#anyways I’ve had my game on a dialogue for a little too long for Marluxia (poor man just staring at Roxas lol)
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Hey! I wanted to ask bc you're playing 358/2 days rn, what's the gameplay like? Is it more like every other kh game, or does it have different mechanics? I still have my nintendo ds and i remember wanting to play every game available to me, which i dropped bc chain of memories wasn't fun for me bc of the cards. I flopped at it so bad, couldn't even beat the boss in wonderland.
Hmm, I haven’t gotten too far since I only played a little late last night and today, BUT it is really interesting. And difficult. Mainly because you have controls of the camera on the bottom screen, which can be difficult during battle. I have only beat a few heartless since I’m on the mission with Marluxia, so I haven’t beaten any big bosses or multiple heartless yet, sadly. However, the lock on feature helps a lot.
It has different mechanics, such as using bottom screen to control the camera, and there’s no voice. You will kinda have to do it like you did DDD on DS, if you ever played it. At least I’m assuming since I have DDD for 3DS but I never played it lmao. Here is what the UI looks like:
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(Not my picture)
You basically use the buttons on DS (or 3DS) to control how he jumps (B for jump) and then A to do whichever is chosen on the left like Attack or Magic or items. You have to use your left and right top buttons to change what you’ve chosen, so it may be a little difficult, but it is interesting and not too hard to learn. It just takes time getting used to.
Also babe I totally get you on the CoM thing. However, I’d like to recommend playing on PS4 or PS5 or whatever you have. It’s easier on a big screen and a better/bigger controller and not just two screens (imo anyways). And I totally understand the difficulty with understanding the cards. It took me a LONG WHILE to understand, but I truly recommend playing it again and looking for guides, or I can help you personally! I mainly learned from mistakes and observing what the boss/enemies do. That boss made me stuck for awhile too since I didn’t understand😭. But now im stuck on Vexen’s second battle hence my ‘I’ll fuck you later Vexen’ post lol.
Anyways, the game is interesting so far and I’ll see if I can get used to it and I recommend it! It may be a little difficult at first, for both Days on DS and CoM on a PlayStation, but it’s worth it! So far anyways. I hope I helped and I’m sorry if not😭. Thanks for coming to me!
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revengerevisited · 4 years ago
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@noneofthismakessensetome KHUX is really hard to explain, and I don’t really understand it myself despite watching every update, but the most that I can glean from it is that it’s set in the past in a place called Daybreak Town, right before the Keyblade War. (How far in the past is unknown, not helped by the fact that time travels differently in each World, but it was definitely before Xehanort was born).
There was this guy named the Master of Masters, and he’s supposedly been fighting a war against darkness for a very long time. (No idea if that’s the elemental concept of darkness, or Darkness the character). He’s the person who invented Keyblades (or one of the people. KHUX is extremely vague and likes to throw little doubts in just to make you question everything), and he gathered six apprentices (all named after one of the Seven Deadly Sins). Luxu, aka Xigbar, is one of the six. The only other relevant one is Ava. 
Five of these apprentices (not Luxu) become the Foretellers, leaders of these different Unions of ‘Keykids’ (which I don’t think is an official term, but that’s what the fandom calls them so I will too) who wield Keyblades against the Heartless to collect Lux (which is some sort of light energy). Each of them is also given a Chirithy Spirit created by the Master of Masters. 
The Master of Masters, aka MoM, can see into the future, because he put his ‘eye’ into the Keyblade No Name (Master Xehanort’s Keyblade), as well as other Keyblades like Riku’s Way to the Dawn and Vanitas’s Void Gear (if that is the name of Vanitas’s Keyblade...). Because these ‘eyes’ exist in the future, the MoM is able to ‘see’ into the future, and writes all future events down in the Book of Prophecies. He then gives copies of the Book of Prophecies to the Foretellers (not Luxu), but leaves out a certain page. He then sows distrust through the five by telling them one of them is a traitor.
The Foretellers all mistrust each other, and through a chain of events this leads to the Keyblade War, where all the ‘Keykids’ kill each other and the World is rift apart. The only ones who survive are the Dandelions, a special group of ‘Keykids’ the MoM told Ava to form, who hide in a Data version of Daybreak Town. The Dandelions have their minds wiped of the Keyblade War by the Chirithies and believe they are in the real Daybreak Town, except for the five Union Leaders, who were chosen by the MoM and given Books of Prophecy by Ava (more on that in a second...). 
In the latest KHUX update, the MoM says that it will take multiple lifetimes to defeat darkness (or Darkness), and this is probably why Luxu (Xigbar) has been hopping from body to body for all these years (centuries?). The MoM gave Luxu the Black Box (without telling him what’s inside) and No Name (to be passed down through the generations of Keyblade Wielders and eventually wind up with Xehanort before going back to Luxu). By having No Name be passed down into the future, the MoM can see through its ‘eye’ and write down future events.
So about the Union Leaders of the Dandelions, the ones the MoM told Ava to pick were Ephemer, Skuld, Brain, Lauriam (Marluxia), and Strelitzia. However, (as we saw with the most recent update) a shadowy being named Darkness killed Strelitzia and gave Ventus her copy of the Book of Prophecies instead. Ventus was in some kind of trance or had his memory wiped, and didn’t remember Strelitzia’s death until now. 
