#and wanted to have a collectable and a playable
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Hey guys! Remember the plushie debacle?
Well it happened again but the goof was on my part and now...
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oops
#fnaf eclipse#ruin eclipse#fnaf toys#funko fnaf ruin eclipse#my mistake#I think I ordered one from one site#and the others from another or soemthing#I've had one for a wile#and wanted to have a collectable and a playable#yeah I don't know but my receipt does say this is my own Hell XD#I also got two of the funko pop which I'm not sure if that one is a mistake either or what#them reliable merch store
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hhhrrrhhrhrg. octopath traveler 2
#im using words#im having fun but also making NO progress whatsoever with the main story#im trying to complete the map as much as can while also grinding bc DAMN levelling up takes a while-#I'm playing as Ochette and going around collecting the other playable chars#the only left I think is the priest dude. the one who has a face i want to punch#whether affectionate or derogatory is yet to be seen#rey plays octopath 2
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okay elaboration on the npc shen yuan au
binghe is the protagonist of a harem collecting gacha game. he goes on a series of adventures with these women who join his party and they all have unique fighting skills.
since this is blatant gooner bait though, binghe is a huge mary stu and the only playable male character. any other guy is either a villain or dies. but the thing is even though the plot sucks ass, the open world setting is GORGEOUS and the world building is amazing. the monsters you fight? chef's kiss
so shen yuan obviously transmigrates into the game as an npc who only appears at the beginning of the story. it was supposed to be like this
shen yuan: i am an old man whose knees are too weak to go into the forest can you gather this herb for this old man?
binghe: i'm back with the herbs and while i was there i had a vision i need to go on a journey and save the princess
shen yuan: well im just a simple villager, i don't know about that, but off you go!
instead it went like this
binghe: i'm back with that herb you wanted! can i help in any other way?
shen yuan: ....surely you have something else to do?
binghe: nope!
shen yuan: .... a certain woman to save???
binghe: can i live here with you
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i caved and bought the legacy collection out of curiosity
i bought it on steam by the way, no way am I going anywhere near the ea app
random thoughts as i go along:
game loaded up straight away with no issues (what a strange feeling)
got into pleasantview within 2 minutes (obvs I have no cc installed right now so its gonna be faster anyway)
a bit of a jumpscare to see the game again without reshade ngl
straight into the lothario household. don you look... different without all my defaults
screen resolution defaulted to the right size without me having to change anything by the way, which was nice
turned up all the graphics setting to max and going to visit the goth household as that always gives me lag, even vanilla
this experience is already making me realise I need to cut down my 12gb downloads folder, cos man this is so smooth and fast without all of that in my game
well everything is working perfectly straight out of the box. had no issues with multiple sims on the big goth lot
going to quit and load up again with my ui mods and defaults next (along with hugelunatic's ikea pack as cc)
legacy collection has an entirely different file path by the way, so won't mess with existing ultimate collection installs (i wouldn't have dared to do this otherwise)
okay all my defaults, ui mods and some others are now in (downloads folder is up to 3.64gb now) and everything is working fine still
ikea items as cc don't seem to be fully appearing in the catalog though? that might be a me problem but i dont know
adding in all my cas cc now, along with hood defaults and hood deco cc (downloads folder is up to 6.5gb now). i'm also adding in anything else I can think of like camera mods, user startup cheat etc etc
getting into pleasantview in less than 2 mins still
heading into cas for the first time now...
... and it loaded up within 10 seconds even with ALL of my cas cc? and this is the first time too so I would've expected major lag. normally cas takes about 60 seconds to load in my game
update on the ikea pack as cc... the build items are definitely there, but not the buy for some reason?
biting the bullet and adding in the remaining 6gb of my 12gb downloads folder
all of my cc is now in the game and loading times were about 30 seconds longer than before. still no issues
took darren dreamer to a community lot and there were no crashes/issues/lag. normally going to a community lot is very dangerous for me cos its where I get the most crashes or issues, its why all my community lots are incredibly small lot sizes
also I have the hood deco view set to extra large... normally I have to have it set to extra small just to play in a small household
i dont think I'm being delulu here to say things are running better
next up is adding in all of my mods, then after that I might dare putting in my mega populated uberhood save, and try reshade?
another ikea update: everything is showing up now. it was me being an idiot
so all of my mods are now also in (so my entire downloads folder now) and i haven't been able to trigger any crashes or pink soup yet through normal gameplay? even with extra large hood view from lots
reshade keeps crashing my game on startup... damn, what am I doing wrong
RESHADE IS NOW WORKING (ver 6.1.1)! thanks to this guide
I finally added in my uberhood save (which is packed with hood deco and and has 35 playable families).... and it's working! I also played with a household for a bit and everything was working fine
final update before I go to bed (as its gone midnight here lol)
i now have all of my mods, cc, saves, and reshade installed, and I've yet to have any pink soup or crashes (apart from the crashes when I was *incorrectly* trying to install reshade). honestly... i'm surprised. i dont want to speak too soon obviously, but things seem better. i was just playing in a household with extra large lot view on and that would usually IMMEDIATELY crash my game, but nothing happened. tomorrow i'll actually play for an extended period of time, so i'll be able to tell more for sure then.
i hope this has been helpful to at least a couple of people, and i'll leave with you a shot of my pleasantview newly loaded up in the legacy collection 😅
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5.3 ARCHON QUEST SPOILERS
Don’t read under the cut if you haven’t done the new archon quest!!
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I literally can’t stop crying. The entire last part with Capitano the tears kept pouring down my face. Yes I’m happy he got what he’s been longing for (his whole speech about being affected hurt) BUT IM SO SAD!!! 😭 (I did it last night and after sleeping I’m still sad)
But him getting praised as a hero LITERALLY MAKES ME SO HAPPY BUT CRY EVEN MORE. (The fatui at memorial and Ororon always talking about him with admiration AND how Capitano went to Ororon to help him find everyone🥹)
I also still have hope he’s going to be playable someday. Since they didn’t kill him, I feel like it’s going to come up when Xbalanque comes in and gets introduced. Because in all logic and honesty there’s still gotta be something coming up in the future where he is still needed since again they didn’t kill him. I also feel like when we met Guthred in the night kingdom and when he attacked with a big ice attack, that can be used or be similar for Capitano.
I am happy Capitano got his goal achieved and helped all the souls he wanted (also the part of his face we saw WAS BEAUTIFUL, the clip moved too fast for me to take a screenshot but Ik I’ll be getting edits and pictures on my feed so I’m not too worried) his heart was literally souls he wanted to save, he is so selfless.
Capitano is the definition of a honorable and respectful man. Like him asking the Tsaritsa to let him not collect the gnosis because it didn’t fit with his ideals and sense of justice??? HES SO PERFECT I CANT-
ALSO him going off about how he basically found a loop hole in the system with his immortality. Then telling Mauvika she deserves to live in the peaceful world she created and her saying she lost “this battle”
I love you Capitano and I can’t wait till you’re playable. Thank you for being the best part of Natlan for me🩵
Feel free to talk to me about him🫶🏼
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Dragon Age: The Veilguard info compilation Post 2
[Link to Part 1]
Post is under a cut due to length.
There is a lot of information coming out right now about DA:TV from many different sources. This post is just an effort to compile as much as I can in one place, in case that helps anyone. Sources for where the information came from have been included. Where I am linking to a social media user’s post, the person is either a dev, a Dragon Age community council member or other person who has had a sneak peek at and played the game. nb, this post is more of a ‘info that came out in snippets from articles and social media posts’ collection rather than a 'regurgitating the information on the official website or writing out what happened in the trailer/gameplay reveal’ post. The post is broken down into headings on various topics. A few points are repeated under multiple headings where relevant. Where I am speculating without a source, I have clearly demarcated this.
