#and the dwarf reactivity
Explore tagged Tumblr posts
Text
Finally happy with their appearance, introducing (low graphics edition) Cirrus Ingellvar!
#and it only took 27 hours#but tbh low isnt even that bad like im kinda impressed#im really enjoying all the mourn watch reactivity#and the dwarf reactivity#they payed a lot of attention to the little details this time#its like the opposite experience of inquisition lmao#dragon age#datv#oc: cirrus ingellvar#rook
11 notes
·
View notes
Text
I have a little theory in my head.
So Rimmer has three brothers that he had to grow up with and was tormented since he was the youngest. Now in Red Dwarf, he’s in a similar situation, in that he is stuck somewhere with three other men he can’t escape from. Which leads me to believe that maybe in his head, it’s like living with his brothers again so that’s why he still got his guard up.
BUT the difference is, Rimmer is technically the eldest out of everyone in this instance. (If we count age after death) so maybe he has the sense of belief to act like the eldest brother to have authority like his brother, John (and use the excuse of being the highest ranking crew member to cover it up)
Course Rimmer doesn’t torment the others too much, well never to the extremes his own brothers did. But then again, when he’s soft he maybe can’t at all, yet I don’t think he would put a landmine to blow the others as a joke (unless it’s in retaliation of something) He tries to maintain the hold of authority and responsibility like John would. With that, he makes it his sole duty to take charge of Red Dwarf (no matter how much he fails at that) and is always mindful of taking care of Lister in his own Rimmer sort of way.
Cus I like to think Rimmer spending time with others on Red Dwarf by chatting or playing poker is like healing that brotherly time that he never got from his own brothers. That desperate need to be involved is attuned to that as he normally goes to search through derelicts even though he’s a crippling coward. Rimmer is not the sort to initiate pranks on a whim I think, his style is to retaliate wrong doing on him first. So that also separates him from his brothers.
Okay that theory went longer than I intended but I think I got it all down.
#red dwarf#arnold rimmer#dave lister#cat red dwarf#kryten#does anyone else think this or is just me and the over reactive thoughts in my brain#oh well I think it’s something Rimmer needs desperately to heal the brotherly bonding time he missed out#because of his smegged up childhood
51 notes
·
View notes
Text
you know what makes me unreasonably annoyed is the fact that despite the everything veilguard is probably the only game in the entire series that acknowledges its dwarf players to the degree that it does. and yes this includes origins.
#i want to love it so BAAAD for that buti#I CANT!#inquisition with the dwarf reactivity that veilguard has would have been so. unmatched.#if i have to sit through another 30 minutes of being oghrensplained about orzammar and dwarves dreams ill explode#sylvia carried datv on her fucking back with dwarven mourn watch dialogue unreal#datv critical
8 notes
·
View notes
Text
the brosca warden storyline is insane (affectionate) to me, and it's wild that I happened to choose it first.
I've not played through all the origins myself, but from what I gather in general, I think brosca has the least material effect on later material gameplay – all of the effect is in brosca's character choices/response, which is completely up to the player whether or not/how much to honor.
the 'dwarf commoner' origin title is misleading – brosca's casteless, classless, as low class as possible and fighting tooth and nail while being actively pushed lower. accepting the warden offer is the easiest choice in the world (even aside from escaping the dwarven death sentence) because it offers any level of respect as a person.
later, when they return to orzammar with the treaties, the city insists they were never born. there's record of their death: when they joined the grey wardens. according to orzammar, brosca's homeland, their origin – brosca did not exist until they became a grey warden, at which point they were considered deceased.
(on top of the official records at the shaperate, no npcs acknowledge that you're a dwarf, let alone from the city. you can speak – briefly – to your family, but they're the only ones who acknowledge your past. I found it frustrating while playing that the origin didn't affect much, but that affected my own gameplay; brosca's origin makes the political dilemma seem laughably simple.)
and then. when the archdemon is slain, whether or not brosca survives, they're made a paragon, which is akin to a dwarven god. brosca is immortalized in their people's mythology forever – the same people who refused to admit they existed until their legal death. (presumably bhelen minimizes or eradicates the caste system, but whether or not that takes –) the history of the paragon brosca will almost certainly erase their origin as a casteless dwarf. when, arguably, they wouldn't have become a paragon without that history.
#it's also a super handy first play choice bc it makes sense for your character to ask worldbuilding questions#even within orzammar casteless are largely kept in the dark/out of the way so they wouldn't know much outside of their experience#i also found it a perfect pairing for alistair: i was also quickly attached to duncan and therefore reacted to ostagar much like him:#a grief a betrayal a sense of righteousness a desire for retribution a commitment to 'justice' etc etc#currently playing tag#i'm not currently playing my brosca but i am in da:o and the brainrot has reactivated#yall have fun w da4 stuff imma be over here with da1#it's also wild to me how unpopular(?) the dwarf origins seem to be#but that's just my perception based on content i see now in 2024#what i wouldn't give... ida been all OVER this shit in 2009 bro
10 notes
·
View notes
Text
going through a folder of writing notes and theories from 2020-2022 and this is the first thing i pull out
“How are genlock emissaries possible when they originate from corrupted dwarf broodmothers who physically cannot have magic”
I guess we finally have a definitive answer. for the purposes of the game, genlock and hurlock emissaries are very similar—both are said to use a form of blood magic. easy explanation is that they’re vessels to channel the archdemon’s magic, but I wonder if the process of becoming a broodmother forcibly reconnects a dwarf with some form of tainted magic, through the blight rather than the stone. it is a manifested dream, after all, and it came from them
(the next bullet point is “Why are shrieks only ever double dagger sneaks?” which could, if I’m reading too much into it on a watsonian level, be the blight’s reaction to the fact that they were backstabbed by a group of elves)
#mine#dragon age#datv spoilers#not a perfect explanation because genlocks can also life drain you/draw from other people’s blood#i wish the mother had been a dwarf or at least had done her thing to one#i still think there’s gotta be SOMETHING different about dwarf wardens besides just. they can dream now#i also think they are cowards for not using the word taint in veilguard#the idea of the blight being. like the fade. reactive to#thoughts and dreams. symbols. ideals. is fascinating
2 notes
·
View notes
Text
Im still never forgiving trespasser for having leliana translate something from qunlat when Adaar is standing there. And like, in Iron Bull's recruitment scene, its established adaar KNOWS qunlat. Their parents were still raised under the qun, makes sense they would know it.
#playing adaar makes me just a little mad#bc like#besides bull you do not see another qunari for the whole freaking game#and then you get to trespasser and we DON'T EVEN TALK ABOUT LIKE HEY YOU'RE A QUNARI INQUISITOR#AND THE FACT THAT EVERYONE WHO ISN'T QUNARI WOULD DEFINETLY START HATING ON THE INKY REGARDLESS#the orlesians already hate the qunari so much like c'mon#it makes me maaaaaaaaaaaad#actually the fact that outisde of bull#there's so little reactivity or things to be brought up if you play as an adaar#bc like bitch adaar IS the odd man out#bc surface dwarf are fairly common#elves and humans too#but QUNARI???#ON MAINLAND THEDAS???#OUTSIDE OF THE NORTH???#also i HATE the first convo you have with bull as an adaar#where he basically says you're not a REAL qunari bc you didnt grow up under the qun#i get where he's coming from but i was like EYE TWITCH BITCH#i really wish that like idk there was a random tal vashoth mercenary band you could find
1 note
·
View note
Text
gag gift | jason todd
Summary: A gift from a friend results in quite the evening for you and Jason.
Pairing: Jason Todd x AFAB!reader
Word count: 1.5k
Kinktober fill: Day 2 - Pegging
Warnings/tags: pegging, strap-ons, anal sex, vaginal penetration, coming untouched, sub!Jason, bottom!Jason, reader refers to the strap as their dick, humiliation, size difference, pet names.
A/N: me every time I see Jason: he needs to be knocked up. anyways. enjoy :)
divider
Well. It started as a gag gift.
A kinky Halloween joke from a close friend. A big, black, double-sided strap-on.
So you'd showed it to Jason last night. His reaction had been surprising, to say the least.
...Now it's out of the box. On you.
"Look at how hard I am for you," you say, wiggling your hips. The strap stays put under your pajama shorts, though they do absolutely nothing to hide it.
It's meant to be a tease, your words, but then you look up at Jason and he's got a stunned expression on his face. His eyes can't stop flicking down.
"It's so big," he says, Adam's apple bobbing as he swallows. He's right.
You grin. "Think I'll fit?"
And judging from the way Jason shifts, he wants you to try.
So here you are.
You slide off your shorts and the strap juts free. You leave your shirt on, liking how the hem sticks out over your strap.
"So?" you ask, raising an eyebrow. "Am I fucking you or what, baby?"
Jason nods and removes his pants and underwear in one go. His cheeks are slightly flushed.
He's already hard.
You join him on the bed, pushing your way between his legs. Jason lies down at your beckoning. You look down, positioning your hips against his. Jason follows your gaze.
"Look at that," you say, your strap against Jason's cock. "My dick is bigger than yours, honey."
Your pussy throbs at the sight. Jason whimpers as you slide your strap against his cock. He's usually huge, but next to your strap, he's kind of... small. Is that all it takes?
