#and that the man on the phone changed him in a way that no darkner can help- at least in their world
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manofthepipis · 2 years ago
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One thing that I’ve been thinking about is a possible route(?) this story could go, and that is Spamton’s trip to the Ambyu-Lances’s office. And boy do I feel bad for the Addisons because it’s gonna be hell on earth for all of em. Spamton has the mentality of a feral cat and this feral cat is going to the vet in the first time in forever. I don’t think Spamton is a big fan of large syringes, and when you have one of those chasing you down because well, look at him. He’s a walking talking corrupted program. If masters his glitches like Survey says, I can totally see him glitching through the doctors to make his grand escape™️. I feel like all the Addisons are gonna have to be here for both moral support, as well as making sure that he doesn’t attack his doctor. (Maybe they’ll sedate him a little? I know that’s what some hospitals do with rowdy-er patients LMAO, but then the Addisons have a whole new problem on their hands because now Spamton is high as a mf kite or something 😭) the last time I was under anesthesia my doctor said I wouldn’t stop laughing until I burst out into uncontrollable sobs and then I immediately blacked out💀
god a trip to the doctors office would be hell in a handbasket for this guy ;v; because he 100% has the energy of a feral cat finally being checked out
though i think once he gets closer to the addisons he'd agree to go, just to see if he can be set back to normal (spoiler alert: he can't cuz fate has handed his ass the bad luck card from square one) but he immediately regrets it and the addisons have to calm him down
them sedating him would probably be the best course of action as to actually get ANY results (because he will bite and attack on instinct hfjkkdjfkks)
though i feel if i were to write an ambyu-lance scene in the future this is how id imagine it would go:
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cellydawn · 4 years ago
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sans IS gaster (OR the sans theory masterpost pt. 2)
Part 1 || ❤️ || Part 3
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(drawn by me, color by @magenteel​)
Previously, we discussed: Sans and his hand in the destruction of a world, his connection to Ice-E and Deltarune, and how he relates to Gaster. We’re going to continue the thread we left off on.
Section III - Gaster (Cont.)
Snails are mentioned too many times throughout Undertale for them to not be of any significance. As it turns out, they are pretty important in unraveling the mystery behind Gaster and Sans.
When you enter the area with Napstablook’s snail farm, you’ll notice that Sans’s theme is playing despite him not making an appearance. 
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In one of Papyrus’s phone calls, he mentions that Sans recently bought snail-shaped pasta and says “He’ll probably fill them with hotdogs and slime.” Toriel also owns a book called “72 User for Snails”. Track 72 in the Undertale OST is “Song That Might Play When You Fight Sans”. That’s multiple times that Sans is likened to snails. 
Snails belong under the taxonomic class Gastropoda. Gasterpods.
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These long pauses between words and phrases are not unlike how Gaster speaks.
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Here is Gaster speaking with us in the opening sequence of Deltarune. And...
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Now. Let’s move on.
(More under the cut.)
Mus_smile is the track that plays in room_gaster. This is my personal opinion, but the character that is the most strongly associated with smiles is Sans.
And Sans is certainly intelligent enough to be the prime suspect for being Gaster. The proper name for his namesake is Comic Sans Microsoft, or Comic Sans MS. MS can also be used as a suffix for the name of a person who has a degree in a Master of Science.
Sans also owns quantum physics books. The subject of Gaster’s scientific research is revealed in Entry #17: “photon readings negative”. Photons are described as a "quantum" of electromagnetic energy, and are of course within the realm of study under quantum physics.
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Gaster, like Sans, is brilliant yet slow-working. Slower than Alphys, who is repeatedly noted to have nothing to show yet as the royal scientist in the eyes of the people and is shown to slack off constantly.
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Gaster is implied to have perished, and I suppose he did, in a way, if these speculations do end up being correct. However, there’s something more to this statement. Ghosts are sort of in the realm of being not-alive, and Sans and Napstablook have a surprising level of comparability.
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They both:
Get likened to “garbage”
Have connections to snails (Napstablook runs the snail farm)
Speak completely in lower case
Pretend to sleep and say “Z’s” out loud
Have black “sclera”
And the black sclera is also a topic of its own; it’s equated with the status of being brought back to life. Being “determined”. (See: Asriel and Undyne)
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Undyne is especially suspect due to the strange right-eye-phenomenon she has in common with Sans, with spears shooting out of hers. Spears that are actually colored light blue, not unlike Sans’s eye. 
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To recap: 
Sans and Gaster are heavily involved in Deltarune
They have been displaced from time and space
They have connections to snails
They are both doctors with knowledge in quantum physics
They both “fell” into the abyss
They both talk similarly
They are both slow
They are both characterized by their smile
They are both some degree of dead
Sans is Gaster or a significant piece of him. Sans has Gaster Blasters because they belong to him. If all prior conjecture proves true, he is and will be responsible for the destruction of a world or THE world within Deltarune. After all, the Latin definitions of “gaster” and “sans” are to destroy and to be without, respectively. 
That brings us to the next subject: why is Sans Sans? More specifically, why is that his name? Why even change his name?
Below is the Japanese version of the fun event with Sans’s phone call. It features completely different dialogue from its English counterpart. 