Darkness has also been helping Maleficent, because for some reason after her defeat in KH1 she wound up in the past in Data Daybreak Town, and Darkness wants to help her get back to the future (KH2) with a time machine. (The time machine, called the Ark or the Lifeboat in different translations, is the same machine used by Terra-Xehanort to send five-year-old Kairi to Destiny Islands, although in that case she was transported through space, not time). It seems that Darkness wants some of the ‘Keykids’ (Ventus, Lauriam (Marluxia), Elrena (Larxene), and Skuld (who is probably Subject X)) to be transported to the future, and somehow Maleficent will serve as their Waypoint. (I don’t understand how time-travel in KH works, nor why Darkness wants to send the ‘Keykids’ to the future, but that’s the best explanation I can give).
Anyway, the whole murder mystery about ‘who killed Strelitzia?’ has been the biggest fandom mystery in KH for a long time (I’m talking like, three years). And unfortunately, it’s still not solved because it’s still not clear just who/what Darkness is. Some believe that Darkness is Ava, who is actually the ‘traitor’ trying to stop the MoM’s plan, because she believes his plan will end in the destruction of the World (which it kinda did). This is because Darkness takes the form of Ava to speak to Ventus after killing Strelitzia, and tells him that he’s a Union Leader (when really he’s the ‘imposter’). Ava is known to have the power of illusion, which is why some fans think she may have taken the form of Darkness to disguise herself. (Just a note on all this, I can’t remember exactly what all the fan-theories about Ava are, and I may have gotten something wrong here. But the basic gist is that some fans believe Ava is Darkness).
Then there’s the second theory, which unfortunately in my opinion is the more likely of the two. We know from Re:Mind that a being calling itself Darkness is hiding within Ven’s heart, and in KHUX Brain says that Darkness (or darkness) can hide inside people. Combine this with Vanitas’s speech to Ventus in Re:Mind, about how he and Ven ‘aren’t the same like he thinks’ and how he was just ‘hidden inside Ven until Xehanort tore him out’, it seems to imply that Vanitas is actually Darkness (or a piece of Darkness) who was hidden inside of Ven, and not the dark half of Ven’s heart like we’ve believed for the past decade. Basically, if this theory is true, it completely re-writes Vanitas’s entire character, motivations, and origins, while also retroactively making him a child-murderer, and I’m sure you all already know how I feel about that.
Now, literally nothing outside of Re:Mind implies that Vanitas is Darkness, and in fact the scene in the Keyblade Graveyard with Vanitas, Ventus, and Sora right after the scene in Re:Mind seems to contradict this theory, as well as every piece of material on Vanitas released both before and after Re:Mind including his character file, so this all may be just one big misunderstanding, but that doesn’t dissuade the fact that there is literally an entity calling itself Darkness inside Ven’s heart. I can’t even begin to imagine how it got there, unless 1. It’s Vanitas after returning to Ven’s heart after his defeat in BBS or 2. Darkness somehow got into Ven’s heart while he was sleeping in Castle Oblivion. 
This is all pure fan-theory, but since the Vanitas in KH3 is a time traveling version of Vanitas from the past, it could be that the ‘real’ Vanitas is still living inside Ven’s heart (like how Roxas was still inside Sora’s heart), and if the ‘real’ Vanitas is now calling himself Darkness, then it’s possible that Vanitas was either lying about being half of Ventus this entire time or is only now just remembering his memories of being Darkness. Either way, if Vanitas really does turn out to be Darkness, then I can only imagine his entire personality will be overwritten by Darkness’s and Vanitas will basically cease to exist as a character. As in, he won’t just be dead, he’ll have never truly existed in the first place. 
And that, my friends, is why I’ve been in a constant state of anxiety, stress, and depression for the past year, and the reason I haven’t updated A Heart and a Half, because I’m having trouble reconciling the Vanitas from the BBS Novel (an abused, neglected child manipulated from birth to be a weapon) with what is potentially his true identity as Darkness (an ancient, child-murdering demonic entity). Once again, it’s still just a fan-theory... But a very plausible fan-theory.
Anyway, the third theory is that Darkness isn’t secretly some other character, but instead is exactly what it says it is— a sapient amalgamation of the elemental force of darkness. Darkness tells Maleficent that she should think of it as an ‘old friend’, leading some to believe it’s someone Maleficent knows from the future. However, it could be that Darkness ‘knows’ Maleficent because it itself is the embodiment of elemental darkness, and Maleficent is a darkness-user. In that case, it could be said Darkness is a ‘friend’ to all people who use darkness. 
Unfortunately, before anyone says this line of dialogue proves that Vanitas can’t be Darkness because Vanitas never met Maleficent, Vanitas did meet Maleficent... in the BBS Novel. In the BBS Novel, Maleficent asks Vanitas if he’s a ‘friend’ of Xehanort’s. Vanitas hesitantly says yes (because his abuser isn’t exactly a friend to him), simply because he and Xehanort are allies. He then asks Maleficent if she’s ‘friends’ with Xehanort, and she says yes (in the sense that they are allies). In this roundabout way, it could be construed that if Vanitas is Xehanort’s friend, and Maleficent is Xehanort’s friend, then that makes Vanitas Maleficent’s friend, which still fits in with the theory that Vanitas is Darkness if Darkness is Maleficent’s friend.
