#are a good example of this because those games are good at building ambiguous relationships
Explore tagged Tumblr posts
witsserviceablesubstitute · 2 years ago
Text
I can usually tell how young a fandom leans based on when found family is interpreted as a group of people with fixed and conventional familial roles rather than a messy group of friends at various levels of an intimacy that has no clear definition.
12 notes · View notes
losergames · 1 year ago
Note
I think the start of the game is what makes people curious about how much we will be able to influence the player character and the amount of routes, as it shows a sort of climax before going backwards in time and introducing us to MC and the crew, where we are able to shape our character and their relationship with life and the crew.
However, because the Future MC is shown to be in teasing close friendship with the crew, that they are trusted enough not to mess up the codes, and that they appear to enjoy what they are doing, with a goal of implied "(One-Way (?)) Trip to the Bahamas" after the heist is done, and they scream for a specific person's help when injured, that seems to point to the story being "uncompromising" (for a lack of better wording than anything) and set in a single route on that aspect: one where MC will befriend the crew, they will form a close, optionally romantic, relationship with one of them, and they are in it for an ambigiously selfish goal.
A reluctant MC who just wants to be over the whole situation would go opposite what's depicted. An MC with a different goal (for example, one who wants money for their mother) would clash with the Bahamas goal. An MC who doesn't trust/get along with the crew wouldn't really scream for their help.
While it allows room for a reluctant MC to get into the heist and befriend the crew, it can fall at odds with an MC who, say, doesn't like the crew, and/or the situation and is in the definition of "teeth-clenched teamwork" with them.
There is absolutely nothing wrong with that sort of story— I don't mind stories that come with semi-set MCs and single-direction plotlines on certain aspects, but in the light of recent discussions about the still far away ending and the options available for us to take so far, I feel like the prologue/flashforward depicted is liable to fall at odds with the choices we can take up until that part of the story comes.
ooo okay, this is really good feedback! the prologue could definitely be more ambiguous in terms of the relationship with the crew and maybe the mc's personal goals?
there is no 'bahamas goal'. the bahamas line is more of a hyperbole for how MUCH money the mc is in for, not actually referencing they want to go to the bahamas - but this can be edited if people are getting the wrong idea.
as for the name that's called when the mc is injured, it's more of a set up for when the time actually comes. yes, if the mc develops a relationship with one of the crew members then it'll probably be turned into a variable and end up being the name you shout out (spoiler alert). but, there are so many other people at that party; KJ is a good alternative i've thought about. maybe even Jonno or Natasha depending on where your friendship stands with them. plus, without giving much away, there are still characters you're yet to meet that could be involved or present at that moment.
also, personally, i think if you got shot you would scream for help from anyone nearby LMAO, even if if you didn't like them. still, we're in episode 2, i don't think we've touched on too many choices that are going to affect the end game climax, there's a lot of building to do! people making assumptions about the game and making conclusions from those assumptions is unfortunately something i can't control, but it is interesting discussion and leads to really good feedback that i am very grateful for.
i love the prologue, it's cinematic and sets up the story differently than other games. even if it's working against me right now, i'm still very proud of it! i do appreciate the feedback, i'll think about tweaking the prologue and adding more ambiguity for a later update. thank you! :-)
20 notes · View notes
teecupangel · 2 years ago
Note
What if Desmond was one of the shadow soldiers in CoD? Like, he's really good at what he does, so becomes like the right hand man, but when 141 is betrayed, turns on the Americans because 'fuck this shit, this aint what I signed up for'
Shadow Company, in general, has always been more on the side of morally ambiguous since the only time we see them is when they’re working for Shepherd (in both OG and Reboot games) and he’s more on the morally gray area than a full-on villain so, yeah, Desmond could totally be part of Shadow Company.
Hell, instead of being a bartender, he could have found his way into becoming one of the Shadow Company’s recruits in the first place and it would have worked.
They’re mercs for hires but there seemed to be some kind of camaraderie going on among them, most notably seen when Graves said “These guys on the ground... Mexican Special Forces, 141, they are your brothers now. You treat 'em like your own and let's get this done, yeah?” in the mission Close Air and he does have the habit of calling others “brother” which would resonate with Desmond’s desire for a place to belong (especially 16 years old Desmond).
Also, their equivalent to “Roger” is “Yup-yup” and that will never stop sounding both funny and adorable to me.
In a scenario where Desmond becomes a member of Shadow Company, a setup we can use is him quickly rising the ranks and getting the attention of Graves, building some form of bond between them that is both friendship-forged-in-fire and bash-brothers that soon turns him into Graves’ (and Shadow Company’s) unofficial second-in-command.
You can even ‘transplant’ Desmond into Shadow Company as Velikan since Velikan never showed his face and there’s no real information about him. (Velikan is from the multiplayer section of Modern Warfare 2019)
Desmond wouldn’t balk at any questionable methods Shadow Company even does, especially if he joined the PMC at sixteen.
So Desmond turning on Shadow Company during the end of Dark Waters/start of Alone?
It could work if Desmond built a stronger bond with 141 and that is more possible if Desmond joined Shadow Company later (like, say, after the whole Grand Temple deal.) This is the idea that "fuck this shit, this ain't what I signed up for" can definitely be included.
Otherwise, Desmond would only see it as another mission and the only reason why he would take a stand would be if he believes that Graves and the others are getting out of hand (like, for example, them shooting on Soap and Ghost when they were only ordered to shoo them away or detain them if they do not comply).
So yeah, Desmond would betray Shadow Company if he believes they’re in the wrong or if he develops a more close relationship with 141 but his thoughts on what the wrong side is isn’t as clear cut as ‘good’ or ‘bad’ due to his Assassin background.
And if we were to set this up with Desmond joining Shadow Company as a sixteen years old, betraying Shadow Company would be a hardsell at that point as they would have become something akin to a family to him.
And, if he does betray them, he would definitely get some to his side, creating some kind of civil war between two factions in Shadow Company in the middle of Las Almas.
This is also the idea where Desmond would be more "don't make me do this, Graves..." and it would definitely have more angst.
.
.
.
I’d also just like to note something

And this part would also be counted as a bit of a spoiler for The Shadow’s Endgame so skip this one if you don’t want to be spoiled:
Shadow Company’s brutality during Las Almas? They only specifically target corrupted officials and police officers, those in the pockets of the cartels.
Yes, they’re definitely war crimes and they do terrorize the citizens (especially the family of their targets) but, at the same time

It’s not exactly that different from how the Brotherhood operates. They’re not stealthy about it and that was by choice as we have to assume a PMC like them should have the capabilities to be stealthy if they wanted to be, they simply chose not to.
Perhaps they wanted to make an example of Las Almas.
Perhaps they wanted to show the cartels their work.
They attacked a hostile territory and took down the corrupted high-ranking officials

Kinda like how Assassins used to operate before the modern era.
You might even say

Shadow Company is what the Brotherhood could have been had they continued to uphold a more militaristic approach and idolized Ezio Auditore’s liberation of Rome.
74 notes · View notes
alecbicheno · 1 year ago
Text
Blog post 9 - Emotion in the Witcher 3: Wild Hunt
Emotion in games
One way emotion is achieved in games is through the use of non-player characters (NPCs). They can influence our emotions by displaying their own, which works because in real life the emotions of those with us influence our own. So, if an NPC is displaying some sort of negative emotion, sometimes due to an action or decision by the player, then said player may experience similar emotions and perhaps feel regret or empathy.
This is something prevalent in The Witcher 3: Wild Hunt (2015) as the game is heavily focused around making difficult choices and dealing with the impact of them. This is also a core theme to the entire franchise, deciding what’s good and what’s evil, or having to deciding what’s the lesser of two evils.
Plot
This action role-playing game is the third instalment in the main series of games. It follows Geralt of Rivia's quest to find his adopted daughter, Ciri who is being pursued by the otherworldly Wild Hunt.
Set amidst a war between the Northen Realms and the Nilfgaardian Empire, Geralt of Rivia discovers that his adopted daughter, Ciri, who disappeared years ago has returned and is being pursued by the Wild Hunt. On his quest to find her, he navigates political conspiracies, moral dilemmas and ancient prophecies.
Emotion in The Witcher 3: Wild Hunt
Using what I learned in the lecture, I would say that The Witcher 3: Wild Hunt (2015) serves as a good example of Affect theory through its immersive world building, nuanced storytelling and, of course, its emotional engagement with players.
The complex narrative has many morally ambiguous choices and consequences that resonate emotionally with players. While playing as the protagonist Geralt of Rivia, they will encounter many dilemmas that challenge the traditional notions of good and evil. This prompts them to reflect on their own beliefs and values and causes them to develop an emotional investment in the game’s characters and world, as what the specific player deems as the “wrong” choice can affect the ending of the game.
The open-world aspect also enhances affective engagement by allowing the player to explore and engage with a vast and stunning environment. There is an immersive mood created by the day-night cycle and dynamic weather, which is enhanced by a soundtrack which changes depending on the currently occurring events, which further increases the affective engagement.
Character development is another aspect of The Witcher 3: Wild Hunt (2015) and it is a vital one. Geralt forms relationships with other characters, such as companions and love interests, and these are portrayed with depth and authenticity and contribute significantly to the narrative. These connections generate emotional responses from the player which adds emotional complexity to the already complex narrative.
In conclusion, the discussion highlights how The Witcher 3: Wild Hunt (2015) is a notable example of Affect theory in gaming, making use of the above-mentioned points to deliver an emotionally engaging experience. As a 3D artist I can make good use of this theory. By understanding how visual elements and character expressions can influence player emotions, it allows me go one step further to also craft an immersive and emotionally engaging experience.
Bibliography
CD PROJEKT RED. (2015) The Witcher 3: Wild Hunt. [DISC] Xbox One. Warsaw: CD Projekt
Rose, B., 2019. The Witcher 3: Wild Hunt Synopsis. [Online] Available at: https://thepathwitcher.blog/2019/11/14/the-witcher-3-wild-hunt-synopsis/ [Accessed 20 December 2023].
Seyfert, R. (2012). Beyond Personal Feelings and Collective Emotions: Toward a Theory of Social Affect. Theory, Culture & Society, 29(6), 27–46. https://doi.org/10.1177/0263276412438591
1 note · View note
thefools-journey · 4 years ago
Text
So. Some of you may be wondering why we haven’t written a whole ton about the secondaries or what have you. Here’s the reason: we were waiting for them to end before we really dug into the problems we were noticing. We felt that it was only fair to wait for the routes to finish so that we had an understanding of the writers’ vision. Who knew, we thought, maybe they would see the problems themselves and course correct, maybe they are building to something we can’t quite see yet and these issues will have actual payoff, maybe-
In light of Muriel and Lucio’s endings, and the general mess that has dominated Portia’s route for a year plus now, we are breaking our silence. We are actually going to talk about this shit show.
The fandom at large has talked about a bunch of issues with the secondaries but for me, the cardinal sin, the thing that really all the issues lead back to, is this: the writers lost sight of the tarot themes which so strongly defined and held together the primary routes. Let me explain.
The primary routes each center around three thematic cores:
The Love Interest’s Major Arcana and its Reversed/Upright meanings
The MC’s Fool’s Journey, both how it can go right and how it can go wrong
A question about the MC’s identity and their relationship to said identity
Asra’s route asks: Who was the MC? How does the MC navigate a past they cannot and will not remember? What do they owe a past they cannot remember? How do they handle the revelations of what Asra, Nadia, Julian, etc did? How do you right the past? Can you?
Nadia’s route asks: Who is the MC? The MC has no past. Are they the Fool only? Are they actually the same person they were? How can they tell? Who are they, really? Are they an imposter? No one can answer these questions for them.
Julian’s route asks: Who will the MC become? How does the MC see their future? Is there anything worth fighting for for that future? What will become of them and their loved ones? 
Now, if you notice, these themes are expertly woven throughout the primaries. Asra’s past dominates his route, Nadia is also missing memories and trying to construct her identity both with her family and with Vesuvia, and Julian’s fear of the future drives his flailing for control. Asra has to learn to take a broader view of his actions to get his Upright Ending, Nadia has to learn to trust herself and those around her for hers, and Julian has to learn how to let go for his. These lessons are the issues their cards stand for. The primaries are so dang elegant and delicate in their handlings of theme it is honestly awe-inspiring.
Thematically, the secondary routes have completely lost their hearts. First of all, the MC does not have strong, core questions which need to be answered. They just don’t. I suppose the writers did not want to retread old territory (which is weird considering how tightly bound the primaries are; it really tricks you into thinking you’re living the same events but from different angles depending on your route) but they did not replace the old with anything new. Muriel’s route is, on the surface, about discovering and owning his past, the good and the bad. Why not tie MC’s self-discovery to that story? Or they could have taken the angle that Muriel’s route is about convincing him to be present and active in the world while MC builds an identity for themself outside of Asra, the shop, and the memories they cannot retrieve. Why not tie the investigation themes running through Portia’s early route back to MC and their past? Portia has the unique angle of being as in the dark as MC about all of this, why not discover the past together? And for goodness’ sake, Lucio has no future when his route begins, why not tie that to his need for growth, responsibility, and MC’s own future between the Fool, the Devil, or something mortal and in between?
Secondly, the routes lost their tarot backbone. We have a primer on how to get specific endings for each LI and it still holds, but the writers did not follow through on the thematic coherence of each secondary. The Hermit is looking for something, be it perspective, insight, a solution to a problem, whatever. The key here is that the Hermit must find or learn what they are searching for, this thing must change their understanding of the world, and finally, they must bring this lesson back to the world from which they retreated. Can someone please enlighten me as what exactly Muriel learns then teaches the world around him? Nothing Muriel learns from Morga, MC, or even the Hermit ties back into anything. The Devil warns that you are out of control and exerting a lot of manipulative, destructive behavior on the world around you. It asks you to take responsibility for yourself and your actions. So can someone tell me why Lucio’s route actively avoids any interaction or reflection on two of Lucio’s biggest victims: Muriel and Julian? Why does the route only try to make amends with the “easier” of his victims in the cast? The Star is first and foremost the card of clarity, the light at the end of the tunnel. Perseverance, if you will. Yet Portia’s route has been the muddiest of the trio; the writers drop the investigation aspect of her route in favor just handing her and MC information they could have easily found and muddying the waters with Tasya (she blows up the palace but it’s all okay bc she has a secret daughter Julian never thought to bring up or mention) and the complete removal of the Devil as antagonist. 
So that leaves just the Fool’s Journey trying to hold this stool up with only one leg. And well...it doesn’t go well. At best, the secondary route books pay the barest surface level homage to the themes of the individual cards. At worst, they ignore the cards completely. Muriel's Moon book has nothing to do with illusions or delusions or lies or even an Alice in the Looking Glass upside down world. Portia's back half is a complete and utter mess, starting with her Temperance book being so badly mangled that Muriel's aftermath book does it better. Lucio's route too bungles the Tower and the Star. There just isn't enough here to carry the routes alone.
Add to the core loss the loss of intertextuality. The primary routes are very good, even great but they too do have their moments and mistakes. What helps strengthen them when the cores stumble is how the trio is woven together. Things you learn in Asra's route can inform the way you play Nadia's, for example. Julian's route informs what is going on in Asra's route and slots some missing puzzle pieces together. Nadia's route tells you of the power struggles she is facing and informs the other two routes' handling of Julian and his trial. On and on, the three routes support each other because they are built out of the same basic plot beats, just tackled in very different ways. Now, the writers are allowed to try and write whatever they want. They apparently wanted to be more experimental and less tied down to an overarching plot with the three secondaries. Okay, fine, they are allowed to do that. The problem is that they sacrificed one of the key strengths of the primary trio and didn't replace said strength with anything else. They also, on some level, harmed the very premise of the game, which is that only the player's choices and route selected change the overall plot. Instead of feeling like legitimate possibilities or offshoots of the same timeline/plot, the secondaries feel almost like Arcana AUs. The secondaries throw out all relations to the primaries and each other as quickly as possible and for what? 
It is probably the height of arrogance to suggest fixes for works whose behind the scenes I do not know. At the same time, some small, obvious changes could have salvaged Muriel and maybe Lucio's endings (rip Portia). Instead of having the Hermit appear as a disappointing cameo, why not have him say something cryptic to Muriel, then have MC start trying to seal the Devil. Then let Muriel use his forget me mark to cloak MC and hide them from the Devil's attacks. Protecting MC by hiding them from Lucio, keeping him focused on Muriel, seems to me a simple third solution between Muriel's desire to run and his desire to never fight again. It lets him stand up to Lucio and let him have it while holding onto who Muriel has become. The Reversed End would have MC try to draw Lucio's attention at some point, disrupting the sealing, and eventually leading to Muriel killing the Devil. With Lucio's Upright End, I just have to ask: why doesn't MC fully claim the power of the Fool instead of the Devil? We don't need the other Arcana involved in this fight; we have three routes that demonstrate that. Just have MC pull Scout into the conflict, then have Lucio tell MC he believes in them, then add his power to the mix. You got yourself a full Fool who leaves Scout guarding the realm until they and Lucio's mortal bodies fail and they return to the realm to be together forever. Boom, you're done, you can even add some ambiguous lines so that players can decide how happy their MC is with this arrangement, send me the check.
Here is the bottom line. Our group is full of aroace, and several combinations therein, individuals. We are the last group who should have gotten into a dating sim of all things. But the Arcana did something with the primaries that was special; they wrote a compelling plot with dazzling lore, complex characters, and strong themes wrapped up in a dating sim bow. The writers know better and we know they know better. I do not know what happened with the secondaries, especially around books 10-11, which is where minor issues slowly start spiraling into major ones, but it is clear that Nix Hydra needed some more planning before they released these routes. Hopefully they will learn.
TL;DR: Nix Hydra fired their tarot consultants about eighteen months ago and it has wrecked their secondary routes until they were just embarrassments. They never intended for the secondary routes to even exist and once they had to make them, they scrambled and threw out everything that made the primaries work.
- Mod Telos
439 notes · View notes
insanehobbit · 4 years ago
Text
a twenty-five thousand word post about a twenty-three year old “debate”
As time goes on, I’m baffled that it remains a commonly held opinion that:
The LTD remains unresolved
SE is deliberately playing coy, and are (or have been) afraid to resolve it.
To me, the answer is as clear as day, and yet seeing so many people acting as if it’s a question that remains unanswered makes me wonder if I’m the crazy one.
So I am going to try to articulate my thought process here, not because I expect to change any hearts and minds, but more to get these thoughts out of my head and onto a page so I can finally read a book and/or watch reruns of Shark Tank in peace.
To start off, there are two categories of argument (that are among, if not the most widely used lines of argument) that I will try NOT to engage with:
1) Quotes from Ultimania or developer interviews - while they’re great for easter eggs and behind-the-scenes info, if a guidebook is required to understand key plot points, you have fundamentally failed as a storyteller. Now the question of which character wants to bone whom is often something that can be relegated to a guidebook, but in the case of FF7, you would be watching two very different stories play out depending on who Cloud ends up with.
Of course, the Ultimanias do spell this out clearly, but luckily for us, SE are competent enough storytellers that we can find the answer by looking at the text alone.
2) Arguments about character actions/motivations — specifically, I’m talking about stuff like “Cloud made this face in this scene, which means be must be [insert whatever here].”
Especially when it comes to the LTD, these tend to focus on individual actions, decontextualizing them from their role in the narrative as a whole. LTDers often try to put themselves in the character’s shoes to suss out what they may be thinking and feeling in those moments. These arguments will be colored by personal experiences, which will inevitably vary.
Let’s take for example Cloud’s behavior in Advent Children. One may argue that it makes total sense given that he’s dying and fears failing the ones he loves. Another may argue that there’s no way that he would run unless he was deeply unhappy and pining after a lost love. Well, you’ll probably just be talking over each other until the cows come home. Such is the problem with trying to play armchair therapist with a fictional character. It’s not like we can ask Cloud himself why he did what he did (and even if we could, he’s not the exactly the most reliable narrator in the world). Instead, in trying to understand his motivations, we are left with no choice but to draw comparisons with our own personal experiences, those of our friends, or other works of media we’ve consumed. Any interpretation would be inherently subjective and honestly, a futile subject for debate.
There’s nothing wrong with drawing personal connections with fictional characters of course. That is the purpose of art after all. They are vessels of empathy. But when we’re talking about what is canon, it doesn’t matter what we take away. What matters is the creators’ intent.
Cloud, Tifa and Aerith are not your friends Bob, Alice and Maude. They are characters created by Square Enix. Real people can behave in a variety of different ways if they found themselves in the situations faced by our dear trio; however, FF7 characters are not sentient creatures. Everything they do or say is dictated by the developers to serve the story they are trying to tell.
So what do we have left then? Am I asking you, dear reader, to just trust me, anonymous stranger on the Internet, when I tell you #clotiiscanon. Well, in a sense, yes, but more seriously, I’m going to try to suss out what the creator’s intent is based on what is, and more importantly, what isn’t, on screen.
Instead of putting ourselves in the shoes of the characters, let’s try putting ourselves in the shoes of the creators. So the question would then be, if the intent is X, then what purpose does character Y or scene Z serve?
The story of FF7 isn’t the immutable word of God etched in a stone tablet. For every scene that made it into the final game, there are dozens of alternatives that were tossed aside. Let us also not forget the crude economics of popular storytelling. Spending resources on one particular aspect of the game may mean something entirely unrelated will have to be cut for time. Thus, the absence of a particular character/scenario is an alternative in itself. So with all these options at their disposal, why is the scene we see before us the one that made it into the final cut? — Before we dive in, I also want to define two broad categories of narrative: messy and clean.
Messy narratives are ones I would define as stories that try to illuminate something about the human condition, but may not leave the audience feeling very good by the end of it. The protagonists, while not always anti-heroes, don’t always exhibit the kind of growth we’d like, don’t always learn their lessons, probably aren’t the best role models. The endings are often ambivalent, ambiguous, and leaves room for the audience to take away from it what they will. This is the category I would put art films and prestige cable dramas.
Clean narratives are where I would categorize most popular forms of entertainment. Not that these characters necessarily lack nuance, but whatever flaws are portrayed are something to be overcome by the end of story. The protagonists are characters you’re supposed to want to root for
Final Fantasy as a series would fall under the ‘clean’ category. Sure, many of the protagonists start out as jerks, but they grow through these flaws and become true heroes by the end of their journey. Hell, a lot of the time even the villains are redeemed. They want you to like the characters you’re spending a 40+ hr journey with. Their depictions can still be realistic, but they will become the most idealized versions of themselves by the end of their journeys.
This is important to establish, because we can then assume that it is not SE’s intent to make any of their main characters come off pathetic losers or unrepentant assholes. Now whether or not they succeed in that endeavor is another question entirely.
FF7 OG or The dumbest thought experiment in the world
With that one thousand word preamble out of the way, let’s finally take a look at the text. In lieu of going through the OG’s story beat by beat, let’s try this thought experiment:
Imagine it’s 1996, and you’re a development executive at what was then Squaresoft. The plucky, young development team has the first draft of what will become the game we know as Final Fantasy VII. Like the preceding entries in the series, it’s a world-spanning action adventure RPG, with a key subplot being the epic tragic romance between its hero and heroine, Cloud and Aerith.
They ask you for your notes.
(For the sake of your sanity and mine, let’s limit our hypothetical notes to the romantic subplot)
Disc 1 - everything seems to be on the right track. Nice meet-cute, lots of moments developing the relationship between our pair. Creating a love triangle with this Tifa character is an interesting choice, but she’s a comparatively minor character so she probably won’t be a real threat and will find her happiness elsewhere by the end of the game. You may note that they’re leaning a bit too much into Tifa and Cloud’s past. Especially the childhood promise flashback early in the game — cute scene, but a distraction from main story and main pairing — fodder for the chopping block. You may also bump on the fact that Aerith is initially attracted to Cloud because he reminds her of an ex, but this is supposed to be a more mature FF. That can be an obstacle they overcome as Aerith gets to know the real Cloud.
Aerith dies, but it is supposed to be a tragic romance after all. Death doesn’t have to be the end for this relationship, especially since Aerith is an Ancient after all.
It’s when Disc 2 starts that things go off the rails. First off, it feels like an awfully short time for Cloud to be grieving the love of his life, though it’s somewhat understandable. This story is not just a romance. There are other concerns after all, Cloud’s identity crisis for one. Though said identity crisis involves spending a lot of time developing his relationship with another woman. It’s one thing for Cloud and Tifa to be from the same hometown, but does she really need to play such an outsized role in his internal conflict? This might give the player the wrong impression.
You get to the Northern Crater, and it just feels all wrong. Cloud is more or less fine after the love of his life is murdered in front of his eyes but has a complete mental breakdown to the point that he’s temporarily removed as a playable character because Tifa loses faith in him??? Shouldn’t it be the other way around?
Oh, but it only gets worse from here. With Cloud gone, the POV switches to Tifa and her feelings for him and her desire to find him. The opening of the game is also recontextualized when you learn the only reason that Cloud was part of the first Reactor mission that starts the game is because Tifa found him and wanted to keep an eye on him.
Then you get to Mideel and the alarm bells are going off. Tifa drops everything, removing her from the party as well, to take care of Cloud while he’s a catatonic vegetable? Not good. Very not good. This level of selfless devotion is going to make Cloud look like a total asshole when he rejects her in favor of Aerith. Speaking of Aerith, she uh
hasn’t been mentioned for some time. In fact, her relationship with Cloud has remained completely static after Disc 1, practically nonexistent, while his with Tifa has been building and building. Developing a rival relationship that then needs to be dismantled rather than developing the endgame relationship doesn’t feel like a particularly valuable use of time and resources.
By the time you get to the Lifestream scene, you’re about ready to toss the script out of the window. Here’s the emotional climax of the entire game, where Cloud’s internal conflict is finally resolved, and it almost entirely revolves around Tifa? Rather than revisiting the many moments of mental anguish we experienced during the game itself — featuring other characters, including let’s say, Aerith — it’s about a hereto unknown past that only Tifa has access to? Not only that, but we learn that the reason Cloud wanted to join SOLDIER was to impress Tifa, and the reason he adopted his false persona was because he was so ashamed that he couldn’t live up to the person he thought Tifa wanted him to be? Here, we finally get a look into the inner life of one half of our epic couple and
it entirely revolves around another woman??
