#and im a good player
Explore tagged Tumblr posts
anbaisai · 3 months ago
Text
Tumblr media Tumblr media
AU where Mostro Lounge launches it as an official sporting event, because Azul smelled the business opportunity (featuring @raven-at-the-writing-desk's Miss Raven with Jade)
(Continuation of the book 4 mystery)
Bonus of the nefarious opportunistic octopus:
Tumblr media
5K notes · View notes
luckyfaeth · 7 months ago
Text
one might imagine sisyphus learning by playing, winning by learning, and begin by beginning
7K notes · View notes
ppjeterka · 5 months ago
Text
Tumblr media Tumblr media
my thoughts re: the main cast of the new nhl amazon docu-series
684 notes · View notes
mythalism · 2 months ago
Text
cannot stop thinking about a romanced Lavellan being the default world state. it seems like no big deal at first until you realize that it’s the world state that all new players to the franchise will use. it is the world state they chose for people who are brand new to the world and its characters. it’s the world state they chose to get new people invested in the world. whatever happens in that world state isn’t just for us, who have been eagerly waiting, but is significant enough that they want every single brand new player to see it, to experience those scenes. i need to lay down
272 notes · View notes
parisoonic · 2 years ago
Text
Tumblr media
everytime i play medic i rally the troops with this message
3K notes · View notes
bobacupcake · 1 year ago
Text
#oceanquest2023
(some flashing images from 1:50 to 2:40)
662 notes · View notes
lovesickeros · 1 year ago
Text
Tumblr media
☆ even the gods bleed [ pt 3 ]
{☆} characters neuvillette, wriothesley, furina {☆} notes cult au, imposter au, multi-chapter, gender neutral reader {☆} warnings none {☆} word count 1.9k {☆} previous [ 1 ] [ 2 ]
Wriothesley was not a man of superstition. He did not kneel at the altars until his knees bled, he did not pray until his voice gave out– he did not, contrary to popular belief, suffer divine punishment for his apparent lack of respect.
After all, what Divine would look so deep beneath the waves just for a glimpse of the sinners that inhabit it?
Not them, evidently.
He hadn't slept in the past four days, though. There was a heavy air of something where ever he walked– it followed him like a thick fog, lingering and choking him until it dragged him to his knees like a chain. His thoughts inevitably linger on the striking, extravagant letter so conveniently adorning his desk at the fortress– the broken wax seal, the letter tucked into his pocket.
He'd recognize the seal of the Iudex any day. Wasn't often he spoke to him– but the shaky, distorted words hastily etched into the paper made him pause. Neuvillette always had a steady hand– elegant, flowing script that him of flowing water.
It had kept him up for days.
The implications were..haunting. He'd poured over the letter for hours, illuminated only by faint light of his desk lamp. Yet no matter how many times he tries to see what must be hidden beneath the ink, the paper itself even, he finds nothing but the shaky script of a request that sends a bolt of pure frost through his veins.
He noticed, of course, the odd goings on of Fontaine. He'd heard vague whispers of the Divine's hunt for the imposter– he'd heard, too, of the ceaseless rain pelting Fontaine until even he wondered if the nation would finally sink beneath the waves.
It didn't, though. And that only made it all the more odd. Days of constant rain, just for it to stop suddenly..he tugged his coat tighter around him, throwing up the hood of the cloak clasped even tighter over it with a grunt as he leaned around the corner of the alleyway.
He didn't believe in superstition, but this was too hard to ignore as a simple weather anomaly.
Maybe that was why he ignored his gut– he knew that this was probably a trap, at the very least it was suspicious. But damn it, he couldn't ignore the instinct to follow the only lead he had.
His boots clicked against the rain stricken streets as he stalked through the shadows, mindful of the clinking of machine patrols just a few streets away. Yet every step felt heavier then the last as he took a long, good look at the Palais Mermonia. He almost considered bringing out his gauntlets, but he thought better of it– if it came down to it, he needed information. And he would need whoever was waiting for him alive for that– the dead don't speak and all that.
The letter's directions led him in a..rather roundabout entrance to a secluded room, evidently, as he lifted his hand and quietly knocked against the door. Two rapid knocks, pause, another knock, pause, four knocks. It doesn't take long until he hears the latch of the door unlock.