Character Creation
It is the best CC BioWare has ever made in a game [source]
The faction we choose will determine who we as protagonist Rook were before they were recruited to put a stop to Solas [source]
Certain conversation options are only available to Rooks of certain factions. For example, Grey Wardens get conversation options that are focused on the Blight, as they know more about it from other people. It also impacts how people talk to Rook (reactivity from characters and then faction reactivity from plots relating to that faction) [source]
Faction choice affects a lot of things [source]
There aren't unique missions (I think this means like the playable Origins in DA:O), but faction choice does set the course for Rook for the rest of the game [source]
"body customization and morphing. From more muscular characters, to curvier builds, and just about any shape you want to give your character, there are all sorts of toggles to adjust so you can give them any figure you want". "There's even features that let you choose proportions, so you can alter their height, give them wider shoulders, and much more" [source]
There are makeup options [source]
There are tattoo options [source]
The hair uses a "Strand system" to "make them behave and move in a believable way for the different races" [source]. (Fel note/speculation: I think "race" here refers to irl, as opposed to like human vs qunari or something, as the language they are using for human/elf/dwarf/qunari is "Lineage")
There are 4 voices to choose from for Rook: two feminine and tow masculine (one American, one British for each) [source]
In CC, 'Lineage' is the game's parlance for race i.e. human, elf, dwarf, qunari [source]
We can pick Rook's name, but the dialogue calls them 'Rook' [source]
In CC we can "make a few key decisions that will impact how The Veilguard begins" [source]
"I really do think its our most feature-ful character creator ever." [source]
Story and lore
In the opening segment of the game (see more on the story's opening moments here), we're too late and Solas' ritual worsens, so Rook and the companions go to stop him. When travelling to the next location (Arlathan Forest) in the chase after Solas, the characters travel through an eluvian [source]. The Forest is where his ritual is taking place. Varric then asks the player if he should confront Solas, and players then work to take down the surrounding statues in order to stop the ritual. "I won’t spoil what happens next, but I’ll just say the player and Veilguard have a tall task ahead of them if they want to save Thedas." [source]
Four of the 6 faction options for Rook (Mourn Watch, Lords of Fortune, Veil Jumpers, Shadow Dragons) are "rooted in northern Thedas" [source]
Certain conversation options are only available to Rooks of certain factions. For example, Grey Wardens get conversation options that are focused on the Blight, as they know more about it from other people. It also impacts how people talk to Rook (reactivity from characters and then faction reactivity from plots relating to that faction) [source]
There aren't unique missions (I think this means like the playable Origins in DA:O), but faction choice does set the course for Rook for the rest of the game [source]
A line of dialogue Dorian had at the Winter Palace in DA:I about what Tevinter is like informed the devs' approach to bringing to life the setting of Tevinter: ""There's a line in Dragon Age Inquisition that we always like to call back to," Epler says. "Dorian goes to the Winter Palace, which, up to that point, is probably the most impressive thing you've seen [as the Inquisitor], and [he] says something like, 'Oh, this is cute.' And we had to ask, what does it look like? What is Tevinter if Dorian sees that [the Winter Palace] and thinks that?"" [source]
The fact that Minrathous used to be the land of the elves was factored into the location's design. John Epler: "You can see the architecture has changed. It's become a lot more elven focused. And something that we've kind of hinted at, but we've never really shown explicitly, is the idea that Tevinter is built on the bones of the ancient elven empire. Tevinter itself, Minrathous itself, all the magic you see, that's just a pale imitation of what the elves are capable of. So you'll start to see as you get deeper into the game, the elves, for example, worked Lyrium into their building materials. Tevinter can't quite figure out how to do that. So instead, you'll see more gold and gems, kind of imitating it, but not ever quite approaching what the elves are able to do, and really creating that continuity of the space. Obviously, Solas isn't too thrilled that this world is the way it is, because he lived in a time of miracles and magic, and even the most magical place in Thedas isn't magic like the elven people used to be able to do" [source]
At the end of the opening portion of the game there is a "jaw-dropping title card cliffhanger" [source]
On the opening sequence: ""One of the things we wanted to do with this game is make the prolog feel like the final mission of a different game," John Epler says. "We really needed to get the stakes, the spectacle, right off the bat. Obviously, players who had been waiting to confront Solas have been waiting for just this moment."" [source]
Each companion has their own storyline that runs parallel to the main story [source]
You cannot succeed without the companions. Each of them has a reason why they need to be part of your party, why they need to help you stop the end of the world [source]
All 7 companions are recruited in the game's first act [source]
The firey demon looking guys shown near the start of the Gameplay Reveal are Rage Demons. Demons in general got a revamp in this game "to more closely align their look", this can be seen with the shades and the Pride demons as well. "they’re creatures of emotion so they have a spectral nervous system look" [source]
The Pride demon the group fight at the Solas face-off in the Gameplay Reveal video "was more a direct tie to Solas than anything else, but it didn't escape us how much it echoed the beginning of DA:I". they wanted to show the stakes and the scale of Solas' power [source]
Characters, companions, romance
Harding was one of the earliest characters that the devs wanted to bring into DA4, because she was such a fan favorite. She is this game's 'traditional returning' character [source]
Each character's romance flavor or style is different. They don't want every character for the romance to feel the same. They want everyone to have their own flavor that's appropriate to them as a character [source] [two]
"We found as we were building a story, more than ever before, it's a story about the people around you; a story about building this team, and working with them." [source]
Each companion has their own storyline that runs parallel to the main story [source]
You cannot succeed without the companions. Each of them has a reason why they need to be part of your party, why they need to help you stop the end of the world [source]
All companions are pansexual (specifically pansexual, not playersexual) [source]
Their pansexuality may come through in what we learn about their backstories [source]
No companion romance is race-locked [source]
Companions reference their past experiences or partners, and they reference who they'll become romantic with. [source]
If you don't romance a character, they may find a different partner for themselves. This could be within the companion roster itself or outside of it in the broader world. [source] For example, if the player does not romance Harding, she may get together with Taash [source]
The game is rated M [source]
The game contains nudity [source]
We can start flirting with the companions pretty early [source]
All 7 companions are recruited in the game's first act [source]
It is not until later parts of the game that you really commit to romance and things get pretty spicy [source]
The nudity, spicy things etc is more towards the end of the game [source]
The devs want the companions to be relatable and fully realized. So things get spicy, but in a more relatable way for people than e.g. some of the more shocking and comical scenes of this nature in Baldur's Gate 3 [source]
How sexually explicit the scenes are varies between characters. Some are more spicy than others. They have diverse personalities like in real life. "Some of them are more physical, more aggressive, and some of them are more... we have a gentleman necromancer [Emmrich], for instance, that is more intimate and sensual." [source] "some characters may be a little more steamy while some characters maybe a little bit more innocent" [source]
The romance and relationship system is more fleshed out than in previous BioWare games. A character's romance will be better woven into their personal story arc and into their involvement in the core questline of the game [source]
"BioWare has also worked to ensure that getting to know your characters as friends feels just as satisfying - and that just because you're not banging your buddy, their (platonic) relationship with you will still continue." ""One of the things we tried to do with The Veilguard is it's not just romantic relationship building," Epler continued. "You need to get to know a person before you can really build that kind of relationship with them, and if you choose not to build a [romantic] relationship, we never want to feel like you're being cut off. There's no 'okay, well, their arc isn't progressing, I'm done'." We want to make sure the non-romantic relationships are deep as well, with friendships not just for companions and yourself, but also between companions across the party."" [source]
