#anti big 4
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freakinname · 2 years ago
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Unpopular Opinion
Sometimes, I feel like I really antagonized My Hero and Fairy Tail, a lot. Out of all the animes I've watched, these two series have the most flaws in my opinion. I don't like MHA cuz, I feel like almost everyone in that world are like homelander or Nazis cuz, those people really like to picked on those who are weak/no power and they became so obssesed with quirks to the point that they became corrupt and lazy! FT on the other hand, those people really like to screw thing up, a lot! It's like they're retarded f*cks or something with power of friendship and all that bullsh*t. I feel like they're reckless hippies with all that "power of friendship" horsesh*t. The series feels like My Little Pony with fanservice! Also the series isn't plot focused, it feels comepletly random! It's it romance? adventure? slice of life? it feels comepletely random! Look, I understand Horikoshi cuz he's growing/didn't have any time and while Mashima..... look, quit harrasing him with those parings! Mashima is a MANGAKA! not a ROMANCER! Thank god, I didn't read 100 yq cuz, it feel like an excuse for the "Big 4 ships" to happen just to please fans.(Although, I'm not a fan of the "big 4" pairs). Again, Just telling you that I don't hate FT or MHA, it's just that those series have so many flaws for me. I mean My Hero and Fairy Tail could be good, but then turn to sh*t later on. There, I said it! Sorry about me rambling about those series. If you wanna be mad at me, that's fine. This is just my personal opinion, that's all.
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littledemon55 · 7 months ago
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A few userboxes that I made myself :3 you can use them without credit
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@fuzzyoctoplushie <- they made the second artwork btw :3 go check them out!
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jacksprostate · 6 months ago
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Treatise on why No, the doctor just giving the narrator of Fight Club (full name) his requested sleep medication or sending him to therapy would not have Fixed Him
Firstly, saying giving him the insomnia meds would’ve fixed him ignores the reason he has insomnia in the first place. He is so deeply upset by his place in society that he literally cannot sleep. Drugging him to sleep would not change that. That, of course, is the easy, quick response.
But with regard to therapy? The biggest flaw is that it ignores a central tenet of the book. Part of what tortures the narrator and drives him to invent Tyler is that his feelings about this collective, systemic issue are constantly reduced to a Just Him thing. His seatmates ask what his company is. He’s the only one upset at the office. He gets weird looks if he says the truth of what he does. People will do anything in their power to pretend he is the issue, as an individual, because it is far scarier to consider the full implications of the systemic issues implied by what he is saying. Everyone treats it as if the issue is him, so he goes insane. He does anything to get someone to say, holy shit, that’s fucked up, what you’re a part of is wrong. In an attempt to feel any sort of vague sympathy and catharsis, he goes to support groups to pretend to be dying, because then at least people don’t habitually blame him for his anguish. 
Saying therapy would fix him ignores that his problems are not individual. They are collective. It’s the reason the entire story resonates with people! Something deeply, unignorably wrong with society, where people would rather blame you for bringing it up than try and address it, because it feels impossible. I don’t blame people for this, really, because it IS scary. It’s terrifying to sit and feel like you’ve realized there’s something deeply, deeply wrong, but if you say something, people will get mad at you since it’s so baked into everything around you. Or, even if they agree, it’s easier to deal with the dissonance by pretending it’s individual.
And it’s not like that’s not the purpose therapy and medications largely serve, anyway. Getting into dangerous territory for this website, but ultimately, the reason the narrator was seeking medication was because it’s a bandaid. A very numbing bandaid. For these very large, dissonance causing problems, therapy does very little. Medications do what they always have, and distract you with numbness or side effects. It’s a false solution. He is seeking an individualized false solution because he has been browbeaten with the idea that this is an issue with him alone, when it's plainly clear it's not. 
Don't get me wrong. Obviously he has something wrong with him. But it's a product of his situation. It is a fictional exaggeration of a very real occurrence of mental illness provoked by deep unconscionable dissonance and anguish.  There is a clear correlation between what happens and his mental state and his job and how isolated he is. 
The thing is, even if he were chemically numbed, I do think he would’ve lost it regardless. Many people on meds find they don’t fix things. For reasons I’ll get into, but in this case because even if numbed or distracted, once you’ve learned about deep, far reaching corruption in society, it’s very hard to forget. Especially if, in his case, you literally serve as the acting hand of this particular variety. He’s crawling up the walls. 
So why do people say this?  Well, it's funny I guess. Maybe the first time or whatever. But also, often, they believe it, to a degree. Maybe they've just been told how effective therapy and meds are for mental illness, they believe wholeheartedly in The Disease Model of Mental Illness, maybe they themselves have engaged with either and have considered it successful. Maybe they or someone they know has been 'saved' by such treatments. 
