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#and ill never have access to modded games in my life which is a fact proven to me over and over despite my anguish
knightelf · 2 months
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i wish so bad i could get into dark souls or elden ring its sooooo beautiful and lore filled and so up my alley its fucked wildnuts. unfortunately god made me a pussy for life and only mods could save me to make the game playable
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ronnie-azumane · 4 years
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Kitten?
This is something I came up with at midnight while trying to complete my numerous missing assignments. I apologize in advance
Summary: Tsukishima Kei is a mod of a discord server And with his luck, he finds his first love on the server he runs. He falls head over heels, and vows to fulfill all her needs. However, not everything is what it seems.
Tsukishima was a simple man with simple likes. Granted, However, these likes weren’t as commonplace among his peers.
Sure, he moderated a Discord Server full of people of all ages. In said server, they would play games and talk about the various shows they watched together, some of which were considered children shows.
“Anyone catch the new episode of My Little Pony?” someone on the server would ask.
Tsukishima would bat in immediately, saying, “Remember the two-week spoiler warning, everything else must be covered and properly tagged.” He was the perfect mod, as he was both online all the time he didn’t have school or practice, as well as he was a stickler for the rules. Plus, he had only recently gained access to last week’s episode not long ago, therefore, he had not seen the new episode.
Another thing he liked to do on this server was talk to others on the voice call feature. He enjoyed talking to the many people who decided to join the server, even making a couple of friends, which he refused to believe for the longest time.
One of these many friends was a user that went by the name of gamergirl05. She was a peculiar person, only logging in late at night and logging out early in the morning, only to be away from her computer until late that night again.
She intrigued Tsukishima. Not only was she one of the only girls on the server, she always seemed to be on the voice chat. She never typed messages, never spoke, unless she was spoken to on the voice call. 
Her voice was soft and breathy, with a medium pitch. Her profile picture was a white cartoon cat against a pastel pink background. Sometimes, when playing videogames, you could here her grunt in frustration every once in a while.
Tsukishima couldn’t help from gaining a crush. 
She didn’t seem clingy, she seemed rather chill and independent, it was like God itself sent this woman into Tsukishima’s life. 
She was perfect.
Tsukishima couldn’t help but get excited whenever he saw that she was online. He would always join the voice call whenever he saw she was online.
They would have meaningful conversation. Tsukishima would learn much about her. She was living in Tokyo. She was a year older than Tsukishima; a second year in high school. She had been playing videogames for as long as she could remember. She has an overactive imagination, pretending that she was getting chased by dragons and facing checkpoints every time she walked to school in the morning. She wasn’t popular, but had a couple of close knit friends.
The more they talked, the more Tsukishima fell head over heels. However, the more he started to fall for her, the more he realized that he didn’t know how to express himself in a positive way. He was known as a negative nelly most of his life, with his relationship with the fellow members of the Karasuno volleyball club solidifying that feeling of disgust he felt toward others. Ever with his best friend Yamaguchi he was unable to show positive feelings toward, even though he didn’t feel anything negative toward his best friend.
Unknowing what to do, he looked up online ‘how to show someone you like them,’ only to come up with a website offering a free test to those wondering what their love language was. perfect.
Tsukishima took the test, answering each question as truthfully as he could, even asking his mom what she thought of him for one of the questions.
After thirty minutes of reading, understanding, and clicking, Tsukishima gat the result he was looking for- his love language.
His love language was gift-giving.
He knew exactly what to do at that point. 
Later that night, he stared at the voice call box, waiting for a certain someone to join the call. At 11:00pm on the dot, gamergirl05 joined the call. Tsukishima joined the call soon after.
“Um, hey, uh, how was your day?” Tsukishima asked her.
“My day? I guess it was okay,” she replied. Her voice was still light and breathy as usual. Not too high-pitched as to make Tsukishima believe that she was fake, and not to low to make her sound unattractive to him. The perfect voice for arguably the perfect human.
“Do you have Nitro by any chance?” Tsukishima asked her.
“No, I don’t see the benefit for paying for it myself,” she replied.
“If someone got it for you, would you use it?”
“Sure, I don’t see why not.”
“I-I Don’t mid gifting it to you, if you tell me your Venmo, Ill send the money right now!”
“Ok.” 
She read off a couple of letters and numbers, spelling out her Venmo for him to gift money to. Tsukishima used his mom’s credit card to send her over $50, with the unspoken promise of paying her back one day, even though she didn’t even know her youngest son stole her card.
They talked the rest of the night, until Tsukishima had to go to bed.
XxX
Tsukishima didn’t let up on his gifts to gamergirl05, or Cat as she started referring herself to. Anything she mentioned offhandedly form a new skin to a longing for a fast food meal, Tsukishima sent her the appropriate funds needed to retrieve that item. 
Each monetary gift he sent on Venmo was given a reply of the kissing face emoji.
Tsukishima was over the moon. Not only was he becoming better at volleyball every day after school, but he was also getting closer and closer to Cat. When he found out that he was going to Tokyo for a training camp, he excitedly went online that night to tell cat about how he was going to be in Tokyo and that maybe they could meet up.
“Sorry, but I have plans for that weekend,” Cat said. Tsukishima sighed, but figured as much. He was disappointed, but not surprised.
However, he picked himself up by the bootstraps and packed up his stuff to go to Tokyo for the training camp.
XxX
The weekend was tough. Karasuno faced loss after loss against the Tokyo powerhouse schools. However, the team had learned a lot about both themselves and their offensive and defensive power.
After a long weekend of training, all the guys were sore. All their muscles were aching and screaming, begging for some relief.  The coaches complied, supplying all the players with all the watermelon they could eat.
All the players gathered into groups, talking within each other’s friend groups. Tsukishima kept his distance from the others, with Yamaguchi joining in with them. They talked about various topics here and there, but nothing too serious.
