy she finally found the inspiration needed for her next book.
Still, it’s a tough shift as you lost sleep on your day off.
“Wild night?” Darcy says as you’re sprawled across the break room couch.
“Jealous?”
“Meh” she shrugs her shoulders. “I hear Fury is going to be lighting up the Christmas tree in the foyer. Wanna come see?”
“Oh, yeah!” you stand up, eager to check if it will go down the same as every year. Without fail, someone forgets to test the lights and as he plugs it in, nothing happens.
Darcy and you are leaning against the railway, chuckling while Fury screams.
“Every damn year! We run a hospital. Why can’t anyone check the lights?”
“It never gets old” you smile, feeling like the holidays are finally here. You’re about to suggest a trip to the cafeteria when Carol comes right behind you, borderline hysterical.
“Where the hell have you been?”
“Uh… is there an emergency? Did you page me?” you check your device, Darcy frowning at Carol’s outburst.
“Yes, there’s an emergency! Come here, the both of you”
With surprising strenght, she pulls you to one of the meeting rooms, a couple of sample cakes in display.
“We’re tied”
“Who is?” you say, reading the flavors written in the small cards.
“Maria wants one flavor and I want another one. We need a tiebreak. You are my maid of honor. So, help me!”
“Ok, we’ll try them out. Jeez”
“I’ll be right back” Carol says, leaving the room in a hurry.
Grabbing a fork, you begin to take little bites of every cake, nodding approvingly.
“Chocolate ganache is to die for” you moan, feeling so happy that Carol is in the middle of this predicament.
“You should have red velvet for your wedding” Darcy points at the one she’s tasting.
“I’m not getting married”
“Yet”
“Darcy, come on” you roll your eyes.
“Oh, like you don’t have an idea on how to propose to Wanda already” she mocks, which shuts you up real fast. “I know you better than anyone. And I better be your maid of honor”
“I’m not getting married” you insist, this time with less conviction.
You keep discussing the flavors and come to the conclusion that chocolate ganache is the winner.
“That’s the wrong answer! Carrot cake!” Carol huffs when you tell her your decision.
“Not everyone likes it. It’s just a weird choice” you say, while Darcy nods.
“Everyone likes chocolate” she points out.
“Fine, whatever! You win, Willy Wonka” Carol storms out of the room.
“Wow, you dodged a bullet there” Darcy says and you nudge her side.
“Don’t be mean. She wants her wedding to be perfect. That’s nice” in that precise moment, you get paged and you decide to take the rest of the chocolate cake to eat on the way. “See ya!”
“Thief!”
A couple of emergencies take your attention, making you go into the OR. Your phone is forgotten and by the time you check, there’s a single text from Wanda.
W: Are you coming for lunch? I want to tell you something important.
Your heart begins to race, and you remember a few days ago during the snow storm. She mentioned something but you distracted Wanda and you figured it wasn’t that important.
Y/N: Is everything ok?
Coming out of nowhere, Carol once agains blindsides you.
“Are you ready to go?”
“Go…”
“Dress fitting. Your bridesmaid dress”
“Now?” you look at your phone. Wanda hasn’t replied. But Carol looks ready to kill you and you won’t take your chances. “Sure, let’s go”
Y/N: Gotta take care of something, will try to be back for lunch. Love you.
There’s no reply and during the entire car ride, you look out the window, wondering if you messed up in any way.
“I’m sorry” Carol says, mistaking your silence with annoyance. “For snapping at you”
“Oh, that’s… well, not cool, but I don’t take offense. I just never thought you’d be the Bridezilla type, Danvers” you joke.
“It’s more about the holidays. Maria’s family and mine are coming over. They’ve met each other a few times, but you know… it just feels like whatever happens during Christmas will set the tone for the wedding. And marriage”
“Sounds like a lot of pressure” you agree.
“I admire you for setting boundaries with your mother”
“It’s not a boundary, it’s more like thousands of miles and avoidance” you reluctantly admit, which makes her laugh. “It’s all gonna be fine. You’re marrying the girl of your dreams, and I will be there as well, in a cool, not at all pink bridesmaid gown to help with whatever happens”
“Actually…”
“It’s pink?” you say, mouth wide open. Carol nods, avoiding your eyes and you huff. “You’re lucky I’m such a good friend”
—
Wanda’s buzzing with excitement as she stops by the cafeteria, ready for her second meeting of the week with Laura.
It seems as if this new book will be out fast, and if it’s as successful as her past stories, Wanda could finally have some free time to focus on a whole different thing: a trilogy for young adults.
Wanda leaves the cafeteria carrying a tray with two cups and scones, knowing that you’d be the first one to support her if it all works out.
She’s surprised to find you walking across the street, as your last message gave her the impression you still had work to do. Wanda is about to call for you, when someone else joins you in the sidewalk.
Carol says something that makes you smile, linking her arm with yours. Both of you walk in the opposite direction of Wanda, getting inside a store.
Wanda replays the moment where Carol opened the door for you over and over again.
“Ready for day two?” Laura says as soon as her friend walks to her office. “Wanda?”
It doesn’t take much for Wanda to tell her what she saw. Beyond that, she goes over your strange attitude recently, smoking compulsively and having trouble sleeping.
“Maybe she’s rethinking our relationship, maybe Carol is trying to win her back…”
“Wow, slow down. You said they were going inside a bridal shop?”
“Yes, I think it was”
“Well, what if… she’s thinking about… ya know” Laura says, wiggling her eyebrows excitedly.
“No, I don’t. What do you mean?” Wanda says, resisting the urge to drive back and get answers straight from you.
“Ok, so she’s been nervous, she visits a shop with all kinds of things for a wedding. Could it be that she’s working up the courage to propose?”
“No… I don’t think so. Do you think that could be it?” Wanda says.
“I think based on everything I’ve seen and heard about Y/N, that makes a lot more sense than her cheating on you” Laura shrugs her shoulders. “Look, just tell her you saw her. I’m sure there’s a perfectly reasonable explanation”
“But what if she is proposing and I ruin the surprise?” Wanda pouts, torn between what to do.
“Let’s get to work, I’m sure you’ll figure out what to do” Laura tries to divert the conversation, which works for a little while.
Except, she’s typing and Wanda is just doodling instead of creating sketches.
“Would you say yes?” Laura asks, amused at Wanda’s enamoured look.
The woman shrugs her shoulders, biting her lip as she imagines what it would be like to be married to you.
Needless to say, she doesn’t get much work done after that.
—
The flowers might be too much, but you rather be on the safe side. Wanda never replied to your text, so you drove straight home as soon as you came back from the dress fitting.
“Honey, I’m home” you joke, leaving your winter jacket and scarf at the coathanger. To your surprise, Wanda is sitting at the kitchen counter, looking conflicted.
“Hey” she says, letting you kiss her cheek. “What is this?”
“My favorite girl’s favorite flowers” you sit next to her, worried. “Is something wrong? I know you wanted to talk”
“Yes. I…” she takes a deep breath and turns to look at you. “Is something going on between you and Carol?”
“What? Is that what you wanted to talk about?” you say, confused. Where is this coming from?
“No. I was at the cafeteria around Bleeker Street and saw you with her” she admits, sighing.
“Wanda, I’m sorry. No, nothing’s going on. Carol and Maria are getting married and she asked me to be her bridesmaid. I said yes, before even thinking about consulting you. I guess I didn’t even know how to bring it up. I know our past… makes things weird”
You hesitate about reaching out for her hand, but then she lets out a laugh.
“I was about to ran over Danvers’ bike” she says, bringing her hand to her chest. “I’m sorry for not trusting you”
“No, I’m the only one who should be apoligizing. I should have told you. Can you please forgive me, love of my life?”
“There’s nothing to forgive”
“You know, you should play hard to get” you point out, your arms around her middle, placing a kiss against her temple. “Don’t forgive me so easily, I was planning on taking you out to a fancy place to earn it”
“Mmm, you’re right. I’m too forgiving” she jokes.
“Wait, you sent me the text before I left with Carol. So that wasn’t what you wanted to talk about” you suddenly remember.
Going back to face her, you lift Wanda’s chin with your hand, making her look at you. She seems suddenly nervous.
“I was thinking… you don’t have to answer right now. And also, with this new book, I might be too busy and the house will be a mess for a while and you don’t wanna be around for it, you want your own space… forget I even asked”
She’s rambling, so you craddle her face in your hands, making her stop with your lips on hers.
“You haven’t even asked anything” you nudge your nose against her, smiling lovingly at the way she melts against your touch.
“Move in with me. Us”
“What?”
Never in a million years would you have guessed this was coming.
“This is your home as much as it is ours. I want you here all the time, I want to make room for your stuff, look for my clothes in the closet and stumble upon your scrubs” Wanda says. “Either way, you spend more time here than at your own place. You could also save some rent money”
“You had me at this is your home, my love” you laugh, kissing her again. “And no worries, no wet towels in the bathroom, I promise”
“We have a deal” she smiles against your lips, heart beating faster at this new step you’re taking together.
—
You should have listened to that Kondo lady when she was all the rage. Your house is full of crap, and none of it brings joy. Only dust and boxes that get in the way of packing.
Good news, it’s gonna be an easy move. All you have are clothes, books, some records and pictures.
“Are you sure you wanna throw this stuff?” Wanda says, holding a couple of trophies from Science Fairs and other stuff.
“Yes, baby” you nod, handing over a box. “I don’t think that has any value to my career as a surgeon”
“I think they’re cute. You were a nerd”
“Yeah, that I was” you smile. You keep digging through old boxes, until you get to one you hadn’t seen in a long time.
“What is this?” Wanda kneels next to you. She sees the picture you’re holding. “Is that your dad? Oh my God, you look exactly like him”
“Yeah, two peas in a pod” you laugh, admiring your matching Halloween outfits. Ghostbusters, obviously. You flip through the album, grateful that you had the sense to take it with you after you left for college. You know your mother would have thrown it in the trash.
“Why isn’t this in a frame?” Wanda takes a lose photo of you two during Christmas.
“I guess I never got around to doing it” you shrug your shoulders. There’s a tin box, and you kinda wished you hadn’t opened it. A broken wrist watch is the only thing inside it. “He loved this watch. Was wearing it on the day of the accident” you mutter, suddenly feeling small.
Wanda let’s you sit in silence for a few minutes and then places her hand on your shoulder.
“We can take a break from all the packing, yes?”
“Yeah, ok” you nod, standing up. Wanda takes your hand and leads you back to her -and now your- place. There are already several boxes in the living room of your new home.
Home, that word fits so well with how you feel here.
The only other time where you felt like you belonged was in college, in the dorm you shared with Darcy and then at the hospital, which wasn’t strictly a home.
Without saying anything, Wanda pulls you to the couch, and you let her rest her head against your chest as you watch “Golden Girls”. She had you to thank for introducing her to a whole new obsession.
“Shouldn’t we go pick up the kids now?” you say after a while, looking at the hour.
“Sharon is driving them here”
“Now she’s your best friend”
“I’m sure she only offered to see you again and annoy me” Wanda chuckles, looking up at you. “Unfortunately for her, I don’t share”
“Mmhm” you smile against her lips, enjoying her possesiveness.
By the time Sharon drops off the kids, Wanda’s shown you how she really feels about sharing, making sure there’s a visible mark on your neck as you walk out of the house to greet Tommy and Billy.
“Hey, Y/N” Sharon says, playing with her sunglasses.
“H-hi, Sharon. How are you doing?”
“Oh, you know. Enjoying the cold days, wishing I had someone to warm me up”
“Yeah, it’s cold. Outside, and inside too if you don’t have any heating” you mumble, trying to end the conversation. “Stay hot. I mean, warm. And thanks for dropping off the kids”
“My pleasure”
Sprinting back home, you lock the door and lean against it, hoping you won’t have to talk to the woman in a very long time.
“I see that little mark on your collarbone wasn’t enough. Maybe I should leave more on your neck” Wanda taunts.
“Baby, I could tattoo your name across my forehead and that woman would still try to get in my pants” you sigh, hands resting on Wanda’s hips. “Are we telling the kids about me moving in?”
“Yeah, come on”
Billy and Tommy are in the backyard, throwing a ball that Sparky chases around. They both approach you as Wanda calls for them, and she kneels to be at eye level with them.
