#and their opinions on the other scions
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I think square enix should let me rewrite arr i think i have good ideas for it
#ffxiv#i mean i dont actually think i could write a full script#but i do think there are ways to kinda spruce up arr without changing most of the actual structure#(mostly I think the city state quest- the first three dungeons should be reworked#so that u start out in ur city state#meet the representative scion#and end up going on a mini road trip with them investigating a situation that turns out to be Ascians#I think it would help early scion characterization a lot to have both the other scions opinions on them#and their opinions on the other scions#+getting to see them interact more characterfully earlierr#then at the end they reveal this was kinda a test drive for inviting u to their secret club
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play the demo | patreon | larkin is rated 18+
someone is after you.
for over a decade and a half now, you’ve traveled up, down and across the country--running schemes and hunting fiends with your mentor, con-man-by-day, vampire-hunter-by-night, Wyatt Abrams--the prolific vampire slayer and the living descendant of Gregory Abrams, founder and prophet of the Abrams Family, the nomadic vampire-hunting cult that raised you--and was wiped out years ago.
carrying the abrams name means also means carrying on it's enemies--but that isn't to say you haven't forged a couple of your own along the way. now, it seems someone is trying to make good on old threats and promises. they've placed a bounty on your head.
so you and wyatt do what you do best: you run away. to some little town, out nevada ways, where the title of town preacher is unexpectedly thrust upon you--bringing back years of trauma you thought long tucked away.
as if that wasn't enough, on your first day in town the local mine up and explodes--leaving the reclusive family that runs the town--and owns the mine--to suspect you as the main culprit.
now you're left with the responsibility of investigating the disaster to clear your name, looking into the mysterious cult just south of town, the gang of outlaws who've been wrapped up deep in a feud with larkin's patriarchal family--a group of people which you suspect to be hiding a secret most monstrous--all while dealing with the ghosts of your past, and the roots your family left behind.
larkin is a vampire western choose-your-own adventure game, with focuses on romance, religion, horror and complicated family dynamics.
play a fully customizable character [[decide upon their physical appearance, gender identity, sexuality, customize their pronouns]]
dictate a unique relationship with your mentor-turned-father-figure and his former appentice
romance any of twelve characters, five male, three female, one non-binary and three gender selectable characters.
define your characters skillset and scheming tactics, select their weapons and fighting style, elect their feelings on religion, vampires and the cult that raised them.
the doctor [male] cyrus sokolov - the quasi-mayor of larkin, cyrus sokolov also operates as the town's doctor and mortician. he's immeadiately suspicious of you, the new preacher and the reputation you comes with. even though he doesn't like it, he needs your help.
the princess [female] celina sokolova - despite the misconceptions among the townsfolk, the reclusive third sibling of the sokolov family, celina, is actually the family’s eldest. hardly leaving the sokolov mansion, it’s rumored around town that she’s been struck with some sort of sun-related illness, others seem to hold the opinion that miss sokolova simply sees herself as too good to linger amongst the common folk. whatever the case may truly be doesn’t much matter to the people of larkin, after all, it's much more fun to gossip. she's very suddenly developed a fascination with the preacher, a hunger almost. but will she eat you whole?
the mortician's assistant [male] dominic sokolov - the youngest scion of the sokolov family, dominic works as assistant mortician in larkin, though he’s much more interested in larkin’s living townsfolk then the dead ones he’s been charged with taking care of. with seemingly endless information on everyone and everything that goes on in larkin, mister sokolov might not be the worst friend to have.
the lawyer [male] jacob nash - larkin’s only practicing attorney and resident do-gooder. after passing the bar exam, nash headed out west in the hopes of making a real difference for the people there, only to spend most of his days settling petty disputes and notarizing documents. despite his disappointment, however, nash has managed to keep a level head and his fondness for the people of larkin, even though he’s not so sure the sokolovs have the townsfolk’s best interest in mind.
the bartender [female] rose holloway - larkin’s most recent transplant, that was, until the preacher showed up. former city-girl, rose has adapted to both life out west and on her own, the only way she knows how--by pushing through it. the owner and bartender of larkin’s only saloon, the emerald, rose is a popular figure around larkin whether she likes it or not, but whether that has more to do with her occupation or the fact she also happens to be larkin’s youngest widow is still a topic up for debate.
the lieutenant [male/female/non-binary] hollis - an enigmatic figure around larkin, hollis serves as a lieutenant for the mysterious rateliff fellowship. one of the cult’s few members to make the long trek from their encampment in the desert to town more than once. talked to by few, hated by most, hollis bears the reputation of the people they represent to the town of larkin--one, that isn’t particularly favorable.
the vampire hunter [male/female/non-binary] ace zhang - vampire-hunting-mercenary extraordinaire, the last the preacher knew of ace, they were the young hot-shot on san francisco’s hunting scene. once upon a time ace was a prominent figure in the preacher’s life, the first real acquaintance they managed to make on their own, someone outside of wyatt’s sphere. growing up a member of the guild, their life is one that’s mirrored the preacher’s. maybe that’s why the two seemed to be linked so closely during the preacher’s time in california, whether that was as friends, rivals or something more, their presence is one that remains prominent in the preacher's mind.
the outlaw [male] cassidy alan ward - cowboy, outlaw, bandit, cassidy goes by many names and titles, but the one he prides himself on most is leader. protector of his people, the ward gang hides out somewhere in the hills outside larkin, looming over the townsfolk as an ever-present threat, cassidy finds the sokolovs personally responsible for the death of his sister, caroline, and he is out for blood.
the gunslinger [female] ethel jackson - cassidy's right hand, ethel is a gunslinger through and through. fancying herself the robinhood type, she's got a personal hatred for the family that looms over larkin. with the fastest gun in all of nevada, maybe even all of the west--ethel could prove to be a valuable friend--or a deadly adversary.
the stranger [non-binary] reyes - the newest addition to ward's gang, not much is known about them or their past--what everyone is well aware of, however, is the fact that nobody whose ever decided to cross reyes has ever come out of it alive.
the vampire [male/female/non-binary] montero moreau - you've hunted down their coven, debilitating any hopes for growth they had in terms of advancing in the cut-throat world of Vampires. you've made montero look like a fool, and they hate looking like a fool. They're determined to hunt you down and take revenge.
the first man [male] - adam - he believes himself to be the mirrored man mentioned in the abrams family book of genesis--the first vampire, plagued to walk the earth--and he has long been in search of his eve.
play the demo | patreon | itch.io
#larkin if#interactive fiction#games#vampires#cowboys#if#text based game#choose your own adventure#vampire romance#cowboy romance#text adventure#twine#twine game#twine interactive fiction
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On Wuk Lamat, and Female Characters in FFXIV
The Thing with Wuk Lamat is you can tell me you think she had too much screentime; you can give me numbers on how many lines she had or how many scenes she's in relative to other characters or other expacs; you can prove to me "objectively" that she gets more focus than other main NPCs; you're simply not going to convince me that this is something I should be unhappy about. And not just because it's silly to think you can use numbers to prove a story is good or bad and make someone else go, "Wow, you're right, let me just throw away all the joy I experienced with this story and revise my opinion because you've scientifically proven to me that I'm wrong."
Because while I love Final Fantasy XIV and I have greatly enjoyed its story in so many ways, fundamentally one of my biggest beefs with this game has been how much female characters have been denied complex character arcs and growth and agency and interiority.
Minfilia gets treated as a sacrificial vessel who lives for everyone but herself and doesn't even get to have feelings about her own death because that entire arc is focused on a male character's angst about it instead. The game tells us in the Heavensward patches that Krile sees Minfilia as her best friend and then just forgets about that later and never follows up on what that loss must have meant to her. Ysayle is basically right about most of what she's fighting for but harboring a bit of self-delusion is apparently such a terrible sin that she has to pay for it with her life, while her male foil is deemed so worthy of salvation that there's a whole plot point about how important it is that we risk our lives and others' lives to save him. Y'shtola is a major character who's been around since the beginning, and the game keeps dropping maddeningly interesting things about her (apprenticed to a cranky old witch in a cave! saved her own life and the lives of her friends with an illegal and dangerous spell and it worked! reserved and undemonstrative yet regularly through her actions reveals herself to be deeply caring! disabled!) and then shows complete disinterest in following up on any of those things with the kind of depth and care shown to male characters with complex arcs like Urianger.
In general there is also a repeated thread of female characters being portrayed as weak or overly emotional: Minfilia is weak because she doesn't fight and needs to be eaten by a god in order to gain "a strength long sought." Krile is portrayed as not being able to pull her weight with the Scions (despite the fact that she actively keeps five of them from dying in Shadowbringers) and the only thing they could think of for her to do in Endwalker was be yet another vessel for Hydaelyn (hmm, that sounds familiar) and it's not until Dawntrail that she gets much actual character development in the main story and even that has to come alongside "Look, she can fight now so that means she's useful." (And I love Picto!Krile, I'm just saying, there's a pattern.) Alisaie, despite having very good reasons for needing to find her own path apart from her brother, is portrayed as having to prove herself when she returns, that she's "not the girl she once was," and "will not be a burden" (while Alphinaud is repeatedly given the benefit of the doubt and reassurance and affirmation from other characters even after he takes on responsibilities he isn't ready for and fucks up big time).
And if you follow me you know I adore Urianger, and I love Alphinaud and Thancred and Estinien too, so please don't misunderstand what I'm saying here! I'm not knocking those characters, or saying we shouldn't also love them. I just use them as a comparison to demonstrate how the female characters have been neglected.
