#and i still have the goal of getting through fnaf books
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There are too many things that are relevant to my interests going on and as a result I am in a weird haze where I want to do everything and thus I do nothing.
#not a reblog#i mean look if yesterday's dw special had aired like 10 years ago i would have absolutely EXPLODED#dt AND nph??? like yeah i would not have survived#fixated very heavily on both these guys#and ALSO while i have mouse channel streaming i can go watch the show about the trickster guy since i haven't gotten around to that yet#which of course features another actor i fixated on#and THEN i recently found the jekyll & hyde musical with shin sung rok on spotify#on top of all this is the comfort youtube channel with its almost daily releases#and then maybe getting to FINALLY do d&d things like i've wanted to do basically all my life thanks to a program starting up at the library#and THAT has made my brain go 'hey remember this character you made a while back based on a side character in a terrible movie?'#and unrelated to all of that i want to replay thousand year door#and i still have the goal of getting through fnaf books#so honestly brain just has no clue what to settle on#...wow this is a lot of tags#if you actually read them you get a cookie
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That post you made about Harry Potter and how to not financially support and fund the franchise and put more money in Joanne's pockets felt like a lie because I swear I got the impression that even that wasn't allowed when the whole thing started
To be clear; I stopped. Completely. I compartmentalized it all and just stopped interacting with anything Harry Potter online whatsoever. But I always wished it would be fine to still be able to do certain fandom things without supporting her, but people were saying that even using the tag or reading the fanfiction or making fanart was still supporting the ip and not letting it die completely as a topic on the internet was indirectly putting money in her pockets.
It wasn't until I came across a post from a queer woman from somewhere in the global south with heavy OCD and intrusive thoughts or something like that, commenting on how hostile of a thing it became for someone of her affliction; the way people were treating it like do or die. Pointing out that no matter how much trans people and allys cut off their support of her, she has other large means of income that we won't be able to touch, and there will still always be transphobic homophobic Harry Potter fans that will continue to support her actively, putting that money in her pockets. Another thing she mentioned was the treatment of Harry Potter and Joannes bigotry in contrast to the treatment of FNAF and the creators bigotry. And lastly something about the USAmericanized nature of it? I don't really remember that part but I think I understood it at the time I read it (maybe it was something about all the other countries the IP is popular in who are probably more conservative and unaware or caring of the issues with her who will still put money in her pockets, or maybe it was something about American fans fixating and posing the support of her as the ultimate battlefield of Trans Rights to other queer and trans individuals trying to be quiet fans who are facing Much Worse in their countries)
Anyways after that I briefly started reading ao3 fanfic again, just put a filter for anything before 2019 or so, and then my interest more gently fizzled out.
I can't remember what my point is anymore, maybe just to bring these arguments to your attention(also I am not arguing against the financial boycott or ending of support for this woman through her ip).
Harry Potter will never stop earning money. That's just the flat reality of it; I mean, look at the likes of Elvis and the original Sherlock Holmes books and every other 'dead' media that's still earning money. Short of making Harry Potter an illegal piece of media, yes, there will still always be a number of people giving her money.
The goal is to give her less money. To turn Harry Potter from a prominent, profitable cashcow into a defunct piece of media that only select groups are still clinging to. To make it so that JK Rowling has to choose between paying her bills and funding anti-trans movements.
When something stops bringing in a certain amount of profit, studios start looking elsewhere. When a cashcow starts drying up, they stop trying to milk it as hard. Which in turn means less productions for JK Rowling to collect her pocketmoney from.
What would you rather; JK Rowling getting $100,000 or JK Rowling only getting $10,000?
Something is better than nothing. Damage reduction is better than open exposure. If everyone just rolled over and gave up because "things will keep happening anyway" the world will literally be a rancid, fetid wasteland of bigotry and violence.
I'd much rather watch JK Rowling fizzle out into a bitter old wench sustained only by the dogged support of other stubborn bigots than watch people willingly disregard and condone bigotry because its "easier" and "she'll be a bigot anyway."
I'd much rather JK Rowling only have $10,000 to donate to shitty movements over $72,000. Shitty movements can do a lot less with a lot less money.
#myfandomrealitea#sephiroth speaks#fandom#proship#proshipping#discourse#reality#HP#harry potter#anti harry potter#jk rowling#bigotry#tw: bigotry discussion#transphobia#lgbt
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Just gonna type my thoughts out based on my notes I wrote while playing the To the Moon Beach Episode. So spoilers/long ramble.
Short things:
They brought back many minor characters from Finding Paradise, thought that was very cute
References: The "Are you winning, son?" in the airport was charming but I did not expect to get a full FNAF section
I love the use of previous games OST: updated versions and the lo-fi versions
Animations were very charming and expressive; they even joke about it ("didn't have a budget for it. The dance lessons")
That inverted/hanging jellyfish planter. I need it. I need it now.
