#and then when I went to make a new mesh for a different object it just. would not
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Retopology is a certain kind of hell
#originally I started with the BSurfaces Mod addon. not great but whatever#and then when I went to make a new mesh for a different object it just. would not#so I moved onto PolyQuilt which is great! love it! but I don't think its quite up to date for blender 4.1#so it crashes when I try to edge extrude#but if I don't edge extrude sometimes it'll make triangles instead of quads. pain and suffering on planet earth
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Defenseless (Mahito x Reader)
Contains: Rape, body horror, multiple limbs, Mahito's hand cock (as mentioned in my other fics).
Hello! Day 15 of Kinktober: Noncon. For the amount of Mahito dub/noncon that I do write, this was kinda difficult. I tried to make sure it was different than the other Mahito stuff I've done, don't want things to seem too samey. I wanted to try something new, which is why I took a scene with my oc and changed it. Hopefully it still reads well despite being plucked out of that plot. Crossposted to Ao3 under the same name and shared to twt at kenjakusbrain. Comment or rb if you have any thoughts or want to hear more about my AU, perhaps I'll post some of it after kinktober.
The school was supposed to be a safe place, one where there were plenty of people around to keep students safe. Especially at a Goodwill Event, when the teachers from multiple schools were there on the same campus. This year's Goodwill Event had been a disaster thus far. You’d gotten separated from your classmates and decided to simply search for low level cursed spirits to exorcise when the strange veil lowered.
Despite the supposed safety, you knew something was wrong when you attempted to reach out to your classmates via cellphone but were unable. With Yuuta overseas you normally paired up with Inumaki, your technique’s meshing fairly well. It was helpful to nearly any sorcerer to be paired with you though, as your ability was to use reversed cursed technique on others. Your weapon proficiency didn’t usually matter, but since this was supposed to be a friendly battle, you only had your wits and two daggers you weren’t fully comfortable with to protect yourself.
While you were confident in your ability to exorcise some low level curses, the uncertainty of what was going on had you on edge.
Slowly you crept toward a part of the campus people rarely went to, you neared the path to the Tomb of the Star Corridor, assuming that there would be some form of guard there. As you made it to the edge of the wooded area near the stairs, you were shocked to find the end of the barrier. It seemed whatever was going on had nothing to do with Tengen.
It made sense to you that whatever the strange barrier was, that is where the trouble had to be. It wouldn’t hurt to hide or at least find someone of authority to alert.
You met surprisingly little resistance as you burst through the veil, heading over toward the only building you could see. If you remembered correctly, it was a warehouse that the school used to store cursed objects. Looking around, you didn’t see any guards, so you slowly approached the building before slipping in through the door quietly.
Inside wasn’t what you expected to see, two horribly transfigured humans laid on the floor of the storage room. You froze, hands immediately flying to your daggers as you looked around. It seemed like it was just you and the transfigured humans. Remembering the work of the Patchwork curse, you were on edge.
Kneeling next to one of the bodies, you attempted to use your technique to assist them in some way. Focusing all of your energy into the palms of your hands, you attempted to restore the assistant that was still moving. Unexpectedly, right before your eyes you watched as the assistant slowly morphed back, his skin returning to a normal shade. You checked the pulse and to your surprise it was faint.
This changed things, unfortunately you felt drained, not expecting to exert that much energy. You weren’t sure if you’d be able to get the assistant back to your teachers soon.
“Oh what do we have here? Did you do this?” A playful voice filled the room. You looked up, shocked to hear another person when you could have swore the room was empty moments ago.
There was no doubt in your mind who it was when he stepped closer, stitches visible on his face, barely obscured by his long blue hair. The curse had an excited look on his face, like he’d just discovered a new toy to play with. As you both looked at the man that used to be transfigured in front of you, you thought to yourself that this was the only time you would have rather been too late to save someone.
“What are you doing here?” You asked, standing upright. Your hands gripped your daggers but with the energy you just used, you couldn’t help but feel exhausted. Still you weren’t going to back down, that wasn’t what a sorcerer would do.
The curse laughed, taking a step toward you. You couldn’t help but step back, but you miscalculated, tripping over the other transfigured human on the ground and stumbling onto your back. The move was a grave mistake, you felt yourself getting dizzy as your head cracked against the floor.
“You managed to change one of my toys back! That’s so strange, if you came with me I wouldn’t have to worry about them breaking so easily. Say, doesn’t that sound fun?” The curse sounded much more excitable than you expected. You hadn’t expected him to speak with the enthusiasm of a child.
The dizziness in your head made it hard to fully comprehend what he was talking about. When he said toys did he mean the assistants? Confusion mixed with fear in your mind to create panic, though your hands gripped your weapons tightly even on the ground, you were somehow less confident than normal in your ability to protect yourself.
You didn’t have the chance to find your voice, because he was on top of you in a flash. The curse was much faster than you had expected. He didn’t touch you immediately, instead choosing to cage you in. For some reason this scared you more, knowing enough about him to know that his abilities functioned through touch. What could he have planned if not killing you right away.
“I’m not allowed to kill any students, but if I hit you hard enough you should forget most of this,” His words didn’t match the tone he was using. The curse sounded like he was discussing a fun pass time he was unable to partake in, not murder. Even though he hadn’t said much, you didn’t want to listen any longer. The pain in your head was already making your head throb, something about trying to understand the curse just made it throb worse.
You held up your weapons, ready to strike if he moved any closer. Or you thought you were. Before you knew it your hands were empty, daggers ripped from them by a limb protruding from his back that you somehow hadn’t noticed until it was too late.
“Now since you can negate my abilities on others, I wonder what you can do to yourself,” The curse thought aloud, hands reaching for your face. You quickly moved your arms up to protect yourself, not that you could do much.
As you felt his hands grasp your forearms, you knew you needed to act quickly. Your skin felt like it was boiling hot where his hands touched, as if the skin could slough off onto the ground or be reshaped like playdoh. Though you were exhausted, you pushed all of your remaining energy into your arms. Even with your best attempt at keeping yourself safe, you could feel his power was much stronger than yours.
“Fascinating! No one’s ever been able to resist Idle Transfiguration before! I wish I could take you back with me, you’re exactly what he’s looking for in a sorcerer,” He rambled as he spoke, a look of amazement in his eyes. He was clearly excited, but you had no idea who or what he was talking about.
It was hard for you to focus, though you’d stopped his attack it felt like something was seriously wrong with your arms. In the dim light of the warehouse it was so hard to tell though.
Opening your mouth to speak, you were stopped by a pair of unexpected lips on yours. The kiss, if you could call it that, full of tongue and teeth. His tongue slipped into your mouth even though you tried to close it. Everything about him was so overwhelming and strange, you’d never felt a kiss so terrifying before.
You tried to lift your arms in an attempt to push him away, but you could barely move them an inch without pain shooting up your body. You had put all of your remaining energy into trying to block his attack, and it hadn’t even been able to stop it. Groaning at the pain in your arms, you wanted nothing more than for him to leave or knock you out. Pulling away from the kiss, he giggled at what you were sure must have been a horrified look on your face.
“You’re getting me so excited just thinking about it. Say will you stay quiet for me so I can try something? I really think you’d be perfect for one of his experiments,” His words made your blood run cold. They sounded so threatening, and who exactly was he talking about? As far as you knew, this curse operated alone, so to have him actively referencing a partner of sorts was alarming.
Without warning the curse flipped your skirt up, exposing your panties to him. You tried to wiggle away, but it was no use, you were on the floor nearly pushed up completely against the wall. The only way out was through him and that wasn’t happening without help.
You watched in fear as the hand in front of you changed shape and size, taking the form of an erect cock. How hard did you hit your head, exactly? You didn’t remember anyone saying that he could manipulate his body into different shapes, but you also just might not have been paying attention. Now wasn’t the time to worry about that, you attempted to close your legs, but you felt two hands wrap around your ankles.
“Even at a time like this you’re trying to fight back? What a good little sorcerer you are,” The mocking tone in his voice made you angry. You felt the blunt head of the cock rubbing against your pussy through your panties, as if he were teasing you instead of torturing. You lifted your hips to try and get away from him, but the hands around your ankles pulled you closer.
The sudden jerking movement made you hit your head on the ground again, vision blacking out for a moment. Through the haze of fighting to stay conscious, you felt a hot, stretching pain as he entered you. Forcing your eyes open, you were met with the mischievous patchwork grin staring at you, he looked like he had just played a harmless prank on you. Like he wasn’t violating you.
The curse’s movement inside you was slow at first, filling you up carefully as if he were measuring your insides. You could feel the head of his cock pressing up against your cervix, a shiver running down your spine at being filled completely. No human would be able to do this, the strange image of just how large the cock inside you was filling your mind.
You watched his smile grow wider as he slowly pulled out of you. It almost felt pleasurable, the way the thick cock felt inside of you. That is until you felt the stretch of the head against your entrance. The curse paused, not pulling all the way out of you yet. For a moment you thought he was finished, but that thought was only able to linger in your mind for a few seconds before he slammed his cock back into you.