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Am I Licca-chan? (Select No) Then from now on call me Sans. I need to check every once in a while. I won’t know when my name has changed. 
“Licca-chan” is a well-known Barbie-esque dress-up doll in Japan, so popular to the point where it is even used as a synonym for other dolls from different companies. Perhaps it implies that Sans is adaptable due to Licca-chan’s nature as a doll and how she is in a constant state of change to reflect the times. It also seems to be a pun on “liquor” because Sans was talking about beer in the English version. I tried to scour the Japanese fandom for clues, but they also seemed stumped. If anyone has any ideas on what this could mean, please let me know!
Regardless, “Sans” doesn’t seem to be his actual name. Perhaps his true name was Gaster...?
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Additionally, If the player changes the name of the fallen child via going into the code, this message appears in the stats menu. The vernacular is very Sans-like, with his frequent use of question tags at the end of his sentences (I counted 14 huh’s from Sans).
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Finally, let’s talk about the number six. We know that it’s Gaster’s number--All of the explicitly Gaster-related fun events trigger for fun values in the sixties, Gaster’s stats are all comprised of 6′s, Gaster’s “typer-value” is 666--you get the idea.
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The concept art Toby drew for the Alarm Clock’s character screen features what is presumably Sans and the number six.
“The Choice”--the track that plays during Sans’s judgements--is “Undertale” slowed down by 666%.
Section IV - Angels and Demons (The “Why”)
In modern day culture, 666 is closely associated with the devil. The Book of Revelation (13:17-18) asserts that 666 is “the number of a man” (this is important, and we’ll come back to it later) and is “the number of the Beast”. The Beast is mentioned as “coming out of the abyss”. 
Sounds a lot like someone else we know, doesn’t it? And how fitting for Sans, the one who judges our sins and demands us “to burn in hell”.
But if we go further, the Beast of Revelation is described to have seven heads representing seven kings. The beast itself is an eighth king who is of the seven and "was and is not and shall ascend out of the bottomless pit, and go into perdition." 
Chara is an eighth of the seven fallen children. 
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There’s something Chara, Sans, and Gaster all share, and it’s their association with demons.
Here is an excerpt from the Cutting Room Floor:
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Among the four strings in version 1.0, the last one, designated by variable “demond”, stands out for two reasons. 
 The letter “d” is separate from the other letters denoting the demon variables--the rest, “x”, “y”, and “z” are in sequential alphabet order.
The speech pattern of the last string is different from the others. It has that signature question tag at the end of the sentence that a certain character is known for.
In version 1.001, the strings clearly reflect Chara’s speech pattern. This time, all the variables are in sequential order from “a” to “d”. 
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Pieces of dialogue at the near-end of a genocide route from Chara and Sans. Recall that Chara is using the same “Now” from earlier with Gaster and Sans.
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Chara makes a reference to Banana Yoshimoto's book “Kitchen”. Take note of the page number.
Chara is also linked to the number nine. It’s the highest achievable stat in-game. It’s the stat of the locket and real knife. It’s how much damage Chara deals. It’s also the number six flipped upside down. 
The connections are undeniable. 
And yet, it goes further. Let’s take a look at how Christmas comes in to play.
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In Deltarune, there are a few references to it, the most foremost probably being the importance of Noelle Holiday as a character. We also get Lancer’s laugh and the joke with “Krismas”.
Back to Undertale, there is significant Christmas iconography represented by “Gyfmas” and Gyftrot (bearing a strong resemblance to Photoshop Flowey, the DT Extractor, and Gaster Blasters).
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What I’d like to focus on is Santa.  Papyrus describes him as “a chubby, smiling man who loves to surprise people.” From the thank you note addressed to Santa we find in Sans’s room, we can assume that Sans is a Santa, at least to Papyrus. It’s pretty fitting, since Sans can be described as someone who “knows if [we’ve] been bad or good”. Maybe he can even tell if we’re sleeping or awake with how the Dark World appears to be linked with sleep and dreams (please read my theory on Sans being a Darkner for more on this).
So we can reasonably conclude that Sans presents himself as a friendly, child-oriented figure, in-line with the nature of Comic Sans, a font for children, and Ice-E, a mascot of a company marketed towards children.
Santa is an anagram of Satan. 
To recap: Gaster’s association with the number 666 marks him as a “demon”. Chara and Sans are also called demons and similarly have connections to the number 6. This is more evidence that Gaster and Sans is or used to be the same people, and Chara has some form of correspondence with them.
I failed to mention before that there is actually a second Beast of Revelation “from the Earth” with "two horns like a lamb”. From the “earth” like Flowey, with horns like Asriel. 
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Asriel is most likely the “Angel” depicted in the prophecy within the scope of Undertale; he’s named similarly to Azrael, an angel of death, and one of his attacks is literally called “Angel of Death”. He also bears a striking resemblance to the Deltarune in his God of Hyperdeath form.
Surprise, surprise, he and Sans also share parallels. 
Let’s start with their introductions. “Flowey the flower”. “Sans the skeleton”. It’s a similarly alliterative greeting and they’re both using fake names.
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Mirrored dialogue yet again...
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…and similar meta-commentary.
