#and i wanna make the comic but it requires me to finalize every design and color association!
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irusanw4 · 16 days ago
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Every time that I cannot explain my oc lore to anyone who perceives me, an angel loses its wings
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pasharuu · 2 years ago
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this is a collage of pages and each single one was taken from a different comic, every single one that existed so far, including the very recent one. well i only missed the valentines comic that is
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we are not talking about it.
and u can def tell something changed yeah. and that im focused on arama maybe too much. but he is really a character who got a ton of headcanons that i want to talk about. and some of them were basically build in that public ask, such as ears touching that we are not talking about either. i really had some crack time with it.
i was just having a lot of fun. with the requirement of 1 comic (thats actually not necessarily for it to be a comic, but i love making comics) per month, in the very first month i made three, each of which was 3 or more pages long. i even got a second role of, you wont believe who, ararycan because i was just as confident... but ended up with just 2 comics one of which was 1 page long before i left it behind. that was jus too much.
so uh, what i wanna talk about is my funky ref sheets for these because goddamn these are the hilarious.
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the very first refsheets i used, except for cinnamon arama one cuz it sucked and was made long before i introduced cinnamon arama to the public and his design was a bit different. i think it was the very first time i ever showed cinnamon arama anywhere, somewhere in the end of november? but this ref most likely was made about a month earlier, alongside with my names comic (the third one) when i started my book long tractate (its really long trust me). that tractate started with discussing names and language so i think it was that time.
and u can see the very first cinnamon arama encounter with the very first page that has him among others.
also i used to make actual gradient on his cap, but with gradient maps over it, that started looking like two separate colors and i took it as a feature, up until now. and that applies for every single aranara i ever drew, i never used gradients.
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and since i got a role of ararycan at that time, i added him here as well. he doesnt have that gradient too. its also the time when their mouths could open finally, and for long these were rather catlike for whatever reason. but i like it. my necoarc drawing expirience def helped me with that.
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this is the very first ref of cinna arama that i used up until recent. i for some reason made him kinda reddish... but i think thats because under gradient maps he looked more yellowish. then i stopped using these and didnt change the design anyway. and as u can see, the pattern on the cap is still incorrect, while we are somewhere in january, when my last cinna arama comic was made lol, not including the one im working on now ofc. this refsheet looks like arama lore btw.
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in the meantime i only changed his bud into flower* with one petal bended. this is what i was talking about when i said that u can differ regular arama and cinnamon arama even if i wont color them. cinna also has shaggy scarf tip, in case u didnt notice.
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and we are finally at the current moment, this is the most recent refsheet. simple yet accurate, and i love this one. i love how it took me half a year to finally understand the design. they look kinda yummy like that, but its unwelcome to eat aranara and shriveled seeds somewhere near me. thank you.
i cant say anything in conclusion other than im super dumb.
*these are not flowers.
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love-takes-work · 5 years ago
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I’ve recreated every food in Steven Universe
OKAY I THINK I FINALLY DID IT
I FINALLY RECREATED EVERY RECIPE FROM THE SHOW
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Sooooo . . . what did I miss?
Now it’s your turn to help me be sure I got them all. Your mission, should you choose to accept it:
Reblog this post suggesting a food from the show (with or without screencap; just enough so I can recognize it). The weirder the better.
I will respond to you with my photo of when I made that food.
If I can’t deliver, I will like send you $10 or draw you a SU fanart or something. (We’ll negotiate.)
I will accept asks instead of reblogs if you prefer.
It’s fine if you have a fairly common or easy suggestion and you just wanna see it. ;)
I’m offering this incentive because I really want some help combing the show for foods I might have forgotten! Your help is appreciated!
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Edit: Adding responses. :D 
Dog-Nut (Pilot!)
Classic Hot Dog (Intro)
Fry Bits (2 - “Laser Light Cannon” & others)
Together Breakfast (4 - “Together Breakfast”)
Popcorn for Onion (7 - “Bubble Buddies”)
Giant Strawberry (8 - “Serious Steven” & others)
Large Pizza, Extra Fishy (10 - “Steven’s Lion”)
Cereal to stop the Foot (11 - “Arcade Mania”)
Aqua Mexican Burrito (13 - “So Many Birthdays”)
Movie Snacks (17 - “Lion 2: The Movie”)
Crystal Lizards (17 - “Lion 2: The Movie”)
Hot Dogs & Hamburgers (18 - “Beach Party”)
Lars’s Lunch (20 - “Coach Steven”)
Fire Salt & Fire Salt Donuts (21 - “Joking Victim”)
Big Fat Zucchini with Linguine (22 - “Steven and the Stevens”)
Chaaaaps (23 - “Monster Buddies”)
Mi Torta (23 - “Monster Buddies”)
Durian Juice (24 - “An Indirect Kiss”)
Fish Kebabs & Giant Fish (30 - “Island Adventure”)
Cheeseball Cake (32 - “Fusion Cuisine”)
Breadsticks (32 - “Fusion Cuisine”)
Shrimp Appetizer (32 - “Fusion Cuisine”)
Onion Rings (33 - “Garnet’s Universe”)
Baby Melon (34 - “Watermelon Steven”)
Nice Spicey Pretzels (35 - “Lion 3: Straight to Video”)
Mama Sadie Lunch (35 - “Lion 3: Straight to Video”)
Garnet’s Chocolate Chip Cookies (37 - “Warp Tour”)
Mayo Sandwich (39 - “Future Vision”)
Bindle Lunches (40 - “On the Run”)
Marshmallows (42 - “Winter Forecast”)
Waffle Egg Sandwich (42 - “Winter Forecast”)
Caprese Salad (47 - “Shirt Club”)
Three-Way Sub (55 - “Say Uncle”)
Pizza Steve (55 - “Say Uncle”)
Tea and Cookies (55 - “Say Uncle”)
Pile of Food (57 - “Reformed”)
Snack Sushi (Season 2 Short - “Cooking With Lion”)
Biscuits & Jam (58 - “Sworn to the Sword”)
Smoothie & Orange Slices (58 - “Sworn to the Sword”)
Best Breakfast in the World (64 - “Keystone Motel”)
Noodles and Butter (65 - “Onion Friend”)
Potato Steven (65 - “Onion Friend”)
Lion Lickers (68 - “Nightmare Hospital”)
Amethyst’s Hoagie (79 - “Super Watermelon Island”)
Fresh Big Donut Donuts (84 - “Steven Floats”)
Guacola (85 - “Drop Beat Dad”)
Pepe’s Burgers (86 - “Mr. Greg”)
The Finest Steak and Brie (86 - “Mr. Greg”)
Corndogs (87 - “Too Short to Ride”)
Pizza Bagel & Fantastic Fries (90 - “Restaurant Wars”)
Fancy Orange Juice (93 - “Alone at Sea”)
PROTES Protein Bars (95 - “Gem Hunt”)
Pine Needle Tea (95 - ”Gem Hunt”)
Sugar Shock Shut Down (109 - “Last One Out of Beach City”)
Apple Sidra (109 - “Last One Out of Beach City”)
Gem Harvest & Wedding Cake (111-112 “Gem Harvest”)
Korean Lunch (114 - “Steven’s Dream”)
Zoo Fruit (117 - “The Zoo”)
Pumpkin-Shaped Pumpkin Bread (126 - “The Good Lars”)
Ube Roll (126 - “The Good Lars”)
Cool Kids Potluck (126 - “The Good Lars”)
Jungle Moon Alien Carcass (140 - “Jungle Moon”)
Meal for Stranded Humans (144 - “Lars’ Head”)
Everything Pizza (148 - “What’s Your Problem”)
Together Breakfast Wedding Cake (151-152- “Reunited”)
Bixbite’s Pizzas (SUF 2 - “Guidance”)
Snow Cones (SUF 2 - “Guidance”)
Crystal Drinks (SUF 3 - “Rose Buds”)
Carrot Bean Meal (SUF 3 - “Rose Buds”)
Tomato Soup on the Go (SUF 5 - “Bluebird”)
Clams, Peanut Butter, & a side of fresh-cut grass (SUF 5 - “Bluebird”)
Bluebird’s Cake (SUF 5 - “Bluebird”)
Fried Eggs (on Amethyst’s face) (SUF 7 - “Snow Day”)
Protein Shake (SUF 7 - “Snow Day”)
Spicy Chili (SUF 11 - “In Dreams”)
Together Forever Cake (SUF 13 - “Together Forever”)
Cookie Cat Ice Cream (SUF 14 - “Growing Pains”)
Cocoa (SUF 14 - “Growing Pains”)
Ice Cream a La Pie (SUF 15 - “Mr. Universe”)
Caveats and Rules (read if participating):
It counts as a recipe for the show only if it is eaten or to be eaten by a character (onscreen or implied to have been) or otherwise prominently featured. (e.g., Together Breakfast would count even though it was not eaten, but random food sitting around incidentally in a fridge or bake case does not count as a recipe.)
Food items that are only mentioned but not pictured don’t count.
Food items that are part of the background art don’t count unless they are significant or interacted with at some point. This includes mentioned or pictured items on restaurant menus.
Note: I HAVE actually made some things that have only been mentioned or pictured on menus! So feel free to suggest them if you really want to see if I made them! But for purposes of qualifying for a reward, I can’t commit to making the entire bake case, pizza joint menu, Spacetries display, or commercial cooler full of food if they’re more scenery than snacks.
If I have made an item once and it recurs, it doesn’t count as a different recipe if it appears in a different configuration in a later episode. (e.g., if I made an ube roll for “The Good Lars,” I don’t have to make a new one for Steven Universe: The Movie.)
Non-food items eaten by animals, monsters, and Amethyst do not count as recipes. (e.g., I do not consider it a recipe when the Big Bird from “Giant Woman” ate a goat and Steven. I do not consider it a recipe when Amethyst eats wrappers or garbage. Weird food she eats is OK. As long as it is food.)
YES, I count all qualifying food in Steven Universe, Steven Universe: The Movie, Steven Universe Future, and any official shorts as fair game.
NO, I do not count food in the comics, the video games, the official or tie-in books, Ronaldo’s blog, or the Crewniverse’s celebratory food as recipes I have to make.
There is a lot of generic popcorn, chips, and soda in this show. I don’t count it as a new recipe every time someone munches one of these as an incidental snack.
Very minor variations on common snacks don’t count as new recipes. (e.g., I don’t have to make every donut or flavor of Chaaaaps anyone was ever seen eating. Including variation options in my recipe is enough.)
Random messes made with food do not have to be recreated as recipes. (e.g., Onion smearing condiments all over the kitchen is not a recipe; pizzas that get destroyed or thrown around are not new recipes; Greg and Steven scattering food leavings around their Empire City hotel is not a recipe; a seagull with a banana peel on its head carrying pizza does not count; Steven scattering the contents of his kitchen on the floor while making Together Breakfast is not a recipe, etc.)
Yes, the foods will be prepared/arranged by me. In most cases they are homemade creations but in some cases store-bought elements will be used and that is also OK. 
Food-shaped items that aren’t actually food are not recipes. (e.g., game controllers shaped like ham do not count. Crying Breakfast Friends are characters, not food.)
Things made out of food do not count unless they are eaten. (e.g., Fish Stew Pizza is required; Jenny made out out of pizza in Kiki’s dream is not.)
Vegetarian alternatives, facsimiles designed to look but not taste like certain foods, and ingredient substitutes are permissible. (e.g., vegetarian pepperoni on a pizza that was REAL pepperoni in the show is allowed; a non-fish substitute for a real dead fish is OK; dishes representing disgusting food that are secretly delicious are all right, etc.)
Thanks for your help. :)
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loverofpiggies · 5 years ago
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Okay guys, ya I won’t be able to update GV for a while. Yall have been so nice on my previous posts about this, so I don’t feel guilty about needing to pause!! So thank you. If you wanna read on and see how I’m doing, you can, but otherwise, Gloomverse is going to be paused for a bit. The ‘keep reading’ might be a little ranty, so if you wanna keep things positive, you can just keep scrolling!
Well.... after months, I finally cried this morning over the Covid19 stuff.
I had gotten an email from Metrocon, a convention in Florida I was going to sell at. It would have been my first show in Florida, and I was particularly excited because it was gonna be close to my birthday, so I was gonna use it as an excuse to go swimming and all that fun stuff!
But, ya, it was cancelled. Just like the last six shows that have cancelled so far, and then I checked some other conventions that were coming up that just haven’t sent out emails yet, and they’re cancelled too.
Part of why I went to visit my mom, is I was starting to go a bit insane from the isolation. I’ve been drawing plenty, getting the tarot decks done, getting new charm designs done-- throwing everything I have into my Etsy store, and so finances, though they aren’t great- are okay. So I know I’m in a better position then others, and having room mates helps the financial burdens a whole lot.
But.... even knowing all that. I feel like I’ve lost everything. This is supposed to be my busy season, I had 3 cons back to back, all of them really big, or at least great! I was excited to travel and see fans again, to chat up people at my booth, geek out about the games we’re playing or whatever...
I’m sorry, I’m crying again, just thinking about it.
Like, I know I’m not alone, and I’m not trying to play some sympathy card, and I think it’s important people talk about how they’re doing. And truth is, I finally have to admit to myself, that I’m just not doing okay. I fight myself tooth and nail on this stuff, I force positivity into terrible events, because it helps me. ‘Oh! sure I can’t go to conventions, but this gives me plenty of time to work on comics, or make new merch! Yeah, things are fine, it’s all good! Oh, I can work on the yard! I can finally get a hammock, yah, this is like a vacation!’
