#anyway here's my homebrew design
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We were so close to getting him in tf1..,,.
#mandatory astrotrain posting#transformers#tf astrotrain#astrotrain#WE COULD'VE HAD ASTROTRAIN???#this is so sad#anyway here's my homebrew design#transformers one#tfo
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Thirsty Sword Lesbians
Anyone here ever play Get in the Car Loser? anyways
Touchstones: Queer fanfic and media, Premade settings have many different touchstones
Genre: Swashbuckling action, can vary from group to group
What is this game?: Thirsty Sword Lesbians is a game about being swashbuckling queers of all colors and sizes, it's got a very generic setting, as long as your setting has combat, queer romance, and evil to be defeated, TSL can run your setting
How's the gameplay?: TSL is a powered by the apocalypse game, primarily based on the classic Monsterhearts, with its Strings mechanics being outright named after the mechanic of the same name from it. It's a classic PBTA (which you can read more about here) system with the core difference being the game's mechanics, which encourage the players to do things that are not the healthiest, or to fall fall in love with the other PCs or NPCs. For example when a character falls in love, they may ask a question about that person according to your playbook, this is your trait of heart, and when trying to figure someone out mid-fight you may ask one extra question from your playbook, this is your trait of blade! and this mechanic exemplifies what everything the gameplay in TSL wishes to lead to: Heart (falling in love) and Blade (Combat)
What's the setting (If any) like?: TSL at first seems like it doesn't have a setting, and it kinda doesn't, while there are many, many, many very fun premade settings within the book, the average TSL setting only has to have 3 things: Combat, Romance, and 2 Toxic Powers, toxic powers being two entities within the universe (be it a faction, religion, power, etc) that may not Necessarily oppose the players, but are definitely a bad thing.
What's the tone?: Tone is generally decided by the players, but there will always be two universal things: Queer Rebellion via community and people trying to put down this rebellion.
Session length: Very very variable, but usually speaking you can do a lot in the plotline in 3 hours, though at minimum I think it'd be an hour long each session
Number of Players: TSL can be run with very few players, 3-6 is preferred but there's rules for solo or even two player play
Malleability: TSL is designed to be malleable, not really having a defined setting, its themes are designed around lesbian romance, but the game itself has MLM rep and explicitly states that trans stories can also be run within this.
Resources: TSL has free playbooks, organization sheets, a google sheet that's pretty good, and a pretty decent amount of homebrew, most of it is fanmade but its there
TSL's my favorite tabletop game. While not doing too much new, it polishes what was already established in prior games to a very very high quality extreme, it's a great time, even if you're not a lesbian.
remember to kiss girls, inject estradiol, and have homoerotic swordfights with people whose worldview and/or neuroses are injected within the fight itself!
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My take on designing Ilmater for a future campaign ! Praying for tumblr not to censor this for the nudity but oh well, if it happens it happens .
This is for a homebrewed campaign where basically after a war most of the gods retired and left humanity on its own basically, and only a few gods ( like Ilmater ) stayed there to either help or try to gain power . Ilmater in this universe does not appear as an avatar, it’s true Ilmater there :)
For the design I just liked the idea of him having the scars of his saints and to bear markings slaves historically had ( like the ankles and knees being slit , which was something you did to runaway slaves ) . I considered giving him burns but I decided against it bc it’s not only Bane that has slaves in dnd .
Anyways he’s my pookie and I love him dearly . And here’s an animation made in barely 5 minutes for how I see his healing abilities
#dnd art#dnd5e#ilmater#ilmaterdnd#character design#character art#dnd homebrew#dnd character#drawing#animation
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How would one go about learning how to make something like the cactus?
Like prerequisites, older code, hardware stuff, etc.
The main prerequisites I can think of are being heavily interested in vintage computers, and having the drive to try and fail and then try again.
I started with building Grant Searle's design, borrowing from other working designs as I went. However, for the front panel? That's alot of time designing, learning, simulating in Logisim, and testing with physical logic gates to produce something 100% original and of my own design. I imagine most folks won't want to go to the trouble of designing an entire front panel state machine like I did.
The good news is that there are way more kits that can help teach the necessary skills than ever before! Most notably, Ben Eater's 6502 kit is a really great way to learn many of the things that I've put into practice here. He has a whole youtube video series associated with it, walking through concepts, construction, programming, etc. step by step. Even if you don't build one of his kits, watching them is an informative process. *I* learned alot, even after having built the Cactus.
