#and also disco elysium portraits of them
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ao-xingyume1987 · 10 months ago
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Watch me try to make l4d2 survivors portraits in sdv style because am so down bad for both games
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bananas-mode · 4 months ago
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Going insane, can’t stop drawing them in every spare moment.
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poorly-drawn-mdzs · 1 year ago
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MDZS Disco Elysium AU part 2 - Psyche Skills
Part 1 - Part 3
#poorly drawn mdzs#mdzs#disco elysium#MDZS disco elysium au#jiang cheng#jiang yanli#yu ziyuan#While it's more in vogue to draw a character's skill roster tailored to them -#One of the more subtle details I love in DE is how some of the skill portraits parallel character portraits of people hbd associates with.#Theres somethine rather poetic to be said about how other people shape out thoughts and sometimes act as a 'voice' in our head.#How we are in part a collection of impressions other people left behind on us.#I am a huge Skillhead (Those are my friends! My party members! They love me! They have their own agendas and alliances!)#so of course a healthy portion of this AU is dedicated to them <3#the Int skills go basically unchanged from DE. Psy as well (with changes to a few quirks in voice).#Fys skills though...well...wwx is in a different body! Those voices belong to Someone Else.#Esp electrochem (MXY in this AU also partied to near death. WWX is withdrawing and craving substances he's never even heard of before)#While I personally don't fully subscribe to Volition Jean I *do* see Volition Jiang Cheng. The voice of your Not Brother keeping you afloat#All three of these parallels make me unbelievably sad. They are also both purple. Art is like that sometimes.#Empathy Jiang Yanli...oh man do I have a lot of thoughts about her. Disco fans Who Know....you can probably see what I'm cooking.#Authority is a really interesting skill in DE because *yes* its about power and intimidation - but it's also about finesse and respect#Titus Hardie and YZY both abuse *and* finesse how they establish their authority - in a way that leaves quite an impression.#2 more mdzs disco posts that I *need* to create and then I'm off to working on raffles <3
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aerostaticsurrender · 3 months ago
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starry-carrousel · 5 months ago
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k1ll3r-k4rg0 · 8 months ago
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lângă mine stă un trecut cu o sută de gheare îl lovesc în plin cu priviri din raze de soare
a past with a thousand claws sits next to me i hit it hard with a stare made of sunbeams
you were the sunrise in all of that big dark black pale nothing and because of you, i learned finally to love the world again
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i'm literally insane idk how i managed this anyways im obsessed with them. kim but if he was drawn in harry's portrait, and harry drawn if he was in kim's portrait. okay?
of course they put their own spins on the portraits too bc they're different guys. but basically it's if kim was the one who didn't get over his grief of his partner's death 6 years ago and harry if he did get over the grief of losing dora. kim loses his memories from alcohol blackout, and harry is still harry with all his skills and thoughts, just medicated and in therapy. instead of kim being there for harry and instead of harry being given the second chance to start again, it's harry who's there for kim and it's kim who's given the second chance to start again
the romanian lyrics up there r from "Undeva" by the Mono Jacks which is an incredibly harry song to me
anyways portrait meta under the cut coz it's a textwall.
anyways. for kim, instead of harry's white outline (there's a white shadow that smells like apricots) which i think resembles becoming someone out of nothing, i gave kim heavy a black shadow bc while he also loses his memories in this au, he becomes a wreck bc of grief from the loss of his partner eyes. in my headcanons, eyes had pale associations and that's part of why he was so good with perception. thus instead of the straight white and colorful lines on harry's, kim has curved lines like pale. the blue is the same blue color of eyes's eyes, and the grey is pale representative. there's also orange in there bc kim's self-expression is Very much orange imo. so he's covering it up (not my idea btw, i took it from @/u3pxx who did a really cool version of kim's portrait for their version of swap au also). he's wearing his pilot jacket, but it's the black one bc after eyes died he decided there was no other way to deal with his death than become eyes, so he decided to start wearing the jacket bc it made him feel a little cooler (eyes was so cool). imo he's also in mourning. so it's black. it's also why he got his hair and his facial hair like that coz it's literally how eyes had it. hes also got the red ears red nose of being alcoholic. bc he's alcoholic and maybe on drugs (like harry was) bc he (kim) completely just can't deal with the pressures of the job without it (they move him to processing and then homicide as a result of eyes's death). but besides the turmoil of the bg and all that past that's haunting him, kim himself is relatively monotone and put-together. the thin white line around him is the thin shred of professionalism he's BARELY holding onto to keep all that misery at bay and hidden from everyone else but like. it won't hold. there's already cracks in it. also the logo on his jacket is my hc for the aerostatics logo
harry meanwhile has the kim halo but it's like a sunrise bc to kim harry's always going to feel like sunrise (both in my hcs for canon and for swap). obviously harry's not as put together and strict and rigid as kim, so his portrait is a lot more colorful (his skills' colors!!). completely vibrant and alive and awake. in this au, harry's still harry but he got over the breakup bc he got therapy and he's on meds for his troubles. i have a line in one of my fanfics about kim taking care of harry post-tribunal where kim realizes harry needs him by his side and that revachol needs him, too. and when kim looks at harry he thinks it's like the entirety of revachol is there in his eyes. so i really wanted harry's eyes to really look striking. also the nametag is just another one of my hcs for their uniforms. they have last name, then 3 stripes for lieutenant (1 for patrol officer, 2 for sergeant, 4 for captain), then two stripes on the top to indicate double-yefreitor, ie other ranks (jean has a single hollow circle for satellite officer).