But in all honesty.... What therapy can help with is mentality, it's how you approach problems. For issues on a smaller scale, not meaning they are easier to deal with my any degree, but ones that are not raw and direct from deep awareness of corruption; these are things that can be worked through if you get lucky and get an actually good therapist who helps build up your resiliency. But when your issue is concrete, something large and inescapable? It's useless. At best it can help you develop coping mechanisms, but there is a limit for that. There is a point where that fails. To develop the ability to handle something like this requires intense development of a comfort with ambiguity and dissonance and being isolated and a firm positioning of your purpose and values and and belief in wonder and all the other shit I ramble about. The things that the narrator lacks, which lead him to taking an ineffectual death knell anarchist self-destruction path. Therapy, where the narrator is, full of the knowledge of braces melted to seats and all the people that have to allow this to happen? It fails. 
And meds — meds are a fucking scam. We know the working mechanism of basically none of them, the serotonin receptor model was made up and paid its way into prominence. We have very little evidence they're any better than placebo, and they come with genuinely horrific side effects. Maybe you got lucky. I did, on some meds. On others? I don't remember 2018. The pharmaceutical industry is also known for rampant medical ghostwriting, and for creating 'off-label' uses for drugs that have gained too many protests in their original use, then creating a cult of use to then have 'grassroots' campaigns for it to be made a label use (ie, legitimize their ghostwritten articles with guided anecdotes). 
The DSM itself is basically a marketing segregation plot. It's an attempt to legitimize the disease model by isolating subgroups of symptoms to propose individualized treatments for subgroups that are not necessarily all that separate. But if the groups exist, you can prescribe more and different medications, no? Not to mention, if you use the disease model, you can propose that these diseases are permanent, or permanent until treated, considered more and more severe to offset and justify the horrific side effects of the medications. Do you know why male birth control doesn't really exist? Same reason. They can justify all the horrible side effects for women, because the other option is pregnancy. For men, it's nothing. 
And they're not bothering to invent new drugs without side effects. When they invent new drugs it's just because the last one got too bad of a name, or they can enter a new market. Modern drugs don't work any better than gen1 drugs. They still have horrific side effects. At best, the industry will shit out studies saying the old one was flawed (truth) so they can say this new gen will be better (lie). They're doing it with ssris right now. 
Fundamentally, the single proposed benefit of any of these drugs is that they numb you. To whatever is torturing you. It's harder to be depressed if you can't feel it, or if you just can't muster the same outrage. Of course, there is people who find that numbness to be helpful, or worth it. But often, it's stasis. For the people who have problems that can be worked on, it serves as a stopgap to not actually work on said problems. The natural outcome of the disease model is stagnation for those whose need is to develop skills and resiliency. It keeps them medicalized and dependent on the idea that they're diseased and incapable. Profitable. Stuck in the womb. 
I’ve been there. It’s easier, to wallow, and resist growth because it’s difficult and painful and unfair and cruel and you can think of five billion reasons to justify your languishing. But don’t listen to anyone who tells you you’re just permanently damaged, no matter how nicely they word it, no identity or novel pathologization, no matter how many benefits they promise, especially if they swear up and down some lovely expensive medications with little solid backing and plentiful off-label usage and side effects that’ll kill you. Some days it feels like they want us all stuck in pods, agoraphobic and addicted to the ads they feed us to isolate the markets for the drugs they’ve trained us to beg them to pump us with. Polarization making it as easy as flashing blue light for go, red like for stop, or vice versa. I worry about the kids, for fucks sake. That’s a bit dark and intense, and I apologize. But I want you (generic) to understand, there is a profit motive. Behind everything. And they do not mean well. They do not care about your mental health or your rights or your personhood or your growth. They care about how they can profit off of you.
For those struggling with immovable, society problems, like the narrator grappling with how his job fits into and is accepted by society while his rejection and horror in the face of it does not, it can work about as well as any other drug addiction. Your mileage may vary. From what I've seen, recovering from being on prozac for a long time can be worse than alcohol. They put kids on this shit. They keep campaigning for more. Off label, again. A pharmaceutical company’s favorite thing to do has to be to spread rumors of someone who knows someone who said an off label use of this drug helps with this little understood condition. Or, in the case of mental illness, questionably defined condition. And like, damn, I know I'm posting on the 'medicalization is my identity' website so no one will like all this and has probably stopped reading by now, but yall should be exposed to at least one person who doubts this stuff. Doesn't just trust it. Because I mean, that's the thing right?
