#and adds to the narrative. makes it feel like a reward to uncover more of this world
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velvetjune · 2 months ago
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*googling how to bribe remedy the video game company into adding a truly outrageous amount of weird little collectibles and nonsensical videos for control 2*
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fridge-reviews · 11 months ago
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The Best Games of 2023
Welcome once again to the my personal list of games I enjoyed this year. Yep, it’s my list, feel free to disagree with me but it won’t change anything. So, here are the rules;
These are games that I’ve played and reviewed this year.
The list is in alphabetical order, its not a top 10, these all feature because of how good I consider them to be.
The games don’t have to have been released this year.
Everyone clear on the rules? If not feel free to reread them.
Beacon Pines
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This is a game I backed on Kickstarter after watching one of my favourite Youtubers showcase it. I absolutely loved this game to the point of feeling sad when I had completed it that it was over. This game totally captivated me and had me want to explore the various endings it has.
Curse of the Dead Gods
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This is a roguelite game of risk and reward, do you keep the rooms lit and see what enemies are coming for you or do you fight in the darkness where your attacks are more potent but you can't see what's coming until its upon you. That is only one of the many risks you can take that may grant rewards, curses and glory await you within this game.
Inscryption
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If Daniel Mullins creates a game I have to play it, that's how it works at this point. Inscryption preys upon one of my weaknesses in both video and real games... deckbuilding. But once I thought I had a handle on the mechanics, they shifted and everything changed. Play this game and marvel at how strange and wonderful it is.
Metal Gear Rising: Revengance
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“Gloriously stupid”, that's how I described this game and I'm sticking by that statement. It's so massively over the top in everything it does. An absolute must play!
Road 96
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This game was something special. You could call it a walking simulator but that would not do this game justice at all. What makes this game special are the characters you meet as you go through your various playthroughs, from incompetent bikers to conflicted truckers and cops who just want to do good when surrounded by the bad ones. I've recently bought the separate expansion 'Mile 0' because I just want to experience it again (but differently).
Shadowrun Games
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Okey, this is a bit of a cheat since this is about three games at once but I'm still counting it. My favourite of the three was Shadowrun: Hong Kong because of the way the story builds up. If you're ever in the market for a cyberpunk game (that isn't Cyberpunk 2077) I heartily recommend these.
System Shock (Remake)
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Another game I backed on Kickstarter, and I'm so glad I did. I loved System Shock 2 and always found it very hard to go back it's predecessor. This remake removed the clunkiness of the old game for me entirely.
Toem
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Toem is a wonderful, slow paced game all about photography. Photography is something of a passion for me so this game really spoke to me. Of course, there is more to it than merely taking virtual pictures, there are puzzles, quests and side missions to accomplish.
Unpacking
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Cosy games seem to be a genre that's growing in popularity quite quickly and this game is pretty much the poster child for the genre. Something I really appreciated about the game was the unfolding narrative that you uncovered from what you unpacked into the various rooms and houses you followed the character into.
Vampire Survivors
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Just as Unpacking is the poster child of the cosy genre Vampire Survivors is the poster child (and possibly the original progenitor) of the 'bullet heaven' genre. What I find rather amazing is the level of support this game has been given by its creator, with lots of regular free updates that add in content as well as a couple of paid for expansions it really feels like this game will never truly die.
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This year has been amazing for those of us that love to play video games, with lots of truly fantastic games appearing with regularity. Of course, that hasn't been the case for the ones creating the games, developers are still being fired and removed for all sorts of stupid reasons and of course they like to target the newly established unions. I hope more unions appear and give these corpos the bloody nose they are asking for.
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mylearningstyle · 2 months ago
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Darkest Dungeon
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Darkest Dungeon is a challenging turn-based tactical RPG with roguelike elements that puts players in charge of a group of adventurers exploring dangerous dungeons filled with grotesque monsters and horrific supernatural forces. Set in a grim, gothic world, the game emphasizes not just physical survival, but the mental and emotional toll that exploring such bleak and terrifying places takes on the characters.
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The game begins with the player inheriting a dilapidated estate from a relative who, in his greed, awakened ancient evils lurking beneath the family manor. As the new caretaker, your goal is to assemble a team of adventurers to delve into the dungeons surrounding the estate—ruins, warrens, wealds, and the dark depths of the cove—to vanquish these eldritch horrors and reclaim the land.
The story unfolds through the journal entries, grim lore, and the Narrator’s voice, as you uncover more about the dark history of the estate, the malevolent powers at work, and the inevitable descent into madness that awaits those who delve too deep.
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One of the most innovative aspects of Darkest Dungeon is its stress system, which simulates the psychological toll that adventuring takes on characters. As heroes encounter terrifying enemies, traps, and other horrors, they accumulate stress. High levels of stress can lead to afflictions such as paranoia, fear, or irrationality, which negatively affect their performance in battle and can even lead to death. On rare occasions, however, heroes can experience "virtues," gaining positive traits under pressure. Managing stress and mental health is as important as managing health and equipment, adding an extra layer of strategy and difficulty.
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Darkest Dungeon is known for its brutal difficulty, and one of its core mechanics is permadeath. If a hero dies in battle, they are gone for good, and players must recruit and train new adventurers to replace them. This creates a constant sense of tension, as every decision in battle could result in the permanent loss of a valued team member. The unpredictable nature of the game means even the most experienced and powerful heroes can fall to bad luck or poor choices.
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The game’s striking 2D hand-drawn art style is one of its standout features. The gothic, grim aesthetic perfectly complements the dark and oppressive tone of the game. The world is filled with grotesque monsters, eerie environments, and visual elements that evoke feelings of dread and hopelessness. The sound design and the Narrator’s voice, delivered by Wayne June, add to the haunting atmosphere, with grim commentary on the heroes’ plight and the dangers they face.
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Darkest Dungeon is a game about survival, but not in the traditional sense. It explores themes of despair, madness, and the cost of heroism in a world that offers little hope. The game’s tagline, "The oldest and strongest emotion of mankind is fear," sets the tone for a narrative where victory often feels like a hollow achievement, and the true challenge is enduring the psychological trauma that comes with every expedition.
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The combination of permadeath, stress management, and relentless difficulty creates a relentless tension, making every decision feel crucial. For players who enjoy a challenge and atmospheric storytelling, Darkest Dungeon offers a rewarding and unforgettable experience, where triumph is hard-earned, and defeat is often inevitable.
Written by Angie Ramirez
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diuwin-games720 · 2 months ago
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Diuwin Game A Deep Dive into the New Gaming Sensation
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In the vibrant world of online gaming, few titles have managed to capture the attention and imagination of players quite like the Diuwin Game. This innovative title combines stunning visuals, engaging gameplay, and a rich narrative, making it a standout in the MMORPG genre. As the gaming community continues to grow, Diuwin Game emerges as a compelling option for both casual gamers and hardcore enthusiasts. Let’s explore what makes this game unique, its core features, and its impact on the gaming landscape.
What is Diuwin Game?
At its heart, Diuwin Game is an immersive multiplayer online role-playing game (MMORPG) set in a fantastical world filled with diverse characters, enchanting landscapes, and thrilling quests. Players can create their avatars, choose from a range of character classes, and dive into a sprawling universe filled with rich lore and countless adventures.
The World of Diuwin
The world of Diuwin is beautifully crafted, with environments that range from lush forests and towering mountains to mystical ruins and bustling cities. Every area is designed to provide a unique experience, encouraging exploration and discovery. As players traverse this vibrant world, they encounter a variety of mythical creatures, hidden treasures, and intricate quests that deepen their immersion.
Core Gameplay Mechanics
Diuwin Game is built on a foundation of engaging gameplay mechanics that cater to a wide range of player preferences. Here are some of the key features that set it apart:
Character Customization
One of the most appealing aspects of Diuwin Game is the extensive character customization options. Players can select their character’s class, appearance, and abilities, allowing for a personalized experience. Whether you prefer to be a powerful warrior, a cunning rogue, or a wise mage, the game offers a class that suits every playstyle.
Combat System
The combat system in Diuwin Game is dynamic and intuitive, blending real-time action with strategic planning. Players can engage in battles using a combination of skills, combos, and team tactics. This encourages cooperative play, as players can form parties to tackle challenging quests and formidable bosses. The thrill of combat, combined with the satisfaction of mastering various skills, keeps players engaged and coming back for more.
Quests and Exploration
Exploration is a core element of Diuwin Game, with a plethora of quests that drive the narrative forward. The game features a mix of main story quests and side missions that allow players to uncover the rich lore of the world. Engaging in quests not only rewards players with experience and loot but also deepens their connection to the game’s narrative.
The vast open world is filled with hidden secrets, from ancient artifacts to mysterious locations waiting to be discovered. Players are encouraged to explore every nook and cranny, making each play session feel rewarding.
Stunning Visuals and Audio
In addition to its engaging gameplay, Diuwin Game boasts stunning visuals that elevate the gaming experience. The graphics are rich and detailed, with beautifully rendered environments that draw players into the fantasy world. From the shimmering waters of a tranquil lake to the ominous shadows of a dark dungeon, every aspect of the game is designed to captivate.
Complementing the visuals is an impressive sound design that enhances immersion. The soundtrack features an orchestral score that adapts to the gameplay, while sound effects add depth to the combat and exploration. Together, these elements create a captivating atmosphere that keeps players fully engaged.
Community and Social Features
One of the defining aspects of any MMORPG is its community, and Diuwin Game excels in fostering player interaction. The game offers various social features that encourage collaboration and camaraderie among players.
Guilds and Alliances
Players can form guilds or join existing ones, creating opportunities for teamwork and social interaction. Guilds provide a platform for players to connect, share resources, and embark on group quests. This sense of belonging enhances the gaming experience, making it feel less solitary and more communal.
Events and Competitions
Diuwin Game regularly hosts in-game events and competitions, allowing players to showcase their skills and earn exclusive rewards. These events create a vibrant atmosphere, fostering competition and cooperation among players. Whether it’s a seasonal event or a competitive tournament, these activities keep the community engaged and excited.
Player Feedback and Development
The developers of Diuwin Game actively engage with the player community, seeking feedback to improve the game. Regular updates and patches ensure that issues are addressed and new content is introduced, keeping the experience fresh. This commitment to player satisfaction fosters a loyal community that feels valued and invested in the game’s future.
Rich Narrative Depth
Beyond its gameplay mechanics, Diuwin Game is known for its rich narrative depth. The storyline is woven into every aspect of the game, with quests that reveal the history of the world and the characters inhabiting it. This narrative depth elevates the experience, providing players with a sense of purpose as they embark on their adventures.
Character Arcs and Development
As players progress through the game, they not only develop their characters’ skills but also uncover intricate story arcs. The characters in Diuwin Game are well-developed, each with their own backstory and motivations. This connection to the characters adds emotional weight to the gameplay, making victories feel earned and losses impactful.
Moral Choices
Another intriguing aspect of the narrative is the inclusion of moral choices. Players are often faced with decisions that can alter the course of their story, leading to different outcomes and consequences. This adds a layer of complexity to the gameplay, encouraging players to consider their actions carefully and engage with the story on a deeper level.
The Future of Diuwin Game
As the gaming industry continues to evolve, the future of Diuwin Game looks promising. The developers are committed to expanding the game’s universe, with plans for new content, character classes, and events. The community-driven approach to development ensures that the game evolves in ways that resonate with players.
Anticipated Expansions
Rumors of future expansions and downloadable content (DLC) have generated excitement within the community. These expansions could introduce new regions to explore, additional storylines, and even more customization options. Players eagerly await new challenges and adventures that will expand the already rich world of Diuwin.
Conclusion
In a crowded gaming market, Diuwin Game has carved out a unique niche for itself, offering a compelling mix of immersive gameplay, stunning visuals, and rich storytelling. The engaging combat system, extensive character customization, and strong community features make it a must-try for any MMORPG fan. As the game continues to grow and evolve, it promises to remain a significant player in the gaming industry, captivating the hearts of players around the world.
