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#anyway have some screenshots from morrowind
kaptaincnucklz · 1 year
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suntiger745 · 8 months
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Finished Baldur's Gate 3 today. Something I've not done with many narrative games, instead getting caught up in making new characters. I've not finished Skyrim (or Morrowind), nor Dragon Age Origins. I completed Oblivion once, The Mass Effect trilogy once and Fallout 3 once, Fallout 4 three times. Dragon Age Inquisition twice. I still have like 40+ Tavs so I have plenty of playthroughs to do if I feel like it.
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Anyway, BG3. It was really good y'all. :) In some ways I benefited from not completing it before now. I got the option to send Karlach to Avernus with Wyll, and I got the post-adventure gathering that Withers put together, for my first playthrough.
I've seen some posts about the % of players who have completed the games vs started it, or gotten off the Nautiloid, or finished Act 1. I took some screenshots of them, but at the same time I'm not sure how accurate they are. I know for Elder Scrolls/Fallout games I play with mods and never cared about the achievements, so they are always disabled for me and not part of the statistics. I imagine it's the same with a not insignificant number of BG3 players as well. (I plan to mod BG3 as well, I just wanted to make a Tav playthrough and a Durge playthrough before I start in on the mods.)
I also don't know if the stats on the achievements are updated every time you open Steam/look at them. Is the 50,7% of players who have completed Act1 from august 28th when i got it, or from february 3rd when I looked at it today?
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Also, the numbers of allies who showed up to help in the final fight, as well as all the letters you get in the little camp get-together, were both really cool moments. The allies coming together to help you was a real cool and emotional payoff for all the quests you've done and people you have helped during them game.
The letters were less awesome but in many ways more touching. Especially hearing that Arabella is a student of Elminster, Alfira has a successful bard school, thanks to Lakrissa saving up her waitress wages and buying a house for her. Barcus, leading the Ironhand gnomes and making peace with the Gondians, doing great work in the rebuilding (and saying that 'it's not a big deal really'), Jaheira's kids doing great work in the city with Jaheira herself being alternatively proud and worried about them.
Halsin being a father figure to a gaggle of kids in the cleansed lands around Moonrise Towers and Orpheus and Lae'zel meeting with the gith'zerai leader to form an alliance it also both cool and sweet.
Also, Scratch and Anji playing fetch with the now inert Astral Prism. XD
Props to Larian for sneaking in a post credits scene too. Seems Jergal is not happy at all with how the Dead Three has conducted business in the Domains he once held sway over.
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the-sunlit-earth · 3 years
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Your Morrowind graphics look sooo beautiful! Do you have a list of the mods you used? I'd really appreciate it if you could share it!
Sure! I'd be happy to share my setup =)
My modlist is cobbled together from various modding guides, suggestions by friends who've played Morrowind, and my own personal preferences as I've played and come across things I felt like changing (like the pond scum lol!).
I tried to leave out most mods that had zero to do with Graphics/changes you can see in the world, and I also tried to keep my descriptions short, though if you were only asking for a simple load order then I apologize, oops!
The Engine
MGE XE (this is absolutely vital for those distant views/awesome light and water shaders and other features!)
Morrowind Code Patch (needed for bump/reflection maps to look right!)
Meshes/Textures/Overhauls
Morrowind Optimization Patch (improves performance/fixes some mesh errors!)
Patch for Purists (squashes so many bugs while avoiding unnecessary changes!)
Intelligent Textures (full AI upscaled/hand-edited texture pack of the game, excellent as a base if you plan to add on more targeted replacers later!)
Enhanced Water Shader for MGE XE--OR--Krokantor's Enhanced Water Shader Updated: (depends on which version of MGE XE you're using; if 0.13.0 you'll want the Updated version, and if earlier you need the older one. 3 shades of water to choose from; improved caustics, foam, ripples, underwater effects; and no more weird immersion-breaking moment when you would previously tilt the camera just beneath the surface and it would suddenly be perfectly clear. Absolutely gorgeous water!)
Animation Compilation-Hand to Hand Improved Without Almalexia Spellcasting (idk if this counts, but it does fix the Visual of that weird vanilla running animation!)
Better Bodies and Westly's Pluginless Replacer (a friend told me to get Robert's bodies, but BB is also very good and seems to be the most widely used + many mods need it, like Julan!)
Pluginless Khajiit Head pack (prettier kitties!)
Improved Argonians (better looking lizard-friends!)
Children of Morrowind (adds realism by having kids running around your towns!)
Julan, Ashlander Companion [v3.0 at bottom of this page] (ok not a graphics mod, but will add much immersion to your game, so I will shill for him anyway!)
Vibrant Morrowind 3.0/4.0 (this one I actually don't have installed yet, but I love the way Vivec looks in the screenshots!)
abot Water Life (adds aquatic creatures/things like algae and coral to make Morrowind's waters more alive!)
Vurt's Corals (found on Vurt's Groundcover page; adds gorgeous corals and new water plants!)
Vurt's Ashlands Overhaul (can choose between gnarly trees or vanilla-style!)
Vurt's Groundcover (gorgeous animated grass and vegetation that differs for each region!)
Vurt's Solstheim Tree Replacer II (more realistic trees and snowy pines!)
Vurt's Bitter Coast Trees II (5 additional unique trees!)
Vurt's Bitter Coast Trees II Remastered (mesh fixes/optimizations for the trees!)
Vurt's Leafy West Gash II (more trees, and optional rope bridge texture!)
Vurt's Ascadian Isles Tree Replacer II (v10a recommended for better-sized trees without clipping issues; TREES!!)
Articus Bush Replacer for Vurt AI Trees II (new model for bush tree + bark retexture!)
Vurt's Grazeland Trees II (really cool palms and Baobab trees!)
Vurt's Mournhold Trees II (beautiful animated cherry blossom trees!)
I Lava Good Mesh Replacer (better lava mesh, has no flickering with effects like steam!)
Remiros' Minor Retextures - Mist (much nicer spooky mist in Ancestral Tombs!)
Unto Dust (adds atmospheric floating dust motes, kinda like in Skyrim barrows!)
Graphic Herbalism MWSE (improved meshes and Oblivion-style harvesting!)
Glow in the Dahrk (windows transition to glowing versions at night!)
Ashfall (super awesome and very configurable Camping/Survival/Cooking/Needs mod!)
Watch the Skies (dynamic weathers/weather changes inside/randomized clouds etc!)
Seasonal Weather of Vvardenfell (weather changes throughout the year!)
Taddeus' Foods of Tamriel (adds Ashfall compatible foods and ovens for baking!)
More Wells (add-on for Ashfall/more immersive since access to water is pretty important!)
Diverse Blood (because not everything should bleed Red when you poke it with a spear!)
Lived Towns - Seyda Neen (adds more containers/clutter to make it feel more lived-in!)
Better Waterfalls (adds splash effects/water spray, better running water texture!)
Waterfalls Tweaks (resized water splash to blend better!)
Dunmer Lanterns Replacer (smoother/more-detailed-yet-optimized lanterns + paper lanterns!)
Telvanni Lighthouse Tel Vos (fits in perfectly with Azura's Coast region!)
Telvanni Lighthouse Tel Branora (very atmospheric, works well with surroundings!)
Palace of Vehk (Vivec's Palace feels lived-in instead of sad and empty!)
Ships of the Imperial Navy (immersive addition to Imperial waterfront areas!)
Striderports (gives caravaners some shelter and comfort while standing there all day!)
Illuminated Palace of Vivec (decorates palace steps + shrines with devotion candles and flowers left by followers!)
Scum Retexture - Alternative 2 (better looking pond scum in Bitter Coast region!)
Full Dwemer Retexture (I went with Only Armor/Robots/Weapons; nice high quality retex!)
Blighted Animals Retextured (I chose Darknut's 1024; blighted animals have their own sickly textures now!
Vivec Expansion 3.1 Tweaked Reworked (adds a hostel/many wooden walkways to Vivec on the water!)
Atmospheric Plazas (Vivec's plazas now have weather/sunlight! Be sure to use MCP's Rain fix to keep it from pouring as if there's no roof!)
Gemini's Realistic Snowflakes (more organic texture with more depth!)
Severa Magia DB fix (makes hideout actually appropriate to Dark Brotherhood!)
Starfire's NPC Additions (more populated towns and settlements!)
Hold It (adds items for NPCs to hold and carry, based on their class; very immersive!)
Suran-The Pearl of the Ascadian Isles (I went with White Suran Complete package; stunning retexture that also adds docks/waterfront!)
Atmospheric Delights (a more fitting mood inside the House of Earthly Delights!)
Guars Replacer-Aendemika of Vvardenfell (pluginless makeover for our scaly friends!)
Silt Strider by Nwahs and Mushrooms Team (great new model+textures for these cool bug-buses!)
Skar Face (giant crab manor in Ald-ruhn gets claws and legs!)
Armor/Clothing
Redoran Founders Armor (Redoran councilors stand out in this cool set!)
Morag Tong Polished (bug fixes/Armor Replacer/restored cut content for the faction!)
Rubber's Weapons Pack (several unique weapons/shields get distinct models!)
Yet Another Guard Diversity (generic copypasta guards now have variation!)
Better Silver Armor (adds missing pieces of silver armor to make full set!)
Royal Guard Better Armor (pluginless armor replacer for the Royal Guards!)
RR Mod Series Better Silt Strider Armor (cooler bug men in your Ashlander camps!)
Armored Robes NPC Compilation (some Ordinators/Mabrigash/others will wear distinct robes of their station!)
Full Dragonscale Armor Set v1.3a (adds the missing pieces to make the set complete!)
Mage Robes (robes for every magic school, many MG members will wear their respective ones!)
Quorn Resource Integration (lore-friendly armor/creatures added to leveled lists to be encountered in game!)
Better Clothes (non-segmented clothing replacer to fit Better Bodies!)