Even if we ignore the (technically non-canon) BBS Novel scenes of Xehanort kicking twelve-year-old Vanitas in the face and beating him with his Keyblade until he cried and leaving him isolated in a wasteland for weeks on end, and just go off of the games’ canon, the story of Ventus and Vanitas can still be seen as both literal and metaphorical child abuse, with Ven being the part of the victim who represses the trauma and Vanitas being the part of the victim who lashes out. Of course, if Vanitas does turn out to be Darkness, then he will be retconned from a victim into a scheming child-murderer just as evil as his abuser and the demon/abomination/empty creature that Xehanort always said he was! (Maybe that’s why Vanitas had such a mental breakdown in Re:Mind... he realized every horrible thing Xehanort ever told him about himself was true...). Which is why, as you can imagine, this theory causes me a lot of stress! 
Anyway, that’s the story of KHUX and the reason why I turn into a big ball of anxiety every time a new update occurs. I literally wouldn’t care about KHUX at all if Ven wasn’t in it, but he is, and everything that happens to Ven in the past is something that will effect him and Vanitas in the future, whether Vanitas is confirmed to be Darkness or not. We now know that Ven has had even more trauma forced upon him than he’d had with Xehanort, and I now have a suspicion that the reason Ven refused to create the X-Blade by using the darkness in his heart in the BBS flashback scenes was because he remembered what darkness and/or Darkness did to Strelitzia.
I really can’t imagine why Ven is in KHUX other than to connect him to this Darkness character in some way. Some fans still claim that Ven is the one who killed Strelitzia because they think he was ‘possessed’ by Darkness, but it seems pretty clear that Darkness was the culprit while Ven just stood there in a trance. Even so, I suspect that Ven blames himself for what happened anyway, even though it wasn’t his fault. I don’t know how this will play out with the future/current Ven. Is he suddenly going to remember his past and think he killed Strelitzia? Why? For the angst? Is he going to realize that Vanitas is (or is a part of) Darkness and therefore the murderer of some random girl Ven barely knows? Is Darkness just going to pop out of Ven when he’s in the Realm of Darkness with Aqua and Terra and... I don’t even know. Fight him? Gloat? Enact his evil scheme of destroying the World because you see, Vanitas never really wanted his light back, he never really wanted friends (page 378 of the BBS Novel), he was lying the entire time! Yes, he’s totally this evil monster who just wants to kill people because he’s evil~!
...Alright, I’ll stop. But seriously, I don’t know where this story is headed, guys. This update basically had the MoM tell us to stop trying to figure things out or theorize and that we shouldn’t want to know everything that’s going to happen, so who knows. Next update might throw us a curveball and reveal Darkness was secretly... idk Pete the entire time. He’s Maleficent’s friend! Or maybe it’s just Xehanort again, who knows. I just feel... really tired of KH, and I don’t really know where I’m going to go from here. Hopefully this is the last time I rant about this subject, though, because I really feel like I’ve already said all there is to say.
I want to finish A Heart and a Half, but I also feel hampered by everything that might happen with Vanitas. I also feel like managing my Tumblr blogs is causing me too much stress and distracting me from doing other things (including writing my fanfics), so I’ve been thinking of putting them both on a more ‘permanent’ hiatus after their queues run out sometime later this month. I dunno how everyone would feel about that, though, nor how long that hiatus would be. I’d certainly miss talking to everyone, and you guys make me smile whenever I get a comment or a question from you all! But I also feel like I need to focus on my health (both physical and mental) and work on things that don’t involve social media. I guess I just need a little more time to think about it.
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zdbztumble · 5 years ago
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“Kingdom Hearts II” revisited, Part VI
On the one hand, I can understand how something like this could slip under the radar, as it’s a small point; on the other hand, that small point can make a big difference, depending on who you are. It matters less to me, as I’ve played the game before, but it still bothers me: why would the Secret Ansem Report you get after the retreat from Hollow Bastion give away the name “Radiant Garden?”
In any event - the second pass at the Disney worlds is considerably shorter than the first. I had forgotten how zippy this stage of the game could get. In a way, I suppose that’s a bit of a missed opportunity to let the Organization show their stuff a little, but this game is plenty long as it is, so I can’t say that I fault them for that. As it is, I think the second pass is slighter than the first on content...but it’s also better in how it spaces that content.
Before we get into each of the worlds, though, I want to touch on the concept of “filler.” Whether it’s worlds in the Kingdom Hearts series, non-manga-inspired episodes of Dragon Ball Z, non-League related episodes of Pokemon, or even individual scenes in a movie, there’s a fairly common attitude that treats any and all filler as automatically bad - that anything not immediately germane to the central plot is a flaw. I’ve never understood this line of thought. The “filler” episodes of Gohan surviving alone during the Saiyan Saga are a highlight of the DBZ anime. All my favorite Pokemon episodes are “filler.” Filler is only a bad thing when it takes up too much time, distracting or undermining the larger story. But when it’s well-placed and well-paced, it can be as good as any plot-centric episode, and can even enhance the greater story through unexpected means.
