#and then all the new info developed with the Progression of the chapter so the reader was able to figure it out this way
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borathae · 1 year ago
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I love the fic as it is, pls don't get me wrong!! It was an amazing read, i consider it a holy grail fic. There were just some instances in MV where there were jumps in the order of events at the start of the succeeding chapter. I'd be like what, did i skip a chapter? Why are they doing this all of a sudden?? and then i'll backread the previous paragraphs in case i skipped over some details. Like in Deliratio, i was so confused at what was happening because so much new info was thrown towards the start, but i couldnt understand how those came to play after what happened at the end of Avenir. Eventually it made sense but i feel like it disrupted the flow of the story and left me confused at times
Aaah so you meant the timeskip I did okay okay I get it. That was a choice of mine and should have left the reader with a little bit of "Wait what is happening?? What about Yoongi??" as they slowly figure out why OC is the way she is. So I achieved what I wanted to achieve ohohoh 😏 thank you for telling me, I feel very proud of myself about the time skip now that I know it did what I wanted it to do 👀
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llamagirl28 · 6 months ago
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Hello folks! I'm back with good news!
First off, let me get the development update out of the way. These past months writing has been difficult due to health issues regarding my hands, but I've still managed to get some work done and make progress on the demo. The updates have been Patreon/Kofi exclusive so far (since they have early access perks) and I've been waiting for content to build up for a public release. Now, I finally bring you something to sink your teeth in!
I also wanted to let you know that I've read the feedback you left me and I've taken it all into consideration. I have made plans for changes, some major, some minor, but I've yet to implement them. Here's a list of the future changes:
I've received feedback that chapter 4 feels slow, overly-descriptive and filled with scenes of tasks and chores; looking back on it, I do admit I've gone overboard with these things. I'll be cutting down on superfluous bits, altogether removing some scenes or changing them into something more interesting and relevant.
Also regarding chapter 4, as well as 5: I've...info-dumped quite a lot, and it slows the pace. I'll be going over the game and try to spread out information better, or withhold it till later.
Guinevere will be introduced earlier, in chapter 3. Really excited about this change :)
Instead of having one main trait for Mordred's dragon friend to choose from in chapter 2, the option will be between four archtypes. These will allow me to better flesh out the character (I've found the current system restrictive and one-note). I'll elaborate more on these new choices when they're added (which I've started to work on) but know that they incorporate the existent personality traits. This change will also come with not just edited, but entirely new scenes featuring the draconic companion.
Adding an alternative route to showing Elaine around in chapter 5, so Mordreds not interested in her can still do something fun
Alright, now let's talk demo update!
What's new?
More of chapter 5 (it's a big one)
Greet the wedding guests. Reunite with Nimue and catch up, meet Merlin for the first time
Talk to, insult, or ignore Galahad
Get on the dancefloor! (with a RO or friend of choice!)
Edits made: some bits of Nimue's conversation in chapter 1 have been reworked and a new dialogue option has been added, a couple of edits done to Morgana's first POV in chapter 3
Demo link:
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exilethegame · 2 years ago
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Chapter 5 - Part Two Release
Hello everyone... it's here. It's finally here! Chapter 5, pt. 2 is now out, and is 250k words of new content, meaning The Exile is now over 1 million words!
This release was... rough, to say the least, but it's all in the rear-view mirror now, thankfully. As some of you may know, this is the final chapter of the public demo. I'll make a post later on detailing what the future development of The Exile will be, but for now I just want to take in a deep breath and relax (as I fix what inevitable bugs pop up with release, that is).
Avg. Play length: 114k -> 135k Total Wordcount: 818k -> 1 mil
Some Notes:
You have to replay the entire game. Your old saves won't work. Please, for the love of the gods, do not use them. I know it's tedious to replay the entire demo sometimes, but the new release will not work properly otherwise.
I HIGHLY recommend saving at the beginning of when Esmerelda goes to visit Marcelle, or where the old demo ended. This is because when I do bug fixes (and I will have to do bug fixes), all saves that were on the file I updated cease to work properly. Saving at the scene with Esmerelda is the closest to the new content that you can save w/o having to worry about losing your save progress frequently near release. (Though I will update Chapter 5, pt. 1 at some point)
DO NOT spread info you got by code diving. Please and thank you! :)
Preferably send bugs + typos to the Discord. Otherwise, feel free to send them here! Also, keep an eye out for broken symbols next to choices! (It would help if you tell me what chapter it's in as well :))
There are two versions of The Exile on Dashingdon. The right one has [Current] next to it. The reason there are two is b/c for some reason or another, I couldn't get into my old account, and I couldn't reset the password, and it was just... a whole mess. So I couldn't delete the old demo when I uploaded the new one on my new account. Just keep this in mind if you're trying to look The Exile up right into a search engine as opposed to going through links on the Tumblr or Forum!
Play Chapter 5, Pt. 2!
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frenchkanna1808 · 18 days ago
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Why chapter 3 was a enormous let down and the possible negative impact it might have on the rest of the game
I remember after finishing chapter three one how exicted I was, how deeply impressed I was with the banquet and the qtaro development. And I mean I wasn't the only one, again and again I had seen so much praise about chapter three and how awesome it was. How great midori was as a villain (my like idk how many words analysis about him is very much explicit of that), How amazing qtaro development was, and mainly how great the banquet was, and I had seen the claim around that 3-1 was as great or even better than 2-2. And so I had decided after the hype fell down a little to play yttd again with friends, and that when I realized, god , wait, chapter three is like, extremely mid. I played the entire chapter 1a and it only got to the heights of 1b. I at first couldn’t tell what was wrong with the game, why did it feel so disappointing? And after a while I have finally looked back at the chapter, and yes this chapter is not only extremely lackluster but also a very bad prediction for the future of yttd if 3-2 is written the same. So here in this long french analysis I will discuss the main problem of chapter three the absolute shit characterization of almost all the characters. But also the destruction of emotion route and the crazy pacing
Hi like always, I’m frenchgremlim, I’m the french kanna fan I write stupid essays on yttd from time to time, this one will be compared to some of my others quite negative. But I will try as hard as possible to be an objective critic. This isnt meant to attack any fan of any character no any fan of yttd 3-2, I just want to discuss a possible problem in yttd writing that personally scares me for the future, this topic was one I brought up a lot in many post, if you have seen any of them then well you will already know some of my grievances with chapter 3. So with all my love thank you for reading this, lets start!
THE GOOD STUFF
Chapter Three 1 definitely has many great points. First off, the plot progression is pretty great, we get ton of infos on asunaro, on ways to escape and clues about the hades incident. Midori was a blast and bullying him became my favorite pastime. The dummies were an amazing concept (remember the word concept it will be important for the rest). Despite me disliking ranmaru deepy his development was interresting. THE QTARO DEVELOPMENT WAS CRAZY GOOD, for the first time I got to be justified for being a qtaro fan since chapter 2. Keiji had ton of development in this chapter??? that is very rare considering how much of a stable character he is troughout the game, his relationship with sara is really highlighted and I think thats great. Gin stays the most consistent character in yttd and despite normally being something I dislike in a game I think it makes sense considering gin is pretty much sara anchor in reality in both routes. The obstructors were an amazing idea and I think, adding new mechanics like that truly freshen up the game. Also shin ai is litteraly one of the best idea ever and maple too. And of course the banquet was a thrilling nerve wrecking experience with so many twist and turns that truly got your blood pumping……. Thats my praise for chapter three, the thing that doesn’t make it outright bad but correct. See how I mentioned a few characters by name, but not all, you can pretty much count any of the other either barely present or useless to the narrative. Which will lead me to my first point, the absolute character waste that genuinely every single yttd character going from the least worst to the worst (if you know me you know who will be last).
AN ENSEMBLE CAST IS AN ENSEMBLE NOT SARA AND HER MINIONS NANKIDAI
MAI AND KURUMADA
okay so I will start with them because funny enough new characters have better characterization, than actual character we knew since chapter 1. If I had a word to describe both ami and kurumada it would be good but lacking. Let’s start with mai, I think mai concept of her starting has a sort of traitor and then becoming a true ally is very good, same for kurumada startinga s a heartless asshole only caring about himself to him literally on the ground crying that keiji doesn’t cause the doom of the other dummies. Overall Mai and Kurumada have the strongest character out of all the dumies and are truly multi layered characters. Mai is depicted as a fake idol like girl who hides herself behing the pop like smilling persona (inverse of shin) to hide the fact that she is terrified but can also be a cunning manipulative person too. She truly wants the best for others but is terrified that she might die and would do anything to survive. Kurumada is a brute, he acts like a bully toward the others, act heartless and values himself over others, he has a sort of superiority complex and rejects affection. But trough the power of the bucket, kurumada starts to warm up, and he starts truly caring about the others. He starts devaluing his life after getting destroyed by maple. But in the end he was the only one of the surviving dummies wishing not to be brought back but avenged. Both have interesting dynamic with their pairs and overall importance on the narrative, something that can’t be said about all dummies. Why lacking then. I think kurumada and mai still suffer from what I will call the dummies problem, they feel like there is so much like missed potential its crazy. Seriously we had like one scene where kurumada learns to warm up to kanna, thats it, it feels like we had the basics but it was very rushed. Which is a shame considering THIS IS THE THING THAT MAKES KURUMADA CHANGE AS A PERSON. Mai has less of this problem I think, but still she has no relationship with like anyone in the group except qtaro ( I still think in logic route we should have had the obvious parralele between her actions and like keiji/shin actions it feels like wasted potential) But again this is a flaw that is ommitable since reminder the characters are well written despite being rushed. What isnt forgivable is that kurumada has no relationship at all with shin in logic route, its clear that nankidai envisioned emotion route kurumada before logic route kurumada. Overall I think the pairing system was terribly done for some characters, which is apart of the overrall dummies syndrome.
But lets take a look at the other dummies where my praise will quickly end.
ANZU AND HAYASAKA:
I am deeply sorry for anyone who is a fan of those characters, but I need to be objective, anzu and hayasaka are the most nonexistent characters in yttd. I complain about the lack of kanna content, but the absolute uselessness of those two is crazy disappointing. Remember how I described mai and kurumada, full rich descriptions, what is anzu character. She is a dumb clown girl, thats it there is nothing more. And the problem isnt that she is a simple character on paper, because for example mishima is quite a simple character, its how nankidai decided to utilize them. Lets start with anzu because I think she shows off well the problem, what does anzu do during the narrative, when is she useful, not even like talking about like puzzles or stuff like that kanna also doesn’t help that much, I mean overrall, what is the goal of this character. A character can be a bit flater personaility wise but he has to HAVE A REASON TO EXIST EXCEPT FILLING IN THE BLANKS.