Rob learning what people are up to on the internet these days only to instantly regret it
Willis and Taima still going at it. They are lifelong couple goals: keeping the flame alive while dropping wisdom
I need that soundtrack.
Bigger things:
Johnny and River addressing what most players/general audience found concerning about the original game and overall premise of the series: Altering and overwriting of memories or basically the reality of the dying. While jokingly Johnny says he could never see himself using their services, both conclude it's their choice and they just need to accept it
This was slightly touched on in the Minisode but for it to be brought into attention by the original characters that kicked off this series, it's something.
The three books at the beginning already set forth what this game is gonna be all about: grieving and acceptance of the passing of a loved one. The first run through, Eva completely numbed her memories to enjoy the beach and time with Neil. But there was always something.
Second run, she "confronts" as Faye states the truth: Neil is dead.
It was hinted that Eva started drinking (in the store) and has been repeatedly using the machine Neil left behind that Neil becomes concerned for her. (Similar to Collin in Finding Paradise.) While she wants to stay on the beach and relive the same day over and over, it's not possible.
There was a brief mention of immortality. One being a jellyfish that reverts back to infancy as it reaches the end of their lifespan and questioning if it's still the same jellyfish or not. Then compared to humans how we regenerate new cells except the brain and heart.
Roxie finds it romantic, Eva wishes that those also gets replaced with every pass.
Neil's death was either sudden or his condition was kept secret from Eva? Eva mentioned he didn't give her enough time to prepare and Neil didn't know what to do and I think he said he made the machine just so he just doesn't disappear and to leave something behind for her.
*Edit* I completely forgot about Paper Memories. I'm guessing the phone call Eva got from Roxie was that Neil passed away (given how distressed Roxie was in that one panel). It is possible that that portion was in the machine and that Rob and Roxie were aware. That whole portion is basically like this Beach Episode.
Edit2: thinking again, the call could be him in critical condition since in the comic Neil mentions making that garden. Eva not replying to Neil on how he died makes it sound like it was traumatic. She mentioned something about a surgery when talking to Lynri and Quincy and asking how he is when he visits them but not sure if that's involved or just a throwaway line.
Neil lives on with regrets; mostly wishing Eva was his girlfriend and more. Though he isn't real in the game, he still carries the memories he had. He built her "a garden" (comic reference) but she started spending too much time. And she can't fully enjoy it because he continues to keep her at arms length.
Neil locked himself in his room, much like he did in many instances throughout the series and now canonically, all throughout the life Eva and Neil has been together. Thinking he's doing what's best for her when all she wanted is him to be "here'
He regrets those decisions but it's understandable on why he did it. In Impostor Factory, Lynri's condition was hereditary and is in Neil. Seeing Quincy's face of absolute loneliness knowing he's about to lose his wife and eventually his son, it would devastate anyone. Neil making a machine to make it so that Eva would never have to go through that, while admirable, changed nothing. If not, made things worse.
How they close the game was brutal: The world Neil created for Eva to never be alone after he has passed slowly fading away, concluding with Eva being alone, crying, as she turns the machine off.
You couldn't just leave it like this for them. Together alone on the beach.
No. It's just Eva. Alone.
#sigmund corp#mumbles#ttm beach episode#now we wait for the Last Hour of an Epic To the Moon RPG#i can see why Kan said one of these will be the “good ending”#i sincerely love this series; please give it a go if you can#I forgot about Paper Memories so will add more later
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FNAF 4 theory - Vengeful spirt's reason for being the one William should't have killed
I posted two versions of it on Reddit and I am still trying to figure out some details.
this involves the golden duo theory and that the spirit is Cassidy.
this door is what started this theory and dittophobia helped alot.
Cassidy in the silver eyes is described as a girl with long black hair.
Dittophobia is from the Tales series is alluding to the FNAF4 location being an experiment in sister location.
in Sister location we see the FNAF 4 house are three small areas in Sister Location their not a real house in fact two of the places are labeled Observation 1 and Obersavation 2.
Golden Freddy was never dismantled in the minigames of FNAF 3
William dismantles Freddy, Bonnie, Chica and Foxy but not golden Freddy.
I think Dittophobia and the Real Jake makes it clear that the plushie is indeed just a plushie and a walkie Talkie that William talks through. William talks at the end of Dittophobia to the test subject.
The fredbear plush actually moves supernatrually but its not because it is haunted or anything its because its not real the minigames and the gameplay their experiments ....its William talking to Crying Child in this simulation of his life....a loop of memories. the Keeping someone in a loop is something Cassidy later does to William as revenge because thats exactly what he forced her to endure.
in fact the vengeful spirit mocks him through the Nightmare Fredbear lines.
"Let me put you back together, then take you apart all over again". - seems to refrence the I will put you back together line
"We know who our friends are, and you are not one of them" - seems to also mock what the fredbear plush is saying because presumaly both Cassidy and CC are the ones speaking it also mocks what william does in the movie and books where he uses a drawing to make it seem like hes their friend.
