#arc's land of headcannons
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Hey Arc! If you dont mind, would you share some of your head canons for Miss Holloway or maybe Hatchetfield in general? /nf
Also just wanna say that I really love when you add on to my random idea posts, its really fun! đ/p
Oh dear I have so many and they are not well organized. Let's start with the timeline. All of this is subject to change as well but I've actually been pretty consistent within my fics. Dates and names from her past and such should line up between them.
1776: The United States of America was founded.
October 31st, 1795: Holly-May Logan (Holy, holly berry, bitterness, month of May: hollow, lowland) is born.
1795-1810: Lives somewhere in the south because of the accent. Born Holly-May Logan. (land by the road, courageous fighter) She is feared because her red hair marks her as a witch/unlucky/cursed somehow. The Waylon family her mother is from has a history of magic although they do not know about the Lords. After her fatherâs death (probably due to something magical, maybe accident spell from Holly gone wrong?), they move to Nantucket, Michigan at the request of her Aunt. Holly's mother is resistant to this but widowed woman with a daughter being called a witch she really needs the support.
1810-1825: Holly-May Waylon gets adopted by her Aunt, who kept her maiden name even after marrying the mayor. (Magic runs through the female lineage). Hollyâs mother doesnât like magic as it has caused her much pain. Holly learns about magic from her Aunt against her motherâs wishes. She meets Willabella who is experimenting with lightning and keeps lots of journals. Willabella had emerged from the Woods many years before and was adopted by the Waylons. She emerged covered in mud, gaining her last name Muckwab. (Kinda Adam/first one created from mud/clay general folkloric motif.) She is disliked by the people who suspect her of magic. Willabella often debates religion with people and interrupts church, not helping her public perception in a very Christian town. Only the Waylonâs power keeps her safe. Her experiments succeed one night and 5 lightning bolts strike simultaneously, tearing into the fabric of the world. This allows Willabella to enter Nightmare Time and meet the Lords in Black. She devotes herself to them as they promise her respect and power. She experiments more, murdering children as their blood gives her writings power and are necessary for some of the spells. She creates the map and learns more about the Lords.
1812: Willabella has a child out of wedlock, further distancing her from the town. Father is a Hatchetmen with the last name Forrester, this eventual turns into Foster. (Potentially closer to her execution. She got pregnant specifically to delay her hanging. I was doing math with her children to get the Foster sister to be the proper amount of greats but I don't remember what my conclusion was so I'm not going to mess with it right now.)
1824: Willabella drafted a spell for immortality, which she is halfway through performing in the middle of the smaller island (what will become Waylon Hall), but it is unfinished before she is caught and executed by the Hatchetmen. The spell required blood which the hanging did not provide. The Waylonâs manage to escape by blaming Willabella as a witch. In her capture, large portions of the Woods were burned to the ground. The Men rename the island to Hatchetfield, after the new land. The judge plants three of the Villagers who showed signs of the Gift next to Willabellaâs grave. They grow supernaturally fast to become the first of the Witchwoods. The Judge is a distant relative of the Metzgers.
1825: The remainders of Willabellaâs cult join together to survive the Hatchetmenâs scourge. They ask the Lords for help and sacrifice Holly-May, their prodigy witch, to Nibbly in order for their safety. She is killed with the Black Blade. However, this is performed over Willabellaâs incomplete spell in the Nibbly altar. Holly dies and the sacrifice is complete, saving the Church. A bit of blood drips in just the right place, completing the spell. The page in the Black Book changes from Willabella to Holly. (Could also be blood somehow perfectly landing on the hair to color it? But I like the idea of the Book having a life of its own. Like Willabella could write on it and only certain things would stay.) Lords offer Holly immortality in excahnge for what she cherishes most, her legacy. The Hatchetmen plant Gifted souls including Hollyâs mom.
1837: Michigan state is founded.
1825-1840: Miss Huckleberry (sweetberry) Holly-May wakes up permanently 30, alone in the Nibbly altar. She is alive but some things are fuzzy. She wanders the Witchwoods for a few years, slowly going crazy. She hangs out with Chumby. This is the first true unexplainable event. (Referenced in KT) She likes the Huckleberry plants but feels they aren't quite right. She also likes the Hickory trees. (I have so many H*y names and I will shove all of them in here.) She wanders and meets a Stockworth son. They are a rich family who supported the Waylons in exchange for their magical knowledge. Duke is distantly related to them, he doesn't know this, but his name is a call back to the Stockworths being Dukes/Duchesses. The Stockworth son convinces her to rejoin society where she immediately gets swept up by the surviving members of the Church again.
1840-1855: Miss Hickory (tree) Going by Hickory as the records are muddled along with her memory, she quickly rises through the ranks to become a leader of the Church. The Church recognizes her as a reincarnation/gift to return for the first sacrifice to Nibbly. Most of the other members like her Aunt have died. She rebuilds it and secrecy becomes less key with members returning to high positions of power. This attracts the attention of the Hatchetmen who attack several of the members. Throughout this she realizes the extent of her memory curse.
Next few decades are basically just her learning more magic.
1855-1870: Miss Holleday. Pokey focus. Continues trying to build relationships despite memory deal. Learns her hypnosis and mind control magic.
1870-1885: Miss Hollisey. Blinky focus. Perfects more rituals in the Book and ends up leaving it in the hands of Willabella's grandaughter who manages a variant of the immortality spell with Webby's help. (Something with my Foster math again.) She has a more passive role in this identity, watching from afar and departs from the church for a while.
1885-1900: Miss Holloday. Tinky focus. She's a news reporter and investigates various goings on around Hatchetfield. Has a vision of the future where the world in overtaken by the Lords with her help. Starting to have doubt about everything.
1900-1915: Miss Hollowey. Nibbly focus. Agatha and Matthias marry and come to power within the church. Matthias becomes the mayor. Hollowey helps out and provides him with information that will be passed down to future mayors, along with information on how to contact her. This is what allows Solomon to reach her later. She reveals the map and the Black Book. The Waylons build Waylon Hall, the old schoolhouse, a mill, the Hatchetfield Gazzette and the Starlight Theatre at the locations marked by the map. Holly panics as they approach Waylon Hall, associating it with her first death. She leaves the Church with the goal to learn more about Webby and why she is so different from her brothers.
1915-1930: Miss Hollyday (holy day) Wiggly focus. Hollyday tries to enter the Black and White to reach Webby, however she is intercepted by Wiggly. He says that she has promise and takes her under his wing, the first true disciple since Willabella. He tries to turn Hollyday against Webby but that just makes her more curious. The Youngs are married and Mr. Young becomes the new leader and holder of the Black Book. Seeing the negative side effects of Willabellaâs granddaughter's immortality they opt for stealing life instead. Webby finally reaches out to Holly and hides her from Wiggly.
1930-1945: Miss Hollaway. Webby focus. Webby brings Hollaway to Clivesdale, which she hates but it is out of the Lord's center of power. She explains that her mother the Spider Goddess used to rule to Black and White before being overthrown by the Lords who took her in. They claimed Webby as a sister but she began to see their flaws. Webby no longer trusts them and transfers her Gifts to Pamelaâs Aunt, rather than Willabellaâs granddaughter who has become corrupted. Holly is gifted a fraction of Webbyâs power in a spiderweb in a jar. (one of the artifacts she has in KT). Webby teaches Hollaway the Witch in the Web song, reinvigorating her love of music.
1945-1960: Miss Honey. Return to Hatchetfield, avoiding but watching the Church. The First Honey Queen Pageant occurs and she realizes people are still being sacrificed to Nibbly. She mentors Pamelaâs Aunt into her powers with Webby as a guide. Another girl, Rosemel Waylon who is very similar to Holly, becomes jealous and competes against her for Honey Queen against Honeyâs wishes. She is chosen and killed before Honey can help, becoming the first of the 3-girl creature. Honeyâs Nightmare Time becomes the Starlight Theatre, where the sacrifice took place.
1960-1979: Miss Holleway/Miss Honesty. Continue to mentor Pamelaâs Aunt (Selina) and Mother, both growing into their powers. As Miss Honesty, she feeds information to the Hatchetmen like Bob Metzger and Emmaâs Great Grandfather. One of the Hatchetmen is shown the Black Book and driven insane. He makes some of the marks within the Book (mostly the mad scribblings) and records some of the spells like the Ritual of Soul Transference, eventually becomeing Tape Voice. Pamelaâs Aunt is overridden by her power despite Holly and Webbyâs attempts to save her. She becomes the 2nd girl. Pamelaâs Mother becomes afraid of her power and is traumatized.
1979: Pamela Foster is born. The Hatchetmen attack the Church of the Starry Children at Waylon Hall. They murder them all but the immortality spell is triggered. Holleway is able to destroy most of them but some escape, like Sheila Young. As the year turns to 1980, Holly is finally free of the Church. She steals the Black Book.
1980-1990(?): Miss Heavenly. Finally free of Hatchetfield she ventures out through the world as a touring musician. Some song ideas are from Webby. She finds a passion for the 80s and writes Run Away With Me. Throughout her travels she meets Wilbur Cross and learns of PEIP.
1987: Professor Henry Hidgens is struck by lightning and foresees the events of the split timeline. He carves a version of Pokey and the Lords which Harmony keeps. (strange carving in KT) While in the throws of Pokey's power he persuades Holly to do one last show in Hatchetfield.
Casey is a fan and while performing at the Starlight, Pokey tries to initiate the apotheosis. Holly manages to escape and resuce Casey too, but they are caught and killed by Hatchtmen afeter. Holly comes back, Casey doesn't. 3rd girl.
1990-2005: Miss Holliway. Back stuck in Hatchetfield she decides to help PEIP as an informant before climbing the ranks to General, despite being young (or is denied a title?). She avoids revealing too much information, warry that they will be influenced by the Lords, but this makes some others suspicious of her. When she learns that they are building a portal she is initially wary but comes to see it as an opportunity to free Webby/destroy the Lords. She volunteers to go in but is dismissed as she is known to lie/hide information and Wilbur is trusted more. (I think PEIP and Wilbur specifically hid this info from her because they knew she would be mad) Wilbur enters and returns as Uncle Wiley, the next true disciple of Wiggly since Holyday. He is freed from the curse and knows Holly-Mayâs history. Holliway tries to keep the timelines together, even as black and White energy rips it apart. Holliway leaves PEIP to John MacNamara, Wilburâs mentee. Leaving her identity behind also wipes PEIP from the memories of the President and his cabinet as the government had been pushing them to create weapons. Johnâs views on the universal truth of love and the strength of the human heart are secured. A lot of his quotes are from Holly such as âtime is a pressure thread in the fabric of the universeâ and âI can show you the path but only you can walk itâ His reliance on it helped Holliway forgive herself and work to move forward. It is troubled by Wiley but eventually John pushes through to become the leader PEIP needed.
1998: Holliway helps Pamela Fosters, whose Gifts are beginning to overtake her. She is able to help her suppress them but not before Pamela is addicted to several drugs and generally very mean.
October 17th, 2004: Holliway helps Ted Spankoffski, now the Homeless Man. She gets the timeline back in order and prevents it from breaking although the strain will make it weaker. He gives her the Bastardâs Box. (KT artifact)
October 5th, 2005: Hannah Foster is born, the most powerful psychic mind in history. The seams holding together the universe are broken and the timelines split. This is actually Webby's doing, not Tinky or the Lords. She is the one who always had control of the multiverse. By splitting it apart she hopes that she can win in just one universe, and then make that the main one. The Lords attention is split, allowing her to get away with more things, but the veil between worlds is also loosened allowing them to make worse apocalypses.
Apotheosis 2005-October 2018: Miss Holloway. Owns Miss Retroâs and is killed by Wiley.
Black Friday 2005-2015: Miss Holloway. (sunken road: leader) Owns Miss Retroâs and helps a young Ethan Green escape Wiley as he prepares for Black Friday. Lex is involved as her power peaks in 2015. While applying for a job they stumble across protype Wiggly dolls and in the ensuring scuffle Ethan is banned from Lakeside Mall. Holly gives him the Magic Hat before she is killed in the duel with Wiley by the Black Blade. The Black Blade, being made by the Lords, is able to kill her. Lex and Ethan forget most of the event because of the memory thing.