The curse’s thrusts had gone from soft exploration to a violent attack, each one coming right after the other. You choked, having trouble even breathing as you felt the head of his cock slamming up against your cervix. The pain of being fucked so hard by something far too big made you feel sick, but the way his cock rubbed up against your walls felt good. If each thrust didn’t make you want to cry, you could have at least pretended to enjoy it.
His pace increased, the speed he was fucking into you made it impossible to try and get away. You didn’t even have time to think between thrusts. Trying to make it bearable, you attempted to focus on the drag of his cock inside you, it did feel good, the way you could feel the veins against your walls. It wasn’t enough though, you couldn’t take your mind off of the pain.
As quickly as it started though, he froze inside of you. Something had caused him to stop and you had no idea what it was. Was someone here to save you? Had you been found? Part of you didn’t want to be found like this, no one needed to see just how weak you had been.
The curse rammed his cock into your cervix again, pressing in and not moving away.
“It seems I’ve gotta go now, the veil is gone, you’re so much fun though I hate to leave you like this. Next time I catch you, I’ll finish this. Don’t miss me too much, cutie!” As soon as he was finished speaking, he ripped his cock from you. You felt something inside you tear with the violent motion. His hands left your ankles, though you wanted to get up and fight him, you were unable to do nothing more than curl in on yourself.
You watched through teary eyes as he picked something up. Had he been carrying something when you first encountered him? Your brain was too scrambled to remember any details.
“Oh right, you’ve seen me! Don’t want you remembering too much,” He giggled to himself, again his speech making you think of a child.
He stepped over you, his shoes right in front of your face. You didn’t have time to register the sharp kick to your temple as you felt consciousness leave you.
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A couple of experiments with TS2 loading time
I wanted to test out some things I've commonly heard around the Sims 2 community as ways to affect your load times. Disclaimer: I have a powerful gaming computer so my game loads fast anyways, so there might be small differences that I won't notice that are more obvious on other machines. I don't know how much of this generalizes to everyone's computer! I run the UC with Sims2RPC as my launcher on Windows 11.
My method: I loaded the game and timed how long it took the game to load from the end of the intro movie, to the neighborhood selection screen. I did it 5 times in a row for each different thing I tested and averaged out the times, just to reduce variance as much as I could.
Test #1 - Control
First I just loaded my game with my downloads folder the way it is right now (8.2 GB of pretty disorganized CC) to get a baseline value. Result: 55 seconds average
Test #2 - Do special characters affect loading times?
I used a bulk file renaming program to replace the letter "S" in every filename in my entire downloads folder, with š - if you can't see that character it's an S with an accent mark on it. (I picked S because it's one of the most common letters in English and it's also in some words common in cc filenames like "sims" and "mesh" so I thought it'd be one where I'm hitting almost every file even if I only replace one character.)
Result: 55 seconds average Conclusion: This one surprised me because it's such a piece of repeated common knowledge around the TS2 community, but I think it's unlikely that special characters affect loading times? If nothing changed from turning the vast majority of my CC from files that don't have special characters into files that do.
Test #3 - Do non-CC files in your downloads folder affect loading times?
I remember hearing you shouldn't keep preview pics in your downloads folder, because it'll slow down the game, and I was confused because I always thought it won't even try to read non-.package files at all. So to test this one, I temporarily moved 17.5 GB of photos, videos, and audio files from elsewhere on my hard drive, into my sims downloads folder.
Result: 55 seconds average Conclusion: If tripling the size of my download folder didn't change load time at all when the new files were all non-sims files, I think it's almost certainly fine to keep preview pictures (or zipped-up backups of something you don't want to use all the time, or whatever) in with your CC if it helps you keep track of your downloads.
Test #4 - Merging your CC
I knew this one was going to actually make a difference because I've directly experienced it before (on an older, worse computer where my load times were longer) but I thought I'd give it a go anyways just to see how much difference it made for me. So I merged some of my CC subfolders I knew would be the biggest (clothes, buy mode objects, & hairs) with CC Merger. According to the logs, it went from 4,308 individual files to 148 merged files.
Result: 46.5 seconds average Conclusion: This definitely makes a difference but it will make a lot more of one for people who already have long load times. For someone like me it might not be worth the amount of time it would take to be bundling every little thing I download lol.
A few other things I've heard that I couldn't think of an easy way to test
1- "Default replacements don't affect your load times as much as if you had a custom version of the same thing" - It feels to me like this doesn't make sense because surely the game still just has to read the files but I have no clue how to test this, I'm not about to spend hours gathering up the custom versions of all my defaults just to try it.
2- "The game will load faster if you have shorter file paths / fewer subfolders within the download folder" - I heard of and started doing this long enough ago that all my downloads are already only one or two subfolders deep already. I couldn't think of a quick way to make my folder structure a lot more complicated lol, and I think even if I found out this wasn't true I wouldn't change how I organize my downloads, so I didn't spend time on it.
Everyone draw whatever conclusions you want from this post, I'm not telling you to change how you organize your CC or anything, just wanted to share what I found is true for me specifically, I would be interested to hear other people who have longer load times repeating my tests and see if you get the same results, or to hear people who know more about the programming side of this weigh in, maybe something like the special characters is dependent on your computer or operating system!
#the sims 2#ts2#sims tips and tricks#if anyone wants to try the special characters one for yourself I can explain how to do the bulk renaming thing#I actually really wanted to try this with a longer baseline loading time#but I don't know of anywhere that I can go to download like. a huge bulk file of 10+ gigs of CC that I could put in temporarily
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There’s always a big jump in sports bra sales come January. And I’m sure it’s due to many of us making New Year’s resolutions to work out more. A nice surprise this year has been several new sports bra designs coming on the market. I reached out to all the design teams at each brand to ask how their new designs came about. In this talk, I’m delighted to share the inside scoop on each of these new styles. A curious observation is that all these new sports bras either come racerback or have straps that can convert to cross-back to give added breast support.And, a special thank you to the designers and design teams for taking the time to share their design process with me.Here they are in alphabetical order.Chantelle’s design team explained this sports bra was style-driven. Its sleek and easy fit includes perforated, thin 3/16” cup pads for breathability and modesty, plus its stylish halter-like neckline can take you from work to your workout. There’s also plenty of adjustability in the back (4 hook rows & straps) to create a custom fit. Considerable fit testing also took place on a variety of women to ensure this bra achieved its high-impact status.For this sports bra, Chantelle’s objective was to develop a high-impact bra with a wide size range that would allow women with many different bust types to feel confident during their workouts. The design team found breathable spacer fabric that was rigid enough to control bounce while also providing a 360° cooling effect.I want to also mention that the Chantelle design team is very proud of their bra sizing methodology for both of these sports bras. They do not make a single pattern and then simply grade it up and down to create the other sizes. These two sports bras – as well as all Chantelle bras – went through extensive fit and wear testing on a variety of bust types to create an excellent fit in every size.How fun! This is the first sports bra to put a hidden pocket on the left front side. Their designer, Kim, explained her inspiration. While working out, she was always struggling to find a place for a key, cash, card, or tissue when she suddenly had an “aha” moment to design a discreet front pocket into the bra. But, the primary mission in designing this medium-impact sports bra was to make it an “all-in-one” comfort bra that could be put on in the morning and function while at home, work, or in the gym. To accomplish this, the design was made seamless with a full coverage neckline, double layers for modesty, breathable mesh, and optional cross-back strapsThe design team for Le Mystere set out to create a technology-driven, high-performance sports bra that looked sexy and sleek. They therefore hid all of the cup structure and support by using a supportive single piece of thin, yet hi-density foam that shapes to your breasts, while also encasing the underwires. The cups feel lightweight and airy, yet they are supportive and totally smooth. To achieve their goal of a sleek and sexy look, the design team told me they built up the scoop neck with a mesh panel that gives it flexible support and coverage and a more modern, lighter aesthetic. The design team also noted that several influencers posted photos wearing this bra with just pants and a blazer.Looking at this new Natori sports bra, there were three obvious standouts: color blocking, 1-1/4” wide straps, and an all-over beautiful soft hand. The Natori design team knew they wanted a high-impact sports bra, but were inspired by the fact that many of us wear our sports bras both in and outside the gym. Looking at what high-end clothing designers were doing, they landed on color blocking details to create its super modern look. True to all Natori lingerie, comfort and softness were a must. Working closely with their fabric suppliers, they found the smoothest & softest moisture-wicking fabrics along with straps and a bottom band that felt more like a “gentle hug.” Finally, they decided to sandwich the underwires between the cup pad and the outer fabric so they would never touch the skin. The wide straps are attached in the back with hooks to let the wearer create a cross back should she wish for more support.Krista from Pour Moi explained the inspiration for this bra came directly from their customer base. She said they “requested/demanded a great fitting, zipper front, wire-free high-impact sports bra.” Pour Moi’s biggest challenge was trying to make this easy to put on for women with larger bust sizes. It took them over a year, testing on many models with many fitting sessions and modifications to perfect the fit in all the cup sizes from C to J(D10). And staying true to the Pour Moi aesthetic of color, it was launched with bright turquoise accents. Plus, this month it is now available in a red/cherry color combination.The Prima