Cassidy and the Crying Child in golden Freddy can't be seperated as if they sorta became one their Remant and Agony mixed they used to be two people now their just golden freddy. Maybe if they are golden freddy or have been melted down to something else even.
could also refer to this. What have you brought home? golden freddy ... you brought the protagnist of the game home.
“You’re safe here, Rory,” the voice said. “This is your home. You’ve been watched over here. You’ve never been abandoned. Never left alone. All these years, you’ve been cared for. Because you’re special, Rory, and you deserve to live in this special place. Safe and secure. Never alone. This is your home.” -Dittophobia.
If William's goal was to somehow get to his son....than Cassidy being there is a hinderance. Cassidy becomes someone he should't have killed because not only is she actively trying to hinder what he plans but she is in the way by being melted into one with his precious son.
I wouldn't be suprised if the way Custom Night potrays the room is how it actually looks like. in fact the vents seem to be at the right place according to the sister location map.
However we know Mike also had to be there. Maybe he was the protagnist for the nights where Nightmare Fredbear and Nightmare become active Cassidy can influence Dreams as shown by the golden freddy kid in the movie and Andrew in the books keeping William in a purgatory in his mind.(the two souls of Golden Freddy are also likely represented by Nightmare Fredbear and Nightmare.) or he was an observer.
I don't think William intentionally made the observation rooms to scare Crying Child either. everything the plush says is soothing in a way (tommarow is another day )
Charlie : " Because we didn't come here first, if you were a little kid and you saw the cute commercials ,than saw these posters and toys and stuff , than i think that is exactly what they would have look like."
John: "but we know better we already seen them for exactly what they are monsters" - Twisted ones.
William was actively setting up a happiest day too. hes the one behind the happiest day in fnaf 3 and we see this here aswell as in Fnaf World presumaly.
It's even mentioned in the short stories aswell like Eleanor trying to trick Jake into a birthday party only to realise the cakechoice is off or Maya being stuck in a birthday, even the logbook can reference that considering Mike wrote Certain death on the Page about the Happiest day speaking of which.
the one getting the cake here is Cassidy but the cake is clearly meant for Crying Child unless they are one in the same not because they used to be one but their now one they used to be two people but can't remember the dead forget as stated in silver eyes
this minigame has you walk in as puppet as Charlie to the last table to have a birthday party this mirrors the day both of them missed.
Silver Eyes mentiones a toddler snatched on Halloween 1983 which ends up being Charlie. Charlie died that day the reason charlie rushes to the birthday party this time is because this time she is not locked outside this time she can be part of the party.
there is a Birthday Party on Halloween of someone turning 7 which is most likely the Crying Child (probally also the reason we get halloween updates for alot of the games) Charlie still dies first and Crying Child dies flatlining at the hospital soon after.
the Fnaf pizzasim poster that represents the aftons could actually also relate to this The handpuppet is Mike, William is the man. Elizabeth the clown and the crying child is the Bear but the bear is on a leash in chains held by the clown. Hes trapped kept on a leash the funtimes most likely stopping them from escaping thats why we also see them in help wanted.
moving over to fnaf world: "But you don't really believe that, do you? There is a task for you to complete. You need to leave breadcrumbs for him, to help him find his way.
We are still your friends.
Do you believe that?
The pieces are in place for you.
All you have to do is find them.
Rest.
the trophy you get is a nolonger crying child and it seems to be heavily implied to be about fnaf 4.
Dreadbear might also represent the fact that William tries to put him back together or revive the crying child (also to note frankenstein's monster which he is based on is made out of several corpseparts from diffrent people hes also leaving the red lake that the Vengeful spirit went into)
Great escape freddy could also relate to Golden Freddy leaving said lake.
Security Breach might also be a loop like how dittophobia is a loop
we see Gregory draw all of the endings maybe because he experienced them before. I feel like the pizzaplex is another loop.
I found this in the scrapped Emails for FNAF AR. Greg A. is in IT.
( dr rabbit was a hacker and patient 46 was good with technology) ---red velvet the same cake that Jake has at his fake happiest day in his story.
Jake shrugged. “I don’t know where he gets his food. But yesterday, we talked about what kind of cake we like. He likes chocolate, just like I do.”
"Somehow Jake knew that the cake was red velvet with cream cheese frosting, his favorite. Jake laughed at his friends’ cheers, took a deep breath, and then huffed and puffed like the Big Bad Wolf in “The Three Little Pigs.” He extinguished all the candles at once. Jake’s heart was full of happiness. There were smiling faces all around him, smiling faces that were soon to be stuffed with cake and ice cream. But wait. None of this was real. It wasn’t even a memory."
to note is that Lally in Lally's game was found in a chest similar to the FNAF4 chest
the same goes for the Charliebot found in a chest.
and now looking back to the plot of Security Breach.