I said in Part IV that I can understand how this game got the reputation for the Disney worlds being filler based on the back half of the first pass, but thinking more about, that isn’t technically true. I can still certainly see how those worlds would give that impression, because the story falls into a repetitive stall, but technically, things related to the main story do happen - Pete and Maleficent try to rebuild their forces, and get thwarted. That this was done in the way it was, with so little variety, cost the story a sense of progression even as nominally important events, like Disney villains being turned into Heartless, took place. By contrast, the second pass on the Disney worlds has more true filler. But because it’s shorter, and because there’s more variety in how things play out in the respective worlds, the overall effect is much more pleasing to my narrative instincts, even if it falters a little at the end.
As it did in the first pass, the Land of Dragons follows naturally from the set-up immediately preceding it (assuming that you play through the worlds by villain level.) In this case, Sora has finally learned the plan of Organization XIII - let the Heartless run amok, then harvest the hearts released when the Keyblade slays the Heartless. Since lives will be in danger if he does nothing, Sora has no choice but to keep fighting. And, when the player arrives in the Land of Dragons, this is exactly what we see illustrated. I know that some people object to how brief Xigbar’s appearance is, but I don’t see how that’s a problem. The Organization’s plot is established by this point; one can easily assume that Xigbar is in the Land of Dragons to further that plot. By the end of the level, that’s confirmed; he was turning dragons into Heartless. And just as Xaldin was teased in the first pass at the Beast’s Castle without getting into a direct scrap with Sora, Xigbar here is given some build-up ahead of his role later in the game - and, by succeeding in making a Heartless, and leaving his Nobodies behind to fight, he avoids coming off as ineffectual, the way he did during the Organization’s first appearance to Sora in Hollow Bastion.
What’s more, the Land of Dragons is arguably more concerned with bringing Riku back into the plot. At this point in the game, we have just seen him leave the ice cream and photo for Sora, but to actually show him taking a personal hand in trying to keep the worlds safe is a significant step. A case could be made that this should have happened earlier in the game, but Riku’s absence from the first pass is a concept that’s grown on me as I’ve gone on playing. There’s a real impact to his finally turning up in a Disney world at this late stage, and I like that Sora was 1. not made arbitrarily stupid for the sake of “mystery,” and actually recognized Riku right away and 2. did have a moment of doubt and confusion about Riku’s alliances. Plus, there’s a great comedy bit derived from all this too: “He was rather rude.” “Then it WAS Riku!”
From there, we have the Beast’s Castle and Port Royal - two worlds, back-to-back, that feature members of the Organization taking a very direct hand in the events playing out, more than any other Disney worlds. It’s Xaldin and Luxord doing the honors, and they are a perfect example of what I’ve meant when I’ve said in the past that Organization XIII works better as a concept and a collective than as individual members. I’ve never meant that in a pejorative sense; what I mean is that it’s the group, the monolithic unit of the Organization as a whole, that is the antagonist of KH II. Xemnas may be their leader, and Xehanort its instigator, but they are a hive mind when it comes to the goal: collect stolen hearts to get hearts for themselves. The individual members shown in KH II don’t really have their own agencies beyond serving that goal, except for Axel, and they aren’t very fleshed out as individuals. Xaldin is just as one-note and empty of personality as Zexion and Lexaeus were in CoM (though gifted with a much better English VA), and Luxord’s gaming sensibility (and Demyx’s incompetence) are only a slight step above that. But they don’t need to be any more defined than they are, because they’re 1. Nobodies devoid of hearts (at this point in the series anyway) and 2. cogs in the wheel that is Organization XIII. Unlike the Organization members we meet in CoM and R/R, they aren’t commanding huge chunks of screen time to blather repetitively among themselves - they appear when the story needs them to, and no more. They provide gradually greater challenges for Sora in combat, creating a boss battle ladder to climb until Xemnas is reached, and also help build up the scale of threat that Organization XIII really poses to Sora after being absent for so long in the first half of the story. It’s video game logic applied to story, and very effectively so IMO.
For some people, the limited screen time of characters like Xigbar, Luxord, etc., and the lack of backstory for them, is a flaw in this game. It should be obvious by now that I don’t share that complaint. For one thing - we are given backstory for Organization XIII, just not an excessive amount of it. And why should there be any more to than what the vanilla version of the game provides in gameplay and Ansem Reports? How much backstory did we get on Jafar in Aladdin, Ursula in The Little Mermaid, or Maleficent in Sleeping Beauty? The story functions well without excessive backstory for the villains for many reasons - chief among them that it isn’t a story about them. This isn’t the tale of dark protagonist Xehanort, falling into darkness and continuing on as the Nobody Xemnas to try and regain a heart. KH II is a point in the series where the staff still clearly remember who the protagonists are, and KH II is a story of resolution for their stories begun in KH I. It’s the resolution of Riku’s struggle toward redemption, begun at the end of KH I and continued through R/R before reaching its climax here; it’s resolution for Donald and Goofy’s quest to find King Mickey, and Mickey’s quest to set the worlds to right; it’s a resolution for Kairi, left alone with fading memories at the end of KH I but determined to set out and find her friends again; and it’s resolution for Sora, recovering his powers and his whole self after the events of CoM while slowly confronting what became of his Nobody in that year, and finally finding his way home after his long journey. At the risk of sounding pretentious, it’s the Odyssey to KH I’s Iliad, and Organization XIII are the cyclopses, sirens, and witches. I don’t need - or want - detailed backstories on them when the story I’m engaged in concerns the people they’re getting in the way of.