For those seeking an unforgettable adventure filled with camaraderie, exploration, and epic quests, Diuwin Game Login is undoubtedly a title worth diving into. So gather your friends, forge your path, and embark on the journey that awaits in the enchanting world of Diuwin.
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vishnupriya1234 · 3 months ago
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The Allure of Data Analysis: Why It’s a Career to Consider
Data analysis is a vibrant and evolving field that captivates many with its blend of problem-solving and creativity. If you enjoy unraveling puzzles and discovering hidden narratives, data analysis might just be the career for you. Let’s explore what makes this profession both exciting and fulfilling from the Data Analytics Course in Chennai.
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1. The Joy of Uncovering Insights: Imagine data analysis as a fascinating puzzle where you start with raw, unrefined data and use your skills and tools to reveal meaningful patterns and insights. If you find excitement in solving problems and uncovering the deeper stories that data can tell, you’ll likely find data analysis incredibly rewarding.
2. A Blend of Creativity and Logic: Data analysis isn’t just about crunching numbers; it involves a significant amount of creative thinking. Finding the most effective ways to visualize data, recognize trends, and present your findings requires both creativity and analytical skills. If you thrive in a role that merges artistic flair with logical reasoning, data analysis offers a unique and engaging experience.
3. The Impact of Your Work: The findings from data analysis can have a profound impact on a company’s decisions, product improvements, and business strategies. Knowing that your insights can drive meaningful change and contribute to the success of a company adds a layer of satisfaction to your role, making the work feel truly impactful.
If you want to learn more about Data Analytics, consider enrolling in an Data Analytics Online Course. They often offer certifications, mentorship, and job placement opportunities to support your learning journey.
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4. Continuous Learning and Growth: The field of data analysis is dynamic, with new tools and techniques constantly emerging. This ever-changing landscape means there’s always something new to learn, keeping the job fresh and intellectually stimulating. If you enjoy being on the cutting edge of technological advancements, data analysis will provide plenty of opportunities for growth.
5. Collaborative Communication: Data analysts often work in tandem with various teams, translating complex data into understandable insights for different stakeholders. If you enjoy interacting with others and sharing your findings in a clear and engaging manner, this collaborative aspect of data analysis can be particularly fulfilling.
Conclusion: Data analysis offers a rich blend of problem-solving, creativity, impactful work, ongoing learning, and collaboration. If these elements appeal to you, a career in data analysis could be both exciting and deeply satisfying.
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reddyanna010 · 6 months ago
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Unveiling the Mystery: Who is Reddy Anna and Why You Should Read His Book.
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Official website: https://reddyannaofficials.co.in/
Introduction to Reddy Anna and his book.
Step into the world of Reddy Anna, a name that resonates with mystery, intrigue, and a deep passion for cricket. As you embark on this literary journey, get ready to uncover the enigma surrounding Reddy Anna and delve into the captivating narrative of his book that intertwines seamlessly with the pulsating realm of T20 cricket. Join us as we unravel the story behind Reddy Anna's online book, his dedicated club, and the innovative concept of Reddy Anna Self Deposit. It's time to discover why reading Reddy Anna is not just an option but a compelling necessity for all cricket enthusiasts out there!
How Reddy Anna book ties into the world of cricket and the T20 World Cup.
Reddy Anna's book seamlessly intertwines with the world of cricket, especially amidst the excitement of the T20 World Cup. The pages come alive with vivid descriptions of match-winning moments, showcasing the thrill and intensity of cricket at its best. As fans gear up for the upcoming ICC Men's T20 World Cup 2024, Reddy Anna's insights offer a unique perspective that delves beyond just scores and statistics. It captures the spirit of the game, celebrating both triumphs and challenges faced by players on their journey to glory. With every chapter, readers are transported to stadiums buzzing with energy and anticipation, feeling as if they are right there witnessing history in the making. The Reddy Anna Book serves as a perfect companion for cricket enthusiasts looking to delve deeper into the nuances of this beloved sport.
An overview of Reddy Anna Club and its purpose.
Are you ready to dive into the world of Reddy Anna Club? This exclusive community is a haven for cricket enthusiasts and book lovers alike. Founded by the enigmatic Reddy Anna, this club aims to bring together individuals who share a passion for both sports and literature. The purpose of the Reddy Anna Club goes beyond just discussing matches or books – it's about fostering a sense of camaraderie among like-minded individuals. Members have access to unique content, special events, and insider insights that make being part of this club truly special. Whether you're a die-hard cricket fan or someone who enjoys getting lost in a good book, the Reddy Anna Club offers something for everyone. Joining this club means immersing yourself in a world where sports meets storytelling, creating an experience unlike any other.
The Inspiration Behind Reddy Anna Book.
Reddy Anna, the enigmatic author behind the captivating book that has taken the literary world by storm, draws inspiration from his deep-rooted passion for cricket. Growing up in a small village where cricket was more than just a sport but a way of life, Reddy Anna found solace and joy in the game. His book is a culmination of years spent analyzing matches, players' strategies, and the intricate nuances of T20 cricket. The pages come alive with his unique perspective and insightful commentary on the sport. The energy and excitement surrounding the upcoming ICC Men's T20 World Cup 2024 have fueled Reddy Anna's creativity even further. The Reddy Anna Online Book serves as a bridge between fans and their favorite players, offering an insider's view into what makes T20 cricket so thrilling. Through his writing, Reddy Anna aims to bring fans closer to the game they love while sparking discussions and debates within the global cricket community.
The concept of Reddy Anna Self Deposit and how it relates to the book.
Have you ever come across a concept that not only intrigues but also adds a whole new dimension to reading? Reddy Anna Self Deposit is precisely that – a revolutionary idea where readers can immerse themselves in the world of literature while unlocking exclusive content and rewards. By engaging with the Reddy Anna Online Book through Self Deposit, readers get to interact with the narrative on a deeper level, enhancing their overall reading experience. This unique approach bridges the gap between storytelling and reader participation, making it more than just a book; it becomes an interactive journey. The fusion of technology and storytelling in Reddy Anna's vision opens up endless possibilities for how we consume literature. Through Reddy Anna Self Deposit, readers become active participants in shaping their own reading adventure, giving them a sense of control over the story's direction. It's like being part of an exclusive club where each member has a voice in influencing the narrative. Immerse yourself in this innovative concept and discover a whole new way to experience literature with Reddy Anna Self Deposit.
Conclusion.
Reddy Anna's book is a must-read for any cricket enthusiast looking to delve into the world of T20 cricket and gain valuable insights into the game. With the launch of Reddy Anna Club and the innovative concept of Reddy Anna Self Deposit, readers can not only enjoy an engaging reading experience but also be part of a community that shares their passion for cricket. As we eagerly await the ICC Men's T20 World Cup 2024, there is no better time to immerse ourselves in Reddy Anna's book and connect with like-minded fans through the Reddy Anna Club. So why wait? Pick up your copy of Reddy Anna's book today, join the club, and embark on a journey through the exhilarating world of T20 cricket like never before!
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kyndaris · 6 years ago
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Why yes, poking a dismembered arm should be no problem
After hearing quite a few favourable things about the title, I thought to take advantage of the indie sales on the Switch and purchased Night in the Woods. While I knew it was a narrative heavy game with light platforming elements, I was still taken aback by how the characters were portrayed and the depth the writers gave to each and every single one of the townsfolk. Their struggles, much as it did in Life is Strange, resonated with me in ways that elicited a slew of emotions. One scene in particular was the fight between mother and daughter midway through the game. It was particularly painful as growing up Asian in Western society, there were many ingrained expectations that I had to fight against. While the ending felt abrupt and left quite a lot unanswered, it was good to Mae Borowski in a happier headspace than she had been before. At its core, Night in the Woods proved to be an effective social commentary of the lives we lead and the obstacles we often encounter in this modern age.
Despite the disparate ideas and themes inherent within the title, Night in the Woods mostly succeeds in pulling them all together. The one major stumble I found in the pacing was the introduction of a mysterious arm that Mae and her friends find quite early on, but which only finds resolution at the very end when it is revealed that a cult has been kidnapping undesirables and using them as sacrifices to an unknown God. I know, just typing that sentence still made it difficult to parse the events that transpired in the last hour or two of Night in the Woods. This makes the narrative flow quite jarring as multiple threads culminate together. Worse, there is no definitive ending to the sordid discoveries Mae, Bea, Angus and Gregg stumble upon with regards to the sleepy town of Possum Springs - nor an answer to Mae’s direction in life after she drops out of college.
Though the story itself could be easily beaten in a couple of short hours, I often found myself wandering around Possum Springs and speaking with all the residents. As a result, each day would take upwards of twenty to thirty minutes as I scoured the map, looking for ways to learn more about Selmers and Bruce or jumping up onto the rooftops to stargaze. There was much to uncover and I did like the various interactions Mae could share with the other denizens of the town.
While the gameplay was simplistic, Night in the Woods also took the liberty of implementing two minigames that were easy to pick up for those familiar with rhythm action and hack-n-slash. Each one is quite deep and I can imagine many players devoting an hour or two to perfecting each one. What proved amusing was that throughout the course of the story, Mae would always be quick to point out that she was always tasked to play bass for songs she had never heard or seen the sheet music for. 
Like many though, I found Night in the Woods was not a title that could be rushed. It had to be slowly digested. After a week of slowing meandering through (and providing my own voice to the characters to add some additional flavour) I came to appreciate the things that the characters endured. In fact, I often found myself connecting with Bea and her sarcasm proved refreshing in the face of Mae’s more gung-ho attitude towards petty crimes. As I said in one of the above paragraphs, however, Night in the Woods did not solve my existential crisis or provide me with a definitive direction for where my own life should go. But perhaps by learning to let go, I can keep looking forward to each brand new experience. At least, it’s the hope.
Night in the Woods is a very particular game. It rewards curiosity by dropping side plot hooks for those that care to look for them, while also providing an overarching narrative where such actions are not necessary for story fulfillment. It didn’t, perhaps, tug on my heart strings as much as Life is Strange did but I feel like I could understand myself a little better and the aimlessness that has haunted me ever since I graduated university.