It's so big. What would it mean, for this all to be true? Yeah, everyone says pharmaceutical companies are evil and predatory and ghostwriting, but to think about what that really entails. Coming back to the book, everyone knows the car lobby is huge and puts dangerous vehicles through that kill people. What does it mean if the car companies all hire people to calculate the cost of a recall and the cost of lawsuits? No one wants to think about the scale that means for people allowing it or the systems that have to be geared towards money, not safety like they say. Hell, even Chuck misses the beat and has the narrator threaten his boss with the Department of Transportation. And shit, man, if every company is doing this, you think Transportation doesn't know? That they give a fuck? You're better off mailing all the evidence to the news outlets and hoping they only character assassinate you a little bit as they release the news in a way that says it's all the fault of little workers like you, not the whole system. Something something, David McBride, any whistleblower you feel like, etc. 
So I don't blame you, if your reaction is "but but but, that can't be right, people wouldn't do it, they wouldn't allow it" or just an overwhelming feeling of dread that pushes you to deny all of this and avoid thinking about it. Just know, that's in the book. That's all the seatmates on the flights. That's all his fellow officemates. It's easier to pretend, I know.
But think about, how the response fits in with the themes of the book. The story, as a movie too. What drives the narrator’s mental breakdown? How would you handle being in his position? How would you handle being his seatmate? It’s easy to say you’d listen. But have you? Have you had any soul wrenching betrayals of how you thought society worked? How about a betrayal by the thing that promised to be the fix of the first? Can you honestly say you wouldn’t follow that gut instinct, saying follow what everyone says, that person must just be crazy, evil, rude, cruel, whatever it is that means you can set what they said aside?
For a lot of people, they can do that, I guess. Set it aside. Reaching that aforementioned state of managing to cope with the dissonance and ambiguity and despair is very hard. The narrator made the Big Realization, but he couldn’t cope. He self-destructed. Even when people don’t make the big realization consciously, they’re already self-destructing. It’s hard to escape it when it feels easier than continuing anyway. When it feels like the only option,
Would therapy fix the narrator of Fight Club? Would meds fix the narrator of Fight Club? No. He knows too much. All meds will do, by the time he’s in the psych ward, is spiritually neuter him. A silly phrase, but really. Take the wind out of his sails. 
Is he fixed if he doesn’t try to blow up town? If he just shuts up and settles in and stops costing money? If he still can’t cope with the things he’s unearthed? Do you see how this is a commentary in a commentary in a commentary?
Fight Club is an absolutely fascinating story because of this. The fact that it addresses the fallout of knowing. The isolation. The hopelessness. The spiral that results from a lack of hope. This is, I think, what resonates most with people, even if not consciously. Going insane because you’ve discovered something you wish you could unknow. It’s a classic horror story. Should our society be lovecraftian evil? I don’t think so. 
Do I think changing it will be easy? No. Lord knows a lot exists to push people who make these sorts of Realizations towards feelings of individuality and individualized solutions and denial and other distractions and coping methods. And to prevent people who make One realization from expanding on it and considering further ramifications. Fight Club itself gets into this; the isolation of men being a strict part of the role society shapes for their sex leaves them very vulnerable to death fetishes, in a sense, and generally towards self destructive violence. It helps funnel them away from substantial change and towards ineffectual change. Many things, misogyny, racism, serve to keep people isolated from one another, individualized, angry, and impossible to work with. Market segregation; god knows even appealing on those fronts has become such a classic ploy that companies do it now, the US military frames its plundering that way, etc. 
I’ve wandered a bit but ultimately, my point is this: Fight Club is a love letter to the horrors of critical thinking, and the importance of not falling into the trap of self destruction and hopelessness in the face of it. The latter is why Tyler was an anarchoterrorist instead of anything useful. The latter is why it was a death cult. It’s important to work through the horrors of critical thinking so you can do it, and stand on the other side ready to believe in each other. It’s worth it.
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lostinthe--stars · 4 months ago
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About Me
I’m 24, from Australia. He/They pronouns only.
I am a PROSHIPPER. Proshippers please interact. Anti’s just block me.
I am a multishipper. I just like having fun.
I’m a fanfic author! Check out my AO3
Side Blogs
I have a number of side blogs for my various fandoms, since my main was becoming a bit of a mess. My main blog is going to be dedicated to my fanfic and general fandom. Check out my side blogs:
Miraculous
Dead Boy Detectives
Sebaciel
BBC Merlin
How To Train Your Dragon
Rise of the Brave Tangled Dragons/Big 4/HiJack
+ more likely to come! i'll also be making a 'messy fandom' side blog, for the fandoms i'm less involved in and don't justify a seperate blog. stay tuned for updates!
Fic Requests: Open
If you have a request for a fic, please send me an ask or a dm!
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antisociallilbrat · 2 years ago
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I am asking this completely objectively. Please keep shipping discourse out of this if you can, or at least try not to put down people just because they ship the antithesis of your ship.
What is the Stranger Things fandom’s obsession with canon ships?