But working on my comics, have been like pulling teeth. I just, I can’t work on something that requires my creative mind, when my creative mind just doesn’t want to come out. Drawing keychains? Easy, that doesn’t have some big story behind it that I have to think about while creating.
But.... yes, I have to finally admit to myself, that I am absolutely, positively not okay. Everything I’ve been doing has all been trying to distract from the reality of what’s really going on. And seeing that email from Metrocon.... it finally broke me.
I won’t get to hang out with all my cool convention friends, I won’t be able to talk with attendees about things we love, and the big one I was planning for this year, which was saving up every penny I could to purchase a house-- well, now I’m scrapping by just trying to pay off this annoying credit card, that of COURSE is still accruing monthly fees during the pandemic. Of COURSE it is, because the bank needs their money, even while people are losing their incomes and barely being able to EAT.
...okay I’m going to get off that topic or else I’ll get real mad.
If I work on Gloomverse like this.... the story won’t be what I need it to be. This particular chapter is *really* important for Rylie’s character, especially the second half, and. I really can’t fuck that up.
And I know yall said it’s okay. And thank you for that. Because. Jeese, things are hell for everyone, and it’s about time I really admit to myself, that it’s hell for me too.
So, I really hope everyone is being safe, and please talk to the people important to you about how you’re doing, and it’s ok to be honest with them, and yourself and all that.
Okay I need to stop typing, but. Yes, thank you. Gloomverse will be on hiatus, and I don’t know for how long. I’ll still work to get the kickstarter started, and all that. But, it might be delayed slightly since I’m sad.
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myonmukyuu · 4 years ago
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hot milk tea, thoughts and feelings
I’ve only mentioned it briefly, but I’ve said that I’ll be taking a break from my SetsuAyu series - mainly because of my uni workload though.
But for now, I have a lot of thoughts about the entire thing as a project as well as myself as an artist. So I figured that I’d write a reflection of sorts (warning: it gets kind of personal).
Can you believe it’s been 3-4 months since the series started? I can’t, and I’ve been the one drawing all of these!! If you’ve been reading my work, I’ll say it over and over but I really appreciate it!!! Like I’m dead serious!!! Completely!! Utterly!! Without a doubt!!! I love all of you!!!
When I posted that first comic, I didn’t think it’d get the positive reception that it did get. Like, I’ve been producing basically entirely Muse content for years and suddenly decided to tap into Nijigaku? You could argue that it didn’t get that much attention, but either way, the attention it did get surprised me. I was so happy that people were engaged (and it still makes me stupidly happy, like on a level where I’m almost embarrassed to admit HAHA)
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Recently I’ve just uploaded the bonus for the 3rd update which wraps up that part, and it really just clicked - that I really have invested soooo much time into this series. 36 pages now! And we’re only 3/10 main updates in!! I have so much passion for this - like a fire that can’t be put out. Every single update has something that I want to communicate/show so I always feel fired up. Heck, if you’ve spoken to me during the process you’d catch me always saying “I’m excited for the next one!!!” while working on it LMAO. It’s been my longest string of non-stop work. Usually I feel burned out more quickly but I was always so excited that I couldn’t stop! You’d find that I’m usually in a  state of conflict bc I alwaaaays want to talk about it but at the same time I don’t want to spoil anything. (THE NEXT UPDATE JUICY)
I think it’s a clear reminder of why I draw actually. The answer between each artist always differs, but I think it’s something important to be aware of. And well, for me? I’ve realised I’m a passion-monster. Passion keeps my blood pumping 100%. As a result... you could say I might be a more selfish kind of artist. Maybe it’s burn-out from running all those ask-blogs/RP when I was like 13-16, but I’ve realised that I’m having the most fun drawing what I genuinely love. It’s kind of why you’d rarely see me do requests and why I no longer do commissions. That isn’t to say that I hate drawing for other people. It can be fulfilling! But it’s more like - I barely have the time to draw for myself, so drawing for others is kind of a lower priority in general. It’s also why I’ve decided against studying graphic design when I graduated highschool. It’s just not happening as a career.
When I ask myself, “what kind of artist do I want to be?” I always think “Somebody who marches to her own beat and works hard to make content that she loves.” It’s also why I never delete anything - even my oldest art that makes me cringe. Because the me from 5 years ago put her love into that too. It’s really cheesy sounding but that’s how I see it LMFAO. I couldn’t do that to her. And also, just because I don’t like something anymore, it doesn’t mean that no one else does. So I’ll continue to never delete my old work. As a bonus, we get to see how far I’ve come too~.
I feel a little vulnerable admitting something like this and I’m pretty sure I’ve only told like 4 humans, but I think my #1 goal as an artist is that I want people to be able to look at my work (that I actually put my heart into) and think “this person loves this” or “this person works hard”. If you can do that, and sincerely feel the feelings I put into my comic, then I’ve already reached my goal. Can people tell how much I love these characters? The series? The concept? Can people tell how much work I’ve been putting into these updates? Can people tell when I’m having fun? It’s something I think about a lot. The idea of that people might think so makes me tear up HAHA - I get really sappy thinking about these kinds of things. And well, if people can’t tell then I’m not working hard enough!
That isn’t to say that I’m always putting my life-blood into everything I make. I’m mainly referring to the stuff where I do. I think it’s pretty clear when I’m pumping a lot of love into something. In general though, there’s always an intention for me to like communicate some idea or feeling and doing something like that requires maybe a bit of love~.
I feel like that as a character, Setsuna really resonates with me a lot. In personality? Not at all LMFAOOOO (she’s such a nice girl!!). More because of her ideals and principles. After typing like everything that I did up until this point, I bet you can guess why. I’ll keep it short and simple though, since this post is getting stupidly long.
Basically, I really resonate with her drive and passion as both an artist, and just in general actually? I’m a believer in that if you’re passionate about something, you can spread that passion. That’s the mentality I have with my art. If my love shows, then maybe other people will understand why I’ve come to love something. And maybe they’ll come to love it too. If I’m having fun, maybe they will have fun too! Very cheesy, I know, but that’s just how I roll!!!
Like rare pair? New fandom? Still applies. It might take awhile, but eventually either the people who love that thing will find me, or I’ll help people come to love something new (or at least see where it’s coming from lolol)! 
And as Setsu says:
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You tell ‘em girl !!! That devotion is my driving force!!
Of course I know this is idealistic, but I think that’s fine. It’s no bother to me if someone feels indifferent/ negative towards my work because that’s just natural.
I think it’s a form of communication and that’s what drives my art. I’ve been intending on writing a guide/ or talking about my art process for comics for some time now and I think that’d be the first thing I’d mention? I’m always trying to communicate some sort of feeling/tone/idea and that comes from a place of love y’know.
I feel like I’m saying “love” and “passion” a lot - you can really tell I’m vibing with Setsuna huh LMAO. There are other reasons I vibe with her too, but I won’t touch on that.
Coming back to my SetsuAyu series. You can tell why I’m so happy about it right? The story, the pairing dynamic, I feel like that people are understanding what I’m trying to communicate - that people are receiving my feelings of love for it and that makes me smile so widely. I really put a lot into it!!
This series is the first large project I’ve ever taken you see and I’m so so happy that I’ve been able to get this far! It really means a lot to me. But it wasn’t actually the first comic series I’ve tried to do. I actually had a Muse long-running comic planned years ago - a Dancing Stars on Me! AU but it never came to life. I think it was my lack of confidence that held me back. It might be weird of me to pat myself on the back, but I’m proud that I managed to get going this time!! I’ve actually written the SetsuAyu series in a way that for the first half, I could drop the series if I really wanted to at any point (each part is pretty independent, and that description I always copy-and-paste is all the explanation you really need), but now I know for sure that I don’t want to drop it! I wanna keep going!! Even if it gets tough. Although it might be a little early for me to make such bold declarations, I’m only 3/10 through LOOOL. But that’s just the way I feel right now!
I know it’s irrational and it’s something I’d rather not admit, but an anxiety that’s always looming over me is the idea that I’m not working hard enough - or that people think I’m not? Each comic update...takes like a month right? And a month is a long time. There’s this part of me that is convinced that people think I’m lazy for working so slowly. And I know it’s not true!! It doesn’t make sense for it to be!!! But like I said it’s irrational.
I’m really proud of this comic y’know. It’s a really big commitment and I’m proud of myself for being able to commit. I work full time 9-5, and I also am in my final year at university. I’m... kind of busy lol. So the huge factor in that month-long update turnaround is just that I don’t have the time to always be drawing. But I try to draw as much as I can! If you have me on discord you might notice me work on it for like 2-5 hours, almost daily before I go to bed (1am). Of course I’m not only drawing, but after I get everything plotted out sometimes that’s all I do. This comic is super time-consuming LMAO - and I try my best to work on it a little at a time.
So yeah, the entire month of comic-production is me drawing every almost every night.
Yeah it, - it’s kind of exhausting. Even though I’m itching to work on my next update, I’ve decided to take a break for uni crunch which is why I say the next one might be two months. It’s really odd though. The other night I was in bed feeling restless. It was so weird not drawing till 1am that I felt like I needed to be doing something. This comic series might have weird effects on my habits...
It makes me anxious thinking that it’d be so long till next update. But I’ll do my best to push that aside ! Hopefully I can get uni done and dusted ASAP! I want them to date dammit...
I've decided that I want to see this series through to the end. It’ll probably be May next year when that happens though LMAO! Please bear with my slow turnaround time. It’s only been 3 updates, but I can already see that I’m improving with each one. With each update I feel like I really learn from the previous and I always feel this sense of excitement with trying out new techniques and trying to create different feelings. I really want to see how the last updates will look compared to the first!  Technically we’re 3/10 (10 is an epilogue), but after 6 I actually stop doing bonuses? So teeechnically I’m like 40% of the way through~.
It might be a little over-ambitious, but I kind of want to print it out and make a hard-copy when I’m done. I’m not sure about what the demand would be if I were to sell it, but I definitely want to print it for myself first and foremost (after touching up the earlier updates of course LOL). It’d be like a physical representation of my achievement. I hope I can make it there.
Anyways, I’ve rambled for far too long. I’m not sure why I suddenly felt like talking about uh, everything but yeaaaah. If you’ve read this far, kudos to you! You now have a window into my soul that I’m still not sure if I’m comfortable with revealing (but I’m comfortable enough because I’m posting this so...)! 
After reading all of this, can you tell why I always get so so happy after each update? It’s the fruition of what’s usually 2-3 weeks of non-stop hard work! Seeing people connect with it always sends me to another realm of bliss and I always feel soft like putty LOL.
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lil-demi-boy · 4 years ago
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[BOOP] You've been BOOP'd! Gush about your 5 newest f/o's and your 5 oldest f/o's and pass the BOOP to 5 other self shippers!
Oh wow 10 whole gushes, I’ll go ahead n put this under a read more
I don’t fully remember who I’ve added in what order, but I know Jaime, Haemon, Ross, and Tybalt are new, and though I’ve had Hizashi for a while, I wanna talk about him too 
So CL and I have made some more recent stuff about Jaime and Dan, like their first kiss being accidental- Like they trip into each other and make contact, but once they realize what just happened, they’re both v flustered and blooshy and require a good 5 minutes to calm down Though when they do finally kiss for realsies, it’s rly soft and sweet ;v; The slow burn is to die for n I love it
Haemon’s backstory has been expanded too!  We figured he’d be from a rich family, though he’d have the type of parents who would get him what he wanted so he’d stay out of their hair.  Unfortunately this gave him a complex, so now he tends to throw a fit when he doesn’t get what he wants, especially if he wants someone to date him- so that was fun to work out
As for Ross, he was originally called Chris P. by me n CL but then I was in the Eddsworld Patreon AMA (I got to talk to the real Bing and Matt and I’m still giddy abt it-) they said that Chris is actually named and modeled after a friend of theirs named Ross, so that character is just called Ross.  I like his skeleton arm and taste in chicken.