Lyse has some of the stronger character development among the female Scions, and while she's still kind of portrayed as being too emotional and hotheaded in early Stormblood, I think it's actually explored in more depth in a way that I like; Lyse has good reasons for wanting to fight for her nation's freedom, but having been away from Ala Mhigo for several years now, she needs to understand the stakes for the people who've been there fighting for years, what they've lost and still have to lose. She grows as a person and rises to the challenge of leadership, and I'm even okay with the fact that she leaves the Scions afterward because it feels right for her to stay in Ala Mhigo, and at least she doesn't die.
And by all accounts she was, like Wuk Lamat, widely hated when her expansion came out.
Unironically I think the other female Scion with the strongest character arc is Tataru. She tries to take up a combat job, finds that it's not for her, and decides to focus on where her strengths are instead. In doing so, she both holds the Scions together as an organization in the absence of a leader by capably managing their finances, and also comes into her own as a businesswoman and makes international connections that benefit both the Scions and her personally. In contrast to Minfilia, she's not portrayed as weak because she doesn't fight, and is actually allowed to be an important character who's good for more than being sacrificed. Tataru is still distinctly in a supporting role for the player character, however, and her character arc happens as a side story that takes up a relatively small amount of screentime over several expansions, which I think is probably why she doesn't evoke such a negative reaction.
But there is a pattern of the game's writing showing disinterest in the interior lives of female characters generally, and in making their growth the focus of a story.
So yeah, I'm going to be happy about Wuk Lamat! I'm going to enjoy and celebrate every moment of her character arc, of her personal growth, of watching her put the lessons she's learned into action. I'm going to love and treasure every moment when she gets to be silly, embarrassing, emotional, scared, grieving, confused, upset, seasick, impulsive, and still deemed worthy of growing into a hero and a leader. I will love her with all of my soul and you simply will not convince me that it wasn't worth the screentime after such a profound imbalance for basically the entirety of the game. We've never had a major female character get such a strong arc with this much love and attention put into it and that means more to me than I can truly say. The backlash to it is disheartening, as this kind of thing always is, but I'm not going to let it ruin the wonderful experience I had playing it and how much joy it continues to bring me.
And for those of you who don't want any of that for a female character, thank goodness you have Heavensward and Shadowbringers and Endwalker and no one can take those away from you.
(And if you follow me you know that I love Shadowbringers and Endwalker and have very fond memories of Heavensward despite some issues with it, so not only can I not take that from you, I am not trying to!)
Some of us have been real hungry for a character like this with an arc like this, so, I think, y'know, maybe we can have that. As a treat.
#this has been sitting in my drafts#i held off on posting it and i'm tagging minimally#but yeah i still feel this#wuk lamat#ffxiv stuff#afk by the aetheryte#dawntrail spoilers#ffxiv critical#anne's ishgardian salt rock#dawntrail
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What’s your opinion on String theory? Btw I’m 100% for legend hate-maxing
short answer? crazy tinker lady is hot
Long answer is that I really love string theory for generally what she represents. Her personality, look and power are all really fucking good, the crazy mad scientist, the doomsday clock ticking down one second at a time as the heroes rush to stop it, it's all very reminiscent of the classic superhero stuff. What I like about it in particular, is that she's inside of the birdcage. There isn't any dastardly scheme to escape and cause havoc again, it's over. that part is done, and largely the age of more of the classic supervillains are done- it ended with the 'golden age' of superheroes. The birdcage to me acts similarly to a time capsule, or kind of a place to put all the archetypical villains that wouldn't fly in the real world because of how dangerous they are, like galvante being the classic mob boss guy, or teacher being the mastermind type. now all we have are gang leaders and shit. Also, (haven't read worm in a while so this could be wrong) but she fills the similar niche that other capes do in expanding the setting's power level. the birdcage has been built up as like this fuckin hell on earth place with all the toughest motherfuckers around, and she's one of the first looks we get at a cell block leader's power level, which was probably hitting scion with the most amount of force he's been hit with in that part of gold morning and getting flung into a mountain or whatever. she just fuckin built that shit idk it's cool. to me it always fucks when this random guy shows up that maybe offhand you've heard mentioned once and they do some cool shit and you can soyface and point at them like!! thats cool!! also she's super hot and crazy
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Okay, fuck it, I've built up enough goodwill with this sideblog - let's risk it all by sharing my opinions on how Amy is handled in Ward.
It's kinda complicated I think.
Okay, now that I've resisted the urge to immediately hit post for the bit: I think the way her interludes are written substantially flattens her character in a way that I find distasteful and unpleasant, but I find the overall shape of her arc and her role in the narrative compelling. The things I dislike have been well-covered by plenty of other people in the fandom, so I'm going to focus on the things I like.
To talk about Amy's role in Ward, I first need to talk about my interpretation of Ward as a whole. To me, Ward is, above all else, about trauma and recovery. Society is traumatized by the end of the world, the shards are traumatized by the death of Scion and their loss of purpose, individuals are traumatized by all the things individuals are traumatized by. As an aside, this reading is a big reason why I'm not too bothered by a lot of the world building choices that other people frequently (and fairly) criticize - I think many of them serve this theme effectively.
One specific facet of that reading that I find particularly compelling is Ward's interest in people who are traumatized not just by the harm done to them, but by the harm they've done. Characters don't just regret what they've done, they don't just want to be better, they are traumatized by it, and their reactions to that trauma are as messy and complicated as any other traumatized people. I don't always agree with the stances the text takes on how to deal with having done harm and been traumatized as a result, but I find the exploration of the topic compelling.
Enter The Altruistic Amy Dallon.
Amy's arc in Worm was, to a degree, a prototype of this kind of storytelling. She is repeatedly and horrifically traumatized, the actions she eventually takes in response to that experience inflict equally horrific trauma on her victim, and she is further traumatized by her own actions almost to the point of ego death. She removes herself from the environment she was in, begins rebuilding her sense of identity and ethics, and reemerges having grown, prepared to do better going forward and to make reparations for her past actions as best she can. Arc done! It's satisfying and cathartic, and we leave content in the knowledge that the part she's on will take her to better places. It's the quintessential appeal of a redemption arc, and it's a strong example of its type.
There's something people like to say a lot when talking about mental health and personal growth in real life, and that is that progress isn't linear. It's an important truth to understand.
It's rarely true in fiction. Very often, in redemption arcs, in personal growth arcs, after a series of false starts and setbacks, the character reaches a critical point where they resolve their conflict and either overcome it or succumb to it. From that point on, their nature or behavior is fundamentally changed - if they've grown they never relapse past a certain point, or do so only fleetingly, or else never improve past a certain point. This makes sense from a storytelling perspective, but it doesn't map to how growth often works in real life.
In Ward, Amy occupies the very rare narrative position of being who completes her arc of growth and redemption, who crosses that critical threshold of lasting, meaningful change... but backslides anyway, to the point of essentially losing all that progress.
It's an outcome that I find very believable for her, honestly. Her newfound worldview and conviction were forged in the very insular environment of the Birdcage - of course they would be impacted by her new environment. She says at the end of Ward that she had been able to excuse all of her worst behavior because she had convinced herself that she could fix anything - and at the end of Worm, I can see how she would come to think that! She's been pardoned and released from Forever Prison, she overcame her old aversion to brains to create Khepri and thereby saved the world, she's formed a positive relationship with the father she never thought she'd meet, she's receiving love and support from parents she never felt good enough for, she's using her powers to help people in a way that doesn't make her want to die, and she even "fixed" Victoria, when failing to do that before was the final nail in the coffin she just finished clawing her way out of! The sheer number of seemingly impossible things she's accomplished, of apparently irreversible failures she's seemingly put right, is mind boggling! It'd be the easiest thing in the world to let that go to your head!
Her social circle is also a perfect environment to enable her worst tendencies - there's no one left in it whose opinion she trusts that's willing to call her on her shit. Marquis doesn't see anything wrong with her behavior, Carol is trying to make up for a decade of neglect and unwarranted criticism, Mark just wants everybody to get along and be happy, and Riley and Rinke are pretty shaky on this whole human decency thing themselves! With a (not unjustified) pride in how far she'd come, a circle of willing enablers, a complete lack of moderating influences, and a bulletproof get-out-of-moral-culpability-free card, and two years to spiral, I find her backsliding to be completely believable. And given that Victoria is the fly in the ointment to all of this, that her continued refusal to have anything to do with Amy gives lie to Amy's belief that she can fix anything, and thereby puts the entire edifice of her self-rationalizations at risk, it also makes perfect sense to me that Amy would become fixated on her, on proving that she really can fix anything.
Of course, being believable isn't the same thing as being compelling. The thing that makes all this so resonant for me is that, at the end of Ward, after being this grasping spectre that haunts Victoria the whole book, after rejecting countless opportunities to demonstrate a hint of self-awareness or the slimmest motivation to change - Amy does. She sits down with a therapist. She rips off the band-aid - both the metaphorical one and the literal one made out of Victoria's skin, jesus christ Amy - looks at what she's done, at how she went awry, and resolves to do better. And we end with her in essentially the same place she was at the end of Worm: prepared to do better going forward and to make reparations as best she can. But the journey she has taken to get there gives the destination entirely new meaning for me. She's already fumbled her chance at redemption! But her journey gives lie to the idea that you only have one chance, or two, or any finite number! Every moment you draw breath is a chance to do better.
To me, Amy Dallon's arc in Ward shows that the most important step you can take is the next one, and no matter how many times you walk up and down that road, it never stops being true. And I find that compelling as hell.