Vanessa A (afton in the movie) with a dad named Bill being similar to Elizabeth in charge of security of the pizzaplex (just how Elizabeth and the funtimes were probally in charge to keep Golden Freddy put)
Gregory ( who seems more and more like a version of crying child if a robot or digital in VR)
Cassie ( Greg's friend who is named something similar to Cassidy )
#fnaf#five nights at freddy's#fnaf 4#Crying Child#Vengeful Spirit#Mike#dittophobia#fnaf theory#fnaf cassidy#fnaf world#fnaf security breach#fnaf sb#fnaf help wanted#fnaf sister location#fnaf gregory#fnaf greg#fnaf golden freddy#golden freddy#vanessa afton#vanessa fnaf#afton family
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On 2023
I stand upon the precipice of 2024, considering the errors made and chances missed before. Of joy, I think, of misery, of hope and of regret, and mental mirrors fill my head while watching the sun set.
A year ago, I focused on accomplishments and goals. My homework and my love left me no time to shape my soul. I got a job as a T.A.; I went to DLC; my roommate had a Nazi flag ‘cause he liked history.
I planned an awesome Valentine’s and gave a decent gift; we seemed to spend every weekend in Utah on a trip. I planned a sci-fi birthday heist and shared my favorite world with friends who loved it—but not her. In truth, that kinda hurt.
But not as much as did my throat for fourteen following days! Mononucleosis sucks; that’s all I have to say. I went to my first national scholastic conference and spoke about the views of a medieval feminist.
An angel from a comm class taught a lesson about friends: connections are created when you’re vulnerable with them. But when I tried to share myself, I felt she didn’t care. Afraid of getting something wrong, I asked for help in prayer.
And so I broke her heart—mine too— ere winter ceased her chills. I looked for peace in Hyrule’s fields and Idahoan hills. I failed to make connections both with Frisbees and with friends, but as I wrote “The Fount”, I felt my heart begin to mend.
I learned to recognize—to feel!— the power telling brings, and found a way to channel it through small and simple things. I went to Pride; I made a game about being the light; I made a movie for a class on dreams inspiring life.
A tabletop adventure with my friends taught me to quit obsessing over endings and look for beginnings. It was summer soon: my brothers and my father and I spent a week to bond and bike and hike all to our heart’s content.
My friend was wed; I soon realized that funds were a concern. No options left, I went where I’d swore never to return: the service deli, Albertsons. Although I made new friends, it still was hell; I felt relieved when school began again.
Dating sucks, I quickly learned, but tried it anyway, and finally found myself living with friendly, good roommates. A new FHE group of friends played Frisbee, which I caught! The PPC launched story to the forefront of my thoughts.
The Lump was taken for repair; I shared my poetry; watched FNAF—that girl got bit in half!— a Minion Halloween! And then a diagnosis shook my family’s world… but a promising prognosis eased the fledgling fear, somewhat.
Inside a cabin with new friends beside a mountaintop, I wrote my dreams and wished that I would never have to stop. I learned my lines as Death as I went home for turkey day, and realized I feel more like I’m at home when I’m away.
I wrote a book on rhetoric and playing D&D, and helped my friends reclaim a heart upon an endless sea. I went ice skating with a girl, delayed returning home, and spent my Christmas researching how stories help us grow.
And now I stand upon the edge of 2024, considering the choices made and lessons learned before. Of friends, I think, of amity, of hope and faith’s duet, and to this nascent year, I say, “You’ll be the best one yet.”
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alright. so five nights at freddys huh. the story begins with these two guys called henry emily and william afton. theyre both pretty good at making robots so they decide to start a chuck e cheese type restaurant together called fredbears family diner. henry is the one who wears the fredbear suit and william wears a rabbit suit called springbonnie (<- WILL BE IMPORTANT LATER). they also both have kids! william has three (michael elizabeth and the one who doesnt get a name. hes just called crying child) and henry has one or two depending on if youre looking at the books or the games (charlie is the one who he always has & sammy is charlies twin brother who sometimes does not exist).
crying child is terrified of williams robots. michael likes to wear a fox mask and scare crying child sometimes. one of these times is on his brothers birthday party where he has an idea to pull an epic prank on crying child and put his head in one of the robots heads!
now. funny thing. i said before that henry and william make robots but i also said that they wear costumes. the robots actually Are the costumes. they decided to invent a little thing called springlocks to hold back all the robot bits so that you could climb into the suit and wear it as a costume. which sounds like a good idea until you think about it for literally five seconds. the springlocks have a tendency to just ummm stop working occasionally. while youre wearing the suit. which you know. kills you. the springlocks ESPECIALLY like to stop working when you get water on them!!! or move around too much!!!