These three characters--Sans/Gaster, Chara, and Flowey/Asriel--they have all fallen. Gaster fell into his creation. Chara fell into the Underground. Asriel had “fallen down”. (Sans and Papyrus are also the only sibling pair other than Chara and Asriel. I won’t talk about Papyrus in this part though because this thing is shaping up to be too long already.)
What does this mean for Sans? I have a personal theory.
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Above the entryway of the Judgement Hall, there is a reversed Deltarune. The triangles are inverted and the wings are more bat-like. In the room where only Sans appears, the same room that plays a version of “Undertale” slowed down 666%.
I think Sans is a candidate for the Angel prophesized to destroy the world in Deltarune. I think he is Sans Serif, a seraph. He fell into his experiment and became a “fallen” angel, a demon. 
The Angel’s Heaven mentioned alongside, on the other hand...  Heaven can also be used to refer to God. Dog is an anagram of God. 
Sans has many, many connections with dogs, especially one Annoying Dog. More on this next time.
Part 1 || ❤️ || Part 3
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DELTARUNE
So, there are plenty of allusions/paralles to Undertale in Deltarune and some easter eggs. I’ve made a list of the ones that I managed to find/catch. I’m pretty sure there are more of them.
1. There is an easter egg with naming your vessel and yourself. Like in Undertale using names of characters from the game will trigger a special dialogue (and like in Undertale naming your vessel or yourself “Gaster” will close the game).
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2. When you look through the window in your room there is reference to Sans’ genocide fight.
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3. A reference to Tsundere Cactus from Undertale, but in Deltarune it’s just an average cactus.
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4. Recognizing yourself in the mirror.
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5. Toriel hugs Kris almost the same way she hugs Frisk.
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6. Alphys is still a weeaboo obsessed with Mew Mew ^^
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7. Temmie still has the EG, but this time she is a partner not a proud parent.
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8. If you try using your phone in the Dark World it will start making “Gaster noises”.
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9. Ralsei’s cloak resembels the one that River Person wears (could River Person be a Darkner?)
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10. Lancer’s bike might be a reference to Sans’ bike from the True Pacifist credit scene.
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11. How Ralsei introduces us to the game mechanics is like a combination of both Flowey’s and Toriel’s tutorials. Telling what a soul is and how the fighting works is “Flowey’s part” and usage of Dummy and sparing being a preferable option is “Toriel’s part”.
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12. Possibly a parallel to comforting a goatbro (Ralsei is a Goat/Boss Monster and a prince just like Asriel).
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13. The shopkeepr hints a secret battle with Jevil in the early stage of the game.
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15. The plush that Seam has on a shelf has is a reference to one of the Temmie Chang’s (she helped Toby create Undertale) characters, but I couldn’t find a picture of it.
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16. Seam also gives us hints that Jevil knows Gaster. Here’s a video with a full dialogue: https://www.youtube.com/watch?v=7PukI_JTyVg
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17.  The crown that K. Round wears might be reference to Super Crown, but the way it works is a ref to the big shroom power up. The sound that K. Round makes while growing up and shrinking is very similar to the sound from Mario games.
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18. It is surely a reference to Sans’ room door (the weird glow), but it may also have something to do with Gaster’s grey door.
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19. The sequence that Lancer and Susie perform is possibly a reference to Team R’s sequence from Pokemon series.
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20. Possibly an Undertale Yellow easter egg? (the main charater is named Clover in UT:Y)
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21. Even if you got rid of that tree you can still interact with it and get the dialogie box.
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22. Lancer misses his attacks on Susie the same way Toriel does that when Frisk has low HP.
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23. The theme that plays on floor ?????? inside the Card Castle uses the leitmotif of Gaster’s Theme. (can’t find a link with the theme)
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24. A reference to Patrick from cartoon “Spongebob Squarepants”. https://www.youtube.com/watch?v=KNZSXnrbs_k
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25. Another Pokemon’s reference.
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26. You can interact with these pictures, when you interact with all 3 of them they’ll make a splat noise. I’m not sure if it does anything else.
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27. Lancer has the same weird pics in his room, you can interact with them too, but they won’t make splat noise. But on the other hand there are CDs with recorded splat noises (the same that 3 previous pics make).
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28. She talks about the cake that Susie ate ealier.
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29. A missing pixel lmao
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30. The cards and chess are references to the enemies from Dark World. There’s also a plushie of Shopkeer Seam under the board.
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31. Kris looks similar to unused Frisk sprite.
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32. The word “library” is still misspelled.
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33. Temmie still wants to go to colleg. That’s the spirit!
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34. Apparently Alphys prefers Mew Mew 2 now.
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35. Heats Flamesman reference.
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36. Just Toby at work.
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37. He’s slacking off however.
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38. We finally know after which monster Gaster Follower 3 was modeled.
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39. Deltarune is definitely a different universe/timeline, cause Undyne doesn’t know Alphys and she still has both eyes. Also Bratty and Catty not only barely know each other, but they hate each other as well (in Undertale they are best friends).
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40. On the left - dude who bought Muffet’s donut and regreted that later on, on the right - that weirdo from Napstablook’s snail farm.
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41. Police station and Undyne’s house share the same doormat.
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42. The big mouth monster that was spending time at Grillby’s, also a possible reference to nurse Joy from Pokemon series.
