#and datv despite its many problems
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Despite everything, I do prefer veilguard to inquisition
#not to be a hater but i just really do not like. inquisition#it managed to beat so many AC games that i've played when it comes to “god this is the worst quest of all times”#the politics of this game drive me insane#don't get me wrong veilguard's do too but somehow inquisition's make me more mad#i don't care for the inquisitor that much and out of the 4 they're the weakest protagonist if you ask me#also the fact that as a qunari you have to ASK LELIANA TO TRANSLATE QUNLAT TO YOU#MADE ME SO MAD#trespasser is only good for the plot bc the gameplay is awful#actually so much of my hatred of this game comes form the gameplay#the final battle makes me mad#HOW WAS THE DA2 DLC FIGHT MORE DIFFICULT THAN THE INQUISITION ONE#AND WAY MORE INTERESTING#my god i have SO many problems with corypheus as a villain#and how the mage/templar war is handled#the romances are good and even tho i love blackwall and solas none of them quite had me hooked like dao and da2s#and datv despite its many problems#also.#war table#do not get me started. on the war table.#anyways#i needed to speak my truth#in that FOR ME ESPECIFICALLY#inquisition is the weakest game#FOR ME MY OPINION#i don't like inquisition#if you scroll back on my blog you'll find plenty of me rebogging dai critical posts#ANYWAYS#i'm fine now#also if you need any proof of how much i dislike inquisition#its that the first time i played dao
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The Qunari and how DATV handled Taash's character arc
Taash's character arc has been controversial for several reasons and while the grifters and rage tourists are bothered by their non-binary identity it is in fact not the problem.
The real problem in my opinion is rather the immature way in which this was handeled and the entirety of qunari culture along with it.
Because what I came to realize at a certain point is that Taash's character arc is about identity in a broader sense. Not just in regards to gender but also to culture.
While the gender aspect is handeld immaturely the cultural aspect is not really handled at all.
Let me elaborate:
I have already explained in a previous post how DATV sets up Taash's gender identity as a conflict with their mother while there is actually none.
The game desperately wants the player to believe that Taash being non-binary is a sore subject between them and Shathann but does not actually show it.
Instead we get Taash lashing out at their mother when she was simply asking questions. That kind of behaviour only served to paint Taash as a bratty teenager á la 'It's not a phase, mom-uh'.
Not only did this portrayal not achieve its intended emotional effect but also reinforced a harmful stereotype about trans and non-binary folk I have heared in the past few years too often: 'They are just confused.' 'They are too lost in emotion and make rash decisions.' 'They are just rebelling against their parents.' You get the gist.
The devs were so concerned with not offending anyone that they became even more problematic in turn.
The Youtuber Slandered Gaming made a, in my opinion, good suggestion on how this particular character arc could have been improved upon. He suggested Taash should have been firm in their non-binary identity. There shouldn't have been a question about it in the first place. Taash would have been subsequently more mature in their approach to the topic and the discussion could have been taken deeper than that coming out scene where we have to pretend Shathann was problematic for asking questions.
Perhaps Taash could have gone no contact because of several interpersonal differences with their mother, the non-binary identity being one of them.
It's why Dorian's character quest felt deeper. He was an adult who was sure of what he wanted. There was no question about him being gay. It was about how his father reacted to the fact and how Tevinter culture and society informed that reaction. It was all so tightly knit together that it was impossible to seperate. Talking about Dorian's sexuality had to involve discussing Tevinter society.
The same was done with Krem despite being a side character you potentially could completely ignore.
Circling back to Taash their character arc pales in comparison because it always remains on that surface level of "So, I'm non-binary. I will be offended if you ask questions and don't understand me right away.'
But the kicker is that the same template was right there. They simply had to fill it out and yet they didn't.
Taash's cultural identity could have been tied so much deeper and much more intrinsicially with their gender identity. Taash, aside from struggling to find their true gender, also struggles to navigate multiple cultures.
They are the child of a qunari who has been raised in Rivain.
Taash's story is not only the expereince of a trans/non-binary kid in a hetero- and binary-normative society, it is also the story of an immigrant kid.
And this is where Bioware missed a golden opportunity to explore what it means to not only be an immigrant kid but also a queer immigrant kid.
Many of us are raised by parents who have had no experience or touching points with queer identity up to the point of us coming out or are not tolerant at all because of rigid gender roles/ideas of morality they have grown up with in their home countries. Many of us do not come out at all to our parents because of that.
Given that Shathann seems to still be very much attached to the belief system of the Qun despite having left the core society this could have been an aspect thoroughly explored. We could have gained a more nuanced and humanized depiction of the Qun instead of having it presented to us via The Butcher or the Dragon King (cringe).
Shathann could have had a very rigid idea of gender and the roles she expected of each. The constant conflict between the more conservative mother and her more flexible child could have been shown very easily and beautifully. Shathann's general perfectionist tendencies would have played very wonderfully into this. It would have made Taash lashing out at her more believable.
And I think many of us immigrant kids could have empathized with and seen ourselves more in Taash, since many of us do know this constant struggle of trying to have a family, maintain a cultural identity while also wanting to be part of the countries we've been born/raised in. Many of us can exactly recall times when the way we wanted to live was in direct opposition to what our parents expected of us. This finds its expression in mundane things like the way we want to dress and, in case of some, extends to big life decisions (expectations of getting married, in regards to education, wether you want kids and a traditional family or not, purity culture in general, etc.).