Tsukishima was starting to zone out, thinking about Cat, and what she may or may not be doing. He hated to admit it, but he was head over heels in love, even though he had never seen Cat in a picture, much less in person.
While Tsukishima was zoning out, thinking of his unofficial lover, Hinata, Kenma, and Lev gathered nearby, talking loudly about who knows what. Tsukishima wasn’t paying attention, until the topic of discord came up. All his focus then went into listening in on this conversation.
“So you guys are on discord? What servers are you guys in?” Hinata asked.
“Not too many, I bet Kenma’s on a couple though,” Lev replied, only for Kenma to grunt in reply.
“Oh really! What servers are you on, Kenma?”
“Ehh, just a couple here and there. I frequent a My Little Pony server because a mod there gives me money a lot.”
Tsukishima felt a shock run throughout his body. A My Little Pony server? Maybe he was on the same server as him. He would never bring it up, but he was glad to know someone on the server; talking to 12-year-olds all day did get old.
“Wait, someone pays you to be on a My Little Pony server?” Lev asked.
“No, I think he is somehow attracted to me, every time I mention something I want, he sends me money.” Kenma replied, taking a massive bite out of his watermelon slice.
‘That’s kind of odd, who would give money like that to a guy like Kenma?’ Tsukishima thought.
“How did you do that, Kenma? I could sure use the extra cash,” Hinata asked.
“Well, Kuroo taught me to raise my voice like this to sound like some kind of gamer girl,” Kenma explained in a girly voice. Not too high to sound fake, not too low to sound unattractive. Perfect.
Just like Cat.
‘This has to be a coincidence, there’s no way that Kenma and Cat are the same person’ Tsukishima desperately thought. 
“Oh, do you guys want to be friends on Discord, so we can keep in contact?” Hinata asked.
“I guess. I’m gamergirl05#0000,” Kenma replied, essentially murdering Tsukishima with his response.
Tsukishima stood up from where he was sitting. Forgetting the fact that he was still supposed to be in a conversation with Yamaguchi, he left the area, trying to find a secluded area, eventually settling for a small ally in between two of the gyms.
Once making sure he couldn’t be seen, he let all his held-in emotions out. He screamed up to the sky as the threw his watermelon rind against the wall, watching it break into numerous pieces. 
“My Heart!” he screamed out, “I loved her!” He sank to the ground and let the tears flow. As he wailed out in despair, he covered his face with one hand while knocking his fist against the grass with his other.
Yamaguchi, who saw this all go down, ran up to go comfort his best friend. He didn’t know what was going on, other than the fact that his best friend was a mess on the floor.
How was Tsukishima going to tell his mom, who was already suspicious of him stealing her credit cards, that the money wasn’t being spent on her future Daughter in law? How was he going to log back in on the server, knowing he was cat fished?
He didn’t know what tomorrow would bring. All he knew at that moment was the soft an warm hand of Yamaguchi softly rubbing his back in an attempt to calm him down.
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funkymbtifiction · 4 years
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How I Write, How I Dream: ESTP Edition
Mod: An ESTP asked permission to submit this, since she noticed I do not have an ESTP ‘How I write stories’ description in the archive to match this series. What follows is in her own words.
ESTP: How I Write, How I Dream
So this submission is like 6+ years late topically, I think, but it’s an understatement to say I get side-tracked easily. First I had to be self-aware enough to actually determine my type with confidence, and then I had to remember to write this up. Hopefully it’s an edition that’s better late than never – in any case, I thought it might be fun to contribute, given the frequent lack of Se-dom voices in things like this.
I’m aware that I might be in a comparatively small group as a regular ESTP writer, let alone one familiar with personality typology, but I wrote my first short story at nine for a 4th grade assignment, and then my first full story/intended book when I was eleven, (both of which I immediately proceeded to act out on the playground), so it’s sort of always been a part of my normal retinue of hobbies/coping mechanisms/diversions/distractions. Usually I find that I write the most when I’m bored or otherwise dissatisfied with my real life – sort of using it to spice things up with more exciting events, even if they’re regrettably fictional. I also suspect that I use writing to experience all the interesting things I find myself unable to physically do, at least for the moment – not unlike what your ISTP contributor described. I think sometimes that I use it to subconsciously work through certain concepts, too, until I understand them holistically. It’s like it gives me a way to actually engage and interact with a philosophical concept through tangible expression – through embedding it into [fictional] human behavior. Like how I understand the nuances of the concept of apostasy better for having walked through the plot of Silence (2016) with Scorsese than I would have if it was still just a definition in a theology textbook. Application helps me. (I also had a counselor a while back who told me that I used my writing to work through the emotions I hate to process in real life, but I was never wholly convinced of that or the connection of my plots to my real life events, so jury’s out, I guess.)
When I was a kid, I liked to read a fair-ish amount. Spies were oftentimes my favorite topic, but I also wanted eagerly to be one and owned probably every kid spy gadget ever manufactured for sale at the Spy Museum in D.C., to which I dragged my parents practically every weekend so I could crawl through air vents, etc. However, my favorite children’s series of all was actually the Ingo series by the late Helen Dunmore, which provided me with exciting, nature-based, and [mostly] emotionally satisfying adventures in my lifelong favorite unpredictable environment – underwater. (I also dragged my parents constantly to our local aquarium.) As I got older, the frequency of my reading dropped, and I now find myself usually pulled more towards nonfiction.
[Note – I just realized a lifelong quirk with me and books. I’m sort of ridiculously set on *seeing* the books I own. I mean, I know what I own, but I still constantly get out every book I own on a particular topic just to see them all at once. It makes the knowledge more cohesive for me to concentrate it visually, I guess. Even just the covers. Anyway.]