More Better Clothes (additional shirts that were missed in the first one!)
Better Clothes Complete (fixes many problems and 1st person clipping issues for BC!)
Better Clothes Retextured (high-res retextures for nearly all base game clothes!)
Hirez Better Clothes (3 shirts retextured in high quality!)
Better Morrowind Armor (BB compatible armor replacer!)
Dark Brotherhood Armor Replacer (changes DB armor to look more like concept art!)
Bonemold Armor Replacer (much nicer-looking Bonemold armor!)
Westly's Fine Clothiers of Tamriel (very high quality clothes that you will see many NPCs wearing too!)
Orcish Retexture v1.2 (beautifully done armor retexture!)
Daedric Lord Armor (much improved Daedric set, very fierce!)
Ebony Mail Replacer (awesome new model+tex that changes it to actual chainmail!)
I use Wrye Mash to install my mods, though I think a lot of people use MO2. Haaa, now that I've made this list I have the strong urge to just run around Morrowind taking even more screenshots =)
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mazurah · 7 years
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Clockwork City Main Quest Discussion
WARNING: Contains Spoilers!
Okay! The Clockwork City in Screenshots is completely posted, so it’s time to get into the lore! Here are my thoughts on the main quest.
The Good:
The graphics, the design, the art deco aesthetic; visually, the Clockwork City is everything I could have hoped for!
Kireth and Raynor are the most adorable siblings! I haven’t encountered them in the main game yet, but apparently they’re recurring characters. I look forward to finding them.
The Blackfeather Court is hilarious. I love them all. I also love that Nocturnal basically got defeated by a bunch of talking crows who got to Seht’s metal city and were just like, everything here is shiny! We must have it! And then went off to do their own thing.
Speaking of Nocturnal, I really liked the depiction of the Evergloam. We rarely get to see ingame depictions of the realms of Oblivion, and when we do, it’s always great. Nocturnal’s realm really seemed to fit her. It coulda been darker, but I understand why the game devs decided to make it twilight instead of straight up night for playability reasons.
Shadows as souls or pieces of souls is an interesting concept, and I wonder if it has something to do with Shadow Magic, like what Nightblades (the character class) use. I’m looking forward to doing some more research into the topic and cobbling together a more full understanding of what exactly shadows are in the TES universe. It’s not really something we get from any other game other than ESO, and I actually really like this contribution to TES lore.
Varuni has such a good character arc! She starts out as a fervent believer in Sotha Sil, and ends up being forced to confront her questions about him and grow as a person! Honestly, she has the best writing in the entire DLC, and she’s my favorite character! Here’s one of my favorite pieces of dialogue and an example of actual good writing in the Clockwork City:
Varuni: "He's gone, isn't he?"
Player: "Sotha Sil? Yes."
Varuni: "I knew it."
Varuni: "I never got to speak to him. Can you believe that? A hundred years of loyal service and then, poof. Gone."
Player: "What would you have said to him?"
Varuni: "Ha. You know, I spent years rehearsing exactly what I would say. I stood in front of the mirror, saying it over and over. Lord Seht, I stand before you as your loyal servant. Prayers of thanks, supplication... on and on."
Player: "And now?"
Varuni: "Now? Now I have nothing but questions.”
Varuni: "Why do we study in the basilica while people struggle on the streets? Why can't we have birds like the exodromals? How could Daedra break through our unbreakable walls? Why can't we leave?"
Player: "Do you think he'd have answers for you?"
Varuni: "I did yesterday. Today? I'm not so sure."
The Bad:
Oh my gods, what did they do to Sotha Sil? They’ve turned him into a faux-deep douchebro! This is my main problem with the Clockwork City DLC, and it’s a major one. They got him all wrong. I mean, he’s hard to understand because he’s Mystery, but at the very least Zenimax shoulda asked some of the original Morrowind lore writers for input or something, because it’s very obvious they had no idea how to handle him. In fact, this is so much of a problem that I feel the need to expound on the point. Here are a couple of excerpts of the most egregious writing:
I asked Sotha Sil about those persistent rumors—the ones about how he and the other Tribunes murdered Indoril Nerevar, the Dark Elf king. According to Marilia, the topic is strictly taboo. Even so, Sotha Sil answered my questions with a quiet grace that surprised even me.
"Why do you think things happen?" he asked. I told him I didn't understand the question.
"Why are we sitting here talking? Why does young Marius exist? Why do I reign over this place, while you convalesce within it?"
I sat quiet for a moment, then replied: "Because that's just the way it is."
His cold face melted into one of his solemn half-smiles. "Exactly."
I can't be sure, but it seemed like relief in his voice. His shoulders relaxed, his tone shifted—he had the look of a man at peace with his sins.
— Proctor Luciana’s Journal, Volume 1
Player: “What is all this for, anyway? The Clockwork City.”
Sotha Sil: “I sometimes ask myself the same thing.”
Sotha Sil: “May I confess something to you?”
Player: “Of course.”
Sotha Sil: “I suffer from a peculiar ailment. Shall I describe it?”
Sotha Sil: “I bear the cruel weight of certainty. Total, absolute, relentless certainty. People rarely comprehend the luxury of doubt... the freedom that comes with indecision. I envy you.”
Player: “Didn't you just say that you question whether the City is worth the effort?”
Sotha Sil: “Indeed. But such questions are flaccid—cursory indulgences that come and go in an instant.”
Sotha Sil: “The truth is that my actions, both good and evil, are inevitable. Locked in time. Determined by chains of action and consequence.”
Player: “So... you were forced to build the Clockwork City?”
Sotha Sil: “Compelled.”
— Game Dialogue with Sotha Sil
Okay first off, nothing is ever certain in the TES universe. There is no such thing as an omniscient god in the TES universe. Not even Hermaeus Mora, the Prince of Knowledge and Fate knows everything. Just look at how the Skaal managed to hide knowledge from him for generations. No god can predict the future with absolute certainty. Just read Azura and the Box, and you’ll see what I mean. In it, Azura, a god of prophecy who asserts that her knowledge is absolute, fails to predict what is in a box. Azura’s assertion that she knows everything is in character for her because she is also a god of vanity, but not so for Sotha Sil. Sotha Sil is not generally characterized as vain. As a person with godlike powers, he should be very much aware of the limitations of his knowledge and power, so the assertion that he can predict the future with absolute certainty is preposterous, and completely out of character.
If he knows everything, why the heck doesn’t he do something? He seems to have been taken by surprise by Nocturnal’s attack on the Clockwork City (as well as by all the events that took place in the Morrowind DLC with Vivec and stuff), so that doesn’t add up, but some of the dialogue from Aios implies that he realizes that Almalexia is a threat to him and he is taking countermeasures of some sort! It doesn’t make any sense! Gaah!
Anyway, moving on. More bad stuff:
It’s explicitly stated in multiple lore books that Sotha Sil and Almalexia are sexually involved. It’s also stated that Almalexia is Vivec’s lover and consort. That would seem to imply that Vivec and Sotha Sil were more involved than just “brothers” since they don’t seem to have any sort of jealous rivalry over Almalexia going on, and yet “brothers” is how Sotha Sil describes Vivec. That... doesn’t really make sense to me. At the very least they would be metamours, and quite likely more than that.
Sotha Sil does not just "quietly" admire Dwemer stuff. He’s blatantly copping and improving on the Dwemer’s inventions. That’s not bad btw, I like how they did that. The bad part is that Divayth Fyr, someone who supposedly knows Sotha Sil better than almost anyone, describes Sotha Sil as “quietly” admiring the Dwemer. He obviously has no idea what he’s talking about.
Sotha Sil’s feet. They gave him mechanical arms but not mechanical feet? Come on you guys! Get it together! He has mechanical feet in Morrowind, why not here? There’s so many great fan theories floating around about Sotha Sil’s feet, one of my favorite being by @boethiah, which speculates that he was injured as a child, and had to have his legs replaced so he could walk. Why not go with something like that? The lore strongly implies that Sotha Sil bypasses Vivec’s path to “true” godhood via CHIM and tries to find perfection through mechanical means. It stands to reason that he would have all mechanical limbs even if he didn’t have some sort of childhood accident requiring him to get prosthetics.
Slag Town. One of the things you can gather from the 36 Lessons and by listening to Almalexia talk about Sotha Sil is that Sotha Sil is an idealist when it comes to people. He thinks the best of them, and he is very hurt when people’s darker nature shows itself, which is one of the factors leading to his self isolation. (I wish I could remember specific sources for this, if anyone remembers something related, please post it.) With that in mind, I think he wouldn’t stand to have slums in his city. He cares about people too much. He wants them to succeed. If you read this lore book about Slag Town, it basically states that some of the people born down there don’t even know how to read. Sotha Sil, being the idealist he is, would obviously have a public education system in place. I don’t understand how writers who have read all the official resources available about Sotha Sil could think otherwise.
Why is Sotha Sil so obsessed with CHIM and Amaranth? That’s Vivec’s thing I thought. If he knows so much about it, why didn’t he achieve CHIM? He’s supposed to be taking a different path than Vivec, but his dialogue seems to be referencing back to Vivec’s path all the time. This would be alright if they added some Almalexia content as well showing her contribution to the Tribunal’s god-philosophies and uniting the Tribunal into a whole, but as it stands it just looks like Sotha Sil is a Vivec fanboy.
This is pretty unimportant, but Dunmer keep calling other Dunmer "dark elves". Just, why...? Only Men ever refer to mer as elves! This isn’t just a problem with the Clockwork City, but with ESO in general. Elves referring to other elves as elves instead of mer is just... weird.
I’m probably being pedantic, but why does everyone pronounce it "Sotha Seel" instead of "Sotha Sil", and "Div-AAAY-th" instead of "Div-EYE-th" or "Dee-VAH-yth"? It just irks me, almost as much as how they pronounced “Nerevarine” in the Morrowind DLC.
