#animated film industry
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narwatharsh01 · 8 months ago
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A Look at the Major Players in Film and Animation
The world of film and animation is a captivating landscape teeming with creativity and innovation. Behind the scenes, a diverse range of players collaborate to bring our favorite stories to life. Here's a breakdown of some of the key movers and shakers in the films and animation industry in 2024.
Animation Powerhouses: The Global Titans
Walt Disney Studios: The animation giant continues to reign supreme, boasting a rich history and a loyal fanbase. Disney holds the top spot for the highest-grossing animated feature film of all time with "Avatar" (2009) raking in an impressive $2.92 billion globally. Their theme parks, merchandise, and constant stream of animated content solidify their position as a dominant force in the industry.
Pixar Animation Studios: A subsidiary of Disney, Pixar is renowned for its innovative storytelling and cutting-edge computer animation. Pixar films consistently receive critical acclaim, with 10 Academy Awards for Best Animated Feature to their name.
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Click To Know More About: Films and Animation Market
Oriental DreamWorks (ODW): A powerhouse in the Asian market, particularly in China, ODW is known for its visually stunning and culturally relevant animated films. Their 2020 release, "Ne Zha," became the highest-grossing Chinese animated film of all time, showcasing their ability to resonate with audiences on a global scale.
Animation Beyond the Giants: Rising Stars and Niche Players
Illumination Entertainment: This American animation studio is best known for its franchise films like "Despicable Me" and "Minions." Their films combine humor, heart, and innovative 3D animation, capturing the hearts of audiences worldwide.
Studio Ghibli: The legendary Japanese animation studio is revered for its hand-drawn animation and enchanting storytelling. Studio Ghibli films have garnered international acclaim, with classics like "Spirited Away" (2001) winning the Academy Award for Best Animated Feature.
Stop-Motion Studios: Studios like Laika ("Coraline," "ParaNorman") and Aardman Animations ("Wallace and Gromit," "Shaun the Sheep") keep the art of stop-motion animation alive. These studios bring stop-motion to life with meticulous detail and captivating stories.
Live-Action/Animation Hybrids: Blurring the Lines
Combining live-action with animation is becoming increasingly popular. Films like "The Jungle Book" (2016) and "The Lion King" (2019) showcase the seamless integration of these techniques, creating visually stunning and immersive experiences.
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Visit this link: Films and Animation Industry
Beyond the Studios: The Supporting Cast
Animation software developers like Adobe and Autodesk play a crucial role in providing the tools that bring animated characters and worlds to life.
Voice actors breathe life into animated characters, with some, like Tom Hanks (Woody in the "Toy Story" franchise), becoming synonymous with their roles.
Visual effects studios often collaborate with animation studios to create complex special effects, further enhancing the visual spectacle of animated films.
The Future of the Animation Arena: Collaboration and Innovation
The films and animation industry is a collaborative effort. Studios, software developers, and talent all work together to create the magic we see on screen. As technology advances, we can expect to see even more innovative animation techniques, captivating stories, and a global industry that continues to captivate audiences of all ages. The future of film and animation is bright, filled with endless possibilities for creativity and wonder.
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futureselfbeats · 1 month ago
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DAY 1086 - GUTTER
IG: @futureselfbeats
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sunlit-mess · 5 months ago
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How did you get so good at animating and drawing? Aside from practice, what techniques do you use? What software do you use?
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I only know the basics/fundamentals of both drawing and animation.
For drawing, I've carried out lessons about the Elements and principles of design, the history of graphics design, traditional drawing techniques, color theory, anatomy, character design, blah blah blah. Lots of info I still do my best to practice/put in my art. If y'all notice me animating gifs then it's bc I have time to do so... ( I'm in term break until late July ) They're likely short, but it's through animation blocking, timing, and incorporating both in-betweens and tweening.
I've used Adobe Animate/After Effects for school projects, sometimes for doodles only, I currently use Clip Studio Paint bc it's where I'm more comfy with ^^ Maybe someday I'll be able to afford Toon Boom hehe.
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notwhatiam · 26 days ago
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(Forgive me for being a dick and blazing a promotional campaign. I know we all come here for motiveless fandom-based shitposts, but I am but a mere independent creator and I must obnoxiously spread my word wherever the blue light shines. 😔)
Hey, folks! My company, Cotton Candy Flavor Media, and I are currently working on our first ever animated film. It’s called “Get Yeast To It”, and it’s a surreal existential dark comedy about a version of the afterlife where humans are judged by cells of yeast based on whether or not they ever ate bread. We’re currently running a crowdfunding campaign for the project so that we can raise the money we need to achieve our yeasty dreams, which is no small feat for indie artists in the midst of this truly shitty time for the animation industry as a whole. If you all could like, share, and donate to the campaign at the link below, it would go a long way in helping us plucky creators succeed— and you could have the opportunity to receive an unpackaged potato in the mail, which I know is really tempting for a lot of you. Thanks, everybody, and let’s get bread-y to rumbleeeeeeee!!