“Boys, we have news. Y/N is moving”
“What? Where? You’re not gonna have your house across the street?”
“Mama, we should all live together” Tommy says, pleading to his mother.
“Oh, my darling boys, Y/N is gonna move with us! We’ll all live here. What do you think about it?”
“Yaaay” they run towards you, talking as fast as they can.
“I’ll make room in my drawers for you!”
“You can take one of my shelves”
Each kid takes turns on ideas to make room for you, and you hug them closer.
“I’m sure we’ll find a place for all my stuff. Don’t worry about it, I’m just happy you want me to live here”
“We do” Billy says, and then he turns to his mother. “Can we please get pizza to celebrate, pleaaase?”
“Yes, can we?” you join, pouting.
Wanda rolls her eyes, laughing.
“I can’t believe I set myself up. Now it’s three children against one of me”
“You love us” you say, standing up and pulling her in for a kiss.
Wanda smiles against your lips.
“I do”
—
You’re buzzing with excitement to tell everyone the news, but you want Darcy to be the first to know.
While you sit in the cafeteria, the perfect oportunity presents itself.
“Ugh, one of your presents will arrive too late for me to wrap it up. I’ll send it but you have to promise you won’t open it”
“Yeah, yeah. Just send it home”
“No. I’ll send it to Wanda instead. She’ll keep it away from you”
“Same thing. Home for me, her. But I won’t open it” you smile as you take a bite of your sandwich, waiting for Darcy to understand what you mean.
“You? And her? Moving in together?” this is the first time that you see Darcy so excited over your relationship, and she hugs you. “You’re not gonna die alone”
“Oh, shut it”
“What are we celebrating?” Carol says, taking a seat next to you.
“Y/N and Wanda are moving in together” Darcy says, practically singing. “And now I have to rethink my second present”
“Why do you give her two Christmas presents?” Carol looks between you two and Darcy gasps.
“She saw you naked but didn’t tell her about your birthday?”
“Eh, what can I say? I have intimacy issues” you shrug your shoulders, laughing as Carol catches up with everything.
“Your birthday is on Christmas Eve”
“That’s correct” you nod. Eager to change the subject, you ask about the wedding. Lunch is cut short as they’re both paged and you walk back to the front desk, dropping off some paperwork about discharges and patient forms.
You’ve been talking for a bit with the nurses when you feel someone stand behind you.
A beautiful redhead with striking green eyes smiles at you, and it takes you a moment to notice you’re staring.
“Hi. How can we help you?” you say, pulling the charts close to your chest, pretending to be casual.
“I’m looking for an old friend”
“Sure thing, do you know his room number?”
“I know his name. Nick Fury” she says with a smirk and you laugh.
“Oh, the Chief. He should be in his office reviewing schedules right about now. Just go upstairs and turn rigt” you point behind her.
“Thank you, Doctor…” she leans forward to read the name on your badge. “Y/L/N”
You’re about to ask her name when you’re paged.
911.
“My pleasure. Enjoy your reunion with the Chief” you excuse yourself, going back to the ER.
As a group of people involved in a car crash arrive, everything that just happened becomes irrelevant.
You have no idea how crazy your day is about to get.
—
“Let me see if I understand” Fury says, the tips of his fingers aligning as Natasha looks from the other side of her desk, impassive.
She’s got a poker face that no one can break, not even someone as respected as Nicholas Fury.
“You want to teach us the new surgical method your mother invented"
Natasha nods.
“Why the sudden interest in sharing with us?”
“You’re a teaching hospital. Stark is on this quest to make everything accessible for everyone. It gives us good press, and will draw attention to your program”
“No ulterior motive?”
“The world is getting more complicated. The Starks and Romanoffs are the families with the greater research capabilities, I think it’s time to stop competing with each other and work together” Natasha says.
“Just like that?”
“Well…”
Natasha doesn’t get to complete her sentence, as Tony walks in the room without knocking.
“Chief” he says, a bit distressed. It takes him a minute to process the other presence in the room. “Romanoff?”
“Hey, Tony”
“What are you…? Ok, that’s for later. There was an avalanche in Silverton Mountain, several people are trapped and injured. They’re requesting aid”
“Let’s page Y/N and prepare the ER to receive them”
“Sorry for cutting your meeting short, I’m sure it wasn’t important” Tony winks at Natasha.
“I’ll be back later” she says. “Don’t be such a sore loser, Tony, not everyone can have a Nobel Prize”
“Your mother won that, not you” he says, trying to keep his cool.
“Well, let’s see if another Romanoff can beat you to it again” the woman says, smiling while Fury stands up.
“Children, not now. Call me tomorrow, Romanoff”
The two men leave his office, walking to the ER to find the head of Trauma.
“Is it a good idea to leave her alone there?”
“She’s not a spy, Stark”
“Her mother sent her for some nefarious purpose, I’m sure”
“That’s a talk for later. Y/L/N” Fury finally spots you.
“Chief, what’s up?”
“Avalanche in Silverton Mountain. I’m sending the chopper with you, Barton and another doctor of your choice”
“We’re only transporting critically injured patients, the rest will be taken by ambulance to local hospitals” Tony adds, while you walk back to prepare.
“Ok, I’m taking Bishop with me. Anything else I should know about?”
“Expect a long day” Tony pats your shoulder and you sigh.
Looking for the storage room, you find a three layered rescue suit, preparing for the cold and relentless weather of the mountains. Next are medical supplies, rope, thermic blankets, comms and avalanche probes.
Once you check everything’s set up, you change your sneakers for hiking boots and carry everything in a waterproof backpack. Just as you’re about to leave, Kate comes in. You show her the clothes she should change into, and what to put in her own backpack.
“I’ll meet you at the rooftop”
Wanda doesn’t pick up the phone when you call her, so you leave a voicemail explaining you won’t be reachable for a couple of hours.
As you walk to the elevator, you meet the mysterious woman again.
“Up or down?” you ask as you both reach for the button.
“Down. You?”
“All the way up”
“Going somewhere?” she teases.
“Just a helicopter ride. Care to join me?” you say, not knowing what makes you joke with a stranger.
“Perhaps next time. Take this one. I’ll wait for the other elevator” the woman says when the doors open. You nod your thanks and your eyes meet as you press the button. “I do hope we’ll see each other again, Y/N”
“I didn’t get your name”
“Natasha” the woman smiles, doors closing. The last thing you see is that cryptic smile as the elevator starts to go up.
The cold wind hits your face as soon as the doors open, Stark’s helicopter ready for the 15 minute flight to Silverton.
“Hey, Barton. Wilson?” you say, surprised. “Didn’t know you could fly these things”
“Hell, yeah. This is Redwing” he says, pointing at the helicopter.
“Stop calling it that” Stark grumbles.
Clint and you check for everything to be in its place and you nod as Kate joins you.
“I’m having everyone on standby, we’ll start preparing as soon as you call with more information on number of patients and status” Fury says. Then he turns to look at everyone else. “Stay safe and good luck”
The building becomes smaller as you fly away, and Barton chats with Sam for a bit about the weather and the rescue plan. You follow the conversation here and there, but instead look out the window and then to Kate, who seems to be deep in thought.
“Everything ok?”
“Yeah, just nervous” she admits and you nudge her knee with your hand.
“It’ll be fine, you’re gonna fly back with patients that need to be at Stark hospital. I’ll show you what to do”
“Ok”
As soon as you land on the area, a group of first responders run to greet you.
“Lee Jones” the team leader introduces himself. “There are six people still missing, we secured the area and will be starting a second round of search” he says, pointing at a nearby hill.
“Doctor Bishop, head to where the rescued people are to evaluate them” you say, and she walks back to an operations center with several stretchers. “Do we have a list of the people missing?”
“Here”
You take the paper, inspecting it. Two women, one children, four men. Your stomach drops as you get to the last name.
“Barton” you pull him to get his attention. He reads over your shoulder, alarmed as well.
“Is this accurate? Have you doble checked these people are not back in their hotel?” he says, knowing that information could get lost during rescue.
“Yes, sir”
“Crap” he says, looking at the hill.
The name at the bottom of the list is Pietro Maximoff.
“Come on, no time to waste” you say, sprinting. A couple of people follow you, and you have to remember the training you got.
The first 15 minutes are crucial. And now, the people who didn’t die instantly, will pass from asphyxia, hypothermia or critical injuries.
Except Pietro. He knows what to do to stay alive. You just gotta find him.
“We gotta let Wanda know” Clint shouts next to you, the cold wind hitting you straight in the face.
“There is nothing to tell her now”
“Y/N”
“Go back and call her if you want. I can’t waste time right now, Clint”
It looks like there’s a storm forming. If you’re lucky, you’ll get an hour of not so bad weather and then, it will be too risky for them to continue.
Not you, though. You’re not leaving until you find Pietro.
“Here!” two people shout at the same time. You turn to run where they are. One of the rescuers is digging through the snow, and a woman’s face is visible. You want to keep looking for Pietro, but you came here to help everyone.
“I’ll keep searching” Clint nods your way.
The second person they find is the woman’s child.
“Hypothermic, hard to say if they have other injuries. I’d recommend you take them back to Stark Hospital, call and ask for doctor Lewis and Rambeau. Wilson will fly them there” you instruct the rescuers.
“I found one, he’s dead” you hear through the radio and your heart drops. You race to where the rescuer is, praying that it’s not Pietro. “Male, approximately 50”
You take a minute, holding your side as the cold air makes it hard to breathe.
“Mark the spot so we can recover the body and alert his family” Lee instructs.
They keep using the avalanche probes, to no avail.
“You’re walking too far away and the wind is getting worse” Clint warns you, but you ignore him. Pietro has to be here.
“Come on, come on” you walk faster, the wind almost knocking you down.
“Y/L/N, come back” Clint says, this time through the radio so everyone can hear him. “Now”
You ignore him, looking around. Everything is white… except.
A spot of color. Bright yellow and green. Just like the gloves you gave Pietro.
“Pietro” you run towards it, heart beating out of your chest. There he is, you can see his face, and part of his hands, as he managed to dig through the snow to be able to breathe. “Clint, I found him”
Pietro’s vitals are weak, but he whines when you call his name. Everyone comes running to help you, digging him out.
“Can you hear me? Frosty, come on” you insist, inspecting every inch of his body. “He’s going back to Stark Hospital with us, now”
“As soon as Wilson comes back”
You nod, stabilizing his neck as the men carry him to the operation center. You hear through the comms that they found the last man, unfortunately deceased as well.
“It’s a miracle we found him alive” Clint comments.
You stay quiet, going over statistics and the list of injuries that could be life threatening and you won’t know about until you do imaging.
“I’m calling Laura, so Wanda’s not alone” Clint says. You should have brought your phone. He greets his wife, and a moment later his face falls. “Wanda’s there with you? Can you put her on the phone?”
Now it’s your turn to feel dread, taking the phone with shaky hands.
“Sweetheart” you say, feeling awful when you hear Wanda’s voice, knowing what you’re about to say will destroy her. “You might want to sit down”
—
“Male with helmet and airbag, was conscious during rescue and prior to boarding the helicopter. Heart rate weak, slow, irregular due to hypothermia; passive warming techniques started on the way to the hospital. No visible trauma, do a complete body scan” you say as soon as you land, Carol and Stark the first to greet you at the rooftop.
Wanda’s not here yet and you’re not ready to face her, especially since you have no idea on the extent of his internal injuries.
“Are you ok? You’re shivering” Darcy comments when you change into your scrubs, and all you can do is nod.
“Fine”
Thoracic spine fracture, comminuted knee fracture and intracranial hemorrhage. The room is silent as you look at the images, knowing it’s gonna be a long and challenging intervention.
“Wanda’s here” Kate says as soon as you take the elevator to the OR.
“Not now, Kate. Tell her we’ll keep her updated and then scrub in”
Carol gives you a curious glance, but keeps her comments to herself.
There’s silence in the OR as you work with Carol and Kate, while Stark and Parker deal with the hemorrhage.
“Doctor Y/L/N” Fury steps in.
