#and I think a lot of that has to do with Nintendo's company mindset
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a-gameboy-pocket · 2 years ago
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It absolutely sucks that everything’s getting more expensive and all that, and I don’t like the idea of paying $70 for Tears of the Kingdom especially since Nintendo is notorious for never lowering their prices but if $10 is the price to be paid for Nintendo developers having living wages, so be it
like, Nintendo sales have been going down but they’re still giving their devs a 10% raise. I’m happy spending $10 more if it means that the people who made the game I’m playing are taken care of, especially since burnout is so prevalent in the industry nowadays
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This is my most anticipated game of the year as well, and I think a lot of people are in the same boat. I’m glad the people who made it are being treated well.
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sketchedboba · 1 year ago
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I get some people raise an eyebrow on how you write Bowser in this au but can I just say hes gotta be one of my favorite Bowsers out there!! ❤
Like no shade to other Bowsers but he's such an interesting and complex character to me I want to learn more about him in this au!
Like it's strange & interesting to me how he can neglect to raise his own imperfect creations yet be willing to take in other imperfect & abandoned koopalings, It makes me wonder about whether it was him being naive to parenthood in his younger years as well as seeing his own imperfections in them.
I actually like him doing poorly at being a parent the first time around but doing great with most of the next set of kids since these things do happen in life and it makes me want to know more about his relationships with not only his kids but their relationships with each other and how it effects everyone, like I'm curious about Bowser's mindset and what he regrets in his life and if he ever considers trying to mend broken family relationships with his older kids, I'm also very curious about how Luigi handles this info and if he calls him out on some things later on when he kinda has the right to do so as a queen and step parent
Im a huge fan but also super shy so sorry for this being anon but your story leaves me with questions and cravings for more it's so good and not just black & white keep up the great work!❤
After reading all of this, thank you 💚
I don't dislike other Bowser interpretations (heck I envy how simple or even more complex others make his character). However thank you!
I've also shared a few times that just because I've written a morally grey or black character, doesn't mean they're terrible overall or stay that way. It gets frustrating having to explain this over and over again especially when the version in my au gets compared to someone's personal version of him or another au. I have nothing against either.
Anygays, what a rant- moving on 😭
I'll reveal more on the Koopa Kids in the next post and I'm excited to share more of their personalities. 🎉 Surprise 🎉 they were the ones the new animatic is going to be about. It'll flesh out their lives a bit more.
As for Luigi's response, there's a comic planned for the confrontation so I won't spoil much outside of that. Just know it gets pretty messy.
Also for anyone doing the math, yes, Bowser wanted an heir at the age of 16, he was royalty AND the only other large koopa species. Kamek is a nice father figure, but he wanted company he could tend to. He was also naive in thinking about how fatherhood worked and Kamek spoiled him, so no wasn't really an answer he would take.
I genuinely found canon Bowser's treatment of different types of the younger koopalings over the years interesting. He praises Junior a lot and most of the others are an after thought (just like how Nintendo treats them...)
I know 10 is a lot of children for him (I've been told this before), but he's 34 almost 35 in my au. He has most definitely will and has fucked up whether it be with his children or his relationships with others.
It's good to know that there are people invested in the au though and don't worry about being anon 😌 I appreciate the support n luv ♥️
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Here are these two goofs eating spaghetti. 🧡
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p1ombo · 10 months ago
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I'll be honest...
Even if it turns out that Pal World didn't use any stolen or AI-generated assets, I probably still won't end up playing it. The well has already been poisoned by fans who heard those accusations and essentially said,
"so, what?"
I've only ever had the courage to dip my toes into the art industry, but I've been fortunate enough to know a lot of people - some personally - who do art commissions for a living. They're wonderful people, and to hear someone respond so indifferently to a company potentially trying to undercut their industry for profit is honestly really disheartening.
And I'm not here to defend Nintendo either, but like..."the game is popular, so who cares?" and "the consumers don't care, so it doesn't matter" are ironically super corpo-brained takes from people who claim they're sticking it to the AAA games industry.
There's a bit I recall from the hbomberguy plagiarism video about how a lot of businesspeople don't respect art, and I feel like that kind of rings true here. And I don't mean that in like a beatnik "oh, you just don't get it, maaaan" kinda way. I mean they actively refuse to engage with art except as a product or investment - as a vehicle for capitalism, essentially. It's the same mindset that brought NFTs into existence, and frankly I think we could all do with less of that.