Tybalt was one of my first islanders in Animal Crossing New Horizons!  He and Tabby were so sweet to me when I first arrived, and though I don’t usually go for the jock types, Tybalt was always just so sweet and encouraging to me, I couldn’t help but fall in love with him ;v;
And Hizashi (aka Present Mic) has been on my list for a while, but I saw a comic of him recently that just made me fall deeper for him and really think about a relationship with him.  He’s a DJ and clearly likes music, and music is one of my hyperfixations, so we would just be able to geek out about our favorite songs and make each other mixtapes and playlists and such,,  he goode
As for oldest, if I can remember correctly, I believe they’re TP Link, Danny Fenton, Manny Rivera, Randy Cunningham, and N
Twilight Princess Link occupied my head rent free for years when I was younger- I’d take the TP guide book to school and read it over and over again, getting every bit of lore that I could from it, I’d draw Link all over the place, my proudest drawing at the time being when I tried to draw him in a certain pose from the book (and it impressed everyone around me, which was a Great Feeling).  Nowadays I just admire him and am thankful for his existence 
Danny Fenton was one that my mom would tease me about bc it was very obvious I had it bad for him when I was a kid.  To the point I watched it any time it was on and wound up watching every episode without having to look them up- I just watched them when they came on and happened to catch them all (I also don’t get the hate for Phantom Planet like,,, they turned Earth invisible, that’s badass) Now I ship with him in an AU where he aged with me, so he’s 31 at this point.  I’m still working on the AU though so I don’t have a lot of details in it aside from the fact that it’s a crossover AU with the rest of the Secret Trio + Manny from El Tigre
Speaking of which, Manny was another favorite of mine as a kid- I loved watching the show and drawing him and looking up cool AMVs n such once I got access to the internet.  I always thought he and Frieda would be fun to be friends and hang out with Now in the Secret Trio AU, he’s 27, and although he does have a super hero alter ego, he’s not part of the team.  Mostly because his identity isn’t a secret; everyone knows he’s El Tigre
Randy Cunningham was a later edition due to his show not coming out until 2012.  Even then, I was so excited for it- I was fresh in an Invader Zim phase and I heard that Jhonen Vasquez did the character designs n such for the show, so ofc I had to watch it.  And I loved it; Ben Schwartz’s voice and the stupid stuff Randy does and says just made me fall for him p much instantly.  He’s probably one of the characters I drew the most ship art of at the time, now that I think about it In the current AU, he’s my age, 22 (I legit was stoked to be in the 9th grade at the same time as him, granted my school didn’t have a Tim Curry demon underneath it or a ninja to protect it but y’know) so he’s the youngest of the trio
And N I admittedly didn’t do a lot with when I was younger, I just kinda held on to him over the years.  He’s really genuine and sweet though, and going on those ferris wheel rides with him in Black was something I dreamt of often =u=
Well this was super long- if you made it this far, thank you for reading all of that cause lord knows you didn’t have to
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number9robotic · 5 years ago
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NINES’ ART PLANS FOR 2020 (from the very start of 2020)
Note that these are all subject to change, especially bc my living situation can get turbulent for reasons beyond my control.
NORMAL ART, DRAWING PROJECTS AND STUFF
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Focusing on making this a big priority again! Opening commission work VERY soon!
In general, I’m looking to do what I can to make art a viable career path for me again, as due to lots of personal circumstances, THIS of all things is my most stable option for independent income (I know, right?). I want to feel closer as I possibly can to be able to move out and survive out on my own once the diabolical clutches dragging me around the world finally let up by 2021 at the earliest :/
Projects of note:
“UNTITLED CYBERPUNK MAGICAL GIRL PROJECT” is the biggest thing on my mind right now, and I want to make it a regular series soon! Due to me constantly going over “what I’m capable of as an artist” to “what I WANT to do” (read: animation), I’m still unsure if I want to launch a full-blown comic in its place or not. At the very least, however, I want to do more scenario pics of characters and scenery -- maybe styled like those “fake anime screenshots” -- to better solidify my (probably ambitious, probably impractical) vision for it. ETA Q1 2020.
“LOVE CRAFT” (tentative title for that eldritch monster adventure/dating sim) is still being explored! In basic concepts, still need to explore a distinct style/aesthetic and monster designs! This project will probably be relatively small and in a manageable bandwidth. ETA Q1 2020 at the earliest, probably more around Q2.
“STORY MODE” is an especially large and extremely long-term project, activity on it will probably be just in the background. I’m constantly working on writing/revising it, and the bandwidth it requires from me just to properly start in a satisfactory way ensures it won’t see the light of day very soon. Further mention will come ETA Q2-3 2020 at the very earliest.
“WE REFUSE” is kind of in limbo right now bc I hit a brick wall in terms of stories I wanna tell with it and what people want to see from it. I don’t want any of the ideas/characters to go to waste, but I just don’t know where it’ll ultimately fit in for me. On indefinite hiatus.
Also thinking about doing occasional one-shots and ESPECIALLY fanart this year to get some general attention. Things I immediately wanna do fanart of are Soulmonitor, Towergirls, maybe Miku Monday again! These will come periodically, basically whenever I have a moment. In flux.
CHANNEL MONO AND NO SIGNAL STUDIO
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This series is also a top priority for me! Resuming mid-January for sure!
I’ve wanted to explore more with the character and the videos, partly because I had other ideas for funny one-offs, partly because I’ve been worried how viewers will respond to Mono in general. However, the increasingly excited response to this project has given me a lot of confidence to explore some newer, adventurous, introspective concepts. Once Mono resumes, still expect the bi-daily off-kilter zaniness, but formed into something close-ish to a story arc.
I’m also in need of getting the Patreon really going in part of my need for financial stability. This series is not free to make, and if I wanna do more, I need to spend more on props, costumes, and film equipment. I’m unsure of how to make the Patreon model totally work for the series and figuring out reward perks, but I do have a few ideas I might wanna try out in the next while.
Also, at long last, I’m finally searching to do merch! In terms of shirts, I’ve got a bunch of for Channel Mono, No Signal Studio, and BITTER/SWEET shirts to load on Redbubble around January! I’ve also been greatly interested in doing enamel pins, but due to the supply-based nature of selling them, I still need time to evaluate the demand and how much I need to get produced, as well as a supplier (I’ve never done this sort of thing before, haha). ETA for that around February at the earliest, news of additional merch coming later. 
Outside of content, I also need to set up a No Signal Studio website in order to keep ALL my content in one unified place. Still looking for a good, low-expense host. ETA Q1 2020, hopefully!
BITTER/SWEET and MUSIC
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Will still be producing music, but probably very sporadically as usual. ETA for next song will probably be sometime around April 1 again (happy anniversary!)
I have an album’s worth of songs I wanna make under BITTER/SWEET and maybe just my own name, but the amount of time and attention needed for production, the need for resources I wanna work with but can’t afford, and overall lack of turnout at the end result is making it hard to really commit for the time being. If the demand increases significantly, I’ll be sure to refocus my efforts, but for now, expect release to come out only every few months.
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kaibagirl007 · 5 years ago
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Since I Saw You Last
(Standalone story for Kaiba’s return in my RPverse with @dragontamer05)
Mokuba stood in Domino’s airport, gazing out of the windows as he watched the huge commercial jets taxing along the runways towards their terminals. He was aware one of those planes had arrived from San Francisco and that it carried his brother and Pegasus amongst the passengers on board. 
How long had it been since he’d last seen them in person? A year? More? A quick calculation in his head revealed that it was close to 15 months since the raid on the Kaiba mansion which had resulted in his brother being forcefully institutionalised by his command. 
His stomach somersaulted at the memory of that difficult day. It had been a heart-wrenching decision to make, but one that had paid off and helped pull his brother back from the darkness of despair. Or at least that was what Pegasus had assured him, as he’d yet to actually interact with his brother for himself. I hope he doesn’t hate me for what I did…
“Mokuba Kaiba!” 
The familiar stern voice of his brother sounded behind him, and Mokuba turned to see the duo he’d been there to greet standing just a few metres away.
“Who gave you permission to grow so tall?” A soft smile materialised on Kaiba’s face.
Happiness filled Mokuba’s heart; his brother looked so much healthier than the last time he’d seen him. The genuine smile he saw also suggested there were no ill feelings being harboured. “Welcome home, Seto.”
The two brothers came to stand opposite each other. It was a bit of a weird feeling now that the height difference between them was only a few inches instead of a couple of feet. There was also a weird sense of just how they should greet each other further. Were they too old/grown apart for hugs? Was a handshake too formal? Would a clasp on the shoulder be a perfect balance?
Kaiba was the one to make the next move as he stepped forward and pulled Mokuba into a tight embrace. “I’m sorry… for everything. I’m so, so, sorry,” he apologised before burying his head in his brother’s shoulder and began to cry.
“Me too,” Mokuba teared up as he spoke and hugged his shuddering brother tightly. Things could have turned out disastrously for them, but there was no hate or resentment for how each had treated the other during his sibling’s breakdown. 
Pegasus watched from the sidelines as he gave the brothers space for their emotional reunion. He knew that Kaiba still had a sizeable recovery ahead of him, but was well on his way to achieving it. And it was all thanks to Mokuba’s trust in the advice he had provided him with which had made such a turnaround possible. 
“We could renovate the place…” Mokuba suggested as he and his brother stood in the entrance hall of their mansion which had not been lived in for over a year now. “Maybe, knock down another wing if that would help?”
Kaiba silently shook his head in disagreement as he glanced around the huge open space. Even on the first day Gozaburo had brought them both here, he hadn’t felt as small and overwhelmed as he did now. His eyes came to rest on the bullet hole in the wall which he’d accidentally caused a couple of years back. “There’s too many memories.”
Pegasus had warned the younger brother that the other might not want to settle back in the mansion, so Mokuba wasn’t shocked by the reluctantly at all, especially since it wasn’t uncommon for his brother to want to destroy elements of their past in order to move forward. “So what’s the alternative? You wanna knock the whole thing down and rebuild?”
“No.” Kaiba had finally come to realise that destruction had never solved things for him in the past, and he had no reason to believe it would anytime soon either. “There’s nothing ‘wrong’ with the mansion itself, it’s just not for ‘us’ anymore… We’ll move out and find someplace else to live… That is, unless you already have,- or would prefer,- a place of your own?”
“As amazing as the Mutos have been for letting me live with them, I’ve really been looking forward to moving back in with my ‘slightly taller’ big bro.” Mokuba smiled, unable to resist making the playful tease and received an amused smirk as his reward. “So… if we’re moving on, I take it we’re selling this place?”
“That’s not quite what I had in mind. I was thinking more along the lines of donating it to the city on the grounds it is used for something Domino is in need of.” 
“Like what exactly?” 
Kaiba gave a shrug of uncertainty. “Refuge for the homeless? Hospice? Rehab centre? Psychiatric hospital?… Something that will benefit those who are vulnerable, overlooked or ignored, and in need of the most help.”
A proud smile graced Mokuba’s face. “Is this part of that big plan of yours?”
“Plan?”
Oops! Mokuba winced a little at having accidentally let the cat out of the bag. It was too late now, he owed an explanation to the confused face staring at him. “When I spoke with him last month, Pegasus let slip that you’ve been working on some kind of secret project. He wouldn’t say what it was exactly, but described it as ’an aspiring goal’ for you to ‘focus on and achieve’… Is it not connected to that?”
“No, it’s… something else.” Kaiba wasn’t at all annoyed with what had been said but was a little hesitant to share details. 
“It’s not a space elevator, is it?” Mokuba comically frowned. “Because honestly, that idea is-“
“Dumb?” 
“I was going to say ‘overly eccentric’, but if you’re okay with describing it as such, I guess ‘dumb’ works too.” Mokuba mimicked his brother’s soft laughter.
“It’s not a space elevator,” Kaiba assured with an amused grin still in place. “It’s more down-to-earth than that. And it’s not going to be kept as a big secretive project either. It’s simply in an early conception stage at the moment, but I will tell you what it is if you truly want to know.-”
“Of course I do!” the teen blurted out rather enthusiastically. He then tried to regain some composure. “I mean, ‘yes’, I’d like to know what this aspiring goal of yours is.”
Another smile at seeing the excitement sparkling in those grey eyes level with his own. His brother may have grown by an unbelievable amount, but that joyful temperament hadn’t changed at all. “I plan on building an academy that specialises in teaching its students all about Duel Monsters. There they will learn everything required to become a pro duelist.”
“That sounds so cool.” Mokuba’s grin grew even wider. Already he could see the change in his brother’s newly acquired attitude, yet his obsession with the game hadn’t wavered in the slightest; he should have known a future goal would involve it somehow. “I bet it’s going to be a huge success.”
— 
The Kaiba Dome was at full capacity as 50,000 people had gathered to see the rematch they’d all been waiting for. Seto Kaiba Vs Yugi Muto; two of Duel Monsters greatest duelists. But just who would be the victor? 
Both duelists used revamped decks which featured unseen cards and introduced a new summoning method,- synchro,-  via a newly designed and sleeker-looking duel disk. For nearly an hour they duelled, each giving it their all. Eventually though, one of them won out…
“You made them BOTH new cards?!” Mokuba exclaimed as he sat in the control room with Pegasus as they watched the duel play out.
“Of course. It would have been extremely unfair to produce the support cards for your brother’s dragons and expect Yugi-boy to go without.”
“He has a whole bunch of ‘new’ Magician Girls now, I don’t see why you had to make him ‘that’ card!” A finger was forcefully pointed towards Exodia the Legendary Defender as it tore through his brother’s Giant Germ, thus winning the duel despite the remaining life points and two powerful dragons on the field. “It’s way too OP!”
“I assure you Moku-boy, both decks are balanced. Whilst Yugi had to stall until the time was right to be able to play such a card, your brother was able to swarm the field at practically every turn.”
“Yeah, but… he still lost.”
“Only by a very thin margin.” Pegasus studied the teen’s saddened face. “You don’t need to worry. Your brother’s a changed man, he can handle this… Besides, the duel and its outcome isn’t this evening’s focal point. He has something else up his sleeve that the crowd is bound to go crazy for.”
He does? Mokuba wasn’t sure what had been planned as he continued to stare at his brother kneeling on the stage in defeat. The only thing he could remotely think of that might excite the crowd to such a level was the announcement of the duel academy. But since he knew that to still be in the very early stages, he doubted as such. Just what are you up to, Seto?
Down on centre stage, the winner made his way towards his rival. “Hey, um… you okay?” Yugi asked nervously as he now stood over the other whose bangs were obstructing his face.