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per request of (checks notes) two people….the premises of my interpretation of the plot of gideon the ninth vis a vis cytherea and john are as follows:
i. the actions taken by cytherea and john are not consistent with their stated motivations
ii. this is on purpose
iii. we can work backwards from these characters' actions to determine their real motivations
because i am a funny poster and because i love my followers i will explain further under a readmore. abandon all sanity ye who enter here etc.
why canaan house: john and john's motivations
while john does not appear "on screen" in gideon the ninth, his actions set the plot into motion and shape the conflicts the arise. (1)he sends letters to the scions of each house, requesting that they come to canaan house with their cavaliers and no one else. he does not request the leaders of each house, or the best necromancers of each house, or the most experienced. (2)he does not provide information of what the lyctorhood trials will entail, either in the initial letters or upon arrival at canaan house. (3)during the creation of the first lyctors, he did not inform anyone that the death of the cavalier is not necessary, and (4)he interfered in the ascension of anastasia/samael, (5) the pair who spent the longest studying the lyctorhood process and (6)who we can presume were closest to achieving "true lyctorhood," which we can presume is (7)more powerful than "normal lyctorhood" and (8)does not kill the cavalier.
(9)the stated purpose of the events at canaan house is to create new lyctors to replace those that have (really or apparently) died to the resurrection beasts. (10)john further states that he did not intend for any unwanted deaths; (11)that he intended for the necromancers and cavaliers to enter into lyctorhood willingly; and (12)that, if the necromancers and cavaliers decided not to enter into lyctorhood, he intended that they should have been allowed to leave peacefully. (13)we can presume he also intends that any new lyctors created would be loyal to him, or at least not a threat to him.
are these actions consistent for these motivations? in my correct opinion, they are not. the secrecy of what the lyctorhood trials entail and the choice of very young, competitive people as postulants do not lend themselves well to the postulants making wise, well-informed choices. if john wanted the postulants to enter into lyctorhood willingly, and leave peacefully if not, he could have informed them of what the trials and lyctorhood entail, encouraged cooperation between the houses, and stated explicitly that they could leave at any time.
one way to interpret this mismatch is that john was careless or negligent in how he set up the trials, which is possible but not consistent with his characterization otherwise. another interpretation is that john was not sincere in stated motivations 10-12, and that he rather set things up as he did to create uniquely easy to manipulate per 13, which both makes sense and is in character but is not consistent with his other actions.
why canaan house 2: cytherea and cytherea's motivations
while john shapes much of the plot of gideon the ninth, cytherea as the primary antagonist drives the plot more directly. (14)she kills dulcinea and adopts her identity to pose as a postulant in the lyctor trials, and she poorly reanimated protesilaus's corpse. (15)she presumably is responsible for disposing of the transports, stranding the postulants at canaan house. (16)she kills first the fifth house and the fourth house. (17) she prompts the ninth to complete the avulsion trial. (18)she attacks gideon, harrow, and camilla after being confronted by palamedes, but (19)repeatedly offers to spare gideon. (20)throughout her murder spree, she writes on the walls, questioning or criticizing john for the events of her own ascension. (21)she did not participate in dios apate and is not mentioned by mercymorn or augustine as being party to their conspiracy to kill john (i think...correct me if this is wrong!). (22) her identity is not revealed by teacher or the other constructs at canaan house, despite the fact that they presumably would recognize her. (23)she does not contact or encourage the other postulants to contact john or anyone else for help.
(24)cytherea states that her motivation is to sabotage the creation of new lyctors and (25)to draw john to the nine houses, putting himself and the nine house in danger from the resurrection beasts. (26)she strongly implies that this is in revenge for her cavalier or possibly all of the original cavaliers. (27)presumably, she also wants both to survive long enough to accomplish these aims, though (28)she does not seem to intend to survive for very long beyond the events at canaan house.
are these actions consistent with these motivations? again, in my correct opinion, they are not. she does not send a distress call to draw john to canaan house, and she does not encourage anyone else to do so. she kills jeannemary and magnus, even though killing isaac and abigail would prevent the fourth and fifth from ascending; while it could be argued that she would have had to kill magnus to protect her plan, but this isn't true of jeannemary's murder. she further lets other necro-cav pairs live, despite the fact this allows for the opportunity for them to ascend. her stated goals (24 and 25) could be well achieved by (a, for 25) killing (simply or gruesomely) all or most of the necromancers, while allowing the cavaliers to live, and/or (b, for 24) calling or encouraging someone else to call for help or otherwise alert someone that things have gone wrong; neither of these actions would contradict her other stated or implied motivations.
(as an aside: i think many people believe that cytherea killed the fifth first because she suspected they were likeliest to figure out her plan, which is possible but doesn't explain why she would kill the fourth next or why she wouldn't kill the sixth or third.)
one interpretation of this mismatch is that she planned sloppily or haphazardly. while this doesn't directly contradict anything we know about her, it doesn't make much sense to me -- i don't think anyone, let alone a very powerful and reasonably intelligent person, would half-ass a revenge/justice plot as their last hurrah, even if she did not have long to plan or if her plan changed upon realizing that gideon is john's daughter. another interpretation i've seen is that cytherea is simply sadistic and/or dramatic, and that her actions are motivated by a desire to make the postulants paranoid and afraid. i think this is on the right track, but doesn't itself explain everything she does (and the things she does not do).
why be perfect when you could be normal: the original lyctors and perfect lyctorhood
what is "perfect lyctorhood" and under what conditions does it occur? when i use the term "perfect lyctorhood," i'm referring to a situation where both the necromancer and the cavalier ascend to lyctorhood and share their newfound power; this is in contrast to what i'm calling "normal lyctorhood," wherein the necromancer kills and consumes the cavalier and uses them as a power source. in text, john and alecto are the only example we see of "true lyctorhood," while the other original lyctors (and ianthe) are "normal."
while the creation of the original lyctors is not thoroughly described in the text, we do know some details. it is strongly implied that (29)mercymorn and augustine, the first two lyctors, ascended under duress after their cavaliers forced their hands, presumably by killing themselves. much later, (30) anastasia and samael attempted to ascend after (5)spending a long time studying the process, but are (4)interrupted by john, who kills samael. (31)john states this he interfered because anastasia and samael had made a mistake. (32)at no point does john inform anyone that perfect lyctorhood is possible or that the cavaliers do not need to die.
i think it's reasonable to conclude that (33)very skilled necromancers, with strong bonds of mutual respect with their cavaliers, given the right resources (i.e. the trials at canaan house, or something equivalent, and sufficient time) could achieve perfect lyctorhood, or at least come close to it. (34)fear, pressure, and devaluation of the lives of cavaliers, on the other hand, push necromancers towards normal lyctorhood.
i think it's also reasonable to conclude that, in line with (13)his motivation to maintain power over the lyctors, john does not want perfect lyctors to be created, and that (4)his interference in the ascension of anastasia and samael was not because (31)they made a mistake but rather (35)to prevent them from achieving power that would rival his own.
connecting the red string
if john and cytherea's actions are not sufficiently explained by their stated motivations (or of them the motivations commonly attributed to them by fans), what motivations would explain their actions? because john (by asking for young people as postulants, and by being secretive about the lyctoral process, and by not stating that postulants could leave) and cytherea (by killing people, and by preventing people from leaving, and by generally encouraging competition and paranoia among the postulants) both created an environment of fear and pressure at canaan house, and because cytherea (by letting both necromancers and cavaliers live in other cases) john (by not providing a deadline, and by not forbidding or obscuring parts of the trials, and by not directly or indirectly supervising the trials) otherwise do nothing to prevent to an outcome that they does not want, i think we can draw the following conclusion: john and cytherea are both attempting to ensure that normal lyctors, and only normal lyctors, are created at canaan house.
in other words, i think john tasked cytherea with going to canaan house to put pressure on the postulants to ascend quickly and to prevent them from leaving alive if they were likely to not ascend. i think he did this because he did not want the postulants to become perfect lyctors, and because he did not want the secrets of lyctorhood to be known to the nine houses in general, and because he did not want to take responsibility for the deaths. i think cytherea likely did want revenge against john, and likely did not want to live beyond canaan house, but did not want to kill john; rather i think she wanted to be killed by john or by one of the new lyctors.
i think that tamsyn muir is a talented writer who has demonstrated an ability to create twisty, multi-layered plots where characters are often working on incorrect or incomplete information and where characters are often not forthcoming or are dishonest about their actions and motivations, and that therefore the mismatch between characters' actions and stated motivations are intentional. i think my conclusion sufficiently explains the actions taken (and not taken) by both cytherea and john in the gideon the ninth, and while it contradicts their stated motivations, i do not think it contradicts any of their actions or any of their demonstrated motivations. moreover i think it is consistent with their characterization in general: cytherea is dramatic and emotionally distraught over her own ascension, but she is not part of the plot against john, and she encourages gideon in her role as cavalier; john is very smart, and has few compunctions about doing horrible things to children (especially to maintain his own power), but does not want to be blamed for the things he does, and so often outsources the dirty work to his followers.
#gtn spoilers#htn spoilers#ntn spoilers#tlt#tlt meta#the locked tomb#etc etc etc#making this unrebloggable to maintain my reputation as a shitposter#cytherea the first#john gaius#<-idk why i bother when tumblr wont even let me search my own blog but oh well
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So, people liked my review of phase 1 of the WCU, so let's review phase 2:
This movie is baffling to me. You bring the CUI, set up Shen yu as the main fucking villain...
AND THEN THE MAIN VILLAIN IS FUCKING VICTOR?!?!?!?!?
What the fuck man.
But at the same one you have Colin becoming Defiant, showing character developement.
But also fuck you, Gwinneth Paltrow was a vague interpretation of fucking Ash Phoenix.
The dragon's teeth are fucking awesome.
But most of the movie is Dragon who crashed bonding with a little girl.
??????
I like that Dragon finally gets a gynoid body, it shows that she is now sure that she is human, even if she is a machine.
But thats the thing with this fucking movie. There are a lot of great fucking ideas weighted down by horrible studio decisions.
Also the new dragon suit is fuckinv over-designed lol.
6/10
I fucking love this movie.
I love Hannah's arc trying to find Mel, and how she discovers she has become murder rat.
I love the plot of Gesselchaft infiltrating the PRT.