For Taash it could have been Shathann berating the way they dressed, their very profession, going out and fighting because under the Qun only men fight or expecting them to observe certain traditions and rituals. And ultimately Shathann could have doubled down on her expectation from Taash to finally adhere to one specific gender role while refusing to understand the non-binary thing instead of simply asking questions.
This could have been so beautifully shown and resolved. It would have made the scene where Shathann finally uses the correct pronouns for Taash all the more meaningful. But Bioware adresses none of these things.
Did they really have not one single employee with an immigration background? Couldn't they have done some research? It's not so hard to find first person accounts on the internet or in the real world.
Instead the question of Taash's multiculturalism is adressed in one small quest where Rook has to make the decision for them wether they want to be rivaini or qunari.
Taash has appearantly no idea about what culture they want to practice and do not even entertain the idea of possibly being both.
The character that refuses to be bound by rigid gender roles appearantly draws the line at multiculturalism.
I cannot even begin to explain how this is so problematic on so many levels. It prepetuates this idea that people will always be seperate and if you happen to have a different cultural background you better abandone your parent culture if you want to participate in the culture of the place of your birth/upbringing.
In game it could have been an opportunity for Taash to recontextualize the Qun in a more flexible way. Seeing the positive aspects of the wisdom the belief system does have while questioning problematic parts. It would have brought nuance to the Qun that was previously othered as an orientalist religion in opposition to the Catholicism coded belief system of Andrastianism.
Without exploring these possibilities the Qun remains this strange system that is ultimately worse than anything else and not worth understanding. What semblence of nuance the Qun posessed in the previous three games has been sanded down to nothingness in DATV.
#long post#datv spoilers#datv critical#bioware critical#taash#qunari#shathann#multiculturalism#listen#they left so much potential lying on the floor#and were so tone deaf#i like the non binary representation#but inclusion can be done way better
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I finally finished DATV!
It takes a lot for a game to make me cry but DATV did that a few times. The writing at times is definitely lacking or cringe but ultimately I don't mind a more fluffy YA type of story, so it doesn't matter to me much. But the main story questline is filled with absolute bangers, especially Act 3. I think the majority of the main story questline was the first thing that got done, so it's the most polished. Then some side quests that pack a punch and some of the companions quests (or at least parts of them). Then the rest, so it shows.
But back to Act 3 - fantastic, especially playing as a Shadow Dragon. DA2 tried really hard to make Hawke care about Kirkwall but ultimately it failed to make me care about it or give me a reason for my Hawke to do so. DATV actually made me care about saving Minrathous. My Rook did it once and then it got blighted anyway at the end, which adds to his frustration and helplessness that's been building during the story.
There were so many moments that I wasn't sure whether everyone possible would make it and I absolutely loved the suspense. At the end everyone except Harding survived so I'm pleased with my results. What I really liked is that the exploration, building relationships with factions and companions, actually plays a role in the end. And it's not boiled down to some extra spells I can use in the final encounter (I'm looking directly at you BG3). Companions and factions are actually woven into the final battle and I love that.
Now about Solas - he was one of the reasons I bought the game. I was really curious how his story would go and I have to say I'm very satisfied in that regard. His interactions with Rook were always intriguing to me, and they're delicious in Act 3.
I expected the ending slides to be a disappointment bc that's something that would be probably done at the very end anyway, so no surprises there. I definitely wish there was more. But tbh, the fact that the game came out at all, with no microtransactions, no day 1 paid dlcs that hide important lore, no major bugs (and barely any for me at least), fun gameplay, amazing qol stuff - it's a surprise. And I feel like people who are very disappointed are so bc they went into it with high expectations, which they should've tempered given what was known about the development hell the game went through and about EA. Despite its flaws, the game offers much to fans to enjoy if they actually want to do that and are not obsessed over what it could've or should've been. And that's only taking into consideration the valid criticism. This is the place to say I actually don't care that the game was a soft reboot and ignored previous choices. Ofc it would've been great if it wasn't like that, but I honestly didn't expect much bc bioware always pushed their own canon and mostly ignored other choices or retconned how your previous character felt about certain things. And not to mention how the Divine choice would've been an absolute hell to implement to begin with, unless they once again made certain choices not matter, which would've been worse imo.
I love Mass Effect much more than Dragon Age. And DATV felt like a fantasy ME game, so I liked it for what it is. I honestly don't miss the "but what if oppression is actually excusable and a valid choice ehehe" type of bs from the previous games, I don't miss the South, and I don't miss slurs and xenophobic remarks thrown in my or companions' faces every second conversation bc the game doesn't trust me to really get that smth is wrong without overdoing it and feeding me like a baby. Yes, Veilguard doesn't stress those topics enough, but that's mostly bc it focuses on bigger problems. But they're still there, often in the main questline. And I want to point out that I do in fact love intriguing political knots set in fantasy lands. But in my book DA has not been great at this, so I don't care that they did away with that and focused on an epic save-the-world story instead for this particular game (which fans should've known was the path bc Tresspasser basically tells you that).
Time for a replay now ofc
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