“I’m fine, just a little overwhelmed,” Kaiba assured before he cracked a wide smile and looked up at the victor before him. “Good game. That’s the most fun I’ve had in years.”
“You certainly kept me on my toes.” Yugi offered his hand to help the other up. “Those support cards and that new dragon of yours are amazing!”
“I guess those Magician Girls of yours aren’t too shabby either,” Kaiba admitted as he took hold of the offered hand and rose back up onto his feet. “Your winning monster, however… let's just say, I’ll be glad to never see another Exodia card for as long as I live.”
An exchange of laughter was shared between the two friends. 
“Are you ready for the next part?” 
“Not particularly,” Yugi grimaced. Although they were currently being watched by thousands of spectators, it was only when faced with looking out amongst them that he felt uncomfortable.
“I’ll make it swift.” Once Kaiba had received a nod of approval, he reactivated the mic on his lapel. “Everybody here in the stadium tonight, let’s have a big cheer for the undefeated King of Games: Yugi Muto!”
The whole stadium whooped, clapped and cheered for the winning duelist.
“Th-th-th-thanks.” Yugi stammered as he sheepishly waved at the crowd.
Noticing the other’s growing discomfort, Kaiba gestured towards the nearest stage exit for Yugi to take whilst he worked on gaining back the crowd’s attention for the final phase. “He’s a tough opponent to beat, that’s for sure… but he can’t hold that title forever. Maybe one day I’ll succeed in claiming it for myself. Or perhaps there’s an aspiring duelist amongst you all here in the stadium who will step up to the challenge before I get that chance to do so? 
“One thing’s for certain; the only way to achieve such victory will be with a Kaiba Corp Duel Disk! You’ve marvelled at the wonders of the 2.0 this evening, and in just a month’s time, you too will be able to own the latest tech my company has to offer! 
“But that’s not all… No launch of an improved duel system would be complete without new Duel Monsters cards, some of which you have witnessed here this evening! Without further ado, here’s a look at just what you can expect in the very near future…” Kaiba cancelled his mic once more and the lights turned off to plunge the stage into darkness. Okay, this is it. I hope you’re watching wherever you are.
Looking directly up above him, Kaiba saw the 3Dimensional holographic commercial projected in the air for all to see. The new booster set’s title,- Dawning New Era,- was displayed and a happily chirping Kuriboh bounced along each word before sprouting a pair of wings and flew out towards the audience. 
In the winged fluffball’s wake, an army consisting of a brand new archetype,- Elemental Hero,- burst onto the scene. Several of the warrior type monsters fused together to create new monsters. The warriors then de-fused and re-fused with different members of their archetype to make even more fusion monsters, thereby demonstrating the diversity to be had with its many combinations.
Union monsters V-Tiger Jet and W-Wing Catapult were next on the scene. As well as their own unique fusion monster, it could also combine with the previously released XYZ Dragon Cannon to form a mighty mechanical menace that was a force to be reckoned with.
The Apple and Lemon Magician Girls materialised in a shower of sparkles and then summoned the Berry, Kiwi, Chocolate, and Dark Magician Girls to team up and vanquish VWXYZ-Dragon Catapult Cannon. They then made way for the newly added tuner and synchro monsters.
Goyo Guardian, Gravity Warrior, and Red Wyvern momentarily held the spotlight amongst the fresh batch before the incredible Azure-Eyes Silver Dragon stole centre stage. Beneath the dragon, the Master, Priestess, Protector and Sage With Eyes of Blue made their appearances…
Confused murmurs began to hum throughout the stadium as the duel monsters’ images faded from view. What would be the point of releasing monsters that specially provided support for a card which was unobtainable to them? Blue-Eyes White Dragon was Seto Kaiba’s monster and his alone. Unless…?
Lightning started to crackle and form in the darkened space. 
Kaiba reactivated his mic. “How many of you will welcome this truly majestic creature into your deck? She’s served me well, and will soon provide widespread aid. Please give it up for one of the game’s strongest cards as she’s about to make her general release debut, the Blue-Eyes White Dragon!”
Before long, his faithful dragon made her appearance and let out a fierce roar that caused immense excitement in the crowd of 50,000. Worshipped and adored, she would soon aid her power to those duelists in need of it. No longer would she be confined to the stone tablet and a sole deck, but free to roam wherever she pleased via the many decks her card would soon become a part of. 
It wasn’t the complete fulfilment of his ancestor’s prophecy, but it was a start; Kaiba’s peace and acceptance of the concept of destiny which he would no longer fight or deny. Whatever would be, would be, so who was he to worry or intervene?
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sunnixsunshine · 5 years ago
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A concept I might not draw again for a while but I'm excited to develop more.
Basically its a Bnha x Naruto crossover wher Naruto and the others attend a more "countryside" academy— Konoha Academy(I know its lame, sue me)— and he's a 3rd year, based around shippuden.
Naruto wears the school uniform incorrectly— using the belt as a headband, wearing his jacket under his uniform blazer(with the collared button down underneath— he's a disaster), he wears boots even though there's some provided uniform shoes that do fit him perfectly and feel better than those boots. Meanwhile, Sasuke and Sakura both wear their's as the rules state.
I'll just touch upon the main four's quirks and a bit of how I see their background.
Naruto's quirk is "life force(chakra) manipulation"— I haven't thought of a better name yet— where he can make his shadow clones(which are vivid and almost solid illusions created with pure life force/chakra), use rasengan, and all the other techniques that require chakra. Naruto strives to be number 1, although he does not idolize All Might(if I do decide to include his influence in this AU), rather he idolizes his father and even Jiraiya(as well as Sarutobi).
Sasuke's quirk is just copying other quirks with his sharingan— which is a quirk varient only seen in the Uchiha family— its like a fusion between Monoma's quirk and Aizawa's. I haven't gone into the other types yet, still thinking of those. Sasuke attended an exclusive program only Konoha Academy has(more on that in a bit) and his first year(age 11) went well until the middle of it when he was struck by a villian(Orochimaru) and was permanently affected by his quirk— ie, the curse mark. It still affects him in his 3rd year of the academy and has forced him to be supervised at all times. Reason being is because the quirk causes him to seek power and not stop until the power is given to him, like going off to Orochimaru(its not the only way but it does cause the person to WANT to go to him). It also amplifies his quirk, which just strengthen whatever qyirk he copies.
Sakura can heal others with her palm, accelerating skin cell growth and the whatnot. Her's is pretty basic but isnt exactly battle ready— and thats actually because shes training to be an on field nurse, something Tsunade has finally convinced the village(just their village/the leaf village) to try out. However, field nurses are expected to be able to defend themselves and help in a fight, so Sakura uses hero tools(more on that later) to aid her. I havent thought of much for Sakura yet, its a bit of a struggle since she isnt too relevant in most arcs�� which I wanna change in this AU.
Lastely, Kakashi harbors two quirks; Lightening blade and Sharingan. He and Obito was subjected to testing— think about the nomus and such because thats exatly it ;)— in their 2nd year. Obito risked his life to let Kakashi escape, and in the midst of things, during the escape that is, somehow Obito's quirk was given to Kakashi(its obvious to us how he got it but not to him or Obito). Obito willingly gave up his quirk to AFO without knowing he did and AFO just gave it away— I dont have a solid reasoning yet, but maybe because its literally AFO but with eyes and its limited. Kakashi was once a hired bounty hunter for the more rouge and dangerous villains other heroes dont want to go after, but then Gai convinced him to quit because the job was changing him. After that, Kakashi was offered a position as a teacher at the academy.
How the academy works:
11-13 year olds are open to apply for a junior program, to get a head start in their hero training— not studies. After that they are guaranteed a spot in the main academy— for example, Hinata and Neji were both accepted into the program and then immediately granted a spot without needing to apply; meanwhile, Naruto was not in the program, but he was taught a lot by Iruka(which is who essentially raised him since he was about 4) and got in after applying and taking the exam(which yes he almost failed).
After a year or two in the program, depending on age(11 is 2 years, while 12 is 1 year), they move up to their 1st year year in the academy where they start their studies and further their training, just more intense. The academy lasts 3 years like a typical Japanese highschool. They have all their general classes of course and then theres their hero classes. The school is mostly comprised of hero students, with field nurse students sprinkled in.
After the 3rd year, all students have the option to sign up for a program that will guarantee them a spot in a real agency as a sidekick— the internship program. Its like an extra 4th year except they arent actually in the school as students anymore. Some are assigned to heroes not affiliated with the school, to which hero assignments are changed at the start of every week(they get new hero partners). And then some are assigned to a teacher's agency. All the students are required to come back to the school to fill out their reports, which are technically graded and only for the purpose of correcting it before official reports are ever made [outside of the program].
Class teams:
Class teams are exactly what the name suggests. In their 1st year, three students are assigned to be a team. Its to teach them about team work very early on. Class teams are only disbanded in their 3rd year at the end of their first semester. The rest of the year students study and partake in feild training on their own. Class teams do get individual teachers that stay well into their 3rd year. Each class is actually very small and so grouping them into teams is easy.
Hero tools:
Hero tools are pretty obvious. In the academy, every student is required to learn how to use a hero tool, even if they dont require one because of their quirk, and any kind is acceptable— the academy's provided tools are kunai and shurinken, but students can design and develop their own hero tool(s) if they so wish— for example, Sakura uses the basic hero tools provided by the school, but then theres Shikamaru who developed his own tool that would help produce more shadows that would help him use his quirk better.
Feel free ask about this I guess.I want to make a comic out of this in the future, when I get my tablet, so I just want to develop this more before I get too ahead in drawing it.
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sol1056 · 6 years ago
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git along little nonnies
Got a whole bunch of you on related themes, so I’m just gonna do this all at once: a bunch of questions about DW, spinoffs, merchandise, business, management, support (and protest) and whatnot. In no particular order.
Ok there are petitions and peaceful boycotts directed at DW but problem is they aren’t addressing the EPs and things they, not DW, did so how are we to sign them, how to handle this when this could at best confuse the situation and not give any results and at worst, make matters even worse about what we want regarding DW addressing things? 
Here’s what companies care about: money. Everything else is gravy.
If you want a corporation to pay attention to your complaints, then you need to figure out their sources of income, and find a way to threaten that. If the social reprobation is high enough, damage to the brand can translate into lost sales, but the tempest required to make that happen must be much, much larger than anything I’ve seen the fandom manage. 
I’ve been saying this all along: voices are far more powerful than signatures. If twenty thousand people wrote or called in, and said what they liked vs what upset them, that would have a far greater impact. Certainly a lot more than a list of names with no emotion beyond a request that may not even be something DW can, or would, fulfill.  
And don’t even get me started on mailing stuff in. Cute, but hardly actionable.  
Do you know what kind of contracts DW sign, as in, are they obligated to air all seasons, can they choose not to air them, do the companies they work with (netflix, wep) have a say or more say than them? Who gets the last word? Is airing all seasons squarely on DW or more? 
As I’m not a corporate lawyer employed by any of the signatories, I can’t tell you what the contract stipulated. What I can tell you is that a contract of the magnitude of the DW-WEP-Netflix agreement probably had a dissertation worth of riders covering the different types of possible defaults or breaches, and the penalties for each. Additionally, the contract also likely covered what constituted ‘satisfactory delivery’ of the product. 
To take it down to a really simple level: you place an order at a restaurant. You expect to get it, eat it, and pay for it. You don’t expect to be told, “hey, we burnt your steak and we’re out of butter for your sweet potatoes, so have some green beans instead,” and then be told you still owe the full amount, anyway. 
Netflix wouldn’t settle for ordering (and paying for) something never delivered, anymore than you would. Sure, any corporation worth their over-inflated stock options would try --- but that’s the point of contracts, to make sure they can’t. 
Netflix paid, DW delivers, end of story.  
 ...do you think ppl in charge didn't think EPs would tell they made changes and also thought they'd manage to bury it? And then they got in trouble and DW is going thru changes for that reason? -waves at DW goings on and silence.
I got lost in all the pronouns, there. Who’s the first ‘they,’ the EPs or DW execs? Is the second ‘they’ referring to the same as the first? So... I’m not really sure what you’re positing, but if the ‘DW is going through changes’ is implying DW’s got a shakeup and/or is promoting its head-of-TV to president and that’s somehow connected to two newbie EPs screwing up?
I’d say the chances are so infinitesimal as to be nearly in the negative. (I should also note, the press release listed successful shows Cohn oversaw, yet oddly did not include VLD.) DW is not a three-person start up; it has stakeholders and a board and a C-suite to satisfy. Cohn got that promotion ‘cause she’s got a track record going back thirty years, most recently growing DW’s TV division from 8 to 800 in five years. 
Most corporations tend to announce their new CEO or President like someone woke up that morning and went, hey, I’ve got a great idea. Truth is, it’s usually in the works for at least a year, sometimes several years, or more. The only thing that has me side-eyeing the announcement is the silence around who’ll fill Cohn’s previous position. 
But that’s again less to do with a single series, and more to do with what it says about DW as a whole, business-wise. 
What meaningful changes could the new president Margie Cohn make that would be different than the last one? Also I'm sorry if your getting a bunch of Voltron/DW questions lately, you just seem to be the most knowledgeable person on this platform.
I’d be willing to bet I’m far from the most knowledgeable person; I’m just someone not bound by an NDA, and curious enough to do a bit of digging and jaded enough to talk about (most) of what I find. 