GDL reprises his role as Solas [source]
Gameplay, presentation, performance etc
The game has a photo mode [source]
Combat is fast-paced [source]
If you pause the game using the ability wheel you can scan enemies to learn more information about them [source]
Each of the 3 main classes is distinguished by how it generates and spends energy for abilities [source]
Each of the 3 subclasses for each 3 main class promise to offer some meaningful distinctions from each other [source]
for this, rogues have momentum. You build momentum by attacking, by dodging, by parrying, and you lose it by being hit, so there's really a focus with rogues on avoiding damage, avoiding attacks. They build momentum quickly, but they lose it quickly. Warriors have rage, which they build a little bit more slowly, but they don't lose [source]
Attacks can be cancelled [source]
Regarding enemy weaknesses, some of these are elemental. In other cases their defenses are more vulnerable to specific types of abilities [source]
Combat seems to be a matter of managing our abilities as best we can to whittle down enemy defenses and take advantage of their weaknesses [source]
Over the course of the game we get access to three abilities per companion as well as an additional two abilities we can slot, and an additional ability that coms off of items that the devs will not talk about for now [source]
Fully offline single player, no EA account linking, no micro-transactions [source]
The game uses advanced rendering tech in Frostbite, nice subsurface scattering, high quality meshes, while having a striking pseudo-painterly look [source]
There are blood spatters in the game [source]
Production values on the game have gone through the roof. It looks like a big improvement on what came before [source]
On the music: "lots of foreboding tunes mixed with epic flair" [source]
Good voice acting, great facial animations, good hair tech, busy-looking environments and worlds [source]
It's not open world. "There are open areas you can explore around in, but it's mostly structured/mission based, sort of like Mass Effect." [source]
There are difficulty options [source]
They will talk about PC spec stuff at a later time [source]
There is probably an option to see damage numbers [source]
There are many reasons why the game is M-rated [source]
There are lots of abilities, with 3 swapped in on the wheel at any one time [source]
There are a bunch of accessibility options and they will talk about these soon [source]
The ability wheel gives you flexibility to enhance your playstyle. If you don't want to use it at all, you don't have to and that's no issue as shortcuts are available [source]
[☕ found this post or blog interesting or useful? my ko-fi is here if you feel inclined. thank you 🙏]
#dragon age: the veilguard#dragon age: dreadwolf#dragon age 4#the dread wolf rises#da4#dragon age#bioware#video games#long post#longpost#solas#lgbtq#mass effect#pls remember if you are following me you should be 18+ ^^
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January Check In
Hello, all!
Happy update day, catfolk! We apologize for the late update, but we wanted to share the Beta dates with you in this update. We took extra time to ensure the dates were accurate without risking something not being ready in time or causing burnout for our team. We’ve done quite a bit of internal assessment on the pros and cons of letting ~2,000+ people into the game.
Our most pressing thought was how to reconcile needing to continue working on key features while getting valuable feedback and play data on all that we already have. There was a lot to consider, in reputation, timeline, and team morale. We did not want to give the wrong impression that we felt anywhere close to a done game, but we have a lot of high fidelity mechanics and playability to share which need high population testing regardless. We’ve finally settled on rolling our sleeves up and opening to testers. At the start, we’ll provide a comprehensive breakdown of everything we’re planning to add over the months of the test, and continue our monthly check-ins on our progress. We’re ready to grind, and we hope you are too! And in many ways, it will be much nicer to get the comprehensive mass testing whenever we have something new to roll out!
We hope you will all agree that this update was worth the wait, as we have exciting news to share with you today, along with our most exciting news yet! :)
Accessory Progress
We are proud to announce that we have 47 unique accessories, altogether with 564 color variations.
We have just about reached the edge of our odyssey in the first production run of accessories. After 8 months of practice and training for our fledgling team, we’ve improved immensely at our pipeline. What has previously taken us months now takes a matter of weeks. We have one more backer accessory to develop, and any additions in the near future will be small, simplistic items in comparison to our full sets, but I’m very proud of the team for how far we’ve come, and the marvel of quality they produce in good time.
This month’s new progress includes:
Frog Friends
Illustration by Remmie, sponsored by Hag
Protogear Recolors
Recolors by Emma
New decor
We’ve also been busy with decors.
Argh, matey!
Macaws by Jersopod, cannon, barrel and newspaper stack by Giulia and Remmie
In addition, style compliant sketches of the original rose decor!
Sketches by Remmie
Archetypes
We’re here to introduce a very exciting mechanic that has been in the works since our initial overhaul. It’s one of my personal favorite concepts, and the primary motivation behind how we’ve structured the cat design system.
Introducing… cat archetypes!
Archetypes are a specific combination of traits which, when fulfilled, mark the cat’s profile with a badge and reward the user as an achievement fulfillment. (If the cat’s traits are changed, the badge will be removed. Cats may fulfill multiple Archetypes simultaneously.)
For example, this badge means the cat fulfills the Ruby archetype, a badge which requires the cat to have the color Ruby in all slots.
Examples of the Ruby archetype include:
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To give examples of the specificity, other Archetypes include for example “Leopard,” which must have the following to comply:
A Yellow range Leopard overcoat
Light Greyscale or Light Yellow undercoat
Yellow or Greyscale Claws
None for the second accent
Here are some Leopards!
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Owning these cats will give the user rewards, sometimes completely custom to the Archetype.
What we hope to achieve with this system is a greater incentive to think creatively within the restrictions of our cat builder, and to reward our players for intentioned play in collecting, breeding, and designing a variety of cats. After all, it is the core of the game!
And with each new addition of colors or patterns, we’ll release an onslaught of new Archetypes! We plan to introduce a healthy amount of them, some easy to get, and some harder depending on genetic obtainability and the obtainment method.
This system is already up and running on our servers, and is in its infancy. We’ll get a lot of data from testing it out!
Originally, this system was on the backburner while we focused on bigger picture mechanics, but we’ve fast tracked it so we can bolster and better encourage casual play while the Guild system is still in its preliminary beta state.
Pelt System
Perhaps the feature we are most excited to see in use and tested is the Pelt System, which we briefly introduced in the 2024 November Check In. There is a frankly insane amount of functionality behind this feature, which includes autonomous user decision and interaction every step of the way.
First, we were able to implement dynamic layering. This means that Unclipped (top layer) pelts can actually sport layers which are placed behind the cat automatically. Valuable uses for this feature include the inside of sleeves, backs of hoods, and items which you would otherwise always want to go behind anything it’s stacked above.
Users can view their pelts already submitted, see their submission progress, choose to submit more to the pelt, choose to print their pelt themselves, choose to list pelts for buyers to print on demand, and view their pelts on any cat.
There is also a draft system which allows users to store information they aren’t ready to submit yet.
Users can list pelts as a print-on-demand resource, and are able to control how many copies they will allow to be printed.
All prints will require a tax which will be dependent on the coverage %, calculated based on the amount of pixels that cover the canvas. This means that small pelts, like a hat or a monocle, will take only a small tax!
AND we have a rudimentary tagging system going as we experiment with this feature! Big news! Once we iron out the kinks, we’ll be able to roll out user filtering and tagging of other content, such as cats or forum posts.
And drumroll please…
As teased at the beginning of this update, we are overjoyed to announce the Closed Beta dates! Early access launches on February 3rd, with the regular Closed Beta starting on February 6th!
During the Closed Beta, you’ll have the chance to experience many new and polished gameplay features, exciting customization options, and the now refined economy! We encourage all testers to not only find any potential bugs and ui improvements, but also to provide feedback and suggestions on all of our game features and our economy!
All 253 Early Beta, 1940 Beta and Kickstarter codes have been generated, and we will begin sending them out shortly over the next day.