“Not now”
“Miss Maximoff would like an update”
“I don’t have one for her” you let out an exasperated sigh when Fury insists, turning to look at Stark. “Do you have an update? How about you, Danvers? Alright then, when we know something other than his body is all kinds of fucked, we will give Miss Maximoff an update”
“You’re too close to this”
“No, I’m stabilizing his spine so he can teach his nephews how to ride a fucking bike and all you are is a distraction. Leave my OR, now”
You can feel Fury’s angry stare in the back of your head, but ignore it and keep working.
Stark is the first to break the silence, if only to ask for more suction.
“I’m done with the knee. If you want to update her” Carol says after a while.
“You heard her, Bishop”
“You should go. I’m sure Wanda will want to hear it from you”
“No” is all you say, voice shaking.
No, you can’t face Wanda now. You don’t know if Pietro is gonna make it and you won’t lie to her.
Beyond that, you can’t imagine what she’ll say to you if you can’t save him.
Why didn’t you find him faster? Why didn’t you help him?
This is your fault.
“BP’s dropping” the nurse alerts you.
“One minute” Tony says, eyes glued to his work.
“Stark, he’s crashing” you insist. He ignores you and you’re about to throw your scalpel and start CPR when Pietro’s vitals stabilize.
“You gotta let me work too” Tony says. “Peter, close here. Let’s see that spine now”
After three more hours of work, there’s nothing left to do but wait. While Pietro’s transferred to the ICU, you stay back, removing your facemask and surgical cap.
Carol stands next to you, without saying a word.
“If he doesn’t make it, Wanda’s never going to forgive me” you say, looking at the ground.
“You don’t believe that” Carol says.
“I don’t know. But I guess I’ll find out”
“It’s gonna be fine” she says, giving your arm a squeeze and you nod, leaving the scrub room.
Your hands shake as you press the elevator button that will take you to Wanda. The adrenaline is slowly leaving your body, but your muscles can’t relax, still waiting for an even bigger disaster to come.
Forcing yourself to step into the hallway, your eyes meet Wanda’s across the room. They are reddened by the tears, her hair a bit disheveled and all over the place.
Whatever you were about to say dies in your throat. She stands up, walking towards you, and you brace yourself for a myriad of insults and bitter words.
Instead, she throws herself in your arms, crying.
“You’re ok” she keeps saying. “I was so scared. I’m so sorry”
“It’s fine. I’m here” you hold her closer, kissing her head and shedding a couple of tears. “We did everything we could, Wanda, please believe me. Now we have to wait for him to recover. Please, please don’t hate me”
“You saved him. He’s alive because of you” she says, her arms still on your back. “I don’t know what I’d do without you”
“I’m here” you sigh against her temple. “It’s all going to be fine”
But you don’t know if that’s true.
—
Natasha answers the call as soon as she’s in her suite, knowing her mother only had a few minutes to chat.
“Hello, dear. How did it go?”
“It was cut short. An emergency” the redhead sighs, sitting in the bed and taking off her heels. “They used Tony’s helicopter and everything”
“The Stark boy, always wanting to be the center of attention” Melina tsks. “Did you get to see their ER?”
“Not yet. I did meet their Head of Trauma”
Natasha’s mind goes back to you. She was honestly surprised when she saw you waiting for the elevator in the rescue gear. You weren’t like any other of the Trauma surgeons she had met before.
“What did you think of them?”
“Very heroic. Jumped straight into the danger, no questions asked. And she yelled at Fury when he tried to keep her out of the OR”
Another pleasant surprise. It was hard to tell you had that fire in you, with those kind eyes and gentle smile.
“Do you want to hire her or date her?” Melina picks up on her daughter’s tone.
“Can’t I do both?”
“My darling girl, of course you can. When was the last time you didn’t get what you wanted?”
—
It’s cold and you can’t reach for whatever it is you’re looking for.
What were you trying to find in the middle of nowhere?
It’s dark, except for a circle around you, and there’s no way to tell up from down.
Except when you see something next to your feet, and you kneel down. As you pull from it, the snow moves and you can see Pietro’s face. You dig deeper, and then you see Wanda. Every time you remove snow, there’s another face, until you find your father, staring at you.
You try to reach for him, but the watch on your wrist reaches zero on its countdown, the beeping sound mocking you as you run out of time.
“Wait” you jump up, looking around.
On call room. You’re in the hospital. There’s solid ground beneath you, not layers and layers of snow.
The sound comes from your pager.
911.
Everything feels like an emergency these days. You’ve lost track of time, alternating between your shifts and the ICU, where Pietro is still recovering.
It’s been four days and he hasn’t woken up yet.
“What do we have?” you ask Kate, who begins to give you the overview.
It’s not something that requires surgery, which makes you sigh with relief. This is the end of your shift and you need to eat something before heading back to the ICU.
“When was the last time you left the hospital?” Darcy says and you shrug your shoulders, eating your sandwich and feeling ill the second you swallow.
You have to force yourself to eat lately.
“I don’t know”
“The day of the accident. Five days ago. You can’t keep going like this” your friend says, but you avoid her stare.
“Wanda is not allowed in the ICU and Pietro shouldn’t be alone in there”
“Pietro is unconscious. Wanda is the one that’s at home, alone and scared. I think her brother would appreciate you keeping her company” Darcy reasons with you.
You rub your temples, trying to not throw up.
Truth is, you’re scared that the other shoe will drop. That things between you and Wanda could turn sour if her brother doesn’t show any signs of improvement.
“You are carrying an immense responsibility and burden, that it’s not yours. Nor anyone’s. It was an accident. It’s life” your friend insists, knowing very well the meaning behind your silence.
You keep looking down, chin resting on your hand as a couple of tears run down your cheeks.
Darcy’s expression softens at that.
“I’ll stay with Pietro for a bit. Wanda is in the foyer, ready to take you home. Please, go with her”
You try to say something, but the words get stuck in your throat. It’s been like this for days. When it comes to work, you function even better than usual, accostumed to chaos and uncertainty. The minute the conversation pivots, your throat closes, making it hard to utter a single word.
In the end, you nod, throwing away your barely touched food to go meet your girlfriend.
Guilt overwhelms you as you notice the bags under Wanda’s eyes. It’s impossible to be everywhere and be everything to all the people that matter to you, but you still feel like a failure.
“He…” you prepare the update, but Wanda kisses you, stopping the words from leaving your mouth.
“I’m here to take care of you. I already know everything there is to know. Let’s go home”
Taking a breath, you nod and walk behind her towards the exit. The light hurts your eyes, and you have to look down, frowning. Wanda’s hand is on yours, leading you to the car.
The ride home is silent. There are still some boxes in the living room, pushed to the wall to make room for walking. It gives an eerie vibe, another reminder that your entire world stopped almost a week ago.
“Are you hungry?”
“Just tired” you say in a low voice. “I smell like hospital”
Wanda nods, closing the door and walking you upstairs. All you’ve done for the past days is take quick showers, with cheap shampoo that is in the hospital and leaves your hair dry.
For the first time, you don’t have to hurry and jump into a spray of cold water, rinsing as fast as you can. The warm temperature and pressure on your muscles feels like a luxury.
“Feels good?” Wanda whispers against your ear and you nod. She places a kiss on your shoulder’s scar. You step back, trying to chase after her touch, and she laughs.
That sound is enough to make you feel ten times lighter.
As you step out of the shower, you admire the way Wanda places a towel around her, and without thinking you meet her in a slow and tender kiss.
“Missed you” you say against her lips.
“I missed you too, sweetheart”
There’s no rush as you change into comfortable clothes, and rest your head on Wanda’s lap while she reads a draft for Laura to review.
“How’s the book coming along?”
“Good, very fast thanks to your help”
“So, do I get credited on the cover or something?” you joke, looking up.
“I can pay you in other ways for your very valuable contribution”
“I’ll hold you to that” you joke, feeling sleepy as Wanda runs her hand through your hair.
The next time you open your eyes, it’s past noon. You turn in bed, Wanda looking at you.
“Were you watching me sleep?”
“No” she answers way too fast. “Maybe. I… you looked upset. Like you were having a nightmare. I just wanted to make sure you were ok, that’s all”
“I’m ok” you promise, pulling her so she’s resting against your chest. “How are Billy and Tommy?”
“Quiet. I know they’re worried and they’ve been missing you too”
“We could go out to the movies today” you suggest.
“Actually, they have a surprise for you” she looks up and you smile.
“Oh?”
“Yeah. And I promised them you are wearing an ugly Christmas sweater”
“Is that so?” you turn her in your arms, tickling her sides. “I don’t have any”
“I got you one” Wanda says between giggles and you pull her closer as she tries to get away from you. “Stop, please”
“Not until you show me that ugly sweater”
“Nu-uh, you’ll find a way to get rid of it”
“Then, you shall pay the consequences” you declare, laughing as she distracts you with a kiss.
—
“Is this absolutely necessary?” you say, walking towards the school auditorium. The sweater is not exactly ugly, it only has some paper figures hanging along the arms, which makes it uncomfortable to move around.
The biggest issue is that Wanda and everyone else is wearing normal clothes, which earns you a couple of funny looks.
“Babe, let me get changed, I have some scrubs in the car” you turn around, but Wanda catches you and pulls you back.
“I promise you, I’ll make it worth it” she says in a low voice against your ear. The little kiss Wanda gives behind your ear seals the deal.
“Are you gonna wear something slutty?” you whisper against her temple and she laughs.
“You’ll have to find out, detka”
“Detka?” you repeat, your pronunciation awful. “What does that mean?”
“I’ll tell you later. It’s part of your Christmas present” your girlfriend says, biting her lip.
She’s such a tease.
“Show’s starting, come on”
“Show?” you say, following her all the way to the front row. The lights go out but to your horror, your sweater glows in the dark. You struggle to take it off, but Wanda takes you by the wrists, laughing while you look around, embarrassed.
The first number is of really small children, who try to follow their teacher as they sing and dance, but looking adorably confused is enough to have all the parents clapping and cheering. After two or three more songs, you finally know why you’re there. Billy and Tommy are in the front of their class, singing Holly Jolly Christmas.
“Those are our boys!” you shout excitedly, looking around so everyone knows they’re your kids.
“Baby, I think they got it” Wanda smiles lovingly as you take out your phone and record, zooming in on the twins.
Once the song ends, you give them a standing ovation, and the only thing most people can see is a floating figure that glows in the dark.
The show goes on for another forty minutes, but you’re the first to go find the kids backstage. As soon as they see you, they jump into your arms.
“You were amazing! Next stop, Broadway!”
“Did you like the sweater we picked out for you?”
“Yes, it’s so original!” you say, hearing Wanda laugh behind you. “Come on, let’s get some pizza. Or burgers and milkshakes, whatever you want”
“Can we go to Burger Galaxy?" Billy says and you nod.
"Sure, let me check if it's open" you say, pulling out your phone. You frown at the missed calls from Darcy. She's still at the hospital and there's only one reason why she'd call. "Give me a second"
Walking away, you dial her number.
"He's awake"
"How is he...?"
"Just come to the hospital" she insists. Wanda is talking to the boys as you return, her face dropping when you lock eyes.
"We need to go to the hospital"
You take the keys from her shaking hands, smiling as she tries to control her breathing. The ride feels like an eternity, but it's only ten minutes. You're about to head to the ICU, when Darcy sees you.
"Over here"
"How is he...?" you catch up, aware that Wanda and the kids are right behind you.
"Awake and annoying. A bit confused as well, but all things considered, he'll be fine. Congrats, pal. You worked a Christmas miracle"
You stand by the door as Wanda walks past you, speaking in Sokovian and holding her brother's face between her hands. Tommy and Billy stand next to his bed, waiting for a chance to greet their uncle. Between all the fuss, Pietro looks at you, mouthing a thank you.
You can't help the tears from clouding your vision. After taking a breath to calm yourself, you wipe the corner of your eyes and smile at him.
"Welcome back, Frosty"
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Tales of Arcana (Y. "Karina" Jimin X M! Reader)
Alas! The much awaited Karina oneshot is finally here. I actually was wrong when I stated earlier that I was finished with the story, since I had to do many last minute revisions that my back hurts like a bitch rn. I actually tried new things in this fic, such as using your perspective instead of the usual 3rd Person stuff. This is also my first time writing a fantasy-themed oneshot! So I'm apologizing in advance if it may seem like a mess, as I tried my best to finish this as a whole before I take my awaited rest. And this is also my longest work right now, reaching 7.5k! I never knew I could write that much lmao. Anyways, enough with the yapping and let's actually get into this one! Hope yall enjoy this one and I'll catch yall next time, wonyowonyo out!