Nightmare Time 1 2005-2020: Miss Holloway and Duke, owns Miss Retroâs and helps Duke, now a social worker. She kills Wiley in the Starlight with the Black Blade. She enters Hannah Fosterâs Nightmare Time in order to exorcize Willabella Muckwab, destroying her for good.
Honey Festival NMT2 2005-2020: Miss Holloway. Owns Miss Retroâs and helps Duke with Rose. She was initially nervous about helping kids since the last three died but Duke convinced her that sheâs a good witch. After dying to the Killer Track and returning, Duke demands answers but forgets their conversation. After destroying the Killer Track, Duke's memories are wiped once again.
Nerdy Prudes Must Die 2005-???: Miss Holloway. Gets killed by Wiley and Solomon inherits the book, sacrificing his wife to gain power.
Honey Festival NMT2 2020-2035: Miss Holiday (holy day) is a guidance counselor at Hatchetfield High. She meets Duke again.
PEIP Character interactions
Holliway & John A teasing and joking relationship built on trust. They poke fun at each other all the time and function more like peers even though Hollyâs a higher rank than he is. She teaches him a few things, especially if Wilbur got something wrong about the B&W that she can correct Johnâs knowledge of, but isnât his main mentor. Holly encourages him to ask out Xander and John in turn teases her about Wilbur and is the person to point out he has a crush on her. Holliway respects him, and knows heâll be a better leader than the General, and is sure to leave rememberable documents recommending him for promotion after she leaves.
Holliway & Xander An academic mentor relationship. Holliway is Xanderâs mentor and teaches him all about the B&W. Together they create the foundation of knowledge that the entirety of PEIP is built on. They nerd out together, finishing each other's sentences when theyâre on the same brainwave and filling up blackboards with theories and equations. They go through chalk so quickly they got called out at a budgeting meeting for it. Xander learns about magic, and has a small touch of the Gift. The first day they met to talk about the B&W, Holliway told him that magic isnât always logical and breaks its own rules and Xander was like thatâs just how theoretical physics works. Xander admires Hollowayâs knowledge and listens to all her advice, perhaps a little too strictly. The General dislikes him for his closeness with her.
Holliway & Cross Rivals to lovers. Holliway disliked Cross when they first met, because he came off as trying to help a damsel in distress. Will liked her immediately and her dismissal of him just intrigued him more. The General told him to keep an eye on her, purposefully seating them next to each other and assigning them on missions. Will kept annoying her, asking her questions about her past and pointing out when she was lying, though whenever he hit a real boundary he backed off. After Holliway realized he had on crush on her, she told him to stop it, which he didnât. He started flirting more openly until she finally gave it. Heâs good at breaking through the walls sheâs built over the years. Of not trusting or caring because everyone will just forget and it will hurt again. Itâs not the most functional relationship. Holliway is so lonely and desperate for a connection that she puts up with a lot once she admits to herself that she likes him. And Will is more enamored with the idea of her, as well as being pretty flighty and disloyal. Like he definitely still looks and flirts at other women, though he wouldnât actively cheat on Holloway while theyâre in a relationship. Heâs one of the few people to make her laugh and they jokingly steal stuff from each other all the time (the jacket.) He doesnât listen to Hollyâs advice though, which gets him in trouble numerous times, most vitally with the portal. He has a million different nicknames for her, and she calls him Will sometimes.
Holliway & Scahffer They donât interact much, but find solidarity as the only two girls. Schaffer has been at this much longer, and knows how to subvert the General, important knowledge she passes on to Holly. Schaffer can come off as unemotional or uncaring, something Holly respects in her but Schaffer dislikes. Schaffer corners her one day to tell Holly she can care for people, even in this line of work. Holly refutes this and Schaffer tells her about her partner who died in the line of duty, but that she never regretted it. They trauma bond a bit. Holly starts to open up more.
Holliway & General Oc to be an oppositional force to Holly. They hate each other. The General is very distrusting and fearful of magic. He sees it as an evil to be rid of, not a tool that depends on the will of the user. He is rude and dismissive of Holly, withholding promotions and ignoring her ideas, even when they are prove to be very right. Holly hates him because he hates her, although he words hit closer to home than she likes to admit, paralleling her own concerns over her morality and past. The General purposefully subverts her when it comes to the portal. After the portal, while everyone is still reeling, Holly seeks him out hiding away in his command room. She has a chance to kill him, but chooses not to, instead pointing out how his actions endangered the whole company before making him resign.
Holliway & Douglas Sr. Holly met Doug first out of the group. In her new life she wanted to help people, and had a few run-ins with the Sheriff. Douglas had been given a very vague talk about how if he saw anything strange or unusual he should call this number (connects him to PEIP). He figured out what they actually were pretty quickly because Hatchetfield is such a hot spot for magic. Holly mainly worked at base, but kept in contact with Doug, helping set up sensors and giving him advice. He in turn shows her what a good cop could be, again paralleling witches. (Still acab weâll get into it at Dukeâs backstory) Duke doesnât factor in much, besides the sense that Doug cares very much for him. They spend a lot of time together, which Will jokes about, though this doesnât actually become jealousy until Wiggly turns him insane. Doug and Holly save a kid together, maybe Pamela?
John & Xander They love each other. John is pretty outgoing and reckless, which Xander helps to reign him back in. Xander is more quiet and needs John to tell him to take breaks or get him out of his shell. They both can talk for hours about the subjects they care about. Xander can be pretty anxious about his position and place in PEIP, and John helps reassure him that he belongs. Xander in turn reassures John about his decisions and helps take so much guilt off his shoulders. They both know they could lose each other in the line of duty, which puts a damper on their relationship, but they would rather have each other than not.
John & Cross Mentor-mentee relationship. Cross mentors John and teaches him everything he knows. This goes beyond PEIP things, although Wilburâs advice on dating and such is unreliable at best. John looks up to Wilbur, but can also admit his flaws. Cross can be harsh when John messes up, but always forgives him, though not before John understands consequences that could result from poor decision making. Cross is pretty casual with John, joking with him, though it is always clear he has the higher rank.
John & Schafer John heavily respects Schafer. She usually runs in different circles from him but is well trained in combat and Cross pulls her in to help train every once in a while. Schafer offers him advice about dating within the agency, and is up front about the risks he is taking. She is straightforward and to the point, which John prefers. After the portal and John starts rising the ranks, Schafer becomes his new mentor until he outpaces her, at which point she becomes his second most loyal supporter (behind Xander of course.)
John & General John admires the General and looks up to him. He sees him as the epitome of what a PEIP agent should be. Heâs a little blind to his flaws, or is quick to make excuses for him. The General likes John the most out of the new recruits, giving him preference in training and mission choice. The General sees himself in John and marks him out for promotion. The General does his best to turn John against Holly, but never really succeeds. John thinks too highly of everyone the whole âstrength of the human heart.â
John & Douglas Sr. Donât interact much. A few check ins, where they get along well. Both struggling to do good in an institution that doesnât always support that. When John does become General, he is very inspired by Douglas and takes a lot of his leadership to heart. John learns about holding his values even in hardship, when to fight and when to spare, how to deal with bad coworkers. Douglas helps point him in the right direction and tells John that he hopes he never had to kill a single person.
Xander & Cross Xander is a little awkward around Cross. Like meeting the parents. He doesnât quite get Wlburâs teasing as a love language. He recognizes it's in good fun, but doesnât feel it. Cross thinks Xander is cute, and a good fit for John, but doesnât see him as an equal. Cross sees Xander as the bookworm, a scientist that will never see active duty, and underestimates his combat capabilities. Xander tends to avoid Cross and when they do talk be very professional.
Xander & Schaffer Introvert buddies. They get along surprisingly well. Schaffer understands all Xanderâs technical stuff and can give good input. Sheâs usually in charge of checking his numbers. Xander respects Schaffer and she teaches him his combat skills. They are usually very quiet together, communicating through body language or their own code language they accidently developed. They are frequently partnered on projects and are both relieved when that happens so they donât have to talk to someone they donât know.
Xander & General Xander can see through the Generalâs bullshit but isnât in a position to do much about it. Whenever possible he subverts the rules and keeps Holloway afloat with whatâs going on, but he canât ignore a direct order. Xander illuminates some of this to John, who recognizes and accepts it, though he still idolizes the General to a degree. Xander advocates for magic and has done several powerpoints on its benefits, none of which changed the Generalâs mind. The General dislikes Xander because of this, but has to admit heâs the best theoretical physic heâs ever had. He disapproves of Xanderâs ideals, but doesnât see him as a threat.
Xander & Douglas Sr. Xander interacts with Douglas the most out of the PEIP agents. He helps set up sensors round town and is responsible for the briefing about who to report weird happenings from. Douglas was like who the hell is this when he had his briefing but after his first encounter with the supernatural came to respect Xander. Xander likes Douglas. They listen and communicate well. Xander met the young Duke a few times.
Cross & Schaffer They both know of eachother but donât work together that often. Schaffer dislikes Wilburâs casual attitude and can see that heâs susceptible to bribery and corruption. Cross knows Schaffer could beat him up so he stays away. Itâs a little bit of fear, but also she kinda freaks him out. Like he knows she knows something about him that even he doesnât know.
Cross & General Cross and the General get along well. Wilbur is good at sucking up to authority and got on his good side early on. The General gives Wilbur the most important jobs (portal) which he does with pride. Wilbur doesnât mind the Generalâs morals. He definitely subscribed to them until he met Holloway, at which point he ditched them at the drop of a hat. When the General tells him something confidential, Cross listens and keeps it secret. One of his jobs was spying on Holloway, and the General is convinced Wilbur is just really committed to the bit.
Cross & Douglas Sr. Cross and Doug donât interact too much. He mostly gets reports and hears that Holloway likes him. He teases Holloway about a crush, which she shuts down real fast. Heâs not really jealous of them until Wiggly makes him. Thereâs a mutual respect for the otherâs position, but after they talked for the first time, Douglas disliked him. After the portal, he is Crossâs first mark. Itâs a trial by Wiggly to see if he will kill someone on the same side. And Douglas knows a lot about Hatchetfield and was working with Holloway to strengthen the Web.
Schaffer & General They donât like each other. Schaffer used to be the agent he trusted to get the job done until Wilbur came along. Then he dropped her. Schaffer knew him from before he grew fearful of magic (insert tragic backstory here. Maybe Schafferâs partner died here?) but thatâs no excuse for his actions and she tells him that a lot. The General knows sheâs a good combatant, and often sends her on long and dangerous missions. Schaffer does these to protect the country, not for him.
Schaffer & Douglas Sr. They have never met. Schafferâs heard of him because sheâs heard of everyone. She knows heâs got a good heart and asks Holloway about him on occasion. Douglas does not know she exists but occasionally he gets a message from PEIP that Schaffer wrote where she usually rewards him for doing a good job.
General & Douglas Sr. Also a weak connection. The General knows Douglas as one of many names of informants. Douglas knows vaguely of the top dog at PEIP but doesnât like him based on the stories he gets from Xander and Holloway. He thinks itâs a disgrace of the job but understand how one could come to those assumptions.
Holliway & Carlo (this is the name I decided Charles Coven is going by when he works with PEIP) They donât get along. Carlo sides with the General, sucking up to power. He sees magic only as a tool and Holliway as a loaded gun to be treated with caution. Holliway can tell Carlo is thirsty for power and an easy target for the Lords. She makes an effort to keep him out of things, but he always worms his way in regardless.
John & Carlo John tries to get along with Carlo but they donât know each other well. John tries to give a little smile and wave, but is usually ignored or treated as lesser. Carlo sees John as a little brother and rides his coattails when itâs helpful and ditches him when itâs not. Carlo doesnât respect him much and John is kind of confused by his demeanor and eventually starts ignoring him.
Xander & Carlo They interact the most out of the main cast & Carlo. Carlo tries to befriend Xander, who sees through him immediately and calls him out on it. Carlo tries to play it cool, but Xander still dismisses him. Carlo sees Xander as a weak link and an easy target to get information out of. Xander proves a more difficult target than he expected, but Carlo is still able to sneak a few materials out, which he uses to create the bottle imps.