Why was she paired with the yabusames, because reminder all the dummies were paired with a human for a reason, sara with ranmaru because of joe, keiji and hinako because they are edgy emo dyed hair dodgy person, kurumada with greenbling because he has one of the highest percentages while they have some of the lowest, hayasaka because he is similar to mishima with gin. Anzu was paired up with the yabusame, because she had to be paired up with someone, she has NO relationship with them, isnt a contrast isnt anything. My problem with anzu is that she is a a boring character because they did NOTHING WITH HER, she feels like an C rated anime girl in the fucking cast of death note. And no I’m not saying a nice person is boring not at all kanna is my favourite character of fiction, what I’m saying Is that creating just a nice girl is a problem. If we go to hayasaka its the same, which is even worse because hayasaka IS TIED TO THE NARRATIVE. I would say haysaka is more plot interresting but his personality is so boring that it doesn’t help at all. He is just clone non chad mishima. They can die and it will genuinely almost affect nothing at all(which is also a problem the death problem). You get surprised when they actually talk because you had forgotten they existed. Thats how I will define the dummies problem, it feels like the characters were added but had very limited impact in the end, because while it makes sense for asunaro it doesn’t make sense for the cast, why add characters if they have no meaning, thats just bad writing.And why does that piss me off, because you could have done so much more. Remember the mishima comparaison? Mishima is the most good guy ever made but how does he shine, by his interractions, he is a light of joy and good and shines from how kind he is towards others. He’s a bit silly but his unwaring kindness and undertsanding is what makes him a compelling character. Especially I contrast with brooding characters in the cast. ANZU COULD HAVE BEEN THAT. I think especially in logic route, anzu isnt the brightest light bulb, but she can shine in her unwaring compassion, her passion is making others laugh as a clown. While she isnt the best and can sound awkard she tries her best for others, because thats whats right to do, despite how much she is scared. After keiji gets coffined, anzu goes to see keiji in the coffin and tries to cheer him up with the worst joke ever and it makes him truly laughs from how bad it is. Reko see nao painting and gets depressed about it,feeling like she was able to save nobody whether her brother or lover, anzu decides to show her some epic clown skills and absolutely fails, reko laughs finding the kiddo endearing. After alice discovers that midori had hanged out with reko, he wants to destroy him and get filled with rage but anzu tells him to do the breathing exercises she used to do before any performance. Anzu could be used as this idea of childlike kindness a little light in the dark of the group especially in logic route. She can still be a fail girl clown make her bicker with kurumada more, make her be so impressed by how calm mai is, make her despize ranmaru in logic route, make her a dumb kid with tehir cool aunt/uncle with the yabusames. MAKE HER EXIST. SAME FOR HAYASAKA, hayasaka is supposed to be a straight man type character make him even more of a loser, make him silently judge the crazy ass people he is with, do his development litteraly not Five minutes before his death. A character being simple isnt a problem, what is a problem is not using them to their fullest, and for me in the state that they are in currently anzu and hayasaka are bad characters in term of the narrative.
SHIN
Okay so shin isnt a character in chapter three, he’s just there, I’m putting that low because he is a main character. The problem with shin being a bot, is that we just left one of the craziest chapters for him to do nothing, I understand him being stunned by midori and stuff. But I still think this is quite a letdown, especially for the obvious parralels between him and maple almost never being utilized. You can tell nankidai didn’t have the time or want to do much with the guy, which is bonkers considering THIS IS THE CHAPTER WE MEET HIS ABUSER. Then why isnt shin lower? Because shin is the type of character to have development throughout the story, who has a continuous storyline etc, which means that even though he didn’t get anything special this chapter next chapter he will get it. Its not a case of actual waste of character ,its more so, putting the character in the drawer for now. I am not scared for shin writing because he will always get something and always had something. Which makes is non importance in chapter 3-1 not that bad
KANNA
OKAY SO I WILL TRY TO NOT BE BIASED. Kanna characterization disappointing me In 3-1. As the biggest kanna fan, I think nankidai doesn’t care that much about her character as an actual protagonist. This one will be a bit longer but to explain why it was bad I need to do some sidenotes.
Sara is the protagonist of yttd, and keiji and gin are deutarogonist (idk how its written forgive me I’m french, please tell me if its badly written). Sara throughout the story goes trough many changes and developments, while characters like gin and keiji stay pretty much the same the whole story before 3-1. Sara main development is her living with the grief of losing joe and her importance in the group. While keiji is this morally grey, in the end bad person because of his actions guy, that still deeply cares and wants the best for sara, but what he does for her like putting so much responsibility isnt good for her in the end, it creates this codependent dynamic where keiji wishes to protect sara but in the teaches her how to be like him despite him wishing the inverse. Is keiji a good influence? A bad one ? I would say a bad one, but does he care for her? He sures do, and would do anything to protect her. Why am I going a tangent you might say, because shin and kanna are the mirror to keiji and sara. They are in the end the same. Kanna is a direct parralel to sara story wise, which is why I think if the story was twisted the point of view would be either shin or kanna. Kanna is the emotional core of the game, the soul I would say even, her development has a character is the deepest and most complex. Going trough hell, wishing to die to then deciding to live not herself yet but for the people that loved her, Kanna went trough some of the worst events out of the cast, litteraly everyone she even remotely liked or was friends with dies. And yet she decided to stand, for them, for their wishes, that makes kanna the most emotionally strong character in all of yttd. Because compared to sara she had almost no help and was left to her suicidal tendencies. Kanna represents hope and bravery in its purest sense. Thats why kanna is the soul of yttd, she litteraly made shin realised that he could care about others again. But despite all of that kanna was always in the shadow of someone, lacking self worth and self confidence feeling the need to be protected by others, hiding behind shin schemes despite how dodgy they were. Shin was her shield, and now he is gone, and kanna has never been more alone than now. Two people died for her, she hates herself and wishes to go seem them deeply, but she has to stand up for them. And what do we get for chapter three!!!! One scene. Thats fucking it. Okay maybe a little bit more but like god its bad. Kanna is implied in one scene that she doesn’t understand why shin would sacrifice himself for her, which implies that she doesn’t understand that people could love her, which could imply that in general she doesn’t get why either kugie or shin did this for her. COOL ONE IMPLICATION. And like if you read the scene where she says that she will like be epic for them, its implied that kanna doesn’t feel better and is still very much suicidal she still hates herself, kanna doesn’t think she can live, but she has to survive for them. Kanna is implied to be in survival mode more than having hope to be outside. OKAY COOL.
Now I have a question, why does for kanna we have to acively search for her to have any actual development and like relevance, while for other character its more laid out. Why does sara get a scene where we see her change mentality after seeing the joe ai, while kanna GETS OFF SCREEN DEVELOPMENT. IF THERE IS ANYTHING I HATE ITS OFF SCREEN DEVELOPMENT. WE SHOULDN'T HAVE TO GUESS A REASON A CHARACTER CHANGED. Plus kanna is a victim of this almost all the time, which is why people call her flat or not as interesting as shin (I heavily disagree I could write so many pages about her). Kanna is a character which is made in subtlety, which isnt a problem, what is a problem is that she is perhaps the only one. Kanna like I said is a very important character for both routes and yet she is barely treaten has a main protagonist, she is a sidekick, and thats a problem. Because of that her individuality and complexities are not explored. For example I think kanna has many many actual flaws that are barely treated in the narrative, she is far from a perfect kind person, but never tackled on. Kanna is a character that not only never gets a W but also get no breathing room. THIS IS THE FIRST CHAPTER KANNA IS MORE PROACTIVE AND YET WE DONT SEE HOW HER. Yes there is some things that show that, but again its not protagonist level of development, it feels like non important side character development for a character that shouldn’t be that. Kanna SHOULD be a protagonist of yttd, and should get finally her chance to shine instead of always being in someone shadow. I not making pessimistic claims right now since the last chapter isnt out, but I’m very much not hopeful about how nankidai will handle her #challengewriteafemalecharacterwiththesamerespecthasamaleone.
ALICE AND REKO
I Have already written many post about this, but post chapter 2-1, Nankidai had no idea what to do with yabusames, they havent had any actual interresting impact except from lore in any chapter. They become background character especially after nao death. Despite being actual game changing choice, alice and reko are useless to the narrative. WHY? Because nankidai had decided to get them killed by sheep boy, and since nankidai clearly wrote emotion route before logic route, in emotion route he had no idea what to do with them so the became npc’s. Alice relaionship with cast has not evolved from chapter 1, and reko became just one of sara goons. I think this ties into another problem, the emotion route problem, what should make emotion route compelling the character which is supposed to represent it, kanna and the emotion route based choices, but since kanna and the other yabusame gets zero content, emotion route seems like the least interesting route. Because nankidai was more lazy doing it which is a clear problem. That affects the yabusame heavily, sicne he had no plans with them past death. Thats why they are static. Its also linked to another problem which I will mention later. But yes nankidai simply doesn’t know what to do with them, which is especially worst for alice a character that is LINKED TO THE ENTIRE CHAPTER. I think its not only a waste of alice and reko, but also a sign of favoritism. I think nankidai simply cares less about complex ideas for emotion route, I will perhaps write in another post all he could have written interesting for emotion route. Now lets get into THE REAL STINKER OF THE CHAPTER.
NAO EGOKORO: HOW TO MESS UP THE MESSAGE OF CHARACTER
What. The. Actual.shit. I have no words except from that. This out of every charcater bothers me probably the most and actively pisses me off. Imagine writing a character, a female character who was shown as capable and strong despite being an emotional person, imagine creating a character which showed the defiance of asunaro, the fact that yes despite their overwhelming sense of control and power, that there was in fact a way to beat them at their games, imagine writing a character that fought against adversity and had the only canonical route where despite all their wishes that character won, imagine creating a character with a doomed fate which is in direct parallel to another character and shows why he somewhat has the right to be scarred, imagine writing a tragic story about a girl who was only brought here to suffer and be a tool for the progression of A MAN in the canonical narrative, imagine writing a character who entire existence was a tool for asunaro and died because of them, imagine writing that the floormasters consider her useless and non important because she isnt some holy participants, imagine writing that. Okay so imagine that after this poignant ending you decide to do another chapter where you mention her 1 time in a non essential dialogue. THIS IS INSULTING. Because what this honestly says is that, yes nao life truly was unimportant, we get references to greenbling death in the chapter, NAO DIED LIKE THREE HOURS AGO. THIS MESSES UP THE ENTIRE MESSAGE.
This feels like nao was some kind of rug, that when not needed could be trhown out, was her death just shock value, was that the goal of her character. I wanna remind that yes nao was only brought to boost mishima percentages, which mean she was only a tool for another man progression. THERE IS SO MUCH META POSSIBLE COMMENTARY ON THIS. Asunaro who uses children and women as toys for their own goals, that they will throw out when not needed. But instead the fact that nao was completely forgotten just deepens this idea that yes in fact they were right, she was unimportant, and thst deeply isulting I think. Why does every chapter mishima comes back while we get no mention of nao. Why is there a clear focus in this game about more stereo typically strong stoic figures, isn't this entire game about the conflict between emotion and logic. Why does characters like kanna and nao representations of the conflict get zero content. Characters like kanna and nao MATTER, they are perhaps some of the only representation of empowerment that people like me can relate. Because I will be truthful, logic route is in fact not the good choice, not in narrative standpoint (logic route is awesome for the narrative for sure), in a moral standpoint, its an extremely good idea of course. But the message of the game is that in the end its wrong, it’s a wrong choice to act or pretend to be an emotionless logic based robot, keiji is in the wrong, shin is in the wrong, midori is in the wrong. Whats the point of a moral dilemma if you don’t talk about it from one side. THEN WHY DOES THE CHARACTERS THAT REPRESENT THE INVERSE GET ZERO CONTENT. I think nao disappearance is not only one of the most disappointing things in all of yttd but genuinely gets me scared for the future of yttd themes.
Now that we finished every character, you may wonder, why, why is this chapter characterization so bad? What even happened? Ill tell you what happened, there is two reason everything went to shit and let me list it here:
THE SARA PROBLEM OR WHY THIS CHAPTER PLOT FOCUS IS ASS .
YTTD chapter three was way more plot focused than any of the chapters I would say, and honestly thats great for the narrative, if only it was done well. Remember my speeches about the characters about how like 60% of the cast is useless to the narrative, characters we know since a while, why do characters have no development, why does the dummies gets jack shit to do etc. Thats because of one thing, this chapter prioritized PLOT over CHARACTERS. And how can I claim this, because most scenes are sara and her doing everything. This chapter wasn't really about her, at all even, yet we have focused more on her reactions to the events that literally any characters. Chapter three at least half of it shouldn't have been sara focused. You might say what are you on about french? I’m gonna explain. I wanna state some example to show my point clearer, the reveal of why non candidates were brought here, why, in the flipping heck is sara the charcter in particular they choose to only know that, to have the big emotional scene, why especially in logic route, why?????? Yes she knew nao, sure thing, yeah she knew kai, but she wasn't the only person that knew them, sara didn’t even like mention nao almost the whole chapter, you want me to buy some emotional ass scene, for a charcter you barely even cared about showing in the narrative. I could think of a million characters who knwing this would flip out and have ACTUAL CHARACTER MOMENTS (kanna, reko, shin when he would learn that they brought kugie only to die which in the end CAUSED KANNA TO BECOME SUICIDAL AND DECIDE TO KILL HERSELF, GIN).