Canon has never mattered to me in shipping (I tend to ship rare pairs so go figure) and I have never encountered a fandom with such a ,,, need for their ship to become/stay canon. I honestly want to hear some people’s viewpoints on why they want their ship to be/stay canon so bad and why it’s import to them. Does it affect your enjoyment of the ship? Will it affect your enjoyment of it if it does not become/becomes no longer canon? And why?
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bayoudusion · 1 year ago
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Bitches be like "omg!!! RWRB is such a win for the lgbt community"
The non american/british el ge bee tea community:
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skrunksthatwunk · 11 months ago
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yakuza: dead souls - american vibes, bigass guns, and why zombies are super weird to have in ryu ga gotoku thematically/ideologically speaking
so i've been playing dead souls recently (hell yeah hell yeah hell yeah) and although i'm having the time of my life with it, there was something about it that kinda felt off to me, and i think i've figured out what it was, but i'm gonna have to walk you through a bit of my thought process to get there.
my first instinct was that it felt... american? and upon further examination i think that boils down to a couple of things:
everyone suddenly has lots of guns and also way way bigger guns
high emphasis on individual heroism (this itself is quite typical for rgg, but it manifests differently here; more on that in a bit)
military/government incompetence, which must be solved by the right individuals having the biggest and bestest guns
[for the sake of transparency i will note that my experience with zombie media is pretty limited and skews american (and i myself am american), so that may create bias. however, the 'this feels american to me' instinct is a rare one for me even in genres where i have seen little/no non-american media, so i think the fact that it did occur to me is notable. what about dead souls triggered that response when little else has? that's why i examined it and, truthfully, i think there's merit in the idea itself.]
the first point is pretty self-explanatory. america's got more guns than it does people, and its gun worship is infamous. japan's ban on guns (aided by its being an island state) means there's far fewer guns in the country, as well as far fewer people with guns (and likely far fewer guns per gun owner, excepting arms dealers/smugglers) than somewhere without such a ban. obviously, there are guns anyway. due to their illegality they are clustered within the criminal population, which explains their presence within organized crime within the series. very few guns will be sitting around in the homes of otherwise law-abiding citizens.
and yet, when the zombie outbreak hits kamurocho, plenty of civilians suddenly have access to quite an arsenal. everyone has the knowledge they need to aim, fire, and reload smoothly and quickly; ammo is infinite for certain guns. characters we've never seen using firearms before suddenly have shotguns under their couches (looking at you, majima). it's not only very different from reality, it's very different from guns' place within the series up until this point, when they were limited weapons used primarily by the enemy.
and they're making a zombie shooter, so of course they would have to do this. it has to be unrealistic to be simultaneously in this setting and in this genre, in the same way that yakuza solving their problems with bareback fistfights instead of guns is itself both unrealistic and necessary to being the kinds of games rgg are.
my point is that this is a kind of focus on and valorization of gun ownership and competency unusual for the series and setting. further, it serves as an argument for why an armed, competent populace is crucial typical in american media.
which brings us to the third point (we'll get to 2 in a minute). guns are often marketed as self-defense weapons. the implication is that the government's defense of the individual (via law enforcement or the military, but particularly the former), are insufficient. this is objectively true. if someone pulls a gun on you at the gas station, will a cop manifest out of thin air to intercede? no. that's impossible. but if you have a gun, or if some bystander has a gun, you or they may be able to do something with that gun to stop the armed person. thus, there is an undeniable gap in the effective immediacy of such responses.
many gun advocates also point to the incompetence or insufficiency of law enforcement, even when they are present to stop an armed aggressor. the fact that law enforcement do not have a 100% success rate in protecting the citizenry is also objectively true.
so, when you are in danger, arming yourself increases your chances of being able to put down (or at least take armed action against) a present or potential threat. whether it is viewed it as a supplement to or a replacement for law enforcement, it is meant to make up for the shortcomings of the government's ability to completely protect all its citizens. it's a safety net for state failure.
back to dead souls. rgg has always centered political corruption in its stories, including politicians, the police, and sometimes even the military, though usually the former two. sometimes this is treated sympathetically (i.e. tanimura, a dirty cop, whose dirty-cop-ness allows him to work outside/against the law to help disadvantaged people, not unlike how kiryu views being a yakuza), and other times it's simply a matter of greed or lust for power (i.e. jingu).
however, something that's almost never touched on so clearly is government incompetence. when the government fails to help people or hurts them or does corrupt things, it's usually due to a competent, malicious bad apple who is removed from power by the end of the game. this implies holes in the system because it keeps happening all the time, but that's on a series-wide scale, a pattern ignored by the series in favor of the individual game solution of "this guy's gone now :) yay".