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43. A reference to the absurdly tall sink from skelebros’ house. (also that blue bear might be inspired by 5.0.5 from Villainous)
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44. Gerson is dead in Deltarune, also his last name is Boom. The hammer on his tombstone refers to his “nickname from war times” from Undertale - Hammer of Justice.
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45. The tombstones of monster who were amalgamates in original Undertale, but since in Deltarune Alphys was never a Royal Scientist, all of this monsters just died. From left to right - Snowdrake’s Mother, the dog (Endogeny), Shyren sister (Lemon Bread).
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46. Hand Receptionist from MTT Resort and politics bear from Snowdin.
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47. That weird cube-dog-like monster from Sans’ crossword.
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48. A reference to Purple Guy from game series FNAF (in Deltarune Burgerpants works at Pizzeria after all, hello?! it must be it xD).
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49. A bunny shopkeepr from Snowdin, the guy who works in Core, the Ice Wolf (and he finally has pants as he wanted), Fuku Fire and Skateboard girl (but they already graduated), the lion monster who is a fan of Mettaton and gets a dress from him after his musical, and the dragon dude who couldn’t return to his family cause the elevator at MTT Resort was turned off.
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50. Sans’ store is literally Grillby’s bar, but the name “Grillby” was removed and Sans added “ans” to the letter “S”. But he didn’t remove apostrophe. Well done Sans, well done.
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51. A reference to Spider-Man, “I’m your friendly neighborhood Spider-Man”. Sans even calls Kris “tiger” which is how MJ calls Peter (I forgot to make a screenshot of it tho).
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52. F#ck you Sans xD
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53. “trousle of bones” - it obviously refers to Papyrus’ theme Bonetrousle.
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54. Little bunny in the window is a child of that bunny monster who runs Snowdin Inn.
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55. A monster from Snowdin who loves knocks lives there. And apparently Kris is not as good at knocking as Frisk is.
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56. In the alley where you meet Alphys again there is a painting of Everyman (attack of Reaper Bird - one of the amalgamates). You can’t escape from your sins Alphys, even in another universe/timeline.
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57. Asgore’s introduction dialogue in Deltarune is literally the same as in Undertale.
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58. These flowers are an obvious allusion/parallel to the souls containers. The golden flower in the middle might be representing the empty container for Frisk’s determination soul. If you remember, in Undertale Alphys used a golden flower as a empty vessel to inject determination and that flower became Flowey later on.
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59. RG01 and RG02 are still together, and for some reason they are still wearing helmets even tho the Royal Guard is most likely not a thing in Deltarune xD
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60. If you wait long enough by the lake Onionsan will appear. He will ask what’s our name and will want to become friends. He also doesn’t remember his own name due to being alone for too long, so we have an option to gave him one.
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61. He also might have a dark secret hehe
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62. So there is most likely Mettaton, but we have no idea what’s up with Blooky. I’m hoping that in chapter 2 we will find out Mettaton’s canon ghost form and maybe his real name. Also I doubt that in Deltarune Mettaton has machine body, since Alphys never was a Royal Scientist in this universe/timeline.
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63. Chara possession much? also a hint to the ending of Deltarune chapter 1
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64. After Kris locks his soul in the cage you can still move it, but you can’t escape.
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65. The glowing red eyes, Post Genocide Pacifist vibes are strong in this one.
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These are all the allusions/parallel and easter eggs I was able to find. I’m sure there are more. Also there are some that I forgot to screenshot such as “characters titles” in party menu change: - Kris has a title of Leader, but if you check all 4 beds in Card Castle he has a title of Bed Inspector - Ralsei title changes after giving him different scarf There’s also at least one Annoying Dog easter egg in the party menu. Not to mention the anagrams: Deltarune - Undertale Ralsei - Asriel So yeah, that’s all folks. Hope you enjoyed, bye!
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not-a-feron · 6 years ago
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Buckle up here are my thoughts on Deltarune
I’ve been seeing a lot of ppl here and videos on YouTube talking abt theories and stuff so I thought I’d make my own megapost to surmise my thoughts and my own theory on wtf is going on in this game Part of this was @brigadeinvader​ and me talking over discord and discussing the game, I don’t think either of us would’ve come up with this on our own
Timeline Placement & Stuff
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As Toby stated, Deltarune is neither a sequel nor a prequel because it’s not the same world as Undertale, and this is important. You can call it an AU if you want, it’s not far from what I believe it is. However, somethig doesn’t have to be a prequel or sequel to happen before or after something else. Lemme explain.
I personaly stand for the idea that Deltarune is an alternative wolrd to Undertale, hence why the same characters are there, only different. It being an alternative world means it’s still somehow connected to Undertale. If you know anything about the multiple worlds hypothesis, then you should know Undertale and Deltarune’s timelines would run parallel to each other without interfering (they might’ve been one and the same at some point, but not anymore. And timelines cannot merge back). This still means the events of one can take place after or before the other, just in different worlds.