You imagine him shrinking as you grow impossibly bigger inside of his hole. You imagine a knot at your base, swelling as you mount and breed him like a dog. Looks like you'll have to do some research on toys later.
"All those muscles and height, and I've still got a bigger cock than you," you say, tone gentle even though your words are not. "Your cock is so cute, sweetheart."
Jason's chest is red with a humiliated blush. You're sure your pupils dilate at the sight.
"And I can stay hard forever. You blow your load after a couple of strokes."
You brush your fingers through his curls and get a good grip. You tilt Jason's head back, mouth slotting against yours. He makes a soft noise as you kiss him, lashes fluttering against your cheeks. You pull away slightly.
"Seems like I should be fucking you, huh?" you ask. "I don't get dumb and leaky when I fuck a hole like you do, sweetie."
Your strap pushes against his stomach. Jason whines when you tug his hair harder. You pull your bottom lip between your teeth.
"My big guy. Big, pretty guy. All you have to do is squirt on your tits."
"They're not—"
"Well, of course they are, honey bunches," you say, groping his pecs under his shirt. Jason hisses. "It's obscene, the way you go out in your tight little white shirts, nipples hard. Maybe I'll fuck your tits after."
You gesture for him to take off his shirt and he does. It lands somewhere behind you. You flick and pinch his nipples. Jason lets out a shuddering breath.
"Yeah? You like that?" you ask, pushing your hips against him.
"Uh-huh," Jason says, sensitive all over with how close you are, how every bit of his skin touches yours.
"Pretty boy," you say, hands going to his face. Jason dwarfs you like this, but you love how docile he is, how reactive to your touch.
"Did you do what I asked?" you say, gripping the back of his neck, lips on his cheek.
"Y-yeah, opened myself up," Jason says.
"Oh, yeah? So I can just push right in? Fuck you loose?"
You feel around Jason's hole, and it's indeed wet with lube. You grin.
"Such a good boy. You wanted to get fucked fast, didn't you?"
You grab the undersides of Jason's huge thighs and force him to bend at the knees so he's spread open for you. You pat him when you're satisfied with how wide he's spread.
"Hold your legs open," you say, and Jason does, grabbing his thighs and keeping them parted.
You cup his balls. Jason chokes and nearly releases his thighs. You tilt your head.
"You feel heavy," you say. "You need to come, don't you?"
You play with his balls, watching Jason's stomach twitch in response. His knuckles are white from how tightly he's holding his thighs. Your strap nudges Jason's hole and more precum beads on the tip of his cock.
"Please," he says. Your gaze sharpens at the first hint of begging.
"Please, what?" you ask. More pre gurgles out of Jason's leaky cock head.
"Want you inside, please."
"Sure?" you ask.
Jason nods frantically. "Yeah, yeah, please, c'mon, plea—hnngh."
"It's only the tip, sweetheart," you say, gleeful at the way Jason's eyelids flutter.
You rub his legs, then move to grab his waist instead. Your hands aren't even close to touching. Jason's stomach bunches in rolls, simultaneously strong and soft.
"'S big," Jason says, stomach tensed as you keep pushing in.
"I know," you say, ego tripping at the fact that you've only pushed in a little and Jason's already tightening around you. "Gotta relax for me, honey pie. Know my cock is big in your little hole."
You hear him force out deep breaths through his nose. Slowly, inch by inch, you bully your way inside. The strap presses back inside of you and rubs your clit, but not so much that it's a full distraction. You're still able to focus on the fact that you're stuffing Jason.
"Good?" you ask, a little strained from the pressure. The strap sinks further into you.
Jason nods, mouth parted in a tight moan. "Good, oh m'God. Y'dick feels so good."
You bite your lip and resist the urge to hammer away at him. You have to take it slow.
"If I had my way, you'd never get to fuck me," you say. "I'd be inside of you all day, baby. Every time I got hard, I'd fill you up."
Jason moans, lifting his hips so you can fuck him deeper. You hover over him, hands on either side of his head. You dip your mouth to his neck.
"Is that what you want?" you ask, breath hot on his ear. "Wanna get fucked everyday? Wake up with my dick in you?"
You look down and watch your strap slide in and out. The sight makes your brain buzz. All it took was a little petting and Jason's wet and easy for you.
"I... I can fuck ya too," he squeezes out. "Do it a lot."
You coo. "But I'm bigger than you, sweetie. And I last longer. Maybe I should tie up your stupid dick so you won't cream your pants every time I pet you a little. You need to be trained before you can fuck me again."
You bottom out before Jason can reply, his words melting into a high moan.
"How do I feel?" you ask, wrapping an arm around Jason's leg. He lets you push it back further, not even hesitating at the stretch.
"Feel s'good inside a'me," he says, blinking to focus. "Ah, p-please move, please, baby, gonna be so good, be so good for you—"
So you move. Now, the stimulation on your clit and inside of you is at its height. You chase the pleasure, the build of your orgasm.
Jason's being good, holding his legs open, even though his arms are shaking.
"I fuck you on my cock and you're already shaking?" you ask, diving down to bite the junction of his neck and shoulder. You busy yourself with marking him up, sucking his skin, until—
"Uh, uh, mmgh!"
Unintelligible sounds make you lift your head. Jason's eyes are wet in the corners.
"Th-there, right there—"
You thrust again and Jason's entire body tightens. Precum dribbles steadily from his cock.
Jason's not the only one who learns fast.
"Don't touch yourself," you say. "Hands off. Got it?"
He nods. "Got it. Please, please can ya—"
Again and again, you hit that magical spot, perfecting your angle in the process. Jason's moans become high, aching whimpers. His entire face and chest are red. Sweat beads on his forehead. His cock is steadily leaking onto his stomach.
Meanwhile, your own orgasm builds, the strap thrusting into you with every move. You feel that familiar curl of lightning low in your belly.
Jason's eyes are squeezed tight now and he sounds like he's crying a little bit. You don't stop your brutal pace.
"Gonna!" he cries, and it's the only warning you get before Jason comes all over his stomach and chest.
"Almost there," you pant, focusing on your release. Jason whines with each additional thrust, and you ease off, trying to keep them shallow for his sake.
It isn't long before you come too, pussy clenching around the strap while it's still inside of Jason. He moans when you come, bonelessly reaching for your body.
"T-too much," he says, voice wrecked, and you pull out, taking pity.
You roll over onto the bed, taking Jason's hand.
"Best gag gift ever," he says, after some time, and you giggle into his shoulder.
#jason todd x reader#Jason Todd x you#Jason Todd smut#sub Jason todd#red Hood x you#red Hood x reader#red Hood smut#red hood imagine#batman fanfiction#batman smut#dc fanfiction#Jason Todd imagine
526 notes
·
View notes
Text
Dragon Age: The Veilguard info compilation Post 4
[Part 1] [Part 2] [Part 3] [another post]
Post is under a cut due to length.
There is a lot of information coming out right now about DA:TV from many different sources. This post is just an effort to compile as much as I can in one place, in case that helps anyone. Sources for where the information came from have been included. Where I am linking to a social media user’s post, the person is either a dev, a Dragon Age community council member or other person who has had a sneak peek at and played the game. nb, this post is more of a ‘info that came out in snippets from articles and social media posts’ collection rather than a ‘regurgitating the information on the official website or writing out what happened in the trailer/gameplay reveal�� post. The post is broken down into headings on various topics. A few points are repeated under multiple headings where relevant. Where I am speculating without a source, I have clearly demarcated this. if you notice any mistakes in this post, please tell me.