The leather of his gloves creaks as he clenches his fists, adjusting his stance. He's ready for a fight, if he must, but as the door quietly slides open he feel the weight on his shoulders relax slightly– the familiar, sharp features of Neuvillette meets him. He almost reflexively smiles at the way his pupils turn into thin slits, a momentary surprise that he quickly hides well behind a cough and the creak of the door as he pulls it open fully.
"Wriothesley. I see my letter has found you well. Please, come in." Polite as ever, Neuvillette steps aside to let him in, but he can see the exhaustion lining his features– the bags under his eyes aren't as well hidden as he thinks, at least to him. "Bit odd to be inviting me all the way out here in the middle of the night, don't you think?"
His tone is smooth as he steps into the room, brushing down his hood and glancing at Neuvillette over his shoulder, watching as he shuts and locks the door behind him.
"I apologize for the..less then ideal circumstances, but I'm certain you will understand when you see for yourself." He wants to retort, but the Iudex beats him to it, vaguely motioning to the room behind him. An invitation– but he wonders if it's worth taking.
His gut says no, but he's feeling a little risky today, he supposes.
He turns back slowly, barely able to make out the two figures he'd missed on the first glance on the other side of the room– though it's hard to mistake the flourish of the Hydro Archon, even in the dark. It's the other figure that makes the breath hitch in his throat, though.
Or maybe, more accurately, it freezes. So does his blood, his whole body even, locked in stasis for a long, tense moment– he can't see them clearly, but his instincts are going haywire. He can feel his vision almost rattle where it rests against his left shoulder, cold leaking through the layers of clothes and into his skin until he has to fight to suppress a shiver.
He'd always fancied himself the hunter– he was the one who dealt with unsavory folks, in the end. But he felt like a rabbit pinned beneath the crosshairs of a gun this time. He could almost feel the teeth of the bear trap snapping shut around him, crushing bone and flesh beneath cold metal.
For a long moment he thinks he feels fear.
And with a sharp click and a burst of light, it's gone and he takes a raspy, choked breath as he blinks away the blurriness in his vision, taking in the room illuminated by the lamp.
He's not sure what he sees is better, though.
Because his body knows that their Divinity is as real as the blood running through his veins.
So why do they remind him so much of himself? Why does he see the look of the boy who died in a pool of blood not his own in them?
It is a sick, cruel kind of familiar.
Wriothesley didn't believe in superstition– but that was born of the unknown. He knew, now. He could reach out and touch the truth with his own two hands.
The throne of the world was a lie.
The thing sitting on it bled red. And if it bled, it could die.
He clenched his fists tighter– and released, letting his shoulders slump with a huff and a half hearted chuckle. "I wasn't expecting you to be in possession of a wanted criminal when you sent me that letter." He could see the gears whirring in their heads, the subtle dampness in the air reminding him just how delicate a situation it truly was.
He wasn't particularly inclined to getting blasted by a jet of water today.
"Relax, I'm not going to spill to anyone else. Seriously– don't get my jacket wet. It's expensive and a nightmare to dry." His lips quirk into a half smile, but it twists into something almost genuine at the laugh covered up by a cough he hears from the Divine. Bingo.
"It's fine, Neuvillette. Let him go." Their voice is like honey dripping from their lips, and he has to close his jaw with his hand before they can see the way it dropped in his surprise. "Of course, most Divine. My apologies." He relaxes at the sharp click of his heels as he joins them on the bed, his posture far more relaxed then he's ever seen. The Hydro Archon, much to his confusion and amusement, is far too invested in playing with their hair to pay much attention to him now that things have calmed, evidently.
Huh.
They seemed pretty cozy about it, he noted. He guesses they three of them had some time to get acquainted.
"So..who's going to explain what the hell is going on?" He probed, crossing his arms over his chest and watching the three carefully– they all looked tired, but even through the exhaustion neither seemed inclined to stray too far from the Divine. "And what exactly your plan is? You can't keep hiding them here forever. Someone will sniff them out sooner or later."
"We are aware," Neuvillette interjects, lips pursed into a thin line and his thin brows furrowed. "But as I'm sure you've noticed, the hunt for the..forgive me, most Divine, but the hunt for the alleged imposter is still at it's peak."
He grumbles in acknowledgment, hanging up his cloak by the door and sliding out of his heavy coat, resting it over the back of a nearby chair. "Hm. Suppose that's why the patrols are so common now a days."
