#and how they are in combat in general
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hinamie · 3 months ago
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quick itfs sketch page
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keirientez · 10 months ago
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Pokemon trainer AU, Reborn is the champion meanwhile Tsuna is his apprentice. Tsuna’s design belongs to my friend @Cloud_Knee (Twt or X)
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gryffintheparrotcat · 24 days ago
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I hate how the critism of Veilguard has turned into "Its so woke" instead of focusing on the actual issues.
LIKE THE THREE CHOICES THING? I CAN'T BELIEVE PEOPLE JUST GOT OVER THAT SO QUICKLY?
Or the messy development with it's rewriting and devs & writers that actually knew and worked on the previous games being fired??
Hell I'd rather suffer through people debating over the artstyle for all eternity than have to hear another "The game is bad because nonbinary wouldn't exist in Thedas" or it's somehow even stupider cousin "The game is woke because none of the companions are hot" (both takes I've seen multiple times by now)
Congrats to the gamer dude bros for successfully derailing proper critism. If I was working on Veilguard and saw that the loudest critique was people complaining about pronouns, I would stop listening and I can't even blame them for it because every damn critique video ever has to have a segment dedicated to hating on "the wokeness"
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doostyaudi · 5 months ago
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Rave-N Mag Agent Torture (Rnorture) (he/they) (music is undecided :p)
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Not my proudest design but it's... Something..
Rnorture is a bit of a cranky fella, he gets angry quickly and is 90% of the time in a pissy mood. Hes a bit mean but that's okay we still love him 🫶💖
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Oh yea, have some doodles! And a random rendered bust... I don't know why i did it but yea, there u go lol
Honestly id draw the other mag agents, if anyone cares to ask me too lol. i don't really have any ideas for them atm, but ill come up with something eventually :p
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revserrayyu · 2 months ago
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One HSR Character a Day Extra 3 (Day 54): Feixiao
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warlordfelwinter · 1 year ago
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[Call him by his name.]
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sotiredmostnights · 7 months ago
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when i first played pokemon conquest i really loved it, but i couldn't help but wish there was more emphasis on the relationships between the different characters. later on i discovered fire emblem awakening and my god, the way it took everything i loved about conquest and dialed character relationships up to an 11 truly captivated me and i haven't been the same since
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tumatawa · 1 year ago
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I got carried away with something
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art-of-wackylurker · 1 year ago
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Well hello there, who's up for some fucked up horse?
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Hogsteed, ladies and gentlemen. Or Hellspawns, as some might call them...
So yea it's one of the species I'm making up for fanfic purposes as none of the existing creatures in the SW universe (both canon and legends) fit my needs. Also because I'm making up a whole planet as none of the existing ones was just about right for me...
Here's the design, more detailed info will appear later. Somewhere. When I finally get myself to continue writing that fanfic. Yea...
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lameow-l · 1 year ago
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so subtle genshin… soooo subtle
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elftwink · 7 months ago
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been learning to play ironsworn (gritty fantasy ttrpg which you can play with a gm but is mostly suited for solo or small group co-op gmless play) after having the rulebook pdf for several years (stars finally aligned to remove invisible thing blocking me from reading it idk) because i'm on another solo ttrpg kick & i don't know what took me so long to get around to this game because it genuinely is exactly what i was looking for. years ago when i was playing through solo 5e modules i should have just been playing ironsworn (believe it or not, 5e isn't very suited to solo play and is extremely clunky when you try lol).
also though i have dabbled in some other solo ttrpgs, a considerable amount of them are journaling games which is fun but imo considerably more work (usually by the time i'm a quarter of the way through the journal entry, i know how to entire scene played out and i want to move on to the next gameplay thing, so i get frustrated and bored quickly. it feels like when you solve a level in a video game but don't have the coordination to pull off the necessary move so you have to spend 20 extra minutes doing something you already figured out), so i really appreciate like not needing to write something for the game to progress (ive been taking notes for my own record since im playing solo and thus am not really out loud roleplaying the way you do in a group, but i definitely could do that instead and not take notes and the game would still function perfectly)
& ive been playing by myself but also in the past ive played a lot of ttrpgs in very small groups which has been other games but is mostly dnd and like. we also should have been playing ironsworn so that having a gm was not necessary. have definitely played games where we had to adapt the rules soooo much to do something that is just base game included in ironsworn. plus it's rules-light enough to do pretty complex moves that pose difficulties in bulkier games (ever introduced someone to dnd and they tell you they want to do a sick backflip and catch something and then attack and you have to tell them that will require several different consecutive rolls and some creative liberties with how the rules are 'supposed' to let you move? you can just Do That in ironsworn. use the strike move and describe it. done!)
the one thing is that although it's rules-light enough to theoretically play any setting or genre (some with more difficulty than others), ive found so far that like... the grittiness and sense of threat is very built into the mechanics so that would be sort of difficult to work around or change (but i think it's great from a game design perspective). what i mean is like, okay: you start with 5 max hp. there isn't really a way to raise this max hp, you just slowly gain abilities (assets) that make you less likely to have to lose the hp in the first place, or that make it easier to recover. when you encounter foes, you rank them on a scale of 1 -5, and enemies on the lowest side of this scale do one harm to you, while enemies on the highest side do five harm to you. so even though encountering an epic enemy won't always be deadly due to the assets you have, they are ALWAYS capable of taking you down to 0 hp with one good hit. so the feeling of threat is much more present compared to games where your character starts to be able to just tank and push through a failure or huge threat.