Character Creation
BioWare confirmed that even if you make your Rook a short king, the team has done work to ensure animations fit any character build [source]
"Dragon Age's character creator has seen a massive glow-up" [source]. "The volume of choices you get here are frankly insane. As Epler noted, “you could spend forever here,” and he’s not kidding." [source] The art and graphics teams spent a lot of time trying to make hair look amazing [source: the Discord]
In CC we can customise our "bulge size" [source]
Some more detail on the new lighting options to see how Rook looks like in CC when you make them: you can view them in "blazing forest sunshine versus the glare of an underground temple" [source]
"newly mobile, extra-hairy hair" [source]
Faction choice has statistical boons. For example, Shadow Dragon Rook deals extra damage to Venatori blood cultists [source]
Faction choice basically determines why Rook has been called to help in the fight against Solas [source]
All pre-determined character models in CC can be adjusted [source]
You can make a really tall dwarf if you want [source]
"Setting your previous world state is fully integrated into the character creator for Veilguard" [source: the Discord]
Inquisitor appearance will be re-created, there is no way to carry their appearance from DA:I into the game [source: the Discord]
Classes for Rook are not restricted in the sense that you can play any almost class, lineage and faction combination that you want. For example, a mage Rook can be a Crow [source: the Discord] (Fel note: it sounded like Rook cannot be a magic-wielding dwarf, even though the exception of Harding now exists) (Fel note: there is a mage Crow in one of the books)
Story and lore
Here is another article which refers to Rook as "the Rook" [source]
The story is set "9-10 years from DA:I and about 8 years from Trespasser" [source: the Discord]
They have been tracking Solas for "a while. Something else you’re gonna learn about…" [source]
The game does not use the Keep [source]
Shadow Dragon is the faction background with the most in-game reactivity (e.g. from other characters' dialogue) during the prologue section of the game, due to the fact that the prologue is in Minrathous and the Shadow Dragons are a Tevinter-based faction [source]
"I also saw a big moment after the gameplay trailer ends that I can't talk about" [source]
During the more narrative-heavy dialogue choices, "the game will also give a bit of context on what you're about to choose, but doesn't go as far as explaining the exact consequences or precisely what will happen thereafter" [source] "the game shows you how you’ll go about the choice, but it doesn’t tell you the consequence of that choice". [source]
"The game is bringing back Dragon Age 2s dialogue system, which was tone-based and resulted in its protagonist Hawke falling into one of three different personality states. You have three general tones in a conversation: kind, humorous, or aggressive, with slight variations depending on the situation" [source]
"Venatori blood cultists" [source]
"The whole game has the makings of another Suicide Mission [ME2], given that you are up against a god with the ability to collapse dimensions" [source]
"Choices and consequences". "Now, it seems you can see the effects of your choices like never before, and this time, they marry that choice with incredible visuals" [source]
In the bar when you're trying to get information in the opening, if you choose to fight it out and the barbrawl ensues, you then have to run from the pursuers in the bar [source]
A key concern of the developers when creating the environments was to make “a world worth saving" [source]
The prologue is quite linear but there are additional paths you can follow to find additional loot [source]
In the opening section of the game there is a dock which has been attacked and the soldiers that were there have been killed, "but rather than seeing this passively, we walked through the aftermath and had to interact with the scene to piece it all together" [source]
The tone of the gameplay video is a good indicator of the tone of the rest of the game [source]. On the tone: "dark fantasy" [source]. horror & gore is back along with DA's classic dark elements [source]
Tevinter Nights is a better tone indicator for the game than the original reveal/character trailer. Ghil Dirthalen: "Tevinter Nights has felt the most 'DAV' to me" [source]. The gameplay reveal video is the best indicator for the tone of the game (vs the character one) [source]. there is still messy dark shit in the game [source]
Tonally the game is closest to Tevinter Nights and DA:O [source]
Ghil Dirthalen: "[as] one of those unfortunate souls who has latched onto a media world so hard: This game is for me. For the hardcore DA lore nerds, I've been secretly screaming about things I saw for MONTHS now" [source]
The game is true to the DA stories we know and love [source]
Characters, companions, romance
You can choose to engage in companions' own storylines as you progress or ignore them entirely [source]
You will often have to make dialogue choices that will affect how your various companions treat you [source]
Neve is quick-witted [source], measured and elegant [source]
In the opening, you interact with the companions as you move through Minrathous. "your choices during these interactions will determine who goes on portions of the mission with you, along with how “pleased” they are with the answers." [source]
On Varric and Harding: "Instantly the two felt like they’d never been away and avoided the trap of being parodies or fanfiction versions of themselves" [source]
Solas' eyes were always purple hh [source] (yes!)
Gameplay, presentation, performance etc
Some enemies have additional shields that are weak to ranged attacks [source]
When asked about if the war table from DA:I returned, John Epler said "There is a table. Now, whether it works the same way as the table in the previous game..." [source]
Once you get passed a certain point in the game, it opens up dramatically, however it is not an openworld game and they wanted to make sure that all the content mattered and was a more structured, sculpted experience for the player. There is some exploration, some opportunities to get off the beaten path, and some spaces that are fairly wide [source]
The button to press to bring up the skill wheel is RB or R1 (depending on what controller you're using) [source]
"You'll also have access to two skills or spells for each of your two companions that you can command. For a more seamless, uninterrupted combat experience, you can also assign these skills to shortcuts (such as holding the left trigger and hitting the X button) to quickly use them" [source]
"The game is bringing back Dragon Age 2s dialogue system, which was tone-based and resulted in its protagonist Hawke falling into one of three different personality states. You have three general tones in a conversation: kind, humorous, or aggressive, with slight variations depending on the situation" [source]
"booting Fade demons into pits" [source]
"BioWare have revised Dragon Age's art direction to make character models a little more consistent with the series' lovely Tarot-inspired menu art. Flesh is ruddy to the point of painterly; facial features and bodily proportions are thicker and more striking, as though the characters had been cut from clay" [source]
The 3 specs for Warrior are Reaper (has lifesteal/stealing health from enemies, and other freaky powers, does big damage), Slayer (can wield the biggest blade, big swords, big damage) or Champion, which is tanky, shield-using and Paladin like [source] [source]
There are quick-recover prompts [source]
You can roll through puddles of incoming AOE [source]
There are ziplines between some levels levels [source] (Fel note: just like in As We Fly... )
There are also slidey hills to slide down between some sections [source]
There are still some Hinterland-type areas designed for exploration [source]
We can do some home base management to our home base [source] (Fel note: this refers to The Lighthouse, detail in a previous post)
Camera placement is quite zoomed out [source]
Where Rogues have 'momentum', Warriors have 'rage' and Mages 'mana'. When a warrior spends rage in the ability wheel it triggers more powerful attacks. this has been referred to as a build-and-spend mechanic. this system resource gates your use of more powerful skills and is built by getting stuck in [source]. Momentum for Rogues is built by landing hits without taking any [source]
There are big glowing environmental cues for picking up loot or replenishing health potions [source]
"Epler noted that The Veilguard will not be an open-world experience like Inquisition, and instead will have large spaces to explore with quests littered throughout. This allayed my early concerns that they would course correct too hard from the oft-maligned open areas of Inquisition" [source]
Melee and ranged attacks can be charged up [source]
It sounds like there is an option to have greater guidance on when enemies are attacking [source]
The community council gave a lot of notes on the game's art direction to BioWare (gave feedback to the devs) that they were told and shown were changed from the first reveal/character trailer, these made it into the gameplay trailer [source]
The community council asked about having an arachnophobia mode, though they can't guarantee this was implemented [source]
"You’re encouraged to explore and grind for stronger weapons and gear, so your stats and cosmetics improve the further you get into the game" (in the sense that you’ll be rewarded for hard work) [source, two]
Follower information such as cooldowns and health will be visible on the HUD [source: the Discord]
There is a "quick cast" option if you prefer not to use the wheel, should be a chorded action using a controller [source: the Discord]
On PC you can play with keyboard and mouse or controller [source: the Discord]
An accessibility option is the ability to make auto-targeting stronger or weaker depending on your preference [source: the Discord]
The game will have DLSS support at launch [source: the Discord]
Re: hard drives, the game can be played using an HDD, they would recommend an SSD though for the optimal experience [source: the Discord]
There are lots of different interface options you can play with, e.g. combat text size, opacity, when to display health bars [source: the Discord]
Other
The leak from last year or whenever it was (the one that leaked screenshots and a gif from the game) was mainly a lot of outdated stuff and didn't really represent even the early version some community council members had played [source, two]. It was not leaked by a member of the community council, but by a member of another focus group [source]
The community council were given the chance to play the game twice, once in Fall 2022 and a year later in 2023 [source]
There is no information as yet regarding when pre-orders will be open [source: the Discord]
BioWare are hoping to at the very least have the very "best of" the Discord dev Q&A featured on social media and potentially in a blog [source: the Discord]
[☕ found this post or blog interesting or useful? my ko-fi is here if you feel inclined. thank you 🙏]
#dragon age: the veilguard#dragon age: dreadwolf#dragon age 4#the dread wolf rises#da4#dragon age#bioware#long post#longpost#video games#blood cw#mass effect#solas#dragon age: tevinter nights
554 notes
·
View notes
Text
i really want to play a veil jumper i know everyone says it’s bad for reactivity but i love the faction dearly and veil jumper dwarf has been in my heart for like six months
#i also cant get into rogue so i would be being a warrior again lmao#but reaper with a shield toss focus and playing it off as some kind of arlathan artifact would be sick
255 notes
·
View notes
Text
Apparently the strongest acid known is the helium hydride ion (HeH+)—the neutral molecule form isn’t stable, but the ion can from the radioactive decay of hydrogen-tritium molecules. It also functionally cannot be prepared in large quantities bc it is too reactive, but it’s stable in interstellar space, and was one of the first compounds formed after the Big Bang. Also might exist in the atmospheres of white dwarfs, which is neat.
The strongest base is diethynylbenzene dianion, which is even more basic than HeH+ is acidic, according to Wikipedia, beating out LiO-, the previous recordholder. LiO- is apparently gaseous though? A gaseous superbase sounds like a bad time waiting to happen. You don’t want that shit in the air ducts.
35 notes
·
View notes
Text
Is Dragon Age The Veilguard the first dragon age game where it is genuinely the most rewarding to play a dwarf since origins?