If you're going the Z80 direction, the RC2014 series of kits can teach you plenty. There's also glitchworks kits in a few processor types, but those tend to be a bit more for the advanced user. There's the 1802 Membership Card but that's small and not really expandable. I could be here all day listing kits that can help teach and build up experience.
I should mention that I have a computer science degree in my back pocket, but learning logic gates or using assembly was only lightly touched on in the course of my studies. Most of the programming I do involved messing around in BASIC anyway.
I really didn't have a game plan for some of it, so alot of my learning process was trial and error. Alot of errors, in fact. Still making them, and learning from them. I also took the harder route to construction, since I didn't know how to use EDA tools for designing PCBs like KiCAD or Altium or Eagle (don't use Fritzing for the love of fuck).
Oh, one other thing I can recommend: reading through contemporary 1970s computing magazines like Byte (check the internet archive for back issues). There are all sorts of cool projects and ideas present that can really guide you. It doesn't hurt to have a copy of Don Lancaster's TTL Cookbook on hand (I think it's in PDF form online).
Finding a community to help you out is also a great idea. Even back in the 1970s, many folks who jump-started the home computer revolution had the Homebrew Computer Club to help them out. Community meetings to bounce ideas off of, and help one another through debugging are essential in my book -- you don't have to work in a vacuum. I've got a few places I've asked for help, most notably the Retrotech Crew discord server. I've had the benefit of friends who also have homebrewed designs like @techav, who have inspired me with their ideas, but helped me out with mine. In turn, as I've learned, I've been able to help out others.
Hopefully that answers your question. Keep 'em coming!
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Trickery Domain: Revised | Making a domain more than just its one feature
PDFs of this and more can be found over on at my Patreon here! I release everything for free, so your support makes this possible. I'm working on a new class for 5e! Follow the Kickstarter here! I've also started making a new system based off of 5e, 6th Dawn! Become a patron and join the playtest.
So, in this month of deceit, what sort of trickery could I devise? No… revise! Haha! I've always been slightly disappointed in the trickery domain. It has one of the coolest channel divinities (the coolest belonging to forge) but past that, everything else is unremarkable. At will advantage on stealth for one person. Be invisible for 1 round when you could be doing the cool thing. and finally cool thing, but stronger! The divine strike was okay, but that's also the one thing that it only had one of two options for anyway
Bonus Proficiency
Behold the divine providence of lies! What do you mean it doesn't teach you to lie? I considered getting disguise kit, but I solved that with the next issue.
Sacred Mask
So, warlock's get unlimited disguise self at level 2, so what if a cleric could too? But how do I rationalise making it more limited, I know! By making it mundane so as to bypass divination magic
Invoke Duplicity
How do you improve upon perfection? Not sure, but I had to do something. I am all for fuckery with a doppleganger of some sort, well, I decided that making an important feature of this CD require melee combat doesn't really fit every kind of trickster. But what is tricky? What if what you thought was an illusion is now suddenly real?
Redirect Attack
I was inspired by the old treachery paladin and this seemed fun. This could probably do with some kind of restriction, but one reaction per round is a pretty good limit
Sacred Visions
When designing domain capstones, I find it useful to ask 'what is the ideal of this aspect?' So, when tricking someone, what if it was REALLY convincing? This is similar to my programmed hallucination spell, but more specific.
And now to plug my stuff. I release homebrews weekly over on my Patreon. Anyone who pledges $1 or more per post don't have to wait a month to see them, and also help fund my being alive habit.
At the moment, they have exclusive access to the following:
School of Illusion: Revised
Oath of Discord
Modular Airships
Lightspawn
I also have three classes, and a splatbook over on DriveThrueRPG to check out:
The Rift Binder. A class specialising in summoning monsters and controlling the battlefield.
The Witch Knight. A class that combines swords and sorcery in the most literal way.
The Werebeast. A class that turns you into a half beast to destroy your foes.
d'Artagnan's Adventurer Almanac. A compendium of races, subclasses, feats, spells, monsters and more!
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ok please tell us about the tandy-memorex vis :D
OKAY the Tandy Memorex Video Information System is a hilarious console that Tandy/Radio Shack came up with in 1992.
It's called the Tandy-Memorex VIS partially to distance itself from Tandy, but Memorex was owned by Tandy at the time, and this is entirely their fault. Back in 1992, the CD-ROM was the NEW HOT THING and everyone wanted to get in on that. Arguably every console that tried failed to some degree or another, until the Sony Playstation in 1994. But the VIS failed spectacularly hard, selling something like 11,000 units, and Radio Shack was nearly giving them away towards the short lifespan of the console (1992-1994).