New Arcadia is a city of contrasts, where magic and technology intertwine in a delicate dance. The neon lights of the skyscrapers illuminate the streets below, casting eerie glows on the cobblestones and alleyways. Magic is everywhere—in the air you breathe, the water you drink, and the very fabric of reality itself.
You, Y/N, are a Disenchanter, a specialist in nullifying magical artifacts and spells. Once, you had a promising career at the Arcane Institute, a prestigious institution dedicated to the study and control of magic. But an experiment and an incident gone wrong five years ago changed everything. Branded a pariah and a traitor, you were banished and forced fled into the underbelly of the city, where you now work at 'The Gloom,' a bar that caters to New Arcadia's magical misfits and outcasts.
The Gloom is a haven for those who live on the fringes of society. The patrons are a mix of spell-slingers, rogue alchemists, and enchanted creatures, each more bizarre than the last. Your boss, Grimgar, is a grumpy old troll who treats you like just another cog in his crumbling empire. Your coworkers are a motley crew of fae and shapeshifters who come and go like the wind.
Tonight is like any other. The bar is packed with its usual clientele, and you're busy mixing potion-infused cocktails behind the bar. As you work, you notice a familiar figure enter the bar. It's Karina, a former colleague from the Arcane Institute. Her eyes meet yours, and a flicker of recognition crosses her face.
"Y/N! You're here? I thought you were... well, vanished into the ether."
Your heart skips a beat. You quickly make your way over to her, grabbing her arm and dragging her outside before she can say more. As you leave, you hear her tell her companions she'll be back soon, claiming, "My old friend wants a private chat. Who am I to refuse?" Their laughter echoes as you exit out the back door into a dimly lit alley.
————————————————————
Once in the alley, you release Karina and hiss, "What the hell are you doing here?"
Karina's eyes glint in the dim light. "I didn't even know you were still around. Rumor was that you angered the Elder Council, and they put a curse on you. Every bounty hunter in the city was after you."
You shove her away. "That's right. I had no place to hide, so I fled to this corner of New Arcadia to lay low... What was supposed to be temporary became five years."
Karina smirks. "Actually, I'm working on a big heist. There's a relic in the heart of the city, guarded by a dragon and a squad of enchanted knights. My team isn't up to the task, but you... you could nullify the defences."
You shake your head, turning away. "Not a chance. That life is over. I have a new one now."
As you start to return to the bar, you hear the distinct click of a magical ward activating. Karina's voice is cold. "You know, Y/N, there's still a bounty on your head, and I'm willing to collect."
You freeze, realizing the trap you're in. You turn slowly to face her, your mind racing. "What's your game, Karina?"
Karina steps closer, her expression softening slightly. "I don't want to turn you in, Y/N. I need your help. This heist is important. It's not just about the relic—there's more at stake than you know."
You narrow your eyes. "And why should I trust you?"
Karina sighs. "Because we were friends once. Because I know you, and I believe you're the only one who can pull this off. And because if you don't help me, the consequences will be far worse than anything the bounty hunters could do to you."
Reluctantly, you agree to hear Karina out. She leads you to a hidden safehouse in the depths of New Arcadia, where her team is waiting. The team is a ragtag group of specialists, each with their own unique skills.
Karina lays out the plan. The relic they're after is an ancient artifact known as the Heart of Thalos, hidden deep within a fortified vault in the heart of the city. The vault is guarded by a dragon and a squad of enchanted knights, and protected by powerful magical wards. Your role is crucial—you'll need to nullify the wards and the dragon's defences to give the team a fighting chance.
The plan is risky, but you can't deny the thrill of the challenge. It's been years since you've done anything like this, and part of you misses the excitement. As you listen to Karina's detailed strategy, you begin to see the pieces falling into place.
However, you're still hesitant. The life of a Disenchanter isn't what you want anymore. You've built a new life, a quieter one, away from the chaos of magic and danger. Just as you're about to decline, a commotion erupts outside the safehouse. A group of bounty hunters has tracked you down, having followed Karina's trail.
————————————————————
The bounty hunters storm the safehouse, weapons drawn and spells at the ready. Karina's team springs into action, defending their hideout with everything they've got. You find yourself in the thick of it, your Disenchanter skills becoming the key to survival.
As spells fly and blades clash, you focus on nullifying the attackers' magic. With each gesture, you dispel their enchantments, turning the tide in your favor. Giselle's brute strength keeps the enemies at bay, while Winter's agility and Ninging's illusions create confusion and chaos among the bounty hunters.
Karina fights alongside you, her combat prowess just as sharp as you remember. Together, you push back the attackers, slowly gaining the upper hand. The battle is fierce, but eventually, the last bounty hunter falls, their spells fizzling out as they collapse.
In the aftermath of the fight, you realize the gravity of the situation. The bounty on your head isn't going away, and neither is the danger that comes with it. You look at Karina, who is nursing a minor wound from the battle.
"Fine," you say, breathing heavily. "I'll help you with the heist. But this doesn't mean I'm back for good."
Karina nods, a relieved smile spreading across her face. "That's all I ask, Y/N. Just this one job. After that, you can decide what you want to do."
Over the next few days, as you prepare for the heist, you find yourself growing closer to Karina again. The shared danger and old camaraderie bring back memories of your time at the Arcane Institute. You catch her smiling at you more often, and you can't help but notice the way her eyes light up when she talks about the heist.
One evening, as you're fine-tuning the final details of the plan, Karina pulls you aside. "Y/N, I've been thinking... After this heist, maybe we could—"
Before she can finish, Winter interrupts with an urgent update on the vault's security changes. You share a knowing look with Karina, silently agreeing to revisit the conversation later.
————————————————————
The night of the heist arrives. The team assembles at the edge of the city, ready to embark on the mission. You feel a mix of anticipation and anxiety as you don your gear and prepare to face the dangers ahead.
Karina leads the way, her confidence and determination infectious. You follow her through the winding streets and alleys, moving silently and swiftly. The closer you get to the vault, the tighter the security becomes. You use your Disenchanter skills to disable the magical wards and traps, clearing the path for the team.
Finally, you reach the vault. The dragon is a formidable guardian, its scales glinting in the dim light. The enchanted knights stand ready, their weapons poised to strike. This is the moment of truth.
With a deep breath, you step forward, focusing your energy on the dragon and the knights. Your powers surge, nullifying their enchantments and rendering them vulnerable. The team moves in, engaging the dragon and the knights in a fierce battle.
As the dragon falls and the last knight is defeated, Karina makes her way to the vault door. She uses a combination of spells and lockpicking skills to unlock the door, revealing the Heart of Thalos—a glowing, pulsating artifact of immense power.
Karina carefully retrieves the Heart, her eyes shining with triumph. "We did it," she says, turning to you with a smile.
But before you can celebrate, the ground beneath you shakes. The vault begins to collapse, triggered by the removal of the Heart. The team scrambles to escape, racing against time as the structure crumbles around you.
You and the team make a mad dash for the exit, dodging falling debris and collapsing walls. Your heart pounds in your chest as you push yourself to the limit, using every ounce of your strength and agility to stay ahead of the destruction.
As you reach the exit, a massive piece of rubble falls towards you. Karina shouts your name, her voice filled with fear. In that split second, you realize just how much she means to you. You throw yourself out of the way, narrowly avoiding the falling debris.
Outside the vault, you collapse to the ground, panting and exhausted. The team is safe, but the Heart of Thalos is gone, buried beneath the rubble. Karina kneels beside you, her eyes filled with concern.
"Y/N, are you okay?"
You nod, struggling to catch your breath. "Yeah, just... barely made it."
Karina helps you to your feet, her grip steady and reassuring. "Thank you, Y/N. We couldn't have done this without you."
————————————————————
In the aftermath of the heist, you and the team return to the safehouse. The Heart of Thalos is secured, and the danger has passed. As the team celebrates their success, you find yourself alone with Karina.
She takes your hand, her touch gentle but firm. "Y/N, I need to tell you something."
You meet her gaze, your heart pounding. "What is it, Karina?"
She takes a deep breath, her eyes searching yours. "I've missed you. These past five years, I've thought about you every day. Seeing you again, working with you... it's made me realize that I still care about you. A lot."
You feel a warmth spread through you, a sense of connection that you've longed for. "Karina, I..."
She steps closer, her voice soft but earnest. "I know you said this was just one job, but... what if it wasn't? What if we did this together, for real? It's complicated, and I know we've both changed. But I want to see where this goes. If you're willing."
You turn to her, your heart pounding. "You mean, like old times?"
Karina nods, her eyes hopeful. "Yeah. Like old times. But better. We can make a difference, Y/N. We can use our skills to protect the city, to fight for those who can't fight for themselves."
You take a deep breath, considering her words. The life of a Disenchanter is dangerous and unpredictable, but it's also where you belong.
You look into her eyes, seeing the hope and vulnerability there. In that moment, you realize that despite everything, you still care deeply for her too. The heist has reminded you of the thrill of adventure, but more importantly, it's shown you that there's still a place for love in your life.
With a smile, you squeeze her hand. "I'm willing, Karina. Let's see where this goes."
She smiles back, her eyes shining with happiness. "Thank you, Y/N."
————————————————————
The day after the heist, you and Karina wake up in the safehouse, the morning light filtering through the cracks in the boarded-up windows. The team is still asleep, exhausted from the previous night's escapades. You feel a mixture of relief and anticipation as you think about the Heart of Thalos, now securely hidden in a magical vault beneath the safehouse.
Karina stirs beside you, her eyes fluttering open. She smiles, her face soft and relaxed. "Morning, Y/N."
"Morning," you reply, your heart warming at the sight of her.
Before you can say more, Giselle enters the room, her booming voice shattering the peaceful moment. "We've got a problem."
You and Karina jump to your feet, following Giselle to the main room where the rest of the team is gathering. Winter and Ningning look tense, their eyes darting to the entrance.
"What's going on?" you ask.
Winter holds up a small, enchanted device. "This was found outside the safehouse. It's a tracker. Someone knows we're here."
Your blood runs cold. The bounty hunters must have planted it during the siege. Karina's face hardens with determination. "We need to move. Now."
You and the team quickly gather your belongings, preparing to leave the safehouse. As you step outside, you hear the distant sound of engines revving. A squadron of bounty hunters on motorcycles is speeding towards you, their eyes gleaming with greed.
"Go! I'll hold them off!" Giselle roars, her enchanted strength crackling with energy.
You hesitate, but Karina pulls you along. "We need you, Y/N. Giselle can handle them."
Reluctantly, you follow Karina and the team through the winding alleys of New Arcadia. The bounty hunters are relentless, their engines echoing through the narrow streets. You and the team split up, hoping to confuse your pursuers.
As you run, you use your Disenchanter skills to nullify the magical trackers the bounty hunters are using. The air is thick with tension, every corner potentially hiding an ambush.
Finally, you reach an abandoned warehouse on the outskirts of the city. The team regroups, panting and exhausted. Giselle arrives last, battered but victorious. "We need to lay low for a while," he says, his voice grim.
Inside the warehouse, you and Karina find a quiet corner. The adrenaline from the chase slowly fades, leaving you both feeling drained. Karina leans against you, her head resting on your shoulder.
"Y/N, I was so scared we'd get separated again," she whispers.
You wrap your arm around her, pulling her close. "I won't let that happen. Not again."
She looks up at you, her eyes filled with emotion. "I don't want to lose you, Y/N. Not after we've found each other again."
You tilt her chin up, your lips brushing hers in a tender kiss. The world fades away, leaving only the two of you in that moment. When you finally pull back, you smile at her. "We'll face whatever comes together."
The team gathers in the center of the warehouse, discussing their next move. The Heart of Thalos needs to be kept safe, and the bounty hunters won't stop until they have it.
"We need to take the fight to them," Karina suggests, her eyes blazing with determination. "If we can find their leader and take him down, we can buy ourselves some time."
You nod, agreeing with her plan. "And I can use my Disenchanter skills to disrupt their operations. We need to hit them where it hurts."