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yalek-lembine · 6 months ago
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The reason why gamers and gaming companies are the reason why the gaming industry is at its last legs:
Let's start with the gamers:
Gamers:
After further observation of the way you people operate with your stupid political correctness in the form of a slang dictionary, you people give a bad rap to the gaming industry and community because you're also demanding with your 4K and 2K digital waste of resources. This also deals with streamers who are very very popular and waste their network resources on a single stream towards twitch or any other place that accepts that type of medium.
P2p/p2w? I would rather see that fed down your throats as freemium because that is the actual definition and the actual legitimate definition of your slang...
And trust me you don't like me telling you this because you know it's true but instead you act like it's false because you don't want yourselves exposed. Well that's my exposition for you guys because you're just as stupid as the companies which I'll explain about here momentarily.
The only video game that I have ever played was bejeweled and that was it.
But as a result of this, I was lucky enough to start developing a c++ game in popcaps original framework from 2008 called sci jewel. And yes the version number starts at 4.00. uh oh Yalek.... Spoiler alert...oh diiiiick... Yeah. this game will pretty much break all the necessary regulations that were put in place by companies and gamers themselves especially for the PC on Windows Linux and apple/mac OS. Mobile might take some time though...
Here's another thing for you gamers... You don't really understand the open source mindset with video games because you would rather make money with it. That's a problem in my eyes because as I see it video games are software and should be treated as entertainment, and should not hold ownership by a corporate entity. Even Indie / independent developers should have no right to own something unless they are trying to hold a leadership role for it..
Companies, such as EA, Nintendo, Activision, square enix, etc:
What I will never understand is why you think owning an entire genre of video game is the coolest thing that ever happened to you...
Well it's not. Once a genre has been made it can be remade either for the better or for the worse. Depends on the type of person who wants to develop it.
Also you enslave your programmers to do things that would seem disrespectful to their own identity. Well here's the thing okay... The programmer is the one that's writing the code and they can determine whether or not they can listen to you executives or not. They have every right to say no, and if you ignore this, is coercion in the first degree and is an actual federal crime. May not be rape, but coercion is close to it. Also shouldn't the programmer be determining solutions for the executives instead of the executives dictating what goes into what goes out of it? Because one of the executives don't know what the heck they're doing which a lot of them don't...? What are the game accidentally leaks code or crashes their whole system? And there's no way to get community input because you executives try to get your way by having your own system developers /debuggers debug the application instead having the community do it for you.
For both gamers and the companies: start cooperating with each other and start understanding that a piece of software is just a piece of software and should not be treated as a greedy means of existence.
I guess I'll add on to the streamers here too...
Y'all have no right to stream. Because you don't have any understanding of being able to realize that your network bills are going to be much more than what your stream income is going to be. Stream income is one of the worst forms of income to ever come by because there's no way that you guys are going to be able to afford, in today's age, the. necessary housing, water, and bills that the worldwide capitalisocioeconomy is trying to induce unto you all. And I personally believe your guys' popular ignorance will catch up with you in the end.
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everygame · 1 year ago
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The Making of Karateka (Nintendo Switch)
Developed/Published by: Digital Eclipse Released: 29/08/2023 Completed: 04/10/2023 Completion: 100% of the museum, beat Karateka (Apple II) beat Karateka remake. Trophies / Achievements: n/a 
If you’ve been following my writing for a while, you’ll know I’ve been playing a ton of old games, and yet I never ever thought to make a point to play Karateka until this release (you can read my thoughts on it here.) Although it has pedigree–its creator Jordan Mechner would go on to make, I think most famously, Prince of Persia–it’s also an Apple II game from 1984, and I think a strange choice to launch a deluxe re-release line, Digital Eclipse’s new “Gold Series'' (outside of there just being a lot of historical material available to pull from.)
Using that material, The Making of Karateka is described by the company as an “interactive documentary” and while it is that, it’s also sort of a digital museum exhibit… and sort of like a Criterion edition of a classic movie if the blu-ray was designed in such a way that it directed you to watch Charlotte et son Jules and read Jean Luc Godard’s treatment before you actually got to watch Breathless.
So it’s kind of an odd sell, really, and the contradictory thing I have to say about it is that I think The Making of Karateka is absolutely brilliant, but I also don’t think it makes a ton of sense as a product (although I do think you should run about and buy it immediately so they make more.) The question that lingers, you see, is what actually makes someone who isn’t retro game-pilled like me pick this up? It’s “The Making Of” to express that there’s something more here than just a re-release of Karateka, but hang on, if you don’t care about Karateka, why do you care about the making of it?
I don’t think it’s something that Digital Eclipse manages to answer, exactly, although what they have produced is beautiful anyway. Clearly using the same front-end as Atari 50 (which could have done with being made a bit more fitting for Karateka? I mean the music sounds exactly the same? ["Though it's not the exact same piece of music"--Pedant Ed.] they’ve created a tour through Jordan Mechner’s life as he started developing video games, from the aborted project Deathbounce, through the release of Karateka and its sequels, and then with some postscript concerning a possible sequel that hints towards what eventually became Prince of Persia.