My writing habits are kind of awful – in that, like alluded to above, I pretty much only write when I either a) am seized by a great idea, or else b) have nothing better to do. I have little ambition to actually publish or anything like that, regardless of encouragement, and I prefer to think of my writing as just a diversion, an amusement for myself alone (though I do crave minimal approval, as I do in anything). In any case, as soon as the pressure of a schedule is attached to my writing, it drains of all joy for me. Much like your ISTP contributor described, I think I hover somewhere between plotter and pantser, depending on the story. Too much planning leads to my feeling like I have no incentive to actually write it, as I’ve already experienced it, and too little leaves me spinning aimlessly with no real direction. I write both prose and screenplays, and the rule seems to hold true for both, overall. Also, whenever I have a problem in my plotting or characters or whatever, I find that I have to step away, go be busy with something else, sometimes for a long while, and when I come back everything just falls into place. I guess unconscious Ti and/or Ni finding solutions? I’m not totally sure how/why that happens.
As my inclusion of screenplay format may suggest, I experience my stories in an incredibly visual way. I think sometimes that my narratives come across very much like movies, with all the requisite limitations and usual lack of character introspection. I feel like I pretty much focus on the observable actions of my characters – I find describing any kind of extended rumination highly unnatural, at least most of the time. Even my planning is highly visual. I have a tendency to graph, chart, draw, and plaster my options all over the walls. It’s ridiculous sometimes, but in many cases I just have to be able to see them all next to each other, even if there’s no other information provided. Like my books, mentioned earlier. It helps clarify my plot choices in my mind. It’s also a quirk/weakness of mine that I am often entirely dependent on outside images for descriptions. I need to find a real person, place, or thing to base my fictional ones on physically if I hope to have any kind of concrete knowledge to allow description. Again, it helps solidify them/it in my mind.
I have another weakness in my writing that often results in much incredulous laughter – I’m often entirely blind to any hidden meaning or symbolism in my own writing. I might get the vaguest sense of something being a good line, but be unsure why until my ISFJ friend starts praising my deep, archetypal references and crafting – and then staring at me when I clearly have no idea what she means. It’s happened several times by this point, and though it makes me laugh, I’ll just blame it on the subconscious inferior Ni. I pretty much never have any kind of goal of being symbolic or laden with deep meaning. If I were ever to try that, I think it would massively stress me out.
In terms of editors, beta readers, or whatever else we want to call those who give solicited criticism – that’s just what I need/want. Criticism. For the most part, I’m incredibly thick-skinned about my writing and would be absolutely fine if someone told me that it was utterly terrible and the whole thing needed revising down to the very concept. That may be because I think many of my concepts are lackluster to start with. But nothing frustrates me so quickly as readers unwilling to actually [and harshly] criticize. I always tell them that I want him/her to rip it to shreds. I mean, that’s the only way it’ll get better. (I’ve made mistakes before by assuming that other writers feel this way, too – my sister did not appreciate my input.)
I write almost exclusively dramas these days, I guess, though of varying subtypes. (I also maintain the availability/ready accessibility of about 10+ stories at any given time of active writing. I bounce between them sometimes based on what I’m feeling like at the moment or what I have a new thought about.) I have a sort of historical drama thing that takes place in the 1680s, a modern drama prompted by a premise of genetic engineering, a Most Dangerous Game kind of hunting/weapons thing, a detective story in the immediate aftermath of WWII, a classic deserted island story, a thing involving the phenomenon of stigmata… the list goes on and shifts constantly.
However, while I’ve typically enjoyed writing, here’s the omnipresent rub – engaging with it for any great amount of time makes me really unhealthy emotionally. I’m pretty sure that after like two or three days primarily working on a story without other overriding priorities, or like six or seven with those scattered distractions, (at best), I’m plummeting straight down to my inferior functions. My historical stories do this even more quickly, because they oftentimes seem to require more mental effort. I get super irritable, drown in self-loathing, start to think that everything real that I want is never going to happen – it’s really not good. The fact of the matter is that while writing is a fun diversion oftentimes, I go insane doing it for too long, because I need to get out and engage. (Thanks to my pesky Se-dom, daring to ask for more than just incessant fidgeting.)
When I do write, however, I’m known for my in-depth research, my character-driven plots, lines some people in my life seem to think are witty or something, and emotional depth, believe it or not. I’ve been complimented on it, as well as my tendency to accurately portray mental/emotional illness. I don’t know. I’ve never thought I was overly talented at such things, but then again, I never paid much attention. Even this write-up has been hard – analyzing my writing like this. It’s not a strength of mine to scrutinize my own habits.
After all, I’m busy – I have to go blast Maroon 5 as I jump off a 20-foot wall yelling, “Parkour!”
I am an ESTP, remember? ;-)
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brazenautomaton · 5 years
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Now that Silent Partner, Unfinished Business is complete, it’s time for answers and trivia and commentary and other such spoilers under a readmore! Send me an ask if you have any other questions about stuff, or post it as an AO3 comment.
First, the chapter titles. Following the naming convention of 100 Bullets, each of them references or alludes to the chapter number that it is.
One Is The Lowliest Number - references “One Is The Loneliest Number” by Three Dog Night. 
Folie a Deux - “Folie a Deux” or “Madness of Two” is when people transmit psychiatric illness, delusions, or hallucinations through social connection.
Bad Company - references the phrase “Three’s company, four’s a crowd” - and “Bad Company”, by Bad Company, on the album Bad Company.
Forewarned is Foreboding - references the phrase “Forewarned is Forearmed”
Slaughterhouse - references “Slaughterhouse-Five” by Kurt Vonnegut
Six Degrees of Severance - references the concept of “Six Degrees Of Separation”, and the process of severing a connection.
Magnificent - references the classic Western “The Magnificent Seven”.