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Not necessarily in that order, but like so. We have two dates to go by, and those are the begining narration of Undertale and Ralsei’s cut manual for Deltarune. Undertale’s is 201X, while Deltarune’s is 202X. This would normally mean Deltarune goes around a decade after. However, the date at the beginning of Undertale is not the date the events of the game take place on, but the date the Fallen Human (I’ll refer to them as Chara) ends up in the underground. The game asks us to name the human from the beginning narration, which isn’t Frisk, so we don’t know exactly how much time passed between Chara’s arrival and Frisk’s. It has to be a lot of time, though, seeing as six other humans fell down in that time and most of the monsters underground don’t remember/flat out haven’t seen the surface or the humans by the time Frisk arrives. And if we take Asriel’s transformation at face value, then enough time has passed for a Dreemurr to age from a kid to a... young man, I guess. Which is certainly more than a decade.
Arsiel being in university in Deltarune doesn’t put it after Undertale, because I’m pretty sure Asriel would also be around that age, if not older, by the time Frisk comes around if he hadn’t died.
If you don’t want to take Toby’s declaration too seriously, since he doesn’t outright say anything but Deltarune being a different world from Undertale with different characters that lived different lives; then Chapter 1 still has some evidence that points towards this. None of the characters you meet that were also in Undertale are exactly the same. Not even their sprites. Everyone has at least something different in their designs when compared to the ones seein at the ending credits of the Pacifist run in Undertale. Asgore doesn’t have a crown, Undyne doesn’t wear an eyepatch, Alphys doesn’t have her labcoat and was probably never a scientist, Mettaton never became a star, Toriel has a darker shirt underneath her purple sweater (check it, I’m serious), Bratty and Catty hate each other, and so on. Sadly we don’t get to see Papyrus, The only one who’s exactly the same is Sans.
Sans
There’s a post by @napstamuse (idk about putting links bc of tumblr’s recent algorithm, sorry) comparing all the main sprites of the characters in both Undertale and Deltarune, and Sans’ jacket is has the same color, even down to the hex value of the blue. Not only that, but his personality remains untouched. He still has some sort of attraction (I don’t mean romantic necessarily) to Toriel, still fond of puns, etc. He’s the only one of those we see that’s exactly the same in Deltarune as in Undertale.
He’s more than probably even the exact same Sans from Undertale. As in, he somehow moved from one timeline to the other, unlike the rest who aren’t the same characters per se. We all know by now Sans wasn’t from Undertale, not really. His Genocide fight convo states “I gave up trying to go back a long time ago.” and “getting to the surface doesn't really appeal anymore, either”. This means 1) he’s not from there, from Undertale’s world/timeline and 2) whatever place he’s from isn’t the surface. That’s important. Because a lot of details point towards Sans being originally from Deltarune’s world, then for some reason moving to Undertale’s sometime before Frisk arrives. But when we find him in Deltarune, what does he say?
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And when you ask about “Friends”.
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Meaning he also came from somewhere else. Considering Deltarune’s town is in, apparently, the surface; then it makes sense why Sans didn’t originate from there, since he didn’t come from the surface. And he knows the surface, as evidenced by him telling Papyrus what the Sun is (though that could also be bc of Alphys’ anime).
But if he doesn’t come from Deltarune’s town, and he also deosn’t come from Undertale’s world; then where does he come from?
I propose Sans is a Darkner. I don’t know if someone has already made this point in a video or post, but hear me out.
Unless Sans is from a different world altogether, then the only place in Deltarune that isn’t the surface (that we know of) is the Dark World. Not only that, but we know thanks to this infamous scene:
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... that Darkners bleed.  Monsters do not bleed. Susie right there more than probably doesn’t bleed either, and yet Lancer assumes everyone in the Fun Gang does. That can only be because his species, the Darkners, all bleed. You know who else bleeds?
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Sans does. And yes, I’m aware there have been ppl saying the red thing coming from him is actually ketchup from a bottle inside his jacket (which, knowing sans, wouldn’t surprise me tbh), but that wouldn’t explain why it comes out of his mouth as well. Hence it must be blood. Monsters from the underground all turn to dust upon defeat, yet Sans is the only one in the game who doesn’t. It doesn’t help the fact that we never see him die on screen and the sound effect that plays when the battle ends isn’t the one of a moster being defeated, but of one being spared. We also never really see Darkners bleed, that’s true, since they all flee from battle and you can’t kill anyone in Chapter 1; but Lancer’s bucket scene tells us that yes, blood is a thing in the Dark World that does come out of bodies when they are beaten.
There’s also another thing that might be minor, but all Darkners get tired after enough time in a battle. It’s the way you defeat the Chaos King and it’s the easiest way to spare enemies in Chapter 1. They all fall asleep. After enough time in a battle, Sans also falls asleep. It’s also the only way to defeat him in Genocide.
So Sans might be a Darkner. Why he left the Dark World (what is the Dark World) and why he then left the world of Deltarune to arrive at Undertale... we don’t know. It could have something to do with Undertale’s Gaster (or maybe Deltarune’s), but again, we don’t know. We’ll have to wait for the rest of Deltarune to come out to have more material to go on, I suppose.
Also the stuff about the “don’t forget” picture with the three smiling people on it. The song at the end credits states “don’t forget, I’m with you in the dark”, and the Fun Gang is comprised of three people. But we have no definitive evidence on that either.