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lauesenpeck9-blog · 6 years ago
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Short Article Reveals the Undeniable Facts About T20 Cricket League and How It Can Affect You
The Do's and Don'ts of T20 Cricket League T20 is a favorite brief type of cricket. Gayle is absolutely a international star the moment it comes to playing in T20 leagues across the globe. In dividing any ODI straight to innings enable your T20 really feel there are. In case you do, then it is possible to move and take the quiz now! The greatest individual batting and bowling performances in the season could be viewed below. One match is going to be performed every day. You may get your approvals when you proceed through that process. IPL has a large opening that has filled the lifestyles of the cricketers with loads of fun. He's been an essential portion of the IPL right because his beginning, and it's seen everything. Tickets aren't secured by its reluctantly Saint Lucians and I am able to imagine the minute rush, but I need to encourage citizens who receive their tickets possible and haven't yet purchased tickets to protect against the rush. We're organising this championship because of some requirement. There's a book day for those finals. Morkel is a exceptional add-on to this Spartans team and may hit any ball by the playground. Read more on the topic of the teams that are likely to perform with. Players also will like to supply their best. The layouts are the exact replica of this group uniforms of the groups that are participating that are different. The remainder of the group will be greater. To encourage the game, the type of the soccer altered in 1934. Even smallish bits of info may be sufficient to place us on the path. The vibrant colors have come to be the characteristic of these collections. I am delighted to see stuff on hamariweb regarding PSL in which it is possible to procure all pics, news, points graph and a lot more here. Getting the Best T20 Cricket League Its popularity can be projected from this very simple fact it is regarded as a faith in many nations. The future seems bright. In deciding this, broadcasting rights will play a major role. Becoming mindful of how much time it requires that you finish your path is a great method to bring focus on everything you need so as to maximize your time and functionality. Individuals then began getting injuries, feeling poorer and not having the capability to maintain running for extended periods. The narrative is the specific same. T20 Cricket League Help! Many native gyms and cities provide pools for general use, if you don't own a pool of your own. You could earn a huge difference and deliver as much joy if you opt to register as a volunteer to coach overseas. It demonstrates that cricketers from countries need these types of endeavors to show their ability. The capability to play with a selection of experienced foreign cricketers will merely benefit both the emerging and established Irish talent which will be involved during the next ten years. Whether you're competing or merely attempting to boost your performance we've got seven hints which can lead you in the direction and help you improve not simply your time but in addition your operation. Where you are able to observe complete notebook that is working kaggle Kernel. Facts, Fiction and T20 Cricket League The initiation of this Indian Premier League is changing things at a quick pace. Fernando happened over. Even though the openers Ravi Bopara and Luke Right created a platform to create a great score. As a consequence, players are not likely to select contrary to their IPL teams. The game demands the consumers to make a digital team and get involved in the sport to acquire unique rewards. In reality one particular IPL sport is valued near a EPL game. The Insider Secret on T20 Cricket League Uncovered
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casualarsonist · 7 years ago
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Horizon: Zero Dawn review
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Here’s a weird little idiosyncrasy-slash-crippling weakness of mine - I find it nearly impossible to write about things I really enjoy. Perhaps it’s because I hate gushing, but I can’t really overstate just how fucking annoying it is that I can only provide opinions on art that is either some version of ‘okay’, or ludicrously shit. For example, I’ve previously mentioned that there are only three or four pieces of art that I’ve witnessed in the world that I would nominate as a 10 out of 10, and try as I might I simply can’t seem to find the words to adequately express my feelings about them. I think the issue here is that I feel like my commentary on an amazing piece of art needs to meet some invisible standard of quality wherein it gives an excellent description of the piece’s virtues without resorting to effusive emotional over-statement, and anyone who knows me knows that effusive emotional over-statement is my jam.
So I suppose this is one of the reasons why it’s taken me so long to talk about Horizon: Zero Dawn. 
Well, that, and the fact that it’s not quite as black and white as ‘it’s an excellent open-world action-RPG’. I mean, it IS an excellent open-world action-RPG, but this fact is only part of the appeal, and even though I might think it is the bee’s knees, I have to counterbalance this with the fact that there is a lot about Horizon: Zero Dawn that isn’t particularly original, especially in today’s over-saturated open-world action-RPG market. If Horizon was one of only a few games in its genre it could quite possibly be one of the best games ever made, but I have trouble giving it that label precisely because of the glut of other releases from which it borrows its features from - if you’ve played any of the Assassin’s Creed or Uncharted games then you’ll be well-acquainted with the stalky-stabby-hidey-ridey-hack-and-slashy-climby-climby gameplay on show here.  
But don’t let my shilly-shallying about the mechanics of the game distract from the fact that I think it’s a landmark release; it holds a place rather similar to The Witcher 3 in my mind, in that it takes a decade of iteration and expansion in its genre and makes a masterpiece out of that, and again, much like The Witcher 3, this almost entirely comes down to the quality of the writing and performances, as complimented by fantastic mechanics and gorgeous visuals. 
Horizon: Zero Dawn is the story of Aloy (not ‘alloy’) - an outcast from birth from the Nora tribe, a band of primitive and superstitious humans who, since having their lands raided and their peoples kidnapped by the blood-thirsty former king of the neighbouring Carja tribe, have become deeply xenophobic and isolated in their mountain-hemmed valley. Aloy is raised by Rost, a seasoned hunter and rigidly principled man determined to uphold his exile for reasons he refuses to explain. As Aloy approaches her 18th birthday she opts to take part in The Proving - a test of her physical and mental skills that offers her the chance to fully rejoin the tribe. But when the competitors in The Proving are attacked by a band of raiders who seem intent on killing Aloy in particular, she is nominated as a Seeker by the Nora elders, and is free to travel into the larger world with the mission of discovering both her origins, and the cause of the new scourge upon her community. 
And this patchy and kind-of-inaccurate synopsis is really as much as I can say without moving into spoiler territory, which is a damn shame, because Horizon has one of the best stories of any game I’ve played in a long, long time. This is not just down to the quality of the story itself, but also to the quality of the storytelling. Horizon takes everything I raved about in my post about Black Isle’s use of exploration and the design of the game world as a storytelling medium, and applies it to great effect. As such, we, the players, are placed in the same role as the protagonist - beginning in a child-like stage, we are vulnerable, and introduced to the dangers and wonders of the world bit by bit, and as we explore further into the unknown, the environment around us grows and grows and grows, becoming ever-more awe-inspiring as we progress. It really is a near-perfect mixture of open-world gameplay and curated exploration, and there is rarely a point in which you feel like you shouldn’t be moving too far ahead because you’re going to bypass something interesting. As in New Vegas, the use of wide valleys as a way to both make the player feel like they’re free to roam whilst also meting out the features of the game is flawlessly executed, and results in an open-world game that is also, somehow, impeccably paced. 
This only really falters in two places - firstly, when the largest section of the game is opened up and one is overwhelmed by the amount of opportunity suddenly available, and secondly, in the fact that the story missions don’t exactly lead you delicately through the map. One of the earliest missions after you leave the opening territory sends you to the farthest corner of the game world, and the fact that I would have to pass so much content in order to get there triggered my FOMO and led me to leave the story until the very, very, final end of the game once I’d completed everything else there was to do. This was a mistake, a) because the story is fantastic and you don’t lose anything by completing it earlier on, and b) because once you’ve conquered literally every other challenge the game throws at you, pursuing the story feels a little redundant. It’s also a shame that so much of the main quests take place at one specific, isolated end of the world, which is a strange miscalculation in my opinion when the developers have created such a rich, gorgeous, and varied environment for their players to explore. 
But even if I think that these things could have been improved on, they ultimately don’t do much to overshadow the achievements of the game in all of its other areas. The characters look unbelievably lifelike, and despite the occasionally stilted facial animation and some static conversation camerawork, the characters are voiced and animated extremely well. The script is intelligent and emotive, and tells an incredibly compelling story that I just want to talk about with SOMEONE (please, for the love of God, Alice, finish the fucking game!), which is especially noteworthy because Horizon goes out of its way to offer a strange and beautiful world that poses so many questions to the player, and then makes the incredible effort to answer pretty much every one of them by the time it’s over. 
I should elaborate here for those that aren’t acquainted with the game - Aloy lives in a world populated by machines. Specifically, machines that look like animals. Most are in some way aggressive, although apparently that wasn’t always the case, and the game’s death cult enemies have managed to corrupt and enslave some of them in order to use them as weapons. These animals range from flying bird-like creatures to giant bulls to fire-and-ice-shooting crocodiles to gargantuan dinosaurs. And in the course of encountering these creatures, you’ll also encounter the diverse biomes that they exist in: cold Nordic wastelands, humid and palm-dotted Egyptian river deltas, arid North American mesas, and even the ruins of an ancient civilisation. And it would be one thing for the developers to have just imagined a fantasy universe in which all these things exist a hop, skip, and a jump from one another, and to leave it at that - Final Fantasy has been successful for three decades doing this very same thing. But it’s all explained, everything is explained, and the explanation is compelling and evocative and interesting and fun. There aren’t many stones left unturned, and yet the game never feels like it’s bogging you down in exposition or having to slow to a crawl to catch you up; I was happy to watch and listen as the mysteries were revealed, and Horizon is one of very few games with such an ambitious narrative that is actually worth the effort you take to uncover it. 
But hey, it can’t hurt that the uncovering is just so much fun, can it? Taking a leaf from CD Projekt Red’s soon-to-be award winning book ‘Open-World Game Design, And How Not To Fuck It All Up’, Horizon is filled to the brim with fun and interesting gameplay, challenging and wonder-invoking enemies, engaging characters, and many, many varied side-quests. In fact, the game is one of only a few to clearly divert from the typical ‘main quest/side quest’ delineation of most modern open-world games. Instead, Horizon operates on a number of levels; the first of which being the main missions in which you investigate Aloy’s past; the second being a number of multi-staged, large-in-scope second-tier missions in which you deal with ongoing problems in the world at large like civil wars and wide-reaching political intrigues; the third level involves the smaller, one-off side missions more typical of these games such as saving strangers from danger or helping resolve disputes; and then you have all the other additional content such as hunting and gathering quests, collectibles of various types, and various combat challenges. This variety staves off a lot of tedium that one feels in other, lesser games, and keeps you constantly surprised and engaged given that you never quite know exactly how deep the next story is going to go. Even the most basic challenges (hunt here, kill there, etc, etc) are fun because the combat and stealth gameplay is so enjoyable, and the fact that most machines can be crippled or destroyed in a number of different, spectacular, and rewarding ways only adds to the challenge and variation and excitement in taking them down. It’s something that makes the game exciting to come back to after you’ve finished it, and even though I’m still playing Assassin’s Creed: Origins, I know that it’s probably going to be a one-and-done situation for me, in the same way that ALL the other Assassin’s Creed games have been. Whereas Horizon? I’m definitely going to return to it, and I’m going to approach it in a totally different way, because I can.
It’s worth a mention as well that the game doesn’t just maintain a high standard of quality and integrity in its mechanics, but also in its DLC, and it’s extremely heartening to see that the only additional content released for the the game is more akin to the expansion packs from the days of yore - a single, 15-odd-hour addition to the base game that has its own story and environment and additions to the gameplay that are both seamless and complimentary to the base, as well as being a substantial and worthwhile standalone investment. In fact, just looking it up now, ‘The Frozen Wilds’ is actually officially referred to as an ‘expansion pack’, and this gives me all kinds of warm-and-fuzzy feelings (and for some reason makes me want to go back and play the Mysteries of the Sith expansion for Dark Forces 2). 
The Frozen Wilds is apparently the first and last addition we will see for the game, which is a shame because it’s so good, but then again I’d always prefer to have a numerically smaller amount of great content than be overfed on shitty cosmetic items, crap DLC quests, and other such symptoms of the disease that is modern DLC culture. And while I can’t say with certainty that Guerilla Games won’t release anything else for the game, there’s something uniquely joyous in knowing that to buy the DLC for Horizon is to improve a complete game with some relevant extra content that expands the lore and experience, rather than feeling like you’re just stapling something functionally redundant and narratively incongruent to the body of the main game. 
With God of War’s recent release to massive acclaim, I’m becoming more and more convinced that console-exclusive games are one of the few things keeping the spirit of artistic integrity and quality in the ‘AAA’ industry alive. Were it not for games like that and like Horizon: Zero Dawn, which stand sparsely in resistance to the flood of catch-all money-machine publisher/developers that produce barely-iterative annual-release tat, we’d be drowning in a sea of games infinitely wide and an inch deep (and yes, despite my positive impressions of their newest releases, I’m still talking about companies like Ubisoft, whose games are both fun and tiresome at the same time). And so it is that Horizon: Zero Dawn is legitimately one of the best games available to play on the PS4 right now, and one of the best open-world action-RPG games ever released, and it’s a shame that rather than shining down upon us like a beacon from the heavens, its light is somewhat lost amongst the sea of other lesser, but like-minded releases. I suppose one could call this a flaw in the game’s design, but when you get down and play the thing it becomes difficult to figure out how to frame it as such when everything it does is in some way an improvement over how its been done before. It is, without any doubt in my mind, a must-play, and I really need to talk about the story with someone, so please, for the love of god Alice, finish the damn game already. 