Donna brand specializes in larger cup sizes and is known for its impeccable workmanship. In 2017, they decided to expand into sports lingerie and created the PD Sports Division. Working with the Leuven University Lab in Belgium, they identified structural solutions to reduce breast bounce. These two new high-impact sports bras look the same by design but have different fabrications. The Gym is wire-free and comes in just one color – Venus. PD found there was a high demand for a soft and neutral color and Venus was tested to be invisible under most clothing. The Game, by contrast, is an underwire bra that comes in a high-fashion graphic black print for those women wishing to communicate style in the changing room. Both are made of fabrics with a high “kickback” quality, meaning they quickly snap back to their original shape when stretched.These two new Harmony sports bras by Simone Perele were developed and designed with the help of a French fitness coach and Instagram star, Lucille Woodward. The goal was to create sports bras in two silhouettes: a wireless for small to medium-busted women, and an underwire for all women looking for more shaping and structured support. But being a French brand, they added feminine touches like light lurex detailing and swiss dot performance lace fabric to create a fusion of sport and glamour.The stand-out feature on both bras is the terrycloth inner band. It makes wearing both bras extremely comfortable, while also providing moisture-wicking control.Wacoal achieved what they set out to design with this new sports bra – a bounce-resistant, high-impact, full-figure, contour-cup sports bra that a woman can quickly convert to a cross-back without the help of a friend. They accomplished this by placing hardware at the top of the cup that is easily unfastened by the wearer. Though this bra has an easy-on back fastener it was designed to look as if you just pulled it on. The fabrics and modesty foam selected all have moisture-wicking qualities. And mesh details were added for a sportier look. An interesting feature is the elastic at the neckline and underarms which is folded over rather than simply sewn on. This gives these edges more stability to keep you contained. Very clever.Here’s a curious fact. Many men buy women’s lingerie to wear for themselves. Their explanations run from the understandable to the esoteric. But many leave reviews of our products at our HerRoom site. Several years ago MANY of you made it VERY CLEAR to us they did not appreciate reading a product review only to discover it came from a man. Our solution, therefore, was to create a “Lingerie for Men” page where we post all men’s product reviews for women’s lingerie. Since our products are made for the female form, we simply do not know how they will fit a male physique. The good news is that these reviews are a great resource for men looking to buy for themselves. Their number one item of choice? Female briefs with a satin finish…mostly in black Source link
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There’s always a big jump in sports bra sales come January. And I’m sure it’s due to many of us making New Year’s resolutions to work out more. A nice surprise this year has been several new sports bra designs coming on the market. I reached out to all the design teams at each brand to ask how their new designs came about. In this talk, I’m delighted to share the inside scoop on each of these new styles. A curious observation is that all these new sports bras either come racerback or have straps that can convert to cross-back to give added breast support.And, a special thank you to the designers and design teams for taking the time to share their design process with me.Here they are in alphabetical order.Chantelle’s design team explained this sports bra was style-driven. Its sleek and easy fit includes perforated, thin 3/16” cup pads for breathability and modesty, plus its stylish halter-like neckline can take you from work to your workout. There’s also plenty of adjustability in the back (4 hook rows & straps) to create a custom fit. Considerable fit testing also took place on a variety of women to ensure this bra achieved its high-impact status.For this sports bra, Chantelle’s objective was to develop a high-impact bra with a wide size range that would allow women with many different bust types to feel confident during their workouts. The design team found breathable spacer fabric that was rigid enough to control bounce while also providing a 360° cooling effect.I want to also mention that the Chantelle design team is very proud of their bra sizing methodology for both of these sports bras. They do not make a single pattern and then simply grade it up and down to create the other sizes. These two sports bras – as well as all Chantelle bras – went through extensive fit and wear testing on a variety of bust types to create an excellent fit in every size.How fun! This is the first sports bra to put a hidden pocket on the left front side. Their designer, Kim, explained her inspiration. While working out, she was always struggling to find a place for a key, cash, card, or tissue when she suddenly had an “aha” moment to design a discreet front pocket into the bra. But, the primary mission in designing this medium-impact sports bra was to make it an “all-in-one” comfort bra that could be put on in the morning and function while at home, work, or in the gym. To accomplish this, the design was made seamless with a full coverage neckline, double layers for modesty, breathable mesh, and optional cross-back strapsThe design team for Le Mystere set out to create a technology-driven, high-performance sports bra that looked sexy and sleek. They therefore hid all of the cup structure and support by using a supportive single piece of thin, yet hi-density foam that shapes to your breasts, while also encasing the underwires. The cups feel lightweight and airy, yet they are supportive and totally smooth. To achieve their goal of a sleek and sexy look, the design team told me they built up the scoop neck with a mesh panel that gives it flexible support and coverage and a more modern, lighter aesthetic. The design team also noted that several influencers posted photos wearing this bra with just pants and a blazer.Looking at this new Natori sports bra, there were three obvious standouts: color blocking, 1-1/4” wide straps, and an all-over beautiful soft hand. The Natori design team knew they wanted a high-impact sports bra, but were inspired by the fact that many of us wear our sports bras both in and outside the gym. Looking at what high-end clothing designers were doing, they landed on color blocking details to create its super modern look. True to all Natori lingerie, comfort and softness were a must. Working closely with their fabric suppliers, they found the smoothest & softest moisture-wicking fabrics along with straps and a bottom band that felt more like a “gentle hug.” Finally, they decided to sandwich the underwires between the cup pad and the outer fabric so they would never touch the skin. The wide straps are attached in the back with hooks to let the wearer create a cross back should she wish for more support.Krista from Pour Moi explained the inspiration for this bra came directly from their customer base. She said they “requested/demanded a great fitting, zipper front, wire-free high-impact sports bra.” Pour Moi’s biggest challenge was trying to make this easy to put on for women with larger bust sizes. It took them over a year, testing on many models with many fitting sessions and modifications to perfect the fit in all the cup sizes from C to J(D10). And staying true to the Pour Moi aesthetic of color, it was launched with bright turquoise accents. Plus, this month it is now available in a red/cherry color combination.The Prima Donna brand specializes in larger cup sizes and is known for its impeccable workmanship. In 2017, they decided to expand into sports lingerie and created the PD Sports Division. Working with the Leuven University Lab in Belgium, they identified structural solutions to reduce breast bounce. These two new high-impact sports bras look the same by design but have different fabrications. The Gym is wire-free and comes in just one color – Venus. PD found there was a high demand for a soft and neutral color and Venus was tested to be invisible under most clothing. The Game, by contrast, is an underwire bra that comes in a high-fashion graphic black print for those women wishing to communicate style in the changing room. Both are made of fabrics with a high “kickback” quality, meaning they quickly snap back to their original shape when stretched.These two new Harmony sports bras by Simone Perele were developed and designed with the help of a French fitness coach and Instagram star, Lucille Woodward. The goal was to create sports bras in two silhouettes: a wireless for small to medium-busted women, and an underwire for all women looking for more shaping and structured support. But being a French brand, they added feminine touches like light lurex detailing and swiss dot performance lace fabric to create a fusion of sport and glamour.The stand-out feature on both bras is the terrycloth inner band. It makes wearing both bras extremely comfortable, while also providing moisture-wicking control.Wacoal achieved what they set out to design with this new sports bra – a bounce-resistant, high-impact, full-figure, contour-cup sports bra that a woman can quickly convert to a cross-back without the help of a friend. They accomplished this by placing hardware at the top of the cup that is easily unfastened by the wearer. Though this bra has an easy-on back fastener it was designed to look as if you just pulled it on. The fabrics and modesty foam selected all have moisture-wicking qualities. And mesh details were added for a sportier look. An interesting feature is the elastic at the neckline and underarms which is folded over rather than simply sewn on. This gives these edges more stability to keep you contained. Very clever.Here’s a curious fact. Many men buy women’s lingerie to wear for themselves. Their explanations run from the understandable to the esoteric. But many leave reviews of our products at our HerRoom site. Several years ago MANY of you made it VERY CLEAR to us they did not appreciate reading a product review only to discover it came from a man. Our solution, therefore, was to create a “Lingerie for Men” page where we post all men’s product reviews for women’s lingerie. Since our products are made for the female form, we simply do not know how they will fit a male physique. The good news is that these reviews are a great resource for men looking to buy for themselves. Their number one item of choice? Female briefs with a satin finish…mostly in black Source link