In the coming week, we’ll put out writings on our expectations early on and the features roadmap that we’re currently staring at. We can’t wait to see you all in Kotemara soon!
To summarize: We shared decors, Protogear recoloring, Frog Friends, pelt system showcase, archetypes and closed Beta dates.
What to expect next month: Further asset and development updates. Check-ins for how closed Beta will be going.
#paw borough#pet site#virtual pet#indie game#petsite#pet sim#development update#art update#pawborough#kickstarter update#closed beta#beta#beta test#kickstarter rewards
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Has anyone ever heard of “Battle for Dream Island” (1990) before? Really obscure NES game, doesn’t even have a Wikipedia page (or hell, even a mention in one).
From what little I can find about it on the internet, Battle for Dream Island was an NES game released on January 1st, 1990, apparently made entirely by a pair of independent American developers. Never made all that many sales, but eventually it garnered a rather niche following on an obscure gaming forum, though it had long since dissipated. Unfortunately, seemingly nothing from the forum threads was archived, so all I have to go on are a few vague threads titles from a navigation page.
I, rather cliched like, bought this BfDI cartridge from a sleazy old guy at a flea market (along with Puzznic and Wario’s Woods for a bargain deal). I dumped the ROM and booted it up on an emulator to take some screencaps.
Upon pressing start, you are prompted to “Choose Contestant,” and have a choice between any of 20 playable characters (who are all everyday objects, for some reason). Each contestant has their own stats, and while you can feel the difference while playing, the overall impact of character choice is pretty negligible. (Also some of these guys don’t even have arms?? Weird design choice but okay.)
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Two screencaps of the character select screen. I went with Pin for my first playthrough cause idk she seemed kinda cute. I’m almost sure the stats are “Strength,” “Speed,” “Jump,” and “Skill.”
(Continued under cut)
While touting itself as a game show, BfDI is essentially a glorified minigame collection. The gameplay loop is as follows: You and the 19 other contestants play a minigame (referred to as “challenges”) to earn points based on how well you do (though I’m fairly certain the computer contestants just get a random amount of points for each challenge). Most of the challenges are various platforming segments, though some others fall more into puzzle game territory.
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Two of the challenges. The green “Win Tokens” can be collected for bonus points. LEFT: A horizontal platformer level. The grey wall in the middle of the screencap moves up and down. RIGHT: A challenge about climbing ladders while avoiding “acid spitballs.” The game pauses to scroll vertically a la Super Mario Bros. 2.
After each challenge, this speaker thing shows up (pretty sure he’s supposed to be like a game show host?) and tallies up everyone’s score. The contestant with the least score gets “eliminated” and removed from the game.
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The results screen. Leafy did rather poor on the last challenge, so she’s out of the game.
The game continues like this until you lose (have the least amount of points) and get booted to the game over screen, or until you are the last one left, in which case you win Dream Island! (Though of course in reality you just get booted back to the title screen. No Dream Island for you.)
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The victory screen, with the gates to Dream Island in sight. Feels more like the gates to hell given how Pin’s staring at me.
It’s a fairly easy game for NES standards (I won on my first try). Took me about 80 minutes on my first playthrough, though subsequent ones could take less than an hour as I knew what I was doing. The brevity and the fact it saves your high score gives BfDI a nice sense of replayability (though this is probably best done sporadically, as the challenges tend to get a bit samey after a couple of back-to-back playthroughs).
So yeah, just wanted to share this in case anybody else has heard of it. I’ll probably rip the sprites and upload them sometime later cause it doesn’t look like anybody’s done that yet.
#bfdi#bfdia#bfb#tpot#bfdi firey#bfdi pin#bfdi leafy#bfdi needle#bfdi teardrop#bfdi eraser#bfdi flower#bfdi pencil#bfdi rocky#bfdi announcer#BfDI1990#unreality#unfiction#tap art
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Hi hi I'm feeling so cruel right now >:]
So uuuh HCs for DH[IL], Jingyuan, Blade and Welt reacts how does their child [reader] dies... Like imagine how reader dies is like how the Genshin Playable characters die [they dusted away]
Please feed me a n gst
—🫶🏻 Anon
★ A/N: The way the reader dies reminds me of how one of my ocs species dies lmao. Hopefully this is up your ally :))
☆ Genre/Trope: Platonic + Familial + Angst
★ Format: Bullet Pointed HeadCannons (It kinda turned into a mini story I think-)
☆ Warnings: Mentions of Death (Readers)
★ Extra: Adopted reader in all // Reader is under 12 for Dan Fengs, and in their teens for the rest // Giving Jing Yuan more of a sad life/hj // Wrote this in WellBeing class lmao // Characters may be OOC
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Dan Feng as a High Elder doesn’t always have the time to really see you. Sure when he first adopted you he did spend a good chunk of his time with you but eventually his duties caught up.
He appointed someone to look after you. Someone that you knew and that he knew. Someone trustworthy.
So when he came back to his home early one day, the house dead silent. He grew worried. He called out to the person, to you. But there was no response.
He walked to your room, perhaps the both of you fell asleep. Wouldn’t be the first time.
But all he could witness was dust covering your room. And the man no where to be seen.
He knew instantly where that dust came from, he was quick to search for him. Found him hiding thinking he could get away, unaware that Dan Feng would be home early, unaware Dan Feng would catch him.
The man he had trusted to protect you, was the same man who ended the life you should’ve continued to have.
Dan Feng was quick to throw the man in the Shackling Prison, praying to whatever Aeon that can hear him that he gets what he deserves.
He collected as much of the dust that was still in his house, the last thing that he had of you. And carefully placed them in a jar.
Many question the High Elder why he holds a jar of dust so dearly to him, and all those times he refuses to answer. Not wanting to break down in front of the other Vidyadharas.
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It was only a mission, a mission he sent you and Yanqing on. He had thought there were only a few Mara struck soldiers that had to be defeated.
He had wondered why Yanqing slowly entered the Seat of Divine Foresight without you. He had wondered why Yanqing was breathing rapidly and on the verge of tears.
Jing Yuan comforted Yanqing before asking about your whereabouts. Perhaps you were getting snacks after a successful mission? Yanqing could only try to explain in a shaky voice, clearly startled and upset.
But why would he be upset? You were his adopted sibling and was usually so kind to him. You wouldn’t have done anything to hurt him?
Yanqing tried his best to explain, stuttering over his words and needing to take a few deep breaths, the General listened carefully.
…Ambush? Well…Jing Yuan supposed he made an error in that. He only thought there were a few. Wow, if you and Yanqing didn’t know about that then you could’ve been caught off guard and…
Oh!
Oh…
Jing Yuan quickly connected the dots, he slowly held Yanqing closer, witnessing his own sibling fall to the hands of the Mara struck then be faced with dealing with the remaining enemies…he couldn’t imagine the stress.
A ceremony was held in your honour. Your dust already gone away like the wind so your memories will follow as he sends multiple starsciff at with gifts.
But he’ll always remember, he’ll remember the regret he felt that he couldn’t do anything nor could he have seen that an ambush would occur.
He wished he could’ve done something.
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Are you dumb or something??
Blade could’ve taken that hit. Why’d you have to take it!?
He would’ve been fine. He wouldn’t been okay, a relief would’ve washed over him even though he knew he’d survive.
So then why did you have to take the hit that was meant for him, and leave him in a state of rage?
He quickly disposed of the pests that caused your demise, before trying to check on you. But all he could do was watch as your body dusts away.
He tried his best to grab any dust he could but most went with the wind. All he could do was stand there questioning why you would do that.
He said he’d protect you. Everyone else in the Stellaron Hunters were busy so he had to take you with him when he did his part. Yet it ended with you gone.