The Neutral:
Sotha Sil’s height. Sotha Sil is a giant in comparison to everyone else, even Altmer. He can’t possibly be this tall naturally. He’s probably just making himself appear taller because he thinks he’s supposed to, or possibly because he’s insecure about his height. It’s a strange character choice, and not one I really agree with, but also not one I disagree with either. So... meh?
Divayth Fyr was just... adequate. They got his friendship with Sotha Sil right, as well as his flaunting of authority, but they didn’t give him the booming, larger than life, generally genial-and-magnanimous-if-insensitive personality I’ve come to associate with Divayth Fyr (Dunmer-Brian-Blessed as @chameleonspell put it, click here if you haven’t seen Brian Blessed before.) So it’s just kind of... okay. They also established that Divayth Fyr was friends with Sotha Sil before Sotha Sil’s apotheosis, which would make him old enough to remember being Chimer. However, I was under the impression that he did not personally remember the War of the First Council, but I don’t really have any evidence to back this up, so if somebody has some Morrowind dialogue to help me out, that’d be great. It’s quite possible that this is a lore contradiction.
Sotha Sil’s depression. The way he’s depicted, he exhibits a lot of symptoms that make me think that he has some very profound depression going on. That honestly seems accurate to his character. It’s not necessarily a good or a bad thing, but it’s an understandable character choice.
The ‘I don’t know how to interpret this’:
The very short depiction we get of Nerevar just seems... off. @saltrices mentioned that there were some speculations going around on tumblr that Nerevar could have been part Ayleid or some other non-Chimer elf, and...
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That’s the hologram of Nerevar, and the projection of the last Ayleid king. They’re wearing the same armor. Why? I have no idea. I don’t think the armor suits him. His height in comparison to Sotha Sil is certainly not accurate, but again, I think Sotha Sil is probably making himself appear taller because he thinks he should or something. In life, Nerevar was almost certainly the same height or taller than Sotha Sil. The height difference has more to do with how Sotha Sil is choosing to depict them both, and the armor choice could be as well, but I don’t think so. Sotha Sil is likely to depict Nerevar in armor he actually wore, which is why the armor choice is so strange. I’m not sure what to make of it.
TL:DR: I enjoyed the DLC. I disliked some of the writing, especially regarding Sotha Sil, but I like other parts of the writing. I had a lot of fun, and I found the DLC to be visually appealing, but I think that most of the “deep” lore that the DLC tried to add should, in general, be completely disregarded.
That’s my take, now I wanna hear everyone else’s! Reblog with what you thought was good, bad, neutral, or perplexing!
Many thanks to @talldarkandroguesome​ for running through the Clockwork City 1.5 times with me and for being my sounding board. 
Tagging those who were interested in participating: @ladynerevar @kapycta @sharmat-dreams @ratwhisperer @spoopy-eneko @kee413 @king-helseth @kagrenacs @annachibi @jurvektheblogsmer​ Anyone else who wants to is welcome to join as well!
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everydreamrecorded · 6 years
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what are all of the mods you have for skyrim?
hey there, i love you anon, legit i love you. or i anyway love this question. here is my current  mod list. because i’m a shithead who likes talking/typing, i’ll put the list below and explain each one. if this isn’t what you were looking for, i’m sorry
Skyrim.esm=1 = main game obvUpdate.esm=1 = some kinda update for main gameDawnguard.esm=1 = vampire dlcHearthFires.esm=1 = build house dlc (my fav honestly)Dragonborn.esm=1 = miraak dlcUnofficial Skyrim Legendary Edition Patch.esp=1 = fix shit modSkyrim Supplemental Patch.esp=1 = fix other shit mod, newerLanterns Of Skyrim - All In One - Main.esm=1 = i don’t like darknotice board.esp=1 = extra misc quests modApachii_DivineEleganceStore.esm=1 = haven’t tried this, clothing modTravellersOfSkyrim.esm=1 = travelling merchants!!!!!!!! i loveUnlimitedBookshelves.esp=1 = tbh haven’t tried but i like the idea soETaC - RESOURCES.esm=1 = expanded towns and cities ie for me, lotsa ingredientsHighResTexturePack01.esp=1 = tesxtures from bethHighResTexturePack02.esp=1 = more textures from bethHighResTexturePack03.esp=1 = even more textures from bethAH Hotkeys.esp=1 = hotkeys for…….s omething idkEnhancedLightsandFX.esp=1 = lighting goodWeapons & Armor Fixes_Remade.esp=1 = fixes shitETaC - Complete.esp=1 = etac……. seee above plus i mean, not just ingrediens but just like.. added interest in townsClothing & Clutter Fixes.esp=1  = more fixes. whys a game like this need fixes, fuck allSummermyst - Enchantments of Skyrim.esp=1 = enchanting is fun, for money making because i’m a greedy, leveling loving bitcgWeapons & Armor_TrueWeaponsLvlLists.esp=1 = idkaMidianBorn_ContentAddon.esp=1 = amidian goodComplete Crafting Overhaul_Remade.esp=1 = more mining wiht less hittinbg, if you get what i mean. it’s got other stuff, lots of other stuff honestly but i don’t even look at it. idk i’m kinda fucking dumb soRealisticWaterTwo.esp=1 = pretty waterJKs Skyrim Major Cities.esp=1 = again more interesting cities, ie loooooooooots of ingredietns and looting i like items nad shitImmersive Orc Strongholds.esp=1 = sameAlternate Start - Live Another Life.esp=1 = who does the intro nowaydadsImmersive Whiterun.esp=1 = hImmersive Solstheim.esp=1 = idk sometimes with somenting else, above mod also i assumeETaC - Complete LoS Patch.esp=1 = to connect lanterns of skyrim and etacBFT Ships and Carriages.esp=1 = better fast travel, for those who are lazy fuckers but don’t want to just like cheat with console all the time. so take a carriage, pay 25 gold or whatever, feel better about your game choices. idkSMIM-Merged-All.esp=1 = smim, for those who ejnoy realistic ropes and shit. i doRealisticWaterTwo - Legendary.esp=1 = water againInigo.esp=1 = that purple cat, he’s a good guyRun For Your Lives.esp=1 = idk if this works, i seem to alway shave people die. but maybe i ‘ve got a conflict. i always put it on anyway hahfallentreebridges.esp=1 = fallen trees, pretty cool. puts… fallen trees around. idk how else to say this but i like this modOH GOD BEES.esp=1  = bees, apiaries, idkSFO - Dragonborn.esp=1 = flora overhaul part dragonbornETaC - Complete ELFX Patch.esp=1 = etac + elfxETaC - Dragon Bridge South.esp=1 = fffffffmihailmmaminotaur.esp=1 = minotaurs from mihail. this modder makes fome fucking cool monster/creature mnods. i use minotaurs and land dreughs. so far, i ama unable to fight either they look fucking cool. io’m probably just fuckn dubmSkyrim Flora Overhaul.esp=1 = frlowers, plants and shit, you knowVerdant - A Skyrim Grass Plugin.esp=1 = grass. aint never been able to play with a grass mod until i go t my new pc, now i’ve got grass everywhereAlternate Start – New Beginnings.esp=1  = yeah who does the cart to be executed anymroe ehApachii_DivineEleganceStore_Patch.esp=1 = io still don’t know, still haven’t tried. clothes modmihailcliffracer.esp=1 = fuckng…….. cliff racers. i like them okay. i aven’t seen them in game (in skyrimn ri mean, ih avce seen thiem i nmorrowind aright)ETaC - Complete BFT Patch.esp=1 = patchmihaillanddreugh.esp=1 = those land dreughmihailhungerandvermai.esp=1 = fucking hungers. for more morrowind feels or whateverETaC - Complete AS-LAL Patch.esp=1 = patchFishingInSkyrim.esp=1 = fishing in skyrim!!!!!! motherfuck thsi is one of my favorites so i;’m putting it in blold text to get yalls attention. idk if it’ sufcked up or not, i havne’ looked atht emag in amillion years but i love it seriously, get it if you like alchemy but also look at the page first cause idk about bugsLanterns Of Skyrim - AIO - Dawnguard.esp=1 = lightsImmersive Whiterun - Verdant Patch.esp=1 = idkApocalypse - The Spell Package.esp=1 = spells, i use like…… two of them. i’m stupidApocalypse - Waterstride Spell Addon.esp=1 = see aboveBabette.esp=1 = i dn’t knowBattlemage Armour.esp=1 = armor i don’t use, again stupidBearMcrabWispArmor.esp=1 = m100 or seomtihg, good mod maker who makes weird shit. bear armor looks fuckin weird, gotta take some screenshots bhuhChesko_WearableLantern.esp=1 = have i mentioned tha ti like seeing, i like litghtDesyncBirdsOfPrey.esp=1 = idkEpisodeParallax.esp=1 = parallax even though it messes with me sometimesEyesFix.esp=1 = for the fucking eye issue that i’ve had several timesLeazersOpenLock2_0.esp=1 = for mages who want lootFeather Spells.esp=1 = for MAGES WHO WANT LOOT, I LOVE ITEMS AND become overencumbered eaislyGeneral Goods Fences.esp=1 = selll stolen shit when you are not a thiefHarvestOverhaul.esp=1 = ingredients, fo r the greedy alchemistHarvestOverhaulCreatures.esp=1 = sameHighHrothgarWindowGlow.esp=1 = idkInigoMCM.esp=1 = inigo + mcmKS Hairdo’s.esp=1 = hairdoooooosLindsWoodlandAlchemist.esp=1 = an armorLovelyHairstylesCE.esp=1 = hairsLucrezia_Navarre_Robe.esp=1 = my currrent outfit ( i have some other stufff paried with it but my character is wearing most of it right now), looks super coolNUHairstyles.esp=1 = hairs. i have too many hair mods for someone who dones’t look at their charact4e muchNatural Lighting and Atmospherics.esp=1 = lighting and shit idkRaceMenu.esp=1 = you knwRaceMenuOverlays.esp=1 = yeaRaceMenuPlugin.esp=1 = hRainbows.esp=1 = weat4her mod, never seen one in gmnae but you know, good idea, goo dshitReal Roads.esp=1 - roads, 3d or somethingSC_hairs.esp=1 = hairsSHOT.esp=1 = for screenshots, screenshot hot keys. fav modSkyUI.esp=1 = i buet you kow what this isSkyrim HD Tribute - Roads.esp=1 = i don’t know honestlySnowBall.esp=1 = idk??SolitudeExterior.esp=1 = ??The Eyes Of Beauty - Elves Edition.esp=1 = nic elooking eyeballsWestWindMisfit.esp=1 =  a good mage outfitTheEyesOfBeauty.esp=1 = eyse againThievesGuildTrapDoor.esp=1= so if i do thief shit i don’t have to fast travel in an annoying wayTransmuteSpells.esp=1 = spells, idkTravellersOfSkyrim - Vanilla.esp=1 = gain, traveling merchantsUNP Leggings.esp=1 = legginsg, clothig modVividian - Extended Groundfogs.esp=1 = iodk??????When Vampires Attack.esp=1 = vampires don’t kill ya npcsWhiterunExterior.esp=1 =etac related i thinkajd_domhearthfirestewards.esp=1 = extra stewards for hearthfire homesfemale mannequins in homes.esp=1 = no dude mannequinsfemale mannequins.esp=1 = “″nomorestupiddog.esp=1 = dogs goodLostGrimoire.esp=1 = spellsVioLens.esp=1 = no fucking kill camRGMsVanityMirror.esp=1 = mirror to change appearnace. v important whe n you give almost no shits what your character looks like. once again, i’;m dumbBewitching Clothes.esp=1 = witchy oufit, my character wears the shoes and hatBashed Patch, 0.esp=0 = i don’t even have mine activated because my game won’t load with it activated, idk why adn i can’t be assed to figure it outDynDOLOD.esp=1 = lod modMurphy.esp=1 = good dogMurphy - Dawnguard and Dragonborn Patch.esp=1 = good dog +dlc
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bam-monsterhospital · 4 years
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i got. a dinosaurrrrrrr. for a pet. yeyeyeye.  some eso screenshot-posting again under the cut.
