hiii i got a little insane over haskills characterization in the other elder scrolls games / material. teehee
rambling abt these ^ quotes under the cut (long). also im not that serious abt any of this tbh im just glad haskill appeared in any other elder scrolls material at all LOL
OKAY. okay. about these quotes. idk why other TES media does this, but in these quotes from elder scrolls legends + the interview with haskill it seems like the writers are pushing to give the impression that haskill slightly resents or is even indifferent to his position / the isles / sheogorath ?? (unless haskill is being a little bit more flippant or hyperbolic than usual...?) which is characterization that is NOT what i got from playing oblivion at all skdskdjfn
like... when i played oblivion i thought it was very clear that haskill prefers to be in the isles, serving sheogorath, more than anywhere else. (<- i think this is actually the reason he's technically "mad" even tho he seems sane outwardly. if you enjoy being among madmen it probably means you're mad yourself ykwim). i think haskill does like the isles, his ass is just reserved abt it, like he is about everything... yknow just like jeeves, whose character he's been compared to lmao:)
i think unfortunately some writers take his annoyance with the player and his slight second thoughts about sheogorath's plan in oblivion, and mistakenly assume that he's just annoyed at his whole position. haskill does have his moments of exasperation, but the thing is it's usually only exasperation and it never verges into anger or bitterness or resentment like the top quotes seem to indicate. for example, haskill says this abt his idea of you mantling sheo / the clowns debacle:
^ This quote is a good reference point for haskill's view on sheo bc its pretty much the most critical-of-sheogorath quote from oblivion i can recall, and it tells us a lot of things. in this quote he expresses some exasperation about the clown idea (because he's a prissy bitch who doesn't want to get his outfit dirty /affectionate) and shows some apprehension about one of his lord's ideas (because it involves you, and haskill doesnt like you). but these 2 points he has beef with aren't really reflective of sheo himself but of other issues - ie he doesn't directly question sheogorath. and IN THE END Haskill defers to sheo's judgement because haskill trusts him and values sheo's ideas. in all of his oblivion dialogue, this is the most critical toward sheogorath he gets, and he never outright insults or shows resentment toward him or the isles like in the above quotes bc his loyalty to sheogorath eclipses it
on the contrary (and i dont know why the writers for non-oblivion elder scrolls content dont seem to see this??), theres so much evidence that haskill actually does, you know,,, enjoy being in the isles. here are just some snippets i can think of:
"the isles are hardly a place for anyone, really" <- i BEG to differ, Haskill likes it here, he likes listening to prisoners being tortured in xedillian, he likes wearing his ridiculous frilly high collar outfit emblematic of the fashions of the isles, he doesn't care about morality and it suits him just fine that it doesn't matter here!! (the end quote might be him being a little facetious about relmyna but to be honest i wouldn't be surprised if he thought decency and morality WERE provincial notions because he certainly has no problem killing people lmao). and again, to enjoy doing these things / being around madmen probably says something abt haskill being mad himself. lol
not to mention he likes a bit of joking around. which i imagine sheo does a whole lot. when YOU rib him a little he says this:
his derision in the first bit i think indicates, "i cant believe you would joke around at a time like this," and the upturning of the "very good" i think indicates, "it was a good joke / maybe they could mantle sheo after all". he's not all dour - he appreciates a good joke, especially from (someone who's about to become) his Lord!!
and going a little deeper into haskill actually liking the isles... haskill clearly holds what sheogorath and the isles represent (chaos, free will, individuality) very highly. a good example of this is when you ask him about dyus, and he gives this snarky reply:
^ he says this with such VITRIOL its so funny :p and the amount of disdain in this line indicates (to me) a real conviction in his belief in the free will, chaos etc that sheogorath represents.