There was a small ceremony for your disappearance from the earth. Elio as much as he may not want too, he continued sending people on missions however allowed Blade to opt out of them he could properly mourn.
Blade still wonders why you decided to save him when he would’ve been fine, he wonders if he’d be able to save you if he noticed the enemy creepy behind him.
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It was just a small argument. Welt felt bad but allowed you to storm off. You’d return eventually anyways. You’d return once dinner was ready back at the express, you knew what time that was.
But you never did return did you? Welt had thought long and hard and was ready to apologise for his words yet you weren’t back yet? Did you get dinner then go to your room?
He went to check, your room was the exact same you left it.
Did…anyone see you come back? He questioned the members of the express. None have seen you.
Finally he grabbed his coat and cane and went to look for you. Went in the direction you went and searched. As he walked his foot stepped in something. Looking down confused, his eyes widened.
Golden Dust. Dust that he knew belonged to you. Dust that told him you were gone.
And he wasn’t able to tell you he was sorry.
Welt is silent as he walks back, he let the wind take your dust elsewhere. A place he hopes you’d be happy in.
He was quiet but able to tell the express what happened. Each of them holding a small funeral for you. They kept your room intact, filled with things you loved before locking it. That room will no longer be filled with warmth but will soon grow cold.
Welt drew a picture of you, keeping it safe with him. And despite how it may seem that eventually he was over your death. He could never be.
Not until he was able to apologise for the argument.
But that won’t happen anytime soon now will it?
This was actually rlly fun to write!! Especially in well-being haha. This was meant to be posted yesterday but something came up so here it is now haha.
Might've missed some warnings, so as always. Please inform me if I did.
#honkai star rail#hsr#hsr x reader#hsr x you#honkai star rail x you#honkai star rail x reader#hsr imagines#platonic hsr#Dan Feng x Reader#Dan Feng x You#Jing Yuan x Reader#Jing Yuan x You#Blade x Reader#Blade x You#Welt x Reader#Welt x You#Platonic Dan Feng x Reader#Platonic Jing Yuan x Reader#Platonic Blade x Reader#Platonic Welt x Reader#🎭 masked fools#hsr platonic
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Autonomous nectar making, so sims will go up and decide to use the nectar maker without prompting. Note that this will cause a window to pop up asking for ingredients. You can open more than one container at a time, so if you keep ingredients in a nearby chest or fridge, pause the game and open that too, and transfer what you need.
Don't eat poison apples is pretty self-explanatory.
Don't make gourmet pet food. Bane of my existence. You can still prompt them to do this if you want, but they'll try to do it every five seconds if you have actions set to autonomous in-game.
Beekeeper itun does a few things: Bees do not get dirty or hungry. The happiness goes up and there is no more chance of bee stings. Essentially removing the need to smoke the box, which autonomous sims don't tend to do before the rip it open and shove their hands in there. I didn't mess with the odds of collecting beeswax, that's still standard.
No autonomous magic makeover. I spend a lot of time making my sims look the way I want, just for them to go to this stupid mirror and come out looking worse than a tragic clown. You can place magic mirrors with no fear of sims randomly messing up their look :)
No ghosts waking sleeping sims. I like having ghosts around and I don't mind them scaring my sims, but when the sim refuses to sleep because of the ghosts constantly harassing them, it gets tedious fast. This only applies to non playable ghosts.
No unfinished room moodlet. I just set the percentage of 'unfinished' really high so it can't be achieved. Some places I like having the dirt floor and now the sims will not get grouchy because of it.
(free)
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Your brain for Star Rail!Dottore omg...
I always think he would've been like Ruan Mei, only more extreme... he's will be pathless at first but if he's under genius society then he'd follow nous...Meta/game play wise he'd be 5 star Ice Nihility or Erudition DPS who focus on break and freeze team (So his good team would have Ruan mei on it because they're both my fav).
Also, since Star Rail doesn't have designated weapons, creative liberties could be taken, no?? (Ratio did use a chalk and a book as weapons, so there's many possibilities for him. Hmmm, Dottore fighting with syringes, or chainsaw, or surgery knife would be nice lololol
His lightcone could be of like Boothill's but instead it's just the creations his segments on a lab (does he still need segments in this universe?we'll never know) and his splash art would be so cool if it were lab centric since most star rail splash art focuses more on scenery.
His phone case....it would be plain boring black-grey-blue color that probablyhave blood splatter on it...and his expression when looking at phone could've be like welt. His texts would consist of talking about how expensive it is the equipment to do experiments these days, or asking the trailblazer to hear his new experiments or just him complaining. And when he visits the astral express, he'd be curious about Pom-Pom and the machinery of the astral express.
If Dottore were ever be a genius society member and got invited to simulated universe collab he would get his own Occurrence and Curio (There's this one curio in divergent universe, a new endgame mode which was a syringe that cause you to go auto for the rest of the game and i thought it was funny lol) I think Dottore's Occurrence would be "The Wise Doctor" and it would give you options something along the lines : You are approached by a figure, a charming doctor who need a volunteer for his bext experiment "Are you willing to help this doctor's experiment" And the choices are :
1. Give in and help the doctor (Your party lose 50% of their HP and given one blessing of 2 star rarity)
2. Refuse the doctor (You will lose 99% of your HP and gain a negative curio)
His curio will either be his mask or the wise doctor's pinion with effects, including: Whenever you enter a domain (up to 3 domains), you lose 10% of your HP. After the curio is destroyed, you will lose 1 Blessing of 3 star rarity. (I THINK his curios will mostly have negative effects, lol)
This is a different section if he's with fragile!reader:
1. Dottore definitely would make an appearance in their lightcone and splash art, maybe them running in the field of flowers whilst dottore follow close behind??? Or maybe them dancing with dottore...that would be cute...
2. Since there's phones and all I really agree with what you said dottore does not care for his phone!! It's reader who teaches him how to use camera and messaging apps and teases how he's a genius but have a hard time keeping up with phone technologies lol
3. If they're playable, meta wise they will have harmony path, wind or ice...their kit would go well with Dottore maybe increasing weakness break efficiency or atk% (kinda like Ruan Mei lol) I would want to make their kit to focus on frozen enemies only but that would make them niche in meta ?? AND THEIR EIDOLONS....oof I imagine if they still have their sickness here it would be them in their comatose state while looking very troubled (like a nightmare) :( but in this happy universe they're just smilling peacefully!!
4. Would see them as the type to be traveling around the cosmos. They love collecting trinkets and gifts from their visit!! Also, they would be a big fan of Robin, me thinks... dragging Dottore to her concerts or just blasting her song in his lab.
5. They would!! Love!! Pom Pom!!! They would much want to take Pom Pom home.
Overall, they're just happy in this universe living their lives to their where they don't have to suffer :((
I have been having the biggest star rail dottore brain rot ever!!! I hope you don't mind me writing it out here!!
(x) YES. He would definitely be more extreme than Ruan Mei (who is also one of my top favs, her and Reader would be besties because I said so! I'm sure Trailblazer would make some catcakes of you and Dottore, which you happily take off their hands. Dottore is unsure of how to feel with the two things constantly stacked on each other and staring at him...)
I also love how unique HSR weapons are - it could quite literally be ANYTHING. I've always imagined Dottore using syringes, for his skill, he'd switch the size, fluid, and quantity of it for an enhanced attack, the mysterious liquid inside anyone's guess. I'm not sure if he could have segments in HSR, just because he was only able to create the segments thanks to having a very good test subject (Scaramouche) so he would need to somehow have an equally good experimentation partner in this universe. If he did though, it'd be amazing - he'd get so much done by sending his other selves to different planets...