the morrowind tribunal celebration event was nice: gave me an excuse to succumb to my obsession with trying to get the telvanni style motifs, reminded me how much i love vvardenfell, and enabled me to actually nab the ebonshadow helmet style :O
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the light medium armour version of which i didn’t know looked like an owl mask until i got it. yay! (oh also, i beforehand went and bought the ashlander chest piece style... because i was desperate...)
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god just. just look at this npc’s outfit. look at that telvanni armour. i want me some fungus alien-looking armour too ;_;
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speaking of armour, i have no idea what this person’s pauldron armour is...
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but it’s GREAT and i want it ;w;  i mean, who wouldn’t want a cute lil capelet shoulder piece. aaaaaaa.
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vvardenfell is beautiflul ...
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AND GROSS! incredibly gross. and i’m here for it. (pictures is the wall of a kwama cave... kwamma are like grubby termite-y insectoid creatures who are farmed for their eggs and they do THIS to cave walls and it’s disgusting but fascinating).
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also this person’s outfit was great. i had to stop and screenshot it. ... i have a lot of screenshots of interesting outfits in this game
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my current getup. taking a break from being witchy:
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like this. but i’ll probably go back to this matchup eventually. 
anyways, the current event is this free-speccing one where the high-level system has been re-done and you can change your skill selections and morphs for free as many times as you like all throughout this event.
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badsithnocookie · 7 years
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anyway @mademoisellegush‘s posts about morrowind lately have been making me feel all nostalgic for it but like. going through my own screenshots etc caused my brain to do a balmora/balmorra fart and start pondering a tes au. because, you know. i’m trash. where, like. quinn is some underpaid official in the imperial embassy at balmora who ends up stuck on a quest(tm) with a boorish lieutenant from the local fighter’s guild and a short tempered but rather pretty battlemage from house hlaalu.
tho mean, if we were going with factions with approximate ideologies rather than just going imperial = imperial, then quinn really should be thalmor - plus lbr, quinn would be a natural altmer. rare non magic using altmer, but snooty high elf all the same. who somehow ends up tangled up in the shenanigans of a somewhat less snooty altmer battlemage who, if you believe the rumours, is descended from  the original royal line - but shows absolutely no sign of this in any of her conduct.
(sha is ambassador to the empire from hammerfell, trying to negotiate peace and support without absorption - or war. felix is her utterly devoted bodyguard. awenyth is the single-minded battlemaster of the imperial fighter’s guild. yamé is a nord scholar/mage who works tirelessly attempting to counter stormcloak propaganda. anya collects bounties on thalmor and stormcloaks both, but refuses all attempts to be recruited by the imperials. aemilia is imperial, technically - a healer in the mage’s college, who absolutely does not trade in illicit goods under the table. ciennah leads an imperial special operations team who are routinely underestimated by people who look at her and assume she’d a sugarhead or a thief.)
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britesparc · 5 years
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Weekend Top Ten #400
Special Commemorative Top 100 Videogames
400! Blimey! That’s a lot. Four hundred lists. Crikey. This feels like it deserves some kind of, I dunno, special edition. Sorry, Special Edition. But what to do? And how can I somehow tentatively tie it into the number four or even four hundred?
Reader, I can’t. I’ve just sacked it off basically.
But that’s not to say I haven’t tried very hard to make a really, really special list. So special in fact that I’m doing something I’ve only done once or sort-of twice before: a Top 100. Yes, that’s right; despite this being a Top Ten, today I’m squaring the circle and going the Full Ton.
So having done films before, this weekend I’m looking at one of the few other things I feel I can talk about with a degree of authority: videogames. I’ve been a gamer pretty much as long as I can remember. Whilst I was probably reading comics first – especially Transformers – I wasn’t really collecting them, or reading them widely, until I was in my twenties. Games, on the other hand, I got into pretty hard as a young boy and they’ve maintained my interest ever since.
On compiling a list like this, however, I run against the thing I always run against, which is my knowledgebase isn’t really that wide. I had an Amiga growing up, and then graduated to a PC when I was a teen. Before that I played on my cousins’ computers, which were Spectrums and Commodores. Apart from brief trips to friends’ houses, I barely touched games consoles; indeed, I indulged in a lot of pre-teen “console toy” sectarianism, thinking the likes of Sega and Nintendo were enemies to be defeated (whilst, at the same time, being slightly covetous of the hardware). The first console we ever had in our house was my brother’s Nintendo 64; the first one I ever owned was an original Xbox. To this date, I have only owned (or had in the house, at least) the following: Xbox; GameCube; Xbox 360; DS Lite; Wii; Xbox One. I’ve never had any Sony console, being swayed by Halo and Fable when I finally decided to take the plunge into console-land around 2001.
So all this – combined with a sort-of ingrained frustration and the commonplace mechanics of a lot of “classic” console titles, especially stuff like Zelda and Metal Gear – means there will no doubt be big famous names not on this list. It’s not an apology. I’m not an expert or a journalist; I’m just some bloke wasting time on the internet. Added to this is the fact that, even when I was a kid with oodles of free time, there were only so many games my parents could afford – or, beyond that, only so many that I had time for. I remember longingly looking at screenshots in The One Amiga, PC Gamer, or Edge, wishing I could either find the money or time for the likes of Lure of the Temptress, Starcraft, Baldur’s Gate, LA Noire, Morrowind, and more. Most of these I’ve played, but not really very deeply (ditto the likes of Thief, System Shock, and most of the 3D Grand Theft Autos). And that’s before we even get onto the PlayStation games like Uncharted, Shadow of the Colossus, The Last of Us, and Spider-Man!
Anyway, what I’m saying is, this is a very personal list, and it feels incomplete even from my point of view. There’s stuff that I feel is missing, even from my own personal gaming biography. But it is what it is, and its fractured, fragmented nature is probably a good overview of my psyche, and as such it feels appropriate for a large anniversary like my 400th list.
A couple of other, technical points. In compiling a list this large, I’ve argued back-and-forth with myself over placements, but generally I’ve looked at a game, and the games around it, and asked whether it’s better or worse than its neighbours; as such, that’s where the game is stuck. Sometimes this means I’ll look at the list and think, oh, such-and-such looks too high or too low, but it feels right when nestled against its contemporaries. Also, sequels and franchises: I’ve tried to treat each game individually (both Half-Lifes are there, for instance) but with something like, say, Mass Effect, it felt a bit redundant to include the slightly-inferior parts 1 and 3 when they’re all quite similar but Mass Effect 2 is the best. So quite often one title ends up representing a franchise, unless I feel other instalments are terrific enough to stand on their own, or represent something quite different. But that’s not really a hard-and-fast rule anyway. Oh, and formats: generally speaking, they’re on the formats I discovered or most enjoyed the game on, which may throw up some non-standard entries (like SWOS, which even I think of as an Amiga game, but which I really got into years later on PC). Finally, my memory; there are some older games on here that maybe if I played a bit more recently would go up or down. But they feel important to me and my life as a gamer, so that’s where they’re staying. All that being said, I’m very comfortable with the Top Ten, which is appropriate.
TL;DR: it’s my list, it’s very subjective, it’s based partly on memory or nostalgia, it’s emotional, it’s things that I loved and that meant something to me and that still mean something to me, and that’s all there is to it.
So here we go: Top Ten numero 400. Except it’s a Top 100. Make of that what you will.
