#anyways the amount of death threats ive made 2 my friends automatically
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u know this is a big reminder of the fact that anon is a PRIVILEGE & not a RIGHT / REQUIREMENT. It’s not something people are OWED, we offer anon for those who want to interact but may struggle with anxiety and the like. It can easily be taken away & god forbid the day roleplayers finally have enough of the bullshit & cancel out anon COMPLETELY !
Yall are too entitled to be sending the kinda shit ur sending. Grow braincells, get off ur high horse & go Outside before hitting send bc I swear some of u really think u can just SAY things.
#( 001. RAT HOE'S TALKING ! —— FLEX )#puts in my 2 cents#anyways the amount of death threats ive made 2 my friends automatically#makes me a murderer apparently#me @ all my friends on the daily:#I Will Slaughter You#am i gonna go on a spree now? damn#dash comm tba.#ask to tag /
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Part 2 of my season 12 reaction posts! Find part 1 (Resolution of the Daleks to Fugitive of the Judoon) here!
Praxeus
Thoughts on Doctor Who - Praxeus!
OKAY FIRST. THANK YOU, SHOW, FOR FIXING A BIG ISSUE I HAD WITH THE FIRST SEASON. So they were doing a thing where they’d introduce incidentally queer characters, have a female character mention her wife, stuff like that, only for them to die. This episode had Jake and Adam, married/separated/it’s complicated couple, who face huge amounts of danger, who both come close to dying, but who survive! And have a Big Damn Kiss! And walk off together holding hands! They survived!!
Plotwise, I enjoyed it a ton while watching, although in retrospect it did feel a bit free of danger. The companions were never in true peril because the Doctor can home in on them automatically, and we never got the true scale of the risk of infection, since the only people we saw get infected were in isolated areas. I would have liked to see, for instance, the threat of Praxeus spreading beyond just the very Hitchcockian birds; all of the peril was on an individual level.
Good message, if unsubtle. Mind you, that’s kind of Doctor Who’s thing, and it pisses off conservatives, so all for it, really XD (They must have loved the core relationship in this episode, too!) Like. Subtle doesn’t work. There are literally climate change deniers that exist. Sometimes you actually do have to tell a message with all the finesse of a sledgehammer because .
(Side note, I was deeply concerned when I saw the cowriter was the guy who did the hot mess that was Kerblam!, so at least this was just an unsubtle and kind of questionably written story instead of an actively harmful one.)
The companions: Ryan seems a fair bit more confident on his own? His initial scenes with Gabriela showed that he’s starting to work well even without backup, and picking up the bird proved to be a damn good call. Yaz and Graham were a fun pair, and Yaz got a lot to do when she and Gabriela (again!) got to explore, and I can definitely understand the conflict between curiosity/doing what’s right and safety when it came to the teleport scene. She does seem to be bordering on the reckless. Intriguing!
Minor plot snag - Graham knows how to set up an IV, presumably because of the shitload of time he spent in hospital! …And yet he doesn’t know what a pathogen is?
Friend note!
“fun fact about graham seemingly not knowing what a pathogen is! in my reading of the scene, i saw it as graham knowing what one was. with "Well, I’m glad you asked that…!” he seems like he’s actually sort of pleased with himself, like he’s about to launch into an explanation, and then IIRC there’s a very brief shot at Ryan giving him a Look and Graham immediately changes tone to “…cause I didn’t want to look stupid.” he immediately changes from boosting his own ego to bolstering ryans and im love"
In which case, good shit gooood shit.
SFX - the infection was creepy as shit. The very obviously puppet bird near the lab was hilariously bad.
Apparently the filming was tricky because it was super windy so all the shorts of Thirteen with her hair Like That weren’t planned, it just kind of happened. Love a fluffy ruffled Thirteen.
So anyway. People calling for more plot focus - literally this is the Doctor trying to distract herself and not focus on the plot! This is her avoidance tactic! Emotional honesty? Who’s she? She’ll get back to it eventually, but for now she needs a distraction after being punched in the emotions. Give her that for one episode, c'mon.
Ryan: “…I do a lot of running.”
Graham: “Whatever is giving off those weird readings… is on the other side of that wall!” Yaz: *silently turns scanner around* Graham, not skipping a beat: “…is on the other side of that door!”
Yaz: “I don’t want you to panic, but… we followed one of those things through a teleport and now I think we’re on an alien planet.” Thirteen: “…well, you don’t do things by halves!”
Thirteen: “That’s why you smell of dead bird! I thought you’d changed your shower gel.”
Thirteen: “I’m having half a thought. Ooh, this one tickles!”
Thirteen: “What can I say? I’m a romantic~”
In conclusion, Doctor Who said gay rights.
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Can You Hear Me?