His lightcone would be similar to Natasha's - a doctor helping their patient, except in his case, the "doctor" will be doing the opposite. His blood-red eyes would pair well with the blood stains on his hands. For a soft route, Dottore falling asleep on his desk and Reader placing a blanket over him. For an angsty route, Reader being injured and he has to hold your dying body. (Poor Pom-Pom... they'd hide behind a crew member the whole time, in fear Dottore might snatch them up for some experimenting... Even more, they would NOT be amused with you trying to constantly pet them.) And yes! I feel like besides his negative curios, they would be high risk, high reward - you're going to have to prove yourself to him if you want his help!
If you want to be soft, Reader's lightcone would be them flustered as another pair of hands (Dottore) place a carefully woven flower crown on their head. If you want to be angsty, it would be them sickly laying in a bed as Dottore scrambles to do anything to keep them stable. Reader and Dottore's E6 would be like Hanya's and Xueyi's - they hold hands with each other! Except they would be more intimate with each other, they would bring each other's hands closer to their lips for a small kiss. Or perhaps they would have a hand over each other's hearts.
You steal Dottore's phone often. You have like... a dozen games installed on his phone, and although his phone is always on Do Not Disturb, sometimes he scrolls through and just sees tons of notifications from random apps... he texts you as to what the hell you did with his phone and you just beg him to log on and do your dailies. He leaves you on read.
You would love traveling about too. (Kind of like Himeko - she was unable to fulfill her wishes in HI3 but now she can!!) You bring back so many items that you have to use Dottore's storage rooms to fit them all (he's not amused.) You probably even got a Warp Trotter as a pet somehow... OMG AND YOU'RE SO RIGHT ABOUT ROBIN... you have her playlist blasting during research time and he's just... not amused once again!! Reader falls back dramatically into Dottore's arms once they meet her...
I love the pookies dearly...
#smooches talks#dottore love notes <3#fragile reader <3#playable reader <3#oh anon u did this better than i ever could#ATE THIS UP!!!!!!!!#IM SORRY I COULDNT SAY MUCH ABT THE DIV UNI (im a lazy hsr player and have touched divergent uni like 5 times and i hate farming)#speaking of hsr... THE LATEST QUEST WAS SO GOOD AUGHHH#AND THE MARCH EVENT!!!
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Alright time for another dca theory rant at early am... bc im tired of the community sleeping on the dca lore implications and not talking about it.
So today I was playing Security Breach, I recently finished my first run and working on getting afton ending and/princess ending. And being the completionist as i am, i go to all the areas to get all the gifts and bags with notes. But some caught my interest.
I was going underneath the backstage tunnels (the ones where you see the "Freddy you're supposed to be on lockdown" scene with Vanessa) and i found a little ally you need Montys claws for, as i do, i open them and to find a small room filled with twisted looking trees and branches with a projector in the middle of the room to a large screen upon orange tarp covering circular objects. I find it more strange because it first reminded me of the Dredbear games in Help Wanted vr games, then it reminded me of Fall Fest but also of the theater room in the pizzaplex. Weird right? Well the present on top of the projector was a Sun figurine.
Does that count as Sun being more connected with Fall Fest? Far fetch for something of a vague room but it was just odd to put something like that in there.
Then as I got lost adventured along the hallways, I found the area were you get chased by Monty, Chica, and Roxy in those misty hallways near those same tunnels. Well. I found another Monty claw access room where it looked familiar. It was the same or VERY similar layout as the frankinstine mini game in Help Wanted VR where you put the bot pieces together. It was literally the same room. tvs, conveyerbelts and all. And thats where I found the Moon figurine.
And typically you find these character figurines in related areas, like alot of chica stuff will be in the kitchen or her bakery, Roxy stuff in raceway or near any chase sequences. Stuff like that, its relevant, it makes sense. So why put Sun and Moon, one of the most vaguest characters (that has collectable items mind you, i dont see any vanny or music man plushies anywhere) in spots that reference completely something else but also familiar to the player/fanbase?
Also, now knowing what we know now about fall fest? We have seen a lot of references to it at this point and who is the recurring character to show for it? Sun and Moon.
Moon (physically) in carousel games in Help Wanted 2
Sun (as a voice) in first carousel game as announcer in Help Wanted 2
Jack-o-moon in carousel on fire in Help Wanted 2
Jack-o-moon in secret level of Foxy's ride in Help Wanted 2 (and i point this out as like a maybe thing, I know this was in the Plex but i can also see this as a carnival game, but also, why Jack-o-moon? his clothing and look is so vintage, it would be more accurate if it was just moon because he was chasing us through the plex, not this jack-o character)
BB World arcade. It takes place in a carnival as well. And as one of the few playable minigames thats even tucked away and hidden that takes alot of effort to get to, has to mean something. You have the Sun and Moon in the background starting with Sun happy, then goes to Moon whos mischievous and evil looking, then back to Sun who looks mad and so on. Thats also where we make our first impression on Eclipse. Well maybe not so much its Eclipse...
When you follow the glitch line in the BB world minigame, what happens at the end? We found that the creepy looking sun/moon replacement covers the screen and prompts in purple "good night". We deemed this sprite Eclipse. Which fair. Thats what we knew at the time. Look at it again. Please. It does not look like Eclipse. It looks like Jack-o-Moon better. It has the correct coloring compared and even has an odd mouth coloring like who we see in Help Wanted 2 than to the Eclipse we see in Ruined. So the "Eclipse" we see in not Eclipse, it is Jack-o-Moon. Which makes sense because that may the dca was at the time of Fall Fest was.
Everytime we see Fall Fest, its Jack-o-Moon (vise versa).
I hope this made some slight sense or you saw where I was going with this because Im actually loosing my mind.
#Or the 3 years of brainrot is finally catching up to me and im just going insane#thank you for coming to my tedtalk#have a cookie#if i say im going to bed after this its a lie#so uh im not going to bed#i hope some people read this because i need to explode#fnaf sun and moon#fnaf security breach#dca#fnaf sb#fnaf daycare attendant#fnaf dca#mar brainrotting#mar think thonk#dca thoughts#im sorry for tag spamming its for this one time#i need to actually go sleep now
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hi can you tell me about limbus company specifically about don quixote and sancho. i’m trying to piece it together from context clues but i’m not doing well. basically as you may know i’m a huge mili fan and i’ve just been wanting to understand the context behind the song hero so i can appreciate it better
OMG I WOULD BE HONORED TO so the first thing you need to know is that Project Moon worldbuilding is a massive beast. There will be stuff I leave out because it's not entirely relevant to Hero, but I'll do the best I can to both explain everything and keep it "short".
...Not short enough that it can stay without a readmore.
The first thing you need to know is that most of the time in fandom, the name Don Quixote refers to this person
She is extremely passionate about justice and is described as someone who appears to be playing the role of a righteous knight.
Other important information here is that every playable character in Limbus Company has an icon
an associated emoji (🎠), an associated color (Oblivion Yellow; it's just the yellow above but the word Oblivion is important), an associated phrase ("To reach the unreachable star!"), and this thing called a personal EGO, which is basically a special attack that comes from the self or something. Don Quixote's is called "La Sangre de Sancho" and consists of her shouting "Onwards, Rocinante! Justice will prevail!", running at the enemy and stabbing a lance made of blood into them. Rocinante is the name of her shoes, but it was also the name of Don Quixote's horse in the book. This is what the art for that EGO attack looks like.
Lots of posters, she's playing dolls, you can ignore the barbed wire and bars on the windows because that's part of every personal EGO but you do not have to ignore the scary skeleton horse shadow or the fact that outside the window is a carousel where instead of horses, there are people impaled on sticks. This will all make sense later.