(I also think it’s notable that Xaldin hasn’t really been pushed aggressively as a major character since KH II. His brief appearances in later games don’t even attempt to expand his personality; by contrast, Zexion/Ienzo, Vexen/Even, Marluxia, and Larxene’s revivals are treated as much bigger deals, but in all the time we’ve spent with them past their supposed deaths, and for all the background and lore given to them, there’s been no appreciable expansion on their personalities. They’re all still playing the same one or two notes they had in the first place, with the only difference being that their presence is disproportionate to their role in the story and their ability to justify their screen time with personality.)
With that rant finished: the same problems with the wording of the dialogue as the first pass plague Beast’s Castle still, and Belle and the Beast remain too far down the road to romance given the nature of their ticking clock. There’s also a huge lapse in logic - the idea that Belle wouldn’t have been told, by the servants if not by the Beast, about the rose. But I do like how direct a continuation this world is from the first pass. Xaldin’s efforts to make the Beast a Heartless were fleshed out more than Maleficent’s and Pete’s were at any point, and the growth in the Beast’s character during the second pass is nice. Belle’s passivity compared to her movie counterpart is made up for (somewhat) by her quick jab and rescue of the rose. And I managed to beat Xaldin on my first try, without being reduced to Last Hope even once! (One minor nitpick about this world’s second pass, though: if Jack can keep his Santa suit in gameplay, why can’t the Beast keep his ball outfit?)
Port Royal is a massive improvement from the first pass. It’s amazing what loosening the shackles of the source material can do for this series. As brief as it is, it’s a creative way to use an element from the movie, and the first pass of the game, in the Organization’s plans, and it has a lot of great little character beats. I like Jack referring to Luxord and the others as “Organizers;” I like Sora’s prank on Jack with the Keyblade (levity with Sora done right - take note, future series entries); I like Peter Pan turning up as Summon in this of all worlds (I’d completely forgotten he was a Summon, so that was a nice surprise; it did occur to me after I found him that Summons don’t have a story justification here the way they did in KH I - a minor, and possibly inevitable, retcon); and I like seeing Sora show signs of weariness from his journeys. You could argue that his getting teary-eyed at seeing Mulan and Shang together was an earlier sign of this, but here, it’s made explicit. Though I don’t know why he had to cover his feelings with silliness; in KH I, Sora has no problem expressing doubts, exhaustion, and longing.
Another nice touch in Port Royal’s second pass is the way that it gets started - with Elizabeth declaring that she doesn’t want to sit around waiting anymore, and wants to go out and find Will. Because that couple had prompted thoughts of Kairi in Sora earlier in the game, it’s very natural to make the thematic connection between Elizabeth’s actions and Kairi’s here without anyone explicitly commenting on it. This is the way to tie related but distant story elements together. It isn’t necessary - or desirable - that every connection is called out for what it is, but doing it once or twice strengthens the overall effect when later moments pass unremarked upon. It’s a lesson KH III failed to remember, as the only time a connection between Sora and Kairi and the ill-fated Disney couples is made happens after everything Disney has already passed.
Just having the order of the worlds mixed up slightly gives the second pass some variety, but even more comes in Olympus. This is a world largely concerned with its own internal story, tying up the loose ends from the first pass. But the moment when Sora encounters Nobodies in Hades’ layer, only to be saved by Heartless, is a very nice - and subtle - way to keep the greater story in mind. We never learn what those Nobodies are up to specifically, which Organizer sent them, or what set the Heartless to attack them - but their presence means that Sora (and the player) can’t forget that Organization XIII’s plot is never far, even when it isn’t front-and-center. Olympus also demonstrates how to incorporate Final Fantasy material properly, thanks to Auron’s brief flashes of memory - they’re short, and they’re tied into what’s going on in the story instead of distracting from it.
Agrabah is almost as subtle in the way it handles the Organization - an unseen member orchestrates Jafar’s release, on the hope of making him a Heartless. It’s a slight role for them, but a different sort of slight role than they had in Olympus. This is where the variety counts for something compared to the first pass; if not a whole lot is progressing in the plot, at least things play out in a different way in each world. My problems with Agrabah’s second pass are all to do with the world on its own terms; I find the controls for the carpet riding a little wonky, and the world has the opposite problem to many later ones in that it gives the Disney hero nothing to do with defeating the villain while Sora does all the work. The resolution with Iago is nice, though, and I’m sorry this series never closed things out on Agrabah with a King of Thieves adaptation.