A president can have immense impact on a company’s direction; that’s kinda why they exist, to set that high-level strategy. That said, Cohn will be bound by all contracts signed by her predecessor. The TV side (barring someone filling the shoes she left) will probably continue as it was. The theatrical side (which she’s taking over) will be where we’ll probably see any major changes. 
And even those aren’t likely to be on films currently in production. Hell, given theatrical animation can take up to five years, I’m not sure that’d show much change, either. Look instead to changes in investors, new deals, and new properties. 
What do you think DW will do about a sequel if there’s really no bible? Theres tons of plot holes & abandoned storylines. VLD will never feel satisfying, and fans already argued with different interpretations based on conflicting content, without a nice satisfying explanation...
I know this is the first of a three-part ask, but I’m skipping the rest because the only answer possible is to your very first question: the bible doesn’t matter. 
Any new series --- even a continuation --- will construct its own bible. Same as we’d do in fandom: they’ll patch together what they can, fill in blanks as they need, and gloss the rest, or retcon it outright. Even if there were a bible, diligently followed, that doesn’t mean the next series is automatically beholden to it. Some franchises would care (ie Star Wars) while others might let a reboot mess with the details (ie Star Trek). 
For every continuation, there’s gradations in between, since otherwise what’s the interest for creative minds, if you’re obligated to follow someone else’s script exactly? So, no. The absence of a story bible doesn’t preclude the next iteration making its own, as it needs, to whatever extent it requires. 
I was wandering around the hot topic online store, and i noticed a shirt that raised a few flags and questions. it's the 'Voltron Location' shirt. it has all the paladins in different places in a star globe chart thing? with what might possibly be planet designations. plus Lance is the only one not inside his blue colored bubble. Keith is in Red and Shiro in Black again. it's interesting at least.
Nearly all the shirts use the same base images, just changed up. It feels a little like someone handed a designer a half-dozen images with a request for forty-something designs --- and now HT is just throwing them all at the wall to see what sticks (or sells). 
HT’s stuff has been pretty consistent, from what I’ve heard: Shiro is Black, Keith is Red, etc. Considering the t-shirts seem to be selling out regularly (along with various other sidelines), I’d say someone is savvy as to the fact that the segment of fandom spending the most money is also the segment that prefers the S1/S2 lineup. 
If that’s what customers want, it’s smart business for DW to provide.
(Yes, that applies on more than one level.)
There are VLD comic books being released by LionForge Comics, are those considered canon? Do LM and JDS have any involvement? They take place before Season 7and8 but I don't wanna support the original EPs.
Every fandom has its own stand on what counts as canon. Sometimes (especially with adaptations) you’ll find fandoms being explicit as to whether they’re book or movie (ie HP and LotR). I expect the same will eventually shake out in VLD’s fandom, too. 
From everything I’ve heard, Hedrick and Iverson were handed the comics and ran with it. I suppose that would argue for seeing the comics as canon, being they were written by people also writing the main series... but from what I can tell, it’s one-way. The show affected the comics, but nothing in the comics ever affected the series.
That said, your purchases have nothing to do with the original EPs. All you’re doing is telling DW you like the VLD-iteration of Voltron.
What are your thoughts on the final vld poster? I feel like it’s missing the end. Allura is randomly staring back into nothing.
It’s a clever idea to do a poster for each season, but it’s not something I’ve ever paid any attention to, really. If it were drawn by the head writer? That might mean the artist had more insight than, say, a storyboarder or animator. But even then... cool picture, still not-canon. I’m only interested in canon.
Do you think that Voltron was rushed purposely by the EP's. [...] Wouldn't this effect the quality of, well, everything? I feel as if they got frustrated with the show at that point and just wanted out.
Dude. There are times I sit here and just stare into space, bewildered yet again not just at the thought of 39 episodes released in one year --- but doing that with 26 as a last-minute cut-and-paste rearrangement. All I can tell you is that what I’ve seen from animation people and aficionados (and friends) is that three full seasons in one calendar year is just bonkers. 
If DW hadn’t wanted the schedule that packed, the EPs aren’t the ones getting the say. That’s a DW-Netflix thing. I really wonder whether DW used VLD as a guinea pig. TH went a year between S1 and S2, and the numbers slumped badly. Perhaps DW wanted to know if more episodes, more often, would keep fan interest high? DW has experienced execs, but they’re all from broadcast; how you arrange and time things in the brave new world of binge-watching is a completely different beast. 
So, it’s possible it was less of a rush job to get the show out, and more from a desire to see what'd happen to release so much, so close together. 
I still think it’s a bonkers schedule, though.
"Relaunch the whole property" sounds like they won't continue expanding the whole vld universe and they'll make a new itineration. Though if they do a spin-off it'd likely be on the vld universe surrounding the new "Legendary Defenders" from the epilogue. And "especially given the response" do you think after the negative response from s8, wouldn't be better for WEP to not keep working with Dreamworks? Or maybe they need to clean their brand from vld fiasco? What can you say about all of this?
I can say you might try re-reading, because boy is that a radical interpretation of the text. Remember, Jeremy was speaking before S8, and all indication is that he was caught off-guard as much as the fans. Re-read in light of Jeremy (at the time) appearing to expect S8 to be a crowd-pleaser.   
...I'm becoming more confident in my belief that DW has something planned for Voltron. I mean they are still heavily promoting the show, LionForge is still publishing Voltron comics, and merchandise is still being made. These don't seem like the actions of a company trying to get people to forget a show. 
You’re not wrong. Up to the last few days of 2018, DW gave every indication they wanted S8 quietly buried. Nothing they’ve done since has fit that pattern --- including the anomaly of failing to announce their 2019 series. Something is going on, that’s for certain. 
Did DW really just throw the VAs to the wolves [for] three days? and there's still no official stance? One panel was enough. They had [the VAs] take the heat for them? But thankfully fans felt sorry for them? Which could also have been the goal, shut the fans up [with] the VAs of the characters who got the worst treatment and who love their characters ... Yes DW this really makes me trust you /sarcasm/
I don’t think that was the original plan. Let’s pretend DW released its 2019 schedule via press release in the first few days of January, and among those was an announcement of a VLD sequel or spinoff, coming late 2019. 
People wouldn’t be fussing over putting the VAs through three panels. They’d be complaining we didn’t get the biggest room for every panel. The majority of the fandom doesn’t trust the EPs, and is wary of DW --- really, the only ones who retain any goodwill, at this point, are the VAs. So who better than to assure a nervous fandom about the goodness of the second iteration than the VAs whose characters were most shafted by the first iteration?
What breaks this is that immediately after S8 dropped, Josh and Kimberly went silent on twitter. AJ slipped into passive-aggressive snarking; Jeremy fell off the radar and usually he’s pretty interactive with his fans. Bex pretty much wiped  VLD from her stream, possibly including deleting older tweets. Neil tried to engage and made a hash of it, bless his heart. 
Josh and Kimberly are consummate professionals who reliably promote the series after every season drop, but their radio silence continued for almost two weeks. This wasn’t the first season that came saddled with controversy; if there was a time to go quiet, it was after S7. Something else was going on. 
I have strong suspicions backed by research, but if I’m right, I’d be stepping on a major legal landmine. In the interest of not getting blown up, I’ll only say that the VAs appearing for those three panels (and their low-key and mostly diplomatic hedging around VLD’s conclusion) was a good sign that all parties involved are willing to work things out.   
[DW was] quick to handle the Season 7 backlash and have stayed mum on what is arguably a much worse reaction to the 8th and final season.
and
I believe the S8 of voltron we got was not the original ending we were supposed to get and highly edited. My question is why? What was the point of changing the original ending? [The] radio silence from DW and the cast is driving me nuts. I wish DW would make a statement.
DW is in an interesting place. Its TV side is barely five years old, but dominated by execs with long-time broadcast experience, predating vibrant interactivity afforded by platforms like twitter, tumblr, or instagram. DW’s background as a theatrical company also seems to incline it away from any ongoing engagement with the audience. It releases a movie and by the time that hits theaters, DW is onto the next thing. 
It’s a strong contrast with production studios like Zagtoon (Miraculous), who penned an open letter to their fandom about production delays. Or little studios like Wonderstorm (The Dragon Prince) whose deft use of twitter and tumblr sets their brand apart. Or Federator (Castlevania), with their witty marketing campaigns and willingness to engage with fans. Even Disney was willing to be open about its errors with Tiana, and to make clear how it was striving to do better --- so there’s no excuse that only small studios do such outreach.
My guess is that DW's core leadership is from the school of business in which admitting a mistake is tantamount to ritual suicide. Don’t blink first, or maybe the rule is never let them see you sweat, but whatever it is, DW is turning into a textbook case of how silence can damage a brand. 
Companies have multiple avenues to reach customers directly, now. Our modern technologies are a two-way street, and good companies leverage that to create not passive fandoms but active communities. It takes work, careful planning, and some level of transparency --- something old-school execs find highly uncomfortable, to be honest --- but in this day and age, those are crucial building-blocks to achieving any kind of audience loyalty.
DW isn’t going to render itself obsolete (at least not overnight), but it's on a track to end up as the studio whose work audiences only watch when there’s nothing better being offered. Unfortunately for DW, there’s a hell of a lot of other studios out there, and they're all offering something better. 
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megatentious · 6 years ago
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My lengthy defense of the most hated Persona game
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Here’s my grand defense for the most hated game in the series: Persona 1, AKA Revelations: Persona. I know it’s too late to try and rehabilitate the game’s reputation on the internet, but I’m hoping that by rambling in modestly structured form for a bit, at least some folks might be able to look at Persona with a fresh perspective. It would be cool if everyone could try to understand what the game did so well and why it resonated so strongly with me and 2 or so other people. If you are the kind of person that thinks games age and become archaic, then I probably don’t have any hope of reaching you, but still, try to put yourself in the right mindset and approach the game on its own terms, and maybe you’ll discover something quite special.
So, Persona. Persona does very interesting things with choice. As the first Megaten rpg released in America, the negotiation system was a revelation (har har), providing the choice to talk your way out of battles and into rewards is a natural D&D element that never got a foothold in countless videogame conversions of the game, and in the first Persona these elements are at their peak. With every demon having four moods, four series of animation and four sets of voiced sound effects, the expanded options really let you get into the headspace of the demons you’re conversing with, unlike traditional SMT’s more spare binary system. Getting into the thick of things with complex sets of reactions (Joy + Interest, that’s what’s up) makes for a fun simulation.
The theme of choice is also really built into the game’s fabric, it’s the reason why in old usenet postings, Persona was recommended to folks who were fans of Gold Box games, during a time when RPG labels were more porous and that sneaky “J” hadn’t yet latched itself omnipresently to the term. Choice here also extends to the fifth character in your party, a friendly way to promote replay value without new game plus, and certain choices locking you out of giant chunks of the game, an unfriendly way of getting you through the game again. In a world though where developers are desperate to ensure that gamers experience all content (so many buzzwords!), the chutzpah of Persona being willing to lock you out of huge swathes of the game is something I actually admire.
It’s easy to underestimate the impact of the modern day setting in a post Persona 3/TWEWY/Alpha Protocol world, but dungeons that were hospitals and police stations and high school students snarling “EAT THIS” with MIGs in pitched street battles felt revelatory. Exploring the comically low-rent polygonal city (is this another reference to the abstracted icons of SMT1 and 2 world maps?) was actually fun, as ridiculous as waiting for traffic to pass might seem. There are also many complaints about the first person perspective dungeons, even though the rest of the game is third person, but the setting variety is nice and many of the wall patterns are quite evocative (Deva Yuga looks like Persepolis!)
The game also does PSX-era philosophizing in a tasteful and generally thoughtful way, while contemporaries were drawing from Evangelion, Persona looked to Zhuangzi and Jung. Not very high-falutin, true, but at least middle brow enough such that my 14 year old Sophie’s World reading self was entranced. The game has something neat to say about loneliness and identity and the way we construct the world around ourselves (all hinted at in the moody intro. The story is very nice and very Kaneko, even if he’s overestimating the literary quality in this interview, I’m very fond of it and it is my franchise favorite.
Here’s where I alienate the remaining people who might have been on board with me so far: if you ignore the loss of the Snow Queen Quest, a 20 hour alternate version of the story that takes place in a series of SMT:If... like towers, Revelations: Persona is actually the superior game. “Lunarvale,” a hodgepodge of America and Japan cobbled together by localizers attempting to mask the game’s origins, is actually more weird and interesting than the Mikage-cho that appears in Persona PSP. This bizarre mashup, combined with a nonsense translation attempt, somehow manages to better fit the lurid dreamscape vibe the original developers were going for. I can’t undersell how one-of-a-kind and wonderfully unsettling the game’s atmosphere is in the PSX version, and this is helped along of course by the sound.
Here are excerpts from some things I wrote on the music in this game:
Revelations: Persona has the best soundtrack in the franchise, possibly the best soundtrack ever made. In raw quantitative terms it's ridiculous, 113 songs and 3 hours of music without being looped, and all without doing Persona 2's trick of repeated (but still awesome!) remixes. Two majorly sweet leitmotifs for the two major quests, employed creatively and thoughtfully, four fantastic composers on four discs, cohesive and thematically coherent when by all rights it should feel disjointed as fuck, this is a generous OST!