It got about 20 games, and another 24 releases that could charitably be called "multimedia products". Things like encyclopedias, photo albums on assorted issues, and spoken-illustrated-book things with minimal animation. Of those 20 games, many of them were edutainment games, things like word puzzles, math games, drawing tools along the lines of kid-pix (on a console with no way to save pictures or print them out, so... yeah).
On top of this, it cost 699$. IN NINETEEN NINETY FUCKING TWO. Plug that into an inflation calculator and it comes out at about one and a half thousand dollars, for a console with barely any games and the ones that it did come with are designed for the little kiddies. This thing never had a market.
But here's the thing that makes it so memorable to me: While the games available for it were not interesting, and it's just another example of a failed CD-ROM console alongside the endless failed or barely-survived ones that littered the early-90s... (Every played a CD-i, 3DO, NeoGeo CD, PC-FX, FX Towns Marty, LaserActive, Commodore CD-TV or Amiga CD32? How about one of the add-ons, the Sega CD, TurboGrafx-CD, or Atari Jaguar CD? Hell, this is what the Nintendo Playstation was supposed to be, before that deal went sideways and it became two separate consoles)
The thing is that technologically the VIS is super unique because it's an idea that wouldn't really be repeated until 2001, nearly a decade later: The VIS is a console that's a computer.
Yeah, I know, all consoles are computers (except maybe arguably some early pong units), but I mean like a desktop PC. The Tandy-Memorex VIS is an IBM PC clone running Windows!
(EDIT: Accidentally submitted too early)
It's a modular windows, a sort of embedded-windows that only runs off a ROM chip, but it's still an Intel 286 with a relatively normal VGA card, a megabyte of RAM, and a 1X CD-ROM drive. This thing could basically play a ton of DOS games, it would just be a matter of some basic porting.
And it just never happened. Instead all the games are custom-designed edutainment/multimedia things, and no one ported Duke Nukem or Commander Keen or Kings Quest to it (Actually Sierra did make a test port of Kings Quest 5, but it never came out. Reportedly it was slow as hell)
It could have been a very interesting console that let us play tons of DOS games in the living room in 1992, but Tandy mismanaged it with the ridiculous price and bad policy regarding games releases which meant it never really amounted to anything.
Anyway I've got one in my room right now, and I'm planning on building a CD-ROM emulator for it so I can easily play around with making homebrew with it. I want to port a bunch of DOS games to it and make it reach its potential, like Tandy should have done in 1992.
They already had a successful line of PC compatibles in the Tandy 1000, and the VIS is partially made of advancements they developed for that weird line of computers. If they had leaned into that angle, sold it at a better price, they could have really built something special. So many advanced DOS games (and even more advanced ones made possible by the CD-ROM format) that would blow away anything else in the console market in 1992 could have been VIS releases. Instead we got some (barely-)FMV games and a bunch of sub-par Math Blaster and Reader Rabbit clones on a console that no one wanted to buy because it was too damn expensive.
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Otto progression part 2! Here's a collection of my dnd character from throughout the year so far. Including some NPCs and other player characters. We recently had our 1 year anniversary for the game so I wanted to draw everyone's character and some memorable NPCs / Enemies from the game.
I'll talk about the images under a read more if you're interested.
So the first picture was Otto's new look after becoming divine. We thought it would be cool to try out the Gestalt system (which is leveling in 2 classes at the same time), and Otto had a combo of Death Cleric with a Homebrew Necromancer we found. I would NOT recommend the homebrew we found, the subclass I took turned out to be extremely broken without us realizing. It did make for an extremely funny combat where we were fighting a mini army, dropping Sickening Radiance down on them, and getting 100+ HP back once a turn through syphoning traits. Honestly it was incredible, and extremely fitting for Otto who basically became a God of Death.
Right after making the art of Otto's next outfit shit hit the fan hard, which made the very happy and cute expression in the picture just... completely unfitting for what happened. Otto grew up in a foster home along with their six other siblings, Everette(the eyeball ghost) being one of them, and raised by an old woman named Ingrid. They loved their home, and even after they reached the age they could move out to live on their own, they chose to stay and help take care of the home. Turns out, Ingrid has been a flesh puppet orchestrated by the "real" Ingrid, who was this powerful old Ascended(super powered humans basically) that wanted to keep Otto safe until everything came together for her to set off her plan to send them out into the Otherworlds(basically the dimensions that open up to the players when they become an Ascended, think of it like the "world map" name). Then it turned out Otto was taken at birth because Ingrid needed their blood to create an immunity to the BBEG's mind control effects, and used that to give to the other players. The reason Otto was immune at birth, is because their mom is the BBEG. So, it turned out Otto had been an Ascended all along, but their powers were suppressed and they've basically been lead down this path by their grandma. Otto's BBEG mom is the bottom right lady in the 6th picture with the white hair. Which was COMPLETELY UNINTENTIONAL OTTO'S HAIR HAS BEEN SLOWLY TURNING WHITE. I had begun the process since they became an Ascended, and then when we found that out I just... my reaction was just the surprised Pikachu meme. So we found out that the BBEG had been doing this for a while, having kids, and basically killing them and taking their power for herself. Before she had the chance to do that with Otto, Ingrid snatched them and went into hiding to start her whole revenge plot.
