Tumgik
#and then all the new info developed with the Progression of the chapter so the reader was able to figure it out this way
borathae · 1 year
Note
I love the fic as it is, pls don't get me wrong!! It was an amazing read, i consider it a holy grail fic. There were just some instances in MV where there were jumps in the order of events at the start of the succeeding chapter. I'd be like what, did i skip a chapter? Why are they doing this all of a sudden?? and then i'll backread the previous paragraphs in case i skipped over some details. Like in Deliratio, i was so confused at what was happening because so much new info was thrown towards the start, but i couldnt understand how those came to play after what happened at the end of Avenir. Eventually it made sense but i feel like it disrupted the flow of the story and left me confused at times
Aaah so you meant the timeskip I did okay okay I get it. That was a choice of mine and should have left the reader with a little bit of "Wait what is happening?? What about Yoongi??" as they slowly figure out why OC is the way she is. So I achieved what I wanted to achieve ohohoh 😏 thank you for telling me, I feel very proud of myself about the time skip now that I know it did what I wanted it to do 👀
3 notes · View notes
llamagirl28 · 1 month
Text
Tumblr media
Hello folks! I'm back with good news!
First off, let me get the development update out of the way. These past months writing has been difficult due to health issues regarding my hands, but I've still managed to get some work done and make progress on the demo. The updates have been Patreon/Kofi exclusive so far (since they have early access perks) and I've been waiting for content to build up for a public release. Now, I finally bring you something to sink your teeth in!
I also wanted to let you know that I've read the feedback you left me and I've taken it all into consideration. I have made plans for changes, some major, some minor, but I've yet to implement them. Here's a list of the future changes:
I've received feedback that chapter 4 feels slow, overly-descriptive and filled with scenes of tasks and chores; looking back on it, I do admit I've gone overboard with these things. I'll be cutting down on superfluous bits, altogether removing some scenes or changing them into something more interesting and relevant.
Also regarding chapter 4, as well as 5: I've...info-dumped quite a lot, and it slows the pace. I'll be going over the game and try to spread out information better, or withhold it till later.
Guinevere will be introduced earlier, in chapter 3. Really excited about this change :)
Instead of having one main trait for Mordred's dragon friend to choose from in chapter 2, the option will be between four archtypes. These will allow me to better flesh out the character (I've found the current system restrictive and one-note). I'll elaborate more on these new choices when they're added (which I've started to work on) but know that they incorporate the existent personality traits. This change will also come with not just edited, but entirely new scenes featuring the draconic companion.
Adding an alternative route to showing Elaine around in chapter 5, so Mordreds not interested in her can still do something fun
Alright, now let's talk demo update!
What's new?
More of chapter 5 (it's a big one)
Greet the wedding guests. Reunite with Nimue and catch up, meet Merlin for the first time
Talk to, insult, or ignore Galahad
Get on the dancefloor! (with a RO or friend of choice!)
Edits made: some bits of Nimue's conversation in chapter 1 have been reworked and a new dialogue option has been added, a couple of edits done to Morgana's first POV in chapter 3
Demo link:
712 notes · View notes
exilethegame · 1 year
Text
Chapter 5 - Part Two Release
Hello everyone... it's here. It's finally here! Chapter 5, pt. 2 is now out, and is 250k words of new content, meaning The Exile is now over 1 million words!
This release was... rough, to say the least, but it's all in the rear-view mirror now, thankfully. As some of you may know, this is the final chapter of the public demo. I'll make a post later on detailing what the future development of The Exile will be, but for now I just want to take in a deep breath and relax (as I fix what inevitable bugs pop up with release, that is).
Avg. Play length: 114k -> 135k Total Wordcount: 818k -> 1 mil
Some Notes:
You have to replay the entire game. Your old saves won't work. Please, for the love of the gods, do not use them. I know it's tedious to replay the entire demo sometimes, but the new release will not work properly otherwise.
I HIGHLY recommend saving at the beginning of when Esmerelda goes to visit Marcelle, or where the old demo ended. This is because when I do bug fixes (and I will have to do bug fixes), all saves that were on the file I updated cease to work properly. Saving at the scene with Esmerelda is the closest to the new content that you can save w/o having to worry about losing your save progress frequently near release. (Though I will update Chapter 5, pt. 1 at some point)
DO NOT spread info you got by code diving. Please and thank you! :)
Preferably send bugs + typos to the Discord. Otherwise, feel free to send them here! Also, keep an eye out for broken symbols next to choices! (It would help if you tell me what chapter it's in as well :))
There are two versions of The Exile on Dashingdon. The right one has [Current] next to it. The reason there are two is b/c for some reason or another, I couldn't get into my old account, and I couldn't reset the password, and it was just... a whole mess. So I couldn't delete the old demo when I uploaded the new one on my new account. Just keep this in mind if you're trying to look The Exile up right into a search engine as opposed to going through links on the Tumblr or Forum!
Play Chapter 5, Pt. 2!
1K notes · View notes
shepherds-of-haven · 9 months
Text
Tumblr media
Happy New Year, everyone! I thought it would be fun to do a little retrospective on the game's progress over the last year... Shepherds of Haven has grown so much from the little demo I posted in January 2018, and it continues to steadily build and flourish in so many different and exciting ways! Here's a look at just some of the things we accomplished in 2023!
Tumblr media Tumblr media Tumblr media
I added 143,151 words to the game (2.5 main chapters, 8 new character interludes) in 2023: the equivalent of writing the longest Lord of the Rings book in one year! We also broke our huge 1 million word milestone—without including code—meaning Shepherds of Haven is now officially twice as long as War and Peace, and almost as long as the entire 7-book Harry Potter series... and all in a single game!
Tumblr media Tumblr media Tumblr media
A lot goes into game creation behind the scenes, including the coordination and creation of visual assets for the game—like character cards, codex entries, maps, portraits, and backgrounds—fun stuff for the fans (like the MC info template we created), and songs for the official soundtrack. As the game creeps slowly and determinedly towards its initial completion, that also means learning new things as a solo developer to prepare for the future, like learning to build an official website, researching business and tax practices, and beginning to think about how to conduct testing, publishing, and marketing down the road. Much of what I enumerate here hasn't been made public yet and will continue to cook in the background for a while, but I'm very proud of the work I've gotten done this year and will be excited to unveil more in the future!
Tumblr media
And of course, for even more Shepherds of Haven content, I've added and completed even more stories for our little library on Patreon (which also has sizable word count at this point): The Bridge of Bones (a Trouble and Riel murder mystery), O Happy Dagger (a dark adventure featuring Briony, Chase, and Red), and The Hunt (a wild tale involving Tallys, Halek, Shery, and new kinds of spirits, fey magic, and Elves) were all serial stories completed in 2023, while Some Kind of Virus is a cyberpunk zombie apocalypse AU that will continue to be updated with new chapters monthly.
A full list of the Shepherd short stories and serial novellas (with links) can be viewed here!
Tumblr media
I hope you enjoyed this session of Shepherds of Haven Wrapped! Honestly, this doesn't actually cover everything I've been working on, but some things can't be packaged and listed out neatly, or otherwise won't seem very interesting to anyone else but me! 😂 As we inch through Chapter 9 and get more interludes done (only a few more main chapters to go), I'm hopeful that I'll also be able to find time to work on my next novel, but we'll see if the Shepherds schedule ends up ramping up or settling down as we work steadily towards finishing the main story!
One important thing before wrapping up is to acknowledge your guys' role in this wonderful, wild journey. I want to express my heartfelt gratitude to each and every one of you for your invaluable contributions to the development of Shepherds of Haven. Whether you took the time to share links to the game, supported its growth on Discord or Patreon, left encouraging messages or asked interesting questions, reported bugs, or showcased your remarkable works of fanfiction or fanart, I am sincerely thankful for the unwavering support from this amazing community! Your collective efforts have played a pivotal role in shaping the world of the game into what it is today. Words cannot adequately convey my gratitude for your support, and I am truly blessed to have such a passionate community surrounding this project.
As we step into 2024, I am filled with anticipation for the developments awaiting Shepherds of Haven. Big things are on the horizon, and I am so excited to share these experiences with you! Thank you for being an integral part of this journey, and here's to the continued growth of our shared little world. Cheers to 2024—may it be a year filled with creativity, adventure, and joy! 🎊
185 notes · View notes
batim-bowtie · 17 days
Text
WELCOME TO THE BATIM BOWTIE AU! COMPLETE AU DESIGN LINEUP, CLOSE-UPS, OPEN Q&A, + AU INFO MASTERPOST
⋆⁺。˚⋆˙‧₊ Hello Tumblr! Welcome to BOWTIE, an in-production and soon-to-be comic series based off of the Bendyverse. This is a swap AU, and you can find ALL details, comic progress updates, and artwork here on this blog!
Yes, this is a repost to this new account as the other one has been deleted. I accidentally made the other one a sideblog, so it couldn't receive asks. ._.
Tumblr media
⋆⁺。˚⋆˙‧₊ Above is the complete main toon cast design lineup so far!
CLOSEUPS + AU INFO below the cut!
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
There are other designs, such as Mama Pluto and Mama Venus, who will be put into separate posts of their own as I want to lay out the rules of the Overworld, Underworld, and Heaven in those posts. This is simply an introduction post, so we will keep things simple!
AU INFORMATION.
The BOWTIE au centers Diana, Doris and Alex as they make their way through the Great Depression and onward to the mid 1940's. This AU is consistent with the Bendy Crack-Up Comics Collection, and the characters are based on the Crack Up Comics renditions of Bendy, Boris, Alice, and so forth.
It's 1944, and Manhattan is bustling with activity. In an ever-recovering economy past the Great Depression, DIANA is a young imp cast out of Hell in her 500s (or simply, early 20s) blessed with the gift of misfortune. After finally stabilizing and yearning for a traditional American white-picket-fence lifestyle, she often associates with DORIS, a wolf twice her size who knows her like no other. Troubled with her identity and struggling to move on from her past, Doris welcomes Diana into her abode, where she finds herself adjusting to much more than a new house—but a home. Becoming more fearful as time passes and her bad luck wears onto the people she cares about, it seems that the local townsfolk - and a certain someone - have started to develop plans to sabotage Diana's future and send her back to Hell. Quickly evolving from a small get-away scheme to send Diana back to her realm, unfair defaults about the world become unearthed; soon to stop not only affecting Diana, but the whole cast as we know them.
Most if not all AU events occur from 1944 and onward, however there are important character events that have occurred before 1930 that will be mentioned in future posts, either through comics or character backstories.
This AU has shipping involved, so here are the pre-established relationships and dynamics between characters.
Doris and Diana were "close friends" from 1930 until 1944, where they eventually settled down, established a relationship and moved in together. This relationship is important to the story, so if you are uncomfortable or view the original Boris and Bendy as siblings you might be unpleased with this. Borendy and Dorendy (Diana/Doris) are common themes in this blog, and you don't have to like it to be respectful of it!
Charlene and Barlene are married and have been for a long time. Marriage between same-sex couples is indeed frowned upon in the Overworld so they eloped, and consequently rarely speak about this marriage to anyone besides other Butcher Gang members and the Toon Trio.
Mama Pluto (Devil) and Mama Venus (God) were once lovers.
Alex and Cody are in a situationship - Alex is constantly busy on tours in 1944, making promises to Cody to come to his next show and hopefully they will have enough time after to spend time together. Cody never misses a show of his, and is slowly becoming exhausted by this.
The BOWTIE comic will total around 45 chapters, each with estimated 20-29 pages. The comic will be cross posted on Webtoon ideally. This is subject to change as the comic is in pre-production and in the writing stage of each chapter. Be patient, as one person is creating this! However, there will be daily art and updates.