Hidehito Aoki (R.I.P.) composed the dungeon music, which is exquisite. Lengthy songs that are moody, elegant, just plain beautiful and get you PUMPED! The iconic Deva Yuga Monochrome: School Revisited Dream-like, synthy, catchy, beautiful, quintessential Persona sound. Pandora's Den (Deepmost Area): The climax at 1:12! Ice Castle/Black Snow The twists and turns in this one, so effing good. Sebek Music, Karma Palace 90's music is the best!!! Misaki Okibe's range is ridiculous, she composed some of the most memorable, interesting tracks in the whole game. Reverse Dream World: You think you have this song figured out in the first few seconds, but stick around to see where it suddenly veers off to around :30, hilarious and awesome. Theme of Nemurin's Love: The intro! The power of a simple lovely melody, a little Uematsu-esque. Augustia's Wood: The save music, so memorable, I love the grumbling. City 2 Accident: Do you remember wandering the streets in the town, disoriented, listening to this gorgeousness, thinking about how Lunarvale suddenly seemed so scary, like an unsettling dream? Bar Attacked by Harem Queen: A bit of jazzy beauty. And most important of all of course, Misaki Okibe is the composer of the Pharmacy Music, featuring vocals by one Hidehito Aoki of all people. Satomi Tadashi Drugstore Song In our heads forever, teaching us about item use since 1996. 
More alienating for readers who have gotten this far: the “whitewashing” character designs were all improvements, Kazuma Kaneko redrew everything himself and it’s easy to tell that a lot of thought was put into the redesigns. Finally, Mark is also >>>> Masao, everyone’s always yelling about the jive-talking but to me he came across as quite smart and savvy. I dunno, maybe this is just a Flavor of Love/Outsourced minorities just wanna see themselves effect operating here, leave me alone you guys! So yes, the franchise’s current fanbase might not be fond of them, but the cast is comprised of characters that are meant to be iconic and not friends you wish you had in real life, a cast that, FFVI-like, is meant to evoke broader themes and not follow the typical arcs of many RPGs these days. Check out the classiness of Yuki’s design, and allow me to quote some more stuff on how Tsuchiya, master of the character theme, nails it for each party member.
The sign of a good character theme is when you can extrapolate from instrument choice and melody to personality. Here Tsuchiya is the man, no one does it better this side of Uematsu. I hear these songs and I've got a perfect picture in my mind of each cast member. It's what I think of when I think of "videogame music" ha, here are my personal favorites, I could listen to these endlessly. Mary/Maki: Cheerful, just a hint of melancholy in the notes, love that slap bass. Yuki: Starts a bit slow, but soon we learn that Yuki's cool but determined. Alana: The song tells me she's brassy, energetic, fun. Chris/Reiji: Dangerous, exciting, a bad-ass delinquent. Ellen/Elly: Classy, elegant, confident.
Some also rag on the dungeon design, but it seems unfair to expect centerpiece labyrinths along the lines of Strange Journey or Etrian Odyssey in a game going for something completely different. Nevertheless, you’ve got tricky mazes with dead ends that test resource allocation skills and provide a sense of accomplishment. Encounters are tough and require thought, careful consideration of when to flee and negotiate is imperative for dungeon survival. This is something that gets lost a bit in the PSP remake as the encounter rate is increased but battles are a bit easier. Exploiting elemental weaknesses isn’t as elegant as in later games, but with a ludicrously high 14 damage types breadth supersedes depth. And there’s even a positioning system to consider that the developers decided to drop from later games rather than refine. In the end, surviving the dungeon and beating the boss is an RPG staple that just plain works, although yes you will probably grit your teeth at some of the loading times.
And finally, you don’t have to take my random word for it. Parish really liked it too! How’s that for an appeal to authority?
For series buffs, it’s fun to trace this game’s historical lineage, as one of the earlier spinoffs of Shin Megami Tensei, it's easy to spot the mainline series influence: the occultism of the opening ritual, the hospital as first dungeon, the first person perspective for dungeon travel, BLUE POINTER MAN, and the omnipresent danger of demons in town and dungeon alike. Revelations: Persona is drawing from a rich and storied history, but manages to recast SMT traditions in interesting new directions. Again, the atmosphere is really unbelievable and something I haven’t come across in other games. It’s more than a simple curiosity and it doesn’t deserve dumb dismissal or sneering derision for its flaws. Revelations: Persona is a real marvel, modern games ought to draw more inspiration from its lessons, and the game belongs in the RPG canon, there I said it!
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orbyssarchives · 7 years ago
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A Brief tl;dr
This is probably a lot to say for 20 unfinished webcomic pages and I know I can be fairly long-winded so if you just wanna skip ahead and click through the pictures I’ve put up, I understand.
The TL;DR is
Hello and welcome to Mage Punk Archives! My name is Tables and this is some of the work that I’ve done over the last few years and what I’ve been up to in my little corner of the world. This is the third and last of a series of posts, outlining a number of updates that I completed on the site.
Included are some of my inspirations and a little of what I’ve learned so far about myself as an ever growing artist up to this point.
After this, I want to keep the content more focused on the actual art and story.
  I’ll post to this site as often as I am able.
    Thanks for reading!
  ***
Long Ago, Before the miracle of handheld internet searches and Instagram
When I was but a young, internet webling, I was heavily into shitty online flash games and looking for anything even remotely related to my interests at the time. From Mario and Sonic to various comics, videos games, anime and things never to be said aloud (pornpornporn). My love of the likes of Super Mario Bros and Sonic the Hedgehog (big fandoms for me at the time) would later lead me to sprite comics. Today, my feelings for the little hodge podge collage strips of old video game sprite sheets and backgrounds are a little mixed.
(They were beautiful and I’m gonna make one someday)
Then, in Highschool, I took a basic Web Design class. It was a VVoid World Web of Notepad and Internet Explorer where a kindly old crone passed on to those of us there, some knowledge of the ancient runic language which forms the foundations of the World Wide Web: HTML. Tables, frames, css, oh my! This knowledge would eventually prove invaluable.
Throughout our studies we were occasionally allowed to venture out into the Wider World Web. It was during these little adventures and travels across the Web that I happened upon the magical land of Webcomics. It was also during this time that I began break free of the enchantment of sprites. Even though I would probably never return to them, they would always hold a special place in my heart.
  The Internet is for [Comics]
    Webcomics – Synonymous with “Masochism”
At first, I had no idea just how grueling webcomics could be. Most webcomic artists pump out pages one to three times a week. At the time I got into them, MegaTokyo, then still partially a video game webcomic, was just releasing its third printed book; 2-3 updates a week with a loosely set schedule. Evan Dahm was wrapping up his surreal fantasy epic, Rice Boy; with updates consistently going up Monday, Wednesday, and Friday. The various sprite and drawn webcomics that I was following at the time were updating all the time. Seeing all the great work going up, I felt encouraged to try it myself.
I drew these closer to the end of my junior year of high school.
Desu
Taking major inspiration from a lot of the manga and anime that I was enjoying then, I used pen and ink to make my comic pages. I liked working in black and white because it felt direct and skipping on color made it easier to finish faster. I figured I could work faster if I didn’t have to worry about the extra step. When I did want to use color, as is typical for the early pages of a new manga, I used markers.
At the time, I had no idea that mangakas used assistants. That’s messed up.
Not to say that it was completely unrealistic, but back in the real world I could only average one black and white page a week. If even. The spider webs I was drawing all over were so that I wouldn’t have to use a ruler to draw my panel proper borders. I thought it gave the comic an “old archive”. In the end, I concluded that the spider webs should have their place and not be all over.
This time, I decided to work a little more carefully and deliberately.
  Moving Forward
It was going pretty well but by the time page 7 rolled around, it was time for midterms and I had become too self-conscious and uncomfortable with the way I was drawing my comic pages then. Then, it was time to take finishing high school seriously and before I knew it, I was a freshman at The Art Institute of Fort Lauderdale. I did a lot of growing in the next four years that I attended there. Unfortunately, I never revisited those pages. Instead, near the end of my sophomore year, I took a Sequential Art class where the Final was a full-color, 5-page comic.
These are the ink-wash versions of the 7-page Final that I submitted. I’d originally colored them digitally to meet project requirements but I don’t want to post those just yet..
  In the End
I wasn’t satisfied. The truth was that I waited until the last minute, rushed it, and over-reached on a re-draw that wasn’t much fun for me to work on. During the course of that Sequential Art class my professor turned my attention to artists like Moebius and Mike Mignola. I also came across Katsuya Terada’s stuff around this time.
  And school went on…
    I worked on Mage Punk when I could between assignments.
    Between thinking I could possibly work on a for-print comic…
    …and a webcomic at the same time.
  The End was Near
Most of these were actually made towards the end of my four years at Ai. Those of us graduating were tasked with compiling our work from the years past in accordance with the requirements for obtaining our degrees. I believe that we were given two semesters to gather our pieces and do any revisions to previous works to get them up to date with the rest of the portfolio piece. Illustration Graduates at AiFL were typically required to gather a required selection of their work into an on-demand printed book. The year that I graduated, my department decided to change things around a little. Specifically, we were given the option to collect the requirement work into a plain black binder portfolio and make the printed book more geared towards our pursuits. I opted to make a Mage Punk/Orbyss Archives “Zine” as my main portfolio piece.
  And Then College was Over
I drew a few more pages of the comic until I became employed full-time. These days, there aren’t enough free hours in my days for me to keep up with any typical webcomic’s update schedule so for a long while I stopped working on the comic altogether. I’m squeezing as much work out of every second that I’m not there; with whatever energy I can muster. This includes planning, writing, sketching and drawing. Before I got back to work on the site, I was posting fairly regularly to my Twitter and Instagram; those posts took time to do as well.
  Most of this post was written in separate sessions on my commutes to work.
“Shortcuts”
Even though I always wanted to present Mage Punk as a webcomic, I always worked on it like it would go to print eventually. This created a confusing mindset for me when working on the comic, where I had to work on a whole book, but I have to rush to finish every page. If I wanted to put out pages more frequently I took shortcuts at any point I could to be done with them. Even if I created a good buffer of finished pages, I’d still run into that same pitfall eventually. I wasn’t enjoying my project because of a pressure I applied on myself to finish it in a way I wasn’t necessarily comfortable with. I didn’t even get that much done in the end.
It’s important that I work on it at a pace that lets me show the best of my ability. I would love it if I could be properly finished with the pages before I post them but if I wait before it’s all good and done I’ll just never get around to posting anything, forever floating, aimlessly, throughout creative internet limbo.
Instead, if I have to work on my comic in piecemeal, I’ll just post it up in piecemeal. Mage Punk will still be presented as a webcomic but, until the end of the book is done, certain changes are still a possibility. Editing is an important part of producing any book and I’m going to make its presentation reflect that.
  Cue Rhidiculous shouting “I told you so!” from some nearby bushes.
  A Webcomic in Presentation Only?
Those Two Images are the Same Page
Instead of trying to finish things at breakneck speeds, I’m going to work on the comics at a more reasonable pace. I’ll try to work on it mainly Chapter to chapter instead of page to page like how a webcomic normally is done (buffers aside) This gives me the opportunity to take a step back and get a broader look at the story while still putting out content in enjoyable chunks.
It’s difficult for me to wrap my head around drawing a comic on a start-to-finish, page-by-page basis. While I was working on the later pages in the chapter I kept finding myself jumping around and making changes to previous pages to make some things more consistent with later parts of the story. Instead of working page-by-page, I was editing the chapter as a whole to try to strengthen the narrative I’m trying to tell.
To that end, I still want to present it on this site as a webcomic; if only in name and archive.
The Process
At the VERY longtime behest of my editor, I’ll be presenting the comic as a work in progress at various points in the following production stages.
Writing
I’ll post dialog excerpts here and there. Nothing that can spoil the story too much.
This step will be kept largely behind the scenes.
Thumbnails
I do these on index cards in ballpoint pen to figure out the sequence of events that I most prefer.
This is the step where I’m prone to overloading a page with information.
First Drafts
Full size roughs of the earlier thumbnails. This step helps me get a better sense of how crowded or unbalanced a page might be early on.
This step also helps to prune out any strenuous scenes or dialog that could otherwise have their own pages.
If it isn’t working visually at this point, it’s not going to work in the next step.
Pencils
This is where the real drawing happens. Drawings in this step are made by either digital or traditional means depending on when or where I’m working.
Inking
This step is exactly like the drawing step but in pen and ink. Despite my affinity for real pen and ink, I’ll mainly be working this step digitally.
Color
This step is wrought with indecision but it also one of the faster, more fun steps to do.
Lettering
I’ve removed the dialog from all the pages currently up, opting to keep that out until a chapter is completed; it’s the thing I’m likeliest to change the most frequently until the end.
All lettering is currently done digitally but I’m considering the possibility of hand lettering.
Drawing dialog can be quite fulfilling but it takes a lot of practice.
Editing
This part will be happening all throughout. Page re-orders, panel redraws, changes in dialog.
Until the book is done.
  Here We Are
I’ve already made some revisions to a handful of the pages that are already up; if you browse through the comics you can see the revisions noted in the comic descriptions. I’ll make blog posts for any major revisions or series of revisions that I do. I have a few ideas for some smaller projects that I can work on while I work on Mage Punk. Whether they be illustrations, stories, or even mini-comics like this silly thing down here.
      Moving on
I might have also mentioned before that I have a few other drawings that I wanted to make for the site. In particular I have a neat idea for some social media icon illustrations. I wanna make something that takes advantage of what I’ve learned with using CSS. It’s nothing too fancy.