This really sold me on Scarlet Johanson as Piggot tbh. Even if i'm iffy on her ship-bait with Hannah.
I liked how Miss Millitia recruits Vista from the Brockton Wards. I think they are great foils of each other.
Just, overall a great movie with great coreography.
But really? Nobody suspected Juntin Nazheer was just a nazi?
9/10
Underrated and Overhated in my opinion.
Yeah, it's kind of a mess with too many plotpoints. Like Jack is there and that goes nowhere, Theo has to balance his new membership to the chicago wards, dealing with his dad and the folk.
Topsy was a forgetable villain but i have high hopes for mockshow.
I liked raymancer, tecton and annex. Hope we see more of them.
Natalie portman as cuff was... a choice.
6/10
Give it a chance man.
Just give James Gunn a group of unknowns and he will give you gold.
What a good fun fucking movie, man.
The crew has such a good dynamic.
I like the implications of a larger thing with the C tattoos.
The whole asylum breakout sequence was very entretaining.
This movie was really really fun. But with a heart. And thats the best a movie can be.
I heard most people tought that Gavel was a forgetable villain (or anti hero) and that him joining forces with Burnscar made no sense. It doesn't make sense but it gives us some great sequences.
I loved the silly cameos of some of the weirder Wildbow characters like the Snail, Chubster and Trainwreck.
ALSO THE MUSIC! I boight the soundtrack as soon as it came out.
Please watch it. It's very fun.
10/10
It starts strong with the raid to the heartbroken, also helps set up Regent and Cherish. Damn those twins are creepy.
I really liked the earlier slice of life esque scenes in the rig.
The whole scene of the three blasphemies emerging and taking over the dragon's teeth to make a machine army was very very well animated.
Why is Colin Armsmaster again? I feel like we get robbed of his character developement... but the Lungbuster armor fucks so much.
Also, Flechette has a secret girlfriend she told nobody about. Lol. But i really like her new purple costume :}
I wonder what all the visions of the future mean. Will the slaughterhouse 9 kill everybody? I mean they have been teasing the shit out of them for years now.
Also we need to talk about how the studio bounces Piggot as a love interest for any other team member, like it feels so out of place man.
The final battle was neat, the fact that they finally reveal Scion as he kills the blasphemy's "BEHEMOTH" was surprising, cool, but it kind of killed al the tension lol.
How can i take anything seriously if thid golden man can appear and end the threat?
Also Regent dies i guess. We hardly knew ya.
Let's see what they will do with Cherish tho.
It's an okay movie.
6/10
And to round this phase up we have a funny heist movie, Assault.
Velocity as an older mentor figure works.
I hope his daughter becomes Battery in the sequel lol.
Assault's crew is funny.
Madcap is a boring villain but the "let's free everyone in the birdcage" was an interesting premise.
Go see it if you have the time.
7/10
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Obligatory “I don’t have a problem with CaitVi” but I think, for me, their story (separate from their own personal character arcs) would/will be more compelling if it ends up being irreparable between them.
I think Arcane is good at subverting expectations and tropes; the most memorable example I can think of is in S1E3 where Powder follows after Vi and the boys to save Vander. We’ve all seen the “friends are in trouble, but the plucky young hero comes in at the nick of time to save them against all odds” plot twist—but Arcane subverts that. In fact, Powder’s involvement and her monkey bomb finally working is the thing that, tragically, leads to Claggor and Mylo’s death, Vi’s injury, Vander’s death(?), so on and so forth. It worked, but it didn’t work. And to me, that's the tragedy of it. That good intentions weren't enough.
So, personally, I see a setup between Caitlyn and Vi: the Romeo and Juliet archetype, two initially-begrudging people working together amongst classism and prejudice, and finding companionship against all odds. Class, wealth, opportunity separates them; Caitlyn is a scion of one of Piltover’s most influential and powerful families, and Vi is… a nobody from the Undercity, wrongfully imprisoned, when they first meet. It’s a way for them to both see that the “other side” isn’t as bad as they’ve always been told. That there are Good People on either side of the bridge. That, hell, love can be found, too.
But oftentimes, I believe this trope in particular ignores a lot of the real-world factors that could come into play with a friendship or relationship that “defies” station. The fact is, Caitlyn does come from a world of privilege, and Vi is treated differently by Caitlyn’s peers. The whole of Season two, Vi has been referred to as one of the “good ones”. Maddie explicitly says that it's good to know that there are still "good ones" around. The implication that you’re not like them. Time and time again, Vi is treated like an Other. A “good” other, but an other all the same. She's welcome in Piltover, but only just - and only when Caitlyn vouches for her. And at the climax of their story thus far, Caitlyn outright says to her, “I keep telling myself that you're different. but you're not. It's [Jinx's] blood in your veins”. I'm sure grief and anger are a part of why she says this, but that's becoming a catalyst for the discrimination she seems to be steadily believing in more and more. Whether or not she ends up meaning this, it's a ghastly thing to say.
And with the way things are developing with Caitlyn, who is actively weaponizing her privilege and power, and who is very quickly going down a very dangerous and fascist path, I don’t know if their relationship could — or should! — be rectified. She's a cop, and a very privileged one at that. I don’t know if this is a love that could “defy all odds”, and in my opinion, I think it would be more interesting, and more compelling, if it didn’t.
#arcane#caitlyn kiramman#vi#vi arcane#arcane meta#arcane season 2 spoilers#arcane spoilers#arcane s2#arcane s2 spoilers#please feel free to chat with me about this! love love love hearing peoples' thoughts and ideas#complete disclaimer: i'm not a writer and i'm sure someone else could articulate these thoughts better than i could#long time lurker first time poster etc etc#but i've been thinking about this since i watched act 1 and figured i'd offer my two cents! idk.#i don't intend for this to come off as character nor ship hate. just an exploration of what arcane has shown us thus far#they've never shied away from the ugly details and i think cait - at this point in time - is a very ugly and yet very plausible character#i wish when cait had that guy arrested vi had called her out on it a little more. esp as someone who had been wrongfully imprisoned#i don't think it would've changed anything. but the principle was there
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Gil-Galad and Finrod in Scion of Somebody, Probably 'verse
Gil-Galad ranges from "low-key terrified" to "mostly calmed down but wary" for the entire time Finrod is alive. This is the guy he has found himself more or less unwittingly trying to con! This is the guy most likely to catch him! This is the guy who can punish him if it all comes out!
. . . this is also the guy he spends the most time with in the aftermath of the loss of everyone he has ever known, the guy who takes him in and mentors him and seems genuinely concerned for his wellbeing.
. . . the guy he is lying to. Constantly.
The guilt sets in quickly, but what else can he do? Come clean? Absolutely not.
He starts trying to make himself useful to Finrod in the hopes that this will offset the fact that he has conned himself into the man's family.
Finrod, meanwhile, is very concerned for this kid, and also thinks the kid is pretty great.
Incidentally, he's pretty sure the kid is Turgon's.
If he's from Gondolin, that would explain why none of them have heard anything about him before! If Turgon has remarried, that would explain why Gil-Galad is so skittish about talking about his family - the Feanorians would definitely have opinions on this if it came out, and frankly, so would some of the other factions, because there's no way anyone managed to communicate with Elenwe to check if she was okay with this.
But that's not Gil-Galad's fault, obviously, so Finrod keeps his speculations to himself, after one conversation where he tried to discreetly confirm this with Gil-Galad.
(Gil-Galad was evasive, which is pretty much confirmation; if it wasn't true, he obviously would have had every incentive to immediately say so!)
(Gil-Galad does not realize quite what this conversation was getting at until about a century later. Even if he had, he still would have gone along with it; it's less awkward than the truth.)
Gil-Galad is not exempt from his initial general anger at everyone's general failure to volunteer aid during the Beren incident, but he's one of the first Finrod forgives for it; he's basically still a kid and Finrod definitely did not actually want him on this trip.
Finrod dies still convinced that he's Turgon's kid. Once he's been returned to life and he starts hearing of Gil-Galad's accomplishments, he's very proud of him.
Finrod is Gil-Galad's model for a lot of things: how to be a leader, how to be a king . . . how to be a mentor figure to traumatized elflings who show up at your door.
75% percent of his early interactions with Elrond and Elros involve asking himself what Finrod would do.
He grieves Finrod. He feels incredible guilt for not volunteering to go with him, for ever lying to him in the first place, for - for everything, really.
When Gil-Galad returns to life, he attempts apologies for all of these things. He is pretty sure this interaction is going to end with someone finally yelling at him for all of this and, frankly, the thought is something of a relief.
The interaction does end with yelling. Unfortunately for Gil-Galad, it is strictly between Finrod and Turgon and requires shockingly little input on his part.
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The Mishandling of Varric Tethras
How Dragon Age: The Veilguard utilized a fan favorite, only for the worst....
Just a little bit more salt. I wasn’t initially going to post anything else, but I kept thinking about all the things that have frustrated me about vg. & the one that just keeps driving me insane, is how Bioware treated and used Varric in The Veilguard. I just wanted to expand/rant a little more about my disappointment and disgust. Both in what was done to Varric and how it shows off the cracks in vg’s understanding (lack) of characterization.
WARING, SALT, BASIC CRITIQUE, WITH BIOWARE/VG BASHING + IT’S LONGER THAN I INTENDED, SORRY)
~
For consideration; first I admit fully I did not play The Veilguard, I watched a friend who is also a fan, play the game from beginning to end, alongside watching others live-stream the game. Re-watching clips and reading story summaries for clarification.
I’m not a lore expert by any means, I will occasionally investigate other parts of the series for fun. But I mostly know about the series from playing the games. Extend universe is fun but should not be necessary. Plus, I should not have to pay potentially $100+ for a game and its extended universe of comics and novels, just to talk about my opinion on disappointing story aspects.