but in dead souls, the SDF's barracades fall, their men are killed, they are unable to help protect the people outside or inside the quarantine zone. they are weak in a way the government usually isn't in these games. and who is stronger than them? our individual good guys with guns. so we need to be armed because the government is weak and can't protect us. boom. america.
returning to point 2, i'd like to say that dead souls is not particularly more individualistic than any of the other games in the series (other than, perhaps, y7). rgg is an incredibly individualistic series, actually. its protagonists are usually men who defy, oppose, and skirt around the law as a way of helping others and doing what is truly right (with a few exceptions, like shinada and haruka). the romanticized view of the yakuza as a force for helping the community in the face of government incompetence is a real one, and one that tends to manifest itself most in kiryu and how the series treats him. it shows us yakuza who aren't willing to kill, yakuza who cry about honor and justice and humanity and brotherhood, yakuza who never dip their hands into less palatable crimes, or only do with intense regret (and only ever as part of their backstory). the beat-em-up style emphasizes this as well. i mean, what's more individualistic than a one-man army?
put more clearly, this series is about men defying legal and social laws and expectations to live in a way that feels right to them, and about making themselves strong enough to combat those who would get in their way. the individual is placed before the society in importance, (though generally in a way that benefits the community, because they are good guys who want to use that agency and power for good).
all of this is true in dead souls as well, technically. those who live on the outskirts of society are the ones who actually save the day, and the ones who go in there and save people rather than just walling them off and pretending like they don't exist. they have the guns, which are illegal and mark them as criminals, but this broken law is what gives them the power to save themselves when the government will not, and to save their community if they so choose.
where dead souls differs is in the nature of that strength.
rgg places a lot of emphasis on self-improvement, both of one's body and of one's character. do both of these, and you will be strong enough to back up your ambitions. what allows someone to carve their own path in life is the ability to put down ideological and physical resistance by having resolve and the ability to tiger drop whoever won't be swayed by your impassioned speeches. you make yourself a weapon. you make yourself strong. in dead souls, that strength comes from an external, material possession. strength is something you buy (or that you take from someone else). who is able to survive the apocalypse comes not from the heart, nor from rigorous training, but from who has the most, the biggest, and the most bestest guns. it's an intersection of capitalism, militarization, and individualism. simply, deeply american.
[when i was talking myself through this a few days ago, i spent a lot more time on the capitalism + individualism stuff, but i think i'll keep this moving. consider this aside the intermission]
dead souls also differs for a few other interlocking reasons. it can be described with this equation:
zombification of enemies + lethality of guns = loss of emphasis on redemption
if your best friend turned into a zombie, could you shoot them? or your child? or your lover? it's a common trope, but it's a damn good one. watching your family, your neighbors, your town, everyone turn into a husk of themselves, something that looks like them but cannot be reached, is deeply tragic. it's even more tragic when these husks are trying to kill you. unable to be reasoned with and unable to be cured, you must incapacitate them before someone innocent is hurt--or hurt, then themselves made dangerous; each loss adds to the number of threats surrounding you. your life is seen as more valuable than that of your zombified friend, not only because the zombie is attacking you and it's self defense, but because they are no longer a person to you. to be a zombie is to no longer be human; zombification is dehumanization.
and so in a series so focused on connection with one's community, on saving innocent civilians, often on saving kamurocho specifically, one would expect similar tropes to occur. even if one's friends aren't turned, perhaps the cashier at poppo you chat with sometimes is. it's the destruction of that community and of the members one has tertiary relationships with that i expect would occur most within a kamurocho zombie story, since they are likely unwilling to axe anyone more important than that, even if dead souls isn't canon. i'd especially expect to see that in the beginning, before the need to kill zombies rather than contain or redeem them becomes apparent.
this does not happen.
i cannot speak for the entire game, but i can speak of gameplay choices that affect this, and ones i think will not be subverted throughout, even if they are somewhat contradicted by plot events i am presently unaware of.
kamurocho is not a community to protect, nor is it filled with your fellows. it is a playground filled with infinitely respawning, infinitely mow-downable, infinitely disposable zombies. you are meant and encouraged to kill them by the thousands, and never to hesitate or consider whether they may be cured or who may be mourning them. who may be unable to identify their loved one because you were trying to reach a headshot goal from hasegawa. you are not meant to consider them as human, nor beings that were once human, nor beings that could be human again, in the eyes of the zombie shooter. they are merely bodies, targets, and obstacles.
the zombies are contrasted with the true humans, those barricading themselves within the quarantine zone or those living in ignorance outside it. humans are meant to be saved, zombies are meant to be killed. the player character is the only one who can truly help with either of these goals, because the other humans are cowardly, ignorant, or unarmed/helpless. you must be their savior. to be a savior is to eliminate zombies, who are less than human.