Termination Procedure - AKA “Termin8ion Procedure”, it’s the process you go through to end someone’s employment.
Never A Cloudy Day - September is the ninth month of the year, "September” by Earth Wind And Fire contains the lyric “Say do you remember / Dancing in September / Never was a cloudy day”.
Epilogue: Decision - Deci-, as in decimal, is the Latin prefix meaning ten or tenth. 
I wrote the first version of this story over 10 years ago. I wrote myself into a corner in Chapter 5, because the Yotsuba Kira was still Higuchi, and it lay untouched for a decade. Naomi could write fluently and at length, her relationship with Misa was way easier, everything else was way easier, and it honestly wasn’t that good. I think like 1/3rd of chapters 1 through 4 are made up of text from the old version?
The idea of this being a fix fic to bring back a character that the narrative shortchanged was not the first idea. The first idea was “100 Bullets and Death Note ask exactly the same question, what would you do if you could kill someone and get away with it. But they answer it in totally different ways. How could those two concepts meet? Well, who in Death Note was betrayed and would seek revenge? Naomi Misora is a good candidate. How do I bring her back to life in a way that doesn’t seem she got off scot free?”
The original version of the story had no hints about the Minutemen (or the Trust, L’s employers) because none of that stuff was in the 100 Bullets comic yet, or at least not the trade paperbacks I had access to. The Minutemen and the Trust are kind of lame, to be honest, and they kinda dilute the elements and stories that made 100 Bullets compelling, but they are a perfect match for all the unanswered questions about L that Ryuzaki vocalizes in chapter 6.
You probably noticed how everyone had to stammer and search for the word “aphasia”. Did you notice that Misa was the only one who ever correctly used the word, had it immediately called to mind, and wasn’t reading it off a piece of paper? She was thinking about that word a lot more than everyone else.
I don’t remember when I first started using the double-slash notation for written text, but I figured that calling out written text was extremely, extremely important in a story where written text is extremely, extremely important for multiple reasons. I don’t know if I’ll use it for anything else I write.
Light’s symbolic fruit is the apple, obviously. Naomi is seen drinking orange juice and eating orange-flavored things, because they are as dissimilar as apples and oranges. Misa -- stuck between them and unsure of whose identity she will adopt -- drinks a lot of spring water.
“Midland Carbide Labs” and “Amalgamated Flourodynamics” are the two opposing player teams in the Half-Life mod “Science and Industry”, where players abduct scientists from each other to research their weapons.
Beta reader @ellieintheskywithroxy is a qt3.14.
Misa did a photoshoot, as a Malkavian vampire schoolgirl, for White Wolf Publishing back in the day. She thinks that White Wolf owns vampires the same way the Tolkien estate owns hobbits, so any changes they make to their setting are Official Vampire Changes, and she was miffed they got rid of Masquerade. Depending on her mood she thinks Naomi is either a Brujah or a Toreador.
Light’s “decoy Kira” plan was going to explode if it ever got to the point where he commanded or tricked Kira-Y into giving up his memories -- Nabiki Egawa would remember everything and they’d figure out Kira’s deception real fast.
The fact that Light’s WoW character is a Holy Paladin who he did not earn but instead purchased illicitly is extremely intentional. He plays WoW instead of a made-up game because A: I can cite details and people will appreciate the deep pulls and B: if I made up my own online game with a character as completely braindead easy to play as a Holy Pally in Burning Crusade, to allow Light to type messages while playing, it would look like I was making up absurd nonsense to make things easy on the character.
Naomi’s reaction to the BB case mirrors my own. I honestly could not finish the light novel because I found the authorial voice so grating, and the combination of smugness with the complete lack of knowledge about how things work in the setting of the story (literally one of the first things in the narration is something along the lines of “Of course her superiors were demeaning her, she was a woman and Japanese and this was America and we don’t need to go into any more detail than that”) was infuriating. And in the story that is supposed to be Naomi’s time to shine, she accomplishes nothing, saves no one, may as well not have gotten out of bed, and the things we’re supposed to see as her being a genius are her ability to follow along the clues that she is being spoon-fed by the actual serial killer. Jesus, dude. I said this whole incident gave her an incredible sense of impostor syndrome and hatred for her job, because the rest of the world -- like the LN itself -- acts like she accomplished something when she clearly did not. 
Similarly, I changed the details of Misa’s confinement to make sense. On someone else’s post, someone asked if Misa was tortured -- the depiction of her treatment is so inconsistent and incoherent that this is impossible to answer in the canon. They say she was denied water for three days, but has none of the symptoms of it. They have her bound a to gurney apparatus that takes twenty minutes to set up, and let her out every single time she asks to pee, and somehow she never tries to escape. And of course she gets out after a month of not moving with no muscle atrophy. This version is supposed to be a coherent model of treatment that sits on the borderline, in a grey area -- it’s torture if it’s done to inflict pain, and not torture if it’s done out of a reasonable concern for safety. The Second Kira was the most dangerous human being on the planet Earth and they had no idea how she worked. Some of her confinement was obviously necessary for the sake of safety. But how much of it was, and for how long was it warranted?
Most of the new Death Note rules are introduced to set up things that happen later, answer niggling questions I had, or just flesh out the concepts introduced. But the rule about “Once your lifespan goes negative, if you try to update it again, it just flips the fuck out” is just so Naomi and Misa can’t know how much lifespan Rem gave them.
There was no good or natural time to show it, but the moment Misa heard about rule 38a, which says that you can only regain your memory of the Death Note six times, she figured out if it was possible to surrender a Death Note that wasn’t being actively haunted (it was), she just reclaimed and gave up an evidence sheet of //ARVC-5// five more times.
Ryuzaki has no idea where the pina coladas are coming from and at this point he is too afraid to ask.