It’s only when we arrive at Halloween Town that I think a Disney world (on the main World Map, with combat) can truly be said to be all filler. No one from Organization XIII is present, no schemes take place behind the scenes; the only story here concerns the local Disney characters. And with the beat of him being excited to see Santa played out, Sora ends up without anything to do - he’s along for the ride with Jack. However, even with that, I would say that the second pass on Halloween Town is how to do filler right in a video game like this, because this side excursion has plenty of thematic significance. Dr. Finklestein’s puppet doing bad things out of a desire for a heart is the whole of Organization XIII writ small, and gives a preview of the pathos to come with them. And of course, Sora is once again reminded of Kairi in an adorable closer for the world.
Sadly, the last in the line-up is Pride Lands, and I was once again disappointed by this world. Taken as a whole, it’s probably the weakest of them, not counting Atlantica. That’s a huge shame, because it’s such a wonderful idea for a KH level, for many reasons. Besides being derived from one of the best and most popular Disney films, and offering great form changes, taking Summons from the first game and expanding on them in the sequel - treating them as true characters, who remember Sora and their adventures with him - was a beautiful concept. And it works so well in the Land of Dragons, even as Mushu gives way to Mulan as Sora’s chief point of contact. But Pride Lands just couldn’t pull it off. Here on the second pass, the Scar ghost makes for an intriguing idea made laughably underwhelming in execution, and the final Heartless boss is disconnected from any story content within that world or the larger plot. This is filler done wrong, and the best I can say for it is that it gave Sora more of a role than the first pass did - seeing him employ reverse psychology was fun.
(I might as well touch on the two optional worlds - true filler if there ever was any - while I’m here. I still think the 100 Acre Wood was needlessly shoved into the flow of the story during the first half, and the concept is still repetitive from the first game, but I have softened a bit from my earlier stance that it shouldn’t have been brought back at all - the minigames are a lot of fun, even if the world doesn’t quite pack the emotional punch it did in KH I. Atlantica, on the other hand, remains a colossal disappointment. I had forgotten just how much it forgets and/or ignores from KH I once Ursula shows up - logic is out the window at that point, the way Ariel and the others react to her. Her song is the worst of the bunch, and Ariel isn’t even involved in fighting her this time.)
I’ll go ahead and close on Hollow Bastion, and the second pass at Space Paranoids. Once again, we have some variety here. This time, it comes in the form of cross-cutting - cutscenes of Leon racing around preparing things juxtaposed with Sora’s gameplay inside the system. The only other time in the series I remember cross-cutting being this effective was in juxtaposing Aerith’s briefing of Donald and Goofy in Traverse Town with Leon and Yuffie doing the same for Sora in KH I. And there is an absolutely wonderful moment where Cid and Merlin finally come to a head (“OLD loon, you say!?”) It was another of those delightful bits that I’d forgotten about, and it only underscores how mistaken an idea it was to abandon this little unit in favor of “original” characters. When has Ienzo ever shown this kind of chemistry and interplay, with anybody?
But I do have to close on a negative this time. There are some nitpicks to be had with the second pass at Space Paranoids, such as Sora being more awkward about hugs than a computer program. There are legitimate story issues, such as the lack of good reason for the system going screwy. And there are missed opportunities - one of them related to that last point. Xemnas, or another of the ex-apprentices, could have been responsible for setting that off, which would have gotten Organization XIII involved in the last world right before the home stretch.
Less detrimental to this story, but more detrimental in the long run to the series overall, is the fact that the reveal about Hollow Bastion once being Radiant Garden doesn’t yield any revelations about the tritagonist of the series who came from said gardens. Kairi’s past is the one loose end from KH I that this game won’t end up resolving, and the series has never properly addressed it. Ansem SoD, possessing Riku, seemed to know her, and declared her “Princess” in no uncertain terms; one could infer from that that he knew her. The Final Mix of KH I would reveal that he deliberately selected her for an experiment to find the Keyblade. That this is all we’ve ever gotten - and that backstory concepts that might have suited her were given to other characters - is ridiculous. This game, if not the exact moment when Tron reveals the name Radiant Garden, was possibly their best chance to rectify this, and they blew it.
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My main issue(s) with KH3
Spoilers abound, so please don’t read if you haven’t beaten the game or don’t want any negative opinions influencing how you see the ending/ the game. I did enjoy several parts of KH3, but this post is focused on things I had issues with, and if you don’t want to see criticism of your media please look elsewhere. 
This is how I interpreted the game as someone coming into KH3 with KH2 being the last game I played, and a playlist of youtube videos spanning lets plays, summaries, and humorous deconstructions as a codex. 
Here’s the thing. I’ve seen several people already break down how KH3′s story and pacing could have been handled better. Specifically, to more comprehensively tie in the 10,000 plot points that needed to be covered in a way that actually helps connect the main characters. I’m not going to get into all of that, because frankly I can’t fake knowing enough about the background lore of Kingdom Hearts to know how to better juggle all of the intermediary games into KH3. 
Most of my grievances honestly lie with the handling of the Destiny Trio and the Disney Worlds. 
I’m going to do a read more on this because it’s gonna be a long one. (Also very much a train of thought, so disorganized, sorry). 
So. Sora. Protagonist of the game (mostly. kind of?). 
A cheerful ray of sunshine.
A Keyblade wielder who has overcome traumatizing ordeals that tore him away from all he loved and knew at least twice now for over three years. 
A continuity disaster stuck being pinballed back and forth between happy goofs and hollow tragedies every thirty minutes in between busywork battles and off-scene disney films for 85% of KH3. 