this is why i dont think this quote makes sense. "i cant remember why i put up with [sheogorath]" <- haskill wouldnt say this bc he understands fully why he puts up w sheogorath, and his own convictions in sheo that lead him to keep doing it, and even if this quote is him being hyperbolic, i dont think he'd joke about his faith in sheogorath like that because, yk, one of his characteristics is that he's extremely loyal, and moreover he never said anything to this effect in oblivion sdkjskdjs
him having a strong belief in what sheogorath / the isles represent is also evidenced by the language haskill uses when talking about sheo. whenever haskill mentions him, there is an element of poetry and respect to his words that shows that haskill thinks about him highly at the very least:
^ haskill constantly stresses sheogorath's intrinsic unknowableness and power and unique wisdom in a way that feels very respectful. saying "to attempt to fathom [sheogorath's will] is a foolish endeavor" shows that he knows there are unexplainable aspects to sheogorath that he takes note of, respects, and knowingly keeps his distance from... he gets sheogorath and reveres him (at least more than most others or the HoK). in these quotes especially, it feels a bit like hes trying to illustrate how impressive sheogorath is to the HoK, hyping up his boyfriend if you would. who said that.
and combined with this respect is (i believe!!!!) a deep care. he is invested in the isles and sheo and wants to help them out of more than just duty. he gets fearful and even loses his composure at some points in the story when sheo/the isles are threatened which i think indicates that he deeply cares for them both!!:
i think this is a care that, combined with the respect he has for sheo, makes it really unlikely for him to get more than exasperated with his behavior and verge into resentfulness. i dont think anyone truly understands sheogorath, not even haskill, but haskill respects sheo as a god, and also gets him in a more familiar/personal way i think - like the way that a cat owner loves their cat but gets exasperated with it when it gets its head stuck in a tissue box. he doesn't angry or anything because he understands that it's the cat's nature to get stuck in the tissue box / sheo's nature to be wild and unpredictable and messy. (the difference being that sheogorath is an all-powerful god cat..... do u see my vision???)
anyway this got crazy long JHDSHFSD... to finish i wanted to look at this extra bit of characterization i found that was wild to me:
^ like. i truly dont get where they got THIS characterization LMAO sheo constantly calls haskill faithful and smart and knowledgeable in oblivion, he practically begs you to summon haskill for help, hyping up his boyfriend so to speak, they care for each other your honor so of COURSE sheo trusts haskill to do his job. what are the legends writers doing in there!!
ANYWAY dear god this got long im going to bed <3
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💬I'm curious about the New Severance fic (mainly because I don't think I've heard of that series) and the BITD Smiler BABS fic (Because...self indulgence)
*cracks knuckles* Okay, so, let's take these in order:
The Severance AU: Severance is a show on Apple TV from 2022 (though season 2 is coming out in 2025) about a bunch of workers for the Lumon Corporation who have undergone the titular procedure to "sever" their work and home selves (involves getting a computer chip inserted in your brain). Basically, an employee who gets severed has a home self (Outie) that doesn't remember anything about what they do at work, and a work self (Innie) that doesn't remember anything about their outside home life (like, they know basic stuff, but their personal lives are a complete blank). The Innies are in fact basically trapped on the basement floor they work on because the elevator that you use to access the floor also turns the chips on and off. So from their perspective, they get into the elevator at the end of the day -- and then immediately get out again and go back to work. The show follows the people in the "Macrodata Refinement" department (they sort numbers based on vibes, essentially) and their Innie and Outie selves as the Innies are shook up by new hire Helly R. and her desperate attempts to escape and the appearance of an outside self-help book on the Severed Floor, and the Outies (specifically Mark Scout) start to learn that Lumon is, uh, fucked up. Honestly, given how fucking weird the whole thing sounds (I haven't even gotten into the whole part where Lumon basically operates like a cult, or the Break Room -- which is not the room where you take a break...), I think the series might be your jam -- here's the Wikipedia page should you care to learn more.
ANYWAY -- I haven't actually SEEN the TV series, but I DID recently read "Welcome to the Panopticon," a BTTF/Severance fusion fic by @penny-anna that covers most of the relevant worldbuilding for the TV show while putting BTTF characters into their own version of the mess. I found the fic fascinating and inspiring, especially with all the Innie/Outie stuff, and my brain immediately decided two things:
One, I would love to do a Valicer AU with this fucked-up premise
Two, this kind of corporate malfeasance feels VERY Aperture Science.