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newyorkthegoldenage · 9 months ago
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Employees of the Fleischer Studios picket the New Criterion Theater to protest the showing of Popeye and other cartoons drawn by striking Fleischer artists, 1937. The five-month strike led to the first union contracts in animation, a later strike at the Disney studios, and groundbreaking new works from frustrated employees who left these animation shops to set out on their own.
Photo: Getty Images/Business Insider
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iamnmbr3 · 1 month ago
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not to be parasocial and weird about a celebrity but like, Jed the wolfdog who played the dog in The Thing (1982), might just have been the greatest actor of his generation
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cruzdelcastillo · 3 months ago
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repent your sins. #lujuriafilm
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piplupcola · 8 months ago
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Some shameless POS literally used AI to steal my friend's animated film
I usually don't post stuff like this but this shit's insane and downright insulting. I graduated from Ringling College of Art and Design in 2022, a pretty well known animation school in the US, and every animation student on their final year of college has to make an animated film for our final thesis. If you have any idea of the animation making process, you would know that making an entire film by yourself in one year is batshit insane and extremely exhausting, to the point where I'm still feeling the effects of the process on my physical and mental wellbeing 2 years after I graduated. Once more, my friends and I did it during the covid period, which was another level of hell. I was literally watching my grandfather's funeral while working in the labs at 2am because I couldn't fly home to attend it because we had to make this film. This film was our lifeblood, the culmination of 4 years of hell at school which was suppose to be our gateway into the industry. Tldr, it's fucking difficult to do, especially on your own.
So imagine 2 years later and I wake up to a bunch of messages on our alumni chat where a dear friend of mine posted a link to a tiktok video of someone literally stealing her entire film and superimpose it shot by shot and claim it as their own ad for their AI game. As animators, we aren't unaware of people stealing our films and reposting them elsewhere. Heck my own film "The End" was stolen from our school vimeo and posted on tiktok BEFORE IT WAS EVEN OFFICIALLY RELEASED, and that tiktok got hundreds of thousands of views while a year after my own real release my film is still struggling in the thousands.
But this
This is a fucking new low.
Can you imagine? A fresh graduate going through literal blood sweat and tears to make a film on their own that is so important to their future in the industry, to get them a job, with a film that represents a part of themselves to the world, just used as fodder for some stupid tech assholes? It's infuriating. It's insulting. It's literally a big fuck you to the hundreds of students who spent their lives toiling to make these films from the heart who are just desperate to get into the industry.
The animation industry right now is in complete shambles. People are graduating from animation schools with thousands of dollars in dept only to be met with a wasteland of minimum wage and lack of funding and competing for jobs with people who have already been in the industry for years affected by the massive layoffs not only in the movie but also the gaming industries. These films we make for our thesis aren't just films made for fun, they represent our lifeblood, our only opportunity to get a job as a graduate in this sea of hell. If you didn't make a good film, chances are you're never even stepping foot in the industry ever. It's our golden ticket that we would put thousands of hours through, sleepless nights and pushing through no matter the circumstances of sickness and pain it caused us.
And now some dumb fucking AI using dickbags see that and decide it's worth nothing.
Here's a link to my friend's real film. Please go watch it and support her work. I'm not even gonna link the other piece of shit tiktok because I don't want that video to even get a single extra view but here's a recording my friend made so you can see this malarkey side by side.
It's heartbreaking to see my friend's film barely getting any views while the stolen garbage is already in the thousands. I hope the person who stole my friend's work and made that shit dies in a fiery car crash and go straight to hell.
I cannot emphasise how we must not let this shit continue to happen. We're living in a fucking dystopia and unless we do something about it and support those affected by it it's only going to get worse. They're already expanded from stealing people's still art to stealing people's entire films, if we don't stop this nothing we create would ever be safe.
My friend's film:
youtube
The shameless fuckheads who stole her film:
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kply-industries · 25 days ago
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queerbauten · 28 days ago
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the “missing the point” meme except it’s for the Interstella 5555 rerelease, and the point being missed is “of course the notoriously shambolic anime industry is using AI to upscale a film; Daft Punk were almost certainly unaware (or, at the very least, unable to do anything about it); none of this would be surprising if you were paying attention to the actual issues with AI and labour” in favour of “I can’t believe Daft Punk would use AI :(“
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narwatharsh01 · 9 months ago
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The Dynamic Landscape of Films and Animation Industry
Introduction:
The Films and Animation industry is undergoing rapid transformation, fueled by technological advancements and changing consumer preferences. As of the latest available data in 2023, the global films and animation market has reached unprecedented heights, with a significant increase in size and share.
Films and Animation Market Size and Share:
According to recent market reports, the films and animation market has experienced remarkable growth, reaching a size of USD 400 billion in 2023. This surge in market size can be attributed to the rising demand for high-quality content, fueled by the proliferation of digital platforms and the increasing consumption of streaming services globally. The market is expected to continue growing at a CAGR of 9.1% from 2023 to 2028.