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pride-vns-blog · 6 years
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LGBTQ VN Week: Day Four! (6/21)
Wow, we’re already at the fourth day of LGBTQ visual novel recommendations! You’ve probably seen this preface on previous parts of this list, but if you haven’t read my first post, that writeup’s “One note before we get started” section, explains more clearly what this list is and why I’m writing it!
Plenty of visual novels talk about sex and intimacy, so for today, I’ve set aside four with my personal favorite approaches to the topic ��� CODE:Phantasm’s 404 Error: Connection Not Found, parade’s No Thank You!!!, SugarScript’s Cute Demon Crashers, and Mitch Alexander’s Tusks: An Orc Dating Sim, plus a conversation with Mitch about his creative process on Tusks.
Head on in to hear about your little brother dyeing his hair pink, a truly inscrutable protagonist, freeloading demons playing Mario Kart, and inspirational Skyrim mods!
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404 ERROR: CONNECTION NOT FOUND (CODE:PHANTASM)
Itchio Tagline: “Sometimes connecting to others is harder than loneliness.” Genre(s): Slice of life; drama. Release Date: July 30th, 2017 (demo); TBA (full version). Content Warnings: Text-only depiction of sex and sex work; adult content.
404 Error: Connection Not Found is the story of Ren Matsuura, a camboy who ran away from home after turning eighteen and supports himself financially through camming — but thanks to his agoraphobia and general anxiety, he rarely goes outside, to the point that he’s pared all his social connections down to casual conversations with his clients and lying to his younger brother Haru about what he does for a living. When his brother decides to come visit for the first time since Ren moved out, Ren is forced to confront the fact that his guilt and shame have driven him into a corner with no support system. In the span of the demo, he starts to try and reach out to the clients he has a more regular relationship with to prepare him for Haru’s eventual visit, ending on a cliffhanger that seems to be leading directly into the plotline of the main story.
This visual novel’s demo is the shortest of all the stories on my entire list, to my knowledge, but it’s also the most memorable demo I’ve played in a long, long while. As someone who’s had to contend with similar mental illnesses in the past — paranoia and agoraphobia unsurprisingly have a pretty high degree of comorbidity! — I felt like Ren’s slow struggle to make progress for the sake of his younger brother was written sincerely, thoughtfully, and believably in the timespan of a single demo playthrough. Ren can be funny, when he’s not spiraling internally, and his rocky progress at trying to talk to others more honestly is loaded with plenty of funny jokes and quips about his takes on things. He’s a sympathetic, well-rounded protagonist who comes across strongly in the demo alone, and I ended up really rooting for him to make it to a place where he was happier with his life.
There’s another aspect to the story that I ended up really liking, too: the fact that sex work, especially jobs like camming, can be extremely common among LGBTQ people who can’t support themselves financially in other ways. Ren can’t go outside and can’t interact with many people without severe, earth-shattering anxiety attacks (a few of which we see in the demo!), so this job is what he’s got. It’s a job that’s sustained him for years, and although it’s certainly fed into his own relative isolation, 404 Error seemed to walk that careful balance of making it explicit that it’s Ren’s own lack of steady support for his mental illness instead of the simple fact that he does sex work that causes his interpersonal problems. I’m optimistic about the remainder of the story’s handling of those kinds of things, too, because what was present in the demo was sympathetic and sincere! There’s not very many sex workers or camgirls/camboys in visual novels outside of an extremely tiny handful, let ones alone in conjunction to stories that acknowledge of the way LGBTQ people as a whole can struggle with more convential jobs, so Ren’s genuinely empathetic personality and the hope I have for his future makes me excited to see where CODE:Phantasm takes 404 Error from here.
404 Error: Connection Not Found’s free Yaoi Game Jam demo is available now, and you can follow the CODE:Phantasm team on Itch.io, Twitter, or Tumblr to stay updated on their progress with Ren’s story.
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NO THANK YOU!!! (PARADE)
MangaGamer Tagline: “This summer vacation begins with a car accident...” Genre(s): Comedy; drama; mystery. Release Date: June 28, 2013 (Japanese); February 27, 2015 (English).  Content Warnings: Adult content; multiple sex scenes; frequent sexual harassment; blood; drugs; violence; death.
Right off the bat, I think parade’s debut visual novel (as a studio, at least) does a lot of interesting things and definitely seems to be aiming high with creating distinct, memorable stories. The art in No Thank You!!! is gorgeous, its voice acting is top-tier, a lot of the side characters are compelling even beyond the space or role the narrative gives them, and the love interests alone are all fully-realized characters with interesting stories. Romance option Ryu’s route, in particular, fleshes out the larger sense of mystery and the other characters to an astounding degree! That’s to say nothing of the most unique mechanic — which I mostly call the NTY!!! button — that offers you the chance to say “no thank you” in a variety of scenes without always telling you what it is you’re saying that to. It’s occasionally a little too easy to guess, but at certain points I ended up lulled into a false sense of security with that easiness that the game was all too ready to take advantage of with a much less obvious choice.
One of the sticking points with No Thank You!!! that I’ve seen other players express, on the other hand, is the way protagonist Haru is written. That’s not to say his writing specifically is bad — parade clearly had a vision in mind for Haru’s personality, and from his sketchy beginnings to his clearer end, he’s a coherent character with a consistent narrative. While the crux of the story is more insight into Haru, where he came from, and what the truth behind all those mysteries might be, though, Haru’s behavior still underpins a lot of what drives the romance routes forward. And his behavior... The official quote on his personality, “[s]exual harassment is an everyday activity for him,” can at times seem like it’s underselling exactly how often he tries to grab an ass. It’s no surprise that a fair few other players I’ve seen have walked away with pretty strong opinions on Haru as a character. (I’m personally not a huge fan.)