"I'm afraid so. As you can imagine, we cannot simply ask them to..stop the search. It would draw unwanted attention and suspicion. The Divine would be found immediately if we tried to bring them out of the city at the moment." Neuvillette added, looking proper and elegant, despite the circumstances– even in the face of the Divine and the Archon turning on him and tugging his hair into intricate braids. "So I hope you understand that it was a great risk to send you that letter."
He rubs his chin, huffing in amusement– a solid plan, maybe, but his power didn't extend too far out of the Fortress. He had his connections, sure, but what use were they when he had to get the, uh, "imposter" out of Fontaine? Smuggling them out wouldn't be easy, and then there's the point of where to take them they'd have to contend with.
"Yeah, yeah– I get it. But it's not like I can just smuggle them out or keep them in the fortress. Even if we got them out of the city, we'd have to find somewhere to bunker down, and if someone spots any of us lingering there.." Archons, what a mess he'd gotten himself into. He was really looking forward to the next time he could kick his feet up with a cup of tea.
"I understand. I have already made plans, in fact." Neuvillette hesitates, and he can feel the temperature drops a few degrees. "I..cannot share them in full at the moment, but it is not for a lack of trust." Neuvillette reasoned, hands folded neatly in his lap– not that it hid the way they shook slightly. He wanted to ask, but he thought better of it.
"Eh, I don't hold it against you. The walls have ears, even up here." He deflected, running a hand through his hair. He really hoped Sigewinne wouldn't ask too much when he gets back. "I trust your judgment." He hesitates for a long moment, pulling out a simple, neatly folded letter of his own.
"Memorize the code words, then burn it. I'll be waiting for your next letter." He murmurs, plucking his coat and cloak and tugging them back on one after another, shuffling back over to the latched door. He hesitates again, his hand lingering on the door.
"I just hope your plan is worth the risk, Neuvillette."
He leaves before he can respond, the harsh click of the door ringing in his ears even as he steps back into the shadows of the night.
778 notes · View notes
b4kuch1n · 1 year ago
Text
Tumblr media Tumblr media
pre-marination doobles. dont ask me questions
924 notes · View notes
holographic-mars · 7 months ago
Note
I’d like to think when Cosmos asks to carry Soundwave, SW says yes teasingly thinking how his little boyfriend is going to lug him around, before Cosmos undos his mass displacement and just swoops him up. When they cuddle like this Cosmos complexity dwarfs Sw and it’s like a weighted/heated blanket for him.
Tumblr media
Hold wife… life good
Soundwave isn’t used to being little so he’s very alarmed and charmed. When they cuddle Soundwave likes to wedge himself under cosmos bc cosmos is warm and heavy and soundwave likes that. He feels secure and happy
278 notes · View notes
cloudprincesslady · 3 months ago
Text
ok I'm literally in love with nick marini like. keeping track of all his own shit (FOUR CLASSES), tracking the uses of his buffs on other characters to keep them honest, helping noshir keep track of all HIS shit, defense rules lawyering for the whole table, getting it all RIGHT. LIKE. MARRY ME.
146 notes · View notes
lonesomenecromancer · 3 months ago
Text
just finished isat rn. here have some doodles (i have many emotions)
Tumblr media Tumblr media Tumblr media
also uh. this
Tumblr media Tumblr media
89 notes · View notes
o-vera-nalyzing · 9 months ago
Text
smart atsumu is so near and dear to my heart. like he’s so lowkey about it but then one time when he’s hanging out w msby + osamu and suna at a bar someone is joking to kiyoomi for going to college before playing pro and is asking him all these math questions and he’s like ‘just cause i went to college doesn’t mean i can do long form division in my head😫😫😫’ and osamu is just like ‘ATSUMU CAN’ (he loses all ability to not boast about his twin when drunk) and everyone zeroes in on atsumu and inunaki is like there’s no fuckin way and atsumu just starts saying the answers to all the previous questions they asked omi
353 notes · View notes
the-physicality · 2 months ago
Text
thinking this labor day about all the athletes in women's sports who didn't have a stable league, who were only making decent money from a spot on their national team, who had to fight to get even a fraction of what they deserve. who spent their prime without a club league or the infrastructure to propel the sport. who came of age after title 9 in the usa [forcing schools to fund women/girls’ sports], the ones who fought for cbas and are only seeing big change at the end of their careers or after their careers concluded. who didn't have the media attention before, but are now showing just how much they can sell out stadiums and arenas. the players who played year round because overseas teams paid athletes what they were worth. athletes who endured and reported harassment but the league never took appropriate action. athletes who never had the media attention or ability to monetize their talent but who had careers that were just as impressive as the stars of today. who did it without the help of the science, technology, and medicine we have today. who set records with less support and fewer games in a season, which will be broken by kids who have had personal trainers since high school. athletes who played great games that are no long available to view, their talent no longer archived and accessible for young or new fans. athletes who still don't have a league or are just getting one in 2024. athletes who took it upon themselves to create change for which they will never reap the full rewards.