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There’s always a big jump in sports bra sales come January. And I’m sure it’s due to many of us making New Year’s resolutions to work out more. A nice surprise this year has been several new sports bra designs coming on the market. I reached out to all the design teams at each brand to ask how their new designs came about. In this talk, I’m delighted to share the inside scoop on each of these new styles. A curious observation is that all these new sports bras either come racerback or have straps that can convert to cross-back to give added breast support.And, a special thank you to the designers and design teams for taking the time to share their design process with me.Here they are in alphabetical order.Chantelle’s design team explained this sports bra was style-driven. Its sleek and easy fit includes perforated, thin 3/16” cup pads for breathability and modesty, plus its stylish halter-like neckline can take you from work to your workout. There’s also plenty of adjustability in the back (4 hook rows & straps) to create a custom fit. Considerable fit testing also took place on a variety of women to ensure this bra achieved its high-impact status.For this sports bra, Chantelle’s objective was to develop a high-impact bra with a wide size range that would allow women with many different bust types to feel confident during their workouts. The design team found breathable spacer fabric that was rigid enough to control bounce while also providing a 360° cooling effect.I want to also mention that the Chantelle design team is very proud of their bra sizing methodology for both of these sports bras. They do not make a single pattern and then simply grade it up and down to create the other sizes. These two sports bras – as well as all Chantelle bras – went through extensive fit and wear testing on a variety of bust types to create an excellent fit in every size.How fun! This is the first sports bra to put a hidden pocket on the left front side. Their designer, Kim, explained her inspiration. While working out, she was always struggling to find a place for a key, cash, card, or tissue when she suddenly had an “aha” moment to design a discreet front pocket into the bra. But, the primary mission in designing this medium-impact sports bra was to make it an “all-in-one” comfort bra that could be put on in the morning and function while at home, work, or in the gym. To accomplish this, the design was made seamless with a full coverage neckline, double layers for modesty, breathable mesh, and optional cross-back strapsThe design team for Le Mystere set out to create a technology-driven, high-performance sports bra that looked sexy and sleek. They therefore hid all of the cup structure and support by using a supportive single piece of thin, yet hi-density foam that shapes to your breasts, while also encasing the underwires. The cups feel lightweight and airy, yet they are supportive and totally smooth. To achieve their goal of a sleek and sexy look, the design team told me they built up the scoop neck with a mesh panel that gives it flexible support and coverage and a more modern, lighter aesthetic. The design team also noted that several influencers posted photos wearing this bra with just pants and a blazer.Looking at this new Natori sports bra, there were three obvious standouts: color blocking, 1-1/4” wide straps, and an all-over beautiful soft hand. The Natori design team knew they wanted a high-impact sports bra, but were inspired by the fact that many of us wear our sports bras both in and outside the gym. Looking at what high-end clothing designers were doing, they landed on color blocking details to create its super modern look. True to all Natori lingerie, comfort and softness were a must. Working closely with their fabric suppliers, they found the smoothest & softest moisture-wicking fabrics along with straps and a bottom band that felt more like a “gentle hug.” Finally, they decided to sandwich the underwires between the cup pad and the outer fabric so they would never touch the skin. The wide straps are attached in the back with hooks to let the wearer create a cross back should she wish for more support.Krista from Pour Moi explained the inspiration for this bra came directly from their customer base. She said they “requested/demanded a great fitting, zipper front, wire-free high-impact sports bra.” Pour Moi’s biggest challenge was trying to make this easy to put on for women with larger bust sizes. It took them over a year, testing on many models with many fitting sessions and modifications to perfect the fit in all the cup sizes from C to J(D10). And staying true to the Pour Moi aesthetic of color, it was launched with bright turquoise accents. Plus, this month it is now available in a red/cherry color combination.The Prima Donna brand specializes in larger cup sizes and is known for its impeccable workmanship. In 2017, they decided to expand into sports lingerie and created the PD Sports Division. Working with the Leuven University Lab in Belgium, they identified structural solutions to reduce breast bounce. These two new high-impact sports bras look the same by design but have different fabrications. The Gym is wire-free and comes in just one color – Venus. PD found there was a high demand for a soft and neutral color and Venus was tested to be invisible under most clothing. The Game, by contrast, is an underwire bra that comes in a high-fashion graphic black print for those women wishing to communicate style in the changing room. Both are made of fabrics with a high “kickback” quality, meaning they quickly snap back to their original shape when stretched.These two new Harmony sports bras by Simone Perele were developed and designed with the help of a French fitness coach and Instagram star, Lucille Woodward. The goal was to create sports bras in two silhouettes: a wireless for small to medium-busted women, and an underwire for all women looking for more shaping and structured support. But being a French brand, they added feminine touches like light lurex detailing and swiss dot performance lace fabric to create a fusion of sport and glamour.The stand-out feature on both bras is the terrycloth inner band. It makes wearing both bras extremely comfortable, while also providing moisture-wicking control.Wacoal achieved what they set out to design with this new sports bra – a bounce-resistant, high-impact, full-figure, contour-cup sports bra that a woman can quickly convert to a cross-back without the help of a friend. They accomplished this by placing hardware at the top of the cup that is easily unfastened by the wearer. Though this bra has an easy-on back fastener it was designed to look as if you just pulled it on. The fabrics and modesty foam selected all have moisture-wicking qualities. And mesh details were added for a sportier look. An interesting feature is the elastic at the neckline and underarms which is folded over rather than simply sewn on. This gives these edges more stability to keep you contained. Very clever.Here’s a curious fact. Many men buy women’s lingerie to wear for themselves. Their explanations run from the understandable to the esoteric. But many leave reviews of our products at our HerRoom site. Several years ago MANY of you made it VERY CLEAR to us they did not appreciate reading a product review only to discover it came from a man. Our solution, therefore, was to create a “Lingerie for Men” page where we post all men’s product reviews for women’s lingerie. Since our products are made for the female form, we simply do not know how they will fit a male physique. The good news is that these reviews are a great resource for men looking to buy for themselves. Their number one item of choice? Female briefs with a satin finish…mostly in black Source link
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Photo
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There’s always a big jump in sports bra sales come January. And I’m sure it’s due to many of us making New Year’s resolutions to work out more. A nice surprise this year has been several new sports bra designs coming on the market. I reached out to all the design teams at each brand to ask how their new designs came about. In this talk, I’m delighted to share the inside scoop on each of these new styles. A curious observation is that all these new sports bras either come racerback or have straps that can convert to cross-back to give added breast support.And, a special thank you to the designers and design teams for taking the time to share their design process with me.Here they are in alphabetical order.Chantelle’s design team explained this sports bra was style-driven. Its sleek and easy fit includes perforated, thin 3/16” cup pads for breathability and modesty, plus its stylish halter-like neckline can take you from work to your workout. There’s also plenty of adjustability in the back (4 hook rows & straps) to create a custom fit. Considerable fit testing also took place on a variety of women to ensure this bra achieved its high-impact status.For this sports bra, Chantelle’s objective was to develop a high-impact bra with a wide size range that would allow women with many different bust types to feel confident during their workouts. The design team found breathable spacer fabric that was rigid enough to control bounce while also providing a 360° cooling effect.I want to also mention that the Chantelle design team is very proud of their bra sizing methodology for both of these sports bras. They do not make a single pattern and then simply grade it up and down to create the other sizes. These two sports bras – as well as all Chantelle bras – went through extensive fit and wear testing on a variety of bust types to create an excellent fit in every size.How fun! This is the first sports bra to put a hidden pocket on the left front side. Their designer, Kim, explained her inspiration. While working out, she was always struggling to find a place for a key, cash, card, or tissue when she suddenly had an “aha” moment to design a discreet front pocket into the bra. But, the primary mission in designing this medium-impact sports bra was to make it an “all-in-one” comfort bra that could be put on in the morning and function while at home, work, or in the gym. To accomplish this, the design was made seamless with a full coverage neckline, double layers for modesty, breathable mesh, and optional cross-back strapsThe design team for Le Mystere set out to create a technology-driven, high-performance sports bra that looked sexy and sleek. They therefore hid all of the cup structure and support by using a supportive single piece of thin, yet hi-density foam that shapes to your breasts, while also encasing the underwires. The cups feel lightweight and airy, yet they are supportive and totally smooth. To achieve their goal of a sleek and sexy look, the design team told me they built up the scoop neck with a mesh panel that gives it flexible support and coverage and a more modern, lighter aesthetic. The design team also noted that several influencers posted photos wearing this bra with just pants and a blazer.Looking at this new Natori sports bra, there were three obvious standouts: color blocking, 1-1/4” wide straps, and an all-over beautiful soft hand. The Natori design team knew they wanted a high-impact sports bra, but were inspired by the fact that many of us wear our sports bras both in and outside the gym. Looking at what high-end clothing designers were doing, they landed on color blocking details to create its super modern look. True to all Natori lingerie, comfort and softness were a must. Working closely with their fabric suppliers, they found the smoothest & softest moisture-wicking fabrics along with straps and a bottom band that felt more like a “gentle hug.” Finally, they decided to sandwich the underwires between the cup pad and the outer fabric so they would never touch the skin. The wide straps are attached in the back with hooks to let the wearer create a cross back should she wish for more support.Krista from Pour Moi explained the inspiration for this bra came directly from their customer base. She said they “requested/demanded a great fitting, zipper front, wire-free high-impact sports bra.” Pour Moi’s biggest challenge was trying to make this easy to put on for women with larger bust sizes. It took them over a year, testing on many models with many fitting sessions and modifications to perfect the fit in all the cup sizes from C to J(D10). And staying true to the Pour Moi aesthetic of color, it was launched with bright turquoise accents. Plus, this month it is now available in a red/cherry color combination.The Prima Donna brand specializes in larger cup sizes and is known for its impeccable workmanship. In 2017, they decided to expand into sports lingerie and created the PD Sports Division. Working with the Leuven University Lab in Belgium, they identified structural solutions to reduce breast bounce. These two