Thoughts on Doctor Who - Can You Hear Me?
Trigger warning for discussion of depression and suicide.
You know you're in for a wild ride when iView warns for horror themes instead of science fiction themes.
Overall: at first impression, it felt sort of mashed together? There's 14th century Aleppo, and there's 21st century Sheffield, and there's a deep space station, and there's creepy monsters and dream villains; I do kind of wonder why Zellin targeted a random girl in Aleppo as source for his pet monster, although targeting people like Ryan's best friend makes sense if he's deliberately trying to lure the Doctor to him.
The theme, on the other hand, of mental health resiliance and reaching out, was done incredibly well. Oh yeah there'll be more comments about it - the Guardian described it as 'adventures in Wokeness' - but damn, sometimes you need to hear it. I loved getting more of Yaz' backstory, about being a desperate teenage runaway at the point of being suicidal, and her reunion with the older woman legitimately made me tear up.
But like, goddamn. Her nightmare - she's still hearing that. She's still hearing her sister saying that she should "do it right this time" and that this time she won't call and that no one is coming and holy fuck. God this makes so many of Yaz' scenes incredibly painful in retrospect, knowing that she was at that point only three years before and that she's still dreaming that shit! It makes her recklessness terrifying!
Ryan's nightmare, and his experience with Tibo - it's quite reflective of the Doctor, too. She wasn't there, and Gallifrey burnt. And Ryan is realising this now, and really thinking about the potential future in Orphan 55. I think this is absolutely foreshadowing Ryan leaving at the end of the season (there's been a lot of speculation given Tosin's new TV role), and I think Ryan and Yaz' discussion at the end of the episode was a definite hint in the direction of Ryan choosing to going back to Earth.
Would have really liked Graham, during his talk with the Doctor, to gently remind her that she can talk about her own problems, although I can understand the narrative choice on why she didn't (although, yeah, would have been good for Graham to ask). Because, yeah, if anyone needs a sympathetic ear (...sans fingers) or a shoulder to lean on, it's her!! The entire theme of this episode was like... reaching out. Conquering your fears with the help of others. Sharing your fears to lessen them. Getting help. And the Doctor deliberately... not doing that makes it into an actual Thing that I think is going to seriously be addressed by the end of the season.
It's been such an ongoing theme. A bunch of episodes have started with an obviously depressed Doctor. The Fam has tried to raise the issue multiple times and have discussed it amongst themselves even more. Scenes like Yaz' reaction after being abducted in Spyfall (...which makes her, "I thought I was dead" part even more worrying) and being comforted by Ryan, not the Doctor... her whole reaction to Graham being like, "I'm glad you talked to me but I literally can't do the same in return" - if it's not addressed by the end of this season, it's at least going to have to be an ongoing theme, because it's becoming very deliberate now.
An interesting note: the actor who played Zellin (an immortal manipulator of nightmares) also voiced the Remnants (who were the first to mention the Timeless Child in The Ghost Monument). Coincidence or deliberate?
Assorted thoughts:
"I'm still quite socially awkward." There's socially awkward and there's emotionally repressed... (I saw a description of it on Tumblr as 'weaponised dissociation' and... yeah. And also yikes.) Also the way she was so closed in on herself, basically hugging her arms to her body! On a semi-related note, talking to herself in Aleppo was a bit depressing. Like it's continuing the theme of The Doctor Does Not Like Being Alone.
The finger thing - ew ew ew ew it's in their EARS ewww D:
Stylistic comment: the traditionally-styled animation for the Immortals' game was gorgeous.
"Try not freak out, yeah, but you're on a floating space platform trapped in a gravitational pull between two colliding planets."
"Thanks for lending a helping hand!" Companions just being, "...Doctor p l s."
On an old lore note, loved the callback to Eternals, Guardians, and the Toymaker! On a concerning note, man, the Doctor has so many issues with immortals. They abandoned Jack, there was the punishment they gave the Family of Blood, they had those Issues with Ashildr (from what I've read), now this, an eternal punishment with no chance of redemption, perhaps because she knows what immortality does? Parallels with the Doctor as quasi-immortal too, which Zellin even pointed out.
"You're wrong about humans. They're not pathetic. They're magnificent. They live with their fears, doubts, guilt. They face them down everyday and they prevail. That's not weakness. That's strength. That's what humanity is."
(Contrast: "That's what humanity is." The Doctor isn't human. She's not prevailing against her fears, doubts, and guilt.)
In conclusion, literally everyone but the creepy immortals needs a hug.
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The Haunting of Villa Diodati
Thoughts on Doctor Who - The Haunting Of Villa Diodati!
tfw you think you're just going to get a nice spoopy historical and instead get major plot?