the black and white nature of this is also emphasized by another gameplay characteristic: the lack of street encounters. when you traverse the peaceful parts of kamurocho, you are never attacked. you are also never directly attacked by the humans within the quarantine zone. kamurocho feels very different without its muggers and hooligans, but it's because this is a zombie shooter, not a beat-em-up. in a normal rgg title, you'd subdue threats by punching, kicking, and throwing them. you'd use your body in (supposedly) nonlethal ways. dead souls does not have a combat system meant for civilians. you have your guns. you subdue threats by shooting them, preferably lethally. the game doesn't want you to do that to humans, so you never fight humans. this furthers the black and white divide between the salvation-worthy, noble humans and the death-worthy, worthless zombies. combat is only lethal, and only used against the inherent other.
this leads me to the part of dead souls i find most conflicting with the ethos of rgg broadly, and perhaps its greatest ideological/thematic failing.
because the enemy are incurable, dangerous, and inhuman, you must kill them to protect yourself and others, others who are still human. humanity is something that is lost or preserved, but never regained. once someone's gone, they're gone, and you not only must kill them, it is your duty and your right to kill them. you should kill them.
in dead souls, there is no redeeming the enemy.
and that's a big problem.
rgg is about a lot of things, but a key one is the ability of people to change for the better. its most memorable, beloved villains are those who see the light by the end and change their wicked ways (usually through some form of redemptive suicide, though that's another essay in itself). its pantheon of characters is full of those who come from questionable backgrounds struggling to be the best people they can be, to live as themselves authentically and compassionately. it's about the good and the love you can find in the moral and legal gray zones of life/society, and the potential/capacity for good all of us have, no matter how far we may have fallen. it is a hopeful series. it is a merciful series.
this is something bolstered by its gameplay. countless substories are resolved by punching a lesson into someone until they improve their behavior, either out of fear or genuine remorse/development. the games don't just discourage killing your enemies, they don't allow you to (yes, we've all seen the "kiryu hasn't killed anybody? umm. look at this heat action" stuff before, and while they've got a point, i believe it's the narrative's intent that none of this is actually lethal, based on how laxly it treats certain plot injuries (cough cough. y7 bartender) and the actual concept of taking a life, the gravity it is given by the text, particularly when it comes to characters crossing that threshold into someone who has killed. explicit killing is not an option open to you, even when you're being attacked by dozens and dozens of armed men. conflicts are resolved by simply beating up enough guys in this nonlethal manner.
but dead souls is a shooter. to avoid conflict with the series' moral qualms about letting its characters kill, the enemies cannot be human. furthermore, the zombie shooter genre can only fit within the series if its zombies are completely inhuman. this means their pasts as humans cannot be acknowledged, nor the possibility of a cure, nor the characters' own potential conflicts about killing them; or, at least, not in a way that impedes their or the player's ability to gun them down afterwards.
if you can't kill humans in your series, then it cannot be possible to save (in this case, rehumanize) zombies. this is especially true in a game where you are unable to fight humans, and thus human lives are universally more valuable than zombie lives. because if you kill a zombie that can be cured, you are, in a way, killing a human.
and so, in a series where you should always assume your enemies (and everyone, for that matter) are capable of reason, compassion, change, and redemption, and where they are always worth that effort, even if they reject it in the end, dead souls' enemies are irredeemable and only worth swift, stylish slaughter. there are only good guys and bad guys. good guys must be protected, lest they be turned irreversibly into bad guys. good guys are only protected by killing bad guys, and the only way to save good guys is to kill every last one of the bad guys. do not spare them, and do not ask whether or not it's right. only kill.
i love dead souls. it's a silly game. i like seeing daigo in decoy-drag and majima gleefully cartwheeling his way through zombies and ryuji with his giant gun arm prosthetic. it's fun. but when i was trying to figure out what felt off about it to me, one of the words that came to mind (besides american) was indulgent. that, too, felt odd, because i love indulgent media. i am not one to scorn decadent, hedonistic, beautiful high-calorie slop type media. if dead souls was just fan servicey, that wouldn't really bother me. i am a fan and boy do i feel serviced. it rocks. but i think my problem is in what dead souls is indulging.
i think dead souls indulges in the desire to cut loose, and to see these characters cut loose. thing is, they're cutting loose all over kamurocho, and all over the bodies of people they used to (at least in concept) care for. with lethal weapons. it is catharsis via bloodbath, not by pushing your body and mind to the limit in man to man combat, but by pulling a trigger before the other guy can hurt you, or even think about hurting you, for the crime of existing as the wrong kind of thing.
and i just don't think that's in line with rgg's beliefs.
yes, it's probably fair for dead souls' characters to kill zombies. i'm not against that. i'm also not against games letting you do purposeless violence. i spent a good amount of my elementary school years killing oblivion npcs for shits, like. that's not what bothers me about dead souls.