new high-impact sports bras look the same by design but have different fabrications. The Gym is wire-free and comes in just one color – Venus. PD found there was a high demand for a soft and neutral color and Venus was tested to be invisible under most clothing. The Game, by contrast, is an underwire bra that comes in a high-fashion graphic black print for those women wishing to communicate style in the changing room. Both are made of fabrics with a high “kickback” quality, meaning they quickly snap back to their original shape when stretched.These two new Harmony sports bras by Simone Perele were developed and designed with the help of a French fitness coach and Instagram star, Lucille Woodward. The goal was to create sports bras in two silhouettes: a wireless for small to medium-busted women, and an underwire for all women looking for more shaping and structured support. But being a French brand, they added feminine touches like light lurex detailing and swiss dot performance lace fabric to create a fusion of sport and glamour.The stand-out feature on both bras is the terrycloth inner band. It makes wearing both bras extremely comfortable, while also providing moisture-wicking control.Wacoal achieved what they set out to design with this new sports bra – a bounce-resistant, high-impact, full-figure, contour-cup sports bra that a woman can quickly convert to a cross-back without the help of a friend. They accomplished this by placing hardware at the top of the cup that is easily unfastened by the wearer. Though this bra has an easy-on back fastener it was designed to look as if you just pulled it on. The fabrics and modesty foam selected all have moisture-wicking qualities. And mesh details were added for a sportier look. An interesting feature is the elastic at the neckline and underarms which is folded over rather than simply sewn on. This gives these edges more stability to keep you contained. Very clever.Here’s a curious fact. Many men buy women’s lingerie to wear for themselves. Their explanations run from the understandable to the esoteric. But many leave reviews of our products at our HerRoom site. Several years ago MANY of you made it VERY CLEAR to us they did not appreciate reading a product review only to discover it came from a man. Our solution, therefore, was to create a “Lingerie for Men” page where we post all men’s product reviews for women’s lingerie. Since our products are made for the female form, we simply do not know how they will fit a male physique. The good news is that these reviews are a great resource for men looking to buy for themselves. Their number one item of choice? Female briefs with a satin finish…mostly in black Source link
0 notes
Photo
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There’s always a big jump in sports bra sales come January. And I’m sure it’s due to many of us making New Year’s resolutions to work out more. A nice surprise this year has been several new sports bra designs coming on the market. I reached out to all the design teams at each brand to ask how their new designs came about. In this talk, I’m delighted to share the inside scoop on each of these new styles. A curious observation is that all these new sports bras either come racerback or have straps that can convert to cross-back to give added breast support.And, a special thank you to the designers and design teams for taking the time to share their design process with me.Here they are in alphabetical order.Chantelle’s design team explained this sports bra was style-driven. Its sleek and easy fit includes perforated, thin 3/16” cup pads for breathability and modesty, plus its stylish halter-like neckline can take you from work to your workout. There’s also plenty of adjustability in the back (4 hook rows & straps) to create a custom fit. Considerable fit testing also took place on a variety of women to ensure this bra achieved its high-impact status.For this sports bra, Chantelle’s objective was to develop a high-impact bra with a wide size range that would allow women with many different bust types to feel confident during their workouts. The design team found breathable spacer fabric that was rigid enough to control bounce while also providing a 360° cooling effect.I want to also mention that the Chantelle design team is very proud of their bra sizing methodology for both of these sports bras. They do not make a single pattern and then simply grade it up and down to create the other sizes. These two sports bras – as well as all Chantelle bras – went through extensive fit and wear testing on a variety of bust types to create an excellent fit in every size.How fun! This is the first sports bra to put a hidden pocket on the left front side. Their designer, Kim, explained her inspiration. While working out, she was always struggling to find a place for a key, cash, card, or tissue when she suddenly had an “aha” moment to design a discreet front pocket into the bra. But, the primary mission in designing this medium-impact sports bra was to make it an “all-in-one” comfort bra that could be put on in the morning and function while at home, work, or in the gym. To accomplish this, the design was made seamless with a full coverage neckline, double layers for modesty, breathable mesh, and optional cross-back strapsThe design team for Le Mystere set out to create a technology-driven, high-performance sports bra that looked sexy and sleek. They therefore hid all of the cup structure and support by using a supportive single piece of thin, yet hi-density foam that shapes to your breasts, while also encasing the underwires. The cups feel lightweight and airy, yet they are supportive and totally smooth. To achieve their goal of a sleek and sexy look, the design team told me they built up the scoop neck with a mesh panel that gives it flexible support and coverage and a more modern, lighter aesthetic. The design team also noted that several influencers posted photos wearing this bra with just pants and a blazer.Looking at this new Natori sports bra, there were three obvious standouts: color blocking, 1-1/4” wide straps, and an all-over beautiful soft hand. The Natori design team knew they wanted a high-impact sports bra, but were inspired by the fact that many of us wear our sports bras both in and outside the gym. Looking at what high-end clothing designers were doing, they landed on color blocking details to create its super modern look. True to all Natori lingerie, comfort and softness were a must. Working closely with their fabric suppliers, they found the smoothest & softest moisture-wicking fabrics along with straps and a bottom band that felt more like a “gentle hug.” Finally, they decided to sandwich the underwires between the cup pad and the outer fabric so they would never touch the skin. The wide straps are attached in the back with hooks to let the wearer create a cross back should she wish for more support.Krista from Pour Moi explained the inspiration for this bra came directly from their customer base. She said they “requested/demanded a great fitting, zipper front, wire-free high-impact sports bra.” Pour Moi’s biggest challenge was trying to make this easy to put on for women with larger bust sizes. It took them over a year, testing on many models with many fitting sessions and modifications to perfect the fit in all the cup sizes from C to J(D10). And staying true to the Pour Moi aesthetic of color, it was launched with bright turquoise accents. Plus, this month it is now available in a red/cherry color combination.The Prima Donna brand specializes in larger cup sizes and is known for its impeccable workmanship. In 2017, they decided to expand into sports lingerie and created the PD Sports Division. Working with the Leuven University Lab in Belgium, they identified structural solutions to reduce breast bounce. These two new high-impact sports bras look the same by design but have different fabrications. The Gym is wire-free and comes in just one color – Venus. PD found there was a high demand for a soft and neutral color and Venus was tested to be invisible under most clothing. The Game, by contrast, is an underwire bra that comes in a high-fashion graphic black print for those women wishing to communicate style in the changing room. Both are made of fabrics with a high “kickback” quality, meaning they quickly snap back to their original shape when stretched.These two new Harmony sports bras by Simone Perele were developed and designed with the help of a French fitness coach and Instagram star, Lucille Woodward. The goal was to create sports bras in two silhouettes: a wireless for small to medium-busted women, and an underwire for all women looking for more shaping and structured support. But being a French brand, they added feminine touches like light lurex detailing and swiss dot performance lace fabric to create a fusion of sport and glamour.The stand-out feature on both bras is the terrycloth inner band. It makes wearing both bras extremely comfortable, while also providing moisture-wicking control.Wacoal achieved what they set out to design with this new sports bra – a bounce-resistant, high-impact, full-figure, contour-cup sports bra that a woman can quickly convert to a cross-back without the help of a friend. They accomplished this by placing hardware at the top of the cup that is easily unfastened by the wearer. Though this bra has an easy-on back fastener it was designed to look as if you just pulled it on. The fabrics and modesty foam selected all have moisture-wicking qualities. And mesh details were added for a sportier look. An interesting feature is the elastic at the neckline and underarms which is folded over rather than simply sewn on. This gives these edges more stability to keep you contained. Very clever.Here’s a curious fact. Many men buy women’s lingerie to wear for themselves. Their explanations run from the understandable to the esoteric. But many leave reviews of our products at our HerRoom site. Several years ago MANY of you made it VERY CLEAR to us they did not appreciate reading a product review only to discover it came from a man. Our solution, therefore, was to create a “Lingerie for Men” page where we post all men’s product reviews for women’s lingerie. Since our products are made for the female form, we simply do not know how they will fit a male physique. The good news is that these reviews are a great resource for men looking to buy for themselves. Their number one item of choice? Female briefs with a satin finish…mostly in black Source link
0 notes
Text
Symmetry Puzzle part 1 & 2:
The First Puzzle that I have come up with is for the player to try and line up objects in order to open up doorways to a door button. I have used this idea based on my mental health research. As our team's game is based on OCD, we were going to explore the theme of Order and Symmetry. Because of this I am trying to base all puzzles around this theme and the first way of doing this is by using symmetry. This System is broken into parts based on the tutorial video I have used below and in the next blog post.
youtube
youtube
Part 1: Basic Movement of each object: The first thing I needed to make for this function to even work was add the input as as what would happen when selected keys were pressed. In the viewport, I used the same shelf that uses spawnable objects and then added three simple static meshes which would be the objects the player would interact with for the time being. I also used a box collision which would be the area the player could apply this function. I set this collision in the code so that when the player overlaps it, it will enable the input and the player can solve the puzzle. This is then set as vice versa for when the player leaves the collision. For the keys that would be used, I chose the keys below the movement keys from Z to V just for convenience. I will explain the custom event I am using further down.