Cloud is finally his real self, and hey, it looks like he finally remembers Aerith, that’s at least a step in the right direction. Though still not great. With his emotional arc already resolved, any further romantic developments is going to feel extraneous and anticlimactic. It just doesn’t feel like there’s enough time to establish that:
Cloud’s romantic feelings for Tifa (which were strong enough to launch his hero’s journey) have transformed into something entirely platonic in the past few days/weeks
Cloud’s feelings for Aerith that he developed while he was pretending to be someone else (and not just any someone, but Aerith’s ex of all people) are real.
This isn’t a romantic melodrama after all. There’s still a villain to kill and a world to save.
Cloud does speak of Aerith wistfully, and even quite personally at times, yet every time he talks about her, he’s surrounded by the other party members. A scene or two where he can grapple with his feelings for her on his own would help. Her ghost appearing in the Sector 5 Church feels like a great opportunity for this to happen, but he doesn’t interact with it at all. What gives? Missed opportunity after missed opportunity.
The night before the final battle, Cloud asks the entire party to find what they’re fighting for. This feels like a great (and perhaps the last) opportunity to establish that for Cloud, it’s in Aerith’s memory and out of his love for her. He could spend those hours alone in any number of locations associated with her — the Church, the Temple of the Ancients, the Forgotten City.
Instead — none of those happens. Instead, once again, it’s Cloud and Tifa in another scene where they’re the only two characters in the scene. You’re really going to have Cloud spend what could very well be the last night of his life with another woman? With a fade to black that strongly implies they slept together? In one fell swoop, you’re portraying Cloud as a guy who not only betrays the memory of his lost love, but is also incredibly callous towards the feelings of another woman by taking advantage of her vulnerability. Why are we rooting for him to succeed again?
Cloud and the gang finally defeat Sephiroth, and Aerith guides him back into the real world. Is he finally explicitly stating that he’s searching for her (though they’ve really waited until the last minute to do so), but again, why is Tifa in this scene? Shouldn’t it just be Cloud and Aerith alone? Why have Tifa be there at all? Why have her and her alone of all the party members be the one waiting for Cloud? Do you need to have Tifa there to be rejected while Cloud professes his unending love for Aerith? It just feels needlessly cruel and distracts from what should be the sole focus of the scene, the love between Cloud and Aerith.
What a mess.
You finish reading, and since it is probably too late in the development process to just fire everyone, you offer a few suggestions that will clarify the intended romance while the retaining the other plot points/general themes of the game.
Here they are, ordered by scale of change, from minor to drastic:
Option 1 would be to keep most of the story in tact, but rearrange the sequence of events so that the Lifestream sequence happens before Aerith’s death. That way, Cloud is his true self and fully aware of his feelings for both women before Aerith’s death. That way, his past with Tifa isn’t some ticking bomb waiting to go off in the second half of the game. That development will cease at the Lifestream scene. Cloud will realize the affection he held for her as a child is no longer the case. He is grateful for the past they shared, but his future is with Aerith. He makes a clear choice before that future is taken away from him with her death. The rest of the game will go on more or less the same (with the Highwind scene being eliminated, of course) making it clear, that avenging the death of his beloved is one of, if not the, primary motivation for him wanting to defeat Sephiroth.
The problem with this “fix” is that a big part of the reason that Aerith gets killed is because of Cloud’s identity crisis. If said crisis is resolved, the impact of her death will be diminished, because it would feel arbitrary rather than something that stems from the consequences of Cloud’s actions. More of the story will need to be reconceived so that this moment holds the same emotional weight.
Another problem is why the Lifestream scene needs to exist at all. Why spend all that time developing the backstory for a relationship that will be moot by the end of the game? It makes Tifa feel like less of a character and more of a plot device, who becomes irrelevant after she services the protagonist’s character development and then has none of her own. That’s no way to treat one of the main characters of your game.
Option 2 would be to re-imagine Tifa’s character entirely. You can keep some of her history with Cloud in tact, but expand her backstory so she is able to have a satisfactory character arc outside of her relationship with Cloud. You could explore the five years in her life since the Nibelheim incident. Maybe she wasn’t in Midgar the whole time. Maybe, like Barret, she has her own Corel, and maybe reconciling with her past there is the climax of her emotional arc as opposed to her past with Cloud. For Cloud too, her importance needs to be diminished. She can be one of the people who help him find his true self in the Lifestream, but not the only person. There’s no reason the other people he’s met on his journey can’t be there. Thus their relationship remains somewhat important, but their journeys are not so entwined that it distracts from Cloud and Aerith’s romance.
Option 3 would be to really lean into the doomed romance element of Cloud and Aerith’s relationship. Have her death be the cause of his mental breakdown, and have Aerith be the one in the Lifestream who is able to put his mind back together and bring him back to the realm of consciousness. After he emerges, he has the dual goal of defeating Sephiroth and trying to reunite with Aerith. In the end, in order to do the former, he has to relinquish the latter. He makes selfless choice. He makes the choice that resonates the overall theme of the game. It’s a bittersweet but satisfying ending. Cloud chooses to honor her memory and her purpose over the chance to physically bring her back. In this version of the game, the love triangle serves no purpose. There’s no role for Tifa at all.
Okay, we can be done with this strained counterfactual. What I’ve hopefully illustrated is that while developers had countless opportunities to solidify Cloud/Aerith as the canon couple in Discs 2 and 3 of the game, they instead chose a different route each and every time. What should also be clear is that the biggest obstacle standing in their way is not Aerith’s death, but the fact that Tifa exists.
At least in the form she takes in the final game, as a playable character and at the very least, the 3rd most important character in game’s story. She is not just another recurring NPC or an antagonist. Her love for Cloud is not going to be treated like a mere trifle or obstacle. If Cloud/Aerith was supposed to be the endgame ship, there would be no need for a love triangle and no need to include Tifa in the game at all. Death is a big enough obstacle, developing Cloud’s relationship with Tifa would only distract from and diminish his romance with Aerith.
I think this is something the dead enders understand intuitively, even more so than many Cloti shippers. Which is why some of them try to dismiss Tifa’s importance in the story so that she becomes a minor supporting character at best, or denigrate her character to the point that she becomes an actual villain. The Seifer to a Squall, the Seymour to a Tidus, hell even a Quistis to a Rinoa, they know how to deal with, but a Tifa Lockhart? As she is actually depicted in Final Fantasy VII? They have no playbook for that, and thus they desperately try to squeeze her into one of these other roles.
Let’s try another thought experiment, and see what would to other FF romances if we inserted a Tifa Lockhart-esque character in the middle of them.
FFXV is a perfect example because it features the sort of tragic love beyond death romance that certain shippers want Cloud and Aerith to be. Now, did I think FFXV was a good game? No. Did I think Noctis/Luna was a particularly well-developed romance? Also no. Did I have any question in my mind whatsoever that they were the canon relationship? Absolutely not.
Is this because they kiss at the end? Well sure, that helps, but also it’s because the game doesn’t spend the chapters after Luna’s death developing Noctis’ relationship with another woman. If Noctis/Luna had the same sort of development as Cloud/Aerith, then after Luna dies, Iris would suddenly pop in and play a much more prominent role. The game would flashback to her past and her relationship with Noctis. And it would be through his relationship with Iris that Noctis understands his duty to become king or a crystal or whatever the fuck that game was about. Iris is by Noctis’ side through the final battle, and when he ascends the throne in that dreamworld or whatever. There, Luna finally shows up again. Iris is still in the frame when Noctis tells her something like ‘Oh sorry, girl, I’ve been in love with Luna all along,” before he kisses Luna and the game ends.
Tumblr media
(a very real scene from a very good game)
Come on. It would be utterly ludicrous and an utter disservice to every character involved, yet that is essentially the argument Cloud/Aerith shippers are making. SE may have made some pretty questionable storytelling decisions in the past, but they aren’t that bad at this.
Or in FFVIII, it would be like reordering the sequence of events so that Squall remembers that he grew up in an orphanage with all the other kids after Rinoa falls into a coma. And while Rinoa is out of commission, instead of Quistis gracefully bowing out after realizing she had mistaken her feelings of sisterly affection for love, it becomes Quistis’ childhood relationship with Squall that allows him to remember his past and re-contextualizes the game we’ve played thus far, so that the player realizes that it was actually Quistis who was his motivation all along. Then after this brief emotional detour, his romance with Rinoa would continue as usual. Absolutely absurd.
The Final Fantasy games certainly have their fair share of plot holes, but they’ve never whiffed on a romance this badly.
A somewhat more serious character analysis of the OG
What then is Tifa’s actual role in the story of FFVII? Her character is intricately connected to Cloud’s. In fact, they practically have the same arc, though Tifa’s is rather understated compared to his. She doesn’t adopt a false persona after all. For both of them, the flaw that they must learn to overcome over the course of the game is their fear of confronting the truth of their past. Or to put it more crudely, if they’re not lying, they’re at the very least omitting the truth. Cloud does so to protect himself from his fear of being exposed as a failure. Tifa does so at the expense of herself, because she fears the truth will do more harm than good. They’re two sides of the same coin. Nonetheless, their lying has serious ramifications.
The past they’re both afraid to confront is of course the Nibelheim Incident from five years ago. Thus, the key points in their emotional journeys coincide with the three conflicting Nibelheim flashbacks depicted in the game: Cloud’s false memory in Kalm, Sephiroth’s false vision in the Northern Crater, and the truth in the Lifestream.
Before they enter the Lifestream, both Cloud and Tifa are at the lowest of their lows. Cloud has had a complete mental breakdown and is functionally a vegetable. Tifa has given up everything to take care of Cloud as she feels responsible for his condition. If he doesn’t recover, she may never find peace.
With nothing left to lose, they both try to face the past head on. For Cloud, it’s a bit harder. At the heart of all this confusion, is of course, the Nibelheim Incident. How does Cloud know all these things he shouldn’t if Tifa doesn’t remember seeing him there? The emotional climax for both Cloud and Tifa, and arguably the game as a whole, is the moment the Shinra grunt removes his helmet to reveal that Cloud was there all along.
Tifa is the only character who can play this role for Cloud. It’s not like she a found a videotape in the Lifestream labeled ‘Nibelheim Incident - REAL’ and voila, Cloud is fixed. No, she is the only one who can help him because she is the only person who lived through that moment. No one else could make Cloud believe it. You could have Aerith or anyone else trying to tell him what actually happened, but why would he believe it anymore than the story Sephiroth told him at the Northern Crater?
With Tifa, it’s different. Not only was she physically there, but she’s putting as much at risk in what the truth may reveal. She’s not just a plot device to facilitate Cloud’s character development. The Lifestream sequence is as much the culmination of her own character arc. If it goes the wrong way, “Cloud” may find out that he’s just a fake after all, and Tifa may learn that boy she thought she’d been on this journey with had died years ago. That there’s no one left from her past, that it was all in her head, that she’s all alone. Avoiding this truth is a comfort, but in this moment, they’re both putting themselves on the line. Being completely vulnerable in front of the person they’re most terrified of being vulnerable with.
The developers have structured Cloud and Tifa’s character arcs so that the crux is a moment where the other is literally the only person who could provide the answer they need. Without each other, as far as the story is concerned, Cloud and Tifa would remain incomplete.
Aerith’s character arc is a different beast entirely. She is the closest we have to the traditional Campbellian Hero. She is the Chosen One, the literal last of her kind, who has been resisting the call to adventure until she can no longer. The touchstones of her character arc are the moments she learns more about her Cetra past and comes to terms with her role in protecting the planet - namely Cosmo Canyon, the Temple of the Ancients and the Forgotten City.
How do hers and Cloud’s arcs intersect? When it comes to the Nibelheim incident, she is a merely a spectator (at least during the Kalm flashback, as for the other two, she is uh
deceased). Cloud attacking her at the Temple of the Ancients, which results in her running to the Forgotten City alone and getting killed by Sephiroth, certainly exacerbates his mental deterioration, but it is by no means a turning point in his arc the way the Northern Crater is.
As for Cloud’s role in Aerith’s arc, their meeting is quite important in that it sets forth the series of events that leads her to getting captured by Shinra and thus meeting “Sephiroth” and wanting to learn more about the Cetra. It’s the inciting incident if we’re going to be really pedantic about it, yet Aerith’s actual character development is not dependent on her relationship with Cloud. It is about her communion with her Cetra Ancestry and the planet.
To put it in other terms, all else being the same, Aerith could still have a satisfying character arc had Cloud not crashed down into her Church. Sure, the game would look pretty different, but there are other ways for her to transform from a flirty, at times frivolous girl to an almost Christ-like figure who accepts the burden of protecting the planet.
Such is not the case for Cloud and Tifa. Their character arcs are built around their shared past and their relationship with one another. Without Tifa, you would have to rewrite Cloud’s character entirely. What was his motivation for joining SOLDIER? How did he get on that AVALANCHE mission in the first place? Who can possibly know him well enough to put his mind back together after it falls apart? If the answer to all these questions is the same person, then congratulations, you’ve just reverse engineered Tifa Lockhart.
Tifa fares a little better. Without Cloud, she would be a sad, sweet character who never gets the opportunity to reconcile with the trauma of her past. Superficially, a lot would be the same, but she would ultimately be quite static and all the less interesting for it.
Let’s also take a brief gander at Tifa’s role after the Lifestream sequence. At this point in the game, both Tifa and Cloud’s emotional arcs are essentially complete. They are now the most idealized versions of themselves, characters the players are meant to admire and aspire to. However they are depicted going forward, it would not be the creator’s intent for their actions to be perceived in a negative light.
A few key moments standout, ones that would not be included if the game was intended to end with any other romantic pairing or with Cloud’s romantic interest left ambiguous:
The Highwind scene, which I’ve gone over above. It doesn’t matter if you get the Low Affection or High Affection version. It would not reflect well on either Cloud or Tifa if he chose to spend what could be his last night alive with a woman whose feelings he did not reciprocate.
Before the final battle with Sephiroth, the party members scream out the reasons they’re fighting. Barret specifically calls out AVALANCHE, Marlene and Dyne, Red XIII specifically calls out his Grandpa, and Tifa specifically calls out Cloud. You are not going to make one of Tifa’s last moments in the game be her pining after a guy who has no interest in her. Not when you could easily have her mention something like her past, her hometown or hell even AVALANCHE and Marlene like Barret. If Tifa’s feelings for Cloud are meant to be unrequited, then it would be a character flaw that would be dealt with long before the final battle (see: Quistis in FF8 or Eowyn in the Lord of the Rings). They would not still be on display at moment like this.
Tifa being the only one there when Cloud jumps into the Lifestream to fight Sephiroth for the last time, and Tifa being the only one there when he emerges. She is very much playing the traditional partner/spouse role here, when you could easily have the entire party present or no one there at all. There is clearly something special about her relationship with Cloud that sets her apart from the other party members.
Once again, let’s look at the “I think I can meet her there moment.” And let’s put side the translation (the Japanese is certainly more ambiguous, and it’s not like the game had any trouble having Cloud call Aerith by her name before this). If Cloud was really expressing his desire to reunite with Aerith, and thus his rejection of Tifa, then the penultimate scene of this game is one that involves the complete utter and humiliation of one of its main characters since Tifa’s reply would indicate she’s inviting herself to a romantic reunion she has no part in. Not only that, but to anyone who is not Cl*rith shipper, the protagonist of the game is going to come off as a callous asshole. That cannot possibly be the creator’s intention. They are competent enough to depict an act of love without drawing attention to the party hurt by that love.
What then could possibly be the meaning? Could it possibly be Cloud trying to comfort Tifa by trying to find a silver lining in what appears to be their impending death? That this means they may get to see their departed loved ones again, including their mutual friend, Aerith? (I will note that Tifa talks about Aerith as much, if not even more than Cloud, after her death). Seems pretty reasonable to me, this being an interpretation of the scene that aligns with the overall themes of the game, and casts every character in positive light during this bittersweet moment.
Luckily enough, we have an entire fucking Compilation to find out which is right.
But before we get there, I’m sure some of you (lol @ me thinking anyone is still reading this) are asking, if Cloti is canon, then why is there a love triangle at all? Why even hint at the possibility of a romance between Cloud and Aerith? Wouldn’t that also be a waste of time and resources if they weren’t meant to be canon?
Well, there are two very important reasons that have nothing to do with romance and everything to do with two of the game’s biggest twists:
Aerith initially being attracted to Cloud’s similarities to Zack/commenting on the uncanniness of said similarities is an organic way to introduce the man Cloud’s pretending to be. Without it, the reveal in the Lifestream would fall a bit flat. The man he’s been emulating all along would just be some sort of generic hero rather than a person whose history and deeds already encountered during the course of the game. Notably for this to work, the game only has to establish Aerith’s attraction to Cloud.
To build the player’s attachment to Aerith before her death/obscure the fact that she’s going to die. With the technological limitations of the day, the only way to get the player to interact with Aerith is through the player character (AKA Cloud), and adding an element of choice (AKA the Gold Saucer Date mechanic) makes the player even more invested. This then elevates Aerith’s relationship with Cloud over hers with any other character. At the same time, because her time in the game is limited, Cloud ends up interacting with Aerith more than any of the other characters, at least in Disc 1. The choice to make many of these interactions flirty/romantic also toys with player expectations. One does not expect the hero’s love interest to die halfway through the game. The game itself also spends a bit of time teasing the romance, albeit, largely in superficial ways like other characters commenting on their relationship or Cait Sith reading their love fortune at the Temple of the Ancients. Yet, despite the quantity of their personal interactions, Cloud and Aerith never display any moments of deep love or devotion that one associates with a Final Fantasy romance. They never have the time. What the game establishes then is the potential of a romance rather than the romance itself. Aerith’s death hurts because of all that lost potential. There so many things she wanted to do, so many places she wanted to see that will never happen because her life is cut short. Part of what is lost, of course, is the potential of her romance with Cloud.
This creative choice is a lot more controversial since it elevates subverting audience expectations over character, and understandably leads to some player confusion. What’s the point of all this set up if there’s not going to be a pay off? Well, that is kind of the point. Death is frustrating because of all the unknowns and what-ifs. But, I suppose some people just can’t accept that fact in a game like this.
One last note on the OG before we move on: Even though this from an Ultimania, since we’re talking about story development and creator intent, I thought it was relevant to include: the fact that Aerith was the sole heroine in early drafts of the game is not the LTD trump card so people think it is. Stories undergo radical changes through the development process. More often than not, there are too many characters, and characters are often combined or removed if their presence feels redundant or confusing.
In this case, the opposite happened. Tifa was added later in the development process as a second heroine. Let’s say that Aerith was the Last Ancient and the protagonist’s sole love interest in this early draft of Final Fantasy VII. In the game that was actually released, that role was split between two characters (and last I checked, Tifa is not the last of a dying race), and Aerith dies halfway through the game, so what does that suggest about how Aerith’s role may have changed in the final product? Again, if Aerith was intended to be Cloud’s love interest, Tifa simply would not exist.
A begrudging analysis of our favorite straight-to-DVD sequel
Let’s move onto the Compilation. And in doing so, completely forget about the word vomit that’s been written above. While it’s quite clear to me now that there’s no way in hell the developers would have intended the last scene in the game to be both a confirmation of Cloud’s love for Aerith and his rejection of Tifa, in my younger and more vulnerable years, I wasn’t so sure. In fact, this was the prevailing interpretation back in the pre-Compilation Dark Ages. Probably because of a dubious English translation of the game and a couple of ambiguous cameos in Final Fantasy Tactics and Kingdom Hearts were all we  had to go on.
How then did the official sequel to Final Fantasy VII change those priors?
Two years after the events of the game, Cloud is living as a family with Tifa and two kids rather than scouring the planet for a way to be reunited with Aerith. Shouldn’t the debate be well and over with that? Obviously not, and it’s not just because people were being obstinate. Part of the confusion stems from Advent Children itself, but I would argue that did not come from an intent to play coy/keep Cloud’s romantic desires ambiguous, but rather a failure of execution of his character arc.
Now I wasn’t the biggest fan of the film when I first watched a bootlegged copy I downloaded off LimeWire in 2005, and I like it even less now, but I better understand its failures, given its unique position as a sequel to a beloved game and the cornerstone of launching the Compilation.
The original game didn’t have such constraints on its storytelling. Outside of including a few elements that make it recognizable as a Final Fantasy (Moogles, Chocobos, Summons, etc.) and being a good enough game to be a financial success, the developers pretty much had free rein in terms of what story they wanted to tell, what characters they would use to tell it, and how long it took for them to tell said story.
With Advent Children, telling a good story was not the sole or even primary goal. Instead, it had to:
Do some fanservice: The core audience is going to be the OG fanbase, who would be expecting to see modern, high-def depictions of all the memorable and beloved characters from the game, no matter if the natural end point of their stories is long over.
Set up the rest of the Compilation - Advent Children is the draw with the big stars, but also a way to showcase the lesser known characters from from the Compilation who are going to be leading their own spinoffs.  It’s part feature film/part advertisement for the rest of the Compilation. Thus, the Turks, Vincent and Zack get larger roles in the film than one might expect to attract interest to the spinoffs they lead.
Show off its technical prowess: SE probably has enough self awareness to realize that what’s going to set it apart from other animated feature films is not its novel storytelling, but its graphical capabilities. Thus, to really show off those graphics, the film is going to be packed to the brim with big, complicated action scenes with lots of moving parts, as opposed to quieter character driven moments.
These considerations are not unique to Advent Children, but important to note nonetheless:
As a sequel, the stakes have to be just as high if not higher than those in the original work. Since the threat in the OG was the literal end of the world, in Advent Children, the world’s gotta end again
The OG was around 30-40 hours long. An average feature-length film is roughly two hours. Video games and films are two very different mediums. As many TV writers who have tried to make the transition to film (and vice-versa) can tell you, success in one medium does not translate to success in another. 
With so much to do in so little time, is it any wonder then that it is again Sephiroth who is the villain trying to destroy the world and Aerith in the Lifestream the deus ex machina who saves the day?
All of this is just a long-winded way to say, certain choices in the Advent Children that may seem to exist only to perpetuate the LTD were made with many other storytelling considerations in mind.
When trying to understand the intended character arcs and relationship dynamics, you cannot treat the film as a collection of scenes devoid of context. You can’t just say - “well here’s a scene where Cloud seems to miss Aerith, and here’s another scene where Cloud and Tifa fight. Obviously, Cloud loves Aerith.” You have to look at what purpose these scenes serve in the grander narrative.
And what is this grander narrative? To put it in simplistic terms, Aerith is the obstacle, and Tifa is goal. Cloud must get over his guilt over Aerith’s death so that he can return to living with Tifa and the children in peace.
The scenes following the prologue are setting up the emotional stakes of film - the problem that will be resolved by the film’s end. The problem being depicted here is not Aerith’s absence from Cloud’s life, but Cloud’s absence from his family. We see Tifa walking through Seventh Heaven saying “he’s not here anymore,” we see Denzel in his sickbed asking for Cloud, we see a framed photo of the four of them on Cloud’s desk. We see Cloud letting Tifa’s call go to voicemail.
What we do not see is Aerith, who does not appear until almost halfway through the film.
Cloud spends the first of the film avoiding confrontation with the Remnants/dealing with the return of Sephiroth. It’s only when Tifa is injured, and Denzel and Marlene get kidnapped that he goes to face his problems head on.
Before the final battle, when Cloud has exorcised his emotional demons and is about to face his physical demons, what do we see? We see Cloud telling Marlene that it’s his turn to take care of her, Denzel and Tifa the way they’ve taken care of him. We see Cloud telling Tifa that he ‘feels lighter’ and tacitly confirming that she was correct when she called him out earlier in the film. We see Cloud confirming to Denzel that he’s going home after this is all over.
What we do not see is Cloud telepathically communicating with Aerith to say, “Hey boo, can’t wait to beat Sephiroth so I can finally reunite with you in the Promised Land. Xoxoxo.” Aerith doesn’t factor in at all. Returning to his family is his goal, and his fight with Bahamut/the Remnants/Sephiroth/whatever the fuck is the final obstacle he has to face before reaching this goal.
This is reiterated again when Cloud is shot by Yazoo and seemingly perishes in an explosion. What is at stake with his “death”? We see Tifa calling his name while looking out the airship. We see Denzel and Marlene waiting for him at Seventh Heaven. We do not see Aerith watching over him in the Lifestream.
Now, Aerith does play an important role in Cloud’s arc when she shows up at about the midpoint of the film. You could fairly argue that it’s the turning point in Cloud’s emotional journey, the moment when he finally decides to confront his problems. But even if it’s only Cloud and Aerith in the scene, it’s not really about their relationship at all.
Let’s consider the context before this scene happens. Denzel and Marlene have been kidnapped by the Remnants; Tifa was nearly killed in a fight with another. This is Cloud at his lowest point. It’s his worst fears come to pass. His guilt over Aerith’s death is directly addressed at this moment in the film because it is not so much about his feelings for Aerith as it is about how Cloud fears the failures of his past (one of the biggest being her death) would continue into the present. If it was just about Aerith, we could have seen Cloud asking for her forgiveness at any other time in the film. It occurs when it does because this when his guilt over Aerith’s death intersects with his actual conflict, his fear that he’ll fail the the ones he loves. She appears when he’s at the Forgotten City where he goes to save the children. The same location where he had failed two year before.
This connection is made explicit when Cloud has flashes of Zack and Aerith’s deaths before he saves Denzel and Tifa from Bahamut. Again, Cloud’s dwelling on the past is directly related to his fears of being unable to protect his present.
Aerith is a feminine figure who is associated with flowers. That combined with the players’ memory of her and her relationship with Cloud in the OG, I can see how their scenes can be construed as romantic, but I really do not think that it is the creators’ intent to portray any romantic longing on Cloud’s part.
If they wanted to suggest that Cloud was still in love with Aerith or even leave his romantic interest ambiguous, there is no way in hell they would have had Cloud living with Tifa and two kids prior to the film’s events. To say nothing of opening the film by showing the pain his absence brings.