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The Secret of Monkey Island (Amiga, 1991)
Monkey Island 2: LeChuck's Revenge (Amiga, 1992)
Half-Life 2 (PC, 2003)
Deus Ex (PC, 2000)
Civilization VI (PC, 2017)
Star Wars: Knights of the Old Republic (Xbox, 2003)
Halo: Combat Evolved (Xbox, 2001)
Lemmings 2: The Tribes (Amiga, 1993)
Crackdown (Xbox 360, 2007)
Fable II (Xbox 360, 2007)
LEGO Marvel Super Heroes (Xbox One, 2013)
Command and Conquer: Red Alert (PC, 1995)
Star Wars Jedi Knight: Dark Forces II (PC, 1997)
Half-Life (PC, 1998)
Sam & Max Hit the Road (PC, 1995)
Medieval II: Total War (PC, 2003)
Portal (PC, 2003)
Perfect Dark (N64, 2000)
Sensible World of Soccer 95/96 (PC, 1995)
Duke Nukem 3D (PC, 1995)
Mario Kart 8 Deluxe (Switch, 2018)
Mass Effect 2 (Xbox 360, 2008)
Wii Sports (Wii, 2005)
Super Mario Galaxy (Wii, 2007)
Flashback (Amiga, 1993)
Batman: Arkham City (Xbox 360, 2011)
Animal Crossing (GameCube, 2004)
Halo 3 (Xbox 360, 2007)
Forza Horizon 2 (Xbox One, 2014)
BioShock (Xbox 360, 2007)
Drop 7 (iPhone, 2010)
Roller Coaster Tycoon 2 (PC, 2000)
Quake III Arena (PC, 2000)
GoldenEye 007 (N64, 1997)
Doom (PC, 1993)
Plants vs. Zombies (iPhone, 2011)
Age of Empires II (PC, 2001)
LEGO Batman 3: Beyond Gotham (Xbox One, 2015)
James Pond II: RoboCod (Amiga, 1992)
Syndicate (Amiga, 1992)
Blade Runner (PC, 1997)
Grim Fandango (PC, 1998)
Peggle 2 (Xbox One, 2013)
Superhot (Xbox One, 2017)
Quake (PC, 1997)
Gears of War (Xbox 360, 2005)
Viva Pinata (Xbox 360, 2008)
Unreal Tournament (PC, 1999)
Cannon Fodder (Amiga, 1993)
Banjo Kazooie (N64, 1998)
Quake II (PC, 1998)
Another World (Amiga, 1992)
Sonic the Hedgehog 2 (MegaDrive, 1993)
Grand Theft Auto (PC, 1997)
Doom (Xbox One, 2016)
Braid (Xbox 360, 2007)
Limbo (Xbox One, 2014)
Worms World Party (PC, 2001)
The Sims (PC, 2000)
The Legend of Zelda: The Wind Waker (GameCube, 2003)
Pikmin (GameCube, 2002)
Super Skidmarks (Amiga, 1993)
Minecraft (Xbox 360, 2012)
Indiana Jones and the Fate of Atlantis (PC, 1992)
Project Gotham Racing (Xbox, 2001)
Tomb Raider (PC, 1996)
Carcassonne (Xbox 360, 2008)
Black & White (PC, 2001)
Frontier: Elite 2 (Amiga, 1993)
Max Payne 2: The Fall of Max Payne (PC, 2003)
Alien Breed: Tower Assault (Amiga, 1994)
Two Point Hospital (PC, 2018)
Thimbleweed Park (PC, 2017)
Red Dead Redemption (Xbox 360, 2010)
Sim City 2000 (PC, 1993)
Super Mario 64 (N64, 1997)
The Legend of Zelda: The Ocarina of Time (N64, 1998)
Midtown Madness 2 (PC, 2000)
Civilization Revolution (Xbox 360, 2008)
Jaguar XJ220 (Amiga, 1992)
Simon the Sorcerer (Amiga, 1993)
Chuck Rock II: Son of Chuck (Amiga, 1993)
Tony Hawk's Pro Skater 2 (PC, 2000)
Tomb Raider (Xbox One, 2013)
Pokemon FireRed & LeafGreen (GBA, 2004)
Hellblade: Senua's Sacrifice (Xbox One, 2018)
LEGO Star Wars: The Complete Saga (Xbox 360, 2007)
Back to Skool (Spectrum, 1985)
Transport Tycoon Deluxe (PC, 1994)
Zool (Amiga, 1992)
Super Smash Bros. Melee (GameCube, 2001)
Jetpack Joyride (PC, 2013)
Amped: Freestyle Snowboarding (Xbox, 2001)
Spellbound Dizzy (Amiga, 1991)
Putty (Amiga, 1992)
Ghostbusters (Spectrum, 1984)
Void Bastards (Xbox One, 2019)
Transformers (PS2, 2004)
Seymour Goes to Hollywood (Amiga, 1992)
Microsoft Ultimate Word Games (PC, 2017)
There you go. I already disagree with myself.
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belmontswhip · 7 years
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Thanks and more TES stuff coming soon
I picked up Oblivion and Morrowind on the steam summer sale for super cheap. Morrowind was my first TES game but I played it on XBox (same with Oblivion). Funny side story is that one of my lab mates from graduate school was playing Morrowind back when it was released and modding it on PC. I think he made mods too and I have to ask him (when I find him as he's now in Turkey and I'm in US). Anyway he laughed at me saying I need to play it on PC because of the mods. I didn't start modding until Skyrim so I feel I missed a lot... If you search this blog you can find some pics from when I first attempted to mod Oblivion. But I ran into a ton of issues only to discover the disc copy I had fucking sucked for modding. Even after I installed the patches I still had issues. So I'm giving it one more shot now that I'm more experienced with modding. I would have done this sooner but I prefer using a controller and I also failed really hard at emulating one for either game on my last try. But I don't care and I'll use the god damn keyboard and mouse if I have to. So expect some screenshots and maybe even some mods for TES 3 and 4 Thanks to all of you for following my work and sharing my screenshots. Cheers
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spinneryesteryear · 5 years
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Spinner plays FFXIV Stormblood
Finished FFXIV 4.0 MSQ over the weekend (DRK to 70, WHM to 77), hoo boy. I know I've got the 4.x patches to go but I did wind up liking Stormblood more than I thought. Spoilers ahoy!
Highlights:
- started the SB questline right about the same time as everyone else started ShB *sobs* It did mean I landed in the midst of some good FATE-grinding parties, however, at little as that matters
- I liked the Baelsar’s Wall but those last twin bosses can go die in a fire
- couldn’t get really sad over Papalymo because he barely contributed anything to the story except to snark at Yda. I like him better in DFFOO, where he is an excellent black mage. So, like, the exact opposite of my feelings regarding Thancred.
- Shinryu, Omega, and Cid all disappeared for the majority of the Stormblood questline and tbh it suffered for their absences. At least Estinien, of all people, was tracking the first two down.
- thankfully the WHM quests were all in the first zone I got access to and I already had it at 70 so I just zipped through them
----- me: *fails repeatedly at WHM lvl 70 quest*
----- me: *returns w/gear 10 lvls higher* Time for my vengeance.
----- (Yes, I know I should always keep my gear up to date and to be fair I always keep it at the appropriate level or better when other people are involved. This, however, was single-player duty and my lack of better gear didn’t matter since I didn’t even have the lvl 61 dungeon unlocked yet.)
- never cared at all for Zenos. Nope. Not at all. He and his golf club bag of swords can go fall off Shinryu's platforms. (I also had 0% trouble w/his solo fights on DRK? Maybe it was the new flat damage reduction baked into all tanks, idk, or maybe it was having Aug Shire/at lvl gear for each instance. I kept my health up just fine and had to be wiped out via his insta-kill move for the duty to end. But honestly it felt like good DRK job fantasy, taking on this insurmountable foe and clawing my way past death to defend my fallen comrades.) Also my character literally viewed him as a troubled teen taking out his issues on everyone around him via murder and wasn't impressed w/him in the least. But anyway.
- I came to tolerate Lyse but that's it. Hot-blooded people who rush off and act w/o thinking irritate me greatly IRL and it's no different in virtual life. Plus, she's almost literally an anime version of me who traded book smarts for punching ability. Even her name is a mere one letter from mine. It's kinda weird. She’s my mirror universe self. Ugh.
- it’s really disappointing Square Enix gives me so few options in killing myself. Let me jump off cliffs to my messy death already, dang it. Skyrim let me do it within the first 2 minutes of ever playing, haha.
- the sharks fly. the bears fly. the goobues fly. why not.
- ah, yes, gyuki. Skyrim prepared me for unreasonably bloodthirsty walruses. And for the unreasonably powerful and murderous mammoths.
- I liked M'naago, wished she had been the lead instead
- genuinely loved Gosetsu (Conrad who?) and was upset at his 'death'. I'm at once glad he survived and annoyed at another death fake-out. *Drak voice* Kill more! Kill 'em all!
- Hien is an adorable badass and I wish to adopt him and take him home with me. Doma 4 lyfe
---- me: *interiorly grumbles every time I hear the words ‘Ala Mhigo’
---- also me: *cheers for Doma & the Steppes*
- I just... really don’t understand why Highlanders live in a desert nation and have geographic and cultural neighbors based off of India and yet they have Old English/OHG names. Why???
- also why is Lyse blindingly white (and Minfilia, for that matter) in stark contrast to other Highlanders???
---- me: So, Lyse, if you’re from Gyr Abania then why are you white?
---- Alphinaud: Oh my god, Spinner, you can’t just ask someone why they’re white.
- once again, I'm probably the only person who loved the WHM quests (all SB job quests seem to return to their 1 - 30 [or 30 - 50?] roots and I don't mind). Did lots of screaming over DRK 60 - 70. I saved them all up and did them right away when I hit 70; they flow much better w/no interruptions
- explored/quested/ground FATE's on DRK but ran new dungeons on WHM as that's my comfort job. Failed twice on the mechanics of Bardam's Mettle 2nd boss but no wipes so we're good. So many overconfident gunbreaker tanks, though. T__T *I* did a better job tanking/killing a pack of like 12 mobs as WHM in Sirensong Sea than one bunbreaker, smh.