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kanyniablue · 4 months ago
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i just fundamentally had a different experience with kim kitsuragi & i think it boils down to the fact that my daddy issues don't manifest as a need for praise and encouragement from an emotionally distant man
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the-ace-of-fools · 2 years ago
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started playing disco elysium and now am wondering what took me so long
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serchingthewinterslight · 19 days ago
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i just found a blog from one of the devs of disco elysium (I don't know from where tho). It contains some designs of Harry, evrart, roy from the pawshop and so on. It also has a link to gameplay from the alpha (maybe on the same channel you can find more, I haven't dug in). And I want to mention Kim was supposed to have volition and endurance stats (you can see them above his portrait) and Cuno and C weren't by the tree yet.
In the dev blog there is also link to an interview with Rovert Kurvitz (without any spoiler). They mention the authority failure with Acele (one of my favourite honestly), and they talk about influences and give a general idea of the concept and ambiance but also the gameplay.
There is also a lot of text explaining the system of checks and the skills which I find very entertaining to read.
I wanted to highlight that at some point in development Lena was actually going to be a party member (but the wheelchair had a lot of problems in the map, and they wanted to center a lot on interactive dialogue which was expensive with only one party member).
And lastly, this amazing image of the blog
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Some people surely know about all of this but I find it so cool to see the snippets of the game while it's still in development.
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u3pxx · 9 months ago
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thx for da peeps who sent requests 🫶 ill clean this up but i also like these initial sketches so i'll share them here too pftt
(also pspspsps throw me some fem!disco elysium doodle prompts and maybe ill draw them, maybe i need to stop just drawing portraits lmaooo)
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garessta8 · 19 days ago
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Disco Elysium fun facts, Part 1
0. There's an entire lore atlas (endless love to the author), although while it has at least some of those facts I list below, it mostly focuses on geography.
And yeah, SPOILER WARNING.
Jean Vicquemare's full name is Jean-Heron Vicquemare. It's literally only mentioned in one line of dialogue below. Esprit de Corps - With an agitated gait Satellite-Officer Jean-Heron Vicquemare paces the jetty, 22 kilometres East -- in Martinaise: "What could he *possibly* be doing there for so long," he says.
Jean was (is) an equestrian cop, as in, horse-mounted. However, I found no confirmation that he particularly liked horses as a hobby-thing. Also, from this quote, I assume that Harry's Coupris 40 was *the only* car in Precinct 41. On second thought, I think "we" in this line meant for "the pair of us", as police partners. Jean Vicquemare - "For the record, you pressured us into getting it. 'It'll be cool Jean, we'll have wheels, rapid response...' I was fine being an equestrian cop. I hope you're fine driving a *bicycle*."
The actual name of Kim's dead partner, who was nicknamed "Eyes", was probably Dom or something that starts with Dom. At least this is name put on two cases in Kim's paperwork, which you can peek into if you come to Kim's room after the Tribunal without Kim. I assume that meant to happen if Kim was shot, but I theoretize that you could do that by going to sleep and then just going into the room, since Kim magically disappears after you dismiss him for the night and won't be in his room unless you knock on the outside door. Half-Finished Paperwork - This year, you can see references to: THE CHILD, DOM'S UNFINISHED; DOM'S UNFINISHED 2, MOTORCYCLE EMPTINESS, and THE MAN WITH THE HOLE IN HIS HEAD.
