#ap16
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askarsjustsoswedish · 1 year ago
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Flashing gifs // Alexander Skarsgård – 68th Annual Directors Guild of America Awards – Los Angeles, 6 Feb ’16.  WMTV, Y/T (x)
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varethane · 1 year ago
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Heyyyyy come find me at table AP16 at Toronto Fan Expo this weekend! :D I have....... things.....including these....
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supernatural-dmv · 2 years ago
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carmenkennylukeyip · 4 years ago
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KMB AP16 @ 116 (2015-11-02) @kmbhongkong 九巴 Neoplan Centroliner 12米 KMB Neoplan Centroliner 12M #香港 #巴士 #香港巴士 #九巴 #Neoplan #NeoplanCentroliner #NeoplanCentroliner12米 #AP16 #九巴AP16 #JE140 #慈雲山中116 #116 #九巴116 #kmbhongkong #CarmenKennyLukeYip #HongKong #Bus #HongKongBus #KMB #Neoplan #NeoplanCentroliner #NeoplanCentroliner12M #AP16 #KMBAP16 #JE140 #TszWanShanCentral116 #116 #KMB116 #kmbhongkong #CarmenKennyLukeYip(在 Hong Kong) https://www.instagram.com/p/CMmDDVFABBR/?igshid=kohujozlulor
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c-evve · 8 years ago
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kakakahahahaha · 5 years ago
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Acheter 7.6V une batterie à plat Acer AP16B4J
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Marque : Acer
Type (matériel) : Li-ion
Courant : 37Wh
Tension : 7.6V
Code produit : ECN11159_Ta
AP16B4J Numéro de produit de la batterie compatible avec la tablette:
AP16B4J
Produit Acer AP16B4J Modèles de tablettes compatibles:
Acer Aspire Switch Alpha 12 SA5-27
 Oline store :    PL : Wymień baterię tabletu Acer AP16B4J
   UK : Tablet Accessories - Acer AP16B4J Battery
   JP : タブレットバッテリー Acer AP16B4J    US : Premium Acer AP16B4J Tablet Battery    ES : Compre la batería de la tableta Acer AP16B4J en nuestra tienda
https://www.batterie-generique.com/Goods/ECN11159_TA-AP16B4J-Acer-Batterie.html
Choisissez nos points forts:
  1.Acer AP16B4J Batterie à plat garantie 1 an, remboursement 30 jours, 100% neuf.
  2. Le prix est modéré, la livraison est rapide, livraison dans les 24 heures!
  3. 100% est équivalent à un produit compatible OEM.
  4. Chaque Acer AP16B4J batterie au lithium ionique produit est soumis à un contrôle de qualité et à des tests rigoureux.
Autres produits associés:
Acer 30107108 4600MAH 3.7V
Samsung T4800E 4800mAh 3.7V
Dell H6PRO 9Wh 3.7V
Amazon 58-000127 3210mAh/11.87Wh 3.8V
Dell GC3J0 3.7V
Asus C11P1314 4920mAh 3.75V
Apple A1484 8827mAh 3.73V
Amazon MC-308594 2980MAH 3.7V
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mariammikhail · 3 years ago
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Photo 2 Bracketing
1- Overexposed AP f8 Shutter 1/250
2- Good exposure AP f11 Shutter 1/250
3- Underexposed AP16 Shutter 1/250
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endlessdoom · 4 years ago
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THT: Threnody 
20 maps for Doom 2.
By various authors, lead by Chris Hansen.