Overall impression: Well, Jack is going to be pretty miffed, given that the Doctor had to do precisely what he didn't want to happen - giving the Lone Cyberman what it wanted. To save Shelley, and also to save the future, although that does bring up the question on if the death of one person can rewrite the future, why doesn't that apply to literally everyone? Fletcher the valet and Elise the nurse died too, do their deaths have the same impact? Either way, the Doctor takes the Cyberium for herself - then realises that the Cybermen are inevitable, and returns it. And now she's trying to go and stop them. So... a bit conflicting in the message there, I think.
Yeah. Bit of a Trolley Problem there.
The characters were really fun. I did enjoy seeing Mary's sense of morbidness, but also her kindness and sympathy towards the Cyberman; you can see the foundations of Frankenstein there. I'm seeing some criticism of how Byron was portrayed as a coward, but eh. Nice little callback to Ada. Also I love how one of the rules was 'no one snog Byron'. Put that dirty boy back, you don't know where he's been! Glad Claire realised that too, although historically, she was already pregnant with his daughter at that point (and that didn't go well at all)... Either way. Good display of all these bright young reckless things.
(And yes, they were young. Byron was the eldest at 28. Shelley was 23, Polidori was 20, Mary and Claire were just 18. And while Claire lived to 80 and Mary to her 50s, the three men all died young, too - Byron at 36, Shelley at 29 - yes, from drowning, Polidori at just 25. Also wasn't mentioned that Polidori also created something on that Dark And Stormy Night along with Mary's Frankenstein - he wrote The Vampyre, the first modern vampire story!)
The Lone Cyberman (and I am deliberately using that instead of 'Ashad') - creepy as shit. Not just the whole Frankenstein look, but the way he acted! Not emotionless and blank, but actively manipulative and sadistic! Mary showed empathy and he actively threw it back in her face! I mean, yikes.
House was terrific and also spooky as hell. (Am lowkey miffed that no one went "VIBE CHECK!") The jumbled layout was quite Castrovalva, and I actually really dig that Graham got to see some actual ghosts. Ghostly sandwiches!
I think we got actual confirmation here that Yaz does have feelings for the Doctor? (Bleeding Cool News is pretty sure that it was for Ryan, but... lmao no.) BBCA twitter certainly thinks so!
Claire: "His answers only increase the enigma." Yaz: "I know someone like that." Claire: "This enigmatic person of yours... would you trade them for reliable and dull?" Yaz: "My person's a bit different..."
I MEAN.
(It got deleted. So. There is that.)
Thirteen: "Hmm. Fourteenth... no. Fifteenth century... touch more umami." (Doctor, have you been playing Detroit: Become Human again?)
Mary: "I don't think they're really from the colonies!" Byron: "No, she... is from somewhere much, much stranger." Polidori: "The North."
Thirteen: "YOU HAD ONE JOB."
Cyberman: "You appear courageous. But your vital signs betray a heightened state of anxiety." Thirteen: "Or as I like to call it... Tuesday."
Thirteen: "Yeah, 'cause sometimes this team structure isn't flat. It's mountainous, with me at the summit, in the stratosphere, alone. Left to choose. Save the poet, save the universe. Watch people burn now, or tomorrow. Sometimes even I can't win."
Claire: "You pursued Mrs Doctor without a care for my presence, belittled my thoughts and opinions... and then proceeded to use my person as a human shield." Byron: "...And?" Claire: "And the spell is broken... my lord." Polidori's face: "haha you fucked up dude"
Next week: Shit Hits The Fan.
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Ascension of the Cybermen
In lieu of a proper post for Ascension of the Cybermen, here are a list of questions we need an answer for.
Will Graham and Yaz survive, on a giant carrier full of Cybermen?
Who is Brendan, and what is his relevance to the story?
What is the Boundary?
How is Gallifrey in the Boundary?
How was the Master in Gallifrey, and not trapped by the Kasaavin?
Who is Ko Sharmus and why am I getting Yana vibes?
Who is Ashad and what is his story? (And why is his theme such a literal banger?)
Is he an actual Cyberman? Because I'm totally getting this impression he's human in armour?
How did Brendan survive being shot, and why did his non-ageing father and mentor do that?
Why did it look like a chameleon arch?
Is Ethan's tech-savvy just warzone familiarity or something more sinister?
Are there any other large human populations left?
Was I detecting a hint of romantic tension between Graham and Ravio?
What's up with Yaz?
Why did the Cyberium get sent to that time period?
Who or what is this alliance Jack is a part of?
How do the Time Lords and the lie of the Timeless Child come into it?
WHO THE FUCK IS BRENDAN?
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The Timeless Children
WELL THEN.
While I gather proper thoughts on The Timeless Children, here are the questions I had from Ascension of the Cybermen, now with answers!
Will Graham and Yaz survive, on a giant carrier full of Cybermen?