It is heavily curated (I sort of wanted to read more of Jordan Mechner's diaries than I got to...) and definitely some irrelevancies (sorry, I hate famous talking heads telling me why they like something. It’s not as insightful as you imagine!) and some bits feel a bit… ad-hoc. It also (and I noticed this about Atari 50, too) keeps quite a narrow focus and doesn’t widen context to deepen your understanding. Everything about Spartan X and the path from Prince of Persia to Tomb Raider and beyond that I wrote of in my Karateka write-up is my own, er, research [“*cough* Wikipedia *cough*”--Ed.] and I think that’s a line that’s missing and (honestly) needed to make players understand Karateka’s place in history.
That said, what’s there is still fascinating. It’s simply a matter of curatorial choice. It’s obviously challenging to try and make an Apple II game chime with audiences in 2023, and the choice here was made to not just release Karateka with a “museum” glued on and I’d agree it’s more likely than not in that situation new players don’t go into the game with the right mindset. But I’m not sure that going for the “museum” first angle is correct either. While, yes, you can absolutely click through to a menu and just play Karateka straight away, the experience is absolutely not framed like that, and if you play through the “interactive documentary” in order, you spend a long time playing prototypes of Deathbounce, a game that Jordan Mechner never actually manages to make any good!
It’s a strange priority, and I think it comes from locking the interactive documentary into a strictly chronological format. No one is asking for my advice, but I think there’s a middle-ground here, and I think it’s the Turner Classic Movies system. You know how you used to turn on TCM and then like, Robert Osborne would be there, and he’d explain how this random Humphrey Bogart movie was actually very interesting, and then suddenly you’re watching Sahara and really enjoying it?
I think that’s what I’m imagining. You load this up, you get a nice intro, an explainer, and then you’re playing Karateka. Then once you stop playing it (you don’t have to finish it or anything) it goes straight into the documentary, armed with knowledge of Karateka. Deathbounce makes more sense once you’ve played Karateka. You can actually see the evolution because you know how far he was able to go!
So, yes, my main complaint with The Making of Karateka is simply one of pacing and structure and awkward priorities, the last of which is most exemplified by another example: the inclusion of modern remakes of both Deathbounce and Karateka. Structured as it is, I have to question whether they were worth the time and expense?
(An immediate aside as I discuss this. Retro re-releases are getting wildly disparate in pricing now. Arcade Archives are putting out excellent stand-alone titles for $8, but you also have ININ putting out a bare-bones version of Cannon Dancer for an absurd $30, so it’s actually a bit hard to declare the correct value of a re-release, and how much extra value remakes or improvements offer in terms of how much you can charge versus how much it costs to produce…)
The Deathbounce remake doesn’t feel simply unnecessary, it feels counter-intuitive to the thrust of the documentary. It doesn’t succeed in making Deathbounds good, and the lesson I read from this section is that Mechner spends far too long trying to make a simple arcade game into something more rather than just releasing his first version quickly (which is probably the most fun version!) and just ends up with something that’s kind of a bloated mess, and seemingly far from his goals. The “what if” here is “what if a mess, but it’s 2023.”
The Karateka remake, however, is fantastic… it’s just that it is basically at the end of the entire museum and it wasn’t until I got there that I even knew it existed! Developer Mike Mika has done exactly what he set out to do, which is to make a hyper-smooth version of Karateka that feels like it was developed for an ideal VGA PC in the early 90s, and it includes a brilliant director’s commentary system (there’s an entire director’s commentary for the Apple II Karateka too, but it’s not particularly highlighted, which is a bit of a shame–although you just watch a playthrough for that one). 
It makes the game really accessible (perhaps too easy to play, even) but by the time I got to it it felt completely redundant! Sure it’s slow, but Apple II Karateka is perfectly playable, and the director’s commentary in the remake even just recounts a bunch of stuff you’ve already learned. So the whole thing feels like it’s working at cross purposes to the rest of the release–like they could have simply released a remake, but something changed their minds about doing that, and it ended up here as essentially bonus content.
If it really comes down to it, though, this is all just my classic “well, this isn’t exactly how I want it” complaints, and I sincerely hope the “Gold Series” can be sustainable enough to continue–perhaps this is as much a proof of concept as anything. I’m just not sure they actually need to put in this much effort, as counter-intuitive as that sounds. 