Winter, Giselle , and Ningning agree, their resolve matching yours. Together, you formulate a strategy to infiltrate the bounty hunters' headquarters, a fortified building in the heart of New Arcadia.
————————————————————
Under the cover of night, you and the team make your way to the bounty hunters' headquarters. The building is heavily guarded, its perimeter bristling with magical wards and security measures. You take a deep breath, focusing your energy on nullifying the enchantments.
Karina leads the way, her nimble fingers deftly disabling the locks and traps. Winter and Giselle follow, their movements silent and precise. Ningning uses her illusion magic to create distractions, drawing the guards' attention away from your group.
Inside, the headquarters is a maze of corridors and rooms. You move cautiously, avoiding patrols and security cameras. Finally, you reach the central chamber where the bounty hunters' leader, a ruthless mage named Vesper, is holding court.
————————————————————
Vesper is a formidable opponent, his presence commanding and intimidating. He stands surrounded by his elite guards, his eyes narrowing as he spots your group.
"Well, well, well," he sneers. "The infamous Disenchanter and his ragtag team. You've caused me quite a bit of trouble."
You step forward, your voice steady. "It's over, Vesper. We're taking you down."
Vesper laughs, a harsh, grating sound. "You think you can stop me? With the council’s support, I’ll be more powerful than ever! You're all nothing but a thorn in my side."
The group was surprised with the sudden mention of the council. It seems that the figureheads of the city wasn’t as clean as they present themselves.
Karina eyes flash with anger. "We're more than that. We're here to end your reign of terror."
The battle erupts, a whirlwind of magic and steel. Vesper's guards are skilled, but your team fights with a fierce determination. You focus on nullifying Vesper's spells, creating openings for Giselle and Winter to strike.
Karina and Ningning work together, their combined magic creating powerful attacks that push Vesper back. The room crackles with energy as spells clash and swords meet.
Finally, with a powerful surge of your Disenchanter energy, you break through Vesper's defences. Giselle and Winter seize the opportunity, their combined strength overwhelming him. Vesper falls, his body crumpling to the ground.
With Vesper's defeat, the bounty hunters' organization crumbles. The team breathes a collective sigh of relief, the tension finally easing. You and Karina share a triumphant smile, the weight of the past few days lifting from your shoulders.
As you leave the headquarters, the dawn breaks over New Arcadia, the city bathed in a golden light. You feel a sense of hope and renewal, knowing that you've made a difference.
————————————————————
The next few weeks are a whirlwind of activity. Karina introduces you to her network of allies and informants, each with their own unique skills and connections. Together, you form a new team, dedicated to protecting New Arcadia from the hidden threats that lurk in the shadows.
Your days are filled with intense training sessions, honing your Disenchanter abilities and learning new techniques from your teammates. You work closely with Karina, who teaches you advanced combat tactics and spellcasting methods. The bond between you grows stronger with each passing day, rekindling the friendship and trust you once shared.
One evening, after a particularly gruelling training session, you and Karina find yourselves alone in the training room. Sweat drips from your brows as you catch your breath, the air heavy with the scent of exertion and magic.
Karina grins, wiping her forehead with the back of her hand. "You're getting better, Y/N. I can barely keep up with you now."
You smile back, feeling a sense of pride and accomplishment. "Thanks, Karina. I couldn't have done it without you."
She steps closer, her expression serious. "There's something I need to tell you. The Heart of Thalos... it's more than just a powerful artifact. It holds the key to a greater mystery, one that could change everything we know about magic."
Your curiosity piqued, you listen intently as Karina explains. "According to legend, the Heart is connected to an ancient source of magic known as the Nexus. If we can find the Nexus, we might be able to harness its power and protect New Arcadia from any threat."
The weight of her words sinks in. This mission is far more significant than you initially realized. The stakes are higher, and the risks greater, but the potential reward is too important to ignore.
"I'm with you, Karina," you say firmly. "We'll find the Nexus and unlock its secrets."
————————————————————
The quest for the Nexus takes you and your team to the far corners of New Arcadia. You follow leads and decipher cryptic clues, piecing together the puzzle one step at a time. The journey is fraught with danger, as powerful enemies seek to stop you at every turn.
One night, you find yourself deep within the city's ancient catacombs, searching for a hidden chamber said to contain vital information about the Nexus. The air is damp and musty, the only light coming from the faint glow of enchanted torches.
As you navigate the labyrinthine tunnels, you hear the faint sound of footsteps echoing behind you. You signal to the team to halt, your senses on high alert.
Winter, ever the keen observer, whispers, "We're being followed."
Karina nods, her eyes narrowing. "Prepare for an ambush. Stay sharp, everyone."
Moments later, a group of shadowy figures emerges from the darkness, their eyes glinting with malevolent intent. You recognize them as members of a notorious organisation, known for their ruthless pursuit of magical power.
The leader of the organisation, a tall figure shrouded in dark robes, steps forward. "You've meddled in matters beyond your understanding, Disenchanter. The Nexus is ours."
Without warning, the enemies attack. Spells crackle through the air, and weapons clash in a flurry of violence. You and your team fight with everything you've got, the confined space of the catacombs amplifying the intensity of the battle.
Karina unleashes a torrent of fireballs, her movements fluid and precise. Giselle wades into the fray, her enchanted strength allowing her to overpower multiple foes at once. Winter darts between enemies, her daggers flashing in the dim light. Ninging conjures illusions to confuse and disorient the cultists, creating openings for the team to strike.
You focus on nullifying the cultists' spells, disrupting their magical attacks and turning the tide in your favor. The battle is fierce, but your training and teamwork prevail. One by one, the cultists fall, until only their leader remains.
Desperation flickers in the cult leader's eyes as he realizes he's outmatched. With a snarl, he raises his staff, channelling a powerful spell aimed directly at you. You react instinctively, raising your hand and nullifying the spell just before it reaches you.
The cult leader's eyes widen in shock, and he stumbles backward. "No... this can't be..."
Karina steps forward before she knocks the leader out cold. The group managed to hold captive a disarmed member of the organization. Karina points her sword at the man, her voice cold and commanding. "Tell us everything, What is your purpose and what you know about the Nexus, or you'll wish you hadn't crossed us."
The member, now disarmed and defeated, reluctantly reveals what he knows. “We’re a shadow organization for The Council, tasked to find the Nexus. The Nexus is a source of unimaginable power, hidden deep beneath the city. Only the Heart of Thalos can unlock its true potential. The Council plans to use the nexus as leverage to gain more power and to expand their control over the nation."
You exchange a glance with Karina, the pieces of the puzzle falling into place. The cult leader's information confirms your suspicions and provides a crucial lead.
With the cultists neutralized, you and your team press on, following the clues deeper into the catacombs. After hours of searching, you finally discover the hidden chamber. The walls are covered in ancient runes and symbols, glowing with a faint, otherworldly light.
In the center of the chamber stands an ornate pedestal, upon which rests a stone tablet. The tablet is inscribed with a detailed map, marking the location of the Nexus.
Karina carefully examines the tablet, her eyes scanning the intricate markings. "This is it, Y/N. The Nexus is real, and we've found the key to its location."
You can't help but feel a surge of excitement. The journey is far from over, but you've made significant progress. The map points to a secluded area in the heart of the city, a place known as the Veiled Sanctum.
————————————————————
The Veiled Sanctum is a place of legend, shrouded in mystery and protected by powerful wards. As you approach the sanctum, you feel the air hum with latent magic. The entrance is hidden behind a waterfall, accessible only by solving a series of complex puzzles.
Working together, you and your team navigate the challenges, using your combined knowledge and skills to unlock the sanctum's secrets. Each puzzle is more intricate than the last, but you press on, determined to reach the Nexus.
Finally, you stand before the entrance to the sanctum, a massive stone door adorned with ancient glyphs. Karina places the Heart of Thalos into a recessed slot in the door, and with a deep rumble, the door begins to open.
Inside, the sanctum is a breathtaking sight. The walls are lined with glowing crystals, casting a soft, ethereal light. In the center of the room stands a grand altar, upon which rests the Nexus—a swirling vortex of raw, untamed magic.
As you approach the altar, you feel a surge of power, unlike anything you've ever experienced. The Nexus pulses with energy, its potential both awe-inspiring and terrifying.
Karina steps forward, her voice reverent. "This is it, Y/N. The source of all magic in New Arcadia. With the Nexus, we can protect the city from any threat."
Before you can respond, a powerful force slams into you, knocking you to the ground. You look up to see the cult leader, now imbued with dark magic, standing at the entrance to the sanctum.
"You fools," he snarls. "You think you can control the Nexus? It belongs to us!"
The final battle begins with a thunderous clash of magic and steel. The leader, empowered by the dark magic, is a formidable opponent. His attacks are relentless, and his spells crackle with malevolent energy.
You and your team fight with everything you have, determined to protect the Nexus and stop the cult leader. Karina unleashes her most powerful spells, while Giselle, Winter, and Ninging work together to keep the cult leader off balance.
The sanctum shakes with the intensity of the battle, crystals shattering and debris falling from the ceiling. You focus on nullifying the cult leader's dark magic, countering his spells and weakening his defences.
As the battle reaches its climax, the cult leader summons a massive, swirling vortex of dark energy, aiming to destroy you all. You feel the pull of the dark magic, threatening to consume you.
But in that moment, you draw upon the power of the Nexus, channelling its raw energy to counter the cult leader's attack. The two forces collide, creating a blinding explosion of light and dark.
When the light fades, you find yourself standing victorious. The cult leader lies defeated, his dark magic dissipating into the air. The Nexus pulses with a calming, soothing energy, its power now under your control.
Karina steps forward, placing a hand on your shoulder. "We did it, Y/N. The Nexus is safe, and New Arcadia is protected for now."
You look at her, feeling a deep sense of gratitude and pride. "We couldn't have done it without you, Karina. We're a team."
Karina then stared at the horizon. “However, we still have more battles coming our way.”
In the heart of the Elder Council’s command chamber, tension hung thick in the air, charged with failure. The Elder of the Council, a tall figure draped in dark robes, slammed his gnarled fist against the ornate wooden table, sending inkpots and scrolls flying. His face was contorted with rage, the flickering candlelight revealing the deep lines of frustration etched into his skin.
"You incompetent fools!" he roared, his voice echoing off the stone walls. Council members flinched, shifting uneasily in their seats as they awaited his next outburst. "The Nexus was ours for the taking, and yet you let it slip through your fingers! How could you let this happen?"
One advisor, shaking like a leaf, took a cautious step forward. "Elder, the shadow organization reported that their plans were compromised during the heist. They encountered unexpected resistance—"
The Elder cut him off, his patience evaporating. "Resistance? Is that all you have to offer? What good are your shadows if they cannot perform a simple task? We had everything arranged!"
The room fell silent, tension mounting. The Elder’s fury radiated like heat from a forge, and the air seemed to crackle with his barely-contained wrath. He paced like a caged beast, his mind racing with thoughts of retribution.
Finally, he turned sharply, pinning the advisor with a steely glare. "And who was responsible for this fiasco?" he demanded, his voice low and dangerous.
"Reports indicate it was Y/N L/N," the advisor said, voice trembling. "They orchestrated the heist of the Heart of Thalos and led the resistance that thwarted our plans."
At the mention of your name, the Elder's fury ignited anew. "Y/N L/N! The banished pariah returns to haunt me?" He slammed his fist down again, this time hard enough to crack the table's surface. "After all these years, they dare to defy the Council? They will pay dearly for this!"
His breath quickened, a storm brewing in his chest. Memories of your betrayal flooded back, intertwining with the present chaos. You had once been one of his brightest students, but now you stood as a symbol of everything he despised—defiance, rebellion, and the power of unity.
"You think you can simply waltz back into my domain, Y/N L/N? You will regret ever crossing me!" The Elder's eyes gleamed with a mix of anger and determination, his mind already plotting revenge. "Prepare the enforcers. Mobilize every resource we have. Y/N L/N and their little band of rebels will be crushed beneath my heel."
As he raged, the advisors exchanged anxious glances, knowing full well the consequences of angering the Elder. "We will not let them gain any more power," one advisor stammered, trying to placate him. "We will gather forces and track them down."