2016
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MAP01: Eirene by Chris Hansen
We start this megawad with an entry by the legend Chris Hansen. This medium sized map quickly introduces us to a style that is quite appreciable and sweet to admire, with solid visuals that combine a bit of vanilla design with a few new textures that bring new life to the map. The layout is as simple as it is attractive, offering small deviations from the path that reward us with new items, as well as interesting and well-balanced encounters. A great and fun map. 4/5
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MAP02: Rockage by Ilya Lazarev (joe-ilya) and Chris Hansen
With a similar premise to the previous map, this level has a sensible but sensitive design that is quite satisfying to admire. The combination of interiors and exteriors is well done, as well as a good variety of rooms that is complemented by a modest layout that doesn't complicate things. The gameplay is slightly upped in difficulty to offer a little more variety of encounters by making use of traps. All in all, a good and decent quick level. 3/5
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MAP03: Chemical Facility by Paul Corfiatis
A combination of the previous two maps in a larger and more diverse context. With deep paths and an interconnected layout, this medium-large map offers more diversity in terms of combat and gameplay, delivering several zones that are connected under a good design scheme with a decent and fluid style. 3/5
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MAP04: Manly Hatred by Chris Hansen
An interesting graphical style results in a modest and pleasant level in terms of visual aspects, which at the same time offers a layout that, despite being somewhat complicated and unusual, gives us a certain sense of adventure and offers interesting combat. 3/5
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MAP05: Nukevil by Adam Post (Doomkid)
Fun, fast and simple. A lovely adventure that contains both a challange and a good-looking map. 4/5
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MAP06: Cut Throat by Adam Post (Doomkid)
As an evolution of the previous map that reveals itself in a larger size, greater challenge and more fun. This map combines excellent areas with natural design that give a refreshing feeling, as well as an explosive gameplay that grows with each new and different room. 5/5
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MAP07: Fort Halderman by Gothic
Big and violent at times, but with interesting visuals and a good graphic theme. This is a large map with over 300 demons that can take a bit of time to complete, especially due to the layout that requires a lot of backtracking. 3/5
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MAP08: Fightnancial Crisis at Enwrong by dobu gabu maru
This is a massive level that bleeds detail into sheer absurdity. If you are one of those who enjoy looking at a map designed with absolute attention to every single centimeter, you will feel incredibly good about this map. A visual treat that unfortunately suffers from somewhat lackluster gameplay and a super complex layout that hinders the flow of the gameplay. 3/5
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MAP09: Forgotten Reaches by Adam Post (Doomkid)
Atmospheric and tight, but full of excellent combat in a setting so varied that the evolution and rhythm of the map is incredibly dynamic and enjoyable. 4/5
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MAP10: Fomalhaut by Brett Harrell (Mechadon)
Giant and brutal. A huge brown fortress that goes into a kind of valley surrounded by mountains, with a system of caverns and outdoor areas, as well as a huge graphic detail that give a magnificent flavor to this map. Unfortunately, the sheer size of the map means that it has an incredibly cryptic layout to manage and difficult to understand paths, as well as a few traps and encounters that feel repetitive. With a somewhat dick-ish slaughter ending, this is a visually appeasing map but one that disappoints me personally in terms of gameplay. 3/5
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MAP11: Parallel Dimension by Seongbae Park (antares031)
As the name suggests, this map makes use of parallel dimensions to transport us to a level developed with care and good attention to detail, being elevated in an excellent visual touch and a complementary look. Unfortunately, you have to reach a point where you have to wonder if it's worth sacrificing certain elements to get that visual quality; while the combat feels intense and well developed, the confusing teleportation system and complicated path system make this map one with an incredibly dull and complicated layout for its own good. 3/5
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MAP12: WormHell by z0k and Fonze
Big, dark and gothic. A particularly designed style that creates an excellent atmosphere, establishing a clear influence that combines different styles that complement each other quite well. With constant and tight combat, this map flows pleasantly thanks to an understandable and accessible layout. It can be tiring at times, but rewards it with nice fun. 3/5
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MAP13: Binde Haldetmand Palae by Paul Corfiatis
Short and gothic. A style quite reminiscent of Hexen. This small map makes use of a good combat system thanks to a well-defined layout and a progressive gameplay that remains constant. Entertaining and attractive, combining excellent rooms and height changes. 4/5
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MAP14: Labour of Despair by Philip Brown (Liberation)
Charmingly large but with a magnitude wide enough to give you a good sense of freedom. Some somewhat annoying paths at times, including pools of blood that slow us down, but with good, entertaining and challenging combat that culminates in a solid final arena. 3/5
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MAP15: TY45-15 by Didy
Solid medium sized level set in a medieval city with touches of dark fantasy. The gothic design permeates the environment and delivers a fantastic map in terms of visual style, along with good gameplay that delivers fun encounters and a layout understandable enough to not compromise the fun factor. 4/5
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AP16: Ayahuasca by Chris Hansen
Lovingly detailed and with a tight design that promotes the personal. It exudes ambiance and features a fascinating design that expands through a solid layout. Explosive combat makes this a challenging but enjoyable map. 4/5
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MAP17: Tyvivec by Angry Saint
Massive in terms of its outlook. A set of islands with fortresses linked by bridges in an ocean of lava. An epic view in every sense along with a brutal gameplay that punishes for certain moments in unexpected traps. Progress feels balanced and features solid moments but is at times a bit difficult to navigate. 3/5
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MAP18: Fallen Steward - Eternal Archive by Mithran Denizen
Medium but chaotic. It throws us into an explosive combat from the beginning, giving us a constant and brutal combat for the entire duration of the game. With a small progression system that goes down relatively in difficulty, this is a short but nice map. 3/5
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MAP19: Big Freaking Guardians by Fonze and Didy
Gigantic and extremely beautiful to admire. Full of details and variation of visuals, giving it a very dynamic and entertaining progress. On the other hand, it is a challenging and exhaustive map. You can expect 30 minutes of gameplay on this. 3/5
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MAP20: Sky Pillar by Seongbae Park (antares031)
An explosive ending to an explosive WAD. MAP20 is a big yet compact level with a great dynamic progression that allows for multiple combats at a time while still retaining a focus on progressing the level. The fantastic visuals evoke an eerie feeling that plays right into the overall theme. 4/5
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End.