and crying child is. well. crying. and trying to get down out of the fucking robot head. which is full of springlocks. im sure you can see how this one ends
long story short crying child fucking dies. because duh of course he does we are talking about the dead kids video games. this kind of fucks everybody up because you know. its a dead kid. william especially goes kind of bonkers and starts trying to. bring him back i guess is the goal? (they will try to tell you that he says he is going to 'put him back together' at the end of fnaf 4. this is not true do not listen to them.)
so william does what any normal grieving father would do and kills henrys daughter charlie!! awesome!! now charlie has her own little security robot called the marionette that henry built for her to keep her safe. and this security robot was not able to get to her in time to save her from william but it Was able to get to her eventually. and it just kind of lies on top of her? its much more emotional in the games. anyways.
charlies ghost is now trapped inside of the marionette through weird magicky stuff called remnant. all you need to know about remnant is that its basically your soul or whatever. its how the ghosts in this game stay inside their assorted vessels. and when a robot has a ghost inside of it it will obviously start acting weird because There Is A Ghost In There.
william notices this and is like Hm. maybe when people die they can take over other vessels. and he starts making this shiny new line of robots that are literally specifically made to capture and kill children inside of them. he also resorts to the acoustic version of this which is literally just luring kids to the back of his restaurant and killing them and stuffing their bodies into the suits of some other robots hes made. he kills not 1 not 2 not 3 but FOUR FUCKING KIDS this way. and the cops never think to look in the robot suits. this leads to the restaurant being closed down. fucking obviously
the issue with these new child killing robots is that william also still has two surviving children one of whom (elizabeth) is the exact age of the children the robots are designed to trap and kill. she also is very infatuated with one of the robots (circus baby). i cant see how this will end badly at all
elizabeth decides to sneak away on the opening day of this new restaurant with the new robots to see circus baby. and circus baby erm. im sure you can guess. william afton now has not one but two dead kids!!!!!!!!!
so now the new restaurant ALSO has to close down because a whole kid went missing there which is ermm a bad look for william because 4 kids went missing at his last location and 2 died. the robots from this place end up being rented out to people during the day and they often have to be fixed up at night. who fixes them up you ask? ohohohoho
remember michael. the guy who killed his little brother by accident. hes just kind of been hanging out plagued by guilt this whole time. so his dad sends him off down to circus babys restaurant turned rental to go be the animatronic fixer upper and also help his sister i guess?? (i mean 'sends him off down' quite literally btw. this place is underground. for some inexplicable reason.)
this quite obviously does not end well for mike. on his 5th night there he is lured into the scooping room (room with a giant scooper in it made to remove the animatronic exoskeleton from all the wiry bits inside. allegedly) and well. he gets scooped. so that this thing called ennard (amalgamation of every one of the funtime animatronics ie funtime freddy funtime foxy ballora and circus baby) can live inside of him as a normal guy out in the world and not have to be stuck in this fucking underground bunker forever. because they are sentient. because of the dead kids inside of them
anyways it seems that ennard forgot that human bodies rot when they dont have guts inside them to keep them running. michaels body decays over a few days until he is almost completely rotted at which point ennard launches itself out of his mouth and goes to hide in the sewers.
but TURNS OUT. the scooper is actually not for removing animatronic exoskeletons you silly goose. scooper is actually spelled SCUP. which stands for scalable creation of ulterior presence. its a fucking remnant injector that had a bit of remnant left on the end when it scooped all of mikes guts out. so now mike is in zombie limbo. awesome
also around this time william is like Damn i should probably not be leaving the bodies of those kids i killed in those robots. i better go disassemble those. so he goes to the og restaurant and disassembles the robots. the spirits inside of the robots then gang up on him and chase him into an old back room because well they dont like him very much. he decides to hide in his old spring bonnie suit?? which is an insane thing to do given how fragile the springlocks are??? so he gets fucking springlocked. obviously. that back room is then locked up and sealed by someone (probably henry remember him) and williams body gets to rot in the spring bonnie suit haha i bet he wont come back haha
michael in his zombie limbo is like hmm my dad killing all those kids is pretty fucked up and i feel bad about my brother dying. im gonna go free some dead kid souls. at which point he somehow gets a job at MULTIPLE OF HIS DADS RESTAURANTS DESPITE BEING A LITERAL ROTTING CORPSE. he then gets fired for tampering with the animatronics and for smelling bad at each of them
at this point there is an inexplicable 30 year timeskip. no idea what all of the characters were doing that whole time. anyways this new attraction opens up called fazbear frights based on all the missing kids and stuff that happened at williams restaurants. and michael is like i am going to go get that job for uhh. reasons
so he works there as the security guard for like at least 2 days when they open up that sealed room william was in and find the suit. they do not however notice the literal rotting corpse inside it (which somehow did not skeletonize despite being in a very wet very warm room this whole time???) and this thing (now called springtrap. get it. because william was trapped inside it. and its got spring locks.) starts just fucking going after michael for whatever reason. after 5 (6 maybe?? but i think 5) more nights michael burns down the place. you would think this would kill william once and for all. haha. hahahaha
but michael still has work to do i.e freeing the missing kids from the robots so he finds this job posting for a brand new freddys type location which is actually an elaborately constructed labyrinth designed to trap all of the still around animatronics (which is now scrap baby [who seperated from ennard for Reasons], molten freddy [formerly ennard], lefty [who has the marionette trapped inside of it] and scraptrap. who is still alive Somehow and has an absolutely dogshit design all of a sudden)
once you trap all your robots in there henry comes on over the loudspeaker and gives a big climactic genuinely moving speech about how everything that happened can now finally be left behind and these kids souls can heal and william can rot in hell forever and then he sets the building on fire, resolving the story once and for all
and then scott cawthon made 2 (soon to be 3) more games that i cant be bothered to learn anything about so i have no idea the plot for any of them. hope this was coherent and also sorry it took me 1 billion years to send this <3
fucking christ these games are a lot. thanks for the overview oh my god i have become enlightened
also. my brothers been asking me more questions including 'who's inside golden freddy' 'who's inside springtrap' (i told him that one) 'who's inside william afton' (?huh) 'who is people afton?' (he meant peepaw afton apparently 💀)
baby's first fandom i guess
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Its been a week since the fnaf movie came out and I'm here to give my thoughts and talk about why I personally have almost no gripes about it. Aswell as address the complaints I've heard, and why I disagree.