- I found Magnai to be entirely too amusing. I also want his moves on WAR. 
- somehow missed Shisui entirely? Still haven't got all aether currents in the Ruby Sea RIP me
------ (2 month later addendum: finally unlocked it and got my aether currents. Now, to never return to that area ever again.)
- no underwater mobs is so disappointing. Let me throw fireballs and Holys and swing a greatsword underwater already. Let me tell you, nothing is as exciting as going diving in Morrowind with only a 22% chance to successfully cast Waterbreathing and this Kojin blessing is such an OP cheat.
- enjoying my Grani mount tbh. I have no idea if it's lore-relevant for ShB; I just saw the name lifted straight from Norse myth and was like, "Want." It's more of a horse-shaped reptile, however, with 'paws' that become increasingly creepy the more you stare at them. I wonder if it eats meat like the thestrals in HP.
- shooting minigames? Okay. Platforming minigames? AW HECK NO I THOUGHT I WAS DONE W/THIS WHEN I LEFT LEGO GAMES TAKE THIS AWAY FROM ME PLATFORMING IS MY GREATEST ENEMY
- I was derping around in Kugane and accidentally started doing the tower jumping puzzle. As soon as I figured out what I was doing I had to run away immediately to save my sanity.
- throwing on tank stance and rushing in to save someone from a mob or a FATE is still as heady a feeling as ever (except when they then run off and leave you to die, like, no why please). Or raising people out in the wild. I particularly love that cyclops boss FATE near Whitebrim bc I can go stand on the edges as a powerful WHM and raise people 10x as the bodies keep hitting the floor. I know I’ve mentioned it before, but it’s still so great.
- I do enjoy the Morrowind feel of walking through a new zone and taking in the scenery but I'd like it more if all the wildlife wasn't super powerful and aggro'ing on me every 10 ft. It feels less like an ecosystem and more like generic monster land when there are no longer any non-aggressive mobs like there were in ARR. The Gyr Abanian landscapes are slowly growing on me, however.
- me, flying through Porta Praetoria/Lochs: Those wooden bonfires must be awfully expensive, if wood is as scarce in Gyr Abania as I think....
- loved the Azim Steppe - atmosphere, music, lore, everything. Waiting for someone to call me out on this bc I just really love Xaela (and may make a male Xaela alt one day).
- had minor moral qualms over fighting in the Naadam for the Mol bc I wanted to claim victory for the Orl
- I do really like those moments in Heavensward and Stormblood when the game recreates the epic moments from the trailers (the WoL walking through the soldiers to fight the dragon; the WoL and Lyse sparring, etc.). 
- I was singing, “I don’t care, I don’t care,” to the tune of Let It Go during the Ala Mhigo cutscenes but the resistance singing their anthem really got to me nevertheless. Many voices united and uplifted and song always hits me hard emotionally.
- my character still looking at Zenos with 0% thirst (negative amounts of thirst, tbh) like, “Who is this sassy lost child?”
- then again my character is like 31 yrs old here with a backstory summed up as ‘angry single mom goes to check on friend, ends up killing a god and getting recruited to save the world’
- Pipin is best Lalafell; I will defend him with my life but he has Tizona now and doesn't need me. The absolute shortest guy around is calling the shots in this military campaign and I love it. At least his dad gave him a box to stand on so he could see over the table during the important strategic military discussions.
- the siege of Ala Mhigo taught us that thaumaturges/black mages are the living equivalent of heavy artillery, nice nice nice
- got lucky and had a competent crew in DF to fight Shinryu
- tbh my character would probably kick Asahi’s dad while he was down and cave in his ribs, just finishing him off. It’s no wonder Asahi turned out as bad as he did, with parents as horrifically self-centered as THAT.
- I humbly submit ‘Higwit’ as a fan-name for that elezen following Asahi around - an acronym for ‘Hien Is Great - Who Is That?!’ based on an old LOTR fan meme. Who else here remembers Figwit before he became Lindir?
- I liked the Tsukuyomi fight but I can’t remember anything specific about it now, not even the mechs. 
- I did spend a lot of time screenshotting Hien because he is an awesome bro and I would endure Ala Mhigo all over again for him
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ciathyzareposts · 5 years
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Star Control II: Why Can’t We Be Friends?
Home planet encounters make it clear that you’re not getting on the ground without going through a lot of combat first.
           Star Control II is easily the most information-rich game that we’ve had so far. The two Starflight titles were well above the average RPG, but even they didn’t have half the dialogue and lore of this one. That’s good for me as a player, but not so much as a blogger–and perhaps not so much for you as a reader. I could describe what I did in the last six hours in about two paragraphs; what I discovered will take many more, and I’m not sure if you want entries that long. You’re going to get this one anyway, but I welcome your feedback on whether it’s too much.
Imagine when I get to the modern era and a game like Skyrim. The simple act of entering a dungeon, reading two skill books, killing a draugr, and finding a shrine to Clavicus Vile might take 10 minutes of game time, but I could get 10,000 words out of that with the associated descriptions and lore. As the genre has a whole becomes more information-rich, it’s going to be difficult to determine where to draw the line.             
Even with the dialogue summaries the game provides, you have to take a lot of screenshots.
          But I have no complaints as a player. One of the finest moments I’ve ever had with an RPG came with Morrowind about 15 years ago, the first or second time I’d played, before there were wikis all over the Internet that spoiled plot developments. One of the great mysteries of the game is what happened to the dwarves, whose ancient ruins dot the landscape, and I found myself more interested in solving that riddle than progressing with the next official quest. I looked at the map that came with the game, identified every little dome that even hinted at a Dwemer ruin, and started to explore them systematically. And the amazing thing is, my explorations bore fruit! The developers rewarded this kind of “side-curiosity” with enough evidence among the ruins that you can basically piece together the story (although you need some plot-related events to make it 100% clear).
Most of the time, your effort in an RPG rewards the character, which in turn rewards the player somewhat vicariously. When you have a curious player, however, and you reward that curiosity with information, you are directly rewarding the player. This is something that Bethesda does exceedingly well and, in my opinion, does not get enough credit for doing. Whether you like Fallout 4 for its RPG mechanics, you have to admire how information-rich its world is. Every building has a story to tell. You’ll stop by one building and read a computer log about how they were expecting some kind of shipment on October 23. You know that’s the day the bombs fell. A few hundred yards down the road, you find the remains of the truck carrying that shipment. It clearly ran off the road into a tree. There will be a skeleton a couple dozen feet beyond the tree, as if ejected from the cab of the truck. If you just tromp from quest to quest, blowing through all the areas in between, you’re cheating yourself out of a world of detail. 
  Star Control II doesn’t quite reward random exploration this way. Particularly given the time limit, I don’t think you could solve the game by simply visiting random systems. You have to follow some kind of quest track. And I suspect that most of the information I’m discovering will turn out to be necessary, not ancillary, to the plot. I also prefer my plots a bit more serious than Star Control‘s. But even with all those limitations, this game is a welcome relief from era titles that are nothing but combat.
A recap is in order. I am a young starship captain in an era when the human race has become “fallow slaves” to the squid-like Ur-Quan, confined to Earth under a red shield that prevents off-planet travel. The Ur-Quan give conquered races a choice between “fallow slavery” and “thrall slavery” in which they fight for the Ur-Quan Hierarchy as battle thralls. I grew up off-world, son of a marooned group of scientists studying the ruins of an ancient race called the Precursors, and I’ve been able to stay alive because I’m flying a Precursor ship. Now based out of a starbase in orbit around Earth that the Ur-Quan mysteriously abandoned, I have been collecting advanced technology, improving my star-ship, and finding allies to throw off the yoke of the Ur-Quan.           
My starmap has been annotating various territories as I discover them.
         I originally assumed those allies would come from races that were part of the old Alliance against the Ur-Quan, but it’s becoming clearer that all races–including Ur-Quan allies and non-affiliated races–are up for grabs, partly because the Ur-Quan have been distracted by a distant war. This is the rundown of the races I have so far:
              Androsynth: Old enemy of Earth because they had once been Earth’s slaves. They seem to be gone now, destroyed by the Orz who now inhabit their system.
Ariloulaleelay: An old Alliance race that mostly disappeared after the Ur-Quan victory. Classic “little green men” who may have been responsible for abductions and experiments on Earthlings in the past. Current whereabouts unknown. They may not live in regular space.
           In fact, as we’re about to find out, they do not.
          Chenjesu: Crystalline beings who originally drew Earth into the old Alliance against the Ur-Quan, now trapped on Procyon under a “fallow slave” shield, along with the Mmrnmhrm.
Kohr-Ah: Some new race that the Ur-Quan are currently fighting, distracting them from my attempts to rebuild the Alliance.
Ilwrath: Cruel spider creatures, allies of the Ur-Quan, whose only weakness seems to be a fanatical belief in their gods. The Umgah are currently exploiting that weakness.
           “Subtlety” does not translate well in Ilwrath.
        Melnorme: A neutral race that trades in information. They’re responsible for half my clues.
Mmrnmhrm: Robotic species, member of the old Alliance. Now trapped with the Chenjesu on Procyon under a “fallow slave” shield.
Mycon: Fungoid race allied with the Ur-Quan. I haven’t met them yet in this game, but they’ve apparently taken over Syreens’ old system, and I suspect they had something to do with the destruction of Syra.
Orz: Weird yellow fish-flowers who come from the same alternate dimension as the Ariloulaleelay. Seem to have destroyed the Androsynth and taken over their space. They appear to have allied with us, but it’s hard to understand what they’re saying.
Pkunk: An unknown race currently being attacked by the Ilwrath.
            The Pkunk end up being somewhat weird, but no more than most of the creatures on this list.
        Precursors: An ancient race within whose ruins the main character grew up. Members of the “sentient milieu,” Their technology built my flagship. Probably extinct.
