#animation_practice
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Howler Animation
Here's something a bit different. Made an earnest effort at using CSP's animation tools and it came out alright, I think. Inspired by the Mystery Skulls animations, though I couldn't sync Howler's headbob with the beat of Hellbent. 👻🎵🫰
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#animated#the_howling_phantom#snapping_fingers#head_bobbing#animation_practice#knights_of_haven#blue_hair#four_eyes#pink_body#vest#torn_sleeves#punk#trypophobia#torn_clothing#shoulder_spikes#clip_studio_paint_(artwork)#partially_shaved_head#long_hair
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I may or may not have gone way too ham with this one. But it was fun. This is a location from my dnd campaign!
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The fixed window’s arch. I add more details on the wood, ropes on the pillar conjunctions and used an alpha channel to create a stained glass window.
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Contact Sheet of the workflow
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Practice in class on how to use alpha channels to add texture and details in Zbrush, as well as how to cut out shapes with alpha channels.
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Progression photo of the environment for Quasimodo. I need to finish the wheels of the bell and add it to the scene. Next, I will start sculpting Quasimodo using Zspheres.
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Practice with Zspheres during class. 21/10/2019
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Another try to fix the pose, I will try to change the position of the bell while sculpting. To create a more dramatic look to the scene.
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I tried to create a pose for Quasimodo to do in the Zbrush sculpture. I think that Quasimodo should be more dynamic when pulling the rope.
I will try to find a better pose to fit the action.
-Animation Practice-
(12/10/2019)
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More sketches of Quasimodo and of the bell. -Animation Practice-
(11/10/2019)
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-Animation Practice- (07/10/2019)
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the research of Quasimodo’s character and a few sketches. I want to try more outfits with different styles. according to the book: -“What is Quasimodo but an animated gargoyle?”(Robert Louis Stevenson) -Lame, russet, one-eyed hunchback. -Tetrahedron nose. -Horse-shoe mouth. -Small left eye over-shadowed by a red bushy brow. -The right eye disappeared entirely under an enormous wart. -Straggling teeth like the battlements of a fortress. -Horny lip, over which one of those teeth projected like the tusk of an elephant. -Forked chin. -His large head, all bristling with red hair. Between his shoulders an enormous hump, to which he has a corresponding projection in front. -A framework of thighs and legs, so strangely gone astray that they could touch one another only at the knees – when viewed in front, looked like two pairs of sickles brought together at the handles. -Sprawling feet, monstrous hands. -Expression diffused over the whole- that mix- true of malice, astonishment, and melancholy. -A certain gait denoting vigour, agility and courage. -His coat half red and half violet, figured over with little silver bells. 29/09/2019 (animation practice)
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Here you can see the composition that I made from the audio that the website www.11secondclub.com gave to the people to enter to the competition
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