Before I started the main coding for this, I make a Structure Blueprint which would include three variable types: One Object reference to the scene component and two Rotation Variables called start rotation which was a single variable and one called rotation which was an array variable. I then went back to the main blueprint and added three new variables. These were Data which would represent the structure BP I just made, a Boolean variable called Is Moving? and an integer called Rotation Index.
I will try to explain this code as simply as I can as it is really long. From a custom event I made this would set the the basic function for the player to be able to rotate these objects. This mainly uses the Data Variable I made which acts as a target for the each loop node. The code then combines rotators so it knows that I want to be able to rotate from any possible axis. It can then set a relative rotation on whatever object I choose.
I then needed to set what the player can actually rotate. I used the data variable again and the I added a reference for all of the Pyramids with them being the targets to the component pin. I also got a relative rotation as the target from each pyramid mesh. I then set all the different rates at which these meshes could rotate using the make array variable. I set these to be the same as the tutorial but I may try and change them if I want a challenge.
Then using a new custom event this checks whether the player can rotate the meshes using the keys I chose earlier on. It checks whether the the meshes are moving and if so it will try to rotate as implied by the name of the event.
I then went back to the rotate stuff event and set that once this puzzle was completed, the meshes will stop moving and the same rotation code is copied below so it knows what to reset.
Part 2: Smoothing Rotations: The second part to this system was simply smoothing the rotations of these objects as they were snappy. I made two new float variables called rotation time and current time. The Rotation Time I had to set as a value so that the meshes knew how quickly they had to rotate. I set this to 0.5 for now but I might change to a higher value.
Then, I made a new event Tick which would add the current time so that it knows the time when to Rotate the meshes. I then set the completed rotation so that when it is greater than or equal to the current time and rotation time it will stop the rotation from moving.
I then added these variables to the main rotators code which would divide and multiply each of the values so it will come out smoother when rotating.
This was the final outcome of this rotation mechanic each pyramid rotates a lot smoother than it did prior. I now need to get these pyramids to do something when they are all aligned.
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Making a brick-breaker game in Unreal Engine
First I created a basic empty project and created a new level for the actual game. The tutorial states that the next thing to do would be to create an atmosphere, clouds and fog, all so that you can tint the background pink, however it doesn't add anything to the gameplay so I will not be doing it.
The next thing is to create a bunch of materials for all of the objects in the scene. this material would have a colour and an emission strength variable so that it would glow, however I think bloom is way too overused, so ill stick with just a flat colour:
The tutorial would have you still calculating every single lighting calculation, which is extremely unnecessary when all you need is a flat colour with a bit of glow.
I can then use this material to create a bunch of material instances, all of which can have their own colour.
The next thing to do is the actual gameplay, starting with the bat. This consists of a static mesh (for rendering), a collider (for colliding) and an arrow for some reason. They went with a capsule, but a box will suffice. I then created a spline for the bat to travel across and finally actually started working on the gameplay.
We're first asked to create a timeline, this will control the movement of the bat. it seems quite unnecessary and I would personally just do a lerp or something, but oh well. We then create a new track with a length of 1 second and give it two keyframes: one at 0,0 and the other at 1,1 creating a linear curve(?).
I then use the "Get Transform at Distance Along Spline" function and plug in the spline's length multiplied by the current timeline's value, giving essentially a percentage along the curve. This transform is then used to set the position of the bat.
It now asks us to test it by placing the blueprint in the scene, but obviously nothing happens other than the bat showing.
So now we create some input using an input action and an input mapping context. the two input actions are a 1D float and a bool for movement and launching the ball, the float is locked to the mouse X and the bool is set to the left mouse button.
We then actually get the input like this:
And then create four custom events to control the timeline.
We then quickly reset the bat after the input is done and begin working on the events:
This basically gets the mouse X position, multiplies it with some sensitivity and uses that to change the play rate of the timeline so that the bat follows the mouse.
Anyway, now that this is done, here is what I would have done: I would have defined an origin and a length variable and used that to calculate an starting point and an end point by adding and subtracting the length from the origin. If I am correct, the mouse position in unreal ranges from 0-1, in that case, I would then create a new vector called "target position", which would be the result of a lerp between the start and end point based on the mouse position. I'd then do another lerp where the start is the current bat position and the target position variable so that the bat smoothly follows the mouse. to increase the sensitivity, all you'd have to do is create a new variable called factor, set that to the mouse X and place that in the lerp instead. but before placing it there, you'd subtract 0.5, multiply by the sensitivity and add 0.5, making sure to clamp it between 0 and 1. but that's just how I'd do it.
I quickly placed some boxes around to make sure the ball doesn't leave
and now its time to make the ball.
This is just a collider with a sphere and a projectile movement set to bounce and only move on two axes (x and z because unreal is weird).
I actually decided to differ from the tutorial once again. they used a spherical collider and had the ball facing the direction it was moving, whereas I chose to use a box collider and no rotation. there is really no difference in my case, other than a performance gain so unnoticeable that there wasn't even a point in mentioning it. if there were multiple balls, then my change would be useful. but there aren't.
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Jasper City Luxury Estates - Hop or Flop?
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From estates to rent to a beautifully made modern-day oasis city I was able to find everything I'd need to feel as if I was a modern-day princess living in luxury (no pun intended). Let's be honest, some places are still not made with new mesh objects in Second Life, and some of the best places are still prim-based. It was nice to find a city with the aesthetic I love. Everyone's style is different of course! However, if you're looking for modern-day Miami Beach or California vibes, this is the sim for you. I spent about 2 hours exploring it and finding some of my favorite things to do and explore in it. I recommend the visit, visiting places is free so why not right?
Visit Jasper City Luxury Estates by Clicking Here
They also have their own website you can find it here.
In case you needed a view of me living my best virtual life please see the below photo taken here in this sim.
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In case you didn't know where you were please look at the above photo.
Where it all Begins:
It all begins when you step foot in front of the ginormous sign, telling you exactly where you are (thank you gigantic sign, I had no idea.). Then you have two pools in the front, not quite sure why there are two with little to no traffic especially at around 10:48 PM EST, but who's counting? (just me?) No, but in all seriousness, this is a very well-put-together city sim which honestly is hard for me to find nowadays. I was rather astounded by what it had to offer aside from trying to get you to buy into their luxury estates.
Pools with butlers? Check.
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High-end luxury eateries? Check.
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High-end luxury housing and galleries? Check.
Well, that seems to be all the main things you need in a city right? But let's not forget about the rideable Ferris wheel which sits over a body of water.
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"The Good Life" - Luxury Restaurant:
But wait! I have to talk about the luxury restaurant, now virtual world restaurants are a newer experience for me. Especially after my ex and I went to one before, it was such an interesting experience. We all know it's pretend but there's something about the Roleplay experience that is so much more, but more on that on a future post. The luxury eatery on this sim is called "The Good Life" very much a fitting name.
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When you step foot here let me tell you, you're truly living "The Good Life" (thank you restaurant, now tell me something I don't know). From a full bar with a bartender looking like he's about to make you a whole line of cocktails and a waitress ready to sit you in three different areas of the restaurant, each area is a different and luxurious experience. Now do keep in mind there aren't real people running it, but nonetheless, it's a nice touch and nice to see!
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Upstairs in this restaurant, there is a sitting area as well as a YOGA studio, how nice. After you "pitch till you win" (eat) you can relax and work it all off. Beautiful! Now you don't have to worry about your virtual body losing its already perfect physique.
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Luxury Estates:
Of course, there are also their luxury estates and there are a lot available currently. However, to be fair I never recommend renting off a sim, it's nice if you enjoy the Roleplay way of life and enjoy a place that is part of the aesthetic your looking for that matches the idea of the sim created by its creator. However, if you want to make it authentic and yours and not have a specific house then I always recommend buying a plot of land or finding a way where you can rent from a friend who has land and do your own thing. That's not to say you shouldn't tip the sim to keep it running. I think it's a great place to hang out with friends, explore, and live the luxury lifestyle in your virtual life.
In conclusion, I feel this sim is perfect for exploring, photos, and just spending a day in luxury taking everything in. It's nice to be in a place that gives you the luxury city experience. There is a lot to explore and it's overall just a great place for some friends and yourself to spend some time and relax. I highly recommend visiting.
#virtual world#virtual worlds#gaming#sl#imvu#second life#virtualworld#avatar#virtualworlds#secondlife#exploring#vrchat#VR#Metaverse#Meta
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Star Flares Tracking
Wanting to expand this effect I added some movement to the particles by adding a velocity cone shooting the particles upwards into the air. Watching the system run it reminded me off the elden ring ability effect that I reference back too. Thinking this is my chance to learn how to use blueprints to change properties in Niagara emitters I researched how too. I looked for a long time but I couldn't find anything I exactly needed but looking back at my blog posts I used blueprints to change the colour of a effect. I thought it wouldn't be that different to what I need as I am only changing the position of a parameter so I went for that technique.