Wilbur & Carlo Wilbur and Carlo recognize each other as schemers and have an unspoken agreement to stay out of each other's way. Wilbur inadvertently keeps Holliway and co safe by claiming them as his. Carlo respects this, though asks Wilbur for some clearance to hidden areas. They have a mutual respect but are always trying to screw each other over when possible withholding information and making deals.
Schaffer & Carlo Schaffer also sees through Carlo. She warns the General about him and is dismissed. They donât cross paths often, but when they do, Schaffer points out any inconsistencies in his stories and is ruthless about it. Carlo dislikes her because of this and often shit talks her behind her back, which she is well aware of.
General & Carlo The General respects Carlo and brings him on board for the portal project. Carlo thinks the General is a coward and that magic is a tool, not something to dismiss entirely, but sucks up to him because he knows the General is the only one preventing him from getting kicked out. The General thinks Carlo is like minded, and generally praises and rewards him even when he doesnât deserve it.
Douglas Sr. & Carlo They have never interacted. Carlo was an informant but from a different city. He respects the position but would think Douglas is easy to exploit. Douglas would see through him and ignore him.
ID Numbers - based on the Stith Thompson - Motif Index of Folklore
Wilbur: D1310.10.1. Magic apple gives supernatural knowledge. Holly: G220.0.1. "Black" and "white" witches. Malevolent and benevolent. John: B147.2.1.2. Eagle as omen of victory. Xander: J1291.2. Theological questions answered by propounding simple questions in science. Douglas Sr.: A1101.1.1. A1101.1.1. Reign of peace and justice (under certain king). Schaffer: J674.1. J674.1. Wild-boar sharpens tusks when no enemy is in sight. Tells fox that when enemy comes there are other things to do. General: K1088. K1088. Dissension aroused in army by casting suspicion on general. A general destroys everything except what belongs to the general of the enemy. Thus he brings about suspicion that the two leaders are in league. Carlo: G514.0.1. G514.0.1. Demon must bring treasure to those who have released him.
Duke's Backstory: After his father died he got disillusioned to the police force, realized that no matter how much good his father tried to do it was overshadowed by his support of a corrupt system + the murders on his hand. He went on an apology tour to victims families that was not well received. (Teenage boy randomly knocking on your door to remind you that his dad killed your love one.) He started volunteering at charity events and got involved with Bill's church. (before it went all chastity and abstinence) Bill was a helpful mentor to him as Duke started to have more questions about what makes people turn to crime in the first place. Seeing and helping people in rough times increased his compassion and wish for everyone to be treated with human dignity. He has a degree in sociology and master's in social work. (There's more of this in my Holloweane 36 Questions AU whenever I have time to finish that. Winter break, hopefully?)
The Blade of Truth: Webby showed Holly how to make them and each require a secret to be sacrificed for its construction, something that the maker can never say again or else the blade shatters. This is perfect for Holloway. It can also be helpful in combat where you stab someone and then say the secret while itâs still in them, sending shrapnel deeper into them. When Holly worked at PEIP she left them a few blades. My design for them is all in contrast to the Black Blade: guard facing down, vines rather than thorns, a moon instead of a star.
Willabella's tree: Gnarled roots extend from a bulbous center. No leaves hang from its crown of branches. It is not natural. Nothing grows near it, except the apples that grow for its branches, never ripe and always rotten. A hollow in the center is swarming with spiders whose web spans across it. Several scars are evident from where the Hatchetmen, once they realized their mistake, tried to cut it down. From its branches hand charms of protection and containment that replace old ones of worship. It grows behind the old Waylon Hall, over the sight of Willabellaâs execution. Like the Hall, many rumors swirl around it and foolish children often dare each other to touch the bark.
Lords as sets of 2
Wiggly & Pokey: Most powerful and have their own dedicated musicals, playful Blinky & Nibbly: physical forms, Watcher World and sacrifice, sensory mouth and eyes, Sniggle gets a song (so does Wiggyâs) Tinky & Webby: animal based, time and space/universe
Random Headcanons
John majored in Philosophy.
Gary Goldstein is the most corrupt lawyer in Hatchetfield. He helps Roman Murray cover up the riches he received from Nibbly, which is how Linda found him. He also helps Sheila cover up her age which is how Sherman knows him.
The Hatchetmen founded Sycamore High so as to avoid the Church at Hatchetfield High. Timberwolves are a sign of the Hatchetmen and symbolize guardianship while Nighthawks symbolize the church in the darkness and camouflage.
The Obnoxious Teen is actually different versions of Pete after an encounter with the Bastard Box.
Apples. Wilbur has an apple representing the Tree of Knowledge (one Adam and Eve were told not to touch). Holloway took the one from the Tree of Life (got her immortality). Just a fun visual for when both make their deal with the Lords.
Wilbur has stolen every part of his denim outfit. He shoplifts, steals from the lost and found, borrows and then never gives something back etc.
A bunch of retro games from Pizza Pete's have an unbeatable high score by an HLY.
There is a rival Italian restaurant to Pasqualli's that all the teens hate on principle. It's been vandalized several times.
Liz Cunningham and her husband have a Romeo and Juliet love story of learning to love across the town rivalries.
Hatchetfield has a higher crime rate than most major cities in the US.
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Yes! Headcanon time!
I have them as three different occasions (so I can think about it more) although itâs entirely possible they were all at the Starlight.
Casey is all but confirmed as one, with the â80s rock star the whole world has forgotten.â This is the event that brings her back to Hatchetfield after her tour, possibly the one referred to in Killer Track. âI guess it all started when I first came to Hatchetfield.â
The year is 1986. Itâs her last performance, though Holloway doesnât know it. Itâs a big crowd, half the town showed up since they rarely get concerts, especially not from popular musicians. Among the crowd is Cassandra aka Casey, a young woman a few years past 15. Her Gift is strong, but starting to fade as she ages. Casey doesnât like the Starlight, sheâs always gotten bad vibes from it, but her favorite pop star of all time is here and she wouldnât miss it for the world. Itâs what she really wants.
The belief and want of the audience, mixed with Hollowayâs own magic that she naturally weaves into her songs, gets Pokeyâs attention.
The crowd singing along starts to get better and better, splitting for the harmonies, hitting every note. Holloway notices, but doesnât think much of it. This happens at a lot of her concerts, her magic taking hold and guiding the singers. She knew the Starlight was a Black Altar too, she just didnât think it would matter.
She was wrong.
They demand an encore. Song after song until Holloway is breathless and tired. When she finally orders it to stop, the audience riots, storming the theatre with glowing, neon blue eyes.
The lights shatter, the doors are locked, the sprinklers are triggered but instead of water they spew blue shit. All those who come in contact with it find their minds filled with music. Music that promises to give them what they want, what they desire, what they need, if only they get up and dance.
Caseyâs gift protects her. Itâs not much, but she stumbles backstage, searching for an exit that isnât barricaded. She finds her idol, and the Singular Voice tells her itâs granted her wish, tries to invite her to dance, but Holloway cuts it off.
She gives Casey a hat, magically enchanted to keep her safe from the Lords and their followers. They work side by side, Caseyâs Gift of Persuasion parting the crowd. They sing a duet in the stage, voices mixing together to cast a spell that counters Pokothoâs. Itâs difficult, a test of their strength, but they win. The dancing and singing stops. The people look around confused. Why were they here? What were they doing? They canât seem to remember.
Holloway and Casey leave. They take time to recover, clean up the blue shit, cough up the spores. The battle is won, they can relax. Before they part ways, Casey gingerly holds out a notebook and asks for an autograph.
She never gets one.
The Hatchetmen pounce on the exhausted duo. Theyâd heard of the happenings at the Starlight, of a witch who cursed the whole theatre to follow her will. Of a child, corrupted by magic, dangerous and volatile who needs to be put down.
There are dangers besides the Lords, Holloway learns. The machinations of mankind can be just as horrendous as the eldritch gods she fights.
Holloway comes back.
Casey doesnât.
Holloway claws her ways out her grave, fingers scrabbling again dirt and root. She is met with a sapling, perhaps as tall as a teenager. A tree that had not been there before. A tree which could not have grown that fast. And Holloway feels a chill, wondering how many she helped met this same fate. Those she promised would be safe. Those she saved from the brink. Who found themselves back here, buried under the earth. For the Witchwood is huge, and still growing.
Holloway burns her guitar. She burns her sheet music, her cds, anything related to this identity. Itâs her shortest one yet, barely lasting 6 years. Itâs an utter failure. And a reminder that she has a role to play. She canât go galavanting across the world. She is stuck, here in Hatchetfield. She was free for half a decade, but at what cost? How many died while she was away? How many lives were stolen? She is needed in Hatchetfield. And she wonât let another kid meet the same fate.
â
Selina Foster is a descendant of Willabella, and Pamelaâs Aunt. She is a prophet of Webby, and dies sometime in the 1960s. Her power is too much, and despite Holloway and Webbyâs best attempts, her body simply can not contain that much magic. This event terrifies Pamelaâs Mother, who distances herself from the supernatural.
Rosemel Waylon is someone Holloway sees a lot of her former self in. Sheâs a prodigy with magic, and very ambitious. Rosemel is the pride of Hatchetfield, and is unanimously voted Honey Queen in the first annual Honey Festival of 1945. Hollowayâs powers are useless again a Lord in Black, and she watches Rosemel get eaten.
Why have I never really seen the three girls Miss Holloway couldnât save and their possible significance to her story brought up in conversation? Like, itâs so interesting to think about why is no one talking about it?
#the arcane cat can talk#I always have time to talk about Holloway#Iâm in pst and wake up very early#6am-8pm Iâm probably active#arcâs land of headcannons
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My comfort headcanon is that, instead of going to the house of wind, Nesta decided to run to the human lands instead in a petty act against the IC, as if saying she preferred a sure death than live with Cassian. And you know what court is closest to the human boarders?
The Spring Court.
Nesta going there and kinda forcing Tamlin into taking her in, both turning into reluctant housemates that clash a lot, but Nesta isn't afraid of his beast form and her mean tongue doesn't bother Tamlin. Eventually they become friends because they bond over the ic's hypocrisy and how they've been treated over glasses of wine. They both get their healing arcs together.
She gets to see Eris sometimes, outside the IC machinations, and while they don't like each other yet, she gets to know him a bit better.
Until the IC comes looking for her (because of course Rhysand had Azriel track her down to drag her back) Tamlin helps her escape and guess who ends up finding her this time?
Eris, who brings her to his court as a refugee, and she has to navigate around the complicated family dynamic and the twisted court where no one can be trusted. But much like Feyre's canon story, what seemed like a terrifying and evil court turns out to be way more than it meets the eye. The Vanserra are not what people think, none of them. And slowly, Nesta finds her place within them
First of all, I love this. I believe she would heal better away from the IC and outside of the NC (though the Valks helped a lot). I do think Nes having a hand in taking down Beron and rebuilding Autumn with someone who gets herâErisâwould be very cool and fitting.
Second of all, I think I partially read a fic that went something like this. I didnât get to the part where Nes got together with anyone but Nes and Tamâs bond was really sweet. I think the endgame for the fic was Azâwhich I love bc Nesriel is on par with Neris for me.
Itâs called âA House of Flame and Flowerâ by Mellowenglishgal on AO3!
Third of all, I was not expecting this but I love that you wanted to share your Nesta-related thoughts and headcannons with me!
If anyone wants to send their Nesta/Valk/or Autumn Court theories and headcannons with me, please feel free to send it in asks! Iâd love to read them!
(Iâm actually working through 3 theories rn and hope to post those with evidence in the next month or so)
#askjade!#nesta archeron#pro nesta archeron#pro nesta#nesta headcanon#nesta deserves better#tamlin#pro tamlin#tamlin deserves better#azriel shadowsinger#acotar azriel#acotar#acotar fanfiction#acotar headcanons
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Airheaded S/O Headcannons #12: Uryu (Bleach)
You honestly irritate and drain him at first
That being said, he is probably one of the most capable people when it comes dealing with your bullshit.
Remember Orihime during the soul society arc?