Anyways though, since then it's just been constant emotional turmoil of the party trying to grasp what the fuck is going on(again). But we're all having a great time. I mean between the emotional trauma. It's been hit after hit for our nb legend, their other bro was murdered along with one of their companions, they've been questioning their trust with the party, they had to defend their friend against another god of Death(who they ended up taking the powers up) and now that friend won't talk to them, and they're sort of just going through the motions. IN ALL THAT THOUGH, they did start getting close to one of the NPCs named Serfan that's been helping them out. They met because Serfan was hired to kill the party. :) Good times. He's in the group picture, if you look close enough you might be able to spot who he is.
AND FINALLY, THE LAST PICTURE, is how I imagined Otto's design progressing towards the end of the story. Tired, embracing their new self, and I thought they would just look cool with a big coat. Very regal feeling for someone that would take over restoring balance in the universe as a death god.
Anyways though thanks for reading! The game is currently on pause while one the players got busy over the summer. Hopefully we'll be returning to the game soon and finishing it up. Even after the game is done, I might still draw Otto. They've grown to be a fav.
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~~~~~EUANTHE DUMP!!!!~~~~~
Here is some more Euanthe stuff I made a little bit ago. She has been on my mind as of late and all I wanna do is draw her morreeeee. However, *sigh* I have finals I have to do, so for now this must suffice. Most of her tattoos are Magic Tattoos from TCoE, but recently she got a new fun homebrew tattoo I found online called the Tattoo of the Peregrine which basically lets her sprout big ole wings. She is a druid, so she can wildshape, but her wings help in situations when I don’t really want to use up a wild shape just to use her crazy perception to scout out an area. This particular tattoo was given to her by Athena at a level up (I forgot which level but we are lvl 17 now, and it was pretty recent, so it may have been 17 idk) so I figured it’d be fun to use owl wings for the reference, plus I feel like of all of the owls, barn owls are the most Artemis coded, seeing as she is the champion of Artemis.
Omg her first full body piece I made!! This one for sure is a throwback. I was still exploring her character and trying to fit as much of it into her design as possible. I’ve got a soft spot for this piece even through she has changed a bit since then. I still imagine her armor like this, maybe a bit more leather here and there and some more fancy stuff since they’ve leveled up quite a bit since this piece was made but similar vibes. I don’t usually draw her in full armor just because I like drawing her tattoos so much, but here she is. Oh and how could I forget about Argos!! He is her oldest friend and the best boy in all the ancient greek world. She carved him out of marble she found in her woods one day a very long time ago. Before the campaign started, he would sit on a plinth at one side of the the forest Euanthe was tasked with caring for and greet travelers when they arrived at its borders. These particular woods can be quite disorienting, and many a traveller have gotten swallowed up entirely by its charms, so Euanthe and Argos existed there as guides as much as they were protectors.
This one dates itself… The character on the right is Hybris, champion of Dionysus, so this format was quite fitting lmao. This was following some events in campaign in which Hybris may or may not have accidentally made a child go blind and become a seer and almost get arrested and by proxy almost made the rest of the party get arrested… but its ok because he fixed it by starting a rager that got the entire city of Athens to get drunk and completely forget about it all… ah the memories…
Ah yes, the Albion arc…
Basically, we were in a place that was guarded by a special kind of magic which meant that we couldn’t contact our gods and they couldn’t see us (hence the lunar eclipse). Euanthe in particular, since she is basically just a living amphora, doesn’t sleep, so she spends most nights meditating in temples of Artemis with the other huntresses. This arc was particularly hard for her. Her relationship with Artemis is complicated. She knows that Artemis created her for a reason, but she doesn’t know what that reason is, and she worries that her love for Artemis has grown outside of the bounds it was meant to.
I do really like this piece, but it’s very unpolished and I would like to revisit it soon to finish it up and maybe add a few things.