Merry (AU author) is disabled and struggles with a condition that causes occasional blindness and limb numbness, especially to the hands. During inflammation periods, the comic may be delayed due to physical limitations. After the first few chapters are released, recruitment for additional help MAY begin so delays can be avoided, and comics can be produced faster. A Google form application will be released when ready.
Feel free to draw any of the designs or do pretty much anything with them (with credit) as long as it's not questionable obviously. You can ask about what the limits are with these AU characters if you'd like!
PLEASE FEEL FREE TO ASK ANYTHING TO ANY OF THE CHARACTERS, OR ASK IN GENERAL! Lore-based questions, general asks, etc. are permitted - so go wild!
Reblogs are appreciated, as this tumblr blog is new! Thank you so much if you read this far!
33 notes · View notes
nyehilismwriting · 14 days
Note
Hello, I hope you're having a great day. I know that you have a lot on your plate and you've told us that progress on the game is slow and that's completely fine and valid. We all have priorities, different kinds of responsibilities and just life getting in the way in general in our everyday lives. I was just wondering how the development is going after that amazing last update.
Sorry to be asking you this, no pressure to answer this ofc I'm just curious and I didn't find any new info when scrolling through your blog I have no clue how to navigate Tumblr search either so I just cme across the fundraisers you are helping promote and no game related info/update.
hello!! I'm glad you enjoyed the last update<3 the next one stands at around 46k words currently, still with a lot of work to be done - progress is slow, but steady! I've changed jobs and moved cities within the last couple of months which has thrown things off a bit, but now that I'm settling in again I'm hoping the pace will pick up again. depending on what I get done, the next update might be another part-chapter, with the third and final part coming out when it's done, to keep you all from having to wait too long for new content, but right now there's a fair bit to be done before any of it is presentable:-)
32 notes · View notes
omorimodreverie · 3 months
Text
Reverie Devlog - 2024 July - CHAPTER 4
Tumblr media
Overview
It has been a while since the last update since before the release of Reverie Chapter 3, so we finally are making an update on what happened in the past 3-4 months.
What’s with the Inactivity?
First, let’s get the reasons for our inactivity (at least to public) out of the way:
Chapter 3 released around April-May, so that period would be redundant to cover in a Dev Log in that time period.
Around the same period, some people have had high school finals (like in my case, Stahl writing here), or college exams. 
Despite that, there has been steady work done in the background by others in the team. The past few weeks have also picked up in activity as well, so things are moving in a positive direction.
Chapter 4 Info
Area
As it’s no longer a much secret since it's been speculated since forever ago: Chapter 4 takes place in dreamworld. The next area involves 1 major area, Sweetheart’s Castle; and 2 minor optional areas, Pyrefly Forest and Metro Depths. This info is relevant to development, as it changes the development process quite significantly.
The obvious benefit is that many assets can be reused and modified, especially for the castle. What will be done with it though, we’ll leave up to speculation. This applies to tilesets, maps, and even some sprites like enemies, leading to far less workload than Chapter 3 had demanded with the real world.
Gameplay
Gameplay wise, this will be where the “mid game” should start ramping up, so difficulty would start spiking here as well compared to base game. Normal mode would still be accessible for most players, but Hard mode would get more aggressive in terms of mechanics, and start to really pose a challenge. Regardless of mode, both would really push for players to learn emotion mechanics properly (I mean seriously, some people still played the entire mod without using emotions at all???).
For a rough overview for what’s coming gameplay wise:
Enemies throw ailments far more often
Some enemies nullify, absorb, or repel specific emotion damage innately
Charge skills and Telegraphed heavy attacks appear more often
Troops tend to appear in larger sizes
Considering feedback received from Chapter 2, it won’t be as tedious as Cattail fields, where enemy encounters tend to be spongy and slow-paced: leading to the next point;
Battles are generally more dynamic, going in a more aggressive direction: enemies are easier to kill, but so are you.
Area conditions that spice up the initial battle a bit
Progress
As of now, Chapter 4 is going relatively fine. There is a temporary knock down in activity from external factors, but we’re still able to keep a steady pace, which is what really matters in the long run. For easy viewing, the progress will be split into sectors:
Writing is going steady, it isn’t as difficult as the real world which has higher stakes, but it still matters to write in character. 
Pixel art side of things is also going well. There is far less work needed in terms of pixel art, due to less of both sprites and maps. Basically, anything now is relatively easier than CH3.
Drawn art also is going fine, the majority of spriteworks are already done. As mentioned before in CH3 dev logs, half of the sprites were done before CH3 even started, so this is not new information.
Music is also similar to Drawn art in progress, the majority of songs having been completed beforehand. Though one major difference is that a decent amount of those assets became “outdated”, so we might need to work on replacing or recomposing. This also happened in the art side, but just not to the same degree.
And finally in RPGMaker work itself, there is also some progress made, though less than others as this would be the final step after all assets are completed. The work here so far is mostly implementing all the assets and organizing files. On top of that, we have also started working on cutscenes as well as enemies.
Final Notes
Overall, progress is going steady, despite earlier difficulties in terms of activity. All sectors are progressing in some form, which is a nice change of pace compared to CH3’s very lopsided work allocation.
Thanks for reading this far, here's a preview of some work done so far!
Tumblr media
51 notes · View notes
ddwcaph-game · 3 months
Text
Progress Update
Hello everyone! I know this is a bit late, but Happy Pride Month! 🌈
I actually have something relevant to share: I'll be adding demigender and bi/multigender to the gender options in the next update! Not only that, but you will now also be able to pick your twin's pronouns separately, along with the option to choose multiple pronouns for them.
Tumblr media
The cis and questioning options are now separate, similar to how you choose MC's gender. I hope the wording above is alright, but from top to bottom, it's Trans, Non-binary, Demigender, Bi/Multigender, and Genderfluid.
The multiple pronoun option has also been improved so that it's actually randomized at certain intervals, and is no longer limited to two pronouns. You will now also be able to change your twin's pronouns in the stats screen if they are genderfluid (thanks to the locket's empathy/telepathy powers). Speaking of, I'm thinking of adding custom pronouns too when I port the game to VN, but no promises.
Anyway, sorry again for the delays! Aside from me getting sick and having computer problems again, I have a habit of suddenly getting more ideas just as I'm about to finish an update. This is why I don't even give estimated dates anymore. 😅
More info about the next update below:
Since I'm adding F6E's reactions to MC's ancestry, I'm also taking the time to add some banter about MC's favorite genre.
Besides that, I'm currently working on an addition to Roselyna's BFF scene, and I can't not add it because it's very important to her character development. As in, she probably wouldn't have ran away during the storm if this particular event didn't happen. Her emotional level will now also determine whether she lets Wayne (and MC) continue calling Josie mommy or not.
I also had to overhaul the pronoun system to get the new stuff to work. It's a lot more work than you might realize, but it's worth it because I found lots of bugs, and it actually got simpler, even with the new randomizing feature.
And since I'm updating the variables, I also took the time to change most of the mom/dad/ate/kuya variables to actually use the translated terms if you choose to have a twin language (in the narration, diary, and during private conversation).
I'm also adding new and very fun choices to the existing chapters which will add a new layer to your decision making. Yup, the "plot hole" in the title will actually make sense now. 🤭
There's also lots of other smaller things. Lots of them. The change log is over 300 lines now. But here's a tiny snippet from Lily's BFF scene before I go back to the editing mines:
"Let's talk about that later. We're almost at the station." Tita Rickie slaps Tita Dani's arm. "So turn off that damn underglow before you forget. You really had to install those, huh?" "C'mon, Rickie. Of all the things I could add, this is by far the least illegal one," Tita Dani grumbles as she stops the SUV near Barangay 143's police station.
(By the way, I'm currently updating the Trinkets and Secrets Guide in preparation for the next update. Don't be surprised if some of the stuff in there is incompatible with the current demo!)
28 notes · View notes
vgfm · 1 year
Text
Predicting the Release of Deltarune Chapters 3, 4, and 5
a.k.a., “I spend way too much time analyzing a dev cycle that I do not fully understand and have no control over”
Tumblr media
Undertale’s 8th anniversary has come and gone, and it’s left some fans feeling disappointed. I wasn’t expecting anything too major this year since the last three anniversaries were a bit of an anomaly. We’ve truly been spoiled to have gotten the Undertale concert, Chapter 2, and the Spamton Sweepstakes back-to-back-to-back. It’s easy to forget that the anniversaries before this were far more low-key affairs.
Even so, the 8th anniversary still felt a bit lacking. I had been hoping for a full status update post to the Deltarune website, but instead we got a much shorter update in the autumn newsletter. It’s true that we’ve gotten 3 other newsletters in the time since the 7th anniversary, and each has had tidbits of Deltarune news as well as their own share of fun extras. However, even all four newsletters combined seem to have less to say about Deltarune’s status than an annual update post usually does.
Fans who’ve been paying attention also seem a bit disappointed with the current progress of the game. Early status updates made it sound like Chapters 3, 4, and 5 were speeding along, while later ones make it sound like Chapter 3 has slowed to a crawl. I initially felt this way, but upon reflection I think this mindset is due to two main factors: (1) fans interpreting status updates overly optimistically, and (2) Toby sometimes using unclear language when describing the status of development.
I’ve poured over the recent newsletters, Deltarune’s past status updates, and Toby’s old tweets and interviews to get a better picture of how the game’s development is progressing. I also looked to the development of Chapters 1 and 2 to get an idea of what a completed chapter’s dev cycle looks like, and with that info I’ll try to piece together my best estimation for when Chapters 3 through 5 might finish.
Yes, I’ve hit peak hiatus brainrot and, like some others, I’ve run out of things to theorize about the game itself and now I’m trying to write a theory about game development, despite the fact that I have zero experience in game dev outside of making a couple of goofy low-effort mods. I want to emphasize that I’m doing this for fun and that I don’t want to rush Toby or his team—I’d like for Deltarune to take as long as it needs for the best result and for the team to not be overworked.
With all that said, before I can make a prediction, I must first break down my observations for each chapter’s development cycle so far. As mentioned, I’m pulling this info from newsletters, status updates, and Toby’s tweets and interviews. I won’t cite a source for every bullet point, but it’s not too hard to track down this information.
Note: Dates referred to here are release dates for products and status updates/posts. I’m aware that most major posts that Toby writes nowadays are made at least 1 month in advance due to the need for translation. To make things simple, I’m using the publishing dates instead of second-guessing the date of writing.
Chapter 1
Took roughly three years of total development time, from late 2015/early 2016 to October 2018
An unknown amount of early planning was done during and prior to Undertale’s development.
Toby and Temmie largely worked on this chapter alone
This chapter required creating the entire party-based battle system
This chapter required designing the entire Hometown and ensuring it would “set up” future events in the game properly
Except for composing some songs and writing the story, Toby didn’t work on any future chapters during Chapter 1’s development
My assessment is that this was almost certainly the hardest and most time-consuming chapter to develop. Toby had to create the game nearly from scratch with the fewest resources at his disposal. All future chapters benefited from using chapter 1 (and later 2) as a base and having things like Hometown already set up in advance
Chapter 2
Came out three years after Chapter 1, but Toby later said Chapter 2 only took 1.5 years of active development—beginning in May 2020 and releasing in September 2021. This 1.5 year period likely does not include planning and pre-production, since Toby tweeted about designing and writing parts of Chapter 2 prior to May 2020. However, this 1.5 year development period would include testing and other finishing touches.