Will I ever play it again? From an educational standpoint, I sort of wish there was just a folder with all the materials in it to refer to rather than having to walk the halls of the digital museum each time, but there’s stuff here that I’ll return to, absolutely.
Final Thought: Actually, a (much needed!) re-release of MULE, for example, could benefit from an expansive museum and including a remake (which should be front and center if they do, the original is a much harder sell than even Karateka) but for many games–and I think in the end Karateka felt like this for me–a Turner Classic Movies-style release would be enough. Either way, I’m still going to show up every time.
Support Every Game I’ve Finished on ko-fi! You can pick up a digital copy of exp. 2600, a zine featuring all-exclusive writing at my shop, or join as a supporter at just $1 a month and get articles like this a week early.
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lifestreamsblog · 6 years ago
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Why Gaming is Slowly Becoming a Chore
(In this article, I’m not going to link to examples and / or articles, so you will have to use your own imagination and / or knowledge.)
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It’s really hard for me to enjoy gaming these days.
And no, it’s not because of the AAA Games Industry causing their own bubble burst.  And it’s not because I don’t have access to my favourite consoles. And it’s not because I don’t have games that I love (and no, it’s not even because I have too many games that I love).
It’s because of two factors:
I prefer to play games with (or for) other people in my life
The games fandom and industry is full of nostalgia, toxicity, misogyny, mindless hatred, misdirected anger, unforgivable hypocrisy and rampant misinformation
This sort of garbage is enough to make any gamer girl completely uncomfortable...
I Prefer to Play Games with (or for) Other People in My Life:
This is perhaps one of the most difficult things about gaming for me, as what I play generally is tied to what other people in my life play.  For me, gaming is a purely social experience, whether that’s playing multiplayer games...
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...or playing single-player games with other people around watching.
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This is difficult when you’re truly in love with one particular console, while other people in your life drift to another console.  Forgetting the issue of console loyalty for a moment, it has to be considered that gaming is an expensive hobby.  And when interests in your social circle shift, it can be difficult to keep up, especially if you truly enjoy one console versus another.
I’m a huge fan of the Nintendo Switch.  And for a long time, so was everybody else in my life, including my fiancée, who was perhaps the single-most-important person in my life, as well as the person I played games with the most.
Recently, my fiancée has become much more interested in the XBOX ONE, which has made things difficult for me, as I was only able to get one after our household’s federal tax return came in.  This meant that for months, I wasn’t able to play games with her nearly as often as I would have liked, which really made me depressed, even though I tried--likely unsuccessfully--to hide it.
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Of course, I have my own XBOX ONE now, so I should feel happier now that we’re able to play more games together, right?
Well, the truth is that there was something truly magical about our experiences together on the Switch and while the XBOX ONE has offered both of us some amazing experiences thus far, it hasn’t matched the magic I felt when we played games together on the Switch.
Another thing that doesn’t help is that the Switch almost seems like an afterthought in conversations not just with my fiancée, but with everybody else in my household.  Instead of discussing the games getting Switch versions, we’re discussing the PC and XBOX ONE versions instead. It doesn’t help that games like Octopath Traveller are no longer Switch exclusives, which leads me to feel even more alienated, as everyone seems so excited that a game that made Switch very special is--all of a sudden--going to a “more powerful platform.”
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This is a lot more hurtful to me than I likely let on...and really, the only time I’ve ever discussed feeling this way is right now, here in this article.  The fact that I’m not able to articulate my feelings as well as I would like makes things even worse.  In the end, I love my new XBOX ONE, but I really wish that the Switch didn’t get all but the boot simply because we got Microsoft’s latest and greatest system...
The Games Fandom and Industry is Full of Nostalgia, Toxicity, Misogyny, Mindless Hatred, Misdirected Anger, Unforgivable Hypocrisy and Rampant Misinformation:
I don’t suppose this one needs much explanation, but I absolutely want to discuss how it’s making gaming more difficult to enjoy for me in particular.
I can’t begin to number just how many “reboots” and “remasters” of old games and franchises are being released these days.  It’s not just in gaming, but in all of mass media.  It would seem that people who grew up in the 80s and 90s would like to have those eras come back in full force, forgetting just what it means to have actual “progress.”  It’s like these people have never heard of “trying something new” before.
It’s fucking stupid and completely uncreative.
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And this mindset also leads to the next set of issues:  toxicity and misogyny.  Men who think women are objects to fulfill their own needs...and people who think all Muslims are terrorists, all LGBTQ people are sick and all black people are criminals are rampant within the gaming fandom.  And these people act so entitled that they come across as if they are in the right for demanding women jump on their dicks while claiming that all people not like them are evil and criminal. It creates such a horrendous atmosphere that I dare not ever join in any kind of live chat. 