I started off with adding a attraction point force testing to get the particles to attract to the position I set. Then in the user parameters I created a new position parameter enabling it on the attract position on the module. As I needed a target to attract to I made a actor with a character mesh to reference off. Making a new component I went into the blueprints. At first I tried to set up the cast on the player character but I could not cast onto the target as I had no object. So I moved the cast to the target, I set it up so on every tick the target would set the variable as it’s world location. I also made a quick piece of code allowing the actor to move forward to show how it would track. I then moved onto the character blueprint to use this information, I knew I had to set the parameter I made so I made code using that variable to set the parameter. This worked but I only had the actor stay still to show wherever I move it would track the target. When I moved the actor it would not track as I only had it trigger when I pressed 1 it would trigger and set the variable so it would track to the position when I pressed it. To fix this I experimented with what I could do. My first thought was to use a event tick to constantly trigger the set parameter module. Which I did but would get errors as the tick would set the parameter that technically has not been made yet, at first I thought a gate or branch would work as I could set a boolean check to see if the effect was triggered. Using this it worked but a event tick uses a lot more resources up so I got some feedback to try a timeline. Adding a timeline I set the value to increase from 0 to 1 over the time of the particle lifetime set in Niagara, this worked as it would constantly trigger the set parameter module.
Overall it worked great and I am pleased with it. Knowing I am able to track and be more confident in using blueprints with Niagara is a massive skill as my effects can now have a purpose being able to be used in a combat system. The tracking can be improved within Niagara and refined but other then that it works as I wanted. I can use this technique to spawn systems on target positions and potentially develop a target selector to pick a target to use the ability on. If I wanted to push this system further I could add a health bar and code each projectile to do damage on collision, as I am only focusing on the effects at the moment this might be a option if I have time left.
Video of this in another post
Solutions
Fail ^
Attract Position
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Here are two stories of DMing:
One from my ex - He was a cartographer by training and made gorgeous maps, meticulously hand-lettered, on mylar, multicolored, with population marks and roads and topography and a legend. Lovely things. Works of art. So he has this D&D campaign, right? It's set in the middle of the map. After a while, the players want to know what's to the north, off the map. He says he hasn't mapped it and doesn't care. This, somehow, galvanizes the party. It becomes their mission. They assemble a huge caravan and begin their trek to the north, intending to discover what lies over yon mountains. He expects them to turn back. They have various adventures along the way. When it is clear they are fully committed, he spends long hours drawing a beautiful map of the next kingdom, comes up with a culture and political system, names the language, etc. He unveils this to the party as they reach the edge of the old map.
They are elated! So pleased! Because getting there was such a drag and used up all their money and was downright *tedious*. At that point, they turn around and go home. He was stunned. Why would they not proceed on into the new land of adventure he'd designed?!? They said they just wanted to know what was there. And now that they did, that was cool, but they were going to go back to their old dungeon and see if any new monsters had moved in while they were out.
His gorgeous map and untouched campaign setting went in the closet, never to be used except as an object lesson.
My own: Years later, I designed a game world for my D&D game. I was not a cartographer, but I had a geography degree and high standards from living with ex. So I had a lovely small scale map of the barony, but they were all deceived, because in secret, I had forged written a larger scale map of the kingdom and an even larger one of the continent, etc. (I love world-building)
I presented the small scale map to my players, who immediately wanted to know what was off the edge of the map. Having heard my ex's story, I told them they'd have to go there to find out. They argued. I gave them hints about what was there. Just like his group, they said they'd make it their goal to find out. I told them fine, I was all ready for that and let them see enough that I *did* in fact have a map of that area.
Just like his group, they instantly changed their minds, uninterested and disappointed. I think they even groaned. It was like I'd taken a toy away from them.
So. Learn what you can from these two stories of different D&D groups dealing with the same situation.
(Be aware also that if you allow your player to design an area, they may deliberately and intentionally design something that can't mesh with your established setting. You do low magic, their region is primarily inhabited by dragons and their bonded elven partners and is high magic. You do high magic, their region is magic null and full of steampunk. If you don't tell them your setting, then you have a higher chance of getting something usable, but I have tried that and had players get downright mean and upset that I wouldn't tell them the game setting so that they could design something that fucked with it. Because the entire point for some players is to fuck with the game setting. Really. I'm not making an assumption here. They have told me to my face that it's no fun if they can't play something that breaks all the rules.)
(No, I don't know how to deal with this. Eventually I stopped DMing and just write fanfiction now. I'm very happy and much less frustrated with people.)
Every time I look at how to create a world for a campaign or just plan a campaign on the internet you usually get : start small with the town and maybe the few places around, you don't need to know everything about the world to start the campaign.
However what if your players want to create characters that come from beyond that place. You'll need to tell them what the world is like, what others kingdoms and lands there are and what is happening in there for them to be able to put their character in there and know what is going on so they have some guidelines about the world's alliances etc ?
How do you do ? (Also if I'm looking at it wrong please tell me I am but an aspiring DM)
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Twelve years down the road and I finally figured out why how to train your dragon resonated with me so strongly when I was eleven and saw it for the first time.
I used to joke about how dumb I thought that movie was based on the promotional things I had seen for it. I had read the hobbit, I had read other lesser-quality Christian literature. I knew that dragons were actually evil and that anyone who thought they could tame one was stupid or uninformed and was setting themself up to be eaten in their sleep. So I went into the movie thinking that none of these characters could possibly understand the genre they were in.
As it turned out, I was the one who was unprepared.
I think most of you are familiar with the difference between "this media is good" and "this media is something that I enjoy a lot." For me, the second category has a lot to do with resonance. A story can be beautifully constructed, but if its main point isn't applicable to me personally, I'm not going to get obsessed with it. The stories that have consumed my brain for years are the ones I happened to encounter at exactly the right time, the ones containing some core message that neatly aligned with the thing that I needed to learn in that moment.
How to Train Your Dragon is about growing up. It's about individuation. It's about taking the worldview your parents passed on to you and the dissonant self growing in your gut and fitting them together in a new way.
With as much as I had decided I was going to dislike the story, it hooked me pretty fast—mostly because when the movie starts, all the characters view dragons as their enemy. That was something I could get on board with. I completely bought into the status quo. Of course killing a dragon meant everything to Hiccup. That was the right thing to do. That was the thing his community wanted to do. There wasn't anything else to it.
So when he had the chance to kill a dragon and then didn't I decided that he was an idiot. He had been so on board with the whole program! How could he have suddenly forgotten that dragons were evil? He was lucky that his mistake hadn't killed him! But it was hard to keep that opinion for long. Because the more Toothless appeared in the movie, the more I realized that dragons were objectively pretty cool. And in hindsight, Hiccup's decision to spare his enemy hadn't come from nowhere. He was incredibly terrible at performing the ideals of his community. The way he was put together didn't mesh correctly with them, and he'd spent forever trying to pretend that wasn't the case. So maybe this was inevitable. Maybe Hiccup had simply held back his innate impulses as long as he possibly could.
Because Hiccup, who has never been good for anything, turns out to be exceptionally good at befriending dragons. It's the antithesis of everything he has been taught is right, and he loves it. It speaks to him in a way that nothing in his life ever has. More than that, it makes him good at fighting dragons, a thing he has never been able to succeed at before. Suddenly his community sees him and celebrates him—but it feels inauthentic. Because he knows if they ever found out how he was getting these results, they would reject him. They wouldn't understand—or at least, Hiccup can't think of a way to communicate it in a way that would make sense.
So when he decided that he needed to leave his community for good, I understood. He'd done the thing I had always been warned against—he had rebelled against the teachings of his father and followed his heart. I couldn't blame him for it, but there was no way around it. The thing inside of him was incompatible with all of his former ideals. He could only have one, and he had made his choice.
And then Hiccup picked option three. He went back to his people and tried to explain to them that training dragons was actually pretty cool, and it went terribly. And this time, I understood why he did it. Because the perfect impossible dream would be to have both the dragons and his people—for his father to find out about the version of himself that he had kept hidden and accept it. It wasn't something that could even happen, but I understood why he would want it. I understood why he would try.
Then the ending highlighted something that I had somehow missed for most of the movie. The viking's goal of "kill dragons" was actually an extrapolation of their main ideal—protect the village. And while Hiccup takes plenty of opportunities to not kill dragons, at no point does he purposefully endanger his community. A lot of the incongruence between his perspective and the perspective of his people is that Hiccup has stopped viewing dragons as something inherently threatening. And he's right! Toothless goes out of his way to protect him! He's the opposite of dangerous!
So when Stoick takes his army to attack a dragon that Hiccup knows he can't beat, Hiccup uses his ability to train dragons in order to defend his people. And it works—it works better than anything anyone had ever been able to do before. He's able to defeat the dragon that was forcing all the other dragons to attack the village. He completely ends the dragon attacks that had been plaguing his people for hundreds of years. The dichotomy that I had superimposed on the story was proven completely incorrect. The thing spilling out from inside of Hiccup was not only not incompatible with the ideals of his people—it was the only thing able to empower him to live out those ideals. In order to actualize that he had to be willing to stand up to everyone he had ever respected—but he never had to rebel against the core of what he believed. And at the end of the day, when he was able to show his community that he had never stopped caring about their safety, they understood. They realized that the synthesis he had created wasn't antithetical to their own worldview, and they accepted it. They accepted him.