Another example the final scene where sara presses the button to get rid of midori that scene feels so empty, it doesn’t feel like a revenge or anything, midori has no emotional connection or link to sara, it doesn’t feel deserved, why out of everyone of the cast, why is midori getting killed by the person who he hurted the least. It feels like yeah sara the protag so she has to do it, it doesn’t feel cathartic because the characters that deserved the most to get this final bow didn’t get to get it. IM PRETTY SURE ANYONE IN THE ROOM COULD HAVE PRESSED THE BUTTON AND IT WOULD HAVE BEEN MORE EMOTIONALLY DRIVEN. I wanna discuss emotion route sara in particular, sara isnt as interresting as before in emotion route, since now she is healing and is closing her arc, which means that compared to logic route you don’t really have this want to see her arc which make scenes that should have been about other characters feel even more flat. I am not saying we should stop having sara as a protag no no of course, my problem is that we have seen that sara can work as the protag while focusing on other characters drama.
Example chapter 2-1, in 2-1 the focus is on reko and alice, and yet sara still has conflicts for herself, but they don’t seem to overpower the narrative. This intense sara focus destroyed the other characters screen time, and caused a lot of scenes that should hav been more impact to be less impact. Sara story in emotion route should have been the keiji stuff an ranmaru stuff mainly(and the whole logic route sara becoming crazy stuff too), the whole conflict with midori just felt like it was created only for the narrative. NOW I CAN FINNALY COME TO MY POINT. The sara focus was because yttd decided to focus more on the plot progression that character driven story, thats why sara does everything, thats why the characters have overall less to do. And imma be honest I did not come for yttd for the plot, people love yttd because of THE CHARACTERS, why do people play logic route, because they want to see shin evolve and sara too, why do people save kanna to fullfill shin wishes and save a kid they care for, what most people play yttd for is not the plot. YTTD IS A CHARACTERS DRIVEN STORY, characters not character. I genuinely don’t give a flying fuck about the plot if the characters are non existant, a bad plot can be carried by good characters, but a good plot will never carry bad characters. I know we are getting closer to the end, but yttd always had that balance between action and character moments. But I don’t think its only the direction of the story that is faulty. ITS the:
PACING
YTTD CHAPTER THREE PACING, wow we met this new guy midori, WTF REKO DEAD, anyway who cares lets move on. Thats it thats the pacing. THE CHAPTER IS WA TOO FAST. We go trough plot points so quiclky, we randmoly see reko/alice die then nothing, they don’t exist anymore, characters the cast know since the beginning, again for the dummies its logical, in a way, they don’t really know them, plus they are robots. RANDOM AHH REVEAL KANNA AND SHIN ARE ACTUAL SIBLINGS THEN NOTHING, NO MENTION, NO ACTUAL IMPORTANCE TO THE ROUTE, this only felt like this was added in for plot for logic route so that we know in advance that shin and kanna are siblings. The dummies just die at the end of the chapter in five minutes, qtaro dies in five minutes then the chapter ends. How do you want us to feel emotional weight for a character dying if you give us no time, joe death is one of the most viceral death because its slow and painful to watch, while if he died in chpater three he would have just exploed for shock value. Shock value thats how reko and alice death felt like, just that. Sara figuring out the whole participant thing, shock value thats it. The pacing is just horrible in this chapter so much so that I had actually forgotten kanna and shin were revealed to be siblings at the end of my first playtrough
CONCLUSION
I don’t think chapter three was bad per say, half of it was amazing truly, but the other half was incredibly disappointing, the whack characterization, the horrible plot focus and the pacing are terrible. Emotion route suffered the most because of this and I think on an objective standpoint is the worst written route (i’m the biggest emotion route glazer but like I can’t lie on how bad nankidai fumbled). I still love yttd and am full of hope that chapter three two will be the most amazing thing ever made, but I am scared of dissapointement now, I hope nankidai comes back to his roots wirting like chapter 2. If you like loved chapter 3-1 then honestly I wish I was you, I don’t like being dissapointed, I don’t like being let down, I am not critiquing from a place of hatred but from a very passionate fan, I know my opinion is pehaps not one of the most shared but as a fan of yttd for so many years I think we need to open our eyes to flaws. Perhap chapter 3-2 will fix everything I say and I hope so, I hope this post becomes outdated, but if it doesn’t then it would in my eyes truly ruin yttd. It won’t change chapter 2-2 changed my life and that kanna kizuchi saved me from a lot of dark times.I love yttd and i belive in nankidai and that why as a fan we shoudl critic his work
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duplicityvn · 10 months ago
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Welcome to Duplicity!
Below you’ll find links to tags and the new itch page (once part 1 releases; tags will be added as they’re posted). You’ll also find some general information about the game and what to expect from here on.
As per usual, this is a yandere game with dark themes and twists. It will feature an optional NSFW toggle, and it is not safe for minors. Minors DNI with this blog or the game.
Game development, art, & writing: me, @indycinders
Draft editing and Ideas Chief: @winndycakes
Game Summary:
It’s been several years since you’ve been home, and a lot has changed. After failing to meet the strict deadlines of your former publishing house, your contract was terminated and you were left to fend for yourself. Once a prolific and popular author of romance and adventure stories, you’re now forced to move back home to live in your best friend’s apartment as their roommate. Struggling to figure out the next book in your series, you’re faced with many life-changing events, such as having to go back to work a customer service job you thought you’d left behind.
As you navigate this new chapter in your life, you’ll meet friends, old and new, and perhaps finally experience your own romantic tale… Just don’t trust everyone you meet.
Art/Important Info:
Griffin Profile, Shipping memes
Tris Profile
Tag List:
#duplicityvn - general tag to encompass everything
#duplicitydevlogs - tag for dev-specific posts like progress and updates
#duplicity asks - tag for asks submitted to the blog
#duplicity griffin - Griffin specific tag
#duplicity tris - Tris specific tag
#duplicity taipan - Taipan specific tag
#duplicity dell - Dell specific tag
#duplicity nina - Nina specific tag
#duplicity savoy - Savoy specific tag
#duplicity riley - Riley specific tag
#duplicity melon - Melon specific tag
#duplicity mags - Mags specific tag
#duplicity all - general tag when everyone is involved in one post
#duplicity lore - tag for lore related to characters or settings
#duplicity AU - tag for AU posts and some silliness
#duplicity memes - tag for memes/silliness/etc.
Here’s some potential questions I might get that I’m proactively answering now:
Why was the old blog deleted?
-I had a bad experience in the community and wanted to remove myself from it completely. I also had no idea where the game direction was going. Honestly, it started out with me wanting to make a yandere game with no understanding of what was going to happen really.
Why are you continuing with Duplicity?
-Duplicity originally stemmed from vague ideas about a horror romance I had started writing three years ago. Really, only some of the character names were similar. Once I started to feel like I wanted to come back and resume with development, I knew it needed a complete overhaul. So I went back to that old story and started piecing it together so it would work for a visual novel!
What changed and what can we expect?
-In the original demo, the game’s MC was around 20 years old. This has changed to player preference of anywhere between 25-30. Why? Because I’ve been wanting to see older characters in yandere visual novels, and just in VNs in general. I also don’t feel comfortable writing younger characters anymore. The characters’ ages will change depending on yours as well, which will be explained later. The only characters who have set ages are Mags and Melon.
-Speaking of characters, Sophie is no longer part of the story. I didn’t think about it at the time but I don’t want a minor to be included in this story when she’s not directly related to anyone, like a sister or a niece or something. In her place are several new characters: Nina, Savoy, and Melon.
-The game will be released in 3 parts instead of on a day-to-day basis. Part one will be mostly introductory but lengthy, part two will probably be the longest, and part three will mostly be focused on the endings of each route.
-The game will have more than just Griffin’s route. There are currently 9 endings I’m in the process of planning.
-As of the publishing of this post, everything previously known to the game is no longer canon, except for a few things.
What kind of asks can we send?
-Asks pertaining to the game and its characters and settings are all completely fine. In fact, it’ll probably help me develop the characters even better.
-NSFW asks are allowed! While there might not be NSFW in the base game (still juggling around the idea of a paid NSFW version), I am happy to write little fics if people are wanting them. I love writing, give me prompts!
-Hateful, derogatory, or other such topics that are sent to this blog will not be tolerated nor published. I wish to promote a safe space for everyone, and I won’t pay attention to any negativity.
-Silly and nonsensical asks are also allowed if they aren’t negative in context.
Alright this was long lmao but I hope it encompasses the general idea of what to expect from here on out! I’m not putting myself on a publishing schedule and I will update as frequently or as little as I do. I’m an anxious bean and can only do so much.
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nyehilismwriting · 5 months ago
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Hello, I hope you're having a great day. I know that you have a lot on your plate and you've told us that progress on the game is slow and that's completely fine and valid. We all have priorities, different kinds of responsibilities and just life getting in the way in general in our everyday lives. I was just wondering how the development is going after that amazing last update.
Sorry to be asking you this, no pressure to answer this ofc I'm just curious and I didn't find any new info when scrolling through your blog I have no clue how to navigate Tumblr search either so I just cme across the fundraisers you are helping promote and no game related info/update.
hello!! I'm glad you enjoyed the last update<3 the next one stands at around 46k words currently, still with a lot of work to be done - progress is slow, but steady! I've changed jobs and moved cities within the last couple of months which has thrown things off a bit, but now that I'm settling in again I'm hoping the pace will pick up again. depending on what I get done, the next update might be another part-chapter, with the third and final part coming out when it's done, to keep you all from having to wait too long for new content, but right now there's a fair bit to be done before any of it is presentable:-)
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omorimodreverie · 7 months ago
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Reverie Devlog - 2024 July - CHAPTER 4
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Overview
It has been a while since the last update since before the release of Reverie Chapter 3, so we finally are making an update on what happened in the past 3-4 months.
What’s with the Inactivity?
First, let’s get the reasons for our inactivity (at least to public) out of the way:
Chapter 3 released around April-May, so that period would be redundant to cover in a Dev Log in that time period.
Around the same period, some people have had high school finals (like in my case, Stahl writing here), or college exams. 
Despite that, there has been steady work done in the background by others in the team. The past few weeks have also picked up in activity as well, so things are moving in a positive direction.
Chapter 4 Info
Area
As it’s no longer a much secret since it's been speculated since forever ago: Chapter 4 takes place in dreamworld. The next area involves 1 major area, Sweetheart’s Castle; and 2 minor optional areas, Pyrefly Forest and Metro Depths. This info is relevant to development, as it changes the development process quite significantly.
The obvious benefit is that many assets can be reused and modified, especially for the castle. What will be done with it though, we’ll leave up to speculation. This applies to tilesets, maps, and even some sprites like enemies, leading to far less workload than Chapter 3 had demanded with the real world.
Gameplay
Gameplay wise, this will be where the “mid game” should start ramping up, so difficulty would start spiking here as well compared to base game. Normal mode would still be accessible for most players, but Hard mode would get more aggressive in terms of mechanics, and start to really pose a challenge. Regardless of mode, both would really push for players to learn emotion mechanics properly (I mean seriously, some people still played the entire mod without using emotions at all???).
For a rough overview for what’s coming gameplay wise:
Enemies throw ailments far more often
Some enemies nullify, absorb, or repel specific emotion damage innately
Charge skills and Telegraphed heavy attacks appear more often
Troops tend to appear in larger sizes
Considering feedback received from Chapter 2, it won’t be as tedious as Cattail fields, where enemy encounters tend to be spongy and slow-paced: leading to the next point;
Battles are generally more dynamic, going in a more aggressive direction: enemies are easier to kill, but so are you.