A romantic reading of Cloud’s guilt over Aerith’s death would suggest that he entered into a relationship with Tifa and started raising two children with her while still holding a torch for Aerith and hoping for a way to be reunited with her. The implication would be that Tifa is his second choice, and he is settling. Now, is this a dynamic that occurs in real life? Absolutely. Is this something that is often depicted in some films and television? Sure - in fact this very premise is at the core of one my favorite films of the last decade - 45 Years — and spoiler alert — the guy does not come off well in this situation. But once again, Cloud is not a real person, and Final Fantasy VII: Advent Children is not a John Cassavettes film or an Ingmar Bergman chamber drama. It is a 2-hour long straight to DVD sequel for a video game made for teens. This kind of messy, if realistic, relationship dynamic is not what this particular work is trying to explore.
Tumblr media
(one of these is a good film!)
By the end of Advent Children, Cloud is once again the idealized version of himself. A hero that the audience is supposed to like and admire. We are supposed to think that his actions in the first half of the movie (wallowing in his guilt and abandoning his family) were bad. These are the flaws that he must overcome through the course of the film, and by the end he does. If he really had been settling and treating his Seventh Heaven family as a second choice prior to the events of the film, that too would obviously be a character flaw that needs to be addressed before the end of the film. It isn’t because this is a dynamic that only exists in certain people’s imaginations.
If the creators wanted to leave the Cloud & Aerith relationship open to a romantic interpretation, they didn’t have to write themselves into such a corner. They wouldn’t have to change the final film much at all, merely adjust the chronology a bit. Instead of Cloud already living as a family with Tifa, Marlene and Denzel prior to the beginning of the film, you would show them on the precipice of becoming a family, but with Cloud being unable to take the final step without getting over his feelings for Aerith first. This would leave space for him to love both women without coming off as an opportunistic jerk.
This is essentially the dynamic with Locke/Rachel/Celes in FFVI. Locke is unable to move on with Celes or anyone else until he finally finds closure with Rachel. It’s a lovely scene that does not diminish his relationships with either woman. He loved Rachel. He will love Celes. What the game does not have him do is enter into a relationship into Celes first and then when the party arrives at the Phoenix Cave, have him suddenly remember ‘Oh shit, I’ve gotta deal with my baggage with Rachel before I can really move on.’ That would not paint him in a particularly positive light.
Speaking of other Final Fantasies, let’s take a look another sequel in the series set two years after the events of the original work, one that is clearly the story of its protagonist searching for their lost love. And guess what? Final Fantasy X-2 does not begin with Yuna shacked up and raising two kids with another dude. And it certainly doesn’t begin with his perspective of the whole situation when Yuna decides to search for Tidus.
Square Enix knows how to write these kind of stories when they want to, and it’s clearly not their intent for Cloud and Aerith. Again, the biggest obstacle in the way of a Cloud/Aerith endgame isn’t space and time or death, it’s the existence of Tifa Lockhart.
A reasonable question to ask would be, if SE is not trying to ignite debate over the love triangle, why make Cloud’s relationship with Aerith a part of Advent Children at all? Why invite that sort of confusion? Well, the answer here, like the answer in the OG, is that Aerith’s role in the sequel is much more than her relationship with Cloud.
In the OG, it wasn’t Cloud and the gang who managed to stop Sephiroth and Meteor in the end, it was Aerith from the Lifestream. In a two-hour long film, you do not have the time to set up a completely new villain who can believably end the world, and since you pretty much have to include Sephiroth, the main antagonist can really only be him. No one else in the party has been established to have any magical Cetra powers, and again, since that’s not something that can be effectively established in a two-hour long film, and since Aerith needs to appear somehow, it again needs to be her who will save the day.
Given the time constraints, this external conflict has to be connected with Cloud’s internal conflict. In the OG, Cloud’s emotional arc is in resolved in the Lifestream, and then we spend a few more hours hunting down the Huge Materia/remembering what Holy is before resolving the external conflict of stopping Meteor. In Advent Children, we do not have that luxury of time. These turning points have to be one and same. It is only after Aerith is “introduced” in the film when Cloud asks her for forgiveness that she is able to help in the fight against the Remnants. Thus the turning point for Cloud’s character arc and the external conflict are the same. It’s understandably economical storytelling, though I wouldn’t call it particularly good storytelling.
As much as Cloud feels guilt over both Zack and Aerith’s deaths, it’s only Aerith who can play this dual role in the film. Zack can appear to help resolve Cloud’s emotional arc, but since he has no special Cetra powers or anything, there’s little he can do to help in Cloud’s fight against the Remnants. More time would need to be spent contriving a reason why Cloud is able to defeat the Remnants now when he wasn’t before or explaining why Aerith can suddenly help from the Lifestream when she had been absent before. (I still don’t think the film does a particularly good job of explaining this part, but that is a conversation for another time).
Another reason why Zack could not play this role is because at the time of AC’s original release, all we knew of Cloud and Zack’s relationship was contained in an optional flashback at the Shinra mansion after Cloud returns from the Lifestream. If it was Zack who suddenly showed up at Cloud’s lowest point, most viewers, even many who played the original game, would probably have been confused, and the moment would have fallen flat. On the other hand, even the most casual fan would have been aware of Aerith and her connection to Cloud, with her death scene being among the most well-known gaming moments of all time. Moreover, Aerith’s death is directly connected to Sephiroth, who is once again the threat in AC, whereas Zack was killed by Shinra goons. Aerith serves multiple purposes in a way that Zack just cannot.
Despite all this, though Aerith is more important to the film as a whole, many efforts are made to suggest that Zack and Aerith are equally important to Cloud. One of the first scenes in the film is Cloud moping around Zack’s grave (And unlike the scene with Aerith in the Forgotten City, it isn’t directly connected with Cloud’s present storyline in any way). We have the aforementioned scene where Cloud has flashes of both Aerith’s and Zack’s deaths when he saves Tifa and Denzel. Cloud has a scene where he’s standing back to back with Zack, mirroring his scene with in the Forgotten City with Aerith, before the climax of his fight with Sephiroth. In the Lifestream, after Cloud “dies,” it’s both Aerith and Zack who are there to send him back. Before the film ends, Cloud sees both Aerith and Zack leaving the church.
Now, were all these Zack appearances a way to promote the upcoming spin-off game that he’s going to lead? Of course. But the creators surely would have known that having Zack play such a similar role in Cloud’s arc would make Cloud’s relationship with Aerith feel less special and thus complicating a romantic interpretation of said relationship. If they wanted to encourage a romantic reading of Cloud’s lingering feelings for Aerith, they would have given Zack his own distinct role in the film. Or rather, they wouldn’t have put Zack in the film at all, and they certainly wouldn’t have him lead his own game, but we’ll get to the Zack of it all later.
The funny thing is, in a way, Zack is portrayed as being more special to Cloud. Zack only exists in the film to interact with Cloud and encourage him. Meanwhile. Aerith also has brief interactions with Kadaj, the Geostigma children and even Tifa before the film’s end. Aerith is there to save the whole world. Zack is there just for Cloud. If it’s Cloud’s relationship with Aerith that’s meant to be romantic, shouldn’t it be the other way around?
Let’s take a look at Tifa Lockhart. What role did she have to play in the FF7 sequel film? If, like some, you believed FF7 to be the Cloud/Aerith/Sephiroth show, then Tifa could have easily had a Barret-sized cameo in Advent Children. And honestly, she’s just a great martial artist. She has no special powers that would make her indispensable in a fight against Sephiroth. You certainly would not expect her to be the 2nd billed character in the film. Though of course, if you actually played through the Original Game with your eyes open, you would realize that Tifa Lockhart is instrumental to any story about Cloud Strife.
Unlike Aerith’s appearances, almost none of the suggestive scenes and dynamics between Cloud and Tifa had to be included in the film. As in, they serve no other plot related purpose and could have easily been cut from the final film if the creators weren’t trying to encourage a romantic interpretation of their relationship.
It feels inevitable now, but no one was expecting Cloud and Tifa to be living together and raising two kids. In the general consciousness, FF7 is Cloud and Sephiroth and their big swords and Aerith’s death. At the time, in the eyes of most fans and casual observers, Cloud and Tifa being together wasn’t a necessary part of the FF7 equation the way say, an epic fight between Cloud and Sephiroth would be. In fact, I don’t think even the biggest Cloti fans at the time would have imagined Cloud and Tifa living together would be their canon outcome in the sequel film.
Now can two platonic friends live together and raise two children together? Absolutely, but again Cloud and Tifa are not real people. They are fictional characters. A reasonable person (let’s use the legal definition of the term) who does not have brainworms from arguing over one of the dumbest debates on the Internet for 23 years would probably assume that two characters who were shown to be attracted to each other in the OG and who are now living together and raising two kids are in a romantic relationship. This is a reasonable assumption to make, and if SE wanted to leave Cloud’s romantic inclinations ambiguous, they simply would not be depicting Cloud and Tifa’s relationship in this manner. Cloud’s disrupted peace could have been a number of different things. He could have been a wandering mercenary, he could have been searching for a way to be reunited with Aerith. It didn’t have to be the family he formed with Tifa, but, then again, if you were actually paying attention to the story the OG was trying to tell, of course he would be living with Tifa.
Let’s also look at the scene where Cloud finds Tifa in the church after her fight with Loz. All the plot related information (who attacked her, Marlene being taken) is conveyed in the brief conversation they have before Cloud falls unconscious from Geostigma. What purpose do all the lingering shots of Cloud and Tifa in the flower bed in a Yin-Yang/non-sexual 69ing position serve if not to be suggestive of the type of relationship they have? It’s beautifully rendered but ultimately irrelevant to both the external and internal conflicts of the film.
Tumblr media
Likewise, there is no reason why Cloud and Tifa needed to wake up in their children’s bedroom. No reason to show Cloud waking up with Tifa next to him in a way that almost makes you think they were in the same bed. And there is absolutely no reason whatsoever for a close-up of Tifa’s hand with the Wolf Ring on her ring finger while she is admonishing Cloud during what sounds like a domestic argument (This ring again comes into focus when Tifa leads Denzel to Cloud at the church at the end - there are dozens of ways this scene could have been rendered, but this is the one that was chosen.) If it wasn’t SE’s intent to emphasize the family dynamic and the intimate nature of Cloud and Tifa’s relationship, these scenes would not exist.
Let’s also take a look at Denzel, the only new character in the AC (give or take the Remnants). Again, given the film’s brief runtime, the fact that they’re not only adding a new character but giving him more screen time than almost every other AVALANCHE member must mean that he’s pretty important. While Denzel does have an arc of his own, especially in ACC, he is intricately connected to Cloud and Tifa and solidifies the family unit that they’ve been forming in Edge. Marlene still has Barret, but with the addition of Denzel, the family becomes something more real albeit even more tenuous given his Geostigma diagnosis. Without Denzel in the picture, it’s a bit easier to interpret Cloud’s distance from Tifa as romantic pining for another woman, but now it just seems absurd. The stakes are so much higher. Cloud and Tifa are at a completely different stage in their lives from the versions of these characters we met early on in the OG who were entangled in a frivolous love triangle. And yet some people are still stuck trying to fit these characters into a childish dynamic that died at the end of disc one along with a certain someone.
All this is there in the film, at least the director’s cut, if you really squint. But since SE preferred to spend its time on countless action sequences that have aged as well as whole milk in lieu of spending a few minutes showing Cloud’s family life before he got Geostigma to establish the emotional stakes, or a beat or two more on his reconciliation with Tifa and the kids, people may be understandably confused about Cloud’s arc. Has Cloud just been a moping around in misery for the two years post-OG? The answer is no, though that can only really be found in the accompanying novellas, specifically Case of Tifa.
Concerning the novellas, which we apparently must read to understand said DVD sequel
I really don’t know how you can read through CoT and still think there is anything ambiguous about the nature of Cloud and Tifa’s relationship. The “Because I have you this time,” Cloud telling Tifa he’ll remind her how to be strong when they’re alone, Cloud confidently agreeing when Marlene adds him to their family. Not to mention Barret and Cid’s brief conversation about Cloud and Tifa’s relationship in Case of Barret, after which Cid comments that “women wear the pants,” which Barret then follows by asking Cid about Shera. Again, a reasonable person would assume the couple in question are in a romantic relationship, and if this wasn’t the intent, these lines would not be present. Especially not in a novella about someone else.
Some try to argue that CoT just shows how incompatible Cloud and Tifa are because it features a few low points in their relationship. I don’t think that’s Nojima’s intent. Even if it was, it certainly wouldn’t be to prove that Cloud loves Aerith. This isn’t how you tell that story. Why waste all that time disproving a negative rather than proving a positive? We didn’t spend hours in FF8 watching Rinoa’s relationship with Seifer fall apart to understand how much better off she is with Squall. If Cloud and Aerith is meant to be a love story, then tell their love story. Why tell the story of how Cloud is incompatible with someone else?
Part of the confusion may be because CoT doesn’t tell a complete story in and of itself. The first half of the story (before Cloud has to deliver flowers to the Forgotten City) acts as a sort of epilogue to the OG, while the second half of the story is something of a prologue to Advent Children (or honestly its missing Act One). And to state the obvious, conflict is inherent to any story worth telling. It can’t just be all fluff, that’s what the fanfiction is for.
Tifa’s conflict is her fear that the fragile little family they’ve built in Edge is going to fall apart. Thus we see her fret about Cloud’s distance, the way this affects Marlene, and Denzel’s sickness. There are certainly some low moments here --- Tifa telling Cloud to drink in his room, asking if he loves her -- all ways for the threat to seem more real, the outcome more uncertain, yet there’s only one way this conflict can be resolved. One direction to which their relationship can move.
Again, by the end of this story, both characters are supposed to be the best versions of themselves, to find their “happy” endings so to speak. Tifa could certainly find happiness outside of a relationship with Cloud. She could decide that they’ve given it a shot, but they’re better off as friends. She’s grateful for this experience and she’s learned from this, but now she’s ready to make a life for herself on her own. It would be a fine character arc, though not something the Final Fantasy series has been wont to do. However, that’s obviously not the case here as there’s no indication whatsoever that Tifa considers this as an option for herself. Nojima hasn’t written this off ramp into her journey. For Tifa, they’ll either become a real family or they won’t. Since this is a story that is going to have a happy ending, so of course they will, even if there are a lot of bumps along the way.
Unfortunately, with the Compilation being the unwieldy beast that this is, this whole arc has to be pieced together across a number of different works:
Tifa asking herself if they’re a real family in CoT
Her greatest fear seemingly come to life when Cloud leaves at the end of CoT/beginning of AC
Tifa explicitly asking Cloud if the reason they can’t help each other is because they’re not a real family during their argument in AC. Notably, even though Cloud is at his lowest point, he doesn’t confirm her fear. Instead he says he that he can’t help anyone, not even his family. Instead, he indirectly confirms that yes he does think they’re a family, even if is a frustrating moment still in that he’s too scared to try to save it.
The ending of AC where we see a new photo of Cloud smiling surrounded by Tifa and the kids and the rest of the AVALANCHE, next to the earlier photo we had seen of the four of them where he was wearing a more dour expression.
The ending of The Kids Are All Right, where Cloud, Tifa, Denzel and Marlene meet with Evan, Kyrie and Vits - and Cloud offers, unsolicited, that even if they’re not related by blood, they’re a family.
The ending of DVD extra ‘Reminiscence of FFVII’ where Cloud takes the day off and asks Tifa to close the bar so they can spend time together as a family as Tifa had wanted to do early in CoT
Cloud fears he’ll fail his family. Tifa fears it’ll fall apart. Cloud retreats into himself, pushing others away. Tifa neglects herself, not being able to say what she needs to say. In Advent Children, Tifa finally voices her frustrations. It’s then that Cloud finally confronts his fears. Like in the OG, Cloud and Tifa’s conflicts and character arcs are two sides of the same coin, and it’s only by communicating with each other are they able to resolve it. Though with the Compilation being an inferior work, it’s much less satisfying this time around. Such is the problem when you’re writing towards a preordained outcome (Cloud and Sephiroth duking it once again) rather than letting the story develop organically.
Some may ask, why mention Aerith so much (Cloud growing distant after delivering flowers to the Forgotten City, Cloud finding Denzel at Aerith’s church) if they weren’t trying to perpetuate the LTD? Well, as explained above, Aerith had to be in Advent Children, and since CoT is the only place where we get any insight into Cloud’s psyche, it’s here where Nojima expands on that guilt.
Again, this is a story that requires conflict, and what better conflict than the specter of a love rival? Notably, despite us having access to Tifa’s thoughts and fears, she never explicitly associates Cloud’s behavior with him pining after Aerith. Though it’s fair to say this fear is implied, if unwarranted.
If Cloud had actually been pining after Aerith this whole time, we would not be seeing it all unfold through Tifa’s perspective. You can depict a romance without drawing attention to the injured third party. We’re seeing all of this from Tifa’s POV, because it’s about Tifa’s insecurities, not the great tragic romance between Cloud and Aerith. Honestly, another reason we see this from Tifa’s perspective is because it’s dramatically more interesting. Because she’s insecure, she (and we the reader) wonder if there’s something else going on. Meanwhile, from Cloud’s perspective it would be straightforward and redundant, given what we see in AC. He’s guilty over Aerith’s death and thinks he doesn’t deserve to be happy.
Not to mention, the first time we encounter Aerith in CoT, Tifa is the one breaking down at her grave while Cloud is the one comforting her. Are we supposed to believe that he just forgot he was in love with Aerith until he had to deliver flowers to the Forgotten City?
And Aerith doesn’t just serve as a romantic obstacle. She’s also a symbol of guilt and redemption for both Cloud and Tifa. Neither think they have the right to be happy after all that’s happened (Aerith’s death being a big part of this), and through Denzel, who Cloud finds at Aerith’s church, they both see a chance to atone.
I do want to address Case of Lifestream: White because it’s only time in the entire Compilation where I’ve asked myself — what are they trying to achieve here? Now, I’d rather drink bleach than start debating the translation of ‘koibito’ again, but I did think it was a strange choice to specify the romantic nature of Aerith’s love for Cloud. I suppose it could be a reference her obvious attraction to Cloud in the OG, though calling it love feels like a stretch.
But nothing else in CoLW really gives me pause. It might be a bit jarring to see how much of it is Aerith’s thoughts of Cloud, but it makes sense when you consider the context in which it’s meant to be consumed. Unlike Case of Tifa or Case of Denzel, CoLW isn’t meant to be read on its own. It’s a few scant paragraphs in direct conversation with Case of Lifestream: Black. In CoLB, Sephiroth talks about his plan to return and end the world or whatever, and how Cloud is instrumental to his plan. Each segment of CoLW mirrors the corresponding segment of CoLB. Thus, CoLW has to be about Aerith’s plan to stop Sephiroth and the role Cloud must play in that. In both of these stories, Cloud is the only named character. It doesn’t mean that thoughts of Cloud consume all of Aerith’s afterlife. Case of Lifestream is only a tiny sliver of the story, a halfassed way to explain why in Advent Children the world is ending again and why Cloud has to be at the center of it all.
Notably, there is absolutely nothing in CoLW about Cloud’s feelings for Aerith. Even if it’s just speculation on her part as we see Sephiroth speculate about Cloud’s reactions in CoLB. Aerith can see what’s going on in the real world, but she says nothing about Cloud’s actions. If Cloud is really pining after her, trying to find a way to be reunited with her, wouldn’t this be the ideal story to show such devotion?
But it’s not there, because not only does it not happen, but because this story is not about Aerith’s relationship with Cloud. It is about how Aerith needs to see and warn Cloud in order to stop Sephiroth. By the end of Advent Children, that goal is fulfilled. Cloud gets his forgiveness. Aerith gets to see him again and helps him stop Sephiroth. There’s no suggestion that either party wants more. We finally have the closure that the OG lacked, and at no point does it confirm that Cloud reciprocated Aerith’s romantic feelings, even though there were plenty of opportunities to do so.
I don’t really know what else people were expecting. Advent Children isn’t a romantic drama. There’s not going to be a moment where Cloud explicitly tells Tifa, ‘I’ve never loved Aerith. It’s only been you all along.” This is just simply not the kind of story it is.
Though one late scene practically serves this function. When Cloud “dies” and Aerith finds him in the Lifestream, if there were any lingering romantic feelings between the two of them, this would be a beautiful bittersweet reunion. Maybe something about how as much as they want to be together, it’s not his time yet. Instead, it’s almost played off as a joke. Cloud calls her ‘Mother’, and Zack is at Aerith’s side, joking about how Cloud has no place there. This would be the perfect opportunity to address the romantic connection between Cloud and Aerith, but instead, the film elides this completely. Instead, it’s a cute afterlife moment between Aerith and Zack, and functionally allows Cloud to go back to where he belongs, to Tifa and the kids. Whatever Cloud’s feelings for Aerith were before, it’s transformed into something else.
Crisis Core -- or how Aerith finally gets her love story
The other relevant part of the Compilation is Crisis Core, which I will now touch on briefly (or at least brief for me). In the OG, Zack Fair was more plot device than character. We knew he was important to Cloud — enough that Cloud would mistake Zack’s memories for his own -- we knew he was important to Aerith — enough that she is initially drawn to Cloud due to his similarities to Zack — yet the nature of these relationships is more ambiguous. Especially his relationship with Aerith. From the little we learn of their relationship, it could have been completely one-sided on her part, and Zack a total cad. At least that’s the implication she leaves us with in Gongaga. We get the sense that she might not be the most reliable narrator on this point (why bring up an ex so often, unsolicited, if it wasn’t anything serious?) but the OG never confirms this either way.
Crisis Core clears this up completely. Not only is Zack portrayed as the Capital H Hero of his own game, but his relationships with Cloud and Aerith are two of the most important in the game. In fact, they are the basis for his heroic sacrifice at the game’s end: he dies trying to save Cloud’s life; he dies trying to return to Aerith.
Zack’s relationship with Aerith is a major subplot of the game. Not only that, but the details of said relationship completely recontextualizes what we know about the Aerith we see in the OG. Many of Aerith’s most iconic traits (wearing pink, selling flowers) are a direct product of this relationship, and more importantly, so many of the hallmarks of her early relationship with Cloud (him falling through her church, one date as a reward, a conversation in the playground) are a direct echo of her relationship with Zack.
A casual fling this was not. Aerith’s relationship with Zack made a deep impact on the character we see in the OG and clearly colored her interactions with Cloud throughout.
Crisis Core is telling Zack’s story, and Tifa is a fairly minor supporting character, yet it still finds the time to expand upon Cloud and Tifa’s relationship. Through their interactions with Zack, we learn just how much they were on each others’ minds during this time, and how they were both too shy to own up to these feelings. We also get a brief expansion on the moment Cloud finds Tifa injured in the reactor.
Meanwhile, given the point we are in the story’s chronology, Cloud and Aerith are completely oblivious of each other’s existence.
One may try to argue that none of this matters since all of this is in the past. While this argument might hold water if we arguing about real lives in the real world, FF7 is a work of fiction. Its creators decided that these would be events we would see, and that Zack would be the lens through which we’d see them. Crisis Core is not the totality of these characters’ lives prior to the event of the OG. Rather, it consists of moments that enhance and expand upon our understanding of the original work. We learn the full extent of Hojo’s experimentation and the Jenova project; we learn that Sephiroth was actually a fairly normal guy before he was driven insane when he uncovers the circumstances of his birth. We learn that Aerith was a completely different person before she met Zack, and their relationship had a profound impact on her character.
A prequel is not made to contradict the original work, but what it can do is recontexualize the story we already know and add a layer of nuance that may have not been obvious before. Thus, Sephiroth is transformed from a scary villain into a tragic figure who could have been a hero were it not for Hojo’s experiments. Aerith’s behavior too invites reinterpretation. What once seemed flirty and perhaps overtly forward now looks like the tragic attempts of a woman trying to recapture a lost love.
If Cloud and Aerith were meant to be the official couple of the Compilation of FF7, you absolutely would not be spending so much time depicting two relationships that will be moot by the time we get to the original work. You especially would not depict Zack and Aerith’s relationship in a way that makes Aerith’s relationship with Cloud look like a copy of the moments she had with her ex.
Additionally, with Zack’s relationship with Angeal, we can see, that within the universe of FF7, a protagonist being devastated over the death of a beloved comrade isn’t something that’s inherently romantic. Neither is it romantic for said dead comrade to lend a helping hand from the beyond.
SE would also expect some people to play Crisis Core before the OG. If Cloud and Aerith are the intended endgame couple, then SE would be asking the player to root for a guy to pursue the girlfriend of the man who gave his life for him. The same man who died trying to reunite with her. This is to say nothing of Cloud’s treatment of Tifa in this scenario. How could this possibly be the intent  for their most popular protagonist in the most popular entry of their most popular franchise?
What Crisis Core instead offers is something for fans of Aerith who may be disappointed that she was robbed of a great romance by her death. Well, she now gets that epic, tragic romance. Only it’s with Zack, not Cloud.
If SE intended for Cloud and Aerith to be the official couple of FF7, neither Zack nor Tifa would exist. They would not spend so much time developing Zack and Tifa into the multi-dimensional characters they are, only to be treated as nothing more than collateral damage in the wake of Cloud and Aerith’s great love. No, this is a Final Fantasy. SE want their main characters to have something of a happy ending after all of the tribulations they face. Cloud and Tifa find theirs in life. Zack and Aerith, as the ending of AC suggests, find theirs in death.
Cloud and Aerith’s relationship isn’t a threat to the Zack/Aerith and Cloud/Tifa endgame, nor is it a mere obstacle. Rather, it’s a relationship that actually deepens and strengthens the other two. Aerith is explicitly searching for her first love in Cloud, revealing just how deep her feelings for Zack ran. Cloud gets to live out his heroic SOLDIER fantasy with Aerith, a fantasy he created just to impress Tifa.
There are moments between Cloud and Aerith that may seem romantic when taken on its own, but viewed within the context of the whole narrative, ultimately reveal that they aren’t quite right for each other, and in each other, they’re actually searching for someone else.
This quadrangular dynamic reminds me a bit of one of my favorite classic films, The Philadelphia Story. (Spoilers for a film that came out in 1940 ahead) — The single most romantic scene in the film is between Jimmy Stewart’s and Katherine Hepburn’s characters, yet they’re not the ones who end up together. Even as their passions run, as the music swells, and we want them to end up together, we realize that they’re not quite right for each other. We know that it won’t work out.
More relevantly, we know this is true due to the existence of Cary Grant’s and Ruth Hussey’s characters, who are shown to carry a torch for Hepburn and Stewart, respectively. Grant and Hussey are well-developed and sympathetic characters. With the film being the top grossing film of the year, and made during the Code era, it’s about as “clean” of a narrative as you can get. There’s no way Grant and Hussey would be given such prominent roles just to be left heartbroken and in the cold by the film’s end.