But to me, a divisive protagonist who you don’t actually fully understand as a character — Haru’s thoughts on a lot of key things are far less accessible than the likes of Aoba Seragaki or most Western M/M protagonists, which leaves you knowing most of his thoughts or feelings via his interactions from others — seems to go perfectly hand-in-hand with the way the visual novel as a whole operates. No Thank You!!! puts you at a distance by Haru’s viewpoint being occasionally “indecipherable” (to use the official phrasing), and then it throws you further with its sometimes-unpredictable NTY!!! button mechanic, but the strength of its other individual pieces taken together still sold me on it as both a solid set of mystery stories and an 18+ dating sim.
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Also I really like Maki.
No Thank You!!! is available for a sale price of $19.95 on MangaGamer’s store (18+), and you can read more about parade’s story and characters on MangaGamer’s designated No Thank You!!! page (also 18+).
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CUTE DEMON CRASHERS (SUGARSCRIPT)
Itchio Tagline: “A short and silly consent-friendly and sex-positive VN!” Genre(s): Modern fantasy. Release Date: April 7th, 2015 (Mirari and Akki’s routes); August 15th, 2015 (full version). Content Warnings: Multiple sex scenes; detailed uncensored nudity.
I don’t think I could sum up Cute Demon Crashers better than the Itch.io tagline does — it’s short, it’s hilarious, and it’s got an emphasis on consent that meshes perfectly with its goofy “a bunch of incubi and one succubus come to the mortal realm to have sex” plot. The characters are all charming and fit perfectly into its universe, with distinct personalities that come across clearly without ever feeling hamfisted in the limited time that the script lets you spend with them. Although this isn’t necessarily a romance game, especially given that incubi and succubi are “closer to what people know of as aromantic” according to the SugarScript FAQ, its cute, thoughtful writing and adorable design in everything from the characters to the user interface mean that there’s plenty of love infused in every aspect of Cute Demon Crashers.
Like yesterday’s We Know The Devil, Cute Demon Crashers is one of those visual novels with a distinct, memorable mechanic that almost placed it squarely in Tuesday’s creative design list. Cute Demon Crashers is one of the first visual novels — or, by my experience, the first altogether — to implement a mechanic specifically themed around stopping in the middle of sex. If you’re ever uncomfortable or you just plain want the scene to end, you can hit a button and protagonist Claire will talk with her partner to bring things to a close. (There’s also an option to just plain old not have sex with any of them, and spending time with the characters!) A lot of the dialogue in these scenes in particular is thoughtful, nuanced, and reads to me as being a pretty realistic depiction of how someone like Claire might ask those questions or express those kinds of concerns. 
The way Cute Demon Crashers handles intimacy and sexuality, by another measure, is one of those things that I think has also had a not-insignificant impact on the visual novel community as a whole; I’ve seen a fair number of people who’ve apparently never enjoyed an 18+ dating sim before talk about how its portrayal of sex resonated with them or brought them some measure of comfort. Because of the SugarScript team’s relative investment in the English-language visual novel scene as a whole, too — this project was born out of NaNoRenO and I’ve seen them promote development forum hub LemmaSoft or other small visual novels more than once — the compassion for the player that’s written into every aspect of Cute Demon Crashers seems to extend naturally to everyone else around the team in real life, which is something extremely special.
The entirety of Cute Demon Crashers is available now for free, and you can find out more information on its upcoming sequel (Cute Demon Crashers: Side B) on the SugarScript Twitter, Tumblr, and Itch.io!
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Itchio Tagline: “GAY ORCS available in YOUR AREA.” Genre(s): Romance; fantasy; community building. Release Date: July 18th, 2015 (First Day demo); January 1st, 2018 (FUARLANG/full main story); TBA (individual route endings). Content Warnings: Adult content; sex; mentions of violence.
Mitch Alexander’s Tusks: The Orc Dating Sim, from head to toe, is one of my favorite depictions of sex and intimacy in video games — and with every gradual update, especially the most recent FUARLANG build that finished out the mai storyline, I’ve only become more sure of that. There’s an endearingly genuine quality to its art, character dialogue, and even in things like the NPC autonomy feature, where your companions have just as many chances to sway things like group votes or decide who’s on watch as you would without NPC autonomy being enabled. 
Interested to hear Mitch talk a little bit about his design process and the inspiration behind Tusks, I got in touch and asked him a few questions!
Thanks for taking the time for an interview, Mitch! While the title might be fairly self-explanatory, haha, how would you outline Tusks: An Orc Dating Sim in more detail to somebody new?
Tusks is a visual novel where the player joins a group at an annual orcish gathering, in a forest at the edge of a semi-mythical version of Scotland, and you then travel with this new found family and get to know them better. Most of the game is your group getting into adventures, talking to them one-on-one at camp at nighttime, and making decisions about how to go about your travels. The game's cast are all queer, and the game itself is an exploration of queer identity, community, history, and our relationship with the idea of monstrosity/Otherness.
I think it's fair to say that Tusks, as well as your larger body of work, deals a lot with intimacy and sexuality, especially the intersection between those two things; this is probably a question you've thought over yourself a fair bit, but what in particular interests you about those topics that drives you to explore them in Tusks and your other work?
Part of it is the fact that intimacy and sexuality are areas that can be massively important to queer people (especially since many of us are marginalised as a result of our sexuality being seen as deviant) but there aren't a lot of mainstream sources that play with intimacy and sexuality in relevant ways. And part of it is just because exploring sexuality for its own sake can be fun as well!
Definitely! There's always room for more fun with depictions of sexuality, haha. The premise for an all-orc dating sim is definitely a memorable one, and one you've fleshed out incredibly well with the thoughtfulness of your worldbuilding and character dynamics. What was the original inspiration that you built Tusks on, and what helped carry you across the finishing line of completing (for the most part) its story?