Area conditions that spice up the initial battle a bit
Progress
As of now, Chapter 4 is going relatively fine. There is a temporary knock down in activity from external factors, but we’re still able to keep a steady pace, which is what really matters in the long run. For easy viewing, the progress will be split into sectors:
Writing is going steady, it isn’t as difficult as the real world which has higher stakes, but it still matters to write in character. 
Pixel art side of things is also going well. There is far less work needed in terms of pixel art, due to less of both sprites and maps. Basically, anything now is relatively easier than CH3.
Drawn art also is going fine, the majority of spriteworks are already done. As mentioned before in CH3 dev logs, half of the sprites were done before CH3 even started, so this is not new information.
Music is also similar to Drawn art in progress, the majority of songs having been completed beforehand. Though one major difference is that a decent amount of those assets became “outdated”, so we might need to work on replacing or recomposing. This also happened in the art side, but just not to the same degree.
And finally in RPGMaker work itself, there is also some progress made, though less than others as this would be the final step after all assets are completed. The work here so far is mostly implementing all the assets and organizing files. On top of that, we have also started working on cutscenes as well as enemies.
Final Notes
Overall, progress is going steady, despite earlier difficulties in terms of activity. All sectors are progressing in some form, which is a nice change of pace compared to CH3’s very lopsided work allocation.
Thanks for reading this far, here's a preview of some work done so far!
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ddwcaph-game · 7 months ago
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Progress Update
Hello everyone! I know this is a bit late, but Happy Pride Month! 🌈
I actually have something relevant to share: I'll be adding demigender and bi/multigender to the gender options in the next update! Not only that, but you will now also be able to pick your twin's pronouns separately, along with the option to choose multiple pronouns for them.
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The cis and questioning options are now separate, similar to how you choose MC's gender. I hope the wording above is alright, but from top to bottom, it's Trans, Non-binary, Demigender, Bi/Multigender, and Genderfluid.
The multiple pronoun option has also been improved so that it's actually randomized at certain intervals, and is no longer limited to two pronouns. You will now also be able to change your twin's pronouns in the stats screen if they are genderfluid (thanks to the locket's empathy/telepathy powers). Speaking of, I'm thinking of adding custom pronouns too when I port the game to VN, but no promises.
Anyway, sorry again for the delays! Aside from me getting sick and having computer problems again, I have a habit of suddenly getting more ideas just as I'm about to finish an update. This is why I don't even give estimated dates anymore. 😅
More info about the next update below:
Since I'm adding F6E's reactions to MC's ancestry, I'm also taking the time to add some banter about MC's favorite genre.
Besides that, I'm currently working on an addition to Roselyna's BFF scene, and I can't not add it because it's very important to her character development. As in, she probably wouldn't have ran away during the storm if this particular event didn't happen. Her emotional level will now also determine whether she lets Wayne (and MC) continue calling Josie mommy or not.
I also had to overhaul the pronoun system to get the new stuff to work. It's a lot more work than you might realize, but it's worth it because I found lots of bugs, and it actually got simpler, even with the new randomizing feature.
And since I'm updating the variables, I also took the time to change most of the mom/dad/ate/kuya variables to actually use the translated terms if you choose to have a twin language (in the narration, diary, and during private conversation).
I'm also adding new and very fun choices to the existing chapters which will add a new layer to your decision making. Yup, the "plot hole" in the title will actually make sense now. 🤭
There's also lots of other smaller things. Lots of them. The change log is over 300 lines now. But here's a tiny snippet from Lily's BFF scene before I go back to the editing mines:
"Let's talk about that later. We're almost at the station." Tita Rickie slaps Tita Dani's arm. "So turn off that damn underglow before you forget. You really had to install those, huh?" "C'mon, Rickie. Of all the things I could add, this is by far the least illegal one," Tita Dani grumbles as she stops the SUV near Barangay 143's police station.
(By the way, I'm currently updating the Trinkets and Secrets Guide in preparation for the next update. Don't be surprised if some of the stuff in there is incompatible with the current demo!)
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rainspicestudios · 21 days ago
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Happy 2025! [RainSpice Studios plans & updates for the new year]
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Hey everyone! Happy 2025 from RainSpice Studios. I hope this year will be kind to everyone and that many good things will be coming your way.
And speaking of good things, I'm cooking some projects that are just itching to be released and available for download. But before we get into that, let us talk a little about the games that were released in 2024.
This won't be a lengthy recap of 2024, as the games speak for themselves, but I am still proud of myself for releasing a full game, a chapter one, and a demo, during a very stressful year both in terms of world events and my personal life (I graduated college, I'm moving, all of that good stuff).
Stardust★Arcadis was my first ever release, and a game I struggled to finish. I lost all of my progress because of PC issues, I rewrote the story a few times, and I released it after working on it since 2019 (2022 if the moment when my PC broke doesn't count). However I love the characters, I love the setting, and despite the many hardships of game development, I had a fun time working on it.
I'm planning to release more games in this universe in the future, including a remastered version of St★Ar.
The Code of Crystals started as a novel collaboration with my best friend. Said collaboration never got finished, and I had a lot of inspiration for stories I could tell with these characters, most of these darker than the original project. Thus I used the characters I made for this former collaboration and started crafting this narrative, and the release of Stardust★Arcadis AND the 2024 edition of Phantasia Jam was a perfect opportunity to get started!
Chapter one will be re-release this January and Chapter two will be released in either late 2025 or early 2026. Stay tuned for more info!
Enter the Eternity, oddly enough, also started as a collaboration, but the idea of a dating simulator with magical girls was too good to let it collect dust and never get finished, especially since its inspiration board kept drawing me in.
With my best friend's blessing, I could re-use the idea, so I created a new cast of characters and got to work, and had to do even more work after I found out that the backgrounds I bought from someone on itch.io were made with an AI image generator, which disgusted me so much it powered me to redraw every single background by hand and I will keep doing so for the entire game. While it is more work to do on my part, RainSpice Studios will never endorse AI generation in any shape or form.
At first I worked on it while I worked on Stardust★Arcadis, which explains why the demo was done on such a short notice, but it has now became my primary project for 2025 and I am aiming to release it around November/December at best.
What's the plan for 2025 then?
My primary goal is to release Enter the Eternity and my secondary goal is to release The Code of Crystals chapter 2.
I aim to finish all first dates for Enter the Eternity AND re-release chapter 1 of The Code of Crystals in January. The dates are already written and coded in the script files, so my focus is to add in all the sprite expressions, draw CGs and backgrounds, and add all the necessary music. As for TCOC, I wanted to remake its menus and add a scene with Eranis that I did not have time to add before the end of the game jam. While the UI code I bought doesn't work, its images are pretty, and I am happy with the result.
2025 will be another busy year for me as I try to find a full-time job to sustain myself, launch some new projects more-or-less related to video games, move out again, among some other irl things. But here at RainSpice Studios, I love making games, and will keep making them for the foreseeable future.
If you read down to here, thank you so much!
There's a lot to do so I'm going back to work 💪 I'll update you guys when I reach a milestone or I find something interesting to share.
So stay tuned! And as said, I wish you guys a kind, good, exciting, fun, and game-filled 2025. Thank you for your continued support and here's to more projects this year 🥂
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[RainSpice Studios itch.io] [Stardust★Arcadis] [The Code of Crystals] [Enter The Eternity]
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vgfm · 1 year ago
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Predicting the Release of Deltarune Chapters 3, 4, and 5
a.k.a., “I spend way too much time analyzing a dev cycle that I do not fully understand and have no control over”
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Undertale’s 8th anniversary has come and gone, and it’s left some fans feeling disappointed. I wasn’t expecting anything too major this year since the last three anniversaries were a bit of an anomaly. We’ve truly been spoiled to have gotten the Undertale concert, Chapter 2, and the Spamton Sweepstakes back-to-back-to-back. It’s easy to forget that the anniversaries before this were far more low-key affairs.
Even so, the 8th anniversary still felt a bit lacking. I had been hoping for a full status update post to the Deltarune website, but instead we got a much shorter update in the autumn newsletter. It’s true that we’ve gotten 3 other newsletters in the time since the 7th anniversary, and each has had tidbits of Deltarune news as well as their own share of fun extras. However, even all four newsletters combined seem to have less to say about Deltarune’s status than an annual update post usually does.
Fans who’ve been paying attention also seem a bit disappointed with the current progress of the game. Early status updates made it sound like Chapters 3, 4, and 5 were speeding along, while later ones make it sound like Chapter 3 has slowed to a crawl. I initially felt this way, but upon reflection I think this mindset is due to two main factors: (1) fans interpreting status updates overly optimistically, and (2) Toby sometimes using unclear language when describing the status of development.
I’ve poured over the recent newsletters, Deltarune’s past status updates, and Toby’s old tweets and interviews to get a better picture of how the game’s development is progressing. I also looked to the development of Chapters 1 and 2 to get an idea of what a completed chapter’s dev cycle looks like, and with that info I’ll try to piece together my best estimation for when Chapters 3 through 5 might finish.
Yes, I’ve hit peak hiatus brainrot and, like some others, I’ve run out of things to theorize about the game itself and now I’m trying to write a theory about game development, despite the fact that I have zero experience in game dev outside of making a couple of goofy low-effort mods. I want to emphasize that I’m doing this for fun and that I don’t want to rush Toby or his team—I’d like for Deltarune to take as long as it needs for the best result and for the team to not be overworked.
With all that said, before I can make a prediction, I must first break down my observations for each chapter’s development cycle so far. As mentioned, I’m pulling this info from newsletters, status updates, and Toby’s tweets and interviews. I won’t cite a source for every bullet point, but it’s not too hard to track down this information.
Note: Dates referred to here are release dates for products and status updates/posts. I’m aware that most major posts that Toby writes nowadays are made at least 1 month in advance due to the need for translation. To make things simple, I’m using the publishing dates instead of second-guessing the date of writing.
Chapter 1
Took roughly three years of total development time, from late 2015/early 2016 to October 2018
An unknown amount of early planning was done during and prior to Undertale’s development.
Toby and Temmie largely worked on this chapter alone
This chapter required creating the entire party-based battle system
This chapter required designing the entire Hometown and ensuring it would “set up” future events in the game properly
Except for composing some songs and writing the story, Toby didn’t work on any future chapters during Chapter 1’s development
My assessment is that this was almost certainly the hardest and most time-consuming chapter to develop. Toby had to create the game nearly from scratch with the fewest resources at his disposal. All future chapters benefited from using chapter 1 (and later 2) as a base and having things like Hometown already set up in advance
Chapter 2
Came out three years after Chapter 1, but Toby later said Chapter 2 only took 1.5 years of active development—beginning in May 2020 and releasing in September 2021. This 1.5 year period likely does not include planning and pre-production, since Toby tweeted about designing and writing parts of Chapter 2 prior to May 2020. However, this 1.5 year development period would include testing and other finishing touches.
The other 1.5 years prior to Ch 2’s full development were spent experimenting with other game engines, hiring team members, pre-production on Chapter 2, and planning future chapters of the story.
Toby finished outlining the rest of the game and writing most of the full game’s dialogue during and prior to Chapter 2’s development. Toby decided what all battles will be for Chapters 3 through 5 and most battles for the rest of the game. Toby also has all locations planned (in the form of text) for 3 through 5 at this time. This is all outlined in the 2020 status update.
After the first four months of active development, Toby guessed chapter 2 was 50-80% content-complete by the time of the Undertale 5th anniversary. He also projected that the game would be ready to enter beta testing by the end of 2020. 
Chapter 2 was in beta testing by April 2021 at the latest, since Toby tweeted about it at that time, so Chapter 2’s development phases can be broken down thusly:
Design (Pre-production; writing, planning, designing assets): Less than 1.5 years
Implementation (Active development; programming, graphics, creating battle assets and environments, music): 8-12 months
Finishing (testing, translating, polishing): 5-9 months
My assessment is that, although there was a 3-year time period leading up to both Chapter 1 and 2, it feels like Chapter 2’s development period got a lot more done. Toby has said that chapter 2 is the largest chapter in the game in many ways. Toby was working with a team starting with Chapter 2 and he was able to start planning and pre-production work on future chapters in the meantime, allowing for a much smoother start to Chapter 3’s development than chapters 1 and 2 had. Chapter 2’s release also seems to mark a shift in how Toby’s team structures their development phases, which I’ll go over in 3 through 5.