Tho, I still warn spoilers if you have not had the time to see it. Continue if you dare.
Ok. So. Fnaf movie. I loved it! It did an amazing job. Yes, some point felt a bit hokey and off, but overall it was very good.
The story was understandible. The characters likable (or they made you hate them in all the right ways), and the visuals were awsome.
I personally am glad Mike wasn't William's son. That was too predictable. It also gave reason for why Vanessa was there. The addition of Abby and the Aunt was great too, it gave Mike motivation and a reason to be at freddies. The introduction of Geret gave William motive to give the job to Mike, making it easy to kill him if he found out.
The animatronics? SUCH BABIES! Love them! The movie brought back a lot of the spookieness they had, aswell as reminding the audience that they're still just kids. Yeah the fort part was a bit jarring and hokey, but again, they're still just kids. Kids who have probably been waiting for a new friend for years.
Now. To address the complaints I've seen and give my reason for why I disagree.
"Not enough gore"
So? The most gore you got in the fnaf series was Springtrap and the pixelated scene of William dying. Other than that it wasn't a lot. Also you gotta remember, there are young fans out there who genuinly do like the older games, but unfortunately cannot handle the more violent aspects. Also it was PG13, you should have gone in knowing there won't be a lot of gore.
"It's nothing like the games."
Yeah, thats cuz it's probably based around the books. Adapting the games would be really hard. The lore is everywhere and has been switched up many times, there isn't enough information about any of the characters to build up enough to make them an actual person, also the gameplay in the older games is so minimal that its just better not to use that as your basis for a movie.
In my personal opinion, it's best Michael Afton wasn't the main character. Now don't get me wrong, Michael Afton is my favorite fnaf character, but he is not a good character to be a movie protagonist. All his character development happened before the games, in the games his personality, goals, and motivations are already there you just follow him through him putting his plans in motion. It would be hard for the audience to sympathize with such a gruff and obsessed character who's only goal is to undo what his father did. Mike Schmit is a good protagonist. He has realistic goals, you watch him grow and improve, and he has better motive than just "my dad was a shit bag." Mike Schmit is realistic and that is very important for a movie protagonist.
"The animatronics were too childish"
They're kids. They're kids who had their lives ended too early. Also the movie made a point that the games also made, they like kids but they don't like adults. They were peacful with Abby because she is a new friend, probably the only child they have seen in years. The thing about them communicating through drawings was a book thing I'm pretty sure. Every scene where they interacted with Abby before William began influencing them again was a soft reminder that they're still kids. Them being childish is completely understandible.
"The springlock scene wasn't good"
I kinda agree. It could have been better. But heres how I view it. William could have been, on some level, in shock. Everything he built and worked his ass off to keep stable was litteraly falling apart around him, his past came back to bit him in the ass in the form of Mike Schmit, his daughter, the only person he even remotely trusted, just betrayed him, and now he is dying. All because, years ago, he decided to kidnap one random little boy. He was in shock, processing all of this, and realising there was no way out of this. In true psychopath fashion, he smiles, gives his last words, both a reminder and threat, "I always come back!" Then he accepts his fate. In all honesty, its poetic. Karma came for him and it hit him hard. The beginning of his murderous career, was also the end.
Bur yeah. Thats my personal opinions and view of the movie. I liked it a lot and I'm very excited for the sequal.
#fnaf#fnaf movie#five nights at freddys#five nights at freddy's#movie review#review#opinions#movie opinions#my opinions#funtime speaketh#text post
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(Name’s Genny and I’m back for a remake of Sally, hope it’s not bad)
(We’ll see! Ok, about the design. I think it’s fine! The tail should probably be straight and flat on the bottom, so the animatronic can actually rest over it. I think the color scheme is fine, too.)