rgg as a series has always taken a hard stance in both its game design and narrative choices against killing and for the potential for redemption in its enemies. and i think the lengths to which it goes to promote that despite the probably-lethal moves you do and the improbability of a harmless do-gooder yakuza is one of the most endearing things about the games. so for this one entry to disregard that key theme for the sake of a genre shift that flopped super hard, well? i dunno. it feels weird i guess. it's out of place not just because it's a dramatic shift in gameplay and style and also zombies are only a thing here (and the supernatural/fantastical are thus only prominent here), but because of what those shifts imply.
so, uh. yeah. my pre-dead-souls thoughts that dead souls wasn't that out of pocket bc rgg's just kinda weird? turns out it was actually super weird to have a zombie shooter in there, but for way way deeper reasons than anyone gives it credit for.
(footnotes in tags)
#1) i deemphasized the physicality of shooting to emphasize my points about the viscerality and personal nature of rgg#brawls and the colder more detached nature of gun use relative to that but i do NOT mean that shooting has no physical component to it#obviously it takes a lot of skill to shoot quickly and accurately and lugging a bigass gun around kamurocho would tucker me out for sure#2) no i don't think all those things i said were american were usa-exclusive. it's a big world out there. i'm just saying those things#combined feel like a particularly american flavor of thing to me#3) there's probably more to be said about the connection between wanton killing and american styling or anti-immigration theming in zombie#stories or dead souls But i figured that was a bit too disconnected to the funny zombie game. this shit was a lot anyway y'know?#4) also i don't think most of this was intentional on the part of rgg studios. i genuinely think they just wanted to make a fun zombie#shooter and didnt really think about it all that hard. whenever you make smth there's gonna be implications you never considered. it happen#5) is it ballsy to write a giant essay on a game i'm like 1/4 the way through? yes. i've done smarter things. i'll revisit it when im done#if i'm wrong then i'll figure it out probably. but like. i don't think they'd set up the hasegawa objective stuff or have akiyama just#unflinchingly start shooting zombies and then later challenge that. we'll see but my hopes aren't high y'know? i know rgg#6) i should also clarify that violent catharsis is a) a part of all rgg games and b) cool as hell. it's the lethal bit that doesn't fit with#the series y'know?#rgg#ryu ga gotoku#yakuza#like a dragon#yakuza dead souls#dead souls#classic skrunk 4 hr middle of the night impulse essay hooorayy
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kuumara · 2 years ago
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no i actually dont get how mlevens are still so passionate ab their ship and will get into a fight bc of it like its not even that interesting of a ship every other show has a couple with the dynamic of mleven. like fr theres sm couples like that its crazy (thats why its such a boring ship)
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menlove · 1 year ago
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also ppl complain so much abt how moffat wrote the companions but tbh I prefer their endings so much like. amy and rory get stuck in time, yes, but they're stuck together and live happily and already wanted to stop traveling and settle down before that. clara is functionally immortal and essentially completes her arc of Becoming the doctor by stealing a tardis and traveling across time and space. bill gets to run off with her girlfriend and explore and be happy. they end Happily whereas so rtd era companions get so severely fucked over all the time. and it's tragic, yes, and tragedy is fun too, but personally I like that the companions in moffat's era get to find happiness on their own outside of the doctor.
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c0rpsedemon · 1 year ago
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going from "i like ayaka but i'm going to pull for her brother instead bc i already have a cryo sword user + i want to replace my barbara w a 5*" to ayaka's biggest wanter and a ride or die barbara stan who doesn't even use ayato. every day i regret my decisions made during 3.5
#he's at level 39 w a dull blade and random artifacts. i originally just threw whatever on them but then harvested them for other characters#also my anti barbara era was soooo pathetic like. i just wanted 5*s for the sake of having 5*s despite the fact that barbara Literally Is A#5* under the 4* label (she was meant to be a limited 5* but then hoyo realized that they never gave us a free healer so they changed#barbara's rarity and gave her out for free. which is the reason why she's the only 4* w a 5* burst animation)#also 'i don't need ayaka when i actually use my kaeya' was dumb too. you Can't be playing genshin w only one functional team it's just not#sustainable + not as much fun. genuinely this was during the period of time when my kaeya was lvl 80 and everyone else was ~lvl 40 or lower#bc i wanted to replace them and i just had kaeya solo everything and wondered why i couldn't complete the rank up quest/do big numbers#n e ways. now that i've forgiven qiqi for the crime of not being scara + fallen in love w layla + still am a kaeya main + actually#understand how genshin team comps/building characters work i've realized that a. cryo sword users have my fave gameplay and b. you can make#a fully rounded genshin team w just them (ayaka is a main dps. kaeya is a sub dps. qiqi is a healer and layla is a shield) and i haven't#seen anyone else use them all together that way and i want to be the first. but first i need ayaka.#+ all their signature weapons bc. c'mon. how much cooler would that be (read: i feel like i'd get more clout for it)#romeo.txt
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Participating in fandom is very fun theres a lot of gorgeous fanart and compelling fics and its a good way of meeting wonderful ppl who like the same thing you do the only downside is the fandom.