Yup! Disguises for the win!
Who is Brendan, and what is his relevance to the story?
Brendan is a filtered overlay memory of one of the Doctor's former lives.
What is the Boundary?
An anomaly, as far as I can tell.
How is Gallifrey in the Boundary?
No idea!
How was the Master in Gallifrey, and not trapped by the Kasaavin?
No idea!
Who is Ko Sharmus and why am I getting Yana vibes?
A big damn hero.
Who is Ashad and what is his story? (And why is his theme such a literal banger?)
We're still not actually sure. Either way, he's an action figure now.
Is he an actual Cyberman? Because I'm totally getting this impression he's human in armour?
Yeah, sort of.
How did Brendan survive being shot, and why did his non-ageing father and mentor do that?
Because Time Lords.
Why did it look like a chameleon arch?
It's probably related technology! If the chameleon arch rewrites memories, this one just wipes them.
Is Ethan's tech-savvy just warzone familiarity or something more sinister?
Just warzone familiarity. Poor li'l bean.
Are there any other large human populations left?
Possibly! If the Boundary really did send them to random places, there still could be surviving pockets elsewhere in the universe.
Was I detecting a hint of romantic tension between Graham and Ravio?
Maybe a bit XD And now they're all on Earth, who knows?
What's up with Yaz?
Who knows?
Why did the Cyberium get sent to that time period?
Ko Sharmus sent it. Didn't send it far enough.
Who or what is this alliance Jack is a part of?
Same organisation Ko Sharmus is part of. Also, young!Ko Sharmus/Jack please.
How do the Time Lords and the lie of the Timeless Child come into it?
In so many ways.
WHO THE FUCK IS BRENDAN?
The Doctor!
More thoughts later!
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Thoughts on Doctor Who - The Timeless Children.
...Actually, first thought is the title. Timeless Children? Hmm.
Anyway. That is... sure a literally mind-blowing revelation for the Doctor, yes! Like, damn, the discovery that you're not even the species you thought you were, that your adoptive parent spent lifetimes abusing and experimenting on you, that your memories were routinely erased by people you thought you could trust (including your adoptive parent), that you're literally the progenitor for your entire species, that you've lost who knows how much time and who knows how many memories... yeah. Damn.
What's an appropriate birthday present for someone turning ten million?
Also, huh. Amidst all the old lore and casual mentions (like Borusa!) that got mentioned - were they taking hints from the Cartmel master plan? About the Doctor being some kind of founding figure for Gallifrey? Not exactly written as Cartmel had it, but that big main concept of the Doctor as a sort of... foundation piece of Time Lord culture was still actually there.
Brain of Morbius Doctors confirmed, I guess. I guess even Four was going, "...the fuck?"
Cybermen = still scary. Regenerating Cybermen = felt somehow obscene. Like, no, that's just fundamentally not right. Like the TARDIS responding to Jack by noping the fuck out kind of not right. God. And the Master was completely and utterly magnificently batshit, like, more than usual, come on, dude, you know they'd kill or convert you the second you turned your back.
Still. Deeply, deeply entertaining to watch just from a villain perspective, completely Chaotic, and like... I do understand where he was coming from? His entire life is a lie. His entire life is because of the Doctor, who, I think it's fair to say, he has Complicated Feelings regarding. (Their entire interaction this episode was a giant power play. Like damn guys just get into BDSM and leave the would-be genocide and universal takeover.)
Tecteun = Rassilon, I'm assuming. Goddamn. Like they were a pompous abusive asshole from the outset, this just kind of makes it worse. I also wonder if Rassilon chose the Master specifically to get the drums because he was friends with the Doctor? That actually may have been something the Master worked out himself, too. I mean, I'd be pissed off as well :-\
Also, how many people know about this? I assume Gat knew, since she was implied to be responsible for the mind wipes, but was it like... a super tightly-held secret or was it something a lot of higher-ups knew? Because that's fucked up tbh
Thought on the Master. Okay, he's hugely furious that he's been lied to, that the entire origin of his people is based on a lie, that his greatest friendrivalloveenemy is incredibly special and that a part of her is in him and not in the fun way, but like... I'm also wondering if he's looking at the Time Lords, the way they turned him into their puppet, how they drove him insane for their own purposes, then looked at the Doctor - someone who has also been used, abused, experimented on, manipulated, controlled, and went, "No. This is an injustice and the Time Lords need to be punished for it."
Oh, saw a nice theory regarding the TARDISes - Ruth!Doctor had the original busted police box TARDIS. When she was eventually taken in to be mind-erased, they sent the TARDIS off to storage to be eventually repaired. The Doctor manages to steal that one, goes to Earth, and it immediately gets stuck again because it's still broken. Explains how Ruth!Doctor can have the police box while also being pre-everything.