9.5/10
(Very) Outstanding
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blessuswithblogs · 7 years ago
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Thoughts on Hollow Knight: I gazed into the void and it was full of cute buggies
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(very minor spoilers for Hollow Knight ahead)
It occurred to me when I was writing up my thoughts on The Surge that Hollow Knight probably deserved the same treatment, as it is another recent Dark Souls inspired offering that I played quite a bit of. I think the reason I haven't really put my thoughts together about Hollow Knight yet is that I haven't really needed to. The game is simply very good in a straightforward, easy to understand way. Hollow Knight is a metroidvania made by the indie studio Team Cherry with charming hand-drawn graphics. Mechanically, it draws much more from modern Castlevania titles than Souls. The only thing that really even qualifies it as a Dark Souls inspired game is the fact you lose your money on death and have to recover it again. It's a rather unnecessary addition, but at least in Hollow Knight, this mechanic has some (vague) diegetic reason for being.
I don't feel quite as inclined to explain the systems of Hollow Knight in such excruciating detail as I did for The Surge, mostly because they are simpler, better implemented, and easier to understand. You swing your sword (or Nail, in the parlance of Hallownest, the ancient bug city where the game takes place), it does damage to enemies, enemies drop money (or Geo, as it is called) you can use to buy things, and you explore a huge 2D interconnected world. Character progression is done entirely by finding upgrades in the game world, or finding NPCs in the game world to buy things from, so Hollow Knight is quite light on RPG aspects. The main character customization aspect comes from charms, your only real gear analogue, which you can equip at benches, your rest and respawn points, for various helpful effects like increased swing range, extra health, and a passive magnetic field that draws Geo into you so it doesn't go flying off into the abyss all the time.
What I would say is the most unique mechanic in the game is the Soul system, which sounds ridiculous, but it's not what it sounds like i swear don't close the window. Instead of currency, Soul is basically your MP equivalent, which you use to cast spells and heal yourself. You regain soul by striking enemies with your nail, creating a rewarding rhythm of using basic attacks to power up your big moves or keep yourself alive. It encourages using spells instead of hoarding them because your Soul is effectively unlimited as long as you have things to smack. The game can get pretty hard towards the end because bosses and tougher enemies tend to go berserk the moment you step back to take a moment to heal, but otherwise it's a well realized system that gives you a lot of variety and flexibility in how you approach the game's various challenges.
Where the game really gets its self-proclaimed Dark Souls inspiration is in its world design and preferred method of storytelling. You play as the nameless Knight, a cute little bug child with some interesting powers and no sense of smell or verbal communication skills. The Knight is explicitly and importantly genderless. You start the game making your way to Dirtmouth, small town of friendly bugs situated on top of Hallownest, a huge bug metropolis built beneath the ground. Unfortunately, Hallownest has been visited by a Terrible Calamity and most bugs brave enough to venture into the depths eventually lose their sense of self and wander the tunnels aimlessly, attacking anything that moves. The comparison with Lordran is quite self-evident, and the general structure of the narrative mirrors the original Dark Souls quite faithfully. The world is designed similarly, exploring the nooks and crannies of a once great civilization, marveling at its grand archtiecture, and gradually uncovering the unseemly secrets it was built upon.
Unlike The Surge, which was so much of a narrative mess I felt like I had to go into it in detail just to sort my thoughts out and sort of confirm to the world at large that I wasn't having some sort of fever dream, I have enough respect for the tale of Hollow Knight that I don't really want to spoil it. It's worth seeing and exploring for yourself, and at a very affordable price point, I would really recommend giving it a try. A lot of love and care went into Hollow Knight. One area where the game shines is in its characters, a motley collection of bugs from all walks of life with many different perspectives and goals. They are both memorable in personality and in design, each one drawn in an expressive and unique way that emphasizes their own little idiosyncracies. Quirrel, a happy go lucky adventurer explores Hallownest for its secrets much like you do and you get to be friends with him as you go through the game. Zote the Mighty, a supremely overconfident and haughty warrior, becomes your rival of sorts after you get him out of a sticky situation. Cornifer, a jolly and helpful cartographer, can be found in each area selling a map for a reasonable fee and offering insight about the locale. You need to buy these to have a map to begin with, so you tend to be extremely grateful whenever you hear his trademark hummning and find the paper trail he leaves behind. There are a lot of characters in Hollow Knight, and most of them have their own stories and surprises. They're also "voice acted" in a sing-song fake bug language sort of reminiscent of older Legend of Zelda titles that's quite charming and evocative.
The game's various bosses (of which there are more than 5, I might add) are quite similar to the characters. They've got their own stories and goals and take on a variety of forms, some cute, some terrifying, some a little bit of both. I've been fairly effusive in my praise of the game so far, and while I do think that the bosses are very good for the most part, it is worth noting that a lot of later fights in the game, especially some optional ones, are huge difficulty spikes that can kind of take you out of the game. Being optional, of course, means that this is never a huge problem, but Hollow Knight can get pretty brutal later on even on the critical path. It has a much more traditional difficulty curve than the average Souls style game, which usually start very difficult and become easier as you master the mechanics. Instead, the game starts off quite leisurely but gradually (and sometimes not so gradually) ramps up into a very difficult fight for survival. Bosses, and regular enemies, also have their own bits of lore courtesy of the game's bestiary system, the Hunter's Journal. The Hunter is an NPC you meet fairly early on in the game who, impressed either by your courage or simple disregard for your own safety, bequeaths to you his journal and exhorts you to hunt and grow strong. By killing a certain number of each enemy type, you get both basic information and the Hunter's own thoughts and feelings, which can be quite edifying -- or at least amusing. I will criticize that the prose used in some of these entries is a bit amateurish, but, glass houses and all that.
Speaking of optional bosses, Hollow Knight has a lot of them. It has a lot of optional stuff period. It's a legitimately pretty huge game, especially your first time through. You go through a large variety of environments, from crystalline mines to verdant gardens to horrifying spider-infested tunnels. Hollow Knight can, on rare occasions, go right for the jugular with that primal fear of things that skitter and bite, and given how cute and pleasant most of the game world looks, these occasional forays into nightmare made manifest are extremely jarring and if you are particularly afraid of phylum Euarthropoda, you may want to give this game a pass. Or at least maybe have somebody hold your hand while you go through Deepnest. Spider hell aside, the game rewards exploration with all sorts of hidden goodies, vendors, and even entire areas that somebody only going through the critical path might never even see. It is in this aspect that the Souls lineage really shines through, at least by my estimation. The game is so big and multilayered that not having a map available from the start can be kind of difficult, since 2D space tends to be more difficult to make a mental map of. There's plenty of options for fast travel and shortcuts to take from place to place, but without some sort of anchor, getting lost is an inevitability.
My biggest singular complaint comes at the very end of the game, on the way to get the Best Ending, so it is once again optional content so I can't count it against the overall package too harshly. Even so, it's pretty bad. Leaving out on the specifics for spoiler's sake, you find yourself in a sawblade and spike infested deathrap straight out of Super Meatboy. The platforming in Hollow Knight is Perfectly Fine, but not quite precise enough to really shine in situations where I Wanna Be the Guy style jumping puzzles are presented as obstacles. It's a very out of place segment with no enemies to fight whatsoever (and thus, no really reliable way to refill soul and heal yourself from the inevitable damage you're going to take from whirling death) and while the payoff is good, I still came out of it feeling more annoyed than anything. The checkpointing in some of the game's later segments can be obnoxiously unforgiving, most of all in this particular part. Eventually I had to entirely reconfigure my charm layout to go for maximum survivability, and I would not envy the player who made it there without finding some of the special HP regen charms or enough mask fragments to upgrade their health bar. Also I keep almost calling charms badges because I am a huge Paper Mario girl until the end of time so sorry if that ever slips through.
I mentioned earlier that the story of Hollow Knight was worth seeing and experiencing for yourself, and I stand by that. I think that there are some criticisms to be had with the execution and perhaps the derivative nature of it all, but an indepth analysis of Bug Lore will have to be its own post, should I feel like making it. For now, I will simply say that the characters are brilliant and lovable, and piecing together the mystery of Hollownest is quite rewarding, even if it is frustratingly vague at times. I think a lot of people forget that in Dark Souls, most of the digging had to be done for the finer details about the various historical figures and places. The main thrust of the narrative, the curse of the undead and the Dark Sign and all that, was actually kind of just Out There from minute one. It gave you a foundation to work with. Hollow Knight goes for Maximum Enigma and obfuscates even the foundation until a pretty good chunk of the way in, which is maybe a little bit excessive. Ultimately, I think it's a valid stylistic choice, but one I'm not a huge fan of.
Hollow Knight is good. Hollow Knight is great! Aforementioned considerations of arachnophobia aside, I would recommend it to anyone who ever enjoyed a Metroidvania or similarly styled game, or any Souls fan. There's lots to see and do, most of it gorgeous and haunting in equal measure. I have a few fairly minor complaints, and people without much patience for Hard Games might want to consider just sticking to the critical path and looking up the rest on Youtube, but overall it's a fantastic package made with a lot of love and heart. There's an earnestness and sincerity to Hollow Knight that's very precious and should be nurtured as much as possible. It's this extremely high-concept bug adventure that is nevertheless very affecting and memorable. The eventual payoff for seeing and doing everything is very impressive and quite a spectacle, with some evocative visuals that will stay with you for a long time. Definitely a game of the year contender as we approach the conclusion of 2017.
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gamerszone2019-blog · 5 years ago
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Gears 5 Review In Progress - Mutating For The Better
New Post has been published on https://gamerszone.tn/gears-5-review-in-progress-mutating-for-the-better/
Gears 5 Review In Progress - Mutating For The Better
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Gears 5 is available now for Xbox Game Pass subscribers, ahead of its official September 10 release date. Now that it’s live, we’re digging into multiplayer modes, so check back soon for the final review.
You wouldn’t be blamed for thinking that the latest game in the Gears of War franchise is another entry from the middle of the original trilogy’s Locust War. Shooting gooey reptilian monsters, exploring ruined labs, and chainsawing other players are the things Gears does best, and Gears 5 squarely focuses on strengthening those core elements. The underpinnings of the series haven’t been tweaked much in its sixth entry, but The Coalition adds a lot of new stuff in its second game since taking the reins on the Gears of War franchise. While Gears 5’s story is largely obsessed with the past, and to some degree, Gears 5 stays there too, the new additions help revitalize the series’ best old ideas.
And there are a lot of new additions. On the cooperative multiplayer side, characters get new abilities so that they each play a little differently. Expansive progression systems in competitive and co-op multiplayer draw from games like Fortnite and Call of Duty to give you a constant feeling of advancement. Even the story campaign has something of an RPG-like progression system, as well as a few wide-open areas that change up the series’ traditionally linear approach. The Coalition hasn’t moved far from the fundamentals of Gears gameplay–you still move deliberately, diving between cover positions behind chest-high walls and other debris to pop out and shoot at enemies with a variety of guns. Carefully timing your active reloads gets you the most out of your firepower, and you’re always searching the battlefield for new weapons better suited to the enemies you’re taking down. Gory executions and melee kills are still essential at close quarters. But the game has grown significantly, with a free Battle Pass-like system, hero shooter-inspired characters, and other improvements that are all welcome evolutions for a 13-year-old franchise.
While the new elements don’t stop Gears 5 from feeling true to the earlier games in the franchise, at least in its 12-hour story campaign, there’s also a lot of ground that’s being revisited. The Locust are back, but they’re called the Swarm now. You’ll spend some time trying to convince straggly bands of surviving humans to join forces with the fascist COG army to fight the Swarm, but these folks aren’t called the Stranded anymore; they’re Outsiders. Most of the game concerns bringing a franchise superweapon, the Hammer of Dawn, back online to use against your enemies. Gears is undoubtedly back in the same territory it covered with the trilogy that wrapped up back in 2011, and while some of the tools in this war are different, the war has mostly gone unchanged. Gears 5 is weakened somewhat by being mired in the past; there are some strong moments in its campaign, but it struggles to move forward in a way that’s a satisfying continuation of the narrative.
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The story picks up not long after the events of Gears of War 4, in which JD Fenix–son of series poster boy Marcus Fenix–and his pals Del and Kait discovered the Swarm threat and set out to stop it. You’ll mostly just run around shooting various groups of Swarm monsters from behind cover in much the same way you always have in previous games–but Gears 5 breaks things up with a few variations on the gameplay that improve on its predecessors.