Overall:
» THT: Threnody (2016) By various authors led by Chris Hansen
A collection of 20 maps makes this a respectfully large megawad that works in the style of Community Project, with the difference that the authors have managed to work under a fairly cohesive factor that gives a certain palpable identity to THT. Speaking of THT, this is also a WAD in the form of a tribute to one of the legends of the community, one of our greatest pillars and fantastic creator. THT stands for Ty Halderman Tribute, creator of the iconic TNT mappers group and also the maintainer of /idgames archive from 1997 to 2015. That's an amount of effort that very, very few of us in the community will ever manage to encompass. That's a lifetime of providing us with both content and pure hard work. This WAD is a dedication to Ty, a love letter of sorts that without needing to be an exact replica of his past works, has certain monuments to his legacy. A WAD that contains a particularly special essence, let's see what it is all about, shall we?
With 20 maps in total, created by legends like @antares031, the didactic @Chris Hansen, the passionate @Doomkid or the extra prolific @pcorf (just to mention a couple of the ones I've played before) this megawad leaves no loose reins and brings with it a pretty special cast, who working under the direction of Chris Hansen, managed to create something with a touch of palpable identity that at the same time works as an excellent museum of memories to all that many of us have appreciated thanks to Ty. Mainly, we have to frame that this WAD makes special use of textures created by TNT, the OG group, as well as a few references to other projects that can be found within the repertoire of Ty's work. Each map is a blast in terms of its visual design, delivering such a dynamic variety of visual themes that it becomes a complete visual pleasure in every encounter; even the small and short maps have such an attractive design that it makes us want to create a photo gallery of this megawad alone. This is in part thanks to the incredible texture set that manages to combine a perfect blend between the classic gothic style ala Hexen and a bit of pure Doom technology. Like a discordant dichotomy of two separate styles that together manage to establish themselves quite well. It's common to find more than one TNT logo there and then, and every time we look at them we probably end up smiling either from nostalgia or simple charisma.
The maps are, to put it simply, barbaric. The first set starts off slow, setting up a dynamic progression with a little extra challenge and a UV that gives us an idea of the type of combat we'll encounter as we progress. After the first 10 or so maps, things get more violent and at the same time more spectacular. MAP10: Fomalhaut by Brett Harrell (@Mechadon) is probably the wake-up call that will make us realize what kind of beast we have. This gigantic map is a work of detail and fortifications, combining lavish combat with somewhat bogged down but always steady progress. @antares031 also delivers huge maps of magnificent dimensions and incredible themes. MAP11: Parallel Dimension is probably one of the most unique and attractive maps we will find in the set, as well as a challenge that will ask for patience. MAP12: WormHell by @z0k and @Fonze is another giant that combines very well a 90s style that evolves to reveal a gothic work. MAP19: Big Freaking Guardians by @Fonze and @Didy takes the prize in terms of violence and magnitude, a huge map in every sense that will undoubtedly make us suffer through an adventure in the beautiful dimensional spaces of TNT. These are huge maps, violent and somewhat frustrating at times, but with an attention to detail and absolute visual glory that make us feel in another world. As I said before, a photo gallery. Of course, it's not all beastly here, we also have modest, short and simple maps that will deliver a rich pleasure in what we could describe as a quickie. MAP01: Eirene by @Chris Hansen, the first map, delivers an excellent moment of fun in a short but dynamic and constant level of pure balanced action and welcome for all types of players. MAP05: Nukevil by Adam Post (@Doomkid) and all his maps, are excellent examples of medium to short maps that work as excellent points of intermission where the balance between gameplay and aesthetics is perfectly succeeded in total linearity of evaluations. Nothing beats the other, and everything beats the other at the same time. MAP13: Binde Haldetmand Palae by @Paul Corfiatis is another great example of a short map with a compact design that evolves on itself, offering an excellent hard to miss layout that never stops progressing, while giving us an excellent visual style. These are some of my favorite maps, maps that work as well in their gameplay factor as they do visually, and of course, I can't forget the last one: MAP20: Sky Pillar by Seongbae Park (@antares031) is a magnificent work that ends this megawad in an arena of eternal confines where melancholy combines in the air with the blood of eternal demons under the autumnal sky of a forgotten hell.