I really want the Doctor and Jack to sit down and have a nice chat about being timeless undying constants of the universe. Also for Jack to get one of the spare TARDISes around. Be kinda funny if he got the Master's old one, given the Year That Never Was, but it really is just sitting there. (Poor TARDIS stuck as a tree on a random wartorn planet in the far future, though!)
Also, Jodie was fucking magnificent in this episode. The hurt, the absolute fury, the almost glee when she's telling the Master he can't break her, her refusal to press the button at the end (so much like Nine's "coward or killer?" moment!)... just... so good.
Beautiful post I saw here on Tumblr - the Doctor as the Timeless Child, making the choice to help.
Amazing post here on Tumblr about abuse and repressed memories. Even if the Doctor doesn't remember it all, the abuse they underwent at the hands of a beloved parent figure still informs a hell of a lot of their behaviour, but it doesn't define them. The Doctor's need to run = informed by abuse. The Doctor's desire to help crying children = informed by abuse. The Doctor being an inherently good person = being their own person, no matter what their upbringing, no matter what their past was. They made the choice to be the Doctor, and that's a hell of an important thing.
Extremely painful post I saw on Tumblr about the Doctor being 'hip with the kids' by calling her companions her Fam but hell if they're not more family to her than her actual adoptive mother ow my heart.
Also, the scene between Yaz and Graham was so sweet <3 I do want to see Yaz, at some point, admit that sometimes she's so terrified she can barely move, and to tell him what she came so close to doing when she was sixteen, and Graham to just go, "Yeah, but you keep going." Also I'm trying not to think about how Yaz would respond to the Doctor going off on a suicide mission when Yaz was suicidal just three years earlier because ow my heart. She knows that Ko Sharmus went after her, she knows the Doctor might be alive, but either way, she's just seen someone she loves leave with the intention of dying (and Ko Sharmus too, actually). Someone please give her a hug. Actually please just let the Fam have a big group hug in general.
"Have you ever been limited by who you were before?" "Huh. Now that does sound like me talking."
So, remaining questions to be answered next season!
What actually is the Doctor? Since they were found near the Boundary, they could be from anywhere. It's fair to say they now are recognised genetically as a Time Lord, but what were they originally, why were they abandoned in the first place, and are there any more of their original people out there?
How do the Remnants know about the Timeless Child, or were they just picking up on that unconscious knowledge from the Doctor's own mind?
Like... we're generally under agreement that the Master, the eternal cockroach, survived, right? Despite definitely being lowkey suicidal like oh, was hoping the Death Particle would kill me? Like the Death Particle was made by the Cyberium, it could have gone, "Nah, keeping this one."
What's going on with the Kasaavin? Remember them? Still out there, stationed all through time and space? And are we going to see Daniel Barton again?
Is something going on with Yaz?
Will the Fam stay on? (I personally think Ryan will elect to stay on Earth to account for Tosin Cole's new TV role, and if Graham and Ravio enter a relationship, he might too.)
When will we see Jack again? If he was connected to the Lone Cyberman arc, that seems... pretty conclusively finished, unless we're going to learn more about it?
Is it Christmas yet?
............so the Christmas/NY special is going to start with Jack using his vortex manipulator to bust the Doctor out of prison and get back to the Fam and it'll never be mentioned again, right.
"At least buy me diNNER!!"
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“Kingdom Hearts II” revisited, Part VI
On the one hand, I can understand how something like this could slip under the radar, as it’s a small point; on the other hand, that small point can make a big difference, depending on who you are. It matters less to me, as I’ve played the game before, but it still bothers me: why would the Secret Ansem Report you get after the retreat from Hollow Bastion give away the name “Radiant Garden?”
In any event - the second pass at the Disney worlds is considerably shorter than the first. I had forgotten how zippy this stage of the game could get. In a way, I suppose that’s a bit of a missed opportunity to let the Organization show their stuff a little, but this game is plenty long as it is, so I can’t say that I fault them for that. As it is, I think the second pass is slighter than the first on content...but it’s also better in how it spaces that content.
Before we get into each of the worlds, though, I want to touch on the concept of “filler.” Whether it’s worlds in the Kingdom Hearts series, non-manga-inspired episodes of Dragon Ball Z, non-League related episodes of Pokemon, or even individual scenes in a movie, there’s a fairly common attitude that treats any and all filler as automatically bad - that anything not immediately germane to the central plot is a flaw. I’ve never understood this line of thought. The “filler” episodes of Gohan surviving alone during the Saiyan Saga are a highlight of the DBZ anime. All my favorite Pokemon episodes are “filler.” Filler is only a bad thing when it takes up too much time, distracting or undermining the larger story. But when it’s well-placed and well-paced, it can be as good as any plot-centric episode, and can even enhance the greater story through unexpected means.