Hepburn’s character (Tracy) pretty much sums it herself after some hijinks lead to a last minute proposal from Stewart’s character (Mike):
Mike: Will you marry me, Tracy?                      
Tracy: No, Mike. Thanks, but hmm-mm. Nope.
Mike: l've never asked a girl to marry me. l've avoided it. But you've got me all confused now. Why not?
Tracy: Because l don't think Liz [Hussey’s character] would like it...and l'm not sure you would...and l'm even a little doubtful about myself. But l am beholden to you, Mike. l'm most beholden.
Despite the fact that the film spends more time developing Hepburn and Stewart’s relationship than theirs with their endgame partners, it’s still such a satisfying ending. That’s because, even at the peak of their romance, we can see how Stewart needs someone like Hussey to ground his passionate impulses, and how Hepburn needs Grant, someone who won’t put her on a pedestal like everyone else. Hepburn and Stewart’s is a relationship that might feel right in the moment, but doesn’t quite work in the light of day.
I don’t think Cloud and Aerith share a moment that is nearly as romantic in FF7, but the same principle applies. What may seem romantic in the moment actually reveals how they’re right for someone else.
Even if Aerith lives and Cloud decides to pursue a relationship with her, it’s not going to be all puppies and roses ahead for them. Aerith would need to disentangle her feelings for Zack from her attraction to Cloud, and Cloud would still need to confront his feelings for Tifa, which were his main motivator for nearly half his life, before they can even start to build something real. This is messy work, good fodder for a prestige cable drama or an Oscar-baity indie film, but it has no place in a Final Fantasy. There simply isn’t the time. Not when the question on most players’ minds isn’t ‘Cloud does love?’ but ‘How the hell are they going to stop that madman and his Meteor that’s about to destroy the world?’
With Zerith’s depiction in Crisis Core, there’s a sort of bittersweet poetry in how the two relationships rhyme but can’t actually coexist. It is only because Zack is trying to return to Midgar to see Aerith that Cloud is able to reunite with Tifa, and the OG begins in earnest. In another world, Zack and Aerith would be the hero and heroine who saved the world and lived to tell the tale. They are much more the traditional archetypes - Zack the super-powered warrior who wants to be a Capital-H Hero, and Aerith, the last of her kind who reluctantly accepts her fate. Compared to these two, Cloud and Tifa aren’t nearly so special, nor their goals so lofty and noble. Cloud, after all, was too weak to even get into SOLDIER, and only wanted to be one, not for some greater good, but to impress the girl he liked. Tifa has no special abilities, merely learning martial arts when she grew wise enough to not wait around for a hero. On the surface, Cloud and Tifa are made of frailer stuff, and yet by luck or by fate, they’re the ones who cheat death time and time again, and manage to save the world, whereas the ones who should have the role, are prematurely struck down before they can finish the job. Cloud and Tifa fulfill the roles that they never asked for, that they may not be particularly suited for, in Zack and Aerith’s stead. There’s a burden and a beauty to it. Cloud and Tifa can live because Zack and Aerith did not.
All of this nuance is lost if you think Cloud and Aerith are meant to be the endgame couple. Instead, you have a pair succumbing to their basest desires, regardless of the selfless sacrifices their other potential paramours made for their sake. Zack and Tifa, and their respective relationships with Aerith and Cloud, are flattened into mere romantic obstacles. The heart wants what it wants, some may argue. While that may be true in real life, that is not necessarily the case in a work of fiction, especially not a Final Fantasy. The other canon Final Fantasy couples could certainly have had previous romantic relationships, but unless they have direct relevance to the their character arcs (e.g., Rachel to Locke), the games do not draw attention to them because they would be a distraction from the romance they are trying to tell. They’ve certainly never spent the amount of real estate FF7 spends in depicting Cloud/Tifa and Zack/Aerith’s relationships.
At last
the Remake, and somehow this essay isn’t even close to being over
Finally, we come to the Remake. With the technological advancements made in the last 23 years and the sheer amount of hours they’re devoting to just the Midgar section this time around, you can almost look at the OG as an outline and the Remake as the final draft. With the OG being overly reliant on text to  do its storytelling, and the Remake having subtle facial expressions and a slew of cinematic techniques at its disposal, you might almost consider it an adaptation from a literary medium to a visual one. Our discussions are no longer limited to just what the characters are saying, but what they are doing, and even more importantly, how the game presents those actions. When does the game want us to pay attention? And what does it want us to pay attention to?
Unlike most outlines, which are read by a small handful of execs, SE has 23 years worth of reactions from the general public to gauge what works and what doesn’t work, what caused confusion, and what could be clarified. While FF7 is not a romance, the LTD remains a hot topic among a small but vocal part of the fanbase. It certainly is an area that could do with some clarifying in the Remake.
Since the Remake is not telling a new story, but rather retelling an existing story that has been in the public consciousness for over two decades, certain aspects that were treated as “twists” in the OG no longer have that same element of surprise, and would need to approached differently. For example, in the Midgar section of the OG, Shinra is treated as the main antagonist throughout. It’s only when we get to the top of the Shinra tower that Sephiroth is revealed as the real villain. Anyone with even a passing of knowledge of FF7 would be aware of Sephiroth so trying to play it off like a surprise in the Remake would be terribly anticlimactic. Thus, Sephiroth appears as early as Ch. 2 to haunt Cloud and the player throughout.
Likewise, many players who’ve never even touched the OG are probably aware that Aerith dies, thus her death can no longer be played for shock. While SE would still want the player to grow attached to Aerith so that her death has an emotional impact, there are diminishing returns to misdirecting the player about her fate, at least not in the same way it was done in the OG.
How do these considerations affect the how the LTD is depicted in the Remake? For the two of the biggest twists in the OG to land in the Remake — Aerith’s death and Cloud’s true identity in the Lifestream — the game needs to establish:
Aerith’s attraction to Cloud, specifically due to his similarities to Zack. This never needs to go past an initial attraction for the player to understand that the man whose memory Cloud was “borrowing” is Zack. Aerith’s feelings for Cloud can evolve into something platonic or even maternal by her end without the reveal in the Lifestream losing any impact.
Cloud’s love for Tifa. For the Lifestream sequence to land with an “Ooooh!” rather than a “Huh!?!?”, the Remake will need to establish that Cloud’s feelings for Tifa were strong enough to 1) motivate him to try to join SOLDIER in the first place 2) incentivize him to adopt a false persona because he fears that he isn’t the man she wants him to be 3) call him back to consciousness from Make poisoning twice 4) help him put his mind back together and find his true self. That’s a lot of story riding on one guy’s feelings!
The player’s love for Aerith so that her death will hurt. This can be done by making them invested in Aerith as a character by her own right, but also extends to the relationships she has with the other characters (not only Cloud).
What is not necessary is establishing Cloud’s romantic feelings for Aerith. Now, would their doomed romance make her death hurt even more? Sure, but it could work just as well if Cloud if is losing a dear friend and ally, not a lover. Not to mention, her death also cuts short her relationships with Tifa, Barret, Red XII, etc. Bulking those relationships up prior to her death, would also make her loss more palpable. If anything, establishing Cloud’s romantic feelings for Aerith would actually undermine the game’s other big twist. The game needs you to believe that Cloud’s feelings for Tifa were strong enough to drive his entire hero’s journey. If Cloud is shown falling in love with another woman in the span of weeks if not mere days, then the Lifestream scene would be much harder to swallow.
Cloud wavering between the two women made sense in the OG because the main way for the player to get to know Aerith was through her interactions with Cloud. That is no longer the case in the Remake. Cloud is still the protagonist, and the player character for the vast majority of the game, but there are natural ways for the player to get to know Aerith outside of her dialogue exchanges with Cloud. Unless SE considers the LTD an integral part of FF7’s DNA, then for the sake of story clarity, the LTD doesn’t need to exist.
How then does the Remake clarify things?
I’m not going go through every single change in the Remake — there are far too many of them, and they’ve been documented elsewhere. Most of the changes are expansions or adaptations (what might make sense for super-deformed chibis would look silly for realistic characters, e.g., Cloud rolling barrels in the Church has now become him climbing across the roof support). What is expanded and how it’s adapted can be telling, but what is more interesting are the additions and removals. Not just for what takes place in the scenes themselves, but how their addition or removal changes our understanding of the narrative as a whole vis-a-vis the story we know from the OG.
Notably, one of the features that is not expanded upon, but rather diminished, is player choice. In the OG, the player had a slew of dialogue options to choose from, especially during the Midgar portion of the game. Not only did it determine which character would go on a date with Cloud at the Gold Saucer, but it also made the player identify with Cloud since they’re largely determining his personality during this stage. Despite the technological advances that have made this level of optionality the norm in AAA games, the Remake gives the player far fewer non-gameplay related choices, and only really the illusion of choice as a nod to the OG, but they don’t affect the story of the game in any meaningful way. You get a slightly different conversation depending on the choice, but you have to buy the Flower, Tifa has to make you a drink.
So much of what fueled the LTD in the OG came from this mechanic, which is now largely absent in the Remake. Almost every instance where there was a dialogue branch in the OG has become a single, canon scenario in the Remake that favors Tifa (e.g., having the choice of giving the flower to Tifa or Marlene in the OG, to Cloud giving the flower to Tifa in the Remake). Similarly, for the only meaningful choice you make in the Remake — picking Tifa or Aerith in the sewers — Cloud is now equidistant to both girls, whereas in the OG, his starting point was much closer to Aerith. In the OG, player choice allowed you to largely determine Cloud’s personality, and the girl he favored — and seemingly encouraged you to choose Aerith in many instances. In the Remake, Cloud is now his own character, not who the player wants him to be. And this Cloud, well, he sure seems to have a thing for Tifa.
In fact, one of the first changes in the Remake is the addition of Jessie asking Cloud about his relationship with Tifa, and Cloud’s brief flashback to their childhood together. In the OG, Tifa isn’t mentioned at all during the first reactor mission, and we don’t see her until we get to Sector 7.
Not only does this scene reveal Tifa’s importance to Cloud much earlier on than in the OG, but it sets up a sort of frame of reference that colors Cloud’s subsequent interactions. Even as Jessie kind of flirts with him throughout the reactor mission, even with his chance meeting Aerith in Sector 8, in the back of your mind, you might be thinking — wait what about his relationship with this Tifa character? What if he’s already spoken for?
Think about how this plays out in the OG. Jessie is pretty much a non-entity, and Cloud has his meet-cute with the flower girl before we’re even aware that Tifa exists. It’s hard to get too invested in his interactions with Tifa, when you know he has to meet the flower girl again, and you’re waiting for that moment, because that’s when the game will start in earnest.
After chapter 1 of the Remake, a new player may be asking — who is this Tifa person, and, echoing Jessie’s question, what kind of relationship does she have with Cloud? It’s a question that’s repeated when Barret mentions her before they set the bomb, and again when Barret specifies Seventh Heaven is where Tifa works — and the game zooms in on Cloud’s face — when they arrive in Sector 7.
Tumblr media
It’s when we finally meet her at Seventh Heaven in Ch. 3 that we feel, ah now, this game has finally begun.
It’s also interesting how inorganically this question is introduced in the Remake. Up until that moment, the dialogue and Cloud are all business. Then, as they’re waiting for the gate to open, Jessie asks about Tifa completely out of the blue, and Cloud, all of a sudden, is at a lost for words, and has the first of many flashbacks. That this moment is a bit incongruous shows the effort SE made to establish Tifa’s importance to the game and to Cloud early on.
One of the biggest changes in the Remake is the addition of the events in Ch. 3 and 4. Unlike what happens in Ch. 18, Ch. 3 and 4 feel like such a natural extension of the OG’s story that many players may not even realize that SE has added an whole day’s and night’s worth of events to the OG’s story. While not a drastic change, it does reshape our understanding of subsequent events in the story, namely Cloud’s time spent alone with Aerith.
In the OG, we rush from one reactor mission to the next, with no real time to explore Cloud’s character or his relationships with any of the other characters in between. When he crashes through the church, he gets a bit of a breather. We see a different side of him with Aerith. Since we have nothing else to compare it to, many might assume that his relationship with Aerith is special. That she brings something out of him that no one else can.
That is no longer the case in the Remake. While Cloud’s time in Sector 5 with Aerith remains largely unchanged though greatly expanded, it no longer feels  “special.” So many of the beats that seemed exclusive to his relationship with Aerith in the OG, we’ve now already seen play out with both Tifa and the other members of AVALANCHE long before he meets Aerith.
Cloud tells the flowers to listen to Aerith; he’s told Tifa he’s listening if she wants to talk; told Bigg’s he wants to hear the story of Jessie’s dad. Cloud offers to walk Aerith back home; he offered the same to Wedge. Cloud smiles at Aerith; he’s already smiled at Tifa and AVALANCHE a number of times.
Now, I’m under no illusion that SE added these chapters solely to diminish Aerith’s importance to Cloud (other than the obvious goal of making the game longer, I imagine they wanted the player to spend more time in Sector 7 and more time with the other AVALANCHE members so that the collapse of the Pillar and their deaths have more weight), but they certainly must have realized that this would be one effect. If pushing Cloud/Aerith’s romance had been a goal with the Remake, this would be a scenario they would try to avoid. Notably, the other place where time has been added - the night in the Underground Shinra Lab, and the day helping other people out around the slums — are also periods of time when Aerith is absent.
Home Sweet Slums vs. Budding Bodyguard
Since most of the events in Ch. 3 were invented for the Remake, and thus we have nothing in the OG to compare it to (except to say that something is probably better than nothing), I thought it would be more interesting to compare it to Ch. 8. Structurally, they are nearly identical — Cloud doing sidequests around the Sectors with one of the girls as his guide. Extra bits of dialogue the more sidequests you complete, with an optional story event if you do them all. Do Cloud’s relationships with each girl progress the same way in both chapters? Is the Remake just Final Waifu Simulator 2020 or are they distinct, reflecting their respective roles in the story as a whole?
A lot of what the player takes away from these chapters is going to be pretty subjective (Is he annoyed with her or is he playing hard to get), yet the vibes of the two chapters are quite different. This is because in Ch. 3, the player is getting to know Tifa through her relationship with Cloud; in Ch. 8; the player is getting to know Aerith as a character on her own.
What do I mean by this? Let’s take Cloud’s initial introduction into each Sector. In Ch. 3, it’s a straight shot from Seventh Heaven to Stargazer Heights punctuated by a brief conversation where Tifa asks Cloud about the mission he was just on. We don’t learn anything new about Tifa’s character here. Instead we hear Cloud recount the mission we already saw play out in detail in Ch. 1 But it’s through this conversation that we get a glimpse of Cloud and Tifa’s relationship — unlike the reticent jerk he was with Avalanche, this Cloud is much more responsive and even tries to reassure her in his own stilted way. We also know that they have enough of a past together that Tifa can categorize him as “not a people person” — an assessment to which Cloud agrees. Slowly, we’re getting an answer to the question Jessie posed in Ch. 1 — just what kind of relationship does Cloud have with Tifa?
In Ch. 8, Aerith leads Cloud on a roundabout way through Sector 5, and stops, unprompted, to talk about her experiences helping at the restaurant, helping out the doctor, and helping with the orphans at the Leaf House. It’s not so much a conversation as a monologue. Cloud isn’t the one who inquires about these relationships, and more jarringly, he doesn’t respond until Aerith directly asks him a question (interestingly enough, it’s about the flower she gave him
which he then gave to Tifa). Here, the game is allowing the player to learn more about the kind of person Aerith is. Cloud is also learning about Aerith at the same time, but with his non-reaction, either the game itself is indifferent to Cloud’s feelings towards Aerith or it is deliberately trying to portray Cloud’s indifference to Aerith.
The optional story event you can see in each chapter after completing all the side quests is also telling. In Ch. 3, “Alone at Last” is almost explicitly about Cloud and Tifa’s relationship. It’s bookended by two brief scenes between Marle and Cloud — the first in which she lectures him about how he should treat Tifa almost like an overprotective in-law, the second after they return downstairs and Marle awards Cloud with an accessory “imbued with the fervent desire to be by one’s side for eternity” after he makes Tifa smile. In between, Cloud and Tifa chat alone in her room. Tifa finally gets a chance to ask Cloud about his past and they plan a little date to celebrate their reunion. There is also at least the suggestion that Cloud was expecting something else when Tifa asked him to her room.
In Ch. 8’s “The Language of Flowers,” Cloud and Aerith’s relationship is certainly part of the story — unlike earlier in the chapter, Cloud actually asks Aerith about what she’s doing and even supports her by talking to the flowers too, but the other main objective of this much briefer scene is to show Aerith’s relationship with the flowers and of her mysterious Cetra powers (though we don’t know about her ancestry just yet). Like a lot of Aerith’s dialogue, there’s a lot of foreshadowing and foreboding in her words. If anything, it’s almost as if Cloud is playing the Marle role to the flowers, as an audience surrogate to ask Aerith about her relationship with the flowers so that she can explain. Also, there’s no in-game reward that suggests what the scene was really about.
If there’s any confusion about what’s going on here, just compare their titles “Alone At Last” vs. “The Language of Flowers.”
I’ll try not to bring my personal feelings into this, but there’s just something so much more satisfying about the construction of Ch. 3. This is some real storytelling 101 shit, but I think a lot of it due to just how much set up and payoff there is, and how almost all of said payoff deepens our understanding of Cloud and Tifa’s relationship:
Marle: Cloud meets Tifa’s overprotective landlady towards the beginning of the chapter. She is dubious of his character and his relationship with TIfa. This impression does not change the second time they meet even though Tifa herself is there to mediate. It’s only towards the end of the chapter, after all the sidequests are complete, that this tension is resolved. Marle gives Cloud a lecture about how he should be treating Tifa, which he seems to take to heart. And Cloud finally earns Marle’s begrudging approval after he emerges from their rooms with a chipper-looking Tifa in tow.
Their past: For their first in-game interaction, Cloud casually brings up that fact that it’s been “Five years” since they’ve last, which seem to throw Tifa off a bit. As they’re replacing filters, Cloud asks Tifa what she’s been up to in the time since they’ve been apart, and Tifa quickly changes the subject. Tifa tries to ask Cloud about his life “after he left the village,” at the Neighborhood Watch HQ, and this time he’s the one who seems to be avoiding the subject. It’s only after all the Ch. 3 sidequests are complete, and they're alone in her room that Tifa finally gets the chance to ask her question. A question which Cloud still doesn’t entirely answer. This question remains unresolved, and anyone’s played the OG will know that it will remain unresolved for some time yet, as it is THE question of Cloud’s story as a whole.
The lessons: Tifa starts spouting off some lessons for life in the slums as she brings Cloud around the town, though it’s unclear if Cloud is paying attention or taking them to heart. After completing the first sidequest, Cloud repeats one of these sayings back to her, confirming that he’s been listening all along. By the end of the chapter, Cloud is repeating these lessons to himself, even when Tifa isn’t around. These lessons extend beyond this chapter, with Cloud being a real teacher’s pet, asking Tifa “Is this a lesson” in Ch. 10 once they reunite.
The drink: When Cloud first arrives at Seventh Heaven, Tifa plays hostess and asks him if he wants anything, but it seems he’s only interested in his money. After exploring the sector a bit, Tifa again tries to play the role of cheery bartender, offering to make him a cocktail at the bar, but Cloud sees through this facade, and they carry on. Finally, after the day’s work is done, to tide Cloud over while she’s meeting with AVALANCHE, Tifa finally gets the chance to make him a drink. No matter, which dialogue option the player chooses, Tifa and Cloud fall into the roles of flirty bartender and patron quite easily. Who would have thought this was possible from the guy we met in Ch. 1?
This dynamic is largely absent in Ch. 8, except perhaps exploring Aerith’s relationship with the flowers, which “pays off” in the “Language of Flowers” event, but again, that scene is primarily about Aerith’s character rather than her relationship with Cloud. The orphans and the Leaf House are a throughline of the chapter, but they are merely present. There’s no clear progression here as was the case with in Ch. 3. Sure, the kids admire Cloud quite a bit after he saves them, but it’s not like they were dubious of his presence before. They barely paid attention to him. In terms of the impact the kids have on Cloud’s relationship with Aerith, there isn’t much at all. Certainly nothing like the role Marle plays in developing his relationship with Tifa.
The thing is, there are plenty of moments that could have been set ups, only there’s no real follow through. Aerith introduces Cloud around town as her bodyguard, and some people like the Doctor express dubiousness of his ability to do the job, but even after we spend a whole day fighting off monsters, and defeating Rude, there’s no payoff. Not even a throwaway “Wow, great job bodyguarding” comment. Same with the whole “one date” reward. Other than a quick reference on the way to Sector 5, and Aerith threatening to reveal the deal to cajole Cloud into helping her gather flowers, it’s never brought up again, in this chapter, or the rest of the game.
Aerith also makes a big stink about Cloud taking the time to enjoy Elmyra’s cooking. This is after Cloud is excluded from AVALANCHE’s celebration in Seventh Heaven and after he misses out on Jessie’s mom’s “Midgar Special” with Biggs and Wedge. So this could have been have been the set up to Cloud finally getting to experience a nice, domestic moment where he feels like he’s part of a family. And this dinner does happen! Only
the Remake skips over it entirely. Which is quite a strange choice considering that almost every other waking moment of Cloud’s time in Midgar has been depicted in excruciating detail. SE has decided that either whatever happened in this dinner between these three characters is irrelevant to the story they’re trying to tell, or they’ve deliberately excluded this scene from the game so that the player wouldn’t get any wrong ideas from it (e.g., that Cloud is starting to feel at home with Aerith).
Speaking of home, the Odd Jobs in Ch. 3 feel a bit more meaningful outside of just the gameplay-related rewards because they’re a way for Cloud to improve his reputation as he considers building a life for himself in Sector 7. This intent is implicit as Tifa imparts upon him the life lessons for surviving the slums, and then explicit, when Tifa asks him if he’s going to “stick around a little longer” outside of Seventh Heaven and he answers maybe. (It is later confirmed when Cloud and Tifa converse in his room in Ch. 4 after he remembers their promise).
Despite Aerith’s endeavors to extend their time together, there’s no indication that Cloud is planning to put down roots in Sector 5, or even return. Not even after doing all the Odd Jobs. If anything, it’s just the opposite — after 3 Odd Jobs, Aerith, kind of jokingly tells Cloud “don’t think you can rely on me forever.” This is a line that has a deeper meaning for anyone who knows Aerith’s fate in the OG, but Cloud seems totally fine with the outcome. Similarly, at the end of the Chapter 8, Elmyra asks Cloud to leave and never speak to Aerith again — a request to which he readily agrees.
Adding to the different vibes of the Chapters are the musical themes that play in the background. In Ch. 3, it’s the “Main Theme of VII”, followed by “On Our Way” — two tracks that instantly recall the OG. While the Main Theme is a bit melancholy, it's also familiar. It feels like home. In Ch. 8, we have an instrumental version of ‘Hollow’ - the new theme written for the Remake. While, it’s a lovely piece, it’s unfamiliar and honestly as a bit anxiety inducing (as is the intent).
(A quick aside to address the argument that this proves ‘Hollow’ is about Cloud’s feelings for Aerith:
Which of course doesn’t make any damn sense because he hasn’t even lost Aerith at this point the story. Even if you want to argue that there is so timey-wimey stuff going on and the whole purpose of the Remake is to rewrite the timeline so that Cloud doesn’t lose Aerith around — shouldn’t there be evidence of this desire outside of just the background music? Perhaps, in Cloud’s actions during the Chapter which the song plays — shouldn’t he dread being parted from her, shouldn’t he be the one trying to extend their time together? Instead, he’s willing to let her go quite easily.
The more likely explanation as to why “Hollow” plays in Ch. 8 is that since the “Main Theme of FFVII”  already plays in Ch. 3, the other “main theme” written for the Remake is going to play in the other chapter with a pseudo-open world vibe. If you’re going to say “Hollow” is about Cloud’s feelings for Aerith then you’d have to accept that the Main Theme of the entire series is about Cloud’s feelings for Tifa, which would actually make a bit more sense given that is practically Cloud’s entire character arc.)
Both chapters contain a scripted battle that must be completed before the chapter can end. They both contain a shot where Cloud fights side by side with each of the girls.
Tumblr media
Here, Cloud and Tifa are both in focus during the entirety of this shot.
Tumblr media
Here, the focus pulls away from Cloud the moment Aerith enters the frame.
I doubt the developers expected most players to notice this particular technique, but it reflects the subtle differences in the way these two relationships are portrayed. By the end of Ch. 3, Cloud and Tifa are acting as one unit. By the end of Ch. 8, even when they’re together, Cloud and Aerith are still apart.
A brief (lol) overview of some meaningful changes from the OG
One of the most significant changes in the Sector 7 chapters is how The Promise flashback is depicted. In the OG, Tifa is the one who has to remind Cloud of the Promise, in a rather pushy way, and whether Cloud chooses to join the next mission to fulfill his promise to her or because Barret is giving him a raise feels a bit more ambiguous.
In the Remake, the Promise has it’s own little mini-arc. It’s first brought up at the end of Ch. 3 when Cloud talks to Tifa about her anxieties about the upcoming mission. Tifa subtly references the Promise by mentioning that she’s “in a pitch” — a reference that goes over Cloud’s head. It’s only in Ch. 4, in the middle of a mission with Biggs and Wedge, where Tifa is no where in sight, that a random building fan reminds him of the Nibelheim water tower and the Promise he made to Tifa there. There’s also another brief flashback to that earlier moment in the bar when Tifa mentions she’s in a “pinch.” Again, the placement of this particular flashback at this particular moment feels almost jarring. And the flashback to the scene in the bar — a flashback to a scene we’ve already seen play out in-game — is the only one of its kind in the Remake. SE went out of the way to show that this particular moment is very important to Cloud and the game as whole. It’s when Cloud returns to his room, and Tifa asks him if he’s planning to stay in Midgar, that this mini-arc is finally complete. He brings up the Promise on his own, and makes it explicit that the reason he’s staying is for her. It’s to fulfill his Promise to her, not for money or for AVALANCHE — at this point, he’s not even supposed to be going on the next mission.