Then there is this onneeee… soo basically, I love this character so much that I may or may not have brought her into a Curse of Strahd campaign. But it’s ok i swear because she’s different in CoS I swear. Several hundred years have passed since the events of her original campaign, and she has grown quite jaded since the fall of the Greek Pantheon. In the original campaign, she’s pretty bubbly and optimistic, so its a pretty fun character development to play with.
Anyway… I love her and miss her and just wanted to post these as I reminisce…
#my art#dnd character#dnd art#artists on tumblr#euanthe theadris#euanthe my beloved#we need to play greek campaign soon#or else I will explode#greek campaign#gotta love greek mythology insert characters#artemis#me? obsessed with the moon? pffffft noooo…#curse of strahd
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hi I saw your post saying your ask box would be open to offer TTRPG suggestions/advice and I was wondering if you could help me out! I play DnD (shocking, I know) because it's what I know even though it doesn't give me tools to do what I want to do. It's hard to switch when so much of my stuff as a DM in my homebrew world has been set up to work with it, but I'm hoping to find something to switch to anyway.
My game has become a sort of module on its own in that I run the same homebrew story with new groups, so I know basically the world from the ground up. I'm hoping that there's a system out there that has at least ok combat but primarily social stuff. It's high fantasy with magic being common enough that magical lights are used for business signs in the town square. The game heavily replies on social actions, talking to NPCs, getting info from them, making agreements and deals, and a little bit of "we gotta kill this guy without being caught because he's fucking awful" or just plain killing enemies like dragons in general. Gods are in the story and exist partly powered down due to plot reasons, so a game that's meant for a world without magic or gods wouldn't work. Combat is to spice up the game, not the main focus in the way that DnD tends to set its rules up and its assumption of fighting being the man way characters interact with the world.
I looked at Pathfinder and while it does offer a lot more in that regard, it was far, far too crunchy with too many options and overwhelmed me. I saw that Foundry devs are working on a system named Crucible which seemed really neat with the branching paths for players to create characters beyond the railroad of a class limiting them severely in options, but it's incomplete and that doesn't help. I honestly don't know where I'd start looking for something to replace DnD as a system. I've tried looking a bit but most stuff that comes up is Kids on Bikes or Powered by the Apocalypse but the former has assumptions are are irrelevant by design and the latter is too open ended.
Thank you in advance! I hope I didn't send too much info or bother you!! (Side note: This was sent from my main blog since Tumblr forces main blogs to be the ask sender, but I don't use that for interaction, so any responses I have will be from my side blog RachRiposte.)
I am so sorry for missing this! It got lost under a deluge of requests for money, but I really appreciate the ask!
It makes a lot of sense that PbtA would come up; I agree that Kids on Bikes is irrelevant, and while I can’t think of any particular PbtA system that would be a good fit, there’s some mechanical elements from them that could help with a homebrew temporarily while you try out new systems.
I’m thinking of stuff like Thirsty Sword Lesbians’s and Glitterhearts’ investigation mechanics, where on a successful roll you can ask 1-3 questions (depending on your result) from a list. The GM always answers the questions honestly.
TSL’s:
What are your feelings towards _____?
What do you hope to get from _____?
How could I get you to _____?
What do you love most?
How would you feel if I _____?
Glitterhearts’:
What happened here recently?
What’s about to happen?
What’s the most dangerous thing here?
What’s the most useful thing here?
What needs to be protected?
What here is not what it appears to be or what are they trying to hide?
Who is in control here?
What new and useful information can I gather?
What sort of creature is it?
TSL also uses Strings, which might be helpful; those can represent favors owed or agreements made between characters, or they can just be “I know you well enough to offer you something you want in exchange for something I want.” Let me know if you want more information on that!
These mechanics might be too broad or open-ended for your purposes, though. Are you looking for something that’s more like a basic framework of mechanical ways people can get information from NPCs or their surroundings, or something that gives players more specific actions to work with? Or something that relies more on player skill in asking questions or interacting with NPCs/solving conundrums/putting clues together?
Also, just to confirm — it sounds like you’re looking for something with politicking and socializing rather than a mystery to be solved by interacting with NPCs for clues, right?
TTRPG question recs never bother me :) Please feel free to provide more information if you can!
Edit: forgot to ask — are the PCs also using magic for social or investigative maneuvers? Should the system take into account things like mind-reading or forced truth spells, or is all that less relevant?
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What are your top five dragons?
I've thought long and hard about this, and I've come up with a list that I think is pretty good.
Spoilers for, honestly, like, a couple things below the cut. I've tagged the post accordingly.