Instead of focusing on JD and his relationship with Marcus as in Gears 4, the sequel recenters on Kait, who lost her mother to the Swarm at the end of the last game. Gears 4’s ending suggested that Kait has a connection to the Locust horde that Marcus helped to genocide 25 years ago, and a good portion of Gears 5 is about exploring that connection and uncovering secrets long buried by the COG government.
The first and last Acts are more traditional Gears fare, in that you’re guided through a series of missions that are mostly about taking objectives, backing up other squads, and killing giant monsters. But in the middle of the game, Gears 5 changes the pace with two open segments. You hop aboard a skiff, which is essentially a dogsled with a sail on it, and zip over the terrain of a snowy valley and across a vast desert. These areas feel fundamentally different from past Gears games, allowing you to explore and look for side objectives where you can pick up small subplots of story and grab hidden collectibles and upgrades, advancing the main plot (or not) at your own pace.
The open areas don’t take you too far out of the Gears norm–you won’t be accosted by roaming forces or stuck in a shootout in the middle of the wilderness. Arriving at any point of interest usually sends you on a short mission where you’ll explore a building or wander into an arena filled with enemies. They’re like mini Gears levels that you can take or leave, usually with an ambush to tangle you up and some weapons, upgrades, or a bit of lore waiting at the end.
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Story On A Small Scale
What’s really enticing about these areas, though, are the many small moments they allow between characters. Act 2 finds Kait and Del on their own as they explore Kabar, a frozen alpine region full of old COG labs and fortifications that you’ll search for Kait’s answers. But the entire segment is fleshed out through a series of character-building conversations between Kait and Del as they hang around together, basically on a shooty road trip. Gears 5’s writing is at its best in these character conversations, and the intimate time spent with characters in Acts 2 and 3 help you feel closer to them. Listening to Kait tell Del what she’s worried she might uncover, or Kait making fun of Del for dropping tons of esoteric knowledge about things like the commercial lumber industry, bring you closer to the characters than any number of battles with AI teammates do.
Kait provides an interesting alternative viewpoint to the proceedings as Gears 5’s protagonist as well. She’s fundamentally an outsider–in the sense of her anti-COG upbringing, her somewhat arms-length relationship with the city-boy soldiers with whom she fights, and her apparent ties to humanity’s greatest enemies. The game doesn’t necessarily spend a ton of time exploring that idea, but in the conversations between Delta squad members, we get a much better sense of the distance Kait feels from her friends.
Unfortunately, the rest of Gears 5’s story is uneven. Though Kait’s desire to find out more about her connection to the Locust is a strong drive to push the narrative forward, Gears 5 pretty much wraps up what feels like her central drive by the middle of the game. The rest is just about Delta cruising around completing various tasks to fight off the growing Swarm threat, while the more personal stuff is left to linger. Exploring the destroyed desert facilities of the COG’s old human enemies, the UIR, is a fun diversion full of a lot of pitched battles, but as far as the characters are concerned, nothing impactful happens outside of a bunch of big action set pieces. Gears 5 plays out its best story moments early, and it ends without doing much with the reveals and turning points it does create.
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The story ultimately feels somewhat truncated and meandering, but the campaign is still fun to play. Some key changes in the structure do a lot to provide new opportunities in the old framework. Since you’re exploring areas at your own pace, you’ll often come across unaware Swarm soldiers searching for ammo or prepping for combat, which gives you a chance to stealthily take some out. You also have a new set of abilities for your squad to use on the battlefield thanks to Jack, the R2-D2-like robot that follows you around on missions. Jack can zap enemies to injure them, flash enemies to stun them and make them break cover, ping their locations, turn you invisible, and even take over an enemy’s mind for a brief period.
Jack effectively provides Gears 5’s campaign with a progression system, and coupled with the more varied gameplay and some slight squad control in the form of marking targets, he helps take Gears out of its cover-shooter comfort zone somewhat. Quickly swapping through and using Jack’s abilities gives you a chance to make new decisions in combat or take advantage of different ways to play that you couldn’t before, like by activating invisibility to slip through the front lines for a flanking position or using the Stim ability to strengthen yourself so you can melee to death a hulking Swarm Scion.
Jack has a skill tree that lets you improve his abilities along a few different paths, allowing you to tweak his capabilities to better fit your playstyle. He’s also the major reason to complete side missions and search all those nooks, crannies, dead ends, and side areas that litter Gears 5. While those side activities sometimes give a bit of a better understanding of the story or the world, the big reward is almost always an item that helps you improve Jack’s abilities.
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Multiplayer, But More
As with the campaign, The Coalition doesn’t reinvent the series’ standard multiplayer in Gears 5–but much of it sees improvements aimed at adding customization and support for varied playstyles. The franchise’s usual competitive multiplayer is back, where two teams of five players face off, with options segmented into more casual Quickplay and more hardcore Ranked playlists.
Gears 5 multiplayer doesn’t fix what isn’t broken–it’s striking how much Gears 5’s competitive modes feel like, say, Gears of War 3, and are fun in the same ways. Since it isn’t changing the core feel of the gameplay, The Coalition has expanded on it by offering more options for multiplayer, so you can find the modes you like, and metagame progression systems, to make your time feel more meaningful.
Quickplay includes a bunch of different game types that fit the Gears framework, while pushing you to play a little differently in every match. Its modes include classics like King of the Hill, as well as Gears of War 4’s weapon-based Arms Race (a literal race to get kills with a host of different guns) and Dodgeball, in which you can’t respawn unless a teammate kills a member of the opposing squad. The Ranked mode, on the other hand, plays things straighter with simpler modes like Team Deathmatch.
It’s very easy to see the influence live service games have on Gears 5, with an overall level-up system for your multiplayer persona, the ability to unlock more guns for your starting loadouts, and lots of customization options. They’re all of a type similar to what you’d see in something like Fortnite–nothing that would draw you into multiplayer on its own, but plenty to give you new unlocks to chase and to help multiplayer feel like it has more depth than just a series of matches to play. Exactly how big an influence those progression systems have on how multiplayer actually plays is tough to get a sense pre-release, so we’ll be putting in more multiplayer after Gears 5’s launch and will update this review accordingly. It should be noted also that, like live service games, Gears 5 also includes customization items you can grab by spending money on premium currency.
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Specializing In Co-Op
The bigger refinements come in Gears 5’s co-op modes. Here, Gears 5 furthers an emphasis on teamwork and specialization, and again, the live service influence is apparent.
Horde mode returns, in which five players team up to take on 50 waves of enemies while building fortifications and buying new weapons in between each round. It sees some tweaks to the rules, with elements like shared resources, the ability to spend those resources on character perks to make yourself stronger, and greater character specialization that gives you more of a particular job as you work together to survive. New to the cooperative scene is Escape, in which you race through a Swarm Hive as a squad of three, trying to outrun deadly gas as you find your way out and kill enemies along the way. Escape differs from the other modes in that you have limited weapons and ammo, forcing you to search for more resources as you go and to work together to stay alive, especially on higher difficulties.
Both modes add more ways to engage with Gears 5 on their own, and they share their own live service-style progression systems that let you level up characters, customize their capabilities and loadouts, and generally make them more your own. The characters you choose in both Horde and Escape each have different roles and special abilities, including an Ultimate ability that charges up over time. You can even play as Jack the robot in an almost purely support role, providing something for players who prefer backing up teammates over scoring headshots. On the surface, Horde and Escape play pretty similarly to Gears’ other modes, and it’ll take some advancement through the progression systems to find out just how specific you can get with your character builds and how differently they really play from one another. But the possibilities are there to provide you with fun new ways to think about Gears’ pop-and-shoot gameplay and teamwork.
Gears 5’s additions make the whole package feel denser and more involved–even if it still plays very similarly to Gears games in the past. To some degree, there’s almost too much progression to deal with; it’s a lot to learn and keep in mind, and the character additions don’t always seem to have a big impact on how you play at lower levels. It’s an area that’s tough to gauge without spending more time with Gears 5 multiplayer post-release, and we’ll be digging into that portion of the game more in the coming days before finalizing the review.
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But what makes Gears 5 work well is that those additions feel like a useful evolution of the core Gears concept, even if a lot of these ideas–like an involved character progression system or a Battle Pass-like rewards path–are also becoming commonplace among shooters. 13 years after the franchise’s first release, The Coalition’s additions to Gears 5 are all things that seem right at home with the elements that give the series its identity. The upshot is there are lots of options, and while you might not play them all, there’s probably something that fits the kind of player you are.
Gears 5 is very much a return of those best elements of Gears of War, but with a focus on making the game feel somewhat more adaptive to your particular ways of playing. Whether you want campaign or co-op, Competitive or Quickplay, there’s an option for you in Gears 5, and plenty of stuff to reward you for time spent and skill gained. Gears 5 might suffer from some of the same storytelling missteps as its predecessors, and it might not venture far out of the past, but the new ideas it brings to the series are all good reasons for fans to return.
Source : Gamesport
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biscuitreviews · 6 years ago
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Biscuit Reviews Final Fantasy X-2
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It’s no secret that Final Fantasy X is my all-time favorite game. I really enjoyed the gameplay loop and element of strategy the Conditional Battle System created. I loved the sphere grid system which always made me feel that I was controlling how my characters grew as fighters and when the HD Remaster came out with your choice of a Normal Sphere Grid or an Expert Sphere Grid, which allowed you to have more control on how customized your character’s abilities and stats, I was really pleased with how playing the game using a different grid, changed so many things.
However, I’m not talking about Final Fantasy X. No, instead this is about the sequel, Final Fantasy X-2. This game is historical in its own right. It was the first Final Fantasy to actually be a real sequel to a Final Fantasy entry and it had an all female main cast which was also a first for the Final Fantasy series.
For this review I’m going to unapologetically spoil this game and Final Fantasy X. You’ve been warned.
I’ve always had a weird relationship with this game. Everytime I would pick up this game, I would always quit right when I got to Chapter 3 because the end of Chapter 2 had this sudden difficulty spike and everything else in Chapter 3 just annihilates you until you do some good ole fashioned grinding. But at that point, I would just be done with it, put it down and not look it again until I would get that feeling of “Hey, you should play Final Fantasy X-2, you’ll beat it this time.” Rinse and repeat.
Until now that is, I sat down and finally got to the end.
Final Fantasy X-2 was the first Final Fantasy that I know of that made a huge divide with the fanbase. I remember seeing forum posts and comments saying that this was the Final Fantasy that caused fans to be worried for the future. I’ll admit, I was on that train for awhile. Even when Final Fantasy XIII enraged a good majority of the fanbase, I was one of the few that would always say “Final Fantasy started going downhill at X-2!” However, recently I’ve also seen the fanbase opinion start to shift on Final Fantasy XIII. There’s still a majority of people that dislike, but with it’s slowly growing shift towards being a good game, it has made me want to replay the game at some point.
So what is it about Final Fantasy X-2 that made me not like it? As I mentioned before, the difficulty spike didn’t help. I wasn’t using the dresspheres and Garment Grids right, I wasn’t allowing proper grinding, and I was actually missing out on major plot points that are only discoverable doing side quests.
When I’m not really into a game, or I just want to get through one quickly, I’ll just do the bare minimum to move it along until either the game starts dunking on me and I just quit, or the story gets interesting and I need to quickly backtrack a bit to learn the mechanics so I can perform well to get the story moving. For X-2, I had none of that, I wasn’t invested enough in the story, I didn’t bother learning how to properly use the mechanics so I could keep in pace with the story, and I was getting creamed.  It was also the first time I was exposed to the Job system. Not really an excuse, but it kinda weirded me out for a bit until I learned this was a staple in the older Final Fantasy titles a few years after playing X-2 for the first time in 2003.