74 notes · View notes
daggerfall · 2 months ago
Text
M's Updated New Player Guide for Elder Scrolls Online
I have to simplify a great deal of this information since the intended audience is people brand new to ESO looking to get into it for questing (not pve or pvp), so if anyone thinks bits of this are a little wrong or lacking nuance, please understand it is likely intended. Credentials: trust me.
Top 3 Important things to know before you get started
Character creation: You pick your class during character creation and this can never be changed. Trust me, people miss this. Your race, appearance, and name can all be changed but for a cost (crowns, the in-game micro transaction currency), and little bits of your appearance can be changed with cosmetics that may or may not be free. Any class can quest just fine, some will be better at solo content than others, but don't sweat this. Some classes are also DLC (warden, necromancer, and arcanist). Make the character you want and can stick with, as you will need a Main for purposes of crafting and crafting knowledge can't transfer to other characters you may make. Also, plan for them to deal damage primarily. Supports are not needed in questing and you'll often be alone anyway - save yourself the pain of killing enemies at a snails pace and invest in damage with a smidge of survival.
Alliances and the Main Quest: The start of the game for new players should always be the base game main quest and your respective alliance's main quest. Unless you started with the expansion that unlocks any race any alliance, your alliance will be tied to your race. Bretons, Orsimer, and Redguards: Daggerfall Covenant. Dunmer, Argonians, Nords: Ebonheart Pact. Altmer, Bosmer, and Khajiit: Aldmeri Dominion. Imperials are DLC but any alliance. This can be changed later for crowns, but only affects what alliance you fight for/against in PvP zones, minor dialogue interactions, and certain cosmetics. The starting city/zone for each alliance is as follows: DC: Daggerfall, Glenumbra. EP: Davon's Watch, Stonefalls. AD: Vulkhel Guard, Auridon. Interact with any wayshrine to port to that city (wayshrine to wayshrine travel is free). Find the Hooded Figure in your respective city and you will get the main quest starter Soul Shriven in Coldharbour, which can never be deleted and will get your started on the main quest. It's fairly easy to follow from there. Heads up that if you're reading this after November 2024, the tutorial has changed drastically since I last played it!
DLC, Chapters, and ESO+: Depending on the version of game you got, you may be pushed to play the newest chapter (biggest story DLC released each year) first. This is a trap. ZOS advertises the game as play how you want and in any order you want, and any longtime player hates this marketing strat. Functionally, any DLC can be played at any time in ESO, but you will miss certain bits of dialogue and story by playing out of release order. Characters will remember previously meeting you if you play in order, but not out of order. They may drastically change their appearance to the point of the story making no sense if it happened in that wrong order, or even die and reappear with no acknowledgement of their death. If this is your first time playing ESO, I Highly recommend playing everything in the intended release order at least once, and then decide for yourself what stories you think work as independent stories for other characters you wish to play.
The intended order is (without listing every single dlc) the Coldharbour main quest and your alliance's main quest at the same time ➡️ Cadwell's Silver and Gold (the other two alliances' main quests) ➡️ Imperial City (PvP zone with a solo storyline, but can be skipped/played at any point) ➡️ Craglorn ➡️ all dlc in release order (including dungeons, zone dlc, and chapters). Dungeons can be done in any order (base game I and II dungeons should be done in the numeric order) up to Wrathstone, which is when year-long story arcs began and included dungeons in the plot, and more returning NPCs appear in dungeons.