5. Raijin, my Dragonite from Pokemon Violet
(Obviously this isn't specifically a picture of Raijin, my Switch is sadly batterydead at the moment, but this is about what she looks like in my head. Anyway!)
Somehow or another, Dragonite ended up being the very last Gen I Pokemon I'd never caught or trained in any way. I'd caught all of the others in SOME playthrough of SOME pokemon game over the years, even the ones people generally don't love or tend to forget about. (I will be a Lickitung apologist until the day I die.) I'm not sure why I avoided the Dratini line for so long. Some general subconscious backlash? I can't really say for sure. Anyway, I caught Raijin off the coast of Paldea in Violet and she quickly became essentially the ace of my team. As it turns out, Rain Dance + Thunder with an Electric terra type is a pretty good combination.
4. Black Hole Dragons, from a Dungeons & Dragons homebrew sourcebook
I looked and looked and to my IMMENSE frustration, could not find a copy of the old-school D&D homebrew sourcebook that these things are from, but please trust me and hear me out here.
Black hole dragons as depicted in this book, a truly ridiculous bestiary of appropriate foes for Epic-level adventurers, were bizarre snaking collages of geometry that could grow to be larger than the size of the visible universe and erase people from existence by breathing on them. After encountering these when reading these sourcebooks at the impressionable age of uh....like, 23, vanilla D&D's usual array of chromatics and metallics don't do a ton for me anymore.
3. Nicol Bolas, from Magic: The Gathering
This guy.
This fucking guy. This is how you do an impossibly powerful doomsday villain right.
Nicol Bolas is a dragon who's also a dimension-hopping wizard. As part of what is by my estimation one of Magic's last good sets, he also kills a bunch of faux-Egyptian deities and takes their place as the divine ruler of an entire dimension. This guy fucking rules and every single card that's ever had his name on it is awesome and if you disagree, well, that's good for you, because WoTC killed him right around the time they decided to make Magic boring forever.
2. Falin Touden, from Dungeon Meshi
No, she counts. Get back here.
If I stopped to count all of the ways I thought Falin was an amazing character we'd be here all day, but very briefly I find her arc and her interesting liminal role in Dungeon Meshi's narrative super compelling, and I find her characterization very, very relatable, and not entirely in a way that reflects well on me.
But as a *dragon.*
As a DRAGON
Falin is still one of the best to ever do it. The original Red Dragon is a very cool and pivotal part of Dungeon Meshi, and I love that too, but when Falin is fused with it by Thistle we get what is just honestly one of the most memorably bitchin character designs of all time, a ludicrously hot capital MG Monster Girl, and a huge driving force for the rest of the story. Not to mention Ryoko Kui clearly put a ton of thought into how she would work, since a key flaw in her design (so to speak) is what eventually leads to her being saved. I love her to pieces, and the form Falin finally gets at the very end of the story is honestly super cool-looking too! Although it's less dragonny than this one.
The Dragon, from "Dragon"
headspace-hotel's "Dragon" is one of my favorite poems of all time. It's easily the best tumblr post, and while I don't read a ton anymore, it's definitely one of my favorite overall pieces of literature.
I realize that being so brief in the top entry makes this a little anticlimactic, but I can't bring myself to rob the poem of its impact. I linked it there, so please go read it. More than anything else on this list, it's made me think. Beyond simply thinking it's an absolutely great piece of work (which it is), it's very meaningful to me. A reminder that the danger is still present in our time.
Some honorable mentions: the rest of the Dungeon Meshi dragons, every dragon from the Souls series and from Elden Ring, Paarthurnax from Skyrim, the Blue-Eyes White Dragon, Godzilla, Beast Machines Megatron, and Odious, the Green Dragon who turns into a giant d20 that I bought from Hasbro Pulse a year or so ago.