It’s the only background where nobody is under-reacting to your race (there is such limited reactivity for Qunari and Elves when it should be everywhere) and also the only one where you not having a set faith or strong religious background is lore compliant (they should specify you’re a generational surfacer, sure, but if you’re on the surface it’s implied that you’re stone severed anyway)
31 notes
·
View notes
Text
dragon age veilguard review: spoilers for the entire game ahead
alright now that it's been a few days and i've had time to 1) get over the honeymoon phase and 2) really think on the game beyond the emotional high of the endgame mission/endgame choice, i can finally type this up
my final score for this game is 8/10, if you just care about that part and wanna skip the rest.
preface, i've only finished one playthrough as an elf mage grey warden, and played every companion/region quest*/side objective to completion**.
i played it on the underdog difficulty and it took me ~74 hours (i left the game open and went to do something else a few times, so it should probably read closer to ~70). this is a screenshot of the final auto-save after i beat the game
veeery long review under the cut ✌️
*exception being minrathous since i picked treviso instead, so the region quests got shafted
**didn't find all the chests or all the collectables, but i got close. also, i missed neve's first companion outing because i forgot to do it prior to the minrathous/treviso choice and didn't realize recruiting davrin was a cut-off point. aside from that i finished every quest i could grab my hands on.
OKAY SO i want to start this off by saying that i thoroughly enjoyed this game, enough to want to replay it again (i currently have two concurrent playthroughs as a dwarf shadow dragon and a human antivan crow going) and will probably be modding it to high heavens once that boat gets sailing, and that i believe it deserves that 8/10 score with all my heart. it was a great time.
that being said.
DIALOGUE REACTIVITY BASED OFF CHARACTER CREATION:
anyone who plays dragon age veilguard and only veilguard is getting a very surface level experience of what thedas is/has to offer culturally. i'm saying this because the excuse being "this is tevinter, why would it be the same as the southern half of thedas" isn't enough to explain a lot of gaping holes in the game's setting.
for instance, i played as an ELF MAGE GREY WARDEN in the middle of TEVINTER during a massive catastrophe brought about by the returned "ELVEN GODS"
having played all the games prior to dav, i did so because i knew that there would be
high tension with my PC being an elf in the notoriously cruel-to-elves country of tevinter, the old empire of which caused the fall of arlathan, and who enslaves elves to the point of it being a huge story beat for a previous companion (fenris)
a mage in a magocracy, where the script is flipped between mages and templars as compared to the south which recently went through years of a mage-templar war
a grey warden - their relevancy in thedas ended around 10 years ago due to corypheus basically tricking them all into hearing their calling, and 22 years prior veilguard during the fifth blight. at the beginning of the game, being a grey warden is more of a coincidental occupation than a narrative beat like it is in origins, but there's always something going on with the wardens so i picked it as a 'i'll pick this to experience the game first and then go for what i suspect is the best narratively relevant origin for my second playthrough' option
of the three descriptors, ELF/MAGE/GREY WARDEN, which do you think had the most story-relevant screen time?
that's right.
the grey warden one.
i won't say that there was nothing about being a mage, but i can remember probably on one hand where the option to chime in as a mage was relevant to what was being spoken about. (a conversation about spite, a conversation about scout harding's new abilities, and if there were more they weren't memorable enough for me to recall off the top of my head) which was fine on paper if you don't know anything about dragon age's entire deal wrt mages. i believe the only real mention about tensions between mages and templars happened in minrathous when we met up with neve's templar friend rana. i think the line reads something like "oh templars are just here to make sure the magic doesn't go out of hand. we don't even take lyrium like our southern counterparts" and then the game moves on to other things
which is crazy considering just how seriously the mage vs templar conflict was being leaned into for the previous three games, enough to the point where i was getting absolutely sick and tired of hearing about it. well the monkey's paw curls a finger because not only did i not hear about it, it felt like it never even happened.
TO BE FAIR: we're playing in tevinter (and antiva. and rivain. and the hossberg wetlands. and—well, you get the idea) and there's a general air of tevinter snooty superiority when they consider the 'south', so perhaps it wasn't fair for me to think "oh, they'd talk about it right? they'd bring it up more than once", but my being a mage seemed to just not even register for any characters in tevinter. not that i wanted them to roll out the red carpet or anything, but i can't remember a single moment where an NPC was like "oh right, you're a mage too". maybe they did, and i just don't remember it. but it didn't seem to matter at all.
but alright whatever, if we want to write that off as being "we're in tevinter. that has no bearing on circumstances here because it's a MAGOCRACY" fine i'll let it slide.
but the fact that my being an ELF didn't seem to be a Huge Deal when in tevinter threw me for a fucking loop. was there some sort of massive societal upheaval in the ten years between dragon age inquisition (dorian: i thought keeping slaves was fine as long as you treat them well) to veilguard (i found a single codex entry of a letter where dorian says "hey guys. we should stop keeping slaves. like genuinely what the fuck is wrong with us for even doing that in the first place") but the fact that NOBODY SEEMS TO BLINK AN EYE at my rook's elven heritage. ESPECIALLY since the main antagonists of this game are ALL ELVEN GODS seems like a wildly missed opportunity to introduce some tension. UNJUSTIFIED TENSION, but tension nonetheless.
the wardens had a lot of content, which both surprised and delighted me thoroughly. i'll never speak a word against them of course, and i did love how it showed that the wardens were here to do a job, and not play nice about it. the first warden was, in my humble opinion, one of the best characters in the entire game. annoying, gruff, called my rook warden basically the equivalent of a stupid rhino in a china shop not knowing what's best for the wardens/their oaths and impulsive in a way detrimental to everyone in his surroundings. literally one of my favorite lines happens when he and rook are beefing in the middle of the cobbled swan:
like. that was so satisfying.
the fact that the first warden isn't a villain, he's actually a fantastic grey warden. he'd sacrifice himself to kill an archdemon, and in fact "steals the glory" for himself. like was he an asshole during that exchange? yes, but it's undeniable that he was going to his death voluntarily and with a grim fervor. that's peak grey warden. nobody can say he'd ever shirk his duty. his character flaw was that he's a terrible leader, has the military tactics of a damp slice of toast, and generally doesn't inspire his subordinates to feel any sort of true loyalty to him. see here where my rook aggressively relieves him of duty and after a tense exchange where it seems like combat is about to start, evka saves the day by taking charge. and she does take charge pretty quick. nobody seems to really oppose the real quick promotion.
and then it's back to business as usual. archdemon trapping, anyone?
which was a problem i had with other factions in the game, namely the antivan crows. like yes, not every group is a monolith sharing the same ideals/morals/etc. but having played dragon age origins close to two decades prior where a massive point of contention was between zevran and the crows and the trauma that came from his upbringing as a crow... to then get thrown into treviso to see that the house we're dealing with is a bunch of leathery robin hoods was an unexpected turn. like. guys? weren't they villains? why are we all relatively good people (barring illario) here??? if anything, i thought that there'd be more politicking and backstabbing (literally and figuratively) but everything here seems kinda...... harmonious in comparison to whatever the fuck house arainai was doing. i might have missed a codex entry (i didn't read them all) explaining why the tonal shift happened, like maybe someone somewhere wrote about how house arainai imploded post-fifth blight when a crow went, well, rogue, and exposed the crows for the literal torture they put CHILDREN through, but nothing. like the game straight up lets an NPC whose name escapes me form a new house composed OF children at the end. like. what........ this isn't neverland, why are we forming the lost boys with knives here. hello??
on the other hand, i feel like the wardens had more options to expand on the fact that uh. yeah. grey wardens don't come from great backgrounds. like when you could conscript the mayor of d'meta's crossing much to everyone's displeasure, or the first warden actively being an obstacle to real progress (but not a villain! just extremely blind to the real dangers!), etc. etc. still not great in terms of "we employ literal murderers and criminals of every kind so we can toss them in the direction of darkspawn as a literal meat shield for thedas" but at least it's something.
but i digress. back to the point:
felt like the amount of dialogue options i had where i could bring up my warden expertise not only outstripped the mage/elf tags, but was so prevalent that sometimes it felt like the game was specifically catered to me being a grey warden. this is obviously just because i haven't played enough of the other origins to really feel out how much content they have in comparison, and it's partially just because of how obviously biased i am towards them as a group, but the FLAVOR of being a grey warden was present wherever i went. we'll see how well this opinion holds up after i finish my other two playthroughs.
THE COMBAT:
genuinely the best combat in the series. the fact that you can dodge-roll and more importantly PARRY in this game is an unexpected boon that i can't praise bioware enough for. the abilities themselves are smooth, the detonations provide a nice chunk of damage AND crowd control where you can just unload, and the damage types/weaknesses being a genuinely relevant part of the game to the point where if you have a lightning abilities/weapons equipped and you're facing down a hoard of antaam, you're going to have an extremely bad time*.
* on higher difficulties. i've heard on lower ones that it doesn't matter and you can just brute force your way through the game
i will say the "quick recovery" doesn't feel quick at all, even if i'm hitting the button for it frame-perfect, i can still get knocked down as the animation for quick recovery is going off, which was annoying. would've liked the i-frames to have saved me from getting turned into paste by the three ogres punching me down at the same time but alas.
also, they tend to target you even if you have a warrior (davrin/taash) on the team. unless you're actively casting taunt, they will run past your party members to hammer down on you. which was. annoying.