The Reactor 5 chapters are greatly expanded, but there aren’t really any substantive changes other than the addition of the rather intimate train roll scene between and Cloud and Tifa, which adds nothing to the story except to establish how horny they are for each other. We know this is the case, of course, because if you go out of your way to make Cloud look like an incompetent idiot and let the timer run out, you can avoid this scene altogether. But even in that alternate scene, Cloud’s concern for Tifa is crystal clear.
Ch. 8 also plays out quite similarly to the OG for the most part, though Cloud’s banter with Aerith on the rooftops doesn’t feel all that special since we’ve already seen him do the same with Tifa, Barret and the rest of AVALANCHE. The rooftops is the first place Cloud laughs in the OG. In the Remake, while Cloud might not have straight out laughed before, he’s certainly smiled quite a bit in the preceding chapters. Also, with the addition of voice acting and realistic facial expressions, that “laughter” in the Remake comes off much more sarcastic than genuine.
It’s also notable that in the Remake, Cloud vocally protests almost every time Aerith tries to extend their time together. In the OG, Cloud says nothing in these moments, which the player could reasonably interpret as assent.
One major change in the Remake is how Aerith learns of Tifa’s existence. In the OG, Cloud mentions that he wants to go back to Tifa’s bar, prompting Aerith to ask him about his relationship with her. In the Remake, Cloud calls Tifa’s name after having a random flashback of Child Tifa as he’s walking along with some kids. Again the insertion of said flashback is a bit jarring, prompting Aerith to understandably ask Cloud about just who this Tifa is. In the OG, this exchange served to show Aerith’s jealousy and her interest in Cloud. In the Remake, it’s all about Cloud’s feelings for Tifa and his inability to articulate them. As for Aerith, I suppose you can still read her reaction as jealous, though simple curiosity is a perfectly reasonable way to read it too. It plays out quite similarly to Aerith asking Cloud about who he gave the flower to. Her follow ups seem indicate that she’s merely curious about who this recipient might be rather than showing that she’s upset/jealous of the fact that said person exists.
For the collapsed tunnel segment, the Remake adds the recurring bit of Aerith and Cloud trying to successfully complete a high-five. While this is certainly a way to show them getting closer, it’s about least intimate way that SE could have done so. Just think about the alternatives — you could have Cloud and Aerith sharing brief tidbits of their lives after each mechanical arm, you could have them trying to reach for each other’s hand. Instead, SE chose an action that is we’ve seen performed between a number of different platonic buddies, and an action that Aerith immediately performs with Tifa upon meeting her. Not to mention, even while they are technically getting closer, Cloud still rejects (or at least tries to) Aerith’s invitations to extend their time together twice — at the fire and at the playground.
One aspect from these two Chapters that does has plenty of set up and a satisfying payoff is Aerith’s interest in Cloud’s SOLDIER background. You have the weirdness of Aerith already knowing that Cloud was in SOLDIER without him mentioning it first, followed by Elmyra’s antipathy towards SOLDIERs in general, not to mention Aerith actively fishing for information about Cloud’s time in SOLDIER. (For players who’ve played Crisis Core, the reason for her behavior is even more obvious, with her “one date” gesture mirroring Zack’s, and her line to Cloud in front of the tunnel a near duplicate of what she says to Zack — at least in the original Japanese).
Finally, at the playground, it’s revealed that the reason for all this weirdness is because Aerith’s first love was also a SOLDIER who was the same rank as Cloud. Unlike in the OG, Cloud does not exhibit any potential jealousy by asking about the nature of her relationship, and Aerith doesn’t try to play it off by dismissing the seriousness. In fact, with the emotional nuance we can now see on her face, we can understand the depth of her feelings even if she cannot articulate them.
This is the first scene in the Remake where Cloud and Aerith have a genuine conversation. Thus, finally, Cloud expresses some hesitation before he leaves her — and as far as he knows, this could be the last time they see each other. You can interpret this hesitation as romantic longing or it could just as easily be Cloud being a bit sad to part from a new friend. Regardless, it’s notable that scene is preceded by one where Aerith is talking about her first love who she clearly isn’t over, and followed by a scene where Cloud sprints across the screen, without a backwards glance at Aerith, after seeing a glimpse of Tifa through a tiny window in a Chocobo cart that’s about a hundred yards away.
The Wall Market segment in the Remake is quite explicitly about Cloud’s desire to save Tifa. In the OG, Aerith has no trouble getting into Corneo’s mansion on her own, so I can see how someone could misinterpret Cloud going through all the effort to dress as a woman to protect Aerith from the Don’s wiles (though of course, you would need to ask, why they trying to infiltrate the mansion in the first place?). In the Remake, Cloud has to go through herculean efforts to even get Aerith in front of the Don. Everyone who is aware of Cloud’s cause, from Sam to Leslie to Johnny to Andrea to Aerith herself, comments on how hard he’s working to save Tifa and how important she must be to him for him to do so. In case there’s any confusion, the Remake also includes a scene where Cloud is prepared to bust into the mansion on his own, leaving Aerith to fend for herself, after Johnny comes with news that Tifa is in trouble.
Both Cloud and Aerith get big dress reveals in the Remake. If you get Aerith’s best dress, Cloud’s reaction can certainly be read as one of attraction, but since the game continues on the same regardless of which dress you get, it’s not meant to mark a shift in Cloud and Aerith’s relationship. Rather, it’s a reward for the player for completing however many side quests in Ch. 8, especially since the Remake incentives the player to get every dress and thus see all of Cloud’s reactions by making it a Trophy and including it in the play log.
A significant and very welcome change from the OG to the Remake is Tifa and Aerith’s relationship dynamic. In the OG, the girls’ first meeting in Corneo’s mansion starts with them fighting over Cloud (by pretending not to fight over Cloud). In the Remake, the sequence of events is reversed so that it starts off with Cloud’s reunion with Tifa (again emphasizing that the whole purpose of the infiltration is because Cloud wants to save Tifa). Then when Aerith wakes, she’s absolutely thrilled to make Tifa’s acquaintance, hardly acknowledging Cloud at all. Tifa is understandably more wary at first, but once they start working together, they become fast friends.
Also interesting is that from the moment Aerith and Tifa meet, almost every instance where Cloud could be shown worrying about Aerith or trying to comfort Aerith is given to Tifa instead. In the OG, it’s Cloud who frets about Aerith getting involved in the plot to question the Don, and regrets getting her mixed up in everything once they land in the sewers. In the Remake, those very same reservations are expressed by Tifa instead. Tifa is the one who saves Aerith when the platform collapses in the sewer. Tifa is the one who emotionally comforts Aerith after they’re separated in the train graveyard. (Cloud might be the one who physically saves her, but he doesn’t even so much give her a second glance to check on her well-being before he runs off to face Eligor. He leaves that job for Tifa). It almost feels like the Remake is going out of its way to avoid any moments between Cloud and Aerith that could be interpreted as romantic. In fact, after Corneo’s mansion, unless you get Aerith’s resolution, there are almost no one-on-one interactions at all between Cloud and Aerith. Such is not the case with Cloud and Tifa. In fact, right after defeating Abzu in the sewers, Cloud runs after Tifa, and asks her if what she’s saying is one of those slum lessons — continuing right where they left off.
Ch. 11 feels like a wink-wink nudge-nudge way to acknowledge the LTD. You have the infamous shot of the two girls on each of Cloud’s arms, and two scenes where Cloud appears as if he’s unable to choose between them when he asks them if they’re okay. Of course, in this same Chapter, you have a scene during the boss fight with the Phantom where Cloud actually pulls Tifa away from Aerith, leaving Aerith to defend herself, for an extended sequence where he tries to keep Tifa safe. This is not something SE would include if their intention is to keep Cloud’s romantic interest ambiguous or if Aerith is meant to be the one he loves. Of course, Ch. 11 is not the first we see of this trio’s dynamic. We start with Ch. 10, which is all about Aerith and Tifa’s friendship. Ch. 11 is a nod to the LTD dynamic in the OG, but it’s just that, a nod, not an indication the Remake is following the same path. Halfway through Ch. 11, the dynamic completely disappears.
Ch. 12 changes things up a bit from the OG. Instead of Cloud and Tifa ascending the pillar together, Cloud goes up first. Seemingly just so that we can have the dramatic slow-mo handgrab scene between the two of them when Tifa decides to run after Cloud — right after Aerith tells her to follow her heart.
The Remake also shows us what happens when Aerith goes to find Marlene at Seventh Heaven — including the moment when Aerith sees the flower she gave Cloud by the bar register, and Aerith is finally able to connect the dots. After seeing Cloud be so cagey about who he gave the flower to, and weird about his relationship with Tifa, and after seeing how Cloud and Tifa act around each other. It finally makes sense. She’s figured it out before they have. It’s a beautiful payoff to all that set up. Any other interpretation of Aerith’s reaction doesn’t make a lick of sense, because if it’s to indict she’s jealous of Tifa, where is all the set up for that? Why did the Remake eliminate all the moments from the OG where she had been noticeably jealous before? Without this, that interpretation makes about as much sense as someone arguing Aerith is smiling because she’s thinking about a great sandwich she had the night before. In case anyone is confused, the scene is preceded by a moment where Aerith tells Tifa to follow her heart before she goes after Cloud, and followed by the moment where Cloud catches Tifa via slow-motion handgrab.
On the pillar itself, there are so many added moments of Cloud showing his concern for Tifa’s physical and emotional well-being. Even when they find Jessie, as sad as Cloud is over Jessie’s death, the game actually spends more time showing us Cloud’s reaction to Tifa crying over Jessie’s death, and Cloud’s inability to comfort her. Since so much of this is physical rather than verbal, this couldn’t have effectively been shown in the OG with its technological limitations.
After the pillar collapses, we start off with a couple of other moments showing Cloud’s concern over Tifa — watching over her as she wakes, his dramatic fist clench while he watches Barret comfort Tifa in a way he cannot. There is also a subtle but important change in the dialogue. In the OG, Tifa is the one who tells Barret that Marlene is safe because she was with Aerith. Cloud is also on his way to Sector 5, but it’s for the explicit purpose of trying to save Aerith, which we know because Tifa asks. In the Remake, Tifa is too emotionally devastated to comfort Barret about Marlene. Cloud, trying to help in the only way he can, is now the one to tell Barret about Marlene. Leading them to Sector 5 is no longer about him trying to help Aerith, but about him reuniting Barret with his daughter. Again, another moment where Cloud shows concern about Aerith in the OG is eliminated from the Remake.
Rather than going straight from Aerith’s house to trying to figure out a way into the Shinra building to find Aerith, the group takes a detour to check out the ruins of Sector 7 and rescue Wedge from Shinra’s underground lab. It’s only upon seeing the evidence of Shinra’s inhumane experimentation firsthand that Cloud articulates to Elmyra the need to rescue Aerith. In the OG, they never sought out Elmyra’s permission, and Tifa explicitly asks to join Cloud on his quest. Rescuing Aerith is framed as primarily Cloud’s goal, Tifa and Barret are just along for the ride.
In the Remake, all three wait until Elymra gives them her blessing, and it’s framed (quite literally) as the group’s collective goal as opposed to just Cloud’s.
Tumblr media
In the aptly named Ch. 14 resolutions, each marks the culmination of the character’s arc for the Part 1 of Remake. While their arcs are by no means complete, they do offer a nice preview of what their ultimate resolutions will be.
With the exception of Tifa’s, these resolutions are primarily about the character themselves. Their relationships with Cloud are secondary. Each resolution marks a change in the character themselves, but not necessarily a change in Cloud’s relationship with said character. Barret recommits to AVALANCHE’s mission and his role as a leader despite the deep personal costs. Aerith’s is full of foreshadowing as she accept her fate and impending death and decides to make the most of the time she has left. After trying to put aside her own feelings for the sake of others the whole time, Tifa finally allows herself to feel the full devastation of losing her home for the second time. Like her ultimate resolution in the Lifestream that we’ll see in about 25 years, Cloud is the only person she can share this sentiment with because he was the only person who was there.
Barret does not grow closer to Cloud through his resolution. Cloud has already proved himself to him by helping out on the pillar and reuniting him with Marlene. Barret resolution merely reveals that Barret is now comfortable enough with Cloud to share his past.
Similarly, Cloud starts off Aerith’s resolution with an intent to go rescue her, and ends with that intent still intact. Aerith is more open about her feelings here than before, it being a dream and all, but these feelings aren’t something that developed during this scene.
The only difference is during Tifa’s resolution. Cloud has been unable to emotionally comfort Tifa up until this point. It’s only when Tifa starts crying and rests her head upon his shoulder that he is able to make a change, to make a choice and hug her. Halfway through Tifa’s resolution, the scene shifts its focus to Cloud, his inaction and eventual action. Notably, the only time we have a close-up of any character during all three resolutions (I’ll define close-up here as a shot where a character’s face takes up half or more of the shot), are three shots of Cloud when he’s hugging/trying to hug Tifa. Tifa’s resolution is the only one where Cloud arcs.
Tumblr media
What of the whole “You can’t fall in love with me” line in Aerith’s resolution? Why would SE include that if not to foreshadow Cloud falling in love with Aerith? Or indicate that he has already? Well, you can’t just take the dialogue on its own, you how to look at how these lines are framed. Notably, when she says “you can’t fall in love with me,” Aerith is framed at the center of the shot, and almost looks like she’s directly addressing the player. It’s as much a warning for the player as it is for Cloud, which makes sense if you know her fate in the OG.
Tumblr media
This is followed directly by her saying “Even if you think you have
it’s not real.” In this shot, it’s back to a standard shot/reverse shot where she is the left third of the frame. She is addressing Cloud here, which, again if you’ve played the OG, is another bit of heavy foreshadowing. The reason Clould would think he might be in love with Aerith is because he’s falsely assuming of the memories of a man who did love Aerith — Zack.
Tumblr media
For Cloud’s response (”Do I get a say in all this?”/ “That’s very one-sided” depending on the translation), rather than showing a shot of his face, the Remake shows him with his back turned.
Tumblr media
Whatever Cloud’s feelings may be for Aerith, the game seems rather indifferent to them.
What is more telling is the choice to include a bit with Cloud getting jealous over a guy trying to give Tifa flowers in Barret’s resolution. Barret also mentions both Jessie and Aerith in their conversation, but nothing else gets such a reaction from Cloud.
It also should go without saying that if Aerith’s resolution is meant to establish Cloud and Aerith’s romance, there should have been plenty of set-up beforehand and plenty of follow-through afterward. That obviously is not the case, because again, the Remake has gone out of its way to avoid moments where Cloud’s actions towards Aerith could be interpreted romantically.
Case in point, at around this time in the OG, Marlene tells Cloud that she thinks Aerith likes him and the player has the option to have Cloud express his hope that she does. This scene is completely eliminated from the Remake and replaced with a much more appropriate scene of father-daughter affection between Marlene and Barret while Tifa and Cloud are standing together outside.
The method by which they get up the plate is completely different in the Remake. Leslie is the one who helps them this time around, and though his quest to reunite with his fiance directly parallels with the trio’s desire to save Aerith, Leslie himself draws a comparison to earlier when Cloud was trying to rescue Tifa. Finally, when Abzu is defeated again, it is Barret who draws the parallel of their search for Aerith to Leslie’s search for his fiance, making it crystal clear that saving Aerith is a group effort rather than only Cloud’s.
Speaking of Barret, in the OG, he seems to reassess his opinion of Cloud in the Shinra HQ stairs when he sees Cloud working so hard to save Aerith and realizes he might actually care about other people. In the Remake, that reevaluation occurs after you complete all the Ch. 14 sidequests and help a bunch of NPCs. Arguably, this moment occurs even earlier in the Remake for Barret, after the Airbuster, when he realizes that Cloud is more concerned for his and Tifa’s safety than his own.
Overall, the entire Aerith rescue feels so anticlimactic in the Remake. In the OG, Cloud gets his big hero moment in the Shinra Building. He’s the one who runs up to Aerith when the glass shatters and they finally reunite. In the Remake, it’s unclear what the emotional stakes are for Cloud here. At their big reunion, all we get from him is a “Yep.” In fact, when you look at how this scene plays out, Aerith is positioned equally between Cloud and Tifa at the moment of her rescue. Cloud’s answer is again with his back turned to the camera. It’s Tifa who gets her own shot with her response.
Tumblr media
Another instance of the Remake being completely indifferent to Cloud’s feelings for Aerith, and actually priotizing Tifa’s relationship with Aerith instead.
It is also Tifa who runs to reunite with Aerith after the group of enemies is defeated. Another moment that could have easily been Cloud’s that the Remake gives to Tifa.
Also completely eliminated in the Remake, is the “I’m your bodyguard. / The deal was for one date” exchange in the jail cells. In the Remake, after Ch. 8, the date isn’t brought up again at all; “the bodyguard” reference only comes up briefly in Ch. 11 and then never again.
In the Remake, the jail scene is replaced by the scene in Aerith’s childhood room. Despite the fact that this is Aerith’s room, it is Tifa’s face that Cloud first sees when he wakes. What purpose does this moment serve other than to showcase Cloud and Tifa’s intimacy and the other characters’ tacit acknowledgment of said intimacy?
(This is the second time where Cloud wakes up and Tifa is the first thing he sees. The other was at Corneo’s mansion. He comes to three times in the Remake, but in Ch. 8, even though Aerith is right in front of him, we start off with a few seconds of Cloud gazing around the church before settling on the person in front of him. Again, while not something that most players would notice, this feels like a deliberate choice.)
Especially since this scene itself is all about Aerith. She begins a sad story about her past, and Cloud, rather than trying to comfort her in any way, asks her to give us some exposition about the Ancients. When the Whispers surround her, even though Cloud is literally right there, it's Tifa who pulls her out of it and comforts her. Another moment that could have been Cloud that was given to Tifa, and honestly, this one feels almost bizarre.
Throughout the entire Shinra HQ episode, Cloud and Aerith haven’t had a single moment alone to themselves. The Drums scenario is completely invented for the Remake. The devs could have contrived a way for Cloud and Aerith to have some one-on-one time here and work through the feelings they expressed during Aerith’s resolution if they wanted. Instead, with the mandatory party configurations during this stage - Cloud & Barret on one side; Tifa & Aerith on the others, with Cloud & Tifa being the respective team leaders communicating over PHS, the Remake minimizes the amount of interaction Cloud and Aerith have with each other in this chapter.
On the rooftop, before Cloud’s solo fight with Rufus, even though Cloud is ostensibly doing all this so that they can bring Aerith to safety, the Remake doesn’t include a single shot that focuses on Aerith’s face and her reaction to his actions. The game has decided, whatever Aerith’s feelings are in this moment, they’re irrelevant to the story they’re trying to tell. Instead we get shots focusing solely on Barret and Tifa. While the Remake couldn’t find any time to develop Cloud and Aerith’s relationship at the Shinra Tower (even though the OG certainly did), it did find time to add a new scene where Tifa saves Cloud from certain death, while referencing their Promise.
A lot of weird shit happens after this, but it’s pretty much all plot and no character. We do get one more moment where Cloud saves Tifa (and Tifa alone) from the Red Whisper even though Aerith is literally right next to her. The Remake isn’t playing coy at all about where Cloud’s preferences lie.
The party order for the Sephiroth battle varies depending on how you fought the Whispers. All the other character entrances (whoever the 3rd party member is, then the 4th and Red) are essentially the exact same shots, with the characters replaced. It’s the first character entrance (which can only be Aerith or  Tifa) that you have two distinct options.
Tumblr media
If Aerith is first, the camera pans from Cloud over to Aerith. It then cuts back to Cloud’s reaction, in a separate shot, as Aerith walks to join him (offscreen). It’s only when the player regains control of the characters that Cloud and Aerith ever share the frame.
Tumblr media
On the other hand, if Tifa is first, we see Tifa land from Cloud’s POV. Cloud then walks over to join Tifa and they immediately share a frame, facing Sephiroth together.
Again, this is not something SE would expect the player to notice the first or even second time around. Honestly, I doubt anyone would notice at all unless they watched all these variations back to back. That is telling in itself, that SE would go through all this effort (making these scenes unique rather than copy and pasting certainly takes more time and effort) to ensure that the depictions of Cloud’s relationships with these two women are distinct despite the fact that hardly anyone would notice. Even in the very last chapter of the game, they want us to see Cloud and Tifa as a pair and Cloud and Aerith as individuals.
Which isn’t to say that Aerith is being neglected in the Remake. Quite the opposite, in fact, when she has essentially become the main protagonist and the group’s spirtual leader in Ch. 18. Rather, her relationship with Cloud is no longer an essential part of her character. Not to mention, one of the very last shots of the Remake is about Aerith sensing Zack’s presence. Again, not the kind of thing you want to bring up if the game is supposed to show her being in love with Cloud.
What does it all mean????
Phew — now let’s step back and look and how the totality of these changes have reshaped our understanding of the story as a whole. Looking solely at the Midgar section of the OG, and ignoring everything that comes after it, it seems to tell a pretty straightforward story: Cloud is a cold-hearted jerk who doesn’t care about anyone else until he meets Aerith. It is through his relationship with Aerith that he begins to soften up and starts giving a damn about something other than himself. This culminates when he risks it all to rescue Aerith from the clutches of the game’s Big Bad itself, The Shinra Electric Company.
This was honestly the reason why I was dreading the Remake when I learned that it would only cover the Midgar segment. A game that’s merely an expansion of the Midgar section of the OG is probably going to leave a lot of people believing that Cloud & Aerith were the intended couple, and I didn’t want to wait years and perhaps decades for vindication after the Remake’s Lifestream Scene.
I imagine this very scenario is what motivated SE to make so many of these changes. In the OG, they could get away with misdirecting the audience for the first few hours of the game since the rest of the story and the reveals were already completed. The player merely had to pop in the next disc to get the real story. Such is not the case with the Remake. Had the the Remake followed the OG’s beats more closely, many players, including some who’ve never played the OG, would finish the Remake thinking that Cloud and Aerith were the intended couple. It would be years until they got the rest of the story, and at that point, the truth would feel much more like a betrayal. Like they’ve been cruelly strung along.
While they’ve gone out of their way to adapt most elements from the OG into the Remake, they’ve straight up eliminated many scenes that could be interpreted as Cloud’s romantic interest in Aerith. Instead, he seems much more interested in her knowledge as an Ancient than in her romantic affections. This is the path the Remake could be taking. Instead of Cloud being under the illusion of falling in love with Aerith, he’s under the illusion that the answer to his identity dilemma lies in Aerith’s Cetra heritage, when, of course, the answer was with Tifa all along.
Hiding Sephiroth’s existence during the Midgar arc isn’t necessary to telling the story of FF7, thus it’s been eliminated in the Remake. Similarly, pretending that Cloud and Aerith are going to end up together also isn’t necessary and would only confuse the player. Thus the LTD is no longer a part of the Remake.
If Aerith’s impact on Cloud has been diminished, what then is his arc in the Remake? Is it essentially just the same without the catalyst of Aerith? A cold guy at the start who eventually learns to care about others through the course of the game? Kind of, though arguably, this is who Remake!Cloud is all along, not just Cloud at the end of the Remake. Cloud is a guy who pretends to be a selfish jerk, but he deep down he really does care. He just doesn’t show this side of himself around people he’s unfamiliar with. So part of his arc in the Remake is opening up to the others, Barret, AVALANCHE and Aerith included, but these all span a chapter or two at most. They don’t straddle the entire game.
What is the throughline then? What is an area in which he exhibits continuous growth?
It’s Tifa. It’s his desire to fulfill his Promise to Tifa. Not just to protect her physically, but to be there for her emotionally, something that’s much harder to do. There’s the big moments like when he remembers the Promise in Ch. 4., his dramatic fist clench when he can’t stop Tifa from crying in Ch. 12, and in Ch. 13 when he watches Barret comfort Tifa. It’s all the flashbacks he has of her and the times he’s felt like he failed her. It’s the smaller moments where he can sense her nervousness and unease but the only thing he knows how to do is call her name. It’s all those times during battle, where Tifa can probably take care of herself, but Cloud has to save her because he can’t fail her again. All of this culminates in Tifa’s Resolution, where Tifa is in desperate need of comfort, and is specifically seeking Cloud’s comfort, and Cloud has no idea what to do. He hesitates because he’s clueless, because he doesn’t want to fuck it up, but finally, he makes the choice, he takes the risk, and he hugs her
.and he kind of fucks it up. He hugs her too hard. Which is a great thing, because this arc isn’t anywhere close to being over. There’s still so much more to come. So many places this relationship will go.
We get a little preview of this when Tifa saves Cloud on the roof. Everything we thought we knew about their relationship has been flipped on its head. Tifa is the one saving Cloud here, near the end of this part of the Remake. Just as she will save Cloud in the Lifestream just before the end of the FF7 story as a whole. What does Tifa mean to Cloud? It’s one of the first questions posed in the Remake, and by the end, it remains unanswered.
Cloud’s character arc throughout the entire FF7 story is about his reconciling with his identity issues. This continues to develop through the Shinra Tower Chapters, but it certainly isn’t going to be resolved in Part 1 of the Remake. His character arc in the Remake — caring more about others/finding a way to finally comfort Tifa — is resolved in Ch. 14, well before rescuing Aerith, which is what makes her rescue feel so anticlimactic. The resolution of this external conflict isn’t tied to the protagonist’s emotional arc. This was not the case in the OG. I’m certainly not complaining about the change, but the Remake probably would have felt more satisfying as a whole if they hewed to the structure of the OG. Instead, it seems that SE has prioritized the clarity of the Remake series as a whole (leaving no doubt about where Cloud’s affections lie) over the effectiveness of the “climax” in the first entry of the Remake.
This is all clear if you only focus on the “story” of the Remake -- i.e., what the characters are saying and doing. If you extend your lens to the presentation of said story, and here I’m talking about who the game chooses to focus on during the scenes, how long they hold on these shots, which characters share the frame, which do not, etc --- it really could not be more obvious.
Does the camera need to linger for over 5 seconds on Cloud staring at the door after wishing Tifa goodnight? Does it need to find Cloud almost every time Tifa says or does anything so that we’re always aware of his watchfulness and the nature of his care? The answer is no until you realize this dynamic is integral to telling the story of Final Fantasy VII.
I don’t see how anyone who compares the Remake to the OG could come away from it thinking that the Remake series is going to reverse all of the work done in the OG and Compilation by having Cloud end up with Aerith.