The other 1.5 years prior to Ch 2’s full development were spent experimenting with other game engines, hiring team members, pre-production on Chapter 2, and planning future chapters of the story.
Toby finished outlining the rest of the game and writing most of the full game’s dialogue during and prior to Chapter 2’s development. Toby decided what all battles will be for Chapters 3 through 5 and most battles for the rest of the game. Toby also has all locations planned (in the form of text) for 3 through 5 at this time. This is all outlined in the 2020 status update.
After the first four months of active development, Toby guessed chapter 2 was 50-80% content-complete by the time of the Undertale 5th anniversary. He also projected that the game would be ready to enter beta testing by the end of 2020. 
Chapter 2 was in beta testing by April 2021 at the latest, since Toby tweeted about it at that time, so Chapter 2’s development phases can be broken down thusly:
Design (Pre-production; writing, planning, designing assets): Less than 1.5 years
Implementation (Active development; programming, graphics, creating battle assets and environments, music): 8-12 months
Finishing (testing, translating, polishing): 5-9 months
My assessment is that, although there was a 3-year time period leading up to both Chapter 1 and 2, it feels like Chapter 2’s development period got a lot more done. Toby has said that chapter 2 is the largest chapter in the game in many ways. Toby was working with a team starting with Chapter 2 and he was able to start planning and pre-production work on future chapters in the meantime, allowing for a much smoother start to Chapter 3’s development than chapters 1 and 2 had. Chapter 2’s release also seems to mark a shift in how Toby’s team structures their development phases, which I’ll go over in 3 through 5.
Chapters 3 through 5
Most early planning for chapters 3 through 5 was completed during chapter 2’s development, likely shortening the pre-production phase compared to previous chapters. However, Toby did mention in the 2022 update that “certain aspects” affecting 3 through 5 needed a while to set up. As of 2022, those “aspects” are now in place.
As of September of 2022, one year after Chapter 2’s release, Toby’s team is working on 3 through 5 in parallel and has already completed more than one chapter’s worth of “bullets, cutscenes, and gimmicks”. I will elaborate on this in a bit.
In March of 2023, Toby’s team is primarily focused on finishing Chapter 3. We can say for certain that Chapter 3 entered active development in early 2023 at the latest
As of September 2023, Chapter 3 is in a fully playable state from start to finish and is presumably ready for alpha/beta testing
Chapter 3 seems to mark a slight shift in the team’s production order for each chapter. Chapter 2’s phases were outlined in the 2020 update as three phases: Design, Implementation, and Finishing. Based on context clues from last year’s update and this year’s newsletters, chapters 3 through 5 seem to be following a modified four-phase workflow:
Phase 1 – Design – writing the story, planning the game, and assigning roles to team members. It’s hard to quantify how long this took with chapters 1 and 2, but the good news is that most of this phase was completed for future chapters during chapter 2’s development, according to the 2020 status update. The 2022 update does imply that there was still some set up required leading into chapters 3 through 5. This could be connected with the rumored engine changes to GameMaker to allow multiple games to be launched from a single launcher. Either way, this set up was finished before the 2022 update and be presumed to be done for all three chapters.
Phase 2 – Early Implementation – I’ve split implementation into two phases for reasons I’ll explain in the next phase, though these two halves likely overlap. I suspect this first half of implementation involves preparing dialogue for translation (which was previously done as a finishing step for Chapters 1 and 2) and creating assets in bulk to plug into the game later. This phase is likely when the “chapter’s worth of bullets, cutscenes, and gimmicks” mentioned in the 2022 update was created. Later newsletters imply that Chapter 3’s locations were in an earlier state of development than many fans expected, so I think Toby has artists and programmers design enemies, puzzles, and cutscenes in advance before areas are created to put them into. Chapter 3 seems to have completed the early implementation phase. Chapter 4 has had a significant chunk of this phase complete, based on the 2022 update, and currently 4 and 5 both seem to be in this phase, as of June 2023.
Phase 3 – Full Implementation – This consists of programming game world locations and assembling the full structure of the game. I believe this can be treated as a separate phase from the early implementation because (1) Toby mentioned in the 2020 update that he doesn’t draw map designs until the team starts programming, (2) Chapter 2’s maps had only just been started when its cutscenes, songs, bullet patterns, and other assets were nearly finished in 2020, and (3) Chapter 3 seemed to be early in this phase in 2023, despite more than a chapter’s worth of assets being created in 2022. Chapter 3 recently finished this phase, and chapters 4 and 5 likely haven’t gotten far in this phase or reached it yet. All implementation for Chapter 2 lasted between 8 and 12 months. It’s likely this will take less time per chapter for 3 through 5 due to Toby saying Chapter 2 was the longest in the game and Toby having more resources available to complete early implementation on 4 and 5 while 3 undergoes full implementation and the next step:
Phase 4 – Finishing – This is presumably the same as Chapter 2’s finishing phase, only with translation likely occurring earlier in the process, per the March 2023 newsletter. Chapter 3 recently entered this phase. This phase took anywhere from 5 to 9 months for chapter 2, depending on when that chapter entered beta.
Conclusions
Overall, we know that chapters 3 through 5 are using Chapter 2 as a base, Toby has a larger team and more resources available to him than ever before, and Chapters 3 through 5 are being developed in parallel. Chapters 3 through 5 also had the advantage of having most of their planning and design taken care of during Chapter 2’s development cycle. To reiterate, Chapter 2’s development ended up like this:
Design: Less than 1.5 years
Implementation: 8-12 months
Finishing: 5-9 months
Based on what we’ve heard regarding chapter 3, I think we can extrapolate the following timeline for Chapters 3 through 5 so far:
Design: FINISHED (all chapters). Less than 1 year – I’m not counting the design work on 3 through 5 that was already completed before Chapter 2 released. The 2022 update did hint at some form of set up or planning affecting 3 through 5 that had been resolved by September 2022—this makes one year of design the maximum possible amount in this development cycle, though it was likely considerably less
Early Implementation: FINISHED (Ch 3), IN-PROGRESS (4&5). 6-17 months – The 17 months figure is from adding up the year between the 6th and 7th anniversaries and ending at the March 2023 newsletter, when finishing chapter 3 was announced as now being the team’s main focus; this assumes that early production began as soon as Chapter 2 released and that priorities didn’t shift to Chapter 3 until right when the March newsletter came out. The 6 month figure is assuming that most of 2022 was spent on design and resolving the “factors” that affected 3 through 5, which is highly unlikely. We know that early implementation assets were worked on for chapters 3 and 4 simultaneously in 2022, and it’s likely that Chapter 3 alone would have taken less than a cumulative year at this stage. Extrapolating from where things were in 2022, I’d guess Chapters 4 and 5 are at least halfway done with this phase cumulatively.
Full Implementation: FINISHED? (Ch 3). 6-12 months – I base the 12 month figure off of the idea that focus switched to Chapter 3 immediately after the 2022 update and I base the 6 month figure off of the March 2023 newsletter being the point where focus shifted. Chapter 3 became fully playable in September 2023, marking a probable end date for this phase
Finishing: IN-PROGRESS? (Ch 3). Unknown. This could match the 5-9 months for Chapter 2. It’s also possible that 4 and 5 could move onto full implementation while 3’s playtesting takes place, since the latter can rely on people outside the team playing the game while members of the team are freed up to work on other things. Bumping up translation earlier in the pipeline might also shave some time off this phase.
The Prediction
Overall, I’m reasonably certain that Chapter 3 will be completely done within the next 6 months, barring some unforeseen difficulties. Game development can be unpredictable, so anything’s possible (especially delays). Toby has remarked on how strange chapter 3 is and he’s implied that some segments have had to be removed or cut down, so it’s possible this chapter was a lot more experimental and needed more time.
I’d say chapter 4 is, bare minimum, halfway through early implementation. More likely, I think it’s nearing the end of early implementation. I say this because having more than a chapter’s worth of assets completed in 2022 meant that not all of that was for chapter 3, and 2022’s update made it sound like 3 and 4’s progress was roughly neck-and-neck at the start of this phase—hence, half a chapter’s worth of assets done for 4. Obviously focus has shifted to chapter 3, but Toby did reiterate that assets are still being made for 4 and 5 during the summer newsletter, so it’s likely 4 has the majority of this phase done and 5 has made some progress.
Where do I think we’ll be in a year? The optimist in me would like to say that all three chapters will be done by next September, but I’m honestly doubtful. I think a more likely scenario is that 3, 4, and 5 will release sometime between the 2024 and 2025 anniversaries. If we’re lucky, then end of 2024 or early 2025. I think the best case scenario would be that Chapter 3 wraps up around the end of this year (or final testing frees up the team to focus on 4 by then) with Chapter 4 ready to have its maps created immediately afterwards (or already started). Chapter 4 would then enter testing in early-to-mid 2024, with chapter 5 following a few months after to be ready just in time at the end of the year.
I know it may sound bleak to some to be willing to wait another 1-2 years, but keep in mind that this pace is still much faster than what development has been so far. In six years we got two chapters of Deltarune. With my estimate, we’d be getting three chapters in 3-4 years. Chapter 2 took 1.5 years of dedicated development time, plus pre-production, whereas 3 through 5 seem poised to take less time per chapter. I predict that chapters 4 and 5 will go more smoothly, partly because they seem to be more “standard” chapters but also because the groundwork is already being laid for them while 3 is being finished. It took less than a year for Chapter 3 to go from a pile of assets to an assembled and test-ready game. At that pace, it wouldn’t take much longer for 4 and 5 to both bridge that gap—the only extra time will come from finishing up early implementation on 4 and 5 as well as testing each chapter.
I don’t have much else to say in terms of predictions, but I did write up a big timeline of Deltarune (and Undertale’s) development while making this post. I was originally going to put it at the beginning, but it was hard to parse and contained some redundant information. On top of that, Tumblr messed up the formatting so it may be a little hard to read.
Instead of placing the timeline front and center, I’m including it below for all you truck freaks out there who want to know where I pulled various dates from, or if you’ll just read anything Deltarune-related. For everyone else, this post is basically over now. Bye!
Timeline
2011
Toby is first inspired to make Deltarune from a dream (according to interviews)
2012
Toby attempts to create a Deltarune-like project but abandons it before creating Undertale
2013
May 23 - Undertale demo is released
2014
Toby develops Undertale and continues creating Deltarune concept art on the side (according to 2018 tweet). Toby also teases Deltarune’s existence on the Undertale Kickstarter at some point between 2013 and 2015
2015
September 15 – Undertale releases on PC and Mac
Toby creates and updates the Deltarune.com website between 2015 and 2016. Development on Deltarune chapter 1 likely begins in earnest in late 2015 or early 2016
2016
July 17 – Undertale releases on Linux
2017
August 15 – Undertale releases on PS4 and PS Vita
September 15 – Undertale 2nd Anniversary. Toby releases early draft of alarm clock dialogue. First mention of Rudy Holiday
2018
September 18 – Undertale releases on Switch
October 31 – Deltarune Chapter 1 releases on PC
According to Toby’s Twitlonger, Chapter 1 was content-complete “a little while” prior to October 4th and was still being translated as of the 4th. This implies that, during Chapter 1’s development, translation was one of the final steps. According to Toby, Chapter 1 took “a few years” to create. At this time he says 7 years is the maximum time he’d be willing to spend on a project. Toby announces his intent to release all remaining chapters at once. It’s implied that Toby created chapter 1 mostly on his own, with art by Temmie. He mentions wanting to hire a team for the rest of the game. Toby mentions that Chapter 1 needed to create the entire Hometown “correctly on the first try” in order to “set up properly for the rest of the game,” likely adding to development time. Toby says that apart from creating some songs and writing the whole story, he hasn’t completed any work on the other chapters at this point. Specifically, no programming or final art has been done.