The Infamous "ESO DLC flowchart" can advise you the order of when you should play certain storylines (base game and dlc), but basically it's just the release order and natural flow of the storylines. It updates too often for me to post the image here, but you can easily find it by searching those terms. Another good ESO starter guide I like is this one, that explains which story points to hit and when.
The base game alone is good and contains hundreds of hours of content. Get through the base game's main quests and decide for yourself if you like the game enough to continue on. And if you do want to continue, then the best way to play DLC is to buy the subscription ESO+. Among many other things, the main use for the sub is access to every single DLC in the game* while the sub is active. The sub also gives free crowns each month which can be used to purchase permanent access to specific DLC for if/when you end your sub. Or spend them on a cute outfit. Up to you.
*ESO+ does not give access to the newest chapter, until the next one comes out usually a year later.
ALRIGHT big stuff out of the way. More advanced stuff for once you're already in the game and playing now.
Avoid any quest that goes into your journal as a Prologue - delete it right away. Prologues are like introduction/teaser quests for zone DLC and chapters. Doing prologues out of order should also be avoided. Once you're onto playing DLC, there is a prologue for each starting with the Morrowind chapter.
Start researching item traits at crafting stations ASAP. The timers for research grow exponentially with each trait, so an early start is good. This is necessary for crafting later on, and everyone should have A crafter (ideally their main for resource reasons)
Find the stable master early on and begin "training your horse" each day for 250 gold. Also buy a mount there. It takes 180 real life days to fully complete on each character, but you'll notice the difference with your mounts speed and stamina, and to clarify, inventory means YOUR inventory. That's 60 more inventory slots! And mount training affects all mounts on that character!
Find the bag merchant in town and spend your gold on maxing out your inventory space when you can afford it. Bankers can also be found in each town and you can store a lot of items in your bank with them FOR FREE. No other player has access to your bank. Your bank space is shared across all of Tamriel and all of your characters as well, to allow for easier item transfer to alts
Back on crafting, don't worry about materials or crafting your own gear for a long time. You pretty much need ESO+ to be a crafter due to the craft bag. Just put on random gear you loot off enemies or get as a reward, and replace it as you level up and outlevel your old gear.
As a quester, you can use any gear and any skills you want - with a few suggestions. Don't use heavy armor as your primary armor type (a few pieces are okay), ice staves, 1 hand and shield, or restoration staves. Those are primarily support armor types and weapons. Also, read your tooltips and skill descriptions, and don't use skills that state they will taunt the enemy. ESO's aggro system works differently than you may expect from other MMOs. Anything else is free game. Though I will advise this isn't Skyrim, and using skills will deal far more damage than spamming "basic attacks", or light and heavy attacks. Stealth archer isn't a thing here, sorry.
DON'T fall for the crown store trying to sell you respec scrolls, werewolf and vampire skill lines, etc. You can redo your skills and attributes at any point for gold in a capital city, other players can give you lycanthropy or vampirism for free upon request. Merchants and banker assistants from the crown store I don't consider a scam. Those are good uses of crowns.
The build advisor for each class/role is painfully out of date as it hasn't been changed since launch, and entire skills/morphs have changed over the years to be entirely different. With no nuance to avoid it getting complicated, stick to either investing in magic or stamina as your primary resource, and most of your skills costing that same resource. Skills scale their damage with your highest offensive stat, so splitting evenly doesn't do anything besides make your pool bigger, but you can use both stam and mag skills and they will deal similar damage. You just might run out of your "off" resource faster. Light armor benefits magicka users better, medium benefits stamina users better, generally speaking.
Join the Mages Guild and Fighters Guild ASAP in your starter town. Regardless of RP, they have storylines you'll want to complete, as well as skills and passive abilities you may want, and it's better to get a head start on this leveling process. Undaunted is related to dungeons and can be skipped early on, but if you start doing dungeons, make sure you join! It has no respective storyline.
Weapon and class skill lines progress by having those skills on your bar upon gaining experience while On that bar, not with each cast of the skill. Individual skills rank up and can morph into other skills by gaining experience with that skill on your bar. Guild skill lines have their own unique progression requirements - read your tooltips!
Main quest marker icons appear slightly fancier than generic quest markers, and I would advise to avoid taking them out of order. Most main quests will guide you to the next quest giver easily, so if you find yourself going far out of your way, you may be getting lost or starting a different storyline. Blue quest markers are for repeatable daily quests.