This is Sancho. She is the same person as the Don Quixote from above.
With Sancho, you might see someone else named Don Quixote, who looks like this
This white-haired man is the Don Quixote I will be referring to up until the yellow-haired girl takes his name.
Once upon a time, probably hundreds or even thousands of years ago, there was this vampire (henceforth called a "bloodfiend") named Don Quixote. He pulls inspiration from the literary Don Quixote but only some. He lived in a castle in the middle of nowhere by himself until the weight of his bloodthirst got to him and he went to go make some kindred to alleviate the pain (bloodfiends can each turn two people max into other bloodfiends, after that they kinda just become shambling zombies made of blood; the more generations a bloodfiend "family" has, the more spread out the collective bloodthirst gets, so it's in a bloodfiend's best interest to turn others). The first of Don Quixote's kindred was a woman named Sancho, who he found kinda just letting herself die in a ditch. He asked her to join him, and she accepted.
In Don Quixote, Sancho was Don Quixote's squire, who got roped into it by the promise that he would get an island to be the governor of. There's this whole thing in the book about Don Quixote's delusions becoming slightly more realistic as the story passes, while Sancho's ideals trended the opposite way. This will be important I promise.
Don Quixote made another kindred, and that kindred went on to make a bunch of other kindreds until there was a whole huge bloodfiend family living together in that castle in the middle of nowhere. Sancho was unusual for a bloodfiend, having no interest in making kindred herself and being far more skeptical of Don Quixote's whims than any bloodfiend (or squire) should be (they have an instinct to never go against the bloodstream). She was cold and distant from the rest of her family, except for DQ.
One day! A human knight appeared at the door! In the beginning Don Quixote didn't want her there but then she sparred against him to a draw (bloodfiends are EXTREMELY powerful, more powerful than humans) which made him gain a little bit of respect for her. This knight, Bari (not a character in Don Quixote, she has other shit going on), started regaling Don Quixote with tales of Fixers, humans in The City (Limbus Company's main setting) who are... essentially mercenaries but with class- once again a whole thing but essentially she got him thinking about knights and adventurers. She did this to inspire him to take the side of humans in a war against bloodfiends that was happening elsewhere, which he does. Sancho, who thinks Bari's stories are stupid and this interest is foolhardy, stands by his side in battle.
...But wait! Over time, Sancho too grows interested in Bari's stories, though she refuses to admit it. At one point Bari tells Don Quixote about amusement parks, which gets him thinking "waow maybe if we make an amusement park, my family of bloodfiends can coexist with humans!"
It was a lovely idea, and DQ and one of his lower kindred crafted this cool new thing called "hemobars" which were like a little bit of blood mixed with a bunch of other stuff to make a brick bloodfiends could eat to satisfy their need for blood. Guests would pay at the door in blood, and they would be made into hemobars to distribute to the bloodfiend family, who runs the amusement park.
Surprise surprise, the hemobars were not enough, and the family was getting restless. They wanted to drink blood so badly, but they couldn't go against Don Quixote's wishes because he's the patriarch. So, knowing that he was really into collecting cool artifacts, a few of the bloodfiends came up with a plan to even the playing field. They told him about the Helm of Mambrino, which makes anyone who wears it be perceived as being on the exact same level as those perceiving them, so they would be able to rebel against him (they did not tell him any of this aside from it being a cool helm). A wonderful adventure! And due to Sancho's interest in the knight stuff, the family did not tell her about the plan, and Don Quixote took her with him as his squire.
They did adventure stuff, at some point Don Quixote turned a pair of shoes he got into a powerful artifact named Rocinante that will be important later. Don Quixote wants Sancho to get into the spirit of things, Sancho says it's ridiculously juvenile but tries to speak like she's in Shakespeare anyways, it's all great. They get the helm.
And then when they get back to the amusement park, everything's in shambles. Bloodfiends eating people. Don Quixote, who presumably can't take off the helm because it's cursed or something, seals the entirety of the park off (he can do that because he made it out of his own blood. it's normal), trapping everyone inside so they can't hurt more humans, but...
He orders Sancho to leave first. She was wearing the shoes at the time and those shoes take her away even though she doesn't want to go and there's lots of screaming and crying and it's horribly tragic.
Super depressed, she asks Bari to take her to Lethe, the River of Oblivion, a magic river that will wipe her memories. There's this whole thing about how drinking from the river hones some of your thoughts into a mad obsession which is only a tad relevant (correction: turns out this is a different tributary of the one big river. Lethe is also a tributary. she just glanced at this one, mirae-mirae, and actually drank from lethe) She loses her memories and goes to live alone in a lighthouse in the vast outskirts surrounding the City.
I'm so sorry this was entirely backstory so far.
Cut to 200 years later, Sancho has been basically playing dolls by herself this whole time. Her obsession focuses entirely on Fixers, the sorts of heroes her father (oh yeah that's how bloodfiends work, the guy who turned her is her father now) used to love. She's silly now! She's believing the posters are talking to her! She doesn't know about the unglamorous, "hired mercenary" part of Fixer life, believing everything they do is for justice. After 200 years, this guy shows up to recruit her for Limbus Company and she accepts- at this point, she's forgotten her name, but she also hasn't taken off Rocinante, and who's name is written on Rocinante? ...Why, Don Quixote, of course! So she takes the name Don Quixote for herself.
In Limbus Company (company) she's extremely loud and passionate and will rush forward to fight for justice which causes problems for the team more than once. But the thing about Limbus Company is that everyone on the LCB team has to face their past for their mission to collect these things called Golden Boughs, and her turn eventually comes up. Coincidentally, the amusement park her father built has reappeared in the middle of the City, and it's luring people in.
She goes into this mission completely unaware of its connection to her, even as people recognize her and one guy actively tries to remind her of her past. In fact, she's extremely enthusiastic about vanquishing bloodfiends for their evil deeds. Eventually, though, there are circumstances that lead her to a point where she can't turn away subconsciously anymore, and she dismounts Rocinante (read: takes off her shoes)
The thing about Rocinante is that they have been binding her bloodfiend traits this entire time, and because she was wearing them when she drank from the river, taking them off means she remembers everything. And then she sees her father, the original Don Quixote, who, at this point, has been stabbed with thousands of stakes and is sort of merged with the ferris wheel and the Golden Bough that Limbus Company seeks is stabbed into him as well, which is a whole nother can of worms we don't need to get into
Okay at this point Sancho declares her 200 years as Don Quixote to be a dream that has ended. She fucks off to go be with her father in the center of the dungeon that's formed due to the Golden Bough, and the LCB team, the rest of our protagonists, chase her. A few other things happen but she's mostly bitter and sad.
Old Don Quixote, in his 200 years of being trapped with his starving bloodfiend kindred who have stabbed him a thousand times, has decided that his dream is dead too. There is no way humans and bloodfiends can coexist. The amusement park would have never worked. What's important now is that he feeds his family.
Unfortunately, the LCB's other objective aside from obtaining the Golden Bough is to apprehend the creator of the amusement park- Don Quixote. Sancho, ever loyal, stands in their way. There's this really long battle and whole sequence where they eventually break through to her- they remind her she's never been alone (Bari, the knight, was answering every single letter Sancho wrote to her Fixer idols. don't ask how she's still around), they remind her that the dream is still alive, and even though her father no longer believes in it, it really did become hers. Sancho struggles with the idea that the past 200 years was just a dream- even though she remembers everything from before that now, she can't just forget what she did then. That was also her. There's a cool part of her battle theme where her introductory line from the beginning of the game is incorporated into the music but cuts off before she can say her name. Anyway eventually she decides she'll give moving on with her new friends, the LCB, a chance.