Yeah, he's got the patience of a god
Perfectly equipped for handling your chaos, albeit begrudgingly
"Whaddya mean I can't fight that guy?" You complained.
"You dimwit, he's at least double your size with double the spiritual pressure!!!" Uryu retorted while gesturing to a particularly large arrancar.
"Booo, you're no fun. I like Ichigo better."
His pride won't allow a blow like that, so he tries to show off to prove that Ichigo is in fact not better.
When the enemy is finally defeated, he's met with you clapping and cheering like one of those soccer moms.
Admittedly, it does get him a little flustered. But it's a major ego booster, especially from you.
The first time he met you he had no idea you were completely brain dead
It was during his first showdown with Ichigo.
The hollows wouldn't stop coming, and what's worse, a Menos was starting to crossover from Heuco Mundo.
It was just too much and too overwhelming at the same time.
And then a spike of spiritual pressure came from next to him and Ichigo.
The surrounding hollows being defeated before you made your presence known.
Giving a look between the soul reaper and the Quincy before scowling.
"This isn't a dick swinging contest! Actual people could be hurt, so get your shit together and get rid of that thing!" You lectured before shooting a little ray of reishi towards another group of hollows, decimating them completely.
It felt like you were almost as strong as a Lieutenant from the Soul Society.
Which was admittedly shocking, but gave them enough time to knock the Menos back from where it came from.
"Thank you, for holding the other hallows off." Uryu figured it was the least he could do after you stalled for so long.
"Huh? Oof-!"
You just tripped.
Over nothing.
And then shot right back up.
"OH NO I LEFT THE SHOP UNATTENDED!!! TESAI'S GONNA KILL ME!!!"
You were odd. But that could've been a coincidence, right???
It was not a coincidence and now he's wondering how you manage not to get yourself killed everyday.
"Do NOT slice the box cutter towards yourself!"
And then he shows you how to do it properly so you don't stab yourself.
Will always complain about you ripping your clothes during a fight, and then proceed to stitch up all the holes.
"Wait, I can have little dandelions on that part of my sleeve?"
"Shut up, you should be glad I'm fixing it for you at all."
Makes sure he has the right thread to embroider them on đđđ
You're bleeding profusely?
"Why don't you want Orihime to heal you? She's a pro at this." Uryu complains as he's cleaning up your wounds.
"Because I like you better. And you're good with stitching."
He's extremely embarrassed but appreciates the compliment.
Also, he probably has to take you to the hospital because you definitely need a blood transfusion.
You đ€Pesche = Uryu's sleep paralysis demons
The two of you together make him want to pull his hair out.
One makes his life hell on purpose and the other (you) on accident.
But you get a pass. You're actually useful in combat.
Kisuke's adopted childâą so you're extra strong đȘđȘđȘ
Doesn't realize he likes you until the bounts show up and he gets abducted by Yoshino.
You kept up with her surprisingly well, despite being injured by Udagawa.
Giving a relentless pursuit to get him back
But you could only push yourself so much with the gash on your side that eventually, Yoshino's doll managed to land a direct hit on you.
The next time Uryu sees you is when he wakes up in his father's hospital.
Everyone bursting in to come and see if he was okay.
Then there was you who made your way in on crutches with Kisuke supporting you.
And before he could ask if you were okay, you practically collapsed on top of him.
Giving him a bone crushing hug before finally speaking.
"I'm just so happy you're okay."
And it was the way you said it that had him smitten.
Like you really were worried about him.
Like he was actually important despite not having his powers anymore.
Yeah okay, maybe he didn't have anything to prove.
At least not to you.
Another one of the unfortunate few who tries to court you normally.
Except it's way more awkward.
This man has absolutely no idea how to approach you now that he has these feelings for you.
"I got you flowers."
"Oh... I'm allergic, but they're still pretty though đ"
A little embarrassed but not deterred because it wasn't a 'no.'
Tries to make you food.
Key word: tries because he forgot about the fact that you and Orihime always share
Uryu, you fool! How could you be so blind?!?
âïžhis actual thoughts as his attempts to court you keep failing.
But his last and final attempt finally works.
He was once again trying to show off to you while fighting a hollow.
He was doing fine up until he fell flat on his ass dodging an attack.
You'd been so quick to divert the enemy's oncoming attack before helping him up.
"Hey I got you, okay?"
And he just blurts it out.
"I'm in love with you."
And your bright smile makes him relax.
"I know... Ichigo told me."
"HE WHAT!?!?"
100% babies you.
You keep forgetting to pack your lunch?
Don't worry it's already on the counter with a little sticky note inside.
You scrapped yourself on who knows what?
You're in good hands, he's been around a hospital enough of his life to know what he's doing.
He'll even give you a kiss over the bandaid if you want to đđ
Speaking of hospitals đđđ
Ryuken absolutely hates you
Like with a fiery passion
"Really? Them?" He gestures angrily over at you.
And it's you making silly faces at a nervous kid going in for surgery to make them laugh.
Uryu's so smitten. đđđ
"Yeah. That's the one."
Does get a little insecure but not exactly jealous
He doesn't understand what you see in him.
He's not exactly the strongest or the most good looking.
The only thing he's confident in is his mind
And even then it has the tendency to fail him.
But you don't seem to see that
For whatever reason, you like him
Flaws and all, you chose him.
Will only call you sweet nicknames in private.
Among them are: love, sweetheart, baby, dear, hun, and his personal favorite - sunshine.
Prefers to fight for you than have you join in and get hurt.
Even if he's more at risk of being injured than you are
His Quincy pride just won't allow it.
NEXT UP: Gaara (Naruto)
MASTERLIST
An: A long boi because I'm currently watching bleach right now. Honesty all the men in bleach are so fine and I'm probably gonna add grimmjow for my bonus headcannons
#uryu ishida#uryu x reader#uryu ishida x reader#bleach#bleach x reader#bleach x y/n#x reader#x y/n#airhead s/o#stronk s/o
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Kirbtober Day 7: Headcannon
Headcannons about Dream Landâs favorite pass-time:
Avalanche!
without text and with colors
Itâs going to be a very long post.
Context:
Originally, this was from the Avalanche arc, which was a part of an overly ambitious project about what if I, local Kirby fan and idiot, retold the entire story of Kirby, and took inspiration from every medium of Kirby, and I mean every.
I scrapped the idea of rewriting the entire Kirby story because, first of all, I'm not a writer and, second of all, I don't have that kind of patience.
But oddly enough, I grew so fond of the Avalanche Arc that it became part of my head-cannon.
The Avalanche Arc wouldâve taken place before Bandana Dee had his Bandana
Headcannon #1:
Avalanche makes everyone act terribly to one another
Thereâs no magic or scientific reason behind this
Itâs just like playing board games with your family
Headcannon #2:
Thereâs a wristwatch version of Avalanche that allows online multiplayer
The buttons to move your piece are the two blobs on the side and the button in the center is to drop.
Players often use these wristwatches to practice for the competition that happens annually, but recently been changed to triennially due to the Avalanche Competition, causing an increase rate in crime and sabotage pre-competition.
The wristwatch has four modes:
Arcade:
See how long you last
Vs:
Play against another player to see whoâs better
Competition:
A mode only available during competition (will be explained later)
Time:
Tells the time
Headcannon #3:
There are two types of Avalanche Competition that are usually hosted:
digital and IRL
Digital is basically your average Kirby Avalanche gameplay
IRL has the same mechanics as Avalanche, where you match the same color blobs together and make combos but with a twist, it takes place in an actual stadium.
Players use large hooks to rotate and guide the blobs to their preferred spot.
Player are able to keep reference of where they have placed the blobs by using the Competition mode on their wristwatch as referenced before. Most players bounce on the already stacked blobs to reach the blobs above.
Beginners typically use the ladder.
And some players have the ability to float or fly to reach the blob.
Like in normal sports, there are more ideal Avalanche players, usually ones who are able to fly or float, but others have figured out ways to get around these shortcomings by using their own skills and abilities.
There are two main type of skills:
Delay Skills:
Skills that stops or slows down the falling of blobs for a few seconds
(Only affects falling blobs)
Destroy Skills:
Skills that destroys already placed blobs
(Only affects blobs that have been placed)
Other rules include:
DONâT SABOTAGE THE OTHER PLAYERS!!!!
You can use a skill only after completing a certain amount of combos (amount depends on how powerful the skill is)
Donât attempt to move blobs that have already been placed
PLEASE DONâT SABOTAGE THE OTHER PLAYERS!
Headcannon #4:
Some Dream Landers arenât avid Avalanche enjoyers but usually still tune in to see the blob cam
Because as much as everyone loves seeing their favorite player succeed, everyone always prefers seeing the loser get (safely) crushed by the piling up blobs and come out as a blobby mess.
Kirby:
Rising up the ranks rapidly, itâs Kirby! They do not only have the ability to float, which puts them ahead of most players, they also have not one, not two, but three skills to aid them in the competition!
Skill: (L x W)
Copy Ability:
Allows Kirby to switch from these three copy abilities:
Ice:
Allows Kirby to freeze blobs from falling for a few seconds
Fire:
Allows Kirby to burn and destroy blobs (2 x 4)
Fighting:
Allows Kirby to break boulders and the blobs surrounding it (2 x 2)
Trivia:
Kirby wouldâve picked mike as one of their abilities but the competition didnât allow it
Even though most people brush off Kirby as just being the ideal type of person to play Avalanche due to their ability to float and the many skills they can utilize, their ability to think quickly on their feet is the main reason why they quickly became one of the top players
Kirby is the first player in Dream Land to have three skills
Some Avalanche players (in order of worse to best):
Chilly and Tokkori:
This tag team may bicker often, but when working towards a common goal, nothing can stand in their way!
Skill:
Freeze!:
Allows Chilly to freeze blobs from falling for a few seconds
Feather Falling:
Allows Tokkori to slow down blobs from falling by grabbing the blob with his hook and letting it fall gently
Trivia:
The main reason why they usually lose is that they often argue and complain that the other one have placed a blob wrong
They have a strong rivalry with the Sun and Moon for best tag team duo
Tokkorri is better at solo Avalanche than Chilly
Meta Knight:
Even this lone swordsman couldnât resist the fierce competition of Avalanche! His ability to fly and slash makes him a fearsome foe!
Skill:
Piercing Slash:
Allows Meta Knight to clear an entire row
Down Thrust:
Allows Meta Knight to clear an entire column
Trivia:
Meta Knight quickly became an Avalanche Competition fan favorite due to his mysterious aura and his flashy skills
Meta Knight is extremely bitter about being ranked below King Dedede
Meta Knightâs playing style is heavily inspired by the long reigning Avalanche Champion, only known as âThe Avalanche Kingâ
King Dedede:
Make way for the King himself! Ranked second best, this King is a force to be reckoned with! With his trusty tool heâll destroys anyone who threatens his rank!
Skill:
King Dededeâs Hammer:
Allows King Dededeâs hook to change into the hammer and give the blobs a large bonk (4 x 4)
Triple Dedede Hammer:
Allows King Dededeâs hook to change into a hammer and wack the blobs three times destroying them in the process 3 x (2 x 2)
Trivia:
King Dedede was the number one ranked players for years before someone else took that spot
King Dedede created his hook by himself and this design later inspired Masked Dededeâs hammer
Thereâs a stadium specifically made for him due to his larger size compared to the average Dream Lander
The Avalanche King:
After vanishing for years, the Avalanche King finally returns! This mysterious champion may look like your run-of-a-mill Dream Lander, but his skills are nothing to scoff at! His speed and quick-thinking are unmatched, but why did he return?
Skill:
None to destroy blobs or to delay blobs. Only fan-service babyyyyy!
Trivia:
Itâs Bandana Waddle Dee.
In the Avalanche Arc there was a joke about it being very obvious that it was him but somehow no one knows.
He wears a masked because he doesnât want King Dedede to figure out heâs been slacking off to play Avalanche and that he took King Dededeâs title
The reason why he vanished was because Bandana Dee realized he had a very unhealthy addiction to Avalanche and decided to quit
He returned because Kirby made him relapse
Heâs the same waddle dee from the actual Avalanche game (still a head-cannon)
The reason heâs so cracked at Avalanche is because I wanted to foreshadow his ability to to use a spear by paralleling how he uses the hook to play avalanche (This originally was a part of a story like I said before.)