While the megawad is designed in the form of a tribute, it does not attempt to replicate Ty's style exactly, nor copy directly from his creations; on the contrary, it chooses a system of references so subtle that they function like little poems whispered in silence. As we move forward, we will see things that remind us of his great contributions, while at the same time we play with the vague notion that we were already in this place once. A kind of dream that we never dreamed, and in that this megawad manages to carry that fantastic tribute idea.
On the other hand, while the megawad is a marvel for the eyes, I'm sure it won't be to everyone's taste for those who prefer to focus on the gameplay. Only 20 maps, but you can expect about 5 hours of gameplay in UV, counting deaths. The final maps are incredibly long and challenging, giving us an excellent beating if we are not prepared for it, to the point that many will have to rely heavily on trial-and-error to overcome these maps. This, added to the sad side effect of large, layous and confusing maps, makes the levels often feel overcomplicated for what they are, punishing the player with an unstable, tiring and extremely long progress. But then I get to thinking, isn't Eternal Doom like that? Maybe it's all part of the tribute, who knows. One way or another, if you want to throw yourself into this megawad, I think I can tell you with a firm hand to do so. It's not just a simple project, it's one made with dedication, passion and a lot of love. The maps you will find here are of a higher quality than normal, and each one of them feels like a long and memorable adventure.
I may have felt quite frustrated at times thanks to the constant hordes of enemies and the pseudo-slaughter gameplay at times, but every stage made it worthwhile. On the other hand, I'm capable of putting up with punishing combat, but confusing layouts? That really kills my patience, but I understand that sometimes the glory and fun lies in this singular aspect, the exploration and the feeling of being lost. On the other hand, don't let my words sound so extreme, this isn't Eternal Doom either, but you will need to pay attention and take note of where you've been and where you're going. If you like that, then you will love it. But even if you don't, let me tell you that I had a great time and thoroughly enjoyed the megawad. It's a long, but satisfying adventure that ends on a nostalgic note through space and time, like a dimensional goodbye from mirrors we don't see. A fine tribute that I'm sure Ty would love.
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plastolux · 5 years ago
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chickadeeandhome_sendai
Hans J.Wegner 1951. AP16.Teak #hanswegner #johanneshansen #denmark #demark #vintage #furniture #Scandinavian
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deportivoguadalajara · 5 years ago
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Bienvenido al mas grande
Antonio "el Pollo" Brsieño
Ficha Técnica:
Nombre: Antonio Briseño Vázquez
Fecha de nacimiento: 5 de febrero de 1994
Lugar de nacimiento: Guadalajara, Jalisco.
Trayectoria: Atlas (2011-2014), Tigres (2014-2016), FC Juárez (AP16), Veracruz (CL17) y Feirense (2017-2019).
Palmarés: Campeón de Liga Sub 17 en el AP10, Campeón de Liga en el AP15, Subcampeón de Liga en el AP14; Campeón del Mundo Sub 17 en México 2011.