admittedly also i'm playing solo, im still learning how to balance combat, and also i built a character who has NO combat talents and iron (the close quarters fighting stat) is one of my lowest stats so i personally am under much more threat than if you built a character who knew how to fight or who could do deadly harm. but also the other thing about combat is it's extremely difficult to maintain control of the fight; you have to score a strong hit to do it on basically all moves, and there's a really limited pool of moves available when you don't have the initiative, and obviously none of them really favour you. i don't know that this makes combat genuinely more difficult, but it does make you feel like the fight is always about to spiral out of your control. every second you let it drag without decisive action feels like it brings you closer to dying. like i said, this is a feature of the game design and not a problem in any way. just thinking about it because when i was initially learning i was going to try to supplant it into a homebrew fantasy world of my own but the tone just wouldn't be right. and that it is somewhat difficult to replicate the kind of worlds that i typically play or run for dnd, which tend to lean somewhat sillier and definitely much higher fantasy
but i like to try new things and tbh especially in dnd i find that i very rarely feel that sense of threat and when i do feel it, it has nothing at all to do with the actual mechanics and reality of the combat and everything to do with how well the dm sells it to me and makes it sound and feel scary and dangerous. which is a testament to what a good gm can do for you but i do appreciate the threat feeling more built-in and also being actually real.
#good idea generator#kas plays ironsworn#am giving it a tag because i will continue to talk about this. its my blog#idk i just find in dnd like. players often FEEL threatened WAY before they actually are threatened#which makes it really hard to balance combat because players treat evenly matched fights like hopeless death traps#so instead they do underleveled combat that feels boring for some hard to pin down reason#but like. the reason is even though you're nervous about the dm's description and the things the monsters can do#there is no real threat. especially in bigger parties where the players DOMINATE action economy. they are always in control#so of course it gets boring. it drags out so everyone can take their turn but it never forces you to make difficult choices#or to totally exhaust all your abilities. after awhile the combats start to feel same-y#because even if the monster is different. you never have to do anything different to defeat it#ofc this is a subjective assessment and also if youre reading this and we play dnd together this is not a gripe abt our table i love u#i think it's really easy to get trapped doing this esp in tables which like rp more than combat#because its also like. once you're used to a certain balance of combat if your dm suddenly threw you a big one#you assume that this is a uniquely large threat in the narrative as well (rather than a rebalancing attempt)#and treat it accordingly. which is to say with way too much caution because it isnt actually that big of a threat#so then as a dm when you have to maintain the feeling of threat and the mechanical threat#(especially when sometimes the mechanical line between 'cakewalk' and 'tpk' is razor thin#and is more about the initiative order and luck than anything else)#you start to prioritize the feeling of threat. which is imo the right call always#but its just after awhile when you feel the threat but nothing ever happens to anybody. the dissonance starts to affect the table#also balancing dnd combat as a dm is really hard and often requires a LOT of on the fly adaptation#because sometimes the CR is useless and you don't know how it's gonna do until the dice are on the table already#anyway. my point is that im enjoying how ironsworn handles this problem
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dowhatteverer · 1 year ago
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Hetch absolutely despises the actors. They're barely even human to him, just a bunch of disobedient dogs who refuse to do what he needs them to and are going to leave this company in the mud.
Hetch loves Ranboo. They are the only thing in the world that can make him feel anything other than frustration and disgust. He has fully convinced himself that it's okay to perform horrible human experiments on the actors because at the end of the day, all that matters is making enough money to support himself and Ranboo for life.
Unfortunately, the founder is getting a little tired of Hetch thinking he's on his level in any way. Pretty soon he's going to have to face the music that both he and his kid are just as expendable as the rest of the Showfall employees.
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bettyrightnow · 6 months ago
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also unrelated but it's insane how we've decided to center activism around ...... celebrities
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achespink · 7 months ago
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I think it’s so insane how . . scary aphrodite kids can truly be even if you don’t think it at first
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sssssaarn · 1 day ago
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Cringe culture really did kill a lot more of the otherkin community than I think some people might think... KFF definitely played a huge role in the downward spiral, but I don't see people also point out how damaging cringe culture was to otherkins specifically. And that even if KFF never came around, there may still be beings who remain silent or quiet about being otherkin for fear of 'cringe'.
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uncanny-tranny · 2 years ago
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I've been seeing more and more this idea that there are "simple" mental illnesses, like MDD, and it's really alarming the way people engage with those who they deem have "simple" illnesses.
Like, take for instance, how I saw somebody post how depression isn't "an excuse to be lazy" as though depression is as simple as "meh, I don't feel like doing things".
The thing about these "simple" disorders is that they are disorders. My depression has, to put it plainly, robbed me of much of my life. Depression isn't "laziness", it is the actual inability to do important things. Depressed people? We know that we have lives to attend to, but we aren't able to attend to them because we have a disorder. The inability to do the things we need or want to is, in fact, usually a major sign that we are depressed or have a depressive disorder in the first place.
Not to mention that depression is comorbid with other disorders such as panic disorders, Post-Traumatic Stress Disorder and other trauma disorders, body image disorders, and so, so many other disorders that makes our depression that much harder to address in many cases.
I really need people to stop sticking their nose up at people they feel superior to. These disorders - even in their own - are already complex enough. We don't need to know that you think we're awful people because we display the literal symptoms of our disabilities.
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