Second, I’m not a professional or semi-professional writer. So, pardon for any mistakes.
Third, Varric Tethras is my favorite character of the Dragon Age series. My bias will be on full display.
Does this all mater, no but I want to be honest just in case other fans find this and think I am trying to ‘stir the pot’ and make people who were somehow able to enjoy vg sad.
Truthfully, I do not care if anyone reads this. I just needed to compartmentalize my feelings beyond trying to only ignore and move on. Also, if you do not like Varric, fine but please don’t waste your time commenting on how you hate him. It is annoying and pointless. I do not care, have a nice day, anyways.
Character Background:
(feel free to skip to the next part, if you don’t want a refresher)
From the song 'Companions',
Varric charms with clever words
Vender of exotic goods
Writer of salacious books
A rogue, a dwarf with ragged looks
Varric Tethras is the rouge, dwarven companion of da2 and dai. Second son and first of his family to be born on the surface. Scion of House Tethras, which once held prominence in the underground kingdom of Orzammar. Which now resides in the Free Marches, city state of Kirkwall after scandal had the family banished. Though Varric does not come off as really interested in the traditions of his family’s homeland or following heavily in the faith of ‘The Stone’.
He is ironically a deeply ‘human’ character; as cunning as he is compassionate. A merchant prince with a decent ‘spy network’ (though has a difficult time not being worried about his agents). Known for wielding his signature crossbow, named Bianca; he clashes with his elder brother Bartrand and the Dwarven Merchants guild and holds a substantial tab at the “The Hanged Man” tavern. He also to extent is Andrastian, though not as pious that is traditionally acceptable. He frames it more so as enjoying an ‘great story’. But he does speak on the life of prophet, Andraste with far more understanding than even some of the most faithful characters can. Could it just be storytellers’ intuition or maybe more…
Segway into the fact that he is also a serial novelist, who writes everything from crime dramas, epics, to romances novels. He is a deeply ‘romantic’ person, loyal to friends and those he loves, at a times to a fault. Varric is a self-described liar but it never feels deeply malicious. Only as way of obfuscating when dealing with painful memories, hiding info to protect his friends from and to optimally fuck with the Chantry. His friendship with Hawke, is so close to point that he was willing to lie to the Chantry guard, and put his life and freedom on the line to protect them.
Another major example would be in his tempestuous relationship, with Bianca Davri; a dwarven engineer of tremendous skill. Though we do not get all the details as it is part of the Bianca, the crossbows naming, ‘the one story he will never tell’.
What we do get is a very complicated affair. Were the two honestly should and in some parts have already moved on from each other. It is mature, messy, and shows a flaw in his character; that though he lives in the present, he can be weighed down by his past mistakes.
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Game-wise, in da2 he is the unreliable narrator for the story of Hawke and a rouge companion. As his background as a storyteller, he spins a yarn to Seeker Casandra Pentaghast, about the Champion of Kirkwall. Along with has a part in the main quest that ties into his relationship and ultimate the fate of his brother, Bartand. He can potentially become either a best friend or a rival to Hawke.
In dai he is again a rouge companion, initially ‘arrested’ by the Chantry, he joins the Inquisition to help save Thedas. He has a substantial role in the story; he acts as a re-introduction to Hawke (and can affected by their potential fate later in the story) and the main antagonist, Corypheus (featured in da2 dlc). Along with he is a first-hand witness to the dangers and damage red lyrium can cause. This also includes a connecting quest to destroy lyruim deposits, to which we can even finally meet the mysterious Bianca herself. He can become another friend with high approval or he can become disillusioned with the Inquisitor if low.
In Trespasser/post-game, we learn that he has been chosen to become the Viscount of Kirkwall and though the job drives him nuts; he shows a genuine zeal for the position. In the both the power he utilizes to make genuine changes for the city that he loves and to abuse it, as an excuse to give his friends ‘free shit’. Including bestowing the Inquisitor a title, estate, and key to the city (or mechanism to control the giant-ass chains lol).
~
Quick moment of positivity before vg proper, I will say I think Varric’s new design works for an older interpretation of the marksman. He has his fundamental details, the leather coat, ring necklace, obvious flash of chest hair and of course crossbow Bianca. But the new additions like the Inquisition belt buckle and the three, crossed facial scars are nice touches to his look. Minor criticism, a little confused at hair color change, but hair can turn darker as one ages, and the gray does look great on him. A little less okay with is the beard, in part since Varric known to be indifferent to the traditions of Orzammar, like having a longer beard. Prior games his face is shaven or with very faint scruff. But I can also see it as him leaving it to the way side during the hunt for Solas. Also, he is missing his three earrings, Bioware what did you do with the man’s jewelry!
VG Prologue:
Varric’s introduction in the game starts at the beginning of new protagonists Rook. In a nameless bar in Minathous. Rook can choose to react with wordplay or violence. After which Varric, chilling out in corner (which he should, let that old dwarven man rest!) comments on how Rook handled themselves in the standoff/scuffle and how they are his second in command (woof sheesh, tough break Harding). Without any time to spare they are off to find their contact.
Fist off: The bond that Rook and Varric have; is that there's kinda isn't. Normally a player is introduced to character and we naturally grow interest with them, through game play and conversation.
But in vg there is no built up, it’s all a preset relationship. “I know your can do this, you’re the best, Kid,” blah blah. Other than a few half-baked dialogue choices that pretty amount to nothing. There is no moment to talk with him, ask him questions beyond getting the main story into motion (all go, go, go find this person, here, that, there & etc.).
Something separate I bring up, not only to Varric and Rooks ‘relationship’. But an issue that I could have actually help (a little bit) of vg’s starting issues.
Why the fuck are the devs. so terrified of the original Origins.
Because this is the game that probably needed those kinds of intros back, more than ever. Be it for players returning (or first introductions) to the world of Thedas. & no, the half-baked, faction summaries are not enough when most of them barely factor into how you build and detail out your background. Some factions like the Shadow Dragons get just a few scraps to role-play or as everyone I have seen and spoken to has said that the Lord of Fortunes might as well have been cut completely, there is so little.
It feels so hollow to have hardly any dialogue choices to help flesh out Rook as a different character. Instead, they are a carbon copy personality dumpster fire, bland in a way a single-cell hero could be. Quippy and Inhuman.
Now back to Varric; how in the world do they know each other, why did they join in with the Inquisition or what remained of it, how did Varric end up deciding on a chess themed nickname, all these question & more could have been answered with a character Origin! *hooray* (Wow, look at that!)
In this have Varric play the role of recruiter like Duncan. He will meet the players, intro into combat, have quick convos on what the hell is going on, speak to the people and to show off a part of the world.
But in this case to create the foundational bond between the new player character and now mentor, Varric. So that if there are any dramas moments, the player will actually feel, if or when an npc is in peril…
But instead, the dev. team opted to just simply have Varric already know Rook, no build up required. Just a pre-established association with no real input from the player. Which creates a disconnect, new players are not going to automatically know who the hell Varric is. Most will just roll with it, so to finally get to the game proper, but it will not add up down the line…
For returning players, the writers did something kind of nasty on reflection; they used our nostalgia to do the heavy lifting of character development. We do not get to know Varric as a new person, just as extended cameo (which happens to other characters in vg). That one we are only able to understand because of playing the previous games, who though had their own development woes, still had developers with their priorities straight when creating them, its world, and its characters.
So if you are not a fan or feel neutral about Varric. Rook has a casual-esq working relationship with him. Clean, bland, sanitized (like the rest of the game).
But if you are a fan of him, it ends up feeling like an old friend you have lost contact with and now you have become different person (literally) but with the nostalgia strangling you. Varric feels slightly the same, but older, exhausted and one who’s writers should have let gently retire years ago…
It feels sad and lackluster in comparison to how full and interesting his prior introductions were.
Da2 had two Varric intros; first with his arrest and interrogation, he becomes the narrator of the game, though under distress. It creates mystery, why is this guy being dragged around though a dungeon, what has he done, does he know something, or maybe someone…
But in-game proper, after Hawke’s failed meeting with Bartrand. Varric stops a pickpocket from running off with Hawke’s stolen coin purse, he lands a bolt into the thief, taking back the money, punching them out for the trouble and returning the coins with a flourish. They talk about his brother and their plans to venture into the Deep Roads for fame, glory but money for profit.
You get a little taste of both points, Varric brought low and also at the top of his game.
In dai slightly similar but without the framing device, Varric is fighting alongside Solas (oh we will get to you). & after sealing the tear, Varric introduces himself, there is even a dialogue choice where he compares himself to us as we are both technically prisoners to the Chantry, though his arrest by Cassandra is kind of null after the explosion. It helps build a link between him and the prisoner, later Inquisitor. For new players, you get to see peak Varric charm. But also perfect for old players ready to bond with him again, after so long and to a forge a connection with a brand-new protag.
With this we not only see that Varric still has his wicked charm, but that others also react to it, Solas chuckles (heh) with a snide remark, when we say we are pleased to meet him and Cassandra’s frustration at his arrogant charisma is so endearing, for both characters. (Cassandra and Varric, have genuinely some of the best character interactions of the entire series, I will fight anyone on that).
~
Moving ahead since more of the dialogue after meeting Harding and Neve, is mainly, taking about state of Minrathous and needing to stop Solas. We reach the ritual site in the Arlathan forest... Before confronting the Dreadwolf, can either choose to support or convince against Varric talking Solas down. Regardless of choice, he still goes on head.
Varric is a man whose friends have become his family. He feels that he must try at the very least talk with Solas. Though it does go against his reactions to Solas being an agent of Fen'Harel; back in Trespasser (but I think the team kind of forgot most of the character motivations they established…).