All that said, future posts will be a bit more brief than these last three were. I’d much rather write and post about the work itself, but I feel like I’ve hit a personal milestone and felt the need to ramble on about it a little.
    Until next time,
  Thanks for reading!
    The Big Site Update (Part 3) A Brief tl;dr This is probably a lot to say for 20 unfinished webcomic pages and 
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dweemeister · 7 years ago
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Ready Player One (2018)
On a recent episode of CBS Sunday Morning, author Ernest Cline attributed his debut novel’s success as, “a testament to what happens if you be free about what you love and why you love it.” That novel, filled with 1970s and 1980s pop culture, is Ready Player One, now directed by Steven Spielberg (who, arguably, defined cinema in those decades), co-adapted to the screen by Cline and Zak Penn, and retaining the ideas Cline sought to express. After a run of topical dramas, this is Spielberg’s first legitimately “fun movie” since 2011′s The Adventures of Tintin (as much as I liked 2016′s The BFG, it is tonally scattered). Jaws (1975) and Jurassic Park (1993) scared the pants off of sensitive viewers; E.T. the Extra-Terrestrial (1982) and Hook (1991) reached into childhood fears amid the entertainment. But of all of Spielberg’s “fun movies”, Ready Player One is the only one that is pure spectacle. Its nostalgia there for show, almost never in service of whatever themes the film happens to stumble upon. This pure spectacle is a fleeting, flashy thrill and little else – take the jump, because despite its weaknesses, there is no film analogous to Ready Player One.
It is 2045 and humans are addicted to the virtual reality world of OASIS. OASIS was designed by co-creators James Halliday (Mark Rylance; whose eccentric character has been deceased for some time) and Ogden Morrow (Simon Pegg; who left the developing company before OASIS became so widespread), who hid an Easter egg requiring three keys within his game. The Easter egg promises the winner ownership of OASIS. Living in a multi-tiered trailer park in Columbus, Ohio, is the orphaned Wade Watts (Tye Sheridan), whose OASIS username is Parzival. He befriends one of the game’s best players, Art3mis (the avatar of Samantha Cook, played by Olivia Cooke) on his way to acquire Halliday’s three keys and unearth the game’s deepest secrets that millions have tried to solve. Faster than Wade can tell Samantha, “I wanna be your lover”, she rebuffs his requests to meet her in person because she fears that he will not like the real her.
Everybody wants to rule the world. One corporation, Innovative Online Industries (IOI), has essentially dedicated itself thousands of employees to find the Easter egg to gain full control of OASIS. The CEO of IOI is Nolan Sorrento (Ben Mendelsohn), and he finds himself in conflict with Tye’s friends – who name themselves the “High Five”. The High Five will also include (actual name/username): Helen/Aech (Lena Waithe), Zhou/Sho (Philip Zhao), and Toshiro/Daito (Win Morisaki).
One could spend much longer explaining the world inhabited by the characters, but Ready Player One is up to the challenge of excessive exposition as Penn and Cline’s screenplay spend about twenty minutes with Wade explaining what has happened to 2045 Earth (or, at least, Columbus). The screenplay also refuses to grasp any of the implications of the dystopia it presents – having not read the book, my hope is that Cline does examine those social aspects more. How did the widespread disillusionment in real life that, apparently, the whole world (?) is connected to OASIS come to be? Aren’t humans, even those who believe they have no power, more resilient than that? How can an enormous conglomerate be able to have what basically is a paramilitary that engages in domestic terrorism (police forces exist, if the ending is any indication, so do cops work one day a week or something in 2045)? Given trends in gaming today, are there microtransactions or something similar in the OASIS that creates a class structure replicating itself in the real world and allowing for certain in-game or real-life advantages by class?
Maybe it is just my imagination running away with me, but why the hell are all the best players in the world living in Columbus, Ohio?
One way or another, enduring science-fiction asks questions of its characters’ humanity and dares the reader or viewer to understand, question, and improve their own being. In cinema, Metropolis (1927, Germany) comments on class power struggles and how society is impoverished with a permanent working class; Planet of the Apes (1968) is a sharp allegory of religious and scientific tensions; A.I. Artificial Intelligence (2001) asks if a synthetic being programmed to simulate love can feel love. Ready Player One’s stake in cinema’s science-fiction tradition is not as weighty as those films, but there are pressing thoughts to be gleamed from the film.
The movie presents fandom that is corporatized, excessive, or taken in moderation, as well as providing an environment of pandemic video game addiction (now a disorder recognized by the World Health Organization). On corporatized fandom, Ready Player One presents audiences with IOI – a combination of video gaming as sweatshop work and individuals whose job it is to know everything about twentieth-century cinematic (I might be a decent candidate in this department but turning it into soul-sucking work is too depressing to think about), comic book, and video gaming culture. Something like IOI is laughable now, but the film stands on it, so perhaps we will not be laughing if something resembling it emerges in the decades to come.
Regarding excessive fan culture, one could argue the whole conception of OASIS is a monument to one man’s uninhibited obsession with elements of pop culture. Ready Player One – at least in this adaptation – is unwilling to examine how damaging one’s fandom, when taken to extremes, can be (the throwaway epilogue in the film’s final frames is not enough). Outside of Halliday’s story, how does one’s fixation on video games or movies or other art forms make actual life easier or more difficult? The epilogue’s reveal that Wade and Samantha no longer log into the OASIS every day makes one wonder how prepared they are to go without a virtual reality where they have essentially lived their lives. Perhaps that latter point belongs to a different movie or the fan-fiction writing corners of the Internet, but the fact that Ready Player One only superficially touches upon these points adds little else to this reference-heavy movie.
What non-readers of Ready Player One may have noticed is the presence of so many popular movie and video game characters. One begins to wonder about how much money was spent on licensing. Many detractors of Ready Player One, who aren’t gonna take it, have commented on how some of the references in the film are shallow, disrespectful of the original source materials. These critiques are mostly beside the point. Take the Iron Giant. The Iron Giant appears as Helen’s avatar in the climactic battle as she/it proceeds to punch the stuffing out of IOI’s mechanized tanks and Mechagodzilla. This goes against the character’s essence: that it will only use violence in cases of self-defense. True, but this is an Internet avatar and the OASIS not necessarily a strict role-playing environment.
Nevertheless, one’s personal sense of fandom always has some degree of appropriation. Understanding a person’s passions and the origin of those passions make for incredible emotional connections that can barely be described. Where Cline’s passion for largely 1970s and ‘80s popular culture is apparent, what about his characters? Halliday is a human compendium of knowledge and trivia of that period – its movies, television, video games, anime, comics, and more. But why does he love those things implemented into OASIS? Why is Wade’s ride a DeLorean? Is it because he identifies with Marty McFly from the Back to the Future series? Artemis has the motorcycle from Katsuhiro Otomo’s Akira (1988)? Is she an enormous anime fan, and is Akira a personal favorite anime film? Spielberg, Penn, and Cline need not have crafted indulgent soliloquies for every reference, but the audience is bereft of understanding why these references from these past works appeal so much to Ready Player One’s characters. It does not help that the romantic kindling between Sheridan and Cooke (as Samantha, she is very much ashamed of a sizable birthmark… thankfully, not to Phantom of the Opera levels of shame) is iffy at best.
The BFG was the motion-capture dress rehearsal for Ready Player One. Almost everything that occurs in the OASIS was shot using motion capture – a process that is similar to regular film shooting for actors but is more demanding for visual effects teams. The results produced by these hundreds of visual effects artists for Ready Player One are commendable, but Spielberg regulars cinematographer Janusz Kamiński and editors Michael Kahn and Sarah Broshar (not a Spielberg regular, but co-editor of 2017′s The Post) are more at ease in the non-OASIS scenes in how they use lighting to evoke the decrepit nature of Wade’s neighborhood. Production designer Adam Stockhausen (Wes Anderson’s primary production designer since 2012′s Moonrise Kingdom) makes these towers of trailer homes feel lived in and not soundstage-bound or CGI’d into the film. Contrast that with the sleek, ultramodern headquarters of IOI – which somewhat recalls the aesthetic in the Tron series.
This is only the fourth Spielberg movie not to be scored by John Williams, who withdrew from the project after scheduling conflicts with his work for Dear Basketball (2017), The Post, and Star Wars: The Last Jedi (2017). So in comes Alan Silvestri (1994′s Forrest Gump, 2012′s The Avengers), who worked with Spielberg when the latter served as producer on Back to the Future. Outside of the musical quotations Silvestri uses from Back to the Future and other films, his score successfully recalls the orchestral adventurism of 1980s action movies. Several are interspersed throughout, with the most commonly-used motifs – for Wade and Halliday, respectively – incorporated into the main titles. Lushly orchestrated and allowing strings, woodwinds, and brass jumping into the action-packed or romantic frays of the plot, Silvestri’s score is weakest when the cameras are inside IOI’s headquarters and the electronic elements reminiscent of a Marvel movie do little even to increase suspense.
Separate from the score is a ‘70s/’80s soundtrack that many viewers will be familiar with. A dance sequence using the Bee Gees’ “Stayin’ Alive” echoes John Travolta’s moves in Saturday Night Fever (1977). Many other songs are included in the soundtrack, but they have already been name-dropped in this review to prove a larger point (ahem).
Having already criticized Ready Player One for its insubstantial callbacks, I may be guilty of shameful hypocrisy because of this paragraph. One musical omission that defined Ready Player One’s marketing campaign should have been implemented into the film. “Pure Imagination”, composed by Leslie Bricusse and Anthony Newley for Willy Wonka & the Chocolate Factory (1971), played an important part in setting the tone for Ready Player One’s trailers. Whether integrated into the score or soundtrack, “Pure Imagination” is a widely-known song even to audiences who consider older movies not worth their time. I see Willy Wonka and Ready Player One as distant cousins: a young character embarks on an exhilarating, occasionally dangerous, adventure and – through their actions – will become the loving custodian of another person’s fantastical dream. Such a decision would not be unprecedented in a Spielberg movie. In Close Encounters of the Third Kind (1977), John Williams used “When You Wish Upon a Star” from Pinocchio (1940) in his score to underline the interstellar optimism and childlike wonderment in both films. Ready Player One never has a moment like that – where the film can make sense and explore the emotions behind what pieces of popular culture enabled the creation of the OASIS.
If this review seems like poop in the punch bowl, that is not my intention. As a self-identified nerd who shuns nerd culture, I enjoyed Ready Player One and got a kick out of identifying the movie and video game characters my eyes could catch in time – I had fun, and that is important in watching movies. If Ready Player One is nothing more than a celebration of how our popular culture tastes makes us who we are, then that is fine. Yet it never asks where such love comes from because that is the most exciting thing we can ever learn about another person.
My rating: 7/10
^ Based on my personal imdb rating. My interpretation of that ratings system can be found here.
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jaymysteri0 · 5 years ago
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Television designer and winner of the Aspen Comics Talent Hunt Chris Callahan had a comic book debut with The Misplaced, about love, death, and the limitations of Paradise published last week. He writes,
Before we get to the step-by-step, full-proof, never-fail, extensively researched formula for how to break into comics, I’d like to tell you a quick story (names redacted to protect the innocent) about how it’s impossible to break into comics…
I have two friends relevant to this article. Person A has been grinding on the con circuit he sells a fair amount of books at each show he does, he’s run several successful Kickstarters, and he has a small but loyal fanbase that buys everything he self-publishes. Far as I know he’s never had a “paid gig” in comics. Person B has had a couple series put out by a major publisher, and he recently wrote something for one of the big two.
Of the two people in question, it’s Person B who feels like he’s still trying to break into comics. After all, his paid work is sporadic, and he’s not really making a living at comics yet.
In truth, “breaking in” first boils down to you and how you define “in”. After all, who’s to say a creator with his own self-published book slinging floppies at the local con isn’t “in” comics?
If you read no further in this article, read this: Do not make your definition of breaking in something out of your control. If you won’t feel like you’ve made it until you’ve been discovered by Marvel, you’re setting yourself up for a lot of frustration that won’t be productive. Marvel does the hiring, not you. Don’t give someone else control of your goals.
No two people I know, or have observed during my time as a con rat, became a comic pro in the same way. The twists and turns and possibilities are too varied. But all of them that went from “I wanna make a comic” to (in one case) working on a TV show based on their comic checked these boxes…
Step 1: Produce Content
Obviously, right? Nope. I went to a “breaking in” panel at a con a few years ago. The moderator started by asking, “How many of you have a comic or portfolio with you?” Only about half raised their hand. “To everyone not raising their hand, you should leave and spend the next 45 minutes making something,” the moderator said. Fun fact: I was one of the people that didn’t raise his hand.
The point was taken, though. No one will hire you to write a comic, draw a comic, or letter a comic until you’ve already demonstrated the ability to do so. Incidentally, no one can impulse-buy a comic from your table at a show if you don’t have any books on said table. Even in the world of crowdfunding, you have to at the very least produce SOMETHING that convinces people to back it.
If you’re a writer, write. If you’re an artist, draw. Don’t wait for permission. Trust me, never once has a Marvel talent scout walked up to a random person at a con and said the following: “I don’t know you, but you seem pretty cool, I bet you can spin a good yarn, wanna write Spider- Man?”