Chapters 3 through 5
Most early planning for chapters 3 through 5 was completed during chapter 2’s development, likely shortening the pre-production phase compared to previous chapters. However, Toby did mention in the 2022 update that “certain aspects” affecting 3 through 5 needed a while to set up. As of 2022, those “aspects” are now in place.
As of September of 2022, one year after Chapter 2’s release, Toby’s team is working on 3 through 5 in parallel and has already completed more than one chapter’s worth of “bullets, cutscenes, and gimmicks”. I will elaborate on this in a bit.
In March of 2023, Toby’s team is primarily focused on finishing Chapter 3. We can say for certain that Chapter 3 entered active development in early 2023 at the latest
As of September 2023, Chapter 3 is in a fully playable state from start to finish and is presumably ready for alpha/beta testing
Chapter 3 seems to mark a slight shift in the team’s production order for each chapter. Chapter 2’s phases were outlined in the 2020 update as three phases: Design, Implementation, and Finishing. Based on context clues from last year’s update and this year’s newsletters, chapters 3 through 5 seem to be following a modified four-phase workflow:
Phase 1 – Design – writing the story, planning the game, and assigning roles to team members. It’s hard to quantify how long this took with chapters 1 and 2, but the good news is that most of this phase was completed for future chapters during chapter 2’s development, according to the 2020 status update. The 2022 update does imply that there was still some set up required leading into chapters 3 through 5. This could be connected with the rumored engine changes to GameMaker to allow multiple games to be launched from a single launcher. Either way, this set up was finished before the 2022 update and be presumed to be done for all three chapters.
Phase 2 – Early Implementation – I’ve split implementation into two phases for reasons I’ll explain in the next phase, though these two halves likely overlap. I suspect this first half of implementation involves preparing dialogue for translation (which was previously done as a finishing step for Chapters 1 and 2) and creating assets in bulk to plug into the game later. This phase is likely when the “chapter’s worth of bullets, cutscenes, and gimmicks” mentioned in the 2022 update was created. Later newsletters imply that Chapter 3’s locations were in an earlier state of development than many fans expected, so I think Toby has artists and programmers design enemies, puzzles, and cutscenes in advance before areas are created to put them into. Chapter 3 seems to have completed the early implementation phase. Chapter 4 has had a significant chunk of this phase complete, based on the 2022 update, and currently 4 and 5 both seem to be in this phase, as of June 2023.
Phase 3 – Full Implementation – This consists of programming game world locations and assembling the full structure of the game. I believe this can be treated as a separate phase from the early implementation because (1) Toby mentioned in the 2020 update that he doesn’t draw map designs until the team starts programming, (2) Chapter 2’s maps had only just been started when its cutscenes, songs, bullet patterns, and other assets were nearly finished in 2020, and (3) Chapter 3 seemed to be early in this phase in 2023, despite more than a chapter’s worth of assets being created in 2022. Chapter 3 recently finished this phase, and chapters 4 and 5 likely haven’t gotten far in this phase or reached it yet. All implementation for Chapter 2 lasted between 8 and 12 months. It’s likely this will take less time per chapter for 3 through 5 due to Toby saying Chapter 2 was the longest in the game and Toby having more resources available to complete early implementation on 4 and 5 while 3 undergoes full implementation and the next step:
Phase 4 – Finishing – This is presumably the same as Chapter 2’s finishing phase, only with translation likely occurring earlier in the process, per the March 2023 newsletter. Chapter 3 recently entered this phase. This phase took anywhere from 5 to 9 months for chapter 2, depending on when that chapter entered beta.
Conclusions
Overall, we know that chapters 3 through 5 are using Chapter 2 as a base, Toby has a larger team and more resources available to him than ever before, and Chapters 3 through 5 are being developed in parallel. Chapters 3 through 5 also had the advantage of having most of their planning and design taken care of during Chapter 2’s development cycle. To reiterate, Chapter 2’s development ended up like this:
Design: Less than 1.5 years
Implementation: 8-12 months
Finishing: 5-9 months
Based on what we’ve heard regarding chapter 3, I think we can extrapolate the following timeline for Chapters 3 through 5 so far:
Design: FINISHED (all chapters). Less than 1 year – I’m not counting the design work on 3 through 5 that was already completed before Chapter 2 released. The 2022 update did hint at some form of set up or planning affecting 3 through 5 that had been resolved by September 2022—this makes one year of design the maximum possible amount in this development cycle, though it was likely considerably less
Early Implementation: FINISHED (Ch 3), IN-PROGRESS (4&5). 6-17 months – The 17 months figure is from adding up the year between the 6th and 7th anniversaries and ending at the March 2023 newsletter, when finishing chapter 3 was announced as now being the team’s main focus; this assumes that early production began as soon as Chapter 2 released and that priorities didn’t shift to Chapter 3 until right when the March newsletter came out. The 6 month figure is assuming that most of 2022 was spent on design and resolving the “factors” that affected 3 through 5, which is highly unlikely. We know that early implementation assets were worked on for chapters 3 and 4 simultaneously in 2022, and it’s likely that Chapter 3 alone would have taken less than a cumulative year at this stage. Extrapolating from where things were in 2022, I’d guess Chapters 4 and 5 are at least halfway done with this phase cumulatively.
Full Implementation: FINISHED? (Ch 3). 6-12 months – I base the 12 month figure off of the idea that focus switched to Chapter 3 immediately after the 2022 update and I base the 6 month figure off of the March 2023 newsletter being the point where focus shifted. Chapter 3 became fully playable in September 2023, marking a probable end date for this phase
Finishing: IN-PROGRESS? (Ch 3). Unknown. This could match the 5-9 months for Chapter 2. It’s also possible that 4 and 5 could move onto full implementation while 3’s playtesting takes place, since the latter can rely on people outside the team playing the game while members of the team are freed up to work on other things. Bumping up translation earlier in the pipeline might also shave some time off this phase.
The Prediction
Overall, I’m reasonably certain that Chapter 3 will be completely done within the next 6 months, barring some unforeseen difficulties. Game development can be unpredictable, so anything’s possible (especially delays). Toby has remarked on how strange chapter 3 is and he’s implied that some segments have had to be removed or cut down, so it’s possible this chapter was a lot more experimental and needed more time.
I’d say chapter 4 is, bare minimum, halfway through early implementation. More likely, I think it’s nearing the end of early implementation. I say this because having more than a chapter’s worth of assets completed in 2022 meant that not all of that was for chapter 3, and 2022’s update made it sound like 3 and 4’s progress was roughly neck-and-neck at the start of this phase—hence, half a chapter’s worth of assets done for 4. Obviously focus has shifted to chapter 3, but Toby did reiterate that assets are still being made for 4 and 5 during the summer newsletter, so it’s likely 4 has the majority of this phase done and 5 has made some progress.
Where do I think we’ll be in a year? The optimist in me would like to say that all three chapters will be done by next September, but I’m honestly doubtful. I think a more likely scenario is that 3, 4, and 5 will release sometime between the 2024 and 2025 anniversaries. If we’re lucky, then end of 2024 or early 2025. I think the best case scenario would be that Chapter 3 wraps up around the end of this year (or final testing frees up the team to focus on 4 by then) with Chapter 4 ready to have its maps created immediately afterwards (or already started). Chapter 4 would then enter testing in early-to-mid 2024, with chapter 5 following a few months after to be ready just in time at the end of the year.
I know it may sound bleak to some to be willing to wait another 1-2 years, but keep in mind that this pace is still much faster than what development has been so far. In six years we got two chapters of Deltarune. With my estimate, we’d be getting three chapters in 3-4 years. Chapter 2 took 1.5 years of dedicated development time, plus pre-production, whereas 3 through 5 seem poised to take less time per chapter. I predict that chapters 4 and 5 will go more smoothly, partly because they seem to be more “standard” chapters but also because the groundwork is already being laid for them while 3 is being finished. It took less than a year for Chapter 3 to go from a pile of assets to an assembled and test-ready game. At that pace, it wouldn’t take much longer for 4 and 5 to both bridge that gap—the only extra time will come from finishing up early implementation on 4 and 5 as well as testing each chapter.
I don’t have much else to say in terms of predictions, but I did write up a big timeline of Deltarune (and Undertale’s) development while making this post. I was originally going to put it at the beginning, but it was hard to parse and contained some redundant information. On top of that, Tumblr messed up the formatting so it may be a little hard to read.
Instead of placing the timeline front and center, I’m including it below for all you truck freaks out there who want to know where I pulled various dates from, or if you’ll just read anything Deltarune-related. For everyone else, this post is basically over now. Bye!
Timeline
2011
Toby is first inspired to make Deltarune from a dream (according to interviews)
2012
Toby attempts to create a Deltarune-like project but abandons it before creating Undertale
2013
May 23 - Undertale demo is released
2014
Toby develops Undertale and continues creating Deltarune concept art on the side (according to 2018 tweet). Toby also teases Deltarune’s existence on the Undertale Kickstarter at some point between 2013 and 2015
2015
September 15 – Undertale releases on PC and Mac
Toby creates and updates the Deltarune.com website between 2015 and 2016. Development on Deltarune chapter 1 likely begins in earnest in late 2015 or early 2016
2016
July 17 – Undertale releases on Linux
2017
August 15 – Undertale releases on PS4 and PS Vita
September 15 – Undertale 2nd Anniversary. Toby releases early draft of alarm clock dialogue. First mention of Rudy Holiday
2018
September 18 – Undertale releases on Switch
October 31 – Deltarune Chapter 1 releases on PC
According to Toby’s Twitlonger, Chapter 1 was content-complete “a little while” prior to October 4th and was still being translated as of the 4th. This implies that, during Chapter 1’s development, translation was one of the final steps. According to Toby, Chapter 1 took “a few years” to create. At this time he says 7 years is the maximum time he’d be willing to spend on a project. Toby announces his intent to release all remaining chapters at once. It’s implied that Toby created chapter 1 mostly on his own, with art by Temmie. He mentions wanting to hire a team for the rest of the game. Toby mentions that Chapter 1 needed to create the entire Hometown “correctly on the first try” in order to “set up properly for the rest of the game,” likely adding to development time. Toby says that apart from creating some songs and writing the whole story, he hasn’t completed any work on the other chapters at this point. Specifically, no programming or final art has been done.
According to later statements by Toby, he and his team will spend the next two years writing, composing, designing, and drawing content for future chapters
2019
February 28 – Deltarune chapter 1 releases on Switch and PS4
March – Early development on future chapters begins, but “99%” of the work at this time is spent on investigating alternative game engines to GameMaker. During this period, Toby continues planning the game and writing its story
April 18 – Toby tweets that he’s “making great progress designing Chapter 2” and posts concept art, indicating that the chapter is still in early development
June 12 – Toby tweets that he has “about 50” songs past Chapter 1 in various stages of completion, compared to Chapter 1’s 40 songs. He also mentions that he’s currently writing and drawing bosses, bullets, cutscenes, and characters for future chapters
July 5 – Toby reiterates via tweet that he plans to release all remaining chapters at the same time
September 15 – Undertale’s 4th anniversary and Deltarune Chapter 2 status update
Toby reveals annoying dog in toy car sprite from Chapter 2. Toby posts early versions of the songs Lost Girl and Welcome to the City. Toby posts concept art of Susie’s angry reaction to Noelle looking at her tail. Overall, Toby says the design of the game is going “really well” but that other aspects are “facing some hurdles”. This seems to imply that Chapter 2 is still in early development at this point.