Cue the mental creation of a currently-unnamed AU where Victor, Alice, and Smiler are severed workers working for the Macrodata Refinement department of Aperture Science! Victor's there because he was severely depressed after the death of his fiancee Victoria and their mutual friend Emily during a robbery and his parents talked him into it; Alice is there because she murdered Dr. Bumby, got caught (though she did at least expose him in the process), and was pushed into the program as a "rehabilitation effort" to make her a "productive citizen;" and Smiler -- well, Smiler was simply forced to have the procedure by their asshole father Dr. Kelman, who wanted them to do it as a PR move and to try and force them to bend to HIS wishes about their life. The idea would follow mainly the Innie versions of everyone as Smiler joins the team and makes it their job to try and keep them all from going insane down in that basement, with the trio gradually falling in love as they get to know each other (well, as much as they can when they're all amnesiac on the floor) and having adventures dealing with their weird-ass circumstances, their personality core supervisor Wheatley, and their unsevered boss Miss Glados (aka Caroline, one of the big movers and shakers of Aperture) --
And THEN managing to escape because of an incident involving the Overtime Contingency (which allows the Innies to wake up outside of the Severed Floor if the bosses really need them to for some reason), which allows them to wreck a party their Outies were attending with the real facts about Innie life -- and then the Outies get to see the Severed Floor, go "holy shit this is fucked up" and manage to escape when Chell shows up to cause chaos in the name of rescuing her old friend Wheatley... I mean, there's a LOT more detail in my head about what happens in this Hypothetical Fic Eating My Brain, but I want to actually get to the OTHER half of your question, so let's call it there for now. XD
BITD Smiler in BABS Verse: Okay, you've probably guessed that this relates back to when I asked you about VITD Smiler ending up in the "Beneath A Broken Sky" world and what you thought might happen with them and the cast. This version is a little different, as it involves a Smiler from a Blades In The Dark world that doesn't actually have a Victor or Alice in it, because I wanted to see how they'd react to the Victor and Alice who got sucked in without having any of their own. I haven't got like a FULL idea of how it would go yet, but I do have a few key items in place:
-->Smiler would end up in the BABS verse because, in this version of Duskwall, the moon is slowly but surely beginning to fall on the Shattered Isles and will eventually destroy everything, and Mar-Mal is trying to find a way to save their Advocates -- I'm thinking they manipulate a Special Tree to shoot Smiler to the BABS verse to "scout it out," so to speak
-->I picture the "local" Victor and Alice wanting to support their fellow dimensional refugee and checking in on them as they're getting settled -- and being perhaps a little concerned by how almost unnaturally cheerful Smiler is
-->I think it would be funny for Daniel to want to cast that spell that provides all the modern contemporary knowledge on Smiler, only for Victor and Alice to leap in and be like "don't, do you not remember all the vomiting when you did that to us" -- only for Mar-Mal, using their limited influence in the new universe through their connection to Smiler, to find the spell, go "oh, that looks useful," and cast it on Smiler anyway XD (though I'm picturing them managing to spare Smiler the vomiting -- not the fainting though, they still go down for the count)
-->I really have to wonder how Gef would react to Smiler -- I imagine it would be quite the thing XD
-->I imagine that Victor has some nasty nightmares after his experience with The Bleeding Eye (like, there's no actual contact by the creature again, Daniel's made sure of that, but Victor keeps having bad dreams about the "room" and the Thing in it -- can you blame him?), and Smiler eventually offers to help with their hypnosis skills -- Alice is immediately like "I want to observe to make sure this is on the up-and-up" and Smiler's like "Sure!" Cue Smiler helping Victor out, Alice being like "...wtf I didn't know that could be used for good," and the three getting closer as a result, with of course eventual romance
-->I want Smiler to go to OmegaMart, see the employees, and want to cheer them up -- mostly I want them to offer one a hug and the employee to be like ??? Smiler wants to improve happiness in this place damn it
-->Potential endgame is them finding a way to get Smiler back to their world, with Victor and Alice tagging along for a visit...only to discover the whole "moon falling on the world" thing and realize that Mar-Mal's plan is actually to evacuate the Advocates (and whoever else wants to come with) to the BABS world before everything, you know, gets smashed. Cue panicked race to get people through whatever gateway they got open before the end
Basically, it's just me going "I want that version of Smiler to cause Even More Shenanigans in that world" right now. XD
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People still suck at writing Sonic the Hedgehog
Interpretations of Sonic outside of media made by Sonic Team often seem either unable or unwilling to reconcile the fact that Sonic is both kind-hearted and intelligent, but I think I've noticed a recent shift in the way writers try to reconcile it.