I understand that Sora’s greatest power is supposed to be his optimism, as it’s sort of the prerequisite for going through disney worlds where people sing about their problems. I get it.  
However, there’s a difference between, “I’m naive and happy and oblivious and that’s why I’m a guardian of the light,” and “I have battled true darkness and felt true loss and decided that choosing to be kind, choosing to embrace joy in new experiences and relationships, is a bigger middle finger to the darkness than anything else.” Guess which one I prefer. Guess which one I was thinking would finally be Sora’s character arc. Instead he’s happy, happy, happy, happy... and then suddenly in the eleventh hour having a mental breakdown. 
Sora is written into a loop every game of kind, naive, but unchanging (”Don’t ever change, Sora”). That was endearing when we were both 14, but after almost twenty years it gets tiring to watch Sora get hit with a reset button every time you meet up with him again. There’s a scene in the gummi ship early on in the games where Donald asks Sora to “take this seriously,” and Goofy remarks that they seem to be stuck in a rut as Donald and Sora have the same conversation over and over again before entering the first series of Disney worlds. Sora knows he needs the power of waking in order to help his friends and free those trapped in his heart, but seems content to just drop into various worlds and wing it, and hope that it all sort of works out. 
And then when it does work out, and Sora uses the power to save everyone, he’s immediately told he’s doomed now? Like, what was the point of him being able to use this to connect with people if he’s doomed. Why did they want him to have this. What’s the point then of Sora having these strong connections. 
Each world makes a big scene about the friendships and connections that Sora makes so easily, but in KH3 there never seems to be enough time for Sora to actually pay them any attention unless the person is right in front of him. Sora seems to make connections for the sake of making connections in KH3, and the ones he has, he does very little to advance or reconnect with.  
Like, the whole point of 100 Acre Wood this time was apparently that Sora’s connection to Pooh was weaker for some reason. I honestly didn’t understand the reason or how it was magically resolved just from Sora showing up and saying hi? But whatever. 
My two least favorite worlds were Corona and Arendelle, for the same reason. There was no believable connection between Sora and the characters there. For fuck’s sake, the combat ally you get in Arendelle is the snow monster, not even a main character.
Sora is like the living embodiment of the B99 clip of Rosa with her dog. He just met Elsa and spoke a whopping five sentences to her, but damn if he won’t climb a mountain five times just for her to save herself without ever talking to him again. Like, literally that is the only interaction Sora has with Elsa. Same thing with Anna, and in her case I literally had to mute my tv so I could track what she was actually saying since they decided to shove two songs from the movie into this game.  
You spend the majority of your time in these worlds trying to play catch up to the leads as they have their movie play out around the bend in the road in front of you, out of your sight. Props to Disney’s ego that they think I remember the beat by beat plots of their films when they came out 9 years ago (Tangled) and 6 years ago (Frozen). I actually had the thought of going and watching Tangled just to remember what Flynn and Rapunzel got up to while Sora wandered around a marsh and had a pointless conversation with Marluxia. 
(Also, getting real tired of the “Good to see you Sora” “Who the fuck are you?” “Oh that’s right you don’t remember that game haha it’s fine it was a gameboy game nobody even knows what those are anymore.” That shit was getting old midway through KH2.) 
To be fair, the PoTC world suffers from the same problem as the other two. Sora shows up, sees everyone for thirty seconds, gets separated, and while we’re dicking around trying to find white crabs on the islands there’s a whole movie going on that we don’t see or participate in. I feel really bad for anyone who did not keep up with that franchise because I only watched the third movie the once and I was confused as hell. Also, the whole time I was finding the crabs in Port Royal all I could think about was this ProZD video. 
I just. I’m 26 years old. These movies hold no nostalgia for me, and maybe that’s the problem. I already had a connection to Aladdin, Peter Pan, etc, so I was maybe more willing to suspend my disbelief and just enjoy the interactions. But those Disney worlds also felt more tied in to the plot. You can make the argument of Marluxia and Larxene putting pressure on Sora to find the Wayfinders so that six princesses of heart aren’t used as backup... but where are the other three? Anna, Elsa, Rapunzel, and Kairi make four. Where’s Merida, Tiana, Moana? Mulan or Pocahontas even, since Moana was probably too recent. (But probs not, as it was probably starting development in 2014). If that’s going to be yet another subplot, shouldn’t you at least see it through?  
My point is, I can distinctly recall prior games mostly keeping to the established script in the disney worlds, but still letting Sora really get in there and interact with the characters. The heartless, nobodies, etc were a real wrench in the works for the plots, and had an actual effect on how the story was told and the order of events. Sora felt more involved in cutscenes and was an active participant in the world’s events instead of just a bystander. 
In KH1 and KH2 there was a dialogue happening between the villain of each world and a greater evil. Hell, in KH1 they were a unified council! In KH3 they’re puppets who don’t even talk to the bigger bad like Randall or Mother Gothel, or are there for a whopping thirty seconds like Hans. It makes it more and more obvious that the Disney worlds are just being shoehorned in as a contractual obligation than for any real purpose anymore.