Regardless Varric confronts Solas while the team try to stop the ritual and hold off the demons. Though I hate the result, I kind of liked the scene at first, Varric’s cheeky grin calling Solas, ‘Chuckles’ was a great touch. Especially since the two did have slight back and forth friendship in dai.
& the reaction Solas has when he sees Varric is excellent, first annoyance at who would dare distract him, then shock with a little bit of sadness when it sees who it is, but then returns into haughty determination.
But I think this is indicative how better the characters of the prior games and the weight of established relationships are from this scene. Like if Veilguard is your first game in the series, this entire scene means practically nothing other than, a super intense moment between ex-friends (where the world is at stake).
But gravitas of these two characters, the performances of their actors and the tiny shred of decent writing. Probably tricks a lot of newcomers into thinking this will be a far deeper story than it actually is…
So, after a back-and-forth, Solas will not see reason and Varric aims Bianca and Solas destroys the crossbow (I’m still devastated at the loss of such an iconic weapon). During which the ritual is disrupted, Varric attempts to stop it further by attempting to grab the ritual dagger from Solas’s, in turn Solas stabs Varric. He falls, and we are uncertain of his fate. Ancient elves Ghilan'nain and Elgar'nan escape the fade and Rook loses consciousness.
The Rest of the Game:
After the ritual Rook awakens in the Lighthouse, to see a bandaged-up Varric. He looks awful and is noticeably in pain. But something is bizarre, something doesn’t seem right, his tone is off, it’s unnatural.
Other companions, seem to speak or react to him. I kept thinking why doesn't any look at him. No scenes of characters visiting him, to see how he's feeling. Nothing.
Let me tell you before I learned the truth, I was so fucking relieved to see he was alive. After all the dodgy trailers, on which Bianca being destroyed. I was just so happy to see him alive, that I didn’t see the signs. I thought maybe we would check in on him over time and watch him heal. Maybe there would be point before the end where we see him hang up his leather duster and return to Kirkwall as Viscount accepting that his adventuring days are at end. & in turn pass on the mantle of leadership to this current party. For Rook to step out and up as the new protagonist… But we will get to the full truth later.
So from now till the end Varric has two functions in vg: narrator again, but without the same wit or gravitas of da2.
& sort of back seat hype man, he is mainly resting in a dark corner of the new base, the Lighthouse. His conversations are essentially recaps of main quests, occasional references to the prior games, what the dev. team must have thought were oh so clever hints to Varric’s death (as clever as a cinder block) and then pseudo-HR training about how “Rook is the leader, and you are a part of team, and you got to work together,” yada yada…
Ultimately meaningless moments, awkward and stilled, hamstrung by vg’s blunt force repetitive dialogue.
Now to his final part in this story, close to end game Rook is trapped in a fade prison by Solas (who fell for the dumbest trick, who also can be tricked in return, wtf) they are confronted by companion(s) that were killed during a prior quest.
And here is the big revel, that Varric had died after being stabbed by Solas at the beginning of the game.
The real Varric died at the ritual site…
So, anytime that Rook spoke to him, it was not actually Varric the man, the dwarf, the living person.
Honestly, I do not know entirely what was talking to Rook.
At first, I thought he was illusion created by Solas to fuck with Rook. Maybe a shade made from a spirit (like dai where a spirit &/or Divine Justinia helps the Inquisitor). Or more likely a figment created by Rook from their repressed grief after Varric was murdered. (Honestly this is all embarrassing, like who ever wrote this, along with anyone else who let it go to print should be ashamed of themselves and then fire their therapist...)
They have an awkward come to Jesus’ moment about accepting grief (um, ok) and a stilted, rushed good bye.
(Oh and there is one moment right before the end credits where Varric appears in the clouds like he’s Mufasa or something idk; just a final slap in face before game ushers you out the door.)
~
Final Feelings and Frustrations:
So most of his inclusion of the game was not even but a hallucination, a mere idealistic interpretation of him, always supportive, always accepting, and empty.
A fandoms interpretation, a wasteful dev. teams idea.
Used as ‘character development’ for a mediocre protagonist.
Rook is as heroic as wet rag and as interesting as a rubber dumbbell.
What a tragic waste of one of the series most iconic characters…
-
Varric being killed off and used a lesson in accepting grief, was one of the most meaningless acts of literal character assassination and emotional manipulation I have ever seen a team of writers pull in some fucking time.
I would not be surprised if that was Bioware's excuse for not wanting to write anything more complicated or interesting. That they only did it for a cheap cameo and had Varric be a sacrificial lamb to create ‘tension’ between Rook and Solas.
Which can I just say for a dev. team as notoriously ‘chronically online’, the fact that they couldn’t see how a loud subset of the fandom, who are willing to forgive literally any if not all of Solas’s actions, including being involved in the death Varric, another fan favorite, is cosmically laughable.
Solas’s could turn an entire box of puppies to stone and he would be forgiven at large; esp. if it was framed as him doing it for the sake of the Elvhenan. Like please be real Bioware, you made a sympathetic villain. Fucking own up to it, you guys could not have been this delusional (though your interviews do say otherwise).
It is sooo bizarre, like does this current team even like these characters (the series even), supposedly in the development in the prior games, Varric was constantly being talked about like his time was up (like why, you made him a charming fella, what are players supposed to do, not want to friends with the guy!). They even had very early ideas for a dlc where you could romance him (I will morn this loss forever), but that he would potentially die at the end… (fml)
Hell, even Solas in this game; that was once titled as ‘Dreadwolf’. has this constant feeling from the writing that the team both adores him but also fucking hates him. Like, “Please keep talking bald elf man you have so many fans willing to pay full retail price; but also shut the hell up and begone to the shadow dimension!”
I mean, I am not a huge fan of Solas personally, but I am genuinely surprised at how many of his actual fans could be okay with Bioware’s meager crumbs. (idk toxic positivity, maybe sunk cost fallacy)
Like at one point this guy was THE main antagonist and beyond! Elven spies, manipulating nations, sowing discord to the create the perfect environment to tear down the Veil! But nope, just nothing really. Stuck in the Fade, being a big sad boy.
Strikingly bland here, esp. in comparison to the real intensity brought forth at the end of Trespasser.
[Bonus: After her threat in dai, I would not be surprised if Bianca found a way of going into the fade just so she could beat the ever-loving shit out of Solas (and all Inquisitors) for getting Varric killed.]
~
An Idea for a Thematic Polarity:
Of clinging to the nostalgic past, how to accept a conflicted present & to move forward into an uncertain future.
Solas is a person fixated on the ideal of a post-Elvenuris past. A past that never actually came to be and desires to bring it to fruition, even if means potentially destroying world. He even dissociates from the people of the ‘Dragon Age’ because, he cannot visualize them a fully fledge people. This can change, but he still goes for it. He knows there will untold death and destruction, but refuses to let go of the world before. In a better written story, he could’ve still becoming one with the Veil. After further being confronted by the reality that you cannot return the past, not like it once was. But let go for the sake of protecting those who live here and now, to go on, learn the past and make a better world for everyone.
Varric also clings to the past; even his place as a storyteller is him dramatizing, sensationalizing events, real or otherwise. He glosses over painful memories, adjusts for the audience (but mostly himself). But he is also a man who has not abandoned the present or even the future. He lives still gathering info. for his next bestseller. He is deeply conserved for the living; friends, citizens of Kirkwall and beyond. And if there is nothing to be done, we might as well take a break for now and play a round of Wicked Grace.
The team could have done things much different in the finale to Varric. They could have Varric be (actually) injured during the ritual. After which he decides to retire, he is not getting any younger and returns to Kirkwall as Viscount. Passing the torch to the next generation of heroes and storytellers.
He has sort of given up on Solas, not his friend, (he will always care about his friends) but in the hunting of the Dreadwolf, the two Elven ‘gods’ and their double-Bight. He could continue working to make Kirkwall into a bastion of the Free Marches, improving the lives of the citizens and the city he takes so much pride in.
(well ignoring the destruction of Southern Thedas, god so pointless and vindictive on the part of the devs…)
He could have still been the narrator but from a tangible distance. Only retelling it from second hand accounts, etc.
Or maybe just a lore drop, a supportive letter that finds it's way to Rook with some words of encouragement.
But all that is for head-cannons, fanfictions and fan art.
~
So with that, moving forward I think I am going to be a little of both, I will go into the future, beyond the disappointments of Bioware and The Veilguard. To different studios and new series.
But I will still continue to always love and enjoy, Varric Tethras and the Dragon Age Trilogy.
Thank you very much, either to the void or to any one for taking the time to read this mess.
#dragon age critical#dragon age critique#veilguard critical#datv critical#bioware critical#dragon age#dragon age the veilguard#dragon age spoilers#veilguard spoilers#varric tethras
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The bond that develops between Ardbert and the WoL makes me so emotional. After everything that happened in Post-HW, him becoming one of our closest confidants feels...poetic, kind of. Despite everything, the WoL and Ardbert learn to rely on one another in a way that's different from how the WoL relies on the Scions. He understands them on a level that the others struggle with because at one point, he was in their shoes. He was also a Warrior of Light, no matter how long ago it was, he was a hero of his own world.
Watching as they open up with one another more is so good in my opinion. And yet seeing them become friends despite knowing it won't last forever also makes me sad. They tease him, he teases back. They have heart to hearts with him, he lets himself be vulnerable with them and the WoL does the same. It's sweet and yet they both know that eventually, he will be gone and they won't have him at their side anymore. The shade who's become a dear friend to them will be gone and it'll just be them again. Yes, they still have the Scions, but it's different.
It's sad.