I said in Part IV that I can understand how this game got the reputation for the Disney worlds being filler based on the back half of the first pass, but thinking more about, that isn’t technically true. I can still certainly see how those worlds would give that impression, because the story falls into a repetitive stall, but technically, things related to the main story do happen - Pete and Maleficent try to rebuild their forces, and get thwarted. That this was done in the way it was, with so little variety, cost the story a sense of progression even as nominally important events, like Disney villains being turned into Heartless, took place. By contrast, the second pass on the Disney worlds has more true filler. But because it’s shorter, and because there’s more variety in how things play out in the respective worlds, the overall effect is much more pleasing to my narrative instincts, even if it falters a little at the end.
As it did in the first pass, the Land of Dragons follows naturally from the set-up immediately preceding it (assuming that you play through the worlds by villain level.) In this case, Sora has finally learned the plan of Organization XIII - let the Heartless run amok, then harvest the hearts released when the Keyblade slays the Heartless. Since lives will be in danger if he does nothing, Sora has no choice but to keep fighting. And, when the player arrives in the Land of Dragons, this is exactly what we see illustrated. I know that some people object to how brief Xigbar’s appearance is, but I don’t see how that’s a problem. The Organization’s plot is established by this point; one can easily assume that Xigbar is in the Land of Dragons to further that plot. By the end of the level, that’s confirmed; he was turning dragons into Heartless. And just as Xaldin was teased in the first pass at the Beast’s Castle without getting into a direct scrap with Sora, Xigbar here is given some build-up ahead of his role later in the game - and, by succeeding in making a Heartless, and leaving his Nobodies behind to fight, he avoids coming off as ineffectual, the way he did during the Organization’s first appearance to Sora in Hollow Bastion.
What’s more, the Land of Dragons is arguably more concerned with bringing Riku back into the plot. At this point in the game, we have just seen him leave the ice cream and photo for Sora, but to actually show him taking a personal hand in trying to keep the worlds safe is a significant step. A case could be made that this should have happened earlier in the game, but Riku’s absence from the first pass is a concept that’s grown on me as I’ve gone on playing. There’s a real impact to his finally turning up in a Disney world at this late stage, and I like that Sora was 1. not made arbitrarily stupid for the sake of “mystery,” and actually recognized Riku right away and 2. did have a moment of doubt and confusion about Riku’s alliances. Plus, there’s a great comedy bit derived from all this too: “He was rather rude.” “Then it WAS Riku!”
From there, we have the Beast’s Castle and Port Royal - two worlds, back-to-back, that feature members of the Organization taking a very direct hand in the events playing out, more than any other Disney worlds. It’s Xaldin and Luxord doing the honors, and they are a perfect example of what I’ve meant when I’ve said in the past that Organization XIII works better as a concept and a collective than as individual members. I’ve never meant that in a pejorative sense; what I mean is that it’s the group, the monolithic unit of the Organization as a whole, that is the antagonist of KH II. Xemnas may be their leader, and Xehanort its instigator, but they are a hive mind when it comes to the goal: collect stolen hearts to get hearts for themselves. The individual members shown in KH II don’t really have their own agencies beyond serving that goal, except for Axel, and they aren’t very fleshed out as individuals. Xaldin is just as one-note and empty of personality as Zexion and Lexaeus were in CoM (though gifted with a much better English VA), and Luxord’s gaming sensibility (and Demyx’s incompetence) are only a slight step above that. But they don’t need to be any more defined than they are, because they’re 1. Nobodies devoid of hearts (at this point in the series anyway) and 2. cogs in the wheel that is Organization XIII. Unlike the Organization members we meet in CoM and R/R, they aren’t commanding huge chunks of screen time to blather repetitively among themselves - they appear when the story needs them to, and no more. They provide gradually greater challenges for Sora in combat, creating a boss battle ladder to climb until Xemnas is reached, and also help build up the scale of threat that Organization XIII really poses to Sora after being absent for so long in the first half of the story. It’s video game logic applied to story, and very effectively so IMO.