Homosexuality was legalized by communards in '04, which is 8 years before Kim was born. But we all known that society needs much longer to adapt to the thought. The exact details are hard to say. Encyclopedia at least says that there's no actual cults involved. The Deserter - "Lax sexual morals are a bourgeois ploy," he gargles a spit ball. "As to pederasty, the Party legalized it in '04. My Party, not your liberal masters." He spits it out on the dying coals. Encyclopedia - Just pointing it out, we're not talking about some kind of a cult with *members* here, you made it up.
Murder in Martinaise happened at March 4th, '51. Give or take a day. This, so far, is the least important piece of trivia I decided to add. You - "8. Date of death:" Kim Kitsuragi - "We're still going with March 4th, '51."
Motor carriages are controlled by two steering levers, not by a steering wheel. Not only you can see that if you close-up on Kim's Kineema, there are direct quotes about it. Abandoned Lorry - The glass on the side windows is tinted and covered with dust. You can barely make out the shape of a seat and two steering levers. Coupris Kineema - In the cabin you see a set of steering levers, a radio on a hook, a pull-out toolbox and the soft glow of the fuel pre-heater gauge.
I found where from people took "Volta do Mar" as Kim's personal skill. It's something printed on Kim's jacket you can buy as official DE merch.
At some point in his career, for unknown reasons, Kim worked in Processing for a year. They are as bad as he describes them. Kim Kitsuragi - He shakes his head. "I worked as one of these *Processing guys* for a year. They are butchers and clowns. I once saw twenty CODs go misidentified in one week. Chances are slim to none that they'll find anything useful in processing."
The mystery of Kim's glasses. There's one line that says they are "diamond-shaped" despite his portrait. I've seen a comment suggesting it refers to "diamat", as in, dialectic materialism. I think this feels more like a typo, but why would anyone think Kim's glasses are diamond-shaped when they were round from his earliest (and only) concept art? Kim Kitsuragi - The lieutenant says nothing. You see the machine's glowing frame reflected back from his diamond-shaped glasses. You're free to proceed. Truly a mystery. The case of DIAMOND-ROUND-SHAPED GLASSES will stay unsolved forever.
Kim *isn't* a moralist. Present tense. He *was* a moralist once, but since then, he changed his mind. Now he believes in RCM. He embodies the political stance of "all ideologies suck in their own ways, let's just live our lives here and try do to a good job" (which is *heartily* approve). Kim Kitsuragi - "Yes. I *did* -- when I was younger. In my twenties I considered myself a moralist. *A blue forget-me-not, a piece of the sky*," he quotes. "They're not all that bad." Kim Kitsuragi - "But the years have changed that. I don't know *what* I believe in now...." He thinks, then changes his mind. "No. I believe in the RCM. That's enough for me."
Harry always wakes up at 7:30. He made a wow. Volition - You got up from this floor because of a holy vow you made sixteen years ago. With *me*. To wake up exactly 07:30 every morning until the day you die. Notably, the morning right after the memory loss is an exception, where Harry only wakes up because of the Kineema. I have a suspicion that if Kim didn't drive to the Whrling-in-Rags, Harry could've never woke up. Never-ever-ever.
The standard role-playing dice in Elysium is a 24-side die. There's a side for each skill! You - "What's a *standard* role-playing die?" Novelty Dicemaker - "It's an *icositetrahedron* -- a 24-sided die that can produce results for a 2-sided, 3-sided, 4-sided, 6-sided, and 12-sided die with a single roll. Technically you can also use it for many other sizes, but you may need to re-roll results."
Trant was formerly addicted to pyrholidon. I think it's implied that his practice of stick fighting, which he does for 4 hours daily for 20 years straight, is a replacement for said addiction. Trant Heidelstam - "Lo Manthang stick fighting is a little like a pyrholidon addiction," he explains with a little smile. "I've been practising it for nearly 20 years now, so you could say that my doses have grown a little… peculiar." Electrochemistry - Wait. What does this man know about pyrholidon addiction? You - "Hold on. Pyrholidon addiction? What an interesting metaphor…" (Study his face.) "Or perhaps not a metaphor at all?" Trant Heidelstam - "You got me, detective." He chuckles, before a shadow takes hold of his face. "But my history should hardly come as a surprise." Authority - Here's a former junkie. I can recognize one when I see it. Mikael Heidelstam - Suddenly little Mikael opens up his mouth: "Dad's fighting with sticks every night after dinner for four hours. He has a special room for that -- and a special costume!"