This was also planned to show that even if Bandana Dee isnât as physically strong as the others, he has the capacity to be smarter and think quicker than his peers, (I know it isnât cannon (double isnât cannon because itâs from an alternate universe), but from the Dreamy Gears Light Novel, it was shown that Bandana Dee figured out how to read ancient text faster than Meta Knight, so I like to think he has the ability to work smarter and harder).
#kirby#kirby fanart#kirby headcanons#kirbyâs avalanche#bandana waddle dee#meta knight#king dedede#chilly kirby#tokkori kirby#Bandana dee#I donât know why I worked so hard on how Avalanche works in Dream Land but I guess I did#kirbtober
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A couple of replies today! Kuroshitsuji and Twst.
Anonymous asked:
are you ever gonna make some Kuroshitsuji 2 art featuring my favorite blonde psycho?
We love Alois and I did draw him a couple of times! We posted some of the stuff here, but everything that wasnât posted on tumblr can be found in this kuroshitsuji log on pixiv.
Iâm not planning on drawing him in the nearest future, but since he is very special to us, it might randomly happen at some pointâŠ
If you have any troubles with pixiv, let me know and Iâll post Alois art from there here.
Anonymous asked:
The thought just crossed my mind... Do you ship Sebastian with any other characters aside from Ciel? Do you have any thoughts about those ships, if you do? Do you see Grell as a top or a bottom, too?! (I can't pick a side w/ them personally)
We talked about our Kuroshitsuji ships some time ago, here is the post if youâre interested! But in short, we kind of ship him with William because their interactions in the Circus Arc were hilarious and William was 100% playing hard to get. I donât think Iâve even drawn them at all, but I should do it at least once⊠I should draw all of our Kuroshitsuji ships at least once, to be fair :(
Ironically, we donât have any ships or even thoughts about Grell, sorry for disappointing! Maybe itâs due to the fact that while we were hating on Kuroshitsuji all those years (dark times lol), Grell was pretty much the only character I would draw anyway because of the cool design⊠But not really, to be honest; itâs actually more likely due to the fact that none of the Grell ships really clicked with us :( As for the position, itâs easy to see Grell as a bottom, but it doesnât really help in this case.
Anonymous asked:
I've noticed I think y'all ship idia the same way I ship silver LOL just 24/7 running a list of characters through my head like "would it be hot if they dicked down Silver? It would be a little hot, wouldn't it? Lets just add them to the list anyway đ" [he and said character has spoken a total of 2 times]
YES This is the treatment Silver deserves, his father would be so proud lol a little jealous, but still!
It is fun though... I always say it, but twst cast is very interesting, so a lot of characters who seem to be just a random pick could have such nice chemistry that itâs easy to start shipping them after just one interaction or a voice line. I love it so much lol
Anonymous asked:
i can not stop thinking about how Ortho has 24/7 access to any and all porn ever uploaded to the internet. and with a little modification he can bring even some of the most fantastical ones into reality.
He is just way too powerful, isnât he? And the worst thing is, no one can even stop him anymore, now that Idia canât access his system anymoreâŠ
If you think about it, Ortho is the perviest and the most knowledgeable person in NRC, even if he isnât actively aware of all the kinks in the world. To think that only 5 minutes of buffering time separates him from being completely unaware and him having seen the entire collection of sex machine porn videos⊠And knowing Ortho, heâll definitely want to try some of the things irl lol
Anonymous asked:
Hello! I'd like to know your thoughts on one of the side characters: Fellow Honest.
Sorry if you've already talked about him and I missed it.....
I'm just curious, because you seem to like Rollo and Che'nya, side characters that have made a few appearances in your art.
Do you have any interest in Fellow? Any headcannons? Or are you waiting until next Halloween, when Playful Land is available in English, to talk about/possibly draw him?
Hi, Anon! Sorry for the late reply.
I havenât talked about it, and unfortunately I still canât really talk about him. We are very intrigued by both Fellow and Gidel, but we havenât seen their event yet. So I canât make proper judgments and come up with any headcanons :(
We donât really care about the EN release because we watch fan translations on youtube, but we just donât have time to watch anything these days unfortunately. But when we do watch it, youâll definitely notice, because there is no way I wonât draw Fellow at least a couple of times. His design and his sleazy faces are just too much fun lol
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Clan culture
I always kinda disliked how similar the clans are despite how big of a deal they make out of half-bloods and transferring warriors. How many arcs can âomg did you hear where theyâre from?â gossip work?
I headcannon that the four clans are each much more different culturally, and each function differently.
Thunderclan, descendent a of loin prides, deeply rely on one another and just about do everything in packs. Valuing loyalty above all, those who are excellent team coordinators and self-sacrificing for their clanmates are admired and revered.
Physically, they are the second biggest of the clans and muscular with large manes and warm colors adorning their coats. They select their leaders with vocal support, so deeply networked with each other they often shove forward the cat they think is best forward when picking deputy. This same connection is also why most cats are named after another in dedication (example: brambleclaw au where he is renamed brambleflower after his mother), and why the other clans consider them invasive and nosy.
Shadowclanâs secrecy and distrust is formed by their tiger ancestors, naturally suspicious of outsiders but capable of forming deep lifelong friendships with their peers. They admire the battle-hungry, often showing off their scars and named after their victories. (Example: RunningNose is named after his first curing of a clanmate with a cold.)
Largest of the clans, they have huge dark dense coats often tangled or matted with scars and thorns and often seen as brutes. With great dedication to battle, they only select their greatest fighters as leaders with potential deputies proving themselves worthy in a ritual skirmish with the leader.
Riverclan, made up of the blood of leopards and jaguars, are considered vain by the other clans but no-doubt the most beautiful and successful. With plentiful food and lack of predators thanks to the protection of the rivers, most conflict comes from within.
These cats have silky pelts decorated with complex patterns in cool colors and are often named for their looks (Example: Leopardstar) Due to their own sureness, their leaderships often delve into monarchies, with blood relation marking a catâs status.
Windclan get their speed and smarts from cheetahs, valuing cunning above all and rivaling the fox in wits. Intelligence is needed to survive the open fields, their greatest thinkers and problem solvers worshipped and praised. They often named after their personalities, queens sometimes waiting a couple of days to get to know their kits before naming them. (Example: BreezeKit named by Nightcloud in honor of his headstrong mannerisms.)
Much more skinny then the rest of the clans, their long lanky legs, dull coats, and large attentive ears making them appear awkward to the other clans. While seen as cowards by outsiders for their lack of confrontation, their intelligence and openness to discussion makes their selection of next the leader the most efficient with each member voting for one of the running candidates with stones.
Skyclan is an excluded clan, isolated to the mountains and descents of a mixture of cougars, bobcats, and other travelers. Much less strict socially, they are known for their willingness to accept outsiders and valuing most well traveled cats and knowledge of the lands. They are named after the places theyâve seen and origins. (Example: LeafStar named after the amber valleys of fall she once called home.)
These cats are small, with large paws and immensely dense coats and unique coloring that seems to stick to no pattern. Due to the youth of this clanâs creation, their leadership seems to be more un-centralized with a small group of advisors surrounding the leader at all times to input their opinions on matters. As you can imagine, picking a new leader after oneâs passing is considered a laborious task of bickering and conflict.
#warrior cats#warriors#wc#warrior cat headcanons#Warrior cat headcannons#thunderclan#shadowclan#windclan#riverclan#skyclan
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What if the Teen Titans were pokemon trainers
Doing this summary again. So basically pokemon is something I loved as a kid/teen, then I outgrew it around the time Black&White came out. Now I am back into it and am having a lot of fun imagining pokemon teams for characters from other cartoons I like now/liked as a kid. I have done a bunch of posts for Disney cartoons, and a couple od cartoon network ones (No Nick ones.. yet). Teen titans was one of my favorite shows growing up and I have been wanting to do pokemon teams for a while. So here are teams for the Main group of Titans, Titans East, and 3 anti heroâs. Now I used the 2003 version of Teen Titans, since that was the one I watched every week as a kid but if anyone really likes Teen titans Go you could probably still use most of these pokemon for that show too (Change out a certain one of Ravenâs for a Ponyta, and maybe another certain of Robinâs for I donât know farfetch.)
Now one thing important about the 2003 version is that when describing the dynamic between the titans the writers (using Robinâs name/voice) summed them up as âWe are not five heroâs. We are one Awesome team". In this version the titans were all extensively trained in combat, and did everything together as a team. I do not want to take there powers away, or change their dynamic. Since they do have powers (In Robinâs case gadgets and lots and lots of martial arts experience), and already have numbers through each other; I do not think any of them would feel the need to catch a full team of six. So I am giving everyone 3 pokemon. Â
The main titans will also each have a shiny pokemon, the one I think would be their top pokemon, or the one that best encompasses their emotional arcs/places on the team. I also gave each of the Titans East a fairy pokemon, mostly because I saw half of them had fairies and figured okay this can be their teams version of shines. Without further adieu, teams below
Main Titans Robin
 The Leader of the team
Taillow: Well of course the iconic âBird Boyâ needs a bird pokemon. It scouts ahead, trails bad guys, and yes does fight in battles. I picked Taillow for Robin due to the birds flying and normal type (Headcannon that Normal or duel Normal types are Robinâs favorite, because they are similar to him) and brave gutsy nature, which mirrors the boy wonderâs own.
Hitmonchan: Robinâs strongest pokemon. Given his martial arts and combat knowledge Robin would also have a fighting type pokemon. I picked Hitmoncham because itâs a classic fighter, that can land a serious punch, and is always training to better itself. Wiki also says it will train by sparing with its trainer, if said trainer is tough enough to be able to keep up. Since Robin definitely could, this pokemon would be a great partner for him on and off the field.
Shiney Absol: So n the 2003 version Robin walked the line between good and bad more than Raven, or any other titan. (I exclude Terra because she ultimately decided she wasnât/did not want to be a titan.). In season one Robin believes that their is âGoodâ and âevilâ, the two have a very clear divide, and that because he places himself on the side of good, he has justification to take any risk or try anything. A belief that clever villains (Slade) learn to exploit, and even Robin himself crosses at times.Â
I am giving Robin an Absol because at the end of his arc, and in episodes centered around him in later seasons , Robin is forced to admit that he thinks very similarly to Villains he fights against, and has the potential to be like them. I am making this his Shiny pokemon to show his relationship with his friends, and how at the end of season 1 he tells Starfire that he will never turn out like the villians he shares these similarities with, because he knows that his friends will never let him.
Starfire
The strength of the team. Proof that innocence does not mean ignorance
Starmie: A star shaped pokemon, for Starfire. One that like her is equal parts strong, powerful, and beautiful.
Shiny Blaziken: I will make Starfireâs ace her shiny to show her prowess as a fighter, lying underneath all her curiosity and sweetness. I really wanted to give Starfire a strong fire type. The torchick line is a good line, thatâs popular among girls. I am giving Starfire a fully evolved one because our girl is more than capable... I also kinda really like the idea of Robin and Starfire both having fighting types for their strongest pokemon, Robinâs being a regular fighting type and Starfire's being a duel fire/fighting type. I think that really suits this couple.
Dunsparce: Yeah yeah yeah. I know its a pretty lame, weird looking pokemon. Itâs the closest Pokemon I could find to Silky okay. Itâs Starfireâs pet.
Cyborg
The Muscle, mechanics, and resident big brother of the team.
Electrode: a good electric type for Cy. It helps stop his systems/machines from overloading/taking to much electricity. Its detonation could work as a substatue for Cyborgâs sonic cannon if he finds himself in a situation where he has taken damage or needs to conserve power. I also think it would make a really good guard Pokemon for Cyborgâs room, or any place he keeps machines that for safety reasons only he should touch (be where of Electrode Beast Boy).