However, sometimes I’ll get the opposite problem, like I did with Tokyo Mirage Sessions #FE, where I’ll love the combat, but hate the story. With that game, my characters got optimized greatly in terms of skills, equipment, and magic, that I eventually had them powerful enough to just blaze through the remainder of the story when I finally got bored of the combat loop. Although it did take out the challenge factor with some of the bosses, I didn’t care.
For X-2, I’ve always known that the ending depended on your completion meter. Even though I know what the true ending is, that still hasn’t stopped me from wanting to know how the events that lead up to that ending happened. To that your thinking, “Just look it up on the internet and read a synopsis of the entire plot then.” I’ll admit, I did do this after quitting on another one of my “play it and drop it” runs. For this playthrough, I purposely went for the sad ending which I’ll go more into detail later.
In the game, you have main missions marked as Hotspots and “some” side quests marked on your map. Now when I said “some” side quests, I really meant “some”, not all of them are marked. Those unmarked side quests you just have to visit places to make sure there is none. Granted the game does give you a clue that there probably is a quest there even if the selected area said “No Missions.” This could prompt players to revisit these areas in Spira, but for those that want that sweet 100% completion, it could be frustrating to play a guessing game with some areas.
Sometimes, these unmarked areas would contain details about the main story. If for any reason you missed these, you can find yourself lost in the narrative. It’s something that I’ve personally hated in games and RPGs in general, is making their players go find details or an explanation of why something in the plot happened. Keep it in your main plot, use exploration and side quests to enhance your world and the lore. This is why I found the story in X-2 weird, because I had to dig for some of it, whereas in X, everything you needed to know was told in its story and all supplemental information to enhance that story, was done in side NPC conversations or side quests. It’s just weird how X-2 completely fumbled what made its predecessor great in the first place.
Now, I realize that for the majority of this personal recollection, I’ve mostly been talking about my negative experiences with this game and not really any of the positives. I had games that I was disappointed with before, but X-2 was a game that really let me down a long time ago. However, I will have to say with this recent playthrough, I actually have more appreciation for this game than I did in the past and have found some likeable aspects to it.
First is how Square took to the approach to an already familiar world. Having the people of Spira wanting to discover the lost secrets, now that the threat of Sin coming back is no more. This allowed new areas to be uncovered to give Spira a new feeling despite having already explored it once before. The gameplay even rewards this by granting you additional dresspheres, Garment Grids, and accessories that can further expand your characters abilities, with some having effects to where you can break the game in ridiculous ways.
Next is how Yuna herself traverses the environment. Where Tidus had the ability to swim, Yuna has the ability to jump over ledges and climb giving the environments a level of verticality they didn’t have before.
The Active Time Battle system also makes a return. Between this and the introduction of dresspheres it did offer an excellent explanation as to why Yuna is at a low level again, despite everything she accomplished in the previous title.
There’s also the story of X-2, Yuna, Rikku, and their new ally Paine travel the world to hunt for spheres and each has their own goal. Yuna wants to find Tidus after watching a sphere that has a person that looked like Tidus. After watching this sphere, she believes that there might be a way to bring him back. Rikku, simply wants to help Yuna on her journey, as well as uncover more of Spira’s history. Paine, wants to learn why she was betrayed two years ago by a former ally of hers. These three stories are interwoven and you will get answers to everything, however some do require more digging than others which I’ll go into further detail later.
Finally, you have Shuyin, who is a rather intriguing villain who not only unveils more about Spira’s past, the Dream of the Fayth, but also adds more elements of the Unsent. How does he add more to a phenomenon of Spira already well established? Easy, Shuyin has been Unsent for over 1,000 years due to his strong feelings during a war between Zanarkand and Beville, as well as his anger of the death of his lover, Lenne. This makes his ability to possess people something that felt like a natural evolution considering the nature of Unsent. His striking similarity to Tidus also shows the Fayth preserving his image in Dream Zanarkand as we can surmise the Fayth were unaware of Shuyin’s true fate. By adding how long he’s been festering in his pain, with also seeing that Spira hasn’t changed at all in terms of violence with the citizens of Spira fighting amongst themselves to determine the future, drives Shuyin to want to destroy Spira as it seems to him that the people will never learn.
Now, although I do see this game in a new light with the positives, there are also a few elements that I’ve discovered that could have been handled much better. There are three elements in particular that come in mind that I feel were not handled the best and they are Paine, Shuyin, and the ending of X-2.
I felt Paine’s story was simply forgotten most of the time to focus on Yuna’s journey. I get it, Yuna is the main character, but Paine is a new character that is being introduced to the player. I felt more time could have been spent with her and often times both in story and gameplay, she felt like a third wheel. Gameplay wise, Paine is the only one whose Ultimate Dressphere is optional to acquire and is easy to miss. It feels odd that for one of the three characters to have their true potential, you have to go out way to get Paine’s when Yuna and Rikku are handed theirs in the main story. As for Paine’s story, although you do learn that Shuyin is the reason of the betrayal, why and how the betrayal happened is something you have to search for on your own and like the Dressphere, finding all of the details are easily missable. Which brings me to my next area of elements not handled well and that is Shuyin.
Yes, I did say Shuyin was a good villain, but he felt half baked. Why is that? Because the missing parts that you can learn about him are tied to Paine’s backstory, which you learn by collecting Crimson Spheres throughout Spira. Not only does it show how Shuyin became Spira’s next great threat, but it also gives our previously mentioned Paine, a reason that she is on the journey with Yuna and why Paine is a main character to the story. The Crimson Spheres also unlock an optional dungeon known as the Den of Woe, where Yuna, Rikku and Paine can learn more about Shuyin. During their adventure in the dungeon, Shuyin actually possesses Rikku and Paine to where the trio fight each other and even try to kill one another. This optional dungeon also presents them another reason why Shuyin needs to be stopped and could have further emboldened our trio. Granted the reasons you learn in the story are fine, but having that extra push could have really added more to their motivation.
Last is the ending of X-2. I want to state that I’m not saying the True Ending for X-2 is bad. It’s nice, it’s fine, and it hits you in feels. However, I want to bring attention to the Sad Ending. I feel that should have been the canonical ending. Around Chapter 4 Yuna starts to wonder if she needs to move on and accept that there might not be a way to bring Tidus back. As the story progresses from there, Yuna starts to show those signs that she needs to move forward. Even during her fight with Shuyin, she tries to have Shuyin let go and move on. She tries to show him Spira is a better place, Spira no longer suffers from constant war and death, and to let go of his anger and join his lover, Lenne, in the Farplane. After the fight, Shuyin finally agrees and is finally at peace with himself. Shuyin’s acceptance then translates to Yuna’s acceptance, that as long as Tidus remains in her heart, she will retain his memory and move forward. This ending could have proven to be more powerful and would have better reflected Yuna’s mindset in the moment.
My previous gripes regarding the dresspheres and Garment Grids are moot because I’m kind of a fan now how it rewards you for using these to better optimize your characters in battle.
It’s kind of funny how as you grow as not only as a person and as a gamer, that things you might have previously hated in the past, might end up being something you love now. That’s what X-2 is to me, something I hated in the past, but now appreciate with a new understanding. I do wish the story was tied a lot better and not spread out as X-2 could have been a really stellar sequel.
Final Fantasy X-2 receives a 4 out of 5
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ilise507fortnite-blog · 6 years ago
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sciencenews18 · 6 years ago
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meditation
Practicing meditation or mindfulness techniques is, at any rate narratively, supposed to smooth your way to a more joyful, progressively healthful life. Be that as it may, what does science say about these practices? 
Meditation "keeps our minds and hearts quiet, serene, and loving, i.e., in the opportune spot," a casual routine with regards to mindfulness and meditation told Sciencenews18. 
Indeed, most individuals who become interested in meditation are attracted to it thanks to the widespread thought that it will enable them to feel quieter, increasingly adjusted, and less exposed to the effects of day by day stress. 
Meditation is in no way, shape or forms another training. Actually, it has been around for hundreds, if not thousands, of years and a piece of diverse cultures. Initially, meditation had solid ties with religion — not only Buddhism, with which people typically partner it — yet also with Christian practices.
Indeed, numerous individuals today with various religious beliefs like to incorporate meditation as a spiritual practice. 
One person even revealed to us that, for her, meditation amounts to a "combination of focused idea and conversation with God," while also providing a set "[t]ime to listen for the 'still, small voice' of quiet." 
Mostly, in any case, and especially in Western countries, meditation has moved far from its spiritual and reverential roots, becoming to a greater extent a straightforward practice for mental health and general prosperity. 
There are numerous types, including loving-kindness meditation, mindfulness meditation, and transcendental meditation. 
Mindfulness has also fanned out as a series of practices involving focusing on small details in the present minute. The point is to enable a person to stay established in the at this very moment and de-escalate unwelcome feelings or moods, such as episodes of anxiety. 
Individuals who draw in with mindfulness techniques and meditation frequently claim that these practices enable them to boost or maintain various aspects of their prosperity. In any case, what has explore found about the impacts of meditation on the psyche and the body, and are there any potential damages included? In this Spotlight incorporate, we research.
1. Resilience to stress 
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Resilience to stress 
One of the top reasons that individuals refer to while claiming that meditation is useful is that it allows them to dispose of the stress that accumulates consistently because of employment or family pressures. 
An investigation that scientists related with the Center for Health and Achievement in Preparing in San Francisco, CA, coordinated a year ago affirms that people who practice supernatural meditation uncovered inclination less stressed at work than friends who did not meditate.
During transcendental meditation, normally, a person focuses on and repeats a mantra — a special word, sound, or phrase — which is intended to enable the mind to settle down. However, for what reason would meditation positively affect our minds' and bodies' reactions to stress? 
A past report, distributed in 2017, uncovers that meditation — close by other personality body intercessions — is related with lower dimensions of the particle "nuclear factor kappa B," which influences the rule of value articulation
The gathering who drove that examination clarifies that our bodies ordinarily produce that particle in light of stress and that it, thusly, actuates a progression of pro-inflammatory cells are called "cytokines."
High cytokine activity adds to numerous physical and psychological well-being issues, counting abnormal inflammation, cancer, and depression. 
"Millions of individuals around the globe as of now appreciate the health benefits of mind-body interventions like yoga or meditation, yet what they perhaps don't understand is that these benefits begin at a molecular level and can change the manner in which our genetic code goes about its business," says the study's lead researcher, Ivana Buric, from Coventry University in the United Kingdom. 
Mindfulness 'shows promise in reducing pain and distress' 
Other verification, likewise uncovered in 2017, shows that meditation, nearby yoga, advances stress flexibility by expanding dimensions of the cerebrum determined neurotrophic factor, a protein that ensures nerve cell wellbeing and coordinates metabolic procedures. 
Also, late research — distributed in Verification Based Emotional wellness, a BMJ journal — demonstrates that care is about as convincing as (CBT) cognitive behavioral therapy in mitigating the indications of unending torment related with conditions, for example, fibromyalgia, rheumatoid arthritis, and osteoarthritis
"While CBT is considered to be the favored psychological intervention of [chronic pain], not all patients with [this sort of pain] experience a clinically significant treatment response," the research authors compose, recommending that: 
"[A]n additional arrangement may be to offer patients care based stress decline [therapy] since it demonstrates guarantee in improving agony seriousness and lessening pain impedance and psychological distress."
2. Improved self-control 
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Improved self-control 
Meditation and mindfulness seem to improve, a person's resilience to stress factors, yet additionally their by and large mental health. 
For instance, one study took a gander at the effects of mindfulness on ladies who experienced depression, anxiety, and mood swings are following menopause.  
The authors found that this training helped the participants minimize the effects of these enthusiastic and psychological symptoms. 
"The objective during mindful moments is not to exhaust the mind but rather to turn into an observer of the mind's movement while being kind to oneself," says the study's lead creator Dr. Richa Sood. 
"The second step," she goes on, "is to make an interruption. Take a full breath and watch one's very own space, musings, and feelings nonjudgmentally. The subsequent calm enables lower to stress." 