And this whole situation surrounding the misogyny, specifically, creates an aura that drives many women in gaming to extreme sex-negativity.  One of the many reasons SONY recently decided to block sexual content from all future games is in the name of not wanting to offend their women gamers.  Not only was this a disingenuous move, it shows just how this situation stifles sex-positive feminists such as myself, who have found empowerment in franchises like Senran Kagura and Hyperdimension Neptunia, both of which have sex-positive content and both of which have huge lesbian fandoms that far outnumber the male fandoms.
And both of which will now suffer content blocking from SONY because of sex-negativity rooted from misogyny-based trauma.
Way to remove representation and relatability for people like me, folks!
It makes me want to puke.
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Then there are the fandoms.  The fandoms are full of people whose brains are so stuck in how long they’ve been following a particular company or franchise that they don’t often understand what’s happening right in front of their faces.
Like when Nintendo fans claim that there is no third-party support for the Switch.  Or that Nintendo may--one day--become like EA or Activision.  And how about the Nintendo fans who think the Wii U is a huge, steaming sack of shit simply because it didn’t sell an obscene number of units?  And then there are the Nintendo fans who don’t shut up about Pikmin 4, Metroid Prime 4, Animal Crossing: Where’s Our New Game? and more.  And the Nintendo fans who think Let’s Go! isn’t a real Pokémon game and that a lack of Nintendo Directs in any given month means Nintendo is ignoring their entitled asses and I could go on and on and on.
And then there are the general fans.  The general fans who complain that games aren’t hard enough and that everyone who wants easier game modes are complete and utter idiots who don’t deserve to play videogames.  And then there are the fans who think that if you don’t have the right graphics card or right PC rig that you’re a total imbecile who shouldn’t be in the same room with gamers.  And gatekeeping gatekeeping hatred hatred shittalk shittalk blahblahblah.........
And some of these fans complain about all of the above and more!  Yes, even Nintendo fans fall into the general fans category sometimes.
These people are a pure delight, aren’t they?
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The games community is so unwelcoming, hostile, bitter and full of shit that it makes me feel really alienated when I’m already struggling to enjoy myself amongst other people in my life.  And it leaves me feeling as if I have no voice whatsoever.
It just makes me want to break down into sobs...
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Sometimes, I wonder if things will ever improve.  Sometimes, I sit with my thoughts and let them brew inside of me for days, weeks and months on end.  People in my life can often tell I’m unhappy, but I don’t always speak up enough about how I feel.
In Grade 8, I had an English teacher who helped me with my writing, which--at the time--was atrocious.  I couldn’t even string together a proper sentence.  And my last paper I wrote for him wasn’t much better than the first.  When he gave me his remarks, I burst into tears.  He just handed me a box of tissues and waited for me to calm down a bit before saying this:
“Never stop writing.  Promise me that.  Because one day, you will improve.  And when you do, you will be able to tell the world how you feel.”
I never forgot that.  And because of him, I developed my now-strong writing skills.
Even though I have had trouble speaking up about how I feel regarding these issues previously, In the end, the most I can do is try my best to speak up now, which is why I wrote this blog post in the first place.  While some of you may stumble upon this from the broader internet, this piece isn’t for you, but rather for those in my life.
This is me trying to open up a bit more.
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And I know this article isn’t my best work and that it’s full of rambling and subject-switches, but I’m very depressed and this whole piece reflects that mood, so I’m going to leave it--for the most part--in the imperfect state it’s currently in.
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steve0discusses · 6 years ago
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Yugioh S1 Ep 46: Creating All of Your Own Problems
This season is almost over, but I guess the showmakers had one last thing to bring in last second--one last character--one last toy product that hits the shelves. But, the big problem I can see they had to work around was how do you introduce a character who has nothing to do with this season? Just plop him on at the end in his own self-contained arc, I guess.
So we begin by running into Yugi at home/store he lives in, where Grandpa’s sweeping the stoop although shouldn’t he be inside running the shop? Maybe he’s just keeping an eye on Yugi, making sure he doesn’t run off to an island again. Maybe Tea and Grandpa have an arrangement that Yugi doesn’t get to go anywhere by himself unsupervised because he keeps getting horribly distracted and risking his entire life every time he does. Maybe that’s why she meets him here at his house to walk to school instead of at school?
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Grandpa didn’t even bring up getting his ass kicked by Kaiba because apparently Grandpa has had a new life threatening event every couple of months for just his entire life.
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I feel like Grandpa runs the itty bitty bodega of game shops.