 The only world that’s appeared in all three games, Olympus, was especially jarring. Like, you could tell there was a lot of corners cut on what VAs they could get for this game, as Phil does not speak once. Meg spends more time making eyes at Hercules and nodding than showing any of the sass she has from the film. (This was a thing in KH2 as well tho so I can’t complain about them continuing to drop the ball on even background women characters-- Oh wait, I can, because they’ve had T H I R T E E N YEARS to get it right.) 
Which I guess is as good a segue as any into Kairi Time. 
Listen. Did I mention I’m 26? Yeah. I started reading fanfic on livejournal. I was there when AO3 first got its start. I’ve seen the shipping wars. I know the dark past of Soriku vs Sokai.
I couldn’t give less of a fuck. 
These characters are still 16 and I am now 26. I’m fine with them trading noogies and maybe being able to kick back and play some Mario Kart. Kairi would wipe the floor with both of them because she had time to get good enough to beat Tidus, Wakka, and Selphie combined between KH1 and KH2. 
The point is, I don't care one way or the other about shipping. If my 15 year old self were here, they would be horrified I wasn't over the moon when Kairi and Sora finally shared the paopu fruit. As it is, I kind of stared blankly at my screen and went 'huh, there's gonna be a lot of fanfic fixing this moment.'  From both sides, I think, because even if you're into Sokai you gotta admit that moment did not feel romantic. It felt forced. Like "Oh hey, we've been putting this off, huh. Welp, here we go!" 
It doesn't help that I really, truly, don't like whoever Kairi's VA is in this game. Like, she sounds so ditzy and soft. Get that shit out of here. The dialogue and voice acting in this series has never been its strength, but honestly, I cringed my way through every interaction between Kairi and Axel because of how stilted and bad their conversations were! I’m definitely not saying that Kairi’s voice was stellar in 1 and 2, but at least her voice was clear, and had personality, and by the end of 2 was actually fairly strong. She sounded strong, and determined to be fighting with Sora and Riku, green as she was then, in the World That Never Was.
Whenever she talked in the third one I just sort of grit my teeth and wondered why someone on the production team wanted Kairi to sound so weak. 
Then they killed her at the labyrinth and I said, ‘Ah, that tracks.’ 
I played FFXV, so I guess shame on me for not seeing the signs when the girl love interest is about to be capable and not needing the hero to save her. She gets taken! And killed. Fool me twice, shame on me. 
I actually saw people excited about that Verum Rex thing and after seeing the Noctis ripoff reaching for the Luna ripoff covered in purple light I laughed, and laughed. And then sighed and reached for a stiff drink. 
All this to say that while I’m angry but not truly surprised that Kairi was once again shafted, I’m all the more pissed that they did it in the laziest, most insulting way possible by hinging it all on Sora needing a reason to fight Xehanort. Like, really???? Really. That’s your angle. The man-pain trope is so painfully overdone. Please. It’s 2019. Come into the future with us, Nomura. 
And I feel bad that all of the stuff I just wrote mostly revolves around Kairi being Sora’s romantic interest. But that’s because that’s all this game allowed her to be! Princess of light what? Bequeathed Keyblade wielder in her own right who??? Every battle she and Axel share with Sora they get their asses kicked in 30 seconds flat, so maybe Merlin should have left them suspended in time a little longer. Maybe long enough to convince someone out there in the universe that these two deserved to be competent. 
Hell, not just competent. Amazing. Kairi deserved to be able to stand on her own two feet and hold her own. To be running alongside her boys and not just be an object for them to tussle over or save. As Aqua’s somewhat successor, she deserved to be a terrifying wielder of battle magicks and flurries of light magic. 
To be replaced by Xion was just insult to injury. Like, I’m very happy that Xion got her heart back and was reunited with Roxas and Axel, but she didn’t need to be brought back at Kairi’s expense. The world won’t implode if the replica and actual person inhabit the same space. 
Which is leads us to our third member. 
Riku. To be fair. Riku got the most growth as a person out of the three of these kids, easy. We finally see a Riku who is confident in himself and his journey, and willing to take everything he learned along the way to help Mickey, Aqua, and even his own replica. However.... 
He doesn’t seem to give two shits about Kairi anymore? Did they even talk, like, once during the whole game? I can’t recall a single instance where Sora, Kairi, and Riku were in the same place together where it was just them, and they held an actual conversation. Hell, where they even said “Hi, how’s it going? What have you learned, had any good food lately?” 
God, even when Kairi was taken, and then when she was killed, Riku had one moment of anger, and then was completely, like, chill again, and back to talking Sora down. Like, what? I don’t want any love triangle bullshit, but Riku and Kairi were friends as much as Sora and Kairi and Sora and Riku are friends. 
And that’s what bothered me the most about the disappearance of Kairi introducing this bullshit narrative of Sora abusing his power of waking. He spent two games trying to get him, Riku, and Kairi together. But he doesn’t want Riku to help him get Kairi back? And Riku’s just going to let him go?! After all Riku has done and learned about falling to darkness and clawing yourself back to light and peace, he’s just going to let Sora do the same?
I call bullshit. 
And this is why when Sora suddenly faded out of view on the beach next to Kairi I slowly leaned back in my chair, dropped my controller into my lap, and flipped off my tv screen with both hands.
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