It was a lot of different threads coming together: I'd been playing a modded Skyrim save with an orc character who, in my head, was gay and had left his stronghold so to find other orcs like him and establish his own wee found family. That happened at the same time as me finding out about the NaNoReNo visual novel game jam, plus wanting to work on a game that actually put queer characters and discussions first and foremost rather than us just being a token presentation.
As for what carried me through, there was lots of things: the excitement of getting to tell stories that you just don't see in mainstream games, getting amazing feedback from players, and then at the end when I released the full main story on New Years', it was sheer bloody-mindedness.
There's a fair few interesting mechanics in Tusks, especially with regards to NPC autonomy; can you share a little bit of insight on why you decided to include those and how they function in the code?
NPC autonomy's a small but effective way of just slightly upsetting this idea that in visual novels, the player character gets to make all the decisions -- it automatically puts you in a decision-making leader role, and it's up to the writer then to narratively justify that -- which can be difficult if you're wanting to tell a story about a group of equal partners. So instead, NPC autonomy lets characters vote on things or lets characters potentially turn you down for romantic encounters.
It's an optional feature, so it's possible to play the game without it being on -- it just slightly changes the flow of the story and makes it seem a tad-bit more like you're part of a collective, if that makes sense.
Yeah, that makes sense! I think my playthroughs where NPC autonomy was on were definitely more interesting, by and large, because it really does add a lot to that sense of cooperation and community.
If you had to pick just one, what non-human (and non-orc) creature do you think more people should appreciate?
I'm really interested in exploring things with strong mythological connotations like minotaurs, since they're surrounded by particular ideas like labyrinths, being half-human and half-animal. I'd also really like to see someone explore the monstrousness of hags from [Dungeons and Dragons], because I think there's probably a way to talk about them and explore their relationships to femininity, presentation, glamour magick, witchcraft, and power.
Good choices! Those are both definitely really interesting ones. To wrap things up, are there any LGBTQ visual novels from other developers that you'd like to recommend?
I'd recommend checking out The Bitter Drop, by Isak Grozny; Ladykiller in a Bind by Christine Love, and We Know the Devil by Date Nighto!
Perfect! It's been a pleasure talking to you, Mitch, and I'm looking forward to your future projects.
Tusks: The Orc Dating Sim is available now for a reverse-sale price of $2.02, and you can support Mitch Alexander’s work on Patreon or follow his “nonsense” on Twitter and fully-released work on Itch.io!
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bizarropurugly · 8 years
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Discrimination/Grossness Myths
This list finally has reached significant length, so I’m proud to introduce a Read More.
The list is about debunking, explaining, or confirming myths that make it around Tumblr that concern social justice issues, primarily.
Content warning for appearance of, mention of, and discussion of:
Ableist slurs, ableism, racism, antiziganism, antiziganist slurs, queerphobic slurs, queerphobia, antisemitism, racial slurs, audism, sexism, patriarchy, uncensored slurs, Five Nights at Freddy’s, the Holocaust, Nazism, anti social justice, doxxing, My Little Pony: Friendship is Magic, the character Derpy Hooves, rape jokes, audism.
“Derp” began as a way to describe Down’s Syndrome kids.
“Derp” was invented by the South Park creators, originally appearing in their movie Baseketball, and then later re-emerging in South Park several times where it eventually caught on from. It refers to people being stupid, akin to “durr” or “duh”. South Park commonly makes characters use slurred, ridiculous gibberish to showcase stupidity.
“Faggot” comes from the bundle of sticks used to burn homosexuals at the stake.
There are very few instances of gay men being executed in this manner, although laws did exist stating this. Additionally, this term was never used for queer people until relatively recently.
The term does come from its original definition of “bundle of sticks”, but it became used for people when it was used to describe women who collected them, primarily old, poor, widowed, and “ugly” women. If it had anything to do burning at the stake, it would instead reference witches.
It continued being used as a slur for women similar to spinster or shrew, or in other words as something relating women to being unwanted by men.
In the 20th century, “faggot” can be found slowly replacing “sissy” as an insult for boys who were deemed “too feminine”, and eventually both words can be found being used to imply that said boy is therefore gay. In the 60s and 70s, “faggot” boomed into being a slur for gay men in general. Modernly, it has become used for all queer people.
In relation, “fag” as a slur, can possibly be traced to the 17th century, when a practice among school boys in which boys did favours, often sexual, for senior male students was possibly coined as “fagging”.
“I came out to have a good time and I’m honestly feeling so attacked right now” is making fun of people with anxiety.
The phrase actually comes from a personal post made by a Tumblr user in which they bragged about drinking a specialty drink, implying it was high class alcohol, but was rained on by another person, and they made this response after a pause.
The meme is about being called out or corrected; a person says this phrase after being criticized or challenged.
Five Nights At Freddy’s creator made an anti-choice game.
The game in question potentially has anti-choice sentiment, and the creator has considered himself as very religious. 
However, he comments that the game didn’t have abortion in mind, but leaves a vague answer about whether it is pro-life or not. Comments on another post that is no longer accessible state the game is not pro-life.
The questions become instead: 1. Do we believe these comments are his? After all, these comments are on a random, small blog that popped up very conveniently after the backlash, and the post no longer exists.
And 2. do we believe he is telling the truth now that he’s experienced backlash? After all, his statements are vague in the official articles, neither saying yeah or nay to a pro-life message, and stating people are mad, rather than addressing why and whether or not they are right.
The word “Holocaust” specifically refers to Jewish deaths in Nazi Germany only.
Holocaust is actually Greek and technically has been used for a few different genocides. The Jewish term is Shoah.
Many claim the political aim as being a conscious effort to refuse the acknowledge other victims and the widespread role of Nazism against multiple oppressed groups, and to deny the further subjugation of all victims, for example how LGBT+ victims remained imprisoned and unpardoned for decades. supposedly, a few Holocaust museums have aggressively denied to represent LGBT+ victims in particular.