According to later statements by Toby, he and his team will spend the next two years writing, composing, designing, and drawing content for future chapters
2019
February 28 – Deltarune chapter 1 releases on Switch and PS4
March – Early development on future chapters begins, but “99%” of the work at this time is spent on investigating alternative game engines to GameMaker. During this period, Toby continues planning the game and writing its story
April 18 – Toby tweets that he’s “making great progress designing Chapter 2” and posts concept art, indicating that the chapter is still in early development
June 12 – Toby tweets that he has “about 50” songs past Chapter 1 in various stages of completion, compared to Chapter 1’s 40 songs. He also mentions that he’s currently writing and drawing bosses, bullets, cutscenes, and characters for future chapters
July 5 – Toby reiterates via tweet that he plans to release all remaining chapters at the same time
September 15 – Undertale’s 4th anniversary and Deltarune Chapter 2 status update
Toby reveals annoying dog in toy car sprite from Chapter 2. Toby posts early versions of the songs Lost Girl and Welcome to the City. Toby posts concept art of Susie’s angry reaction to Noelle looking at her tail. Overall, Toby says the design of the game is going “really well” but that other aspects are “facing some hurdles”. This seems to imply that Chapter 2 is still in early development at this point.
2020
Around March or April, Toby experiences severe wrist pain that slows down his ability to develop the game
“A few months” prior to August/September, Toby completes readable outlines for every chapter in the game, including first-pass dialogue for almost all cutscenes. All major events and battles that will take place are now known. Toby also decides around this time to go back to GameMaker as the engine of choice for the full game
May – Deltarune chapter 2 begins full development, using Chapter 1 as a base
September 15 -  Undertale’s 5th anniversary concert and Deltarune Chapter 2 status update
Toby reveals he’s now working on a team with four full-time members (including himself) and other part-time members. Toby is designer and programmer. He also proposes hiring more people to work on Chapters 3 and beyond. Toby believes that Chapter 2, content-wise, will be done before the end of 2020 (not accounting for translation, bugtesting, and porting). This likely meant that, by the end of 2020, Chapter 2 was in an alpha or beta state where it could be played through from beginning to the end. Toby estimates that Chapter 2’s design/early development phase is 100% done. Toby estimates Chapter 2’s art is 90% done, Cutscenes are 80% done, Bullet patterns are 70%, other battle elements (ACTs) are 30%, audio is 80%, “other”/misc content is 65%. Chapter 2’s maps are mostly started or placeholder but with all NPC interactions completed. Toby reveals that he doesn’t draw his map designs until his team starts programming. Chapter 2’s balancing/bugfixing/translation/porting are all 0% done. Overall Toby suggests that Chapter 2 is between 50% and 80% done. Toby makes a distinction between Chapter’s 2 development and the development of remaining chapters. He also says that the game will be released in “many Chapters,” perhaps implying he was already reconsidering his goal of releasing all chapters at once at this time. Toby describes Chapters 3 and onward as having story and progression 100% done, cutscene dialogue 95% done. Ch 3+ Textual map design is 70% done overall and earlier chapters 100% done. “Earlier chapters” likely means 3 through 5. Drawn map design is 0% done. Ch 3+ enemy conceptual design is 90% done and bosses are 100% done. Enemy bullet designs are 80% done overall and 100% done in earlier chapters. Ch 3+ music concepts are 95% done, completed music is 50% done. Ch 3+ background concepts (first-pass) are 75% done. Ch 3+ bosses (first-pass) are 100% done. Ch 3+ sprite art is 20% done.
November 23 – Toby tweets the giant toilet from Chapter 2
2021
March 16 – Undertale releases on Xbox One
April 17 – Toby tweets about a friend playing the beta version of Chapter 2, confirming the game was in beta and undergoing playtesting around or prior to this time
July 20 – Toby tweets again about another friend playing the Chapter 2 beta
September 15 – Undertale 6th anniversary, Deltarune Chapter 2 announced
September 17 – Deltarune Chapter 2 is released
Toby’s team has expanded since the last status update and he considers expanding the team a little more. Toby says Chapter 2 was the biggest chapter in the game in many ways, including by cutscene count. Toby confirms changing his mind about releasing all chapters at once. Instead, Chapters 1 through 5 will be bundled together as a paid release once 3, 4, and 5 finish development.
September 23 – Deltarune Chapter 2 released on Switch and PS4
September 24 – Toby confirms in an interview that Chapter 2’s development took 1.5 years. This would line up with development starting in earnest around May 2020. Toby also confirms that chapter 2’s programming was handed over to another member of the team due to Toby’s wrist injury. Toby is now working as director on the project.
2022
February 9 – Toby posts concept art of future chapters
May 17 – Toby posts more concept art and mentions he’s gotten more people to help with development
September 15 – Undertale 7th anniversary
Toby’s team is simultaneously working on chapters 3, 4, and 5. Toby confirms more people have joined the team and the pace of creation has improved from Chapter 2. Most work completed has been for Chapters 3 and 4. Between 3, 4, and 5, the team has created more than one chapter’s worth of bullets, cutscenes, and gimmicks (likely meaning puzzles). Toby mentions 3, 4, and 5 having “certain aspects” that took a while to set up but are now in place, which will make development go smoother. Toby releases screenshots and songs from chapters 3 and 4.
September 17 – The Spamton Sweepstakes
November 17 – Toby announces Undertale/Deltarune mailing list
December 19 – The first Undertale/Deltarune newsletter is delivered
Toby says “the end is in sight” for some of the content in Chapter 3, but is very vague overall.
2023
March 30 – The second newsletter is delivered
The team’s main focus is completing Chapter 3. Translation for chapter 3 is close to starting. Based on what we know from later updates, it seems that translation is beginning sooner for these chapters than it did for chapters 1 and 2.
June 29 – The third newsletter is delivered
The team is still focusing on Chapter 3, but a few people are working on bullet patterns and puzzles for later chapters. The team is creating the final overworld area for Chapter 3, which is the last thing to complete before Chapter 3 is fully playable from start to finish (i.e., entering an alpha/beta state). Toby mentions how chapter 3 is an unusual chapter and implies it may have been harder to work on than a typical chapter. He also says Chapter 4 will be a “much more standard chapter”.
September 14th – The fourth newsletter is delivered
Chapter 3 is now playable from start to finish and is (presumably) undergoing testing and polish.
74 notes · View notes
carica-ficus · 3 months
Text
"Nona the Ninth"
08/07/2024
Reading progress: 116/477 (24%) Read through since last update: 116
And I'm off with Nona! My boyfriend got me the book about a month ago, but I haven't had the time (nor the mental capacity) to pick it up back then. But it's summer and I just finished my last exam, so I decided it was finally the right time to continue the series. I know this book is only an intro to Alecto and offers something a little different than Harrow and Gideon, but I'm welcoming this change with open arms and am very excited to see what Muir's got in store for me.
Ok, enough yapping. Time for the commentary:
Starting off: background for John. Interesting, but I hate that it's so short and vague (in the best way, of course. I'm excited for it to be revealed later on.)
I'm concentrating SO HARD on connecting the pieces from Pyrrha talking to Cam (Palamedes). It's been a while since I've read Harrow, so I'm struggling to connect the dots. Although, I realize much of this is also just new info, so I don't particularly mind. I'm just making sure I don't skip over something important (i.e. I'm doing very active reading).
Yeah, I wouldn't wanna eat those nasty looking eggs either, Nona.
I like how Muir gave Nona a down-turned smile. That's such a cute addition to her design. (If I understood that part about that description correctly.)
Not gonna lie, the part where Nona's difficulty with controlling her body was mentioned was so heavy...
Yeah, no. Everything linked to Nona's disability is incredibly raw. It's filled with sadness, but also compassion and love. She allows herself to be proud of her progress, no matter how small it is, and I love that Muir decided to give her the space to do that. ❤️
One day when I re-read the series (because I will), I'm going to pay special attention to the character's relationship to sex. Or maybe I'm gonna read up on someone else's analysis. Because I find it really interesting how Muir approaches this subject, especially considering many of her characters are on the verge of adulthood and are suddenly entering a world filled with things they know nothing about (or very little). They've all been forced to grow up so fast, but had no time to actually develop into functional, grown adults. Idk, I just find all of this very interesting.
Nona not feeling any hunger? Also resistant to drinking bleach? Ok, so she is definitely immortal and I'm excited to find out why. (I.e. the whole truth about her identity.)
John, I'd laugh at your Coke Zero joke. Then make fun of you for drinking such a shitty drink.
Incorrupti? There's no full stop at the end of the paragraph, so it's obviously cut off. Strange...
I like how the parts are numbered. it's a count-down. And I love how Muir uses this trope. Just when you forget about it, you get reminded and then you think to yourself: shit.
I love the way Nona gets dressed. It's described so well. I have a clear image of her trying to both free herself from her pjs and put herself into her dayclothes. It's such a funny scene.
A CHEESEBURGER WITH TINY LEGS! CUTE!
HHHHH CAMILLA AND PALAMEDES MY BELOVED!!! They're so fucking cute.
Also, yeah Pyrrha's right about the letters. Knowing Palamedes is actually not opposed to writing pornography... 👁️👁️
Damn, Honesty's got balls. That was such a wild mission.
Of course the Convoy is transporting something, but what are those creatures (people)? Hm hm hm. They're cooking up something.
NOODLE IS WEARING BOOTSIES!!!!!!!!!
HE SOUNDED LIKE ONE AND A HALF HORSES!!!!!!!
Tumblr media
I LOVE John's titles!!!!!!!!!!
BRUH
BRUH
What is chapter #9?????
I literally inhaled it.
Bruh...
Cam and Palamedes though 😭😭❤️❤️❤️😭❤️😭❤️😭❤️😭❤️❤️❤️😭😭
How am I already at 1/4 of the book? It's been 3 days!! Guess it goes to show I wasn't in a reading slump, but was just reading boring books.
7 notes · View notes
floopers · 1 year
Text
Granblue Fantasy F/F List
Decided to finally put together a list of most of the F/F content in the game after spending so much of my time on this game. I got into gbf because several of my friends were playing it at the time and recommended it to me so I gave it a shot but found myself a little overwhelmed in the beginning since it was all so massive. I just wanted to make this list in case anyone else felt the same as me back then.
This is not meant to be a comprehensive list because I don’t have everyone nor have I seen every event so I will miss some things. I mainly want to just have this as a small guide to help people get straight into the content either because they’re interested in the characters but don’t want to play the game or aren’t there yet in their progression.
I’ll try to find youtube links to fate episodes and events because the great thing about gbf is that almost everything is voiced save for the R/SR versions but some of these are a little bit older than when the game got a localization so not every fate episode or event has a video link. With that said, all transcripts are also up on the wiki.
Some further background info for those new: In GBF, characters go through character development either through events and/or their fate episodes so later versions of the same character may reference back to a previous point (ex. Silva’s later versions after her Water SSR assume that the events of Water Silva’s 100 uncap/Song’s 100 uncap have happened). Alternately, an older version of a character might have gotten their 5* uncap that continues their development from their latest version (water socie and grand vira...) I’ve tried to put things into what I believe is chronological order but there are some I’m not too sure on. I just wanted to explain this because the development of Vira is all over the place and also weaves some of the MSQ into it because of Katalina.