STILL I LOVED THE COMBAT, i went spellblade as a mage and my build was absolutely disgusting at the end. with a combination of fully stacked out duration+strike abilities, arcane bomb stacking abilities/weapons, and not even glancing at the other two trees for the majority of the game, i felt like i was a rogue that could conveniently cast chain lightning. it was crazy fun.
but also a steep learning curve. mythal took me 17 entire real life minutes to beat. LMAO.
i love that you don't need to restart the game if you want to play a different subclass, you can just refund your skill points and explore the game to your heart's content that way. not that i did, i picked one tree and stuck to it the entire game come hell or high water (or a lightning resistant high dragon 10 levels above me) and i had a blast with it.
THE STORY (THE EVANURIS, ROOK, & VARRIC):
hooooo boy. okay. this is going to be about the MAIN STORY ONLY, companion and region specific stuff will be in its own section later.
the writing for the main story was actually pretty enjoyable the further along in the game i got. every single main story mission was an incredibly cinematic experience; my favorite being the siege at weisshaupt mission—but only because it's kind of hard to quantify the endgame section as a 'mission' when it felt like an entire act on its own.
the amount of personality rook has was a breath of fresh air, and the voice acting for male british rook (alex jordan, who also coincidentally voices my favorite character in wuthering waves: jiyan♥) was SOOOO good. every line delivered felt like it matched the scene's energy/the personality i picked, so the flow of dialogue felt natural enough to be part of a tv show or movie.
although i do wish there was more option to be a little bit more of a bitch. a little rat bastard. not evil because i don't think dragon age would ever let you be evil in the way owlcat games lets you turn into a literal swarm of bugs consuming all (including companions) in its path, i thought there'd be a chance to be like. well. a little mean to people. i can be rude, but not mean. if that makes sense.
i do feel that rook was done a disservice by not having a hawke-like session 0 where we can see, precisely, why they're already so attached to varric and scout harding, but maybe that was left on the cutting room floor. i'm not a fan of tell don't show, so the game telling me "hey remember when you and varric did this thing that we're not going to actually show you" was pretty annoying. i wasn't expecting a dragon age origins-type prologue segment where i move through the world as a warden pre-veilguard, but i do wish we had like. a short cutscene flashback sequence or something to really immerse myself into the character. like let me put my shoes on before i start running the race!
still though rook felt really present in the story. like they slotted really nicely and smoothly into the leadership position which. i mean yeah who else, right? even though they did have plot armor in the sense that i didn't really understand (in-universe) why ghilan'nain and elgar'nan didn't just squish my rook into a pulp and scrape the dagger off the smear he became every time they came face to face... i suppose we wouldn't have a game, otherwise lolol
moving swiftly on, the boss fights felt appropriately built up to, and never did i feel like i was woefully unprepared for the task set up before me (although i must admit i was slightly taken aback by the three-headed hydra at weisshaupt. delightfully so, but it did stunlock me for a few seconds sjkhfj)
from the prologue -> endgame, i suspected something was off about varric once i realized "hey, how come nobody's talking to him anymore?" while the answer of "varric is actually a manifestation in rook's mind caused by solas trying to mold him into someone who could replace solas in the fade prison he crafted" was admittedly beyond the scope of what i came up with:
1. everyone in this game is a monumental asshole (funny, but disappointing narratively)
or
2. he died but bc he died next to the fade magic + we live in the fade now he's just a ghost only rook can see?? (true, but to the left)
i didn't really consider solas had a hand in it which is funny as hell considering. well. blood magic was mentioned at the very start of the game by solas himself
the reveal was very satisfying, and on my current playthroughs it's very entertaining to see everyone (especially solas, but my companions too) very carefully skirt the subject of varric's death by speaking about it in terms oblique enough that everyone in the know understands it as 'varric is fucking dead' vs. rook's manipulated memories understands it as 'varric is laid up in the infirmary'
the evanuris were very well designed, ghilan'nain being a creepy flesh centipede woman with tentacles and blight covering her head to toe was genuinely one of the most refreshing villain designs i've ever seen. elgar'nan was comparatively boring, but considering his whole deal is to be the elven god of tyranny having him just be a conventionally attractive man was a statement in and of itself.
their boss fights were standard, elgar'nan's being the easier of the two specifically because i wasn't trying to haul my ass through waves of darkspawn, but even ghilan'nain's wasn't that hard either considering all i really needed to to was burst some blight growths and could fully ignore the darkspawn if i wanted to. i had more trouble fighting the demon of desperation in minrathous than i did the story boss fights, but that was a trend for most games i feel. the side objectives containing the optional, harder fights and the mandatory quests softening the blow from the main story bosses so the player can get through them at a steady pace.
i do feel like the majority of the story was well written, but suffered greatly from pacing issues brought about by the format of the game itself. while there was a steady pressure brought about by the urgency needed to stop them from crafting the red lyrium dagger, the fact that i could just wander about the world picking up and completing side quests at my leisure before tackling the broader problem at hand did have me slightly confused about how long the game's time frame really was. i think it takes place over the course of a few months, or maybe a year total? if it was mentioned, it went straight over my head.
though i suppose that's a problem most RPGs have—the risk of allowing the player to have agency in picking what to do next means that. well sometimes they can spend hours trying to pick up every collectible while minrathous burns in the background.
though i did wish there was more dalish presence in a game focusing around the elven gods. like i know the veil jumpers are in the game as a faction but. they don't really feel dalish. they just feel like a bunch of archeologists who happen to be elves. a bit of a disappointment, there. also, they were constantly imperiled by something which really put a damper on the "we are also a competent group of people" vibe that i got from pretty much everyone else. the dalish aesthetic was just that, aesthetic. the veil jumpers being posted up in arlathan forest just seemed like they were there due to their occupation and not their heritage. bellara goes into it a little bit through her quest line, but i don't know. there wasn't that sense of unity and closed ranks the way it felt in da:o and da2. the less we speak of the dalish in da:i the better.
as for solas himself, i'm positive that the way you speak to him reflects his demeanor to you over the course of the game (i picked every aggressive/stoic option i possibly could, and the results i got were extremely entertaining; i have so many recorded videos of rook and solas duking it out but due to size constraints i haven't uploaded them anywhere ajkjdj) but at one point they went from "actively antagonistic" to "actively antagonistic but with begrudging respect"... on the side of solas. my rook was extremely honest about hating him every step of the way. extremely honest.
still, i loved how the game kept track of the progression of their relationship. the way every time a new talk with solas started i'd see a little "yeah last time you kept yelling at each other so we're keeping that energy" popup on the side of my screen. the way rook and solas could constantly. well i don't want to call it 'banter' because at every given point my rook would call him out on his bullshit and solas would strike back with a precise cut deep enough to bleed, watching them snipe at each other so aggressively vs. what i suspect is a much softer and more amicable conversation if you go the more diplomatic route was nice to see.
during endgame, since i completed every side objective (the solas's regrets chain of quests + the mythal encounter/fight) i had the option to:
deceive him by giving him a fake prop of his dagger
convince him to stop (unlockable by doing the aforementioned quest chain)
fuck it we ball; 1v1 me right now you bald bitch
obviously, i threw aside all other options and went for the 1v1. when i say i was HOWLING WITH LAUGHTER watching my rook go "I BEEN WAITING FOR THIS" and throw a haymaker to the face........... /wipes tear. it was beautiful. and then my rook STABBED HIM IN THE GUT, SEALING HIM INTO THE FADE FOREVER??? ten years i waited for this. ten YEARS. HALLELUJAH.
though it is very funny after all those years of seeing posts like "UMMM ACTUALLY THE VEIL SHOULD COME DOWN" and then the game is like "nah. that shit stayin up for a while" like kjHDJKLSHGFJK
anyways. i enjoyed stabbing him and watching him get yoinked into the fade. i'll do the merciful ending eventually but i had to do it to him at least once.👍
THE COMPANIONS:
though obviously i have a few characters who i enjoyed more than the others, i did like all of them!!
taash's questline was very good in terms of the cultural aspect (i can relate to feeling torn between two worlds) but the gender identity was somehow both heartwarming and. extremely awkward. it felt a little bit like watching an intro to gender studies 101 powerpoint presentation. like i suppose it was to explain the concept of being nonbinary to people who've never considered gender beyond what color cake to buy for a baby shower, but it did have me raising an eyebrow a few times. not in a bad way but in a very "this is obviously catered to people who don't know a thing about it, and i appreciate that bc it serves as a nice jumping off point for people to really get to know more, but it is a little clumsy in execution". i think my favorite scene for taash is when they're with neve in the dining room talking about how "nobody REALLY likes being a woman" and neve's just there like. oh. you sweet summer child. JKHDSKLAGHFGJ THAT WAS SO GOOD!! but i think the strongest part of their character arc was them trying to figure out who they are in relation to their cultural identity. especially the bit where they fought with their mom about it alllll the time. like where my second generation kids who don't really relate to their ethnic background at!!!!! RISE UP!!!!!!!!!!!!
the way i had to google if i was first or second gen. apparently it's "first to be natively born in a country = second gen" so i'm going with that
and the scene where they're screaming "TAMAAA" when shathann dies...... bro i teared up. i ain't ashamed about it. that was heartbreaking af.
still uh. it was kinda funny (read: eyebrow raising) that a character whose entire arc is coming to grips with multiculturalism and a break from the gender binary..... ends up being presented with a binary choice on whether or not to pursue their connections to their qunari heritage or their rivaini roots. like uh. guys. guys??? why do we have to pick??? aint the whole point of multiculturalism is that it's. uh. multicultural??? i suppose you could argue that it's the "oh you're just supporting taash into embracing a specific part of their culture, you're not really telling them to abandon the other!" but like. eh. EHHHHHHH. it didn't FEEL like that. esp. when it's presented as an either-or scenario.