#yurisorcerer answers#this is honestly one of the best asks I've ever gotten thank you for sending it#Dungeon Meshi#spoilers#pokemon#Magic the Gathering#Dungeons & Dragons#headspace-hotel#dragons
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Little shift from our stream of Hello Neighbor content because uh- I don't want people to get the idea that we just do that stuff (I say as Kaydin draws more next to me lol)
Now that I'm out of school I have a lot more time I can focus more on the business side of my art which- is mature stuff
So this post/piece is just kind of a forewarning, we'll never post any EXPLICIT art on here, but since we have our links to our nsfw accounts in our bio and will be posting more suggestive stuff occasionally it feels important to make that known
Anyway this is Elaine, she's a homebrew siren from a dnd campaign I ran. She's one of my favorites despite her simpler design
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16 sep '24
8:18pm
IM SO TIRED!!!!! MY BODY HURTS!!!!!!!! I WANT TO SLEEP BUT I ALSO HAVE SO MANY THINGS TO DO!!!!!!!!!! (ᴗ_ ᴗ。) but today my alarm woke me up at 7am but i stayed in bed till 7:40... i slept well too and had a crazy dream but i forgot what happened,,, i just rmbr it being crazy (good-ish?) to the point where i wanted to go back to sleep to finish it but ended up just forcing myself out of bed,, fufufuff~ and THEN i went to class :< which is actually a :> cause it was fun! i did some black and white designs for design class and the two hours passed by so fast,, after that i had a 3 hrs break and just walked home, rest for a bit, then went out to town to send my cv to this photo printing shop (fujifilm) for my work experience. they said they dont usually take work experience (˚ ˃̣̣̥⌓˂̣̣̥ ) but it's ok cause i have two other places i can apply for work experience (it's mandatory in my course) i been going to fujifilm for years now, literally since it opened too, they know my name and email off by heart cause i always get my film develop there so i really hope they let me in!!!! it's only till christmas sniff.... BUT ANYWAYS, after i gave them that- i went to buy a sketchbook cause my lecturer said it would be a good idea just to have one where i can draw whatever and i bought one (1) pencil LOL.
then had a 2 hours class right after, but it was chill. nothing too serious and just worked on updating my cv and cover letter :3 after class, I WENT HOME AND ATE :D i dont usually like chicken but THIS CHICKEN WAS REALLY FUCKING GOOD MAN,,, i had it with rice and it was so filling. and while i was washing my dishes, my sisters arrived home and AFTER THEY ate,, we went to the park with my sisters friend and her baby. he's so big now sniff,, i rmbr when he was literally a few months old and tiny af. now he looks about 3 years old but hes only 1 years old. they're leaving to live in amsterdam in a month or two and it's so sad cause i only just got closer to her. it's ok tho cause amsterdam is close enough, and her parents still live here so she'll be in and out i think :)) we got gelato before going home and i got kinder bueno flavoured (THE LAST SCOOP TOO) it was so good. i dont usually eat ice cream out of the blue like that, i usually get a drink instead but since it was just a scoop i had some.
⸜(。˃ ᵕ ˂ )⸝♡
what a long ass day fr,, i know im going to sleep good tonight too. i bought Notes of a Crocodile, The Analects of Confucius, and The Temple of the Golden Pavilion on my kobo (ereader). I do plan to buy the physical copies of all three, but not right now and it was just cheaper to buy it on the ereader.. I've read a few chapters of the temple of the golden pavilion before but never continued but my bestiana spoiled the ending and now i want to finish it bc the ending was a good ahh ending (imo). i can't wait to read before i sleep tonight,, reading so fun huhuhhu..... (⸝⸝⸝╸▵╺⸝⸝⸝)
these days, i've been really into my lil tech stuff again and i really want to homebrew a ps vita. i homebrewed my old nintendo 3ds but sold it for a [REDACTED] reason lol. i think a ps vita is cooler anyways. i also been really into micro journalling and coding. btw i cant code but i do like listening to ppl talk about coding and what they've coded. i wish i was smart enough to do allat.. i think i could if i really put my heart to it but right now i'm really liking my course. ill probably talk about it some more in the future but for now, i have written a fucking book and nobody reading allat!!! so im going to do my little me time before bed time and then go to sleep ٩(^ᗜ^ )و ´-
goodnight to me, and my precious bed, and my precious favourite girl in the world and and and- [GUNSHOTS]
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forgot to post this here, so i'm doing it now :') one of my good friends commissioned art of my dnd paladin Millicent as a gift, done by the lovely @bel-by-the-sea 💜 thank you again!!!
Some more Millicent details/notes under the cut including a link to her character playlist:
another one of my good friends (also in the dnd group) drew out her definitive, final design and i think it's honestly perfect, representing everything that Millicent has been through so far. the most significant detail is, of course, the fact that her right arm (which was previously a prosthetic) has now become a dragon arm after she got saved by Bahamut and took on an Oath of Friendship (click here for a link to the Oath of Friendship Paladin Oath homebrew)
currently in game, the party is infiltrating a gala hosted by Millicent's family. they are... quite wealthy, and influential within our version of Waterdeep, so crashing it and seeing her come face-to-face with family members she is pretty much estranged from has been dramatic to say the least! i look forward to more when we play next. and yeah, she's showed up to the gala in this exact outfit, just imagine a masquerade half-mask as well LOL
anyway i could go on and on about Millicent, but for now I'll share her playlist! it's curated to very specific things regarding her personality, aesthetic, and also what's happened in our campaign so far. also sorry it's on Spotify 😭
Character Playlist
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Been neglecting to upload the rest of my art here so I decided I should just upload a bunch of my Caelyn art at once and turn it into a little history lesson on her design through the years!