There’s no particular order to this list other than the first few are the biggest ones that the game likes to tease I should have put megmari should’ve been at the top tbh
1. Katalina and Vira
Friends who went to the military school of Albion together, Vira grew attached to Katalina to the point of obsession. Vira became Lord Commander of Albion while Katalina left and they don’t meet again until years later.
Main Story Quest - Chapter 17 (this section is also covered in season two of the gbf anime as well with some extra context)
Dark Vira’s fate episodes
Summer Vira’s fate episodes
Grand Vira’s fate episodes
Wind Vira’s fate episodes
Fire (Promo) Vira’s fate episodes
Main Story Quest - Chapter 126 - 127 - 128
Valentine Vira’s fate episodes
Grand Vira’s uncap episodes
Both Katalina and Vira are playable in Granblue Versus (GBVS), the fighting game spin-off where they have many unique lines against each other and Vira also has a special CG if she wins against Katalina (can be seen in her character trailer release)
by default, Ares and Albion should also be mentioned here
they also feature in Lowain bro’s daydream events where they’re making up stories but your mileage may vary on them (Water Vira with Katapiller is part of this so I didn’t include them, and nothing I read seemed notable anyway)
they have battle banter with each other
Official Art
https://twitter.com/gbvs_official/status/1490293562256551936
https://twitter.com/granbluefantasy/status/1032553052769644544
2. Song/Tweyen and Silva
They used to be great friends until a big misunderstanding led to the both of them avoiding each other. They get better.
(Water) Silva’s uncap episode
Song’s level 100 uncap episodes - uncap at 80 / 5* episodes
Note: Silva and Song’s uncap episodes are essentially the same outcome but they play out in different perspectives (the crew and other Eternals are involved in Song’s version, Silva and her family are more involved with no mention of the crew in Silva’s, and the way Song is portrayed is very different between the two [later writing leans toward Song’s version being the canon event])
Make Up and Go! event
Light Silva’s intro fate episode (her skill fate episodes don’t have Song)
SSR Cucouroux’s fate episodes
Summer Silva’s fate episodes
Song’s Transcendence Episodes
A Sweltering Eternal Getaway event
Light Silva has battle banter with Song (unsure about Silva’s other versions)
they have a song together
character live performance from holiday stream 2023
translated lyrics
Yukata Song’s fate episodes
Official Art
https://twitter.com/granbluefantasy/status/1204702378219335682
3. Yuel and Societte
(I’m not too brushed up on these two so sorry for any inaccuracies)
Childhood friends who went their separate ways looking for the Nine-Tailed Fox connected to Societte. A lot of things happen along the way but they reunite on the Grandcypher, and they also take in two other foxes for one giant, fluffy family.
Fire Yuel’s fate episodes
Forgiveness and Gratitude
Water Yuel’s fate episodes
Kou and the Hollow Existence
Wind Societte’s fate episodes
Summer Yuel’s fate episodes
Water Societte’s uncap episodes - uncap at 80 / 5* episode
Yuel is also in GBVS, Societte features in both her Skybound Art and winning end pose - Yuel’s trailer
they have an image song together (which is also used as Yuel’s theme for gbvs)
They have battle banter with each other
they also have a dual unit together
Official Art (also includes the rest of the foxes)
https://twitter.com/granbluefantasy/status/1095880330437771265
https://twitter.com/granbluefantasy/status/1188032539534905344
https://twitter.com/granbluefantasy/status/1188032539534905344
https://twitter.com/granbluefantasy/status/1236205872600080385
https://twitter.com/granbluefantasy/status/1095880330437771265
4. Zeta and Beatrix
Childhood friends who ended up joining the same organization, Society, for different reasons. Both are impulsive and brash but Bea tends to get into a lot more trouble and needs Zeta (and/or the other Society members) to bail her out of it.
Gripping Freedom - introduces Beatrix and Eustace, Zeta does not appear until the end
Dark Beatrix’s fate episodes
Platinum Sky
Summer Beatrix’s fate episodes
Right Behind You
Second Advent
SR Beatrix’s fate episodes
Spaghetti Syndrome
Home Sweet Moon (this was the 7th anniversary event and many of the prior events are needed to understand everything leading up to this and they have a great moment with each other at the end)
Earth SSR Beatrix’s fate episodes
Water Zeta’s fate episodes
Ramen Travels with Cassius
They have battle banter with each other
Official Art
https://twitter.com/ebten/status/1369591062604304385
https://twitter.com/granbluefantasy/status/1082956205964681217
5. Lecia and Monika
The both of them work for the Enforcers to safeguard the skies, with Monika being Lecia’s superior. Both are dutiful and serious to their jobs but Lecia wishes they could have more time off together.
(Arcarum) Monika’s fate episodes
Grand Lecia’s fate episodes
Grand Monika’s fate episodes
Water Lecia’s fate episodes
Valentine Monika’s fate episodes
Summer Monika’s fate episodes
Summer Ferry’s fate episodes (Lecia talks about Monika and both Vira and Ferry point out how important Monika must be to her)
I know they’re part of the main story quest but I cannot remember for the life of me when they appear other than in Act 2
5. Meg and Mari
Childhood friends and schoolmates. Meg’s dream is to have fun at Auguste but through a series of escalating events that may or may not be caused by the presence of our crew, Meg ends up becoming skyfarer material and joins the crew of the Grandcypher. Mari stays behind to help rebuild Auguste and wants nothing more than to settle down with Meg into one big, happy family.
My Beloved Auguste
Auguste of the Dead
Summer Meg’s fate episodes
The Time a 37-Year Old Former Imperial Soldier Expanded His Horizons Through the Experience That Is Saunas (Mari only shows up in Chapter 3 though)
Mari’s journal entries are also just really telling: 1 / 2 / 3
They now have a song together
song performed live at the 2023 holiday fes (the start is a mini skit)
They now ALSO have a dual unit together
Meg and Mari fate episodes - 1 / 2 / 3 / 4
Official Art
https://twitter.com/granbluefantasy/status/1419960779957182467
https://twitter.com/granbluefantasy/status/1422844785765752833
https://twitter.com/granbluefantasy/status/1337336346772262913
https://twitter.com/granbluefantasy/status/1470018678473506816
Their seiyuu are also really into it
6. Athena and Medusa
Athena has been on a 79 years mission to find a certain primal beast with eyes that can petrify people. They navigate through school idols.
Athena’s fate episodes
Love Live! Door to the Skies
Medusa is always mentioned once in all of Athena’s home lines (including her summer summon, except for her 100 portrait)
The two of them show up in the background of Summer Satyr
Official Art
https://twitter.com/granbluefantasy/status/1103543318883885056
7. Medusa and Satyr
Friends who go centuries back.
Primal Resonance
Fire Satyr’s fate episodes - Intro / 1 / 2 / 3 / 4
Earth Satyr’s fate episodes
Created By the Stars, Loved By the Skies
Yuni’s skill fate episodes (they appear in part 4)
Summer Medusa’s fate episodes
All versions of Satyr will mention Medusa in her home screen lines
They have battle banter with each other
The two of them show up in the background of Summer Athena
8. Michael and Gabriel
Coworkers who go millennia back.
What Makes the Sky Blue
000 (Note: they did not feature in the second of the WMTSB trilogy)
The Magnificent Mole Troupe one of my favorite events
9. Gabriel and Europa
Europa is Gabriel’s disciple, being primed to be able to lend her aid in case the world gets into more catastrophes that require the intervention of the Primarchs.
Europa’s fate episode (intro only)
Summer Europa’s fate episodes
ZodiaCamp: The 2nd Assembly
Prayers
Europa’s uncap episode
10. Cordelia and Brigette
Knights of the Lumiel Order of Holy Knights, they joined in the same year and became fast friends. Their bond persists even as Cordelia goes on to become a praetor (think of undercover spy work). Brigette notably refers to Cordelia as her dear Cordelia.
Little Skyfarer a la Sacre Blumiel! (link is to opening, all chapters are up as separate videos)
they have battle banter with each other
they have a dual unit together
11. Narmaya and Azusa
Azusa was taken in by Narmaya’s parents when young and trained in their dojo alongside Narmaya. As Narmaya became obsessed with growing stronger for Zanba, Azusa became afraid of being left behind by Narmaya and so ran away to steal a cursed sword that nearly blinded her permanently, all to defeat Narmaya.
Grand Narmaya’s fate episodes
Azusa’s fate episodes
Yukata Narmaya’s fate episodes - Part 1 / Part 2
Summer Azusa fate episodes
They have battle banter with each other
Official Art
https://twitter.com/granbluefantasy/status/1677965822315175942?s=20
12. Shion and Mirin
Childhood friends, they unexpectedly met up later in life when Shion runs into the crew of the Grandcypher where Mirin is. They both pursue their ideas of being a samurai, to varying results.
Shion’s fate episodes
Summer Mirin’s fate episodes
Summer Shion’s fate episodes
Samurai Trails: The Harbringer’s Lament
Official Art
https://twitter.com/granbluefantasy/status/1739194275118670256
https://twitter.com/granbluefantasy/status/1795002003124535577
13. Black Knight/Apollonia and Orchid and Orchis
where do I even start with this After the death of her mother, Apollonia ended up in Mephorash where she and then princess Orchis became friends. A tragic accident happens that causes Orchis’ soul and body to become separated and leads Apollonia to search for a way to bring her back at any means, becoming the Black Knight and working for the Erste Empire. She is given a golem companion that she names Orchid and plans to use her to bring Orchis’ soul back but things aren’t always as simple as they look.
Black Knight’s fate episodes (including her 100)
Dark Orchid’s fate episodes
They are both heavily involved with Arc 1 of the MSQ, with Apollo’s main motivation being that she wants to restore Orchis’ state but grows conflicting feelings over sacrificing Orchid to do so
Black Knight and Orchid have a (paid) dual unit together
Earth Orchid’s fate episodes
14. Athena and Enyo
Partners who used to work together until Enyo betrayed Athena.
Athena’s 100 episode (introduces Enyo and her relationship with Athena)
Enyo’s fate episodes
Enyo’s seasonal lines generally reference back to Athena
Summer Enyo — I feel obligated to link her uncap art
15. Anne and Grea
Friends and schoolmates at Mysterica Academy. Anne is really interested in Grea’s tail.
Lonesome Dragoness
Fire Grea’s fate episodes - intro (I am unable to find complete parts of her skill episode as of right now)
Water Anne’s fate episodes
Summer Grea’s fate episodes
Check out the Manaria Friends anime for more of these two (the anime is unrelated to gbf and takes place in the Rage of Bahamut verse where these two are originally from)
Official Art
https://twitter.com/granbluefantasy/status/1086986731428077568
https://twitter.com/granbluefantasy/status/1086216657335271424
16. Mireille and Risette
In an attempt to rid herself of her illness with alchemy, Mireille somehow accidentally creates Risette, another living being. Unfortunately, Mireille is still an inexperienced alchemist and this causes problems for the both of them. Notorious for being playable immediately after their event.
Alchemist’s Desire (viewer’s discretion is advised on this event, there are some gory bits and also deals with a lot)
Their fate episodes - Intro / Skill episodes
17. Alexiel and Europa
Both disciples of the Primarchs, Alexiel would like to get to know Europa more but unfortunately, Europa only has eyes (and ears) for Gabriel.
Prayers
Official Art
https://twitter.com/granbluefantasy/status/1633663937676996608
18. Cupitan and Tristette
Cupitan is searching for Tristette, her childhood friend she claims to be brainwashed by the Navis, a secret organization. Things get messy and complicated after that. 