THEIR PARTY BANTER WITH LUCANIS WAS THEEEE FUNNIEST SERIES OF LINES. i love those two together omg. and taash + scout harding!!! wagh!!!!
EDIT: i was gonna add a section abt the lords of fortune for taash's segment but forgot. which is very on brand bc they were forgettable at best and invisible at worst throughout the entire game. i don't want to say that they were irrelevant but like. uh. yeah. 💀💀
neve. neve neve neve. has hands down the absolute worst voice acting in the entire game. like i'm sorry to say that every single line was monotonous and genuinely lacking in any real connection to the words being said. i have to wonder if the voice actor for neve isn't used to working in a booth and more on camera, because truly with every line she spoke i became more and more disinterested with the conversation. the concept of a mage detective in the depths of minrathous rooting out corruption sounds so compelling, and it was, but unfortunately any deeper connection i could've forged with neve was hamstrung by the fact that i was bored to tears by the voice acting. even the conflict generated between my rook and neve due to him picking treviso (an obvious choice for a warden. they were going to blight the waterways) fell flat. because the lines were delivered flat. disappointing, considering how interesting the content of the game she features in is. like the sequence where i'm running through run-down ruins with NPCs tethered by their own blood jetting out of their bodies as they function as living speakerphones for a blood mage hell bent on revitalizing minrathous in her own twisted way. that's sick as hell. it WAS sick as hell. i loved every second of that. i just didn't love neve's voice acting. a shame, bc i was really excited about her pre-release. :(
scout harding's questline confused me not because of the content, but because it felt like this should've been a separate game entirely?? like why are we discussing the tranquilized titans and their horrific half-dead, half-dreaming state solely through the lens of a companion quest? why aren't we visiting orzammar or kal-sharok for more than 2 minutes and talking about the fact that the lyrium they've been mining for centuries is the blood of their ancestors?? like it's mentioned once or twice, but only during side-quests. like the solas's regrets quest chain or scout harding's companion quests. like isn't this a huge deal? why are we slotting this into a game about the elven gods?? the reveal that the evanuris essentially genocided the titans in order to craft their own bodies is a tale of horrific violence and violation and we........ just kinda. don't talk about it? after scout harding's quest is over? and the fugliest armor set known to man is unlocked? (toes. why does her armor have TOES.)
i did appreciate the fact that the game let us tell her that her anger was justified bc like. ngl if i learned all that and then the only option presented to me was to forgive the fuckers that did it i think i'd go crazy.
aside from that weirdness, scout harding is bestie. i love her. sorry that i KILLED HER OFF THOUGH!!! WHAT!!! okay unironically though i love that. i love that you can PERMANENTLY kill someone off. it adds depth. it adds STAKES. i wish more people would've died at the end. like bellara just being. fine? after being trapped in blight for who knows how long was baffling as hell. like she's not FINE but she's not dead. crazy stuff. how does being a warden sound bellara. u got a swift career change ahead of u. my rook's a warden tho he'll put in a good word for u dw
SPEAKING OF BELLARA. her questline was sad as hell but also like. how many times am i going to deal with cyrian bro like why couldn't we just knock his ass out. i know for the plot he has to keep going back to his evil masked ghost overlord anaris but like. eh.
his death scene was very sad though. bellara :((
CYRIAN UNMASKED LOWKEY....... KINDA FINE THO..... 👀
same as scout harding's i wish bellara's whole thing had more to do with the dalish. NOT THAT IT WASN'T I MEAN IT WAS ALL ABOUT BEING DALISH but it was more veil jumper than anything. man the veil jumpers were disappointing. just a faction built to fumble at any given chance. the only competent person is bellara and she's on the squad........... whole faction just fell apart without her 💀💀
bellara is my cutie pie bestie babygirl though <33 im so excited to romance her WAUGHHH even if i hate her hairstyle like girl what the hell is that on the back of your head!!!! they had to nerf her otherwise she'd be the Perfect Companion 😔💞
emmrich was sooo sweet. literally just an amiable old man on a journey to help his friends and students and his BONE SON!!!! SKELETON CHILD....... manfred my love......... unfortunately i did honor manfred's noble sacrifice and help emmrich into becoming a lich but like. that shit. feels like it should've been saved for post-game, somehow?? like in the veilguard equivalent of a trespasser or whatever. like what do you mean we just have an immortal lich companion just chillin. just vibin outta the necropolis. is that allowed?? are there other liches outside the necropolis???
???
the drip is immaculate though ngl. he easily clears everyone else's veilguard outfits <-she has only seen half of them due to only having the one finished playthrough
i didn't really use him much outside of his companion quests + fighting undead, so i don't know much about him with regards to party banter. sorry emmrich ;-;
davrin was. oh my goodness. have you ever seen a man so beautiful. the soulful brown eyes. the jawline strong enough to cut diamond. the EXPOSED CHEST. GOOD HEAVENS..... /SWOONS
literally the dreamiest dragon age companion ever like im sorry he clears literally everyone else ever made. and i say that even with zevran existing in the universe. (if silver fox zevran had at any point showed up in this game this opinion would swiftly change.)
i didn't romance him and i regret it bc i feel like there would've been something to the whole brothers in arms -> you and i are the only two people on this team who perfectly understand each other; you and i are dead men walking but we go to our blighted graves with grim smiles and clear eyes; should the calling come for one of us, it will end up claiming two, etc etc—unfortunately you recruit lucanis first and i didn't pivot 🫡
THE ONLY COMPLAINT I HAVE FOR DAVRIN: his entire arc focuses around assan. not JUST assan, like assan is the conduit through which davrin works through a lot of stuff, but it feels like. well i don't think there was a single scene where assan wasn't there. which makes sense because GRIFFONS. MY GOD. THEY'RE BACK. but also. i feel like if davrin had some space from assan in like a single mission/quest/etc. it would've been good. absence making the heart grow fonder and all. like i'd kill and die for assan but like 60% of the way through davrin's arc i was lowkey getting tired of it all being about our favorite bird son.
lucanis.... lucanis lucanis lucanis. he's the one my rook romanced and uh....... i'm gonna be honest. i wasn't really feeling like i was in a romance at all until the very end of the game. there's a line where lucanis was like "that's what i love about you" or whatever and i was like. huh? what? when was this established? i don't think we ever had a conversation or an event that would lead to this conclusion??? did i skip it? did i forget??? taps game is this thing on???
like i'm not saying the romance was BAD. (aside from some questionable animation choices. like why was lucanis standing so close to my rook like BACK UPPPPPP 😭😭)
all of the romance scenes were sweet and enjoyable and full of typical Bioware Cringe Romance Lines™ (affectionate) (honorary) but it did feel a little like. 80% of the game we had tepid to mildly reciprocal reactions to any of rook's flirtatious dialogue choices, and then when i got the choice to lock in the romance for lucanis it's like. OKAY HIT THE GAS, BUDDY! IT'S TIME TO FLOOR IT. 0->100 in an instant. i love a slowburn, but this was less of a slowburn and more me silently watching a mile long fuse burn up for like 60 hours until it thunderously explodes all at once.
unrelated but why does rook not have a bed in his room. why is it just a couch. they were suckin' n' fuckin' on an ancient elven la-z-boy in the fade. amazing stuff.
ASIDE FROM THE WEIRD PACING ISSUES I EXPERIENCED (hopefully it wasn't universal) THE ROMANCE WAS SWEET. 10/10 WOULD RECOMMEND
as for his personal character arc. why the hell did lucanis become first talon??? like speaking as someone who found out post-game that he straight up SAYS in his tevinter nights short story that he doesn't want to be first talon. at no point in the game did i think "yeah this guy is fit for and desires a position of authority" like um. viago is right there. i could see the argument if treviso was blighted (don't know if teia and viago survive that; i saved treviso in my playthrough) but like. VIAGO (AND TEIA!) ARE RIGHT THERE BRO...............
him not killing illario is whatever i can understand not wanting to have the blood of family on your hands. it's the becoming first talon that's crazy. although i suppose the whole filial duty to caterina angle........ but since when was the antivan crow org following the right of primogeniture??? WHATEVERRR
also. antivan crows?? are not a moral organization??? what happened between da:o --> veilguard. why are they all robin hoods. weren't they child slavers who mercilessly tortured them into becoming assassins. there's an argument for "oh that was just house arainai" but i was expecting more morally gray/amoral assassins for hire and less "TREVISO WILL BE FREE. DOWN WITH TYRANNY" like huh???? are we red jennies all of a sudden. are we shadow dragons. whats goin on here.