Just because the ending seems to indicate that the events of the OG might not be set in stone, it doesn’t mean that the Remake will end with Aerith surviving and living happily ever after with Cloud. Even if Aerith does live (which again seems unlikely given the heavy foreshadowing of her death in the Remake), how do you come away from the Remake thinking that Cloud is going to choose Aerith over Tifa when SE has gone out of its way to remove scenes between Cloud and Aerith that could be interpreted as romantic? And gone out of its way to shove Cloud’s feelings for Tifa in the player’s face? The sequels would have to spend an obscene amount of time not only building Cloud and Aerith’s relationship from scratch, but also dismantling Cloud’s relationship with Tifa. It would be an absolute waste of time and resources, and there’s really no way to do so without making the characters look like assholes in the process.
Now could this happen? Sure, in the sense that literally anything could happen in the future. But in terms of outcomes that would make sense based on what’s come before, this particular scenario is about as plausible as Cloud deciding to relinquish his quest to find Sephiroth so that he can pursue his real dream of becoming at sandwich artist at Panera Bread.
It’s over! I promise!
Like you, I too cannot believe the number of words I’ve wasted on this subject. What is there left to say? The LTD doesn’t exist outside of the first disc of the OG. You'll only find evidence of SE perpetuating the LTD if you go into these stories with the assumption that 1) The LTD exists 2) it remains unanswered. But it’s not. We know that Cloud ends up with Tifa.
What the LTD has become is dissecting individual scenes and lines of dialogue, without considering the context of said things, and pretending as if the outcome is unknown and unknowable. If you took this tact to other aspects of FF7’s story, then it would be someone arguing that because there a number of scenes in the OG that seem to suggest that Meteor will successfully destroy the planet, this means that the question of whether or not our heroes save the world in the end is left ambiguous. No one does that because that would be utterly absurd. Individual moments in a story may suggest alternate outcomes to build tension, to keep us on our toes, but that doesn’t change the ending from being the ending. Our heroes stop Meteor. Cloud loves Tifa. Arguments against either should be treated with the same level of credulity (i.e., none).
It’s frustrating that the LTD, and insecurities about whether or not Cloud really loves Tifa, takes up so much oxygen in any discussion about these characters. And it’s a damn shame, because Cloud and Tifa’s relationship is so rich and expansive, and the so-called “LTD” is such a tiny sliver of that relationship, and one of the least interesting aspects. They’re wonderful because they’re just so damn normal. Unlike other Final Fantasy couples, what keeps them apart is not space and time and death, but the most human and painfully relatable emotion of all, fear. Fear that they can’t live up to the other’s expectations; fear that they might say the wrong thing. The fear that keeps them from admitting their feelings at the Water Tower, they’re finally able to overcome 7 years later in the Lifestream. They’re childhood friends but in a way they’re also strangers. Like other FF couples, we’re able to watch their entire relationship grow and unfold before our eyes. But they have such a history too, a history that we unravel with them at the same time. Every moment of their lives that SE has found worth depicting, they’ve been there for each other, even if they didn’t know it at the time. Theirs is a story that begins and ends with each other. Their is the story that makes Final Fantasy VII what it is.
If you’ve made it this far, many thanks for reading. I truly have no idea how to use this platform, so please direct any and all hatemail to my DMs at TLS, which I will then direct to the trash. (In all seriousness, I’d be happy to answer any specific questions you may have, but I feel like I’ve more than said my piece here.)
If there’s one thing you take away from this, I hope it’s to learn to ignore all the ridiculous arguments out there, and just enjoy the story that’s actually being told. It’s a good one.
383 notes · View notes
fellowstrangetownappreciator · 4 years ago
Text
Curious and autistic-coded
Hello there! April draws to an end and with that I think it’s high time to hurry up and write this. What does April have to do with anything, you ask? April is the Autism Acceptance Month. So what better month to do this?
Unfortunately I didn’t make it. I failed. It’s already 1. 5. when I’m posting this. But at least I tried to deliver on time.
In this mini essay I’ll present my case about why I think the Curious brothers from TS2 Strangetown display autistic-coded traits and my personal takes on it.
It’s basically your average headcanon post but with a funny top hat!
0: Preface: What do I mean by “autistic-coded”?
When a character is coded as something, it means that they have traits that are associated with the demographics in question to make the consumer knowingly or not link the character with the demographic, although the character's "label” is never explicitly disclosed.
In the nutshell, it means that there are canonical reasons to read the characters as autistic, although you won't find the word "autism" anywhere in the game nor in the developer's commentary.
In this particular case I do believe that the developer may not even be aware of the code, as there is no evidence to suggest otherwise. If there is, I’m not aware of it and I would be happy to learn.
So, let’s start!
Tumblr media
1: “The white male who is very good at science”
Unfortunately autistic representation in pop-culture has a long history of being rather straightforward in which traits the characters often have. This stems from the belief that autism is “a boy’s disorder” (that’s why some autism charities to this day use blue in their symbols). Among popular examples of autistic-coded characters are Big Bang Theory’s Sheldon Cooper and Death Note’s L and Near. I’m sure you can think of more but you’ll find that most of them are men and either explicitly white or racially ambiguous white-passing. They also tend to be gifted in tech, logic or other science-y activities.
There’s nothing wrong with that! Nothing wrong with being an autistic with those “stereotypical” characteristics and there is nothing wrong with people being represented. What is wrong is the monotony and afab people/people of color being underrepresented which leads (among other factors) to harder access to diagnosis and resources for those people in real life. But! That’s a topic for a different day. (and not for a simbrl, mind you)
Back to the Curiouses! I just wanted to say that autism in media is traditionally associated with characters whose gender presentation, race and interests align with theirs. Those characteristic thus make a very convenient template for autistic-coding.
2: Inconsistent performance, huge gaps between strengths and weaknesses
Pascal, Vidcund and Lazlo are very skilled Sims by default, extraordinarily even for their age. Pascal has a skill maxed while his younger brothers both near maxing theirs.
Tumblr media
But as you can see in Pascal’s default skill panel, apart from Creativity, all his other skills are extremely low, 0 points for Mechanical, Body and Charisma, 1 point for Cooking and Logic and his second best skill, Cleaning, has only 3 points. The same situation can be observed in Vidcund’s and Lazlo’s, except their strong suits are Logic and Cooking respectively.
Huge discrepancies within performance in different cognitive areas is a common trait found in those on the autism spectrum. We’re often talking extremes here and the scale of the difference is the defining factor. Everyone has their strengths and weaknesses, it’s just in neurodivergent people those tend to be unusually noticeable.
I think that skills, simplified as they are, are the closest The Sims has to possibly simulate that because they track the character’s performance and expertise in different areas and allow comparison. In real life, of course, this comparison is not nearly as possible and exact, nor desired, but for all our analysis-loving enthusiasm, here we’re still talking fictional characters.
3: Struggle with social cues
Tumblr media
It is widely known that one of autistic traits are difficulties with processing social situations, picking social cues and successfully replicating socially desired behavioral patterns.
But these three are Sims, are they not? They cannot possibly display this trait, since they’re programmed the same way as others.
Yes and no.
It is true that there is no specific in-game feature that would allow Sims to behave with explicit neurodivergency in mind* but with the right combination of traits they can simulate behavior that really hits close to home for neurodivergent players.
*at least not in TS2, TS3 has traits that simulate some possible neurodivergencies but their names tend to be rather... ableist unfortunate and they’re not relevant to this post since they’re not autism related, and even if they were, we’re focusing on TS2 exclusively
Let’s take look at Lazlo here. He is, indeed, a playful soul. He likes to goof around, tell jokes, make others laugh. And since he’s very close to his brother Vidcund, close enough even to Tell Dirty Joke (an interaction that needs quite a high relationship to unlock), he autonomously does just that.
And oh boy, does Vidcund disapprove.
From my personal experience playing them, their relationship usually takes quite a hit from every cheeky joke Lazlo throws Vid’s way. They usually autonomously repair it very quick but it happens often.
But that’s a standard behavior. Vidcund’s very serious, he doesn’t take well to jokes.
No. I mean technically yes, Vid is definitely a grumpy old plant dad but, at least in my game, he tends to accept Lazlo’s jokes. All kinds of them, actually, except for the dirty ones. And Pascal, who technically has even lower Playful points (0 in comparison to Vidcund’s 4), doesn’t seem to mind Lazlo’s poor attempts at grown-up humor.
But! What is it that makes Lazlo try still? What drives him to attempt to make Vidcund laugh with a dirty joke over and over again? (and fail?)
I my interpretation, Lazlo doesn’t do that on purpose, he is just really poor at evaluating “dirtiness” of a given joke and frequently misinterprets Vidcund’s cues. The animation of a dirty joke being rejected even supports that as Vid doesn’t signal his discomfort with any exaggerated easy-to-read facial expression until Lazlo gets to his punchline.
No only that but as I mentioned, the invisible lines between spicy and too vulgar are often hard to thread. I can recall many times I thought I was saying a witty quip on an “adult” topic and was met with awkward silence or someone shushing me because “that’s not how you speak in public”. I can well imagine myself in Lazlo’s shoes.
A situation of social cues being misinterpreted or ignored can be observed also in Vidcund. Programming-wise, those are just his low Niceness and extreme Shyness showing but combined they again paint a picture of a very neurodivergent-looking behavioral pattern.
He often behaves like the concept of politeness or social rules doesn’t exist because the combination of the aforementioned traits makes him come off very blunt (lecturing and shoving telescope-peepers with no warning whatsoever) and distant (having a high chance of rejecting simple small-talk socials).
Tumblr media
(That’s Jasmine Rai casting the “Summon Vidcund” spell.)
Yes, I am fully aware that it makes a stronger case for him being an a**hole than autistic but... there’s no reason he can’t be both. Not all autistic people are sweet cinnamon buns, all personalities you can think of can be neurodiverse and, for some their neurodiversity can even amplify their inconsiderate ways, as I believe it is the case with our dear grouch Vidcund.
4. Their bios
“No matter what happens, Pascal believes there is a logical explanation for everything. In his free time, he practices home psychoanalysis and collects conspiracy theories.”
Tumblr media
(that’s how I imagine practicing psychoanalysis looks like, sorry Freud)
“Serious and exact, Vidcund strives to fit the universe into a nice tidy package. He has an unnatural fondness for African violets.”
Tumblr media
(let’s collectively pretend those are African violets)
“Not as studious as his older brothers, Lazlo got his degree in Phrenology. He likes to call phone psychics and spends hours trying to bend forks with his mind.”
*error: screenshot of Lazlo bending forks not found*
Tumblr media
(but here he is hanging out with Erin Beaker, the closest thing to “calling phone psychics” you can actually do in-game)
Both Pascal’s and Vidcund’s bios point to a pattern-focused worldview with a strong emphasis on rationality as the center-point that anchors the way they understand the world around them and build their principles on. This “pattern-ization” of thinking is a common autistic trait, with rationality being a popular theme because emotions tend to be difficult to access and asses for many of us.
Lazlo’s biography is an outlier. But it still has something significant in common with those of his brothers: All three of their bios allude to a potential special interest of sorts.
Special interests as an autism-related term are very specific, in-depth and long-term hobbies or areas of expertise that make an autistic person happy and they tend to go to seemingly exhausting lengths, often at the cost of other areas of knowledge and most likely the person’s ability to talk about anything else for a long enough time. (a loving hyperbole, no disrespect meant) Mine are my characters and cats. An even more intense but a short(er)-term passion is called a hyperfixation.
Them potentially having a special interest is yet another possible autistic-coded feature.
5. Wait. Why does it matter?
Right. What does it matter if a Sim (A SIM) (or two or three) is autistic? What do I hope to achieve, pushing my autistic Curiouses agenda down your throats?
I got to write a long rant-piece about some of my favorite TS characters and I feel like I can finally die satisfied.
Apart from that and me sharing my happiness of finding some good pixels I can relate to, it is a matter of representation.
Remember by the very beginning I wrote how most of the representation our community gets in media tends to be just a one specific type of character?
And how the Curious brothers seem to fit the stereotype to a point?
There is something I omitted, something I saved for the last on purpose.
The role. The role in their story, the role in the society the piece of media portrays.
We often see neurodiverse, autistic or autistic-coded character as children, students, villains, lone savants, victims in distress, comedic relief sidekicks, either very vulnerable and needing protection, or detached and having their role defined only by their academic prowess or their special interest/profession.
What we rarely get to see them as, are... parents.
That’s what many of us autistics are or plan to be someday in the future. The dogma around autism has started to dwindle relatively recently and there are little to no examples of autistic adults being the care-givers for once in the media around us.
The Curious brothers are just that. They are chaotic, they are eccentric, they can be a little too much... but they are dutiful and loving fathers/uncles to their little aliens they raise.
Tumblr media
They make it work. Even if they face difficulties, even if they don’t exactly fit the standard.
“Sometimes, a family truly can be three brothers raising alien babies, and it’s beautiful.”
It encourages us to define family by love rather than traditional structures and it shows us that portrait of a functional neurodiverse family we need to see.
And goodness, is it a powerful sight.
139 notes · View notes
ramblings-of-a-mad-cat · 3 years ago
Note
Please tell me you understand that Frisk and Kris are not responsible for the player's choices. Please please say you get that.
Alright, this is a tricky one, because I know how touchy the fandom can get about this subject. Short answer, yes. Of course I understand that. Long answer? I don't think it's that simple or that cut and dry. I think that's one interpretation, but it's not one that I disagree with, especially when it comes to Deltarune.
Still, the UT/DR fandom, or at least the parts that I interact with, are very dead-set on the player being responsible for the evil routes. They treat this as absolute fact and literally won't hear a word otherwise, will mock people who disagree for not wanting to "take responsibility." And so on. I'm not gonna say this goes too far, just that I don't take it that seriously, and I can understand both arguments. Because technically, that isn't fact. It's heavily implied, perhaps, that the player is an existent force within the story and universe of both games. But it's deliberately ambiguous and as such, I think it's only fair to be respectful to both interpretations.
What sort of helps and hurts is that these "You are responsible, just accept it" posts is that they tend to be grouped in with similar posts that shame players who misgender Frisk, Chara, and Kris. This is one area in which there are not two arguments to be made. All three of these characters only ever use they/them pronouns. It's right there in the text, and this representation matters. This has nothing to do with the player's role, I'm just bringing it up briefly because these two points are so often made together, and by the same people in the fandom. Let there be no doubt that the kids are canonically nonbinary and I stand with them.
I believe the player is responsible for No-Mercy and Snowgrave, just as I believe the player to be responsible for the pacifist routes. However, we have to allow people to discuss the characters, and interpretations of them, that do not involve the player. Here's the thing: Some people will want to experience this as a narrative without being forced to involve themselves directly in the story. Some people want to experience Undertale/Deltarune with the safety and comfort of the fourth wall. Given the writing of these games, that's borderline impossible, but far be it from me to try and tell other players that they're not allowed to keep the distance that they're able to. Everyone interprets and enjoys media differently.
Others might feel like it devalues the characters and their agency to reduce them to vessels for the player. Technically, that's what every video game protagonist is. This verse' makes a much bigger deal about it, but even if I don't vibe with the head-canons that make Chara, for example, into a demon child...those head-canons belong to the players who subscribe to them. I don't feel so protective of the UT/DR kids that I want to pick fights with other players for how they interpret the story. (Again, this does not apply to misgendering because that's not a headcanon, that's just transphobia.) Which is not to say that the fandom is guilty of this, I'm not trying to call anyone out or accuse anyone of picking fights. Just explaining why other people's interpretations don't bother me.
I've made an extensive post about my feelings on Chara, (and I think you may have seen it, based on this message) but the summation is that I think they were a good person, if emotionally damaged. I find Frisk to be a good person as well. Though I'll admit that I enjoy the idea of Frisk eventually becoming as jaded and tired as Flowey and eventually trying No-Mercy for this reason, but one could argue that this is simply translating the journey of most players onto the protagonist. Then again, and I've made this point before...people are quick to argue that the characters are absolved of guilt for the darker routes...yet still give them credit for the lighter routes. If Frisk is being controlled against their will...that would apply to all endings, wouldn't it?
Kris is a bit of a different discussion. Deltarune is clearly building up to some kind of plot development regarding their motivation, when they have agency and when they don't, and that tricky relationship to the player. It is clear that we don't know everything about this character, they're very much an enigma. The Spamton Neo fight suggests that Kris is aware of the player's control, as does that shot at the end of Chapter One where they smirk at the camera. There are other clues, like how the game independently refers to both Kris, and "you." I wonder if this has anything to do with that cold open of chapter one, and the vessel the player creates which is immediately "discarded." We still don't know what happened there.
Point is, Kris' story is far from over and we're bound to get huge reveals about who they are, and how all of this works. There is a plan for this character, that much is obvious. So on the one hand, it seems to be suggested a lot more directly that they're under the player's control and that this will be true within the walls of the game's story...but on the other hand, we just don't know enough yet to make any iron-cast conclusion. All theories are valid at this point. If nothing else, Kris...doesn't seem to necessarily be heroic even when they're free of the player. They're creating the Dark Worlds, and even learning the truth about what will happen during Chapter 2, does not seem to have deterred them.
21 notes · View notes
ifeelallwrite · 4 years ago
Text
Let’s talk about Hospital Playlist. (KDRAMA REVIEW)
Tumblr media
note: does contain spoilers
When people ask me what is my favorite Korean drama of all time, with no doubt, IT’S HOSPITAL PLAYLIST. This drama has the comic relief, the emotional scenes, realistic characters-just to name a few. No toxic relationships and petty revenge fights. Nothing else will stop me for saying that this is the ultimate feel good drama.
SYNOPSIS: The drama shows insights into the daily lives of doctors and nurses working at Yulje Medical Hospital. It focuses on 5 doctors who have been friends since medical school, who also play together as a band.
This drama encompasses so many elements and characters so bear with me yo this might be real long 
Hospital Playlist is produced/written by the Shin-Lee PD and writer pairing, whose previous works were the renowned Reply trilogy and Prison Playbook (which are *chef’s kiss*) I really like that all their dramas really highlight humanism, and puts emphasis on creating a heartwarming and realistic series. There isn’t always a major conflict to be resolved, but instead it showcases how different people-in this case mostly those in the medical field-go on about their daily lives.  I also liked their reasoning to produce a medical drama which was that hospitals were where the most dramatic moments occurred, for example during births, deaths or sickness. And since we are still in the Covid-19 pandemic, it ties in greatly to be paying homage to all the medical personnel saving lives. Hence, props to those who were involved in this meaningful masterpiece <3
The drama is not the usual 16 episodes, but has 12 episodes for each season (SEASON 2 IS COMING SOON YAAS) Good thing is I felt that they were still able to weave a dynamic storyline in the first season even with lesser episodes. The writing was just top-notch with the witty humor bits. Additionally, the music is AMAZING. I love the concept of the main characters being a band and playing different songs every episode too.
Tumblr media
Okay, now onto the characters. I thought that every character in this drama was well rounded. Starting of with the main five characters, also known as The 99ers, whose distinctive personalities and natural chemistry make all of them extremely likeable. All main characters are professors of different specialties, and I find the male OB-GYN (Seokhyeong) and female neurosurgeon (Songhwa) very refreshing. Also, I like Shin-Lee dramas always have characters that might be realistic yet hardly seen in other dramas or films. For example, Professor Ahn Jeongwon. Despite being a chaebol (inheritor/heir), he isn’t depicted as a spoilt brat or a cold character, instead as a warm Pediatric doctor who uses his wealth to secretly support patients in need. However it makes him stingy to his friends LOL
To be honest, I really thought I was gonna dislike Junwan due to his cold and tsundere nature. I pretty much believed that he was going to be the party pooper type of the bunch, but with the writer being a master of character development, he turned out to be really sincere and hilarious at times. Same for Ikjun, who apart from his enthusiastic and happy go lucky exterior, cares the most about the people around him. Although Seokhyeong seemed detached and introverted, he shows a emotional side to his friends as well as his mother. Songhwa is literally a girlboss though haha she’s smart, capable and gets along with everyone well. And she’s the most sane out of the bunch. 
Tumblr media
With all the main characters, we have the relationships. Junwan is the first to date seriously with Iksun (the dog or Micky? jkjk) who is Ikjun’s sister. When it first happened I was like not again Jung Kyung Ho (bc he dated his best friend’s sis in prison playbook too LMAO) I think their relationship was realistic and open. It also showed a more sensitive side to Junwan who would do anything for her. I especially liked how he said he didn’t need access to her phone because he trusted her. Yet as all couples do, they have their fair share of ups and downs. Like conflicts on getting married and a long distance relationship as Iksun moves overseas for graduate studies. I don’t really know how to take the ambiguous ending for these two, as Junwan receives the returned box (that has the ring he sent) I really hope nothing bad happens to these two though.
Tumblr media
I’m sure we all love Wintergarden couple though, tbh they’re kinda my OTP at the moment đŸ€Ł It was pretty much a ‘will they won’t they’ relationship with a relatively slow build. I think Gyeoul turned out to be one of my favourite characters. Shin Hyun Been did a good job at portraying her as a straightforward but innocent Resident, who is pretty much openly crushing on Jeongwon. The scenes they had together were adorably awkward (and the scene where he gives her chocopies omg) And when Jeongwon battles his inner conflict to become a priest, the final decision where they kiss was beautifully shot, with the actors both showcasing their emotions extremely well. 
Tumblr media
Then we have Chihong who pursues Songhwa, his professor. Midway through the drama, it is also shown that Ikjun and Songhwa might have had romantic feelings for each other. Songhwa ends up rejecting Chihong’s confession. In my opinion, Chihong was quite a interesting character but I didn’t really like him at the end. (I like the actor though) He did a real jerk move during drinking games, insisting on Ikjun to confess his feelings towards her even though he is already trying not to put Songhwa in an awkward spot. Although his character did end up making a cool exit and when I thought about his incredible story of soldier to doctor, I kinda regret disliking him that much. As for IkSong, In the final episode Ikjun confesses to her one last time, and we are left waiting for Songhwa’s reply. As much as I love this pairing, I don’t think that the ship will sail or maybe not as quickly as we think. I believe Songhwa would meticulously consider the sacrifices to their friendship or other aspects and might not be able to bring herself to it, but I hope it’s otherwise. 
Tumblr media
Lastly not forgetting Seokhyeong and Minha, another Professor+resident pairing. This one’s a bit ambiguous though, mainly because there hasn’t been much romantic development. To me, the most impactful scene came from Minha who had been irritated by continuous night shifts and was on the verge of a breakdown. She ended up remarkably saving a patient, starting off surgery on her own for the first time. Oh man Minha was such a lovable character, I remember feeling so bad for her but extremely proud of her for her accomplishment. Although Seokhyeong seemed a bit aloof and distant (which was intentional bc he’s an introvert) I think the backstory and all the hardships he faced with his family really made me feel for him. I hate to break it to you, but I’m not so sure if the ship will sail because of the phone call from his ex-wife and Minha’s somewhat rejected confession. But who knows, they might pull off a twist 👀
Tumblr media
Apart from all these characters, there are more characters HHAHAH However, I think this is the killing point of ShinLee dramas. Unlike typical dramas which usually focuses on a main character and 2-3 side characters, they like to cast a diverse range of actors (especially those from theatre/musicals and lesser known drama/movie actors) while actually give their characters personality or a reason to be there. I’ve seen many dramas where extras or side characters were kind of irrelevant thus making me feel that they weren’t needed to build the storyline, yet ShinLee dramas hit different y’all. Every role, no matter how small, holds significance to the drama. It really seemed like a collaborative work that shows off every actors skills (and not forgetting staffs) and teamwork.
Anyways because there are way too many characters and too many scenes for me to mention them all, I’ll just talk about some honourable mentions heheh
1. Sunbin and Seokmin confession scene (ahh so cute)
I kinda sensed that they liked each other at the start but I didn’t know Seokmin would ask her out on a date at the end. Even though it’s kinda awkward that they are dating and working with each other though (both are in the same department) but hey the confession was cute and awkward and just warm and fuzzy đŸ„°
2. MAMA ROSA IS THE QUEENN
I think we all (would) love Mama Rosa because she’s a real one ☝ (probably the coolest mother ever) She’s feisty, hilarious and kind to others. Plus her friendship with Ju Jong Su was just adorable and super wholesome. The scenes where they were supporting one another through tough times and hanging out with each other when they felt lonely always put a smile on my face. Oh and how Mama Rosa treated Gyeoul was extremely sweet. (as well as Seokhyeong’s mother) Despite her tough exterior, she’s a likeable character for being a strong but caring woman.
3. Just Do Jae Hak
I seriously love this guy so muchhh omg he’s so funny
Do Jae Hak has a funny amd clumsy personality, though it’s clear he’s been through a lot and is strong willed person. From admitting his indecisiveness to counselling Jun Wan on his love issues, there’s literally nothing to hate about him.
4. Uju and his dadd
The father and son chemistry between these two is so good omg. The scenes with these two are so adorable and heartwarming (not to mention hilarious) It’s amazing to see how Ikjun cares so much for Uju despite his hectic workdays while going through infidelity issues with his ex-wife. Uju is matured for his age and shows his love and appreciation for his dad too, making their interaction a great portrayal of a healthy family relationship💞
5. the food stealing the showđŸ„˜
Who doesn’t love food and when a show has great food scenes? Some of the best scenes are definitely when the 99s gather to eat. It really showcases each character’s personality with the tiniest details as well as highlight warm delicious meals. Just don’t watch this when you’re hungry at 2am in the morning guys you’ll be drooling all over your screens HAHAHA
Tumblr media
Of course there are way more aspects, like Hongdo and Yoonbok, Ikjun and Iksun’s pigeon jokes and raps, or Jeongwon drunk crying in the chicken shop with his brother (who was his coach in Reply 1994 when he played Chilbong LOL)
Most importantly, I think it is the themes and messages that you get from the drama that really create such a lasting impression. Not only does it hit you in the feels with the hardships of hospital patients, or the hardworking doctors+nurses who are working long shifts saving lives, it also tackles topics of friendships through the possibilities of platonic and friends-to-lovers relationships. However I think the biggest lesson for me came from Seokhyeong, who learns to live his life doing what he want, with the people he treasures. Although the drama might seem slow at times (mainly because there isn’t really a main plot line/conflict occurring), but this drama would still bring you on a journey where you would laugh, cry and finish the series, begging for season 2 âœŒđŸ»
Tumblr media
77 notes · View notes
annethepancake · 3 years ago
Text
Sherlock rant
I recently rewatched BBC Sherlock for Rupert Graves, and aside from the lack of Lestrade appreciation I have a lot of problems with this series. Here are my thoughts:
1. It was all a blur
My second first impression of the show: I don't remember anything but the characters. And some characters I just blatantly forgot, like Mary. And I loved Mary on my second watch! I really forgot that at one point John actually got married and I don't even remember when I watched the show for the first time. I can still recall most of HIMYM's events and I hated that series.