(read more under the cut)
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Isn’t the entire point of a game shop to sell fads, what is he talking about? Like, even if you’re a game shop that sells handmade toys that have no lights or automated parts that’s...still a hippie fad thing. That’s still a fad. Maybe it’s just my capitalist mindset, but maybe Grandpa should stock some Nintendo?
But honestly, their family had nothing to worry about because look at this terrifying storefront.
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No child with eyes would enter here.
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Kinda surprised her threatening him with homework was actually in the show, because her telling him that he’d have to do her homework for a week sounds like more of a punishment for her than the other way around. Like, may as well have a cat with a pen tied to their tail do your homework.
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So this pirate here owns the shop and goes by the name Duke Devlin. He’s got a lot of stuff on his face. Kinda looks like he wants to go full Nomura but hasn’t discovered belts yet.
I’m not sure how his headband works, as some of the hair is under the headband and going into his face (thus ruining the point of a headband) and the rest is going over the headband and into his face (thus ruining the point of a ponytail). There’s a lot going on here, and I...I just don’t know exactly how this hair anatomy works.
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This weird line on his face disappears and reappears constantly throughout the show. Man this show and it’s love of eyeliner. The eyeliner that few women wear outside of like...Mai. I’ve never seen such devotion to guyliner in my life.
Anyways, then they had the biggest twist so far in all of Yugioh.
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Her eyes will cost as much as an entire house by the time she gets this surgery. Anyways, across the hall and in the other room, Duke is showing off his weird dice tricks to a bunch of girls who have extremely low standards. Because when I was in school, the boys fidgeting with dice and cubes and lighters or whatever were actually pretty damn annoying.
Also dice were illegal at my school but my school had a huge gambling problem since like Elementary school, starting at when Pogs were outlawed. Pogs. I was in like 2nd grade, with my fistful of holographic Garfield Pogs and my teachers were like “absolutely not, those Pogs will send you straight to drugs” and I was very, very confused.
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Duke, overhearing Joey talk big about his incredible dueling skills, sees an opportunity to get Yugi to fight him. I guess he assumed that Yugi wouldn’t duel him for any other reason, although I’m pretty sure he could have been all “want to duel sometime?” and Yugi would have answered “ABSOLUTELY, LETS GO TO THE ROOF AT MIDNIGHT, SHIRTLESS, DURING A THUNDERSTORM.”
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(the liner got shy here, but came back later)
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And like he goes off about this dice but does he actually duel with dice this episode? If he did, I did not catch it as I was scrubbing through the duels. I’m pretty sure he didn’t. Not totally positive.
But bro mentioned that Duke was the mascot for a game that exists IRL that they were trying to sell--and I looked it up, it’s called Dungeon Dice Monsters and it looks so freakin complicated and unfun. Apparently it did not sell well, although they planned all these characters and expansions for it. Also, weirdly it came out in 1996 which means this guy is from Season Zero so...I guess I’ll be watching that later.
Nowadays these pieces of this failed game with 10000 pieces sells for a pretty penny on Ebay, but youknow that’s assuming anyone on Ebay is buying?
But, if you have table top simulator on Steam, some saint has added this game as a mod so you can like...play it for the price of table top simulator instead of spending like 800 dollars. That’s nice. I’m not going to play it myself, but that’s nice.
It was also converted into a complicated GBA game, which is probably more of the reason that he’s in this version of the show--since GBA was around the same time as Yugioh, although I could be wrong.
But, back to the show, Duke decides to do some magic because he has no idea who he goes to school with. This was extremely dangerous and stupid and he didn’t even know.
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And Yugi just complete loses his mind for like a few seconds. Which makes you think great, everyone in this room is going to die, because this is Yugioh, and that is a thing that can surely happen. But then...
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I feel like this is the point where most people would have been like “eff this” and just turned around, since both Yugi and Joey were in an actual tourney and shouldn’t waste their time but Joey really hates this guy for no reason other than being popular. Joey just has so much rage for people he’s never met before--like really, he’s absolutely terrible at making friends which blows my mind since his best friend is the friendliest person who exists in this show.
So I’m throwing the word draft out there because that’s something card people are familiar with but for those that don’t know, drafts are pretty normal. It’s a randomized deck, so there is the possibility you can get super screwed over in a draft. You can get a whole bunch of like whatever the Yugioh version of that Goldfish from Pokemon is and well, that’s just your deck now. You don’t put a lot of high risk stakes on drafts. They’re just for kicks.
But Joey thinks he’s immortal because he survived that island, so like sure, why not? Lets get rid of the only deck advantage we have and trust this guy, who has done nothing but trick people since we walked into the room.
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Damn, Joey! That escalated quickly!