For some people, the limited screen time of characters like Xigbar, Luxord, etc., and the lack of backstory for them, is a flaw in this game. It should be obvious by now that I don’t share that complaint. For one thing - we are given backstory for Organization XIII, just not an excessive amount of it. And why should there be any more to than what the vanilla version of the game provides in gameplay and Ansem Reports? How much backstory did we get on Jafar in Aladdin, Ursula in The Little Mermaid, or Maleficent in Sleeping Beauty? The story functions well without excessive backstory for the villains for many reasons - chief among them that it isn’t a story about them. This isn’t the tale of dark protagonist Xehanort, falling into darkness and continuing on as the Nobody Xemnas to try and regain a heart. KH II is a point in the series where the staff still clearly remember who the protagonists are, and KH II is a story of resolution for their stories begun in KH I. It’s the resolution of Riku’s struggle toward redemption, begun at the end of KH I and continued through R/R before reaching its climax here; it’s resolution for Donald and Goofy’s quest to find King Mickey, and Mickey’s quest to set the worlds to right; it’s a resolution for Kairi, left alone with fading memories at the end of KH I but determined to set out and find her friends again; and it’s resolution for Sora, recovering his powers and his whole self after the events of CoM while slowly confronting what became of his Nobody in that year, and finally finding his way home after his long journey. At the risk of sounding pretentious, it’s the Odyssey to KH I’s Iliad, and Organization XIII are the cyclopses, sirens, and witches. I don’t need - or want - detailed backstories on them when the story I’m engaged in concerns the people they’re getting in the way of.
(I also think it’s notable that Xaldin hasn’t really been pushed aggressively as a major character since KH II. His brief appearances in later games don’t even attempt to expand his personality; by contrast, Zexion/Ienzo, Vexen/Even, Marluxia, and Larxene’s revivals are treated as much bigger deals, but in all the time we’ve spent with them past their supposed deaths, and for all the background and lore given to them, there’s been no appreciable expansion on their personalities. They’re all still playing the same one or two notes they had in the first place, with the only difference being that their presence is disproportionate to their role in the story and their ability to justify their screen time with personality.)
With that rant finished: the same problems with the wording of the dialogue as the first pass plague Beast’s Castle still, and Belle and the Beast remain too far down the road to romance given the nature of their ticking clock. There’s also a huge lapse in logic - the idea that Belle wouldn’t have been told, by the servants if not by the Beast, about the rose. But I do like how direct a continuation this world is from the first pass. Xaldin’s efforts to make the Beast a Heartless were fleshed out more than Maleficent’s and Pete’s were at any point, and the growth in the Beast’s character during the second pass is nice. Belle’s passivity compared to her movie counterpart is made up for (somewhat) by her quick jab and rescue of the rose. And I managed to beat Xaldin on my first try, without being reduced to Last Hope even once! (One minor nitpick about this world’s second pass, though: if Jack can keep his Santa suit in gameplay, why can’t the Beast keep his ball outfit?)
Port Royal is a massive improvement from the first pass. It’s amazing what loosening the shackles of the source material can do for this series. As brief as it is, it’s a creative way to use an element from the movie, and the first pass of the game, in the Organization’s plans, and it has a lot of great little character beats. I like Jack referring to Luxord and the others as “Organizers;” I like Sora’s prank on Jack with the Keyblade (levity with Sora done right - take note, future series entries); I like Peter Pan turning up as Summon in this of all worlds (I’d completely forgotten he was a Summon, so that was a nice surprise; it did occur to me after I found him that Summons don’t have a story justification here the way they did in KH I - a minor, and possibly inevitable, retcon); and I like seeing Sora show signs of weariness from his journeys. You could argue that his getting teary-eyed at seeing Mulan and Shang together was an earlier sign of this, but here, it’s made explicit. Though I don’t know why he had to cover his feelings with silliness; in KH I, Sora has no problem expressing doubts, exhaustion, and longing.
Another nice touch in Port Royal’s second pass is the way that it gets started - with Elizabeth declaring that she doesn’t want to sit around waiting anymore, and wants to go out and find Will. Because that couple had prompted thoughts of Kairi in Sora earlier in the game, it’s very natural to make the thematic connection between Elizabeth’s actions and Kairi’s here without anyone explicitly commenting on it. This is the way to tie related but distant story elements together. It isn’t necessary - or desirable - that every connection is called out for what it is, but doing it once or twice strengthens the overall effect when later moments pass unremarked upon. It’s a lesson KH III failed to remember, as the only time a connection between Sora and Kairi and the ill-fated Disney couples is made happens after everything Disney has already passed.
Just having the order of the worlds mixed up slightly gives the second pass some variety, but even more comes in Olympus. This is a world largely concerned with its own internal story, tying up the loose ends from the first pass. But the moment when Sora encounters Nobodies in Hades’ layer, only to be saved by Heartless, is a very nice - and subtle - way to keep the greater story in mind. We never learn what those Nobodies are up to specifically, which Organizer sent them, or what set the Heartless to attack them - but their presence means that Sora (and the player) can’t forget that Organization XIII’s plot is never far, even when it isn’t front-and-center. Olympus also demonstrates how to incorporate Final Fantasy material properly, thanks to Auron’s brief flashes of memory - they’re short, and they’re tied into what’s going on in the story instead of distracting from it.