2020
Around March or April, Toby experiences severe wrist pain that slows down his ability to develop the game
“A few months” prior to August/September, Toby completes readable outlines for every chapter in the game, including first-pass dialogue for almost all cutscenes. All major events and battles that will take place are now known. Toby also decides around this time to go back to GameMaker as the engine of choice for the full game
May – Deltarune chapter 2 begins full development, using Chapter 1 as a base
September 15 -  Undertale’s 5th anniversary concert and Deltarune Chapter 2 status update
Toby reveals he’s now working on a team with four full-time members (including himself) and other part-time members. Toby is designer and programmer. He also proposes hiring more people to work on Chapters 3 and beyond. Toby believes that Chapter 2, content-wise, will be done before the end of 2020 (not accounting for translation, bugtesting, and porting). This likely meant that, by the end of 2020, Chapter 2 was in an alpha or beta state where it could be played through from beginning to the end. Toby estimates that Chapter 2’s design/early development phase is 100% done. Toby estimates Chapter 2’s art is 90% done, Cutscenes are 80% done, Bullet patterns are 70%, other battle elements (ACTs) are 30%, audio is 80%, “other”/misc content is 65%. Chapter 2’s maps are mostly started or placeholder but with all NPC interactions completed. Toby reveals that he doesn’t draw his map designs until his team starts programming. Chapter 2’s balancing/bugfixing/translation/porting are all 0% done. Overall Toby suggests that Chapter 2 is between 50% and 80% done. Toby makes a distinction between Chapter’s 2 development and the development of remaining chapters. He also says that the game will be released in “many Chapters,” perhaps implying he was already reconsidering his goal of releasing all chapters at once at this time. Toby describes Chapters 3 and onward as having story and progression 100% done, cutscene dialogue 95% done. Ch 3+ Textual map design is 70% done overall and earlier chapters 100% done. “Earlier chapters” likely means 3 through 5. Drawn map design is 0% done. Ch 3+ enemy conceptual design is 90% done and bosses are 100% done. Enemy bullet designs are 80% done overall and 100% done in earlier chapters. Ch 3+ music concepts are 95% done, completed music is 50% done. Ch 3+ background concepts (first-pass) are 75% done. Ch 3+ bosses (first-pass) are 100% done. Ch 3+ sprite art is 20% done.
November 23 – Toby tweets the giant toilet from Chapter 2
2021
March 16 – Undertale releases on Xbox One
April 17 – Toby tweets about a friend playing the beta version of Chapter 2, confirming the game was in beta and undergoing playtesting around or prior to this time
July 20 – Toby tweets again about another friend playing the Chapter 2 beta
September 15 – Undertale 6th anniversary, Deltarune Chapter 2 announced
September 17 – Deltarune Chapter 2 is released
Toby’s team has expanded since the last status update and he considers expanding the team a little more. Toby says Chapter 2 was the biggest chapter in the game in many ways, including by cutscene count. Toby confirms changing his mind about releasing all chapters at once. Instead, Chapters 1 through 5 will be bundled together as a paid release once 3, 4, and 5 finish development.
September 23 – Deltarune Chapter 2 released on Switch and PS4
September 24 – Toby confirms in an interview that Chapter 2’s development took 1.5 years. This would line up with development starting in earnest around May 2020. Toby also confirms that chapter 2’s programming was handed over to another member of the team due to Toby’s wrist injury. Toby is now working as director on the project.
2022
February 9 – Toby posts concept art of future chapters
May 17 – Toby posts more concept art and mentions he’s gotten more people to help with development
September 15 – Undertale 7th anniversary
Toby’s team is simultaneously working on chapters 3, 4, and 5. Toby confirms more people have joined the team and the pace of creation has improved from Chapter 2. Most work completed has been for Chapters 3 and 4. Between 3, 4, and 5, the team has created more than one chapter’s worth of bullets, cutscenes, and gimmicks (likely meaning puzzles). Toby mentions 3, 4, and 5 having “certain aspects” that took a while to set up but are now in place, which will make development go smoother. Toby releases screenshots and songs from chapters 3 and 4.
September 17 – The Spamton Sweepstakes
November 17 – Toby announces Undertale/Deltarune mailing list
December 19 – The first Undertale/Deltarune newsletter is delivered
Toby says “the end is in sight” for some of the content in Chapter 3, but is very vague overall.
2023
March 30 – The second newsletter is delivered
The team’s main focus is completing Chapter 3. Translation for chapter 3 is close to starting. Based on what we know from later updates, it seems that translation is beginning sooner for these chapters than it did for chapters 1 and 2.
June 29 – The third newsletter is delivered
The team is still focusing on Chapter 3, but a few people are working on bullet patterns and puzzles for later chapters. The team is creating the final overworld area for Chapter 3, which is the last thing to complete before Chapter 3 is fully playable from start to finish (i.e., entering an alpha/beta state). Toby mentions how chapter 3 is an unusual chapter and implies it may have been harder to work on than a typical chapter. He also says Chapter 4 will be a “much more standard chapter”.
September 14th – The fourth newsletter is delivered
Chapter 3 is now playable from start to finish and is (presumably) undergoing testing and polish.
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villainintern · 4 months ago
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A compiled FAQ of things people are commonly curious about. ⬇️
(For the TL,DR short answers- skim the bolded words!)
Will I be able to save my game?
Absolutely. The next demo update will be exported to HTML- so you'll have checkpoints, and it'll autosave in your browser.
How often will the demo update?
As fast as I can write it, every few months on average! This is a passion project of mine, I'm working on it whenever I have free time (and daydreaming about it during my other responsibilities). However, I am a full time college student with a part time job, and also a part time actual internship, so I usually have some other thing on my front burner. But I want to get this thing done ASAP so I can submit it for publishing!
Help, I'm stuck at my desk computer!
This isn't the end! You've reached a mini-puzzle. Hints and solution here.
How will my super-abilities upgrade/change as the game progresses?
Your eventual power ups will happen on their own. They look a lot like "upgraded" versions of the initial abilities- sort of spin-offs, similar but stronger and with a twist to keep things interesting. It unfortunately won't be a branching choice (too many ability combos to track) but it will vary quite a bit depending on your initial power picks.
Genoid players will experience a mutation. Dormant genes will activate, causing a physical transformation. You won't look too different, but you'll certainly feel different. Stronger.. wilder?
The cyborg skill tree is gated by how much energy you can store in your power banks. This improves as you get better batteries. Your character will tinker on themselves, improving old augments and adding new ones to account for weaknesses.
Will there be romance? Who are the romantic options?
Villain Intern is very character driven, you'll be able to have all sorts of unique and varying dynamics with the people you meet. Your romantic endeavors are absolutely a part of this (so yes!).
Currently, I have optional full romance storylines planned for R. Sullivan, Peter Hyde, Dr. Elaine Foster, T9-670, and Blink.
My goal is to integrate these with the main plot as much as possible, so they feel like natural progressions rather than side-stories. For the less inclined, and to encourage interaction with the whole cast, you can also forge friendships, make frenemies, enemies, recruit minions, swear allegiances, develop a nemesis, become a sidekick to bigger villains/heroes, etc!
How long will the finished game be? Is there a sequel/series planned?
Personally, I think an interactive fiction game needs at least 400,000 words to really feel complete. So expect that, and probably more! As for the sequel- yes, that's in my outlines. By the end of this game, your character will either be promoted, defect to the superhero company, or fail to do either for various reasons. So naturally we'll need to see how that plays out- an internship is just the first chapter of your career, after all.
Will this game be screen reader friendly? Will you add a screen reader mode?
Yes, accessibility is important to me! It's difficult to implement in beta, with so much of the text and code in flux, but when things are finalized I'll go back and add a complete screen reader mode. There will be more updates & info posts for this down the line.
I have a question/concern that isn't listed here.
Please stop my my inbox! I'm grateful for everyone's generous interest, feedback, and bug testing, and I'm more than happy to chat about whatever. Also, it's fun to get mail. 💌
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carica-ficus · 7 months ago
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"Nona the Ninth"
08/07/2024
Reading progress: 116/477 (24%) Read through since last update: 116
And I'm off with Nona! My boyfriend got me the book about a month ago, but I haven't had the time (nor the mental capacity) to pick it up back then. But it's summer and I just finished my last exam, so I decided it was finally the right time to continue the series. I know this book is only an intro to Alecto and offers something a little different than Harrow and Gideon, but I'm welcoming this change with open arms and am very excited to see what Muir's got in store for me.
Ok, enough yapping. Time for the commentary:
Starting off: background for John. Interesting, but I hate that it's so short and vague (in the best way, of course. I'm excited for it to be revealed later on.)
I'm concentrating SO HARD on connecting the pieces from Pyrrha talking to Cam (Palamedes). It's been a while since I've read Harrow, so I'm struggling to connect the dots. Although, I realize much of this is also just new info, so I don't particularly mind. I'm just making sure I don't skip over something important (i.e. I'm doing very active reading).
Yeah, I wouldn't wanna eat those nasty looking eggs either, Nona.
I like how Muir gave Nona a down-turned smile. That's such a cute addition to her design. (If I understood that part about that description correctly.)
Not gonna lie, the part where Nona's difficulty with controlling her body was mentioned was so heavy...
Yeah, no. Everything linked to Nona's disability is incredibly raw. It's filled with sadness, but also compassion and love. She allows herself to be proud of her progress, no matter how small it is, and I love that Muir decided to give her the space to do that. ❤️
One day when I re-read the series (because I will), I'm going to pay special attention to the character's relationship to sex. Or maybe I'm gonna read up on someone else's analysis. Because I find it really interesting how Muir approaches this subject, especially considering many of her characters are on the verge of adulthood and are suddenly entering a world filled with things they know nothing about (or very little). They've all been forced to grow up so fast, but had no time to actually develop into functional, grown adults. Idk, I just find all of this very interesting.
Nona not feeling any hunger? Also resistant to drinking bleach? Ok, so she is definitely immortal and I'm excited to find out why. (I.e. the whole truth about her identity.)
John, I'd laugh at your Coke Zero joke. Then make fun of you for drinking such a shitty drink.
Incorrupti? There's no full stop at the end of the paragraph, so it's obviously cut off. Strange...
I like how the parts are numbered. it's a count-down. And I love how Muir uses this trope. Just when you forget about it, you get reminded and then you think to yourself: shit.
I love the way Nona gets dressed. It's described so well. I have a clear image of her trying to both free herself from her pjs and put herself into her dayclothes. It's such a funny scene.
A CHEESEBURGER WITH TINY LEGS! CUTE!
HHHHH CAMILLA AND PALAMEDES MY BELOVED!!! They're so fucking cute.
Also, yeah Pyrrha's right about the letters. Knowing Palamedes is actually not opposed to writing pornography... 👁️👁️
Damn, Honesty's got balls. That was such a wild mission.
Of course the Convoy is transporting something, but what are those creatures (people)? Hm hm hm. They're cooking up something.
NOODLE IS WEARING BOOTSIES!!!!!!!!!
HE SOUNDED LIKE ONE AND A HALF HORSES!!!!!!!
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I LOVE John's titles!!!!!!!!!!
BRUH
BRUH
What is chapter #9?????
I literally inhaled it.
Bruh...
Cam and Palamedes though 😭😭❤️❤️❤️😭❤️😭❤️😭❤️😭❤️❤️❤️😭😭
How am I already at 1/4 of the book? It's been 3 days!! Guess it goes to show I wasn't in a reading slump, but was just reading boring books.
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yanderewonderlandgame · 23 days ago
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Happy new year! Progress update(CGs/GUI/art):
All things art is going to take time!! I need to make at least 6 characters designs for the release.
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-Working on CG art 🎨 (wasn't going to originally for a bit, but I think I can get some roughs out into the game and major details can be added later.
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-working on the gui:
Almost ready:
Dialouge window
⌛Completed:
Buttons(skip, auto play, save, load, pref and history)
Option buttons
Menu backgrounds
⏳Upcoming:
Main menu screen
Gallery window
Glossary
Chapters(will be easy to finish and will most likely be out on release)
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⏳In the future: When the game is done, the game will automatically start over, with a slightly different prolouge each time.