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Then, a reallllly weird thing happens that made me super uncomfortable--Yugi changed his clothes. I don’t like this palate swap.
This whole time. That whole time on the island--he had normal clothes.
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ooof I owned this outfit in middle school. Exactly this outfit. I had a phase--I call it “gray goth” where I got helllllla emo and only wore gray and jeans for 2 years. The 00′s were a time. We were all very chilly and needed at least two insufficient layers on at all times.
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So they draft, but they do it wrong. I mean I guess there’s no “wrong” way but the way I’ve seen it, you selectively make your deck from the cards on the table you don’t just shove every card in there without a strategy. This whole duel is just kinda weird. Not like I really talk about cards at all on here but like...this seems like just the worst way to play draft.
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So, because there’s absolutely no way you can possibly have a good time playing this version of the game, Joey struggles.
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And then we get a celebrity cameo.
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I will never catch another one. I was a one console family and we chose Nintendo. But, I do know my Gradius because this game was on every console ever made and basically resold over and over again up until Konami became a pachinko company.
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And so we have a return to dog outfit. Because Joey can’t get away from this weird type of torture. Did Duke Devlin get a tip from Kaiba about Things Joey Wheeler Hates or did two completely different bullies come up with this dog obsession all on their own?
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Why is Joey being destroyed by dice? Joey beat up like 12 people in a warehouse once. Anyway, Duke decides to throw dice at Joey and humiliate him into goading Pharaoh into a duel. Again, why would it take this much to goad on Yugi? He freakin loves dueling.
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And so, in order to save Joey’s dignity, Pharaoh shows up and is pissed. Back on the island there was like life and death reasons to be pissed--just a while ago, Pharaoh saw Joey and Mai die in front of him and got rightfully upset, but apparently Joey dressing like a dog is like equal in terms of getting this guy super indignant.
Like I’m not sure if Pharaoh realizes that this dog servitude is only as long as it takes for Duke to get bored, which will be about five minutes. Or maybe Pharaoh slept through the fact that Joey brought this on himself entirely by himself and ignored every single time his friends were like “Joey please walk away it’s not worth it.” But like consequences shmonsequences.
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This could solve so many of Yugi’s problems if he’d just lose this game. I just feel like carrying around this title doesn’t really do much for your income and yet everyone keeps trying to duel you all the time when honestly, should have probably been just attending class.
Tristan and Tea seem to realize that uh, Pharaoh freaking the hell out is the last thing they need on national TV but I mean, Joey’s a dog so he’s gotta do it. Pharaoh can’t really step down from a fight, no matter how stupid it is, and maybe that’s where Joey got it from.
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Or Pharaoh could have just covered Joey this week and caught all of those dice. After a while even Duke Devlin would run out of dice. And it’s not like it said anywhere everyone else can’t beat Duke up because Duke has lost his mind. I just really feel like they should have a way out of this that isn’t boys being proud boys and gambling your dignity left and right but whatever. We gotta sell toys.
Anyway, next week, on Yugioh
Will I even have content to cover? Will Joey have to wear two dog suits --a dog within a dog-- as punishment? Will they just give up and kick this guy’s ass on national TV?
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loftyloftyloftyloftylofty · 7 years ago
Text
<rant>
I’ve kept a lot of stuff to myself lately and I’d like to take a quick opportunity to vent and maybe get some feedback from people. If that’s your dig, click the Keep Reading banner below.
Otherwise, I’ll see you again soon with more progress!
I’d like to start this one off by saying thanks.  I appreciate that you’re taking the time to read this.
Lately, I’ve been spending a lot more time working on Cat Story. This isn’t really breaking news, but I think it’s important to mention that I’ve been pushing myself a lot harder.
The effort shows! Or, at least, I feel that it shows. I’ve been doing a better job of maintaining regular weekly updates on Patreon in addition to Tumblr, I’ve been doing a better job of crossposting these updates to Twitter and Facebook, I’ve been doing a better job of being active on Steam. I’ve been taking more opportunities to interact with other gamedevs on Twitter and Tumblr and trying to get out of my protective shell a little bit and make some friends!
With that said, I feel I can still improve a lot in the context of social media, but it’s hard to measure the impact that it’s actually having. I can see reblogs and retweets and shares, but I’m not really sure if all of this stuff is expanding my existing audience or not. I hope that I’m able to share my project with more people by putting more effort into more platforms.
I think that once Cat Story releases, I’ll be able to get a better understanding of how effective each of these platforms will be for communicating with people that play my game. I see other game developers doing it, and I see bigger game companies doing it, but I’ve just got this nagging feeling that putting extra effort into Twitter, Facebook, etc isn’t going to be worth it in the long run and that I could be leveraging that effort in other ways.