2. It’s overall not a detective/crime show
Watching Sherlock for the second time, I mostly turned off my brain and just let it play in the background because (1) there's hardly anything for me to solve with the characters, most clues are taken by Sherlock off-screen anyway (especially after season 2), (2) they focus way too much on the quirks of the characters that make it almost like a sitcom that got dragged on for way too long. A crime/detective show shouldn't allow me to turn off my brain.
3. The characters just kinda fall flat
Exploring the depth of human emotions is not a bad approach to a modernized version of anything, I’m not trying to pretend I’m better than someone who gets sentimental over fictional character (if you know my blog at all, you know I am not), but at least write good characters. Sherlock is hardly a multi-faceted person; in fact, he’s kinda like the Wattpad teen fic main character sometimes. He physically fights off some terrorists with a machete to save the damsel in distress? He gets high off his tits but still got everything right all the time? John is just kinda there for most of the cases. Jim is a poorly written antagonist. Irene is a lesbian but gets the hot for our main character, surprise surprise. The only interesting characters to me are the ones who act like normal people: Molly, Greg and Mary. They are the multi-faceted characters, ones who I can actually relate to without feeling inferior to them in any way. Write characters like them, stop trying to be smart about it and stop writing Wattpad fanfictions for Sir Conan Doyle’s original works.
I get that they try to make Sherlock more like a human with emotions, making him quirky and arrogant, then make him quirky and more likable. It’s hardly a convincing character development though. He’s given over-powered deduction skills, so edgy, so high and mighty all the time. When he is finally written as vulnerable, turns out he has plans for that too. I would love to see him get it wrong once and maybe get humbled by that mistake, but getting Mary shot and killed is hardly even his fault, he is only doing his job. And killing off Mary is overall a bad idea anyway.
4. They treated the fandom like shit
I was absolutely disgusted at the start of season 3 when the showrunners just straight up shat on their fans. I wasn't there with the fandom during the wait between season 2 and 3, but I believe it was a pretty long wait (2 years, I could barely wait 2 years for my comfort series, and they have like 10 episodes per season), and they were presented with the first actual mystery of the series: How did Sherlock survive the fall? After years of waiting and having fun theorizing, they were met with a mockumentary about them, starring the most hated character of the protagonist and the fans. Those are the people who actually cared about the show for god's sake. The fact that the showrunners treated fans like crap and there's still an active fandom for the show appalled me.
Now not only The Empty Hearse bugs me, but the entire show does as well.
Allow me to digress.
Doki Doki Literature Club is a great example of audience engagement done right (Sorry for using this example I’m not actually that invested in the other franchises). After the success of the first game, the story provoked so many fans into solving the mysteries of the characters, some of them went really, really far. And that’s because of the actual mysteries that the development team took effort to plant into the plot. There is actual pay-off for painstakingly following the clues; as far as I know, only two (2!) people in the world have come close to solving the mystery of the first game (or they actually did). The game developers value their fans and their intelligence enough to have planted those clues where they did, and it’s a genuine exchange between the fans and the creators. Now even though you haven’t actually played the game, when you hear of the name and you’re only kinda familiar with gaming (like me), you’ll probably know what it is. What started as a mere open-source game by an indie developer became a sensation which left millions of fans begging for more.
Looking back at Sherlock, there are tons of logical flaws for a self-proclaimed crime series, virtually no clues for the audience to solve crimes along with their favorite detective, and when there was actually a mystery (Sherlock jumped off the building), they plainly showed him alive and well minutes later. Do we really need to see things spelled on screen to know what’s going on? Are we supposed to accept that Sherlock Holmes is an all-knowing future-predicting genius now too? Not a great sign of respecting the audience there.
So far, the only thing left that’s interesting about this series is the characters’ dynamic. Which brings me to the next criticism I have for the show.
5. The plague that infested mainstream media
Why is there still an active fandom? Queerbaiting and targeted marketing.
Community marketing is proven to be one of the best marketing methods there is, if not the best, to lengthen the lifespan of a product or service. The way they do that for shows and films and video games is usually by planting seeds of possible lores and history inside the content. Look at Harry Potter or Lord of the Rings, they are franchises that ran for multiple years with a ton of history and world building that provokes fans’ imagination.
Sherlock - well, Sherlock has sexually ambiguous men.
Sherlock has a formula for success. It was an adaptation of the most iconic detective novel in the world, funded by one of the biggest TV networks in the UK and possibly the world (don’t quote me on this). Making this series means you can appeal to such a wide group of audience even before airing. Adding in the quirky smart men who live together, you’ve basically guaranteed a prime-time show with millions of loyal fans all over the world.
Fans are not stupid, and queer people don't just find queerness everywhere they go. They know a gay subtext when they see one. Sherlock came back from the literal death for John, pretty gay if you ask me.
This show is very much not just about some guys being dudes solving crimes, they have relationship that’s deeper than friendship, and definitely not platonic. They deliberately wrote a sexually ambiguous Sherlock Holmes from the get-go - literally from the very first episode, then capitalized off of the targeted demographic, never a pay-off for their anticipation. Martin Freeman said in interviews that he could recognize Sherlock fans, them being generally women from 16 - 25. No shit Sherlock, this show targets them and capitalizes off of them, being quirky and gay as hell, of course the fanbase is generally 16 - 25 and female.
Sherlock queerbaited the fandom for years for the sake of marketing and there’s never a pay-off, nor was there any recognition to the community, and to add to all that bigotry, queercoding pretty much all of the villains? Why was a show aired in the 2010â€Čs allowed to do this? Why did Mark Gatiss, an openly gay man, a writer of the show, allow this to happen? Why are millions of fans all over the world allowing all this to go on?!
6. Conclusion
Now I haven’t read the books yet, so I’m not at all qualified to criticize the adaptation quality of the TV series; I’m just talking about the TV series on its own. Despite my criticism, I think the first two seasons did quite okay. There are quite a few nice cases there, I like The Blind Banker and The Hound of Baskerville. They did those well because the focus was on the cases themselves, and the connection between John and Sherlock was only in the background. I, like many other fans, like to figure things out on my own, to read between the lines, and to not have things spelled out for me. With the next seasons bombarded with Sherlock and John bonding it seriously felt like mere fan service for me and even though I wasn’t there when the show was on, I still felt like I was robbed and my interest in the show was abused.
Sherlock is undoubtedly super influential in pop culture even now. It has to have done something right to be in that spot (capitalizing off loyal fans?). I’m not writing this rant to change someone’s mind about the series, by all means, I’m still gonna love the hell out of Gavin Lestrade, and absolutely lose my mind over Mary Watson. So do take my words with a grain of salt, I’m just disappointed that one of the most influential shows there is is just short of my expectations.
10 notes · View notes
thejakeformerlyknownasprince · 5 years ago
Note
Hi! As someone who’s literary opinion I really trust, I was surprised that you’re a twilight fan? I know almost nothing except commen knowledge things about that series, and I always assumed it was actually bad/un-feminist. What is it that you like so much that others seem to miss? I’m just genuinely curious about your take on the hate it always seems to get vs. it’s actual quality. I’m not gonna judge bc animorphs is also one of those books where you see it and assume it’s bad.
In over 14 years of loving this series, I’m not sure anyone has ever asked me why I enjoy it instead of simply trying to convince me that I’m wrong to do so.  So thank you for that.
First and foremost, I love the Twilight saga because of the vivid detail in Stephenie Meyer’s writing style.  The descriptions are so lush and dense with sensory information that you can practically bite down on them as you read.  Bella and Jacob aren’t just sitting on the beach; they’re sitting on a gnarled log of driftwood, worn smooth at the top from where so many Quileute teens have sat upon it during bonfires but still uneven enough to rock on its branches when Bella suddenly stands to rage at her own mortality.  Meyer describes that log in Twilight, so tangibly and with such economy of detail, that we recognize it immediately when Bella and Jacob return to that spot in Eclipse.  I’ve always disliked the movies, because I’ve always felt that the best part of Meyer’s writing simply did not translate well to the screen.
Secondly, I love the feminism.
Okay, let’s take a quick pause to let everyone gasp and clutch their pearls over me calling Twilight a feminist work.  I will address the criticisms later.  For now, please just hear me out.
Twilight strikes me as a premier example of what HĂ©lĂšne Cixous means when she calls for “women’s writing,” or writing for women, about women, by women, with a strong focus on the concerns and strengths and desires of womanhood.  This is a series about building and maintaining close relationships, both romantic and platonic.  It celebrates beauty, and love, and care.  Bella moves to Forks because she recognizes that her dad is lonely while her mom is quite the opposite, torn between family priorities.  She doesn’t simply subsume her interests to those of other people, but instead actively chooses how and when and where to express her love for her birth family and her found families.  Most of the other major decisions throughout the story — Alice “adopting” Bella, Carlisle moving the family to Alaska, Jacob becoming werewolf beta, the Cullens going up against the Volturi, etc. — are motivated by care and devotion for one’s family and friends.  Even the selfish or morally ambiguous character choices are shown to be motivated by love.  Rosalie tells Edward that Bella died because she genuinely thinks it’ll help him move on.  Victoria creates an army that nearly destroys Forks because she’s avenging James.  Alice abandons Bella and the others before the final battle because if she can’t save her entire family, then she’ll settle for saving her lover before letting him die in vain.
Not only is there a striking concern with love and care, but there’s also a strong commitment to avoiding violence.  Bella’s eventual vamp-superpower proves to be preventing violence and protecting others, an awesome character decision that I’d argue gets set up as early as the first book.  She lives in a violent world — this is a YA SF story, after all — but she has the power to suppress violence and create peace, both in herself and others.  I was already sick of “power = ability to inflict damage” in YA stories well before I knew the word “patriarchy.”  Twilight was one of the first books to convey to me that power could be refusing to do harm in spite of hunger or anger, that power could be shielding ones’ family, that power could be about building enough friendships and alliances to have an army at one’s back when facing an enemy too strong to take on alone.
Closely connected to all of that love and care, I love how much Twilight is about navigating teenage girlhood.  Is it empowering, intersectional, or all-inclusive?  Hell no.  Does it still dare to suggest that a completely ordinary teenage girl could have valid concerns about the world?  Yep.  The main conflict of the story, as Stephen King so derisively explained, is about the romantic entanglements of a teenage girl, and the book therefore has no literary merit.  (To quote my dad’s response: “Bold words from the guy who inflicted Firestarter on the world.”)
There is, indeed, a lot of romance in Twilight.  There are a lot of clothes.  Alice and Rosalie especially spend a lot of time on makeup, and hair, and choosing the prettiest cars and houses.  Twilight embraces all the stereotypically “girly” concerns of adolescence, and makes no effort to apologize for or condemn them.  Bella isn’t particularly good at performing them — she likes but doesn’t excel at shopping, fiercely defends her ugly car as ugly, hobbles through prom on crutches — but she can still enjoy the feeling of being pretty in a sparkly dress while dancing with her sparkly boyfriend.  And Twilight, like Animorphs with Cassie, takes the daring step of treating that feeling as valid.
Speaking of sparkles, I love the commitment to the fantasy concept in Twilight, including the myriad mundanities that Meyer brings with that commitment.  If you have super-speed, why not use it to play extreme baseball?  If you’re a mindreader with a clairvoyant sister, why wouldn’t you two play mental chess games?  I couldn’t tell you, after seven seasons of Buffy or eight of Vampire Diaries, what Spike or Damien or Angel or Stefan does all day when not brooding or lurking in the bushes to creep on human women.  I can tell you what the Cullens get up to.  Emmett and Rosalie work on their cars, usually by holding them overhead one-handed.  Carlisle and Alice read plays, and sometimes talk the whole family into home Shakespeare productions.  Edward and Carlisle debate theology, Emmett and Jasper have dumb athletic competitions, Edward and Esme play music, Alice manipulates stock markets, the twins go shopping online, etcetera.  The Cullens feel real, feel like the vampires next door, in a way that Louis and Lestat simply do not.
To get to the elephant in the room — I just described Twilight as a feminist text! — let’s talk about the other thing the Cullens do for fun: they have sex.  Weird sex.  Kinky furniture-breaking sex.  Sex that Emmett (who would know) compares to bear-wrestling.  These books suck with regards to queer representation, but they are sex-positive.  They feature an old-school Anglican protagonist offering his daughter-in-law a medical abortion.  They treat Edward’s desire for sex only within marriage and Alice’s desire for sex outside of marriage as both being valid.  Like I said, not groundbreaking, even by the standards of 2005, but still more than most teen novels do even today.
There’s a passage from Breaking Dawn that people love to pull out of context as “everything wrong with Twilight in two paragraphs” because it describes Bella waking up the morning after sex with bruises on her arms.  That moment is shocking out of context, to be sure — but in context, it’s the end result of an in-depth consent negotiation that lasts four books.  Bella says that she’d like to become a vampire.  Edward says okay, but only if she spends a few more years living as a human and considering that choice.  Bella says okay, but only if Edward, not Carlisle, becomes the one to turn her.  Edward says they can use his venom, but that Carlisle, who’s an MD, really needs to supervise the process.  Bella doesn’t love the idea of Edward’s stepdad cockblocking what’s supposed to be an intimate moment, and so agrees only on the grounds that she gets to have sex with Edward as a human first.  Edward’s hella Catholic, so he requests that they get married first.  Bella’s super horny, so she demands that the wedding happen within six months.  Edward says that he might hurt her during sex, and Bella says that she wants a little hurt during sex.  They marry.  They bang.  During the banging, Edward makes every effort to be controlled and courteous and gentile, while Bella goes wild and crazy.  The next morning, she has bruises and he does not.  Edward apologizes, but Bella’s actually really into it.  She spends a while admiring her sexy vamp-marked self in the mirror, touches the bruises many times, and reminds us yet again that Bella Swan’s whole M.O. is being a monsterfucker.  Her kink is not my kink, and that’s okay.
To be clear, I think there are other aspects of the romance that get criticized for good reason.  Edward does not negotiate with Bella before sneaking into her room to watch her sleep, and he does make unacceptable use of their power differences when he thinks she’s in danger of being mauled by werewolves.  The text condemns Jacob’s “don’t wanna die a virgin” ploy to manipulate a kiss out of Bella, but not the wider conceit of all the male characters as possessing uncontrollable urges.  Bella’s struggles to adjust to a new town feel very feminine and realistic; her amused tolerance of Jacob’s and Mike’s sexual harassment as the price for their friendship does not.  Werewolf imprinting might be mostly platonic, but that doesn’t make it okay for Meyer to depict it as a form of soulmate bonding that happens with child characters. Those are good points, all around.  I just wish that most of them didn’t come up in the context of post-hoc rationalizations for loathing the femininity of a feminine text.
I’m not calling Twilight an unproblematic series.  I’m saying that it gets (rightly!) criticized for appropriating Quileute culture, while Buffy’s total absence of main characters of color and blatant anti-Romani racism are (wrongly!) not remarked upon. I'm saying that I’ve been told I’m a misogynist for liking Twilight but not for liking James Bond.  I’m saying that there’s a reason people tend to go “oh, that makes so much sense!” when I let them in on the fact that reactive hatred for “Twitards” started and spread on 4Chan, later home of Gamergate and incel culture.  I’m saying that Twilight depicts problematic relationship dynamics as sexy — but then so do Vampire Academy, Blue Bloods, Supernatural, Vladimir Tod, and Vampire Diaries.  All of which take the time to stop and thumb their noses at Twilight, smug in the superiority of having vampires that fly rather than vampires that sparkle, and for thoroughly condemning teenage girls for being girly while continuing to show men inflicting violence on them.
After all, as Erin May Kelly puts it: “we live in a world taught to hate everything to do with little girls.  We hate the books they read and the bands they like.  Is there anything the world makes fun of more than One Direction and Twilight?”  No one has ever called me a misogynist for liking the MCU, in spite of less than a third of its movies even managing to clear the low-low bar of the Bechdel test.  Because people are still allowed to like Harry Potter in spite of its racism, or Lord of the Rings despite its imperialism.  Because hatred for Twilight was never about its very real sexism, or the genuinely silly sparkle-vampires, until it had to justify itself as something other than hate for everything that teenage girls have ever dared openly love.
I enjoy the novels, and I enjoy the fan fiction that tries to fix some of the problems with the novels.  I appreciate the extent to which Meyer has elevated fan culture, and made an effort to acknowledge her own past mistakes.  I would love to be able to talk about my love for the series as a flawed but beautiful work of literature, but for now I’ll settle for asking that the world just let me enjoy it in peace.
5K notes · View notes
omegangrins · 4 years ago
Text
A Rant on the End of Tremors 7: Shrieker Island
As the main man said,
Tumblr media
Throwing caution to the wind because this blew up elsewhere.
If you can do it with Justice League, fuck it, let's do it for every shitty movie we've got.
While we're at it, can we change the ending of the 7th Tremors movie so *MAJOR FUCKING SPOILERS* Burt Gummer doesn't die or at least bring Jamie Kennedy back, or Marvel style recast Jon Heder, so he dies saving his son instead of a random-ass person who could have easily saved themselves. Or cut the forced montage of Burt clips at the end so his death is at least ambiguous. Seriously beyond pissed about that one. THAT is no way for him to go.
I would also like to point out that the next Tremors *HAS* to be titled Tremors 8: Ouroboros and bring everyone back for Burt's funeral . Otherwise, what's the fucking point?
Tumblr media
I have feelings about it, people. *FEELINGS!!!*
One of my favourite childhood memories is picking out Tremors 2 from the local gas station's movie rentals and forcing my parents to watch it. I was probably 5-6 at the time.
Let's say that it's been a lifelong love affair ever since. It took me another 10 years before I even watched the 1st. Probably why I hold good sequels in such high regard.
I didn't even know about the 1st until it played as a trailer in front of 2 and never thought to watch until years later. That's a testament to its filmmaking if I ever knew one.
So seriously, that's how they chose to kill off one of the most well known and prolific characters in a movie/TV series known around the globe? With an unnecessaryily needed death and a montage of clips from all the other movies that are obviously better than this one.
And I'm saying that as someone who defends Chibnall/13th Doctor...
...and I'm fucking fuming because THIS is how you *actually* destroy something people love and hold dear to their hearts. It's like the ending of Game of Thrones. His shitty ass death has made it a loooooot harder to rewatch. And they are one of my favourite series!!! Not flawless but fun. But I will defend every other movie and all the episodes except this. Honestly I'll still defend 7/8ths of this one as well.
Like I said, it's easily fixed too. Fucking vice versa swap out Jon Heder for Jamie Kennedy, who the movies have been building up for the last two, and have Burt save his son in front of his old flame. Boom, you won't even need the montage of clips cause you can just have Travis and his mom reminisce about Burt instead. Show not tell. I don't even care he died by Graboid (although in all honesty, I've allways wanted El Blanco to take him down or Burt kills himself from the PTSD. It would have AT LEAST MADE SENSE. Hell, the best would be a heart attack to callback Val's "Yeah, Burt, the way you worry, you're gonna have a heart attack before you get a chance to survive World War Three.". But none of us ever get the best death.). And it's not even about Burt sacrificing himself to save a nobody. Cause that could work too. BUT YOU NEED TO BUILD THAT SHIT UP. Not just fucking drop it like it's hot.
Like I said too, the first 7/8ths ain't bad but it's an entirely different story than a swansong for a hero.
Tumblr media
It's all about some billionaire scientist/cowboy hunter dude who likes to get his jollies off hunting the biggest and the baddest who ends up inviting people to this island so they can hunt down Super-Graboids he designed for shits and giggles. But then some Shrieker-fy....
And the pretentious douches come and die one by beautiful one while Burt tries to save them anyway and it's all spectacularly dumb fun until it comes crashing down in the final 10 minutes. Fuck, they should just cut the last 10 minutes. Then it's a perfect little Tremors ditty.
#RELEASETHE7THTREMORSWITH10MINUTESFROMTHEENDCUT
Tumblr media
This isn't even about Jon Heder either. He's just doing his job. Hell, do what /u/VoiceofRonHoward pointed out.
"It is clear that Jon's character was just pasted in over Jamie's, the artifacts of the father-son relationship are all over it. They should have gone full Marvel and just replaced Jamie with Jon and acted like nothing happened."
CAUSE FUCK YES!! The only time a story sucks is when they don't commit. Commitment makes all the difference. Now, I'm pissed double-pissed they didn't do that instead since Heder and Kennedy are similar in terms of white-boy-ness.
Even Michael Gross agrees:
"Yes, yes. Now I can't presume to speak for Jamie [Kennedy]. My understanding was they asked him and he said no. And so that's why they went with somebody else. So I had nothing to do with that decision. I just heard the stories. I missed him for that reason. You begin a relationship with the character, and you want to continue it....
...As you build a relationship with this son, we had two, it would've been nice to have three, but that was the hand I was dealt."
Tumblr media
One of my favourite bits of Tremors lore comes from the 5th too so it's not like I hate sequel changes out of hand:
"This is a warrior dance. Our ancestors hunting the lnkanyamba and the Impundulu.
"What's that?
"Impundulu. It's what you call the Ass Blaster.
"Ass Blaster.
"Yes.
"Yes.
"Hey, you know, you make Ass Blaster sound good.
Primitive cultures fighting Graboids, Shriekers and Assblasters. I just love that thought.
Hilariously, my meta opening to the 8th movie would be a flashback to 10,000 years ago and a Neanderthal-like Burt Gummer teaching others how to drive Graboids off cliffs like they did with mammoths.
Tumblr media
Thank you for giving me the space to rant. Cause fuuuuuuhhhhhhhhuuccck!!!
Here's Michael Gross' own words from his AMA that prove the people making Shrieker Island didn't know their shit.
"The Tremors series is one very close to my heart and I want you to know how appreciated your continued effort is for your core fan base.
My only question would be were there ever any studio decisions made for Burt that you refused to comply with? Or was everybody pretty much always on the same page on what to do with the character?
Thanks again for your dedication.
- Josh"
"Thanks for the kind words, Josh. As regards the first four films, with Wilson and Maddock as the writers, we were very much on the same page. 5,6, and 7 were a bit different, because there was a 13-year hiatus between 4 and 5, and we had to refresh our memories while "reinventing" the franchise for a new audience. I will give you one example: in an early draft of Shrieker Island, a new writer wrote a draft where Burt threatened to shoot one of the bad dudes, and I had to tell him—this is true—"Burt never intentionally points his gun at another human being."
Tumblr media
And his own thoughts on Burt's "death" and how to bring it all back together again.
Universal and the director [came] to me with this idea, and they said, 'This could be emotionally very powerful, if we have to say goodbye to this man after 30 years. And I hemmed and hawed, and I thought about it a little bit. And I said, 'You're absolutely right about the emotional gut punch this can be.' And I said, 'You're going to hurt a lot of people's feelings.' And I said, 'But I thought this franchise was over after four. So I could certainly live with it being over after seven.'
"What we negotiated -- well, it wasn't really a negotiation, we all agreed on this -- is that we kind of left the door open. >!Because although Burt is gone, we never see a corpse. We never see his remains. Everybody assumes he's gone. Is he buried somewhere? Is he unconscious somewhere? We never see Burt dead. We see Burt gone. We see Burt not returning. What does that mean? Has he been knocked out? Does he have amnesia somewhere? Does he wander off? Is he in a kind of coma? So yes, the way it ends is pretty profound."
"As regards to the end of Tremors 7, let me just say that while people ASSUME Burt is gone, we never see his remains, do we? Just sayin.'
"The only reason he has become the main character is that everyone else in the original cast moved on to other things. I NEVER thought of him as the central figure, but it just worked out that Michael Gross, like Burt Gummer, was a "survivor." :0) "
"No one would like to see it more than I!!! One of my greatest regrets is that so many other cast members fell away over time. Reba was on to other things, Kevin said no to a second, Fred said no to a third. I would LOVE one last go with all of them, but it is not up to me. :0( "
"There are no guarantees, but for those who wonder aloud if this is the final film, I will say what I have said before: SALES drive sequels, Show biz is 5% show and 95% business, so if this latest addition to the Tremors franchise, sells well, [Universal] will follow the money, and Universal Pictures Home Entertainment may will be back for more."
/u/ActorMichaelGross, the bell has been rung and the song sung. Get the producers on this ASAP!!
I was also the first person to discover the symbolic foreshadowing of Stumpy's end with Earl's sleeping bag in the original movie.
Let's just say, I really *really* love these movies. So if anyone knows anyone, hook me up to the producers of this series and I'll Justin Lin in the Fast and Furious out of this shit.
Since I don't think it's good to critique without proposing either, I say we can make up for this fuck up with the next movie. We'll call it Tremors 8: Ouroboros. After the snake which eats its own tail.
Tumblr media
We find out Burt faked his death to get the Proudfoot Corporation to let down their guard and when everyone from the previous series comes back for Burt's fake funeral they give him ever loving shit for being such a paranoid whack-job that he would fake his death to fool a government agency. Why would he do this? He found an old photo of Hiram Gummer with a Graboid warning on the back and asks himself why this valley, why these things, why allways me? And we find out, it's not Burt. It's that lifestyles of extremes will end up in places of extremes. Burt and the Graboids are survivors of different species. Sure the Proudfoot Corporation IS using Mixmaster to combine Graboids, Shriekers, and Ass-Blasters into one super creature for the military but it pales in comparison to Burt looking at his life and wondering in shame how many ancient giants like himself he has killed. And with that, he actually dies, and we keep the ball rolling with the rest of the characters trying to stop what they allways thought was just another one of Burt's crazy conspiracies.
That's why it's Ouroboros. Everything comes back around. We could end/start the movie with Grady, Earl, and Jodi opening a Monster World in Perfection Valley a la Desert Jack's Graboid Adventure. I don't know. I'm fucking trying harder than the people they paid to do this already.