Robert Wright, a creator and previous visiting instructor at the University of Princeton in New Jersey, argues that there is an unmistakable reason why mindfulness and meditation practices enable a person to battle anxiety and other mood disorders. 
In his most late book, Why Buddhism Is Valid, Wright writes that individuals have advanced "to do certain things that helped our ancestors get their genes into the people to come — things like eating, having sex, earning the esteem of other individuals, and outdoing rivals." 
For this, our minds have developed a reward framework, which makes us have to look for encounters that we find pleasurable — eating, drinking, and engaging in sexual relations. 
A weapon against addiction 
In itself, this mechanism is intended to help us survive as well as flourish. In any case, it can also prompt addiction if, for instance, the brain gets "stuck" in an unhelpful criticism circle with a pleasurable stimulus. 
Research shows that meditation and mindfulness techniques can enable a person to battle back against those unhelpful impulses and gain increasingly self-control. Thus, a study from 2015 found that individuals who smoked had the capacity to eliminate their smoking in the wake of taking up mindfulness training. 
So also, inquire about distributed in the International Journal of Neuropsychopharmacology in 2017 demonstrated that people who normally busy with overpowering drinking expended 9.3 fewer units of alcohol, which is the thing that may be contrasted with around 3 pints of the mix, in the week that sought after brief care preparing. 
Mindfulness, research suggests, also helps individuals who need to lose weight. "Mindful eating," as it is called, teaches individuals to end up mindful of their eating-related impulses right now and to genuinely end up mindful of the sensation of each chomp. 
A study from last year affirmed that participants who went to three or four mindfulness sessions had the capacity to lose about 6.6 pounds (3 kilograms), by and large, more than 6 months, while peers who went to fewer sessions just lost around 2 pounds (0.9 kilograms), all things considered. 
3. A healthier brain 
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healthier brain
"Meditation, when polished consistently, can revamp the neural pathways in the brain," Dr. Sanam Hafeez, a licensed psychologist based in New York, told Sciencenews18. 
"Studies indicate that meditating even 20 minutes out of every day for a couple of weeks was at that point enough to start experiencing the benefits," she explained. 
Indeed, numerous studies have discovered that meditation can also help maintain brain health and neuroplasticity — the limit of brain cells to frame new connections. 
In one study, researchers pursued 60 individuals, who were experienced meditators, for 7 years. The investigators found that the participants saw improved stress resilience as well as better consideration. 
These benefits, the researchers say, lasted for quite a while, and the general population who meditated most regularly did not present the considerable problems that accompany age. 
Research published in 2017, in the journal Mindfulness, also discovered that mindfulness meditation, alongside a sort of yoga practice, was associated with better official functioning and improved energy. 
4. Are there any undesirable effects? 
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undesirable effects
Nevertheless, albeit such huge numbers of individuals thus numerous studies point to the benefits of meditation, some individuals feel put off by the work on, saying that, rather than helping them improve their very own prosperity, it triggers undesirable emotions. 
One person told Sciencenews18: 
"I've attempted several meditation apps and videos, as well as endeavored to meditate with a person, all things considered, and each time the problem is the same — when asked to focus individually breath, I get exceptionally anxious." 
"Because focusing on my physiological states is frequently the source of my anxiety, [it] gets me spinning because I start wondering if my states are 'ordinary' [...] Like, is my breathing typical or am I having a breathing problem? Does my chest hurt or am I having a heart assault?" she explained. 
Another person told to let us know, "Meditation makes me incredibly sensitive to everything — like sounds and developments — that stresses me out!" 
There is research to show that these are not one of a kind cases. In one examination, the aftereffects of which appear in PLoS One, the agents reviewed 342 people who practiced care and meditation either calmly, free from anyone else, or as a noteworthy part of meditation withdraws. 
The reviews demonstrated that 25.4 percent of the members itemized encountering unfortunate impacts of fluctuating degrees of seriousness. These included side effects of anxiety or panic attacks, physical pain, depersonalization, manifestations of depression, and dizziness. 
The investigators note that most of the undesirable effects — 41.3 percent — happened during individual, not gathering, practice. They also report that 17.2 percent of the undesirable effects occurred in the course of focused consideration meditation and that 20.6 percent happened when a person meditated for longer than 20 minutes. 
According to the researchers, 39 percent of these undesirable effects did not last long and were not sufficiently severe to require therapeutic intervention. 
The authors of an audit analyzing the findings of other studies that revealed potential adverse effects of mindfulness practices contend that "rather than mindfulness in essence, [...] it is an absence of understanding of the nuances of mindfulness among some instructors — and the subsequent poor teaching of mindfulness — that is probably going to pose the greatest risk to patients." 
As a result, they suggest that individuals interested in these kinds of practices pick their instructor subsequent to conducting cautious foundation research. 
In addition, they say that therapists wishing to incorporate mindfulness into their clinical practices should, for included safety, "experience supervised mindfulness training for a time of something like 3 years [...] preceding attempting to administer mindfulness in a treatment setting." 
As for individuals who have endeavored mindfulness or meditation, yet are not seeing any improvements, Dr. Hafeez advises tolerance. "As with numerous things we do to improve life, the results are not always prompt," she told Sciencenews18.
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Chinese private company OneSpace fails with a first orbital launch attempt
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Will changes in brain energy pathways cause depression?
medical April 01, 2019 at 12:35PM
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golicit · 5 years ago
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Book Review: “Court Number One: The Old Bailey Trials That Defined Modern Britain”
Several years ago when my wife (also a lawyer) and I were in London on holiday, we took the opportunity to visit Old Bailey, London’s famous criminal courthouse. We were fortunate on the day we visited to see a portion of rather sensational murder trial. The facts surrounding the underlying crime, while lurid, were also fascinating, but the most striking thing for us about the trial day we observed was the quality of the advocacy, which was absolutely brilliant. Witnessing the spectacle was a completely enthralling experience.
  On a more recent visit to London, I was browsing the new books counter at Hatchard’s book store on Piccadilly when I happened to spot Thomas Grant’s book “Court Number One: The Old Bailey Trials That Defined Modern Britain.” I took a photo of the book and sent the picture to my kids with a strong hint that I wouldn’t mind finding the book under the Christmas tree. Fortunately, the kids got the hint, and the book was among the presents I unwrapped this past Christmas.
  When I saw the book at Hatchard’s, I suspected based on my prior visit to Old Bailey that I would be interested in the book. As it turns out, I found the book to be totally absorbing. Grant, the book’s author, is himself a barrister (and a QC – that is, Queen’s Counsel, an honorific indicating that the person so designated is “learned in the law”), and he has put together a masterful and compelling volume.
  The book consists of a series of accounts of eleven criminal trials, all of which took place in Old Bailey’s Courtroom No. 1, historically reserved for the highest-profile and most important trials. The trial accounts are arranged chronologically. The first trial described, involving “The Camden Town Murder,” took place in 1907, and the last trial described, involving the tragic murders of two pre-teen girls, took place in 2003. Along the way, he describes the trials of the obscure and of the famous, including, among others, the post-war trial of Lord Haw-Haw, and the “Trial of the Century” – the 1979 trial of the Liberal Party leader, Jeremy Thorpe.
  The chronological approach works well, as it highlights how much the court practices and procedures have changed over time. The role of the judge, the limits of advocacy, and the rights accorded the accused all changed dramatically during the time period covered in the book. The rise of mass media press coverage also has had a significant impact. But perhaps the most interesting effects of the chronological approach is that it illustrates how perceived injustices or shortcomings of earlier trials led to later changes in both the procedures and the law.
  Grant has chosen his examples well. The first case described, that of the Camden Town Murderer, Robert Hall, shows how the brilliant advocacy of one of the age’s most acclaimed barristers, Sir Edward Marshall Hall, led to the defendant’s acquittal, against all odds. As is the case throughout the book, Grant’s eye as an experienced barrister himself allows him to highlight the ways that Marshall Hall’s skillful cross-examination cast doubt on the Crown’s evidence. Grant also celebrates the brilliant oratory that a truly skilled advocate can bring to his or her task.
  Many of the Grant’s trial descriptions have a cinematic quality. Indeed, it is no accident that over time there have been a number of films based on Old Bailey trials. The most famous of these movies is Witness for the Prosecution, based on the Agatha Christie short story and play of the same name (which, coincidentally, my wife and I saw performed here in Cleveland last fall – it was excellent).
  Another movie based on an Old Bailey trial is 10 Rillington Place. The movie is based on the Old Bailey murder trial of Timothy Evans, who was accused of murdering his wife and daughter.
  The Evans murder trial is one of the eleven trials described in Grant’s book. The story is so lurid and fascinating that you would never believe it if it hadn’t actually happened. Grant skillfully tells the tale of Evans’s wife’s disappearance, of the police investigation, and of Evans’s arrest, as well as the hysterical media coverage that surrounded these events. Throughout his description of the subsequent trial, Grant details the flaws in the Crown’s case, as well as the shortcomings of Evans’s defense – his counsel clearly found the entire situation distasteful in the extreme. A large part of the Crown’s evidence was provided by Evans’s neighbor, a World War I veteran named John Christie.
  Evans ultimately was convicted and later executed. Sadly, after Evans’s death, the police uncovered evidence that Christie had been involved in a series of grisly murders. The investigation of the other murders ultimately led the police to conclusive proof that it was Christie, not Evans, who had murdered Evans’s wife and daughter. Evans’s conviction and execution were in fact the result of a tragic miscarriage of justice. As Grant details, the 10 Rillington Place Trial was instrumental in the ultimate elimination of the death penalty in Britain.
  The 10 Rillington Place Trial is truly remarkable, but the trial described in Grant’s book that I found most interesting was 1991 trial of Michael Randall and Pat Pottle, who were accused of aiding the prison escape of George Blake, a former MI6 agent who had been convicted of providing highly classified and sensitive information to the Russians. Randall and Pottle were peace activists and non-conformists who had met Blake while they themselves were in prison for prior convictions based on protest activities. The factual background of Blake’s conviction and escape itself makes the Randall and Pottle case interesting, but what makes the trial account compelling is the fact that Randall and Pottle conducted their own defenses. Not only did they manage to procure their own acquittals, but they did so despite having admitted in a book they wrote that they had in fact assisted Blake’s escape.
  Grant’s account of how Randall and Pottle cleverly managed to insinuate themselves with the jurors and convince them not to convict despite the evidence really makes for a great story. Grant’s somewhat philosophical reflection on the jury’s verdict – an example of what we in the U.S. would call “jury nullification” – is a fascinating essay on the importance of jury independence in an adversarial system.
  I think just about any reader would find this book to be a terrific read, but this book will be particularly rewarding  for anyone who is interested in the role of advocacy in an adversarial system of justice. Grant is a keen observer and sharp commentator. His eye for the telling detail and his narrative skill bring these trials to life. His own experience as a practicing barrister gives his observations a satisfying aura of authority. You come away not only entertained, but also with a sense that you truly understood what happened.
  I feel compelled to add a note of caution. Some American readers may find some features of this book a little off-putting. This book was written for a British audience. It assumes acquaintance with a host of crimes and trials that, from the way they are mentioned in the book, must be just common knowledge in Britain, but that were completely unknown to me. Grant also mentions a multitude of celebrities, politicians, authors, journalists, and other public figures with an unstated assumption that of course everyone knows these people. I recognized very few of these individuals’ names, and so whatever reference Grant sought to evoke was completely lost on me.
  However this last point is at most a minor quibble. I enjoyed this book. I liked it so much that as soon as I finished it, I immediately started reading it again. I liked it so much that I wish Grant would find eleven more trials to write about and publish another book just like this one.
Book Review: “Court Number One: The Old Bailey Trials That Defined Modern Britain” published first on
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lefilmdujour · 5 years ago
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Another 500th movie celebration
My Tumblr just reached the 1000 movies mark, so I figured it’s time I write something about my last 2 and a half years of movie viewings and recommend 50 more movies out of the ones I’ve seen since the last 500th movie celebration.
