#and then I'm going to play multiplayer
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astellarrion · 5 months ago
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They can't stop all of us.
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spark-circuit · 3 months ago
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fun and productive session of minecraft today 👍✨
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pipers-pixels-and-papers · 10 months ago
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So I made a real cringe and self indulgent sona the other day, but that's what makes things fun. Anyways, this is Gneep
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campingwiththecharmings · 9 months ago
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i love when i (a woman) tell men that i'm a gamer and there's this shift, like, i can see that they're about to be condescending af to me by asking "oh, what do you play?" like that matters at all, like playing a game they don't deem "worthy" makes me any less of a gamer lol.
#like sir i don't have anything to prove to you okay?#kindly fuck off#now i will say 'not all men' bc this is true#i have plenty of guy friends who i can talk to about games that aren't asshats#but unfortunately this does not seem to be the norm#i still remember this one time these dudes i worked with were talking about gaming#i think it was like one of those basketball games or something like NBA 2K[insert year]#and i don't play those games because they don't interest me#but i remember they said something along the lines of 'oh what do you play'#and the guy that asked wasn't being a dick he was genuinely interested#so i tell him 'oh i tend to prefer games with a narrative'#and this one ass hole is just like '*laughs condescendingly* games with a narrative? what does that even mean?'#and he's trying to get the other guys to laugh with him#at me#and i just smile at him coldly and go 'you know games that have a story? a plot? like assassin's creed & call of duty & legend of zelda?'#and i genuinely think he did not know what the word narrative meant#that or he is one of those people that just plays sports games or if they play COD it's just like the multiplayer mode#which is totally fine like fr idgaf#play however you want. however makes you happy.#but don't act like idk what i'm talking about when i've been playing video games since i was 9 fucking yo#so anyway#this dude just laughs awkwardly to himself and changes the subject without even acknowledging my response#bc he wanted to make me look stupid and he didn't#and he just goes on to talk about something else#but like#i still remember that#and it still pisses me tf off#anyway this almost happened to me again the other day#but luckily our conversation got cut short lol#ignore me
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raiiny-bay · 9 months ago
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unfortunately i'm obsessed with project zomboid again
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courtana · 1 year ago
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insane how i'd normally be thrilled to makes gifs for a live-action COD trailer but i literally do not give a fuck today lol.
especially with that actress appearing in the trailer. fuck her for cheering on isr*el.
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edwardos · 5 months ago
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Imagine how awesome these would have been to see in a 2011 Minecraft Beta multiplayer setting...
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mysunshine-youremoonlight · 7 months ago
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may 8th. i go back to v rising
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how-and-why-do-i-know-this · 9 months ago
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So I plan on experimenting with not only other builds in my subsiquent playthroughs, but also mods/cheats. I usually play online for the messages/bloodstains/etc., and I know ER has an anti-cheat engine so I'm wondering if I'll get banned for using mods/cheats in online singleplayer servers.
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crest-of-gautier · 11 months ago
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got the badges for gone fission evp 400 + evp 600 yesterday! .52 gal, l-3 nozzlenose, dread wringer, and squiffer make for quite the synergistic team!
my peak was EVP 810 (appx 300-310% HL). my high score of 151 eggs was obtained somewhere in evp 300...? i'm pretty satisfied with how it went, even if i didn't get HLM or 9s.
some thoughts/reflections on good freelancing teams/traits to develop when trying to rank up in evp under the cut:
i think grinding this rotation was pretty fun- all of the weapons have excellent mobility and i think they cover for each other really well! the l-3 was not my favorite weapon going into it but i think i really enjoyed the accuracy and mobility of it, so it's a bit more favorable for me now :)
i ended up reaching a skill wall in EVP 760-780 where i could not get past wave 2 or 3 (usually for quota related reasons, the quota is BRUTAL! we'd miss it by like 4-5 ish... ofc this partially relates to how well bosses are handled).
the grind for evp was a mix of freelance and grouping up (freelance for 230 -> 440s, grouping up for 440 - 750~, and then testing myself in freelance for that last bit).