I’m curious on thoughts and feedback from other game developers about how much of an impact other social media platforms have had on your reach and your audience.
Thankfully, in the somewhat niche social media market of indie gamedev, the landscape is almost entirely real, living, breathing people. It’s nice to know that the likes, shares, reblogs, etc that I receive are real, and I appreciate the help!
Moving on from social media, I feel that the extra effort I’m putting in really shined through in the latest Patreon demo. I’m really proud of the fact that I released a demo on time with the features I wanted, and was also able to finish off some bonus content and improve the quality of the demo map by a pretty significant margin. I expect each new demo to be leaps and bounds of progress, because I really, really want to finish this project. 
I want to move on. I want to do even bigger things. I want to hire people. I want to run conventions. I want to host tournaments. I want merchandise. I want a brand. I want to be the name in the games industry that is known for doing it right. I want my characters on billboards. I want to collaborate with companies like Nintendo. I want to be one of the people with the resources to do things like dropping huge donations at GDQ or funding and publishing other gamedevs. I want my own MMORPG IP. I want to usurp the E3 stage. I want multi-platform worldwide releases. The list goes on and on and on, and I won’t be satisfied until I’ve accomplished all of it and more.
I’ve said this a lot; Cat Story is the first big step. I want to release Cat Story this year. I’m working my tail off over here to try to make sure that the game releases this year, and to be frank, I’m starting to get a little more than just ‘hung up on it’.
The daily grind of game development has outgrown any pretenses of being a hobby and matured into an aggressive animal of a lifestyle.
Progress every day isn’t optional. Every bit of ground I can gain matters. 
Even on days where I feel worn out or tired or uninspired after work, I refuse to let myself go to bed without knowing that I’ve made some kind of progress on the engine, or finished some pixel art, or sent an email to get in contact with someone, or did some research that’ll help me out later on. Sometimes it’s reading books that helped other developers. Sometimes it’s just reiterating on the same ideas to improve them just a little bit more. Sometimes it’s simply making a list of more stuff that needs to get done so that I have a more concrete starting point when I wake up.
Long term consistency is king. Recently though, I’ve really doubled down on what I expect from myself in terms of maintaning consistency.
It's definitely difficult and demanding to maintain this progress-centric mindset. I feel like I’m sacrificing a whole lot of other opportunities to stay on task, and I’ve been able to justify it so far with the belief that working as hard as I can, every single day, will be enough. 
That’s something of a dangerous mentality to have, right? The idea that the merit of the effort put into a work will be the deciding factor in success? Plenty of garbage is successful simply because there’s an awesome marketing team behind it.
It’s difficult to make any one-size-fits-all statements regarding the success of games, and while it’s undeniable that doing a really good job is helpful, I’m not sure if doing a really good job is going to be enough all by itself. 
To address this, I’ve started reaching out to folks who work in marketing and publishing to get their input and start making friends, so we’ll see how that goes. In the meantime, sometimes I find myself in that weird, melancholy mindset where I wonder if all the effort will be worth it. 
It’s always a gamble though, right? There is no guaranteed, safe way to release the kind of game I want to create. There isn’t a formula for producing these kinds of games that just magically automatically equals success.
I’ve sacrificed a whole lot of stuff for this project.  Friends. Careers. Family ties. Time. 
I’m going to continue working as hard as I can until the project is finished, but I don’t really have any super-effective ways to cope with the fear that I won’t get the momentum I want from the finished product.
The best I’ve been able to come up with is, “If you’re afraid of not being successful, hustle harder.”
So, here I am, slam-dunking my demo stretch goals, partially because I want to do the best I possibly can, and partially because I’m absolutely terrified that if I don’t continue kicking cosmic amounts of ass, I won’t be able to follow my dreams full-time after Cat Story releases.
I don’t want to be part of the nine-to-five status quo grind anymore. 
I don’t want to climb some weird corporate hierarchy in a company that doesn’t belong to me or share my vision of what a company should be.
I don’t want to have to work around a schedule that isn’t in alignment with my own goals. 
I can do better for myself and the only way to do better is to work harder. This is what it takes. It’s hard, but it’s necessary. I have incredibly-ambitious goals and my plan is to work so hard that my dreams, which probably seem completely unrealistic, become clockwork victories. 
...It’s just kinda’ hard to find effective ways to address the fears that come with these really big goals.
So, that’s where I’m at. I’ve probably still got about 3 hours before I need to head to bed for work in the morning, so I’m gonna’ get back to doing the thing.
Thanks again for reading. Hopefully this stuff helps people understand my point of view a little better:
Get back to work. These games aren’t going to make themselves.
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