Estadísticas en la Liga MX
Juegos Jugados: 49
Juegos como titular: 25
Juegos completos: 22
Minutos jugados: 2,782
Goles: 1
Pases para gol: 1
Amonestaciones: 10
Expulsiones: 0
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mcmobler · 7 years ago
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This guy. #hanswegner #ap16 #bostonterrier #bostonterriersofinstagram #midcenturymobler #midcenturydesign #midcenturymodern #midcentury #danishmodern #retro #vintage #berkeley #oakland #sanfrancisco (at Mid Century Møbler)
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supernatural-dmv · 2 years ago
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patern29 · 2 years ago
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ESPACE 1100
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ESPACE 1100 est un confortable voilier mixte équipé d’une timonerie intérieure, 3 cabines doubles offrant de beaux volumes et rangements intérieurs.Voiles récentes sur enrouleur, peinture coque neuve, électronique complète, dessalinisateur neuf et propulseur étrave..Un des derniers de la série du chantier JEANNEAU sur plans P.BRIAND.A venir visiter sur parc à PORT MARITIMA – MARTIGUES. Moteur YANMAR 66cv turbo diesel(3641h) entretenu par le propriétaire, ligne arbre, capacité gas oil 220l inox, Propulseur étrave. INTERIEUR( 3 cabines – 8 couchages,Sdb(wc, douche),réchaud,frigo),capacité eau 560l .ELECTRONIQUE(sondeur,Girouette,Vhf fixe,Gps portable Garmin,Radar Koden,Pilote Raymarine ST 4000+ / Simrad AP16).VOILES( Gv sur enrouleur état neuve(2012), Génois sur enrouleur (2012),Tourmentin, Spi asymétrique état neuf avec chaussette).ELECTRICITE(2 Batteries,220v,2 chargeur batteries,2 panneaux solaire 75w/portique),Guindeau électrique 1000w avec 2 mouillages complet,Annexe Quicksilver +2.2cv Suzuki,Taud bome,soleil et Bimini,Propulseur étrave,Dessalinisateur.Delphinière,jupe arrière… Read the full article
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tilethis · 2 years ago
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Your Best Source to Buy ProKnee Knee Pads
https://tilethis.com/product-category/kneepads/ - At Tile This, Burnsville, MN, we offer the best quality kneepads from the most trusted brands so our customers can get both comfort and protection at the best price. Our inventory includes several types and brands of knee pads in addition to important accessories. We offer ProKnee knee pads, including the ProKnee AP16’s and ProKnee 0714 Custom Knee Pads. Our selection also includes Barwalt knee pads and Rubi knee pads. Other accessories we offer include ProKnee knee pad parts, Barwalt ultralight knee pad buttons, and the Barwalt ultralight knee pad straps. Look no further than our knee pad product selection for the comfort, support, and protection you need for your knees.
Contact us for more information about the selection of knee pads and other tile installation products.
Tile This LLC 1436 Cliff Rd E, Burnsville Minnesota 55337 USA Phone: (952) 882-0436 E-mail:  [email protected] https://tilethis.com/    
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evodroneet · 3 years ago
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Autel Robotics to Showcase the Infinite Possibilities of Drones at Japan Drone 2022
Dear Friends,
We invite you to join us at the Japan Drone 2022 in Chiba, Japan on June 21–23, 2022, Autel Robotics will showcase a wide range of enterprise and consumer drones which offer professional solutions for multiple fields.
Autel Robotics will exhibit the following products:
Enterprise Series: Dragonfish Series (Lite and Standard); EVO II Pro Enterprise; EVO II Dual 640T; EVO II Pro RTK; EVO II Dual 640T RTK, Live deck, Smart Controller.
Consumer series: EVO Nano+; EVO Lite; EVO Lite+; EVO II Pro.
The Enterprise series of drones and accessories are the main focus of the show for Autel, especially the Dragonfish series and the EVO II series. Applications include public safety, surveillance and security, emergency response, inspection, surveying and mapping.
We will have an indoor flight display for EVO II Pro and a presentation of exhibitor workshop at Open Stage. It’s also worth mentioning that Autel will bring the EVO Lite to the show, which is the first time that the vertical shooting drone be showcased in Japan. Join us to see how we can inspire people in the age of short videos.
Visit Autel Robotics at Japan Drone 2022:
Booth: Hall 4, AP16
Venue: Makuhari Messe, Chiba, Japan
Date: 21–23 June, 2022
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dronelike · 3 years ago
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Autel Robotics to Showcase the Infinite Possibilities of Drones at Japan Drone 2022
Dear Friends,
We invite you to join us at the Japan Drone 2022 in Chiba, Japan on June 21-23, 2022, Autel Robotics will showcase a wide range of enterprise and consumer drones which offer professional solutions for multiple fields.
Autel Robotics will exhibit the following products:
Enterprise Series: Dragonfish Series (Lite and Standard); EVO II Pro Enterprise; EVO II Dual 640T; EVO II Pro RTK; EVO II Dual 640T RTK, Live deck, Smart Controller.
Consumer series: EVO Nano+; EVO Lite; EVO Lite+; EVO II Pro.
The Enterprise series of drones and accessories are the main focus of the show for Autel, especially the Dragonfish series and the EVO II series. Applications include public safety, surveillance and security, emergency response, inspection, surveying and mapping.
We will have an indoor flight display for EVO II Pro and a presentation of exhibitor workshop at Open Stage. It’s also worth mentioning that Autel will bring the EVO Lite to the show, which is the first time that the vertical shooting drone be showcased in Japan. Join us to see how we can inspire people in the age of short videos.
Visit Autel Robotics at Japan Drone 2022:
Booth: Hall 4, AP16
Venue: Makuhari Messe, Chiba, Japan
Date: 21-23 June, 2022
https://ssl.japan-drone.com/en_la/index.html
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