Before Caelyn as a character was really solidified as my persona I had a lot of ideas about what she could be. I've been obsessed with the concept of a self insert character even before I started using the internet. If I really wanted to go back to the beginning, I could probably argue that I had one back when I was as young as 4 years old. Starting from my teen years, I bounced around different fandoms with my own self insert ocs, though I mostly kept it to myself.
Shown here is the earliest piece I have where I started to actually keep my persona somewhat consistent: my first fursona. Back then I lurked about the furry fandom but since one of my new friends at the time was a furry I decided to make my own sona. Obviously, it's a fennec fox, but I decided to incorporate some of the markings of turquoise-browed motmot as an homage to my heritage. At this point, I had no name in mind for this character I had created, and only drew it once after the fact.
Shortly after I got into League of Legends, I came up with an idea for an oc for it. She was a Lhotlan Vastaya with the power of Oneiric Reality Manipulation who couldn't control it. This has since been a recurring theme in Caelyn's backstories, inspired by my tendency to get caught up in my own daydreaming and vivid dreams.
Next up is when I finally got back into Dungeons and Dragons. I wanted to ease back into roleplaying with a character most like me so I could focus on learning other mechanics of the system. She was first played in a homebrew setting where she and her party had been sent off to an island to explore uncharted territory. Thinking back on it, I probably could've just went with making her a wild magic sorcerer, but I went with a homebrew class called the Dreamwalker.
After that, I tried to change up the design and her backstory a bit, but then decided it was a bit too much for my liking. I even had plans to stream my art and make her into a v tuber for myself, but it's been put on hold for a bit now.
Finally is her most recent iterations where I've played her in Pathfinder Second Edition. It took a little experimenting, but realized I could make her a psychic with the wellspring mage archetype for that power incontinence flavor without using any homebrew. It was really tough with the tiny amount of spell slots you're given, so I might actually give the dreams mystery oracle a shot from Oracles+ when I play her next. It was also when I "came out" as a furry so I reverted her back into my fursona, lol. I drew her here in her casual comfy clothing she dresses up in when painting, in her adventuring outfit, and her formal outfit (which I dont take design credit for, it's just this coordination).
Anyways, if you've read up to this point, I thank you for taking an interest in my character!
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i was deleting a few old posts (literally could not stand to see my old smelly art anymore 🤢) and noticed that i NEVER SHARED UMA'S (my turtle OC) UPDATED DESIGN????
i literally have to do my girl justice
Uma isn't technically a TMNT OC, just more of a D&D OC in the Rise style! :) I do actually have TMNT ocs now which I will share if you guys want to see it!
anyway, here is Uma, the Tortle Ranger, and her best friend Lennox, who is part of a homebrewed species of mine! he is an artificer! :D
I'd love to talk more about them if anyone is interested <3 maybe I'll open asks (if theyre not already open) if anyone is curious about them, I could go on about them forever
#rottmnt#rise of the teenage mutant ninja turtles#tmnt#rottmnt oc#rise oc#art#oc art#oc#d&d#d&d art#d&d character#dnd character#dnd#dnd art#dungeons and dragons
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Character compairisons!
Since all my FFXIV characters are my own brain-children, they've existed from before I started playing! I just like transposing them into every media I come across lmao... But mostly D&D since I play it a lot!
ANYWAYS thought it would be fun to compare their original designs and how, to the best of my ability, transposed them into FFXIV! I only have some recent art of some of them, so I'll be showing those off.
As always, all art shown here is by me :D
Saeed "Carrion" Iscitan
Originally a Mastermind Rogue Tiefling! Still the same moody, always at work single dad to twins!
Soleil Delacroix
Fallen Aasimar Blood Cleric (+ some of my DMs homebrewed Sanguisty spells). Forever uh... Unhinged and dabbling into darker arts not meant for normal man :^)
Ulrich Kanoska
Someone I havent posted about yet! He's my current in play character in D&D, same campaign setting that Saeed is from, but 25 years later! Shifter race, Lycan Bloodhunter class, runaway from home because he wants to explore the world! Same basic premise as his FFXIV self, just a wandering Viera Warrior.
Perhaps, if I do any more recent art, I'll update this with my other FFXIV kids!!
If you're actually interested in more of my stuff, I have a website!
Also not tagging this lol
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