Agrabah is almost as subtle in the way it handles the Organization - an unseen member orchestrates Jafar’s release, on the hope of making him a Heartless. It’s a slight role for them, but a different sort of slight role than they had in Olympus. This is where the variety counts for something compared to the first pass; if not a whole lot is progressing in the plot, at least things play out in a different way in each world. My problems with Agrabah’s second pass are all to do with the world on its own terms; I find the controls for the carpet riding a little wonky, and the world has the opposite problem to many later ones in that it gives the Disney hero nothing to do with defeating the villain while Sora does all the work. The resolution with Iago is nice, though, and I’m sorry this series never closed things out on Agrabah with a King of Thieves adaptation.
It’s only when we arrive at Halloween Town that I think a Disney world (on the main World Map, with combat) can truly be said to be all filler. No one from Organization XIII is present, no schemes take place behind the scenes; the only story here concerns the local Disney characters. And with the beat of him being excited to see Santa played out, Sora ends up without anything to do - he’s along for the ride with Jack. However, even with that, I would say that the second pass on Halloween Town is how to do filler right in a video game like this, because this side excursion has plenty of thematic significance. Dr. Finklestein’s puppet doing bad things out of a desire for a heart is the whole of Organization XIII writ small, and gives a preview of the pathos to come with them. And of course, Sora is once again reminded of Kairi in an adorable closer for the world.
Sadly, the last in the line-up is Pride Lands, and I was once again disappointed by this world. Taken as a whole, it’s probably the weakest of them, not counting Atlantica. That’s a huge shame, because it’s such a wonderful idea for a KH level, for many reasons. Besides being derived from one of the best and most popular Disney films, and offering great form changes, taking Summons from the first game and expanding on them in the sequel - treating them as true characters, who remember Sora and their adventures with him - was a beautiful concept. And it works so well in the Land of Dragons, even as Mushu gives way to Mulan as Sora’s chief point of contact. But Pride Lands just couldn’t pull it off. Here on the second pass, the Scar ghost makes for an intriguing idea made laughably underwhelming in execution, and the final Heartless boss is disconnected from any story content within that world or the larger plot. This is filler done wrong, and the best I can say for it is that it gave Sora more of a role than the first pass did - seeing him employ reverse psychology was fun.
(I might as well touch on the two optional worlds - true filler if there ever was any - while I’m here. I still think the 100 Acre Wood was needlessly shoved into the flow of the story during the first half, and the concept is still repetitive from the first game, but I have softened a bit from my earlier stance that it shouldn’t have been brought back at all - the minigames are a lot of fun, even if the world doesn’t quite pack the emotional punch it did in KH I. Atlantica, on the other hand, remains a colossal disappointment. I had forgotten just how much it forgets and/or ignores from KH I once Ursula shows up - logic is out the window at that point, the way Ariel and the others react to her. Her song is the worst of the bunch, and Ariel isn’t even involved in fighting her this time.)
I’ll go ahead and close on Hollow Bastion, and the second pass at Space Paranoids. Once again, we have some variety here. This time, it comes in the form of cross-cutting - cutscenes of Leon racing around preparing things juxtaposed with Sora’s gameplay inside the system. The only other time in the series I remember cross-cutting being this effective was in juxtaposing Aerith’s briefing of Donald and Goofy in Traverse Town with Leon and Yuffie doing the same for Sora in KH I. And there is an absolutely wonderful moment where Cid and Merlin finally come to a head (“OLD loon, you say!?”) It was another of those delightful bits that I’d forgotten about, and it only underscores how mistaken an idea it was to abandon this little unit in favor of “original” characters. When has Ienzo ever shown this kind of chemistry and interplay, with anybody?
But I do have to close on a negative this time. There are some nitpicks to be had with the second pass at Space Paranoids, such as Sora being more awkward about hugs than a computer program. There are legitimate story issues, such as the lack of good reason for the system going screwy. And there are missed opportunities - one of them related to that last point. Xemnas, or another of the ex-apprentices, could have been responsible for setting that off, which would have gotten Organization XIII involved in the last world right before the home stretch.
Less detrimental to this story, but more detrimental in the long run to the series overall, is the fact that the reveal about Hollow Bastion once being Radiant Garden doesn’t yield any revelations about the tritagonist of the series who came from said gardens. Kairi’s past is the one loose end from KH I that this game won’t end up resolving, and the series has never properly addressed it. Ansem SoD, possessing Riku, seemed to know her, and declared her “Princess” in no uncertain terms; one could infer from that that he knew her. The Final Mix of KH I would reveal that he deliberately selected her for an experiment to find the Keyblade. That this is all we’ve ever gotten - and that backstory concepts that might have suited her were given to other characters - is ridiculous. This game, if not the exact moment when Tron reveals the name Radiant Garden, was possibly their best chance to rectify this, and they blew it.
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