FINAL THOUGHTS:
wow that's a lot. girl has a phd in yaponomics fr. at the end of the day, veilguard is a good game. i mean, i'm playing again it right now on nightmare mode this time. (CALIVAN'S FIGHT.......... WHAT THE FUCK................ i didn't die to his little minions OR to his pride demon summon i kept dying to his fuckass sextuple cast magic missiles that get spammed constantly like BRO CAN YOU RELAX. CHILL BRO CHIIIIIILLLLLLLLLL IT'S NOT THAT SERIOUS!!!!!!!)
i think this game could easily make space for a few more DLC, something like trespasser or mass effect's citadel DLC. hopefully they do because the epilogue slides were PITIFUL. PALTRY. and dare i say? PATHETIC. the romance slide for lucanis and rook being a single line of dialogue that they split between them. i was gobsmacked.
dragon age i say this because i love you and i have loved you for so long and will love you forever: BRING BACK WORLDSTATES. PLEASE. I DON'T NEED A MASSIVE CALLBACK. I DON'T NEED CUTSCENES. I WOULD BE CONTENT WITH THROWAWAY DIALOGUE. WITH A CODEX ENTRY. A LETTER SENT IN-GAME. PLEASE. BRING BACK WORLDSTATES AUGHHHH
although i don't think it'll matter bc if i'm reading those hints right we're going across the sea in the next game to deal with the uh. what was it called? something storm?? that the qunari were running from or whatever???? so i dont think anything we did here in thedas matters. it'll be like me:a except. you know. dragon age.
WAIT. PAUSE. THIS GAME HAS A SECRET ENDING??? <-SHE JUST GOOGLED "DRAGON AGE STORM"
FOR FUCK'S SAKE. WELL THAT'S ON THE TO-DO LIST NEXT THEN.
anyways i love this game. 8/10 would get my ass beat by the demon of desperation and its 5 billion summoned minions again 👍
#personal#I HOPE THIS IS LEGIBLE 👍👍👍#dragon age#liveblogging dragon age#liveblogging dav#dragon age spoilers#veilguard spoilers#unrelated to this review but i keep taking screenshots of my current rook T-posing in the middle of the lighthouse.#he's just so beautiful. i've really outdone myself
34 notes
·
View notes
Text
i'm sorry but twitter acting like bioware in any way comes close at all to having failed davrin as a black character the way larian did with wyll is an incredibly insane take be fr
wyll had his entire character gutted months before public release and they didn't bother to put in any time or effort to shore up the disparity in content he has compared to the other companions as a result even after 7? 8? major patches? he should tie in to the main plot so much more than he does but one of his only quests that actually does ends up being a backdoor quest for the emperor. his storyline with his father is so slapdash and half assed compared to astarion's with cazador or shadowheart's with viconia/shar and he doesn't even get to resolve anything with mizora in any meaningful way at all.
meanwhile davrin has more content in terms of quests than any companion save taash (and one of theirs is kinda half bellara's), his storyline is really the one that ties into the main story the best as both a warden and an elf. (and i think his character is the one that has existed unchanged since conception the longest? other than harding?) his faction has the best storyline of all the factions and his romance is one of the most reactive. he's from a fan favorite faction as a warden, has a fan favorite racial background as a dalish elf, he's kind and funny and he's objectively THE hottest man in ANY dragon age game. where exactly did bioware fail him? he talks about assan a lot? like harding talks about the titans? or bellara talks about cyrian and anaris? or lucanis talks about illario and spite?
like even bringing up that he's one of two characters that has an unavoidable death doesn't prove the point either when the other character is literally harding. fan favorite best dwarf girl harding! and the stats show it's pretty evenly split what choice people made for that. it's not like they made him the more obvious choice at all. (i personally feel like harding is actually more fitting but maybe that's just me lol.)
just bc y'all can't see past assan to see what a great character davrin actually is doesn't mean bioware failed him. that's just bog standard fandom racism against black characters yet again, just like vivienne and liam and jacob and on and on and on.
12 notes
·
View notes
Text
Final data and undiscovered images from NASA’s NEOWISE
While NASA’s NEOWISE telescope ended its journey through space on Nov. 1, 2024, the team at IPAC, a science center at Caltech, was working on one further gift from the prolific mission.
The final data release from NEOWISE was released to the astronomy community just two weeks later, on Nov. 14, encompassing over 26 million images and nearly 200 billion sources detected by the telescope. And today, IPAC is releasing six new images from the mission’s archival data as a tribute to this landmark project, available here: https://www.astropix.org/link/3b2x
NEOWISE was launched as the Wide-field Infrared Survey Explorer (WISE) in 2009 and then reactivated in 2013 as NEOWISE, the asteroid-hunting phase of the mission. The infrared space telescope studied the entire night sky and conducted 21 complete sky surveys during more than a decade of operation. The mission focused on identifying and studying small objects in our solar system like asteroids and comets, also known as near-Earth objects (NEOs), but the infrared data collected by the telescope has proven to have countless applications throughout the field of astronomy.
The mission concluded operations in July 2024, and during its 15 years in space, scientists have been able to revisit the same areas of the sky again and again, with most being observed by NEOWISE at least 220 times. This repeated observation helps astronomers search for and study objects that change in brightness or location.
“Being able to watch the changing sky for nearly 15 years has opened a new avenue for time-domain science, for everything from the closest asteroids to the most distant quasars,” said Joe Masiero, Research Scientist at IPAC and the Deputy Principal Investigator of the mission.
In recent years, NEOWISE has enabled scientists to study curious objects like brown dwarfs and discover patterns in large populations of comets. Over its mission lifetime, NEOWISE has characterized over 3000 NEOs—approximately 10% of the known population, and something that was only possible due to its long tenure scanning the sky.
The final NEO observed by NEOWISE, known as 2007 LV8, was seen over 100 times in the closing days of the survey since it closely followed the telescope’s scan pattern.
“Because of NEOWISE’s extensive view of the sky, we get a more complete picture of the asteroids and comets in Earth’s orbital neighborhood. The data provide a unique way of understanding factors like the size and rotation period of these NEOs,” said Roc Cutri, NEOWISE Task Lead and Project Scientist at IPAC.
The team at IPAC was responsible for the ingestion and processing of raw data, production of final data products, and archiving mission science and engineering data. IPAC also distributes WISE/NEOWISE data to the community through the NASA/IPAC Infrared Science Archive (IRSA) and provides services such as powerful analysis and visualization tools. The IPAC Communications & Education team prepares mission images for public release in the AstroPix image gallery.
Never-before-seen images from NEOWISE
During the original WISE mission, over 100 areas of the sky were highlighted in public image releases, but they revealed only a tiny fraction of the full-sky coverage of the survey.
“The WISE and NEOWISE data releases are built for researchers, but they also embody some of the most amazing images of our infrared sky,” said Robert Hurt, IPAC Visualization Scientist. “They are so easy to work with it's almost too easy to make a beautiful image from them! That's why I wanted to revisit the archive to locate some hidden gems we missed before.”
To find new interesting areas of the sky, the positions of the previous images were overlaid onto maps of the sky using data from WISE and other missions. The new map revealed many zones that have not been highlighted for the public but contain fascinating regions of cosmic dust where stars are born. Six spots were selected, with many of them spanning large areas of the sky—a distinct advantage of an all-sky survey such as NEOWISE.
One image stands out as particularly meaningful to the IPAC community: NEOWISE’s view of the California Nebula.
Named after the dust cloud’s resemblance to the California coastline, Masiero says it commemorates the years of hard work and dedication of the NEOWISE data processing team at IPAC, located in Pasadena, California.
“I’m really grateful for all of the people at IPAC who have put so much effort into making this the best dataset possible, for today and for future generations,” said Masiero.
The California Nebula is located in the Milky Way, about 1000 light-years away, in the Perseus constellation. It is a dusty region illuminated by the nearby massive star Menkib, born just a few million years ago. The entire California Nebula stretches across 100 light-years and is fully captured in this wide-field view. The dust clouds glow brightly in longer wavelengths of infrared light, displayed here in green and red.
The new images pulled from the archives represent the billions of sources detected by NEOWISE waiting to be studied by future researchers.
“We know there are more things to discover in the NEOWISE data that we just haven’t noticed yet,” said Masiero. “As astronomers develop new tools and techniques and as new surveys are conducted, we can be sure the NEOWISE archive will be one of the first places we look for the data needed to better understand our universe.”
NEOWISE’s legacy is only just beginning
As astronomers continue to mine the NEOWISE archive at IRSA, there are many untold stories of comets, asteroids, nebulae, and more waiting in the data.
Yuna Kwon, a solar system astronomer and IPAC archive scientist, first joined as a postdoctoral fellow in 2023. Even though the NEOWISE mission ended not long after, her work with its data is only just beginning.
Along with Masiero, Kwon is leading a project called COSINE, Cometary Object Study Investigating their Nature and Evolution, cataloging and analyzing comets observed by NEOWISE.
“Together with my amazing colleagues at IPAC, we now have the largest-ever consistently analyzed comet database and are preparing publications based on our findings,” said Kwon.
Kwon studies comets because they are some of the oldest and most primitive objects in our solar system. Their physical properties could tell us about the conditions during the solar system’s formation.
“Comets are like cats — they have tails and do precisely what they want,” said Kwon. “Thankfully, NEOWISE has a treasure trove of data to study these idiosyncratic objects.”
Before working with NEOWISE data, Kwon said that it was hard to decipher large-scale trends from only a small number of comets. But now with COSINE and NEOWISE data, she is able to understand the big picture.