"See that you do!" The Elder snapped, his voice a thunderous declaration. "For every moment they breathe free air, they mock our authority. This ends now." His voice simmered with menace, sealing the fate of New Arcadia in his vengeful hands.
————————————————————
The next morning, as you and Karina are planning your next steps, a messenger arrives at the safehouse. He hands you a sealed letter bearing the mark of the Elder Council. You break the seal and read the letter, your heart sinking with each word.
The Council has learned of your involvement in the heist and demands your immediate surrender. They threaten to unleash their full force against you and anyone who harbors you if you do not comply. The bounty on your head has doubled, and they are now actively mobilizing their forces to hunt you down.
Karina reads the letter over your shoulder, her expression hardening. "We can't let them do this, Y/N. We need to find a way to fight back."
You nod, feeling a mix of fear and determination. "But how? The Council is too powerful. We don't stand a chance against them."
Karina places a hand on your shoulder, her eyes filled with resolve. "We need allies. There are others in New Arcadia who oppose the Council's tyranny. If we can unite them, we might have a chance."
————————————————————
Over the next few days, you and Karina reach out to old friends and contacts, seeking allies in your fight against the Council. You find support among the city's disenfranchised, those who have suffered under the Council's oppressive rule.
One by one, you gather a diverse group of rebels, each with their own reasons for joining the cause. Few notable members also decided to join the cause. There's Irene, a former Council enforcer turned rogue; Key, a tech-savvy hacker with a grudge against the establishment; Wendy, a wind mage with a deep connection to the city's underground networks; Winter, a nimble thief who can slip through the tightest of spaces; Giselle, a warrior with enchanted strength; and Ningning, a spellcaster with a talent for illusion magic.
One night, you hold a clandestine meeting in a hidden underground chamber. The air is filled with tension and excitement as the gathered rebels discuss their grievances and share their hopes for a better future.
Irene speaks up, her voice steady and resolute. "The Council has ruled with an iron fist for too long. They've crushed anyone who dared to oppose them. It's time we stand together and fight back."
Key nods in agreement, his eyes flashing with determination. "We have the skills and the numbers. We can disrupt their communications, hack their systems, and turn their own technology against them."
Wendy adds, her voice filled with a quiet strength, "And I'll ensure we move swiftly and unseen through the city. The Council won't know what hit them."
Giselle, her muscles rippling with enchanted strength, clenches her fist. "Let them come. I'll take them all on."
Winter, slipping a dagger into her belt, grins. "And I'll make sure we get in and out without a trace."
Ningning conjures an illusion of the Council's command center, the room flickering with magical light. "I'll create distractions and keep them guessing. They won't know what's real and what's not."
Suddenly, the ground trembles as a group of Council enforcers burst into the chamber, having tracked your location. A fierce battle erupts, your newly formed resistance group immediately put to the test.
Irene moves with deadly precision, her training as a former enforcer evident in her swift, lethal strikes. She disarms an enemy and uses their weapon against them in a fluid motion. "We can’t let them break us now!" she shouts over the chaos.
Key and Wendy work in tandem, the hacker disrupting the enforcers’ communications while the wind mage creates a barrier of swirling air to deflect incoming attacks. "Watch your backs, I'm rerouting the turrets!" Key yells, fingers flying over his portable console.
Giselle charges forward, her enchanted strength allowing her to take on multiple enforcers at once. She lifts a heavy piece of debris and hurls it at the enemies, scattering them like bowling pins. "Is that all you've got?" she taunts, her voice ringing with confidence.
Winter darts through the fray, using her nimbleness to slip past the enforcers' defences. She appears behind them, striking with precision before vanishing into the shadows again. "Over here!" she calls, drawing their attention and leading them into traps.
Ningning weaves illusions that confuse and misdirect the enforcers, causing them to strike at phantoms and shadows. "This way, no, that way!" she giggles, enjoying the chaos she creates.
Karina, her eyes blazing with magical energy, unleashes a torrent of fire to keep the enforcers at bay. You join her, using your Disenchanter skills to neutralize their magical wards and weapons. Together, you form an impenetrable defence.
The battle is intense, the small chamber echoing with the sounds of clashing steel and explosive magic. Despite the surprise attack, your group fights with a fierce determination, each member holding their ground. One by one, the enforcers fall, and the chamber falls silent once more.
As the dust settles, you look around at your allies, their expressions a mix of relief and determination. "This was just a taste of what’s to come," you say, your voice steady. "We need to be ready for anything."
————————————————————
The night of the assault arrives. The resistance moves through the city in small, coordinated groups, avoiding detection as they make their way to the Council's command center. The air is thick with tension and anticipation.
You and Karina lead the main strike team, your hearts pounding as you approach the heavily fortified building. Using your Disenchanter skills, you disable the magical wards protecting the entrance, allowing the team to breach the outer defences.
Inside, a fierce battle erupts. The Council's guards and enforcers are well-trained and heavily armed, but the members of the resistance fight with a fierce determination born of desperation and hope. Spells and bullets fly, the clash of steel and the roar of magic filling the air.
Irene charges ahead, her combat skills unmatched as she takes down guard after guard. "We need to push forward!" she yells, her voice cutting through the chaos.
Key, tapping into the building’s security system, manages to turn some of the automated defences against the Council’s own forces. "Watch your backs, I'm rerouting the turrets!" he shouts, as the sound of automated gunfire joins the fray.
Wendy uses her control over the wind to disorient the guards, creating gusts that knock them off balance and leave them vulnerable. "Focus on the weak points!" she calls out, her voice carried by the wind.
Giselle charges through the enemy lines, her enchanted strength allowing her to overpower the guards with ease. She lifts a massive steel door, using it as a shield to block incoming fire. "Keep moving! I'll cover you!" she shouts.
Winter slips through the chaos, using her agility to navigate the tight spaces and flank the guards. She appears behind them, taking them out silently and efficiently. "We're almost there!" she calls, her voice a whisper in the tumult.
Ningning creates illusions that bewilder and distract the guards, making them strike at empty air or turn on each other. "Just a little more confusion," she murmurs, her fingers weaving intricate patterns in the air.
Karina, her magic blazing brighter than ever, fights by your side. Together, you make your way through the building, each step bringing you closer to the control room. You nullify the guards��� magical attacks while Karina counters with her own, creating a devastating combination.
The battle rages on, the corridors of the command center echoing with the sounds of conflict. Despite the overwhelming odds, your group fights with relentless determination, inching closer to your goal with every passing moment.
————————————————————
The final battle reaches its peak in the control room. The remaining Council leaders unleash their most powerful spells and weapons, determined to crush the rebellion once and for all.
You and Karina fight side by side, your movements perfectly synchronized. As you nullify the Council's spells, Karina counters with blasts of fire and lightning, her eyes burning with fierce determination.
Irene engages one of the leaders in a deadly dance of blades, her movements swift and precise. "You're going down!" she yells, striking with lethal accuracy.
Key, hacking into the command center's systems, disrupts their communications and disables their automated defenses. "I've got their security down! Focus on the leaders!" he calls out, sweat pouring down his face.
Wendy uses her wind magic to create a barrier, shielding the resistance from the leaders' attacks. "Hold the line!" she shouts, her voice carried by the wind.
Giselle charges at one of the leaders, her enchanted strength allowing her to overpower their defences. She grabs them and hurls them across the room, her voice a roar of defiance. "You're finished!"
Winter uses her agility to navigate the chaos, slipping through the tightest spaces to strike at the leaders from unexpected angles. "Keep them off balance!" she calls, her voice a whisper in the storm.
Ningning creates illusions that confuse and disorient the leaders, making them strike at phantoms and shadows. "They won't know what's real and what's not," she murmurs, her fingers weaving intricate patterns in the air.
The head of the Council, now cornered and desperate, summons a massive, swirling vortex of dark energy, aiming to destroy you all. You feel the pull of the dark magic, threatening to consume you.
But in that moment, you draw upon the power of the Nexus, channelling its raw energy to counter the dark spell. The two forces collide, creating a blinding explosion of light and dark.
Karina, sensing the moment of vulnerability, unleashes a powerful surge of magic that disrupts the vortex, causing it to collapse in on itself. "Now, Y/N! Finish it!" she yells, her voice filled with urgency.
With a surge of determination, you focus all your energy on the head of the Council, nullifying his dark magic and leaving him defenceless. Irene, Key, Wendy, Giselle, Winter, and Ningning join the final push, their combined efforts overwhelming the remaining Council members.
The head of the Council falls, his dark magic dissipating into the air. The command centre falls silent, the resistance standing victorious amid the wreckage. You and Karina share a triumphant look, knowing that the hardest part is over but that the fight for New Arcadia's future has only just begun.
————————————————————
In the aftermath of the battle, the resistance works to stabilise the city and establish a new order. You and Karina play key roles in the rebuilding efforts, using your skills and knowledge to help create a fairer, more just society.
The people of New Arcadia, inspired by your courage and determination, begin to rally around the new leadership. The city's magical misfits and outcasts find new hope and purpose, their talents and abilities finally recognized and valued.
One day, as you and Karina oversee the reconstruction of a devastated neighborhood, a young girl approaches you. Her eyes are wide with adIrenetion, and she clutches a small, hand-drawn picture of you and Karina fighting the Council.
"Thank you for saving us," she says, her voice filled with sincerity. "You're heroes."
You kneel down to her level, smiling. "We did it together. And now, it's up to all of us to make sure New Arcadia remains a place where everyone is free."
Karina places a hand on your shoulder, her expression filled with pride. "We've come a long way, Y/N. And we still have a lot of work to do. But I know we can build a better future."
————————————————————
As the city begins to heal, you and Karina take a moment to reflect on how far you’ve come. The bond between you has grown stronger, forged in the fires of battle and tempered by shared struggles and triumphs. The neon lights of New Arcadia shimmer in the distance, painting the night sky with vibrant hues.
Standing on a rooftop overlooking the city, you can hear the distant hum of life below, the mix of magic and technology creating an enchanting symphony. You turn to Karina, her face illuminated by the soft glow of the lights, and feel a rush of warmth.
With a soft smile, Karina gazes into your eyes, her expression a mixture of vulnerability and strength. “Y/N,” she starts, her voice barely above a whisper, “after everything we’ve been through, I feel like I’ve found a part of myself again. And that’s because of you.”
Your heart swells at her words, and you take a step closer, closing the distance between you. “I feel the same way, Karina. You’ve brought light back into my life when I thought it was lost forever.” The sincerity in your voice resonates in the quiet night.
She reaches up, cupping your face in her hands, her thumbs brushing your cheek. “I know we’ve faced so much uncertainty, but I want you to know that I love you, Y/N. I truly do.” Her confession hangs in the air, filled with the weight of truth.
You smile, warmth spreading through your chest. “I love you too, Karina. With all my heart.” The words come out effortlessly, a promise wrapped in passion and commitment.
With a gentle smile, you tuck a loose strand of hair behind her ear. “What’s next for us?” you ask, your heart racing at the thought of the future.
Karina’s eyes glimmer with excitement, and she takes a step closer, her breath mingling with the cool night air. “Whatever it is, we’ll face it together. Always.” Her voice is filled with determination, but there’s also a tenderness that makes your heart swell.
You lean in, and the world around you fades away. At that moment, nothing else matters but the two of you. As your lips meet, it’s as if the city itself holds its breath. The kiss is soft at first, a gentle exploration, but it deepens, fueled by the unspoken promise of adventure and the intensity of your shared experiences.
When you finally pull away, both of you are breathless, the city lights reflecting in her eyes like a thousand stars. “I never thought I’d find someone like you in all this chaos,” you whisper, your forehead resting against hers.
Karina chuckles softly, her breath warm against your skin. “And I never thought I’d get a second chance to be with you.” Her fingers intertwined with yours, and you can feel the strength and comfort in her grip.
“I know there will be challenges ahead, but as long as we’re together, I’m ready to face them,” you say, your heart steady with resolve.
Karina nods, a playful smile lighting up her face. “Let’s make a pact. No matter what happens, we never lose sight of each other. Promise?”
“Promise,” you reply, sealing it with another kiss, this one filled with hope and longing. You pull back slightly, studying her face, and in that moment, you realize how lucky you are to have found love amidst the chaos.