Name: Sally Known as: Sally the Seal (Cute name!) Species: Animatronic Seal Gender: Female Color: Red Size: Half-animatronic sized if you don’t count the tail (Fair) Eye color: Green Occupation: Stationary Joke-teller at Freddy Fazbear’s Pizza (Ok, so, maybe she should be holding a more fitting item than a book? If she’s a joke teller, maybe have her hold a funky microphone or another funny gadget!) Starting location: Joke Stage First appearance: Night 2 Jumpscare/Kill/Attack animation: Funtime Foxy’s jumpscare but instead of faceplates separating she gets closer and does a “chomp” with her mouth. Versions: Only in FNAF 2’s pizzeria, so Toy Appearance: I provided a picture. The “hair” is solid plastic. Theme: Sally is a comedian Locations: Cam 13 (custom camera for the Joke Stage) - Cam 07 - Cam 02 - Cam 06 (right vent) - Office (https://vignette.wikia.nocookie.net/freddy-fazbears-pizza/images/2/21/Fnaf2-cam04.png) (Nice! Well tought out!) Behavior during work hours: tells a predetermined set of around 4-5 jokes after the main ones sing, loop for however long the party lasts. ( Interesting! She could stand to have a wider joke library available, though. The same jokes over and over gets very boring! ) Behavior after hours: roams around, dragging her unmoving tail with her. (Sounds interesting. I can imagine the guard having to track her by the sound of dragging she makes when moving from a room to the next) Backstory: Some sort of hacker used a hacking system to talk through Sally and swear or threaten to kill / stab / strangle kids. Quite harsh, but you gotta do what you gotta do to scare kids. (Why did he do that, though? What was his goal?) Trivia:
Sally was the only vulnerable animatronic, despite her upper body being as big as the others’. (Not sure what this means)
Her jokes would get annoying after a while. (Oh, absolutely)
The hacking incident was what caused her to be dispatched from service. This happens right before the game starts and Fazbear was too lazy to take her away so they just made her inactive during the day, making kids a bit worried for her. They used the excuse “She’s still alive! She just got tired of telling jokes and sleeps on the job now.” However, she is still active after hours. (This is kind of farfetched. Maybe something more believable would be that she was just put in storage in the pizzaria, like the original animatronics)
(God this is probably cringy)
First of all, there is no need to worry about being cringy. We aren’t here to make fun of you for making ocs, we are here to review and offer tips on how to make them fit better in the fnaf universe!
That being said, I like this OC. She is cute! I just think the hacking incident should be expanded upon, explained better. So good job! :)
-Mod Moth
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here’s the draft of my video game essay if anyone wants to read it (or help edit)
kay two notes, this is a script for a video, so places where there are weird notes are because those are for the video part and also I'm trying to cut maybe a minute out of it, so if you want to help edit it, do it ruthlessly
Costuming is important to games. There are some who knock it out. You often end up seeing those looks over and over again at conventions, during Halloween, even with enthusiastic kids with chill parents. Those looks don’t happen by accident. Of course they don't. They are carefully crafted by people trained to do so: a costume designer. They aren’t often considered as a typical and integral part of the game development process as other positions. But their efforts enhance the game world while also going largely unnoticed.
Take this example. I'll make a guess: you aren't assuming that that guy in your class with the boat shoes and “Vineyard Vines” shirt is trying to say something in the way he dresses. But, intentional or not, he is. At the very least, he’s telling you what social groups he belongs to. But he could be telling you what he values, what his socioeconomic status is, what his gender his, what the weather is like, and more. All this happens through what he wears. Clothing and textiles have huge capacities to convey information. And they belong to a language that a lot of us can understand. You know, since most of us exist in a world where the majority of people around us are wearing clothing. And luckily for creators, this language isn’t limited to the real world.
In a book, the author has to describe what a character is wearing in enough detail for the reader to understand the situation, and that can take quite a bit of time, or paragraphs, to do. The color and texture and shape of someone’s clothes can be hard to describe when a lot of people don’t know the words used to describe fabrics. In a more visual medium, that message may take equally as long to create. But the audience receives that message in a fraction of the time. We don’t have to know the words. We only have to be able to understand what we see. A flowy dress is a flowy dress. Dirty clothes look like dirty clothes. Belts are belts. Even if we don’t quite know what they’re doing…. (Kingdom Hearts) This is a huge storytelling advantage for costume design.
When video games were first appeared in the 1970s, game hardware was more like our modern calculators than our TVs and consoles. Technology improved over the next decade, but there were still massive limitations in what developers could actually achieve. And this forced them to get creative in addressing a key question. How do you make a recognizable character in as few pixels as possible?