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-Prolouge I'm adding more to it. Editing. I plan to push it out pretty quick :) although I plan to include some chapters as well. Chapter 1 for at least 3 characters.
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-adding a cellphone📱as it's important in later stories in the plot
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A lot of personal information inputs throughout the story may be asked.
❗Note: that it's more so to make your story feel a bit more personalized in what the yanderes knows about your person.❗
You can always put fake info, but the fun is with the story being more focused on you.
There's inputs at the start asking for a name, nickname, last name, Date of birth, etc...
It's using the renpy engine, and there's no internet access in the game so it's in your private discretion. ♥️♥️
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-Debating adding an introduction (most likely later release)
Currently:
At least 20 backgrounds in the prolouge.
Getting rid of any useless dialouge, repetition, heavy editting, and possible plot holes are being removed. Since it's going to release as sort of an early access, future updates may change parts of the prolouge.
Setting up multiple choice stuff for future routes, (secret characters won't be easy to locate, and the plan is that there will be several deep story elements involved in those routes. If there's a secret character, it'll be in the patch notes (but may be much later as some of these characters may only become accessible in around chapters 6-7 of a main route)
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Game release:
It's going to release with: 3-5 chapters
Right now at least 5 branches in the prolouge
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Cheshire cat🐈
White rabbit🐇
Mad hatter💊
???? (OC)🍀
???? (OC)🃏
The two original characters I'm proud of.
Mad hatter route may reach full completion first before the other routes. I've completed several but scrapped them as each character developed. Just so everything is in line with the lore of this version of the story. The mad Hatter route is a baseline for at least 2 future characters.
Game price point/included content/rating/read time:
Game will be free for the time being. This includes the NSFW content. In the future I may make a Patreon or discord and anyone can pick what chapter they want to see next.
The art is taking the longest to do. Once it's complete, releasing the game will become a lot easier. So dealing with the gritty stuff first so there are less delays later. ;)
Small CG preview, took a picture of it on the tablet, it's not a whole lot, you'll see the finished picture in the game. See you guys soon. It's getting closer each day.
I'll be calculating the read time at release, but maybe around 1-3 hours to start. Goal is it have an update each week.
NSFW: 18+
The game has a lot of intimate scenes whether kissing or not.
NSFW: R-15+
Game is not really safe for work at all. There are still going to be points of intimacy between characters in the non sex scenes. The game is kinda going to get that rating. Sadly several routes might not be R-15 based on the goals of a particular character (some characters have a power struggle, others just want to isolate themselves from others.)
Next post will be a bit later. Closer to when the game is to be released.
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ssa-dado · 1 month ago
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Pre-exam IQIWIANQLQPL, Chapter 21 updates and a desperate writer begging for your opinións (Help me, I'm spiraling 🤌🤖)
Hi lovely humans!
Long post ahead with lots of updates, so buckle up 🏎🏎🏎🏎
I’m temporarily rising from the dead to drop some info bombs! 👯‍♀️👯‍♀️👯‍♀️👯‍♀️ This week is pre-exam chaos central for me (two major reviews: one on Wednesday and one on Thursday), so I’ll only be sporadically active for a few minutes here and there. Wish me luck hahahahahhaha (I want to di*)
Now, onto the fun stuff: I have an ask about philosophy that I’ve been dying to answer for weeks (seriously, I’m so exciteddddd AAAAA) I’ve been working on some notes and promise to carve out a bit of time for a detailed, exhaustive response...... it’s going to be so much fun (warning: I might get a little overly talkative and probably a bit technical but I'll do my best to make it user-friendly)
Chapter 21 Updates:
I’m actually more than halfway through the chapter! If all goes well, it should drop this weekend (lessons wrap up Thursday, so yay, more writing time!). No more waiting 71,718 days for a new chapter!!!! WE CAN START CELEBRATING YEEE HAWWW LET THE BANQUET BEGIN! 🍝🍷🧃🍅🥖🥗🧀🍽
When I say “halfway through,” I mean I’m halfway through the outline I had in mind 🙃
If I stick to it, we’re finally looking at a decently sized chapter (10k-12k words - bye bye 20k monstrosities). These chapters have been trickier to draft because as you've seen they’re so heavily focused on Hotch (we’ve been spending way more time in his POV than Teach's. I love doing it idk why)
Idk if I've said it before (probably I did) but in a way, these last Act 2 chapters are a love letter to him, as each one (Logic, Physics, Ethics, and Logos) is designed to dismantle the idea of him as a stoic, using events and narrative to challenge the principles of stoic philosophy. Some heavy character development going on (because poor man he gets a divorce and also the girl he fucks with fucking explodes lmao)
But enough philosophy rambling.......you’re probably here for plot details, right? 👁👁
Right?!
Left?!
OK enough with those dad jokes
So, Chapter 21 follows the events of Criminal Minds episodes 3x09 through 3x11 (do with this information what you will). The title, Physics, is inspired by the Stoic’s highly deterministic view of the universe, where fate plays a central role.
(Hint: if you’re curious about this, check out the colors of Symposium moodboard... pay special attention to the color black 👹👹👹 Remember that both characters were involved in that case back then... just saying.)
The chapter will also include a flashback that ties directly into the present and impacts Hotch’s character. Most importantly, it will push SOMEONE toward figuring out how they really feel about a certain SOMEONE (yes, I mean Gissi or maybe not)
Help this poor lovely human being
As the story progresses, I’ve started to feel more pressure (in a good way don’t worry!!!!!) to deliver what you want to see. So, tell me, what parts interest you the most? What do you enjoy reading? This way, I can focus more on those elements and cut down on others.
Speaking of which, a while back, I wrote a scene set right after the last chapter where Aaron takes the reader out following their breakup with Peter. I was in a super fluffy, bantery mood, so naturally, I had him take them to a traditional Italian restaurant, complete with the classic nosey Italian staff 🤌🤌🤌🤌🤌 (I’m Italian, so I get a free pass on the stereotype, ty). Of course, the staff assumes they’re a couple (what a shame, really), and the two totally lean into it, turning it into one of their lawyer/philosopher-style challenges, only this time with some added hand touches and overly exaggerated flirts purely for the sake of the game (they’re still fun to read I swear)
It’s a trope I love reading, and I couldn’t resist writing it into this universe with these blind af characters.
But drumroll please 🎺🎺🎺🎺 I ended up cutting it because it was just cute fluff and didn’t really serve the plot. Typical me: I get so carried away with the pining and banter that even a "short" scene spirals into a 3k-word detour. Classic Phi.
I wanted to keep it to myself, but maybe you might want to read it as well! So I'm actually debating whether to put it back at the beginning of Chapter 21 (though the current opening feels right), or post it as a standalone one-shot preview, like a “Chapter 20.1.”
What do you think? Should I include it, or save it as a fun bonus chapter?
Also, while you’re waiting for the chapter, would you want to see any more WIPs, or would you rather experience everything as a whole when it’s done?
Alright, enough rambling and people-pleasing for today, I’m off to write 🏌‍♀️🏌‍♀️🏌‍♀️ Sending lots of love! 🤍🤍🤍🤍🤍
Phi (& Dado, the one and only chairman of the blog)
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ninainthetardis · 10 months ago
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⚠️⚠️⚠️ HoFaS Spoilers ahead ⚠️⚠️⚠️
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Just a bunch of things about this finale that I wanted to get off my chest. I will start by saying that I found it overall underwhelming, unsatisfying and anticlimactic, so you can guess it's not going to be a positive rant here. This is the part of my GR review I haven't posted there.
Please, do not come at me under this post or the others. This is just my opinion, and I won't be answering any rude comment. I have the right to express my own disappointment. Those who want to have a constructive and respectful conversation are always welcome, though.
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• The crossover ended up being reeeeally underwhelming, and the whole Ruhn/Rhys thing that built the entire hype for this book was explained in the lamest way possible (and at a certain point even forgotten by the characters). Also, what the hell were those references to ToG that were just dropped there without further explanation? We know how the Fae from Prythian got to Midgard, but what about the ToG ones? How is it that Lidia has knowledge about her ancestors from the other world? Also, how could Lidia know she had fire magic even when Danika was alive if elemental magic had been hidden and kept dormient in every Vanir for centuries?
• I am not a big fan of Azriel and Bryce, and I am definitely not on the list of Nesta's fans, but you know what? This trio worked. For some reason, I liked to see them interacting, and I actually found Azriel and Nesta's dynamic an element that could be interesting if explored in the following acotar books. Maybe it's just that I didn't care about any of them enough to be bothered by the things I usually find annoying (Bryce), triggering (Nesta), and irritating (Azriel) in such characters.
Too bad Nesta screwed it up with the mask thing (which I have already discussed here) and in Ember/Randall's bonus chapter with the return of her spiteful, ungrateful, behaviour/attitude. I guess the best I can hope for when it comes to Nesta is to be civil to her and nothing more, just like it happened with post ToD Chaol. Slightly less even. Like, maybe she could stop triggering me every two pages. That would be progress and beyond any of my expectations, really. It would make the next acotar books much easier to read, though I cannot forget how she's been in the past.
• I didn't like the info dump both in the final part of the crossover and in the part with the Princes. I would have preferred some flashbacks showing what happened to the "tell don't show" technique SJM chose here. And finding out what happened in the First War, for me, was the most interesting point of the whole book, so that execution disappointed me.
• Why was everything resolved so easily? Bryce got everything she needed provided for, or told by someone else, she somehow managed to master new skills within a range of few seconds (the same can be told for Lidia and the other characters when freed of the infection) and the most interesting aspect of her character - her being so underpowered in comparison to the Asteri - Was totally nullified by the ridiculous amount of power she got along the way. Literally, all they did/tried to do, worked first try. Where is the struggle? Where is the pain KoA made me feel? Where are the emotions? The only moment I felt something was that "Light it up, Danika!" At the end of the book. Just that.
And where is the characters development? Ships development? Also, the always absent talking about traumas is really getting on my nerves. I'll be making examples about this later.
• What the hell was that recycled finale? It resembled KoA's finale. It even had the "Rhys is dead" plot twist, but with Bryce and with the same resolution. Also, what was the point of having characters killed in books 1 and 2 if Hypaxia could've just resurrected them within a couple of minutes? I hate the resurrection theme, especially when overused. It diminishes everything.
• I am apparently one of the few people who's given Hypaxia some consideration. She's been one of my favourites ever since the first book, but... in HoFaS she's just doing miracles, resurrecting people, and developing an antidote out of the blue in a couple of hours (really?), which brings me back to the fact that in this, everything happened too easily.
• So, SJM is trying to tell me that the Asteri were so clever to submit a population of powerful Vanir people for 15000 years, meanwhile keeping hidden form them that they were limiting and stealing their magic, - and even eating their dead's - but then failed to imagine Bryce's real plan because they were too arrogant? Wtf was that? Am i supposed to believe that Rigelus just underestimated her when in book 1, he was the one trying to keep her calm and content because he recognised how dangerous she was, after all she had done?
• What was the point of introducing Ariadne?
• I can't say I am totally disappointed in Jesiba's character, I just don't understand why the most powerful characters for magic or combat skills were kept away from the battle against beings as powerful as the Asteri lol Her arriving only at the end of the battle, Fury and Baxian being away... meh, everything was just kind of disappointing.
• Also, black holes? 🤨 no insights about the battle and the Princes fighting? All we got was literally: "The Princes killed the other Asteri, yay!". Did I mention that it was all so disappointing and anticlimactic?
• Now, let's move on to specific characters:
- Tharion "the funny one turned into Mr Boredom".