In general, there seems to be this belief that smart people are inherently more pessimistic toward the world and that kind people are inherently more naive towards it. So, when writing for a character who's both smart and kind, less knowledgeable writers end up flanderizing them in one of two ways:
The first way, which is how Sonic was interpreted in Sonic Boom and prior, is making the character act like a jerk who knows best. At worst, they'll be outright rude towards their closest friends, but any criticism they get for it will be ignored because their opinions are always correct in the eyes of the narrative. At best, they'll sometimes make mistakes and learn lessons about being nicer to other people, which is something their non-flandarized self wouldn't have struggled with.
The second way, which is how Sonic is interpreted now, is making the character a saint who solves everything with friendship. At worst, they'll give absolute tyrants a million chances, but any criticism they get for it will be ignored because their opinions are always correct in the eyes of the narrative. At best, they'll sometimes make mistakes and learn lessons about certain people being unwilling to change, which is something their non-flandarized self wouldn't have struggled with.
You may have noticed I straight up copy/pasted a couple bits of those last two paragraphs. Well, that's because those bits reveal a bit of truth in how Sonic is portrayed by Sonic Team. Sonic's opinions are always correct in the eyes of the narrative, because of the lessons he no longer struggles with. Sonic already learned to balance his desire to give people a second chance with the fact that some people just have to be stopped. When? Since the very beginning. Sonic has always been trying to defeat Eggman for good while also giving second chances to people who he thinks deserve it.
But how do you deal with people who are causing so much harm when you still think they deserve a second chance? Guess what? Sonic answered that straight up in Sonic Adventure 1.
Do me a quick favor and if you can listen to Open Your Heart, specifically the Sonic Adventure 1 version (Click here). You may notice that there're two distinct sets of vocals; One clean and high pitched, and one distorted and low pitched. (And if you're wearing headphones the audio will even pan during the chorus.) For context, this is the song that plays while Sonic is fighting Chaos.
You can figure it out yourself from there, but if you want me to really dig into the topic, feel free to keep reading.
So like, I shouldn't have to say this, but the dark negative voice is Chaos' view and the light positive voice is Sonic's. But notably, they sing together during key points, specifically those related to the anger, sadness, and hopelessness that Chaos has been feeling for ages. Sonic has recognized that 1. imprisoning Chaos as suggested by Tikal wouldn't solve anything because, 2. Chaos is only acting this way due to being blinded by hatred for those he perceives as selfish monsters, and 3. he's still very much currently destroying the world and won't change his mind because he's lost hope that there's anything worth holding on to.
What does Sonic do then? Sonic may be an unstoppable force but Chaos is a seemingly immovable object. Well, he literally uses the positive energy from his friends and within himself to stop Chaos' rampage and prove that there are still good people in the world that want to maintain peace. After he loses the fight, Chaos is able to calm down and see that the cute defenseless chao he'd been protecting ages ago had survived, living among the very people he had assumed could only be power hungry monsters. He's able to let go of his hatred and live a peaceful life understanding that good people still exist and the world is still worth protecting.
And that's where the question is answered. How do you deal with people who are causing so much harm when you still think they deserve a second chance? You do everything you can to stop them, and if they're still around afterward, show them that they didn't need to fight in the first place. But that only works if they had a good reason behind why they were fighting, and would have chosen peace otherwise.
Sonic wanted to give Chaos a second chance because he knew that violence was not truly in his nature. Had he not been forced into those specific circumstances, Chaos would have chosen peace.