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galaxythreads · 1 year ago
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i've got sooooo many thoughts about why phase 4 is falling apart swirling around in my head right now. next video essay ig
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telltalebatman · 1 year ago
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the cast of valkyrie elysium would make for a very fun dating sim tbh
>a big, strong warrior man
>a femboy
>a lady knight with a big ass sword
>a slightly neurotic witch
>an evil dude who is pulling the strings (.........i could fix him)
>a hot "we're not so different, you and i" anti-thesis to the protagonist
>a big, tragic, evil wolf lady (...........i could fix her also)
>and armand, for people who consider cullen to be the best dragon age romance
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ifacotarwasgood · 1 year ago
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CHAPTER 4 - page 12/?
original word count: 2843
revised word count: 1521
click for ch 4's full comparison document.
original:
My father nodded, covering his mouth with a hand. The beast growled his warning and prowled out into the night. I made to follow him but paused to look at my sisters, still crouched by the fire, as if they wouldn’t dare to move until I was gone. Elain mouthed my name but kept cowering, kept her head down. So I turned to Nesta, whose face was so similar to my mother’s, so cold and unrelenting. “Whatever you do,” I said quietly, “don’t marry Tomas Mandray. His father beats his wife, and none of his sons do anything to stop it.” Nesta’s eyes widened, but I added, “Bruises are harder to conceal than poverty.” Nesta stiffened but said nothing—both of my sisters said absolutely nothing—as I turned toward the open door. But a hand wrapped around my arm, tugging me into a stop. Turning me around to face him, my father opened and closed his mouth. Outside, the beast, sensing I’d been detained, sent a snarl rumbling into the cottage. “Feyre,” my father said. His fingers trembled as he grasped my gloved hands, but his eyes became clearer and bolder than I’d seen them in years. “You were always too good for here, Feyre. Too good for us, too good for everyone.” He squeezed my hands. “If you ever escape,
revised:
I could smell my doom on its breath as it said, “Now.” Now. Elain gaped. My heartbeat crashed in my ears as I gathered clothes and tried to remember everything I needed to tell my family. “The venison should hold you for two weeks,” I said, pulling on an extra sweater to bulk up against the cold. “Start with the fresh meat, then work your way through the jerky—you know how to make it.” “Feyre.” My father took hold of my elbow, but I shook it off to fasten my cloak with trembling fingers. Nesta and Elain hovered a few feet away, clutching each other. “The money from the pelts is on the dresser,” I said to my father. “It will last you a long time, if you’re careful.” Once I’d secured the cloak’s last tie, I lifted my gaze. My eyes stung as I had the unexpected impulse to memorize the lines of my father’s face. I turned away, blinking hard, and stuffed my hands into worn gloves. My voice came out hoarse. “When spring comes, hunt in the grove just south of the big bend in Silverspring Creek. The rabbits make their warrens there. Ask Isaac Hale to show you how to make snares. I taught him last year.” My father nodded. The beast growled as it stalked through the broken door frame into the night. Time to go. My father took me by both shoulders. His gaze slid past me, toward the door, and under his breath, he said, “If you ever escape, or convince them that you’ve paid the debt, don’t return.” He shook me slightly. “Do you understand? Go somewhere else. Make a name for yourself.” I barely registered his words. I forced myself to nod then turned to my sisters. Elain flung herself at me. I wrapped my arms around her, tight enough my cheek was crushed against her neck. She smelled of wool and the rose oil she used to perfume her hair. When she released me, shuddering with sobs, she pressed a hand to her mouth, unable to speak. I turned to Nesta, whose proud face was so like our mother’s. “Whatever you do,” I said quickly, “don’t marry Tomas Mandray. His father beats his wife, and none of his sons do anything to stop it.” Nesta’s eyes widened. She said nothing, but as I turned toward the door, she reached out and gripped her hand over mine. Almost so fast I could’ve imagined it, she squeezed tight, then let go. Nothing stood between me and the open door. Beyond, the beast was a shadow. Somehow, I took one step, then another, until I passed the edge of the cottage’s
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vyeoh · 2 years ago
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I finished the 4th season of stranger things and am having some big feelings about certain character dynamics
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dudeshusband · 1 year ago
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i think they were trying to show pete as a greedy, swindling jerk but they never commit to it. this just makes the viewer confused what everybody is mad at him about
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