I have to say it. He was the king of repetitive povs in book 2, and just one of the many characters in this series who started off as being interesting only to become almost annoying by the end of it. But he's the friend who can't do anything right to the point you end up thinking your own bullshit is not that shitty. Repetitive povs and excessive whining (he was supposed to be the funny one sigh) aside, I kind of still care about him. And him and Sathia are unexpectedly interesting as a couple, but we'll see if they become an actual one. I also liked his sort of friendship with Ariadne. And the one with the Aux and Ithan, "the pack". Please, let him sort his shit out and be fine because he's such a mess I cannot even hold it against him, lol
- Bryce the Fa(k)e Woke Queen-lan
I won't say that Bryce's character was butchered here because there was nothing to butcher according to me, she's always been like this. It just became more evident.
From HoSaB to the end, she's been annoying. Though she had some moments of glory along the way, I have to admit that. But why was she convinced that she could be Aelin all of a sudden? She was never a strategist nor a planner (and her plans ALWAYS failed, except her plans in HoFaS? How's that?). Her most successful moments were due to improvisation, - prompted by survival instinct - and luck. Now she's suddenly an entitled overpowered mastermind lol
She has zero respect for others feelings/traumas, as usual she's always right and anyone who disagrees with her is just an alpha asshole, she's better and knows better than anyone else (and I am still trying to figure out why she's supposed to be any of those things) and she's constantly criticising anyone else... for things she does herself too. Great. Like, in the crossover she literally complains about Nesta and Az manipulating her while.. she was doing the very same thing to them? Just like in book 1, when she was complaining all the time about Fury not talking to her while she did the same thing to Ithan.
And what the hell were her plans, anyway? She was so desperately trying to be Aelin, but she never even had a chance. Leaving Baxian and Fury in a naturally protected place and not taking them to battle? How is that smart? Not calling Jesiba, the powerful witch, to join the battle? HOW IS ANY OF THAT SMART?
She had a whole conversation with Nesta before Rhys arrived, his shadows announced pages before? (Wtf?)
She bloody endangered Prythian, almost freed and unleashed an Asteri on Prythian's soil, and Nesta GAVE HER THE MASK? (WTF I-don't-even-know-which-part-this-is-anymore)
Now, should I comment on Bryce's total disrespect for her mate's trauma and past while he's always been thoughtful when it came to hers? I do not ship them AT ALL, and it's not because Hunt is boring as someone claims, but because Hunt deserved better, tbh and I loved them in book 1! Worst SJM main female character, really.
Also, please tell me again why she was supposed to be the queen of a species she literally hated and didn't want anything to do with. She was Queen of generalisation in that sense. I loved how Baxian called her out and made her realise that she was only considering what was convenient and conform to her prefixed, biased ideas (the speech where he compares wolves and fae). I mean, she was right about fae nobility, but there were innocents among the fae too and she was talking about how the whole species deserved obliteration, while claiming wolves were better (when statistically there was a huge amount of wolves who judged her just like the fae and did nothing to help during the attack, just like the fae... because they obey to their leaders, and Sabine was just as bad as Morven and the Autumn King. Wolves were not all like the Devil's pack, Ithan and Danika, just like fae were not all like the Autumn/Avallen king). All while not considering the fae among her group and treating Declan and Flynn like shit for absolute no reason. Or giving those shitty answers to Sathia about her plans for the fae people... she was a victim of the system more than Bryce tbh Bryce's wokeness would have been so much more believable, useful and coherent if she wasn't biased as the ones she accused or an alpha asshole herself.
I am sorry, but I just cannot stand her hypocrisy. And I cannot stand generalisation.
- Hunt "the powerbank" Athalar
He was literally conceived to be Bryce's powerbank first and later his shadow (Umbra Mortis?!) who follows her everywhere without even being given the chance to have a say in what they are going to do. Otherwise, he'd be acting like an alpha asshole. Just to be told not to make a fuss about being held captive and tortured with his friends. I'm so pissed for his arc, because he was so interesting in book 1, only for his povs to become repetitive and sometimes boring in book 2 and almost non existing in book 3, like he didn't have any inviduality other than being Bryce's mate and anchor. Also, how could he blame himself for anything when Bryce didn't even listen to his warnings/complains/objections, leaving him with no other choice but following her to get at least the chance to protect/help her?
And then she's like "I don't want you to just follow me, I want that you want to do this" (wtf?)
Bonus: being son of Apollion or Thanatos instead of somehow created by them in terms of powers would have been so much more interesting.
I liked his friendship with Ruhn and Baxian though, and missed him and Isaiah/Naomi.
- Ithan "I don't even know what I'm doing" Holstrom
Why was Ithan so damn sure Sigrid would be a good leader for the wolves is beyond me. He didn't know her. Literally, it was just because she was a Fendyr. That was his only argument in support of his theory. As if Sabine wasn't proof that being a Fendyr didn't automatically make you a good leader. As if Sigrid didn't act entitled and reckless and dominant and selfish and despotic the whole time. It's all she's done, really, and he did not expect that she was not that good as he wanted her so desperately to be? SHE AIMED TO KILL HIM IN THAT PIT! Him, the very person who risked everything to save her, the only person who ever cared about her! A person who was not trying to harm her despite the circumstances. She was not going to try and find another way even though she knew all those lives depended on the group getting out the Viper Queen's hands... it was self defense and I truly get his struggle to accept what happened BUT defeating the Asteri was the priority and the fact that she came back 5 seconds later as a creature that could not be killed and known for being dangerous, when it is known that messing with the dead usually leads to no good... did not exactly make me empathise at all with this whole arc. And after that, he was still whining about Sigrid instead of fully focusing on fighting the Asteri...
It's a pity because I really liked him before this Sigrid thing. But I'd be willing to give him a second - or should I say third? - chance. I think Perry may be his mate, anyway, and I am kind of curious about that.
- Ruhn/Lidia
I was totally unimpressed by them as a couple after book 2, but I thought they were getting interesting at the beginning of book 3. Then somehow Lidia felt entitled to be pissed at Ruhn because he was struggling to accept that Day was the Hind (wtf) and then Ruhn felt entitled to be pissed at Lidia for not talking to him about her past (wtf part 2). Only to forget/postpone all of their issues because they were horny and about to go to battle against the Asteri. That's not ship building/development. Ruhn shooting her was too much, even if he was trying to protect her and sacrifice himself. But that idea made no sense and had literally no use or purpose. Why did SJM think it would be a good idea? Adding some drama/shock value element that was totally uncalled for and that only resulted in diminishing a ship that wasn't even well developed to begin with? Because it served nothing and it was dumb. Leaving Lidia wounded and vulnerable. One of the best assets they had in that battle - and they didn't bring many with them. Just like clockwork hadn't been for Tharion, they would have all been dead five seconds later.
To think that the fact that Lidia already had two kids was such an interesting and unexplored arc for mates... sigh, I am disappointed.
I am happy that it was Ruhn to deal with the Autumn King in the end, though. He deserved closure and to free himself of that monster. I am quite sad that his character never had the chance to fully come out.
Lidia carried the whole book. I loved her.
- Baxian/Danika
They truly were the most interesting ship in this series. I hope there will be a flashback book/novella about them. I swear I would love it. Their dynamic is also interesting, and I'd love to get to know Baxian better. But maybe, we will?
To sum up, this series left me absolutely nothing. I do not care enough about any of the characters, I didn't get particularly affectionate to any of them. Its major strength was the focus on friendship, but after the first book, it was almost absent, the principle only slightly reminded by Ruhn, Dec and Flynn/Hunt, Rhun, and Baxian. The premises of the story in general were so good (HoEaB), but the execution through book 2 and 3 was so poor it disappointed me. It's not a bad series, it is entertaining in its own way... it's just a bit "undertone" if compared to the other SJM series, it lacked of emotions, plot/characters/ships development and impact, I don't know how to say it. I hope the next books will be better. My guess is on Ithan, Tharion, Flynn next. Or even Sathia, considering that SJM prefers female povs. I wish we'd seen Fury and Juniper a bit more, and Dec and Marc, but they are established couples, so I don't think we'll see any of them as main. Flynn has that slightly hinted thing with Ariadne, who was introduced and forgotten, so maybe she'll be important later? I want to stay optimistic lol
I wished there was a better development for Ruhn and Lidia as a couple, though, and Ruhn as a character because I think they'll be side characters from now on. Also, why on earth was their marriage in a bonus chapter? That's not extra content. That's the ending for two of the main characters. It's not fair!
Btw, imo the only memorable characters in this series so far are Danika, Baxian, Aidas, and Lidia.
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thewakingcloak · 1 year ago
Text
The State of Things Past
this post is mirrored from the Studio Spacefarer Patreon! please consider supporting me, and you’ll get access to devlog posts, gifs, and other info before the public!
Like I mentioned in my previous post, The Waking Cloak has been in development for eight years.
ProtoDungeon: Episode III has itself been in development for a few years, pretty much since 2019 (oooof). I've gotten plenty of questions about how the project is coming, as well as the occasional question of whether The Waking Cloak / ProtoDungeon is even alive at all at this point. Thank you for asking this. It means people are still interested in these games.
Okay, but still, what happened? Why are things taking so long? Well, this post is the first in the Christmas Carol series, in which the ~Ghost of Spacefarer Past~ appears to explain things (wooo spooky explanation sounds).
Progress has been made, very slowly, on ProtoDungeon: Episode III. I'd love to have done more, but, well… in the time since I released Episode II, we continued adjusting to parenthood for our first kid, went through the pandemic, had a second baby (who is now almost 3yo), and survived through a series of really difficult events, which culminated in a move to a new house in a new town and the start of a new chapter (but that last bit we'll save that for the Ghost of Christmas Present so he feels useful).
But yeah, it's been a rough ride. My wife and I are intentionally open about what's been going on. At the same time, the internet is an extremely public place, and I don't want to overshare, or worse, trigger anything for anyone, so I'll try to keep this list brief:
Two miscarriages (the first one was late term, and absolutely, brutally devastating)
The loss of our faith community due to the pandemic
Loss of job for my wife due to the pandemic (the pandemic was unkind to teachers)
Loss of a dream job prospect for my wife (same issue)
The great Texas freeze and power outage (us huddling under blankets in shifts through the night with our newborn infant (he's fine now!))
Severe, life-threatening post-partum and post-natal depression
Family covid and two-week cabin-fever quarantines (twice, despite being vaccinated and careful)
The death of my grandma (we were not able to attend her memorial due to aforementioned covid and living on the other side of the country)
Multiple heart attacks for my father despite his active and healthy lifestyle
Autoimmune disease scare for my wife (may still be a thing, just dormant?)
etc., etc., ad infinitum.
A lot of people have had things significantly worse, so this is definitely not an attempt to "compare griefs" as it were. This is just context for, no matter how much I wanted it to be otherwise, the fact that I didn't have the mental or emotional (or temporal) space for creativity. It was one thing after another, and we were just trying to keep our heads above water.
Even when we'd mostly recovered from the hits that just kept comin', we moved away from what my wife lovingly refers to as the "trauma house", and she started a teaching job at a brand-new school. Both were good things, but they were pretty big transitions, and it takes time for the ol' brains to adjust. We love our new home now and have a bit more breathing room.
Okay but also I HAVE been working on ProtoDungeon. Dev was really sporadic, but it did happen. The next post will have more detail on the status of Episode III, but there were kind of two big things I worked on during the past three years, big shifts in the foundation of ProtoDungeon and The Waking Cloak.
First, I switched game perspective. I made a few posts about this a while back, but PD/TWC interiors were originally like Zelda interiors (where you see the insides of all four walls). There are good reasons to do this, but it was also kinda making me crazy. So I switched to a more natural front-perspective, keeping things consistent with the exteriors. It definitely was the right choice for the game I wanted to build, but it took time.
Second, and building on that, I made the game fully faux-3D. You can walk behind or in front of stuff--not something the old Zelda games did, and still pretty rare for 2D games. I was toying with the idea for a long time, but I played through an old PlayStation title, Alundra, and that convinced me it could be done. It's way harder than you might expect, and it was a massive block for me for literally years. I was able to slowly work my way past it and finally resolved it with a 3D z-tilting method, but dev slowed to a crawl.
And that's it for now! The ghost releases you from your vision of Spacefarer Past….
Thanks for reading :)
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