And that's what separates characters who have done a lot of harm but Sonic still gave a second chance to like Chaos and Merlina, from those who have done a lot of harm but Sonic wouldn't give a second chance to, like Eggman and Erazor Djinn. The former wanted peace but became convinced that it was impossible, and the latter only wanted power and were willing to hurt others to obtain it. The characters who Sonic won't give another chance to have proven that when dealt a better hand, they'll still chose to hurt others solely for their own gain, because that's what they want. To stop them peacefully, Sonic would have to convince them to give up their true dreams.
And that, is why Sonic's opinions get to always be treated as right in the games, because they are right. He has an absolutely kind heart, a nuanced understanding of morality, and the integrity to never give in to selfish desires.
None of this means Sonic is always right, though. Most people already know of his impulsiveness, which is his greatest weakest, but also one of his greatest strengths. Sonic never waits to act, which is great when innocent people are seconds from mortal danger... but not so great when a situation looks to be one way but is actually another. He teases Eggman for pleading for a second chance in Unleashed and he kicks the Cacophonous Conch from Eggman's hand in Lost World, and both of those were massive mistakes.
But, despite making those mistakes, his mindset wasn't the problem. How was he supposed to know Eggman was a shockingly good actor leading him into a trap? How was he supposed to know the people Eggman was controlling with the conch were equally as evil? (Yes Tails tried to warn him but literally if he didn't Sonic wouldn't have looked stupid and it just shows how poorly written Lost World was overall.) Had Eggman actually been pleading and the Zeti good people, Sonic's actions would've been justified.
Still, those were mistakes, and Sonic always wants to do what's right, so he does what he can to fix his own messes. He restores the planet Eggman broke apart. He stops the Zeti from sucking the life out of the planet. Sonic always makes things right in the end, and so he has the right to be so confidant in his beliefs. So confidant in fact that he doesn't care about looking like the bad guy if it means doing the right thing. Oh look, there's a song about that too. From Sonic's fight with Merlina in Sonic and the Black Knight. (Click Here.) Don't be fooled by the feminine vocals, if you paid attention to the themes of the game, the song is clearly from Sonic's perspective.
So yeah, Sonic is kind but he's also smart. He won't let anyone change his mind on anything, but he doesn't need to change his mind because he follows his kind heart and compassionate soul. He doesn't worry about looking like the bad guy because he and his friends know his true nature. When he gets angry he lets his rage fuel his desire to save the day. He'll never shed tears of despair because he knows that if he keeps fighting he'll make things right in the end. Sometimes his impulsiveness gets him into trouble, but it also helps get him back out. No matter what happens to him, he'll always make it out in the end either through sheer determination or the help of his friends.
Sonic is absolutely silly; He makes dumb jokes about his enemies and talks to himself when there's nobody around. Sonic is completely serious; He's willing to kill someone if it means saving the world and has felt multiple friends die before his eyes and in his arms.
Sonic is literally just some blue hedgehog who can run really fast.
Sonic is a god, and could kill god, and there is not a difference!
But most importantly, Sonic is all of those things at once. He is a wonderfully balanced character who's been right from the very beginning and has spent all his games sharing his wisdom with others simply by being himself. He isn't perfect, but that's not due to some personality flaw he needs to correct, but because nobody can always have all the answers and know how to avoid all potential mistakes.
The problem is, writing a character like this is hard. Writing conflicts for a character like this is hard. Most writers rely on making their protagonists work through relatable flaws to create an emotionally compelling story... but you don't need to do that. Sonic's conflicts are mostly external, but we care about him succeeding anyway because he's a good person who's just trying to live his life.
So really, if you wanna write Sonic well, you have to just let him speak for himself.
...By the way I mean that literally. Dude listen to his character theme it's all right there! (Click here.) Even when his theme was altered in Sonic Adventure 2 the only thing that changed was how confidently the same ideas were delivered. (Click here.) But seriously listen to literally any of the game themes, final boss themes, and ending themes. (I'm not linking all that.) No matter the quality of the games, if Sonic wanted to teach you something he was gonna teach it... through the power of having a music department detached from the nightmare that is game development time crunch.
And that's why Sonic Lost World is the worst Sonic game. Because it was so pointless that Sonic didn't have anything to sing about!
Wait... what was the point of this post again?
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