Which means now she's standing against the original Don Quixote. This is the battle where Hero plays. I wish I could get into battle mechanics but that would make this explanation wayyyyy too long. He fights them all, and he's so powerful that eventually he almost kills all of them (including the narrator, who revives all the others; if they die, it's over for good), but Sancho stands in his way. They do an awesome anime clash, with Sancho using an upgraded version of her personal EGO (there is a qte. this game does not do qtes. it's supposed to represent her no longer galloping alone on Rocinante, but together) and Sancho wins. Everything that happens after is no longer relevant to Hero but I'll tell you anyway, as Don Quixote lays dying, he dissolves the amusement park (literally. into blood rain), Sancho cries over him, decides to put back on Rocinante and become the "new" Don Quixote, the one the dream will live on within.
WITH THAT CONTEXT GO FORTH!!!
Also the boss fight itself is long as fuck so the mix made to emulate the in-game experience is 23 minutes long but I can show you the cutscene featuring the final clash (only 2 minutes long), which starts from the line "Stand up, gallop on" and is so fucking awesome and imo seeing what's happening during "I am my biggest fan, I am my biggest fan" is peak
youtube
This is the in-game mix if you want it lmao
youtube
#limbus company#project moon#canto vii spoilers#don quixote#sancho#alonso quijano#ask#I'm so sorry it's so long...... but limbus company is part visual novel#I hope it makes sense I only proofread this post once#oh my god did I seriously write glamorous instead of unglamorous#whoops
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The Spellman Mortuary (Light CC) - V.1
I did promised I would share this lot, didn't I ? Now then : the house is playable, but isn't 100% furnished and polished. I have many projects for this lot, but that involves more time than I currently have, so in the meantime I'm sharing with you this first version. Expect updates !
LOT INFORMATION :
Size : 50x40 Original location : Copperdale CC included with this lot : My Rêverie Macabre set, my John Bauer Set, and a few new creations I made for this lot. CC !NOT! included with this lot, and required : - Vintage phone by Around the Sims - Vintage sewing machine by Around the Sims - Grandma stairs by kirsicca - Jaipur fringed rugs by Brazenlotus - Solid colors candles by Brazenlotus - Pillow Galore Collection by simsi45 - Vintage gramophone by Lonelyboy - Buncha books by Magnolian Farewell - Single candle holder by plasticbox - Fanciful dome by Ruby Bird - Magic tomes and spell tomes by myshunosun - Simmify speaker and stack of LP by myshunosun - Lamps of many hats by Kris - Brick fireplace by silverhammersims - Scallop firescreen by mycupofcc - Skelly planter by Nolan-Sims - Tassle lamps, Botanical wall art by Anachrosims - Spring and sparrow double bed by faded-springs - Gently draping lace curtains by Peacemaker - Dark academia wall art by Sims4Luxury (sorry, just realized it was curseforge, feel free to pass on that one, i'll replace it asap) - OMSP Shelf by amoebae - Vampire lamps recolour by amoebae - Divinify tarot cards by MADLEN - Palm reader from the Drifter's Wonders set by Jools - Cottage windows by Severinka (a recolour is included in the lot file) Recommanded : Photographic memory by Ravasheen, if you want the polaroids in Sabrina's bedroom.
Future projects for this lot : finishing the furnishing, polishing everything up, making new CAOS CC, writing an article on this house, making a partnership with Lisa Soper (a girl can dream, right ?)
Download (SimFileShare, no ads)
#i actually worked so hard on this lot i can't look at it anymore#but this will pass#my obsession for this house always comes back#notice how i finally learned how to use tags#the sims 4#sims lot#ts4cc#sims 4 custom content#sabrina spellman#caos#caostalgia#spellmanmortuary#ts4 witch#ts4 lot#simblreen#simblreen 2024#lisa soper#ts4 build#simblr#mycc
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hear me out
Layton game where the usual puzzles are blended with Mario Party-style gameplay
@wacca-heritage-posts
Are you tired of having healthy and stable friendships? Do you get bored and want to feel unimaginable rage against the people you thought you could trust? And most importantly: Do you like puzzles? If so then get ready for Professor Layton Party!
Move around different boards themed after the locations Layton and Luke have been to over the course of the games! Like London. Future London. And of course, London (Azran Legacy Edition).
Play as your favorite characters, featuring not only Layton and Luke but also Descole, Don Paolo, and many more! No, Flora isn't playable. We at Level-5 don't even know who that is anymore.
After every player rolled the dice and screamed their lungs out for getting put on a red field, or even worse, a targent field, mix up the game play by trying to solve a puzzle before the others can.
These puzzles range from "could be solved by an infant" to "needs a stem degree to even understand". But it's not like it matters, because that piece of shit Jeremy has all of them already memorized and puts in the answer before you can say "don't you FUCKING DARE!"
The first player to solve the Puzzle gets 10 Picarats, the second one gets 5, third place gets 3 and the player on the last place will gain nothing except for the realization that they are the dumb one of the group.
Once you get 20 Picarats you can exchange them for an Artifact! Or at least you could, but of course right before you can grab it this fucking Asshole called Jessica USES AN ITEM THAT CHANGES THE POSITION OF THE ARTIFACT AND NOW IT IS COINCIDENTALLY RIGHT. IN. FRONT. OF. HER. BECAUSE OF FUCKING COURSE IT IS I HATE THIS GAME I HATE YOU A-
The player who has collected the most artifacts by the end of the game is crowned the winner.
If you believed that you are a fool. It all comes down to the Bullshit "Bonus-Artefacts" where players suddenly get rewarded???? For Being Dogshit????
WHY IS "GOT THE MOST AMOUNT OF PUZZLES WRONG" EVEN WORTH A BONUS ARTIFACT??? FUCK THAT, WHYYYYYY IS IT WORTH ANYTHING AT ALL???? WHY IS THIS GAME REWARDING YOUR DOGSHIT BRAIN THOMAS THIS WAS SUPPOSED TO BE MY VICTORY GET OUT OF MY FUCKING HOUSE YOU LITTLE PIECE OF-
Professor Layton Party. Coming out on the 30. February 2926.
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I'd like to give a personal shoutout to the developers behind Ben 10: Super Hero Time on Roblox, it's got a surprising amount of care for what it is. The game's been through numerous updates as the series progressed, and now without being tied to the actual Reboot, they've been adding legacy content, and they're always revamping systems.
Like before, you were limited to coins and an odd level-up system that stopped at 23, nowdays you collect DNA Shards of different rarities to unlock things. (Some items are locked behind actual Robux though, so there is that too.)
Aliens have more varied, unlockable powers now than merely a single click-based attack, and skins exist for several aliens too.
In the most recent update, 9 new skins were added, all for the Laser Tag episodes of the Reboot.
-Diamondhead's can be unlocked via the code "DIAMOND".
-Stinkfly's and Heatblast's are the Login Reward and the Session Reward, another new system put in place relatively recently.
-Wildvine's, Cannonbolt's and Jetray's can be unlocked via blue DNA Shards.
-Four Arms' and Rath's are the only ones that require Robux.
It's really a surprising labor of love in an era where there's not a lot going on, at least until the Jellystone special sees the light of day or the Dynamite Comics run begins.
And with only 47k likes to the game's page at the time of writing, reaching 60k feels like a long way away, which is the goal to unlock Surge as a playable alien via unlock code.
Sure, he's lame, but I appreciate his inclusion nonetheless, the devs didn't just forget about an otherwise forgettable alien. No one expected Walkatrout during Shark Week or Fasttrack to become available via a Gumball takeover on CN's other main game.
If anyone wants to help out, make an account and boost the numbers, give the game a try too if you want.
And if anyone knows who the devs are, I'd love to talk to them.
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