KlingKlang: here is Cyborgâs strongest pokemon. Steel is another type I feel like Cyborg would favor/want to train. And since he is a shop class guy with an expertise with cogs and gears, he and a fully evolved gear shaped steel type pokemon just to me feel like a match made in heaven
Shiny Mechop: This one is Cyborgs little buddy (For real I love dynamics where one person is really big/tall and then the other is really small. So since Cy is an already a big muscle man gonna say that an ever stone was used to keep Machop as mini muscle) and extra pare of helping hands. It knows how to use tools and crawls into tight space Cyborg cannot fit to fix things. If the pare are not training or battling together they can often be found outside throwing the footballs around. Cy has even tried to teach it to play video games with him and BB (though it sometimes destroys the controls).
Raven
The Hope and steadiness of the team.
I picked her pokemon from a Psychological perspective. In addition to her not having a ponyta I also excluded âRavenâ Pokemon like Murkrow or Crovisquire because while they may match Ravenâs âestheticâ I do not see them as matching in other ways.
Haunter: a ghostly spirit pokemon. Clever, somewhat creepy, kinda looks a bit like the shadowy magic Raven uses. It's not a dark type though, because Raven does not do dark spells. It's also generally a very silly pokemon and goes to lengths trying to get Raven figure out that she will not accidentally blow up the world if she laughs or has fun ever now and again (Haunter gets along really well with Beast Boy. It will enlist his help if it seems like it's trainer is being particularly difficult in this area.)
Alakasam: A strong psychic pokemon for this heroine with such strong powers. Alakasam and Raven's meditate together, and are able to use the similarities in their abilities to communicate telepathically, and could maybe even draw assistance/metronome from each others power pool. They have done a lot of good together. But they also both share that internal fear of "what kind of destruction would I be capable of if I ever lost control". This holds them back considerably. I don't think they would be brave enough to really give it their full power until season 4's finale battle with Trigon.
Shiny Togepi: Raven was the Titan that turned out to be great at and really like babysitting, so baby pokemon for Raven. I picked Togepi due to it being an empath (just like Raven) pokemon. More than that though, Raven has always feared that her heritage means she is fated to be bad. Togepi's sense what is in others hearts and refuse to obey those they see bad in. Being Togepi's trainer assures Raven that she is not her heritage and is fully capable of choosing to be/do good. It is her shiny because it's the pokemon that helps bring out the best in her.
Beast Boy
The comfort and laughter of the team.
So my original plan was just to give him a sea, land, and flying pokemon, since he has performed Hero work in all three. When I picked the three I found I could not leave them less than fully evolved. BB has been these animals and knows full well what they would need. This led to him ending up with the strongest team.
Manatine: Beast Boy's water/sea pokemon. Helps him keep his friends and the T-Sub safe. It evolved from Mantyke all the way back in season 1 after Beast Boy and Aqua Lad were able to put aside their differences and beat the army of Tritant's.
Donphan: this is BB's land pokemon. He liked elephants in the show and donphan's being a rock type also works because rock/earth had so much to do with the terra arc. To which BB was integral. So I am going to say that BB's little phanpy liked and wanted to help Terra almost as much as BB did. Her betrayal was all the worse for it because not only did it lose a friend, but then it had to watch its, normally carefree and happy go lucky, trainer go through such a long period of heartbreak. It evolves into Donphan in the first part of Aftershock, while trying to protect Beast Boy from Terra. It isn't able to that time. But it is still a comfort to him after the season 2 finale, and the pair get stronger over the next 3 seasons.
Shiney Altaria: Beast Boy's Ariel pokemon. I chose Altaria because of its strong typing, and because it is covered in fluffy pillows. It's his shiny because of the three it best represents the lightheartedness and support Best boy brings to his team. For most of the show its a little bird. It evolves at the beginning of season 5, like the first or second episode. The doom Patrol see it evolve. By the end of that arc (when Beast Boy and what's left of the titans Allies go to face the Brotherhood, not when Terra comes back) Best Boy and Alteria have found stones and mastered mega evolution.
(Okay so it looks like I didn't mention this up higher, but Starfire and Beast Boy are the only two Titans I could see using mega stones with their partner pokemon. Raven and Alakasam are scared of the effects/loosing themselves, and Robin and Absol are stubborn and adamant say they do not need "extras" to be Hero's).
Terra
the lost girl, trapped in a cycle she could not beat alone
Dugtrio and an Alolan Marowak: Terra first two pokemon that she has pre meeting the titans (though her Marowake was probably a Cubone then, and it evolved in between her first meeting and when she came back, a ghost of the sweet girl they met before). They represent her loneliness and how unstable her life feels to her. She is close with these two pokemon and they do care about her. Terra set's them free before staying to stop the volcano. The Titans want to take Dugtrio and Marowak back to the tower and keep them until they can figure out how to reunite them with Terra. But after everything that went down the pokemon pair decide to leave Jump City to wonder again. They are eventually found and picked up by Terra's older bother Geo-force, and live happily with him.
Onyx: This pokemon actually belongs to Slade. When he and Terra commonsense their plan in Aftershock he places its pokeball in Terra's hands with instructions to use it to help bring the titans and the city to their knees. The thing is big, mean, and super destructive. Laying waste to the town alongside Terra, Slade's other goons, and robots. Terra leaves it behind when she gives up during the battle at the start of part 2. What ever happens to Cinderblock/Overload/Plasmus happens to it. The next time we see it again would be the amusement park in "Things change".
Butterfree: I know, I know I said each character would only have three. But a.) Onyx wasn't really Terra's pokemon so she technically only had two. b.) Terra acquires Butterfree after coming out of the statue (before seeing Best Boy again). By this time she has released Dugtrio and Marowak, and is starting over with an empty slate.
Terra finds butterfree as a caterpie one evening when she gets caught in a storm on the way back to wherever her place of residency is. The storm is clearly scaring caterpie and Terra take pity on it, and takes it back with her. It turns to have been right at evolution, and was holding off until it could find a safe place to. It evolves into Metapod that night and Butterfree a couple weeks later. Terra keeps the butterfree as an emotional support pokemon. If it can go into a chrysalis, come out as something new, then go on to live a good life... well than maybe so can Terra.
Okay so this is already getting posted late because my computer crashed and the repair shop could not fix it, so I had to order a new one. Plus i think it's long enough with just these six. So I will post it as is and if it gets enough likes/comments I will post a part 2 with my pokemon pics for the The Titans East, and the two other anti hero's. The two other anti hero's are Red-X and Jinx if that gets anyone wanting to leave likes and comments in an effort to motivate me to write part two faster
#Teen titans#teen titans 2003#Original teen titans#Robin 2003#Teen titans Robin#dick Grayson#starfire 2003#Teen titans Starfire#Koriandi'r#Robstar#Cyborg 2003#Teen titans Cyborg#Victor Stone#Raven 2003#Teen titans Raven#Rachel Roth#Beast boy 2003#Teen titans Beast boy#Garfield Logan#hint of Beast Boy x Raven if you squint#Terra 2003#Teen titans Terra#beast boy x Terra#Bbterra#Tera Markov#teen titans Slade Wilson
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So what is your headcanon for your Daphne x Allegra ship and how would there dynamics work?
OH I'M SO GLAD YOU ASKED â„
SO, a little backstory, this all started with thinking about what happens to the Spark hunters after the events of Sparks of Hope.
With Cursa gone they are pretty much forgotten about, but I'd like to think that Edge would feel some sense of responsibility to make sure they're not completely left out in the cold, especially seeing what happened with Kanya after she went solo. Also Edge got the amazing opportunity to hang out with Mario and friends, and it changed her life. So the other Spark hunters should have the opportunity to make something good of their lives outside of their original design.
So I headcannoned Edge striking out on her own after the Last Spark Hunter/Phantom Show DLC on the Arc with JEANIE, finding the Spark hunters and bringing them to places where they would fit in and their unique skills could be better utilised so they can find fulfilment.
Midnite would end up on the Space Opera Network station, helping Rayman and the Rabbids produce content for the network. I can see her larger than life nature and spotlight craving personality being a huge boon to up the quality of content produced, and also give Ray a break having to wrangle the other rabbids by himself XD
Bedrock would end up on Barrendale Mesa working with Momma. I can see a big, strong girl like Bedrock being a huge help to the building projects in the Mesa, and also getting that mother/daughter bond going with Momma who can validate her. I can just see Bedrock being completely moved anytime Momma compliments her strength ;0;
Kanya I pictured ending up in Palette prime and being semi 'adopted' by Sweetlopek and Dryad. She's still a little chaos gremlin but with the limited tech resources on Palette Prime she is given the chance to mellow out and experience having a family who care for her, something she clearly never had from Cursa or her 'sisters'. Gives her a kind of twisted 'little red riding hood' vibe in the forest setting XD
FINALLY Daphne would end up making a home in Melodic Gardens, a beautiful natural paradise perfect for her more plant-based nature. While the natives are a little spooked by her loud and cheeky personality, Allegra sees Daphne for what she needs. A means of expression and an outlet for her chaotic brand of joy.
Originally Daphne kinda just wanders off on her own to explore the mesa and start trouble, with Allegra following at a safe distance and keeping an eye on this enigmatic new Rabbid friend. Allegra becomes besotted when Daphne is inspired to sing along with some of the plant life, hearing how free and creative this plant rabbid is in a new environment.
Daphne is 100% aware she's being stalked, and while initially untrusting with a 'I don't need anybody lol' attitude she is taken aback by Allegra's sudden infatuation with her. Daphne believes that as a creation of Cursa she's pretty much an unlovable freak...and she's ok with that! But having a (undeniably gorgeous) Rabbid sincerely telling her how perfect and inspiring she is throws her. She's not used to this kind of love bombing, so she tries to maintain distance by showing off the violent, spiteful trickster she is.
This turns into Daphne deliberately causing more havoc in an attempt to push Allegra away, showing her how 'vile' and 'unlovable' she is. This has little effect (other than causing chaos for the other Mesa residents) until one of Daphne's pranks ends up indirectly hurting Allegra's friend Dorrie.
At this point Allegra snaps out of her revere and fights back, demanding Daphne stop harming her home and friends. This warrior side of Allegra catches Daphne off guard, and sends her packing into the darkest reaches of the mesa to tend her wounds and rethink her plans.
Allegra, still deeply curious about Daphne's true nature goes on her own journey to find her. In the peace and seclusion of the far lands of the Mesa the two rabbids meet up and start to form a more honest relationship. Daphne starts to see the playful beauty of the mesa and vibes with the musical energy, and Allegra comes to understand Daphne's past and how devoid of genuine love it was. She offers Daphne safe refuge in her home, on the condition she stop trying to ruin it for everyone else. She introduced Daphne to the various musical elements of her home, allowing Daphne to find her own vibe and unlocking new sounds and musical combos more suited to her personality.
Now more in tune with the energy of the Mesa Daphne is welcomed into the community with (tentative) open arms. She's still a prankster and her music choices leave a lot to be desired by the residents, but for the first time in a long time she is happy, and thrives off the love and adoration Allegra gives her. Plus where she originally saw Allegra as a bit of a stick in the mud seeing her grace and warrior devotion to her home helps Daphne view her in a whole new light â„
Allegra sees Daphne as her muse. Daphne's chaotic tendencies are great for breaking the mould and avoiding art block. The two often spend a lot of time together composing new music, exploring the mesa, and just generally enjoying one another's company.