Shofixti: Cat-weasel warriors given advanced technology by the Yehat. Destroyed their own star to avoid surrendering to the Ur-Quan. One lone male warrior with a thin hold on sanity still keeps a vigil from orbit. A group of females are possibly in the hands of a VUX admiral.
Slylandro: New to the galaxy, this race has sent probes all over the place. The probes, after first claiming to be on missions of peace, are attacking everybody. In the last session, I got a clue as to where they might be coming from. One of their damned probes is almost always on my tail when I sail through hyperspace.
         Captain Chester has lost all hope when it comes to these probes.
         Spathi: Race of cowardly mollusks who surrendered to the Ur-Quan despite having decent ships and technology. Now serve them as battle thralls. One of them was assigned to monitor Earth but instead joined my crew early in the game.
          The Spathi have a particular outlook on life.
          Syreen: All-female race of buxom sirens. Joined the old Alliance after their planet, Syra, was destroyed by what they thought were natural disasters. After they surrendered to the Ur-Quan, given a new homeworld called Gaia. Accepted fallow slavery (red shield) and unwilling to break their treaty.
Taalo: Another member of the “Sentient Milieu,” a cooperative of ancient races. Probably extinct, though I had this theory that they’re the “Talking Pets.” I have one of their artifacts, a stone that blocks psychic influence.
Talking Pets: Little frog-like creatures who do all the communicating from the Ur-Quan because the Ur-Quan feel it’s beneath them to speak directly to lesser races. Unknown if they have their own history or world.
Umgah: Blob-like creatures with a cruel sense of humor. Allies to the Ur-Quan. Lately amusing themselves by impersonating the Ilwrath gods with something called a “HyperWave Caster.”
             These guys turn out not to be the likeable kind of jokesters. They’re just jerks.
           Ur-Quan: Putative enemies of the game. They want to conquer every other race in the galaxy. They’ve been around a long time, as they were also “Sentient Milieu” members. Willing to let conquered races live out their own destinies as “fallow slaves” under red shields, and demand that the decision be put to a popular vote.
VUX: One-eyed, snouted race allied to the Ur-Quan. Humanity apparently insulted them the first time we met, leading to an enduring hatred. I hadn’t met them yet when this session began.
           The VUX are maddeningly vague on the nature of the supposed insult.
           Yehat: Race of pterodactyls who chose to be battle thralls under the Ur-Quan.
Zoq-Fot-Pik: Cooperative of three small races from one planet. Caught in the crossfire between the Ur-Quan and the Kohr-Ah, glad to ally with us in the last session.
                  I’m going to relate what I found this session below, but as I do, it’s important to keep in mind that I usually only had a constellation, sometimes a star, as a hint. This means that for every encounter, I might have had to explore several stars and dozens of planets before finding it. Naturally, I mined those planets that had minerals and took life forms when I found those, but those tasks have become so rote and procedural at this point that there’s no point narrating them. I still haven’t found a “Rainbow World” yet.           
I’ve learned to prize heavy “biological” worlds as much as mineral ones, as it gives me more to sell to the Melnorme.
          As this session began, I had “to do” items related to almost all of these races, if only to make contact and find out where they stand. Because I was sick of spending so much money on fuel (I hadn’t even had enough money to purchase the “Fusion Blaster” the Melnorme gave me), I prioritized the locations closest to Earth, at least at the beginning, which is how I found myself in the Giclas constellation, looking for a rumored other neutral race. It turned out to be the Pkunk, a race of hippie birds who believe in reincarnation and positive energy and all that New Age stuff. My negotiations with the first ship I encountered went well, and they directed me to their homeworld.
The Pkunk are aware that the Ilwrath are only attacking them because someone is impersonating the Ilwrath gods. They didn’t seem to mind much. They happily agreed to join my Alliance, gave me an artifact called a Clear Spindle, and also gave me four ships (with crews) for my fleet. (I’m going to have to stop using my flagship for every combat.) Before I left, they predicted my future and said that the Ariloulaleelay would give me the ability to summon dimensional doors and travel in a way that’s even faster than hyperspace.           
Well, that sucks.
          The “other dimensions” thing gained even more traction with another visit to the Melnorme. I sold them the bio scans I’d made since our last contact and used my credits to buy plans for some kind of laser defense system for the Prydwen plus some information. One of the things they told me is that there is a “weakness in the division between dimensions” that manifests itself in between the Chandrasekhar and Columbae constellations on the 17th of each month (we’ll just ignore the absurdity of that).
My next trip, again based on proximity, was to the VUX (no idea why that’s always capitalized) worlds, hoping to find the Shofixti females and otherwise gauge their status. Conversations with the ships were mostly futile; the captains refused to explain the specific nature of the offense we gave them, only that they hate us forever, and even if they didn’t, they’d destroy us because that’s what the Ur-Quan want. One of them did mention that if I wanted to meet a “friendly” VUX, I should try Admiral Zex at Alpha Cerenkov. VUX encounters inevitably led to combat, so I didn’t stay in their system long.           
Maybe I’ll just skip those planets.
           At Alpha Cerenkov, Admiral Zex proved to be an affable, if perverted, member of the species. A hero of the earlier war, he retired to a hedonistic lifestyle years ago and seems to fetishize other races. He was willing to give me the Shofixti females if I could bring him some animal from a planet that “basks in the yellow light within the eight-star constellation of Linch-Nas-Ploh,” which he translated as “the snake-like creature who has swallowed the elephant beast.” Studying the star map, I think this probably refers to Lyncis, way up at the “north” edge of the galaxy.            
Unfortunately, I think he means that last part literally.
           I next went to the Yehat space nearby. When I finally encountered a Yehat ship, they were surprised to see a human outside the red shield around Earth. The crew of the ship I encountered was reluctant to kill me because of our former friendship, but their desires were at odds with the mandate from their queen to follow Ur-Quan orders. They seemed to respond when I told them that the Shofixti were still alive, but they demanded proof that I didn’t have.             
At least they feel bad about it.
           Around this point, I returned to starbase, where Captain Hayes told me that they’d received a distress call from the Zoq-Fot-Pik, whose home planet was under attack from a “black destroyer.” I bought an extra fuel pod, fueled, up, and headed for the ZFP homeworld.           
While at starbase, I was able to buy the “Fusion Blaster” and “Point Defense” upgrades.
           On the way, I encountered a Spathi ship in hyperspace. They said they wouldn’t attack but begged us not to tell the Ur-Quan that they’d let us go. Conversation with them solved one mystery: why they, as cowards, accepted “battle thrall” slavery instead of “fallow slavery.” They said they’d meant to do the latter, but the Umgah had interfered with the voting as a joke. I still have to visit the Spathi homeworld.            
The Spathi and Tyron Lannister would get along.
        The first major surprise came when I arrived at the ZFP world, encountered the black ship of the Kohr-Ah, and found myself speaking to an Ur-Quan! (Or, more accurately, to his Talking Pet.) It turns out that the Kohr-Ah are a faction of Ur-Quan, not a separate race. They call the regular Ur-Quan the “Kzer-Za,” and the two sides are fighting over “supremacy of Doctrine and possession of the Sa-Matra.” “We cleanse,” the captain explained. “You are the filth.”
When I asked why they were destroying us, he gave me a big info-dump of Ur-Quan history. It basically went that their species is hostile and territorial by nature. Even civilization among their own kind came late to them, and only with great difficulty, and it was even worse when they started to explore the stars and meet other races. Their only friends were the rock-like Taalo, “the only people we could stand with, or talk to, without the hunter inside us screaming, ‘Kill the interloper! Rip out its life!'” (Their description of the Taalo as sentient rocks makes me wonder if I don’t have a Taalo, rather than a Taalo “artifact,” on my ship.) Eventually, a psychic race called the Dnyarri wiped out the other “Sentient Milieu” races. They enslaved the Ur-Quan and used them to destroy the Taalo.           
The Ur-Quan goes through his history.
            Twist #2 came in further conversation. The Dnyarri are actually the Talking Pets! (At this point, my Taalo=Talking Pet theory was completely debunked.) They kept the Ur-Quan as slaves for thousands of years, experimenting on them genetically and splitting them into two species: green (“effete scientists and bureaucrats” and black (“the builders, the fighters, the doers”). The green became the Kzer-Za and the black became the Kohr-Ah. The Ur-Quan eventually discovered that excruciating pain could block the Dnyarri influence, so they created devices called “excruciators” to wear and thus maintain their independence.
Once the Ur-Quan achieved victory over the Dnyarri and enslaved them in turn, they decided they’d better destroy all other life in the galaxy to avoid ever being enslaved again. The Kzer-Za faction insisted that they only enslave or neutralize (i.e., fallow slavery) other races, while the Kohr-Ah demanded that they kill them outright. The schism led to the Kohr-Ah fleeing the galaxy until just recently.
The captain attacked when he was done with his speech. The huge Kohr-Ah ships fire giant throwing stars, which linger until something hits them. But you’ll be happy to know I was able to destroy the dreadnought with the BUTT missiles of the Spathi ship. I’ll talk more about combat next time, but suffice to say that I’m starting to get the hang of it.          
The Ur-Quan dreadnought spams giant iron swastikas.
          The ZFP were grateful for their rescue and gave me several more ships for my fleet. My flagship now has about as many escort ships as I think it can accommodate.
When the battle was over, I checked my notes and found that I was pretty close to a few other “to do” items. I started with the Umgah. I don’t know what I was expecting. Clearly, I wasn’t going to have an encounter in which they just handed me the HyperWave Caster with instructions on how to use it. Instead, in about six encounters in a row, they laughed at me and attacked. Each battle involved multiple Umgah ships. Their primary weapon has a limited range, but they have a special weapon that can suck you into proximity. I got pretty good at destroying them with the Spathi, but eventually the attacks became too much and I fled the system.            
BUTT missiles home in on the Umgah ship while his weapon fires in vain.