“I'm truly enjoying this exploration,” said Kwon. “My experience with NEOWISE data has broadened my perspective and deepened my understanding of the comet population itself, putting the observations in a broader context of the formation and evolution of the solar system.”
Going forward, Kwon hopes to combine the knowledge gained from NEOWISE with new data from upcoming observatories including NEO Surveyor and SPHEREx.
TOP IMAGE: The California Nebula is seen in its entirety in this image from NASA’s WISE mission, covering over 25 square degrees of sky. In this infrared view, the dust clouds underlying the nebula glimmer in greens and reds. Also known as NGC 1499, it derives its common name from its similarity to the dramatic coastline of the U.S. state of California.
The California Nebula extends 100 light years through space, and it is illuminated by one of the hottest stars visible in the night sky, known as Menkib. Its surface temperature is about 37,000 degrees, and its total energy output is over 300,000 times more than that of our own Sun. It belongs to an association of very hot stars that were born from the California Nebula only a few million years ago.
The stellar winds blowing out from the fast-moving Menkib pile up as they impact interstellar gas and dust to create a shock wave. Known a “bow shock,” as an analogy to the waves that pile up at the bow of a sailing ship, it heats up the ambient dust clouds through which it is passing, seen here in red.
This image uses data from the original cryogenic phase of the WISE mission. Infrared wavelengths of 3.4 & 4.6 microns are displayed in blue and cyan, respectively, and are dominated by the glow of stars. Light with a wavelength of 12 microns is displayed in green and traces the presence of carbon-rich dust known as polycyclic aromatic hydrocarbons (PAHs). The 22 micron light is rendered in red and is dominated by the thermal glow of warm dust.
Credit NASA/JPL-Caltech/IPAC
CENTRE IMAGE: Skygazers have dubbed this region the “Gecko Nebula” for its resemblance to a downturned head with a pointed snout, though astronomers refer to the area as LBN 437. This cloud of dust and gas is a region of star formation, which is revealed clearly in infrared light by NASA’s WISE mission.
Near the “snout” of the gecko you can see a blazing star with a strong red tint, due to its brightness at longer wavelengths of infrared light. This baby star is in its final stages of formation, and while it gobbles up the last of its fuel, some is ejected away in jets of gas that are carving cavities through the surrounding dust clouds. These structures are known as “Herbig Haro” objects to astronomers, and the most prominent around this young star is called HH 398.
This image uses data from the original cryogenic phase of the WISE mission. Infrared wavelengths of 3.4 & 4.6 microns are displayed in blue and cyan, respectively, and are dominated by the glow of stars. Light with a wavelength of 12 microns is displayed in green and traces the presence of carbon-rich dust known as polycyclic aromatic hydrocarbons (PAHs). The 22 micron light is rendered in red and is dominated by the thermal glow of warm dust.
Credit NASA/JPL-Caltech/IPAC
LOWER IMAGE: This tadpole-shaped nebula is known as CG12. It is an example of a “cometary globule,” where a denser region of dust trails off into thread-like strands. While challenging to see in visible light images, WISE easily shows the full extent of the globule’s tail as it lights up at longer wavelengths of infrared light.
The tip of CG12 is also known as NGC 5367 in the Centaurus constellation. This region is easier to see as a “reflection nebula” as the light of the bright stars scatters off of the enveloping dust clouds, showing up in visible light images as a blue haze.
This image uses data from the original cryogenic phase of the WISE mission. Infrared wavelengths of 3.4 & 4.6 microns are displayed in blue and cyan, respectively, and are dominated by the glow of stars. Light with a wavelength of 12 microns is displayed in green and traces the presence of carbon-rich dust known as polycyclic aromatic hydrocarbons (PAHs). The 22 micron light is rendered in red and is dominated by the thermal glow of warm dust.
Credit NASA/JPL-Caltech/IPAC
BOTTOM IMAGE: These ghostly pillars span a large swath of sky about half the width of your outstretched hand held at arm’s length, falling along the boundary between the constellations of Vela and Centaurus. However, they have no common name and are not identified in historic catalogs like Messier or NGC for the simple reason they cannot be seen in visible light. This region falls behind a veil of dust in the spaces between stars and can only be seen at longer wavelengths of infrared light, as seen here in data from NASA’s WISE mission. At wavelengths of 12 and 22 microns, displayed here in green and red, respectively, the obscuring dust becomes more transparent, and denser clouds of dust begin to glow clearly under the light of neighboring stars.
Pillars such as these are found in regions where there are clumpy, denser clouds of gas and dust falling under the illumination of nearby hot, bright stars. The dust particles are slowly destroyed by the stars’ ultraviolet light, but denser regions erode more slowly than their surroundings, and even shield material behind them. This creates striking pillar-shaped structures like these.
The tips of these pillars often serve as stellar nurseries, as the denser gas and dust collapse over time to form and nurture new stars. These can be seen as red-tinted spots of light in the two largest pillars in this image, glowing brightly at the longest wavelengths of infrared light.
This image uses data from the original cryogenic phase of the WISE mission. Infrared wavelengths of 3.4 & 4.6 microns are displayed in blue and cyan, respectively, and are dominated by the glow of stars. Light with a wavelength of 12 microns is displayed in green and traces the presence of carbon-rich dust known as polycyclic aromatic hydrocarbons (PAHs). The 22 micron light is rendered in red and is dominated by the thermal glow of warm dust.
Credit NASA/JPL-Caltech/IPAC
8 notes
·
View notes
Text
YOUR SEVEN YANDERES.
— ROMAN CORNELIUS JAMES BEAUREGARD.
Age: 25
Height: 5'11
Zodiac Sign: Capricorn
MBTI Type: INTP-A
Animal Type: Friesian Horse
Love Language: Acts of Service, Receiving/Giving Gifts
Word Analysis: Focused, Cold, Domineering, Stubborn, Rich, Power
— LATEN REED.
Age: 20
Height: 6'4
Zodiac Sign: Cancer
MBTI Type: ENFP-T
Animal Type: German Shepherd Dog
Love Language: Words of Affirmation, Physical Touch
Word Analysis: Vibrant, Lively, Emotional, Misunderstood, Warm, Soulful
— JAE 'NIKO' LEE.
Age: 24
Height: 6'0
Zodiac Sign: Virgo
MBTI Type: ESTJ-A
Animal Type: Boa Constrictor Snake
Love Language: Physical Touch, Receiving/Giving Gifts
Word Analysis: Confusing, Passionate, Adamant, Argumentative, False, Glamour
— KAIDAN ALEXANDER.
Age: 21
Height: 6'2
Zodiac Sign: Gemini
MBTI Type: ENFJ-T
Animal Type: Bengal Cat
Love Language: Quality Time, Physical Touch
Word Analysis: Deceptive, Unrealistic, Spirited, Hopeful, Saviour, Paranoid
— HAYDEN WEST.
Age: 24
Height: 5'8
Zodiac Sign: Pisces
MBTI Type: INFJ-T
Animal Type: Swan
Love Language: Words of Affirmation, Quality Time
Word Analysis: Quiet, Unassuming, Hidden, Addicted, Romantic, Eager
— JOSHUA WHITE.
Age: 22
Height: 5'11
Zodiac Sign: Cancer
MBTI Type: INFJ-T
Animal Type: Netherland Dwarf rabbit
Love Language: Physical Touch, Quality Time
Word Analysis: Gentle, Pure, Devoted, Giving, Patient, Warm
— BLAKE CROSS.
Age: 23.
Height: 6'1.
Zodiac Sign: Virgo.
MBTI type: ENFP‐A.
Animal Type: Eagle.
Love Language: Gift Giving, Physical Touch, Quality Time.
Word Analysis: Freespiritied, Reactive, Cocky, Extravagant.
#darling reader#darlingcore#yandere#yandere oc#yandere oc x reader#yandere oc x y/n#yandere oc x you#yandere x darling#yandere x reader#yandere x you
123 notes
·
View notes
Note
Have you ever considered... puppy play Gortash? He'd be such a naughty pup, ripping up cushions and begging for head pats.
I HAVE it's a kink I hold a particular love for. He'd ADORE completely letting go and drifting into puppy subspace tbh, just getting to be durge's dog. And he'd be a very naughty dog indeed, he bites and rips up the cushions and pillows, digs in the dirt and brings mud in the house, (cw piss play - he absolutely pees on the carpet or durge's leg to claim him) and is constantly whining for food and head pats and belly rubs and attention.
Imagine Durge trying to eat his dwarf stew in peace and feels Gort pawing at him so he looks down to see this
Also I think he'd have a lot of puppy gear. A harness he loves having on, a spiky black and gold collar, a muzzle for when he's a bit too feisty. It's very ironic that Durge is the one muzzling HIM but sometimes he gets way too aggressive and reactive so he needs it as well as some time alone in his crate 🙏
#im sorry if you meant puppy play as in agere puppy..... I can see that happening too lmk and I'll make a separate post#bg3#enver gortash#gortash#baldurs gate 3#baldur's gate 3#baldur's gate#baldurs gate#bg3 gortash#asks#durgetash#anon#piss play#cw piss play
23 notes
·
View notes