More on the Timeline Placement
I personally believe Deltarune takes place before Undertale, though I suppose a better term would be “earlier” than Undertale in the split worlds. By no means whatever happens in Deltarune affects Undertale, we know that thanks to Toby’s tweet. But Sans being there means something happened that made him leave and enter Undertale, so in some ways it is before that game.
I also know there are some things that make this difficult. I still believe Deltarune comes before, but untill we see Asriel or have any definitive dates we cannot be sure as to which one is earlier in the timeline. Gerson being dead complicates things even more, unless you want to tell me monsters age slower in the underground.
Jevil & Seam
Seam’s line if you speak to him after defeating Jevil, the “darker, yet darker one”, is too specific not to be deliberate. We know Jevil spoke to someone that broke him, and we also know said someone was not the Knight. Not only that, but Jevil uses sprites way too similar to the Everyman to also be a coincidense, when using his carousel attack. We also see the Everyman in the wall of the alley Alphys is at the end of Chapter 1. So something is going on there.
Gaster
I think by now we’ve all somewhat accepted the idea that Gaster is more present in Deltarune than he is in Undertale. The same sound that plays during Entry 17 can be heard if you try to use your phone in the Dark World, and it’s also the noise that sounds near the red doors in the woods of town, only slowed down by a crap ton. The tweets before Deltarune was launched are also more than probably written by Gaster, considering the name of the account was changed to black bars and every tweet was in his text style.  During the survey part of Chapter 1 it’s also very probable the one conducting the survey is him, judging by the text style and all the weird choices (like blood types C and D, or the PAIN flavor). That is, of course, until someone else interrupts them. The text stopps being all in uppercase and the speech pattern changes, which is even more evident in the Japanese version as it starts using the correct form of speech (kanji + hiragana) instead of the weird one from before (katakana + hiragana). Coincidentally enough, the only character we know of that speaks in a textbook example of correct speech (thanks to the Japanese version of Undertale), is Chara.
And before anyone starts saying Gaster isn’t there; he is.  We just don’t know where. He has to be there, with no Core to build and no accident to happen that means the Gaster of Deltarune is 1) untouched, probably the same he was before everything went down in Undertale and 2) not a scientist, by that matter. Alphys is a teacher, so Gaster has to be around somewhere (more than probably behind the red doors south of the church, but who knows). We can say, though, that there might be more than one Gaster there. Since Undertale’s was “shattered across time and space” because of the accident, and Deltarune’s never had said accident, then both could be around during Chapter 1.
Also the game continues to crash/restart if you try to name either creator or vessel after him.
Dark World
It exists, lets get that out of the way. I highly doubt it was a dream or an hallucination or something, and there’s some evidence pointing to that. 
It is very probable, though, that it doesn just... exist. How do I even began to explain this.
It might have been created by some otherworldly power influenced by what was present in the abandoned classroom when Kris and Susie return to town. There was a chess board, chess pieces, a deck of cards, a stuffed toy that looked like Seam, etc.  But it did certainly happen. They entered the supply closet. If everything had been a dream or a game, then 1) Susie wouldn’t be surprised and confused (in the case of a game) and 2) they would still be in the supply closet by the time they return. But they were not.
Also, the pencil Kris carries changes if you defeat Jevil before coming back. Not only that, but there’s an item that carries over into your inventory from the Dark World. The egg.
If you are given the egg behind that tree by... whoever that was, it will still be in your inventory when you return to town. You can leave it in Asgore’s fridge and it will multiply, much like the Dog Residue of Undertale. What is up with the egg, we don’t know. Who even gave Kris the egg is also unknown, but for every character we don’t know we could simply answer “Gaster” so we don’t have any clues either.
Kris
Some random thoughts before I close this off.
So Kris. Great adittion to our sweater wearing protagonists, now we can call them the kfc gang.
Seriously, though, Kris. I don’t even know where to begin here.
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You can still move their soul when they trap you in the cage.  I think this points to the idea that we control Kris by their soul. It’s what appears on the map when we avoid attacks and what, just like in Undertale, we take control of during battles.
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It’s also Kris’ file the one we overwrite at the beginning of the Dark World. It’s pretty obvious that we are taking control over them by taking control over their soul. It might just be a bad case of silent protagonist, but Kris never reacts to anything, even when those around them are shocked. He never tries to do anything on their own, except for that one time they chose to protect either Susie or Ralsei (I don’t remember). Also the “your choices don’t matter” theme going on in Chapter 1.
Us being in control instead of them is even more evident when you try to drop the Ball of Junk once you return to town. Kris doesn’t want to, and is upset when we force them to, but they still throw it away; because they have no control over their body. They’re even relieved if you decide not to after the first question.
We can also suppose this control we haver over them isn’t a first time thing, though maybe not necessarily our control. The only objects they posses are the Ball of Junk and the cage over the red... wagon? (I forget what that is called). The rest of their side of the room is empty, as if they were afraid of having anything the ones controlling could simply toss away.
That explains perfectly why they rip their soul out at the ending of Chapter 1, though not the knife and the smile. Though that’s the most speculation in this rant. 
Anyway, congrats if you read through all that lol Feel free to add your theories/thoughts and help me correct stuff if there’s anythign contradictory in either games that could debunk anything here.