i enjoyed the bits of freelance i did, and from my playtime i think these were some of the key traits/practices that indicate "good salmon run skills" to me:
players that know their weapons role(s) and target the appropriate salmonid (but also being willing to break that when priority targets haven't been taken care of)
knowing when a teammate needs help (with a boss or being revived) or when the teammate has a situation under control (e.g. someone's already on the fishstick, you can do something else)
proactive use of specials when problem targets appear, preferably with no overlap (e.g. tri-strike and inkjet activated on the same flyfishes is not the best)
using specials like booyah bomb, triple splashdown, and reefslider to clear basket area in the last 30 seconds to help eggs get in (especially important past evp 600)
teams that paint the walls first thing (especially whoever had the dread wringer). all interior walls for fission can be painted within the first 10 seconds imo
forwarding eggs closer to the basket after splatting static bosses (throwing one egg, and then swimming up with one)
players with good judgment; knowing when to lure (mostly for initial boss spawns), and knowing when to leave the big shot cannon
being able to figure out which directions snatchers come from and what eggs they can help you collect
i think these practices all stem from having good awareness and being able to collect information about the shift. it helps with making snappy quick-fire decisions, and it just gets more important the higher up in EVP you go. camera positioning/control is essential for this (you can't figure out where bosses/teammates are if your back is turned to them).
for me, every 7-10 seconds, i like to rotate my camera around to the opposite side of where i'm currently looking to make sure there isn't any bosses i'm missing. i'm hardly in one place longer than 5-10 seconds and i try to always be on the move. the spawn direction where salmonids come from are always changing, so it's essential to rotate around the map proactively rather than reactively. i think this also helps a lot with shotcalling in groups too (since you can be someone else's pair of eyes).
other than boss spawns/teammate locations (for revives), i think it's also important to notice when certain bosses haven't been taken care of for prolonged periods of time too, so that a special can be popped. to me it's usually a sign that someone whose ill equipped to deal with that boss has been forced to deal with them because the people with the "right" weapon are focused on something else... (no fault to them, of course, everyone has different priorities and you can't always communicate clearly in freelance)
in situations where squiffers were chased by a pack of scrappers, perhaps a booyah bomb or splashdown can be popped to help if you don't have the time to stun and splat them manually. maybe the fish sticks were left unattended by the shooters, so a triple inkstrike or a crab/inkjet shot can help clear them out.
awareness also extends to meeting quota, which imo involves paying attention to the timer + where eggs are located. i find that it's nice to check in with the timer/quota at 50s and 30s respectively so that you can start forwarding eggs closer to basket. and when everyone's going crazy about quota not being met i try to make sure i'm not overstepping anyone else's egg pile so that no one goes "wait no thats the egg that i wanted to pick up fuck i have to go back and get a different one."
i think this is why sometimes playing in groups is easier. if you have more sets of eyes that you can communicate with, it alleviates the need to have awareness of "everything" (provided that you can comms effectively). someone can be attuned to different things (e.g. my friend always tells us where snatchers come from and if they're good, i'm personally attuned to where people need to be revived, etc.). you also know what specials you have access to, unlike in freelance where you're not sure what others have until they use them.
the other part of completing shifts successfully (to me) is being mechanically sound with your movement, mostly in regards to how you use the terrain (walls) to get around the map and escape situations. the more you play a map the more you'll figure out how you can move around on it.
some examples, using the location callouts from salmonrun.ink: there were a few times i'd go on the harbor but i could escape any salmonids in the bridge area by climbing the walls there and squidrolling out as needed. sometimes on high tide i would swim from the perch to the left plat.
sub-strafing is also good to know too, especially when you want to rapidly collect the basket eggs at the end. i still need to integrate it into other parts of my gameplay, but it's helpful!
uh. this was way longer than intended because i have WAY too many thoughts about salmon run. TL;DR: The key to succeeding your shifts is having good awareness which comes from good information collecting practices, and having the mechanical skill to act on that awareness without hesitation.
there's definitely a lot that goes on in sensory overload the game™, so it will take time to build these muscles and reaction times. i think while at every rank of salmon run you may face a wall of "i'm overwhelmed by the bosses," the exact fix needed to get past it usually varies, so it's important to figure out what information you were missing or what actions you could've taken (more efficient movement or special usage, usually).
or if you're struggling with quota, try to practice forwarding eggs or take a look where snatchers come from (even if people splat them, it's still a good practice 2 develop for later evp. source: i don't fucking do it and it's biting me in the ass)
and most importantly, recognize when you're in the midst of a loss streak/skill wall, so that you can take a break and focus on other things that energize you! even if there's a certain goal you want to meet, grinding for higher levels of EVP and getting better at the game can be a very exhausting process. you can always come back to the grind later, whether if it's after a 30 minute break, or just a different rotation!