Trant is divorced and shares custody of his son with his mother. As usual, there's only one line that points at it. But at least it's clear enough. (I give their due to Jean/Trant shippers) Trant Heidelstam - "I sent him home," he responds calmly. "Mikael is with his mother. We share custody."
Judit has been in Harry's task force for only 2 months, imagine that. It probably explains why she's so nice to him. Judit Minot - "Lieutenant," she says with a heavy sigh. "My name is not 'Horse-Faced Woman'. It's Judit Minot. I was assigned to your unit two months ago. I thought we were friends..."
All facts are proven with quotes taken from the game dialogues on FAYDE. No quote - no fact.
Disco Elysium is a huge game, with lots of lore not just about its world, but about its characters... And this lore is split under a bazillion of different conversations which are hard to navigate and easy to miss.
As a result, there are a lot of small facts that many people just unaware of and make up their own stuff instead. The inconsistency irks me a little (actually, it irks me a lot). Love, peace <3 More facts in part 2 whenever I feel like adding them, because of symbol count restriction.
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bronzeflower · 2 months ago
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drew a disco elysium portrait of my oc Victor
also wrote a little blurb of him interacting with Harry and Kim:
BLACK EYE - The young man has bright red hair and a black eye that seems to cover half his face. He grins as you and Kim approach, but the smile doesn't quite reach his eyes. "Hey, officers. Come here to arrest me for something? What is it this time? Vandalism? Rape? Disturbing the peace? Loitering?"
EMPATHY [Easy: Success] - His tone is jovial, but he's legitimately afraid. The blame's been pinned on him far too many times, and, at this point, it's easier to accept any accusations that are thrown at him rather than try to fight against them.
KIM KITSURAGI - "We're not here to arrest you. We just want to ask a few questions."
BLACK EYE - He visibly relaxes, and his smile grows a little more genuine. "Shoot away then."
PERCEPTION (SIGHT) [Hard: Success] - Wait a minute. This man doesn't have an Adam's apple.
PHYSICAL INSTRUMENT [Medium: Success] - He must be even *further down* than the homo-sexual underground. He must be… *A trans-sexual.*
ELECTROCHEMISTRY [Medium: Success] - You should absolutely ask about this trans-sexual thing. Figure out what it's about. Get involved in it.
1.- [Suggestion - Easy 9] "Are you a trans-sexual?" 2.- "What's your name?" 3.- "What do you do for work?" 4.- "Where'd you get that black eye?" 5.- "What do you know about the murder?"
YOU - "Are you a trans-sexual?"
BLACK EYE - His grin turns cheeky, and his eyes sparkle with mischief. "Depends. You wanna fuck or fight?"
1.- "Fuck." 2.- "Fight." 3.- "Is both an option?" 4.- "Sorry, I've already got a partner." (Nod at Kim.) 5.- [Electrochemistry - Heroic 15] Figure out why you're so into this *trans-sexual* thing.
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no-face-no-shame · 6 months ago
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Ok. I said I will write some of my thoughts on Disco Elysium a few days ago, and I'm finally in the mood to do so, so here we go.
First things first - it's one of the most unique, incredible games I've ever played. It just feels different from anything else that I know. The world, the characters. It feels real. The worldbuilding is spectacular. As someone from a post-Soviet country, the atmosphere of the whole game hits too close to home. Even stupid things like architecture - I've seen it all before. I've seen these buildings, those streets. DE is the kind of game that will make you laugh until the full meaning reaches you, and then there is no laughter left.
Staying on the topic - the art style and animation blew my mind. The portraits are beautiful, painted in a very characteristic way. The animation of the game itself perfectly translates the atmosphere of the drawings into 3D. Extremely detailed backgrounds and locations, just a beauty overall.
Great soundtrack. The boat song made me cry. Literally. It just paralysed me. The whole OST is spectacular, but there is something so etheric about this particular track and its placement in the game.
There are no fully good people there. And I love it. I love how complex everyone is. It's one of the aspects that make DE feel so real. Everyone has some shit going on, everyone has some stupid opinions, everyone has fucked something up. Just as in real life. It doesn't make the characters any less sympathetic or likable. Quite the opposite - it makes them feel human in a very touching way.
Harry is a fascinating protagonist. He has so much good in him, and so much evil. It depends on how you play him - from the same background you can obtain such different people. Just like in real life, it's up to you to interpret his past and make a future out of it. Will Harry become bitter and hateful towards everyone? Will he start hating women and pouring his frustrations out on minorities? Or will he see the hope in the future and not give up on himself, letting the world welcome him back? The only chance for him is in love. Yes, you can choose the path of a hateful bigot who scares everyone. But this is how you get the weakest version of Harry. He can't build himself up, create a new himself out of violence and hatred. It only ruins him.