As the night deepens, you both take a moment to savor the city’s magic—the flickering lights, the distant sounds of laughter, and the vibrant energy that surrounds you. Hand in hand, you step into the night, the world unfolding before you like a canvas waiting to be painted with your adventures.
With Karina by your side, you’re ready to embrace whatever the future holds—be it danger, excitement, or the sweet moments of peace in between. Together, you’ll write a new story, one filled with passion, courage, and endless possibilities. And as you walk towards the horizon, you know this is just the beginning of your incredible journey.
#kpop#kpop fanfic#kpop gg#kpop imagines#kpop girls#aespa x reader#aespa imagines#aespa karina#karina#yoo jimin#karina x male reader#karina x reader#aespa#yu jimin
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Here are my personal reasons for being fine that Varric is dead for real:
> Tired of them dragging this old man around everywhere. Let him rest!
> Was always the best in DA2, his natural environment. If I want to hang out with my bestest buddy Varric, I will do it as Hawke in the blood magic ritual hellhole that is Kirkwall
> DAI did not do anything interesting with his character. It looked like from previews that we were supposed to get an arc for him that never materialized. He was just there bc he was a fan fave, not bc it actually served the narrative or his character development. EA/BW execs or whoever were probably going to insist this continue forever bc money.
> I liked his dynamic with Rook in DATV, which was very different from Hawke and Inquisitor
> It was his choice. It was HIS choice! He tells you! He knew what might happen, and he chose to try and talk Solas down anyway. He prioritized someone he cared about over his own safety, which is an extremely Varric thing to do. He died fighting for his personal convictions and principles. That’s a good fucking death!
> He literally haunts the entire narrative and is integral to the story’s discussions of death
> He’s still there, you know? Stories make you immortal. Telling stories, being part of them; and he is everywhere. He is immortal within the diegesis of the narrative and externally, because he is the weaver and the heart of them. As long as there is Dragon Age, there’s Varric.
Thanks, Varric, and thanks Mary Kirby. It was a great ride <3
#datv spoilers#veilguard spoilers#dragon age: the veilguard spoilers#dragon age#veilguard#dragon age the veilguard#dragon age: the veilguard#varric tethras
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The Never Ending Rain
Imbibitor Lunae . Dan Heng | M. Reader as Neuvilette [Genshin Impact]
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"It's raining... Why is it still raining..?"
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The day Imbibitor Lunae decided to do the unthinkable was a tragic one.. So many people have lost faith and trust.
But one thing stood out from the rest...
It's raining... How..? This is the first time the Luofu ever rained... Is it even possible? For the ship to rain like that...
The Vidyadhara was as clueless as them. They don't remember ever doing something that may cause rain to happen. Even the Divination Commission was confused. In the entirety of their lives, never had they thought they'll ever see rain as a thing they now should worry about. It was strange.. A phenomenon of great mystery..
And so, the Seat of Divine Foresight search day and night for any information that might tell them what's happening, was it a prophecy? An old legend?
That's when they found it, in an old scroll, they say...
The legend says that, a dragon of water once resided in Luofu. Though the Luofu doesn't know where the dragon went, every time they weep the skies will cloud up and pour out rain. And they say that if you want to go out while the skies are clouded, yell out toward the sky at the top of your lungs.
"Hydro dragon, Hydro dragon, don't cry!"
Soon this Hydro Dragon became a normal legend you'll hear everywhere on the Luofu, even visitors had become accustomed with the legend.
Some poets write about it, some storytellers make up some stories about the legend, and so on and so on. Some even made theories as to why the dragon cries on that specific day... The day that Imbibitor Lunae was banished...
Some of them made sense, while the others are just words being put together and hope something sticks.
.
.
Then... The Nameless arrived...
Kafka had informed them about the Stellaron but she never said anything about the rain.. At first they thought that it was the Stellaron's doing until Miss Tingyun told them about the legend.
Never have they thought such a legend exists but here it is, the cloud up skies and the pouring rain.
March was more than excited when she found out about the legend, yelling out those words in the efforts that the dragon heard it and stopped crying. She expresses her sympathy to the dragon, talking to Mr. Yang and Stelle of how sad it is and start to make her own theories as to why the dragon is crying.
.
.
But on Dan Heng's side...
He was immediately met by rain the moment he steps on the Luofu, he knows full well why that is, his chest hurts at the thought of it before mumbling out an apology and heading out to wherever the trio is at.
During the course of his journey, Luocha and Sushang talk regarding the seemingly endless rain. Some say that it hasn't stopped raining since a specific day, sure there are some days where the skies are clear but that's only for a moment as rain pours out once again. As if the pain and suffering the dragon felt won't go away no matter how hard they try to forget about it.
This got Dan Heng thinking...
It hasn't stopped raining since back then..? This only adds up to his guilt.
To think that... That man cried that much... For a man that was banished...
He can't help but feel guilty because of it.
.
.
While the trio's journey continues, they soon meet the Chief Justice, [Name] [L.Name].
The man could be seen as aloof, distant, maybe even cold as his expression never changes from a neutral one. But despite that he's quite kind to people. As March would put it "Nicer Dan Heng."
They were surprised when the Judge leap from his seat and took care of the Disciples of Sanctus Medicus that invaded the courtroom, they never thought the ever so calm Judge could fight.
As time went on, [Name] insisted on going with them with the excuse that they needed all hands on deck with this crisis. Which isn't wrong.. So they let him. Then... They finally arrived at Scalegorge Waterscape... The flash of hurt and recognition on [Name]'s eyes as he saw the very person that had abandoned him...
As if clockwork, the skies began to cloud up once more.
"It's going to rain again." Stelle says as she looks up to the cloud sky. "Yeah you're right, and here I thought the sky's going to be clear a lot longer. Hydro dragon, Hydro dragon, don't cry!" March yelled out, looking at the sky with hope in her eyes, she actually likes that phrase because it sounded like she was comforting someone.
"Miss March I would appreciate it if you focus on our main objective here, I believe the Stellaron is a much bigger threat than the Hydro dragon." Jing Yuan spoke up, reminding them of their current objective.
"Not to mention it's just a legend, I don't think the skies will clear up just because you say that." Fu Xuan added.
Dan Heng only stays silent before approaching [Name] with a heavy heart. He knew what caused the rain.. Or rather... He knew who the Hydro dragon is...
[Name] is standing far away from the group as if he's collecting his thoughts, this doesn't surprise the group as the man would usually be like that. Like March says, a "Nicer Dan Heng." With hesitation, Dan Heng wrapped his arms on the dragon's waist as he hugged him from behind, burying his face on the taller man's back and mumbled out. "Hydro dragon, Hydro dragon, don't cry."
This caught the Judge off guard, did he hear that right? Did Dan Feng—No... Dan Heng just said that to him? As if a weight has been lifted from his shoulders and maybe his heart...
The skies cleared up.
"See! Did you guys see that!" March pointed out with excitement, her words have reached the dragon!
The group looked up at the clear sky with wide eyes, the sky had cleared up... So the legend is real..? People from the Cloud Knights usually think that the legend is just that.. A legend... But to see it for themselves as the skies cleared up once March said those words...
...Unknown to them it was Dan Heng who had comforted the dragon.
[Name] placed his glove hand on top of Dan Heng's before mumbling a small "thank you." But what was it for? Thank you for comforting him? Or was it a thank you for coming back?
Only [Name] knows.
He then patted his hand as if silently telling him to let go, Jing Yuan's right they have more important matters to attend to and Phantylia needs to be stop. Dan Heng reluctantly let go as he took a few steps back. He needs to separate the sea to get to Scalegorge Waterscape.
As Dan Heng gets ready, he tries to use his powers. Only for it to falter as if he's missing something.
Dan Heng tries again. "Hearken, as arbor revives and foe nears, we call forth the mighty waters of ancient sea, to flood abodes of heaven and quell roots of evil. We etch this in stone for all to heed."
It didn't work.
He tries to remember what he was missing he had said the incantation perfectly, and his power is completely at its peak... so what is he missing..?
He tries again, with his hand reach out he say the incantation one more time. "Hearken, as-"
Dan Heng stopped himself once he heard [Name] saying the incantation with him, he turn his head to the side and saw the other man standing next to him with his right hand stretched out, [Name] looks at Dan Heng and gave him a small nod before looking straight ahead. Giving a small nod in return, Dan Heng looks back at the ancient sea.
"Hearken, as arbor revives and foe nears, we call forth the mighty waters of ancient sea, to flood abodes of heaven and quell roots of evil. We etch this in stone for all to heed."
And just like that... the ancient sea separates...
The group was taken aback by this sudden revelation. Dan Heng wasn't able to do it on his own... and needed [Name] to do it with him...
But that can't be... a normal man can't just separate an ancient sea...
Unless...
"Your Honor... are you...?" Jing Yuan spoke up as he looks at [Name] in disbelief. The said man only sigh before giving him a firm nod. Jing Yuan smiles at the answer he was given, a confirmation.
[Name] [L. Name], the Chief Justice of the Luofu... a Judge in a courtroom... is the Hydro dragon.
#seme male reader#top male reader#x male reader#honkai star rail#hsr x male reader#hsr x reader#hsr#hsr imbibitor lunae#hsr dan heng#imbibitor lunae#dan heng#dan heng x reader#dan heng x male reader#imbibitor lunae x reader#imbibitor lunae x male reader#neuvillette#genhsin impact#genshin#genshin neuvillette
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Random things I noticed while playing What Remains Of Edith Finch
There was a poster of the cannery that Lewis worked at on the boat.
2. Edith Jr wears what appears to be an engagement on a necklace. Whether this is her ring or her mothers is not mentioned.
3. At the start of the game, Milton's missing posters are EVERYWHERE. There is even a giant pile of them in a nearby lake.
4. The dragon slide that crushed and killed Sven is still outside.
5. As you walk toward the house, the music gets louder.
6. The swing that Calvin flew off decades ago is still looped around the branch.
7. There was a spare peep hole in the garage that didn't have any names or dates on it.
8. At multiple points throughout the game you can hear a train in the background, despite the fact that the train tracks are clearly destroyed.
9. There are multiple pots throughout the Finch house that looks like they have eyes.
10. One of the books the Finches possessed was 'King in Yellow', a book known for making anyone who read it insane.
11. The house sounds alive, or like there are people constantly moving around it.
12. Walters bedroom is painted with both ocean and train designs. One of the paintings is the old house that Odin tried to bring to America.
13. There are drag marks on the ground of Walters bedroom (most likely made when his drawers were taken out of his room.)
14. The entrance to the tunnels is hidden by a book called 20,000 Leagues Under the Sea, a classic sci-fi story about a sea monster.
15. Molly's room is filled entirely with animal books.
16. There is a jelly fish on Molly's bed (possible connection to the monster??).
17. Molly has a chalkboard in her bedroom where she is a princess in an underwater castle and Sven is about to get attacked by a sea monster (slightly resembling the dragon slide).
18. As shark!Molly starts falling down the cliff, she passes a road where headlights are briefly scene.
19. When the monster gets back to Molly's room, the window that cat!Molly jumped through is still open.
20. There are still Christmas decorations in Molly's room.
21. The curse is 500 years old. That is a lot of dead people.
22. In Odin's viewfinder, it states "His [Odin's] daughter, Edie, is already dreaming of new Finch house" showing that even though her own father died not even a week ago, Edie has already moved on.
23. The house is filled head to toe with books about death, including two that Odin wrote.
24. Sven's shrine does not have a log painting like the rest of the family. His portrait is painted on a simple canvas.
25. Edie has a number of strange tapes in her room including one titled "conspiracy now".
26. The toys from Gregory's final bath are still in the bathroom.
27. There is an old bottle of alcohol in the bathroom bin.
28. A lot of Sam's photos are based on Calvin (a swing, astronauts).
29. All of Milton's drawings are based on the death. (Molly = cat, Barbara = pumpkin)
30. There are cigarettes and gin on Sam's side of the room he shared with Calvin.
31. Calvin already had bruises, Band-Aids and a cast on his leg when he died.
32. Sam blames himself for challenging Calvin.
33. In the story, Calvin doesn't fall. He keeps flying.
34. Barbara's birthday cake is still in her room.
35. Barbara is holding crutches in her portrait.
36. There are totem-esc styles statues of both Calvin and Molly
37. Barbara's outfit is over the railing.
This is the same way the Hook-Man falls
38. "Performance of her life" can also mean that it is the performance she is known for.