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timeclonemike · 6 years ago
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Delta Rune Speculation
So it’s been two weeks, and there’s already 200 plus fics on AO3 and dozens of remixes and arrangements of the soundtrack on YouTube. That’s not even touching on the theories that are coming together. I recently saw one theory that double downed on the whole discarded classroom with toys thing, with the Darkners basically being a “Toy Story” scenario and the Spade King trying to pull a “Small Soldiers” scenario.
And while the parallels between the Darkners and assorted toys, and the layout of the Dark World and the Classroom, are all too much of an overlap to ignore, I suspect that there’s something more to the whole game than simply toys coming to life and wanting revenge for not being played with. I had some thoughts that I contributed in my reblog of that person’s theory, but this post is a little bit more meta, and concerns itself primarily with the tone of the final game, if and when it gets completed. But first, we need to talk a little bit about Undertale. I’ll make it quick, I promise.
Simply put, the big thing that made Undertale stand out was how your choices distinctly affected the world you were in, and the way people responded to you based on those choices. The sheer difference in tone and content between True Pacifist and Genocide is about as different and distinct as you can get in any game that features multiple endings, especially when many games opted to make the multiple endings contingent on last second choices (Deus Ex instantly comes to mind) rather than being something that you had to commit to. Not only that, but even the small choices in the sense of dialog, the order in which characters were spoken to, and even the use and contents of your inventory meant that the game had more “immersion” in the sense of responding dynamically to player choice than a lot of Triple A games with hyper-realistic graphics engines.
The way Undertale responded to different choices was a twist, then attraction, and finally a statement about how people saw the world and interacted with it. Especially those who thought that actions taken in this isolated digital environment had no consequences beyond that environment. It was a game about how people acted when they had tremendous power to influence the world.
Therefore, I think that the meaning of Delta Rune’s “your choices don’t matter” and “nobody can choose who they are in this world” is that the game will be about how people respond when confronted by circumstances they can’t control.
For more of my rambling, click the link below.
I’ll be addressing three main points: The nature of the Dark World and the Fountains of Darkness, the Dichotomy between how choice is handled in the Light and Dark Worlds, and the few clues that we have about W D Gaster and his influence.
1. The Nature of the Dark World.
The playing card themed enemies, the puzzle pieces, the chess board and the crowned checker piece, plus some of the hints about Ralsei’s nature and origin, all indicate that the Darkners have some connection with the toys in the unused classroom and probably the materials and objects in the supply closet as well. (I still do not know what those things were in the opening area of the Dark World that shot bullets at Kris, or the significance of all that black gooey dark stuff apparently coming out of the eye shaped structures.) Susie is not the type of person to let her guard down and just skip class with Kris while playing make believe all day... at least not at the start of the game... so the events of Chapter One had some foundation in reality.
This brings us to the fountains and the legend Ralsei shares. Everything hinges on a classic balance between opposing forces, in this case Light and Dark. Too much of one or the other will break the world in some way, and in this instance, there is an excess of Darkness. Under the direction of the mysterious Knight, and the Queen that only Jevil mentions if you kick his ass, the Spade King is seeking to upset the balance by increasing the Darkness. Assuming that Kris, Susie, and Ralsei don’t stop these fountains, then the same force at work in the Dark World that drew Susie and Kris into it will spread beyond the school, and into the rest of the town.
It is my position that Darkness in this case, represents Imagination, and its ability to create worlds symbolically. Keeping a balance between the physically real and the mentally real is important; too much of the physical and you end up in an All Work And No Play Makes Jack A Dull Boy scenario. The other way around, you spend too much time daydreaming - or consumed by anxiety - to deal with the actual problems in front of you. And just by talking to the people in Hometown after school, we can find all sorts of stuff that bothers people. Toriel and Asgore’s estrangement, Noelle’s father and her worries about him, Alphys being lonely, and so on. In a Dark World where people’s thoughts and ideas take on physical forms, these everyday worries become living nightmares. It is THAT scenario that the Fun Gang will have to prevent or reverse from Chapter Two onward.
2. In Which World Do Choices Not Matter?
No matter which way you play Delta Rune, you leave the Dark World at the end. In that sense, none of the choices you made matter. Only if you did a pacifist run, you have the chance to go back and say goodbye to a number of characters you encountered before. Sort of an Undertale Epilogue Lite. If you went to town on everybody, you get chased back to the Light World instead. So in a way, your choices DID matter.
On the other hand, no matter what you do in the Light World, you’re still Kris, the token human in a monster town, with estranged parents and an older brother that probably outshines the heck out of you if all those trophies and award certificates mean anything. You can’t help smooth things over between Toriel and Asgore, you can’t even hint at Undyne and Alphys getting together, and no matter what you tell Noelle, she’s still got a one track mind regarding Susie and is concerned that you are pranking her again. About all you can do is choose to be mean or nice to Onionsan; everyone else still thinks you’re some weird creepy human kid with a history of pranking, whose main redeeming feature as a person is apparently some skill at the piano. Nothing you do can change that, even if being more talkative than normal is out of character enough for folks to notice.