It ain't perfect but I'm building on sand here so changes are gonna get made.
Tumblr media
Like if the makers of Tremors notice this,
Then DM me because fucking A you guys need some help.
13 notes · View notes
funeralprocessor · 4 years ago
Text
Games & Canon
I was having a talk with someone about the Elder Scrolls, and a weird topic cropped up: video games as a medium have kind of a weird relationship with their own canon. Every medium has a certain degree of separation from the “real”, intended form of the story and its setting, for instance a movie having cheap/bad effects, but games are the only one I can think of where they routinely depict things that are just straight up wrong or not actually present, where the work can essentially be non-canon to itself, either through technical/developmental limitations or conceits of the medium/genre/etc. The Elder Scrolls is a good example, because Tamriel is implied to be a much larger, fuller world than we’re shown. The Imperial City having more than a handful of buildings, or there being more bandits than citizens in Skyrim. Obviously the technology to really show the world they want to in a AAA format just isn’t there yet and certainly wasn’t there for older entries in the franchise, but it goes beyond that, especially for the fandom. There’s a sizable contingent of TES fans who hold that the games only get the broadest strokes right, with most of the “actual” timeline of events playing out fairly differently. For instance, assuming that the player characters not only don’t do every possible quest available to them but rather do very few outside their main stories, with most of them being done by unnamed third parties or simply going unresolved. Magic is another bugbear that seems to be contentious, with in-universe descriptions of learning and casting often sounding not at all like what we do in the game. Of course there are people who take it too far and say that nothing in the games is representative of the truth, or go the opposite route and say that the games are the only canon that matters and any IU sources or word of god are unreliable. That’s a little complicated in the case of TES because there are a lot of implications that the quirks of the medium *do* exist in universe to some extent, but the ambiguity is enough that debate can be had Respawns/extra lives/reloading is a medium conceit that is an integral part of most games, but probably not actually how things work in universe. Something like Hotline Miami where death is constant and restarts frequent, but where in the true form of the story Jacket never dies. Same for Doomguy, Laura Croft, Leon Kennedy, really any character where the narrative doesn’t acknowledge their deaths. Some games have settings/canon loose enough and cartoony enough that you really can’t tell if something like a 1up or extra life is something that actually exists in universe or not, and some do actually make some effort to explain death not being the end for you and incorporate it into the setting. For example, bonfires from Dark Souls or the new-U stations in Borderlands. Except that last one isn’t actually true, because for some reason Gearbox not only went out of their way to make an IU explanation for respawning, but drew attention to it with bright colors and constant quips. You even know who in-world makes them! But then they decided that they don’t actually exist and that you never really died throughout the whole trilogy. It’s largely to circumvent questions about certain plot points and make character deaths feel substantial, but it just strikes as a really bizarre move that again raises the question of where the fuck canon begins and ends. 
On a similar vein, anyone who’s ever played a JRPG, particularly the more old school ones, will know the slight dissonance and frustration of having items and services that can resurrect your dead (and I mean definitely telegraphed as dead, following behind you in a coffin dead) party members only to be confronted with an NPC death that’s treated as a big deal. Like Sephiroth stabbing Aeris kills her for real, but him stabbing Cloud to death in their later fight is an easy fix. There was a game I don’t recall the name of where you have to help a king who’s dying. Dying of what, you ask? Why, snake venom. But none of the fistfuls of antidote I was carrying when I met him could quite do the trick. 
I once got into an argument with someone over whether or not the For Honor setting had magic. I said no, not really, but they insisted that it did, because of the various energy effect cosmetics, emotes,etc. I said that those were clearly not actually things happening in the game, just decorative gewgaws to show off your character, but he said that they very much were real things happening in the game because they *do* happen in the game and nothing ever contradicts that. And I couldn’t really argue with him. Why say one cosmetic is invalid pseudo-canon but not others? Things like that, elements of the systems/mechanics of games that aren’t totally abstracted from the world and thus could be canon, I don’t know what to think about. 
25 notes · View notes
fulokis · 4 years ago
Text
Thoughts on Wandavision
Spoilers duh.
I started this out as a boredom watch as in eh why not. I was not really invested until Evan Peters showed up. Evan Peters aka the guy who played quicksilver in the X-men fox universe. With DoFP being my favorite partially because of quicksilver. So naturally I became way more invested in the show, not only that but I became hyper-fixated on X-men as a result.
So marvel brings in this actor and all the fans of the X-men are like yeah duh that makes sense, especially considering Wanda is heavily involved with MoM, the movie about the freakin multiverse. So fans of X-men and doctor strange (of which I am both) become exited for the possibilities that this opens up. Excitement builds and as a result people end up watching more content on Disney+ whether it be the movies shows ect.
And then they go and say nope it’s not. And even if they do retcon it it’s still a really crappy thing to have done. And what do I mean, this is part of marvel trying to surprise fans through subverting expectations. And yes sometimes it’s nice, but other times you end up with a mess that leaves more questions than answers.
Take Endgame and Infinity war. Now I knew that Thanos was going to win in infinity war. It was a matter of how he would win. But part of my issue with infinity war is that it felt like it barely spent time exploring how the different characters would interact with each other because there were too many and it would have blocked the narrative from moving forward. Endgame had a similar issue but on top of that they were so focused on keeping everything locked up that it didn’t exactly feel like a cohesive movie. And as a result the character interactions and relationships fell quite short. Not only that but some of them made no sense, but taking a look at endgames flaws has happened enough.
So taking a look at wandavision I’m not upset that my therory is incorrect. I’m upset that one they literally did this to subvert expectations because they hate when their shows are predictable, and two people are rubbing it in our faces that we were wrong and we shouldn’t be upset because it was a theory. And what’s more is that they had an example of fans being correct and it was still surprising.
My mouth still dropped at the reveal that it was Agatha. I still was surprised even though I knew it was coming. I know a lot of people were. And I can say it was because of the fact that we got it right that we knew where it was going and it was executed in a way that still made it feel like a big reveal. So why then are they trying to surprise the fans with well it was Ralph duh haha got you.
Because for some reason marvel hates when people can predict something. Which makes me wonder why they went with the infinity war storyline and are seemingly going with the Skrull storyline if they don’t want fans to predict what’s happening? Why are they going with well known storylines from the comics if they don’t want anyone to guess what is happening? Especially if the fans know the storylines and end up becoming disappointed if you don’t include this one specific moment.
And this is an issue because it sets up fans to know how something will play out, then turning around to subvert expectations ending up with something that doesn’t quite make sense with the narrative they had set up and teased and the characters. It doesn’t work to take pre established stories and adapt them to the screen while trying to subvert expectations. You need to pick one or the other, you simply can not do both.
There’s a reason that people are so finicky when adaptations of books are brought to the screen. It’s because they enjoy those stories and they want to see it as close up on the screen as possible. They want to see how they imagine it. And yes it’s tricky because people imagine it many different ways, but with comics honestly you have a story board right there. And yes you will need to change certain things especially to fit in the budget and physics of real life. Not to mention erase some of the problematic social injustices found in the earlier comics.
And yes wandavision isn’t based on one comic story line. But that doesn’t mean it doesn’t have to be predictable. Take a look at some other examples that I can think of that either were predictable and good or subverted expectations in a positive way that didn’t confuse people.
Mandalorian: Luke Skywalker being brought in was a surprise. We knew that a Jedi might come, in fact it seemed quite likely that a Jedi would come to train Grogu. But the thing was we didn’t know who, we didn’t know if it would be Luke or another Jedi. Potentially it could have been one we hadn’t met, but we knew that one was coming and that still didn’t stop us from being surprised. And if it wasn’t Luke people wouldn’t have been mad because they left it ambiguous who the Jedi was until he was onscreen (unlike deliberately casting an actor that is known for a role then saying nope not him).
Mandalorian: This one is short but it’s a way to do both predictability and subverting expectations. The first episode of the second season was legitimately the plot from the 2003 game Knights of the Old Republic or Kotor for short. Fans of the game knew exactly how it would turn out, or at least how they would attempt to kill the dragon. They did do that, but unlike expected it didn’t work. So they tried a different tactic that paid off. As a kotor fan I expected this, I also expected the pearl at the end of the episode, but that didn’t stop me from enjoying it, and honestly I rather enjoyed it and it was fun. And I think most kotor fans would agree.
A series of Unfortunate Events: The Netflix show not the movie. In the books Olaf’s bench people get killed off, in the show they made it so that these people survive. I didn’t expect that, and it was good. The writers were still able to make something that fans of the book knew exactly what was going to happen and the general way that things were going to happen. But they adjusted things so that there were some surprises to viewers who read the books. And none of the changes were done specifically to subvert expectations they were done to enhance the story in certain ways. And they do even if they weren’t completely expected. And it still allows me to enjoy the show.
Kotor: yes I’m talking about the game and yes I’m still obsessed with it despite it being so old but also spoilers for it follow so skip if you don’t wish to know.
Kotor follows the story of a human being, they discover slowly that they were once feared across the galaxy known as the Sith Lord Darth Revan. Now can you figure out the twist through context clues absolutely. But it was not only revolutionary for the time but also knowing it still doesn’t take away the surprise feeling for a lot of players (I’m still surprised pikachu face no matter how many times I play or rewatch the cut scene).
There are many more examples but these are the ones off the top of my head.
I’m not angry at the fact that they were trying to make it surprising. I’m angry at the fact that marvel knowingly did this, and there’s no resolution at all. It’s a throwaway scene for a throwaway character played by a known actor who is known for his role as quicksilver. If it was someone else and they did this it would not be as upsetting. But the fact that marvel did this and knew exactly who they were casting to just mislead the fans is inexcusable. And maybe this isn’t the end of the storyline, but right now it is. 12 hours after the finale it absolutely seems like the end of the storyline. And that’s why people are upset because it was such a clear this is what is happening, then they develop it into just this dude. They led on it was quicksilver and we don’t even get to see the rest of the conversation that Monica has with him. We get no resolution whatsoever. And that’s what hurts the most, if they had explained hey Agatha did this and managed to somehow do X Y or Z to have this random person have powers and these memories. Now it would be cheep and people would still be upset but not as much with the incomplete explanation and the throwing it in there because they had to.
If they really wanted to subvert expectations they one shouldn’t have brought Evan Peters in to play a quicksilver (I hate saying this because I was so exited). Two shouldn’t have gone with anything to do with Agatha or even Mephisto. And a lot of people would probably wonder who they could have gone with and Tbh I don’t remember who I saw said it but Mojo would make sense. Or hell they could have brought in Evan Peters and an alternate version of Wanda who is causing this to happen and stir the pot. Either way the way they executed it was extremely poorly done and that’s why people are upset.
So please consider that for people this would have made a huge statement for. X-men fans are drawn to the X-men for many reasons. And I would say that some of those reasons are that they belong to a minority group and feel represented in the X-men. Me I’m LGBT+ and despite having grown up in a very progressive area, there are people I interact with where I don’t feel like I can be myself or even feel comfortable coming out to. And that’s why I personally am attached to the X-men. And I’ve seen other people say similar things.
For people the X-men and mutants aren’t just characters. They’re characters that marginalized groups can relate to. They’re characters that they can see themselves in. This goes much more deep than my fan theory wasn’t correct. It’s a combination of crappy writing and Marvel attempting to be surprising and the fact that they had the perfect opportunity to introduce a cast of characters that represent struggles of marginalized communities and recognize that yes the world isn’t just filled with hero’s that are cis straight abled men and women. And even if it was people from another universe it still was a step in the right direction.
So please if you’re fine with this and took the time to read this don’t make fun of the people who are quite upset with the developments of the episode. A lot of us are upset for a deeper reason and seeing people go “haha you’re wrong you idiots.” Makes this feel that much more upsetting.
7 notes · View notes
dualdaospirits · 5 years ago
Note
Do you think if they ever reboot ATLA they would make Zutara canon? Reboots have changed quite a few things(the new She-Ra is vastly different from the original) especially with all the support Zutara got post-series
Hmmm, an interesting question. It depends on many things I think, not the least of which being who the showrunners are and the tone they want to set. We may get to see our reboot soon, actually, since there’s a live action Netflix series in the works (they haven’t started production yet though, so don’t get too excited). As far as I know, Bryke is at the forefront, and while that’s great news since it means another abomination hopefully won't happen, it does mean that a Zutara relationship probably isn’t likely since they’re big fans of the Katara/Aang relationship.
That being said, I think it would be a missed opportunity if they didn’t, and I’ll explain why. (Disclaimer for any non-Zutara fans reading this, being a Zutara shipper is not my main motivation for thinking or wanting it to be canon). First things first, the audience. I don’t know if post-series Zutara support would have much of an effect on Bryke, but it’s possible that the producers or Netflix would notice and try to factor it in. However, I don’t think pandering should be the reason they include Zutara--far from it. The original audience that watched Avatar has grown up at this point. Many of us are in our twenties, give or take. We’ve matured, and it would be foolish of the showrunners for ignoring this fact. If there’s a reboot of Avatar, live action or animation, the majority of the audience will be those that grew up with the show, not kids the same age as the audience of the animation. I think that’s evident enough with the release of Avatar on Netflix (notice how many people are rewatching and falling back into their love for the show?) and the comics. Ah, the comics. Some things they did well, others...not. What they did do well is writing the storytelling more maturely than the show. I don’t mean to bash the original show as it obviously had no problems including the dark effects of a war story in bite size, easy-to-swallow chunks for kids (a good thing). However, they treat the audience more seriously, knowing that not everything needs to be spelled out. You see the same in Korra. And to me, that’s part of what makes the Zutara relationship so captivating and intriguing--it’s mature. It’s not easy, and it has faults. It’s not “hero gets the girl after saving the world”. It’s complex. 
I’ll say this now: there’s a difference between a relationship being canon and being endgame, and it’s an important difference. I definitely think Zutara should be canon, if not endgame, in any reboot they do.
Personally, I’m excited for a live action version if they ever get around to it. It brings many new factors to the table, and the majority of them have to do with adaptation. (I’ll mainly be talking about a live action version for a little bit, excuse the art student that shows). Adaptation, especially between mediums, is tricky to execute. You see many book-movie adaptations that succeed, and some that miserably fail, and others in between. This goes for other forms as well, ex: book to comic, book to animation, animation to film, etc. With any medium adaptation, the story will inherently change. You can't hear a character's inner dialogue or prose written in a book in a film, so changes have to be made or the filmmaker must write or use film language to substitute for it. With adaptation, changes must happen, that's a fact. To me, more often than not those adaptations succeed when the creator embraces that fact and uses the medium to their advantage. Sometimes this changes the story, and sometimes that change enhances it for the better. Take Game of Thrones or Harry Potter. The former deals with many characters and worldbuilding that is extremely complex, and they did an excellent job in getting you attached to those characters. However, they did have to change some things from the books, and while some weren’t as successful, others did remarkably. (Before anyone starts raging, I’m specifically talking about the seasons where they still had books to go off of). For Harry Potter, we have eight movies to analyze, which I will not be doing, but I will say that the weakest films storywise were the fifth and seventh, simply because they tried to do both too much and too little, if that makes sense.
How would this apply to a live action ATLA? Well, it wouldn’t be like the animation, most likely. It’s a medium adaptation, meaning that the approach they had in the animation won’t work the same in live action. Think about it--you don’t watch animation, especially 2d, the same way you watch live action, psychologically and subconsciously. There’s a separation there between their world and ours. It lessens with 3d animation, but it’s much much smaller when it’s live action since it looks like our world, more or less. Would GOT beheading and other violence (you know what I mean) have had the same effect if it were 2d animation? No, probably not. Yes, I know that anime has its fair share of gore that can be extremely realistic and gross, but it still doesn’t have the same impact it would if it appeared on your screen with quality vfx. Now, these are extreme examples. I really doubt that they’ll make the violence that intense or realistic in the show, as they’ll more than likely want to keep it family friendly (there’s still kids that watch the original). Another disclaimer (ik there’s a lot of them, but people can misunderstand this kind of critique as bashing, which it’s not): I am not saying that the original animation of ATLA is not impactful, absolutely not. I have no trouble getting attached to animated characters, laughing or crying with them, etc, especially if the writing is good. However, it was a kids show, and it was written with that in mind. This is apparent to me as I’m rewatching the show now. There’s some dark stuff that happens, as is the nature of a war story, and the animation handles it excellently. But think of how different it will be seeing the ruins of the Southern Air Temple, practically a garden of bones, Gyatso’s included, in live action. Show us all the nitty-gritty of the lower rings of Ba Sing Se, and the corruption up top. Let this affect the characters. Bring this moral ambiguity into light, as it was done in the show. I think that if they’re going to tackle a show in this way, not a movie or series of movies, it would be smart of them to lean into these darker themes, not shy away from them. Like I said earlier, the audience has matured, and there’s so much more to explore with these stories and themes. I’ll say with confidence that they’ll definitely do this, and possibly add a story or two. Otherwise, it will just be a rehashing of the original, word for word dialogue. Not that the original is bad (obv not), but I don’t think we should want that. There’s a lot of potential in a live action series, and I think they’ve learned lessons from the abomination that already tripped over itself. It was an example of adaptation done badly. However, you can change a story without destroying it, but it’s a delicate operation. That’s why having the original showrunners on gives me a bit more confidence. To be clear, I don’t think they’ll go full PG-13 or higher. It’s still possible to have family/kid friendly media without shying away from the darker parts. ATLA is a great example of that. If you want a live action example of a show that balances humor, heartache, and violence beautifully, look at Merlin (bbc). 
I think you bring up an interesting point with She-Ra and it’s divergence from the original. I haven’t seen the original animation, but I can say that the new one was successful in telling a new and fresh story in the same universe. The act almost as parallel stories in that universe. How To Train Your Dragon is the same way--the book and movie have very very little in common story wise, but it’s a beautiful trilogy nonetheless. Would this work with ATLA? Possibly, though I doubt they’d want to stray away from the original’s core themes. Though, you can fight me on this, Zutara does align with those themes, but that’s another post (this one is long enough). However, it’s such a complicated question because it inherently considers countless possibilities, so there’s no definite answer. It’s a beloved show that’s already been butchered once, so how much would they be willing to change?
Now, how does Zutara factor in? (getting to the point now). For many of the reasons above, I think it should be canon. Their dynamic, their rocky relationship, the journey of trust and acceptance, the connection they have, all of it is ripe for exploration, especially in a revamped, inherently more mature story. Instead of a predictable relationship where there was never any real conflict (Katara was always loyal to Aang, and their fights were never truly consequential), you have a relationship coming from a difficult, seemingly impossible place, one that requires time to establish. Like I said, it’s not an easy relationship. Part of it is strengthened by Zuko’s wonderful redemption arc. He needs to build a foundation of trust before almost any of the Gaang trust him (Aang, the angel, is willing to give him a chance almost immediately in Book 1, and though she didn’t care one way or the other at first, he did accidentally burn Toph’s feet). What would a Book 4 have brought us? Despite what Bryke say about it being a false rumor, Ehasz, a co-producer, said that it was at least discussed, plus Book 3 definitely had more to give, so I take it with several grains of salt. Anyways, even wondering about it hypothetically produces interesting theories. We see at the end of Book 2 in the cave that Katara, once she overcomes her immediate, and warrented, repulsion of Zuko, she’s able to connect and see a bit of his heart underneath the layers and layers of angst and anguish obscuring it. This scene is popular in the Zutara fandom for a reason. However, I think that making changes to characters, especially in Zuko’s case should be done extremely selectively and purposefully. His arc is one of the most fantastic accomplishments of the show, and I think very little should be changed. For example, he should still make that doomed, yet inevitable choice in that cave to join Azula, but perhaps they’ll include his mother as a more forefront character, especially when he goes back to the Fire Nation. By all means, give Ty Lee and Mai more than just a conversation to supply their backstory. Thoroughly explore the swampbenders and the Freedom Fighters. Show more of the original airbenders in Aang’s memories! There’s room for exploration without dismantling the world or characters like the M. Night film did. For Zutara, I think that expanding Book 3 and giving the characters more time with each other would be invaluable. Think of how quickly Katara and Zuko grew close, from Katara threatening to off him first time he even hinted at being a threat, to becoming one of the most instinctual and formidable teams in the Gaang, to saving each other’s lives in the final battle. That’s not even mentioning the Southern Raiders.  The conflict over the entire show as the backdrop for a relationship like that, romantic or platonic, is incredibly suitable for a reboot. If it was explored, the outcome would be so powerful. 
I said before that there’s a difference between canon and endgame relationships. This just means that a relationship can be confirmed and explored without being the outcome. If Bryke include Zutara at all, that’s most likely how they’ll do it: adding a love triangle that ends up with Katara and Aang getting together. Honestly, it would be a method of making K/A a more interesting relationship and a way to have the characters grow a bit. However, this has the awful potential of just shitting on Zutara and turning it into a toxic relationship, which I’d rather not see.
But if it wasn’t Bryke running it? Absolutely, I think Zutara would, and should, be canon. Adaptation should take risks and be willing to explore, and I think Zutara is the type of dynamic we should see.  
75 notes · View notes
staghunters · 4 years ago
Text
Thoughts on Stephen Fry’s Troy
Sorta review/critique. A thing to keep in mind is that I‘ve not read a direct translation of the Iliad so this really is my first experience of the epic besides general knowledge of it that is present in pop culture and such.
It’s a long one so I’ll put a break here
First off, there’s a little preface, map, olympian family tree, and timeline of the entirety of ancient history. Very nice to include, though I used these very little in my reading. Nontheless they can be useful for people who are very new to mythology and the layout of the ancient world.
I think I read the epilouge section titled myth and reality after the preface. Not sure why they put it in the back, perhaps for spoilers, but it functions good as a disclaimer before stepping into the main story. There is also a list of actors after this, which are again useful but not something I used a lot personally. 
Now for the main story! I’ll not be going over everything, just the things that stood out for me. Again disclaimer that this is the first time I read a version of the fall of Troy, so my impressions may deviate from ‘canon’ but be sure to correct me/add where you like.
I did not know Helena was a daughter of Zeus or that she had any brothers oof. (Arguably the brothers leave the story very early so I don’t think it’s that bad of me).
I like the idea of a lottery to determine who will marry Helena, but also think that Menelaus is an obvious choice. Given that they have lived together and know each other for a long time, they have a good foundation to build a relationship on.
Agamemnon comes across as an honourable man, but does not shy away from showing his emotions. Iphigeneia in Aulis is a touching section where he stalls the sacrifice of his daughter as long as possible and comes with counterarguments to make it not happen. Fry picks the version where Iphigeneia is spared by Artemis, but does not tell where she is taken which is a bit of a shame.
Odysseus is a smart bastard. I like that.
Paris goes from a kind boy to a selfish man, something that is adressed by characters in the story. I would not go as far as to say that he is Bad, but his morals are very grey.
His siblings and Hebe and Priamos are on the contrary quite reasonable the entirety of the story. They try to make things the best for Helena given the circumstances, and stand up to Paris when needed.
Hector is amazing wow.
I think Kassandra is the most present after him, but I’m not sure if I liked the way Fry chose to depict the whole seeing-the-future-but-nobody-listens because it is done quite literally. At key moments Kassandra is there to cry out her observations but is just not adressed by the others around her. It stands in contrast with Laokoon, who is acknowledged but also ignored. I feel like Fry could’ve brought some more creativity in this case. In general Kassandra feels like the odd one out of the Trojan siblings, not really seeming to be one of them.
Kind of continueing on Kassandra, Helenus is briefly mentioned at times and his foretelling of things is even more minimal. It would’ve been an easy step to make some sort of connection between him and Kassandra, but again I’m not sure if that is in the original text.
Achilles and Patroclus are very well done in my opinion. Achilles has his moments of anger and honour, and Patroclus is not a softboy standing on the sidelines. I always thought Patroclus took Achilles’ armour in secret but here he discusses it with Achilles and he agrees to let him borrow it. When Patroclus dies, there is a section of how fierce the battle for his body is, signaling how all the Greeks cared for him.  
Briseis also seems like an addition to Patroclus and Achilles, if that is the correct phrasing. The dynamics they have can make you interpret them as either Pat and Achilles acting like big brothers of Briseis, or a “X has two hands” kind of thing (where they all hold hands). 
Diomedes and Odysseus act like colleagues mostly, frequently going on missions together to get someone or infiltrate Trojan outposts. I thought it odd that when they steal the Palladion, Odysseus suddenly has the desire to kill Dio as to take the honor for himself. It is brushed of by Odysseus as being an influence of the Palladion, but seems more ambiguous in Fry’s wording. Regardless, seemed out of character regarding the bond the two have.
Helena has regrets later of going with Paris. Fry leaves the options open wether she acted under the influence of Aphrodite or if it was her own decision. Aphrodite does pop up at times to force something upon Helena. While not a sympathetic characterisation of the godess, it does serve as an example that the gods generally do not care much for the wellbeing of those involved in their “games”. This is underlined by Fry in regards to Thetis by saying that the gods generally do not feel much empathy for mortals and that Thetis is very much an exception in the case of Achilles.
Thetis is a bit of an overbearing mom in this, but it does not feel wrong per se.
The other gods come on the stage at some moments in the first half. After that Fry draws a line with Zeus further prohibiting them from interfering with the war.
The Trojan Horse has some detail and is not just ships in the vague shape of a horse a la Troy 2004. It’s got colours, expressions,  a very funky horse.
The siege from within is Brutal. Neoptolemos is definitely not his father and much more aggresive. Fry points out moments where some good was done but emphasizes that the party we have been with and somewhat rooting for the past pages is not free of commiting atrocities. Kassandra predicts her own death and Agamemnon’s to him. Fry did make him say that Klytaimnestra would probably understand/be happy for bringing back Kassandra as a slave. All in all adding to the fact that he does not hate his wife like some other adaptations/people like to suggest, but is instead oblivious or just naive for the fact that the sacrifice of Iphigenia harmed their relationship.
The main story ends with the gods being Disgusted by all of it. I’m assuming Fry will save a bit of the return of the Greeks for a book on the Odyssey which is fine I guess but leaves this one a bit open ended. 
Would recommend this if you’ve never read an Iliad story before and want something that provides you with extended information as well as fun facts about the events. It’s a very accesible read despite some of its flaws.
11 notes · View notes