Marionette Stars (viewer’s discretion is also advised on both this event and Unbound Asterism, they’re very long and also deal with A Lot™)
Cupitan’s fate episodes
Summer Cupitan’s fate episodes
Unbound Asterism
Official Art
https://twitter.com/granbluefantasy/status/1633301546866995200
https://twitter.com/granbluefantasy/status/1696402300284100953
https://twitter.com/Granblue_GW/status/1738372397634634068/photo/3
https://twitter.com/Granblue_GW/status/1738372590367121751/photo/2
https://twitter.com/Granblue_GW/status/1738373828408205544/photo/2
Congratulations to cupiris winning our first actual on screen yuri kiss
19. Therese and De La Fille
Friends who met before Therese became a star duelist. De La Fille really likes to show her support for Therese.
Festival of Falling Flame event
Therese and De La Fille Cross Fate Episode
Earth De La Fille’s fate episodes
Fire Therese fate episodes (it’s pretty gay ngl)
Heart of the Phoenix event (but only for the best two seconds of the event)
Notable interactions/other things of note that I couldn’t fit anywhere
Ilsa and Korwa - Summer Ilsa’s fate episodes - Intro / Skill Episodes
literally just Cordelia lol (her R version features girls fawning over her winning a battle)
Summer Kumbhira’s uncap art featuring Anila
Summer Anila’s uncap art featuring Kumbhira
Freesia is in love with the previous queen of Erste (Orchis’ mother), many of her actions during the MSQ is motivated on rewriting history so she does not die (her playable character is someone else’s daydream that became a unit so not indicative of her actual character)
Vikala and Kumbhira’s cross fate episode
Vikala and Catura’s cross fate episode
Divine Generals events if you like the generals interacting with each other
Many of the girls have certain seasonal lines toward the player that skew on the romantic regardless of whether you play as Gran or Djeeta (Nier, Anthuria, Yuisis, Clarisse, to name a few) but notable mention goes to Cucouroux who will bring up that you’re a girl if you play as Djeeta during her Valentine lines
whatever Milleore and Sahli Lao have going on
something fishy going on between Varuna and Neptune in Conquest of the Dark Singularity
23 notes · View notes
ninainthetardis · 6 months
Text
⚠️⚠️⚠️ HoFaS Spoilers ahead ⚠️⚠️⚠️
.
.
.
Just a bunch of things about this finale that I wanted to get off my chest. I will start by saying that I found it overall underwhelming, unsatisfying and anticlimactic, so you can guess it's not going to be a positive rant here. This is the part of my GR review I haven't posted there.
Please, do not come at me under this post or the others. This is just my opinion, and I won't be answering any rude comment. I have the right to express my own disappointment. Those who want to have a constructive and respectful conversation are always welcome, though.
.
.
.
• The crossover ended up being reeeeally underwhelming, and the whole Ruhn/Rhys thing that built the entire hype for this book was explained in the lamest way possible (and at a certain point even forgotten by the characters). Also, what the hell were those references to ToG that were just dropped there without further explanation? We know how the Fae from Prythian got to Midgard, but what about the ToG ones? How is it that Lidia has knowledge about her ancestors from the other world? Also, how could Lidia know she had fire magic even when Danika was alive if elemental magic had been hidden and kept dormient in every Vanir for centuries?
• I am not a big fan of Azriel and Bryce, and I am definitely not on the list of Nesta's fans, but you know what? This trio worked. For some reason, I liked to see them interacting, and I actually found Azriel and Nesta's dynamic an element that could be interesting if explored in the following acotar books. Maybe it's just that I didn't care about any of them enough to be bothered by the things I usually find annoying (Bryce), triggering (Nesta), and irritating (Azriel) in such characters.
Too bad Nesta screwed it up with the mask thing (which I have already discussed here) and in Ember/Randall's bonus chapter with the return of her spiteful, ungrateful, behaviour/attitude. I guess the best I can hope for when it comes to Nesta is to be civil to her and nothing more, just like it happened with post ToD Chaol. Slightly less even. Like, maybe she could stop triggering me every two pages. That would be progress and beyond any of my expectations, really. It would make the next acotar books much easier to read, though I cannot forget how she's been in the past.
• I didn't like the info dump both in the final part of the crossover and in the part with the Princes. I would have preferred some flashbacks showing what happened to the "tell don't show" technique SJM chose here. And finding out what happened in the First War, for me, was the most interesting point of the whole book, so that execution disappointed me.
• Why was everything resolved so easily? Bryce got everything she needed provided for, or told by someone else, she somehow managed to master new skills within a range of few seconds (the same can be told for Lidia and the other characters when freed of the infection) and the most interesting aspect of her character - her being so underpowered in comparison to the Asteri - Was totally nullified by the ridiculous amount of power she got along the way. Literally, all they did/tried to do, worked first try. Where is the struggle? Where is the pain KoA made me feel? Where are the emotions? The only moment I felt something was that "Light it up, Danika!" At the end of the book. Just that.
And where is the characters development? Ships development? Also, the always absent talking about traumas is really getting on my nerves. I'll be making examples about this later.
• What the hell was that recycled finale? It resembled KoA's finale. It even had the "Rhys is dead" plot twist, but with Bryce and with the same resolution. Also, what was the point of having characters killed in books 1 and 2 if Hypaxia could've just resurrected them within a couple of minutes? I hate the resurrection theme, especially when overused. It diminishes everything.
• I am apparently one of the few people who's given Hypaxia some consideration. She's been one of my favourites ever since the first book, but... in HoFaS she's just doing miracles, resurrecting people, and developing an antidote out of the blue in a couple of hours (really?), which brings me back to the fact that in this, everything happened too easily.
• So, SJM is trying to tell me that the Asteri were so clever to submit a population of powerful Vanir people for 15000 years, meanwhile keeping hidden form them that they were limiting and stealing their magic, - and even eating their dead's - but then failed to imagine Bryce's real plan because they were too arrogant? Wtf was that? Am i supposed to believe that Rigelus just underestimated her when in book 1, he was the one trying to keep her calm and content because he recognised how dangerous she was, after all she had done?
• What was the point of introducing Ariadne?
• I can't say I am totally disappointed in Jesiba's character, I just don't understand why the most powerful characters for magic or combat skills were kept away from the battle against beings as powerful as the Asteri lol Her arriving only at the end of the battle, Fury and Baxian being away... meh, everything was just kind of disappointing.
• Also, black holes? 🤨 no insights about the battle and the Princes fighting? All we got was literally: "The Princes killed the other Asteri, yay!". Did I mention that it was all so disappointing and anticlimactic?
• Now, let's move on to specific characters:
- Tharion "the funny one turned into Mr Boredom".
I have to say it. He was the king of repetitive povs in book 2, and just one of the many characters in this series who started off as being interesting only to become almost annoying by the end of it. But he's the friend who can't do anything right to the point you end up thinking your own bullshit is not that shitty. Repetitive povs and excessive whining (he was supposed to be the funny one sigh) aside, I kind of still care about him. And him and Sathia are unexpectedly interesting as a couple, but we'll see if they become an actual one. I also liked his sort of friendship with Ariadne. And the one with the Aux and Ithan, "the pack". Please, let him sort his shit out and be fine because he's such a mess I cannot even hold it against him, lol
- Bryce the Fa(k)e Woke Queen-lan
I won't say that Bryce's character was butchered here because there was nothing to butcher according to me, she's always been like this. It just became more evident.
From HoSaB to the end, she's been annoying. Though she had some moments of glory along the way, I have to admit that. But why was she convinced that she could be Aelin all of a sudden? She was never a strategist nor a planner (and her plans ALWAYS failed, except her plans in HoFaS? How's that?). Her most successful moments were due to improvisation, - prompted by survival instinct - and luck. Now she's suddenly an entitled overpowered mastermind lol
She has zero respect for others feelings/traumas, as usual she's always right and anyone who disagrees with her is just an alpha asshole, she's better and knows better than anyone else (and I am still trying to figure out why she's supposed to be any of those things) and she's constantly criticising anyone else... for things she does herself too. Great. Like, in the crossover she literally complains about Nesta and Az manipulating her while.. she was doing the very same thing to them? Just like in book 1, when she was complaining all the time about Fury not talking to her while she did the same thing to Ithan.
And what the hell were her plans, anyway? She was so desperately trying to be Aelin, but she never even had a chance. Leaving Baxian and Fury in a naturally protected place and not taking them to battle? How is that smart? Not calling Jesiba, the powerful witch, to join the battle? HOW IS ANY OF THAT SMART?
She had a whole conversation with Nesta before Rhys arrived, his shadows announced pages before? (Wtf?)
She bloody endangered Prythian, almost freed and unleashed an Asteri on Prythian's soil, and Nesta GAVE HER THE MASK? (WTF I-don't-even-know-which-part-this-is-anymore)
Now, should I comment on Bryce's total disrespect for her mate's trauma and past while he's always been thoughtful when it came to hers? I do not ship them AT ALL, and it's not because Hunt is boring as someone claims, but because Hunt deserved better, tbh and I loved them in book 1! Worst SJM main female character, really.
Also, please tell me again why she was supposed to be the queen of a species she literally hated and didn't want anything to do with. She was Queen of generalisation in that sense. I loved how Baxian called her out and made her realise that she was only considering what was convenient and conform to her prefixed, biased ideas (the speech where he compares wolves and fae). I mean, she was right about fae nobility, but there were innocents among the fae too and she was talking about how the whole species deserved obliteration, while claiming wolves were better (when statistically there was a huge amount of wolves who judged her just like the fae and did nothing to help during the attack, just like the fae... because they obey to their leaders, and Sabine was just as bad as Morven and the Autumn King. Wolves were not all like the Devil's pack, Ithan and Danika, just like fae were not all like the Autumn/Avallen king). All while not considering the fae among her group and treating Declan and Flynn like shit for absolute no reason. Or giving those shitty answers to Sathia about her plans for the fae people... she was a victim of the system more than Bryce tbh Bryce's wokeness would have been so much more believable, useful and coherent if she wasn't biased as the ones she accused or an alpha asshole herself.
I am sorry, but I just cannot stand her hypocrisy. And I cannot stand generalisation.
- Hunt "the powerbank" Athalar
He was literally conceived to be Bryce's powerbank first and later his shadow (Umbra Mortis?!) who follows her everywhere without even being given the chance to have a say in what they are going to do. Otherwise, he'd be acting like an alpha asshole. Just to be told not to make a fuss about being held captive and tortured with his friends. I'm so pissed for his arc, because he was so interesting in book 1, only for his povs to become repetitive and sometimes boring in book 2 and almost non existing in book 3, like he didn't have any inviduality other than being Bryce's mate and anchor. Also, how could he blame himself for anything when Bryce didn't even listen to his warnings/complains/objections, leaving him with no other choice but following her to get at least the chance to protect/help her?
And then she's like "I don't want you to just follow me, I want that you want to do this" (wtf?)
Bonus: being son of Apollion or Thanatos instead of somehow created by them in terms of powers would have been so much more interesting.
I liked his friendship with Ruhn and Baxian though, and missed him and Isaiah/Naomi.
- Ithan "I don't even know what I'm doing" Holstrom
Why was Ithan so damn sure Sigrid would be a good leader for the wolves is beyond me. He didn't know her. Literally, it was just because she was a Fendyr. That was his only argument in support of his theory. As if Sabine wasn't proof that being a Fendyr didn't automatically make you a good leader. As if Sigrid didn't act entitled and reckless and dominant and selfish and despotic the whole time. It's all she's done, really, and he did not expect that she was not that good as he wanted her so desperately to be? SHE AIMED TO KILL HIM IN THAT PIT! Him, the very person who risked everything to save her, the only person who ever cared about her! A person who was not trying to harm her despite the circumstances. She was not going to try and find another way even though she knew all those lives depended on the group getting out the Viper Queen's hands... it was self defense and I truly get his struggle to accept what happened BUT defeating the Asteri was the priority and the fact that she came back 5 seconds later as a creature that could not be killed and known for being dangerous, when it is known that messing with the dead usually leads to no good... did not exactly make me empathise at all with this whole arc. And after that, he was still whining about Sigrid instead of fully focusing on fighting the Asteri...