The way DE deals with the topic of addiction is one of the best takes I've seen in any media. The drugs will give you bonuses on checks, so you want to do more of them. Everything seems easier. Before you know, you take something before every check. And we're back at the beginning. I did my playthrough without taking anything, and I'm thankful for that. I like how especially alcoholism isn't shown in a profound, elegant way it is often in media. It's ugly, it's embarrassing, it reeks, it makes you stupid. Nothing elegant about it. Quite the opposite. It's a humiliation. No romanticising.
DE also has one of the best takes on politics I've seen recently. This is a very political game, it's one of the most important mechanics. To cover this topic more fairly, a separate post would be needed, but it's really refreshing to see such a complex portrayal of such a complex topic after being regularly exposed to, well, social media takes on politics. DE seems to be mocking all political fractions equally, however the reality quickly shows that they aren't the same.
Leftist Harry is the only one who has a chance to make some change - not only in his own life, but in the world around him as well. Yes, he's cheesy. Yes, he says stuff that sounds naive. But the thing is - he's right. The naive dreams about justice for the weak are right. It reminds me of that one quote, I can't recall the author, who says that children are naive in their belief that everything should be fair and that life should be good, and they are right in their belief. Things won't change immediately, especially not for Harry. But there is hope.
Centrist Harry never does anything and lets his life remain bad. Just as real life centrists, he sees harm, injustice and suffering, and is indifferent to them. But he's also indifferent to the good of the world. He's stuck in limbo which he will never leave.
Fascist Harry is a miserable rubbish that will probably die soon. He hates everything and everyone, and himself the most. There is no hope. The fascist route is the one where Harry gives up, collapses into the darkest chasms of his own mind. Everything is ugly, everything is violent, and the world will fall apart. Harry takes no pleasure in his views - they literally hurt him (by taking away his morality points), but he can't stop making himself and everyone around miserable.
Now, into the supernatural. I'd classify Disco Elysium as magical realism (one of my favourite literary genre.) Many times it reminded me of South American literature, with its smooth mixture of brutal reality and magic that's just right outside your grasp. There are so many moments in DE when you're wondering if something is actually happening, if this world is magical or not. And you never get the answer. Once again, spectacular worldbuilding and atmosphere.
The Pale is an intriguing, unique concept. A mixture of science and something supernatural. The End, Death, Freedom and Oppressor of the world. There are people who travel through it, yes, but they never come back the same. Some don't come back at all. The whole concept is linked to the side plot with the whole in the universe and the scientist woman. It was one of those parts of the game where I just sat in my chair and thought very deeply about not only the reality of DE, but also about ontology in the context of our world.
Dolores Dei and her becoming one with Dora in Harry's mind. What can I say. The dream was so eerie. I find it interesting that it happened towards the end of the game. "I will see you tomorrow, Harry." He’s not free from her. Will he ever be? The figurines won't win her back. Nothing will, because she's gone. The innocence and war criminal at the same time. The love of his life and his nemesis. With a crown on her forehead and an ugly suitcase in her hand.
I could talk about a million more things, but I think this post is already long enough. My final thought is - if you haven't played Disco Elysium, do it. It's one of those games you won't ever forget. I believe that there is a piece of it that detaches itself from the rest and buries somewhere deep within you, not allowing you to ever forget what you've seen.
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itsbenedict · 11 months ago
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Games I Played In 2023 And Whether Or Not I Thought They Were Good (Part 1/4)
Once again, a year has passed, and I spent a considerable chunk of it on video games! Here's what I thought about [e: some of] the ones that I played.
1 - [2] - [3] - [4]
Potionomics
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This game is- well, I've never played a Recettear game, but apparently it's a Recettear knockoff? You run a potion shop, and you hire adventurers to go into dungeons to get ingredients for your potion shop, and the whole thing's on a timer where you have to pay off a big debt by the end... apparently there's a formula it's aping that I'm unfamiliar with.
But it's very fun- it's got two main unique mechanics, one of which is a potion-brewing minigame about balancing ingredients in certain ratios which is challenging- and the other of which is an STS-style deckbuilder card game where you haggle with customers in lieu of combat. Both systems have a lot of depth and interesting options and I enjoyed them a lot.
Other standouts: the cast of support characters you can rank up social links with are great (love love love the coffee-addled workaholic moth girl and the comic relief cat pirates with a surprisingly dark backstory), and the fully-animated 3D character portraits are really fun and expressive.