39. There are spare portrait logs in the basement.
40. There is a fake window in the basement.
41. Edie's grave is finished despite her dying and then nobody else going to the house.
42. There is no grave for Milton.
43. Lewis' grave has a crown on it.
44. There are times wear it seems like you can hear sobbing (this one may just be me).
45. There is a box of Kay's old stuff in Sam's bedroom.
46. Odin has a park named after him.
47. This isn't a fact but I think this may be one of the funniest photos of the game (LIKE SIR? YOUR DAUGHTER IS SOBBING!).
48. Both Calvin and Dawn are on Sam's shrine.
49. Gus has a skateboard over his name.
50. Gregory has the soap bottle from his final bath in his shrine.
51. The music cuts out when Gregory isn't moving.
52. Same also blames himself for Gregory.
53. Gus never met his step mother.
54. Gus was crushed by the (totem) statues of his deceased relatives.
55. Dawn's light switch is the only one on
56. Most of the rules are about past deaths. (No playing outside without permission : Calvin, No answering door for strangers : Barbara, No messes after dark : Molly (???)).
57. Milton's garden has a castle (reference to the Unfinished Swan)
58. There is a small Sanjay shrine in the classroom
59. Edith JR did an assignment on her family history.
60. Lewis drew on his desk.
61. There is no death date for Milton on his peephole.
62. Edith JR wrote Milton's death date as 2003 (the year he disappeared).
63. The door from the flip book is in Milton's room.
64. Lewis' dream Palace is decorated with fish.
65. The gnomes scattered around the house are outside the original house in Edie's story.
66. The credits roll in reverse order.
AND THAT'S IT!! I had a few others I thought didn't need to go in.
#I didn't realise how much i wrote before making this post#it took me an hour to make this post#wroef#what remains of edith finch#game#video game#video game analysis#edith finch#edie finch#molly finch#dawn finch#calvin finch#sam finch#lewis finch#milton finch#barbara finch#gregory milton#kay carlyle#odin finch#sven finch#gus finch#walter finch
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Huh. Well, now I'm very annoyed. Bioware couldn't be arsed to keep track of the world state changes anymore, so they're just torching everything. And the thing is, this is exactly what those world state imports are for.
You can certainly critique Mass Effect 3, but I've always felt it used its save import well. The world is very literally ending in that game and any reasonable player is immediately going to ask: where are my friends? Your companions foremost, obviously, but also NPCs you've helped or who helped you, or even just random people you encountered. You start doing a head count day one. Some characters made actual appearances, but there were also emails and ambient dialogue. Sometimes you found out that a character was fine – and that was a delightful relief. Sometimes you found out that they weren't – and that hurt. The point is, it made it feel as though your world was ending. Not just a world.
This is the moment where every change you've saved across the previous three games comes into play.
I'm certainly not saying this must be the last Dragon Age game. But it does feel like the end of an arc. We're answering all the big questions first posed in Origins: where did the Blight come from; what became of Arlathan, why are the dwarves in a constant apocalyptic state? Any new game will be about something else.
And here, as in Mass Effect 3, we are facing the end of the world.
The thing is. The thing is. I did not explicitly prep for this scenario. But bloody hell am I prepped for this scenario.
The King of Ferelden and the White Divine are both veterans of the Fifth Blight. The Hero of Ferelden is alive and well (since they have not told me otherwise) and well prepared at Amaranthine – and her sister is queen in Orzammar. She also has Awakened darkspawn allies to call on. The Grey Wardens were not expelled from the south, so should be on hand to face the crisis. And hey – the leader of the newly freed College of Enchanters is herself a former Warden. We are as Blight ready as it's possible to be!
I want to hear about how the king worked out that Denerim was beyond saving in time to evacuate the civilians because he could sense the oncoming horde well before anyone else could.
I want to hear how Warden-Commander Brosca, flanked by Nathaniel Howe and Sigrun, came out to lead the refugees to safety.
I want to hear that Prince Endrin led the Orzammar reinforcements that saved Redcliffe, and his aunt beamed with pride.
I want to hear that the Divine herself took command of the defence of Val Royeaux, and that the mages came out in force to assist the woman who backed their fight for freedom.
I want to hear that the Champion of Kirkwall returned with her Warden lover in the city's darkest hour, defending the people as they fled, and that with Merrill's assistance the alienage elves made it onto the last ship to escape the harbour.
If we're going to bloody Starkhaven, of all places, I want an acknowledgement that the Blight has forced a reconciliation – because last I heard Sebastian was getting his arse handed to him by Aveline.
I want to hear that the Grey Wardens are everywhere, because they never left.
I want to hear about intelligence gathered from Awakened darkspawn, and their bewildered frustration that these new invaders are different.
I'm not going to work out who lives and who dies right now, because this is new information and I'm still processing it. And in any case, it's not my point.
If they're destroying the world, I want it to be my Thedas, not a Thedas. I want these stories to have mattered.
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The Touch Of Death - Honkai Star Rail - Castorice x Reader - Based on Leaks
gn! reader - huge possibility that this is ooc, I don't know much about the Amphoreus characters yet, as you can see I have a soft spot for purple women
Castorice, who brings death to everything she touches. As her fingers skim any trace of life, it withers away, writhing in its last moments. She knows full well that whatever being is under her fingertips has always been aging, of course; her touch only makes it age faster. Many plants and animals have suffered this fate, and so have a few humans, though not by intention. The human population of Amphoreus is quickly dwindling due to the current state of apocalypse, after all, and Castorice wouldn’t want to make it any worse.
Castorice, who knows from the start that it’s safer not to talk to you. She’s on official business, standing by Aglaea’s side when she sees you for the first time. You are an outsider, that much is obvious. You are not from Amphoreus, and because of that, you are not to be trusted under any circumstances, as much as you seem to draw everyone around you in, and as much as you’ve charmed the locals, which unfortunately includes some of the other Chrysos Heirs.
Castorice, who abhors how much Aglaea trusts you. The Dressmaster starts to become a regular member of your combat party, fighting recklessly with someone she starts to refer to as “the foreigner.” In secret, Castorice relishes the sound of your name, her eyes widening in excitement as she sees it written in the language of Amphoreus.
Castorice, who sees you a few weeks later in Marmoreal Market with your other outsider friend, the stoic one with the scaly, green-and-white jacket. He has presented himself as a decent person, at the very least, but he’s rather… dreary in comparison to you. You look quite cute playing with a Chimera that’s just come up to you. A thought buds itself into Castorice’s mind— she wishes she were the Chimera, shamelessly nuzzling into your boot.
Castorice, who is infuriated the moment you leave Okhema. She reprimands herself for this particular fit of rage, knowing that you’re not supposed to stay in the holy city forever, and vows to act as your shadow while you’re gone. While you sleep, she inches her hand closer to you, careful not to get too close— you can’t be a hero if you’re dead. Still, she revels in unknown moments like these. They are the closest she’ll get to being near you, but they still remain in obscurity. The only thing you notice is something that vaguely resembles the silhouette of a smoky indigo dragon.
Castorice, who spots you at the Marmoreal Palace— presumably, it’s your first time, given your adorable yelps as you try to soak in the water, seemingly too hot for you. A few people have noticed her nearly gawking at you by now, and she makes an exaggerated turn before stomping away to the section of the bathhouse reserved for Chrysos Heirs, letting a wave of embarrassment sink in. At the very least, you haven’t noticed.
Castorice, who listens to Mydei recount his tall tales of combat in the reserved bath. You’re in the story he’s telling, fearlessly swinging your baseball bat through hordes of Titankin before Mydei delivers his glorious finishing blow.
Castorice, who hears you everywhere. Not only your voice, but the voices of others praising you. She hates how close everyone around her is to you… why can’t she be the same?
Castorice, who laments how distant you are, and how far you will always remain from her.
#honkai star rail#castorice#castorice hsr#hsr castorice#hsr castorice x reader#castorice x reader hsr#castorice x reader#yandere castorice#hsr yandere castorice#honkai star rail x reader#hsr x you#honkai Star rail x you#-- the works of cora.
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DATV Spoilers - The Handling of Previous Story/Lore In DATV
Quick PSA: If you’ve read my post on the lore/story threads dropped – it’s not a list of what I expected or even wanted to see addressed/answered in DATV.
It’s pretty much a given that Kieran and the Architect were never going to come back in any meaningful way, I understand that. Questions about what happened to Anora, Anders, Cullen’s clinic etc...never expected to get an answer about them – at all. The line of succession in Ferelden and Orlais? I expected that sometime down the line it would have to be streamlined into one option for both nations, not a problem – there’s so many choices it’s impossible to account for, and I understand that.
This is just a list of plot threads left unanswered that will, most likely, remain unanswered.
There’s no DLC planned – the team is working on Mass Effect 5 now. There’s no conclusion to the fate of the south of Thedas outside of some codex entries and some dialogue. They can patch the Executors cutscene out, maybe - perhaps they could even do the same to anything relating to the south of Thedas. Yes, these areas were not completely destroyed by the Blight – they can rebuild – but it comes across as being so meaningless that I ever cared for these places in the first place. To learn that after ten years of waiting all we cared for get devastated and left in limbo...it’s hard to put into words the bitterness I felt at that realization, and seeing that final cut-scene drove the nail into the coffin of how foolish I felt for even caring in the first place.
A codex entry or letter would have been nice – but my expectations for DATV was solely for a good story that added to the lore and world of Thedas. Instead, it felt entirely reductive – glaringly so when you account for the ‘Executives’ twist.
The world of Thedas has been watered down and its worldbuilding/lore diminished - slavery in Tevinter is non-existent, the Crows being an organization that indoctrinated children is never touched upon, any mystery of ancient Tevinter and the elves is answered (badly!), the Dalish have effectively disappeared and become the Veil Jumpers...it all feels so hollow, so shallow, that I ever cared about these things in the first place.
The issue is that the dev’s gave us only three choices, told us that as the story was contained to the north of Thedas – that our other choices weren’t relevant to the rest of the game with their intent being to not effect anyone's head-canons...before doing so with ‘the blight has devastated most of everywhere you went previously’.
These were story/plot threads that were woven throughout the narrative of the first three games – the things that made me care and become invested in the world of Thedas to begin with. In a game that was set-up to be a direct sequel to Inquisition and Trespasser I hoped that, at least, what was brought up in Inquisition would be mentioned.
Perhaps my list is a little too detailed with plot threads and issues – if anything that can be attributed to the incredible world-building done in the first three games! I love those games, I love the world of Thedas...which is why this game utterly baffles me with its choices.
Dragon Age: The Veilguard is a good game but not a good Dragon Age game.
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Edit: DATV absolutely has a lot of problems outside of its handling of the lore and story of the previous games. I would not say its a good rpg in any sense, but as a weird 'action-adventure rpg lite' game I did have some fun moments and enjoy myself. Would I recommend it to anyone? Absolutely not.
I heard someone describe it as a 'junk food' game and I very much agree with that statement. I found enjoyment in it, but to do so I usually had to turn off my brain, which is not a compliment towards DATV.
The game released very well optimized (especially considering how most companies are content to release half-baked games and patch them later) and did create some really interesting visual set-pieces like the Battle of Weisshaupt. But those moments I enjoyed were few and far between, and far overwhelmed by the negatives of the game - such as story, lack of conversation/conflict/role-play options, bad character writing etc...
Calling the game 'good' is, perhaps, a stretch, and I totally get that. Calling it 'mediocre with some good parts' may be more accurate.
#if anything take my list as a love letter to these games!#incredible world-building and lore#incredible characters!#each game has its strengths and faults but I love them all the same <3#the amount of character sheets / lore threads I have devoured is absurd haha#lmao magical illuminati were certainly a choice#dragon age#datv spoilers#dragon age the veilguard#datv critical#bioware critical#edited a keep reading in! sorry it was so long lol#edited the title to make sure that people know there are spoilers to the game under the cut of my post#final edit to clarify that my definition of a 'good' game is absolutely messed up thanks to other games I've played lmao#veilguard critical
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