Step 2: Put that content where people can find it
For me, it was posting Misplaced artwork on Twitter that finally got me some attention. Ironically I was posting art before there was a story. They were just random pieces of art with a rough thematic link. But friends kept commenting with things like, “I can’t wait for this book!” So I immediately started writing the book.
Twitter was my ticket, but like I said above, no two people follow the same path to a creative career. The main point here is to “put it out there” via a means you control. There are various web comic outlets. Or if you have a full digital comic, comiXology could be the way to go. Even your own site. You’ve just got to make that content you created available.
Other means of putting it out there:
– If you have a self-published floppy, get a table at your local con. Shelf space at a shop or distribution through Diamond both have barriers to entry. All a table requires is a fee.
– If you’re going after work-for-hire, get your way into a bigger con, print up some copies of your sample work, and politely go table to table and ask the various publishers if you can leave something behind. Check the company’s site or Twitter; most will let you know their process. I have a near yearly tradition of leaving something behind at the BOOM booth at SDCC. Alas, still waiting for a call. I’ve never had any success with this angle, but I know some who have and it’s always worth a shot.
– Finally, enter talent hunt competitions. I won the Aspen Comics Talent Hunt a couple years ago. Top Cow runs one regularly. Any opportunity to put your work in front of people is one you should take. There’s a direct link from me deciding to enter the Aspen Comics contest to being a contributing artist in The Stranger Things Artbook this year. Put your stuff out there any way you can.
Step 3: Tell people about that content you produced.
This step could be its own book, but it’s also arguably the easiest. If you’ve made the comic (Step 1) and gotten yourself a table at your local con (Step 2), then someone at some point during that show will walk by and ask, “What’s this about?” Answer that question, and you’ve completed Step 3.
It gets trickier from there, though. For the most part, people don’t want to be sold to. Starting a conversation about things relating to your book is much more effective. Find your fans where they already live. Seek out means to discuss your inspirations and interests, in person at conventions, online in forums… Introduce your content in context, and it’s much more likely you’ll be introducing it to a future fan.
And of course, who could forget social media? Friends, it is dark and full of terrors. But on some level you’ve got to do it. Twitter and Instagram are still the best places to connect with other like-minded folks and interject yourself and your work into the conversation. Get on Twitter/Instagram, follow everyone relevant to your book, and engage with editors/comic journalists/other creators. Reply to their comments, and share the tweets you think are worthwhile. (Just play it cool. Nobody likes a cyber stalker that likes every post they make.) And just like above, don’t pitch, converse. The soft sell sells harder.
BONUS Step 4: Sticking Around
Be chill. Be easy to work with. It pays off.
In my other life, I’m a TV graphic artist. I basically come up with the logo and general “look” of a show. I’ve done work for all the major networks, most recently redesigning the logo and
associated graphics of the Macy’s Thanksgiving Day Parade broadcast for NBC. Trust me when I tell you, I am not the best logo designer in the world. Honestly, I’d say I’m average. But the producer loves working with me because I meet deadlines, I solve problems instead of creating them, and I don’t let my creative ego get in the way of the final product. Sometimes that tips the balance in the hiring process.
Aside: How did I get into TV design and land such a high profile gig, you ask? Once upon a time I created a bunch of fake logos and animation samples, I put those on my site, and I emailed a few production companies. Sound familiar? Create a reel (step 1), post it online (step 2), email to inquire about openings (step 3)—and fifteen years later I’m still “in” (step 4).
The Results and Final Thoughts
Don’t aim to write the next Walking Dead; franchises like that are lightning in a bottle. Don’t aim to write superheroes just to get Marvel’s attention if you’re not a fan of superhero comics. Write a cool book or create artwork that you love, and you’ll probably find a couple other people that love it too.
I don’t know how far you’ll get, and I don’t know how fast it will happen. An editor might hit up your DMs. A comic friend might get a paid gig and bring you on board. You might post ten pages on Webtoons and a development exec from Warner Brothers wants to option it. Who knows?
Just repeat the phrase: “Make it, share it.” If you put enough content out there, good things will happen.
If you want to be a creator, always be creating.
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tumblunni · 7 years ago
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Aaaargh now I'm getting hyped again at the thought of doing a lil comic adaptation of The Charon Backstory Journal Of Heartwarmings Even though I know I have never finished a single multi page comic ever and I haven't even drawn a short 4 panel thing in like two years And I kinda wanna tell the story entirely in silence through the expressions and stuff but I think its a bit too ambitious... And man a lot of my ideas for it would require a lot of wide shots of backgrounds and stuff... I've never even drawn a forest before... And showing the seasons changing... And then a really fancy house and a junkyard and stuff... And man even if they're just gonna be one panel appearances in the background I wanna make unique designs for Charon's mother and maybe some school bullies? Like just one panel showing rotom defending him from jerks during the Rotom Is Awesome Montage because OF COURSE there needs to be one of those... And I still haven't settled on a design for Rotom: Robot Forme... And mannnn would this not really work in slow updates? Like would it not even be able to grasp people's attention if it was a few pages at a time over several months? But like.. I have such shitty self confidence. I can never wait until I finish a project to post about it, I lose all enthusiasm and assume everyone hates it if I can't actually ask people if its decent at every possible turn. Ravioli ravioli give me the validationi... But just AAAAARGH I really wanna finally do SOMETHING to contribute to this damn fandom... And then there's the other idea of delivering it as a small game demo, but then I'd have to try and find ways to flesh out the content so it isn't too boring, and like.. Add actual gameplay. And I mean there's no way to mimic real Pokémon series gameplay except in rpgmaker 2000 which isnt the one I own. And its super limited and crappy graphics anyway, I dunno why its hailed as the best one except that its been so long that people have had time to make more plugins... GAHHH SO MANY CHOICES SO LITTLE DIRECTION SO LITTLE CONFIDENCE IN MY GRANDPA BACKSTORY DELIVERY POWERS
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sashayed · 8 years ago
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oh BOY! well. look. i know a lot of people really loved it and that is great. we are all different beautiful snowflakes and there’s no such thing as a Good movie because every movie’s “quality” is dependent on the circumstances of its viewer etc. AND maybe it depends on how much the original meant to you: every time a familiar line was delivered differently I winced, even if the delivery was good, because i love 1991 BATB so much and watched it so many times as a kid that it makes it hard for me to be objective. So if you didn’t feel that way about the real version, you might not be so harsh.
but haha, i H A T E D it.
Let’s start with the things I DID like, because there are not many of them and it will be easier!
Luke Evans KILLED IT as Gaston. He’s having a great time, has a voice, and can really communicate the combo of comic grossness, physical menace and real charisma that makes the original Gaston so effective. If I could have enjoyed any of the musical numbers (more on this Later), it would probably have been his.
Ian McKellen is a colossal value add to literally anything he’s in and this is no exception. It’s probably the only case in which the creepy, expressionless design of the objects (MORE ON THIS LATER!) actually is a plus, because all that richness and expression coming out of a lil beady eyed shoebox is hilarious.
I mean, Audra McDonald. Audra McDonald. Although I might have to say her staggering talent is actually a blow to the movie as a whole, because every scene she’s in magnifies the mediocrity of everyone else. They even make her sing a duet with autotune Emma Watson (MORE....ON THIS.......LATER), which is TRULY embarrassing to watch. 
Did I mention what a relief it was to be attracted to Human Beast? A nice change from Damn U Glen Keane, What Are These Feelings U Made Me Have, I Was Only A Child Glen Keane.
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haha. ahh
Whereas: I did not want ANYTHING sexually to do with CGI Beast, but how much I wanna F hockey hair Dan Stevens? Is a lot.
And I liked the new motivation for the enchantress -- having the prince be a spoiled party-boy Louis XIV asshole is a lot more satisfying than having him be an 11yo who doesn’t wanna let strangers into his house.
Gugu Mbatha-Raw’s face appears around the same time as Dan Stevens’, which was wonderful, but also terrible, because SHE WOULD HAVE MADE A GREAT BELLE, although i understand she may not want to be typecast. 
Okay. now. What did I hate about this movie? I would say what I hated about this movie was “all but about 7 minutes of it.” Like, I would almost need to see it again to hate it enough, because almost every single frame contained at least one thing that I hated. 
I don’t love the trend of remaking animated movies into live action ones, which is why I never saw Maleficent or Cinderella, and why I should not have seen this movie, hahaha. The adaptation inevitably loses a lot of what feels in animation like magic: the dreamlike quality/suspension of disbelief vanishes and everything has to be overexplained.
So the expressive, graceful objects I loved in the 1991 movie become these awful, clunky Uncanny Valley creeps who cannot make expressions and whom you would not WANT to see making expressions even if they COULD, because you dont want to look at their unsettling faces. Like, Mrs. Potts. Don’t you love Mrs. Potts? Don;t you love Emma Thompson? Two great tastes that taste great together? NO, THEY DON’T, BECAUSE WHAT THE FUCK IS THIS?
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SURE? “We just like doodled a face on there, that’s good enough right? God please let me sleep.” Every design choice in this movie is clearly thought through extensively and yet somehow manages to give the impression of having been turned in 5 minutes before deadline by a frantic, exhausted student who just wants to go home. “Be Our Guest” was just awful to watch. Like, if you gave a 4-year-old some literal candlesticks and had them act out the number by waving them around, they would give those candlesticks 9000x more soul and interest than several million dollars worth of CGI could do. There’s no showmanship. It takes 900 years.*
*which reminds me: when you adapt animation to live-action, the rhythm has to change simply to adapt to physical realities. What can be achieved in animation in a single line of music is going to require more time to do with actual people or CGI figures who have to look like they could belong in the same space with actual people. That means every number has to have ten extra measures of filler instrumentals, destroying the momentum of the songs and making them seem interminable. UGH! Terrible.
Anyway, the design choices ALSO give everything the objects do a new layer of like VISCERAL BODY HORROR. For instance, Stanley Tucci (completely squandered) plays a harpsichord whose keys?? are his teeth????? and during the Final Battle he’s shooting his keys like bullets at the villagers and I leaned over to my buddy and was like IS HE SHOOTING HIS TEETH??? LOL, PEW PEW. But then in the big reveal it becomes clear that HE DID!!!!! HE DID SHOOT HIS TEETH. WHAT????? All the objects turning from people-objects to dead-objects is also an incredibly fucked up scene which, if I were a child, would haunt me.
Speaking of which, this movie introduces like 9000 themes that are physically or emotionally AWFUL, but it doesn’t actually want to deal with them, so they just get thrown at us for 2 seconds and leave us gaping in confusion and horror. 
Like: Gaston fought in The War. What War? The War. He had a great time in the War and now he has some kind of toxic PTSD where he can only be happy thinking about blood and “widows.” Why is this necessary? First of all, it’s fucked up. Why can’t he just be an asshole? He could just have been an asshole!! I spent 5 minutes trying to figure out what the fuck War this would even be, and then about whether “widows” was a veiled rape allusion, which obviously it wasn’t supposed to be, BUT YIKES!!!!
Or: The Beast’s mom died and then his horrible dad “shaped” him to be just like him. There is literally a 2 SECOND FLASHBACK of a child singing to his dying mother, and then it just whams back to the regular movie. WHAT THE FUCK? The Objects -- and the movie?? -- also now believe that they DESERVE to be cursed because they didn’t, like, intercede in this abusive relationship, which makes perfect sense, because if there’s one thing that always works it’s when the hired help interferes with royalty, I guess.
Or: Belle’s mom ALSO died, of The Plague, and the Beast has a magic book that takes her back to her babyhood garrett in Paris, so at first you think it’s like, oh, the book like....reconstructs her memories and allows her to share them with the Beast? It’s like a regressive therapy session but with magic? Sure. BUT NO!!!!! It turns out they ACTUALLY WENT TO PARIS PHYSICALLY and like, RETRIEVED OBJECTS FROM PARIS? ??? ???????? This never comes up again.
Also. Why would you cast people. Who cannot do. THE ONE THING they have to do??? FOR THE ENTIRE MOVIE???? Ewan McGregor is great, but he KNOWS he can’t do a French accent, so WHY IS HE CAST AS THE FRENCH ACCENT CHARACTER?? He sounds like your drunk cousin trying to do Steve Martin doing the Pink Panther. 
Or, more egregiously: Belle. Like, i truly don’t hate Emma Watson. I think she is young and VERY famous and making some mistakes but doing her best. But the child cannot act. She can’t. She can make two expressions and they’re very lovely. She has great eyebrows and when she squints with them you really Feel her Determination. But she cannot communicate, say, Pain, or Wonder, or Humor, or Joy, all of which she is......called upon to communicate. AND she cannot sing???? Fine. Bring in somebody who can!!!! Pull an Audrey Hepburn/Julie Andrews!!!! THIS IS REGULAR PRACTICE! WE DO THIS ALL THE TIME!!!! DON’T JUST AUTOTUNE HER TALKING AND THEN EXPECT HER TO HOLD UP NEXT TO AUDRA MCDONALD!!!!!!!!! IT’S EMBARRASSING. I WAS EMBARRASSED FOR THIS ENTIRE MOVIE. 
Anyway this is 90000 words long and BARELY SCRAPES THE SURFACE of how agonizing I found this movie to watch. BUT, as we were drinking and complaining about it afterwards, we got free tickets to the Caps game and I got to watch live hockey, which was 200x more emotionally involving and compelling than the movie, for the first time!!! So that’s good I guess. 
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