Nitpicks: the time system having one time block reserved for the hour it takes to go home after visiting town is... an awkward choice (holdover from the Recettear structure they're aping?), and lategame you kind of cap out in potion-making capacity and it becomes kind of tricky to progress. Also the story's kinda predictable and the villains who don't later become party members are paper-thin.
Horizon: Forbidden West
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God this game pisses me off.
Horizon: Zero Dawn, its predecessor, was a fun open-world game about hunting robot dinosaurs and uncovering the surprisingly elaborate story behind why there are robot dinosaurs. I enjoyed it a lot!
Forbidden West has everything Zero Dawn had... and also mountains of tedious cruft to pad out the game's runtime which all infuriates me to no end.
The story is still quite good! And the robot dinosaur fighting is still quite good! Those are the important parts, and they nailed them... but I have complained at my friends for hours about the bafflingly bad design choices that plague every other aspect of this game constantly. It's... there's so much, I want to like, make a video going into the details, but in short...
The cool and versatile weapons from the last game have been split up into piles of slightly-different weapons with different elements so you have to carry around and upgrade ten times as much crap and are forced to spec into a build that locks you out of effective experimentation
Every little noncombat action in the game has some very realistic and pretty AAA graphics animation that takes too long and wastes your time constantly during basic gameplay and kills flow dead
The very cool procedural climbing mesh thing... gets arbitrarily turned off in inexplicably oiled-up puzzle ruins that very badly want you to push a crate around in every way it's possible to push a crate around in order to waste the maximum amount of your time
Cooking "system" which is the most comprehensively useless thing anyone probably spent dozens of hours implementing in their video game
Item wheel that contains every consumable item in the game regardless of whether you currently have any and is basically unnavigable during tense situations like, say, combat, when you need it
So many repetitive sidequests about some poor fucker who went missing and might be in danger and is every single time dead to a bunch of robot dinosaurs obviously. Lot of missions designed to kill time rather than show you something cool or have interesting story.
There's a lot to like and it's super cool but god there's so much to be mad at. Respects the player's time 0%. I'm gonna go off about this more later for sure.
Disco Elysium
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Oh my god, this game. It's... really something. You might be familiar with it from memes on Tumblr, about its comically inept slash deranged protagonist and his partner with the patience of a saint- but it's doing so much more than I expected from the out-of-context screencaps.
Like- yes, it's fucking hilarious. I love that about it. But it's also this incredibly detailed work of worldbuilding that creates this whole setting that's doing... some wild stuff. Like, you've maybe heard it's very political? Well, it is, but about weird alternate universe sci-fi politics that sort of halfway resemble our own, and it's thought through all of these invented social dynamics. And it's got a great sense of atmosphere- it knows when to be funny and when to be solemn and how to blend the two for maximum effect. It's a dark comedy, but it's all built on a dead-serious reality and a really effective story.
And- it is a murder mystery game about solving cases! It works very well on that level! It manages to be open-ended and let you solve things in a variety of different ways using this complex RPG stat system of creatively-designed psychological stats, while making sure the central whodunit (and a bevy of fascinating satellite mysteries) stays on track. Extremely good on a game design level.
(also some shit happens in this game that i was not at all expecting and can't even go into without spoilers, but- but holy fuck, the way this game opens up and the things it manages to hide in plain sight... just mind-boggling. incredibly impressive.)
Tunic
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Speaking of hiding things in plain sight- neither this nor Disco Elysium came out this year, so I can't call either of them GotY, but... if they had, I'd have a hard time deciding.
Tunic is incredibly clever. On the surface, it's an isometric soulslike thing with a low-poly Zelda-y aesthetic... but there's not just the surface. There's layers and layers to this thing. The first layer it hits you with is that most of the game's UI is in a made-up rune script, which you have to learn, which is a fun challenge and caused me to spend a few hours making a tool to catalogue and decrypt the damn thing- though I eventually learned to sight-read it. But that's just- that's like, the tip of the iceberg, the most obvious twist to what this game is.
There's, like... I don't want to spoil what there's like. The whole thing is about peeling back the layers and figuring out which seemingly arbitrary aesthetic choices were secretly meaningful, and seeing how the game transforms as you figure out the different sorts of secret structure layered on top of each other. It's actually best compared to The Witness, although there's still a pretty meaty and challenging action-adventure game to tackle while you're uncovering the hidden patterns and deepest lore. It's a fascinating intellectual challenge and highly recommended to anyone who likes giving their noggin something to chew on.