For Mario, who first showed up in Donkey Kong in 1981, the designers made particular decisions which lead to him looking the way he does today. He wore a hat so that animators didn’t have to try to animate his hair and a mustache so that they didn’t have to animate a mouth. And those iconic overalls exist to help the player know where his torso ended and his arms began. These were practical choices. And they have completely shaped the most iconic character and franchise of video game history.
This is a novelty born out of necessity, though. This isn’t how most characters are designed. Characters don’t end up looking how they do by accident. And that’s when costume designers become so important. Costume designers put an incredible amount of thought and time into designing a character’s look.
“When you’re designing anything that’s based in a particular locale or time period (even if you’re not, really), research lends an invaluable legitimacy and depth to your design; the real world is generally way more interesting than what we can come up with on a blank sheet of paper… It’s impossible to recreate the variety and cultural context of a time period out of whole cloth, so you might as well lean on the resources history has been so generous as to provide for us.” Claire Hummel
Characters have to be unique, identifiable, well-suited for the genre and setting they’re in. And if they’re not, there has to be reasons that will tell us something that's 180* different about that character.
Unfortunately, most of us aren’t spending a lot of time trying to “read” a character’s outfit. We may be actually looking at it for the entire course of the game, but might not consider what it’s supposed to mean. It’s an invisible communication. We get the basic message and never realize there was a message at all. The hours and hours the designers poured into writing the perfect message gets forgotten, shoved into the bottom of the pile. And it shouldn’t.
We tend to think that costumes that look more like our everyday outfits aren’t as planned or as valuable as costumes that are more… ambitious. When costuming falls into this category, it is essentially invisible to us. This phenomenon isn’t limited to video games either. Every winner for the costume design Oscar over the past few decades has gone to either a fantasy or period based flick. But there is no less thought put into designing Franklin’s (GTA) look than there went into making Siegmeyer’s (Dark Souls).
Games wouldn’t exist like they do if designers weren’t putting the effort and consideration that they do. And games are better for it! “The movement and texture of clothing really adds to the realism of the game. Often I look at games and everything seems so flat.” Lyn Paolo
Designers do research, and sketching, and tests, and review, and then possibly more research, and sketching, and final drafts, all until the developers find a design (or designs) they want to use.
And they have to nail it, or the effectiveness of the whole game can be put at risk. “When the design feels inconsistent with the world, I’m distracted. Fiction bears the burden of being hyper real. To make a story we know isn’t true convincing, it has to avoid plot holes and take place in a consistent world. The moment that façade is shattered, players may have a harder time staying engrossed in the game.” (JennyJackProse) This is a sentiment shared by a lot of players. The anachronism is jarring. So designers have to make sure they put the extra work in to make a design feel appropriate. And, a lot of the time, they don’t even know which game they are designing for when they start their work. Lyn Paolo works on shows like “Scandal” and “Shameless” and also a little known game called GTA V. She created all her designs for the games based solely on design boards given to her by the developers. She had no title, no series name, absolutely nothing. And she helped build a cohesive, diverse world.
Games have come astronomically far over the past four decades. They look more and more real every year and try to achieve bigger and bigger goals. Designers these days aren’t as limited by technology in how they can make a character look. Costume design for video game characters these days is almost identical to the design done for TV shows, plays, and movies. In fact, there are plenty of costume designers who have worked across these mediums, like Lyn Paolo.
Designers these days aren’t free from limitations, of course. Those restrictions have just taken on a different shape. Designers still have to consider setting, genre and everything else taken into consideration when planning a character’s look. The major issue is that there isn’t enough money to achieve everything they may want to do.
The cost of games continues to skyrocket as the visual fidelity does. And a lot of consumers have decided that they aren’t willing to pay more than the standard $60 price tag established when games were much cheaper to produce. I honestly can’t blame the standard consumer. That's considering that I am a broke college student who might be able to buy only one full-priced game a year. There are competing drives here that are going to limit what designers and developers are going to achieve. Which is going to force creative solutions in new ways.
Think about how many games that have come out in the past few years where you never see another person on screen. (Show Firewatch, Amnesia, Portal, Layers of Fear, FNaF) There’s quite a few isn’t there? Designing a believable human model is hard, and things that are difficult often end up costing more money in the end. So a lot of developers have decided to nix the presence of another person entirely to cut costs. This isn’t great for video game costume designers, but it's understandable from the developer's perspective. And It’s unfortunate that this critical aspect of storytelling is going to be present only in the biggest Triple A games . Which it might considering the standoff over pricing.
A good game obviously doesn’t need great costume design, or even other characters at all, but it can take a game from good to phenomenal. The world becomes lived in, diverse, maybe a little broken. The playable character isn’t some empty shell we inhabit. They’re someone with a personality, drives and faults we may or may not share. They cease to be Mary Stus and Sues and become actual beings.
We should make sure to take a second and really appreciate the work that costume designers do and they’ve contributed to our favorite games. Go on. Hug your local game designer.
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