#ajax speaks#ffxiv#final fantasy xiv#ff14#shadowbringers spoilers#ffxiv shadowbringers#ardbert hylfyst#ffxiv ardbert#ffxiv wol#i think about the bonds the WoL forges with other characters so fucking much#so many people they get close to they end up losing#it makes me sick#there's something about their bond with Ardbert that reminds me of Haurchefant in a way#I don't know how to explain it#I wish I did#but it just does
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Timeline of named Sangheili women. I am pretty sure this is all of them who matter, and several of them who very much don't because this is Halo we're talking about.
2009: Sanj'ik - offhand mention on the Halo Wars xbox launch site
2010: Han - Halo Legends: The Duel, Fal's wife.
![Tumblr media](https://64.media.tumblr.com/b1e08c4434fd45f3d1b32c258d33bd96/1745a3aedfcd16d5-a9/s500x750/3d2d55a2106def6cd5a291a2ec520614b76ef478.jpg)
God the stylization was wild especially considering they did Not do this with Fal...
2011: Raia 'Mdama - Glasslands, Jul 'Mdama's wife who searches for him after he goes missing, gets involved in Events, and is killed in The Thursday War.
2012: Elar 'Nas, Shobar, Umira - 3 other Sangheili women who are killed during The Thursday War.
2014: Broken Circle has a handful of named Sangheili women, enough that I'm not going to try to list them all since it's been a few years since I read this book. The memorable ones are Sooln 'Xellus and Lnur 'Mol. Sooln is the wife of the founder of the renegade Sangheili colony at Refuge, and Lnur who's from a clan with an "unorthodox" protector-of-eggs tradition (she knows how to fight).
2015: Mahkee 'Chava - Halo 5, Swords of Sanghelios pilot radio voice character. Also appeared in a 2023 waypoint short story Battle for the Blood Moon.
2015 (later): Tul 'Juran - Shadow of Intent, scion of a keep, goes on an adventure with Rtas and pals and inspires the Swords of Sanghelios to let women fight.
2016: Kasha 'Hilot, Dinnat 'Hilot - Lessons Learned, a short story in the Fractures anthology. Kasha is one of the people in charge of security and I am pretty sure also the school at Paxopolis, a joint human/sangheili/unggoy city build to support research inside the dyson sphere at Onyx. Dinnat is a bit character with only one mention from the same clan. Kasha also featured in Legacy of Onyx in 2017.
2021: Olabisi Varo'dai - I actually forgot the mention in Divine Wind, she's much more memorable in Outcasts from 2024. Olabisi is very cool, she's a high kaidon and has an all-female team of rangers. (It is my professional Halo opinion that dialing in on some of her backstory could be really interesting.)
2022: Meduu the Fierce - 2022 Halo Encyclopedia. No, really, I'm pretty sure Xytan 'Jar Wattinree's big intimidating daughter was invented for the encyclopedia.
And.... that's it, gang's all here. If I have missed someone I have truly missed them cause I think this is everyone.
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[OOC] Profile: Atreyu-Cannamos
// CENTRAL COMMITTEE INTELLIGENCE BRIEFING // SENSITIVE AND CONFIDENTIAL; DO NOT DISTRIBUTE
Full Name: Atreyu-Cannamos
Official Titles: Lord-Discretionary, Cupbearer to the Court Unyielding, Antic to the Court Unyielding
Known Aliases: Leaf (pilot callsign), El-Ahrairah (see profile)
Birthplace: Cannamos Family Estate, Cannamos District, Khayradin
DOB: March 14, 4991u / Feldspar 28, 7564 SR (25 years old)
Parents: Bhodrine-Cannamos (mother), Daomasso-Altia-Seth* (father)
Notes
Born to Bhodrine-Cannamos, the younger sister of Stonelord Hyderad-Cannamos, Atreyu was initially of little note within the Cannamos family. Their father, Daomasso-Altia-Seth, was a minor noble from Seth, a lesser cadet branch of the prestigious and powerful House Altia, who married into the Cannamos family for the purposes of a political alliance.
(NB: it is strongly suspected that the Seth branch is in fact a surviving bloodline of House Ludra, reduced from the rolls after the Free Sanjak rebellion, quietly assimilated into House Altia. Both House Altia and House Cannamos strenuously deny this rumour, dismissing it as vituperative slander by jealous rivals)
Due to the secrecy of the Cannamos household, very little is known about their early life, other than that they were born at nearly the same time as Praya-Cannamos, first-daughter and Graven Heir of Stonelord Hyderad-Cannamos. It is known through a broad spectrum of first-hand accounts and sources that Atreyu and Praya were close friends throughout their respective childhoods, and that Atreyu was subject to close personal attention from Stonelord Hyderad himself.
It is unclear exactly what caused Atreyu to develop Republican sentiments, but the presence of a radical anti-monarchist in the highest echelons of the archconservative House of Stone's nobility was unacceptable to Stonelord Hyderad, who began a public and merciless campaign of public excoriation against his nephew.
Over the course of 5005u to the present, several dozen accounts (some with accompanying audiovisual evidence) of the Cannamos scion being subjected to various humiliations. In one particularly infamous and widely-distributed recording, they are instructed to recite a lengthy Khayradi epic in front of a House gathering, often interrupted from off-screen by Hyderad and a second noble (possibly Ferdinand-Cannamos, younger brother of Hyderad), who alternate between critiquing their pronunciation or prosody of their High Khayradi and asking them to explain how the passage they're quoting disproves Republican dogma.
We suspect that the title of Cupbearer - usually given to a highly-trusted senior member of the house - is another one of Hyderad's punishments, as it requires Atreyu to accompany him on his travels and to wait on him and other House dignitaries at formal events. It would also make Atreyu a prime suspect were Hyderad or one of his associates to die. The title of "Antic" needs little explanation; it is a polite synonym for "jester."
Conclusion
It is the opinion of this analyst that the prolonged and sustained campaign of public humiliation by their House has fatally eroded their familial loyalty. This, in combination with their strong Republican leaning, would potentially make them an excellent agent within the household, provided that a secure line of communication be obtained. With the correct incentives and a reasonable exit plan, they might even be in a position to assassinate key members of the House of Stone should it prove necessary.
Unfortunately, due to the paucity of information from within the household itself, we have little information as to their psychological state or emotional stability. Metrics from similar case are not promising; more information would most assuredly be needed before a concrete action plan is assembled.
ADDENDUM 1: CRITICAL UPDATE
As of February 2, 5016u, Lord Atreyu-Cannamos of the House of Stone has departed the family estate at the behest of Stonelord Hyderad to attend the prestigious Karrakin Cavalry College. This is an unexpected development, and it presents some interesting challenges and opportunities. While the Karrakin Cavalry College is heavily surveilled, due to its location in Throne Karakiz, it is vastly more accessible than their previous residence.
It should be noted that their only known past associate, Praya-Cannamos, is also attending the College this year. Information on how this relationship has developed over the past ten years is not available to us at this time.
[/ooc]
#house of stone#karrakin trade baronies#lancer ktb#lancer rp#ooc#character profile#atreyu cannamos#shadow of the wolf
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On the Former Scions and Leadership
Something that's kind of interesting to me about the Warrior of Light, which has always been there but which Dawntrail has me thinking about in a new way, is that the WoL really isn't a leader.
(Disclaimer: Obviously everyone has their own version of the Warrior of Light and is free to headcanon over and rewrite parts of the story to suit their character, and so what I'm saying here may not apply to everyone's character! For our purposes here, I'm just talking about The Warrior of Light as written.)
(Further note: I understand that there are a variety of feelings out there about the new characters and everyone is entitled to their own opinions about that; however this post is not an invitation to trash those characters in the notes so please refrain from that here; thank you.)
The Warrior of Light is a hero, but not a leader. Thanks to the linear nature of FFXIV's storyline, the game can't really offer us the conceit of making real choices, and so pretty much everything the WoL does is a result of someone else asking them to do it. So many of our major relationships with NPCs are with leaders: Minfilia, Nanamo, Kan-E-Senna, Merlwyb, Aymeric, Raubahn, Hien, the Exarch, Vrtra, Fourchenault, Wuk Lamat and Koana, every guild leader in our job quests. The WoL is someone called upon by leaders rather than being a leader themselves.
The Scions themselves have an interesting relationship to leadership in general. I've written before about how much the Scions feel like they're living in the shadow of Louisoix, especially in ARR, and how this affects their actions. As the leader of the former Circle of Knowing, Minfilia steps into the leadership position in his absence. I love Minfilia dearly; I think she has a true gift for bringing people together, making people feel welcomed and not alone, and helping them find purpose. I think all those skills probably availed her well as the leader of her Echo support group. It's when the Scions suddenly find themselves in the spotlight on an international scale following the defeat of the Ultima Weapon that I think the cracks start to show. I think that, very understandably, Minfilia is not prepared for the weight of that situation, and that's part of the reason she allows Alphinaud to step into such a leadership role himself (and also, and I say this with all the love in the world for both Alphinaud and Minfilia, why she even kind of lets him push her around at times). For Alphinaud himself, his experience of leadership with the Scions is disastrous, for which I think some responsibility also has to be laid upon the adults around him, who might have seen the red flags but didn't stop that train.
When Minfilia disappears, I think it's so telling that no one else steps up to fill the role of the Antecedent. Alphinaud is no longer so eager to take on that burden, and no one else is jumping at it either. Certainly the Warrior of Light isn't going to do it. (They're the boots on the ground, and the Antecedent is largely an administrative job.) The Scions instead just kind of agree to keep carrying on doing what they each do best, without an official leader. If anything, the glue holding the Scions together at this point is Tataru, who keeps the books and manages the budget and does her damnedest to keep certain people from putting overpriced purchases on the company card.
And that's not to say that none of the others have leadership skills! But it's interesting how, for those who do take on leadership positions, it's generally away from the Scions. After years of hiding under her sister's identity and "Papalymo's little shadow," Lyse takes an active role in the Ala Mhigan resistance, and helps to lead her people to freedom--a journey which ultimately takes her out of the Scions as she decides to stay in Ala Mhigo.