The Legend of Zelda: Tears of the Kingdom
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Man, so... this game is very impressive, but it's in a weird place due to some awkward design decisions and cut corners.
This is a direct sequel to smash megahit Breath of the Wild... sort of. It's very weird what it's doing. It really wants to be a self-contained thing, to the point of throwing out major setting elements and story concepts from BotW entirely so it can do its own thing... but on a mechanical level, this is the same game, with some very cool new mechanics and a cool-ish new story bolted on.
(Said story... it has one extremely cool plot twist that's also a gameplay twist, delivered effectively in a nonlinear way that creates this great sense of dawning comprehension. Otherwise... kind of a nothingburger. Ganondorf is boring and has no coherent motivation, there's no explanation or real plot relevance to the [spoilers] that seem like such a central thing, and... the whole thing revolves around a technologically advanced precursor civilization that's completely different from the technologically advanced precursor civilization established by the last game, of which all evidence has been meticulously scrubbed from the world to... I guess avoid confusion? The one huge central plot beat really works, and the rest is... low-effort nonsense.)
So, mechanically... the developers made this very odd choice to... have the game take place in the exact same map from the first game, except warped and remixed by geologic upheaval just enough to force the environment designers to redo every bit of landscape more or less from scratch. Like, all the same recognizable locations, but a step to the left. In theory, not a bad idea- but then they layer on top of that a threefold expansion to the world.
TotK has three world maps- Hyrule, the sky (full of floating islands now), and a third spoilery area that's the same size as both of those. The game's economy is thus weirdly trifurcated- crucial resources are located in all three areas, so you need to go up and down and up and down a lot. And so is the game's content- there's a roughly comparable amount of stuff in BotW and TotK, but TotK splits it across three maps, making each area feel largely empty, with a lot of wasted space.
This effect is especially noticeable in Hyrule, which... if you've played BotW, you won't really find anything new there. It's all the same places with a few tweaks, so there's not much sense of discovery if you played the original. There's a bunch of landmarks and areas that exist purely because they were there before and it'd be weird for them to disappear... except now instead of some secret or loot there, there's just nothing. Wasted space. And both the sky and the other new map are pretty homogeneous and unrewarding to explore once you've seen the four or five types of things they have to offer- they're mainly made up of recycled assets.
TotK is... I think strictly better than BotW, with more content and more fun core mechanics, but it's a worse experience than BotW if you played the first one. If you haven't played BotW, Hyrule will still be fun to explore, and you probably want to jump straight to TotK.
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I'm... gonna have to break this post up to get to the 21 other games I played this year, otherwise it's gonna be stupid long and take forever. Stay tuned!
1 - [2] - [3] - [4]
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electricalpylon · 5 months ago
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Thank you thank you @hellworldprincess for the nomination!!
Favorite color: 🧡🧡🧡🧡 ORANGE!!! I fear that I have a little bit of a protector complex here. It felt really unloved to me and I thought I should be the guy to have orange as my favorite color. It’s unique, it’s super vibrant, and it reminds me of my one true love, seasonal fruits from the grocery store
Last song listened to: wild Wild West by will smith 😔 it’s such a terrible song but I remembered it existed and I couldn’t get it out of my head so I had to listen to it. Wiki wiki wild wiki wild wild wild wild wild wild wild Wild West desperado
Currently reading: Cascadia field guide (art-poetry-ecology) by various authors, and Ishtar by Dr. Louise M. Pryke. The former is a poetry anthology collection by various local authors that’s formatted like a field guide where there’s an entry for organisms that can be found in an area, but on top of scientific information, it also gives cultural information and each organism also has a poem associated with them. It’s really really cool, I grew up in cascadia so it’s been really fun to read. The latter is an academic work covering interpretations of the Sumerian goddess Ishtar in an attempt to create an understandable portrait of a very very complex figure. She’s fascinating to me and I want to know everything about her and pryke creates a well organized introduction.
Currently watching: on my 1000th rewatch of Joe pera talks with you, aka the most underrated show ever made. No one knows this show at all and it’s like genuinely the most beautiful piece of artwork ever broadcasted on television. Don’t do yourself the disservice of not seeing this show, it’s like if fleabag took place in the United peninsula and it was about gardening. It’s the best show ever made I feel. I’m also watching pen15 for the first time which is excellent and I’m almost finished with
Currently craving: I’ve been away from home for the past week at the coast. It’s beautiful here, the landscape is like nowhere else in the world, but I haven’t been able to play disco elysium and I just started it and the story is so interesting oh my GOD what’s gonna happen Jesus Christ I want it so bad.