Delves are public instances and can be done solo. Public dungeons are public instances and may be able to be soloed depending on skill. Dungeons/group dungeons are for 4 people, not public instances, and you should not try to solo them. Trials are raids for 12 people, not public, and you very much should not attempt to solo them.
Depending on what DLC may have come with your version of the game, you may be pushed to try the various DLC features added with each chapter. This includes psijic order, antiquities, companions, tales of tribute, and scribing. All of these individually (except psijic) can be started/done early without spoiling yourself on future DLC. But there's no real need to rush through getting access/completion of them right away either.
Add-ons (PC only) are allowed in ESO, mods and macros are not. The application Minion is how most of us download and update our add-ons for various UI and QOL features.
Once you reach level 50 on a character, you start gaining levels in Champion Points, which are shared across all of your characters. Once you hit CP 160, you will stop out-leveling your gear and can start making gear you plan to keep. CP goes up to 3600, but you'll hit the cap on effectiveness around 1500 (role dependent) I think.
The fashion system in ESO is either using the outfit station to apply motifs (purely cosmetic) you've learned to that character to your outfit, or costumes you can get with crowns or other means (questing, collectables, etc). Motifs learned on one character allow any character to use that motif in the outfit station, but only that character can Craft an item in that style.
There is no auction house system. There are guild traders instead - storefronts that guilds bid on weekly to gain ownership of and use for their guild to sell items to other players, for a small cut of the profits. Anyone can buy from them, only guild members can sell. Most of the junk you find in questing is worthless to other players, and most players use add-ons to know the marketplace average worth of any item in game.
If you're looking to just make enough money to get by, you can sell all the random gear you loot to merchants. It will despawn from their inventory with enough time or items being sold. Once you get ESO+ and the craft bag, daily crafting writs is the best way to make easy money with little effort. Get certified in all 7 professions and do your daily crafting writs for about 5k gold per character per day. With enough skill point investment in hirelings that send materials in the mail daily, you never have to spend any gold to do writs.
Thieving is mildly good for making gold, but it has a cap on how much you can sell a day. Sell or launder at outlaws refuges in each city. Thieves guild and dark brotherhood are DLC content so don't look for them in the base game.
Before you start doing dungeons, at any level of difficulty, you should understand how ESO dungeon etiquette works. People here aren't as friendly as final fantasy, but hear me out before you say we're all mean. ESO does an extremely poor job of keeping the casual questers from the sweaty endgamers, and forces them to share the same dungeon queue when they're in that queue for entirely different reasons. Endgamers need transmute crystals quickly, questers just want to see the quest, and each person needs the other to achieve their goal, but you can't do both at the same time. Both are valid reasons to do dungeons. Quests can't be repeated on the same character, so they can't even do the quest with you if they already did it years ago. Quests also give a skill point for completing, which is another valuable endgamer resource. In general, if you plan to use the group finder to find a team for a dungeon, do not expect them to sit around and wait for you to sit through dialogue. At best they will wait for you to spam through it for the quest completion, if you warn them in advance. Randos aren't going to be overly social, even a "hi" at the start may be ignored. It's to be expected, but not intended rudely. If you want to see a dungeon's quest in full, this is the time to find a friend to group with you! It's an MMO! Be social! Many ESO dungeons are unable to be soloed unfortunately, for strange mechanical reasons.
Also, you need to know your role before queueing, and that includes knowing how to actually deal damage as a damage dealer. You don't need to be amazing, but please don't just spam light attacks. Don't queue as a tank unless you actually understand the basics of ESO tanking, same for healing. Look into resources online for beginner builds. If you don't want to learn your role or how to git gud, then I'm sorry but doing dungeons with strangers is not for you then. It's a team effort, and their time should be respected too.
This isn't meant to be the most strictly followed list of all time, but things that I end up inevitably telling people or wish I had learned sooner. It's meant more as something to refer back to and to gently guide you in the right direction, as well as get you in the right mindset for character creation when planning a character you'll play for Years of quests.
71 notes · View notes
charlotte-family-apologist · 2 months ago
Text
Tumblr media
I'd sell my soul to have a Kenshi skin based off his Red Dragon disguise
56 notes · View notes
akioukun · 1 year ago
Text
Tumblr media
If Hawkins was more a hockey midwest town than basketball midwest town
Go Tigers 🐯
711 notes · View notes