I couldn’t have told you why when I was eleven. But I knew that somehow it was a story about me.
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Hi 👋 I love all your mods, thank you for your contribution to this community.
I’d like to ask you, how would one go about adding a new placemat to your controller? I tried replacing the mesh of existing placemats (BB and LordCrumbs) , but for some reason they didn’t show up in game :(. Thank you!
Making New Placemats Recognized by the Mod
Here's a tutorial for editing placemats to be supported by the mod. Two tutorials, actually -- for placemats with and without intricate multiple states.
Preface
Older supported placemats are checked by GUID, so you don't have to worry about them: - SPX Murray Placemat by Xiomara - Useable place setting by SimAddict99 (for tables) - BB Sage Clutter Placemat by Buggybooz
I excluded a few existing placemats from the "supported" list because they either went in slots or required to be placed off-grid to align with sim's plates. The thing is, in gameplay, to be able to tell which placemat corresponds to which plate, the mod has to know exactly where the placemat is. I went by BB's, Xiomara's and SimAddict99's way of placement, because it's the best and most convenient way for players to place placemats, in my opinion. Not all placemats are made this way, this is why there are so few of them supported.
If you know of an old placemat that is placed the same as the ones I listed, let me know and I'll add it.
If you want to create or update your placemat, read further.
Static No Fancy States Type
If your placemat doesn't have states and you want it to just fully hide/unhide, this is for you. There are 2 important steps to this.
Add a "password" BHAV Create a dummy-returning-true BHAV named "CT - I Am Static Placemat" (without quotes). If you don't know how to do that, you can download the resource I made here and add it to your placemat's package: - unzip the zip file - open your package in SimPE and click Add… - add CT - I Am Static Placemat - if your placemat's existing bhavs have group number other than 0xFFFFFFFF, change the added bhav's group to that number - make sure the added bhav's instance number (10A0) is unused in your package, it must be unique. If there's another bhav with that instance, change the added bhav's instance number to something else.
Make sure your object follows placement rules You may have to edit the mesh for this! - Freestanding at table's height (NOT in table's slot); shiftable up from the floor is also fine - On the same tile as the table; quarter tile is fine - Direction -- facing the chair - Must NOT require off-grid placement -- must snap in a way so that it's right under a sim's plate; look at how supported placemats are placed - Optional, but highly recommended: allows object and person intersection
Dynamic Type With Multiple States
This one is more advanced. If you want your placemat to work like LordCrumps', with different states and interactions, you can start by cloning it. I'm not going to cover the cloning process here, make sure to follow all the common steps like changing GUIDs and all that. I'm going to focus on things that make a placemat go along with the auto mod.
The mod recognizes multi-state placemats by calling this "password" BHAV: CT - I Am Dynamic Placemat
States are changed by running these BHAVs: CT - State - Set CT - State - Eating CT - State - Empty Here, you change materials or even models that you want to use for different states. Apart from that, you should zero out object's hidden flags and lockout count in those procedures.
What is lockout count for? It's an automatic countdown measured in ticks, about 30 ticks per sim-minute. My auto mod doesn't reset a placemat to its default state if its lockout count is > 0. You can set lockout in an interaction, so that when players manually set the table, say, to prepare for a party, it stays this way for a while (I did it for LordCrumps' placemats).
What are hidden flags for? My mod may completely hide placemats in some cases, so we have to make sure that the object is unhidden when it changes to any of the visible states.
Additional stuff. You may include conditions like time of day, presence of the party controller, or a random coin flip to determine what your object should change into. For example, create different looks for breakfast and dinner, everyday and party.
What about attributes, interactions, etc.? Our placemats use attr 0 to keep track of states and have interactions to manually change them. You can copy our code or do something else, the mod doesn't care about any of that.
The mod cares about named BHAVs, lockout count, hidden flags, and placement rules. The latter are the same as above, but I'll repeat.
Freestanding at table's height (NOT in table's slot); shiftable up from the floor is also fine
On the same tile as the table; quarter tile is fine
Direction -- facing the chair
Must NOT require off-grid placement -- must snap in a way so that it's right under a sim's plate; look at how supported placemats are placed
Optional, but highly recommended: allows object and person intersection
You may have to edit the mesh to comply!
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This is so rambly, I'm sorry, but I saw the Ball Python Owner Signal in the sky and went feral. Note, I am not claiming any of the below is objective fact, other than I suppose Thermostats Are Necessary and Heat Bulbs Are Not For Touching.
Anyway.
CHE is generally more efficient than visible light bulb (energy turned into light is energy not being turned into heat), and will last longer. My personal preference, though, is undertank heater(s) controlled by a good thermostat *and* a supplemental overhead heating source.
Beeps spend a lot of time on the ground, and do not commonly climb on top of things to bask. I mean, they can and do climb all over whatever you'll give them, and some of them may occasionally display what appears to be basking behavior. The most important thing is that, when they're hunkered down in their hide, they are getting somewhere between high 70s (cold side) to high 80s or even low 90s (hot side). Overhead heat is wonderful and important to keep the ambient temperature up to about the same as the cold side, but they usually don't heat inside the hide as well without making the outside of the hide too dang hot. (My phone autocorrected "dang" to "dangerous" at first, and, I mean, yes, but also no thank you phone.)
Oh and the heat bulb/CHE absolutely must not be anywhere where the snake can directly touch it. If it's inside the enclosure, it needs to be in a wire cage or something. Otherwise it needs to be hung from above. If there is a surface it's possible for your snake to touch, it needs to never get hot enough to burn. For stuff up on the ceiling I personally allow temperatures of "I, a baby, can press my entire palm to it and handle 15-20 seconds of discomfort before I need to pull away". That does mean my light fixtures hang from overhead at a distance of a few inches above the lid -- if I put the fixture right on the metal mesh lid of the enclosure, the underside of that mesh gets hot enough to burn me, so it's a No for snakeys.
Oh gods I have so many opinions about snake heating.
Assuming a glass tank with a lid, I recommend sticky-pad undertank heating by Zilla or Eco Terra or whatever, hooked up to a HerpStat if you can afford it (they are amazing and will keep temperatures very even; don't bother paying extra for the wifi version) or something like this (the one I bought in 2016 had a temperature swing of like 4 degrees, but new ones might be better). Suspend a CHE from one of these (I use double-bulb lamp fixtures, so I have an ordinary visible light bulb that runs on a day/night timer plus an always-on heat emitter, but that's just me).
Assuming glass tank with metal mesh lid, humidity will be not the absolute worst problem with coconut fibers a la Eco Earth, but covering over the top of the tank will save you a lot of grief. There are tutorials for different ways to do that, or you can be lazy like me and buy a sheet of clear vinyl from JoAnn Fabrics and tape it down around the outside top of the tank so it completely seals in freshness. And if you do that then aspen shavings (never pine) are also a good choice. You want vaguely around 60%, higher during sheds, and I do not recommend one of those analogue dial hygrometers; digital ones are generally much more accurate.
I am not sure if Animal Plastics is still well-regarded for PVC enclosures, but the one I bought back in uh 2015? 16? is a thing of well-made beauty. Totally different heating setup, though -- they will advise you on and then sell you the appropriate fixtures, based on your use case, so it's fewer decisions on your part.
Oh, do you have two hides and some other stuff for them to slither under/over/behind? And a bottom-heavy water dish that you can clean frequently (I like these) and that they could maybe soak in if they wanted? You need those too. You can do, like, clean cardboard packaging material for short-term enrichment jungle gym things as long as you remove all staples, tape, glue, etc. Hides could be basically anything that's the right size ("I'm not sure that's quite big enough?" is usually perfect), as long as it's opaque, nontoxic, waterproof, and has no sharp edges. I just use the boring black plastic rectangles.
,,,I am making myself stop now, but my messages/asks are open XD
Good luck with new noodle!!
Hey a neighbor just dumped a ball python on me because she didn't think they actually ate mice
So I'm trying to take care of it but it's been a long while since I had a snake and I'm not afraid to ask for help
Do you have any recommendations for substrate and in tank heating?
We currently have what the baby came with , some damp coconut husk and a single low heat bulb lamp.
We're going to update the tank tomorrow or the day after based on how much we have to travel and outfit it but substrate can change a lot based on brand
Sorry for rambling
Oh, oof. I'm so sorry that your neighbor was irresponsible and really glad that that poor snake is in a better situation already. Thank you for taking them in and giving them a chance.
I'm not a ball python expert by any means, so please take what I say with a grain of salt and double-check before you commit to anything.
When I worked in the pet industry (one million years ago!) cypress mulch was the preferred substrate and it can be mixed with coco coir. Coco husk chip on its own is also supposed to be pretty good for higher-humidity species and it's very sustainable.
For heat, I'm a big fan of under-tank heating, but a radiant heat panel or a ceramic heat emitter might be better depending on the enclosure. Light bulbs are an inefficient heat source for snakes and overnight red lights are both inefficient and affect circadian rhythms so I didn't recommend them for reptiles at all.
Just make sure whatever heat source you choose, there's a thermostat to keep it in check.
I hope the snake thrives in your care and that the two of you are fast friends!
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