Coffee or tea: coffee and it’s not close, sorry woke. I’m like dale cooper. I’ve had a mug of Folgers every morning at 7:00 since I was 10 years old.
Tags: @death-by-ladybug @tinfoilvalentine you guys might have fun with this!
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dingergum · 8 months ago
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(Characters are from @canisalbus)
Something very different from what i usually draw and from my last Vaschete fanart. I love those guys so i really wanted to make more fanart, but i didn't know what to draw exactly.
Here, i tried to paint Machete, Vasco and Smollchete in the style of the character portraits in Disco Elysium. I don't think i quite achieved that effect, but i still liked the end results.
Smollchete is further away from the usual character portraits in DE, but it was on purpose because i wanted to emphasize how he's just a little guy. And the little guy gets smaller and smaller...
In retrospective (because i finished this art a few days ago) Disco Elysium's style of painting doesn't really seem to mix the colors, which i did a lot here, specially on Machete. Also not a lot of gradients like i did on Vasco. They also shade with much more wild and different colors.
I'm going to put all the rest of my madman ramblings below. It's long and your mileage may vary if you played Disco Elysium or not (no spoilers tho.)
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Okay, so... As i had the idea of making these disco elysium style portraits but with the gay catholic dogs, i had just beaten Disco Elysium. And so, as i was doing my things in my day to day life, waiting for the opportunity to actually draw them, i kept thinking about skill interactions with the boys, like if your main character talked to them and had enough points in the skill.
Things like Half-light identifying Machete as a brutal and hardened survivor just by looking at his eyes, but Physical Instrument doesn't believe that because Machete looks like just a spindly noodle. And Half-light would be like no bro, trust me, this guy is hardcore.
Shivers or Spirit-de-Corps would tell you how Machete is treated among his fellow bishops and how he's either vilified or seen as a tool. And at that Inland Empire would pipe in saying “He is treasured. But not here.” because yeah we love him. Despite almost everyone in his world hating his guts
Also yeah Reaction Speed clocking Machete as super paranoid. Specially considering maybe in this universe you'd be investigating one of his assassination attempts or maybe even something sinister that Machete had done.
Reaction Speed: “His eyes dart across the room, checking if you have any backup. Then, a twitch of the ear, followed by a sideways glance." Logic: "He is making sure he isn't being flanked.” Inland Empire: “But he's all alone...”
I also feel like Rhetoric would have a field day with Machete. Like, finally, a worthy opponent.
Empathy would get the feeling that despite his reputation, that there is someone else behind Machete's bug eyes, someone other than Machete, the pale eminence. If you have enough points in a skill, it would try to pipe in saying who they think it is, judging Machete (e.g: Authority: "A man superior to you."; Pain Threshold: "It's just sweet pain all the way to the bone."; Half-Light: "A survivor."; Encyclopedia: "The inside lining of the eye is covered by special light-sensing cells that are collectively called the retina. It converts light into electrical impulses. Behind the eye, your optic nerve carries these impulses to the brain. The macula is a small extra-sensitive area in the retina that gives you central vision.") concluding with Drama: "No one he'd want you to know, sire."
That would trigger a dialogue option for an Empathy white check to try and see who's actually behind Machete's eyes and see beyond his reputation and demeanor. I'd imagine you would get a +2 if you talked to Vasco before. And if you pass the check, the screen would go white and Machete's model and portrait would change to Smollchete and you'd be able talk to him for a moment, the little guy, and learn a little bit more about his backstory, stuff that he hides behind the Machete persona. That's why i painted Smollchete too. I don't think Empathy has this same kind of metaphysical effect like others skill in-game, but i thought it would be cool.
Talking to Vasco for the first time would just straight up heal you 1 morale. No skill check necessary. Here, have some free morale.
Your Encyclopedia would recognize his coat of arms and maybe deduce that Vasco is a diplomat or a politician. Then your Composure would tell you straighten your posture and put up your serious face, Suggestion would tell you to flatter him while adressing him strictly formally, but the two of them would be thrown off-kilter as Vasco starts acting very casual and down-to-earth. Maybe Authority would judge his attitude to be unfitting of someone in such position. Idk. This is all random ramblings that were bouncing in my head that i needed to let out.
Hope this isn't too weird, i just had a lot of time between having the idea to draw this and actually sitting down to draw it, so these ideas were just popping up in my head. I wish i could've just put those in the tags, but it waaaay exceeds the tag limit.
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