#splatoon 3#lizz.jpg#lizz.txt#i did like 93 jobs of this rotation if anyone is curious. average waves cleared 2.2. point card was 31315p#im so normal about salmon run this is my favorite mode in the game that even though i have 2x the hours of my friend she's higher leveled-#in the pvp multiplayer than i am (but also she uses exp tickets and i dont because im a money enjoyer)#honestly i do wonder what i could've done differently with evp 740ish bc i could NOT stick around with a group WHICH IS SO FAIR#though it is a little disorienting to go between 300 to 320 HL with every new group of people HAHA#i do think it's the snatchers i gotta pay more attention to but damn idk when they spawn lol#and maybe my specials could get more value for them. i never go a shift without using them but idk#i think there's also been a lot of dying in general. like 3-5 deaths for everyone so it's def a movement/not keeping up with boss issue#in some form...? so maybe if i get to the point where my specials are back to proactive use and not 'for surviving this first wave'#i'll be golden and good to go for 9s... still very valuable learning experience though!#it would have definitely been easier to get to 9s if i reached certain evp ranks earlier to play with more experienced people but#where is the learning in that? LOL. i just feel like you're really forced 2 confront what you suck at when all the 'good people' are-#already at 9s or some higher VP y'know. and then when you get booted down to a lower VP for the next roto. it feels so much easier#and its like wait! maybe i'm okay at this game actually#anyway i don't think i'll be playing salmon for extended period of time for the next week otherwise im gonna be tetris effect'd LOL
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terrorbirb · 1 year ago
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Having 4 bg3 playthroughs plus my wife's 4 playthroughs happening in my brain is a really normal way to enjoy the game actually
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captainpissofff · 2 years ago
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I have a confession,
I really hate it when an online multiplayer game has lore and back stories and cool characters and fanarts....
BECAUSE I DON'T HAVE FRIENDS PROFESSIONAL TEAM MATES PLAYERS THAT CAN HELP ME PLAY IT !!!
So I won't be able to get into that fandom or enjoy anything.
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Trying to power through two WIPs that been haunting me The red shawl only has two dozen ish more rows and the blue shawl only needs about 6 more pattern repeats. I want to start more interesting long term projects but would feel bad about leaving these two unfinished when they’re both less than 10 hours away from being off the needles.
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zenurik76 · 1 year ago
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DBD has slowly been degrading me as a decent human being, it's been so addicting but hurtful to me and my mental state for a while ever since I got on the mobile app,
and then today happened.
To me, I snapped, to be fair from the trigger from the fanbase that
far too gone and invested to quit the addiction unlike me
reminiscent of when I first started playing multiplayer games on Xbox and I didn't know then you could go into settings to turn off public messages so I got PTSD from how they (mainly the Feng Min) typed their insults as it eerily reminded me of the bad old days.
I uninstalled it right after this convo, and I'm making this post as a cautionary tale with this message:
If any MULTIPLAYER game makes you act/think/say/do/etc. on some, the same level as me, or worse than me. I don't care how much you spend on it, how many hours you have on it, even if this is the best thing to do in your day-to-day life is to play it, do what I've done and...
JUST QUIT!!!
uninstall it, throw it in the trash if it's a physical disc, remove yourself from the game's community in any way you can, and don't turn around and put yourself back at square one.
Especially if it multiplayer
Games are, not " should be", I repeat ARE meant to be fun first, anything else second, and onwards.
Play something that gives you a positive experience and that helps you give back positivity, being in a cycle of negativity will never end with you being healthier and/or happier, you'll be just like me, looking to be those things except if you don't quit, before you know it
You will die without ever finding genuine happiness in what you do.
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cicadidae-tm9899 · 2 years ago
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sneak peek part 2!
shading this is gonna suck lmao.. anyways. only a few things left to do! I think i’m gonna make the flowers separate from the main drawing (totally not because I forgot to add them to the lineart before I started coloring hahaha)
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field-of-sungflowers · 2 years ago
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Extremely wild that Pikmin 2 introduced multitasking as a function but then made it so you Absolutely Can Not Multitask because there’s so many random hazards
How am I supposed to multitask when even if I’ve fully “cleared out” an area if I let them do something or even just hide them in a “clear” area to do other things, a bomb can just drop out of nowhere and wipe out my whole team? What was the point of adding this feature?
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