Times have been strange in the last couple of years, and my movie habits have reflected it. There have been times when watching films was all I would do, but there have also been moments of complete disconnection from the medium. I went from watching several movies every day to spending months avoiding anything to do with sitting through a movie. 
Part of it had to do with the space I share with my demons, but mostly there has been a change of pace. My laptop died, it took me months to get another one only to also die on me. On the other hand, an enormous chunk of my viewings have been in cinemas or squats, which is a very positive change but led me to watch more recent films in detriment of classics or ancient underappreciated gems. I also got my first TV in over a decade this month, and my very first Netflix account last week, so I may be exploring streaming a bit more, although so far I am not finding the experience  at all satisfying. All pointless excuses since I went through 500+ movies in a little over two years, which is not bad at all.
It was hard to pick only 50 movies this time, and the list would have probably looked a little different if I did it tomorrow. Regardless, here are 50 movies I recommend, and why. Random order, all deserving of love and attention.
Ghost World (Terry Zwigoff) - This movie is unfairly  ignored in the best comic book adaptation lists out there on the internet. The opening scene is memorable, the soundtrack is a lesson in early Blues, and the characters are quirky and well written.
Hate (Mathieu Kassovitz) - An absolute classic about the class system in France and its tendency to end up in riots. Beautiful shot and highly quotable. Saw it a few times, the last of them with a live score from Asian Dub Foundation. One of the greats.
Audition (Takashi Miike) - Whenever I’m asked about my favorite horror movie, I tend to fall back on this one. Audition is very slow, starting out soft but with an underlying tension that builds until the absolutely gut-wrenching finale that makes us question our own sanity. Brilliant subversion of the ���hear, don’t see” rule, just the though of some of the sounds used in the most graphic scenes still send shivers down my spine.
Kedi (Ceyda Torun) - A Turkish documentary about street cats, what’s there not to like?
Sympathy for Lady Vengeance (Park Chan-wook) - The third in the loosely-connected Vengeance trilogy by Park Chan-wook, and my favorite of the bunch, especially the Fade to Black and White edition, in which the movie very gradually loses color as the violence grows. A visual masterpiece.
Paterson (Jim Jarmusch) - The poetry of routine. Adam Driver is one hell of an actor.
Love Me If You Dare (Yann Samuell) - Two people that obviously love each other but are not mature enough to follow it through. Frustrating. Beautiful. Made me sob.
The Exterminating Angel (Luis Buñuel) - I am realizing that a good part of this list deals with frustration. A group of people finds themselves unable to leave a party for no apparent reason. Buñuel is a genious in surrealism, I have yet to watch most of his Mexican period.
The Mutants (Teresa Villaverde) - Kids on the run from themselves. Strong visuals, very moving interactions at times. A hard but very rewarding watch. Teresa Villaverde’s entire filmography also gets a seal of approval.
Bad Education (Pedro Almodóvar) - A movie about sexuality and problematic relationships, taken to unbelievable extremes.
The Death of Mr. Lazarescu (Cristi Puiu) - The adventures of Mr. Lazarescu as he struggles to find help for the sudden pain he feels and ends up being passed on from hospital to hospital. Felt very real. Sold as a comedy, but I found it terrifying. 
The Killing of a Sacred Deer (Yorgos Lanthimos) - A classic greek tragedy brought to the modern age. My favorite Lanthimos film, ranking slightly below Dogtooth. The deadpan acting and the unnerving sound serves as wonderful misdirection.
It’s Such a Beautiful Day (Don Hertzfeldt) - Three shorts stitched together to create a confusing, philosophical, absurd, funny and deep masterpiece. The animation skills of Don Hertzfeldt needs more recognition.
Amores Perros (Alejandro González Iñárritu) - A movie so good it didn’t even had an English name. Three tales of love, violence and loss, all linked by a dog.
Endless Poetry (Alejandro Jodorowsky) - Jodorowsky’s romanticized auto-biography, played by his own sons.Bohemian and poetic.
The Passion of Joan of Arc (Carl Theodor Dreyer) - Show this movie to someone who refuses to watch silent movies. The acting is so impactful and emotional, and the use of close ups was highly unusual for the time. A 90-plus years old masterpiece.
Everything is Illuminated (Liev Schreiber) - Sunflowers.
Dunkirk (Christopher Nolan) - I have a soft spot for war movies, as to remind myself how brutal people can be to their fellow man and how meaningless the concept of nations truly is. This movie in particular achieves greatness due to its usage of sound, the best I’ve heard in recent memory.
Vagabond (Agnès Varda) - Be careful of what you wish for yourself, you may end up frozen and miserable in a ditch (spoilers for literally the first few seconds of the film).
Stroszek (Werner Herzog) - I know Herzog mostly through his documentaries. His voice brings me the feeling of a deranged grandpa sharing stories of a reality tainted by dementia. I have yet to explore his fiction work in-depth, and this has been my starting point. Stroszek is bleak and desperate but humor still shines through it at times. Ian Curtis allegedly hung himself after watching it. Not sure if this story is real, but it once more feeds into the Herzog myth.
HyperNormalization (Adam Curtis) - Put together through found footage and newscasts, HyperNormalization is an unforgiving study on how we got to where we currently are. Fake becomes real. Trust is an abandoned concept. “They've undermined our confidence in the news that we are reading/And they make us fight each other with our faces buried deep inside our phones”, as AJJ sings in Normalization Blues. Which you should also check out.
Chicken with Plums (Marjane Satrapi & Vincent Paronnaud) - A man decides to die, so he goes to bed and waits. An apparent simple plot that uncovers a world of beauty and poetry, as life passes slowly through the man’s eyes.
The Florida Project (Sam Baker) - William Dafoe was born to play the role of a motel manager. He is so natural in his role that I think he would actually be great in that job. The rest of the movie is great too, but his performance is the highlight for me.
Lucky (John Carroll Lynch) - Speaking of great performances, Lucky is Harry Dean Stanton’s final movie and a great send off. IMDB describes it best: “The spiritual journey of a ninety-year-old atheist.“
Paris, Texas (Wim Wenders) - More Harry Dean Stanton. The desert plays a more than decorative role in this wonderful movie, representing the emptiness that comes from estrangement. A story about reunion and all that can come from it.
On Chesil Beach (Dominic Cooke) - I sometimes cry in movies, but this one shook me to the core. A play on expectations and reactions and their devastating impact on relationships. We all fuck up sometimes. Try not to fuck up like these characters did, not on that level, you will never be able to make up for it.
The Royal Tenenbaums (Wes Anderson) - An absolute classic. A movie about the concept of family.
No Country for Old Men (Coen Brothers) - Murder mysteries and bad haircuts.
Dawson City: Frozen Time (Bill Morrison) - I highly recommend this documentary for anyone who professes their love for cinema. The story of how hundreds of lost silent movies were preserved though sheer luck and human stupidity. Seeing these damaged frames coming back to life is truly magical.
Mandy (Panos Cosmatos) - Some films turn into cult experiences through the years, some selected few are already born that way. Mandy is a psychedelic freak-out and Nicholas Cage fits like a glove in its weirdness. If you didn’t catch it while in cinemas, you’re already missing out on the full experience. Mandy is filled with film grain, which adds to the hallucinogenic experience with its continuous movement, a feature that does not translate when transferred to a digital medium. 
City of God (Fernando Meirelles & Kátia Lund) - A masterpiece of Brazilian cinema, very meaningful and relatable if you grew up in a similar environment. One of the most quotable films in my memory, something that gets lost in translation if you don’t speak Portuguese. My Tumblr is mostly pictures because I “só sei lê só as figura”.
Loro (Paolo Sorrentino) - On the topic of languages, I watched this Italian movie with Dutch subtitles, by mistake. It is actually an interesting exercise, watching something without fully grasping every word and letting your mind patch the pieces together to make a coherent narrative. Impressive cinematography, amazing script. I learned a lot about corruption, not everyone has a price. I also learned I can speak Italian now.
Roma (Alfonso Cuarón) - Beautiful shot, every frame of it can be turned into a picture. Roma is about the meaning of family, seen from the eyes of someone who will never be part of it. A lot of people considered this movie boring and pointless. These people probably have maids at home.
Bad Times at the El Royale (Drew Goddard) - Engaging heist movie, well developed characters, amazing soundtrack.
Melancholia (Lars von Trier) - The World is coming to an end and the date and time has been announced. How would you react to these news? Would it matter?
Climax (Gaspar Noé) - A very scary experience, equal parts trippy and evil like all Gaspar Noé’s movies. A dark ballet that that shocks and confuses the senses. Dante’s Inferno.
Fish Tank (Andrea Arnold) - A strong story about ambitions, neglect and survival. Katie Jarvis is very realistic in her performance, a little too much judging by her history after the movie.
A Girl Walks Home Alone at Night (Ana Lily Amirpour) - An Iranian feminist movie about vampirism and records. Watched it with live score from The Black Heart Rebellion for extra cool points.
Another Day of Life (Raul de la Fuente & Damian Nenow) - Based on Ryszard Kapuściński‘s autobiography, Another Day of Life consists of rotoscopic animation sprinkled with interviews. A look at the Cold War in the African continent, and an important watch for everyone, especially Portuguese and Angolan nationals.
Once Upon a Time in Hollywood (Quentin Tarantino) - Rich in dialogues and paced very slowly until the insane climax, this is probably the best Tarantino film after Pulp Fiction. Filled to the brim with cinematic references, it’s a delight to all film nerds. Looking forward for an Bud Spencer/Terrence Hill film adaption with Leonardo Dicaprio and Brad Pitt after this.
The Beach Bum (Harmony Korine) - Google’s top voted tags: Boring. Mindless. Cringe-Worthy. Forgettable. Slow. Illogical. Looks like this movie didn’t resonate well with the audiences, but then again Harmony Korine’s stuff is not for the masses. I personally think this is one of his best movies, a true exercise on nihilism. The main character is lovable and detestable in equal parts, and every action is pointless. Such is life, the only meaning it has is attributed by yourself.
The Mirror (Andrei Tarkovsky) - A man reflects on his life. Memories tend to get fuzzy, conflicting and confusing. More like a poem than a narrative. A dreamy masterpiece.
The Spirit of the Beehive (Víctor Erice) - The most charming child of this list, she couldn’t memorize the names of the characters she interacted with so they were changed to the names of the actual actors. The innocence of childhood in dark times.
A Pigeon Sat on a Branch Reflecting on Existence (Roy Andersson) - A series of absurd vignettes connected by a pair of novelty items salesmen and their struggle to bring a smile to a grey World. Slow, but humorous and delightful. An unconventional and memorable ride.
Man Bites Dog (Rémy Belvaux, André Bonzel & Benoît Poelvoorde) - Fake documentary about a serial killer. Heavy, gruesome and hard to watch, despite the false sense of humor in some scenes.A glimpse at the darkness of human nature.
Tangerine (Sean Baker) - Shot with cell phones. A story about love, gender and friendship. Funny, sad, touching.
The Guilty (Gustav Möller) - Focused on a shift of an emergency dispatcher, the camera focuses only on his face and phone interactions with the callers.A very effective thriller, its setting leads us to create our own narratives just to subvert them at the most unexpected times.
Cold War (Paweł Pawlikowski) - Loosely inspired in Pawlikowski’s parents, Cold War is a beautiful love story set against impossible odds. Powerful and heartbreaking. 
Parasite (Bong Joon-ho) - Poor family scams rich family. Rich family takes advantage of poor family. Everybody feeds off of everyone. Drama/Comedy/Thriller/Horror/Romance about control, delivered in a masterclass on cinematic rhythm. Best film of its year for me.
The Straight Story (David Lynch) - More than the fact that this movie is radically different than the remaining Lynch work, The Straight Story is a wonderful exercise in pacing and storytelling. Mr. Straight’s stories allow us to fill in the blanks with our imagination, and their impact in him is also felt in us. An underappreciated gem in its apparent simplicity.
Thank you very much for reading.
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