Additionally, many Jewish people find this belief offensive, because they find it insulting to be described by a Greek word when Greece has had a history of antisemitism, and the term “holocaust” originally referred to Greek religious practices that were not Jewish.
That isn’t to say the Holocaust didn’t primarily affect the Jewish (it did) nor that Holocaust denial and general denial of antisemitism don’t exist (they do). Nazism is no different than any other brand of christianity-backed white supremacy.
The original Statue of Liberty was of a black woman who escaped slavery.
Snopes.
Spook and all derivatives are anti-black slurs.
At one point in American history, spook was used against black people.
Spook has always meant something along the lines of a ghost (hence its outdated use for spies - they are like ghosts). I haven’t found any reference as to how this definition was decided to be a way to slander black people, but it may have to do with Tuskegee-trained black pilots in WWII being referred to as “spookwaffe,” which the pilots reclaimed in pride (as American pilots often did). Additionally, some etymology dictionaries suggest it may be because “black people are hard to see at night”, thus, the term relates this to ghosts’ invisibility, or their being incorporeal.
As it has obviously been relatively unknown that this was ever a thing, it may mean that the slur wasn’t very popular, or that this is another example of whitewashed history.
It is outdated as a slur. It’s been at least 50 years since “spook” has been considered a slur for black person, and as a slur had a very short life (possibly being used only around the 20s-50s, at the longest). A great many black users have spoke out against posts demanding the purging of spook and its derivatives, because of this. Spook still means ghost (or spy), spooky still means… well, spooky, spooked means scared.
However, it is always important to note that using a word with a history as a slur, regardless of how outdated, as a derogatory noun against someone that slur affects, is, well, obviously using a slur.
“Fuckboy” is a slur for queer/trans men.
“Fuckboy” is African American Vernacular English for a guy who is one or more of the following: an alpha male, a misogynist, a tryhard edgy tough guy, a tool, and other such similar labels. Basically, it’s “black” for a shitty dude.
It did not originate with the Skeleton War meme. It has never been meant as a queer- or transphobic slur.
Hasbro plans to remove Derpy Hooves. They changed her because of Internet SJWs/Yamino.
Hasbro has not announced such plans and continues to market merchandise with this character, as well as produce episodes with her in them. They have officially named her as Muffins.
Hasbro also cited a few concerned parents contacting them over her character, and denied that they knew anything about an Internet campaign or Yamino.
Derpy Hooves vs Ditzy Doo vs Muffins
The gray pegasus pony whose eyes sometimes cross has finally been given an explicitly official and permanent name, and it’s Muffins.
Originally, the name was intended to be Ditzy Doo, a name stated to an offscreen character in Winter Wrapup. However, due to fans quickly assigning the name Derpy Hooves to her as they noticed her in the background, a last minute change was made to the script as a nod to the fans. Due to the above, the episode stating this name was withdrawn and re-released with edits omitting this name. In 2015, merchandise was labeled with Muffins and crew members stated this was her name, and the decision was potentially made to make clearance items more easily marketable.
http://mlp.wikia.com/wiki/Derpy
The “Name” section details the history behind Muffins’s name.
SJWs/pinkiepony made Tumblr take down Molestia
Hasbro has a record of making legal moves to protect the kid-friendly image of their products. So, of course, a very popular blog featuring one of their high-market characters as a rapist would find itself in their gaze.
Hasbro sent Tumblr and/or Molestia’s mods/creators legal threats if the blog was not removed.
As with the issue of Derpy Hooves, Hasbro has made no admission that Internet campaigns or users have had anything to do with their actions. They have only confirmed that they were the ones who forced the decision to have the blog removed. Despite this, bronies have continued to try and suicide bait, doxx, and send death and rape threats to pinkiepony and others.
Plebcomics/CommunismKills were doxxed by SJWs
Both these people posted their personal information themselves.
Additionally, plebcomics actually dared Tumblr users to utilize her information.
She was fired for posting her employer’s information, not for her comics, and she was eventually given her job back.
“Gypsy” is derived from/refers to “Egyptian” [and is thus a compliment]
This is true but doesn’t actually change its status as a slur, and in fact is part of the reason it is a slur. Please don’t mock the severity of antiziganism.
“Neurodivergent” is meant for autistic people only.
The coiner of the term says otherwise
Spoon Theory only applies to people with chronic physical disabilities.
“I think it isn’t just good for understanding Lupus, but anyone dealing with any disability or illness.”
Self diagnosis is dangerous [and/or other negatives here].
Here’s my post dissecting the issue of diagnosis.
Here’s some more helpful posts about the psychiatric field and its relationship to diagnosis.
“Butthurt” has origin in anal rape jokes.
Butthurt actually refers to the concept of a child crying after being spanked. It’s still a shitty thing to mock but not nearly as shitty as mocking rape.
Christophobia is a major issue as bad as islamophobia and antisemitism.
Christophobia is only a major issue in select parts of the world, which completely excludes the west, with the reverse being true in the cases of islamophobia and antisemitism. Western Christians are a high privileged group and quite frankly Christians suffering in religiously suppressive countries often find themselves outright insulted by privileged Christians laying claim to an oppression they don’t actually experience.
Christians die in Egypt.
Christians are considered the only ones you can trust to hold political office in the US.
“Dumb” is an audist slur. / “Deaf and dumb” is a phrase insulting the deaf for being unintelligent.
Yes and no. “Dumb” in this phrase and in origin actually refers being mute. “Blind, deaf, and dumb” means a person can not see, hear, or speak, not that they can not see, hear, and they’re not smart.
However, there is definitely a relationship between speaking ability and assumed intelligence, which definitely connects “dumb” with being an ableist slur.
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