There are still a few bridges to be mended and barriers that need breaking, but the two are learning from one another and finding comfort in being together â„
....so yeah that's my long and overthought views on this random pairing I hope you like it AAA
#mario rabbids sparks of hope#the last spark hunter#Rabbids#Allegra#Daphne#headcannons#long post#jkajkvkbvkbskdvbdkvkdh
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So I've already seen some comfort headcannons about if the girls actually got to go to Gawyn's nameday ceremony (which I adore), and it made me think of another fun comfort only scenario to give our girls a break. Can you imagine if after ALL the STUFF at Falme, instead of going straight on to the Threefold land (which I'm kinda thinking the show is gonna do to before the Stone in Tear arc) the Wondergirls actually do get sent back to the Tower because Siuan is adamant they need some more training before she sets them loose to hunt BA for sport. (And like. Egwene needs some serious time for Healing and RECOVERY). And they're chilling at the Tower learning all they can, stoking their little revenge fires and growing their friendship powers, until Moiraine shows up a few months later to sign Elayne out. And they get to have a very formal, "Hello, Aunt. What brings you to the Tower?" / "Yes, hello, Elayne. You look well. Your instructors tell me you're learning quickly." etc because Moiraine is TRYING to be better at difficult relationships etc. And anyway we get to the point eventually where Moiraine informs Elayne that she's gotten permission to take her to Cairhein for Barthanes's wedding to the Queen. And Elayne is like, "right of course. It makes sense for Andor to send a delegation..." and Moiraine is like "no. I was hoping we'd just go because we're family." And Elayne is both relieved and excited because, "In that case, can I bring my friends? They're pretty much like my sisters at this point..." And Moiraine who is remembering that in the first year of her own novice experience she'd only managed to befriend a mangy street dog and a very saucy Tairien girl, says, "Of course." without realizing of course that the 'friends' Elayne is referring to are Nynaeve and Egwene who are just. So thrilled. At the prospect of another road trip with Moiraine. đ€Łđ€Łđ€Ł
Anyways, long story short, I'd like to imagine the girls going with Moiraine to Barthanes's wedding for more auntie Moiraine, wondergirls fun, Damodred drama and absolutely NO harrowing trollock or seanchan attacks allowed. Please and thank you! :)
That's a really cute idea! I genuinely struggle to picture Moiraine reaching out to anyone familially...she just built different in my head, but I love the weird stretch this notion just did to my brain!
#aunt moiraine and the wondergirls' totally normal roadtrip#wheel of time#wot on prime#graysedai#ask
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29 holloway
quirks and personal habits
She responds to almost any word that follows the H*y or Holl*y format since she has too many names. When she starts a new identify she takes a few months to get used to her new name. She also collects names that follow this format. (This is just what I do. I see a name that is H*y and I scramble to write it down. So now Holly does the same.)
Her jacket is full of pockets and she has so many things in there. Tiny scissors, a pocket watch, protection charm, pen and paper, tape. If you need something she has it.
Her accent gets stronger when she's mad.
Surprisingly good at arcade games. The old games at Pizza Pete's have a bunch of records by HLY that no one has been able to beat.
Likes tattoos but they don't stay. Her body heals them and expels the ink. Finally figured out a way to use fragments of the Black and White (basis of what Black Blade and Blade of Truth are made of) to make them stick (also how she pierced her ears). Mostly small stick and poke designs since she does them all herself. They reset whenever she dies though.
Always sits with line of sight of doors/windows/potential entrances etc.
Hates silence, always humming or whistling along to a song or something. When she's afraid she talks more and quicker.
Always experimenting with new foods. Different type of pie every week. Also likes teaching people and seeing what they come up with. (Kind of Augustine from tlt with seeing new ways to mess up food.)
Besides Holly the cat, most animals don't like her. They run or hiss or growl at her when she approaches. Spiders are her friend though. She never kills them, though she does remove them from the diner since the patrons don't like them.
Never on time to anything. Time is a construct, always in flux. (When she was in PEIP this pissed John off so much.) Also terrible with dates.
Doesn't like mirrors. Her reflection is always half a second slower than her, and it smiles too much.
Likes bright lights. Very proficient in fire magic so can quickly summon a small flame whenever she needs light. Needs a nightlight.
Long nails. Has drawn blood with them before.
Never tired. Technically does not need sleep, but it's still nice.
Her house is a mess. She hoards so much stuff from the '80s. What's in her place isn't even all of it. Half is stored in a pocket plane in the Black and White.
Has so many overdue library books. Annotates in them like they belong to her. They eventually reappear on the shelves years later to the bafflement of the librarians.
Does not know how to touch type. Avoids keyboards whenever possible but if she has to use them types with her index fingers, one key stroke at a time.
Drinks hot water. Like almost boiling.
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Hi! I'm probably going to be in your inbox frequently because I need to tell you how much I love your story. (Not a play by play because that'd be annoying but like. Every so often. If that's okay.) This might get a bit long so I apologize.
Okay so first, like before, Love soft Nari. Second, I absolutely adore the lore you've given to make the other cults and bishops more realistic. A lot of fics I've read (i havent read a ton. Working on that) have started after TOWW gets usurped so starting at the beginning is a different take that I love. I also really like that the side characters you normally see on crusades are at the camp teaching and training. Amazing.
I'm still in darkwood and I love the rituals and lore bits you've given to Leshys cult (and making me want to give the poor worm a hug). I like that you've expanded on what their thoughts are and going back and forth between what's happening with Leshy and what's happening at the camp. (I was going to cry if Crescent didn't make it.)
I'm very excited to continue reading your story!!!
(I don't have an ao3 account yet and I'm reading it all at once because my work wifi sucks so whenever I get a chance I can just pull up and continue where I left off)
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Hello! By all means, come and chat, I have tea and cookies to share, (and a whole backroom worth of tissues, blankets and pillows to hide in when the feels hit.) I love knowing people like my story so please, feel free either here or on A03 to comment. The lore and how everything came to be the way it is comes from an old headcannon since in game after the Heretic pack add on, you could randomly find followers in small villages or towns and only by answering their question correctly could you then recruite them, so it made me think that maybe there are some pockets of both the Lands of Old Faith and rest of the world where their are smaller Cults who scrape out a living under the Bishops or away from them. The NPCs being there is based on my own gameplay, as all through Darkwood and Anura, I constantly had Forneus and Ratoo showing up midway though my runs so as a nod to that I brought them into the grounds. Leshy and the Darkwood Arc were fun to write, (I like to think Leshy would like hugs a lot.) Happy reading friend, remember your tissues and water bottle!
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When giving these characters visions I wanted to look at why each vision gets given to a certain person than just what vision would suit there style. And remember these are all C! not CC!
C!Tommy:
I decided to give C!Tommy a Cryo vision. Cryo visions are given to those who are abandoned or feel unloved and I think that it suits C!Tommy quiet well given that he is an (canonically) orphan I can imagine he felt alone and unloved before he met C!Wilbur and joined the SMP. Or C!Tommy could receive a vision during the exile arc I personally imagine that after he jumped of the tower and landed in the water is when he got the vision.
C!Wilbur:
I am torn between a few options for C!Wilbur. First a Geo vision, Geo is given to those who are hard working and determined C!Wilbur would work hard on his music and work hard for his country. Second a Hydro vision, hydro vision go to those who never feel like there good enough and given that C!Philza plays favourites its clear to see C!Wilbur might not feel good enough for his father. Third an Electro vision, for those who are seen as weird or abnormal, this one is less likely but during C!Wilbur's downward spiral in pogtopia people around his might start to see his behaviour as weird or abnormal.
C!Techno:
I am not really as familiar with C!Techno as I am C!Tommy or C!Wilbur but I tried my best. For C!Techno i am again torn between 3 options. Geo, Because he is determined to take down any and all governments and works hard to achieve that goal. Dendro people who are obsessed with a goal C!Techo's goal to destroy governments. And finally electro, this one is most likely, growing up with the voices in his head and his thirst for blood C!Techo would very likely be viewed and abnormal by those around him.
C!Philza:
Anemo for C!Philza (and not just because birb), anemo characters have all lost someone close to them for C!Philza he lost C!Kristen and as he mourned her an anmeo vision appeared in front of him.
So what do you think. I can see Tommy with a pyro visin but I think pyro suits CC!Tommy better (pyro is given to those wit ha burning passion for something) but these are only my headcannons
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First of all, this story arc is so beautiful and good written. ESPECIALLY with the comparison of GoT. Tell me you actually wrote a fic about Jia because I'll definitely read it!!! đđđ
It actually has a coherent arc and timeline and possible GROWTH for your character that I want to see. Like you said, flip a coin, see which side it lands on. Uncle Sheo would be proud no matter but highly amused anyhow. Oh and the possibilities of changing the main story line of the game in any direction really. Finally a good mealđ
As for my story and oc... Well, the story lacks right now a lot of coherent timelines and has a lot of plot holes that I haven't decided yet, but I'll give you a brief summary of the idea. (Now I'm sorry for the rant, this is going to be longđ
)
So basically, Martin did dirty with someone during the oblivion crisis, but I haven't decided yet if that woman should be a random encounter NPC or a person of importance in the oblivion. Well, in my headcannon, Martin, HoK and Lucien Lachance were very good, very close friends. And Sanguine still visits Martin after he becomes emperor. At some point, the said woman tells Martin she's pregnant with his child and well, he's not ready for the news, especially during the world ending events. So he asks Lucien to take the child after she's born and raise her in the dark brotherhood so she would surely be protected there. This obviously doesn't go according to plan, because he dies. So someone has to actually take care of Martin's child. HoK has other priorities (keep in mind that I really strongly believe they became Sheogorath in the shivering isles dlc) so who is the only person left in their tiny group of friends who CAN do something about it? Yup. Sanguine. This is where I struggle a bit, because just saying that he snatched the new born baby girl and hid her in his realm of oblivion is a bit forced and on the style of Bethesda writing.
Nevertheless, something similar happens. But 200 years later she's sent back to Nirn, by a dark brotherhood sanctuary door. (Lucien made a promise after all) Only that she is never found by a DB assassin. An imperial man found the baby, with a stack of papers written and signed by Martin himself, The Blades, Lucien and HoK explaining who the girl is. The man takes the papers but leaves the girl, Arya(Arianna Septim) in an orphanage. Only for the said orphanage to mysteriously burn down five years later, with Arya being the only survivor.
The next 10 years of her life is still a mystery to me, I have tons of ideas...but no way to put them together.
But at the age of 15, she's going to Skyrim for the College of Winter hold. Now, I have a lot of drafts of how the story is going from here, but the part that made me want to write this, is the Dark brotherhood quest line. Keep everything the same until the point where Lucien's ghost is introduced. He KNOWS who Arya is. So he follows her around, trying to keep her safe like he promised Martin two centuries ago. But he doesn't tell. She obviously doesn't know who she is...yet. Now, imagine that Astrid doesn't betray her for the whole listener thing, but because she's offered an escape from execution of the sanctuary. Remember how in game, in Cicero's journals, he specifies that the imperial army is destroying the sanctuaries in Cyrodiil? In my story, there IS a reason for that and that reason is Arya. They are looking for her. So, commander Maro proposed to Astrid to sell Arya out after his son was killed, and he would leave the sanctuary alone. Well, the sanctuary still burns down, and Arya is sent to kill the real king. Only to discover a bit more that was necessary. The king has the papers with her story. That imperial soldier who found her 15 years ago? He gave the papers to the king. And he tells Arya everything. Let her read them. Oh, but in these papers there is also a report from 10 years ago, where an officer of the imperial legion asked to eliminate any threats to the Mede dynasty by any means...that even being the burning of an orphanage. But who is the mysterious officer? Commander Maro. Yes, the same Maro that burns the sanctuary in falkreath, the same Maro who found Arya. Her character growth in this whole quest line would be immense and tragic. Especially if Lucien is with her during the assassination of the real emperor.
I have a lot more ideas and I'm really really working on a point of view that she can't just demand to take the throne back, even after Titus is killed, because who would believe her, even with the papers. But she knows she can do something to help the people(the actual people of the empire, including Skyrim, not the noisy nobles and corrupted politicians). But only from the shadows. Thieves, Assassins, Spies, you get the idea.
Now, I also like to think that every Septim was at least a bit unhinged, so she's no different. Especially now that she's an assassin. (And basically had two deadric uncles, Sanguine and HoK!Sheo)
Anyways, thank you so so much for asking about my point of story!!!đđđ
And I really hope you have head cannons on Jia or something written, because I really really want to read it :)
Please please tell me ANYTHING about your oc Jia because I'm so fascinated with the concept of Septim dynasty still being alive in the events of Skyrim.