But then again, in the Light World, nobody can choose who they are. Choices don’t matter because so much of Kris’s life is defined by everyone else. And even those lives are more defined by primal fears like Toriel’s loneliness and deep seated resentment, Asgore’s pushover-ness, Mr. Holiday’s health, Alphys’ anxiety, and so on and so forth.
As the Dark World starts to influence the rest of town, and imagination and thought starts to overwrite physical reality, the Fun Gang’s choices will suddenly carry more weight. Maybe not enough to change everything once the Fountains are sealed, but enough to make a difference. Such as the difference between Noelle being totally inconsolable over the loss of her father, and Noelle having the opportunity for closure. Or Toriel at least agreeing to be civil towards Asgore, even if they still never get back together. Or Burgie being able to find a much better job. :P
Or Kris being seen not as “the human” or “Asriel’s brother” but as Kris, a person in town with more depth than just a history of pranks and a creepy disposition.
3. Oh Gaster, Where Art Thou?
The announcement for the Demo, the “character / vessel creation” process at the beginning, the music playing during the vessel creation sequence, the Man who gives Kris an Egg if he is found, the Entry 17 Sound FX from the cell phone in the Dark World, and the slowed down version of the same sound playing around that Mysterious Bunker south of town all point towards Gaster’s involvement in the events of Delta Rune, one way or another. Given the limited information available so far, it’s not entirely clear if he’s working towards increasing the amount of Darkness, towards stabilizing the imbalance, if he’s simply observing events with no regard for the outcome, or if for some reason he requires US as observers for the events of Delta Rune, whatever they are.
But using what little we know, we can make a few educated guesses.
First, the Egg Kris can get from the Man behind the tree, who cannot be seen and will vanish if the Egg is not accepted, is the ONLY item from the Dark World that stays the same back in the Light World. The swords become pencils, and all the other stuff accumulated in the Dark World becomes the Ball of Junk that Kris does not want to throw away, but the Egg is still an Egg. Sort of. It can be put into Asgore’s Fridge, but if this is done, somehow it turns the pickle jar into another Egg. Which raises a number of questions. Unless you hold onto it for later in the full game, or throw it away, this is the only thing you can do with the Egg as far as I know. Almost as if the only reason it exists in the world is so that Asgore can have something to eat besides pickles.
Second, Jevil’s misanthropy follows his interaction with a visitor to the kingdom, and I do not remember if this visitor was specifically stated to be the Knight mentioned by Jevil or the Spade King. The way he treats the entire world like a game fits the same meta as Flowey’s attitude after being stuck in a Determination fueled time loop for ages in Undertale, but it also aligns with the Darkner world’s toy theme. And of course Seam drops the “darker yet darker” line on us regarding his view of the world after dealing with Jevil... but at the same time, this is a literal Dark World. Kris and Susie noticed that the light was getting low in the school hallway before they even stepped inside the supply closet, so it’s not out of the question that Gaster’s experiment, whatever it was, involved discovering the Dark World.
And, while this is purely me stacking conjecture on top of conjecture here, keep in mind what I said earlier about the Dark World being a world where the power of Imagination can literally create a world. Then consider one of the lines of the Gaster Followers from Undertale: Gaster fell into his own creation. As Gaster was the Royal Scientist, it seemed logical to infer that his creation was some sort of machine or technology, such as the CORE or whatever is under the sheet in Sans’ workshop in Snowdin Town. But maybe what he fell into was a completely different reality... possibly one of his own design.
(Note to self: Undertale / Secret Of Evermore Crossover Fic. Add it to the list.)
Third, the vessel we are asked to create at the start of Delta Rune has the word Goner as part of the filenames of the assets. Its appearance also matches that of the other Gaster Followers in Undertale; greyscale, uncanny valley, and just different enough from the character we end up seeing in the game (Kris) to make the similarities stand out. Keeping in mind we still don’t know what the significance is of the Gaster Followers or Goners is in Undertale, or how exactly they relate to Gaster himself. In the completed game, though, we may have the opportunity to find out... behind the bunker doors south of town, where the slowed down Entry 17 sound is playing. (It’s also location 17, so there’s a definite number element going on here.) The thing about bunkers if that they are almost always made to protect something inside them. So unless this is a fallout or storm shelter for the folks in town (and we can’t read Gerson’s book in game so we have no idea what the political climate is between humans and monsters is in this world, though if they were really bad then somebody would probably mention it in dialog) then it’s probably intended to keep the people of the town from finding something. Like an experiment that went wrong. Or went right, for that matter.
Or, maybe the bunker is one of those less common cases where it protects everything outside it by locking something inside, for any of the reasons already stated. Either way, there might be a real True Lab situation down there.
Finally... has anyone else besides me noticed that the graphics in the background during the Vessel Creation Sequence look almost exactly the same as the background of the Fountain of Darkness that Kris and Susie use to go home, just without the playing card suites? Where exactly is that taking place?
One last thing that brings my whole post full circle; regarding the ending cutscene before the credits and Don’t Forget song, I wonder if the entire thing isn’t just Kris’s nightmare; the body rips out the Soul that used to be inside and locks it up, and is free to do who knows what after that. If Kris is aware that the player is influencing them in any way, that whole sequence could be brought on by their fears about losing autonomy, either partially or entirely.
Which brings us back to the whole “your choices don’t matter” thing.
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