It's a pity because I really liked him before this Sigrid thing. But I'd be willing to give him a second - or should I say third? - chance. I think Perry may be his mate, anyway, and I am kind of curious about that.
- Ruhn/Lidia
I was totally unimpressed by them as a couple after book 2, but I thought they were getting interesting at the beginning of book 3. Then somehow Lidia felt entitled to be pissed at Ruhn because he was struggling to accept that Day was the Hind (wtf) and then Ruhn felt entitled to be pissed at Lidia for not talking to him about her past (wtf part 2). Only to forget/postpone all of their issues because they were horny and about to go to battle against the Asteri. That's not ship building/development. Ruhn shooting her was too much, even if he was trying to protect her and sacrifice himself. But that idea made no sense and had literally no use or purpose. Why did SJM think it would be a good idea? Adding some drama/shock value element that was totally uncalled for and that only resulted in diminishing a ship that wasn't even well developed to begin with? Because it served nothing and it was dumb. Leaving Lidia wounded and vulnerable. One of the best assets they had in that battle - and they didn't bring many with them. Just like clockwork hadn't been for Tharion, they would have all been dead five seconds later.
To think that the fact that Lidia already had two kids was such an interesting and unexplored arc for mates... sigh, I am disappointed.
I am happy that it was Ruhn to deal with the Autumn King in the end, though. He deserved closure and to free himself of that monster. I am quite sad that his character never had the chance to fully come out.
Lidia carried the whole book. I loved her.
- Baxian/Danika
They truly were the most interesting ship in this series. I hope there will be a flashback book/novella about them. I swear I would love it. Their dynamic is also interesting, and I'd love to get to know Baxian better. But maybe, we will?
To sum up, this series left me absolutely nothing. I do not care enough about any of the characters, I didn't get particularly affectionate to any of them. Its major strength was the focus on friendship, but after the first book, it was almost absent, the principle only slightly reminded by Ruhn, Dec and Flynn/Hunt, Rhun, and Baxian. The premises of the story in general were so good (HoEaB), but the execution through book 2 and 3 was so poor it disappointed me. It's not a bad series, it is entertaining in its own way... it's just a bit "undertone" if compared to the other SJM series, it lacked of emotions, plot/characters/ships development and impact, I don't know how to say it. I hope the next books will be better. My guess is on Ithan, Tharion, Flynn next. Or even Sathia, considering that SJM prefers female povs. I wish we'd seen Fury and Juniper a bit more, and Dec and Marc, but they are established couples, so I don't think we'll see any of them as main. Flynn has that slightly hinted thing with Ariadne, who was introduced and forgotten, so maybe she'll be important later? I want to stay optimistic lol
I wished there was a better development for Ruhn and Lidia as a couple, though, and Ruhn as a character because I think they'll be side characters from now on. Also, why on earth was their marriage in a bonus chapter? That's not extra content. That's the ending for two of the main characters. It's not fair!
Btw, imo the only memorable characters in this series so far are Danika, Baxian, Aidas, and Lidia.
7 notes · View notes
thewakingcloak · 9 months
Text
The State of Things Past
this post is mirrored from the Studio Spacefarer Patreon! please consider supporting me, and you’ll get access to devlog posts, gifs, and other info before the public!
Like I mentioned in my previous post, The Waking Cloak has been in development for eight years.
ProtoDungeon: Episode III has itself been in development for a few years, pretty much since 2019 (oooof). I've gotten plenty of questions about how the project is coming, as well as the occasional question of whether The Waking Cloak / ProtoDungeon is even alive at all at this point. Thank you for asking this. It means people are still interested in these games.
Okay, but still, what happened? Why are things taking so long? Well, this post is the first in the Christmas Carol series, in which the ~Ghost of Spacefarer Past~ appears to explain things (wooo spooky explanation sounds).
Progress has been made, very slowly, on ProtoDungeon: Episode III. I'd love to have done more, but, well… in the time since I released Episode II, we continued adjusting to parenthood for our first kid, went through the pandemic, had a second baby (who is now almost 3yo), and survived through a series of really difficult events, which culminated in a move to a new house in a new town and the start of a new chapter (but that last bit we'll save that for the Ghost of Christmas Present so he feels useful).
But yeah, it's been a rough ride. My wife and I are intentionally open about what's been going on. At the same time, the internet is an extremely public place, and I don't want to overshare, or worse, trigger anything for anyone, so I'll try to keep this list brief:
Two miscarriages (the first one was late term, and absolutely, brutally devastating)
The loss of our faith community due to the pandemic
Loss of job for my wife due to the pandemic (the pandemic was unkind to teachers)
Loss of a dream job prospect for my wife (same issue)
The great Texas freeze and power outage (us huddling under blankets in shifts through the night with our newborn infant (he's fine now!))
Severe, life-threatening post-partum and post-natal depression
Family covid and two-week cabin-fever quarantines (twice, despite being vaccinated and careful)
The death of my grandma (we were not able to attend her memorial due to aforementioned covid and living on the other side of the country)
Multiple heart attacks for my father despite his active and healthy lifestyle
Autoimmune disease scare for my wife (may still be a thing, just dormant?)
etc., etc., ad infinitum.
A lot of people have had things significantly worse, so this is definitely not an attempt to "compare griefs" as it were. This is just context for, no matter how much I wanted it to be otherwise, the fact that I didn't have the mental or emotional (or temporal) space for creativity. It was one thing after another, and we were just trying to keep our heads above water.
Even when we'd mostly recovered from the hits that just kept comin', we moved away from what my wife lovingly refers to as the "trauma house", and she started a teaching job at a brand-new school. Both were good things, but they were pretty big transitions, and it takes time for the ol' brains to adjust. We love our new home now and have a bit more breathing room.
Okay but also I HAVE been working on ProtoDungeon. Dev was really sporadic, but it did happen. The next post will have more detail on the status of Episode III, but there were kind of two big things I worked on during the past three years, big shifts in the foundation of ProtoDungeon and The Waking Cloak.
First, I switched game perspective. I made a few posts about this a while back, but PD/TWC interiors were originally like Zelda interiors (where you see the insides of all four walls). There are good reasons to do this, but it was also kinda making me crazy. So I switched to a more natural front-perspective, keeping things consistent with the exteriors. It definitely was the right choice for the game I wanted to build, but it took time.
Second, and building on that, I made the game fully faux-3D. You can walk behind or in front of stuff--not something the old Zelda games did, and still pretty rare for 2D games. I was toying with the idea for a long time, but I played through an old PlayStation title, Alundra, and that convinced me it could be done. It's way harder than you might expect, and it was a massive block for me for literally years. I was able to slowly work my way past it and finally resolved it with a 3D z-tilting method, but dev slowed to a crawl.
And that's it for now! The ghost releases you from your vision of Spacefarer Past….
Thanks for reading :)
13 notes · View notes
Text
On the subject of the Omake
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
//As you can see, there’s a great deal of information and opinions on the latest omake released by LINUJ
//And I have...opinions ^^;
//TA was kind enough to point my attention to the work of livelifelaughlovenikeiyomiuri, who did a rough translation of the entire thing, so I understand the context now:
https://www.tumblr.com/livelaughlovenikeiyomiuri/704618326731669504/so-i-ended-up-hyperfixating-on-the-new-post-linuj
//You can read it yourself, but the gist is as follows:
Iroha and Syobai both survived the aftermath of SDRA2 and are still on the run.
Iroha is NOT really the Queen of Despair. She and Syobai are putting up the façade to make money off of the Remnants of Despair.
The two of them faked their deaths using Iroha’s art talents to make fake bodies that look like them. 
They’re still on the run from, presumably, the Kisaragi Foundation
//And you may wonder about my feelings on this Omake. Do I like?
//Honestly? No, I don’t. And for the exact reasons I listed above: basically nothing’s changed for them, they’re still in a bad situation and both of them are largely the same people. The narration even dismisses them as disgusting people.
//The most you can say is that we now know that Iroha hates Junko and the despairs, which...I mean, that’s good, but I think any rational person would.
//My problem with LINUJ’s writing is that he’s a fantastic creator, but he’s not a good storyteller. His characters aren’t allowed to develop most of the time, and when they do, it’s either for the worst or they die when they show any kind of positive growth.
//I’ve made my overall loathing for Chapter 3 clear, but this Omake really is a microcosm of the problems with his writing style as a whole: what’s the purpose of this story? What are we supposed to learn from this? Is it a joke? Is it setting up for something? Is it just to remind us that Iroha and Syobai are terrible people?
//That’s the thing too. TA put it best when they said that LINUJ makes all these characters, but he doesn’t treat them with the respect they deserve. They’re either stagnant, left to get worse over time or die. And when it comes to morally ambiguous characters, he feels the need to spell out that they’re bad people and that we shouldn’t sympathize with them. No room for debate or discussion, they’re just dismissed as bad people.
//The only exceptions I can think of are Rei, who at least managed to develop for the better and escape death, and Yuki, but we don’t know what it’s like for him after SDRA2. We don’t have any sense of his personality, just that he showed up to save Syobai and Iroha, and then peaced out seemingly forever.
//Am I old-fashioned for thinking this? Because I prefer stories that have character growth and development, where people at least make efforts to try and be better. Not that I can’t enjoy stories that involve enshittening characters, like Death Note or Breaking Bad.
//The difference is that there’s still a degree of change, of transformation, and still positive qualities to people like Light Yagami and Walter White. I can believe that Walt, while he becomes a vicious drug lord, still would never willingly harm his family. Light has an admirable goal, even if it’s clear he’s doing it for his own ego more than anything.
//That’s not the case with Iroha or Syobai. They’re not better, they’re not worse, they just...are. They’re the exact same kind of people they were at the end of SDRA2, and we just have a little more info on what they’ve been doing. No sense of progression beyond their locations and occupations.
//LINUJ has gone on record as saying that he has differing views on character from most people, that he feels that it’s hard for people to change their inherent natures. I can honestly see that from Syobai’s monologue in Chapter 4, where he goes on about how he doesn’t feel like people ever really change.
//This is, of course, total nonsense. Change is a part of life, but I’ll avoid going on a long rant about my views and stick to the world of storytelling.
//I accept that’s his view on people, but then I must ask, what’s the point of telling stories then? A static main character almost feels worse than a character descending into villainy, because there’s nothing to talk about. There’s no object lessons to glean, there’s no drama, there’s no messages, there’s no aesop, there’s no relationships to see unfold.
//If you’re not going to have characters or setting change, if there’s not going to be any kind of progression in anything, I have to ask what the purpose of your story is supposed to be. I don’t like stories that ultimately feel like a waste of time, and it hurts me because I DO like the Another series. I just don’t like the way LINUJ has written it.
//Honestly, now I’m dreading the other Omakes if this is the sort of writing we can expect. All I ask for is that we get SOME sense of progression for Yoruko or Nikei. ANYTHING AT ALL. It would be nice to see.
24 notes · View notes
bereft-of-frogs · 9 months
Text
✨ Fic Writing Review 2023 ✨
@aurorawest tagged me in this an age ago but there was always a chance (however slight) that I'd maaayyybe finish something else before the end of the year (I did not) so I held off. But! It's time for the 2023 review.