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Films and Animation Industry Growth and Revenue:
The Films and Animation industry growth is not only reflected in market size but also in revenue generation. In 2022, the industry recorded a total revenue of USD 281.5 billion, showcasing a 17.9% increase from the previous year. The growth is driven by the expanding global audience for both films and animated content, as well as the industry's ability to adapt to evolving technologies.
Films and Animation Market Trends:
Several noteworthy trends are shaping the Films and Animation landscape:
Growth of immersive technologies: Virtual reality (VR) and augmented reality (AR) are gaining traction in filmmaking and animation, offering unique and engaging experiences for audiences.
Focus on sustainability: Environmental concerns are driving a trend towards incorporating sustainable practices into film and animation productions, resonating with audiences and aligning with corporate social responsibility initiatives.
Rise of independent creators: smaller studios and independent creators are gaining prominence, contributing to the industry's diversity and fostering a more dynamic ecosystem.
Films and Animation Market Outlook:
Looking ahead, the Films and Animation market is poised for sustained growth, driven by:
Integration of AI and machine learning: Advancements in AI and machine learning are expected to revolutionize content creation, personalization, and visual effects.
Shift in distribution channels: The rise of streaming services will likely lead to a greater emphasis on direct-to-consumer platforms, offering creators new opportunities to reach global audiences.
Conclusion:
The Films and Animation industry is experiencing a transformative phase, marked by substantial market growth, evolving trends, and increased collaboration. With a positive outlook, the industry is set to continue captivating audiences worldwide, offering diverse content fueled by innovation and technological advancements. As the market continues to expand, stakeholders need to stay informed about emerging trends and adapt to maintain success in this dynamic and competitive landscape.
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offscreendeath · 6 months ago
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georgeanntremblyblog · 5 months ago
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metallicat777 · 3 months ago
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I need more people to realize that if you want quality entertainment, food, clothing, etc, you have to be pro-union. You have to be pro-worker.
The reason there’s only one or two good movies coming out nowadays and the rest are hollow sequels nobody asked for is because CEOs of animation studios like dreamworks for example, are choosing “saving money” (see: Union-busting/avoiding negotiations with unions, outsourcing animation to other countries where the animators are paid *even less*) over authentic art. They cut out interesting plot points, balance of heartfelt moments and humorous scenes because it’s cheaper to settle for sloppy animation made by people who aren’t paid enough and poorly written stories and execution that only succeed because they’re riding on an already popular franchise.
The minute Starbucks unions were able to come to a deal with the CEO, he gets taken out and a new guy gets put right back in, so they have to start the whole process over.
Clothing companies resort to poorly made mass produced fast fashion which is manufactured overseas by children who get paid 15 cents an hour because it’s easier and cheaper than hiring unionized factory workers.
Shitty writing in tv shows and even books is becoming common because it’s easier to use shitass ai programs than it is to hire people who care about creating good content for others to enjoy.
Capitalism does not create innovation. Capitalism is build on making excuses, cutting corners, and taking the easy way out. Pay attention to what you consume, look into which companies have successful unions and which ones don’t. Look at which workers are striking, and how important that is. Quality no longer exists under capitalism.
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getyeasttoit · 24 days ago
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Hey, folks! Prolific independent production company Cotton Candy Flavor Media, LLC. is currently working on its first ever animated film! It’s called “Get Yeast To It”, and it’s a surreal existential dark comedy about a version of the afterlife where humans are judged by cells of yeast based on whether or not they ever ate bread. We’re currently running a crowdfunding campaign for the project so that we can raise the money we need to achieve our yeasty dreams, which is no small feat for indie artists in the midst of this truly shitty time for the animation industry as a whole. If you all could like, share, and donate to the campaign at the link below, it would go a long way in helping us plucky creators succeed— and you could have the opportunity to receive an unpackaged potato in the mail, which we know is really tempting for a lot of you. Thanks, everybody, and let’s get bread-y to rumbleeeeeeee!!
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os-eclipses-tamen-son-yuri · 9 months ago
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"I wish 2D animation came back everything is 3D now, it's boring"
I'm begging you to look up if there's any film festivals near you and if they have a category for animation/are focused on animation.
If what you want is to see original freaky and imaginative stuff; trying to find it on your Netflix recommended page is not the way to go.
In my experience, local film festivals are relatively quite accesible and you will be able to see what things people from the same place as you create!
We cannot try to fulfill our artistic needs and curiosity just with whatever major blockbusters the industry decides to churn out that year.
Learn to appreciate "bad" films made by overworked students, experimental shit that may appear pointless but was probably quite enjoyable for the artist, narrative messes that are waaay too presumptuous but "hey, the director may be onto something".
There's charm and beauty and warmth in seeing films that were made for the sake of being made.
The industry is NOT designed to promote art or creativity, but to profit off of it.
Animation is alive and thriving if you know where to look for it.
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