I'm counting G'raha as a Scion here since he does become one eventually, though not until after his hundred-year stint as the Exarch. It's clear both from the community that has grown up around the Crystal Tower, and from some really great G'raha moments in Endwalker, that he has real skills both at bringing people together for a common cause, and at taking charge in a crisis to protect the vulnerable. For the most part, though, he seems quite happy to take on a sidekick role after he returns to the Source. After a hundred years, I imagine anyone might be ready for a break from being in charge.
Y'shtola is harder to analyze because she's gotten less direct character development than most of the surviving Scions, and has remained largely in a supporting role thus far (though she remains a very interesting character to me, and I am hoping for a bit more of her in the Dawntrail patches given the setup for a cross-rift-travel solution). Y'shtola has always seemed reserved and a bit of a loner, and never seemed particularly interested in leadership until she threw in her lot with the Night's Blessed in the First. By the time we meet her again, she's become a trusted figure among the Blessed and the others clearly look to her for guidance and leadership. (It's also kind of interesting to me how both of the characters who wind up in leadership positions in the First are Seeker Miqo'te, and it probably was just a coincidence, but it'd be interesting to analyze how Seeker culture might prime a capable person to be willing to rise to the occasion where they see a group of people need.) Yet Y'shtola too seems perfectly content to settle back into a support role when she returns to the Source.
Endwalker is all about standing together, working together, the necessity of hope to overcome despair not merely individually but as a collective effort. The Scions all rally, each bringing what they have to offer, and they do so without ever appointing a new leader. They go where they see a need, like Urianger choosing to stay on the moon, or Thancred watching over the Warrior of Light and the twins when things go south on the relief mission to Garlemald, or the twins later taking a personal interest in the rebuilding efforts there. They also defer to leaders within the Eorzean Alliance where appropriate, happy at this point to work alongside the nations' armies rather than attempting to command one.
And the more I look at the Scions' history this way, the more their disbanding at the end of Endwalker seems inevitable and the logical end to the organization. In a very real sense they have completed the work that Louisoix and Minfilia set out to do. They've been leaderless for some time now already and it has not stopped them from doing good where needed. They are not leaders. Their goal was never to steer the course of world events indefinitely. They've all learned a lot about applying their individual talents for the greater good and having faith in one another to do the same, without having to be directed by one charismatic leader every step of the way--a major point of growth from where they were in ARR.
And all of this makes our role in Dawntrail really interesting to me, because it's all about leadership! And the Warrior of Light and their companions are, as characters, perfectly primed to take a supporting role and take initiative in that role where needed (see: Thancred and Urianger doing what needs to be done behind the scenes during the second act crisis). What the former Scions aren't, as a whole, at this point in their story, is people inclined to step up and take over. And this is a good thing for this story. Both Wuk Lamat and Koana need to learn and grow on their own, and in the context of their own cultures. The former Scions can help, they can support, and they do, but they aren't going to take over. Sure, they have opinions! At various points, we see characters on both teams (including the Warrior of Light) make some pointed faces at one another indicating that they have some doubts about the direction in which their candidates are taking things. But they withhold direct judgment or criticism for the most part and I think that makes sense both for their characters, and for the nature of the story.
I also think it was probably intentional that the former Scion with the most extensive leadership experience, G'raha, is not one of the characters hired by the claimants and doesn't come back to the plot until later. While I love G'raha and I did miss him, I understand story-wise why he couldn't be here; his unique circumstances mean that he has had more leadership experience than most people could ever have in a single lifetime, and it's probably for the best that that doesn't overpower the experiences of our young claimants who need to learn their own lessons on their own terms.
The support role of the former Scions also makes sense in other ways, I think, in terms of allowing the Turali characters and especially Wuk Lamat, as the main character, to shine in their own right and to avoid what could otherwise have been some problematic tropes. But I also think it works pretty well as a natural outgrowth of who these characters are and have grown into over multiple expansions, the Warrior of Light included.
#dawntrail spoilers#dawntrail#ffxiv meta#afk by the aetheryte#scions of the seventh dawn#wuk lamat#koana#warrior of light
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Finished another Worm Arc 30 re-listen today. In maybe under 2 weeks we're gonna hear podcast show give takes on their hypothetical TV adaptation that are worse than I can possibly imagine, so I'm gonna drop my opinions on what I'd want to see.
First off, it kind of sucks that the portal scene in Avengers Endgame is in the public consciousness and would be people's first frame of reference for the Scion fight. Speck is so much its own thing and so much more gripping and complex than the big blockbuster movie, I would genuinely hate for it to be seen as an Avengers riff.
Second, just gonna link this idea I'm still proud of from a while ago.
I'd really like to see the perfect, ideal-world-impossible-budget version of this. Like, HBO invests everything and nothing goes wrong with the script. Even if Wildbow wasn't burnt out on Parahumans, this is basically impossible, and I don't think any studio would get it right, but I desperately wish it could happen somehow.
I think my hot take (or is it cold?) is that it works best cutting as close to canon as possible. I think we need a Taylor voiceover that gradually degrades. She should be explaining her thought process and strategy as much as possible. No Tattletale narration (was that a fan suggestion or did Wildbow say it somewhere? I can't find it), definitely no trippy and confusing show that doesn't explain anything.
We should get Taylor's perspective, and it should be full sensory overload. Not difficult to parse because of unclear motives or unexplained details, but hard to follow because there's so incredibly much going on at once that it's impossible to keep up. Visuals of the clairvoyant scenes bleeding into each other, Canary constantly singing in the background against the noise of combat, and of flashes of memories each time Queen Administrator tries to show Taylor what each of her subjects is thinking.
And it should juice every last drop of what makes Taylor's narration so satisfying in the written story. All the introspection, all of the mental breakdown, all of the stuttering and slurring her own thoughts.
That should also include character dialogue becoming audibly garbled as she loses her grasp of English.
I'm specifically against, like, the notion of an avant garde ending where the audience just sees stuff without explanation and is left to invent their own interpretation. No, it's not symbolic. It's not a trippy dream sequence for viewers to interpret. This is all happening, it's literal.
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Draco was far more than just angry. He was the reason that Gryffindor’s Golden Boy Harry fucking Potter had a burn across his forearm that he got while saving everyone from Death Eaters at the Quidditch World Cup. But Harry had even more dirt on him than that. They’d kissed. Sure, there was the embarrassment of getting locked out of the school and getting stuck in a tree, but Draco Malfoy, the son of some of Voldemort’s favored Death Eaters, had kissed Harry fucking Potter.
And of course, everyone would believe Harry’s version of the story. He did, after all, violently burn Harry’s arm and probably had him cornered and afraid in the alley. He was ruined. Draco’s reputation with Death Eaters as well as the rest of wizarding society was absolutely ruined.
Harry, however, only stood there, incredibly confused as to why Draco seemed to be getting more and more stressed out. “You alright?”
“I-yes. Obviously. Of course.” His voice hitched slightly as he looked around before grabbing Harry by his other arm and dragging him off the stairs, taking him into a lonely corridor. “You’re obviously not going to tell anyone, right?” He spoke as if it benefitted them both for it to stay a secret.
Harry only furrowed his eyebrows as a smile came upon his face. He wasn’t sure what to do, so he put that charming boyish smile on, just as he did for the cameras. “Tell anyone? Malfoy, I hadn’t planne-”
"Don't play dumb." Draco snapped, cutting him off. His voice was ice cold and stern, as if he were in any position to be making demands. It was something he’d learned from Snape; always act like you’re in control, especially when you aren’t. “I know your type, Potter. You’ll hold this over me until you get what you want. What buys your silence?” He couldn’t hold back the bitterness that invaded his tone.
Harry eyed Draco warily. A desperate animal was a dangerous one, and for as much as he liked kissing Draco, he wasn’t stupid. No doubt the boy could hex the daylights out of Harry if he wanted. "I’m not out to get you." He cringed on the inside as he realized the smile probably didn’t come off the way he intended.
In fact, the idea of ruining Draco hadn’t even crossed his mind. For everything he’d done in the last few years, ruining Draco almost felt … small. It was a horrible thing to think about another person. But, in his opinion, it wouldn’t be worth the effort. There’s a literal Death Eater who actively plans to kill Harry, roaming around the school. Why bother with Draco? “I don’t think I understand.” He spoke lamely.
"Enough games, Potter. You aren’t as stupid as I say, and we both know it.” He glared. “You have enough to destroy me. The …” he trailed off with a light blush, “what happened in Hogsmeade. My parents would disown me if they knew! Our standing would be ruined! Oh, and if the world knew I was the reason the Golden Boy got burned!"
Harry didn’t bother correcting Draco about the burn not being his fault. He knew it wouldn’t help and it wouldn’t change his mind either. Frankly, thinking back on Knockturn Alley, the world of upper-class wizards seemed incredibly similar to that of crooks. Just with high-class crimes and faux pas in fancy ballrooms, instead of real crimes in pubs and alleys. Though, remembering that Malfoy’s circle is full of Death Eaters and sympathizers, it probably also had quite a few real crimes thrown in there.
“You could ruin me and my family with a few simple words.” Draco continued, knowing how the reporters and journalists loved interviewing Harry. A story like this could start a wildfire.
-----
“You’ll be my potions partner.”
Draco blinked, a look of disgust coming about his face. But Harry continued before he could respond. “I hate potions, you’re better at it, Snape hates me, he likes you, so be my partner.”
The blond’s jaw dropped as, frankly, it was a fair point. “Fine. Just for this semester. And you’d better follow my instructions exactly!”
“Deal.”
#harry potter fanfiction#harry x draco#harco#drarry#drarry fanfic#harry/draco#harry potter#draco x harry#draco malfoy#fanfiction#fanfic#ao3fic
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