Words and Fics
103, 870 words posted
Technically only 1 fandom, but then like...3 subfandoms? (Star Wars: Fallen Order, Prequels/JA-era, and A New Dawn/The Last Padawan)
14 fics
1 ongoing WIP, 2 multi-chapter, 10 oneshots, and 2 chapters added onto my OC repository, 2 series
most recent drop: we are made of our longest days
longest: technically the whole of the dark ocean duology at 50,304 but also just part 2: to stand at the edge of the sea (25,752)
shortest: found a tape that was blank (1,392)
Top Fics by Kudos
closure, and the lack thereof (98)
omens and all kinds of signs (72)
with teeth, we've come this far (66)
(dark ocean duology) part 1: the deep sea is a haunted house (63)
(dark ocean duology) part 2: to stand at the edge of the sea (59)
and some love for the bottom 5 because my favorite is among them: 1. a shadow resides by night (13), 2. follow me into the endless night (16) 3. p.s.: wipe the salt off of my skin (30), 4. I feel like I'm borrowing all my time (33), 5. take in a breath, fill your lungs (34)
My fandom fic events in 2023
just the usual whumptober taking up most of my autumn
Upcoming Events and Projects for 2024
for 2024 I think I'm going to try out like a 'leapfrog' method, where I focus on finishing a first draft, then let that percolate while I work on the next first draft on the list, then backtrack for the second and so on...I think this makes sense. I liked focusing on one project at a time last year and I'm hoping that gets me to make progress on the 4-parter that I really, really want to write and keep putting off.
omens and all kinds of signs (chapter 3)
manipulation/hostage thing (?) (part 1)* - I really need a better working title for this, this is not actually describing what's going on
the haunting presence / serial (part 4)**
the haunting presence / serial (part 3)**
manipulation/hostage thing that turns into an undercover thing (part 2)* - god these working titles are just so pithy aren't they
the haunting presence / serial (part 2)**
the haunting presence / serial (part 1)**
omens and all kinds of signs (chapter 4)
We'll see where that brings us in the year....and if I get derailed haha. If I make it through this I have a sick!fic in development and a myriad other bullet points of vague ideas, inspiration lightning might strike on one of them.
Last word: I spent the first third of 2023 so convinced I would never write again and in a not-great place, to clear 100k posting on ao3 was truly a relief and sharing all of this with you all has been a joy. Thanks for being there and I hope everyone has a happy New Year!
Rules & Tags below the cut! ***(ok let's be real, you all know me, I didn't actually tag anyone because I'm a mess of social anxiety and I always feel like I'm bothering people with tags (even though I am NEVER bothered by tags, but I can't apply that to myself for some reason, in my own mind I'm just uniquely annoying, but we don't have time to unpack all that--) but anyway, I put the rules there and the summaries for the two mystery upcoming fics if you want to see those or reference the rules!
Rules: Feel free to show whatever stats you have. Only want to show Ao3 stats? Rock on. Want to include some quantitative info instead of stats? Please do this. Want to change how yours is presented? Absolutely do that. Would rather eat glass than do this? Please don’t eat glass but don’t feel like you have to do this either.
I am too shy to tag anyone but if you're looking for an excuse to post some stats and goals use this as an open tag!
That should probably be one of my '2024 goals' to get less shy. ah well.
*This is a holdover from the 'psychological' whumptober prompt, I started it in October but knew it deserved more time and energy that I could give it on a deadline. The sort of core of the first part is my take on a 'fandom staple': the Haxion Brood finally gets the jump on the crew and they get entangled in a plot that's perhaps unnecessarily complex due to the interference of a...like 'HR consultant' Sorc Tormo hires, who attempts to manipulate them into carrying out their dirty work. Part 2 (it's a duology again folks!) picks up a bit after the end of part 1. Because to get out of the part 1 situation they end up owing someone a favor, and the calling in of that favor sends the crew on an undercover mission to a super-secret Imperial construction project. Clearly still developing some stuff, I don't have a working title or a good way of summarizing events, but I have a lot of dramatic scenes and everything pretty well outlined.
**Ah, my four part serial killer drama that I have been saying I've been saying I was going to work on for months. Years. This is going to be my year, I swear it! 'Why are you writing it in reverse order' it just makes more sense to work backwards, and part 4 I have the most clear plot outline for. Yeah it's fairly straightforward in general, a mysterious serial killer stalks Jedi through 4 generations. Possibly inspired by My Literal Nightmare, aka 'someone is secretly living in your house' (aka phrogging??? I learned there was a term for it while doing research for nanowrimo, I just thought I was being paranoid and sleep deprived during an insomniac period a few years ago lol) (it's a long story haha). But yeah this mysterious murderer who seems to not really exist at all, and vanishes like a ghost for years at a time.
5 notes · View notes
cptn-m · 10 months
Text
One Piece chapter 1101 review
I'm very pleased to finally see full colour schemes for all the Vegapunks. Sure, we got a hint at their intended appearances with the vol 106 animated trailer, but I'm glad Oda found the chance to circle back around and give us his vision by his own hands, because there are some differences. Putting this next to the Strawhat outfits and environments on the vol 106 cover and you can see that Egghead is going to be a vibrant piece of work when the colour manga catches up to it a few years from now.
Despite the milestone colour spread, this is another transitional chapter plotwise, continuing to fill in the timeline as the present day looms. Maybe Oda really is just looking to show everything up to Sabaody and/or the present and is fine taking his time with it, but I can't shake the feeling that there's one last tragic twist to Kuma's story yet to be revealed. But even without immediate plot progression or huge reveals, this ends up being another emotionally impactful, as so much of this flashback has already managed to be.
Kuma's visit to Windmill Village ends up not being a huge deal in the long term, something done more to provide a cliffhanger than anything else. As expected, Kuma's orders have nothing to do with Luffy or Goa. But copout though it might be, it does give Oda the chance to show us a little more of Dragon's motivations and personality. I get it, the high stakes battle he's fighting, he can't afford to give the Government the leverage of using his child against him (as we saw with Roger and Ace, you don't even have to be alive for them to try it), and he obviously cares enough that he knows it would work.
What's interesting is that the conversation with Dragon happens in flashback, seemingly when they were in the area for the Grey Terminal fire. Interesting that Kuma has chosen, of his own volition, to check in on Luffy as he passes by. Does he see it as a favour to Dragon, who he can no longer contact, to check in on the kid while he has a chance? Does he feel the similarity between himself and the Revolutionary, both forced to keep a distance from their children, and visit Luffy as penance for not being able to see Bonney. And you would hope this development at least slightly dampens the number of people online memeing on Dragon for being a deadbeat or whatever. Probably not though. Memes are short and snappy and more fun to spread the nuance, even it becomes impossible to have serious discussions on places like Reddit because you can't tell what level of irony anyone's on when they seem to be experiencing the story purely through agenda and slander posting.
So, I initially thought I'd dedicate a section of this review to going back over Kuma's scenes in Thriller Bark and Sabaody and analysing his actions with what we know now. Obviously it was clear from the start that Kuma went into Sabaody intending to save the crew, but somehow I got it in my head over the years that Kuma's actions and intentions at Thriller Bark were more ambiguous, and that there was a chance he'd sincerely tried to take out the crew before learning more or changing his mind later. But then I rediscovered the scene right after Zoro's big moment where he says that Luffy has exceptional friends because "he's your son, after all… Dragon." So yeah, Kuma knew from the start. Oda knew Kuma knew from the start. There's no possible retcon or new motive to look closely at, just the same info we've actually had since 2008. I love these kinds of discoveries (or rediscoveries in my case); they're going to make the series so much fun to fully reread when it's done.
There are some things of note though. I feel very differently about Kuma asking Nami if Ace was really Luffy's brother having seen the conversation about Dragon's weakness in this chapter. Ivan would also mistakenly worry that there was a blood connection that would drive Dragon to do something rash when he heard they were brothers during the Impel Down arc.
Knowing that by this point on the timeline Bonney had already escaped does shed a little light on Kuma's willingness to toy with the crew and let them go, despite Moria deriding him as the only Warlord who follows orders a few chapters earlier. I wonder how differently things would have played out if he'd been put up against Luffy while the knife was still at his daughter's throat.
My main thought about Kuma at Sabaody is that Sentomaru doesn't seem like he's written to be as familiar with Kuma as we know he would be. "But no one knows if that's true," he says of the rumour that Kuma's powers send people flying for three days and nights, as if he couldn't have just asked at some point. When he calls Kuma out for attacking the Pacifista he calls him 'bear-man' instead of his name. But maybe the harshness is something he's putting on to distance himself, knowing what his boss is going to be forced to do to Kuma in the near future.
But getting back to the chapter at hand, I was caught off-guard by how upset I was when Kuma's letter was intercepted and destroyed. His message is simple but heartfelt, but you understand how much it would mean to a child still too young to understand why her dad isn't around and what's been done for her. Alpha's choice to destroy the communication is just so callous and unnecessary, far beyond what was needed to keep a hostage, and you can't help but empathising with how let down and abandoned the young Bonney must have felt. If anything, keeping her satisfied with the promise of going to the sea in the future in the letters must have made it easier to keep the girl under control. But Alpha, as the kind of person who'd take on this kind of assignment for the Government, just needs to be cruel.
I'm not sure what to make of Stussy's comment about free will. She's perhaps already gone into Government service, but she also gets to moonlight as an underworld boss, and obviously retains her loyalty to Vegapunk, given what's happened at present-day Egghead. What parts of this vibrant career did she choose, and which ones were expected of her as one of Vegapunk's successes?
It's heartwarming to see the locals and Conny come together to dupe the Government and facilitate Bonney's escape. The simple joy of getting to go outside for the first time in years is cathartic for Bonney as well. Similar to the fishmen trapped at the bottom of the ocean, Oda uses the absence of the sun as a symbol of oppression, and it didn't even occur to me how similar Bonney's indoors incarceration was until she was appreciating the sun in this sequence. No wonder she got so into her dad's stories about a liberating sun god. Whether you're a prisoner, a slave, an underclass, a hostage or just unwell, the sun is freedom; its absence, chains.
I actually don't love what Bonney is able to do with her fruit at the end. It feels too extreme. Ageing like a particular person? Fine. Getting super buff or anything else a human could reasonably achieve in a lifetime? Yeah, great. But I don't get what the power is drawing on to warp her appearance that much. And while she was kept conveniently unconscious (fainted because of bugs) for the Gear Five sequence in the lower lab and blasted away before the transformation in the upper one to keep her from recognising Nika, she did personally stop Luffy from using Gear Three against a Pacifista near the start of the arc, so you'd think there'd be some kind of conversation to be had there. Could be that she was just too distracted thinking about her dad to connect the dots at the time though.
But weird power-releated stuff aside, it is immensely satisfying to see Alpha cop it after what she's done. And to see Bonney win her freedom and take to the seas like she always dreamed.
I think the flashback is nearing its end as we close out the year and start exploring volume 109, but there's still this gut feeling that there's one last stinger or final bit of info we haven't been shown yet, maybe relating to the moment Kuma fully loses himself. But even if we're just taking it slow filling in the time up to the present with Kuma's perspective of Thriller Bark, Sabaody, protecting the Sunny and the Reverie, Oda's proven here that he can still make low-plot chapters tug on the heartstrings, cuing up a quick but effective combo of frustration followed by catharsis. Very much looking forward to all this pain and suffering and emotional build-up coming to a head when Kuma arrives at Egghead in the present, presumably in the new year.
Wordpress!
2 notes · View notes