(Also because I have a whole story on draft about Martin having a child who somehow was looked away for 200 years and coming back during the timeline of Skyrim)
HI!!! First off, thank you so much for the ask, and Iâm so sorry in advance for the infodump that followsâŠđ„čÂ
So, about Jia, sheâs Martin Septimâs great-granddaughter. For my story, I have outlined the plan where Martin had a fling with one of the Blade agents who were sent to find him and keep him safe during the Oblivion Crisis. Eventually, the woman became pregnant with a child, though with the Thalmor menace and the fact that she carried a Septim descendant, she managed to âdisappearâ by fleeing Cyrodiil, changing her identity and her looks altogether, and thus successfully protecting herself and her child. The years passed peacefully, her daughter grew up and built her own family, and that was when Jiaâs father was born to her. Remus is⊠a complicated being, but the short story is that he had the âgiftâ of foresight, prophetic dreams like Uriel Septim VII had, and so it was revealed to him he was of the Septim dynasty, something his grandmother fought tooth and nail to hide... Those visions showed him Sky Haven Temple in Skyrim and called him towards a Nord woman who was destined to be the mother of his daughter: the last heir of the Septims, as well the Last Dragonbornâthatâs my Jia. Without spoiling much, eventually, the Thalmor do discover about her fatherâs and later about her heritage, and well, the fact that a Septim Dragonborn walks Nirn again by the time a war of succession is ongoing on Skyrim can be quite scandalous for all sidesâŠ
Septims are very equivalent to the Targaryens from GoT, in my headcanon. Tiber Septim has very Aegon the Conqueror vibes, Pelagius the Mad can be linked to the Mad King Aerys, Uriel Septim VII to either King Jaehaerys the Wise or King Viserys the Peaceful⊠Also, Targaryen women were said to be very strongly connected to blood magic, and in TES we have Queen Potema with her necromantic talents⊠Not to mention the dragon blood and the connection to the dragons. But the most precarious trait they share is the madness. There was this saying in ASOIAF about the Targaryens, that when a new Targaryen is born the Gods flip a coinâone side of sanity and the other of madnessâand the world holds its breath to see how it lands. The same can be said for Jia, a Septim and a Dragonborn, neither full dragon nor full mortal, who knows that she can seize not only Skyrimâs throne, but the Ruby Throne itself, astride Odahviing and become a tyrant and oppressor as a dragon can naturally be, âa plague for the future generationsâ as Arngeir tells us in-game; or she can be gentle and good and fair like her great-grandfather was before her. And Iâd love to see the road sheâll choose in her storyâŠđđ
Iâm very curious, whatâs your take on Martinâs secret heir appearing during the events of Skyrim? đ
#asks#last dragonborn#martin septim#tes#skyrim oc#my unhinged thoughts about the Septims are winning thanks to you :)
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Idk if you already received a request with Shadow t hedgehog, reader general dating hcs
This is my first Shadow request!! I love him sm
Shadow x Reader Headcannons đ€đŠ
Everyone wonders how Shadow managed to land a relationship with you, considering that he's introverted and hates talking to people
But what most people don't take into consideration is that you and Shadow are quite similar to one another
You've both got PTSD, angry at the world for taking someone close away from you both and you're both just really edgy
You two don't really go out for dates, especially dates that take place in a popular crowded area. You two prefer being alone
Ever since Shadow had lost Maria on the Arc, and you had lost your best friend during an attack from Eggman, you both vowed to protect eachother
However, just because you and Shadow don't like socializing with others, doesn't mean you two aren't social to eachother
You both have in depth conversations about the past or what you both want to accomplish in life. You want to find a way to get vengeance for your now dead best friend as Shadow wants to protect the world from danger.
When you two are alone, you both snuggle up together and probably put a movie on
That, or you two just lay there and cuddle eachother seeing as you're both touch starved
Overall, Shadow loves you very much. He cannot afford to lose you just like he lost Maria
All done! Hope you like it :)
#sonic the hedgehog x reader#shadow the hedgehog#shadow x reader#shadow the hedgehog x reader#sonic the hedgehog
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whoooo kinda a random upload BUT! I had alot of fun with these fellas. Most of these were just for fun and me trying to push the WoF tribe looks. I wanted them to still look like thier canon designs but have a special flare. I even made some tribes related to each other and had a whole tree connecting them all but it looked shitty so i removed it.
anyway these are my headcannons. you can take inspiration but PLEASE don't argue about how this isn't cannon or like how you actually created this headcannon please. I get we are very passionate about our dragons but I'm not having another Phoboid and feathered skywing situation. seriously
also i apologise if i get anything wrong about 3rd arc I havn't read it nor plan to lol. It's also been ages since I read these books. Also these are sketchy because if I made these fully rendered I would have died holy shit lol. ---
Related Families of Dragon
Aquatic Ancestory Tree - Beetlewings, Seawings and Mudwings Aquatic ancestors of these three tribes were monsterous in size. Thier muscle and power helped them have a terrible hold of the sea. Most of these aquatic dragons did not yearn for land nor did they yearn for peace. Aquatic ancestors were very violent dragons and their violent and stubborn nature would be their downfall. When the dragons began to become hunted down few decided to change thier path. Some went on land on a dry continent (Beetlewings) some went into the deep swamps and bogs (Mudwings) and those who managed to survive the genocide became the Seawings.
Tropical Ancestory Tree - Rainwings, Skywings, Leafwings and Sandwings Tropical ancestors were covered in feathers and serpentine in nature. Their venom and feathers were the pride of thier tribe, often displaying their feathers in the humid jungle. Tropical dragons did not yearn to fight instead party thier lives away. Altho became victims to the terrible and unpredictable weather. Some chose to go deeper into the jungle (Rainwings) some flew to the mountains (Skywings) other to the hot desert (Sandwings) and those who despised the island the most flew to a new place where they could start anew (Leafwings).
Tempered Ancestory Tree - Sandwings, Nightwings and Icewings Tempered ancestors were as violent as the aquatic tribe. Altho they lacked size they had terrible mystical powers and claws that could gouge any beast. Their self reightousnessmade them choose the fate of the other tribes. They used thier mystical power to attack the Tropical Dragons while they killed as many Aquatic Dragons as they could. They could not be reasoned with. But their terrible power came to a close as their home was destroyed my a meoteor. No dragon could fortell these terrible events. Some stayed in the terrible desert and made alliance with some of the tropical wings (Sandwings) other flew to the bitter cold and barely survived (Icewings) and some flew in the complete opposite direction landing in thick green forest (Nightwings).
Beetlewing Ancestory Tree - Silkwings, Clearsight and Hivewings I honestly hate Clearsight tbh if it were to me Clearsight didn't even breed out Beetlewings. Instead those who didn't like her left and created a small hidden colony and starting repopulating again but struggle bc of how small it is. Silkwings and Hivewings do have Nightwing ancestory but it's so small that it's kinda nonexistant. More so the breeding between both Beetlewings and the Nightwing/Beetwing hybrids created the Silk and Hive fellas. I also havn't read arc 3 so if this seems stupid or something sorry but I have no interest in reading the 3rd arc.
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WoF Tribe Headcannons/Changes
Beetlewings   - Not exstinct   - Specifically looks like Rhino and Hercules Beetles   - Quite large comparing to the other tribes, altho smaller than Mudwings   - Compound eyes + Beetle wings with wing covers   - Their horns can gouge dragons quite easily   - Abilities: Stink pheromone, silk and sense vibrations.   - Medium fellas
Silkwings   - Thier fluffy now bc moths and butterflies are slightly fuzzy   - Their scales now look more bug like bc whoo bug   - Atenae is changed + ears looks like butterfly wings   - Have two pair of moth/butterfly wings   - Compound eyes   - No teeth but instead the proboscis   - Abilities: Can create silk, flamesilk, and sense vibrations   - Smol fellas Hivewings   - NOT INBREED NOT INBREED OKAY NOT INBREED GOD   - Scales again look more like thier bug counterpart bc i love bugs so much   - Added atenae + mandibles   - A smigein taller than Silkwings   - Only have spikes on their neck   - Compound eyes   - NERFED LMAO. Abilities: Paralysing poison (paralyzes a dragon unless they have allergic reaction when then will kill them), Stink pheromone and sense vibration.   - Smol fellas aswell
Icewings   - Horns are based off of reindeer/caraboo   - Still spikey as every   - Added a membrane that mimics the shake of snowflakes and spikes   - 3 rowns of spikes on neck, one on back and 2 on the tail   - Tail looks like a super spikey snowflake   - Abilities: Icebreathe, Icescales (essentially firescales but ice) and Nightvision   - I made em smol because animals in colder enviorments usually are smaller in size. It was also funny imo
Nightwings   - Instead of spikes now they have hair like sandwings, just a bit shorter   - Bat nose cause cute!   - Honestly I didn't go all out with these guys because I kinda find Nightwings boring (lmao sorry Nightwing stans)   - Stars on the edge of their wings cause cute   - Abilities: Firebreath, Mindreading, Seer abilities and Nightvision   - Medium sized fellas
Sandwings   - Frill is more hairlike because I honestly hate how stiff the frills look in cannon sorry   - Simplified the scales because wow Sandwings are hard to draw   - Python pits!! Remnants of thier tropical ancestors   - Also frills show on the neck aswell   - Dark eyes to help with harsh sun.   - Can come in different types like sunbleached, goldenscales and scortched (pale whites to golds and yellows to browns and blacks).   - Abilities: Firebreath, Sensitive Smelling and Nightvision   - Medium sized fellas
Leafwings   - Leafbug inspirations but not as much as the others.   - Leafshaped nose horn + leaf like webbing on the neck.   - Simplified thier scales because imo it was really ugly all layed n stuff.   - Goat eyes whoooo   - Abilities: Leafspeak, photosynthesis and leaf mimicking.   - Smol fellas but slightly bigger than Silkwings + Hivewings
Rainwings   - FEATHERED RAINWINGS YOU HEAR ME??? FEATHERED RAINWINGS AND ANYONE CAN MAKE EM GO FOR IT WHOOOO   - Python pits   - Feathered frill, and frill expanding from on ears, behind the ears and on the neck. (can expand when upset/scared)   - Smaller scales and looks more smooth (kinda like scaleless snakes but not?? idk)   - Werid froggie eyes   - Spikes from head to tail   - Abilities: Vensom spit (spits them like a cobra, fangs fling out) Chamoflage, Color Change and Sensitive Smelling.   - The smollest of the tribes!! SO SMOL
Skywings   - YES THIER ALSO FEATHERED I KNOW SO ORGININAL WOOOOOOOOOOOOOOOW   - Different types including Tropical, Songbird, Birds of prety, Aquatic, Giants and Misc.   - Featheres behind the head and on the neck   - More color range, not just orange and red, ALL OF EM BABY!!   - Spikes behind the head of feathers, goes down to the tail   - Feathed tail and slight feathered wings (kinda like a gryphon)   - Abilities: Firebreathe, Firescales, Keen Sight and Sensitive Smelling.   - Medium sized dudes
Seawing   - Comes in 4 types Freshwater, Tropical, Predators and Deep Sea   - (The one here is tropical specifically lionfish traits)   - Not any other major traits tbh   - Abilities: Underwater Breath, Nightvision and Destructive Tail.   - Smol guys who just vibe
Mudwings   - Two types, landbased and aquatic based   - This fella is aquatic based (essentially fins like freshwater fish and barbels but it varries)   - Huge tusks to gouge their enemies + prey   - Large cow or ram horns and cow like ears   - Goat eyes whoooo   - Big ol nose for sniffing   - Abilities: Firebreath, Bloodscales/Fireproofscales, Imencse Strength and Sensitive Smelling.   - Largest Tribe whooo big ol babies. ---
whooo yeah that's really it. thinking next to do some headcannon redesigns of the characters because I think they deserve it.
Also I challenge others to do this fun little artistic exorcise! I apologize if you guys don't want @. Also don't feel like your forced to do it just a fun little thing I think people should try. And if you wanna try it and your not tagged go for it!! Even tag me to show me your finished redesigns
â
 Not for Other's Use â
â
Feel Free to Take Inspirationâ
DA: https://deviantart.com/glitterbonez FA: https://furaffinity.net/user/glitterbonez/⊠Commissions (CLOSED): https://docs.google.com/document/d/1Hzs23XXIApzOsxdnZ9lAJy3SrRLkb7Teeu0n3OqJUeI/edit?usp=sharing⊠TOS: http://docs.google.com/document/d/1ZqâŠ
#wings of fire#dragon#rainwing#sandwing#icewing#nightwing#skywing#mudwing#seawing#leafwing#hivewing#silkwing#beetlewing#wof#woftriberedesign
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