           The 17th of the month was near, and I was near the weak point in space, so I headed there. Sucked through it, I found myself in a place called “quasi-space.” Time passes there, but it doesn’t seem to use any fuel. The map showed a bunch of small blobs and one big blob. The small blobs were portals back to hyperspace, but the big blob was a portal to a planet.             
Beyond hyperspace.
            The planet turned out to be the homeworld of the Ariloulaleelay. The representative who contacted me explained a bit about the history of our two species, which came across as less sinister than I expected, although of course I was hearing his side. He suggested that the Ariloulaleelay had been guiding human development for a long time, and that they made themselves known, and joined the old Alliance, as a way of protecting us against other hostile species. When they were no longer needed because humanity was “safe” under the red shield, they disappeared for a while. I’m the first human to reach their homeworld. There was this chilling sequence, which may be the best RPG text so far in my chronology:            
Part of what we do on Earth is for your own protection. There are parasites. Creatures who dwell Beyond. They have names, but you do not know them. They would like to find you, but they are blind to your presence, unless you show yourselves. The Androsynth showed themselves, and something noticed them. There are no more Androsynth now. Only Orz. Ignorance is your armor. They cannot see you now. They cannot smell you. Much of our work with your people involved making you invisible, changing your smell. If I tell you more, you will look where you could never look before, and while you are looking you can and will be seen. You do not want to be seen.
        Traveling in quasi-space is how the Ariloulaleelay get around so fast. The alien said he’d give us a “portal spawner” so that we can use quasi-space, but we’d need to find a warp pod first. He suggested we’d find one on the wreck of an Ur-Quan dreadnought at Alpha Pavonis, not far from our current location. He mentioned that the Ariloulaleelay had recovered a Talking Pet from the same wreckage and had given it to the Umgah for care. He wanted us to stop by the Umgah and see how it fared.
We returned to hyperspace, sailed to Alpha Pavonis, visited the right planet, and got the pod.            
My lander crew loots the wreckage.
           At this point, I noticed that I wasn’t too far from Vega, which was one of the possible sources of the Slylandro probes. It actually turned out to be nearby Beta Corvi, but I found it. The Ariloulaleelay had said that the probes came from a world with no surface, so I hunted for a gas giant until I found the right one.           
This looks promising.
          I was surprised to find myself talking to a friendly group of gaseous creatures named “Content to Hover,” “Joyous Lifting,” and “Sullen Plummet.” They explained that they hardly get any visitors since the “Sentient Milieu” races were destroyed eons ago. (They went on for a while about a race that used to visit them called the “Shaggy Ones” that seemed worried about something and seemed to be seeking something.) Lonely and unable to leave their planet, they were excited when the Melnorme visited and sold them a probe.
In further discussions, it transpired that the Slylandro had mis-programmed the probe. It was supposed to seek out life forms and communicate as its top priority, but somehow “self-replicate” got set as the probe’s top priority, which means that it sees every ship that it encounters as a source of replication materials. Horrified, the Slylandro promised to try to recall the probes. In the meantime, they gave me a self-destruct code to use if I encounter any more. I thought these probes were the main quest, but it really just turned out to be a side quest.            
The Slylandro reach a horrifying conclusion.
           I end here, poised to swing by the Umgah (though I’ll probably just get attacked again) and then return to the Ariloulaleelay. I might need to use that portal spawner immediately because I’m running pretty low on fuel. I have three questions on my mind:               
When I joined the Orz to the Alliance, did I give some unspeakable evil from another dimension access to Earth?
Are the Melnorme necessary? Meaning, are the clues that they offer exclusive to the Melnorme, or do they exist largely as a kind of backup in case a player spends more time randomly visiting planets than following the initial clues? It feels like most of the things they’ve told me have been double-confirmed in later encounters.
I’ve mostly been diplomatic in my encounters with other races, but there are also some very aggressive options. Is there a more aggressive path through the game? If I was better at combat (and enjoyed it more), could I be subjugating the other species? Could I beat Admiral Zex into submission instead of doing his quest?
                     Captain Chester briefly considers a different path.
         The game began in January 2155, and Earth is scheduled to be destroyed in January or February 2159. It is now November 2156, so I’m about halfway through my available time. I’m hoping this portal spawner allows me to accomplish more in less time. We’ll soon see!
Time so far: 21 hours
source http://reposts.ciathyza.com/star-control-ii-why-cant-we-be-friends/
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terryblount · 6 years
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Turok 2 and Crusaders of Might and Magic get ESRGAN AI-enhanced HD Texture Packs
Now here is something special for Turok 2 fans and for all those that remember Crusaders of Might and Magic. Thanks to the latest AI-enhanced techniques, a new HD Texture Pack has been released for them.
Created by ‘elvis09’ (kudos to Sergey for informing us), this Texture Pack uses ESRGAN in order to overhaul the game’s textures. Unfortunately elvis09 did not provide any comparison screenshots, however you can find below some screenshots showcasing the modded version in action.
Crusaders of Might and Magic is a third-person action RPG that came out in 1999. Since we’re talking about a 1999 title, you should not expect to be blown away by its visuals. Furthermore, I have to be honest that I was not impressed by the visual improvements, especially after witnessing the incredible results that we got for Doom and Morrowind.
But anyway, I’m pretty sure that the two die-hard PC gamers that have kept the CD for Crusaders of Might and Magic will be delighted to replay this game with better textures. If you are one of them, you can download the texture pack from here.
As for Turok 2, the ESRGAN AI-enhanced Texture Pack was created by modder ‘collige’ and upscales all textures by up to 4X of their original resolution using ESRGAN. Unfortunately the modder did not share any additional screenshots to showcase the upgraded textures other than one featured below. Still, those interested in it can download it from here.
Have fun!
Crusaders of Might and Magic
Turok 2
Turok 2 and Crusaders of Might and Magic get ESRGAN AI-enhanced HD Texture Packs published first on https://touchgen.tumblr.com/
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zydrateacademy · 7 years
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Current Activities in Gaming #191
Now that I have a job, I’ve been getting games on my own again. Here’s a quick rundown of some new games I’ve acquired and some first impressions, if applicable. Titanfall 2: Basically Call of Duty but with more jumping. The same infuriating hitboxes where I will constantly get enemies down to 10-30% health (And I know this because I can see their bar) and just die pretty much every time. I’ve gotten some cool plays but they’re few and far between and all my titans are made out of fucking toilet paper. I might write a review of it eventually but it’s very much Titanfall 1 with some new wallpaper. Single Player is good and really has the “weirdness” feel that older shooters used to have. I enjoyed parkouring through this modular-home-processing factory. Battleborn: Had the misfortune of being released near Overwatch and therefore was dead on arrival and might have had some bad business practices in the background that internet personalities like Jim Sterling were quick to shit on. I just bought the full game post-FreeToPlay update and thus I don’t get any of those founder bonuses or the Season pass. So far, a couple hours in, it’s definitely a MOBA and not much anything like Overwatch which is what some were trying to claim. It also has something I wish more MOBAs had: An entire PvE campaign where you can group up with people in a queue and help you out. While I can barely comprehend the story, the setpieces are still a lot of fun and they really make their core mechanics stretch. Unfortunately their playerbase has fallen off, Steam’s community hub reported only about 1400 people when I was playing which might be enough for more casual modes, I suspect serious players will have a hard time finding people without a discord channel. Darksiders: This is a game I remember my friend getting when I lived in an apartment post-parental divorce. It has a remastered version now and I have no further comments. It’s installed and has yet to be played, during the week I purchased it I was dealing with some technical annoyances with a newer, more professional mic that are still ongoing. As well as some health issues that make things difficult to record. Bunker Punks: An indie shooter that has a lot of soul from the original Doom and Quake games. It’s simple, I don’t expect a review of it to be very long. Block’hood: Same deal with this one, except more of a city sim that I just can’t quite figure out but I don’t want to refund. It’s so cute! Gauntlet: By no means a new game (Like... all of this list, really) but it will no doubt be relentlessly compared to Diablo 3. I will largely be playing it with my gaming community so we’ll see how the experience improves. Future Wishlisting: Shadow of War: I tried to record Shadow of Mordor for my youtube channel but after having played and beaten it twice, knowing the ins and outs, mechanics, orc detection ranges... It became far too easy and thus could not take advantage of the Nemesis system. Shadow of War is four months away (Barring any delays) so hopefully it’ll bring a newer and challenging experience. I really loved SoM but it was not very replayable due to the learning curve. Once you get over it, it all becomes cheese. Battlefield 4: Because half my discord gaming community plays it and I might as well join them. I watched an hour let’s play of it by the discord owner and I don’t like the idea of getting sniped ten thousand miles away from a skyscraper. How often do you look up in games anyway? Black Desert Online: Seeing good things on steam reviews but it was reknowned for having the best character creation on the market but one of the most blandest actual-MMOness. It’s heavily discounted now. I believe it was originally 60$ but the base is now 10 with a multitude of “tiers” that go up to 50$. Not a high priority over all. Nier Automata: This is a game many report to have “grown” on them. I attempted to watch a let’s play of it and was... confused. It seemed to switch between ten different games and I have no idea which manner of mechanic is the “Core” gameplay. I see a lot of screenshots that make it look like a third person slasher, which appeals to me, but the LP consisted of old school asteroids-esque shooting and then a sidescroller akin to Mark of the Ninja. What the hell is this game? Elder Scrolls Online: Not just the Morrowind upgrade, but the Thieves Guild and Dark Brotherhood content packs appeal to me greatly. However I’ve run into a problem with the game: I suck at it now. I used to be passable, running a constant healing build with a vampire nightblade. But now boss mobs (which are common at the end of quest chains) are unkillable. I never made it to level cap, to boot. So my fear is, it would cost me 60-80+ to get those three things only to barely be able to actually play. Fuck me if there’s boss mobs in any of those content packs. There’s more, but these bits are the higher priority.
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